/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */

#include "SeriousSam/StdH.h"
#include <Engine/Build.h>
#ifndef PLATFORM_FREEBSD
#include <sys/timeb.h>
#endif
#include <time.h>

#ifdef PLATFORM_WIN32
#include <io.h>
#endif

#include "MainWindow.h"
#include <Engine/CurrentVersion.h>
#include <Engine/Templates/Stock_CSoundData.h>
#include <GameMP/LCDDrawing.h>
#include "MenuPrinting.h"
#include "LevelInfo.h"
#include "VarList.h"

// macros for translating radio button text arrays
#define RADIOTRANS(str) ("ETRS" str)
#define TRANSLATERADIOARRAY(array) TranslateRadioTexts(array, ARRAYCOUNT(array))

extern CMenuGadget *_pmgLastActivatedGadget;
extern BOOL bMenuActive;
extern BOOL bMenuRendering;
extern CTextureObject *_ptoLogoCT;
extern CTextureObject *_ptoLogoODI;
extern CTextureObject *_ptoLogoEAX;
//##############################################################################################################################3
__extern FLOAT _fMenuPlayerProfileAdjuster = 0.35f;

__extern FLOAT _fGlobalListAdjuster = 0.7f;
__extern FLOAT _fGlobalTipAdjuster  = 0.90f;
__extern FLOAT _fGlobalProfileAdjuster = 0.95f;
__extern FLOAT _fGlobalModAdjuster = 0.75f;
__extern FLOAT _fGlobalOptionsAdjuster = 0.75f;
__extern FLOAT _fGlobalButtonAdjuster  = 1.0f;


extern FLOAT _fBigStartJ; 			//Position of contents below large font title
extern FLOAT _fNoUpStartJ;			//Postiion of contents without large font title
extern FLOAT _fNoDownStartJ;

extern FLOAT _fBigSizeJ;
extern FLOAT _fMediumSizeJ;

//##############################################################################################################################3
//##############################################################################################################################3
//##############################################################################################################################3
INDEX _iLocalPlayer = -1;
BOOL  _bPlayerMenuFromSinglePlayer = FALSE;


GameMode _gmMenuGameMode = GM_NONE;
GameMode _gmRunningGameMode = GM_NONE;
CListHead _lhServers;

static INDEX sam_old_bFullScreenActive;
static INDEX sam_old_iAspectSizeI;
static INDEX sam_old_iAspectSizeJ;
static INDEX sam_old_iScreenSizeI;
static INDEX sam_old_iScreenSizeJ;
static INDEX sam_old_iDisplayDepth;
static INDEX sam_old_iDisplayAdapter;
static INDEX sam_old_iGfxAPI;
static INDEX sam_old_iVideoSetup;  // 0==speed, 1==normal, 2==quality, 3==custom

ENGINE_API extern INDEX snd_iFormat;

extern BOOL IsCDInDrive(void);

void OnPlayerSelect(void);



ULONG SpawnFlagsForGameType(INDEX iGameType)
{
  if (iGameType==-1) return SPF_SINGLEPLAYER;

  // get function that will provide us the flags
  CShellSymbol *pss = _pShell->GetSymbol("GetSpawnFlagsForGameTypeSS", /*bDeclaredOnly=*/ TRUE);
  // if none
  if (pss==NULL) {
    // error
    ASSERT(FALSE);
    return 0;
  }

  ULONG (*pFunc)(INDEX) = (ULONG (*)(INDEX))pss->ss_pvValue;
  return pFunc(iGameType);
}

BOOL IsMenuEnabled(const CTString &strMenuName)
{
  // get function that will provide us the flags
  CShellSymbol *pss = _pShell->GetSymbol("IsMenuEnabledSS", /*bDeclaredOnly=*/ TRUE);
  // if none
  if (pss==NULL) {
    // error
    ASSERT(FALSE);
    return TRUE;
  }

  BOOL (*pFunc)(const CTString &) = (BOOL (*)(const CTString &))pss->ss_pvValue;
  return pFunc(strMenuName);
}

// last tick done
TIME _tmMenuLastTickDone = -1;
// all possible menu entities
CListHead lhMenuEntities;
// controls that are currently customized
CTFileName _fnmControlsToCustomize = CTString("");

static CTString _strLastPlayerAppearance;
extern CTString sam_strNetworkSettings;

// function to activate when level is chosen
void (*_pAfterLevelChosen)(void);

// functions to activate when user chose 'yes/no' on confirmation
void (*_pConfimedYes)(void) = NULL;
void (*_pConfimedNo)(void) = NULL;

void FixupBackButton(CGameMenu *pgm);

void ConfirmYes(void)
{
  if (_pConfimedYes!=NULL) {
    _pConfimedYes();
  }
  void MenuGoToParent(void);
  MenuGoToParent();
}
void ConfirmNo(void)
{
  if (_pConfimedNo!=NULL) {
    _pConfimedNo();
  }
  void MenuGoToParent(void);
  MenuGoToParent();
}


void ControlsMenuOn()
{
  _pGame->SavePlayersAndControls();
  try {
    _pGame->gm_ctrlControlsExtra->Load_t(_fnmControlsToCustomize);
  } catch (const char *strError) {
    WarningMessage(strError);
  }
}

void ControlsMenuOff()
{
  try {
    if (_pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions.Count()>0) {
      _pGame->gm_ctrlControlsExtra->Save_t(_fnmControlsToCustomize);
    }
  } catch (const char *strError) {
    FatalError(strError);
  }

  _pGame->gm_ctrlControlsExtra->DeleteAllButtonActions();

  _pGame->LoadPlayersAndControls();
}

// mouse cursor position
__extern PIX _pixCursorPosI = 0;
__extern PIX _pixCursorPosJ = 0;
__extern PIX _pixCursorExternPosI = 0;
__extern PIX _pixCursorExternPosJ = 0;
__extern BOOL _bMouseUsedLast = FALSE;
__extern CMenuGadget *_pmgUnderCursor =  NULL;
__extern BOOL _bMouseRight = FALSE;

extern BOOL _bDefiningKey;
extern BOOL _bEditingString;

// thumbnail for showing in menu
CTextureObject _toThumbnail;
BOOL _bThumbnailOn = FALSE;

CFontData _fdBig;
CFontData _fdMedium;
CFontData _fdSmall;
CFontData _fdTitle;


CSoundData *_psdSelect = NULL;
CSoundData *_psdPress = NULL;
CSoundObject *_psoMenuSound = NULL;

static CTextureObject _toPointer;
static CTextureObject _toLogoMenuA;
static CTextureObject _toLogoMenuB;

// -------------- All possible menu entities
#define BIG_BUTTONS_CT 6
#define SAVELOAD_BUTTONS_CT 14

#define TRIGGER_MG(mg, y, up, down, text, astr) \
  mg.mg_pmgUp = &up;\
  mg.mg_pmgDown = &down;\
  mg.mg_boxOnScreen = BoxMediumRow(y, _fGlobalModAdjuster);\
  gm_lhGadgets.AddTail( mg.mg_lnNode);\
  mg.mg_astrTexts = astr;\
  mg.mg_ctTexts = sizeof( astr)/sizeof( astr[0]);\
  mg.mg_iSelected = 0;\
  mg.mg_strLabel = text;\
  mg.mg_strValue = astr[0];

#define CHANGETRIGGERARRAY(ltbmg, astr) \
  ltbmg.mg_astrTexts = astr;\
  ltbmg.mg_ctTexts = sizeof( astr)/sizeof( astr[0]);\
  ltbmg.mg_iSelected = 0;\
  ltbmg.mg_strText = astr[ltbmg.mg_iSelected];

#define PLACEMENT(x,y,z) CPlacement3D( FLOAT3D( x, y, z), \
  ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f)))

CTString astrNoYes[] = {
  RADIOTRANS( "No"),
  RADIOTRANS( "Yes"),
};
CTString astrComputerInvoke[] = {
  RADIOTRANS( "Use"),
  RADIOTRANS( "Double-click use"),
};
CTString astrWeapon[] = {
  RADIOTRANS( "Only if new"),
  RADIOTRANS( "Never"),
  RADIOTRANS( "Always"),
  RADIOTRANS( "Only if stronger"),
};
CTString astrCrosshair[] = {
  "",
  "Textures\\Interface\\Crosshairs\\Crosshair1.tex",
  "Textures\\Interface\\Crosshairs\\Crosshair2.tex",
  "Textures\\Interface\\Crosshairs\\Crosshair3.tex",
  "Textures\\Interface\\Crosshairs\\Crosshair4.tex",
  "Textures\\Interface\\Crosshairs\\Crosshair5.tex",
  "Textures\\Interface\\Crosshairs\\Crosshair6.tex",
  "Textures\\Interface\\Crosshairs\\Crosshair7.tex",
};

CTString astrMaxPlayersRadioTexts[] = {
  RADIOTRANS( "2"),
  RADIOTRANS( "3"),
  RADIOTRANS( "4"),
  RADIOTRANS( "5"),
  RADIOTRANS( "6"),
  RADIOTRANS( "7"),
  RADIOTRANS( "8"),
  RADIOTRANS( "9"),
  RADIOTRANS( "10"),
  RADIOTRANS( "11"),
  RADIOTRANS( "12"),
  RADIOTRANS( "13"),
  RADIOTRANS( "14"),
  RADIOTRANS( "15"),
  RADIOTRANS( "16"),
};
// here, we just reserve space for up to 16 different game types
// actual names are added later
CTString astrGameTypeRadioTexts[] = {
  "", "", "", "", "", 
  "", "", "", "", "", 
  "", "", "", "", "", 
  "", "", "", "", "", 
};
INDEX ctGameTypeRadioTexts = 1;
CTString astrDifficultyRadioTexts[] = {
  RADIOTRANS("Tourist"),
  RADIOTRANS("Easy"),
  RADIOTRANS("Normal"),
  RADIOTRANS("Hard"),
  RADIOTRANS("Serious"),
  RADIOTRANS("Mental"),
};
CTString astrSplitScreenRadioTexts[] = {
  RADIOTRANS( "1"),
  RADIOTRANS( "2 - split screen"),
  RADIOTRANS( "3 - split screen"),
  RADIOTRANS( "4 - split screen"),
};
PIX apixAspectRatios[][2] =
{
	4, 3,
	5, 4,
	16, 9,
	16, 10,
	21, 9,
};
PIX apixWidths[][2] = {
   320, 0,
   400, 0,
   512, 0,
   640, 0,
   720, 0,
   800, 0,
   960, 0,
  1024, 0,
  1152, 0,
  1280, 0,
  1366, 0,
  1600, 0,
  1680, 0,
  1920, 0,
  2048, 0,
  2560, 0,
  3440, 0,
  3840, 0,
  5120, 0,
  5760, 0,
  6016, 0,
  7680, 0,
  8192, 0,
  8400, 0,
};

// ptr to current menu
CGameMenu *pgmCurrentMenu = NULL;

// global back button
CMGButton mgBack;

// -------- Confirm menu
CConfirmMenu gmConfirmMenu;
CMGButton mgConfirmLabel;
CMGButton mgConfirmYes;
CMGButton mgConfirmNo;

// -------- Main menu
CMainMenu gmMainMenu;
//CMGTitle mgMainTitle;
CMGButton mgMainVersionLabel;
CMGButton mgMainModLabel;
CMGButton mgMainSingle;
CMGButton mgMainNetwork;
CMGButton mgMainSplitScreen;
CMGButton mgMainDemo;
CMGButton mgMainMods;
CMGButton mgMainHighScore;
CMGButton mgMainOptions;
CMGButton mgMainQuit;

// -------- InGame menu
CInGameMenu gmInGameMenu;
CMGTitle mgInGameTitle;
CMGButton mgInGameLabel1;
CMGButton mgInGameLabel2;
CMGButton mgInGameQuickLoad;
CMGButton mgInGameQuickSave;
CMGButton mgInGameLoad;
CMGButton mgInGameSave;
CMGButton mgInGameDemoRec;
CMGButton mgInGameHighScore;
CMGButton mgInGameOptions;
CMGButton mgInGameStop;
CMGButton mgInGameQuit;

// -------- Single player menu
CSinglePlayerMenu gmSinglePlayerMenu;
CMGTitle mgSingleTitle;
CMGButton mgSinglePlayerLabel;
CMGButton mgSingleNewGame;
CMGButton mgSingleCustom;
CMGButton mgSingleQuickLoad;
CMGButton mgSingleLoad;
CMGButton mgSingleTraining;
CMGButton mgSingleTechTest;
CMGButton mgSinglePlayersAndControls;
CMGButton mgSingleOptions;

// -------- New single player menu
CSinglePlayerNewMenu gmSinglePlayerNewMenu;
CMGTitle mgSingleNewTitle;
CMGButton mgSingleNewTourist;
CMGButton mgSingleNewEasy;
CMGButton mgSingleNewMedium;
CMGButton mgSingleNewHard;
CMGButton mgSingleNewSerious;
CMGButton mgSingleNewMental;
// -------- Disabled menu
CDisabledMenu gmDisabledFunction;
CMGTitle mgDisabledTitle;
CMGButton mgDisabledMenuButton;
// -------- Manual levels menu
CLevelsMenu gmLevelsMenu;
CMGTitle mgLevelsTitle;
CMGLevelButton mgManualLevel[ LEVELS_ON_SCREEN];
CMGArrow mgLevelsArrowUp;
CMGArrow mgLevelsArrowDn;

// -------- console variable adjustment menu
BOOL _bVarChanged = FALSE;
CVarMenu gmVarMenu;
CMGTitle mgVarTitle;
CMGVarButton mgVar[LEVELS_ON_SCREEN];
CMGButton mgVarApply;
CMGArrow mgVarArrowUp;
CMGArrow mgVarArrowDn;

// -------- Player profile menu
CPlayerProfileMenu gmPlayerProfile;
CMGTitle mgPlayerProfileTitle;
CMGButton mgPlayerNoLabel;
CMGButton mgPlayerNo[8];
CMGButton mgPlayerNameLabel;
CMGEdit mgPlayerName;
CMGButton mgPlayerTeamLabel;
CMGEdit mgPlayerTeam;
CMGButton mgPlayerCustomizeControls;
CMGTrigger mgPlayerCrosshair;
CMGTrigger mgPlayerWeaponSelect;
CMGTrigger mgPlayerWeaponHide;
CMGTrigger mgPlayer3rdPerson;
CMGTrigger mgPlayerQuotes;
CMGTrigger mgPlayerAutoSave;
CMGTrigger mgPlayerCompDoubleClick;
CMGTrigger mgPlayerViewBobbing;
CMGTrigger mgPlayerSharpTurning;
CMGModel mgPlayerModel;

// -------- Controls menu
CControlsMenu gmControls;
CMGTitle mgControlsTitle;
CMGButton mgControlsNameLabel;
CMGButton mgControlsButtons;
CMGSlider mgControlsSensitivity;
CMGTrigger mgControlsInvertTrigger;
CMGTrigger mgControlsSmoothTrigger;
CMGTrigger mgControlsAccelTrigger;
CMGTrigger mgControlsIFeelTrigger;
CMGButton mgControlsPredefined;
CMGButton mgControlsAdvanced;

// -------- Load/Save menu
CLoadSaveMenu gmLoadSaveMenu;
CMGTitle mgLoadSaveTitle;
CMGButton mgLoadSaveNotes;
CMGFileButton amgLSButton[SAVELOAD_BUTTONS_CT];
CMGArrow mgLSArrowUp;
CMGArrow mgLSArrowDn;
// -------- High-score menu
CHighScoreMenu gmHighScoreMenu;
CMGTitle mgHighScoreTitle;
CMGHighScore mgHScore;
// -------- Customize keyboard menu
CCustomizeKeyboardMenu gmCustomizeKeyboardMenu;
CMGTitle mgCustomizeKeyboardTitle;
CMGKeyDefinition mgKey[KEYS_ON_SCREEN];
CMGArrow mgCustomizeArrowUp;
CMGArrow mgCustomizeArrowDn;

// -------- Choose servers menu
CServersMenu gmServersMenu;
CMGTitle mgServersTitle;
CMGServerList mgServerList;
CMGButton mgServerColumn[7];
CMGEdit mgServerFilter[7];
CMGButton mgServerRefresh;

// -------- Customize axis menu
CCustomizeAxisMenu gmCustomizeAxisMenu;
CMGTitle mgCustomizeAxisTitle;
CMGTrigger mgAxisActionTrigger;
CMGTrigger mgAxisMountedTrigger;
CMGSlider mgAxisSensitivity;
CMGSlider mgAxisDeadzone;
CMGTrigger mgAxisInvertTrigger;
CMGTrigger mgAxisRelativeTrigger;
CMGTrigger mgAxisSmoothTrigger;

// -------- Options menu
COptionsMenu gmOptionsMenu;
CMGTitle mgOptionsTitle;
CMGButton mgVideoOptions;
CMGButton mgAudioOptions;
CMGButton mgPlayerProfileOptions;
CMGButton mgNetworkOptions;
CMGButton mgCustomOptions;
CMGButton mgAddonOptions;

// -------- Video options menu
CVideoOptionsMenu gmVideoOptionsMenu;
CMGTitle mgVideoOptionsTitle;
CMGTrigger mgDisplayAPITrigger;
CTString astrDisplayAPIRadioTexts[] = {
  RADIOTRANS( "OpenGL"),
#ifdef SE1_VULKAN // SE1_VULKAN
  RADIOTRANS("Vulkan"),
#endif // SE1_VULKAN
#ifdef SE1_D3D
  RADIOTRANS( "Direct3D"),
#endif 

};
CMGTrigger mgDisplayAdaptersTrigger;
CMGTrigger mgFullScreenTrigger;
CMGTrigger mgAspectRatiosTrigger;
CMGTrigger mgResolutionsTrigger;
CMGTrigger mgDisplayPrefsTrigger;
CTString astrDisplayPrefsRadioTexts[] = {
  RADIOTRANS( "Speed"),
  RADIOTRANS( "Normal"),
  RADIOTRANS( "Quality"),
  RADIOTRANS( "Custom"),
};
INDEX         _ctResolutions = 0;
CTString     * _astrResolutionTexts = NULL;
CDisplayMode *_admResolutionModes  = NULL;

INDEX         _ctAspectRatios = 0;
CTString     * _astrAspectRatioTexts = NULL;
CDisplayMode *_admAspectRatioModes  = NULL;

INDEX         _ctAdapters = 0;
CTString     * _astrAdapterTexts = NULL;
CMGButton mgVideoRendering;
CMGTrigger mgBitsPerPixelTrigger;
CTString astrBitsPerPixelRadioTexts[] = {
  RADIOTRANS( "Desktop"),
  RADIOTRANS( "16 BPP"),
  RADIOTRANS( "32 BPP"),
};

CMGButton mgVideoOptionsApply;

// -------- Audio options menu
CAudioOptionsMenu gmAudioOptionsMenu;
CMGTitle mgAudioOptionsTitle;
CMGTrigger mgAudioAutoTrigger;
CMGTrigger mgAudioAPITrigger;
CMGTrigger mgFrequencyTrigger;
CTString astrFrequencyRadioTexts[] = {
  RADIOTRANS( "No sound"),
  RADIOTRANS( "11kHz"),
  RADIOTRANS( "22kHz"),
  RADIOTRANS( "44kHz"),
};
CTString astrSoundAPIRadioTexts[] = {
#ifdef PLATFORM_WIN32
  RADIOTRANS( "WaveOut"),
  RADIOTRANS( "DirectSound"),
  RADIOTRANS( "EAX"),
#else
  RADIOTRANS( "Simple Directmedia Layer" ),
#endif
};
CMGSlider mgWaveVolume;
CMGSlider mgMPEGVolume;
CMGButton mgAudioOptionsApply;

// -------- Network menu
CNetworkMenu gmNetworkMenu;
CMGTitle  mgNetworkTitle;
CMGButton mgNetworkJoin;
CMGButton mgNetworkStart;
CMGButton mgNetworkQuickLoad;
CMGButton mgNetworkLoad;

// -------- Network join menu
CNetworkJoinMenu gmNetworkJoinMenu;
CMGTitle  mgNetworkJoinTitle;
CMGButton mgNetworkJoinLAN;
CMGButton mgNetworkJoinNET;
CMGButton mgNetworkJoinOpen;

// -------- Network start menu
CNetworkStartMenu gmNetworkStartMenu;
CMGTitle mgNetworkStartTitle;
CMGEdit mgNetworkSessionName;
CMGTrigger mgNetworkGameType;
CMGTrigger mgNetworkDifficulty;
CMGButton mgNetworkLevel;
CMGTrigger mgNetworkMaxPlayers;
CMGTrigger mgNetworkWaitAllPlayers;
CMGTrigger mgNetworkVisible;
CMGButton mgNetworkGameOptions;
CMGButton mgNetworkStartStart;

// -------- Network open menu
CNetworkOpenMenu gmNetworkOpenMenu;
CMGTitle mgNetworkOpenTitle;
CMGButton mgNetworkOpenAddressLabel;
CMGEdit mgNetworkOpenAddress;
CMGButton mgNetworkOpenPortLabel;
CMGEdit mgNetworkOpenPort;
CMGButton mgNetworkOpenJoin;

// -------- Split screen menu
CSplitScreenMenu gmSplitScreenMenu;
CMGTitle mgSplitScreenTitle;
CMGButton mgSplitScreenStart;
CMGButton mgSplitScreenQuickLoad;
CMGButton mgSplitScreenLoad;

// -------- Split screen start menu
CSplitStartMenu gmSplitStartMenu;
CMGTitle mgSplitStartTitle;
CMGTrigger mgSplitGameType;
CMGTrigger mgSplitDifficulty;
CMGButton mgSplitLevel;
CMGButton mgSplitOptions;
CMGButton mgSplitStartStart;

// -------- Select players menu
CSelectPlayersMenu gmSelectPlayersMenu;
CMGTitle mgSelectPlayerTitle;

CMGTrigger mgDedicated;
CMGTrigger mgObserver;
CMGTrigger mgSplitScreenCfg;

CMGChangePlayer mgPlayer0Change;
CMGChangePlayer mgPlayer1Change;
CMGChangePlayer mgPlayer2Change;
CMGChangePlayer mgPlayer3Change;

CMGButton mgSelectPlayersNotes;

CMGButton mgSelectPlayersStart;

extern void PlayMenuSound(CSoundData *psd)
{
  if (_psoMenuSound!=NULL && !_psoMenuSound->IsPlaying()) {
    _psoMenuSound->Play(psd, SOF_NONGAME);
  }
}

CModelObject *AddAttachment_t(CModelObject *pmoParent, INDEX iPosition,
   const CTFileName &fnmModel, INDEX iAnim,
   const CTFileName &fnmTexture,
   const CTFileName &fnmReflection,
   const CTFileName &fnmSpecular)
{
  CAttachmentModelObject *pamo = pmoParent->AddAttachmentModel(iPosition);
  ASSERT(pamo!=NULL);
  pamo->amo_moModelObject.SetData_t(fnmModel);
  pamo->amo_moModelObject.PlayAnim(iAnim, AOF_LOOPING);
  pamo->amo_moModelObject.mo_toTexture.SetData_t(fnmTexture);
  pamo->amo_moModelObject.mo_toReflection.SetData_t(fnmReflection);
  pamo->amo_moModelObject.mo_toSpecular.SetData_t(fnmSpecular);
  return &pamo->amo_moModelObject;
}

void SetPlayerModel(CModelObject *pmoPlayer)
{
/*  try {
    pmoPlayer->SetData_t( CTFILENAME( "Models\\Player\\SeriousSam\\Player.mdl"));
    pmoPlayer->mo_toTexture.SetData_t( CTFILENAME( "Models\\Player\\SeriousSam\\Player.tex"));
    pmoPlayer->PlayAnim(PLAYER_ANIM_WALK, AOF_LOOPING);
    CModelObject *pmoBody = AddAttachment_t(pmoPlayer, PLAYER_ATTACHMENT_TORSO,
      CTFILENAME("Models\\Player\\SeriousSam\\Body.mdl"), BODY_ANIM_MINIGUN_STAND,
      CTFILENAME("Models\\Player\\SeriousSam\\Body.tex"),
      CTFILENAME(""), 
      CTFILENAME(""));
    CModelObject *pmoHead = AddAttachment_t(pmoBody, BODY_ATTACHMENT_HEAD,
      CTFILENAME("Models\\Player\\SeriousSam\\Head.mdl"), 0,
      CTFILENAME("Models\\Player\\SeriousSam\\Head.tex"),
      CTFILENAME(""), 
      CTFILENAME(""));
    CModelObject *pmoMiniGun = AddAttachment_t(pmoBody, BODY_ATTACHMENT_MINIGUN,
      CTFILENAME("Models\\Weapons\\MiniGun\\MiniGunItem.mdl"), 0,
      CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
      CTFILENAME(""), 
      CTFILENAME(""));
    AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_BARRELS,
      CTFILENAME("Models\\Weapons\\MiniGun\\Barrels.mdl"), 0,
      CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
      CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"), 
      CTFILENAME("Models\\SpecularTextures\\Medium.tex"));
    AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_BODY,
      CTFILENAME("Models\\Weapons\\MiniGun\\Body.mdl"), 0,
      CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
      CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"), 
      CTFILENAME("Models\\SpecularTextures\\Medium.tex"));
    AddAttachment_t(pmoMiniGun, MINIGUNITEM_ATTACHMENT_ENGINE,
      CTFILENAME("Models\\Weapons\\MiniGun\\Engine.mdl"), 0,
      CTFILENAME("Models\\Weapons\\MiniGun\\MiniGun.tex"),
      CTFILENAME("Models\\ReflectionTextures\\LightBlueMetal01.tex"), 
      CTFILENAME("Models\\SpecularTextures\\Medium.tex"));

  } catch (const char *strError) { 
    FatalError( strError);
  }     
  */
}

// translate all texts in array for one radio button
void TranslateRadioTexts(CTString astr[], INDEX ct)
{
  for (INDEX i=0; i<ct; i++) {
    astr[i] = TranslateConst(astr[i], 4);
  }
}

// make description for a given resolution
CTString GetResolutionDescription(CDisplayMode &dm)
{
  CTString str;
  // if dual head
  if (dm.IsDualHead()) {
    str.PrintF(TRANSV("%dx%d double"), dm.dm_pixSizeI/2, dm.dm_pixSizeJ);
  // if widescreen
  } else if (dm.IsWideScreen()) {
    str.PrintF(TRANSV("%dx%d wide"), dm.dm_pixSizeI, dm.dm_pixSizeJ);
  // otherwise it is normal
  } else {
    str.PrintF("%dx%d", dm.dm_pixSizeI, dm.dm_pixSizeJ);
  }
  return str;
}

// make description for a given resolution
void SetResolutionInList(INDEX iRes, PIX pixSizeI, PIX pixSizeJ)
{
  ASSERT(iRes>=0 && iRes<_ctResolutions);

  CTString &str    = _astrResolutionTexts[iRes];
  CDisplayMode &dm = _admResolutionModes[iRes];
  dm.dm_pixSizeI = pixSizeI;
  dm.dm_pixSizeJ = pixSizeJ;
  str = GetResolutionDescription(dm);
}

// make description for a given aspect ratio
void SetAspectRatioInList(INDEX iAsp, PIX aspSizeI, PIX aspSizeJ)
{
  CTString &str    = _astrAspectRatioTexts[iAsp];
  CDisplayMode &dm = _admAspectRatioModes[iAsp];
  dm.dm_pixSizeI = aspSizeI;
  dm.dm_pixSizeJ = aspSizeJ;
  str.PrintF("%d:%d", aspSizeI, aspSizeJ);
}

// set new thumbnail
void SetThumbnail(CTFileName fn)
{
  _bThumbnailOn = TRUE;
  try {
    _toThumbnail.SetData_t(fn.NoExt()+"Tbn.tex");
  } catch (const char *strError) {
    (void)strError;
    try {
      _toThumbnail.SetData_t(fn.NoExt()+".tbn");
    } catch (const char *strError) {
      (void)strError;
      _toThumbnail.SetData(NULL);
    }
  }
}

// remove thumbnail
void ClearThumbnail(void)
{
  _bThumbnailOn = FALSE;
  _toThumbnail.SetData(NULL);
  _pShell->Execute( "FreeUnusedStock();");
}

// start load/save menus depending on type of game running

void QuickSaveFromMenu()
{
  _pShell->SetINDEX("gam_bQuickSave", 2); // force save with reporting
  StopMenus(TRUE);
}

void StartCurrentLoadMenu()
{
  if (_gmRunningGameMode==GM_NETWORK) {
    void StartNetworkLoadMenu(void);
    StartNetworkLoadMenu();
  } else if (_gmRunningGameMode==GM_SPLIT_SCREEN) {
    void StartSplitScreenLoadMenu(void);
    StartSplitScreenLoadMenu();
  } else {
    void StartSinglePlayerLoadMenu(void);
    StartSinglePlayerLoadMenu();
  }
}
void StartCurrentSaveMenu()
{
  if (_gmRunningGameMode==GM_NETWORK) {
    void StartNetworkSaveMenu(void);
    StartNetworkSaveMenu();
  } else if (_gmRunningGameMode==GM_SPLIT_SCREEN) {
    void StartSplitScreenSaveMenu(void);
    StartSplitScreenSaveMenu();
  } else {
    void StartSinglePlayerSaveMenu(void);
    StartSinglePlayerSaveMenu();
  }
}
void StartCurrentQuickLoadMenu()
{
  if (_gmRunningGameMode==GM_NETWORK) {
    void StartNetworkQuickLoadMenu(void);
    StartNetworkQuickLoadMenu();
  } else if (_gmRunningGameMode==GM_SPLIT_SCREEN) {
    void StartSplitScreenQuickLoadMenu(void);
    StartSplitScreenQuickLoadMenu();
  } else {
    void StartSinglePlayerQuickLoadMenu(void);
    StartSinglePlayerQuickLoadMenu();
  }
}

void StartMenus(const char *str)
{
  _tmMenuLastTickDone=_pTimer->GetRealTimeTick();
  // disable printing of last lines
  CON_DiscardLastLineTimes();

  // stop all IFeel effects
  IFeel_StopEffect(NULL);
  if (pgmCurrentMenu==&gmMainMenu || pgmCurrentMenu==&gmInGameMenu) {
    if (_gmRunningGameMode==GM_NONE) {
      pgmCurrentMenu = &gmMainMenu;
    } else {
      pgmCurrentMenu = &gmInGameMenu;
    }
  }

  // start main menu, or last active one
  if (pgmCurrentMenu!=NULL) {
    ChangeToMenu(pgmCurrentMenu);
  } else {
    if (_gmRunningGameMode==GM_NONE) {
      ChangeToMenu(&gmMainMenu);
    } else {
      ChangeToMenu(&gmInGameMenu);
    }
  }
  if (CTString(str)=="load") {
    StartCurrentLoadMenu();
    gmLoadSaveMenu.gm_pgmParentMenu = NULL;
  }
  if (CTString(str)=="save") {
    StartCurrentSaveMenu();
    gmLoadSaveMenu.gm_pgmParentMenu = NULL;
    FixupBackButton(&gmLoadSaveMenu);
  }
  if (CTString(str)=="controls") {
    void StartControlsMenuFromOptions(void);
    StartControlsMenuFromOptions();
    gmControls.gm_pgmParentMenu = NULL;
    FixupBackButton(&gmControls);
  }
  if (CTString(str)=="join") {
    void StartSelectPlayersMenuFromOpen(void);
    StartSelectPlayersMenuFromOpen();
    gmSelectPlayersMenu.gm_pgmParentMenu = &gmMainMenu;
    FixupBackButton(&gmSelectPlayersMenu);
  }
  if (CTString(str)=="hiscore") {
    ChangeToMenu( &gmHighScoreMenu);
    gmHighScoreMenu.gm_pgmParentMenu = &gmMainMenu;
    FixupBackButton(&gmHighScoreMenu);
  }
  bMenuActive = TRUE;
  bMenuRendering = TRUE;
}


void StopMenus( BOOL bGoToRoot /*=TRUE*/)
{
  ClearThumbnail();
  if (pgmCurrentMenu!=NULL && bMenuActive) {
    pgmCurrentMenu->EndMenu();
  }
  bMenuActive = FALSE;
  if (bGoToRoot) {
    if (_gmRunningGameMode==GM_NONE) {
      pgmCurrentMenu = &gmMainMenu;
    } else {
      pgmCurrentMenu = &gmInGameMenu;
    }
  }

#ifdef PLATFORM_UNIX
  // rcg02042003 hack for SDL vs. Win32.
  if (_pInput != NULL)
    _pInput->ClearRelativeMouseMotion();
#endif
}


BOOL IsMenusInRoot(void)
{
  return pgmCurrentMenu==NULL || pgmCurrentMenu==&gmMainMenu || pgmCurrentMenu==&gmInGameMenu;
}

// ---------------------- When activated functions 
void StartSinglePlayerMenu(void)
{
  ChangeToMenu( &gmSinglePlayerMenu);
}

void ExitGame(void)
{
  _bRunning = FALSE;
  _bQuitScreen = TRUE;
}

CTFileName _fnmModSelected;
CTString _strModURLSelected;
CTString _strModServerSelected;

void ExitAndSpawnExplorer(void)
{
  _bRunning = FALSE;
  _bQuitScreen = FALSE;
  extern CTString _strURLToVisit;
  _strURLToVisit = _strModURLSelected;
}

void ExitConfirm(void)
{
  _pConfimedYes = &ExitGame;
  _pConfimedNo = NULL;
  mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
  gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
  gmConfirmMenu.BeLarge();
  ChangeToMenu( &gmConfirmMenu);
}

void StopConfirm(void)
{
  extern void StopCurrentGame(void);
  _pConfimedYes = &StopCurrentGame;
  _pConfimedNo = NULL;
  mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
  gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
  gmConfirmMenu.BeLarge();
  ChangeToMenu( &gmConfirmMenu);
}

void ModConnect(void)
{
  extern CTFileName _fnmModToLoad;
  extern CTString _strModServerJoin;
  _fnmModToLoad = _fnmModSelected;
  _strModServerJoin = _strModServerSelected;
}

void ModConnectConfirm(void)
{
  if (_fnmModSelected==" ") {
    _fnmModSelected = CTString("SeriousSam");
  }
  CTFileName fnmModPath = "Mods\\"+_fnmModSelected+"\\";
  if (!FileExists(fnmModPath+"BaseWriteInclude.lst")
    &&!FileExists(fnmModPath+"BaseWriteExclude.lst")
    &&!FileExists(fnmModPath+"BaseBrowseInclude.lst")
    &&!FileExists(fnmModPath+"BaseBrowseExclude.lst")) {
    extern void ModNotInstalled(void);
    ModNotInstalled();
    return;
  }

  CPrintF(TRANSV("Server is running a different MOD (%s).\nYou need to reload to connect.\n"), (const char *) _fnmModSelected);
  _pConfimedYes = &ModConnect;
  _pConfimedNo = NULL;
  mgConfirmLabel.mg_strText = TRANS("CHANGE THE MOD?");
  gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
  gmConfirmMenu.BeLarge();
  ChangeToMenu( &gmConfirmMenu);
}

void SaveConfirm(void)
{
  extern void OnFileSaveOK(void);
  _pConfimedYes = &OnFileSaveOK;
  _pConfimedNo = NULL;
  mgConfirmLabel.mg_strText = TRANS("OVERWRITE?");
  gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
  gmConfirmMenu.BeLarge();
  ChangeToMenu( &gmConfirmMenu);
}


void ModLoadYes(void)
{
  extern CTFileName _fnmModToLoad;
  _fnmModToLoad = _fnmModSelected;
}

void ModConfirm(void)
{
  _pConfimedYes = &ModLoadYes;
  _pConfimedNo = NULL;
  mgConfirmLabel.mg_strText = TRANS("LOAD THIS MOD?");
  gmConfirmMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
  gmConfirmMenu.BeLarge();
  ChangeToMenu( &gmConfirmMenu);
}

void VideoConfirm(void)
{
  // FIXUP: keyboard focus lost when going from full screen to window mode
  // due to WM_MOUSEMOVE being sent
  _bMouseUsedLast = FALSE;
  _pmgUnderCursor = gmConfirmMenu.gm_pmgSelectedByDefault;

  _pConfimedYes = NULL;
  void RevertVideoSettings(void);
  _pConfimedNo = RevertVideoSettings;

  mgConfirmLabel.mg_strText = TRANS("KEEP THIS SETTING?");
  gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
  gmConfirmMenu.BeLarge();
  ChangeToMenu( &gmConfirmMenu);
}

void CDConfirm(void (*pOk)(void))
{
  _pConfimedYes = pOk;
  _pConfimedNo = NULL;
  mgConfirmLabel.mg_strText = TRANS("PLEASE INSERT GAME CD?");
  if (pgmCurrentMenu!=&gmConfirmMenu) {
    gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
    gmConfirmMenu.BeLarge();
    ChangeToMenu( &gmConfirmMenu);
  }
}

void StopCurrentGame(void)
{
  _pGame->StopGame();
  _gmRunningGameMode=GM_NONE;
  StopMenus(TRUE);
  StartMenus("");
}
void StartSinglePlayerNewMenuCustom(void)
{
  gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmLevelsMenu;
  ChangeToMenu( &gmSinglePlayerNewMenu);
}
void StartSinglePlayerNewMenu(void)
{
  gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
  extern CTString sam_strFirstLevel;
  _pGame->gam_strCustomLevel = sam_strFirstLevel;
  ChangeToMenu( &gmSinglePlayerNewMenu);
}

void StartSinglePlayerGame(void)
{
/*  if (!IsCDInDrive()) {
    CDConfirm(StartSinglePlayerGame);
    return;
  }
  */

  _pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1;

  _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer;
  _pGame->gm_aiStartLocalPlayers[1] = -1;
  _pGame->gm_aiStartLocalPlayers[2] = -1;
  _pGame->gm_aiStartLocalPlayers[3] = -1;

  _pGame->gm_strNetworkProvider = "Local";
  CUniversalSessionProperties sp;
  _pGame->SetSinglePlayerSession(sp);

  if (_pGame->NewGame( _pGame->gam_strCustomLevel, _pGame->gam_strCustomLevel, sp))
  {
    StopMenus();
    _gmRunningGameMode = GM_SINGLE_PLAYER;
  } else {
    _gmRunningGameMode = GM_NONE;
  }
}

void StartSinglePlayerGame_Tourist(void)
{
  _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_TOURIST);
  _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
  StartSinglePlayerGame();
}
void StartSinglePlayerGame_Easy(void)
{
  _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EASY);
  _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
  StartSinglePlayerGame();
}
void StartSinglePlayerGame_Normal(void)
{
  _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_NORMAL);
  _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
  StartSinglePlayerGame();
}
void StartSinglePlayerGame_Hard(void)
{
  _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_HARD);
  _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
  StartSinglePlayerGame();
}
void StartSinglePlayerGame_Serious(void)
{
  _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME);
  _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
  StartSinglePlayerGame();
}
void StartSinglePlayerGame_Mental(void)
{
  _pShell->SetINDEX("gam_iStartDifficulty", CSessionProperties::GD_EXTREME+1);
  _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);
  StartSinglePlayerGame();
}

void StartTraining(void)
{
  gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
  extern CTString sam_strTrainingLevel;
  _pGame->gam_strCustomLevel = sam_strTrainingLevel;
  ChangeToMenu( &gmSinglePlayerNewMenu);
}
void StartTechTest(void)
{
  gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
  extern CTString sam_strTechTestLevel; 
  _pGame->gam_strCustomLevel = sam_strTechTestLevel;
  StartSinglePlayerGame_Normal();
}

void StartChangePlayerMenuFromOptions(void)
{
  _bPlayerMenuFromSinglePlayer = FALSE;
  gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer;
  gmPlayerProfile.gm_pgmParentMenu = &gmOptionsMenu;
  ChangeToMenu( &gmPlayerProfile);
}

void StartChangePlayerMenuFromSinglePlayer(void)
{
  _iLocalPlayer = -1;
  _bPlayerMenuFromSinglePlayer = TRUE;
  gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_iSinglePlayer;
  gmPlayerProfile.gm_pgmParentMenu = &gmSinglePlayerMenu;
  ChangeToMenu( &gmPlayerProfile);
}

void StartControlsMenuFromPlayer(void)
{
  gmControls.gm_pgmParentMenu = &gmPlayerProfile;
  ChangeToMenu( &gmControls);
}
void StartControlsMenuFromOptions(void)
{
  gmControls.gm_pgmParentMenu = &gmOptionsMenu;
  ChangeToMenu( &gmControls);
}

void DisabledFunction(void)
{
  gmDisabledFunction.gm_pgmParentMenu = pgmCurrentMenu;
  mgDisabledMenuButton.mg_strText = TRANS("The feature is not available in this version!");
  mgDisabledTitle.mg_strText = TRANS("DISABLED");
  ChangeToMenu( &gmDisabledFunction);
}

void ModNotInstalled(void)
{
  _pConfimedYes = &ExitAndSpawnExplorer;
  _pConfimedNo = NULL;
  mgConfirmLabel.mg_strText.PrintF(
    TRANS("You don't have MOD '%s' installed.\nDo you want to visit its web site?"), (const char*)_fnmModSelected);
  gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
  gmConfirmMenu.BeSmall();
  ChangeToMenu( &gmConfirmMenu);

/*
  gmDisabledFunction.gm_pgmParentMenu = pgmCurrentMenu;
  mgDisabledMenuButton.mg_strText.PrintF(
    TRANS("You don't have MOD '%s' installed.\nPlease visit Croteam website for updates."), _fnmModSelected);
  mgDisabledTitle.mg_strText = TRANS("MOD REQUIRED");
  _strModURLSelected
  ChangeToMenu( &gmDisabledFunction);
  */
}

CTFileName _fnDemoToPlay;
void StartDemoPlay(void)
{
  _pGame->gm_StartSplitScreenCfg = CGame::SSC_OBSERVER;
  // play the demo
  _pGame->gm_strNetworkProvider = "Local";
  if( _pGame->StartDemoPlay( _fnDemoToPlay))
  {
    // exit menu and pull up the console
    StopMenus();
    if( _pGame->gm_csConsoleState!=CS_OFF) _pGame->gm_csConsoleState = CS_TURNINGOFF;
    _gmRunningGameMode = GM_DEMO;
  } else {
    _gmRunningGameMode = GM_NONE;
  }
}

void StartSelectLevelFromSingle(void)
{
  FilterLevels(SpawnFlagsForGameType(-1));
  _pAfterLevelChosen = StartSinglePlayerNewMenuCustom;
  ChangeToMenu( &gmLevelsMenu);
  gmLevelsMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
}

void StartNetworkGame(void)
{
//  _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
  _pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;

  _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
  _pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
  _pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
  _pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];

  CTFileName fnWorld = _pGame->gam_strCustomLevel;

  _pGame->gm_strNetworkProvider = "TCP/IP Server";
  CUniversalSessionProperties sp;
  _pGame->SetMultiPlayerSession(sp);
  if (_pGame->NewGame( _pGame->gam_strSessionName, fnWorld, sp))
  {
    StopMenus();
    _gmRunningGameMode = GM_NETWORK;
    // if starting a dedicated server
    if (_pGame->gm_MenuSplitScreenCfg==CGame::SSC_DEDICATED) {
      // pull down the console
      extern INDEX sam_bToggleConsole;
      sam_bToggleConsole = TRUE;
    }
  } else {
    _gmRunningGameMode = GM_NONE;
  }
}
void JoinNetworkGame(void)
{
//  _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
  _pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;

  _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
  _pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
  _pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
  _pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];

  _pGame->gm_strNetworkProvider = "TCP/IP Client";
  if (_pGame->JoinGame( CNetworkSession( _pGame->gam_strJoinAddress)))
  {
    StopMenus();
    _gmRunningGameMode = GM_NETWORK;
  } else {
    if (_pNetwork->ga_strRequiredMod != "") {
      extern CTFileName _fnmModToLoad;
      extern CTString _strModServerJoin;
      char strModName[256] = {0};
      char strModURL[256] = {0};
      _pNetwork->ga_strRequiredMod.ScanF("%250[^\\]\\%s", &strModName, &strModURL);
      _fnmModSelected = CTString(strModName);
      _strModURLSelected = strModURL;
      if (_strModURLSelected=="") {
        _strModURLSelected = "http://www.croteam.com/mods/Old";
      }
      _strModServerSelected.PrintF("%s:%s", (const char *) _pGame->gam_strJoinAddress, (const char *) _pShell->GetValue("net_iPort"));
      ModConnectConfirm();
    }
    _gmRunningGameMode = GM_NONE;
  }
}
void StartHighScoreMenu(void)
{
  gmHighScoreMenu.gm_pgmParentMenu = pgmCurrentMenu;
  ChangeToMenu( &gmHighScoreMenu);
}
CTFileName _fnGameToLoad;
void StartNetworkLoadGame(void)
{

//  _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
  _pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;

  _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
  _pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
  _pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
  _pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];

  _pGame->gm_strNetworkProvider = "TCP/IP Server";
  if (_pGame->LoadGame( _fnGameToLoad))
  {
    StopMenus();
    _gmRunningGameMode = GM_NETWORK;
  } else {
    _gmRunningGameMode = GM_NONE;
  }
}

void StartSplitScreenGame(void)
{
//  _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
  _pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;

  _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
  _pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
  _pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
  _pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];

  CTFileName fnWorld = _pGame->gam_strCustomLevel;

  _pGame->gm_strNetworkProvider = "Local";
  CUniversalSessionProperties sp;
  _pGame->SetMultiPlayerSession(sp);
  if (_pGame->NewGame( fnWorld.FileName(), fnWorld, sp))
  {
    StopMenus();
    _gmRunningGameMode = GM_SPLIT_SCREEN;
  } else {
    _gmRunningGameMode = GM_NONE;
  }
}

void StartSplitScreenGameLoad(void)
{
//  _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
  _pGame->gm_StartSplitScreenCfg = _pGame->gm_MenuSplitScreenCfg;

  _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_aiMenuLocalPlayers[0];
  _pGame->gm_aiStartLocalPlayers[1] = _pGame->gm_aiMenuLocalPlayers[1];
  _pGame->gm_aiStartLocalPlayers[2] = _pGame->gm_aiMenuLocalPlayers[2];
  _pGame->gm_aiStartLocalPlayers[3] = _pGame->gm_aiMenuLocalPlayers[3];

  _pGame->gm_strNetworkProvider = "Local";
  if (_pGame->LoadGame( _fnGameToLoad))
  {
    StopMenus();
    _gmRunningGameMode = GM_SPLIT_SCREEN;
  } else {
    _gmRunningGameMode = GM_NONE;
  }
}

void StartSelectPlayersMenuFromSplit(void)
{
  gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
  gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
  mgSelectPlayersStart.mg_pActivatedFunction = &StartSplitScreenGame;
  gmSelectPlayersMenu.gm_pgmParentMenu = &gmSplitStartMenu;
  ChangeToMenu( &gmSelectPlayersMenu);
}

void StartSelectPlayersMenuFromNetwork(void)
{
  gmSelectPlayersMenu.gm_bAllowDedicated = TRUE;
  gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
  mgSelectPlayersStart.mg_pActivatedFunction = &StartNetworkGame;
  gmSelectPlayersMenu.gm_pgmParentMenu = &gmNetworkStartMenu;
  ChangeToMenu( &gmSelectPlayersMenu);
}

void StartSelectPlayersMenuFromOpen(void)
{
  gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
  gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
  mgSelectPlayersStart.mg_pActivatedFunction = &JoinNetworkGame;
  gmSelectPlayersMenu.gm_pgmParentMenu = &gmNetworkOpenMenu;
  ChangeToMenu( &gmSelectPlayersMenu);

  /*if (sam_strNetworkSettings=="")*/ {
    void StartNetworkSettingsMenu(void);
    StartNetworkSettingsMenu();
    gmLoadSaveMenu.gm_bNoEscape = TRUE;
    gmLoadSaveMenu.gm_pgmParentMenu = &gmNetworkOpenMenu;
    gmLoadSaveMenu.gm_pgmNextMenu = &gmSelectPlayersMenu;
  }
}
void StartSelectPlayersMenuFromServers(void)
{
  gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
  gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
  mgSelectPlayersStart.mg_pActivatedFunction = &JoinNetworkGame;
  gmSelectPlayersMenu.gm_pgmParentMenu = &gmServersMenu;
  ChangeToMenu( &gmSelectPlayersMenu);

  /*if (sam_strNetworkSettings=="")*/ {
    void StartNetworkSettingsMenu(void);
    StartNetworkSettingsMenu();
    gmLoadSaveMenu.gm_bNoEscape = TRUE;
    gmLoadSaveMenu.gm_pgmParentMenu = &gmServersMenu;
    gmLoadSaveMenu.gm_pgmNextMenu = &gmSelectPlayersMenu;
  }
}
void StartSelectServerLAN(void)
{
  gmServersMenu.m_bInternet = FALSE;
  ChangeToMenu( &gmServersMenu);
  gmServersMenu.gm_pgmParentMenu = &gmNetworkJoinMenu;
}
void StartSelectServerNET(void)
{
  gmServersMenu.m_bInternet = TRUE;
  ChangeToMenu( &gmServersMenu);
  gmServersMenu.gm_pgmParentMenu = &gmNetworkJoinMenu;
}

void StartSelectLevelFromSplit(void)
{
  FilterLevels(SpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
  void StartSplitStartMenu(void);
  _pAfterLevelChosen = StartSplitStartMenu;
  ChangeToMenu( &gmLevelsMenu);
  gmLevelsMenu.gm_pgmParentMenu = &gmSplitStartMenu;
}
void StartSelectLevelFromNetwork(void)
{
  FilterLevels(SpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
  void StartNetworkStartMenu(void);
  _pAfterLevelChosen = StartNetworkStartMenu;
  ChangeToMenu( &gmLevelsMenu);
  gmLevelsMenu.gm_pgmParentMenu = &gmNetworkStartMenu;
}

void StartSelectPlayersMenuFromSplitScreen(void)
{
  gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
  gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
//  mgSelectPlayersStart.mg_pActivatedFunction = &StartSplitScreenGame;
  gmSelectPlayersMenu.gm_pgmParentMenu = &gmSplitScreenMenu;
  ChangeToMenu( &gmSelectPlayersMenu);
}
void StartSelectPlayersMenuFromNetworkLoad(void)
{
  gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
  gmSelectPlayersMenu.gm_bAllowObserving = TRUE;
  mgSelectPlayersStart.mg_pActivatedFunction = &StartNetworkLoadGame;
  gmSelectPlayersMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
  ChangeToMenu( &gmSelectPlayersMenu);
}

void StartSelectPlayersMenuFromSplitScreenLoad(void)
{
  gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
  gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
  mgSelectPlayersStart.mg_pActivatedFunction = &StartSplitScreenGameLoad;
  gmSelectPlayersMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
  ChangeToMenu( &gmSelectPlayersMenu);
}

BOOL LSLoadSinglePlayer(const CTFileName &fnm)
{
  _pGame->gm_StartSplitScreenCfg = CGame::SSC_PLAY1;

  _pGame->gm_aiStartLocalPlayers[0] = _pGame->gm_iSinglePlayer;
  _pGame->gm_aiStartLocalPlayers[1] = -1;
  _pGame->gm_aiStartLocalPlayers[2] = -1;
  _pGame->gm_aiStartLocalPlayers[3] = -1;
  _pGame->gm_strNetworkProvider = "Local";
  if (_pGame->LoadGame(fnm)) {
    StopMenus();
    _gmRunningGameMode = GM_SINGLE_PLAYER;
  } else {
    _gmRunningGameMode = GM_NONE;
  }
  return TRUE;
}
BOOL LSLoadNetwork(const CTFileName &fnm)
{
  // call local players menu
  _fnGameToLoad = fnm;
  StartSelectPlayersMenuFromNetworkLoad();
  return TRUE;
}
BOOL LSLoadSplitScreen(const CTFileName &fnm)
{
  // call local players menu
  _fnGameToLoad = fnm;
  StartSelectPlayersMenuFromSplitScreenLoad();
  return TRUE;
}
extern BOOL LSLoadDemo(const CTFileName &fnm)
{
  // call local players menu
  _fnDemoToPlay = fnm;
  StartDemoPlay();
  return TRUE;
}

BOOL LSLoadPlayerModel(const CTFileName &fnm)
{
  // get base filename
  CTString strBaseName = fnm.FileName();
  // set it for current player
  CPlayerCharacter &pc = _pGame->gm_apcPlayers[*gmPlayerProfile.gm_piCurrentPlayer];
  CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
  memset(pps->ps_achModelFile, 0, sizeof(pps->ps_achModelFile));
  strncpy(pps->ps_achModelFile, strBaseName, sizeof(pps->ps_achModelFile));

  void MenuGoToParent(void);
  MenuGoToParent();
  return TRUE;
}

BOOL LSLoadControls(const CTFileName &fnm)
{
  try {
    ControlsMenuOn();
    _pGame->gm_ctrlControlsExtra->Load_t(fnm);
    ControlsMenuOff();
  } catch (const char *strError) {
    CPrintF("%s", (const char *)strError);
  }

  void MenuGoToParent(void);
  MenuGoToParent();
  return TRUE;
}

BOOL LSLoadAddon(const CTFileName &fnm)
{
  extern INDEX _iAddonExecState;
  extern CTFileName _fnmAddonToExec;
  _iAddonExecState = 1;
  _fnmAddonToExec = fnm;
  return TRUE;
}

BOOL LSLoadMod(const CTFileName &fnm)
{
  _fnmModSelected = fnm;
  ModConfirm();
  return TRUE;
}

BOOL LSLoadCustom(const CTFileName &fnm)
{
  mgVarTitle.mg_strText = TRANS("ADVANCED OPTIONS");
//  LoadStringVar(fnm.NoExt()+".des", mgVarTitle.mg_strText);
//  mgVarTitle.mg_strText.OnlyFirstLine();
  gmVarMenu.gm_fnmMenuCFG = fnm;
  gmVarMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
  ChangeToMenu( &gmVarMenu);
  return TRUE;
}

BOOL LSLoadNetSettings(const CTFileName &fnm)
{
  sam_strNetworkSettings = fnm;
  CTString strCmd;
  strCmd.PrintF("include \"%s\"", (const char*)sam_strNetworkSettings);
  _pShell->Execute(strCmd);

  void MenuGoToParent(void);
  MenuGoToParent();
  return TRUE;
}

// same function for saving in singleplay, network and splitscreen
BOOL LSSaveAnyGame(const CTFileName &fnm)
{
  if( _pGame->SaveGame( fnm)) {
    StopMenus();
    return TRUE;
  } else {
    return FALSE;
  }
}

BOOL LSSaveDemo(const CTFileName &fnm)
{
  // save the demo
  if(_pGame->StartDemoRec(fnm)) {
    StopMenus();
    return TRUE;
  } else {
    return FALSE;
  }
}

// save/load menu calling functions
void StartPlayerModelLoadMenu(void)
{
  mgLoadSaveTitle.mg_strText = TRANS("CHOOSE MODEL");
  gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
  gmLoadSaveMenu.gm_bSave = FALSE;
  gmLoadSaveMenu.gm_bManage = FALSE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("Models\\Player\\");
  gmLoadSaveMenu.gm_fnmSelected = _strLastPlayerAppearance;
  gmLoadSaveMenu.gm_fnmExt = CTString(".amc");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadPlayerModel;
  mgLoadSaveNotes.mg_strText = "";

  gmLoadSaveMenu.gm_pgmParentMenu = &gmPlayerProfile;
  ChangeToMenu( &gmLoadSaveMenu);
}

void StartControlsLoadMenu(void)
{
  mgLoadSaveTitle.mg_strText = TRANS("LOAD CONTROLS");
  gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
  gmLoadSaveMenu.gm_bSave = FALSE;
  gmLoadSaveMenu.gm_bManage = FALSE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("Controls\\");
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmExt = CTString(".ctl");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadControls;
  mgLoadSaveNotes.mg_strText = "";

  gmLoadSaveMenu.gm_pgmParentMenu = &gmControls;
  ChangeToMenu( &gmLoadSaveMenu);
}

void StartCustomLoadMenu(void)
{
  mgLoadSaveTitle.mg_strText = TRANS("ADVANCED OPTIONS");
  gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
  gmLoadSaveMenu.gm_bSave = FALSE;
  gmLoadSaveMenu.gm_bManage = FALSE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\CustomOptions\\");
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmExt = CTString(".cfg");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadCustom;
  mgLoadSaveNotes.mg_strText = "";

  gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}

void StartAddonsLoadMenu(void)
{
  mgLoadSaveTitle.mg_strText = TRANS("EXECUTE ADDON");
  gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
  gmLoadSaveMenu.gm_bSave = FALSE;
  gmLoadSaveMenu.gm_bManage = FALSE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\Addons\\");
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmExt = CTString(".ini");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadAddon;
  mgLoadSaveNotes.mg_strText = "";

  gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}

void StartModsLoadMenu(void)
{
  mgLoadSaveTitle.mg_strText = TRANS("CHOOSE MOD");
  gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_NAMEUP;
  gmLoadSaveMenu.gm_bSave = FALSE;
  gmLoadSaveMenu.gm_bManage = FALSE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("Mods\\");
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmExt = CTString(".des");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadMod;

  gmLoadSaveMenu.gm_pgmParentMenu = &gmMainMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}

void StartNetworkSettingsMenu(void)
{
  mgLoadSaveTitle.mg_strText = TRANS("CONNECTION SETTINGS");
  gmLoadSaveMenu.gm_bAllowThumbnails = FALSE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
  gmLoadSaveMenu.gm_bSave = FALSE;
  gmLoadSaveMenu.gm_bManage = FALSE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("Scripts\\NetSettings\\");
  gmLoadSaveMenu.gm_fnmSelected = sam_strNetworkSettings;
  gmLoadSaveMenu.gm_fnmExt = CTString(".ini");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetSettings;
  if (sam_strNetworkSettings=="") {
    mgLoadSaveNotes.mg_strText = TRANS(
      "Before joining a network game,\n"
      "you have to adjust your connection parameters.\n"
      "Choose one option from the list.\n"
      "If you have problems with connection, you can adjust\n"
      "these parameters again from the Options menu.\n"
      );
  } else {
    mgLoadSaveNotes.mg_strText = "";
  }

  gmLoadSaveMenu.gm_pgmParentMenu = &gmOptionsMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}

void SetQuickLoadNotes(void)
{
  if (_pShell->GetINDEX("gam_iQuickSaveSlots")<=8) {
    mgLoadSaveNotes.mg_strText = TRANS(
      "In-game QuickSave shortcuts:\n"
      "F6 - save a new QuickSave\n"
      "F9 - load the last QuickSave\n");
  } else {
    mgLoadSaveNotes.mg_strText = "";
  }
}

void StartSinglePlayerQuickLoadMenu(void)
{
  _gmMenuGameMode = GM_SINGLE_PLAYER;

  mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD");
  gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
  gmLoadSaveMenu.gm_bSave = FALSE;
  gmLoadSaveMenu.gm_bManage = TRUE;
  gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\Quick\\", _pGame->gm_iSinglePlayer);
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSinglePlayer;
  SetQuickLoadNotes();

  gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}

void StartSinglePlayerLoadMenu(void)
{
  _gmMenuGameMode = GM_SINGLE_PLAYER;

  mgLoadSaveTitle.mg_strText = TRANS("LOAD");
  gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
  gmLoadSaveMenu.gm_bSave = FALSE;
  gmLoadSaveMenu.gm_bManage = TRUE;
  gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer);
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSinglePlayer;
  mgLoadSaveNotes.mg_strText = "";

  gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}
void StartSinglePlayerSaveMenu(void)
{
  if( _gmRunningGameMode != GM_SINGLE_PLAYER) return;
  // if no live players
  if (_pGame->GetPlayersCount()>0 && _pGame->GetLivePlayersCount()<=0) {
    // do nothing
    return;
  }
  _gmMenuGameMode = GM_SINGLE_PLAYER;
  mgLoadSaveTitle.mg_strText = TRANS("SAVE");
  gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
  gmLoadSaveMenu.gm_bSave = TRUE;
  gmLoadSaveMenu.gm_bManage = TRUE;
  gmLoadSaveMenu.gm_fnmDirectory.PrintF("SaveGame\\Player%d\\", _pGame->gm_iSinglePlayer);
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
  gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
  mgLoadSaveNotes.mg_strText = "";
  gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);

  gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}
void StartDemoLoadMenu(void)
{
  _gmMenuGameMode = GM_DEMO;

  mgLoadSaveTitle.mg_strText = TRANS("PLAY DEMO");
  gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
  gmLoadSaveMenu.gm_bSave = FALSE;
  gmLoadSaveMenu.gm_bManage = TRUE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("Demos\\");
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmExt = CTString(".dem");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadDemo;
  mgLoadSaveNotes.mg_strText = "";

  gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}
void StartDemoSaveMenu(void)
{
  if( _gmRunningGameMode == GM_NONE) return;
  _gmMenuGameMode = GM_DEMO;

  mgLoadSaveTitle.mg_strText = TRANS("RECORD DEMO");
  gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEUP;
  gmLoadSaveMenu.gm_bSave = TRUE;
  gmLoadSaveMenu.gm_bManage = TRUE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("Demos\\");
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmBaseName = CTString("Demo");
  gmLoadSaveMenu.gm_fnmExt = CTString(".dem");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveDemo;
  mgLoadSaveNotes.mg_strText = "";
  gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(FALSE);

  gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}

void StartNetworkQuickLoadMenu(void)
{
  _gmMenuGameMode = GM_NETWORK;

  mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD");
  gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
  gmLoadSaveMenu.gm_bSave = FALSE;
  gmLoadSaveMenu.gm_bManage = TRUE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\Quick\\");
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetwork;
  SetQuickLoadNotes();
  
  gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}

void StartNetworkLoadMenu(void)
{
  _gmMenuGameMode = GM_NETWORK;

  mgLoadSaveTitle.mg_strText = TRANS("LOAD");
  gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
  gmLoadSaveMenu.gm_bSave = FALSE;
  gmLoadSaveMenu.gm_bManage = TRUE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\");
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadNetwork;
  mgLoadSaveNotes.mg_strText = "";
  
  gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}

void StartNetworkSaveMenu(void)
{
  if( _gmRunningGameMode != GM_NETWORK) return;
  _gmMenuGameMode = GM_NETWORK;

  mgLoadSaveTitle.mg_strText = TRANS("SAVE");
  gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
  gmLoadSaveMenu.gm_bSave = TRUE;
  gmLoadSaveMenu.gm_bManage = TRUE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\Network\\");
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
  gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
  mgLoadSaveNotes.mg_strText = "";
  gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
  
  gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}

void StartSplitScreenQuickLoadMenu(void)
{
  _gmMenuGameMode = GM_SPLIT_SCREEN;

  mgLoadSaveTitle.mg_strText = TRANS("QUICK LOAD");
  gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
  gmLoadSaveMenu.gm_bSave = FALSE;
  gmLoadSaveMenu.gm_bManage = TRUE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\Quick\\");
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSplitScreen;
  SetQuickLoadNotes();
  
  gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}

void StartSplitScreenLoadMenu(void)
{
  _gmMenuGameMode = GM_SPLIT_SCREEN;

  mgLoadSaveTitle.mg_strText = TRANS("LOAD");
  gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
  gmLoadSaveMenu.gm_bSave = FALSE;
  gmLoadSaveMenu.gm_bManage = TRUE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\");
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSLoadSplitScreen;
  mgLoadSaveNotes.mg_strText = "";
  
  gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}
void StartSplitScreenSaveMenu(void)
{
  if( _gmRunningGameMode != GM_SPLIT_SCREEN) return;
  _gmMenuGameMode = GM_SPLIT_SCREEN;

  mgLoadSaveTitle.mg_strText = TRANS("SAVE");
  gmLoadSaveMenu.gm_bAllowThumbnails = TRUE;
  gmLoadSaveMenu.gm_iSortType = LSSORT_FILEDN;
  gmLoadSaveMenu.gm_bSave = TRUE;
  gmLoadSaveMenu.gm_bManage = TRUE;
  gmLoadSaveMenu.gm_fnmDirectory = CTString("SaveGame\\SplitScreen\\");
  gmLoadSaveMenu.gm_fnmSelected = CTString("");
  gmLoadSaveMenu.gm_fnmBaseName = CTString("SaveGame");
  gmLoadSaveMenu.gm_fnmExt = CTString(".sav");
  gmLoadSaveMenu.gm_pAfterFileChosen = &LSSaveAnyGame;
  mgLoadSaveNotes.mg_strText = "";
  gmLoadSaveMenu.gm_strSaveDes = _pGame->GetDefaultGameDescription(TRUE);
  
  gmLoadSaveMenu.gm_pgmParentMenu = pgmCurrentMenu;
  ChangeToMenu( &gmLoadSaveMenu);
}

// game options var settings
void StartVarGameOptions(void)
{
  mgVarTitle.mg_strText = TRANS("GAME OPTIONS");
  gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\GameOptions.cfg");
  ChangeToMenu( &gmVarMenu);
}
void StartSinglePlayerGameOptions(void)
{
  mgVarTitle.mg_strText = TRANS("GAME OPTIONS");
  gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\SPOptions.cfg");
  ChangeToMenu( &gmVarMenu);
  gmVarMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
}


void StartGameOptionsFromNetwork(void)
{
  StartVarGameOptions();
  gmVarMenu.gm_pgmParentMenu = &gmNetworkStartMenu;
}

void StartGameOptionsFromSplitScreen(void)
{
  StartVarGameOptions();
  gmVarMenu.gm_pgmParentMenu = &gmSplitStartMenu;
}

// rendering options var settings
void StartRenderingOptionsMenu(void)
{
  mgVarTitle.mg_strText = TRANS("RENDERING OPTIONS");
  gmVarMenu.gm_fnmMenuCFG = CTFILENAME("Scripts\\Menu\\RenderingOptions.cfg");
  gmVarMenu.gm_pgmParentMenu = &gmVideoOptionsMenu;
  ChangeToMenu( &gmVarMenu);
}

void StartCustomizeKeyboardMenu(void)
{
  ChangeToMenu( &gmCustomizeKeyboardMenu);
}
void StartCustomizeAxisMenu(void)
{
  ChangeToMenu( &gmCustomizeAxisMenu);
}
void StopRecordingDemo(void)
{
  _pNetwork->StopDemoRec();
  void SetDemoStartStopRecText(void);
  SetDemoStartStopRecText();
}
void StartOptionsMenu(void)
{
  gmOptionsMenu.gm_pgmParentMenu = pgmCurrentMenu;
  ChangeToMenu( &gmOptionsMenu);
}
static void ResolutionToSize(INDEX iRes, PIX &pixSizeI, PIX &pixSizeJ)
{
    //ASSERT(iRes>=0 && iRes<_ctResolutions);
	if (iRes < 0 || iRes >= _ctResolutions) iRes=0;
    CDisplayMode &dm = _admResolutionModes[iRes];
    pixSizeI = dm.dm_pixSizeI;
    pixSizeJ = dm.dm_pixSizeJ;
}

static void AspectRatioToSize(INDEX iAsp, PIX &aspSizeI, PIX &aspSizeJ)
{
	if (iAsp < 0 || iAsp >= _ctAspectRatios) iAsp = 0;
	CDisplayMode &dm = _admAspectRatioModes[iAsp];
	aspSizeI = dm.dm_pixSizeI;
	aspSizeJ = dm.dm_pixSizeJ;
}

static void SizeToResolution(PIX pixSizeI, PIX pixSizeJ, PIX aspSizeI, PIX aspSizeJ, INDEX &iRes, INDEX &iAsp)
{
	long found=0;
	for(iAsp=0; iAsp<_ctAspectRatios; iAsp++)
	{
	    CDisplayMode &dm = _admAspectRatioModes[iAsp];
		if (dm.dm_pixSizeI==aspSizeI && dm.dm_pixSizeJ==aspSizeJ)
		{
			found=1;
	      	break;
	    }
	}
	if (!found)
	{
		iAsp=0;
	};

	for(iRes=0; iRes<_ctResolutions; iRes++)
	{
		CDisplayMode &dm = _admResolutionModes[iRes];
		if (dm.dm_pixSizeI==pixSizeI)
		{
      		return;
    	}
	}

  	// if still none found
  	ASSERT(FALSE);  // this should never happen
  	// return first one
  	iRes = 0;
}


static INDEX APIToSwitch(enum GfxAPIType gat)
{
  switch(gat) {
  case GAT_OGL: return 0;
#ifdef SE1_D3D
  case GAT_D3D: return 1;
#endif // SE1_D3D
#ifdef SE1_VULKAN
  case GAT_VK: return GAT_VK;
#endif // SE1_VULKAN
  default: ASSERT(FALSE); return 0;
  }
}
static enum GfxAPIType SwitchToAPI(INDEX i)
{
  switch(i) {
  case 0: return GAT_OGL;
#ifdef SE1_D3D
  case 1: return GAT_D3D;
#endif // SE1_D3D
#ifdef SE1_VULKAN
  case GAT_VK: return GAT_VK;
#endif // SE1_VULKAN
  default: ASSERT(FALSE); return GAT_OGL;
  }
}

static INDEX DepthToSwitch(enum DisplayDepth dd)
{
  switch(dd) {
  case DD_DEFAULT: return 0;
  case DD_16BIT  : return 1;
  case DD_32BIT  : return 2;
  default: ASSERT(FALSE); return 0;
  }
}
static enum DisplayDepth SwitchToDepth(INDEX i)
{
  switch(i) {
  case 0: return DD_DEFAULT;
  case 1: return DD_16BIT;
  case 2: return DD_32BIT;
  default: ASSERT(FALSE); return DD_DEFAULT;
  }
}

static void InitVideoOptionsButtons(void);
static void UpdateVideoOptionsButtons(INDEX i);

void RevertVideoSettings(void)
{
  // restore previous variables
  sam_bFullScreenActive = sam_old_bFullScreenActive;
  sam_iScreenSizeI      = sam_old_iScreenSizeI;
  sam_iScreenSizeJ      = sam_old_iScreenSizeJ;
  sam_iAspectSizeI      = sam_old_iAspectSizeI;
  sam_iAspectSizeJ      = sam_old_iAspectSizeJ;
  sam_iDisplayDepth     = sam_old_iDisplayDepth;
  sam_iDisplayAdapter   = sam_old_iDisplayAdapter;
  sam_iGfxAPI           = sam_old_iGfxAPI;
  sam_iVideoSetup       = sam_old_iVideoSetup;

  // update the video mode
  extern void ApplyVideoMode(void);
  ApplyVideoMode();

  // refresh buttons
  InitVideoOptionsButtons();
  UpdateVideoOptionsButtons(-1);
}

void ApplyVideoOptions(void)
{
  sam_old_bFullScreenActive = sam_bFullScreenActive;
  sam_old_iScreenSizeI      = sam_iScreenSizeI;
  sam_old_iScreenSizeJ      = sam_iScreenSizeJ;
  sam_old_iAspectSizeI      = sam_iAspectSizeI;
  sam_old_iAspectSizeJ      = sam_iAspectSizeJ;
  sam_old_iDisplayDepth     = sam_iDisplayDepth;
  sam_old_iDisplayAdapter   = sam_iDisplayAdapter;
  sam_old_iGfxAPI           = sam_iGfxAPI;
  sam_old_iVideoSetup       = sam_iVideoSetup;

  BOOL bFullScreenMode = mgFullScreenTrigger.mg_iSelected == 1;
  PIX pixWindowSizeI, pixWindowSizeJ;
  PIX aspWindowSizeI, aspWindowSizeJ;

  ResolutionToSize(mgResolutionsTrigger.mg_iSelected, pixWindowSizeI, pixWindowSizeJ);
  AspectRatioToSize(mgAspectRatiosTrigger.mg_iSelected, aspWindowSizeI, aspWindowSizeJ);
  enum GfxAPIType gat  = SwitchToAPI(mgDisplayAPITrigger.mg_iSelected);
  enum DisplayDepth dd = SwitchToDepth(mgBitsPerPixelTrigger.mg_iSelected);
  const INDEX iAdapter = mgDisplayAdaptersTrigger.mg_iSelected;

#ifdef SE1_VULKAN
  if( gat == GAT_VK ) { // sam_iGfxAPI need for SDL_CreateWindow
    sam_iGfxAPI = 1;
  } else {
    sam_iGfxAPI = 0;
  }
#endif

  // setup preferences
  extern INDEX _iLastPreferences;
  if( sam_iVideoSetup==3) _iLastPreferences = 3;
  sam_iVideoSetup = mgDisplayPrefsTrigger.mg_iSelected;

  // force fullscreen mode if needed
  CDisplayAdapter &da = _pGfx->gl_gaAPI[gat].ga_adaAdapter[iAdapter];
  if( da.da_ulFlags & DAF_FULLSCREENONLY) bFullScreenMode = TRUE;
  if( da.da_ulFlags & DAF_16BITONLY) dd = DD_16BIT;
  // force window to always be in default colors
  if( !bFullScreenMode) dd = DD_DEFAULT;


  // (try to) set mode
  StartNewMode(gat, iAdapter, pixWindowSizeI, pixWindowSizeJ, aspWindowSizeI, aspWindowSizeJ, dd, bFullScreenMode);

  //_fBigSizeJ = (2 - ((float)pixWindowSizeI / (float)pixWindowSizeJ))/10.0;

  // refresh buttons
  InitVideoOptionsButtons();
  UpdateVideoOptionsButtons(-1);
  
  // ask user to keep or restore
  if( bFullScreenMode) VideoConfirm();
}

#define VOLUME_STEPS  50

void RefreshSoundFormat( void)
{
  switch( _pSound->GetFormat())
  {
  case CSoundLibrary::SF_NONE:     {mgFrequencyTrigger.mg_iSelected = 0;break;}
  case CSoundLibrary::SF_11025_16: {mgFrequencyTrigger.mg_iSelected = 1;break;}
  case CSoundLibrary::SF_22050_16: {mgFrequencyTrigger.mg_iSelected = 2;break;}
  case CSoundLibrary::SF_44100_16: {mgFrequencyTrigger.mg_iSelected = 3;break;}
  default:                          mgFrequencyTrigger.mg_iSelected = 0;
  }

  mgAudioAutoTrigger.mg_iSelected = Clamp(sam_bAutoAdjustAudio, 0, 1);
  mgAudioAPITrigger.mg_iSelected = Clamp(_pShell->GetINDEX("snd_iInterface"), (INDEX)0, (INDEX)2);

  mgWaveVolume.mg_iMinPos = 0;
  mgWaveVolume.mg_iMaxPos = VOLUME_STEPS;
  mgWaveVolume.mg_iCurPos = (INDEX)(_pShell->GetFLOAT("snd_fSoundVolume")*VOLUME_STEPS +0.5f);
  mgWaveVolume.ApplyCurrentPosition();

  mgMPEGVolume.mg_iMinPos = 0;
  mgMPEGVolume.mg_iMaxPos = VOLUME_STEPS;
  mgMPEGVolume.mg_iCurPos = (INDEX)(_pShell->GetFLOAT("snd_fMusicVolume")*VOLUME_STEPS +0.5f);
  mgMPEGVolume.ApplyCurrentPosition();

  mgAudioAutoTrigger.ApplyCurrentSelection();
  mgAudioAPITrigger.ApplyCurrentSelection();
  mgFrequencyTrigger.ApplyCurrentSelection();
}

void ApplyAudioOptions(void)
{
  sam_bAutoAdjustAudio = mgAudioAutoTrigger.mg_iSelected;
  if (sam_bAutoAdjustAudio) {
    _pShell->Execute("include \"Scripts\\Addons\\SFX-AutoAdjust.ini\"");
  } else {
    _pShell->SetINDEX("snd_iInterface", mgAudioAPITrigger.mg_iSelected);

    switch( mgFrequencyTrigger.mg_iSelected)
    {
    case 0: {_pSound->SetFormat(CSoundLibrary::SF_NONE)    ;break;}
    case 1: {_pSound->SetFormat(CSoundLibrary::SF_11025_16);break;}
    case 2: {_pSound->SetFormat(CSoundLibrary::SF_22050_16);break;}
    case 3: {_pSound->SetFormat(CSoundLibrary::SF_44100_16);break;}
    default: _pSound->SetFormat(CSoundLibrary::SF_NONE);
    }
  }

  RefreshSoundFormat();
  snd_iFormat = _pSound->GetFormat();
}

void StartVideoOptionsMenu(void)
{
  ChangeToMenu( &gmVideoOptionsMenu);
}

void StartAudioOptionsMenu(void)
{
  ChangeToMenu( &gmAudioOptionsMenu);
}

void StartNetworkMenu(void)
{
  ChangeToMenu( &gmNetworkMenu);
}
void StartNetworkJoinMenu(void)
{
  ChangeToMenu( &gmNetworkJoinMenu);
}
void StartNetworkStartMenu(void)
{
  ChangeToMenu( &gmNetworkStartMenu);
}

void StartNetworkOpenMenu(void)
{
  ChangeToMenu( &gmNetworkOpenMenu);
}

void StartSplitScreenMenu(void)
{
  ChangeToMenu( &gmSplitScreenMenu);
}
void StartSplitStartMenu(void)
{
  ChangeToMenu( &gmSplitStartMenu);
}

// initialize game type strings table
void InitGameTypes(void)
{
  // get function that will provide us the info about gametype
  CShellSymbol *pss = _pShell->GetSymbol("GetGameTypeNameSS", /*bDeclaredOnly=*/ TRUE);
  // if none
  if (pss==NULL) {
    // error
    astrGameTypeRadioTexts[0] = "<\?\?\?>";
    ctGameTypeRadioTexts = 1;
    return;
  }

  // for each mode
  for(ctGameTypeRadioTexts=0; ctGameTypeRadioTexts < static_cast<INDEX>(ARRAYCOUNT(astrGameTypeRadioTexts)); ctGameTypeRadioTexts++) {
    // get the text
    CTString (*pFunc)(INDEX) = (CTString (*)(INDEX))pss->ss_pvValue;
    CTString strMode = pFunc(ctGameTypeRadioTexts);
    // if no mode modes
    if (strMode=="") {
      // stop
      break;
    }
    // add that mode
    astrGameTypeRadioTexts[ctGameTypeRadioTexts] = strMode;
  }
}


// ------------------------ Global menu function implementation
void InitializeMenus(void)
{
  try {
    // initialize and load corresponding fonts
    _fdSmall.Load_t(  CTFILENAME( "Fonts\\Display3-narrow.fnt"));
    _fdMedium.Load_t( CTFILENAME( "Fonts\\Display3-normal.fnt"));
    _fdBig.Load_t(    CTFILENAME( "Fonts\\Display3-caps.fnt"));
    _fdTitle.Load_t(  CTFILENAME( "Fonts\\Title2.fnt"));
    _fdSmall.SetCharSpacing(-1);
    _fdSmall.SetLineSpacing( 0);
    _fdSmall.SetSpaceWidth(0.4f);
    _fdMedium.SetCharSpacing(+1);
    _fdMedium.SetLineSpacing( 0);
    _fdMedium.SetSpaceWidth(0.4f);
    _fdBig.SetCharSpacing(+1);
    _fdBig.SetLineSpacing( 0);
    _fdTitle.SetCharSpacing(+1);
    _fdTitle.SetLineSpacing( 0);

    // load menu sounds
    _psdSelect = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Select.wav"));
    _psdPress  = _pSoundStock->Obtain_t( CTFILENAME("Sounds\\Menu\\Press.wav"));
    _psoMenuSound = new CSoundObject;

    // initialize and load menu textures
    _toPointer.SetData_t( CTFILENAME( "Textures\\General\\Pointer.tex"));
#if _SE_DEMO || TECHTESTONLY
    _toLogoMenuA.SetData_t(  CTFILENAME( "Textures\\Logo\\sam_menulogo256a_demo.tex"));
    _toLogoMenuB.SetData_t(  CTFILENAME( "Textures\\Logo\\sam_menulogo256b_demo.tex"));
#else
    _toLogoMenuA.SetData_t(  CTFILENAME( "Textures\\Logo\\sam_menulogo256a.tex"));
    _toLogoMenuB.SetData_t(  CTFILENAME( "Textures\\Logo\\sam_menulogo256b.tex"));
#endif
  }
  catch (const char *strError) {
    FatalError( strError);
  }
  // force logo textures to be of maximal size
  ((CTextureData*)_toLogoMenuA.GetData())->Force(TEX_CONSTANT);
  ((CTextureData*)_toLogoMenuB.GetData())->Force(TEX_CONSTANT);

  // menu's relative placement
  //CPlacement3D plRelative = CPlacement3D( FLOAT3D( 0.0f, 0.0f, -9.0f),
  //                          ANGLE3D( AngleDeg(0.0f), AngleDeg(0.0f), AngleDeg(0.0f)));
  try
  {
    TRANSLATERADIOARRAY(astrNoYes);
    TRANSLATERADIOARRAY(astrComputerInvoke);
    TRANSLATERADIOARRAY(astrDisplayAPIRadioTexts);
    TRANSLATERADIOARRAY(astrDisplayPrefsRadioTexts);
    TRANSLATERADIOARRAY(astrBitsPerPixelRadioTexts);
    TRANSLATERADIOARRAY(astrFrequencyRadioTexts);
    TRANSLATERADIOARRAY(astrSoundAPIRadioTexts);
    TRANSLATERADIOARRAY(astrDifficultyRadioTexts);
    TRANSLATERADIOARRAY(astrMaxPlayersRadioTexts);
    TRANSLATERADIOARRAY(astrWeapon);
    TRANSLATERADIOARRAY(astrSplitScreenRadioTexts);

    // initialize game type strings table
    InitGameTypes();

    // ------------------- Initialize menus
    gmConfirmMenu.Initialize_t();
    gmConfirmMenu.gm_strName="Confirm";
    gmConfirmMenu.gm_pmgSelectedByDefault = &mgConfirmYes;
    gmConfirmMenu.gm_pgmParentMenu = NULL;

    gmMainMenu.Initialize_t();
    gmMainMenu.gm_strName="Main";
    gmMainMenu.gm_pmgSelectedByDefault = &mgMainSingle;
    gmMainMenu.gm_pgmParentMenu = NULL;

    gmInGameMenu.Initialize_t();
    gmInGameMenu.gm_strName="InGame";
    gmInGameMenu.gm_pmgSelectedByDefault = &mgInGameQuickLoad;
    gmInGameMenu.gm_pgmParentMenu = NULL;

    gmSinglePlayerMenu.Initialize_t();
    gmSinglePlayerMenu.gm_strName="SinglePlayer";
    gmSinglePlayerMenu.gm_pmgSelectedByDefault = &mgSingleNewGame;
    gmSinglePlayerMenu.gm_pgmParentMenu = &gmMainMenu;

    gmSinglePlayerNewMenu.Initialize_t();
    gmSinglePlayerNewMenu.gm_strName="SinglePlayerNew";
    gmSinglePlayerNewMenu.gm_pmgSelectedByDefault = &mgSingleNewMedium;
    gmSinglePlayerNewMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;

    gmDisabledFunction.Initialize_t();
    gmDisabledFunction.gm_strName="DisabledFunction";
    gmDisabledFunction.gm_pmgSelectedByDefault = &mgDisabledMenuButton;
    gmDisabledFunction.gm_pgmParentMenu = NULL;

    gmPlayerProfile.Initialize_t();
    gmPlayerProfile.gm_strName="PlayerProfile";
    gmPlayerProfile.gm_pmgSelectedByDefault = &mgPlayerName;

    gmControls.Initialize_t();
    gmControls.gm_strName="Controls";
    gmControls.gm_pmgSelectedByDefault = &mgControlsButtons;

    // warning! parent menu has to be set inside button activate function from where
    // Load/Save menu is called
    gmLoadSaveMenu.Initialize_t();
    gmLoadSaveMenu.gm_strName="LoadSave";
    gmLoadSaveMenu.gm_pmgSelectedByDefault = &amgLSButton[0];

    gmHighScoreMenu.Initialize_t();
    gmHighScoreMenu.gm_strName="HighScore";
    gmHighScoreMenu.gm_pmgSelectedByDefault = &mgBack;

    gmCustomizeKeyboardMenu.Initialize_t();
    gmCustomizeKeyboardMenu.gm_strName="CustomizeKeyboard";
    gmCustomizeKeyboardMenu.gm_pmgSelectedByDefault = &mgKey[0];
    gmCustomizeKeyboardMenu.gm_pgmParentMenu = &gmControls;

    gmCustomizeAxisMenu.Initialize_t();
    gmCustomizeAxisMenu.gm_strName="CustomizeAxis";
    gmCustomizeAxisMenu.gm_pmgSelectedByDefault = &mgAxisActionTrigger;
    gmCustomizeAxisMenu.gm_pgmParentMenu = &gmControls;

    gmOptionsMenu.Initialize_t();
    gmOptionsMenu.gm_strName="Options";
    gmOptionsMenu.gm_pmgSelectedByDefault = &mgVideoOptions;
    gmOptionsMenu.gm_pgmParentMenu = &gmMainMenu;

    gmVideoOptionsMenu.Initialize_t();
    gmVideoOptionsMenu.gm_strName="VideoOptions";
    gmVideoOptionsMenu.gm_pmgSelectedByDefault = &mgDisplayAPITrigger;
    gmVideoOptionsMenu.gm_pgmParentMenu = &gmOptionsMenu;

    gmAudioOptionsMenu.Initialize_t();
    gmAudioOptionsMenu.gm_strName="AudioOptions";
    gmAudioOptionsMenu.gm_pmgSelectedByDefault = &mgFrequencyTrigger;
    gmAudioOptionsMenu.gm_pgmParentMenu = &gmOptionsMenu;

    gmLevelsMenu.Initialize_t();
    gmLevelsMenu.gm_strName="Levels";
    gmLevelsMenu.gm_pmgSelectedByDefault = &mgManualLevel[0];
    gmLevelsMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;

    gmVarMenu.Initialize_t();
    gmVarMenu.gm_strName="Var";
    gmVarMenu.gm_pmgSelectedByDefault = &mgVar[0];
    gmVarMenu.gm_pgmParentMenu = &gmNetworkStartMenu;

    gmServersMenu.Initialize_t();
    gmServersMenu.gm_strName="Servers";
    gmServersMenu.gm_pmgSelectedByDefault = &mgServerList;
    gmServersMenu.gm_pgmParentMenu = &gmNetworkOpenMenu;

    gmNetworkMenu.Initialize_t();
    gmNetworkMenu.gm_strName="Network";
    gmNetworkMenu.gm_pmgSelectedByDefault = &mgNetworkJoin;
    gmNetworkMenu.gm_pgmParentMenu = &gmMainMenu;

    gmNetworkStartMenu.Initialize_t();
    gmNetworkStartMenu.gm_strName="NetworkStart";
    gmNetworkStartMenu.gm_pmgSelectedByDefault = &mgNetworkStartStart;
    gmNetworkStartMenu.gm_pgmParentMenu = &gmNetworkMenu;
    
    gmNetworkJoinMenu.Initialize_t();
    gmNetworkJoinMenu.gm_strName="NetworkJoin";
    gmNetworkJoinMenu.gm_pmgSelectedByDefault = &mgNetworkJoinLAN;
    gmNetworkJoinMenu.gm_pgmParentMenu = &gmNetworkMenu;

    gmSelectPlayersMenu.gm_bAllowDedicated = FALSE;
    gmSelectPlayersMenu.gm_bAllowObserving = FALSE;
    gmSelectPlayersMenu.Initialize_t();
    gmSelectPlayersMenu.gm_strName="SelectPlayers";
    gmSelectPlayersMenu.gm_pmgSelectedByDefault = &mgSelectPlayersStart;

    gmNetworkOpenMenu.Initialize_t();
    gmNetworkOpenMenu.gm_strName="NetworkOpen";
    gmNetworkOpenMenu.gm_pmgSelectedByDefault = &mgNetworkOpenJoin;
    gmNetworkOpenMenu.gm_pgmParentMenu = &gmNetworkJoinMenu;

    gmSplitScreenMenu.Initialize_t();
    gmSplitScreenMenu.gm_strName="SplitScreen";
    gmSplitScreenMenu.gm_pmgSelectedByDefault = &mgSplitScreenStart;
    gmSplitScreenMenu.gm_pgmParentMenu = &gmMainMenu;

    gmSplitStartMenu.Initialize_t();
    gmSplitStartMenu.gm_strName="SplitStart";
    gmSplitStartMenu.gm_pmgSelectedByDefault = &mgSplitStartStart;
    gmSplitStartMenu.gm_pgmParentMenu = &gmSplitScreenMenu;
  }
  catch (const char *strError)
  {
    FatalError( strError);
  }
}

void ReInitializeMenus(void)
{
    // ------------------- Initialize menus
    gmConfirmMenu.gm_lhGadgets.Clear();
    gmMainMenu.gm_lhGadgets.Clear();
    gmInGameMenu.gm_lhGadgets.Clear();
    gmSinglePlayerMenu.gm_lhGadgets.Clear();
    gmSinglePlayerNewMenu.gm_lhGadgets.Clear();
    gmDisabledFunction.gm_lhGadgets.Clear();
    gmPlayerProfile.gm_lhGadgets.Clear();
    gmControls.gm_lhGadgets.Clear();
    gmLoadSaveMenu.gm_lhGadgets.Clear();
    gmHighScoreMenu.gm_lhGadgets.Clear();
    gmCustomizeKeyboardMenu.gm_lhGadgets.Clear();
    gmCustomizeAxisMenu.gm_lhGadgets.Clear();
    gmOptionsMenu.gm_lhGadgets.Clear();
    gmVideoOptionsMenu.gm_lhGadgets.Clear();
    gmAudioOptionsMenu.gm_lhGadgets.Clear();
    gmLevelsMenu.gm_lhGadgets.Clear();
    gmVarMenu.gm_lhGadgets.Clear();
    gmServersMenu.gm_lhGadgets.Clear();
    gmNetworkMenu.gm_lhGadgets.Clear();
    gmNetworkStartMenu.gm_lhGadgets.Clear();
    gmNetworkJoinMenu.gm_lhGadgets.Clear();
    gmSelectPlayersMenu.gm_lhGadgets.Clear();
    gmNetworkOpenMenu.gm_lhGadgets.Clear();
    gmSplitScreenMenu.gm_lhGadgets.Clear();
    gmSplitStartMenu.gm_lhGadgets.Clear();

    // ------------------- Initialize menus
    gmConfirmMenu.Initialize_t();
    gmMainMenu.Initialize_t();
    gmInGameMenu.Initialize_t();
    gmSinglePlayerMenu.Initialize_t();
    gmSinglePlayerNewMenu.Initialize_t();
    gmDisabledFunction.Initialize_t();
    gmPlayerProfile.Initialize_t();
    gmControls.Initialize_t();
    gmLoadSaveMenu.Initialize_t();
    gmHighScoreMenu.Initialize_t();
    gmCustomizeKeyboardMenu.Initialize_t();
    gmCustomizeAxisMenu.Initialize_t();
    gmOptionsMenu.Initialize_t();
    gmVideoOptionsMenu.Initialize_t();
    gmAudioOptionsMenu.Initialize_t();
    gmLevelsMenu.Initialize_t();
    gmVarMenu.Initialize_t();
    gmServersMenu.Initialize_t();
    gmNetworkMenu.Initialize_t();
    gmNetworkStartMenu.Initialize_t();
    gmNetworkJoinMenu.Initialize_t();
    gmSelectPlayersMenu.Initialize_t();
    gmNetworkOpenMenu.Initialize_t();
    gmSplitScreenMenu.Initialize_t();
    gmSplitStartMenu.Initialize_t();
}

void DestroyMenus( void)
{
  gmMainMenu.Destroy();
  pgmCurrentMenu = NULL;
  _pSoundStock->Release(_psdSelect);
  _pSoundStock->Release(_psdPress);
  delete _psoMenuSound;
  _psdSelect = NULL;
  _psdPress = NULL;
  _psoMenuSound = NULL;
}

// go to parent menu if possible
void MenuGoToParent(void)
{
  // if there is no parent menu
  if( pgmCurrentMenu->gm_pgmParentMenu == NULL) {
    // if in game
    if (_gmRunningGameMode!=GM_NONE) {
      // exit menus
      StopMenus();
    // if no game is running
    } else {
      // go to main menu
      ChangeToMenu( &gmMainMenu);
    }
  // if there is some parent menu
  } else {
    // go to parent menu
    ChangeToMenu( pgmCurrentMenu->gm_pgmParentMenu);
  }
}

void MenuOnKeyDown( int iVKey)
{

  // check if mouse buttons used
  _bMouseUsedLast = (iVKey==VK_LBUTTON || iVKey==VK_RBUTTON || iVKey==VK_MBUTTON 
    || iVKey==10 || iVKey==11);

  // ignore mouse when editing
  if (_bEditingString && _bMouseUsedLast) {
    _bMouseUsedLast = FALSE;
    return;
  }

  // initially the message is not handled
  BOOL bHandled = FALSE;

  // if not a mouse button, or mouse is over some gadget
  if (!_bMouseUsedLast || _pmgUnderCursor!=NULL) {
    // ask current menu to handle the key
    bHandled = pgmCurrentMenu->OnKeyDown( iVKey);
  }

  // if not handled
  if(!bHandled) {
    // if escape or right mouse pressed
    if(iVKey==VK_ESCAPE || iVKey==VK_RBUTTON) {
      if (pgmCurrentMenu==&gmLoadSaveMenu && gmLoadSaveMenu.gm_bNoEscape) {
        return;
      }
      // go to parent menu if possible
      MenuGoToParent();
    }
  }
}

void MenuOnChar(MSG msg)
{
  // check if mouse buttons used
  _bMouseUsedLast = FALSE;

  // ask current menu to handle the key
  pgmCurrentMenu->OnChar(msg);
}

void MenuOnMouseMove(PIX pixI, PIX pixJ)
{
  static PIX pixLastI = 0;
  static PIX pixLastJ = 0;
  if (pixLastI==pixI && pixLastJ==pixJ) {
    return;
  }
  pixLastI = pixI;
  pixLastJ = pixJ;
  _bMouseUsedLast = !_bEditingString && !_bDefiningKey && !_pInput->IsInputEnabled();
}

void MenuUpdateMouseFocus(void)
{
  // get real cursor position
  POINT pt;
  GetCursorPos(&pt);
  ScreenToClient(_hwndMain, &pt);
  extern INDEX sam_bWideScreen;
  extern CDrawPort *pdp;
  if( sam_bWideScreen) {
    const PIX pixHeight = pdp->GetHeight();
    pt.y -= (LONG) ((pixHeight/0.75f-pixHeight)/2);
  }
  _pixCursorPosI += pt.x-_pixCursorExternPosI;
  _pixCursorPosJ  = _pixCursorExternPosJ;
  _pixCursorExternPosI = pt.x;
  _pixCursorExternPosJ = pt.y;

  // if mouse not used last
  if (!_bMouseUsedLast||_bDefiningKey||_bEditingString) {
    // do nothing
    return;
  }

  CMenuGadget *pmgActive = NULL;
  // for all gadgets in menu
  FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
    //CMenuGadget &mg = *itmg;
    // if focused
    if( itmg->mg_bFocused) {
      // remember it
      pmgActive = &itmg.Current();
    }
  }

  // if there is some under cursor
  if (_pmgUnderCursor!=NULL) {
    _pmgUnderCursor->OnMouseOver(_pixCursorPosI, _pixCursorPosJ);
    // if the one under cursor has no neighbours
    if (_pmgUnderCursor->mg_pmgLeft ==NULL 
      &&_pmgUnderCursor->mg_pmgRight==NULL 
      &&_pmgUnderCursor->mg_pmgUp   ==NULL 
      &&_pmgUnderCursor->mg_pmgDown ==NULL) {
      // it cannot be focused
      _pmgUnderCursor = NULL;
      return;
    }

    // if the one under cursor is not active and not disappearing
    if (pmgActive!=_pmgUnderCursor && _pmgUnderCursor->mg_bVisible) {
      // change focus
      if (pmgActive!=NULL) {
        pmgActive->OnKillFocus();
      }
      _pmgUnderCursor->OnSetFocus();
    }
  }
}

static CTimerValue _tvInitialization;
static TIME _tmInitializationTick = -1;
extern TIME _tmMenuLastTickDone;

void SetMenuLerping(void)
{
  CTimerValue tvNow = _pTimer->GetHighPrecisionTimer();
  
  // if lerping was never set before
  if (_tmInitializationTick<0) {
    // initialize it
    _tvInitialization = tvNow;
    _tmInitializationTick = _tmMenuLastTickDone;
  }

  // get passed time from session state starting in precise time and in ticks
  FLOAT tmRealDelta = FLOAT((tvNow-_tvInitialization).GetSeconds());
  FLOAT tmTickDelta = _tmMenuLastTickDone-_tmInitializationTick;
  // calculate factor
  FLOAT fFactor = 1.0f-(tmTickDelta-tmRealDelta)/_pTimer->TickQuantum;

  // if the factor starts getting below zero
  if (fFactor<0) {
    // clamp it
    fFactor = 0.0f;
    // readjust timers so that it gets better
    _tvInitialization = tvNow;
    _tmInitializationTick = _tmMenuLastTickDone-_pTimer->TickQuantum;
  }
  if (fFactor>1) {
    // clamp it
    fFactor = 1.0f;
    // readjust timers so that it gets better
    _tvInitialization = tvNow;
    _tmInitializationTick = _tmMenuLastTickDone;
  }
  // set lerping factor and timer
  _pTimer->SetCurrentTick(_tmMenuLastTickDone);
  _pTimer->SetLerp(fFactor);
}


// render mouse cursor if needed
void RenderMouseCursor(CDrawPort *pdp)
{
  // if mouse not used last
  if (!_bMouseUsedLast|| _bDefiningKey || _bEditingString) {
    // don't render cursor
    return;
  }
  _pGame->LCDSetDrawport(pdp);
  _pGame->LCDDrawPointer(_pixCursorPosI, _pixCursorPosJ);
}


BOOL DoMenu( CDrawPort *pdp)
{
  pdp->Unlock();
  CDrawPort dpMenu(pdp, TRUE);
  dpMenu.Lock();

  MenuUpdateMouseFocus();

  // if in fullscreen
  CDisplayMode dmCurrent;
  _pGfx->GetCurrentDisplayMode(dmCurrent);
  if (dmCurrent.IsFullScreen()) {
    // clamp mouse pointer
    _pixCursorPosI = Clamp(_pixCursorPosI, (PIX)0, dpMenu.GetWidth());
    _pixCursorPosJ = Clamp(_pixCursorPosJ, (PIX)0, dpMenu.GetHeight());
  // if in window
  } else {
    // use same mouse pointer as windows
    _pixCursorPosI = _pixCursorExternPosI;
    _pixCursorPosJ = _pixCursorExternPosJ;
  }

  pgmCurrentMenu->Think();

  TIME tmTickNow = _pTimer->GetRealTimeTick();

  while( _tmMenuLastTickDone<tmTickNow)
  {
    _pTimer->SetCurrentTick(_tmMenuLastTickDone);
    // call think for all gadgets in menu
    FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
      itmg->Think();
    }
    _tmMenuLastTickDone+=_pTimer->TickQuantum;
  }

  SetMenuLerping();

  PIX pixW = dpMenu.GetWidth();
  PIX pixH = dpMenu.GetHeight();

  // blend background if menu is on
  if( bMenuActive)
  {
    // get current time
    //TIME  tmNow = _pTimer->GetLerpedCurrentTick();
    //UBYTE ubH1  = (INDEX)(tmNow*08.7f) & 255;
    //UBYTE ubH2  = (INDEX)(tmNow*27.6f) & 255;
    //UBYTE ubH3  = (INDEX)(tmNow*16.5f) & 255;
    //UBYTE ubH4  = (INDEX)(tmNow*35.4f) & 255;

    // clear screen with background texture
    _pGame->LCDPrepare(1.0f);
    _pGame->LCDSetDrawport(&dpMenu);
    // do not allow game to show through
    dpMenu.Fill(C_BLACK|255);
    _pGame->LCDRenderClouds1();
    _pGame->LCDRenderGrid();
    _pGame->LCDRenderClouds2();

    FLOAT fScaleW = (FLOAT)pixW / 640.0f;
    FLOAT fScaleH = (FLOAT)pixH / 480.0f;
    PIX   pixI0, pixJ0, pixI1, pixJ1;
    // put logo(s) to main menu (if logos exist)
    if( pgmCurrentMenu==&gmMainMenu)
    {
      if( _ptoLogoODI!=NULL) {
        CTextureData &td = (CTextureData&)*_ptoLogoODI->GetData();
        #define LOGOSIZE 50
        const PIX pixLogoWidth  = (PIX) (LOGOSIZE * dpMenu.dp_fWideAdjustment);
        const PIX pixLogoHeight = (PIX) (LOGOSIZE* td.GetHeight() / td.GetWidth());
        pixI0 = (PIX) ((640-pixLogoWidth -16)*fScaleW);
        pixJ0 = (PIX) ((480-pixLogoHeight-16)*fScaleH);
        pixI1 = (PIX) (pixI0+ pixLogoWidth *fScaleW);
        pixJ1 = (PIX) (pixJ0+ pixLogoHeight*fScaleH);
        dpMenu.PutTexture( _ptoLogoODI, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
        #undef LOGOSIZE
      }  
      if( _ptoLogoCT!=NULL) {
        CTextureData &td = (CTextureData&)*_ptoLogoCT->GetData();
        #define LOGOSIZE 50
        const PIX pixLogoWidth  = (PIX) (LOGOSIZE * dpMenu.dp_fWideAdjustment);
        const PIX pixLogoHeight = (PIX) (LOGOSIZE* td.GetHeight() / td.GetWidth());
        pixI0 = (PIX) (12*fScaleW);
        pixJ0 = (PIX) ((480-pixLogoHeight-16)*fScaleH);
        pixI1 = (PIX) (pixI0+ pixLogoWidth *fScaleW);
        pixJ1 = (PIX) (pixJ0+ pixLogoHeight*fScaleH);
        dpMenu.PutTexture( _ptoLogoCT, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
        #undef LOGOSIZE
      } 
      
      {
        FLOAT fResize = Min(dpMenu.GetWidth()/640.0f, dpMenu.GetHeight()/480.0f);
        PIX pixSizeI = (PIX) (256*fResize);
        PIX pixSizeJ = (PIX) (64*fResize);
        PIX pixCenterI = (PIX) (dpMenu.GetWidth()/2);
        PIX pixHeightJ = (PIX) (10*fResize);
        dpMenu.PutTexture(&_toLogoMenuA, PIXaabbox2D( 
          PIX2D( pixCenterI-pixSizeI, pixHeightJ),PIX2D( pixCenterI, pixHeightJ+pixSizeJ)));
        dpMenu.PutTexture(&_toLogoMenuB, PIXaabbox2D( 
          PIX2D( pixCenterI, pixHeightJ),PIX2D( pixCenterI+pixSizeI, pixHeightJ+pixSizeJ)));
      }

    } else if (pgmCurrentMenu==&gmAudioOptionsMenu) {
      if( _ptoLogoEAX!=NULL) {
        CTextureData &td = (CTextureData&)*_ptoLogoEAX->GetData();
        const INDEX iSize = 95;
        const PIX pixLogoWidth  = (PIX) (iSize * dpMenu.dp_fWideAdjustment);
        const PIX pixLogoHeight = (PIX) (iSize * td.GetHeight() / td.GetWidth());
        pixI0 =  (PIX) ((640-pixLogoWidth - 35)*fScaleW);
        pixJ0 = (PIX) ((480-pixLogoHeight - 7)*fScaleH);
        pixI1 = (PIX) (pixI0+ pixLogoWidth *fScaleW);
        pixJ1 = (PIX) (pixJ0+ pixLogoHeight*fScaleH);
        dpMenu.PutTexture( _ptoLogoEAX, PIXaabbox2D( PIX2D( pixI0, pixJ0),PIX2D( pixI1, pixJ1)));
      }
    }

#define THUMBW 96
#define THUMBH 96
    // if there is a thumbnail
    if( _bThumbnailOn) {
      const FLOAT fThumbScaleW = fScaleW * dpMenu.dp_fWideAdjustment;
      PIX pixOfs = (PIX) (8*fScaleW);
      pixI0 = (PIX) (8*fScaleW);
      pixJ0 = (PIX) ((240-THUMBW/2)*fScaleH);
      pixI1 = (PIX) (pixI0+ THUMBW*fThumbScaleW);
      pixJ1 = (PIX) (pixJ0+ THUMBH*fScaleH);
      if( _toThumbnail.GetData()!=NULL)
      { // show thumbnail with shadow and border
        dpMenu.Fill( pixI0+pixOfs, pixJ0+pixOfs, THUMBW*fThumbScaleW, THUMBH*fScaleH, C_BLACK|128);
        dpMenu.PutTexture( &_toThumbnail, PIXaabbox2D( PIX2D( pixI0, pixJ0), PIX2D( pixI1, pixJ1)), C_WHITE|255);
        dpMenu.DrawBorder( pixI0,pixJ0, THUMBW*fThumbScaleW,THUMBH*fScaleH, _pGame->LCDGetColor(C_mdGREEN|255, "thumbnail border"));
      } else {
        dpMenu.SetFont( _pfdDisplayFont);
        dpMenu.SetTextScaling( fScaleW);
        dpMenu.SetTextAspect( 1.0f);
        dpMenu.PutTextCXY( TRANS("no thumbnail"), (pixI0+pixI1)/2, (pixJ0+pixJ1)/2, _pGame->LCDGetColor(C_GREEN|255, "no thumbnail"));
      }
    }

    // assure we can listen to non-3d sounds
    _pSound->UpdateSounds();
  }

  // if this is popup menu
  if (pgmCurrentMenu->gm_bPopup) {

    // render parent menu first
    if (pgmCurrentMenu->gm_pgmParentMenu!=NULL) {
      _pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName);
      FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_pgmParentMenu->gm_lhGadgets, itmg) {
        if( itmg->mg_bVisible) {
          itmg->Render( &dpMenu);
        }
      }
      _pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_pgmParentMenu->gm_strName);
    }

    // gray it out
    dpMenu.Fill(C_BLACK|128);

    // clear popup box
    dpMenu.Unlock();
    PIXaabbox2D box = FloatBoxToPixBox(&dpMenu, BoxPopup());
    CDrawPort dpPopup(pdp, box);
    dpPopup.Lock();
    _pGame->LCDSetDrawport(&dpPopup);
    dpPopup.Fill(C_BLACK|255);
    _pGame->LCDRenderClouds1();
    _pGame->LCDRenderGrid();
  //_pGame->LCDRenderClouds2();
    _pGame->LCDScreenBox(_pGame->LCDGetColor(C_GREEN|255, "popup box"));
    dpPopup.Unlock();
    dpMenu.Lock();
  }

  // no entity is under cursor initially
  _pmgUnderCursor = NULL;

  BOOL bStillInMenus = FALSE;
  _pGame->MenuPreRenderMenu(pgmCurrentMenu->gm_strName);
  // for each menu gadget
  FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
    // if gadget is visible
    if( itmg->mg_bVisible) {
      bStillInMenus = TRUE;
      itmg->Render( &dpMenu);
      if (FloatBoxToPixBox(&dpMenu, itmg->mg_boxOnScreen)>=PIX2D(_pixCursorPosI, _pixCursorPosJ)) {
        _pmgUnderCursor = itmg;
      }
    }
  }
  _pGame->MenuPostRenderMenu(pgmCurrentMenu->gm_strName);

  // no currently active gadget initially
  CMenuGadget *pmgActive = NULL;
  // if mouse was not active last
  if (!_bMouseUsedLast) {
    // find focused gadget
    FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
      //CMenuGadget &mg = *itmg;
      // if focused
      if( itmg->mg_bFocused) {
        // it is active
        pmgActive = &itmg.Current();
        break;
      }
    }
  // if mouse was active last
  } else {
    // gadget under cursor is active
    pmgActive = _pmgUnderCursor;
  }

  // if editing
  if (_bEditingString && pmgActive!=NULL) {
    // dim the menu  bit
    dpMenu.Fill(C_BLACK|0x40);
    // render the edit gadget again
    pmgActive->Render(&dpMenu);
  }
  
  // if there is some active gadget and it has tips
  if (pmgActive!=NULL && (pmgActive->mg_strTip!="" || _bEditingString)) {
    CTString strTip = pmgActive->mg_strTip;
    if (_bEditingString) {
      strTip = TRANS("Enter - OK, Escape - Cancel");
    }
    // print the tip
    SetFontMedium(&dpMenu);
    dpMenu.PutTextC(strTip, 
      pixW*0.5f, pixH * _fGlobalTipAdjuster, _pGame->LCDGetColor(C_WHITE|255, "tool tip"));
  }

  _pGame->ConsolePrintLastLines(&dpMenu);

  RenderMouseCursor(&dpMenu);

  dpMenu.Unlock();
  pdp->Lock();

  return bStillInMenus;
}

void MenuBack(void)
{
  MenuGoToParent();
}

void FixupBackButton(CGameMenu *pgm)
{
  BOOL bResume = FALSE;

  if (mgBack.mg_lnNode.IsLinked()) {
    mgBack.mg_lnNode.Remove();
  }

  BOOL bHasBack = TRUE;

  if (pgm->gm_bPopup) {
    bHasBack = FALSE;
  }

  if (pgm->gm_pgmParentMenu==NULL) {
    if (_gmRunningGameMode==GM_NONE) {
      bHasBack = FALSE;
    } else {
      bResume = TRUE;
    }
  }
  if (!bHasBack) {
    mgBack.Disappear();
    return;
  }

  if (bResume) {
    mgBack.mg_strText = TRANS("RESUME");
    mgBack.mg_strTip = TRANS("return to game");
  } else {
    if (_bVarChanged) {
      mgBack.mg_strText = TRANS("CANCEL");
      mgBack.mg_strTip = TRANS("cancel changes");
    } else {
      mgBack.mg_strText = TRANS("BACK");
      mgBack.mg_strTip = TRANS("return to previous menu");
    }
  }

  mgBack.mg_iCenterI = -1;
  mgBack.mg_bfsFontSize = BFS_LARGE;
  mgBack.mg_boxOnScreen = BoxBack();
  //mgBack.mg_boxOnScreen = BoxLeftColumn(16.5f);
  pgm->gm_lhGadgets.AddTail( mgBack.mg_lnNode);

  mgBack.mg_pmgLeft = 
  mgBack.mg_pmgRight = 
  mgBack.mg_pmgUp = 
  mgBack.mg_pmgDown = pgm->gm_pmgSelectedByDefault;

  mgBack.mg_pActivatedFunction = &MenuBack;

  mgBack.Appear();
}

void ChangeToMenu( CGameMenu *pgmNewMenu)
{
  // auto-clear old thumbnail when going out of menu
  ClearThumbnail();

  if( pgmCurrentMenu != NULL) {
    if (!pgmNewMenu->gm_bPopup) {
      pgmCurrentMenu->EndMenu();
    } else {
      FOREACHINLIST(CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
        itmg->OnKillFocus();
      }
    }
  }
  pgmNewMenu->StartMenu();
  if (pgmNewMenu->gm_pmgSelectedByDefault) {
    if (mgBack.mg_bFocused) {
      mgBack.OnKillFocus();
    }
    pgmNewMenu->gm_pmgSelectedByDefault->OnSetFocus();
  }
  FixupBackButton(pgmNewMenu);
  pgmCurrentMenu = pgmNewMenu;
}

// ------------------------ SGameMenu implementation
CGameMenu::CGameMenu( void)
{
  gm_pgmParentMenu = NULL;
  gm_pmgSelectedByDefault = NULL;
  gm_pmgArrowUp = NULL;
  gm_pmgArrowDn = NULL;
  gm_pmgListTop = NULL;
  gm_pmgListBottom = NULL;
  gm_iListOffset = 0;
  gm_ctListVisible = 0;
  gm_ctListTotal = 0;
  gm_bPopup = FALSE;
}

void CGameMenu::Initialize_t( void)
{
}

void CGameMenu::Destroy(void)
{
}
void CGameMenu::FillListItems(void)
{
  ASSERT(FALSE);  // must be implemented to scroll up/down
}

// +-1 -> hit top/bottom when pressing up/down on keyboard
// +-2 -> pressed pageup/pagedown on keyboard
// +-3 -> pressed arrow up/down  button in menu
// +-4 -> scrolling with mouse wheel
void CGameMenu::ScrollList(INDEX iDir)
{
  // if not valid for scrolling
  if (gm_ctListTotal<=0
    || gm_pmgArrowUp == NULL || gm_pmgArrowDn == NULL
    || gm_pmgListTop == NULL || gm_pmgListBottom == NULL) {
    // do nothing
    return;
  }

  INDEX iOldTopKey = gm_iListOffset;
  // change offset
  switch(iDir) {
    case -1:
      gm_iListOffset -= 1;
      break;
    case -4:
      gm_iListOffset -= 3;
      break;
    case -2:
    case -3:
      gm_iListOffset -= gm_ctListVisible;
      break;
    case +1:
      gm_iListOffset += 1;
      break;
    case +4:
      gm_iListOffset += 3;
      break;
    case +2:
    case +3:
      gm_iListOffset += gm_ctListVisible;
      break;
    default:
      ASSERT(FALSE);
      return;
  }
  if (gm_ctListTotal<=gm_ctListVisible) {
    gm_iListOffset = 0;
  } else {
    gm_iListOffset = Clamp(gm_iListOffset, INDEX(0), INDEX(gm_ctListTotal-gm_ctListVisible));
  }

  // set new names
  FillListItems();

  // if scroling with wheel
  if (iDir==+4 || iDir==-4) {
    // no focus changing
    return;
  }

  // delete all focuses
  FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
    itmg->OnKillFocus();
  }

  // set new focus
  //const INDEX iFirst = 0;
  //const INDEX iLast = gm_ctListVisible-1;
  switch(iDir) {
    case +1:
      gm_pmgListBottom->OnSetFocus();
      break;
    case +2:
      if (gm_iListOffset!=iOldTopKey) {
        gm_pmgListTop->OnSetFocus();
      } else {
        gm_pmgListBottom->OnSetFocus();
      }
    break;
    case +3:
      gm_pmgArrowDn->OnSetFocus();
      break;
    case -1:
      gm_pmgListTop->OnSetFocus();
      break;
    case -2:
      gm_pmgListTop->OnSetFocus();
      break;
    case -3:
      gm_pmgArrowUp->OnSetFocus();
      break;
  }
}

void CGameMenu::KillAllFocuses(void)
{
  // for each menu gadget in menu
  FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg) {
    itmg->mg_bFocused = FALSE;
  }
}

void CGameMenu::StartMenu(void)
{
  // for each menu gadget in menu
  FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg)
  {
    itmg->mg_bFocused = FALSE;
    // call appear
    itmg->Appear();
  }

  // if there is a list
  if (gm_pmgListTop!=NULL) {
    // scroll it so that the wanted tem is centered
    gm_iListOffset = gm_iListWantedItem-gm_ctListVisible/2;
    // clamp the scrolling
    gm_iListOffset = Clamp(gm_iListOffset, (INDEX)0, Max((INDEX)0, gm_ctListTotal-gm_ctListVisible));

    // fill the list
    FillListItems();

    // for each menu gadget in menu
    FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg) {
      // if in list, but disabled
      if (itmg->mg_iInList==-2) {
        // hide it
        itmg->mg_bVisible = FALSE;
      // if in list
      } else if (itmg->mg_iInList>=0) {
        // show it
        itmg->mg_bVisible = TRUE;
      }
      // if wanted
      if (itmg->mg_iInList==gm_iListWantedItem) {
        // focus it
        itmg->OnSetFocus();
        gm_pmgSelectedByDefault = itmg;
      }
    }
  }
}

void CGameMenu::EndMenu(void)
{
  // for each menu gadget in menu
  FOREACHINLIST( CMenuGadget, mg_lnNode, gm_lhGadgets, itmg)
  {
    // call disappear
    itmg->Disappear();
  }
}

// return TRUE if handled
BOOL CGameMenu::OnKeyDown( int iVKey)
{
  // find curently active gadget
  CMenuGadget *pmgActive = NULL;
  // for each menu gadget in menu
  FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
    // if focused
    if( itmg->mg_bFocused) {
      // remember as active
      pmgActive = &itmg.Current();
    }
  }

  // if none focused
  if( pmgActive == NULL) {
    // do nothing
    return FALSE;
  }

  // if active gadget handles it
  if( pmgActive->OnKeyDown( iVKey)) {
    // key is handled
    return TRUE;
  }

  // process normal in menu movement
  switch( iVKey) {
  case VK_PRIOR:
    ScrollList(-2);
    return TRUE;
  case VK_NEXT:
    ScrollList(+2);
    return TRUE;

  case 11:
    ScrollList(-4);
    return TRUE;
  case 10:
    ScrollList(+4);
    return TRUE;

  case VK_UP:
    // if this is top button in list
    if (pmgActive==gm_pmgListTop) {
      // scroll list up
      ScrollList(-1);
      // key is handled
      return TRUE;
    }
    // if we can go up
    if(pmgActive->mg_pmgUp != NULL && pmgActive->mg_pmgUp->mg_bVisible) {
      // call lose focus to still active gadget and
      pmgActive->OnKillFocus();
      // set focus to new one
      pmgActive = pmgActive->mg_pmgUp;
      pmgActive->OnSetFocus();
      // key is handled
      return TRUE;
    }
    break;
  case VK_DOWN:
    // if this is bottom button in list
    if (pmgActive==gm_pmgListBottom) {
      // scroll list down
      ScrollList(+1);
      // key is handled
      return TRUE;
    }
    // if we can go down
    if(pmgActive->mg_pmgDown != NULL && pmgActive->mg_pmgDown->mg_bVisible) {
      // call lose focus to still active gadget and
      pmgActive->OnKillFocus();
      // set focus to new one
      pmgActive = pmgActive->mg_pmgDown;
      pmgActive->OnSetFocus();
      // key is handled
      return TRUE;
    }
    break;
  case VK_LEFT:
    // if we can go left
    if(pmgActive->mg_pmgLeft != NULL) {
      // call lose focus to still active gadget and
      pmgActive->OnKillFocus();
      // set focus to new one
      if (!pmgActive->mg_pmgLeft->mg_bVisible && gm_pmgSelectedByDefault!=NULL) {
        pmgActive = gm_pmgSelectedByDefault;
      } else {
        pmgActive = pmgActive->mg_pmgLeft;
      }
      pmgActive->OnSetFocus();
      // key is handled
      return TRUE;
    }
    break;
  case VK_RIGHT:
    // if we can go right
    if(pmgActive->mg_pmgRight != NULL) {
      // call lose focus to still active gadget and
      pmgActive->OnKillFocus();
      // set focus to new one
      if (!pmgActive->mg_pmgRight->mg_bVisible && gm_pmgSelectedByDefault!=NULL) {
        pmgActive = gm_pmgSelectedByDefault;
      } else {
        pmgActive = pmgActive->mg_pmgRight;
      }
      pmgActive->OnSetFocus();
      // key is handled
      return TRUE;
    }
    break;
  }

  // key is not handled
  return FALSE;
}

void CGameMenu::Think(void)
{
}

BOOL CGameMenu::OnChar(MSG msg)
{
  // find curently active gadget
  CMenuGadget *pmgActive = NULL;
  // for each menu gadget in menu
  FOREACHINLIST( CMenuGadget, mg_lnNode, pgmCurrentMenu->gm_lhGadgets, itmg) {
    // if focused
    if( itmg->mg_bFocused) {
      // remember as active
      pmgActive = &itmg.Current();
    }
  }

  // if none focused
  if( pmgActive == NULL) {
    // do nothing
    return FALSE;
  }

  // if active gadget handles it
  if( pmgActive->OnChar(msg)) {
    // key is handled
    return TRUE;
  }

  // key is not handled
  return FALSE;
}

// ------------------------ CConfirmMenu implementation
void CConfirmMenu::Initialize_t(void)
{
  gm_bPopup = TRUE;

  mgConfirmLabel.mg_strText = "";
  gm_lhGadgets.AddTail(mgConfirmLabel.mg_lnNode);
  mgConfirmLabel.mg_boxOnScreen = BoxPopupLabel();
  mgConfirmLabel.mg_iCenterI = 0;
  mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
  
  mgConfirmYes.mg_strText = TRANS("YES");
  gm_lhGadgets.AddTail(mgConfirmYes.mg_lnNode);
  mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
  mgConfirmYes.mg_pActivatedFunction = &ConfirmYes;
  mgConfirmYes.mg_pmgLeft =
  mgConfirmYes.mg_pmgRight = &mgConfirmNo;
  mgConfirmYes.mg_iCenterI = 1;
  mgConfirmYes.mg_bfsFontSize = BFS_LARGE;

  mgConfirmNo.mg_strText = TRANS("NO");
  gm_lhGadgets.AddTail(mgConfirmNo.mg_lnNode);
  mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
  mgConfirmNo.mg_pActivatedFunction = &ConfirmNo;
  mgConfirmNo.mg_pmgLeft =
  mgConfirmNo.mg_pmgRight = &mgConfirmYes;
  mgConfirmNo.mg_iCenterI = -1;
  mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
}

void CConfirmMenu::BeLarge(void)
{
  mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
  mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
  mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
  mgConfirmLabel.mg_iCenterI = 0;
  mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
  mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
}

void CConfirmMenu::BeSmall(void)
{
  mgConfirmLabel.mg_bfsFontSize = BFS_MEDIUM;
  mgConfirmYes.mg_bfsFontSize = BFS_MEDIUM;
  mgConfirmNo.mg_bfsFontSize = BFS_MEDIUM;
  mgConfirmLabel.mg_iCenterI = -1;
  mgConfirmYes.mg_boxOnScreen = BoxPopupYesSmall();
  mgConfirmNo.mg_boxOnScreen = BoxPopupNoSmall();
}

// return TRUE if handled
BOOL CConfirmMenu::OnKeyDown(int iVKey)
{
  if (iVKey==VK_ESCAPE || iVKey==VK_RBUTTON) {
    ConfirmNo();
    return TRUE;
  }
  return CGameMenu::OnKeyDown(iVKey);
}

// ------------------------ CMainMenu implementation
void CMainMenu::Initialize_t(void)
{
  // intialize main menu
/*
  mgMainTitle.mg_strText = "SERIOUS SAM - BETA";  // nothing to see here, kazuya
  mgMainTitle.mg_boxOnScreen = BoxTitle();
  gm_lhGadgets.AddTail( mgMainTitle.mg_lnNode);
  */

  extern CTString sam_strVersion;
  mgMainVersionLabel.mg_strText = sam_strVersion;
  mgMainVersionLabel.mg_boxOnScreen = BoxVersion(_fGlobalModAdjuster);
  mgMainVersionLabel.mg_bfsFontSize = BFS_MEDIUM;
  mgMainVersionLabel.mg_iCenterI = +1;
  mgMainVersionLabel.mg_bEnabled = FALSE;
  mgMainVersionLabel.mg_bLabel = TRUE;
  gm_lhGadgets.AddTail( mgMainVersionLabel.mg_lnNode);

  extern CTString sam_strModName;
  mgMainModLabel.mg_strText = sam_strModName;
  mgMainModLabel.mg_boxOnScreen = BoxMediumRow(-2.0f, _fGlobalModAdjuster);
  mgMainModLabel.mg_bfsFontSize = BFS_MEDIUM;
  mgMainModLabel.mg_iCenterI = 0;
  mgMainModLabel.mg_bEnabled = FALSE;
  mgMainModLabel.mg_bLabel = TRUE;
  gm_lhGadgets.AddTail( mgMainModLabel.mg_lnNode);

  mgMainSingle.mg_strText = TRANS("SINGLE PLAYER");
  mgMainSingle.mg_bfsFontSize = BFS_LARGE;
  mgMainSingle.mg_boxOnScreen = BoxBigRow(0.0f, _fGlobalButtonAdjuster);
  mgMainSingle.mg_strTip = TRANS("single player game menus");
  gm_lhGadgets.AddTail( mgMainSingle.mg_lnNode);
  mgMainSingle.mg_pmgUp = &mgMainQuit;
  mgMainSingle.mg_pmgDown = &mgMainNetwork;
  mgMainSingle.mg_pActivatedFunction = &StartSinglePlayerMenu;

  mgMainNetwork.mg_strText = TRANS("NETWORK");
  mgMainNetwork.mg_bfsFontSize = BFS_LARGE;
  mgMainNetwork.mg_boxOnScreen = BoxBigRow(1.0f, _fGlobalButtonAdjuster);
  mgMainNetwork.mg_strTip = TRANS("LAN/iNet multiplayer menus");
  gm_lhGadgets.AddTail( mgMainNetwork.mg_lnNode);
  mgMainNetwork.mg_pmgUp = &mgMainSingle;
  mgMainNetwork.mg_pmgDown = &mgMainSplitScreen;
  mgMainNetwork.mg_pActivatedFunction = StartNetworkMenu;

  mgMainSplitScreen.mg_strText = TRANS("SPLIT SCREEN");
  mgMainSplitScreen.mg_bfsFontSize = BFS_LARGE;
  mgMainSplitScreen.mg_boxOnScreen = BoxBigRow(2.0f, _fGlobalButtonAdjuster);
  mgMainSplitScreen.mg_strTip = TRANS("play with multiple players on one computer");
  gm_lhGadgets.AddTail( mgMainSplitScreen.mg_lnNode);
  mgMainSplitScreen.mg_pmgUp = &mgMainNetwork;
  mgMainSplitScreen.mg_pmgDown = &mgMainDemo;
  mgMainSplitScreen.mg_pActivatedFunction = &StartSplitScreenMenu;

  mgMainDemo.mg_strText = TRANS("DEMO");
  mgMainDemo.mg_bfsFontSize = BFS_LARGE;
  mgMainDemo.mg_boxOnScreen = BoxBigRow(3.0f, _fGlobalButtonAdjuster);
  mgMainDemo.mg_strTip = TRANS("play a game demo");
  gm_lhGadgets.AddTail( mgMainDemo.mg_lnNode);
  mgMainDemo.mg_pmgUp = &mgMainSplitScreen;
  mgMainDemo.mg_pmgDown = &mgMainMods;
  mgMainDemo.mg_pActivatedFunction = &StartDemoLoadMenu;

  mgMainMods.mg_strText = TRANS("MODS");
  mgMainMods.mg_bfsFontSize = BFS_LARGE;
  mgMainMods.mg_boxOnScreen = BoxBigRow(4.0f, _fGlobalButtonAdjuster);
  mgMainMods.mg_strTip = TRANS("run one of installed game modifications");
  gm_lhGadgets.AddTail( mgMainMods.mg_lnNode);
  mgMainMods.mg_pmgUp = &mgMainDemo;
  mgMainMods.mg_pmgDown = &mgMainHighScore;

  #if TECHTESTONLY
    mgMainMods.mg_pActivatedFunction = &DisabledFunction;
  #else
    mgMainMods.mg_pActivatedFunction = &StartModsLoadMenu;
  #endif

  mgMainHighScore.mg_strText = TRANS("HIGH SCORES");
  mgMainHighScore.mg_bfsFontSize = BFS_LARGE;
  mgMainHighScore.mg_boxOnScreen = BoxBigRow(5.0f, _fGlobalButtonAdjuster);
  mgMainHighScore.mg_strTip = TRANS("view list of top ten best scores");
  gm_lhGadgets.AddTail( mgMainHighScore.mg_lnNode);
  mgMainHighScore.mg_pmgUp = &mgMainMods;
  mgMainHighScore.mg_pmgDown = &mgMainOptions;
  mgMainHighScore.mg_pActivatedFunction = &StartHighScoreMenu;

  mgMainOptions.mg_strText = TRANS("OPTIONS");
  mgMainOptions.mg_bfsFontSize = BFS_LARGE;
  mgMainOptions.mg_boxOnScreen = BoxBigRow(6.0f, _fGlobalButtonAdjuster);
  mgMainOptions.mg_strTip = TRANS("adjust video, audio and input options");
  gm_lhGadgets.AddTail( mgMainOptions.mg_lnNode);
  mgMainOptions.mg_pmgUp = &mgMainHighScore;
  mgMainOptions.mg_pmgDown = &mgMainQuit;
  mgMainOptions.mg_pActivatedFunction = &StartOptionsMenu;

  mgMainQuit.mg_strText = TRANS("QUIT");
  mgMainQuit.mg_bfsFontSize = BFS_LARGE;
  mgMainQuit.mg_boxOnScreen = BoxBigRow(7.0f, _fGlobalButtonAdjuster);
  mgMainQuit.mg_strTip = TRANS("exit game immediately");
  gm_lhGadgets.AddTail( mgMainQuit.mg_lnNode);
  mgMainQuit.mg_pmgUp = &mgMainOptions;
  mgMainQuit.mg_pmgDown = &mgMainSingle;
  mgMainQuit.mg_pActivatedFunction = &ExitConfirm;
}
void CMainMenu::StartMenu(void)
{
  mgMainSingle.mg_bEnabled      = IsMenuEnabled("Single Player");
  mgMainNetwork.mg_bEnabled     = IsMenuEnabled("Network");
  mgMainSplitScreen.mg_bEnabled = IsMenuEnabled("Split Screen");
  mgMainHighScore.mg_bEnabled   = IsMenuEnabled("High Score");
  CGameMenu::StartMenu();
}

// ------------------------ CMainMenu implementation
void CInGameMenu::Initialize_t(void)
{
  // intialize main menu
  mgInGameTitle.mg_strText = TRANS("GAME");
  mgInGameTitle.mg_boxOnScreen = BoxTitle();
  gm_lhGadgets.AddTail( mgInGameTitle.mg_lnNode);

  mgInGameLabel1.mg_strText = "";
  //mgInGameLabel1.mg_boxOnScreen = BoxMediumRow(-2.0f, _fGlobalButtonAdjuster);
  mgInGameLabel1.mg_boxOnScreen = BoxMediumRow(-9.0f, _fGlobalButtonAdjuster);
  mgInGameLabel1.mg_bfsFontSize = BFS_MEDIUM;
  mgInGameLabel1.mg_iCenterI = -1;
  mgInGameLabel1.mg_bEnabled = FALSE;
  mgInGameLabel1.mg_bLabel = TRUE;
  gm_lhGadgets.AddTail( mgInGameLabel1.mg_lnNode);

  mgInGameLabel2.mg_strText = "";
  //mgInGameLabel2.mg_boxOnScreen = BoxMediumRow(-1.0f, _fGlobalButtonAdjuster);
  mgInGameLabel2.mg_boxOnScreen = BoxMediumRow(-8.0f, _fGlobalButtonAdjuster);
  mgInGameLabel2.mg_bfsFontSize = BFS_MEDIUM;
  mgInGameLabel2.mg_iCenterI = -1;
  mgInGameLabel2.mg_bEnabled = FALSE;
  mgInGameLabel2.mg_bLabel = TRUE;
  gm_lhGadgets.AddTail( mgInGameLabel2.mg_lnNode);

  mgInGameQuickLoad.mg_strText = TRANS("QUICK LOAD");
  mgInGameQuickLoad.mg_bfsFontSize = BFS_LARGE;
  mgInGameQuickLoad.mg_boxOnScreen = BoxBigRow(-1.0f, _fGlobalButtonAdjuster);
  mgInGameQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
  gm_lhGadgets.AddTail( mgInGameQuickLoad.mg_lnNode);
  mgInGameQuickLoad.mg_pmgUp = &mgInGameQuit;
  mgInGameQuickLoad.mg_pmgDown = &mgInGameQuickSave;
  mgInGameQuickLoad.mg_pActivatedFunction = &StartCurrentQuickLoadMenu;

  mgInGameQuickSave.mg_strText = TRANS("QUICK SAVE");
  mgInGameQuickSave.mg_bfsFontSize = BFS_LARGE;
  mgInGameQuickSave.mg_boxOnScreen = BoxBigRow(0.0f, _fGlobalButtonAdjuster);
  mgInGameQuickSave.mg_strTip = TRANS("quick-save current game (F6)");
  gm_lhGadgets.AddTail( mgInGameQuickSave.mg_lnNode);
  mgInGameQuickSave.mg_pmgUp = &mgInGameQuickLoad;
  mgInGameQuickSave.mg_pmgDown = &mgInGameLoad;
  mgInGameQuickSave.mg_pActivatedFunction = &QuickSaveFromMenu;

  mgInGameLoad.mg_strText = TRANS("LOAD");
  mgInGameLoad.mg_bfsFontSize = BFS_LARGE;
  mgInGameLoad.mg_boxOnScreen = BoxBigRow(1.0f, _fGlobalButtonAdjuster);
  mgInGameLoad.mg_strTip = TRANS("load a saved game");
  gm_lhGadgets.AddTail( mgInGameLoad.mg_lnNode);
  mgInGameLoad.mg_pmgUp = &mgInGameQuickSave;
  mgInGameLoad.mg_pmgDown = &mgInGameSave;
  mgInGameLoad.mg_pActivatedFunction = &StartCurrentLoadMenu;

  mgInGameSave.mg_strText = TRANS("SAVE");
  mgInGameSave.mg_bfsFontSize = BFS_LARGE;
  mgInGameSave.mg_boxOnScreen = BoxBigRow(2.0f, _fGlobalButtonAdjuster);
  mgInGameSave.mg_strTip = TRANS("save current game (each player has own slots!)");
  gm_lhGadgets.AddTail( mgInGameSave.mg_lnNode);
  mgInGameSave.mg_pmgUp = &mgInGameLoad;
  mgInGameSave.mg_pmgDown = &mgInGameDemoRec;
  mgInGameSave.mg_pActivatedFunction = &StartCurrentSaveMenu;

  mgInGameDemoRec.mg_boxOnScreen = BoxBigRow(3.0f, _fGlobalButtonAdjuster);
  mgInGameDemoRec.mg_bfsFontSize = BFS_LARGE;
  mgInGameDemoRec.mg_pmgUp = &mgInGameSave;
  mgInGameDemoRec.mg_pmgDown = &mgInGameHighScore;
  mgInGameDemoRec.mg_strText = "Text not set";
  gm_lhGadgets.AddTail( mgInGameDemoRec.mg_lnNode);
  mgInGameDemoRec.mg_pActivatedFunction = NULL; // !!! must be set on start menu

  mgInGameHighScore.mg_strText = TRANS("HIGH SCORES");
  mgInGameHighScore.mg_bfsFontSize = BFS_LARGE;
  mgInGameHighScore.mg_boxOnScreen = BoxBigRow(4.0f, _fGlobalButtonAdjuster);
  mgInGameHighScore.mg_strTip = TRANS("view list of top ten best scores");
  gm_lhGadgets.AddTail( mgInGameHighScore.mg_lnNode);
  mgInGameHighScore.mg_pmgUp = &mgInGameDemoRec;
  mgInGameHighScore.mg_pmgDown = &mgInGameOptions;
  mgInGameHighScore.mg_pActivatedFunction = &StartHighScoreMenu;

  mgInGameOptions.mg_strText = TRANS("OPTIONS");
  mgInGameOptions.mg_bfsFontSize = BFS_LARGE;
  mgInGameOptions.mg_boxOnScreen = BoxBigRow(5.0f, _fGlobalButtonAdjuster);
  mgInGameOptions.mg_strTip = TRANS("adjust video, audio and input options");
  gm_lhGadgets.AddTail( mgInGameOptions.mg_lnNode);
  mgInGameOptions.mg_pmgUp = &mgInGameHighScore;
  mgInGameOptions.mg_pmgDown = &mgInGameStop;
  mgInGameOptions.mg_pActivatedFunction = &StartOptionsMenu;

  mgInGameStop.mg_strText = TRANS("STOP GAME");
  mgInGameStop.mg_bfsFontSize = BFS_LARGE;
  mgInGameStop.mg_boxOnScreen = BoxBigRow(6.0f, _fGlobalButtonAdjuster);
  mgInGameStop.mg_strTip = TRANS("stop currently running game");
  gm_lhGadgets.AddTail( mgInGameStop.mg_lnNode);
  mgInGameStop.mg_pmgUp = &mgInGameOptions;
  mgInGameStop.mg_pmgDown = &mgInGameQuit;
#if TECHTESTONLY
  mgInGameStop.mg_pActivatedFunction = &ExitConfirm;
#else
  mgInGameStop.mg_pActivatedFunction = &StopConfirm;
#endif

  mgInGameQuit.mg_strText = TRANS("QUIT");
  mgInGameQuit.mg_bfsFontSize = BFS_LARGE;
  mgInGameQuit.mg_boxOnScreen = BoxBigRow(7.0f, _fGlobalButtonAdjuster);
  mgInGameQuit.mg_strTip = TRANS("exit game immediately");
  gm_lhGadgets.AddTail( mgInGameQuit.mg_lnNode);
  mgInGameQuit.mg_pmgUp = &mgInGameStop;
  mgInGameQuit.mg_pmgDown = &mgInGameQuickLoad;
  mgInGameQuit.mg_pActivatedFunction = &ExitConfirm;
}
void SetDemoStartStopRecText(void)
{
  if( _pNetwork->IsRecordingDemo())
  {
    mgInGameDemoRec.SetText( TRANS("STOP RECORDING"));
    mgInGameDemoRec.mg_strTip = TRANS("stop current recording");
    mgInGameDemoRec.mg_pActivatedFunction = &StopRecordingDemo;
  }
  else
  {
    mgInGameDemoRec.SetText( TRANS("RECORD DEMO"));
    mgInGameDemoRec.mg_strTip = TRANS("start recording current game");
    mgInGameDemoRec.mg_pActivatedFunction = &StartDemoSaveMenu;
  }
}

void CInGameMenu::StartMenu(void)
{
  mgInGameQuickLoad.mg_bEnabled = _pNetwork->IsServer();
  mgInGameQuickSave.mg_bEnabled = _pNetwork->IsServer();
  mgInGameLoad.mg_bEnabled      = _pNetwork->IsServer();
  mgInGameSave.mg_bEnabled      = _pNetwork->IsServer();
  mgInGameDemoRec.mg_bEnabled   = TRUE;//_pNetwork->IsServer();
  SetDemoStartStopRecText();


  if (_gmRunningGameMode==GM_SINGLE_PLAYER) {
    CPlayerCharacter &pc = _pGame->gm_apcPlayers[ _pGame->gm_iSinglePlayer];
    mgInGameLabel1.mg_strText.PrintF( TRANS("Player: %s"), (const char *) pc.GetNameForPrinting());
    mgInGameLabel2.mg_strText = "";

  } else {
    if (_pNetwork->IsServer()) {

      CTString strHost, strAddress;
      CTString strHostName;
      _pNetwork->GetHostName(strHost, strAddress);
      if (strHost=="") {
        strHostName = TRANS("<not started yet>");
      } else {
        strHostName = strHost + " ("+strAddress+")";
      }

      mgInGameLabel1.mg_strText = TRANS("Address: ")+strHostName;
      mgInGameLabel2.mg_strText = "";
    } else {

      CTString strConfig;
      strConfig = TRANS("<not adjusted>");
      if (sam_strNetworkSettings!="") {
        LoadStringVar(CTFileName(sam_strNetworkSettings).NoExt()+".des", strConfig);
        strConfig.OnlyFirstLine();
      }

      mgInGameLabel1.mg_strText = TRANS("Connected to: ")+_pGame->gam_strJoinAddress;
      mgInGameLabel2.mg_strText = TRANS("Connection: ")+strConfig;
    }
  }

  CGameMenu::StartMenu();
}

// ------------------------ CSinglePlayerMenu implementation

void CSinglePlayerMenu::Initialize_t(void)
{
  // intialize single player menu
  mgSingleTitle.mg_strText = TRANS("SINGLE PLAYER");
  mgSingleTitle.mg_boxOnScreen = BoxTitle();
  gm_lhGadgets.AddTail( mgSingleTitle.mg_lnNode);

  mgSinglePlayerLabel.mg_boxOnScreen = BoxBigRow(0.0f, _fGlobalModAdjuster);
  mgSinglePlayerLabel.mg_bfsFontSize = BFS_MEDIUM;
  mgSinglePlayerLabel.mg_iCenterI = -1;
  mgSinglePlayerLabel.mg_bEnabled = FALSE;
  mgSinglePlayerLabel.mg_bLabel = TRUE;
  gm_lhGadgets.AddTail(mgSinglePlayerLabel.mg_lnNode);

  mgSingleNewGame.mg_strText = TRANS("NEW GAME");
  mgSingleNewGame.mg_bfsFontSize = BFS_LARGE;
  mgSingleNewGame.mg_boxOnScreen = BoxBigRow(0.0f, _fGlobalButtonAdjuster);
  mgSingleNewGame.mg_strTip = TRANS("start new game with current player");
  gm_lhGadgets.AddTail( mgSingleNewGame.mg_lnNode);
  mgSingleNewGame.mg_pmgUp = &mgSingleOptions;
  mgSingleNewGame.mg_pmgDown = &mgSingleCustom;
  mgSingleNewGame.mg_pActivatedFunction = &StartSinglePlayerNewMenu;

  mgSingleCustom.mg_strText = TRANS("CUSTOM LEVEL");
  mgSingleCustom.mg_bfsFontSize = BFS_LARGE;
  mgSingleCustom.mg_boxOnScreen = BoxBigRow(1.0f, _fGlobalButtonAdjuster);
  mgSingleCustom.mg_strTip = TRANS("start new game on a custom level");
  gm_lhGadgets.AddTail( mgSingleCustom.mg_lnNode);
  mgSingleCustom.mg_pmgUp = &mgSingleNewGame;
  mgSingleCustom.mg_pmgDown = &mgSingleQuickLoad;
  #if _SE_DEMO || TECHTESTONLY
    mgSingleCustom.mg_pActivatedFunction = &DisabledFunction;
  #else
    mgSingleCustom.mg_pActivatedFunction = &StartSelectLevelFromSingle;
  #endif

  mgSingleQuickLoad.mg_strText = TRANS("QUICK LOAD");
  mgSingleQuickLoad.mg_bfsFontSize = BFS_LARGE;
  mgSingleQuickLoad.mg_boxOnScreen = BoxBigRow(2.0f, _fGlobalButtonAdjuster);
  mgSingleQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
  gm_lhGadgets.AddTail( mgSingleQuickLoad.mg_lnNode);
  mgSingleQuickLoad.mg_pmgUp = &mgSingleCustom;
  mgSingleQuickLoad.mg_pmgDown = &mgSingleLoad;
  mgSingleQuickLoad.mg_pActivatedFunction = &StartSinglePlayerQuickLoadMenu;

  mgSingleLoad.mg_strText = TRANS("LOAD");
  mgSingleLoad.mg_bfsFontSize = BFS_LARGE;
  mgSingleLoad.mg_boxOnScreen = BoxBigRow(3.0f, _fGlobalButtonAdjuster);
  mgSingleLoad.mg_strTip = TRANS("load a saved game of current player");
  gm_lhGadgets.AddTail( mgSingleLoad.mg_lnNode);
  mgSingleLoad.mg_pmgUp = &mgSingleQuickLoad;
  mgSingleLoad.mg_pmgDown = &mgSingleTraining;
  mgSingleLoad.mg_pActivatedFunction = &StartSinglePlayerLoadMenu;

  mgSingleTraining.mg_strText = TRANS("TRAINING");
  mgSingleTraining.mg_bfsFontSize = BFS_LARGE;
  mgSingleTraining.mg_boxOnScreen = BoxBigRow(4.0f, _fGlobalButtonAdjuster);
  mgSingleTraining.mg_strTip = TRANS("start training level - KarnakDemo");
  gm_lhGadgets.AddTail( mgSingleTraining.mg_lnNode);
  mgSingleTraining.mg_pmgUp = &mgSingleLoad;
  mgSingleTraining.mg_pmgDown = &mgSingleTechTest;
  mgSingleTraining.mg_pActivatedFunction = &StartTraining;

  mgSingleTechTest.mg_strText = TRANS("TECHNOLOGY TEST");
  mgSingleTechTest.mg_bfsFontSize = BFS_LARGE;
  mgSingleTechTest.mg_boxOnScreen = BoxBigRow(5.0f, _fGlobalButtonAdjuster);
  mgSingleTechTest.mg_strTip = TRANS("start technology testing level");
  gm_lhGadgets.AddTail( mgSingleTechTest.mg_lnNode);
  mgSingleTechTest.mg_pmgUp = &mgSingleTraining;
  mgSingleTechTest.mg_pmgDown = &mgSinglePlayersAndControls;
  mgSingleTechTest.mg_pActivatedFunction = &StartTechTest;

  mgSinglePlayersAndControls.mg_bfsFontSize = BFS_LARGE;
  mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f, _fGlobalButtonAdjuster);
  mgSinglePlayersAndControls.mg_pmgUp = &mgSingleTechTest;
  mgSinglePlayersAndControls.mg_pmgDown = &mgSingleOptions;
  mgSinglePlayersAndControls.mg_strText = TRANS("PLAYERS AND CONTROLS");
  mgSinglePlayersAndControls.mg_strTip = TRANS("change currently active player or adjust controls");
  gm_lhGadgets.AddTail( mgSinglePlayersAndControls.mg_lnNode);
  mgSinglePlayersAndControls.mg_pActivatedFunction = &StartChangePlayerMenuFromSinglePlayer;

  mgSingleOptions.mg_strText = TRANS("GAME OPTIONS");
  mgSingleOptions.mg_bfsFontSize = BFS_LARGE;
  mgSingleOptions.mg_boxOnScreen = BoxBigRow(7.0f, _fGlobalButtonAdjuster);
  mgSingleOptions.mg_strTip = TRANS("adjust miscellaneous game options");
  gm_lhGadgets.AddTail( mgSingleOptions.mg_lnNode);
  mgSingleOptions.mg_pmgUp = &mgSinglePlayersAndControls;
  mgSingleOptions.mg_pmgDown = &mgSingleNewGame;
  mgSingleOptions.mg_pActivatedFunction = &StartSinglePlayerGameOptions;
}

void CSinglePlayerMenu::StartMenu(void)
{
  mgSingleTraining.mg_bEnabled = IsMenuEnabled("Training");
  mgSingleTechTest.mg_bEnabled = IsMenuEnabled("Technology Test");

  if (mgSingleTraining.mg_bEnabled) {
    if (!mgSingleTraining.mg_lnNode.IsLinked()) {
      gm_lhGadgets.AddTail( mgSingleTraining.mg_lnNode);
    }

    mgSingleLoad.mg_boxOnScreen 	= BoxBigRow(3.0f, _fGlobalButtonAdjuster);
    mgSingleLoad.mg_pmgUp 			= &mgSingleQuickLoad;
    mgSingleLoad.mg_pmgDown 		= &mgSingleTraining;

    mgSingleTraining.mg_boxOnScreen = BoxBigRow(4.0f, _fGlobalButtonAdjuster);
    mgSingleTraining.mg_pmgUp 		= &mgSingleLoad;
    mgSingleTraining.mg_pmgDown 	= &mgSingleTechTest;

    mgSingleTechTest.mg_boxOnScreen = BoxBigRow(5.0f, _fGlobalButtonAdjuster);
    mgSingleTechTest.mg_pmgUp 		= &mgSingleTraining;
    mgSingleTechTest.mg_pmgDown 	= &mgSinglePlayersAndControls;

    mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f, _fGlobalButtonAdjuster);
    mgSingleOptions.mg_boxOnScreen 	= BoxBigRow(7.0f, _fGlobalButtonAdjuster);

  } else {
    if (mgSingleTraining.mg_lnNode.IsLinked()) {
      mgSingleTraining.mg_lnNode.Remove();
    }

    mgSingleLoad.mg_boxOnScreen 	= BoxBigRow(3.0f, _fGlobalButtonAdjuster);
    mgSingleLoad.mg_pmgUp 			= &mgSingleQuickLoad;
    mgSingleLoad.mg_pmgDown 		= &mgSingleTechTest;

    mgSingleTechTest.mg_boxOnScreen = BoxBigRow(4.0f, _fGlobalButtonAdjuster);
    mgSingleTechTest.mg_pmgUp 		= &mgSingleLoad;
    mgSingleTechTest.mg_pmgDown 	= &mgSinglePlayersAndControls;

    mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(5.0f, _fGlobalButtonAdjuster);
    mgSingleOptions.mg_boxOnScreen 	= BoxBigRow(6.0f, _fGlobalButtonAdjuster);
  }

  CGameMenu::StartMenu();

  CPlayerCharacter &pc = _pGame->gm_apcPlayers[ _pGame->gm_iSinglePlayer];
  mgSinglePlayerLabel.mg_strText.PrintF( TRANS("Player: %s\n"), (const char *) pc.GetNameForPrinting());
}

// ------------------------ CSinglePlayerNewMenu implementation
void CSinglePlayerNewMenu::Initialize_t(void)
{
  // intialize single player new menu
  mgSingleNewTitle.mg_strText = TRANS("NEW GAME");
  mgSingleNewTitle.mg_boxOnScreen = BoxTitle();
  gm_lhGadgets.AddTail( mgSingleNewTitle.mg_lnNode);

  mgSingleNewTourist.mg_strText = TRANS("TOURIST");
  mgSingleNewTourist.mg_bfsFontSize = BFS_LARGE;
  mgSingleNewTourist.mg_boxOnScreen = BoxBigRow(0.0f, _fGlobalButtonAdjuster);
  mgSingleNewTourist.mg_strTip = TRANS("for non-FPS players");
  gm_lhGadgets.AddTail( mgSingleNewTourist.mg_lnNode);
  mgSingleNewTourist.mg_pmgUp = &mgSingleNewSerious;
  mgSingleNewTourist.mg_pmgDown = &mgSingleNewEasy;
  mgSingleNewTourist.mg_pActivatedFunction = &StartSinglePlayerGame_Tourist;

  mgSingleNewEasy.mg_strText = TRANS("EASY");
  mgSingleNewEasy.mg_bfsFontSize = BFS_LARGE;
  mgSingleNewEasy.mg_boxOnScreen = BoxBigRow(1.0f, _fGlobalButtonAdjuster);
  mgSingleNewEasy.mg_strTip = TRANS("for unexperienced FPS players");
  gm_lhGadgets.AddTail( mgSingleNewEasy.mg_lnNode);
  mgSingleNewEasy.mg_pmgUp = &mgSingleNewTourist;
  mgSingleNewEasy.mg_pmgDown = &mgSingleNewMedium;
  mgSingleNewEasy.mg_pActivatedFunction = &StartSinglePlayerGame_Easy;

  mgSingleNewMedium.mg_strText = TRANS("NORMAL");
  mgSingleNewMedium.mg_bfsFontSize = BFS_LARGE;
  mgSingleNewMedium.mg_boxOnScreen = BoxBigRow(2.0f, _fGlobalButtonAdjuster);
  mgSingleNewMedium.mg_strTip = TRANS("for experienced FPS players");
  gm_lhGadgets.AddTail( mgSingleNewMedium.mg_lnNode);
  mgSingleNewMedium.mg_pmgUp = &mgSingleNewEasy;
  mgSingleNewMedium.mg_pmgDown = &mgSingleNewHard;
  mgSingleNewMedium.mg_pActivatedFunction = &StartSinglePlayerGame_Normal;

  mgSingleNewHard.mg_strText = TRANS("HARD");
  mgSingleNewHard.mg_bfsFontSize = BFS_LARGE;
  mgSingleNewHard.mg_boxOnScreen = BoxBigRow(3.0f, _fGlobalButtonAdjuster);
  mgSingleNewHard.mg_strTip = TRANS("for experienced Serious Sam players");
  gm_lhGadgets.AddTail( mgSingleNewHard.mg_lnNode);
  mgSingleNewHard.mg_pmgUp = &mgSingleNewMedium;
  mgSingleNewHard.mg_pmgDown = &mgSingleNewSerious;
  mgSingleNewHard.mg_pActivatedFunction = &StartSinglePlayerGame_Hard;

  mgSingleNewSerious.mg_strText = TRANS("SERIOUS");
  mgSingleNewSerious.mg_bfsFontSize = BFS_LARGE;
  mgSingleNewSerious.mg_boxOnScreen = BoxBigRow(4.0f, _fGlobalButtonAdjuster);
  mgSingleNewSerious.mg_strTip = TRANS("are you serious?");
  gm_lhGadgets.AddTail( mgSingleNewSerious.mg_lnNode);
  mgSingleNewSerious.mg_pmgUp = &mgSingleNewHard;
  mgSingleNewSerious.mg_pmgDown = &mgSingleNewTourist;
  mgSingleNewSerious.mg_pActivatedFunction = &StartSinglePlayerGame_Serious;

  mgSingleNewMental.mg_strText = TRANS("MENTAL");
  mgSingleNewMental.mg_bfsFontSize = BFS_LARGE;
  mgSingleNewMental.mg_boxOnScreen = BoxBigRow(5.0f, _fGlobalButtonAdjuster);
  mgSingleNewMental.mg_strTip = TRANS("you are not serious!");
  gm_lhGadgets.AddTail( mgSingleNewMental.mg_lnNode);
  mgSingleNewMental.mg_pmgUp = &mgSingleNewSerious;
  mgSingleNewMental.mg_pmgDown = &mgSingleNewTourist;
  mgSingleNewMental.mg_pActivatedFunction = &StartSinglePlayerGame_Mental;
  mgSingleNewMental.mg_bMental = TRUE;
}
void CSinglePlayerNewMenu::StartMenu(void)
{
  CGameMenu::StartMenu();
  extern INDEX sam_bMentalActivated;
  if (sam_bMentalActivated) {
    mgSingleNewMental.Appear();
    mgSingleNewSerious.mg_pmgDown = &mgSingleNewMental;
    mgSingleNewTourist.mg_pmgUp = &mgSingleNewMental;
  } else {
    mgSingleNewMental.Disappear();
    mgSingleNewSerious.mg_pmgDown = &mgSingleNewTourist;
    mgSingleNewTourist.mg_pmgUp = &mgSingleNewSerious;
  }
}

void CDisabledMenu::Initialize_t(void)
{
  mgDisabledTitle.mg_boxOnScreen = BoxTitle();
  gm_lhGadgets.AddTail( mgDisabledTitle.mg_lnNode);

  mgDisabledMenuButton.mg_bfsFontSize = BFS_MEDIUM;
  mgDisabledMenuButton.mg_boxOnScreen = BoxBigRow(0.0f, _fGlobalButtonAdjuster);
  gm_lhGadgets.AddTail( mgDisabledMenuButton.mg_lnNode);
  mgDisabledMenuButton.mg_pActivatedFunction = NULL;
}

void ChangeCrosshair(INDEX iNew)
{
  INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
  CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
  pps->ps_iCrossHairType = iNew-1;
}
void ChangeWeaponSelect(INDEX iNew)
{
  INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
  CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
  pps->ps_iWeaponAutoSelect = iNew;
}
void ChangeWeaponHide(INDEX iNew)
{
  INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
  CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
  if (iNew) {
    pps->ps_ulFlags |= PSF_HIDEWEAPON;
  } else {
    pps->ps_ulFlags &= ~PSF_HIDEWEAPON;
  }
}
void Change3rdPerson(INDEX iNew)
{
  INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
  CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
  if (iNew) {
    pps->ps_ulFlags |= PSF_PREFER3RDPERSON;
  } else {
    pps->ps_ulFlags &= ~PSF_PREFER3RDPERSON;
  }
}
void ChangeQuotes(INDEX iNew)
{
  INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
  CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
  if (iNew) {
    pps->ps_ulFlags &= ~PSF_NOQUOTES;
  } else {
    pps->ps_ulFlags |= PSF_NOQUOTES;
  }
}
void ChangeAutoSave(INDEX iNew)
{
  INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
  CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
  if (iNew) {
    pps->ps_ulFlags |= PSF_AUTOSAVE;
  } else {
    pps->ps_ulFlags &= ~PSF_AUTOSAVE;
  }
}
void ChangeCompDoubleClick(INDEX iNew)
{
  INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
  CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
  if (iNew) {
    pps->ps_ulFlags &= ~PSF_COMPSINGLECLICK;
  } else {
    pps->ps_ulFlags |= PSF_COMPSINGLECLICK;
  }
}

void ChangeViewBobbing(INDEX iNew)
{
  INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
  CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
  if (iNew) {
    pps->ps_ulFlags &= ~PSF_NOBOBBING;
  } else {
    pps->ps_ulFlags |= PSF_NOBOBBING;
  }
}

void ChangeSharpTurning(INDEX iNew)
{
  INDEX iPlayer = *gmPlayerProfile.gm_piCurrentPlayer;
  CPlayerSettings *pps = (CPlayerSettings *)_pGame->gm_apcPlayers[iPlayer].pc_aubAppearance;
  if (iNew) {
    pps->ps_ulFlags |= PSF_SHARPTURNING;
  } else {
    pps->ps_ulFlags &= ~PSF_SHARPTURNING;
  }
}

// ------------------------ CPlayerProfileMenu implementation
void CPlayerProfileMenu::Initialize_t(void)
{
  // intialize player and controls menu
  _bPlayerMenuFromSinglePlayer = FALSE;
  mgPlayerProfileTitle.mg_boxOnScreen = BoxTitle();
  mgPlayerProfileTitle.mg_strText = TRANS("PLAYER PROFILE");
  gm_lhGadgets.AddTail( mgPlayerProfileTitle.mg_lnNode);

  mgPlayerNoLabel.mg_strText = TRANS("PROFILE:");
  mgPlayerNoLabel.mg_boxOnScreen = BoxMediumLeft(0.0f, _fGlobalProfileAdjuster);
  mgPlayerNoLabel.mg_bfsFontSize = BFS_MEDIUM;
  mgPlayerNoLabel.mg_iCenterI = -1;
  gm_lhGadgets.AddTail( mgPlayerNoLabel.mg_lnNode);

#ifdef PLATFORM_UNIX
#define ADD_SELECT_PLAYER_MG( index, mg, mgprev, mgnext, me)\
  mg.mg_iIndex = index;\
  mg.mg_bfsFontSize = BFS_MEDIUM;\
  mg.mg_boxOnScreen = BoxNoUp(index, _fGlobalProfileAdjuster + _fMenuPlayerProfileAdjuster );\
  mg.mg_bRectangle = TRUE;\
  mg.mg_pmgLeft = &mgprev;\
  mg.mg_pmgRight = &mgnext;\
  mg.mg_pmgUp = &mgPlayerCustomizeControls;\
  mg.mg_pmgDown = &mgPlayerName;\
  mg.mg_pActivatedFunction = &OnPlayerSelect;\
  mg.mg_strText = #index;\
  mg.mg_strTip = TRANS("select new currently active player");\
  gm_lhGadgets.AddTail( mg.mg_lnNode);
#else
#define ADD_SELECT_PLAYER_MG( index, mg, mgprev, mgnext, me)\
  mg.mg_iIndex = index;\
  mg.mg_bfsFontSize = BFS_MEDIUM;\
  mg.mg_boxOnScreen = BoxNoUp(index, _fGlobalProfileAdjuster);\
  mg.mg_bRectangle = TRUE;\
  mg.mg_pmgLeft = &mgprev;\
  mg.mg_pmgRight = &mgnext;\
  mg.mg_pmgUp = &mgPlayerCustomizeControls;\
  mg.mg_pmgDown = &mgPlayerName;\
  mg.mg_pActivatedFunction = &OnPlayerSelect;\
  mg.mg_strText = #index;\
  mg.mg_strTip = TRANS("select new currently active player");\
  gm_lhGadgets.AddTail( mg.mg_lnNode);
#endif

  ADD_SELECT_PLAYER_MG( 0, mgPlayerNo[0], mgPlayerNo[7], mgPlayerNo[1], mePlayerNo[0]);
  ADD_SELECT_PLAYER_MG( 1, mgPlayerNo[1], mgPlayerNo[0], mgPlayerNo[2], mePlayerNo[1]);
  ADD_SELECT_PLAYER_MG( 2, mgPlayerNo[2], mgPlayerNo[1], mgPlayerNo[3], mePlayerNo[2]);
  ADD_SELECT_PLAYER_MG( 3, mgPlayerNo[3], mgPlayerNo[2], mgPlayerNo[4], mePlayerNo[3]);
  ADD_SELECT_PLAYER_MG( 4, mgPlayerNo[4], mgPlayerNo[3], mgPlayerNo[5], mePlayerNo[4]);
  ADD_SELECT_PLAYER_MG( 5, mgPlayerNo[5], mgPlayerNo[4], mgPlayerNo[6], mePlayerNo[5]);
  ADD_SELECT_PLAYER_MG( 6, mgPlayerNo[6], mgPlayerNo[5], mgPlayerNo[7], mePlayerNo[6]);
  ADD_SELECT_PLAYER_MG( 7, mgPlayerNo[7], mgPlayerNo[6], mgPlayerNo[0], mePlayerNo[7]);
  mgPlayerNo[7].mg_pmgRight = &mgPlayerModel;

  mgPlayerNameLabel.mg_strText = TRANS("NAME:");
  mgPlayerNameLabel.mg_boxOnScreen = BoxMediumLeft(1.25f, _fGlobalProfileAdjuster);
  mgPlayerNameLabel.mg_bfsFontSize = BFS_MEDIUM;
  mgPlayerNameLabel.mg_iCenterI = -1;
  gm_lhGadgets.AddTail( mgPlayerNameLabel.mg_lnNode);

  // setup of player name button is done on start menu
  mgPlayerName.mg_strText = "<***>";
  mgPlayerName.mg_ctMaxStringLen = 25;
  mgPlayerName.mg_boxOnScreen = BoxPlayerEdit(1.25, _fGlobalProfileAdjuster);
  mgPlayerName.mg_bfsFontSize = BFS_MEDIUM;
  mgPlayerName.mg_iCenterI = -1;
  mgPlayerName.mg_pmgUp = &mgPlayerNo[0];
  mgPlayerName.mg_pmgDown = &mgPlayerTeam;
  mgPlayerName.mg_pmgRight = &mgPlayerModel;
  mgPlayerName.mg_strTip = TRANS("rename currently active player");
  gm_lhGadgets.AddTail( mgPlayerName.mg_lnNode);

  mgPlayerTeamLabel.mg_strText = TRANS("TEAM:");
  mgPlayerTeamLabel.mg_boxOnScreen = BoxMediumLeft(2.25f, _fGlobalProfileAdjuster);
  mgPlayerTeamLabel.mg_bfsFontSize = BFS_MEDIUM;
  mgPlayerTeamLabel.mg_iCenterI = -1;
  gm_lhGadgets.AddTail( mgPlayerTeamLabel.mg_lnNode);

  // setup of player name button is done on start menu
  mgPlayerTeam.mg_strText = "<***>";
  mgPlayerName.mg_ctMaxStringLen = 25;
  mgPlayerTeam.mg_boxOnScreen = BoxPlayerEdit(2.25f, _fGlobalProfileAdjuster);
  mgPlayerTeam.mg_bfsFontSize = BFS_MEDIUM;
  mgPlayerTeam.mg_iCenterI = -1;
  mgPlayerTeam.mg_pmgUp = &mgPlayerName;
  mgPlayerTeam.mg_pmgDown = &mgPlayerCrosshair;
  mgPlayerTeam.mg_pmgRight = &mgPlayerModel;
  //mgPlayerTeam.mg_strTip = TRANS("teamplay is disabled in this version");
  mgPlayerTeam.mg_strTip = TRANS("enter team name, if playing in team");
  gm_lhGadgets.AddTail( mgPlayerTeam.mg_lnNode);

  TRIGGER_MG(mgPlayerCrosshair, 4.0, mgPlayerTeam, mgPlayerWeaponSelect, TRANS("CROSSHAIR"), astrCrosshair);
  mgPlayerCrosshair.mg_bVisual = TRUE;
  mgPlayerCrosshair.mg_boxOnScreen = BoxPlayerSwitch(5.0f, _fGlobalProfileAdjuster);
  mgPlayerCrosshair.mg_iCenterI = -1;
  mgPlayerCrosshair.mg_pOnTriggerChange = ChangeCrosshair;
  TRIGGER_MG(mgPlayerWeaponSelect, 4.0, mgPlayerCrosshair, mgPlayerWeaponHide, TRANS("AUTO SELECT WEAPON"), astrWeapon);
  mgPlayerWeaponSelect.mg_boxOnScreen = BoxPlayerSwitch(6.0f, _fGlobalProfileAdjuster);
  mgPlayerWeaponSelect.mg_iCenterI = -1;
  mgPlayerWeaponSelect.mg_pOnTriggerChange = ChangeWeaponSelect;
  TRIGGER_MG(mgPlayerWeaponHide, 4.0, mgPlayerWeaponSelect, mgPlayer3rdPerson, TRANS("HIDE WEAPON MODEL"), astrNoYes);
  mgPlayerWeaponHide.mg_boxOnScreen = BoxPlayerSwitch(7.0f, _fGlobalProfileAdjuster);
  mgPlayerWeaponHide.mg_iCenterI = -1;
  mgPlayerWeaponHide.mg_pOnTriggerChange = ChangeWeaponHide;
  TRIGGER_MG(mgPlayer3rdPerson, 4.0, mgPlayerWeaponHide, mgPlayerQuotes, TRANS("PREFER 3RD PERSON VIEW"), astrNoYes);
  mgPlayer3rdPerson.mg_boxOnScreen = BoxPlayerSwitch(8.0f, _fGlobalProfileAdjuster);
  mgPlayer3rdPerson.mg_iCenterI = -1;
  mgPlayer3rdPerson.mg_pOnTriggerChange = Change3rdPerson;
  TRIGGER_MG(mgPlayerQuotes, 4.0, mgPlayer3rdPerson, mgPlayerAutoSave, TRANS("VOICE QUOTES"), astrNoYes);
  mgPlayerQuotes.mg_boxOnScreen = BoxPlayerSwitch(9.0f, _fGlobalProfileAdjuster);
  mgPlayerQuotes.mg_iCenterI = -1;
  mgPlayerQuotes.mg_pOnTriggerChange = ChangeQuotes;
  TRIGGER_MG(mgPlayerAutoSave, 4.0, mgPlayerQuotes, mgPlayerCompDoubleClick, TRANS("AUTO SAVE"), astrNoYes);
  mgPlayerAutoSave.mg_boxOnScreen = BoxPlayerSwitch(10.0f, _fGlobalProfileAdjuster);
  mgPlayerAutoSave.mg_iCenterI = -1;
  mgPlayerAutoSave.mg_pOnTriggerChange = ChangeAutoSave;
  TRIGGER_MG(mgPlayerCompDoubleClick, 4.0, mgPlayerAutoSave, mgPlayerSharpTurning, TRANS("INVOKE COMPUTER"), astrComputerInvoke);
  mgPlayerCompDoubleClick.mg_boxOnScreen = BoxPlayerSwitch(11.0f, _fGlobalProfileAdjuster);
  mgPlayerCompDoubleClick.mg_iCenterI = -1;
  mgPlayerCompDoubleClick.mg_pOnTriggerChange = ChangeCompDoubleClick;
  TRIGGER_MG(mgPlayerSharpTurning, 4.0, mgPlayerCompDoubleClick, mgPlayerViewBobbing, TRANS("SHARP TURNING"), astrNoYes);
  mgPlayerSharpTurning.mg_boxOnScreen = BoxPlayerSwitch(12.0f, _fGlobalProfileAdjuster);
  mgPlayerSharpTurning.mg_iCenterI = -1;
  mgPlayerSharpTurning.mg_pOnTriggerChange = ChangeSharpTurning;
  TRIGGER_MG(mgPlayerViewBobbing, 4.0, mgPlayerSharpTurning, mgPlayerCustomizeControls, TRANS("VIEW BOBBING"), astrNoYes);
  mgPlayerViewBobbing.mg_boxOnScreen = BoxPlayerSwitch(13.0f, _fGlobalProfileAdjuster);
  mgPlayerViewBobbing.mg_iCenterI = -1;
  mgPlayerViewBobbing.mg_pOnTriggerChange = ChangeViewBobbing;

  mgPlayerCustomizeControls.mg_strText = TRANS("CUSTOMIZE CONTROLS");
  mgPlayerCustomizeControls.mg_boxOnScreen = BoxMediumLeft(14.5f, _fGlobalProfileAdjuster);
  mgPlayerCustomizeControls.mg_bfsFontSize = BFS_MEDIUM;
  mgPlayerCustomizeControls.mg_iCenterI = -1;
  mgPlayerCustomizeControls.mg_pmgUp = &mgPlayerViewBobbing;
  mgPlayerCustomizeControls.mg_pActivatedFunction = &StartControlsMenuFromPlayer;
  mgPlayerCustomizeControls.mg_pmgDown = &mgPlayerNo[0];
  mgPlayerCustomizeControls.mg_pmgRight = &mgPlayerModel;
  mgPlayerCustomizeControls.mg_strTip = TRANS("customize controls for this player");
  gm_lhGadgets.AddTail( mgPlayerCustomizeControls.mg_lnNode);

  mgPlayerModel.mg_boxOnScreen = BoxPlayerModel();
  mgPlayerModel.mg_pmgLeft = &mgPlayerName;
  mgPlayerModel.mg_pActivatedFunction = &StartPlayerModelLoadMenu;
  mgPlayerModel.mg_pmgDown = &mgPlayerName;
  mgPlayerModel.mg_pmgLeft = &mgPlayerName;
  mgPlayerModel.mg_strTip = TRANS("change model for this player");
  gm_lhGadgets.AddTail( mgPlayerModel.mg_lnNode);
}

INDEX CPlayerProfileMenu::ComboFromPlayer(INDEX iPlayer)
{
  return iPlayer;
}

INDEX CPlayerProfileMenu::PlayerFromCombo(INDEX iCombo)
{
  return iCombo;
}

void CPlayerProfileMenu::SelectPlayer(INDEX iPlayer)
{
  CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer];

  for( INDEX iPl=0; iPl<8; iPl++)
  {
    mgPlayerNo[iPl].mg_bHighlighted = FALSE;
  }

  mgPlayerNo[iPlayer].mg_bHighlighted = TRUE;

  iPlayer = Clamp(iPlayer, INDEX(0), INDEX(7));

  if (_iLocalPlayer>=0 && _iLocalPlayer<4) {
    _pGame->gm_aiMenuLocalPlayers[_iLocalPlayer] = iPlayer;
  } else {
    _pGame->gm_iSinglePlayer = iPlayer;
  }
  mgPlayerName.mg_pstrToChange = &pc.pc_strName;
  mgPlayerName.SetText( *mgPlayerName.mg_pstrToChange);
  mgPlayerTeam.mg_pstrToChange = &pc.pc_strTeam;
  mgPlayerTeam.SetText( *mgPlayerTeam.mg_pstrToChange);

  CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;

  mgPlayerCrosshair.mg_iSelected = pps->ps_iCrossHairType+1;
  mgPlayerCrosshair.ApplyCurrentSelection();
  mgPlayerWeaponSelect.mg_iSelected = pps->ps_iWeaponAutoSelect;
  mgPlayerWeaponSelect.ApplyCurrentSelection();
  mgPlayerWeaponHide.mg_iSelected = (pps->ps_ulFlags&PSF_HIDEWEAPON)?1:0;
  mgPlayerWeaponHide.ApplyCurrentSelection();
  mgPlayer3rdPerson.mg_iSelected = (pps->ps_ulFlags&PSF_PREFER3RDPERSON)?1:0;
  mgPlayer3rdPerson.ApplyCurrentSelection();
  mgPlayerQuotes.mg_iSelected = (pps->ps_ulFlags&PSF_NOQUOTES)?0:1;
  mgPlayerQuotes.ApplyCurrentSelection();
  mgPlayerAutoSave.mg_iSelected = (pps->ps_ulFlags&PSF_AUTOSAVE)?1:0;
  mgPlayerAutoSave.ApplyCurrentSelection();
  mgPlayerCompDoubleClick.mg_iSelected = (pps->ps_ulFlags&PSF_COMPSINGLECLICK)?0:1;
  mgPlayerCompDoubleClick.ApplyCurrentSelection();
  mgPlayerViewBobbing.mg_iSelected = (pps->ps_ulFlags&PSF_NOBOBBING)?0:1;
  mgPlayerViewBobbing.ApplyCurrentSelection();
  mgPlayerSharpTurning.mg_iSelected = (pps->ps_ulFlags&PSF_SHARPTURNING)?1:0;
  mgPlayerSharpTurning.ApplyCurrentSelection();

  // get function that will set player appearance
  CShellSymbol *pss = _pShell->GetSymbol("SetPlayerAppearance", /*bDeclaredOnly=*/ TRUE);
  // if none
  if (pss==NULL) {
    // no model
    mgPlayerModel.mg_moModel.SetData(NULL);
  // if there is some
  } else {
    // set the model
    BOOL (*pFunc)(CModelObject *, CPlayerCharacter *, CTString &, BOOL) =
      (BOOL (*)(CModelObject *, CPlayerCharacter *, CTString &, BOOL))pss->ss_pvValue;
    CTString strName;
    BOOL bSet;
    if( _gmRunningGameMode!=GM_SINGLE_PLAYER && !_bPlayerMenuFromSinglePlayer) {
      bSet = pFunc(&mgPlayerModel.mg_moModel, &pc, strName, TRUE);
      mgPlayerModel.mg_strTip = TRANS("change model for this player");
      mgPlayerModel.mg_bEnabled = TRUE;
    } else {
      // cannot change player appearance in single player mode
      bSet = pFunc(&mgPlayerModel.mg_moModel, NULL, strName, TRUE);
      mgPlayerModel.mg_strTip = TRANS("cannot change model for single-player game");
      mgPlayerModel.mg_bEnabled = FALSE;
    }
    (void)bSet;
    // ignore gender flags, if any
    strName.RemovePrefix("#female#"); 
    strName.RemovePrefix("#male#");
    mgPlayerModel.mg_plModel = CPlacement3D(FLOAT3D(0.1f,-1.0f,-3.5f), ANGLE3D(150,0,0));
    mgPlayerModel.mg_strText = strName;
    CPlayerSettings *pps = (CPlayerSettings *)pc.pc_aubAppearance;
    _strLastPlayerAppearance = pps->GetModelFilename();
    try {
      mgPlayerModel.mg_moFloor.SetData_t(CTFILENAME("Models\\Computer\\Floor.mdl"));
      mgPlayerModel.mg_moFloor.mo_toTexture.SetData_t(CTFILENAME("Models\\Computer\\Floor.tex"));
    } catch (const char *strError) {
      (void)strError;
    }
  }
}


void OnPlayerSelect(void)
{
  ASSERT( _pmgLastActivatedGadget != NULL);
  if (_pmgLastActivatedGadget->mg_bEnabled) {
    gmPlayerProfile.SelectPlayer( ((CMGButton *)_pmgLastActivatedGadget)->mg_iIndex);
  }
}

void CPlayerProfileMenu::StartMenu(void)
{
  gmPlayerProfile.gm_pmgSelectedByDefault = &mgPlayerName;

  if (_gmRunningGameMode==GM_NONE || _gmRunningGameMode==GM_DEMO) {
    for(INDEX i=0; i<8; i++) {
      mgPlayerNo[i].mg_bEnabled = TRUE;
    }
  } else {
    for(INDEX i=0; i<8; i++) {
      mgPlayerNo[i].mg_bEnabled = FALSE;
    }
    INDEX iFirstEnabled = 0;
    {for(INDEX ilp=0; ilp<4; ilp++) {
      CLocalPlayer &lp = _pGame->gm_lpLocalPlayers[ilp];
      if (lp.lp_bActive) {
        mgPlayerNo[lp.lp_iPlayer].mg_bEnabled = TRUE;
        if (iFirstEnabled==0) {
          iFirstEnabled = lp.lp_iPlayer;
        }
      }
    }}
    // backup to first player in case current player is disabled
    if( !mgPlayerNo[*gm_piCurrentPlayer].mg_bEnabled) *gm_piCurrentPlayer = iFirstEnabled;
  }
  // done
  SelectPlayer( *gm_piCurrentPlayer);
  CGameMenu::StartMenu();
}


void CPlayerProfileMenu::EndMenu(void)
{
  _pGame->SavePlayersAndControls();
  CGameMenu::EndMenu();
}

// ------------------------ CControlsMenu implementation
void CControlsMenu::Initialize_t(void)
{
  // intialize player and controls menu
  mgControlsTitle.mg_boxOnScreen = BoxTitle();
  mgControlsTitle.mg_strText = TRANS("CONTROLS");
  gm_lhGadgets.AddTail( mgControlsTitle.mg_lnNode);

  mgControlsNameLabel.mg_strText = "";
  mgControlsNameLabel.mg_boxOnScreen = BoxMediumRow(0.0, _fGlobalModAdjuster);
  mgControlsNameLabel.mg_bfsFontSize = BFS_MEDIUM;
  mgControlsNameLabel.mg_iCenterI = -1;
  mgControlsNameLabel.mg_bEnabled = FALSE;
  mgControlsNameLabel.mg_bLabel = TRUE;
  gm_lhGadgets.AddTail( mgControlsNameLabel.mg_lnNode);

  mgControlsButtons.mg_strText = TRANS("CUSTOMIZE BUTTONS");
  mgControlsButtons.mg_boxOnScreen = BoxMediumRow(2.0, _fGlobalModAdjuster);
  mgControlsButtons.mg_bfsFontSize = BFS_MEDIUM;
  mgControlsButtons.mg_iCenterI = 0;
  gm_lhGadgets.AddTail( mgControlsButtons.mg_lnNode);
  mgControlsButtons.mg_pmgUp = &mgControlsPredefined;
  mgControlsButtons.mg_pmgDown = &mgControlsAdvanced;
  mgControlsButtons.mg_pActivatedFunction = &StartCustomizeKeyboardMenu;
  mgControlsButtons.mg_strTip = TRANS("customize buttons in current controls");

  mgControlsAdvanced.mg_strText = TRANS("ADVANCED JOYSTICK SETUP");
  mgControlsAdvanced.mg_iCenterI = 0;
  mgControlsAdvanced.mg_boxOnScreen = BoxMediumRow(3, _fGlobalModAdjuster);
  mgControlsAdvanced.mg_bfsFontSize = BFS_MEDIUM;
  gm_lhGadgets.AddTail( mgControlsAdvanced.mg_lnNode);
  mgControlsAdvanced.mg_pmgUp = &mgControlsButtons;
  mgControlsAdvanced.mg_pmgDown = &mgControlsSensitivity;
  mgControlsAdvanced.mg_pActivatedFunction = &StartCustomizeAxisMenu;
  mgControlsAdvanced.mg_strTip = TRANS("adjust advanced settings for joystick axis");

  mgControlsSensitivity.mg_boxOnScreen = BoxMediumRow(4.5, _fGlobalModAdjuster);
  mgControlsSensitivity.mg_strText = TRANS("SENSITIVITY");
  mgControlsSensitivity.mg_pmgUp = &mgControlsAdvanced;
  mgControlsSensitivity.mg_pmgDown = &mgControlsInvertTrigger;
  mgControlsSensitivity.mg_strTip = TRANS("sensitivity for all axis in this control set");
  gm_lhGadgets.AddTail( mgControlsSensitivity.mg_lnNode);

  TRIGGER_MG( mgControlsInvertTrigger, 5.5, mgControlsSensitivity, mgControlsSmoothTrigger,
              TRANS("INVERT LOOK"), astrNoYes);
  mgControlsInvertTrigger.mg_strTip = TRANS("invert up/down looking");
  TRIGGER_MG( mgControlsSmoothTrigger, 6.5, mgControlsInvertTrigger, mgControlsAccelTrigger,
              TRANS("SMOOTH AXIS"), astrNoYes);
  mgControlsSmoothTrigger.mg_strTip = TRANS("smooth mouse/joystick movements");
  TRIGGER_MG( mgControlsAccelTrigger, 7.5, mgControlsSmoothTrigger, mgControlsIFeelTrigger,
              TRANS("MOUSE ACCELERATION"), astrNoYes);
  mgControlsAccelTrigger.mg_strTip = TRANS("allow mouse acceleration");
  TRIGGER_MG( mgControlsIFeelTrigger, 8.5, mgControlsAccelTrigger, mgControlsPredefined,
              TRANS("ENABLE IFEEL"), astrNoYes);
  mgControlsIFeelTrigger.mg_strTip = TRANS("enable support for iFeel tactile feedback mouse");

  mgControlsPredefined.mg_strText = TRANS("LOAD PREDEFINED SETTINGS");
  mgControlsPredefined.mg_iCenterI = 0;
  mgControlsPredefined.mg_boxOnScreen = BoxMediumRow(10, _fGlobalModAdjuster);
  mgControlsPredefined.mg_bfsFontSize = BFS_MEDIUM;
  gm_lhGadgets.AddTail( mgControlsPredefined.mg_lnNode);
  mgControlsPredefined.mg_pmgUp   = &mgControlsIFeelTrigger;
  mgControlsPredefined.mg_pmgDown = &mgControlsButtons;
  mgControlsPredefined.mg_pActivatedFunction = &StartControlsLoadMenu;
  mgControlsPredefined.mg_strTip = TRANS("load one of several predefined control settings");
}

void CControlsMenu::StartMenu(void)
{
  gm_pmgSelectedByDefault = &mgControlsButtons;
  INDEX iPlayer = _pGame->gm_iSinglePlayer;
  if (_iLocalPlayer>=0 && _iLocalPlayer<4) {
    iPlayer = _pGame->gm_aiMenuLocalPlayers[_iLocalPlayer];
  }
  _fnmControlsToCustomize.PrintF("Controls\\Controls%d.ctl", iPlayer);

  ControlsMenuOn();

  mgControlsNameLabel.mg_strText.PrintF(TRANSV("CONTROLS FOR: %s"), (const char *) _pGame->gm_apcPlayers[iPlayer].GetNameForPrinting());

  ObtainActionSettings();
  CGameMenu::StartMenu();
}

void CControlsMenu::EndMenu(void)
{
  ApplyActionSettings();

  ControlsMenuOff();

  CGameMenu::EndMenu();
}

void CControlsMenu::ObtainActionSettings(void)
{
  CControls &ctrls = *_pGame->gm_ctrlControlsExtra;

  mgControlsSensitivity.mg_iMinPos = 0;
  mgControlsSensitivity.mg_iMaxPos = 50;
  mgControlsSensitivity.mg_iCurPos = (INDEX) (ctrls.ctrl_fSensitivity/2);
  mgControlsSensitivity.ApplyCurrentPosition();

  mgControlsInvertTrigger.mg_iSelected = ctrls.ctrl_bInvertLook ? 1 : 0;
  mgControlsSmoothTrigger.mg_iSelected = ctrls.ctrl_bSmoothAxes ? 1 : 0;
  mgControlsAccelTrigger .mg_iSelected = _pShell->GetINDEX("inp_bAllowMouseAcceleration") ? 1 : 0;
  mgControlsIFeelTrigger .mg_bEnabled = _pShell->GetINDEX("sys_bIFeelEnabled") ? 1 : 0;
  mgControlsIFeelTrigger .mg_iSelected = _pShell->GetFLOAT("inp_fIFeelGain")>0 ? 1 : 0;

  mgControlsInvertTrigger.ApplyCurrentSelection();
  mgControlsSmoothTrigger.ApplyCurrentSelection();
  mgControlsAccelTrigger .ApplyCurrentSelection();
  mgControlsIFeelTrigger .ApplyCurrentSelection();
}

void CControlsMenu::ApplyActionSettings(void)
{
  CControls &ctrls = *_pGame->gm_ctrlControlsExtra;

  FLOAT fSensitivity = 
    FLOAT(mgControlsSensitivity.mg_iCurPos-mgControlsSensitivity.mg_iMinPos) /
    FLOAT(mgControlsSensitivity.mg_iMaxPos-mgControlsSensitivity.mg_iMinPos)*100.0f;
  
  BOOL bInvert = mgControlsInvertTrigger.mg_iSelected != 0;
  BOOL bSmooth = mgControlsSmoothTrigger.mg_iSelected != 0;
  BOOL bAccel  = mgControlsAccelTrigger .mg_iSelected != 0;
  BOOL bIFeel  = mgControlsIFeelTrigger .mg_iSelected != 0;

  if (INDEX(ctrls.ctrl_fSensitivity)!=INDEX(fSensitivity)) {
    ctrls.ctrl_fSensitivity = fSensitivity;
  }
  ctrls.ctrl_bInvertLook = bInvert;
  ctrls.ctrl_bSmoothAxes = bSmooth;
  _pShell->SetINDEX("inp_bAllowMouseAcceleration", bAccel);
  _pShell->SetFLOAT("inp_fIFeelGain", bIFeel ? 1.0f : 0.0f);
  ctrls.CalculateInfluencesForAllAxis();
}

// ------------------------ CLoadSaveMenu implementation
void CLoadSaveMenu::Initialize_t(void)
{
  gm_pgmNextMenu = NULL;

  mgLoadSaveTitle.mg_boxOnScreen = BoxTitle();
  gm_lhGadgets.AddTail( mgLoadSaveTitle.mg_lnNode);

  mgLoadSaveNotes.mg_boxOnScreen = BoxMediumRow(10.0, _fGlobalOptionsAdjuster);
  mgLoadSaveNotes.mg_bfsFontSize = BFS_MEDIUM;
  mgLoadSaveNotes.mg_iCenterI = -1;
  mgLoadSaveNotes.mg_bEnabled = FALSE;
  mgLoadSaveNotes.mg_bLabel = TRUE;
  gm_lhGadgets.AddTail( mgLoadSaveNotes.mg_lnNode);

  for( INDEX iLabel=0; iLabel<SAVELOAD_BUTTONS_CT; iLabel++)
  {
    INDEX iPrev = (SAVELOAD_BUTTONS_CT+iLabel-1)%SAVELOAD_BUTTONS_CT;
    INDEX iNext = (iLabel+1)%SAVELOAD_BUTTONS_CT;
    // initialize label gadgets
    amgLSButton[iLabel].mg_pmgUp = &amgLSButton[iPrev];
    amgLSButton[iLabel].mg_pmgDown = &amgLSButton[iNext];
    amgLSButton[iLabel].mg_boxOnScreen = BoxSaveLoad(iLabel, _fGlobalListAdjuster);
    amgLSButton[iLabel].mg_pActivatedFunction = NULL; // never called!
    amgLSButton[iLabel].mg_iCenterI = -1;
    gm_lhGadgets.AddTail( amgLSButton[iLabel].mg_lnNode);
  }

  gm_lhGadgets.AddTail( mgLSArrowUp.mg_lnNode);
  gm_lhGadgets.AddTail( mgLSArrowDn.mg_lnNode);
  mgLSArrowUp.mg_adDirection = AD_UP;
  mgLSArrowDn.mg_adDirection = AD_DOWN;
  mgLSArrowUp.mg_boxOnScreen = BoxArrow(AD_UP, _fGlobalListAdjuster);
  mgLSArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN, _fGlobalListAdjuster);
  mgLSArrowUp.mg_pmgRight = mgLSArrowUp.mg_pmgDown = &amgLSButton[0];
  mgLSArrowDn.mg_pmgRight = mgLSArrowDn.mg_pmgUp =   &amgLSButton[SAVELOAD_BUTTONS_CT-1];

  gm_ctListVisible = SAVELOAD_BUTTONS_CT;
  gm_pmgArrowUp = &mgLSArrowUp;
  gm_pmgArrowDn = &mgLSArrowDn;
  gm_pmgListTop = &amgLSButton[0];
  gm_pmgListBottom = &amgLSButton[SAVELOAD_BUTTONS_CT-1];
}

int qsort_CompareFileInfos_NameUp(const void *elem1, const void *elem2 )
{
  const CFileInfo &fi1 = **(CFileInfo **)elem1;
  const CFileInfo &fi2 = **(CFileInfo **)elem2;
  return strcmp(fi1.fi_strName, fi2.fi_strName);
}
int qsort_CompareFileInfos_NameDn(const void *elem1, const void *elem2 )
{
  const CFileInfo &fi1 = **(CFileInfo **)elem1;
  const CFileInfo &fi2 = **(CFileInfo **)elem2;
  return -strcmp(fi1.fi_strName, fi2.fi_strName);
}
int qsort_CompareFileInfos_FileUp(const void *elem1, const void *elem2 )
{
  const CFileInfo &fi1 = **(CFileInfo **)elem1;
  const CFileInfo &fi2 = **(CFileInfo **)elem2;
  return strcmp(fi1.fi_fnFile, fi2.fi_fnFile);
}
int qsort_CompareFileInfos_FileDn(const void *elem1, const void *elem2 )
{
  const CFileInfo &fi1 = **(CFileInfo **)elem1;
  const CFileInfo &fi2 = **(CFileInfo **)elem2;
  return -strcmp(fi1.fi_fnFile, fi2.fi_fnFile);
}

void CLoadSaveMenu::StartMenu(void)
{
  gm_bNoEscape = FALSE;

  // delete all file infos
  FORDELETELIST( CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
    delete &itfi.Current();
  }

  // list the directory
  CDynamicStackArray<CTFileName> afnmDir;
  MakeDirList(afnmDir, gm_fnmDirectory, CTString(""), 0);
  gm_iLastFile = -1;

  // for each file in the directory
  for (INDEX i=0; i<afnmDir.Count(); i++) {
    CTFileName fnm = afnmDir[i];
  
    // if it can be parsed
    CTString strName;
    if (ParseFile(fnm, strName)) {
      // create new info for that file
      CFileInfo *pfi = new CFileInfo;
      pfi->fi_fnFile = fnm;
      pfi->fi_strName = strName;
      // add it to list
      gm_lhFileInfos.AddTail(pfi->fi_lnNode);
    }
  }

  // sort if needed
  switch (gm_iSortType) {
  default: ASSERT(FALSE);
  case LSSORT_NONE: break;
  case LSSORT_NAMEUP:
    gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameUp, _offsetof(CFileInfo, fi_lnNode));
    break;
  case LSSORT_NAMEDN:
    gm_lhFileInfos.Sort(qsort_CompareFileInfos_NameDn, _offsetof(CFileInfo, fi_lnNode));
    break;
  case LSSORT_FILEUP:
    gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileUp, _offsetof(CFileInfo, fi_lnNode));
    break;
  case LSSORT_FILEDN:
    gm_lhFileInfos.Sort(qsort_CompareFileInfos_FileDn, _offsetof(CFileInfo, fi_lnNode));
    break;
  }

  // if saving
  if (gm_bSave) {
    // add one info as empty slot
    CFileInfo *pfi = new CFileInfo;
    CTString strNumber;
    strNumber.PrintF("%04d", gm_iLastFile+1);
    pfi->fi_fnFile = gm_fnmDirectory+gm_fnmBaseName+strNumber+gm_fnmExt;
    pfi->fi_strName = EMPTYSLOTSTRING;
    // add it to beginning
    gm_lhFileInfos.AddHead(pfi->fi_lnNode);
  }

  // set default parameters for the list
  gm_iListOffset = 0;
  gm_ctListTotal = gm_lhFileInfos.Count();

  // find which one should be selected
  gm_iListWantedItem = 0;
  if (gm_fnmSelected != "") {
    INDEX i = 0;
    FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
      CFileInfo &fi = *itfi;
      if (fi.fi_fnFile==gm_fnmSelected) {
        gm_iListWantedItem = i;
        break;  
      }
      i++;
    }
  }

  CGameMenu::StartMenu();
}
void CLoadSaveMenu::EndMenu(void)
{
  // delete all file infos
  FORDELETELIST( CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
    delete &itfi.Current();
  }
  gm_pgmNextMenu = NULL;
  CGameMenu::EndMenu();
}

void CLoadSaveMenu::FillListItems(void)
{
  // disable all items first
  for(INDEX i=0; i<SAVELOAD_BUTTONS_CT; i++) {
    amgLSButton[i].mg_bEnabled = FALSE;
    amgLSButton[i].mg_strText = TRANS("<empty>");
    amgLSButton[i].mg_strTip = "";
    amgLSButton[i].mg_iInList = -2;
  }

  BOOL bHasFirst = FALSE;
  BOOL bHasLast = FALSE;
  INDEX ctLabels = gm_lhFileInfos.Count();
  INDEX iLabel=0;
  FOREACHINLIST(CFileInfo, fi_lnNode, gm_lhFileInfos, itfi) {
    CFileInfo &fi = *itfi;
    INDEX iInMenu = iLabel-gm_iListOffset;
    if( (iLabel>=gm_iListOffset) && 
        (iLabel<(gm_iListOffset+SAVELOAD_BUTTONS_CT)) )
    {
      bHasFirst|=(iLabel==0);
      bHasLast |=(iLabel==ctLabels-1);
      amgLSButton[iInMenu].mg_iInList = iLabel;
      amgLSButton[iInMenu].mg_strDes  = fi.fi_strName;
      amgLSButton[iInMenu].mg_fnm  = fi.fi_fnFile;
      amgLSButton[iInMenu].mg_bEnabled = TRUE;
      amgLSButton[iInMenu].RefreshText();
      if (gm_bSave) {
        if (!FileExistsForWriting(amgLSButton[iInMenu].mg_fnm)) {
          amgLSButton[iInMenu].mg_strTip = TRANS("Enter - save in new slot");
        } else {
          amgLSButton[iInMenu].mg_strTip = TRANS("Enter - save here, F2 - rename, Del - delete");
        }
      } else if (gm_bManage) {
        amgLSButton[iInMenu].mg_strTip = TRANS("Enter - load this, F2 - rename, Del - delete");
      } else {
        amgLSButton[iInMenu].mg_strTip = TRANS("Enter - load this");
      }
    }
    iLabel++;
  }

  // enable/disable up/down arrows
  mgLSArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
  mgLSArrowDn.mg_bEnabled = !bHasLast  && ctLabels>0;
}

// called to get info of a file from directory, or to skip it
BOOL CLoadSaveMenu::ParseFile(const CTFileName &fnm, CTString &strName)
{
  if (fnm.FileExt()!=gm_fnmExt) {
    return FALSE;
  }
  CTFileName fnSaveGameDescription = fnm.NoExt()+".des";
  try {
    strName.Load_t( fnSaveGameDescription);
  } catch (const char *strError) {
    (void)strError;
    strName = fnm.FileName();

    if (fnm.FileExt()==".ctl") {
      INDEX iCtl = -1;
      strName.ScanF("Controls%d", &iCtl);
      if (iCtl>=0 && iCtl<=7) {
        strName.PrintF(TRANSV("From player: %s"), (const char *) (_pGame->gm_apcPlayers[iCtl].GetNameForPrinting()));
      }
    }
  }

  INDEX iFile = -1;
  fnm.FileName().ScanF((const char*)(gm_fnmBaseName+"%d"), &iFile);

  gm_iLastFile = Max(gm_iLastFile, iFile);

  return TRUE;
}

void CHighScoreMenu::Initialize_t(void)
{
  mgHScore.mg_boxOnScreen = FLOATaabbox2D(FLOAT2D(0,0), FLOAT2D(1,0.5));
  gm_lhGadgets.AddTail( mgHScore.mg_lnNode);

  mgHighScoreTitle.mg_strText = TRANS("HIGH SCORE TABLE");
  mgHighScoreTitle.mg_boxOnScreen = BoxTitle();
  gm_lhGadgets.AddTail( mgHighScoreTitle.mg_lnNode);
}

void CHighScoreMenu::StartMenu(void)
{
  gm_pgmParentMenu = pgmCurrentMenu;
  CGameMenu::StartMenu();
}

// ------------------------ CCustomizeKeyboardMenu implementation
void CCustomizeKeyboardMenu::FillListItems(void)
{
  // disable all items first
  for(INDEX i=0; i<KEYS_ON_SCREEN; i++) {
    mgKey[i].mg_bEnabled = FALSE;
    mgKey[i].mg_iInList = -2;
  }

  BOOL bHasFirst = FALSE;
  BOOL bHasLast = FALSE;
  // set diks to key buttons
  INDEX iLabel=0;
  INDEX ctLabels = _pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions.Count();
  FOREACHINLIST( CButtonAction, ba_lnNode, _pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions, itAct)
  {
    INDEX iInMenu = iLabel-gm_iListOffset;
    if( (iLabel>=gm_iListOffset) && 
        (iLabel<(gm_iListOffset+gm_ctListVisible)) )
    {
      bHasFirst|=(iLabel==0);
      bHasLast |=(iLabel==ctLabels-1);
      mgKey[iInMenu].mg_strLabel = TranslateConst(itAct->ba_strName, 0);
      mgKey[iInMenu].mg_iControlNumber = iLabel;
      mgKey[iInMenu].SetBindingNames(FALSE);
      mgKey[iInMenu].mg_strTip = TRANS("Enter - change binding, Backspace - unbind");
      mgKey[iInMenu].mg_bEnabled = TRUE;
      mgKey[iInMenu].mg_iInList = iLabel;
    }
    iLabel++;
  }

  // enable/disable up/down arrows
  mgCustomizeArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
  mgCustomizeArrowDn.mg_bEnabled = !bHasLast  && ctLabels>0;
}

void CCustomizeKeyboardMenu::Initialize_t(void)
{
  // intialize Audio options menu
  mgCustomizeKeyboardTitle.mg_strText = TRANS("CUSTOMIZE BUTTONS");
  mgCustomizeKeyboardTitle.mg_boxOnScreen = BoxTitle();
  gm_lhGadgets.AddTail( mgCustomizeKeyboardTitle.mg_lnNode);

#define KL_START 3.0f
#define KL_STEEP -1.45f
  for( INDEX iLabel=0; iLabel<KEYS_ON_SCREEN; iLabel++)
  {
    INDEX iPrev = (gm_ctListVisible+iLabel-1)%KEYS_ON_SCREEN;
    INDEX iNext = (iLabel+1)%KEYS_ON_SCREEN;
    // initialize label entities
    mgKey[iLabel].mg_boxOnScreen = BoxKeyRow(iLabel, _fGlobalListAdjuster);
    // initialize label gadgets
    mgKey[iLabel].mg_pmgUp = &mgKey[iPrev];
    mgKey[iLabel].mg_pmgDown = &mgKey[iNext];
    mgKey[iLabel].mg_bVisible = TRUE;
    gm_lhGadgets.AddTail( mgKey[iLabel].mg_lnNode);
  }
  // arrows just exist
  gm_lhGadgets.AddTail( mgCustomizeArrowDn.mg_lnNode);
  gm_lhGadgets.AddTail( mgCustomizeArrowUp.mg_lnNode);
  mgCustomizeArrowDn.mg_adDirection = AD_DOWN;
  mgCustomizeArrowUp.mg_adDirection = AD_UP;
  mgCustomizeArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN, _fGlobalListAdjuster);
  mgCustomizeArrowUp.mg_boxOnScreen = BoxArrow(AD_UP, _fGlobalListAdjuster);
  mgCustomizeArrowDn.mg_pmgRight = mgCustomizeArrowDn.mg_pmgUp = &mgKey[KEYS_ON_SCREEN-1];
  mgCustomizeArrowUp.mg_pmgRight = mgCustomizeArrowUp.mg_pmgDown = &mgKey[0];

  gm_ctListVisible = KEYS_ON_SCREEN;
  gm_pmgArrowUp = &mgCustomizeArrowUp;
  gm_pmgArrowDn = &mgCustomizeArrowDn;
  gm_pmgListTop = &mgKey[0];
  gm_pmgListBottom = &mgKey[KEYS_ON_SCREEN-1];
}
void CCustomizeKeyboardMenu::StartMenu(void)
{
  ControlsMenuOn();
  gm_iListOffset = 0;
  gm_ctListTotal = _pGame->gm_ctrlControlsExtra->ctrl_lhButtonActions.Count();
  gm_iListWantedItem = 0;
  CGameMenu::StartMenu();
}
void CCustomizeKeyboardMenu::EndMenu(void)
{
  ControlsMenuOff();
  CGameMenu::EndMenu();
}

CCustomizeAxisMenu::~CCustomizeAxisMenu(void)
{
  delete[] mgAxisActionTrigger.mg_astrTexts;
  delete[] mgAxisMountedTrigger.mg_astrTexts;
}

void PreChangeAxis(INDEX iDummy)
{
  gmCustomizeAxisMenu.ApplyActionSettings();
}
void PostChangeAxis(INDEX iDummy)
{
  gmCustomizeAxisMenu.ObtainActionSettings();
}

void CCustomizeAxisMenu::Initialize_t(void)
{
  // intialize axis menu
  mgCustomizeAxisTitle.mg_strText = TRANS("CUSTOMIZE AXIS");
  mgCustomizeAxisTitle.mg_boxOnScreen = BoxTitle();
  gm_lhGadgets.AddTail( mgCustomizeAxisTitle.mg_lnNode);

  TRIGGER_MG(mgAxisActionTrigger, 0, mgAxisSmoothTrigger, mgAxisMountedTrigger, TRANS("ACTION"), astrNoYes);
  mgAxisActionTrigger.mg_strTip = TRANS("choose action to customize");
  TRIGGER_MG(mgAxisMountedTrigger, 2, mgAxisActionTrigger, mgAxisSensitivity, TRANS("MOUNTED TO"), astrNoYes);
  mgAxisMountedTrigger.mg_strTip = TRANS("choose controller axis that will perform the action");
  
  mgAxisActionTrigger.mg_astrTexts = new CTString[ AXIS_ACTIONS_CT];
  mgAxisActionTrigger.mg_ctTexts = AXIS_ACTIONS_CT;

  mgAxisActionTrigger.mg_pPreTriggerChange = PreChangeAxis;
  mgAxisActionTrigger.mg_pOnTriggerChange = PostChangeAxis;

  // for all available axis type controlers
  for( INDEX iControler=0; iControler<AXIS_ACTIONS_CT; iControler++) {
    mgAxisActionTrigger.mg_astrTexts[ iControler] = TranslateConst(CTString(_pGame->gm_astrAxisNames[ iControler]), 0);
  }
  mgAxisActionTrigger.mg_iSelected = 3;
  
  INDEX ctAxis = _pInput->GetAvailableAxisCount();
  mgAxisMountedTrigger.mg_astrTexts = new CTString[ ctAxis];
  mgAxisMountedTrigger.mg_ctTexts = ctAxis;
  // for all axis actions that can be mounted
  for( INDEX iAxis=0; iAxis<ctAxis; iAxis++) {
    mgAxisMountedTrigger.mg_astrTexts[ iAxis] = _pInput->GetAxisTransName( iAxis);
  }
  
  mgAxisSensitivity.mg_boxOnScreen = BoxMediumRow(3, _fGlobalModAdjuster);
  mgAxisSensitivity.mg_strText = TRANS("SENSITIVITY");
  mgAxisSensitivity.mg_pmgUp = &mgAxisMountedTrigger;
  mgAxisSensitivity.mg_pmgDown = &mgAxisDeadzone;
  gm_lhGadgets.AddTail( mgAxisSensitivity.mg_lnNode);
  mgAxisSensitivity.mg_strTip = TRANS("set sensitivity for this axis");

  mgAxisDeadzone.mg_boxOnScreen = BoxMediumRow(4, _fGlobalModAdjuster);
  mgAxisDeadzone.mg_strText = TRANS("DEAD ZONE");
  mgAxisDeadzone.mg_pmgUp = &mgAxisSensitivity;
  mgAxisDeadzone.mg_pmgDown = &mgAxisInvertTrigger;
  gm_lhGadgets.AddTail( mgAxisDeadzone.mg_lnNode);
  mgAxisDeadzone.mg_strTip = TRANS("set dead zone for this axis");

  TRIGGER_MG(mgAxisInvertTrigger, 5, mgAxisDeadzone, mgAxisRelativeTrigger, TRANS("INVERTED"), astrNoYes);
  mgAxisInvertTrigger.mg_strTip = TRANS("choose whether to invert this axis or not");
  TRIGGER_MG(mgAxisRelativeTrigger, 6, mgAxisInvertTrigger, mgAxisSmoothTrigger, TRANS("RELATIVE"), astrNoYes);
  mgAxisRelativeTrigger.mg_strTip = TRANS("select relative or absolute axis reading");
  TRIGGER_MG(mgAxisSmoothTrigger, 7, mgAxisRelativeTrigger, mgAxisActionTrigger, TRANS("SMOOTH"), astrNoYes);
  mgAxisSmoothTrigger.mg_strTip = TRANS("turn this on to filter readings on this axis");
}

void CCustomizeAxisMenu::ObtainActionSettings(void)
{
  ControlsMenuOn();
  CControls &ctrls = *_pGame->gm_ctrlControlsExtra;
  INDEX iSelectedAction = mgAxisActionTrigger.mg_iSelected;
  INDEX iMountedAxis = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_iAxisAction;
  
  mgAxisMountedTrigger.mg_iSelected = iMountedAxis;

  mgAxisSensitivity.mg_iMinPos = 0;
  mgAxisSensitivity.mg_iMaxPos = 50;
  mgAxisSensitivity.mg_iCurPos = (INDEX) (ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fSensitivity/2);
  mgAxisSensitivity.ApplyCurrentPosition();

  mgAxisDeadzone.mg_iMinPos = 0;
  mgAxisDeadzone.mg_iMaxPos = 50;
  mgAxisDeadzone.mg_iCurPos = (INDEX) (ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fDeadZone/2);
  mgAxisDeadzone.ApplyCurrentPosition();

  mgAxisInvertTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bInvert ? 1 : 0;
  mgAxisRelativeTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bRelativeControler ? 1 : 0;
  mgAxisSmoothTrigger.mg_iSelected = ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bSmooth ? 1 : 0;

  mgAxisActionTrigger.ApplyCurrentSelection();
  mgAxisMountedTrigger.ApplyCurrentSelection();
  mgAxisInvertTrigger.ApplyCurrentSelection();
  mgAxisRelativeTrigger.ApplyCurrentSelection();
  mgAxisSmoothTrigger.ApplyCurrentSelection();
}

void CCustomizeAxisMenu::ApplyActionSettings(void)
{
  CControls &ctrls = *_pGame->gm_ctrlControlsExtra;
  INDEX iSelectedAction = mgAxisActionTrigger.mg_iSelected;
  INDEX iMountedAxis = mgAxisMountedTrigger.mg_iSelected;
  FLOAT fSensitivity = 
    FLOAT(mgAxisSensitivity.mg_iCurPos-mgAxisSensitivity.mg_iMinPos) /
    FLOAT(mgAxisSensitivity.mg_iMaxPos-mgAxisSensitivity.mg_iMinPos)*100.0f;
  FLOAT fDeadZone = 
    FLOAT(mgAxisDeadzone.mg_iCurPos-mgAxisDeadzone.mg_iMinPos) /
    FLOAT(mgAxisDeadzone.mg_iMaxPos-mgAxisDeadzone.mg_iMinPos)*100.0f;
  
  BOOL bInvert = mgAxisInvertTrigger.mg_iSelected != 0;
  BOOL bRelative = mgAxisRelativeTrigger.mg_iSelected != 0;
  BOOL bSmooth = mgAxisSmoothTrigger.mg_iSelected != 0;

  ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_iAxisAction = iMountedAxis;
  if (INDEX(ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fSensitivity)!=INDEX(fSensitivity)) {
    ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fSensitivity = fSensitivity;
  }
  if (INDEX(ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fDeadZone)!=INDEX(fDeadZone)) {
    ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_fDeadZone = fDeadZone;
  }
  ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bInvert = bInvert;
  ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bRelativeControler = bRelative;
  ctrls.ctrl_aaAxisActions[ iSelectedAction].aa_bSmooth = bSmooth;
  ctrls.CalculateInfluencesForAllAxis();
  ControlsMenuOff();
}

void CCustomizeAxisMenu::StartMenu(void)
{
  ObtainActionSettings();

  CGameMenu::StartMenu();
}

void CCustomizeAxisMenu::EndMenu(void)
{
  ApplyActionSettings();
  CGameMenu::EndMenu();
}

// ------------------------ COptionsMenu implementation
void COptionsMenu::Initialize_t(void)
{
  // intialize options menu
  mgOptionsTitle.mg_boxOnScreen = BoxTitle();
  mgOptionsTitle.mg_strText = TRANS("OPTIONS");
  gm_lhGadgets.AddTail( mgOptionsTitle.mg_lnNode);

  mgVideoOptions.mg_bfsFontSize = BFS_LARGE;
  mgVideoOptions.mg_boxOnScreen = BoxBigRow(0.0f, _fGlobalButtonAdjuster);
  mgVideoOptions.mg_pmgUp = &mgAddonOptions;
  mgVideoOptions.mg_pmgDown = &mgAudioOptions;
  mgVideoOptions.mg_strText = TRANS("VIDEO OPTIONS");
  mgVideoOptions.mg_strTip = TRANS("set video mode and driver");
  gm_lhGadgets.AddTail( mgVideoOptions.mg_lnNode);
  mgVideoOptions.mg_pActivatedFunction = &StartVideoOptionsMenu;

  mgAudioOptions.mg_bfsFontSize = BFS_LARGE;
  mgAudioOptions.mg_boxOnScreen = BoxBigRow(1.0f, _fGlobalButtonAdjuster);
  mgAudioOptions.mg_pmgUp = &mgVideoOptions;
  mgAudioOptions.mg_pmgDown = &mgPlayerProfileOptions;
  mgAudioOptions.mg_strText = TRANS("AUDIO OPTIONS");
  mgAudioOptions.mg_strTip = TRANS("set audio quality and volume");
  gm_lhGadgets.AddTail( mgAudioOptions.mg_lnNode);
  mgAudioOptions.mg_pActivatedFunction = &StartAudioOptionsMenu;

  mgPlayerProfileOptions.mg_bfsFontSize = BFS_LARGE;
  mgPlayerProfileOptions.mg_boxOnScreen = BoxBigRow(2.0f, _fGlobalButtonAdjuster);
  mgPlayerProfileOptions.mg_pmgUp = &mgAudioOptions;
  mgPlayerProfileOptions.mg_pmgDown = &mgNetworkOptions;
  mgPlayerProfileOptions.mg_strText = TRANS("PLAYERS AND CONTROLS");
  mgPlayerProfileOptions.mg_strTip = TRANS("change currently active player or adjust controls");
  gm_lhGadgets.AddTail( mgPlayerProfileOptions.mg_lnNode);
  mgPlayerProfileOptions.mg_pActivatedFunction = &StartChangePlayerMenuFromOptions;

  mgNetworkOptions.mg_bfsFontSize = BFS_LARGE;
  mgNetworkOptions.mg_boxOnScreen = BoxBigRow(3, _fGlobalButtonAdjuster);
  mgNetworkOptions.mg_pmgUp = &mgPlayerProfileOptions;
  mgNetworkOptions.mg_pmgDown = &mgCustomOptions;
  mgNetworkOptions.mg_strText = TRANS("NETWORK CONNECTION");
  mgNetworkOptions.mg_strTip = TRANS("choose your connection parameters");
  gm_lhGadgets.AddTail( mgNetworkOptions.mg_lnNode);
  mgNetworkOptions.mg_pActivatedFunction = &StartNetworkSettingsMenu;

  mgCustomOptions.mg_bfsFontSize = BFS_LARGE;
  mgCustomOptions.mg_boxOnScreen = BoxBigRow(4, _fGlobalButtonAdjuster);
  mgCustomOptions.mg_pmgUp = &mgNetworkOptions;
  mgCustomOptions.mg_pmgDown = &mgAddonOptions;
  mgCustomOptions.mg_strText = TRANS("ADVANCED OPTIONS");
  mgCustomOptions.mg_strTip = TRANS("for advanced users only");
  gm_lhGadgets.AddTail( mgCustomOptions.mg_lnNode);
  mgCustomOptions.mg_pActivatedFunction = &StartCustomLoadMenu;

  mgAddonOptions.mg_bfsFontSize = BFS_LARGE;
  mgAddonOptions.mg_boxOnScreen = BoxBigRow(5, _fGlobalButtonAdjuster);
  mgAddonOptions.mg_pmgUp = &mgCustomOptions;
  mgAddonOptions.mg_pmgDown = &mgVideoOptions;
  mgAddonOptions.mg_strText = TRANS("EXECUTE ADDON");
  mgAddonOptions.mg_strTip = TRANS("choose from list of addons to execute");
  gm_lhGadgets.AddTail( mgAddonOptions.mg_lnNode);
  mgAddonOptions.mg_pActivatedFunction = &StartAddonsLoadMenu;
}


// ------------------------ CVideoOptionsMenu implementation
static void FillAspectRatiosList(void)
{
	if (_astrAspectRatioTexts!=NULL)
	{
		delete [] _astrAspectRatioTexts;
	}
	if (_admAspectRatioModes!=NULL)
	{
		delete [] _admAspectRatioModes;
	}

	// if window
    long acount = ARRAYCOUNT(apixAspectRatios);
    _astrAspectRatioTexts = new CTString    [acount];
    _admAspectRatioModes  = new CDisplayMode[acount];
	if( mgFullScreenTrigger.mg_iSelected==0)
	{
	    for(_ctAspectRatios = 0 ; _ctAspectRatios < acount; _ctAspectRatios++)
	    {
			SetAspectRatioInList(_ctAspectRatios, apixAspectRatios[_ctAspectRatios][0], apixAspectRatios[_ctAspectRatios][1]);
	    }
	}else
	{
	    // get resolutions list from engine
	    INDEX rcount;
  		_ctAspectRatios = 0;
    	CDisplayMode *pdm = _pGfx->EnumDisplayModes(rcount, SwitchToAPI(mgDisplayAPITrigger.mg_iSelected), mgDisplayAdaptersTrigger.mg_iSelected);

	    _ctAspectRatios = acount;
        INDEX iAsp;
	    for( iAsp=0 ; iAsp<_ctAspectRatios; iAsp++)
	    {
			SetAspectRatioInList( iAsp, apixAspectRatios[iAsp][0], apixAspectRatios[iAsp][1]);
	    }
	    _ctAspectRatios = iAsp;
	}
	mgAspectRatiosTrigger.mg_astrTexts = _astrAspectRatioTexts;
	mgAspectRatiosTrigger.mg_ctTexts = _ctAspectRatios;

}

static void FillResolutionsList()
{
  // free resolutions
  if (_astrResolutionTexts!=NULL)
  {
    delete [] _astrResolutionTexts;
  }
  if (_admResolutionModes!=NULL)
  {
    delete [] _admResolutionModes;
  }
  _ctResolutions = 0;

  // if window
  	if(1==1 || mgFullScreenTrigger.mg_iSelected==0) {
    // always has fixed resolutions, but not greater than desktop

	PIX aspSizeI, aspSizeJ;
 	AspectRatioToSize(mgAspectRatiosTrigger.mg_iSelected, aspSizeI, aspSizeJ);
    float ratio=(float)aspSizeI / (float)aspSizeJ;

    _ctResolutions = ARRAYCOUNT(apixWidths);
    _astrResolutionTexts = new CTString    [_ctResolutions];
    _admResolutionModes  = new CDisplayMode[_ctResolutions];
    extern PIX _pixDesktopWidth;
    INDEX iRes=0;
    for( ; iRes<_ctResolutions; iRes++)
    {
      if( apixWidths[iRes][0]>_pixDesktopWidth) break;
      apixWidths[iRes][1] = (int)ceil( apixWidths[iRes][0] / ratio);
      if (apixWidths[iRes][1] == 1098) apixWidths[iRes][1] = 1080;
      SetResolutionInList( iRes, apixWidths[iRes][0], apixWidths[iRes][1]);
    }
    _ctResolutions = iRes;

  // if fullscreen
  } else
  {
	PIX aspSizeI, aspSizeJ;
 	AspectRatioToSize(mgAspectRatiosTrigger.mg_iSelected, aspSizeI, aspSizeJ);
    float ratio=(float)aspSizeI / (float)aspSizeJ;

    // get resolutions list from engine
    CDisplayMode *pdm = _pGfx->EnumDisplayModes(_ctResolutions, SwitchToAPI(mgDisplayAPITrigger.mg_iSelected), mgDisplayAdaptersTrigger.mg_iSelected);
    // allocate that much
    _astrResolutionTexts = new CTString    [_ctResolutions];
    _admResolutionModes  = new CDisplayMode[_ctResolutions];
    // for each resolution
    for( INDEX iRes=0; iRes<_ctResolutions; iRes++)
    {
      	// add it to list
   		//allow only resolutions that match selected aspact ratio
   		float sar = (float)pdm[iRes].dm_pixSizeI / (float)pdm[iRes].dm_pixSizeJ;

   		if (sar == ratio)
  		{
   			SetResolutionInList( iRes, pdm[iRes].dm_pixSizeI, pdm[iRes].dm_pixSizeJ);
   		}
    }
  }
  mgResolutionsTrigger.mg_astrTexts = _astrResolutionTexts;
  mgResolutionsTrigger.mg_ctTexts = _ctResolutions;
}


static void FillAdaptersList(void)
{
  if (_astrAdapterTexts!=NULL) {
    delete [] _astrAdapterTexts;
  }
  _ctAdapters = 0;

  INDEX iApi = SwitchToAPI(mgDisplayAPITrigger.mg_iSelected);
  _ctAdapters = _pGfx->gl_gaAPI[iApi].ga_ctAdapters;
  _astrAdapterTexts = new CTString[_ctAdapters];
  for(INDEX iAdapter = 0; iAdapter<_ctAdapters; iAdapter++) {
    _astrAdapterTexts[iAdapter] = _pGfx->gl_gaAPI[iApi].ga_adaAdapter[iAdapter].da_strRenderer;
  }
  mgDisplayAdaptersTrigger.mg_astrTexts = _astrAdapterTexts;
  mgDisplayAdaptersTrigger.mg_ctTexts = _ctAdapters;
}


static void UpdateVideoOptionsButtons(INDEX iSelected)
{
  const BOOL _bVideoOptionsChanged = (iSelected != -1);

  const BOOL bOGLEnabled = _pGfx->HasAPI(GAT_OGL);
#ifdef SE1_D3D
  const BOOL bD3DEnabled = _pGfx->HasAPI(GAT_D3D);
  ASSERT( bOGLEnabled || bD3DEnabled); 
#else //
#ifdef SE1_VULKAN
  const BOOL bVKEnabled = _pGfx->HasAPI(GAT_VK);
  ASSERT(bOGLEnabled || bVKEnabled);
#else // SE1_VULKAN 
  ASSERT( bOGLEnabled );
#endif // SE1_VULKAN
#endif // SE1_D3D
  CDisplayAdapter &da = _pGfx->gl_gaAPI[SwitchToAPI(mgDisplayAPITrigger.mg_iSelected)]
                                .ga_adaAdapter[mgDisplayAdaptersTrigger.mg_iSelected];

  // number of available preferences is higher if video setup is custom
  mgDisplayPrefsTrigger.mg_ctTexts = 3;
  if( sam_iVideoSetup==3) mgDisplayPrefsTrigger.mg_ctTexts++;

  // enumerate adapters
  FillAdaptersList();

  // show or hide buttons
#ifdef SE1_D3D
  mgDisplayAPITrigger.mg_bEnabled = bOGLEnabled && bD3DEnabled;
#else
#ifdef SE1_VULKAN
  mgDisplayAPITrigger.mg_bEnabled = bOGLEnabled && bVKEnabled;
#else
  mgDisplayAPITrigger.mg_bEnabled = bOGLEnabled;
#endif // SE1_VULKAN
#endif
  mgDisplayAdaptersTrigger.mg_bEnabled = _ctAdapters>1;
  mgVideoOptionsApply.mg_bEnabled = _bVideoOptionsChanged;
  // determine which should be visible
  mgFullScreenTrigger.mg_bEnabled = TRUE;
  if( da.da_ulFlags&DAF_FULLSCREENONLY) {
    mgFullScreenTrigger.mg_bEnabled  = FALSE;
    mgFullScreenTrigger.mg_iSelected = 1;
    mgFullScreenTrigger.ApplyCurrentSelection();
  }

#ifdef PLATFORM_UNIX
  mgBitsPerPixelTrigger.mg_bEnabled = FALSE;
#else
  mgBitsPerPixelTrigger.mg_bEnabled = TRUE;
#endif
  if( mgFullScreenTrigger.mg_iSelected==0) {
    mgBitsPerPixelTrigger.mg_bEnabled = FALSE;
    mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch(DD_DEFAULT);
    mgBitsPerPixelTrigger.ApplyCurrentSelection();
  } else if( da.da_ulFlags&DAF_16BITONLY) {
    mgBitsPerPixelTrigger.mg_bEnabled = FALSE;
    mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch(DD_16BIT);
    mgBitsPerPixelTrigger.ApplyCurrentSelection();
  }

  // remember current selected resolution
  PIX pixSizeI, pixSizeJ;
  PIX aspSizeI, aspSizeJ;
  ResolutionToSize(mgResolutionsTrigger.mg_iSelected, pixSizeI, pixSizeJ);
  AspectRatioToSize(mgAspectRatiosTrigger.mg_iSelected, aspSizeI, aspSizeJ);

  // select same resolution again if possible
  FillAspectRatiosList();
  FillResolutionsList();
  SizeToResolution(pixSizeI, pixSizeJ, aspSizeI, aspSizeJ, mgResolutionsTrigger.mg_iSelected, mgAspectRatiosTrigger.mg_iSelected);

  // apply adapter and resolutions
  mgDisplayAdaptersTrigger.ApplyCurrentSelection();
  mgAspectRatiosTrigger.ApplyCurrentSelection();
  mgResolutionsTrigger.ApplyCurrentSelection();
}


static void InitVideoOptionsButtons(void)
{
  if( sam_bFullScreenActive) {
    mgFullScreenTrigger.mg_iSelected = 1;
  } else {
    mgFullScreenTrigger.mg_iSelected = 0;
  }

  mgDisplayAPITrigger.mg_iSelected = APIToSwitch((GfxAPIType)(INDEX)sam_iGfxAPI);
  mgDisplayAdaptersTrigger.mg_iSelected = sam_iDisplayAdapter;
  mgBitsPerPixelTrigger.mg_iSelected = DepthToSwitch((enum DisplayDepth)(INDEX)sam_iDisplayDepth);

  FillAspectRatiosList();
  FillResolutionsList();
  SizeToResolution( sam_iScreenSizeI, sam_iScreenSizeJ, sam_iAspectSizeI, sam_iAspectSizeJ, mgResolutionsTrigger.mg_iSelected, mgAspectRatiosTrigger.mg_iSelected);
  mgDisplayPrefsTrigger.mg_iSelected = Clamp(int(sam_iVideoSetup), 0,3);

  mgFullScreenTrigger.ApplyCurrentSelection();
  mgDisplayPrefsTrigger.ApplyCurrentSelection();
  mgDisplayAPITrigger.ApplyCurrentSelection();
  mgDisplayAdaptersTrigger.ApplyCurrentSelection();
  mgAspectRatiosTrigger.ApplyCurrentSelection();
  mgResolutionsTrigger.ApplyCurrentSelection();
  mgBitsPerPixelTrigger.ApplyCurrentSelection();
}


void CVideoOptionsMenu::Initialize_t(void)
{
  // intialize video options menu
  mgVideoOptionsTitle.mg_boxOnScreen = BoxTitle();
  mgVideoOptionsTitle.mg_strText = TRANS("VIDEO");
  gm_lhGadgets.AddTail( mgVideoOptionsTitle.mg_lnNode);

  TRIGGER_MG(mgDisplayAPITrigger, 		0, mgVideoOptionsApply, mgDisplayAdaptersTrigger, TRANS("GRAPHICS API"), astrDisplayAPIRadioTexts);
  mgDisplayAPITrigger.mg_strTip 		= TRANS("choose graphics API to be used");

  TRIGGER_MG(mgDisplayAdaptersTrigger, 	1, mgDisplayAPITrigger, mgDisplayPrefsTrigger, TRANS("DISPLAY ADAPTER"), astrNoYes);
  mgDisplayAdaptersTrigger.mg_strTip 	= TRANS("choose display adapter to be used");

  TRIGGER_MG(mgDisplayPrefsTrigger, 	2, mgDisplayAdaptersTrigger, mgResolutionsTrigger, TRANS("PREFERENCES"), astrDisplayPrefsRadioTexts);
  mgDisplayPrefsTrigger.mg_strTip 		= TRANS("balance between speed and rendering quality, depending on your system");

  TRIGGER_MG(mgAspectRatiosTrigger, 	3, mgDisplayPrefsTrigger, mgFullScreenTrigger, TRANS("ASPECT RATIO"), astrNoYes);
  mgAspectRatiosTrigger.mg_strTip 		= TRANS("select video aspect ratio");

  TRIGGER_MG(mgResolutionsTrigger, 		4, mgDisplayPrefsTrigger, mgFullScreenTrigger, TRANS("RESOLUTION"), astrNoYes);
  mgResolutionsTrigger.mg_strTip 		= TRANS("select video mode resolution");

  TRIGGER_MG(mgFullScreenTrigger, 		5, mgResolutionsTrigger, mgBitsPerPixelTrigger, TRANS("FULL SCREEN"), astrNoYes);
  mgFullScreenTrigger.mg_strTip 		= TRANS("make game run in a window or in full screen");

  TRIGGER_MG(mgBitsPerPixelTrigger, 	6, mgFullScreenTrigger, mgVideoRendering, TRANS("BITS PER PIXEL"), astrBitsPerPixelRadioTexts);
  mgBitsPerPixelTrigger.mg_strTip 		= TRANS("select number of colors used for display");

  mgDisplayPrefsTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
  mgDisplayAPITrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
  mgDisplayAdaptersTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
  mgFullScreenTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
  mgAspectRatiosTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
  mgResolutionsTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
  mgBitsPerPixelTrigger.mg_pOnTriggerChange = &UpdateVideoOptionsButtons;
  

  mgVideoRendering.mg_bfsFontSize = BFS_MEDIUM;
  mgVideoRendering.mg_boxOnScreen = BoxMediumRow(7.0f, _fGlobalModAdjuster);
  mgVideoRendering.mg_pmgUp = &mgBitsPerPixelTrigger;
  mgVideoRendering.mg_pmgDown = &mgVideoOptionsApply;
  mgVideoRendering.mg_strText = TRANS("RENDERING OPTIONS");
  mgVideoRendering.mg_strTip = TRANS("manually adjust rendering settings");
  gm_lhGadgets.AddTail( mgVideoRendering.mg_lnNode);
  mgVideoRendering.mg_pActivatedFunction = &StartRenderingOptionsMenu;

  mgVideoOptionsApply.mg_bfsFontSize = BFS_LARGE;
  mgVideoOptionsApply.mg_boxOnScreen = BoxBigRow(5.5f, _fGlobalButtonAdjuster);
  mgVideoOptionsApply.mg_pmgUp = &mgVideoRendering;
  mgVideoOptionsApply.mg_pmgDown = &mgDisplayAPITrigger;
  mgVideoOptionsApply.mg_strText = TRANS("APPLY");
  mgVideoOptionsApply.mg_strTip = TRANS("apply selected options");
  gm_lhGadgets.AddTail( mgVideoOptionsApply.mg_lnNode);
  mgVideoOptionsApply.mg_pActivatedFunction = &ApplyVideoOptions;
}


void CVideoOptionsMenu::StartMenu(void)
{
  InitVideoOptionsButtons();

  CGameMenu::StartMenu();

  UpdateVideoOptionsButtons(-1);
}

// ------------------------ CAudioOptionsMenu implementation
static void OnWaveVolumeChange(INDEX iCurPos)
{
  _pShell->SetFLOAT("snd_fSoundVolume", iCurPos/FLOAT(VOLUME_STEPS));
}

void WaveSliderChange(void)
{
  if (_bMouseRight) {
    mgWaveVolume.mg_iCurPos+=5;
  } else {
    mgWaveVolume.mg_iCurPos-=5;
  }
  mgWaveVolume.ApplyCurrentPosition();
}

void FrequencyTriggerChange(INDEX iDummy)
{
  sam_bAutoAdjustAudio = 0;
  mgAudioAutoTrigger.mg_iSelected = 0;
  mgAudioAutoTrigger.ApplyCurrentSelection();
}

void MPEGSliderChange(void)
{
  if (_bMouseRight) {
    mgMPEGVolume.mg_iCurPos+=5;
  } else {
    mgMPEGVolume.mg_iCurPos-=5;
  }
  mgMPEGVolume.ApplyCurrentPosition();
}

static void OnMPEGVolumeChange(INDEX iCurPos)
{
  _pShell->SetFLOAT("snd_fMusicVolume", iCurPos/FLOAT(VOLUME_STEPS));
}

void CAudioOptionsMenu::Initialize_t(void)
{
  // intialize Audio options menu
  mgAudioOptionsTitle.mg_boxOnScreen = BoxTitle();
  mgAudioOptionsTitle.mg_strText = TRANS("AUDIO");
  gm_lhGadgets.AddTail( mgAudioOptionsTitle.mg_lnNode);

  TRIGGER_MG(mgAudioAutoTrigger, 0,
          mgAudioOptionsApply, mgFrequencyTrigger, TRANS("AUTO-ADJUST"), astrNoYes);
  mgAudioAutoTrigger.mg_strTip = TRANS("adjust quality to fit your system");
  
  TRIGGER_MG(mgFrequencyTrigger, 1,
          mgAudioAutoTrigger, mgAudioAPITrigger, TRANS("FREQUENCY"), astrFrequencyRadioTexts);
  mgFrequencyTrigger.mg_strTip = TRANS("select sound quality or turn sound off");
  mgFrequencyTrigger.mg_pOnTriggerChange = FrequencyTriggerChange;

  TRIGGER_MG(mgAudioAPITrigger, 2,
          mgFrequencyTrigger, mgWaveVolume, TRANS("SOUND SYSTEM"), astrSoundAPIRadioTexts);
  mgAudioAPITrigger.mg_strTip = TRANS("choose sound system (API) to use");
  mgAudioAPITrigger.mg_pOnTriggerChange = FrequencyTriggerChange;

  mgWaveVolume.mg_boxOnScreen = BoxMediumRow(3, _fGlobalModAdjuster);
  mgWaveVolume.mg_strText = TRANS("SOUND EFFECTS VOLUME");
  mgWaveVolume.mg_strTip = TRANS("adjust volume of in-game sound effects");
  mgWaveVolume.mg_pmgUp = &mgAudioAPITrigger;
  mgWaveVolume.mg_pmgDown = &mgMPEGVolume;
  mgWaveVolume.mg_pOnSliderChange = &OnWaveVolumeChange;
  mgWaveVolume.mg_pActivatedFunction = WaveSliderChange;
  gm_lhGadgets.AddTail( mgWaveVolume.mg_lnNode);

  mgMPEGVolume.mg_boxOnScreen = BoxMediumRow(4, _fGlobalModAdjuster);
  mgMPEGVolume.mg_strText = TRANS("MUSIC VOLUME");
  mgMPEGVolume.mg_strTip = TRANS("adjust volume of in-game music");
  mgMPEGVolume.mg_pmgUp = &mgWaveVolume;
  mgMPEGVolume.mg_pmgDown = &mgAudioOptionsApply;
  mgMPEGVolume.mg_pOnSliderChange = &OnMPEGVolumeChange;
  mgMPEGVolume.mg_pActivatedFunction = MPEGSliderChange;
  gm_lhGadgets.AddTail( mgMPEGVolume.mg_lnNode);

  mgAudioOptionsApply.mg_bfsFontSize = BFS_LARGE;
  mgAudioOptionsApply.mg_boxOnScreen = BoxBigRow(4, _fGlobalButtonAdjuster);
  mgAudioOptionsApply.mg_strText = TRANS("APPLY");
  mgAudioOptionsApply.mg_strTip = TRANS("activate selected options");
  gm_lhGadgets.AddTail( mgAudioOptionsApply.mg_lnNode);
  mgAudioOptionsApply.mg_pmgUp = &mgMPEGVolume;
  mgAudioOptionsApply.mg_pmgDown = &mgAudioAutoTrigger;
  mgAudioOptionsApply.mg_pActivatedFunction = &ApplyAudioOptions;
}

void CAudioOptionsMenu::StartMenu(void)
{
  RefreshSoundFormat();
  CGameMenu::StartMenu();
}

// ------------------------ CLevelsMenu implementation
void CLevelsMenu::FillListItems(void)
{
  // disable all items first
  for(INDEX i=0; i<LEVELS_ON_SCREEN; i++) {
    mgManualLevel[i].mg_bEnabled = FALSE;
    mgManualLevel[i].mg_strText = TRANS("<empty>");
    mgManualLevel[i].mg_iInList = -2;
  }

  BOOL bHasFirst = FALSE;
  BOOL bHasLast = FALSE;
  INDEX ctLabels = _lhFilteredLevels.Count();
  INDEX iLabel=0;
  FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itli) {
    CLevelInfo &li = *itli;
    INDEX iInMenu = iLabel-gm_iListOffset;
    if( (iLabel>=gm_iListOffset) && 
        (iLabel<(gm_iListOffset+LEVELS_ON_SCREEN)) )
    {
      bHasFirst|=(iLabel==0);
      bHasLast |=(iLabel==ctLabels-1);
      mgManualLevel[iInMenu].mg_strText  = li.li_strName;
      mgManualLevel[iInMenu].mg_fnmLevel = li.li_fnLevel;
      mgManualLevel[iInMenu].mg_bEnabled = TRUE;
      mgManualLevel[iInMenu].mg_iInList = iLabel;
    }
    iLabel++;
  }

  // enable/disable up/down arrows
  mgLevelsArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
  mgLevelsArrowDn.mg_bEnabled = !bHasLast  && ctLabels>0;
}

void CLevelsMenu::Initialize_t(void)
{
  mgLevelsTitle.mg_boxOnScreen = BoxTitle();
  mgLevelsTitle.mg_strText = TRANS("CHOOSE LEVEL");
  gm_lhGadgets.AddTail( mgLevelsTitle.mg_lnNode);

  for( INDEX iLabel=0; iLabel<LEVELS_ON_SCREEN; iLabel++)
  {
    INDEX iPrev = (LEVELS_ON_SCREEN+iLabel-1)%LEVELS_ON_SCREEN;
    INDEX iNext = (iLabel+1)%LEVELS_ON_SCREEN;
    // initialize label gadgets
    mgManualLevel[iLabel].mg_pmgUp = &mgManualLevel[iPrev];
    mgManualLevel[iLabel].mg_pmgDown = &mgManualLevel[iNext];
    mgManualLevel[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel, _fGlobalModAdjuster);
    mgManualLevel[iLabel].mg_pActivatedFunction = NULL; // never called!
    gm_lhGadgets.AddTail( mgManualLevel[iLabel].mg_lnNode);
  }

  gm_lhGadgets.AddTail( mgLevelsArrowUp.mg_lnNode);
  gm_lhGadgets.AddTail( mgLevelsArrowDn.mg_lnNode);
  mgLevelsArrowUp.mg_adDirection = AD_UP;
  mgLevelsArrowDn.mg_adDirection = AD_DOWN;
  mgLevelsArrowUp.mg_boxOnScreen = BoxArrow(AD_UP, _fGlobalListAdjuster);
  mgLevelsArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN, _fGlobalListAdjuster);
  mgLevelsArrowUp.mg_pmgRight = mgLevelsArrowUp.mg_pmgDown = 
    &mgManualLevel[0];
  mgLevelsArrowDn.mg_pmgRight = mgLevelsArrowDn.mg_pmgUp = 
    &mgManualLevel[LEVELS_ON_SCREEN-1];

  gm_ctListVisible = LEVELS_ON_SCREEN;
  gm_pmgArrowUp = &mgLevelsArrowUp;
  gm_pmgArrowDn = &mgLevelsArrowDn;
  gm_pmgListTop = &mgManualLevel[0];
  gm_pmgListBottom = &mgManualLevel[LEVELS_ON_SCREEN-1];
}
void CLevelsMenu::StartMenu(void)
{
  // set default parameters for the list
  gm_iListOffset = 0;
  gm_ctListTotal = _lhFilteredLevels.Count();
  gm_iListWantedItem = 0;
  // for each level
  INDEX i=0;
  FOREACHINLIST(CLevelInfo, li_lnNode, _lhFilteredLevels, itlid) {
    CLevelInfo &lid = *itlid;
    // if it is the chosen one
    if (lid.li_fnLevel == _pGame->gam_strCustomLevel) {
      // demand focus on it
      gm_iListWantedItem = i;
      break;
    }
    i++;
  }
  CGameMenu::StartMenu();
}

void VarApply(void)
{
  FlushVarSettings(TRUE);
  gmVarMenu.EndMenu();
  gmVarMenu.StartMenu();
}

void CVarMenu::Initialize_t(void)
{
  mgVarTitle.mg_boxOnScreen = BoxTitle();
  mgVarTitle.mg_strText = "";
  gm_lhGadgets.AddTail( mgVarTitle.mg_lnNode);

  for( INDEX iLabel=0; iLabel<VARS_ON_SCREEN; iLabel++)
  {
    INDEX iPrev = (VARS_ON_SCREEN+iLabel-1)%VARS_ON_SCREEN;
    INDEX iNext = (iLabel+1)%VARS_ON_SCREEN;
    // initialize label gadgets
    mgVar[iLabel].mg_pmgUp = &mgVar[iPrev];
    mgVar[iLabel].mg_pmgDown = &mgVar[iNext];
    mgVar[iLabel].mg_pmgLeft = &mgVarApply;
    mgVar[iLabel].mg_boxOnScreen = BoxMediumRow(iLabel, _fGlobalOptionsAdjuster);
    mgVar[iLabel].mg_pActivatedFunction = NULL; // never called!
    gm_lhGadgets.AddTail( mgVar[iLabel].mg_lnNode);
  }

  mgVarApply.mg_boxOnScreen = BoxMediumRow(16.5f, _fGlobalOptionsAdjuster);
  mgVarApply.mg_bfsFontSize = BFS_LARGE;
  mgVarApply.mg_iCenterI = 1;
  mgVarApply.mg_pmgLeft = 
  mgVarApply.mg_pmgRight = 
  mgVarApply.mg_pmgUp = 
  mgVarApply.mg_pmgDown = &mgVar[0];
  mgVarApply.mg_strText = TRANS("APPLY");
  mgVarApply.mg_strTip = TRANS("apply changes");
  gm_lhGadgets.AddTail( mgVarApply.mg_lnNode);
  mgVarApply.mg_pActivatedFunction = &VarApply;

  gm_lhGadgets.AddTail( mgVarArrowUp.mg_lnNode);
  gm_lhGadgets.AddTail( mgVarArrowDn.mg_lnNode);
  mgVarArrowUp.mg_adDirection = AD_UP;
  mgVarArrowDn.mg_adDirection = AD_DOWN;
  mgVarArrowUp.mg_boxOnScreen = BoxArrow(AD_UP, _fGlobalListAdjuster);
  mgVarArrowDn.mg_boxOnScreen = BoxArrow(AD_DOWN, _fGlobalListAdjuster);
  mgVarArrowUp.mg_pmgRight = mgVarArrowUp.mg_pmgDown = 
    &mgVar[0];
  mgVarArrowDn.mg_pmgRight = mgVarArrowDn.mg_pmgUp = 
    &mgVar[VARS_ON_SCREEN-1];

  gm_ctListVisible = VARS_ON_SCREEN;
  gm_pmgArrowUp = &mgVarArrowUp;
  gm_pmgArrowDn = &mgVarArrowDn;
  gm_pmgListTop = &mgVar[0];
  gm_pmgListBottom = &mgVar[VARS_ON_SCREEN-1];
}

void CVarMenu::FillListItems(void)
{
  // disable all items first
  for(INDEX i=0; i<VARS_ON_SCREEN; i++) {
    mgVar[i].mg_bEnabled = FALSE;
    mgVar[i].mg_pvsVar = NULL;
    mgVar[i].mg_iInList = -2;
  }
  BOOL bHasFirst = FALSE;
  BOOL bHasLast = FALSE;
  INDEX ctLabels = _lhVarSettings.Count();
  INDEX iLabel=0;

  FOREACHINLIST(CVarSetting, vs_lnNode, _lhVarSettings, itvs) {
    CVarSetting &vs = *itvs;
    INDEX iInMenu = iLabel-gm_iListOffset;
    if( (iLabel>=gm_iListOffset) && 
        (iLabel<(gm_iListOffset+VARS_ON_SCREEN)) )
    {
      bHasFirst|=(iLabel==0);
      bHasLast |=(iLabel==ctLabels-1);
      mgVar[iInMenu].mg_pvsVar = &vs;
      mgVar[iInMenu].mg_strTip = vs.vs_strTip;
      mgVar[iInMenu].mg_bEnabled = mgVar[iInMenu].IsEnabled();
      mgVar[iInMenu].mg_iInList = iLabel;
    }
    iLabel++;
  }
  // enable/disable up/down arrows
  mgVarArrowUp.mg_bEnabled = !bHasFirst && ctLabels>0;
  mgVarArrowDn.mg_bEnabled = !bHasLast  && ctLabels>0;
}

void CVarMenu::StartMenu(void)
{
  LoadVarSettings(gm_fnmMenuCFG);
  // set default parameters for the list
  gm_iListOffset = 0;
  gm_ctListTotal = _lhVarSettings.Count();
  gm_iListWantedItem = 0;
  CGameMenu::StartMenu();
}

void CVarMenu::EndMenu(void)
{
  // disable all items first
  for(INDEX i=0; i<VARS_ON_SCREEN; i++) {
    mgVar[i].mg_bEnabled = FALSE;
    mgVar[i].mg_pvsVar = NULL;
    mgVar[i].mg_iInList = -2;
  }
  FlushVarSettings(FALSE);
  _bVarChanged = FALSE;
}

void CVarMenu::Think(void)
{
  mgVarApply.mg_bEnabled = _bVarChanged;
  FixupBackButton(this);
}

// ------------------------ CServersMenu implementation
void RefreshServerList(void)
{
  _pNetwork->EnumSessions(gmServersMenu.m_bInternet);
}

void RefreshServerListManually(void)
{
  ChangeToMenu(&gmServersMenu); // this refreshes the list and sets focuses
}

void CServersMenu::Think(void)
{
  if (!_pNetwork->ga_bEnumerationChange) {
    return;
  }
  _pNetwork->ga_bEnumerationChange = FALSE;
}

CTString _strServerFilter[7];

void SortByColumn(int i)
{
  if (mgServerList.mg_iSort==i) {
    mgServerList.mg_bSortDown = !mgServerList.mg_bSortDown;
  } else {
    mgServerList.mg_bSortDown = FALSE;
  }
  mgServerList.mg_iSort=i;
}

void SortByServer(void) { SortByColumn(0); }
void SortByMap(void)    { SortByColumn(1); }
void SortByPing(void)   { SortByColumn(2); }
void SortByPlayers(void){ SortByColumn(3); }
void SortByGame(void)   { SortByColumn(4); }
void SortByMod(void)    { SortByColumn(5); }
void SortByVer(void)    { SortByColumn(6); }

void CServersMenu::Initialize_t(void)
{
  mgServersTitle.mg_boxOnScreen = BoxTitle();
  mgServersTitle.mg_strText = TRANS("CHOOSE SERVER");
  gm_lhGadgets.AddTail( mgServersTitle.mg_lnNode);

  mgServerList.mg_boxOnScreen = FLOATaabbox2D(FLOAT2D(0,0), FLOAT2D(1,1));
  mgServerList.mg_pmgLeft = &mgServerList;  // make sure it can get focus
  mgServerList.mg_bEnabled = TRUE;
  gm_lhGadgets.AddTail(mgServerList.mg_lnNode);

  ASSERT(ARRAYCOUNT(mgServerColumn)==ARRAYCOUNT(mgServerFilter));
  for (INDEX i=0; i < static_cast<INDEX>(ARRAYCOUNT(mgServerFilter)); i++) {
    mgServerColumn[i].mg_strText = "";
    mgServerColumn[i].mg_boxOnScreen = BoxPlayerEdit(5.0, _fGlobalProfileAdjuster);
    mgServerColumn[i].mg_bfsFontSize = BFS_SMALL;
    mgServerColumn[i].mg_iCenterI = -1;
    mgServerColumn[i].mg_pmgUp = &mgServerList;
    mgServerColumn[i].mg_pmgDown = &mgServerFilter[i];
    gm_lhGadgets.AddTail( mgServerColumn[i].mg_lnNode);

    mgServerFilter[i].mg_ctMaxStringLen = 25;
    mgServerFilter[i].mg_boxOnScreen = BoxPlayerEdit(5.0, _fGlobalProfileAdjuster);
    mgServerFilter[i].mg_bfsFontSize = BFS_SMALL;
    mgServerFilter[i].mg_iCenterI = -1;
    mgServerFilter[i].mg_pmgUp = &mgServerColumn[i];
    mgServerFilter[i].mg_pmgDown = &mgServerList;
    gm_lhGadgets.AddTail( mgServerFilter[i].mg_lnNode);
    mgServerFilter[i].mg_pstrToChange = &_strServerFilter[i];
    mgServerFilter[i].SetText( *mgServerFilter[i].mg_pstrToChange);
  }

  mgServerRefresh.mg_strText = TRANS("REFRESH");
  mgServerRefresh.mg_boxOnScreen = BoxRefresh();
  mgServerRefresh.mg_bfsFontSize = BFS_SMALL;
  mgServerRefresh.mg_iCenterI = -1;
  mgServerRefresh.mg_pmgDown = &mgServerList;
  mgServerRefresh.mg_pActivatedFunction = &RefreshServerList;
  gm_lhGadgets.AddTail( mgServerRefresh.mg_lnNode);

  //CTString astrColumns[7];
  mgServerColumn[0].mg_strText = TRANS("Server") ;
  mgServerColumn[1].mg_strText = TRANS("Map")    ;
  mgServerColumn[2].mg_strText = TRANS("Ping")   ;
  mgServerColumn[3].mg_strText = TRANS("Players");
  mgServerColumn[4].mg_strText = TRANS("Game")   ;
  mgServerColumn[5].mg_strText = TRANS("Mod")    ;
  mgServerColumn[6].mg_strText = TRANS("Ver")    ;
  mgServerColumn[0].mg_pActivatedFunction = SortByServer;
  mgServerColumn[1].mg_pActivatedFunction = SortByMap;
  mgServerColumn[2].mg_pActivatedFunction = SortByPing;
  mgServerColumn[3].mg_pActivatedFunction = SortByPlayers;
  mgServerColumn[4].mg_pActivatedFunction = SortByGame;
  mgServerColumn[5].mg_pActivatedFunction = SortByMod;
  mgServerColumn[6].mg_pActivatedFunction = SortByVer;
  mgServerColumn[0].mg_strTip = TRANS("sort by server") ;
  mgServerColumn[1].mg_strTip = TRANS("sort by map")    ;
  mgServerColumn[2].mg_strTip = TRANS("sort by ping")   ;
  mgServerColumn[3].mg_strTip = TRANS("sort by players");
  mgServerColumn[4].mg_strTip = TRANS("sort by game")   ;
  mgServerColumn[5].mg_strTip = TRANS("sort by mod")    ;
  mgServerColumn[6].mg_strTip = TRANS("sort by version");
  mgServerFilter[0].mg_strTip = TRANS("filter by server");
  mgServerFilter[1].mg_strTip = TRANS("filter by map")    ;
  mgServerFilter[2].mg_strTip = TRANS("filter by ping (ie. <200)")   ;
  mgServerFilter[3].mg_strTip = TRANS("filter by players (ie. >=2)");
  mgServerFilter[4].mg_strTip = TRANS("filter by game (ie. coop)")   ;
  mgServerFilter[5].mg_strTip = TRANS("filter by mod")    ;
  mgServerFilter[6].mg_strTip = TRANS("filter by version");
}

void CServersMenu::StartMenu(void)
{
  RefreshServerList();

  CGameMenu::StartMenu();
}

// ------------------------ CNetworkMenu implementation
void CNetworkMenu::Initialize_t(void)
{
  // intialize network menu
  mgNetworkTitle.mg_boxOnScreen = BoxTitle();
  mgNetworkTitle.mg_strText = TRANS("NETWORK");
  gm_lhGadgets.AddTail( mgNetworkTitle.mg_lnNode);

  mgNetworkJoin.mg_bfsFontSize = BFS_LARGE;
  mgNetworkJoin.mg_boxOnScreen = BoxBigRow(1.0f, _fGlobalButtonAdjuster);
  mgNetworkJoin.mg_pmgUp = &mgNetworkLoad;
  mgNetworkJoin.mg_pmgDown = &mgNetworkStart;
  mgNetworkJoin.mg_strText = TRANS("JOIN GAME");
  mgNetworkJoin.mg_strTip = TRANS("join a network game");
  gm_lhGadgets.AddTail( mgNetworkJoin.mg_lnNode);
  mgNetworkJoin.mg_pActivatedFunction = &StartNetworkJoinMenu;

  mgNetworkStart.mg_bfsFontSize = BFS_LARGE;
  mgNetworkStart.mg_boxOnScreen = BoxBigRow(2.0f, _fGlobalButtonAdjuster);
  mgNetworkStart.mg_pmgUp = &mgNetworkJoin;
  mgNetworkStart.mg_pmgDown = &mgNetworkQuickLoad;
  mgNetworkStart.mg_strText = TRANS("START SERVER");
  mgNetworkStart.mg_strTip = TRANS("start a network game server");
  gm_lhGadgets.AddTail( mgNetworkStart.mg_lnNode);
  mgNetworkStart.mg_pActivatedFunction = &StartNetworkStartMenu;

  mgNetworkQuickLoad.mg_bfsFontSize = BFS_LARGE;
  mgNetworkQuickLoad.mg_boxOnScreen = BoxBigRow(3.0f, _fGlobalButtonAdjuster);
  mgNetworkQuickLoad.mg_pmgUp = &mgNetworkStart;
  mgNetworkQuickLoad.mg_pmgDown = &mgNetworkLoad;
  mgNetworkQuickLoad.mg_strText = TRANS("QUICK LOAD");
  mgNetworkQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
  gm_lhGadgets.AddTail( mgNetworkQuickLoad.mg_lnNode);
  mgNetworkQuickLoad.mg_pActivatedFunction = &StartNetworkQuickLoadMenu;

  mgNetworkLoad.mg_bfsFontSize = BFS_LARGE;
  mgNetworkLoad.mg_boxOnScreen = BoxBigRow(4.0f, _fGlobalButtonAdjuster);
  mgNetworkLoad.mg_pmgUp = &mgNetworkQuickLoad;
  mgNetworkLoad.mg_pmgDown = &mgNetworkJoin;
  mgNetworkLoad.mg_strText = TRANS("LOAD");
  mgNetworkLoad.mg_strTip = TRANS("start server and load a network game (server only)");
  gm_lhGadgets.AddTail( mgNetworkLoad.mg_lnNode);
  mgNetworkLoad.mg_pActivatedFunction = &StartNetworkLoadMenu;

}
void CNetworkMenu::StartMenu(void)
{
  CGameMenu::StartMenu();
}

void UpdateNetworkLevel(INDEX iDummy)
{
  ValidateLevelForFlags(_pGame->gam_strCustomLevel, 
    SpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
  mgNetworkLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
}

// ------------------------ CNetworkJoinMenu implementation
void CNetworkJoinMenu::Initialize_t(void)
{
  // title
  mgNetworkJoinTitle.mg_boxOnScreen = BoxTitle();
  mgNetworkJoinTitle.mg_strText = TRANS("JOIN GAME");
  gm_lhGadgets.AddTail( mgNetworkJoinTitle.mg_lnNode);

  mgNetworkJoinLAN.mg_bfsFontSize = BFS_LARGE;
  mgNetworkJoinLAN.mg_boxOnScreen = BoxBigRow(1.0f, _fGlobalButtonAdjuster);
  mgNetworkJoinLAN.mg_pmgUp = &mgNetworkJoinOpen;
  mgNetworkJoinLAN.mg_pmgDown = &mgNetworkJoinNET;
  mgNetworkJoinLAN.mg_strText = TRANS("SEARCH LAN");
  mgNetworkJoinLAN.mg_strTip = TRANS("search local network for servers");
  gm_lhGadgets.AddTail( mgNetworkJoinLAN.mg_lnNode);
  mgNetworkJoinLAN.mg_pActivatedFunction = &StartSelectServerLAN;

  mgNetworkJoinNET.mg_bfsFontSize = BFS_LARGE;
  mgNetworkJoinNET.mg_boxOnScreen = BoxBigRow(2.0f, _fGlobalButtonAdjuster);
  mgNetworkJoinNET.mg_pmgUp = &mgNetworkJoinLAN;
  mgNetworkJoinNET.mg_pmgDown = &mgNetworkJoinOpen;
  mgNetworkJoinNET.mg_strText = TRANS("SEARCH INTERNET");
  mgNetworkJoinNET.mg_strTip = TRANS("search internet for servers");
  gm_lhGadgets.AddTail( mgNetworkJoinNET.mg_lnNode);
  mgNetworkJoinNET.mg_pActivatedFunction = &StartSelectServerNET;

  mgNetworkJoinOpen.mg_bfsFontSize = BFS_LARGE;
  mgNetworkJoinOpen.mg_boxOnScreen = BoxBigRow(3.0f, _fGlobalButtonAdjuster);
  mgNetworkJoinOpen.mg_pmgUp = &mgNetworkJoinNET;
  mgNetworkJoinOpen.mg_pmgDown = &mgNetworkJoinLAN;
  mgNetworkJoinOpen.mg_strText = TRANS("SPECIFY SERVER");
  mgNetworkJoinOpen.mg_strTip = TRANS("type in server address to connect to");
  gm_lhGadgets.AddTail( mgNetworkJoinOpen.mg_lnNode);
  mgNetworkJoinOpen.mg_pActivatedFunction = &StartNetworkOpenMenu;
}

// ------------------------ CNetworkStartMenu implementation
void CNetworkStartMenu::Initialize_t(void)
{
  // title
  mgNetworkStartTitle.mg_boxOnScreen = BoxTitle();
  mgNetworkStartTitle.mg_strText = TRANS("START SERVER");
  gm_lhGadgets.AddTail( mgNetworkStartTitle.mg_lnNode);

  // session name edit box
  mgNetworkSessionName.mg_strText = _pGame->gam_strSessionName;
  mgNetworkSessionName.mg_strLabel = TRANS("Session name:");
  mgNetworkSessionName.mg_ctMaxStringLen = 25;
  mgNetworkSessionName.mg_pstrToChange = &_pGame->gam_strSessionName;
  mgNetworkSessionName.mg_boxOnScreen = BoxMediumRow(1, _fGlobalModAdjuster);
  mgNetworkSessionName.mg_bfsFontSize = BFS_MEDIUM;
  mgNetworkSessionName.mg_iCenterI = -1;
  mgNetworkSessionName.mg_pmgUp = &mgNetworkStartStart;
  mgNetworkSessionName.mg_pmgDown = &mgNetworkGameType;
  mgNetworkSessionName.mg_strTip = TRANS("name the session to start");
  gm_lhGadgets.AddTail( mgNetworkSessionName.mg_lnNode);

  // game type trigger
  TRIGGER_MG(mgNetworkGameType, 2,
       mgNetworkSessionName, mgNetworkDifficulty, TRANS("Game type:"), astrGameTypeRadioTexts);
  mgNetworkGameType.mg_ctTexts = ctGameTypeRadioTexts;
  mgNetworkGameType.mg_strTip = TRANS("choose type of multiplayer game");
  mgNetworkGameType.mg_pOnTriggerChange = &UpdateNetworkLevel;
  // difficulty trigger
  TRIGGER_MG(mgNetworkDifficulty, 3,
       mgNetworkGameType, mgNetworkLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts);
  mgNetworkDifficulty.mg_strTip = TRANS("choose difficulty level");

  // level name
  mgNetworkLevel.mg_strText = "";
  mgNetworkLevel.mg_strLabel = TRANS("Level:");
  mgNetworkLevel.mg_boxOnScreen = BoxMediumRow(4, _fGlobalModAdjuster);
  mgNetworkLevel.mg_bfsFontSize = BFS_MEDIUM;
  mgNetworkLevel.mg_iCenterI = -1;
  mgNetworkLevel.mg_pmgUp = &mgNetworkDifficulty;
  mgNetworkLevel.mg_pmgDown = &mgNetworkMaxPlayers;
  mgNetworkLevel.mg_strTip = TRANS("choose the level to start");
  mgNetworkLevel.mg_pActivatedFunction = &StartSelectLevelFromNetwork;
  gm_lhGadgets.AddTail( mgNetworkLevel.mg_lnNode);

  // max players trigger
  TRIGGER_MG(mgNetworkMaxPlayers, 5,
       mgNetworkLevel, mgNetworkWaitAllPlayers, TRANS("Max players:"), astrMaxPlayersRadioTexts);
  mgNetworkMaxPlayers.mg_strTip = TRANS("choose maximum allowed number of players");

  // wait all players trigger
  TRIGGER_MG(mgNetworkWaitAllPlayers, 6,
       mgNetworkMaxPlayers, mgNetworkVisible, TRANS("Wait for all players:"), astrNoYes);
  mgNetworkWaitAllPlayers.mg_strTip = TRANS("if on, game won't start until all players have joined");

  // server visible trigger
  TRIGGER_MG(mgNetworkVisible, 7,
       mgNetworkMaxPlayers, mgNetworkGameOptions, TRANS("Server visible:"), astrNoYes);
  mgNetworkVisible.mg_strTip = TRANS("invisible servers are not listed, cleints have to join manually");

  // options button
  mgNetworkGameOptions.mg_strText = TRANS("Game options");
  mgNetworkGameOptions.mg_boxOnScreen = BoxMediumRow(8, _fGlobalModAdjuster);
  mgNetworkGameOptions.mg_bfsFontSize = BFS_MEDIUM;
  mgNetworkGameOptions.mg_iCenterI = 0;
  mgNetworkGameOptions.mg_pmgUp = &mgNetworkVisible;
  mgNetworkGameOptions.mg_pmgDown = &mgNetworkStartStart;
  mgNetworkGameOptions.mg_strTip = TRANS("adjust game rules");
  mgNetworkGameOptions.mg_pActivatedFunction = &StartGameOptionsFromNetwork;
  gm_lhGadgets.AddTail( mgNetworkGameOptions.mg_lnNode);

  // start button
  mgNetworkStartStart.mg_bfsFontSize = BFS_LARGE;
  mgNetworkStartStart.mg_boxOnScreen = BoxBigRow(7, _fGlobalButtonAdjuster);
  mgNetworkStartStart.mg_pmgUp = &mgNetworkGameOptions;
  mgNetworkStartStart.mg_pmgDown = &mgNetworkSessionName;
  mgNetworkStartStart.mg_strText = TRANS("START");
  gm_lhGadgets.AddTail( mgNetworkStartStart.mg_lnNode);
  mgNetworkStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromNetwork;
}

void CNetworkStartMenu::StartMenu(void)
{
  extern INDEX sam_bMentalActivated;
  mgNetworkDifficulty.mg_ctTexts = sam_bMentalActivated?6:5;

  mgNetworkGameType.mg_iSelected = Clamp(_pShell->GetINDEX("gam_iStartMode"), (INDEX)0, ctGameTypeRadioTexts-1);
  mgNetworkGameType.ApplyCurrentSelection();
  mgNetworkDifficulty.mg_iSelected = _pShell->GetINDEX("gam_iStartDifficulty")+1;
  mgNetworkDifficulty.ApplyCurrentSelection();

  _pShell->SetINDEX("gam_iStartMode", CSessionProperties::GM_COOPERATIVE);

  INDEX ctMaxPlayers = _pShell->GetINDEX("gam_ctMaxPlayers");
  if (ctMaxPlayers<2 || ctMaxPlayers>16) {
    ctMaxPlayers = 2;
    _pShell->SetINDEX("gam_ctMaxPlayers", ctMaxPlayers);
  }

  mgNetworkMaxPlayers.mg_iSelected = ctMaxPlayers-2;
  mgNetworkMaxPlayers.ApplyCurrentSelection();

  mgNetworkWaitAllPlayers.mg_iSelected = Clamp(_pShell->GetINDEX("gam_bWaitAllPlayers"), (INDEX)0, (INDEX)1);
  mgNetworkWaitAllPlayers.ApplyCurrentSelection();

  mgNetworkVisible.mg_iSelected = _pShell->GetINDEX("ser_bEnumeration");
  mgNetworkVisible.ApplyCurrentSelection();

  UpdateNetworkLevel(0);

  CGameMenu::StartMenu();
}

void CNetworkStartMenu::EndMenu(void)
{
  _pShell->SetINDEX("gam_iStartDifficulty", mgNetworkDifficulty.mg_iSelected-1);
  _pShell->SetINDEX("gam_iStartMode", mgNetworkGameType.mg_iSelected);
  _pShell->SetINDEX("gam_bWaitAllPlayers", mgNetworkWaitAllPlayers.mg_iSelected);
  _pShell->SetINDEX("gam_ctMaxPlayers", mgNetworkMaxPlayers.mg_iSelected+2);
  _pShell->SetINDEX("ser_bEnumeration", mgNetworkVisible.mg_iSelected);

  CGameMenu::EndMenu();
}

#define ADD_GADGET( gd, box, up, dn, lf, rt, txt) \
  gd.mg_boxOnScreen = box;\
  gd.mg_pmgUp = up;\
  gd.mg_pmgDown = dn;\
  gd.mg_pmgLeft = lf;\
  gd.mg_pmgRight = rt;\
  gd.mg_strText = txt;\
  gm_lhGadgets.AddTail( gd.mg_lnNode);

#define SET_CHGPLR( gd, iplayer, bnone, bauto, pmgit) \
  gd.mg_pmgInfoTable = pmgit;\
  gd.mg_bResetToNone = bnone;\
  gd.mg_bAutomatic   = bauto;\
  gd.mg_iLocalPlayer = iplayer;

// ------------------------ CSelectPlayersMenu implementation
INDEX FindUnusedPlayer(void)
{
  INDEX *ai = _pGame->gm_aiMenuLocalPlayers;
  INDEX iPlayer;
  for(iPlayer=0; iPlayer<8; iPlayer++) {
    BOOL bUsed = FALSE;
    for (INDEX iLocal=0; iLocal<4; iLocal++) {
      if (ai[iLocal] == iPlayer) {
        bUsed = TRUE;
        break;
      }
    }
    if (!bUsed) {
      return iPlayer;
    }
  }
  ASSERT(FALSE);
  return iPlayer;
}
void SelectPlayersFillMenu(void)
{
  INDEX *ai = _pGame->gm_aiMenuLocalPlayers;

  mgPlayer0Change.mg_iLocalPlayer = 0;
  mgPlayer1Change.mg_iLocalPlayer = 1;
  mgPlayer2Change.mg_iLocalPlayer = 2;
  mgPlayer3Change.mg_iLocalPlayer = 3;

  if (gmSelectPlayersMenu.gm_bAllowDedicated && _pGame->gm_MenuSplitScreenCfg==CGame::SSC_DEDICATED) {
    mgDedicated.mg_iSelected = 1;
  } else {
    mgDedicated.mg_iSelected = 0;
  }
  mgDedicated.ApplyCurrentSelection();

  if (gmSelectPlayersMenu.gm_bAllowObserving && _pGame->gm_MenuSplitScreenCfg==CGame::SSC_OBSERVER) {
    mgObserver.mg_iSelected = 1;
  } else {
    mgObserver.mg_iSelected = 0;
  }
  mgObserver.ApplyCurrentSelection();

  if (_pGame->gm_MenuSplitScreenCfg>=CGame::SSC_PLAY1) {
    mgSplitScreenCfg.mg_iSelected = _pGame->gm_MenuSplitScreenCfg;
    mgSplitScreenCfg.ApplyCurrentSelection();
  }

  BOOL bHasDedicated = gmSelectPlayersMenu.gm_bAllowDedicated;
  BOOL bHasObserver = gmSelectPlayersMenu.gm_bAllowObserving;
  BOOL bHasPlayers = TRUE;

  if (bHasDedicated && mgDedicated.mg_iSelected) {
    bHasObserver = FALSE;
    bHasPlayers = FALSE;
  }

  if (bHasObserver && mgObserver.mg_iSelected) {
    bHasPlayers = FALSE;
  }

  CMenuGadget *apmg[8];
  memset(apmg, 0, sizeof(apmg));
  INDEX i=0;

  if (bHasDedicated) {
    mgDedicated.Appear();
    apmg[i++] = &mgDedicated;
  } else {
    mgDedicated.Disappear();
  }
  if (bHasObserver) {
    mgObserver.Appear();
    apmg[i++] = &mgObserver;
  } else {
    mgObserver.Disappear();
  }

  for (INDEX iLocal=0; iLocal<4; iLocal++) {
    if (ai[iLocal]<0 || ai[iLocal]>7) {
      ai[iLocal] = 0;
    }
    for (INDEX iCopy=0; iCopy<iLocal; iCopy++) {
      if (ai[iCopy]==ai[iLocal]) {
        ai[iLocal] = FindUnusedPlayer();
      }
    }
  }

  mgPlayer0Change.Disappear();
  mgPlayer1Change.Disappear();
  mgPlayer2Change.Disappear();
  mgPlayer3Change.Disappear();

  if (bHasPlayers) {
    mgSplitScreenCfg.Appear();
    apmg[i++] = &mgSplitScreenCfg;
    mgPlayer0Change.Appear();
    apmg[i++] = &mgPlayer0Change;
    if (mgSplitScreenCfg.mg_iSelected>=1) {
      mgPlayer1Change.Appear();
      apmg[i++] = &mgPlayer1Change;
    }
    if (mgSplitScreenCfg.mg_iSelected>=2) {
      mgPlayer2Change.Appear();
      apmg[i++] = &mgPlayer2Change;
    }
    if (mgSplitScreenCfg.mg_iSelected>=3) {
      mgPlayer3Change.Appear();
      apmg[i++] = &mgPlayer3Change;
    }
  } else {
    mgSplitScreenCfg.Disappear();
  }
  apmg[i++] = &mgSelectPlayersStart;

  // relink
  for (INDEX img=0; img<8; img++) {
    if (apmg[img]==NULL) {
      continue;
    }
    INDEX imgPred;
    for (imgPred=(img+8-1)%8; imgPred!=img; imgPred = (imgPred+8-1)%8) {
      if (apmg[imgPred]!=NULL) {
        break;
      }
    }
    INDEX imgSucc;
    for (imgSucc=(img+1)%8; imgSucc!=img; imgSucc = (imgSucc+1)%8) {
      if (apmg[imgSucc]!=NULL) {
        break;
      }
    }
    apmg[img]->mg_pmgUp   = apmg[imgPred];
    apmg[img]->mg_pmgDown = apmg[imgSucc];
  }

  mgPlayer0Change.SetPlayerText();
  mgPlayer1Change.SetPlayerText();
  mgPlayer2Change.SetPlayerText();
  mgPlayer3Change.SetPlayerText();

  if (bHasPlayers && mgSplitScreenCfg.mg_iSelected>=1) {
    mgSelectPlayersNotes.mg_strText = TRANS("Make sure you set different controls for each player!");
  } else {
    mgSelectPlayersNotes.mg_strText = "";
  }
}
void SelectPlayersApplyMenu(void)
{
  if (gmSelectPlayersMenu.gm_bAllowDedicated && mgDedicated.mg_iSelected) {
    _pGame->gm_MenuSplitScreenCfg = CGame::SSC_DEDICATED;
    return;
  }

  if (gmSelectPlayersMenu.gm_bAllowObserving && mgObserver.mg_iSelected) {
    _pGame->gm_MenuSplitScreenCfg = CGame::SSC_OBSERVER;
    return;
  }

  _pGame->gm_MenuSplitScreenCfg = (enum CGame::SplitScreenCfg) mgSplitScreenCfg.mg_iSelected;
}

void UpdateSelectPlayers(INDEX i)
{
  SelectPlayersApplyMenu();
  SelectPlayersFillMenu();
}

void CSelectPlayersMenu::Initialize_t(void)
{
  // intialize split screen menu
  mgSelectPlayerTitle.mg_boxOnScreen = BoxTitle();
  mgSelectPlayerTitle.mg_strText = TRANS("SELECT PLAYERS");
  gm_lhGadgets.AddTail( mgSelectPlayerTitle.mg_lnNode);

  TRIGGER_MG(mgDedicated, 0, mgSelectPlayersStart, mgObserver, TRANS("Dedicated:"), astrNoYes);
  mgDedicated.mg_strTip = TRANS("select to start dedicated server");
  mgDedicated.mg_pOnTriggerChange = UpdateSelectPlayers;

  TRIGGER_MG(mgObserver, 1, mgDedicated, mgSplitScreenCfg, TRANS("Observer:"), astrNoYes);
  mgObserver.mg_strTip = TRANS("select to join in for observing, not for playing");
  mgObserver.mg_pOnTriggerChange = UpdateSelectPlayers;

  // split screen config trigger
  TRIGGER_MG(mgSplitScreenCfg, 2, mgObserver, mgPlayer0Change, TRANS("Number of players:"), astrSplitScreenRadioTexts);
  mgSplitScreenCfg.mg_strTip = TRANS("choose more than one player to play in split screen");
  mgSplitScreenCfg.mg_pOnTriggerChange = UpdateSelectPlayers;

  mgPlayer0Change.mg_iCenterI = -1;
  mgPlayer1Change.mg_iCenterI = -1;
  mgPlayer2Change.mg_iCenterI = -1;
  mgPlayer3Change.mg_iCenterI = -1;
  mgPlayer0Change.mg_boxOnScreen = BoxMediumMiddle(4, _fGlobalModAdjuster);
  mgPlayer1Change.mg_boxOnScreen = BoxMediumMiddle(5, _fGlobalModAdjuster);
  mgPlayer2Change.mg_boxOnScreen = BoxMediumMiddle(6, _fGlobalModAdjuster);
  mgPlayer3Change.mg_boxOnScreen = BoxMediumMiddle(7, _fGlobalModAdjuster);
  mgPlayer0Change.mg_strTip =
  mgPlayer1Change.mg_strTip =
  mgPlayer2Change.mg_strTip =
  mgPlayer3Change.mg_strTip = TRANS("select profile for this player");
  gm_lhGadgets.AddTail( mgPlayer0Change.mg_lnNode);
  gm_lhGadgets.AddTail( mgPlayer1Change.mg_lnNode);
  gm_lhGadgets.AddTail( mgPlayer2Change.mg_lnNode);
  gm_lhGadgets.AddTail( mgPlayer3Change.mg_lnNode);

  mgSelectPlayersNotes.mg_boxOnScreen = BoxMediumRow(9.0, _fGlobalModAdjuster);
  mgSelectPlayersNotes.mg_bfsFontSize = BFS_MEDIUM;
  mgSelectPlayersNotes.mg_iCenterI = -1;
  mgSelectPlayersNotes.mg_bEnabled = FALSE;
  mgSelectPlayersNotes.mg_bLabel = TRUE;
  gm_lhGadgets.AddTail( mgSelectPlayersNotes.mg_lnNode);
  mgSelectPlayersNotes.mg_strText = "";

  /*  // options button
  mgSplitOptions.mg_strText = TRANS("Game options");
  mgSplitOptions.mg_boxOnScreen = BoxMediumRow(3, _fGlobalModAdjuster);
  mgSplitOptions.mg_bfsFontSize = BFS_MEDIUM;
  mgSplitOptions.mg_iCenterI = 0;
  mgSplitOptions.mg_pmgUp = &mgSplitLevel;
  mgSplitOptions.mg_pmgDown = &mgSplitStartStart;
  mgSplitOptions.mg_strTip = TRANS("adjust game rules");
  mgSplitOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen;
  gm_lhGadgets.AddTail( mgSplitOptions.mg_lnNode);*/

/*  // start button
  mgSplitStartStart.mg_bfsFontSize = BFS_LARGE;
  mgSplitStartStart.mg_boxOnScreen = BoxBigRow(4, _fGlobalButtonAdjuster);
  mgSplitStartStart.mg_pmgUp = &mgSplitOptions;
  mgSplitStartStart.mg_pmgDown = &mgSplitGameType;
  mgSplitStartStart.mg_strText = TRANS("START");
  gm_lhGadgets.AddTail( mgSplitStartStart.mg_lnNode);
  mgSplitStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit;
*/

  ADD_GADGET( mgSelectPlayersStart, BoxMediumRow(11, _fGlobalModAdjuster), &mgSplitScreenCfg, &mgPlayer0Change, NULL, NULL, TRANS("START"));
  mgSelectPlayersStart.mg_bfsFontSize = BFS_LARGE;
  mgSelectPlayersStart.mg_iCenterI = 0;
}

void CSelectPlayersMenu::StartMenu(void)
{
  CGameMenu::StartMenu();
  SelectPlayersFillMenu();
  SelectPlayersApplyMenu();
}

void CSelectPlayersMenu::EndMenu(void)
{
  SelectPlayersApplyMenu();
  CGameMenu::EndMenu();
}

CTString _strPort;
// ------------------------ CNetworkOpenMenu implementation
void CNetworkOpenMenu::Initialize_t(void)
{
  // intialize network join menu
  mgNetworkOpenTitle.mg_boxOnScreen = BoxTitle();
  mgNetworkOpenTitle.mg_strText = TRANS("JOIN");
  gm_lhGadgets.AddTail( mgNetworkOpenTitle.mg_lnNode);

  mgNetworkOpenAddressLabel.mg_strText = TRANS("Address:");
  mgNetworkOpenAddressLabel.mg_boxOnScreen = BoxMediumLeft(1, _fGlobalProfileAdjuster);
  mgNetworkOpenAddressLabel.mg_iCenterI = -1;
  gm_lhGadgets.AddTail( mgNetworkOpenAddressLabel.mg_lnNode);

  mgNetworkOpenAddress.mg_strText = _pGame->gam_strJoinAddress;
  mgNetworkOpenAddress.mg_ctMaxStringLen = 20;
  mgNetworkOpenAddress.mg_pstrToChange = &_pGame->gam_strJoinAddress;
  mgNetworkOpenAddress.mg_boxOnScreen = BoxMediumMiddle(1, _fGlobalProfileAdjuster);
  mgNetworkOpenAddress.mg_bfsFontSize = BFS_MEDIUM;
  mgNetworkOpenAddress.mg_iCenterI = -1;
  mgNetworkOpenAddress.mg_pmgUp = &mgNetworkOpenJoin;
  mgNetworkOpenAddress.mg_pmgDown = &mgNetworkOpenPort;
  mgNetworkOpenAddress.mg_strTip = TRANS("specify server address");
  gm_lhGadgets.AddTail( mgNetworkOpenAddress.mg_lnNode);

  mgNetworkOpenPortLabel.mg_strText = TRANS("Port:");
  mgNetworkOpenPortLabel.mg_boxOnScreen = BoxMediumLeft(2, _fGlobalProfileAdjuster);
  mgNetworkOpenPortLabel.mg_iCenterI = -1;
  gm_lhGadgets.AddTail( mgNetworkOpenPortLabel.mg_lnNode);

  mgNetworkOpenPort.mg_strText = "";
  mgNetworkOpenPort.mg_ctMaxStringLen = 10;
  mgNetworkOpenPort.mg_pstrToChange = &_strPort;
  mgNetworkOpenPort.mg_boxOnScreen = BoxMediumMiddle(2, _fGlobalProfileAdjuster);
  mgNetworkOpenPort.mg_bfsFontSize = BFS_MEDIUM;
  mgNetworkOpenPort.mg_iCenterI = -1;
  mgNetworkOpenPort.mg_pmgUp = &mgNetworkOpenAddress;
  mgNetworkOpenPort.mg_pmgDown = &mgNetworkOpenJoin;
  mgNetworkOpenPort.mg_strTip = TRANS("specify server address");
  gm_lhGadgets.AddTail( mgNetworkOpenPort.mg_lnNode);

  mgNetworkOpenJoin.mg_boxOnScreen = BoxMediumMiddle(3, _fGlobalProfileAdjuster);
  mgNetworkOpenJoin.mg_pmgUp = &mgNetworkOpenPort;
  mgNetworkOpenJoin.mg_pmgDown = &mgNetworkOpenAddress;
  mgNetworkOpenJoin.mg_strText = TRANS("Join");
  gm_lhGadgets.AddTail( mgNetworkOpenJoin.mg_lnNode);
  mgNetworkOpenJoin.mg_pActivatedFunction = &StartSelectPlayersMenuFromOpen;
}

void CNetworkOpenMenu::StartMenu(void)
{
  _strPort = _pShell->GetValue("net_iPort");
  mgNetworkOpenPort.mg_strText = _strPort;
}

void CNetworkOpenMenu::EndMenu(void)
{
  _pShell->SetValue("net_iPort", _strPort);
}

// ------------------------ CSplitScreenMenu implementation
void CSplitScreenMenu::Initialize_t(void)
{
  // intialize split screen menu
  mgSplitScreenTitle.mg_boxOnScreen = BoxTitle();
  mgSplitScreenTitle.mg_strText = TRANS("SPLIT SCREEN");
  gm_lhGadgets.AddTail( mgSplitScreenTitle.mg_lnNode);

  mgSplitScreenStart.mg_bfsFontSize = BFS_LARGE;
  mgSplitScreenStart.mg_boxOnScreen = BoxBigRow(0, _fGlobalButtonAdjuster);
  mgSplitScreenStart.mg_pmgUp = &mgSplitScreenLoad;
  mgSplitScreenStart.mg_pmgDown = &mgSplitScreenQuickLoad;
  mgSplitScreenStart.mg_strText = TRANS("NEW GAME");
  mgSplitScreenStart.mg_strTip = TRANS("start new split-screen game");
  gm_lhGadgets.AddTail( mgSplitScreenStart.mg_lnNode);
  mgSplitScreenStart.mg_pActivatedFunction = &StartSplitStartMenu;

  mgSplitScreenQuickLoad.mg_bfsFontSize = BFS_LARGE;
  mgSplitScreenQuickLoad.mg_boxOnScreen = BoxBigRow(1, _fGlobalButtonAdjuster);
  mgSplitScreenQuickLoad.mg_pmgUp = &mgSplitScreenStart;
  mgSplitScreenQuickLoad.mg_pmgDown = &mgSplitScreenLoad;
  mgSplitScreenQuickLoad.mg_strText = TRANS("QUICK LOAD");
  mgSplitScreenQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
  gm_lhGadgets.AddTail( mgSplitScreenQuickLoad.mg_lnNode);
  mgSplitScreenQuickLoad.mg_pActivatedFunction = &StartSplitScreenQuickLoadMenu;

  mgSplitScreenLoad.mg_bfsFontSize = BFS_LARGE;
  mgSplitScreenLoad.mg_boxOnScreen = BoxBigRow(2, _fGlobalButtonAdjuster);
  mgSplitScreenLoad.mg_pmgUp = &mgSplitScreenQuickLoad;
  mgSplitScreenLoad.mg_pmgDown = &mgSplitScreenStart;
  mgSplitScreenLoad.mg_strText = TRANS("LOAD");
  mgSplitScreenLoad.mg_strTip = TRANS("load a saved split-screen game");
  gm_lhGadgets.AddTail( mgSplitScreenLoad.mg_lnNode);
  mgSplitScreenLoad.mg_pActivatedFunction = &StartSplitScreenLoadMenu;
}


void CSplitScreenMenu::StartMenu(void)
{
  CGameMenu::StartMenu();
}

void UpdateSplitLevel(INDEX iDummy)
{
  ValidateLevelForFlags(_pGame->gam_strCustomLevel, 
    SpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
  mgSplitLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
}

// ------------------------ CSplitStartMenu implementation
void CSplitStartMenu::Initialize_t(void)
{
  // intialize split screen menu
  mgSplitStartTitle.mg_boxOnScreen = BoxTitle();
  mgSplitStartTitle.mg_strText = TRANS("START SPLIT SCREEN");
  gm_lhGadgets.AddTail( mgSplitStartTitle.mg_lnNode);

  // game type trigger
  TRIGGER_MG(mgSplitGameType, 0,
       mgSplitStartStart, mgSplitDifficulty, TRANS("Game type:"), astrGameTypeRadioTexts);
  mgSplitGameType.mg_ctTexts = ctGameTypeRadioTexts;
  mgSplitGameType.mg_strTip = TRANS("choose type of multiplayer game");
  mgSplitGameType.mg_pOnTriggerChange = UpdateSplitLevel;
  // difficulty trigger
  TRIGGER_MG(mgSplitDifficulty, 1,
       mgSplitGameType, mgSplitLevel, TRANS("Difficulty:"), astrDifficultyRadioTexts);
  mgSplitDifficulty.mg_strTip = TRANS("choose difficulty level");

  // level name
  mgSplitLevel.mg_strText = "";
  mgSplitLevel.mg_strLabel = TRANS("Level:");
  mgSplitLevel.mg_boxOnScreen = BoxMediumRow(2, _fGlobalModAdjuster);
  mgSplitLevel.mg_bfsFontSize = BFS_MEDIUM;
  mgSplitLevel.mg_iCenterI = -1;
  mgSplitLevel.mg_pmgUp = &mgSplitDifficulty;
  mgSplitLevel.mg_pmgDown = &mgSplitOptions;
  mgSplitLevel.mg_strTip = TRANS("choose the level to start");
  mgSplitLevel.mg_pActivatedFunction = &StartSelectLevelFromSplit;
  gm_lhGadgets.AddTail( mgSplitLevel.mg_lnNode);

  // options button
  mgSplitOptions.mg_strText = TRANS("Game options");
  mgSplitOptions.mg_boxOnScreen = BoxMediumRow(3, _fGlobalModAdjuster);
  mgSplitOptions.mg_bfsFontSize = BFS_MEDIUM;
  mgSplitOptions.mg_iCenterI = 0;
  mgSplitOptions.mg_pmgUp = &mgSplitLevel;
  mgSplitOptions.mg_pmgDown = &mgSplitStartStart;
  mgSplitOptions.mg_strTip = TRANS("adjust game rules");
  mgSplitOptions.mg_pActivatedFunction = &StartGameOptionsFromSplitScreen;
  gm_lhGadgets.AddTail( mgSplitOptions.mg_lnNode);

  // start button
  mgSplitStartStart.mg_bfsFontSize = BFS_LARGE;
  mgSplitStartStart.mg_boxOnScreen = BoxBigRow(4, _fGlobalButtonAdjuster);
  mgSplitStartStart.mg_pmgUp = &mgSplitOptions;
  mgSplitStartStart.mg_pmgDown = &mgSplitGameType;
  mgSplitStartStart.mg_strText = TRANS("START");
  gm_lhGadgets.AddTail( mgSplitStartStart.mg_lnNode);
  mgSplitStartStart.mg_pActivatedFunction = &StartSelectPlayersMenuFromSplit;
}

void CSplitStartMenu::StartMenu(void)
{
  extern INDEX sam_bMentalActivated;
  mgSplitDifficulty.mg_ctTexts = sam_bMentalActivated?6:5;

  mgSplitGameType.mg_iSelected = Clamp(_pShell->GetINDEX("gam_iStartMode"), (INDEX)0, ctGameTypeRadioTexts-1);
  mgSplitGameType.ApplyCurrentSelection();
  mgSplitDifficulty.mg_iSelected = _pShell->GetINDEX("gam_iStartDifficulty")+1;
  mgSplitDifficulty.ApplyCurrentSelection();

  // clamp maximum number of players to at least 4
  _pShell->SetINDEX("gam_ctMaxPlayers", ClampDn(_pShell->GetINDEX("gam_ctMaxPlayers"), (INDEX)4));

  UpdateSplitLevel(0);
  CGameMenu::StartMenu();
}
void CSplitStartMenu::EndMenu(void)
{
  _pShell->SetINDEX("gam_iStartDifficulty", mgSplitDifficulty.mg_iSelected-1);
  _pShell->SetINDEX("gam_iStartMode", mgSplitGameType.mg_iSelected);

  CGameMenu::EndMenu();
}
