// MAPINFO for Doom 1 (Shareware, Registered, and Retail)
include "mapinfo/doomcommon.txt"

gameinfo
{
	creditpage = "CREDIT", "HELP2"
	titlemusic = "$MUSIC_INTRO"
	titletime = 5
	chatsound = "misc/chat2"
	finalemusic = "$MUSIC_VICTOR"
	finaleflat = "FLOOR4_8"
	finalepage = "HELP2", "VICTORY2", "ENDPIC"
	infopage = "HELP1", "HELP2"
	quitsound = "menu/quit1"
	borderflat = "FLOOR7_2"
	drawreadthis = true
	intermissionmusic = "$MUSIC_INTER"
	quitmessages = "$QUITMSG", "$QUITMSG1", "$QUITMSG2", "$QUITMSG3", "$QUITMSG4", "$QUITMSG5", "$QUITMSG6", "$QUITMSG7"
}

clearepisodes
episode e1m1
{
	picname = "M_EPI1"
	name = "$TXT_D1E1"
	key = "k"
}

episode e2m1
{
	picname = "M_EPI2"
	name = "$TXT_D1E2"
	key = "t"
}

episode e3m1
{
	picname = "M_EPI3"
	name = "$TXT_D1E3"
	key = "i"
}

episode e4m1
{
	picname = "M_EPI4"
	name = "$TXT_D1E4"
	key = "t"
	optional
} 

// Registered/Retail Episode 1

defaultmap
{
	sucktime = 1
}

map E1M1 lookup "HUSTR_E1M1"
{
	levelnum = 1
	titlepatch = "WILV00"
	next = "E1M2"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 30
	music = "$MUSIC_E1M1"
}

map E1M2 lookup "HUSTR_E1M2"
{
	levelnum = 2
	titlepatch = "WILV01"
	next = "E1M3"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 75
	music = "$MUSIC_E1M2"
}

map E1M3 lookup "HUSTR_E1M3"
{
	levelnum = 3
	titlepatch = "WILV02"
	next = "E1M4"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 120
	music = "$MUSIC_E1M3"
}

map E1M4 lookup "HUSTR_E1M4"
{
	levelnum = 4
	titlepatch = "WILV03"
	next = "E1M5"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 90
	music = "$MUSIC_E1M4"
}

map E1M5 lookup "HUSTR_E1M5"
{
	levelnum = 5
	titlepatch = "WILV04"
	next = "E1M6"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 165
	music = "$MUSIC_E1M5"
}

map E1M6 lookup "HUSTR_E1M6"
{
	levelnum = 6
	titlepatch = "WILV05"
	next = "E1M7"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 180
	music = "$MUSIC_E1M6"
}

map E1M7 lookup "HUSTR_E1M7"
{
	levelnum = 7
	titlepatch = "WILV06"
	next = "E1M8"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 180
	music = "$MUSIC_E1M7"
}

map E1M8 lookup "HUSTR_E1M8"
{
	levelnum = 8
	titlepatch = "WILV07"
	next = "EndGame1"
	secretnext = "E1M9"
	sky1 = "SKY1"
	cluster = 1
	par = 30
	nointermission
	nosoundclipping
	e1m8special
	specialaction_lowerfloor
	music = "$MUSIC_E1M8"
	needclustertext
}

map E1M9 lookup "HUSTR_E1M9"
{
	levelnum = 9
	titlepatch = "WILV08"
	next = "E1M4"
	secretnext = "E1M4"
	sky1 = "SKY1"
	cluster = 1
	par = 165
	music = "$MUSIC_E1M9"
}

// Registered/Retail Episode 2

map E2M1 lookup "HUSTR_E2M1"
{
	levelnum = 11
	titlepatch = "WILV10"
	next = "E2M2"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 90
	music = "$MUSIC_E2M1"
}

map E2M2 lookup "HUSTR_E2M2"
{
	levelnum = 12
	titlepatch = "WILV11"
	next = "E2M3"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 90
	music = "$MUSIC_E2M2"
}

map E2M3 lookup "HUSTR_E2M3"
{
	levelnum = 13
	titlepatch = "WILV12"
	next = "E2M4"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 90
	music = "$MUSIC_E2M3"
}

map E2M4 lookup "HUSTR_E2M4"
{
	levelnum = 14
	titlepatch = "WILV13"
	next = "E2M5"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 120
	music = "$MUSIC_E2M4"
}

map E2M5 lookup "HUSTR_E2M5"
{
	levelnum = 15
	titlepatch = "WILV14"
	next = "E2M6"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 90
	music = "$MUSIC_E2M5"
}

map E2M6 lookup "HUSTR_E2M6"
{
	levelnum = 16
	titlepatch = "WILV15"
	next = "E2M7"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 360
	music = "$MUSIC_E2M6"
}

map E2M7 lookup "HUSTR_E2M7"
{
	levelnum = 17
	titlepatch = "WILV16"
	next = "E2M8"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 240
	music = "$MUSIC_E2M7"
}

map E2M8 lookup "HUSTR_E2M8"
{
	levelnum = 18
	titlepatch = "WILV17"
	next = "EndGame2"
	secretnext = "E2M9"
	sky1 = "SKY2"
	cluster = 2
	par = 30
	nointermission
	nosoundclipping
	e2m8special
	specialaction_exitlevel
	music = "$MUSIC_E2M8"
	needclustertext
}

map E2M9 lookup "HUSTR_E2M9"
{
	levelnum = 19
	titlepatch = "WILV18"
	next = "E2M6"
	secretnext = "E2M6"
	sky1 = "SKY2"
	cluster = 2
	par = 170
	music = "$MUSIC_E2M9"
}

// Registered/Retail Episode 3

map E3M1 lookup "HUSTR_E3M1"
{
	levelnum = 21
	titlepatch = "WILV20"
	next = "E3M2"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 90
	music = "$MUSIC_E3M1"
}

map E3M2 lookup "HUSTR_E3M2"
{
	levelnum = 22
	titlepatch = "WILV21"
	next = "E3M3"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 45
	music = "$MUSIC_E3M2"
}

map E3M3 lookup "HUSTR_E3M3"
{
	levelnum = 23
	titlepatch = "WILV22"
	next = "E3M4"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 90
	music = "$MUSIC_E3M3"
}

map E3M4 lookup "HUSTR_E3M4"
{
	levelnum = 24
	titlepatch = "WILV23"
	next = "E3M5"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 150
	music = "$MUSIC_E3M4"
}

map E3M5 lookup "HUSTR_E3M5"
{
	levelnum = 25
	titlepatch = "WILV24"
	next = "E3M6"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 90
	music = "$MUSIC_E3M5"
}

map E3M6 lookup "HUSTR_E3M6"
{
	levelnum = 26
	titlepatch = "WILV25"
	next = "E3M7"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 90
	music = "$MUSIC_E3M6"
}

map E3M7 lookup "HUSTR_E3M7"
{
	levelnum = 27
	titlepatch = "WILV26"
	next = "E3M8"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 165
	music = "$MUSIC_E3M7"
}

map E3M8 lookup "HUSTR_E3M8"
{
	levelnum = 28
	titlepatch = "WILV27"
	next = "endbunny"
	secretnext = "E3M9"
	sky1 = "SKY3"
	cluster = 3
	par = 30
	nointermission
	nosoundclipping
	e3m8special
	specialaction_exitlevel
	music = "$MUSIC_E3M8"
	needclustertext
}

map E3M9 lookup "HUSTR_E3M9"
{
	levelnum = 29
	titlepatch = "WILV28"
	next = "E3M7"
	secretnext = "E3M7"
	sky1 = "SKY3"
	cluster = 3
	par = 135
	music = "$MUSIC_E3M9"
}

// Retail Episode 4

map E4M1 lookup "HUSTR_E4M1"
{
	levelnum = 31
	titlepatch = "WILV30"
	next = "E4M2"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	par = 165
	music = "$MUSIC_E4M1"
}

map E4M2 lookup "HUSTR_E4M2"
{
	levelnum = 32
	titlepatch = "WILV31"
	next = "E4M3"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	par = 255
	music = "$MUSIC_E4M2"
}

map E4M3 lookup "HUSTR_E4M3"
{
	levelnum = 33
	titlepatch = "WILV32"
	next = "E4M4"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	par = 135
	music = "$MUSIC_E4M3"
}

map E4M4 lookup "HUSTR_E4M4"
{
	levelnum = 34
	titlepatch = "WILV33"
	next = "E4M5"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	par = 150
	music = "$MUSIC_E4M4"
}

map E4M5 lookup "HUSTR_E4M5"
{
	levelnum = 35
	titlepatch = "WILV34"
	next = "E4M6"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	par = 180
	music = "$MUSIC_E4M5"
}

map E4M6 lookup "HUSTR_E4M6"
{
	levelnum = 36
	titlepatch = "WILV35"
	next = "E4M7"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	par = 390
	e4m6special
	specialaction_opendoor
	music = "$MUSIC_E4M6"
}

map E4M7 lookup "HUSTR_E4M7"
{
	levelnum = 37
	titlepatch = "WILV36"
	next = "E4M8"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	par = 135
	music = "$MUSIC_E4M7"
}

map E4M8 lookup "HUSTR_E4M8"
{
	levelnum = 38
	titlepatch = "WILV37"
	next = "EndGame4"
	secretnext = "E4M9"
	sky1 = "SKY4"
	cluster = 4
	par = 360
	nointermission
	nosoundclipping
	e4m8special
	specialaction_lowerfloor
	music = "$MUSIC_E4M8"
	needclustertext
}

map E4M9 lookup "HUSTR_E4M9"
{
	levelnum = 39
	titlepatch = "WILV38"
	next = "E4M3"
	secretnext = "E4M3"
	sky1 = "SKY4"
	cluster = 4
	par = 180
	music = "$MUSIC_E4M9"
}

// Clusters (correspond with same-numbered episode)

cluster 1
{
	flat = "$bgflatE1"
	exittext = lookup, "E1TEXT"
}

cluster 2
{
	flat = "$bgflatE2"
	exittext = lookup, "E2TEXT"
}

cluster 3
{
	flat = "$bgflatE3"
	exittext = lookup, "E3TEXT"
}

cluster 4
{
	flat = "$bgflatE4"
	exittext = lookup, "E4TEXT"
}

