#include <stdlib.h>

#include "world.h"


/* ---- Locking/unlocking of server items; not implemented ---- */


struct objlock *artml = NULL;
struct objlock *monml = NULL;	/* not yet */


void attempt_lock(struct client *ccl, uint16_t type, uint32_t ttl, uint32_t oval) {
	//struct objlock *c_lock;
	if (type != LT_ARTIFACT) return;
}

void attempt_unlock(struct client *ccl, uint16_t type, uint32_t ttl, uint32_t oval) {
	if (type != LT_ARTIFACT) return;
}
