<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="it_IT" sourcelanguage="en_US">
  <context>
    <name>AboutDialog</name>
    <message>
      <location filename="../AboutDialog.ui" line="14"/>
      <source>About PCSX2</source>
      <translation>Informazioni su PCSX2</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="69"/>
      <source>SCM Version</source>
      <extracomment>SCM= Source Code Management</extracomment>
      <translation>Versione SCM</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="79"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 è un emulatore gratuito e open-source della PlayStation 2 (PS2). Il suo scopo è quello di emulare l'hardware della PS2, usando una combinazione di interpreti della CPU MIPS, ricompilatori e una macchina virtuale che gestisce stati hardware e la memoria di sistema della PS2. Questo ti permette di giocare ai giochi PS2 sul tuo PC, con molte funzioni e vantaggi aggiuntivi.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../AboutDialog.ui" line="105"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PlayStation 2 e PS2 sono marchi registrati di Sony Interactive Entertainment. Questa applicazione non è affiliata in alcun modo con Sony Interactive Entertainment.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="51"/>
      <source>Website</source>
      <translation>Sito web</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="53"/>
      <source>Support Forums</source>
      <translation>Forum di supporto</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="55"/>
      <source>GitHub Repository</source>
      <translation>Repository GitHub</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="57"/>
      <source>License</source>
      <translation>Licenza</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="59"/>
      <source>Third-Party Licenses</source>
      <translation>Licenze di terze parti</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="109"/>
      <source>View Document</source>
      <translation>Visualizza Documento</translation>
    </message>
    <message>
      <location filename="../AboutDialog.cpp" line="131"/>
      <source>File not found: %1</source>
      <translation>File non trovato: %1</translation>
    </message>
  </context>
  <context>
    <name>AchievementLoginDialog</name>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="17"/>
      <source>RetroAchievements Login</source>
      <comment>Window title</comment>
      <translation>Accesso a RetroAchievements</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="44"/>
      <source>RetroAchievements Login</source>
      <comment>Header text</comment>
      <translation>Accesso a RetroAchievements</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="56"/>
      <source>Please enter user name and password for retroachievements.org below. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation>Inserisci nome utente e password per retroachievements.org qui sotto. La tua password non verrà salvata in PCSX2, ma verrà generato e utilizzato un token d'accesso.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="81"/>
      <source>User Name:</source>
      <translation>Nome utente:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="91"/>
      <source>Password:</source>
      <translation>Password:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.ui" line="109"/>
      <source>Ready...</source>
      <translation>Pronto...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="25"/>
      <source>&lt;strong&gt;Your RetroAchievements login token is no longer valid.&lt;/strong&gt; You must re-enter your credentials for achievements to be tracked. Your password will not be saved in PCSX2, an access token will be generated and used instead.</source>
      <translation>&lt;strong&gt;Il tuo token d'accesso per RetroAchievements non è più valido.&lt;/strong&gt; Devi reinserire le tue credenziali per far sì che i tuoi obiettivi vengano tracciati. La tua password non verrà salvata in PCSX2, al suo posto verrà generato e utilizzato un token d'accesso.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="30"/>
      <source>&amp;Login</source>
      <translation>&amp;Accesso</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="43"/>
      <source>Logging in...</source>
      <translation>Accesso in corso...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="73"/>
      <source>Login Error</source>
      <translation>Errore nell'accesso</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="74"/>
      <source>Login failed.
Error: %1

Please check your username and password, and try again.</source>
      <translation>Accesso fallito.
Errore: %1

Per favore, verifica il tuo nome utente e la tua password e riprova.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="75"/>
      <source>Login failed.</source>
      <translation>Accesso fallito.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="83"/>
      <source>Enable Achievements</source>
      <translation>Abilita Obiettivi</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="84"/>
      <source>Achievement tracking is not currently enabled. Your login will have no effect until after tracking is enabled.

Do you want to enable tracking now?</source>
      <translation>Il tracciamento degli obiettivi non è attualmente abilitato. Il tuo login non avrà effetto fino a quando il tracciamento non sarà abilitato.

Vuoi abilitare il tracciamento ora?</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="95"/>
      <source>Enable Hardcore Mode</source>
      <translation>Abilita Modalità Hardcore</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="96"/>
      <source>Hardcore mode is not currently enabled. Enabling hardcore mode allows you to set times, scores, and participate in game-specific leaderboards.

However, hardcore mode also prevents the usage of save states, cheats and slowdown functionality.

Do you want to enable hardcore mode?</source>
      <translation>La modalità Hardcore non è attualmente abilitata. Abilitare la modalità Hardcore consente di registrare tempi, punteggi e partecipare alle classifiche specifiche per il gioco.

Tuttavia, la modalità Hardcore impedisce anche l'utilizzo di stati di salvataggio, trucchi e della funzionalità di rallentamento.

Vuoi abilitare la modalità Hardcore?</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="112"/>
      <source>Reset System</source>
      <translation>Resetta il sistema</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementLoginDialog.cpp" line="113"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>La modalità Hardcore non verrà abilitata finché il sistema non viene resettato. Vuoi resettare il sistema adesso?</translation>
    </message>
  </context>
  <context>
    <name>AchievementSettingsWidget</name>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="42"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="39"/>
      <source>Enable Achievements</source>
      <translation>Abilita obiettivi</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="63"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="40"/>
      <source>Enable Hardcore Mode</source>
      <translation>Abilita Modalità Hardcore</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="49"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="47"/>
      <source>Test Unofficial Achievements</source>
      <translation>Testa Obiettivi non ufficiali</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="171"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="43"/>
      <source>Enable Sound Effects</source>
      <translation>Abilita effetti sonori</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="73"/>
      <source>Notifications</source>
      <translation>Notifiche</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="109"/>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="155"/>
      <source>5 seconds</source>
      <translation>5 secondi</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="188"/>
      <source>Account</source>
      <translation>Profilo</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="214"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="162"/>
      <source>Login...</source>
      <translation>Accesso...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="207"/>
      <source>View Profile...</source>
      <translation>Mostra profilo...</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="29"/>
      <source>Settings</source>
      <translation>Impostazioni</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="35"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="46"/>
      <source>Enable Spectator Mode</source>
      <translation>Abilita Modalità Spettatore</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="56"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="45"/>
      <source>Enable Encore Mode</source>
      <translation>Abilita Modalità Encore</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="118"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="41"/>
      <source>Show Achievement Notifications</source>
      <translation>Mostra Notifiche Obiettivi</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="164"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="42"/>
      <source>Show Leaderboard Notifications</source>
      <translation>Mostra Notifiche Classifiche</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="178"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="44"/>
      <source>Enable In-Game Overlays</source>
      <translation>Abilita Overlay Nel Gioco</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="194"/>
      <source>Username:
Login token generated at:</source>
      <translation>Nome utente:
Token di accesso generato su:</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="232"/>
      <source>Game Info</source>
      <translation>Informazioni sul gioco</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.ui" line="248"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 uses RetroAchievements as an achievement database and for tracking progress. To use achievements, please sign up for an account at &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;To view the achievement list in-game, press the hotkey for &lt;span style=&quot; font-weight:600;&quot;&gt;Open Pause Menu&lt;/span&gt; and select &lt;span style=&quot; font-weight:600;&quot;&gt;Achievements&lt;/span&gt; from the menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;justify&quot;&gt;PCSX2 usa RetroAchievements come database per gli obiettivi e per monitorare i progressi. Per usare gli obiettivi, registrati su &lt;a href=&quot;https://retroachievements.org/&quot;&gt;retroachievements.org&lt;/a&gt;.&lt;/p&gt;&lt;p align=&quot;justify&quot;&gt;Per vedere la lista obiettivi durante il gioco, premi il tasto di scelta rapida per &lt;span style=&quot; font-weight:600;&quot;&gt;Aprire il Menu di Pausa&lt;/span&gt; e seleziona &lt;span style=&quot; font-weight:600;&quot;&gt;Obiettivi&lt;/span&gt; dal menu.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="39"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="40"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="45"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="46"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="47"/>
      <source>Unchecked</source>
      <translation>Non spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="46"/>
      <source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
      <translation>Quando abilitato, PCSX2 presumerà che tutti gli obiettivi sono bloccati e non invierà alcuna notifica di sblocco al server.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="47"/>
      <source>When enabled, PCSX2 will list achievements from unofficial sets. Please note that these achievements are not tracked by RetroAchievements, so they unlock every time.</source>
      <translation>Quando abilitato, PCSX2 elencherà obiettivi dai set non ufficiali. Nota che questi obiettivi non vengono monitorati da RetroAchievements, quindi si sbloccano ogni volta.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="40"/>
      <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
      <translation>Modalità &quot;Sfida&quot; per gli obiettivi, incluso il monitoraggio della classifica. Disabilita le funzioni di salvataggio dello stato, trucchi e rallentamento.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="41"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="42"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="43"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="44"/>
      <source>Checked</source>
      <translation>Spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="43"/>
      <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
      <translation>Riproduce effetti sonori per eventi come obiettivi sbloccati e invii alle classifiche.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="44"/>
      <source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
      <translation>Mostra le icone nell'angolo in basso a destra dello schermo quando una sfida o un obiettivo appuntato è attivo.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="39"/>
      <source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
      <translation>Quando abilitato ed eseguito l'accesso, PCSX2 farà una scansione per gli obiettivi all'avvio del gioco.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="41"/>
      <source>Displays popup messages on events such as achievement unlocks and game completion.</source>
      <translation>Mostra messaggi popup su eventi come lo sblocco degli obiettivi e il completamento del gioco.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="42"/>
      <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
      <translation>Visualizza i messaggi popup quando si avvia, invia o fallisce una sfida sulle classifiche.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="45"/>
      <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
      <translation>Se abilitata, ogni sessione si comporterà come se nessun obiettivo fosse stato sbloccato.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="120"/>
      <source>Reset System</source>
      <translation>Resetta il sistema</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="121"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>La modalità hardcore non verrà abilitata finché il sistema non viene resettato. Vuoi resettare il sistema adesso?</translation>
    </message>
    <message numerus="yes">
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="134"/>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="141"/>
      <source>%n seconds</source>
      <translation>
        <numerusform>%n secondi</numerusform>
        <numerusform>%n secondi</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="154"/>
      <source>Username: %1
Login token generated on %2.</source>
      <translation>Nome utente: %1
Token di accesso generato su %2.</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="157"/>
      <source>Logout</source>
      <translation>Disconnettiti</translation>
    </message>
    <message>
      <location filename="../Settings/AchievementSettingsWidget.cpp" line="161"/>
      <source>Not Logged In.</source>
      <translation>Accesso non eseguito.</translation>
    </message>
  </context>
  <context>
    <name>Achievements</name>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1065"/>
      <source>Hardcore mode will be enabled on system reset.</source>
      <translation>La modalità hardcore verrà abilitata al riavvio del sistema.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1845"/>
      <location filename="../../pcsx2/Achievements.cpp" line="1886"/>
      <source>{0} cannot be performed while hardcore mode is active. Do you want to disable hardcore mode? {0} will be cancelled if you select No.</source>
      <translation>{0} non può essere eseguita mentre la modalità hardcore è attiva. Vuoi disabilitare la modalità hardcore? {0} verrà annullato se selezioni No.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1457"/>
      <source>Hardcore mode is now enabled.</source>
      <translation>La modalità hardcore è ora abilitata.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1023"/>
      <source>{} (Hardcore Mode)</source>
      <translation>{} (Modalità Hardcore)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1031"/>
      <source>{0}, {1}.</source>
      <translation>{0}, {1}.</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1032"/>
      <source>You have unlocked {} of %n achievements</source>
      <comment>Achievement popup</comment>
      <translation>
        <numerusform>Hai sbloccato l' {} di %n obiettivi</numerusform>
        <numerusform>Hai sbloccato il {} di %n obiettivi</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1035"/>
      <source>and earned {} of %n points</source>
      <comment>Achievement popup</comment>
      <translation>
        <numerusform>e guadagnato l' {} %n di punti</numerusform>
        <numerusform>e guadagnato il {} %n di punti</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1093"/>
      <source>{} (Unofficial)</source>
      <translation>{} (Non ufficiale)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1117"/>
      <source>Mastered {}</source>
      <translation>Padroneggiato {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1119"/>
      <source>{0}, {1}</source>
      <translation>{0}, {1}</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1120"/>
      <source>%n achievements</source>
      <comment>Mastery popup</comment>
      <translation>
        <numerusform>%n obiettivi</numerusform>
        <numerusform>%n obiettivi</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Achievements.cpp" line="1122"/>
      <source>%n points</source>
      <comment>Mastery popup</comment>
      <translation>
        <numerusform>%n punti</numerusform>
        <numerusform>%n punti</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1141"/>
      <source>Leaderboard attempt started.</source>
      <translation>Tentativo di classifica avviato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1160"/>
      <source>Leaderboard attempt failed.</source>
      <translation>Tentativo di classifica fallito.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1179"/>
      <source>Your Time: {}{}</source>
      <translation>Il Tuo Tempo: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1180"/>
      <source>Your Score: {}{}</source>
      <translation>Il Tuo Punteggio: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1181"/>
      <source>Your Value: {}{}</source>
      <translation>Il Tuo Valore: {}{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1189"/>
      <source> (Submitting)</source>
      <translation> (Invio in corso)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1355"/>
      <source>Achievements Disconnected</source>
      <translation>Obiettivi Disconnessi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1356"/>
      <source>An unlock request could not be completed. We will keep retrying to submit this request.</source>
      <translation>Non è stato possibile completare una richiesta di sblocco. Continueremo a riprovare ad inviare questa richiesta.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1368"/>
      <source>Achievements Reconnected</source>
      <translation>Obiettivi Riconnessi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1369"/>
      <source>All pending unlock requests have completed.</source>
      <translation>Tutte le richieste di sblocco in sospeso sono state completate.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1458"/>
      <source>Hardcore mode is now disabled.</source>
      <translation>La modalità hardcore è ora disabilitata.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1761"/>
      <source>Score: {0} pts (softcore: {1} pts)
Unread messages: {2}</source>
      <translation>Punteggio: {0} ({1} softcore)
Messaggi non letti: {2}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1844"/>
      <location filename="../../pcsx2/Achievements.cpp" line="1885"/>
      <source>Confirm Hardcore Mode</source>
      <translation>Conferma Modalità Hardcore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2102"/>
      <source>Active Challenge Achievements</source>
      <translation>Obiettivi Sfida Attivi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2227"/>
      <source> (Hardcore Mode)</source>
      <translation> (Modalità Hardcore)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2240"/>
      <source>You have unlocked all achievements and earned {} points!</source>
      <translation>Hai sbloccato tutti gli obiettivi e guadagnato {} punti!</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2943"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2963"/>
      <source>Leaderboard Download Failed</source>
      <translation>Scaricamento della classifica fallito</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1212"/>
      <source>Your Time: {0} (Best: {1})</source>
      <translation>Il Tuo Tempo: {0} (Migliore: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1213"/>
      <source>Your Score: {0} (Best: {1})</source>
      <translation>Il Tuo Punteggio: {0} (Migliore: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1214"/>
      <source>Your Value: {0} (Best: {1})</source>
      <translation>Il Tuo Valore: {0} (Migliore: {1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1218"/>
      <source>{0}
Leaderboard Position: {1} of {2}</source>
      <translation>{0}
Posizione Classifica: {1} di {2}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1341"/>
      <source>Server error in {0}:
{1}</source>
      <translation>Errore del server in {0}:
{1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1889"/>
      <source>Yes</source>
      <translation>Sì</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1890"/>
      <source>No</source>
      <translation>No</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2245"/>
      <source>You have unlocked {0} of {1} achievements, earning {2} of {3} possible points.</source>
      <translation>Hai sbloccato {0} su {1} obiettivi, guadagnando {2} su {3} punti possibili.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2293"/>
      <source>Unknown</source>
      <translation>Sconosciuto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2294"/>
      <source>Locked</source>
      <translation>Bloccato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2295"/>
      <source>Unlocked</source>
      <translation>Sbloccato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2296"/>
      <source>Unsupported</source>
      <translation>Non supportato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2297"/>
      <source>Unofficial</source>
      <translation>Non ufficiale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2298"/>
      <source>Recently Unlocked</source>
      <translation>Sbloccato di Recente</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2299"/>
      <source>Active Challenges</source>
      <translation>Sfide Attive</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2300"/>
      <source>Almost There</source>
      <translation>Ci siamo quasi!</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2402"/>
      <source>{} points</source>
      <translation>{} punti</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2402"/>
      <source>{} point</source>
      <translation>{} punto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2354"/>
      <source>XXX points</source>
      <translation>XXX punti</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2453"/>
      <source>Unlocked: {}</source>
      <translation>Sbloccato: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2620"/>
      <source>This game has {} leaderboards.</source>
      <translation>Questo gioco ha {} classifiche.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2636"/>
      <source>Submitting scores is disabled because hardcore mode is off. Leaderboards are read-only.</source>
      <translation>L'invio dei punteggi è disabilitato perché la modalità hardcore è disattiva. Le classifiche sono di sola lettura.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2652"/>
      <source>Show Best</source>
      <translation>Mostra Migliore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2652"/>
      <source>Show Nearby</source>
      <translation>Mostra Vicini in Classifica</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2677"/>
      <source>Rank</source>
      <translation>Posizione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2682"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2686"/>
      <source>Time</source>
      <translation>Tempo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2687"/>
      <source>Score</source>
      <translation>Punteggio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2688"/>
      <source>Value</source>
      <translation>Valore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2700"/>
      <source>Date Submitted</source>
      <translation>Data di Invio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2761"/>
      <source>Downloading leaderboard data, please wait...</source>
      <translation>Scaricamento dati classifica, attendere prego...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="2780"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2789"/>
      <source>Loading...</source>
      <translation>Caricamento...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="1041"/>
      <location filename="../../pcsx2/Achievements.cpp" line="2252"/>
      <source>This game has no achievements.</source>
      <translation>Questo gioco non ha obiettivi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Achievements.cpp" line="893"/>
      <source>Failed to read executable from disc. Achievements disabled.</source>
      <translation>Lettura dell'eseguibile dal disco fallita. Obiettivi disabilitati.</translation>
    </message>
  </context>
  <context>
    <name>AdvancedSettingsWidget</name>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="40"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="41"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="42"/>
      <source>Use Global Setting [%1]</source>
      <translation>Usa impostazione globale [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="74"/>
      <source>Rounding Mode</source>
      <translation>Modalità di arrotondamento</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="74"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
      <source>Chop/Zero (Default)</source>
      <translation>Taglia/Zero (Predefinito)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="74"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Floating Point Unit (EE FPU). Because the various FPUs in the PS2 are non-compliant with international standards, some games may need different modes to do math correctly. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Cambia il modo in cui PCSX2 gestisce l'arrotondamento durante l'emulazione dell'unità Emotion Engine a virgola mobile (EE FPU). Poiché i vari FPU nella PS2 non sono conformi agli standard internazionali, alcuni giochi possono avere bisogno di diverse modalità per eseguire in modo corretto i calcoli matematici. Il valore predefinito gestisce la stragrande maggioranza dei giochi; &lt;b&gt;modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="76"/>
      <source>Division Rounding Mode</source>
      <translation>Modalità Arrotondamento Divisione</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="76"/>
      <source>Nearest (Default)</source>
      <translation>Più Vicino (Predefinito)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="76"/>
      <source>Determines how the results of floating-point division are rounded. Some games need specific settings; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Determina come vengono arrotondati i risultati della divisione in virgola mobile. Alcuni giochi hanno bisogno di impostazioni specifiche; &lt;b&gt;modificare questa impostazione quando un gioco non ha problemi visibili può causare instabilità.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
      <source>Clamping Mode</source>
      <translation>Modalità Clamping</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="114"/>
      <source>Normal (Default)</source>
      <translation>Normale (predefinito)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="78"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range. The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Cambia il modo in cui PCSX2 gestisce l'adattamento dei calcoli in virgola mobile in una gamma standard di x86. Il valore predefinito gestisce la stragrande maggioranza dei giochi; &lt;b&gt;modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="130"/>
      <source>Enable Recompiler</source>
      <translation>Abilita ricompilatore</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="81"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="91"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="117"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="128"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="130"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="133"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="136"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="149"/>
      <source>Checked</source>
      <translation>Spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="82"/>
      <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to x86.</source>
      <translation>Esegue una traduzione binaria just-in-time del codice macchina MIPS-IV a 64-bit in x86.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="85"/>
      <source>Wait Loop Detection</source>
      <extracomment>Wait loop: When the game makes the CPU do nothing (loop/spin) while it waits for something to happen (usually an interrupt).</extracomment>
      <translation>Rilevamento Wait Loop</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="86"/>
      <source>Moderate speedup for some games, with no known side effects.</source>
      <translation>Aumento di velocità moderato per alcuni giochi, senza effetti collaterali noti.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
      <source>Enable Cache (Slow)</source>
      <translation>Abilita cache (lento)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="145"/>
      <source>Unchecked</source>
      <translation>Non spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="88"/>
      <source>Interpreter only, provided for diagnostic.</source>
      <translation>Solo interprete, fornito per diagnostica.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="91"/>
      <source>INTC Spin Detection</source>
      <extracomment>INTC = Name of a PS2 register, leave as-is. &quot;spin&quot; = to make a cpu (or gpu) actively do nothing while you wait for something. Like spinning in a circle, you&apos;re moving but not actually going anywhere.</extracomment>
      <translation>Rilevamento Spin INTC</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="92"/>
      <source>Huge speedup for some games, with almost no compatibility side effects.</source>
      <translation>Enorme aumento di velocità per alcuni giochi, con quasi nessun effetto collaterale sulla compatibilità.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="94"/>
      <source>Enable Fast Memory Access</source>
      <translation>Abilita accesso rapido alla memoria</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="96"/>
      <source>Uses backpatching to avoid register flushing on every memory access.</source>
      <extracomment>&quot;Backpatching&quot; = To edit previously generated code to change what it does (in this case, we generate direct memory accesses, then backpatch them to jump to a fancier handler function when we realize they need the fancier handler function)</extracomment>
      <translation>Usa il backpatching per evitare lo svuotamento del registro su ogni accesso alla memoria.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="98"/>
      <source>Pause On TLB Miss</source>
      <translation>Pausa Su Miss TLB</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="99"/>
      <source>Pauses the virtual machine when a TLB miss occurs, instead of ignoring it and continuing. Note that the VM will pause after the end of the block, not on the instruction which caused the exception. Refer to the console to see the address where the invalid access occurred.</source>
      <translation>Mette in pausa la macchina virtuale quando avviene un TLB Miss, invece di ignorarlo e continuare. Tieni conto che la MV verrà messa in pausa dopo la fine del blocco, non sull'istruzione che ha causato l'eccezione. Fare riferimento alla console per vedere l'indirizzo in cui è avvenuto l'accesso non valido.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="103"/>
      <source>Enable 128MB RAM (Dev Console)</source>
      <translation>Abilita RAM 128MB (Console Dev)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="104"/>
      <source>Exposes an additional 96MB of memory to the virtual machine.</source>
      <translation>Espone un ulteriore 96MB di memoria alla macchina virtuale.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
      <source>VU0 Rounding Mode</source>
      <translation>Modalità Arrotondamento VU0</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="106"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
      <translation>Cambia il modo in cui PCSX2 gestisce l'arrotondamento quando emula la Vector Unit 0 dell'Emotion Engine (EE VU0). Il valore predefinito gestisce la stragrande maggioranza dei giochi; &lt;b&gt;modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
      <source>VU1 Rounding Mode</source>
      <translation>Modalità Arrotondamento VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="109"/>
      <source>Changes how PCSX2 handles rounding while emulating the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem will cause stability issues and/or crashes.&lt;/b&gt;</source>
      <translation>Cambia il modo in cui PCSX2 gestisce l'arrotondamento quando emula la Vector Unit 1 dell'Emotion Engine (EE VU1). Il valore predefinito gestisce la stragrande maggioranza dei giochi; &lt;b&gt;modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
      <source>VU0 Clamping Mode</source>
      <translation>Modalità Clamping VU0</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="112"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 0 (EE VU0). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Cambia il modo in cui PCSX2 gestisce l'adattamento dei calcoli in virgola mobile in una gamma standard di x86 nella Vector Unit 0 dell'Emotion Engine (EE VU0). Il valore predefinito gestisce la stragrande maggioranza dei giochi; &lt;b&gt;modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="114"/>
      <source>VU1 Clamping Mode</source>
      <translation>Modalità Clamping VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="114"/>
      <source>Changes how PCSX2 handles keeping floats in a standard x86 range in the Emotion Engine&apos;s Vector Unit 1 (EE VU1). The default value handles the vast majority of games; &lt;b&gt;modifying this setting when a game is not having a visible problem can cause instability.&lt;/b&gt;</source>
      <translation>Cambia il modo in cui PCSX2 gestisce l'adattamento dei calcoli in virgola mobile in una gamma standard di x86 nella Vector Unit 1 dell'Emotion Engine (EE VU1). Il valore predefinito gestisce la stragrande maggioranza dei giochi; &lt;b&gt;modificare questa impostazione quando un gioco non ha un problema visibile può causare instabilità.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="117"/>
      <source>Enable Instant VU1</source>
      <translation>Abilita VU1 istantanea</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="117"/>
      <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
      <translation>Esegue la VU1 istantaneamente. Fornisce un modesto miglioramento della velocità nella maggior parte dei giochi. Sicuro per la maggior parte dei giochi, ma alcuni giochi potrebbero mostrare errori grafici.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <extracomment>VU0 = Vector Unit 0. One of the PS2&apos;s processors.</extracomment>
      <translation>Abilita Ricompilatore VU0 (Modalità Micro)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="121"/>
      <source>Enables VU0 Recompiler.</source>
      <translation>Abilita Ricompilatore VU0.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
      <source>Enable VU1 Recompiler</source>
      <extracomment>VU1 = Vector Unit 1. One of the PS2&apos;s processors.</extracomment>
      <translation>Abilita Ricompilatore VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="124"/>
      <source>Enables VU1 Recompiler.</source>
      <translation>Abilita il ricompilatore VU1.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="128"/>
      <source>mVU Flag Hack</source>
      <extracomment>mVU = PCSX2&apos;s recompiler for VU (Vector Unit) code (full name: microVU)</extracomment>
      <translation>Hack flag mVU</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="128"/>
      <source>Good speedup and high compatibility, may cause graphical errors.</source>
      <translation>Buon aumento di velocità e alta compatibilità, potrebbe causare errori grafici.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="131"/>
      <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to x86.</source>
      <translation>Esegue una traduzione binaria just-in-time del codice macchina MIPS-I a 32 bit in codice x86.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="133"/>
      <source>Enable Game Fixes</source>
      <translation>Abilita correzioni dei giochi</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="134"/>
      <source>Automatically loads and applies fixes to known problematic games on game start.</source>
      <translation>Carica e applica automaticamente correzioni ai giochi notoriamente problematici al loro avvio.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="136"/>
      <source>Enable Compatibility Patches</source>
      <translation>Abilità patch di compatibilità</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="137"/>
      <source>Automatically loads and applies compatibility patches to known problematic games.</source>
      <translation>Carica e applica automaticamente patch di compatibilità ai giochi notoriamente problematici.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="139"/>
      <source>Savestate Compression Method</source>
      <translation>Metodo Di Compressione dei Salvataggi di Stato</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="139"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="140"/>
      <source>Determines the algorithm to be used when compressing savestates.</source>
      <translation>Determina l'algoritmo da usare durante la compressione dei salvataggi di stato.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="142"/>
      <source>Savestate Compression Level</source>
      <translation>Metodo Di Compressione dei Salvataggi di Stato</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="142"/>
      <source>Medium</source>
      <translation>Medio</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="143"/>
      <source>Determines the level to be used when compressing savestates.</source>
      <translation>Determina il livello da usare durante la compressione dei salvataggi di stato.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="145"/>
      <source>Save State On Shutdown</source>
      <translation>Salva stato allo spegnimento</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="146"/>
      <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
      <translation>Salva automaticamente lo stato dell'emulatore allo spegnimento o all'uscita. Puoi quindi riprendere direttamente da dove hai smesso, la volta successiva.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="149"/>
      <source>Create Save State Backups</source>
      <translation>Crea backup degli stati salvati</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.cpp" line="151"/>
      <source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix.</source>
      <extracomment>Do not translate the &quot;.backup&quot; extension.</extracomment>
      <translation>Crea una copia di backup di uno stato salvato se esiste già quando il salvataggio viene creato. La copia di backup ha come suffisso .backup.</translation>
    </message>
  </context>
  <context>
    <name>AdvancedSystemSettingsWidget</name>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="53"/>
      <source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
      <translation>Cambiare queste opzioni potrebbe rendere i giochi non funzionanti. Modificale a tuo rischio e pericolo, il team PCSX2 non fornirà alcun supporto per configurazioni con queste impostazioni cambiate.</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="63"/>
      <source>EmotionEngine (MIPS-IV)</source>
      <extracomment>Emotion Engine = Commercial name of one of PS2&apos;s processors. Leave as-is unless there&apos;s an official name (like for Japanese).</extracomment>
      <translation>EmotionEngine (MIPS-IV)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="69"/>
      <source>Rounding Mode:</source>
      <extracomment>Rounding refers here to the mathematical term.</extracomment>
      <translation>Modalità di arrotondamento:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="77"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="232"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="333"/>
      <source>Nearest</source>
      <translation>Più vicina</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="82"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="113"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="237"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="338"/>
      <source>Negative</source>
      <translation>Negativa</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="87"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="118"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="242"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="343"/>
      <source>Positive</source>
      <translation>Positiva</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="131"/>
      <source>Clamping Mode:</source>
      <extracomment>Clamping: Forcing out of bounds things in bounds by changing them to the closest possible value.  In this case, this refers to clamping large PS2 floating point values (which map to infinity or NaN in PCs&apos; IEEE754 floats) to non-infinite ones.</extracomment>
      <translation>Modalità Clamping:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="288"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="357"/>
      <source>None</source>
      <translation>Nessuna</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="144"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="293"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="362"/>
      <source>Normal (Default)</source>
      <translation>Normale (predefinita)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="92"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="247"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="348"/>
      <source>Chop/Zero (Default)</source>
      <translation>Taglia/Zero (Predefinito)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="100"/>
      <source>Division Rounding Mode:</source>
      <extracomment>Rounding refers here to the mathematical term.</extracomment>
      <translation>Modalità Arrotondamento Divisione:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="108"/>
      <source>Nearest (Default)</source>
      <translation>Più Vicino (Predefinito)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="123"/>
      <source>Chop/Zero</source>
      <translation>Taglia/Zero</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="139"/>
      <source>None</source>
      <comment>ClampMode</comment>
      <translation>Nessuno</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="149"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="303"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="372"/>
      <source>Extra + Preserve Sign</source>
      <extracomment>Sign: refers here to the mathematical meaning (plus/minus).</extracomment>
      <translation>Extra + preserva segno</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="154"/>
      <source>Full</source>
      <translation>Completa</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="164"/>
      <source>Wait Loop Detection</source>
      <translation>Rilevamento Wait Loop</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="171"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="389"/>
      <source>Enable Recompiler</source>
      <translation>Abilita ricompilatore</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="178"/>
      <source>Enable Fast Memory Access</source>
      <translation>Abilita accesso rapido alla memoria</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="185"/>
      <source>Enable Cache (Slow)</source>
      <translation>Abilita cache (lento)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="192"/>
      <source>INTC Spin Detection</source>
      <translation>Rilevamento Spin INTC</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="199"/>
      <source>Pause On TLB Miss</source>
      <translation>Pausa Su TLB Miss</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="206"/>
      <source>Enable 128MB RAM (Dev Console)</source>
      <translation>Abilita RAM 128MB (Console Dev)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="218"/>
      <source>Vector Units (VU)</source>
      <extracomment>Vector Unit/VU: refers to two of PS2&apos;s processors. Do not translate the full text or do so as a comment. Leave the acronym as-is.</extracomment>
      <translation>Vector Units (VU)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="224"/>
      <source>VU1 Rounding Mode:</source>
      <translation>Modalità Arrotondamento VU1:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="257"/>
      <source>mVU Flag Hack</source>
      <translation>Hack flag mVU</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="264"/>
      <source>Enable VU1 Recompiler</source>
      <translation>Abilita Ricompilatore VU1</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="271"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <translation>Abilita Ricompilatore VU0 (Modalità Micro)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="278"/>
      <source>Enable Instant VU1</source>
      <translation>Abilita VU1 istantanea</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="298"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="367"/>
      <source>Extra</source>
      <translation>Extra</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="311"/>
      <source>VU0 Clamping Mode:</source>
      <translation>Modalità Clamping VU0:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="318"/>
      <source>VU0 Rounding Mode:</source>
      <translation>Modalità Arrotondamento VU0:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="325"/>
      <source>VU1 Clamping Mode:</source>
      <translation>Modalità Clamping VU1:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="383"/>
      <source>I/O Processor (IOP, MIPS-I)</source>
      <translation>Processore I/O (IOP, MIPS-I)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="399"/>
      <source>Game Settings</source>
      <translation>Impostazioni di gioco</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="405"/>
      <source>Enable Game Fixes</source>
      <translation>Abilita correzioni dei giochi</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="412"/>
      <source>Enable Compatibility Patches</source>
      <translation>Abilità patch di compatibilità</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="490"/>
      <source>Create Save State Backups</source>
      <translation>Crea backup degli stati salvati</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="497"/>
      <source>Save State On Shutdown</source>
      <translation>Salva stato allo spegnimento</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="507"/>
      <source>Frame Rate Control</source>
      <translation>Controllo frame rate</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="513"/>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="529"/>
      <source> hz</source>
      <extracomment>hz=Hertz, as in the measuring unit. Shown after the corresponding number. Those languages who&apos;d need to remove the space or do something in between should do so.</extracomment>
      <translation> hz</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="545"/>
      <source>PAL Frame Rate:</source>
      <translation>Frame Rate PAL:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="552"/>
      <source>NTSC Frame Rate:</source>
      <translation>Frame Rate NTSC:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="422"/>
      <source>Savestate Settings</source>
      <translation>Impostazioni Salvataggi di Stato</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="483"/>
      <source>Compression Level:</source>
      <translation>Livello Di Compressione:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="428"/>
      <source>Compression Method:</source>
      <translation>Metodo Di Compressione:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="460"/>
      <source>Uncompressed</source>
      <translation>Non Compresso</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="465"/>
      <source>Deflate64</source>
      <translation>Deflate64</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="470"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="475"/>
      <source>LZMA2</source>
      <translation>LZMA2</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="436"/>
      <source>Low (Fast)</source>
      <translation>Basso (veloce)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="441"/>
      <source>Medium (Recommended)</source>
      <translation>Medio (consigliato)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="446"/>
      <source>High</source>
      <translation>Elevato</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="451"/>
      <source>Very High (Slow, Not Recommended)</source>
      <translation>Molto Alto (Lento, Non Consigliato)</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="562"/>
      <source>PINE Settings</source>
      <translation>Impostazioni PINE</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="584"/>
      <source>Slot:</source>
      <translation>Slot:</translation>
    </message>
    <message>
      <location filename="../Settings/AdvancedSettingsWidget.ui" line="591"/>
      <source>Enable</source>
      <translation>Abilita</translation>
    </message>
  </context>
  <context>
    <name>AnalysisOptionsDialog</name>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="20"/>
      <source>Analysis Options</source>
      <translation>Opzioni d'analisi</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="32"/>
      <source>Changes made here won&apos;t be saved. Edit these settings from the global or per-game settings dialogs to have your changes take effect for future analysis runs.</source>
      <translation>Le modifiche fatte qui non verranno salvate. Modificare queste impostazioni dalle finestre di dialogo globali o per ogni gioco per far sì che le modifiche abbiano effetto per le future esecuzioni di analisi.</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="73"/>
      <source>Close dialog after analysis has started</source>
      <translation>Chiudi la finestra dopo che l'analisi è iniziata</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="96"/>
      <source>Analyze</source>
      <translation>Analizza</translation>
    </message>
    <message>
      <location filename="../Debugger/AnalysisOptionsDialog.ui" line="103"/>
      <source>Close</source>
      <translation>Chiudi</translation>
    </message>
  </context>
  <context>
    <name>AudioExpansionSettingsDialog</name>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="14"/>
      <source>Audio Expansion Settings</source>
      <translation>Impostazioni Espansione Audio</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="20"/>
      <source>Circular Wrap:</source>
      <translation>Avvolgimento Circolare:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="51"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="466"/>
      <source>30</source>
      <translation>30</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="60"/>
      <source>Shift:</source>
      <translation>Spostamento:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="91"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="171"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="211"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="251"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="291"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="331"/>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="371"/>
      <source>20</source>
      <translation>20</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="100"/>
      <source>Depth:</source>
      <translation>Profondità:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="131"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="140"/>
      <source>Focus:</source>
      <translation>Focus:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="180"/>
      <source>Center Image:</source>
      <translation>Immagine Centrale:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="220"/>
      <source>Front Separation:</source>
      <translation>Separazione Frontale:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="260"/>
      <source>Rear Separation:</source>
      <translation>Separazione Posteriore:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="300"/>
      <source>Low Cutoff:</source>
      <translation>Taglio Basse frequenze:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="340"/>
      <source>High Cutoff:</source>
      <translation>Taglio Alte Frequenze:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="411"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Expansion Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the FreeSurround-based channel expander.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Impostazioni di espansione audio&lt;/span&gt;&lt;br/&gt;Queste impostazioni ottimizzano il comportamento dell'espansore del canale basato su FreeSurround.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioExpansionSettingsDialog.ui" line="429"/>
      <source>Block Size:</source>
      <translation>Dimensione Blocco:</translation>
    </message>
  </context>
  <context>
    <name>AudioSettingsWidget</name>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="29"/>
      <source>Configuration</source>
      <translation>Configurazione</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="35"/>
      <source>Driver:</source>
      <translation>Driver:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="50"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
      <source>Expansion Settings</source>
      <translation>Impostazioni Espansione Audio</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="106"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
      <source>Stretch Settings</source>
      <translation>Impostazioni Timestretch</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="118"/>
      <source>Buffer Size:</source>
      <translation>Dimensione del Buffer:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="125"/>
      <source>Maximum latency: 0 frames (0.00ms)</source>
      <translation>Latenza massima: 0 frame (0.00ms)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="135"/>
      <source>Backend:</source>
      <translation>Backend:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="92"/>
      <location filename="../Settings/AudioSettingsWidget.ui" line="163"/>
      <source>0 ms</source>
      <translation>0 ms</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="216"/>
      <source>Controls</source>
      <translation>Controlli</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="222"/>
      <source>Output Volume:</source>
      <translation>Volume di uscita:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="256"/>
      <location filename="../Settings/AudioSettingsWidget.ui" line="305"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="327"/>
      <source>Fast Forward Volume:</source>
      <translation>Volume Avanzamento Rapido:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="334"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
      <source>Mute All Sound</source>
      <translation>Disattiva tutti i suoni</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="206"/>
      <source>Synchronization:</source>
      <translation>Sincronizzazione:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
      <source>TimeStretch (Recommended)</source>
      <translation>Timestretch (Consigliato)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="199"/>
      <source>Expansion:</source>
      <translation>Espansione:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="182"/>
      <source>Output Latency:</source>
      <translation>Latenza di output:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="170"/>
      <source>Minimal</source>
      <translation>Minima</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="192"/>
      <source>Output Device:</source>
      <translation>Dispositivo di output:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="118"/>
      <source>Synchronization</source>
      <translation>Sincronizzazione</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="119"/>
      <source>When running outside of 100% speed, adjusts the tempo on audio instead of dropping frames. Produces much nicer fast-forward/slowdown audio.</source>
      <translation>Quando l'emulazione non è al 100% di velocità, regola il tempo sull'audio invece di scartare fotogrammi. Produce un migliore audio accelerato/rallentato.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="188"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="218"/>
      <source>Default</source>
      <translation>Predefinito</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="101"/>
      <source>Determines the buffer size which the time stretcher will try to keep filled. It effectively selects the average latency, as audio will be stretched/shrunk to keep the buffer size within check.</source>
      <translation>Determina la dimensione del buffer che il time stretcher cercherà di tenere pieno. Di fatti, seleziona la latenza media, poiché l'audio verrà allungato/ridotto per mantenere la dimensione del buffer sotto controllo.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
      <source>Output Latency</source>
      <translation>Latenza di output</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="105"/>
      <source>Determines the latency from the buffer to the host audio output. This can be set lower than the target latency to reduce audio delay.</source>
      <translation>Determina la latenza dal buffer all'output audio dell'host. Può essere impostata come inferiore alla latenza obiettivo per ridurre il ritardo audio.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="123"/>
      <source>Resets output volume back to the global/inherited setting.</source>
      <translation>Ripristina il volume di uscita all'impostazione globale/ereditata.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="124"/>
      <source>Resets output volume back to the default.</source>
      <translation>Ripristina il volume di uscita al valore predefinito.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="126"/>
      <source>Resets fast forward volume back to the global/inherited setting.</source>
      <translation>Ripristina il volume dell'audio accelerato all'impostazione globale/ereditata.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="127"/>
      <source>Resets fast forward volume back to the default.</source>
      <translation>Ripristina il volume dell'audio accelerato al valore predefinito.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="296"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="297"/>
      <source>%1%</source>
      <translation>%1%</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="116"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="120"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
      <source>N/A</source>
      <extracomment>Preserve the %1 variable, adapt the latter ms (and/or any possible spaces in between) to your language&apos;s ruleset.</extracomment>
      <translation>N/D</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="87"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="88"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="495"/>
      <source>%</source>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="95"/>
      <source>Audio Backend</source>
      <translation>Backend Audio</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="96"/>
      <source>The audio backend determines how frames produced by the emulator are submitted to the host. Cubeb provides the lowest latency, if you encounter issues, try the SDL backend. The null backend disables all host audio output.</source>
      <translation>Il backend audio determina come i frame prodotti dall'emulatore sono inviati all'host. Cubeb fornisce la latenza più bassa, se riscontri problemi, prova il backend SDL. Il backend nullo disabilita l'uscita audio dell'host.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="104"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="257"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="258"/>
      <source>%1 ms</source>
      <translation>%1 ms</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="100"/>
      <source>Buffer Size</source>
      <translation>Dimensione del Buffer</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="107"/>
      <source>Output Volume</source>
      <translation>Volume di Uscita</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="108"/>
      <source>Controls the volume of the audio played on the host.</source>
      <translation>Controlla il volume dell'audio riprodotto sull'host.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="109"/>
      <source>Fast Forward Volume</source>
      <translation>Volume Avanzamento Rapido</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="110"/>
      <source>Controls the volume of the audio played on the host when fast forwarding.</source>
      <translation>Controlla il volume dell'audio riprodotto sull'host durante l'avanzamento rapido.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="111"/>
      <source>Unchecked</source>
      <translation>Non spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="112"/>
      <source>Prevents the emulator from producing any audible sound.</source>
      <translation>Impedisce all'emulatore di produrre qualsiasi suono udibile.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
      <source>Expansion Mode</source>
      <translation>Modalità Di Espansione</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="113"/>
      <source>Disabled (Stereo)</source>
      <translation>Disabilitato (Stereo)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="114"/>
      <source>Determines how audio is expanded from stereo to surround for supported games. This includes games that support Dolby Pro Logic/Pro Logic II.</source>
      <translation>Determina come l'audio viene esteso dallo stereo al surround per i giochi supportati. Questo include giochi che supportano Dolby Pro Logic/Pro Logic II.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="117"/>
      <source>These settings fine-tune the behavior of the FreeSurround-based channel expander.</source>
      <translation>Queste impostazioni ottimizzano il comportamento dell'espansore del canale basato su FreeSurround.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="121"/>
      <source>These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.</source>
      <translation>Queste impostazioni ottimizzano il comportamento del time stretcher del SoundTouch quando la velocità di emulazione è al di fuori del 100%.</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="266"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="122"/>
      <source>Reset Volume</source>
      <translation>Resetta Volume</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.ui" line="315"/>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="125"/>
      <source>Reset Fast Forward Volume</source>
      <translation>Resetta Volume Avanzamento Rapido</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="238"/>
      <source>Unknown Device &quot;%1&quot;</source>
      <translation>Dispositivo Sconosciuto &quot;%1&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="265"/>
      <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</source>
      <translation>Latenza massima: %1 ms (%2 ms buffer + %3 ms expand + %4 ms output)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="273"/>
      <source>Maximum Latency: %1 ms (%2 ms buffer + %3 ms output)</source>
      <translation>Latenza massima: %1 ms (%2 ms buffer + %3 ms output)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="283"/>
      <source>Maximum Latency: %1 ms (%2 ms expand, minimum output latency unknown)</source>
      <translation>Latenza massima: %1 ms (%2 ms espansione, latenza minima uscita sconosciuta)</translation>
    </message>
    <message>
      <location filename="../Settings/AudioSettingsWidget.cpp" line="289"/>
      <source>Maximum Latency: %1 ms (minimum output latency unknown)</source>
      <translation>Latenza massima: %1 ms (latenza minima di uscita sconosciuta)</translation>
    </message>
  </context>
  <context>
    <name>AudioStream</name>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="154"/>
      <source>Null (No Output)</source>
      <translation>Null (Nessun Uscita)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="155"/>
      <source>Cubeb</source>
      <translation>Cubeb</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="156"/>
      <source>SDL</source>
      <translation>SDL</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="192"/>
      <source>Disabled (Stereo)</source>
      <translation>Disabilitato (Stereo)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="193"/>
      <source>Stereo with LFE</source>
      <translation>Stereo con LFE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="194"/>
      <source>Quadraphonic</source>
      <translation>Quadrifonico</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="195"/>
      <source>Quadraphonic with LFE</source>
      <translation>Quadrifonico con LFE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="196"/>
      <source>5.1 Surround</source>
      <translation>Surround 5.1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/AudioStream.cpp" line="197"/>
      <source>7.1 Surround</source>
      <translation>Surround 7.1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="289"/>
      <location filename="../../pcsx2/Host/CubebAudioStream.cpp" line="301"/>
      <source>Default</source>
      <translation>Predefinito</translation>
    </message>
  </context>
  <context>
    <name>AudioStretchSettingsDialog</name>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="14"/>
      <source>Audio Stretch Settings</source>
      <translation>Impostazioni Audio Stretch</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="20"/>
      <source>Sequence Length:</source>
      <translation>Lunghezza Sequenza:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="51"/>
      <source>30</source>
      <translation>30</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="60"/>
      <source>Seekwindow Size:</source>
      <translation>Dimensione Finestra Seek:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="91"/>
      <source>20</source>
      <translation>20</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="100"/>
      <source>Overlap:</source>
      <translation>Sovrapposizione:</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="131"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="171"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Audio Stretch Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior of the SoundTouch audio time stretcher when running outside of 100% speed.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Impostazioni Audio Stretch&lt;/span&gt;&lt;br/&gt;Queste impostazioni ottimizzano il comportamento della Time Stretcher audio di SoundTouch quando la velocità di emulazione è al di fuori del 100%.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="189"/>
      <source>Use Quickseek</source>
      <translation>Usa Quickseek</translation>
    </message>
    <message>
      <location filename="../Settings/AudioStretchSettingsDialog.ui" line="196"/>
      <source>Use Anti-Aliasing Filter</source>
      <translation>Usa Filtro Anti-Aliasing</translation>
    </message>
  </context>
  <context>
    <name>AutoUpdaterDialog</name>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="17"/>
      <location filename="../AutoUpdaterDialog.cpp" line="489"/>
      <location filename="../AutoUpdaterDialog.cpp" line="554"/>
      <source>Automatic Updater</source>
      <translation>Aggiornamento automatico</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="59"/>
      <source>Update Available</source>
      <translation>Aggiornamento disponibile</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="68"/>
      <source>Current Version: </source>
      <translation>Versione attuale: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="75"/>
      <source>New Version: </source>
      <translation>Nuova versione: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="82"/>
      <source>Download Size: </source>
      <translation>Dimensione del Download: </translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="110"/>
      <source>Download and Install...</source>
      <translation>Scarica e installa...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="117"/>
      <source>Skip This Update</source>
      <translation>Salta Questo Aggiornamento</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.ui" line="124"/>
      <source>Remind Me Later</source>
      <translation>Ricordami Più Tardi</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="178"/>
      <location filename="../AutoUpdaterDialog.cpp" line="683"/>
      <source>Updater Error</source>
      <translation>Errore Aggiornamento</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="401"/>
      <source>&lt;h2&gt;Changes:&lt;/h2&gt;</source>
      <translation>&lt;h2&gt;Cambiamenti:&lt;/h2&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="435"/>
      <source>&lt;h2&gt;Save State Warning&lt;/h2&gt;&lt;p&gt;Installing this update will make your save states &lt;b&gt;incompatible&lt;/b&gt;. Please ensure you have saved your games to a Memory Card before installing this update or you will lose progress.&lt;/p&gt;</source>
      <translation>&lt;h2&gt;Avviso stati salvati&lt;/h2&gt;&lt;p&gt;Installare questo aggiornamento renderà i tuoi stati salvati &lt;b&gt;incompatibili&lt;/b&gt;. Assicurati di aver salvato i tuoi progressi su una Memory Card prima d'installare questo aggiornamento o verranno persi.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="445"/>
      <source>&lt;h2&gt;Settings Warning&lt;/h2&gt;&lt;p&gt;Installing this update will reset your program configuration. Please note that you will have to reconfigure your settings after this update.&lt;/p&gt;</source>
      <translation>&lt;h2&gt;Avviso impostazioni&lt;/h2&gt;&lt;p&gt;Installare questo aggiornamento resetterà la tua configurazione del programma. Tieni presente che dovrai riconfigurare le tue impostazioni dopo questo aggiornamento.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="472"/>
      <source>Savestate Warning</source>
      <translation>Avviso stato salvato</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="473"/>
      <source>&lt;h1&gt;WARNING&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installing this update will make your &lt;b&gt;save states incompatible&lt;/b&gt;, &lt;i&gt;be sure to save any progress to your memory cards before proceeding&lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Do you wish to continue?&lt;/p&gt;</source>
      <translation>&lt;h1&gt;AVVISO&lt;/h1&gt;&lt;p style=&apos;font-size:12pt;&apos;&gt;Installare questo aggiornamento renderà i tuoi &lt;b&gt;stati salvati incompatibili&lt;/b&gt;, &lt;i&gt;assicurati di salvare qualunque progresso sulle tue Memory Card prima di procedere &lt;/i&gt;.&lt;/p&gt;&lt;p&gt;Desideri continuare?&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="490"/>
      <source>Downloading %1...</source>
      <translation>Download di %1 in corso...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="555"/>
      <source>No updates are currently available. Please try again later.</source>
      <translation>Nessun aggiornamento è al momento disponibile. Riprova più tardi.</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="573"/>
      <source>Current Version: %1 (%2)</source>
      <translation>Versione attuale: %1 (%2)</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="574"/>
      <source>New Version: %1 (%2)</source>
      <translation>Nuova versione: %1 (%2)</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="575"/>
      <source>Download Size: %1 MB</source>
      <translation>Dimensione del Download: %1 MB</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="576"/>
      <source>Loading...</source>
      <translation>Caricamento...</translation>
    </message>
    <message>
      <location filename="../AutoUpdaterDialog.cpp" line="683"/>
      <source>Failed to remove updater exe after update.</source>
      <translation>Rimozione del file exe dell'updater non riuscita dopo l'aggiornamento.</translation>
    </message>
  </context>
  <context>
    <name>BIOSSettingsWidget</name>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="29"/>
      <source>BIOS Directory</source>
      <translation>Cartella BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="35"/>
      <source>PCSX2 will search for BIOS images in this directory.</source>
      <translation>PCSX2 cercherà le immagini del BIOS in questa cartella.</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="50"/>
      <source>Browse...</source>
      <translation>Sfoglia...</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="57"/>
      <source>Reset</source>
      <translation>Resetta</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="69"/>
      <source>BIOS Selection</source>
      <translation>Selezione del BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="90"/>
      <source>Open BIOS Folder...</source>
      <translation>Apri Cartella BIOS...</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="97"/>
      <source>Refresh List</source>
      <translation>Aggiorna lista</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="116"/>
      <source>Filename</source>
      <translation>Nome file</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="121"/>
      <source>Version</source>
      <translation>Versione</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="132"/>
      <source>Options and Patches</source>
      <translation>Opzioni e patch</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="140"/>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="32"/>
      <source>Fast Boot</source>
      <translation>Avvio veloce</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.ui" line="147"/>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="35"/>
      <source>Fast Forward Boot</source>
      <translation>Avanzamento Rapido del Boot</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="32"/>
      <source>Checked</source>
      <translation>Spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="33"/>
      <source>Patches the BIOS to skip the console&apos;s boot animation.</source>
      <translation>Patcha il BIOS così da saltare l&apos;animazione di boot della console.</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="35"/>
      <source>Unchecked</source>
      <translation>Non spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/BIOSSettingsWidget.cpp" line="36"/>
      <source>Removes emulation speed throttle until the game starts to reduce startup time.</source>
      <translation>Rimuove il limitatore della velocità di emulazione fino a che il gioco non si avvia per ridurre il tempo di avvio.</translation>
    </message>
  </context>
  <context>
    <name>BreakpointDialog</name>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="41"/>
      <source>Create / Modify Breakpoint</source>
      <translation>Crea / Modifica punto d'interruzione</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="78"/>
      <source>Type</source>
      <translation>Tipo</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="84"/>
      <source>Execute</source>
      <translation>Esecuzione</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="91"/>
      <location filename="../Debugger/BreakpointDialog.ui" line="157"/>
      <source>Memory</source>
      <translation>Memoria</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="116"/>
      <source>Address</source>
      <translation>Indirizzo</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="138"/>
      <source>0</source>
      <translation>0</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="165"/>
      <source>Read</source>
      <translation>Lettura</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="175"/>
      <source>Write</source>
      <translation>Scrittura</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="185"/>
      <source>Change</source>
      <translation>Cambiamento</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="196"/>
      <source>Size</source>
      <translation>Dimensione</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="215"/>
      <source>1</source>
      <translation>1</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="239"/>
      <source>Condition</source>
      <translation>Condizione</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="267"/>
      <source>Log</source>
      <translation>Registro</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.ui" line="277"/>
      <source>Enable</source>
      <translation>Abilita</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.cpp" line="98"/>
      <location filename="../Debugger/BreakpointDialog.cpp" line="126"/>
      <source>Invalid Address</source>
      <translation>Indirizzo non valido</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.cpp" line="113"/>
      <location filename="../Debugger/BreakpointDialog.cpp" line="148"/>
      <source>Invalid Condition</source>
      <translation>Condizione Non Valida</translation>
    </message>
    <message>
      <location filename="../Debugger/BreakpointDialog.cpp" line="133"/>
      <source>Invalid Size</source>
      <translation>Dimensione Non Valida</translation>
    </message>
  </context>
  <context>
    <name>BreakpointModel</name>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="46"/>
      <source>Execute</source>
      <translation>Esecuzione</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="57"/>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="80"/>
      <source>--</source>
      <translation>--</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="65"/>
      <source>Enabled</source>
      <translation>Abilitato</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="65"/>
      <source>Disabled</source>
      <translation>Disabilitato</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="69"/>
      <source>Read</source>
      <translation>Lettura</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="72"/>
      <source>Write(C)</source>
      <extracomment>(C) = changes, as in &quot;look for changes&quot;.</extracomment>
      <translation>Scrittura(C)</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="72"/>
      <source>Write</source>
      <translation>Scrittura</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="207"/>
      <source>TYPE</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>TIPO</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="210"/>
      <source>OFFSET</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>OFFSET</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="213"/>
      <source>SIZE / LABEL</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>DIMENS. / ETICH</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="216"/>
      <source>INSTRUCTION</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>ISTRUZIONE</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="219"/>
      <source>CONDITION</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>CONDIZIONE</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="222"/>
      <source>HITS</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>HITS</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/BreakpointModel.cpp" line="225"/>
      <source>X</source>
      <extracomment>Warning: limited space available. Abbreviate if needed.</extracomment>
      <translation>X</translation>
    </message>
  </context>
  <context>
    <name>CDVD</name>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="286"/>
      <source>Game disc location is on a removable drive, performance issues such as jittering and freezing may occur.</source>
      <translation>Il disco di gioco si trova in un dispositivo rimovibile, potrebbero verificarsi problemi di prestazioni come jitteraggio e blocchi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="381"/>
      <source>Saving CDVD block dump to &apos;{}&apos;.</source>
      <translation>Salvataggio del dump del blocco CDVD in &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDcommon.cpp" line="411"/>
      <source>Precaching CDVD</source>
      <translation>Pre-caricamento CDVD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="28"/>
      <source>Audio</source>
      <translation>Audio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="30"/>
      <source>Mode 1</source>
      <translation>Modalità 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="32"/>
      <source>Mode 2</source>
      <translation>Modalità 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/IsoHasher.cpp" line="34"/>
      <source>Unknown</source>
      <translation>Sconosciuto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/CDVDdiscReader.cpp" line="199"/>
      <source>Precaching is not supported for discs.</source>
      <translation>Il pre-caricamento non è supportato con i dischi di gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="257"/>
      <source>Precaching {}...</source>
      <translation>Precaricamento {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="263"/>
      <source>Precaching is not supported for this file format.</source>
      <translation>Il pre-caricamento non è supportato per questo formato di file.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/CDVD/ThreadedFileReader.cpp" line="276"/>
      <source>Required memory ({}GB) is the above the maximum allowed ({}GB).</source>
      <translation>La memoria richiesta ({}GB) è sopra il massimo consentito ({}GB).</translation>
    </message>
  </context>
  <context>
    <name>ColorPickerButton</name>
    <message>
      <location filename="../ColorPickerButton.cpp" line="42"/>
      <source>Select LED Color</source>
      <translation>Selezionare Colore del LED</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="29"/>
      <source>Virtual Controller Type</source>
      <translation>Tipo di Controller Virtuale</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="40"/>
      <source>Bindings</source>
      <translation>Associazioni</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="60"/>
      <source>Settings</source>
      <translation>Impostazioni</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="80"/>
      <source>Macros</source>
      <translation>Macro</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="117"/>
      <source>Automatic Mapping</source>
      <translation>Mappatura Automatica</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.ui" line="131"/>
      <source>Clear Mapping</source>
      <translation>Elimina Mappatura</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="44"/>
      <source>Controller Port %1</source>
      <translation>Ingresso Controller %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="213"/>
      <source>No devices available</source>
      <translation>Nessun dispositivo disponibile</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="223"/>
      <source>Clear Bindings</source>
      <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
      <translation>Elimina Associazioni</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="225"/>
      <source>Are you sure you want to clear all bindings for this controller? This action cannot be undone.</source>
      <extracomment>Binding: A pair of (host button, target button); Mapping: A list of bindings covering an entire controller. These are two different things (which might be the same in your language, please make sure to verify this).</extracomment>
      <translation>Sei sicuro di voler eliminare tutte le associazioni per questo controller? Quest'azione non può essere annullata.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="254"/>
      <source>Automatic Binding</source>
      <translation>Associazione Automatica</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="255"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation>Nessuna associazione generica è stata generata per il dispositivo &apos;%1&apos;. Il controller/La sorgente potrebbe non supportare la mappatura automatica.</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_DualShock2</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="43"/>
      <source>D-Pad</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Tasti direzionali</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="49"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="218"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="861"/>
      <source>Down</source>
      <translation>Giù</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="89"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="258"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="821"/>
      <source>Left</source>
      <translation>Sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="129"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="298"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="941"/>
      <source>Up</source>
      <translation>Su</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="169"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="338"/>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="901"/>
      <source>Right</source>
      <translation>Destra</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="212"/>
      <source>Left Analog</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Analogico sinistro</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="381"/>
      <source>Large Motor</source>
      <translation>Motore grande</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="438"/>
      <source>L2</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="472"/>
      <source>R2</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="506"/>
      <source>L1</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="540"/>
      <source>R1</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="574"/>
      <source>Start</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="608"/>
      <source>Select</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="646"/>
      <source>Face Buttons</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Pulsanti principali</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="652"/>
      <source>Cross</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Croce</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="692"/>
      <source>Square</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Quadrato</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="732"/>
      <source>Triangle</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Triangolo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="772"/>
      <source>Circle</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Cerchio</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="815"/>
      <source>Right Analog</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Analogico Destro</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="984"/>
      <source>Small Motor</source>
      <translation>Motore piccolo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1109"/>
      <source>L3</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>L3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1149"/>
      <source>R3</source>
      <extracomment>Leave this button name as-is.</extracomment>
      <translation>R3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1189"/>
      <source>Pressure Modifier</source>
      <translation>Modificatore pressione</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_DualShock2.ui" line="1223"/>
      <source>Analog</source>
      <translation>Analog</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Guitar</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="83"/>
      <source>Yellow</source>
      <translation>Giallo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="95"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="115"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="135"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="155"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="175"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="195"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="215"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="235"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="255"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="275"/>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="295"/>
      <source>PushButton</source>
      <translation>PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="103"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="123"/>
      <source>Red</source>
      <translation>Rosso</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="143"/>
      <source>Green</source>
      <translation>Verde</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="163"/>
      <source>Orange</source>
      <translation>Arancione</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="183"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="203"/>
      <source>Strum Up</source>
      <translation>Pennata Su</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="223"/>
      <source>Strum Down</source>
      <translation>Pennata Giù</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="243"/>
      <source>Blue</source>
      <translation>Blu</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="263"/>
      <source>Whammy Bar</source>
      <translation>Leva del Vibrato</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Guitar.ui" line="283"/>
      <source>Tilt</source>
      <translation>Inclinazione</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Jogcon</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="43"/>
      <source>D-Pad</source>
      <translation>Tasti direzionali</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="49"/>
      <source>Down</source>
      <translation>Giù</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="89"/>
      <source>Left</source>
      <translation>Sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="129"/>
      <source>Up</source>
      <translation>Su</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="169"/>
      <source>Right</source>
      <translation>Destra</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="212"/>
      <source>Large Motor</source>
      <translation>Motore grande</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="269"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="303"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="337"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="371"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="405"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="439"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="477"/>
      <source>Face Buttons</source>
      <translation>Pulsanti frontali</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="483"/>
      <source>Cross</source>
      <translation>Croce</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="523"/>
      <source>Square</source>
      <translation>Quadrato</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="563"/>
      <source>Triangle</source>
      <translation>Triangolo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="603"/>
      <source>Circle</source>
      <translation>Cerchio</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="646"/>
      <source>Small Motor</source>
      <translation>Motore piccolo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="758"/>
      <source>Dial Left</source>
      <translation>Quadrante a sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Jogcon.ui" line="780"/>
      <source>Dial Right</source>
      <translation>Quadrante a destra</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Negcon</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="43"/>
      <source>D-Pad</source>
      <translation>Tasti direzionali</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="49"/>
      <source>Down</source>
      <translation>Giù</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="89"/>
      <source>Left</source>
      <translation>Sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="129"/>
      <source>Up</source>
      <translation>Su</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="169"/>
      <source>Right</source>
      <translation>Destra</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="212"/>
      <source>Large Motor</source>
      <translation>Motore grande</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="269"/>
      <source>L</source>
      <translation>L</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="303"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="337"/>
      <source>R</source>
      <translation>R</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="375"/>
      <source>Face Buttons</source>
      <translation>Pulsanti frontali</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="381"/>
      <source>I</source>
      <translation>I</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="421"/>
      <source>II</source>
      <translation>II</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="461"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="501"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="544"/>
      <source>Small Motor</source>
      <translation>Motore piccolo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="656"/>
      <source>Twist Left</source>
      <translation>Rotazione a sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Negcon.ui" line="678"/>
      <source>Twist Right</source>
      <translation>Rotazione a destra</translation>
    </message>
  </context>
  <context>
    <name>ControllerBindingWidget_Popn</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="104"/>
      <source>Select</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="138"/>
      <source>Yellow (Left)</source>
      <translation>Giallo (Sinistra)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="172"/>
      <source>Yellow (Right)</source>
      <translation>Giallo (Destra)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="206"/>
      <source>Blue (Right)</source>
      <translation>Blu (Destra)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="240"/>
      <source>Blue (Left)</source>
      <translation>Blu (Sinistra)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="274"/>
      <source>Start</source>
      <extracomment>Leave this button name as-is or uppercase it entirely.</extracomment>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="312"/>
      <source>Red</source>
      <translation>Rosso</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="359"/>
      <source>Green (Right)</source>
      <translation>Verde (Destra)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="399"/>
      <source>White (Left)</source>
      <translation>Bianco (Sinistra)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="439"/>
      <source>Green (Left)</source>
      <translation>Verde (Sinistra)</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget_Popn.ui" line="479"/>
      <source>White (Right)</source>
      <translation>Bianco (Destra)</translation>
    </message>
  </context>
  <context>
    <name>ControllerCustomSettingsWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="724"/>
      <source>Restore Default Settings</source>
      <translation>Ripristina Impostazioni Predefinite</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="696"/>
      <source>Browse...</source>
      <translation>Sfoglia...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="700"/>
      <source>Select File</source>
      <translation>Seleziona file</translation>
    </message>
  </context>
  <context>
    <name>ControllerGlobalSettingsWidget</name>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="127"/>
      <source>SDL Input Source</source>
      <translation>Sorgente di input SDL</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="140"/>
      <source>The SDL input source supports most controllers, and provides advanced functionality for DualShock 4 / DualSense pads in Bluetooth mode (Vibration / LED Control).</source>
      <translation>La sorgente di input SDL supporta la maggior parte dei controller, e fornisce funzionalità avanzate per i DualShock 4 / DualSense in modalità Bluetooth (Vibrazione / Controllo LED).</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="133"/>
      <source>Enable SDL Input Source</source>
      <translation>Abilita sorgente di input SDL</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="152"/>
      <source>DualShock 4 / DualSense Enhanced Mode</source>
      <translation>Modalità DualShock 4 / DualSense migliorata</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="236"/>
      <source>XInput Source</source>
      <translation>Sorgente XInput</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="252"/>
      <source>Enable XInput Input Source</source>
      <translation>Abilita sorgente di input XInput</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="75"/>
      <source>DInput Source</source>
      <translation>Sorgente DInput</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="88"/>
      <source>The DInput source provides support for legacy controllers which do not support XInput. Accessing these controllers via SDL instead is recommended, but DirectInput can be used if they are not compatible with SDL.</source>
      <translation>La sorgente DInput fornisce il supporto per controller datati che non supportano XInput. Si consiglia di accedere a questi controller tramite SDL, ma DirectInput può essere utilizzato se non sono compatibili con SDL.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="81"/>
      <source>Enable DInput Input Source</source>
      <translation>Abilita sorgente di input DInput</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="101"/>
      <source>Profile Settings</source>
      <translation>Impostazioni del profilo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="107"/>
      <source>When this option is enabled, hotkeys can be set in this input profile, and will be used instead of the global hotkeys. By default, hotkeys are always shared between all profiles.</source>
      <translation>Quando questa opzione è abilitata, i tasti di scelta rapida possono essere impostati in questo profilo di input, e verranno usati invece dei tasti di scelta rapida globali. Per impostazione predefinita, i tasti di scelta rapida sono sempre condivisi fra tutti i profili.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="117"/>
      <source>Use Per-Profile Hotkeys</source>
      <translation>Usa tasti di scelta rapida per profilo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="159"/>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="221"/>
      <source>Controller LED Settings</source>
      <translation>Impostazioni LED del Controller</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="172"/>
      <source>Enable SDL Raw Input</source>
      <translation>Abilita Input Grezzo SDL</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="179"/>
      <source>Enable IOKit Driver</source>
      <translation>Abilita Il Driver IOKit</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="186"/>
      <source>Enable MFI Driver</source>
      <translation>Abilita Il Driver MFI</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="242"/>
      <source>The XInput source provides support for Xbox 360 / Xbox One / Xbox Series controllers, and third party controllers which implement the XInput protocol.</source>
      <translation>La sorgente XInput fornisce il supporto per i controller Xbox 360 / Xbox One / Xbox Series, e per i controller di terze parti che implementano il protocollo XInput.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="42"/>
      <source>Controller Multitap</source>
      <translation>Multitap per controller</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="62"/>
      <source>The multitap enables up to 8 controllers to be connected to the console. Each multitap provides 4 ports. Multitap is not supported by all games.</source>
      <translation>Il multitap consente di connettere fino a 8 controller alla console. Ciascun multitap fornisce 4 porte. Il multitap non è supportato da tutti i giochi.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="48"/>
      <source>Multitap on Console Port 1</source>
      <translation>Multitap su porta console 1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="55"/>
      <source>Multitap on Console Port 2</source>
      <translation>Multitap su porta console 2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="196"/>
      <source>Mouse/Pointer Source</source>
      <translation>Sorgente Mouse/Puntatore</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="202"/>
      <source>PCSX2 allows you to use your mouse to simulate analog stick movement.</source>
      <translation>PCSX2 permette di usare il tuo mouse per simulare il movimento della levetta analogica.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="224"/>
      <source>Settings...</source>
      <translation>Impostazioni...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="214"/>
      <source>Enable Mouse Mapping</source>
      <translation>Abilita Mappatura Mouse</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerGlobalSettingsWidget.ui" line="262"/>
      <source>Detected Devices</source>
      <translation>Dispositivi Rilevati</translation>
    </message>
  </context>
  <context>
    <name>ControllerLEDSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="14"/>
      <source>Controller LED Settings</source>
      <translation>Impostazioni LED del Controller</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="20"/>
      <source>SDL-0 LED</source>
      <translation>LED SDL-0</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="56"/>
      <source>SDL-1 LED</source>
      <translation>LED SDL-1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="82"/>
      <source>Enable DualSense Player LED</source>
      <translation>LED giocatore del controller DualSense</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="44"/>
      <source>SDL-2 LED</source>
      <translation>LED SDL-2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerLEDSettingsDialog.ui" line="32"/>
      <source>SDL-3 LED</source>
      <translation>LED SDL-3</translation>
    </message>
  </context>
  <context>
    <name>ControllerMacroEditWidget</name>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="29"/>
      <source>Binds/Buttons</source>
      <translation>Associazioni/Pulsanti</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="38"/>
      <source>Select the buttons which you want to trigger with this macro. All buttons are activated concurrently.</source>
      <translation>Seleziona i pulsanti che vuoi attivare con questa macro. Tutti i pulsanti vengono attivati contemporaneamente.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="51"/>
      <source>Pressure</source>
      <translation>Pressione</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="57"/>
      <source>For buttons which are pressure sensitive, this slider controls how much force will be simulated when the macro is active.</source>
      <translation>Per pulsanti che sono sensibili alla pressione, questo cursore controlla quanta forza verrà simulata quando la macro è attiva.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="91"/>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="171"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="103"/>
      <source>Trigger</source>
      <translation>Attivatore</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="111"/>
      <source>Select the trigger to activate this macro. This can be a single button, or combination of buttons (chord). Shift-click for multiple triggers.</source>
      <translation>Seleziona l'attivatore per questa macro. Esso può essere un singolo pulsante, o una combinazione di pulsanti (accordo). Mantieni premuto il tasto Shift e clicca per selezionare multipli attivatori.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="124"/>
      <source>Press To Toggle</source>
      <translation>Premi Per Attivare/Disattivare</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="142"/>
      <source>Deadzone:</source>
      <translation>Zona morta:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="183"/>
      <source>Frequency</source>
      <translation>Frequenza</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="191"/>
      <source>Macro will toggle every N frames.</source>
      <translation>La macro si attiverà ogni N frame.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMacroEditWidget.ui" line="198"/>
      <source>Set...</source>
      <translation>Imposta...</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="405"/>
      <source>Not Configured</source>
      <translation>Non configurato</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="410"/>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="415"/>
      <source>%1%</source>
      <translation>%1%</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
      <source>Set Frequency</source>
      <translation>Imposta Frequenza</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="422"/>
      <source>Frequency: </source>
      <translation>Frequenza: </translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="449"/>
      <source>Macro will not repeat.</source>
      <translation>La macro non si ripeterà.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="451"/>
      <source>Macro will toggle buttons every %1 frames.</source>
      <translation>La macro attiverà i pulsanti ogni %1 frame.</translation>
    </message>
  </context>
  <context>
    <name>ControllerMacroWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="293"/>
      <source>Controller Port %1 Macros</source>
      <translation>Macro per Porta Controller %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="302"/>
      <source>Macro %1
%2</source>
      <extracomment>This is the full text that appears in each option of the 16 available macros, and reads like this:

Macro 1
Not Configured/Buttons configured</extracomment>
      <translation>Macro %1
%2</translation>
    </message>
  </context>
  <context>
    <name>ControllerMappingSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="14"/>
      <source>Controller Mapping Settings</source>
      <translation>Impostazioni Mappatura Controller</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="38"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Controller Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping physical controllers to the emulated controllers.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Impostazioni di Mappatura del Controller &lt;/span&gt;&lt;br/&gt;Queste impostazioni affinano il comportamento quando si mappano i controller fisici sul controller emulato.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="62"/>
      <source>Ignore Inversion</source>
      <translation>Ignora inversione</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMappingSettingsDialog.ui" line="69"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Some third party controllers incorrectly flag their analog sticks as inverted on the positive component, but not negative.&lt;/p&gt;&lt;p&gt;As a result, the analog stick will be &amp;quot;stuck on&amp;quot; even while resting at neutral position. &lt;/p&gt;&lt;p&gt;Enabling this setting will tell PCSX2 to ignore inversion flags when creating mappings, allowing such controllers to function normally.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Alcuni controller di terze parti indicano in modo errato le levette analogiche come invertite sul componente positivo, ma non su quello negativo.&lt;/p&gt;&lt;p&gt; Il risultato è che la levetta analogica rimane &amp;quot;bloccata sulla pressione &amp;quot; anche quando in realtà si trova in posizione neutrale. &lt;/p&gt;&lt;p&gt;Abilitare questa impostazione dirà a PCSX2 di ignorare le indicazioni di inversione quando si creano le mappature, permettendo a tali controller di funzionare in modo corretto. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
  </context>
  <context>
    <name>ControllerMouseSettingsDialog</name>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="14"/>
      <source>Mouse Mapping Settings</source>
      <translation>Impostazioni di Mappatura del Mouse</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="41"/>
      <source>Y Speed</source>
      <translation>Velocità Asse Y</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="85"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="152"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="271"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="338"/>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="405"/>
      <source>10</source>
      <translation>10</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="108"/>
      <source>X Speed</source>
      <translation>Velocità Asse X</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="182"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Mouse Mapping Settings&lt;/span&gt;&lt;br/&gt;These settings fine-tune the behavior when mapping a mouse to the emulated controller.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Impostazioni di Mappatura del Mouse&lt;/span&gt;&lt;br/&gt;Queste impostazioni mettono a punto il comportamento quando si mappa un mouse sul controller emulato.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="227"/>
      <source>Inertia</source>
      <translation>Inerzia</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="294"/>
      <source>X Dead Zone</source>
      <translation>Zona Morta Asse X</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerMouseSettingsDialog.ui" line="361"/>
      <source>Y Dead Zone</source>
      <translation>Zona Morta Asse Y</translation>
    </message>
  </context>
  <context>
    <name>ControllerSettingsWindow</name>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="20"/>
      <source>PCSX2 Controller Settings</source>
      <translation>Impostazioni Controller di PCSX2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="76"/>
      <source>Editing Profile:</source>
      <translation>Modifica Profilo:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="99"/>
      <source>New Profile</source>
      <translation>Nuovo Profilo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="109"/>
      <source>Apply Profile</source>
      <translation>Applica il profilo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="119"/>
      <source>Delete Profile</source>
      <translation>Elimina Profilo</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="129"/>
      <source>Mapping Settings</source>
      <translation>Impostazioni di mappatura</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.ui" line="139"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="209"/>
      <source>Restore Defaults</source>
      <translation>Ripristina Predefiniti</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="91"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="105"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="118"/>
      <source>Create Input Profile</source>
      <translation>Crea Profilo di Input</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="92"/>
      <source>Custom input profiles are used to override the Shared input profile for specific games.
To apply a custom input profile to a game, go to its Game Properties, then change the &apos;Input Profile&apos; on the Summary tab.

Enter the name for the new input profile:</source>
      <translation>I profili di input personalizzati vengono usati per ignorare il profilo di input Condiviso per dei giochi specifici.
Per applicare un profilo di input personalizzato a un gioco, vai nelle sue Proprietà di Gioco, poi cambia il &apos;Profilo di Input&apos; nella scheda Riassunto.

Inserisci il nome per il nuovo Profilo di Input:</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="101"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="146"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="192"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="529"/>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="101"/>
      <source>A profile with the name &apos;%1&apos; already exists.</source>
      <translation>Un profilo con il nome &apos;%1&apos; esiste già.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="106"/>
      <source>Do you want to copy all bindings from the currently-selected profile to the new profile? Selecting No will create a completely empty profile.</source>
      <translation>Vuoi copiare tutte le associazioni dal profilo attualmente selezionato al nuovo profilo? Selezionare No creerà un profilo completamente vuoto.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="119"/>
      <source>Do you want to copy the current hotkey bindings from global settings to the new input profile?</source>
      <translation>Vuoi copiare i tasti di scelta rapida attuali dalle impostazioni globali al nuovo profilo di input?</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="146"/>
      <source>Failed to save the new profile to &apos;%1&apos;.</source>
      <translation>Salvataggio del nuovo profilo in &apos;%1&apos; non riuscito.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="156"/>
      <source>Load Input Profile</source>
      <translation>Carica Profilo di Input</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="157"/>
      <source>Are you sure you want to load the input profile named &apos;%1&apos;?

All current global bindings will be removed, and the profile bindings loaded.

You cannot undo this action.</source>
      <translation>Sei sicuro di voler caricare il profilo di input denominato &apos;%1&apos;?

Tutte le associazioni globali attuali verranno rimosse, e le associazioni del profilo verranno caricate.

Non puoi annullare quest'azione.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="181"/>
      <source>Delete Input Profile</source>
      <translation>Elimina Profilo di Input</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="182"/>
      <source>Are you sure you want to delete the input profile named &apos;%1&apos;?

You cannot undo this action.</source>
      <translation>Sei sicuro di voler eliminare il profilo di input denominato &apos;%1&apos;?

Non puoi annullare quest'azione.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="192"/>
      <source>Failed to delete &apos;%1&apos;.</source>
      <translation>Eliminazione di &apos;%1&apos; non riuscita.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="210"/>
      <source>Are you sure you want to restore the default controller configuration?

All shared bindings and configuration will be lost, but your input profiles will remain.

You cannot undo this action.</source>
      <translation>Sei sicuro di voler ripristinare la configurazione predefinita del controller?

Tutte le associazioni e la configurazione condivise verranno perse, ma i tuoi profili di input rimarranno.

Non puoi annullare quest'azione.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="385"/>
      <source>Global Settings</source>
      <translation>Impostazioni Globali</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="418"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="473"/>
      <source>Controller Port %1%2
%3</source>
      <extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
      <translation>Ingresso Controller %1%2
%3</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="420"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="475"/>
      <source>Controller Port %1
%2</source>
      <extracomment>Controller Port is an official term from Sony. Find the official translation for your language inside the console&apos;s manual.</extracomment>
      <translation>Ingresso Controller %1
%2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="436"/>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="493"/>
      <source>USB Port %1
%2</source>
      <translation>Porta USB %1
%2</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="446"/>
      <source>Hotkeys</source>
      <translation>Tasti di scelta rapida</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="507"/>
      <source>Shared</source>
      <extracomment>&quot;Shared&quot; refers here to the shared input profile.</extracomment>
      <translation>Condiviso</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerSettingsWindow.cpp" line="529"/>
      <source>The input profile named &apos;%1&apos; cannot be found.</source>
      <translation>Impossibile trovare il profilo di input denominato &apos;%1&apos;.</translation>
    </message>
  </context>
  <context>
    <name>CoverDownloadDialog</name>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="14"/>
      <source>Download Covers</source>
      <translation>Scarica Copertine</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="38"/>
      <source>PCSX2 can automatically download covers for games which do not currently have a cover set. We do not host any cover images, the user must provide their own source for images.</source>
      <translation>PCSX2 può scaricare automaticamente le copertine per i giochi che attualmente non hanno una copertina impostata. Noi non forniamo alcuna immagine di copertina, l'utente deve fornire la propria fonte per le immagini.</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="50"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;In the box below, specify the URLs to download covers from, with one template URL per line. The following variables are available:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Title of the game.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Name component of the game&apos;s filename.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Serial of the game.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Example:&lt;/span&gt; https://www.example-not-a-real-domain.com/covers/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Nella casella qui sotto, specifica gli URL da cui scaricare le copertine, con un URL modello per riga. Le seguenti variabili sono disponibili:&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${title}:&lt;/span&gt; Titolo del gioco.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${filetitle}:&lt;/span&gt; Componente "nome" del nome file del gioco.&lt;br/&gt;&lt;span style=&quot; font-style:italic;&quot;&gt;${serial}:&lt;/span&gt; Seriale del gioco.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Esempio:&lt;/span&gt; https://www.esempio-non-un-reale-dominio.com/copertine/${serial}.jpg&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="63"/>
      <source>By default, the downloaded covers will be saved with the game&apos;s serial to ensure covers do not break with GameDB changes and that titles with multiple regions do not conflict. If this is not desired, you can check the &quot;Use Title File Names&quot; box below.</source>
      <translation>Come impostazione predefinita, le copertine verranno salvate con il numero di serie del gioco per evitare che vengano rimosse dopo cambiamenti al GameDB e per evitare anche che giochi con regioni multiple entrino in conflitto. Se non si vuole usare questa impostazione, si può spuntare la casella sottostante "Usa Nome del gioco".</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="73"/>
      <source>Use Title File Names</source>
      <translation>Usa Nome del gioco</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="80"/>
      <source>Waiting to start...</source>
      <translation>In attesa di iniziare...</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="95"/>
      <location filename="../CoverDownloadDialog.cpp" line="86"/>
      <source>Start</source>
      <translation>Inizia</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.ui" line="105"/>
      <source>Close</source>
      <translation>Chiudi</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.cpp" line="64"/>
      <source>Download complete.</source>
      <translation>Download completato.</translation>
    </message>
    <message>
      <location filename="../CoverDownloadDialog.cpp" line="86"/>
      <source>Stop</source>
      <translation>Arresta</translation>
    </message>
  </context>
  <context>
    <name>CpuWidget</name>
    <message>
      <location filename="../Debugger/CpuWidget.ui" line="52"/>
      <source>Registers</source>
      <translation>Registri</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.ui" line="104"/>
      <source>Functions</source>
      <translation>Funzioni</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.ui" line="109"/>
      <source>Memory Search</source>
      <translation>Cerca in memoria</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.ui" line="204"/>
      <source>Memory</source>
      <translation>Memoria</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.ui" line="253"/>
      <source>Breakpoints</source>
      <translation>Punti d'interruzione</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.ui" line="285"/>
      <source>Threads</source>
      <translation>Thread</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.ui" line="323"/>
      <source>Active Call Stack</source>
      <translation>Stack di chiamate attive</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.ui" line="367"/>
      <source>Saved Addresses</source>
      <translation>Indirizzi Salvati</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.ui" line="399"/>
      <source>Globals</source>
      <translation>Globali</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.ui" line="404"/>
      <source>Locals</source>
      <translation>Locali</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.ui" line="409"/>
      <source>Parameters</source>
      <translation>Parametri</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="364"/>
      <source>Breakpoint List Context Menu</source>
      <translation>Menu contestuale lista di punti d'interruzione</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="368"/>
      <location filename="../Debugger/CpuWidget.cpp" line="509"/>
      <source>New</source>
      <translation>Nuovo</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="376"/>
      <source>Edit</source>
      <translation>Modifica</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="382"/>
      <location filename="../Debugger/CpuWidget.cpp" line="636"/>
      <location filename="../Debugger/CpuWidget.cpp" line="684"/>
      <source>Copy</source>
      <translation>Copia</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="387"/>
      <location filename="../Debugger/CpuWidget.cpp" line="572"/>
      <source>Delete</source>
      <translation>Elimina</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="396"/>
      <location filename="../Debugger/CpuWidget.cpp" line="545"/>
      <location filename="../Debugger/CpuWidget.cpp" line="649"/>
      <location filename="../Debugger/CpuWidget.cpp" line="697"/>
      <source>Copy all as CSV</source>
      <translation>Copia tutto come CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="406"/>
      <location filename="../Debugger/CpuWidget.cpp" line="552"/>
      <source>Paste from CSV</source>
      <translation>Incolla da CSV</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="634"/>
      <source>Thread List Context Menu</source>
      <translation>Menu contestuale lista di thread</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="528"/>
      <source>Go to in Disassembly</source>
      <translation>Vai a nel disassemblaggio</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="410"/>
      <location filename="../Debugger/CpuWidget.cpp" line="558"/>
      <source>Load from Settings</source>
      <translation>Carica dalle Impostazioni</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="417"/>
      <location filename="../Debugger/CpuWidget.cpp" line="565"/>
      <source>Save to Settings</source>
      <translation>Salva nelle Impostazioni</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="520"/>
      <source>Go to in Memory View</source>
      <translation>Vai a in Vista Memoria</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="536"/>
      <source>Copy Address</source>
      <translation>Copia Indirizzo</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="536"/>
      <source>Copy Text</source>
      <translation>Copia Testo</translation>
    </message>
    <message>
      <location filename="../Debugger/CpuWidget.cpp" line="682"/>
      <source>Stack List Context Menu</source>
      <translation>Menu contestuale lista di stack</translation>
    </message>
  </context>
  <context>
    <name>DEV9DnsHostDialog</name>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="14"/>
      <source>Network DNS Hosts Import/Export</source>
      <translation>Importa/Esporta host di rete DNS</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="20"/>
      <source>Select Hosts</source>
      <translation>Seleziona Host</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="52"/>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.ui" line="59"/>
      <source>Cancel</source>
      <translation>Annulla</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="31"/>
      <source>Selected</source>
      <translation>Selezionata</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="32"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="33"/>
      <source>Url</source>
      <translation>Url</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="34"/>
      <source>Address</source>
      <translation>Indirizzo</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9DnsHostDialog.cpp" line="35"/>
      <source>Enabled</source>
      <translation>Abilitato</translation>
    </message>
  </context>
  <context>
    <name>DEV9SettingsWidget</name>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="29"/>
      <source>Ethernet</source>
      <translation>Ethernet</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="38"/>
      <source>Ethernet Device:</source>
      <translation>Dispositivo Ethernet:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="45"/>
      <source>Ethernet Device Type:</source>
      <translation>Tipo dispositivo Ethernet:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="59"/>
      <source>Intercept DHCP</source>
      <translation>Intercetta DHCP</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="145"/>
      <source>Enabled</source>
      <translation>Abilitato</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="68"/>
      <source>Enabled</source>
      <comment>InterceptDHCP</comment>
      <translation>Abilitato</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="85"/>
      <source>Subnet Mask:</source>
      <translation>Maschera di Sottorete:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="92"/>
      <source>Gateway Address:</source>
      <translation>Indirizzo del Gateway:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="99"/>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="120"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="40"/>
      <source>Auto</source>
      <translation>Automatica</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="106"/>
      <source>Intercept DHCP:</source>
      <translation>Intercetta DHCP:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="127"/>
      <source>PS2 Address:</source>
      <translation>Indirizzo PS2:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="141"/>
      <source>DNS1 Address:</source>
      <translation>Indirizzo DNS1:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="155"/>
      <source>DNS2 Address:</source>
      <translation>Indirizzo DNS2:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="173"/>
      <source>Internal DNS</source>
      <translation>DNS Interno</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="181"/>
      <source>Add</source>
      <translation>Aggiungi</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="188"/>
      <source>Delete</source>
      <translation>Elimina</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="195"/>
      <source>Export</source>
      <translation>Esporta</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="202"/>
      <source>Import</source>
      <translation>Importa</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="209"/>
      <source>Per game</source>
      <translation>Per singolo gioco</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="231"/>
      <source>Internal DNS can be selected using the DNS1/2 dropdowns, or by setting them to 192.0.2.1</source>
      <translation>I DNS interni possono essere selezionati usando i menu a discesa DNS1/2, o impostandoli su 192.0.2.1</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="261"/>
      <source>Enabled</source>
      <comment>InternalDNSTable</comment>
      <translation>Abilitato</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="274"/>
      <source>Hard Disk Drive</source>
      <translation>Disco Rigido</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="302"/>
      <source>Enable 48-Bit LBA</source>
      <translation>Abilita LBA 48-Bit</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="361"/>
      <source>HDD File:</source>
      <translation>File HDD:</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="313"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="664"/>
      <source>40</source>
      <translation>40</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="342"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="660"/>
      <source>120</source>
      <translation>120</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="368"/>
      <source>HDD Size (GiB):</source>
      <translation>Dimensione HDD (GiB):</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="292"/>
      <source>Enabled</source>
      <comment>HDD</comment>
      <translation>Abilitato</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="280"/>
      <source>Browse</source>
      <translation>Sfoglia</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.ui" line="375"/>
      <source>Create Image</source>
      <translation>Crea Immagine</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="31"/>
      <source>PCAP Bridged</source>
      <translation>PCAP Bridged</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="32"/>
      <source>PCAP Switched</source>
      <translation>PCAP Switched</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="33"/>
      <source>TAP</source>
      <translation>TAP</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="34"/>
      <source>Sockets</source>
      <translation>Sockets</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="39"/>
      <source>Manual</source>
      <translation>Manuale</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="41"/>
      <source>Internal</source>
      <translation>Interna</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="240"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="896"/>
      <source>Use Global Setting [%1]</source>
      <translation>Usa impostazione globale [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="142"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="143"/>
      <source>Url</source>
      <translation>Url</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="144"/>
      <source>Address</source>
      <translation>Indirizzo</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="424"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="458"/>
      <source>Hosts File</source>
      <translation>File Hosts</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="425"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="459"/>
      <source>ini (*.ini)</source>
      <translation>ini (*.ini)</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="448"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="468"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="497"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="518"/>
      <source>DNS Hosts</source>
      <translation>Host DNS</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="449"/>
      <source>Exported Successfully</source>
      <translation>Esportato con successo</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="469"/>
      <source>Failed to open file</source>
      <translation>Apertura del file non riuscita</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="498"/>
      <source>No Hosts in file</source>
      <translation>Nessun host nel file</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="519"/>
      <source>Imported Successfully</source>
      <translation>Importato con successo</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="528"/>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="556"/>
      <source>Per Game Host list</source>
      <translation>Lista di host per gioco</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="529"/>
      <source>Copy global settings?</source>
      <translation>Copiare impostazioni globali?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="557"/>
      <source>Delete per game host list?</source>
      <translation>Eliminare lista di host per gioco?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="610"/>
      <source>HDD Image File</source>
      <translation>File immagine HDD</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="612"/>
      <source>HDD (*.raw)</source>
      <translation>HDD (*.raw)</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="660"/>
      <source>2000</source>
      <translation>2000</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="664"/>
      <source>100</source>
      <translation>100</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="690"/>
      <source>Overwrite File?</source>
      <translation>Sovrascrivere il file?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="691"/>
      <source>HDD image &quot;%1&quot; already exists.

Do you want to overwrite?</source>
      <translation>L'immagine HDD &quot;%1&quot; esiste già.

Vuoi sovrascriverla?</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="708"/>
      <source>HDD Creator</source>
      <translation>Creatore HDD</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="709"/>
      <source>HDD image created</source>
      <translation>Immagine HDD creata</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="934"/>
      <source>Use Global</source>
      <translation>Usa globale</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="940"/>
      <source>Override</source>
      <translation>Ignora</translation>
    </message>
  </context>
  <context>
    <name>DebugAnalysisSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="38"/>
      <source>Clear Existing Symbols</source>
      <translation>Cancella Simboli Esistenti</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="44"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="69"/>
      <source>Automatically Select Symbols To Clear</source>
      <translation>Seleziona Automaticamente I Simboli Da Cancellare</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="86"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;br/&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="105"/>
      <source>Import Symbols</source>
      <translation>Importa Simboli</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="132"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="88"/>
      <source>Import From ELF</source>
      <translation>Importa Da ELF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="139"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="92"/>
      <source>Demangle Symbols</source>
      <translation>Decodifica Simboli</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="146"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="95"/>
      <source>Demangle Parameters</source>
      <translation>Decodifica Parametri</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="153"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="90"/>
      <source>Import Default .sym File</source>
      <translation>Importa File .sym Predefinito</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="169"/>
      <source>Import from file (.elf, .sym, etc):</source>
      <translation>Importa da file (.elf, .sym, ecc):</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="229"/>
      <source>Add</source>
      <translation>Aggiungi</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="236"/>
      <source>Remove</source>
      <translation>Rimuovi</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="255"/>
      <source>Scan For Functions</source>
      <translation>Ricerca Funzioni</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="263"/>
      <source>Scan Mode:</source>
      <translation>Modalità Scansione:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="271"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="115"/>
      <source>Scan ELF</source>
      <translation>Scansione ELF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="276"/>
      <source>Scan Memory</source>
      <translation>Scansione Memoria</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="281"/>
      <source>Skip</source>
      <translation>Salta</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="291"/>
      <source>Custom Address Range:</source>
      <translation>Intervallo Di Indirizzo Personalizzato:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="329"/>
      <source>Start:</source>
      <translation>Avvio:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="339"/>
      <source>End:</source>
      <translation>Fine:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="377"/>
      <source>Hash Functions</source>
      <translation>Funzioni Hash</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.ui" line="383"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="141"/>
      <source>Gray Out Symbols For Overwritten Functions</source>
      <translation>Disabilita Simboli per le Funzioni Sovrascritte</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="69"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="88"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="90"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="92"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="95"/>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="141"/>
      <source>Checked</source>
      <translation>Spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="70"/>
      <source>Automatically delete symbols that were generated by any previous analysis runs.</source>
      <translation>Elimina automaticamente i simboli generati da qualsiasi analisi precedente.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="89"/>
      <source>Import symbol tables stored in the game&apos;s boot ELF.</source>
      <translation>Importa tabelle dei simboli memorizzate nell'ELF del gioco.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="91"/>
      <source>Import symbols from a .sym file with the same name as the loaded ISO file on disk if such a file exists.</source>
      <translation>Se esiste questo tipo di file, importa simboli da un file .sym con lo stesso nome del file ISO sul disco rigido.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="93"/>
      <source>Demangle C++ symbols during the import process so that the function and global variable names shown in the debugger are more readable.</source>
      <translation>Decodifica i simboli C++ durante il processo di importazione in modo che i nomi delle funzioni e delle variabili globali mostrati nel debugger siano più leggibili.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="96"/>
      <source>Include parameter lists in demangled function names.</source>
      <translation>Includi elenchi di parametri nei nomi delle funzioni decodificate.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="115"/>
      <source>Scan Mode</source>
      <translation>Modalità Scansione</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="116"/>
      <source>Choose where the function scanner looks to find functions. This option can be useful if the application loads additional code at runtime.</source>
      <translation>Scegli dove lo scanner cerca di trovare le funzioni. Questa opzione può essere utile se l'applicazione carica codice aggiuntivo durante l' esecuzione.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="128"/>
      <source>Custom Address Range</source>
      <translation>Intervallo Di Indirizzo Personalizzato</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="128"/>
      <source>Unchecked</source>
      <translation>Non spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="129"/>
      <source>Whether to look for functions from the address range specified (Checked), or from the ELF segment containing the entry point (Unchecked).</source>
      <translation>Indica se cercare funzioni dall'intervallo di indirizzi specificato (Spuntato) o dal segmento ELF contenente il punto di entrata (Spuntato).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="142"/>
      <source>Generate hashes for all the detected functions, and gray out the symbols displayed in the debugger for functions that no longer match.</source>
      <translation>Genera hash per tutte le funzioni rilevate, e disabilita i simboli visualizzati nel debugger per le funzioni che non corrispondono più.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="234"/>
      <source>&lt;i&gt;No symbol sources in database.&lt;/i&gt;</source>
      <translation>&lt;i&gt;Nessuna fonte di simboli nel database.&lt;/i&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="254"/>
      <source>&lt;i&gt;Start this game to modify the symbol sources list.&lt;/i&gt;</source>
      <translation>&lt;i&gt;Inizia questo gioco per modificare la lista di fonti dei simboli.&lt;/i&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/DebugAnalysisSettingsWidget.cpp" line="347"/>
      <source>Add Symbol File</source>
      <translation>Aggiungi File Simbolo</translation>
    </message>
  </context>
  <context>
    <name>DebugSettingsWidget</name>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="36"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="91"/>
      <source>Analysis</source>
      <translation>Analisi</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="75"/>
      <source>These settings control what and when analysis passes should be performed on the program running in the virtual machine so that the resultant information can be shown in the debugger.</source>
      <translation>Queste impostazioni controllano cosa e quando i passaggi di analisi dovrebbero essere eseguiti sul programma in esecuzione nella macchina virtuale in modo che le informazioni risultanti possano essere mostrate nel debugger.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="99"/>
      <source>Automatically Analyze Program:</source>
      <translation>Analizza Automaticamente Il Programma:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="107"/>
      <source>Always</source>
      <translation>Sempre</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="112"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="32"/>
      <source>If Debugger Is Open</source>
      <translation>Se Il Debugger È Aperto</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="117"/>
      <source>Never</source>
      <translation>Mai</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="127"/>
      <source>Generate Symbols For IRX Exports</source>
      <translation>Genera Simboli Per Esportazioni IRX</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="152"/>
      <source>GS</source>
      <translation>GS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="158"/>
      <source>Draw Dumping</source>
      <translation>Dumping draw</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="166"/>
      <source>Dump GS Draws</source>
      <translation>Esegui dump delle draw del GS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="173"/>
      <source>Save RT</source>
      <translation>Salva RT</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="180"/>
      <source>Save Frame</source>
      <translation>Salva Frame</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="187"/>
      <source>Save Texture</source>
      <translation>Salva Texture</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="194"/>
      <source>Save Depth</source>
      <translation>Salva profondità</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="203"/>
      <source>Start Draw Number:</source>
      <translation>Inizio numero di draw:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="217"/>
      <source>Draw Dump Count:</source>
      <translation>Conteggio dump di draw:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="234"/>
      <source>Hardware Dump Directory:</source>
      <translation>Cartella dump hardware:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="241"/>
      <source>Software Dump Directory:</source>
      <translation>Cartella dump software:</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="253"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="274"/>
      <source>Browse...</source>
      <translation>Sfoglia...</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="260"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="281"/>
      <source>Open...</source>
      <translation>Apri...</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="294"/>
      <source>Trace Logging</source>
      <translation>Registrazione Trace</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="300"/>
      <source>Enable</source>
      <translation>Abilita</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="309"/>
      <source>EE</source>
      <translation>EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="317"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="553"/>
      <source>DMA Control</source>
      <translation>Controllo DMA</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="324"/>
      <source>SPR / MFIFO</source>
      <translation>SPR / MFIFO</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="331"/>
      <source>VIF</source>
      <translation>VIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="338"/>
      <source>COP1 (FPU)</source>
      <translation>COP1 (FPU)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="345"/>
      <source>MSKPATH3</source>
      <translation>MSKPATH3</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="352"/>
      <source>Cache</source>
      <translation>Cache</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="359"/>
      <source>GIF</source>
      <translation>GIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="366"/>
      <source>R5900</source>
      <translation>R5900</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="373"/>
      <source>COP0</source>
      <translation>COP0</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="380"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="497"/>
      <source>HW Regs (MMIO)</source>
      <translation>HW Regs (MMIO)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="387"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="483"/>
      <source>Counters</source>
      <translation>Contatori</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="394"/>
      <source>SIF</source>
      <translation>SIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="401"/>
      <source>COP2 (VU0 Macro)</source>
      <translation>COP2 (VU0 Macro)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="408"/>
      <source>VIFCodes</source>
      <translation>Codici VIF</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="415"/>
      <source>Memory</source>
      <translation>Memoria</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="422"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="490"/>
      <source>Unknown MMIO</source>
      <translation>MMIO Sconosciuto</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="429"/>
      <source>IPU</source>
      <translation>IPU</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="436"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="539"/>
      <source>BIOS</source>
      <translation>BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="443"/>
      <location filename="../Settings/DebugSettingsWidget.ui" line="525"/>
      <source>DMA Registers</source>
      <translation>Registri DMA</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="450"/>
      <source>GIFTags</source>
      <translation>GIFTags</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="475"/>
      <source>IOP</source>
      <translation>IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="504"/>
      <source>CDVD</source>
      <translation>CDVD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="511"/>
      <source>R3000A</source>
      <translation>R3000A</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="518"/>
      <source>Memcards</source>
      <translation>Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="532"/>
      <source>Pad</source>
      <translation>Pad</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="546"/>
      <source>MDEC</source>
      <translation>MDEC</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.ui" line="560"/>
      <source>COP2 (GPU)</source>
      <translation>COP2 (GPU)</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="32"/>
      <source>Analyze Program</source>
      <translation>Analizza Programma</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="33"/>
      <source>Choose when the analysis passes should be run: Always (to save time when opening the debugger), If Debugger Is Open (to save memory if you never open the debugger), or Never.</source>
      <translation>Scegliere quando i passaggi di analisi devono essere eseguiti: Sempre (per risparmiare tempo quando si apre il debugger), Se il Debugger è Aperto (per salvare memoria se non apri mai il debugger), o Mai.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="35"/>
      <source>Generate Symbols for IRX Export Tables</source>
      <translation>Genera Simboli Per Tabelle Esportazioni IRX</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="35"/>
      <source>Checked</source>
      <translation>Spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="36"/>
      <source>Hook IRX module loading/unloading and generate symbols for exported functions on the fly.</source>
      <translation>Aggancia il caricamento/scaricamento del modulo IRX e genera simboli per le funzioni esportate al volo.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="68"/>
      <source>Enable Trace Logging</source>
      <translation>Abilita Registrazione Trace</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="68"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="73"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="75"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="77"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="79"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="81"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="83"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="85"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="87"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="89"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="91"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="95"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="97"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="99"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="101"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="103"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="105"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="107"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="110"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="112"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="114"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="116"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="118"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="120"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="122"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="124"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="126"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="128"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="130"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <source>Unchecked</source>
      <translation>Non spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="68"/>
      <source>Globally enable / disable trace logging.</source>
      <translation>Abilitare / disabilitare globalmente il log trace.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
      <source>EE BIOS</source>
      <translation>BIOS EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="71"/>
      <source>Log SYSCALL and DECI2 activity.</source>
      <translation>Registra l’attività SYSCALL e DECI2.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="73"/>
      <source>EE Memory</source>
      <translation>Memoria EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="73"/>
      <source>Log memory access to unknown or unmapped EE memory.</source>
      <translation>Registra l'accesso alla memoria EE sconosciuta o non mappata.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="75"/>
      <source>EE R5900</source>
      <translation>EE R5900</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="75"/>
      <source>Log R5900 core instructions (excluding COPs). Requires modifying the PCSX2 source and enabling the interpreter.</source>
      <translation>Registra le istruzioni del processore R5900 (escluse le COP). Richiede la modifica della fonte PCSX2 e l'abilitazione dell'interprete.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="77"/>
      <source>EE COP0</source>
      <translation>COP0 EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="77"/>
      <source>Log COP0 (MMU, CPU status, etc) instructions.</source>
      <translation>Registra istruzioni COP0 (MMU, stato CPU, ecc).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="79"/>
      <source>EE COP1</source>
      <translation>COP1 EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="79"/>
      <source>Log COP1 (FPU) instructions.</source>
      <translation>Registra istruzioni COP1 (FPU).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="81"/>
      <source>EE COP2</source>
      <translation>COP2 EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="81"/>
      <source>Log COP2 (VU0 Macro mode) instructions.</source>
      <translation>Registra le istruzioni COP2 (VU0 modalità Macro).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="83"/>
      <source>EE Cache</source>
      <translation>Cache EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="83"/>
      <source>Log EE cache activity.</source>
      <translation>Registra attività cache EE.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="85"/>
      <source>EE Known MMIO</source>
      <translation>MMIO conosciuto dell'EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="85"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="118"/>
      <source>Log known MMIO accesses.</source>
      <translation>Registra gli accessi MMIO noti.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="87"/>
      <source>EE Unknown MMIO</source>
      <translation>MMIO sconosciuto dell'EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="87"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="120"/>
      <source>Log unknown or unimplemented MMIO accesses.</source>
      <translation>Registra accessi MMIO sconosciuti o non implementati.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="89"/>
      <source>EE DMA Registers</source>
      <translation>Registri DMA EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="89"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="122"/>
      <source>Log DMA-related MMIO accesses.</source>
      <translation>Registra accessi MMIO relativi al DMA.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="91"/>
      <source>EE IPU</source>
      <translation>IPU EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="91"/>
      <source>Log IPU activity; MMIO, decoding operations, DMA status, etc.</source>
      <translation>Registra attività IPU, MMIO, operazioni di decodifica, stato DMA, ecc.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
      <source>EE GIF Tags</source>
      <translation>Tag GIF EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="93"/>
      <source>Log GIFtag parsing activity.</source>
      <translation>Registra attività di analisi GIFtag.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="95"/>
      <source>EE VIF Codes</source>
      <translation>Codici VIF dell'EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="95"/>
      <source>Log VIFcode processing; command, tag style, interrupts.</source>
      <translation>Registra elaborazione del codice VIF; comando, stile tag, interruzioni.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="97"/>
      <source>EE MSKPATH3</source>
      <translation>MSKPATH3 EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="97"/>
      <source>Log Path3 Masking processing.</source>
      <translation>Registra Elaborazione di mascheramento Path3.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="99"/>
      <source>EE MFIFO</source>
      <translation>MFIFO dell'EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="99"/>
      <source>Log Scratchpad MFIFO activity.</source>
      <translation>Registra attività Scratchpad MFIFO.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="101"/>
      <source>EE DMA Controller</source>
      <translation>Controllore DMA EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="101"/>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="126"/>
      <source>Log DMA transfer activity. Stalls, bus right arbitration, etc.</source>
      <translation>Registra attività di trasferimento DMA. Punti di stallo, bus arbitrato corretto, ecc.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="103"/>
      <source>EE Counters</source>
      <translation>Contatori EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="103"/>
      <source>Log all EE counters events and some counter register activity.</source>
      <translation>Registra tutti gli eventi dei contatori EE e alcune attività del contatore del registro.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="105"/>
      <source>EE VIF</source>
      <translation>VIF EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="105"/>
      <source>Log various VIF and VIFcode processing data.</source>
      <translation>Registra vari dati di elaborazione VIF e VIFcode.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="107"/>
      <source>EE GIF</source>
      <translation>GIF EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="107"/>
      <source>Log various GIF and GIFtag parsing data.</source>
      <translation>Registra vari dati di elaborazione GIF e GIFtag.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="110"/>
      <source>IOP BIOS</source>
      <translation>IOP BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="110"/>
      <source>Log SYSCALL and IRX activity.</source>
      <translation>Registra l’attività SYSCALL e IRX.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="112"/>
      <source>IOP Memcards</source>
      <translation>IOP Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="112"/>
      <source>Log memory card activity. Reads, Writes, erases, etc.</source>
      <translation>Registra l'attività della Memory Card. Letture, scritte, cancellazioni, ecc.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="114"/>
      <source>IOP R3000A</source>
      <translation>IOP R3000A</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="114"/>
      <source>Log R3000A core instructions (excluding COPs).</source>
      <translation>Registra istruzioni processore R3000A (escluse COP).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="116"/>
      <source>IOP COP2</source>
      <translation>IOP COP2</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="116"/>
      <source>Log IOP GPU co-processor instructions.</source>
      <translation>Registra le istruzioni del co-processore IOP della GPU.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="118"/>
      <source>IOP Known MMIO</source>
      <translation>MMIO conosciuto dell'IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="120"/>
      <source>IOP Unknown MMIO</source>
      <translation>MMIO sconosciuto dell'IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="122"/>
      <source>IOP DMA Registers</source>
      <translation>Registri DMA dell'IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="124"/>
      <source>IOP PAD</source>
      <translation>IOP PAD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="124"/>
      <source>Log PAD activity.</source>
      <translation>Registra attività PAD.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="126"/>
      <source>IOP DMA Controller</source>
      <translation>Controllore IOP DMA</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="128"/>
      <source>IOP Counters</source>
      <translation>Contatori IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="128"/>
      <source>Log all IOP counters events and some counter register activity.</source>
      <translation>Registra tutti gli eventi dei contatori IOP e alcune attività del contatore del registro.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="130"/>
      <source>IOP CDVD</source>
      <translation>IOP CDVD</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="130"/>
      <source>Log CDVD hardware activity.</source>
      <translation>Registra attività hardware CDVD.</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
      <source>IOP MDEC</source>
      <translation>MDEC IOP</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="132"/>
      <source>Log Motion (FMV) Decoder hardware unit activity.</source>
      <translation>Registra attività dell'unità hardware Motion Decoder (FMV).</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <source>EE SIF</source>
      <translation>SIF EE</translation>
    </message>
    <message>
      <location filename="../Settings/DebugSettingsWidget.cpp" line="135"/>
      <source>Log SIF (EE &lt;-&gt; IOP) activity.</source>
      <translation>Registra attività SIF (EE &lt;-&gt; IOP).</translation>
    </message>
  </context>
  <context>
    <name>DebuggerWindow</name>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="14"/>
      <source>PCSX2 Debugger</source>
      <translation>Debugger PCSX2</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="66"/>
      <location filename="../Debugger/DebuggerWindow.cpp" line="76"/>
      <source>Run</source>
      <translation>Esegui</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="75"/>
      <source>Step Into</source>
      <translation>Passa a</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="78"/>
      <source>F11</source>
      <translation>F11</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="87"/>
      <source>Step Over</source>
      <translation>Passa oltre</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="90"/>
      <source>F10</source>
      <translation>F10</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="99"/>
      <source>Step Out</source>
      <translation>Esci</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="102"/>
      <source>Shift+F11</source>
      <translation>Shift+F11</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="114"/>
      <source>Always On Top</source>
      <translation>Sempre in primo piano</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="117"/>
      <source>Show this window on top</source>
      <translation>Mostra questa finestra sopra</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.ui" line="126"/>
      <source>Analyze</source>
      <translation>Analizza</translation>
    </message>
    <message>
      <location filename="../Debugger/DebuggerWindow.cpp" line="67"/>
      <source>Pause</source>
      <translation>Metti in pausa</translation>
    </message>
  </context>
  <context>
    <name>DisassemblyWidget</name>
    <message>
      <location filename="../Debugger/DisassemblyWidget.ui" line="14"/>
      <source>Disassembly</source>
      <translation>Disassemblaggio</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="618"/>
      <source>Copy Address</source>
      <translation>Copia indirizzo</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="620"/>
      <source>Copy Instruction Hex</source>
      <translation>Copia esadecimale dell'istruzione</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="639"/>
      <source>NOP Instruction(s)</source>
      <translation>Istruzione(i) NOP</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="642"/>
      <source>Run to Cursor</source>
      <translation>Esegui fino al cursore</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="650"/>
      <source>Follow Branch</source>
      <translation>Segui Ramo</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="656"/>
      <source>Go to in Memory View</source>
      <translation>Vai a in Vista Memoria</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="659"/>
      <source>Add Function</source>
      <translation>Aggiungi funzione</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="228"/>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="661"/>
      <source>Rename Function</source>
      <translation>Rinomina funzione</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="663"/>
      <source>Remove Function</source>
      <translation>Rimuovi Funzione</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="51"/>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="70"/>
      <source>Assemble Error</source>
      <translation>Errore di Assemblaggio</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="51"/>
      <source>Unable to change assembly while core is running</source>
      <translation>Impossibile cambiare assembly mentre il core è in esecuzione</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="58"/>
      <source>Assemble Instruction</source>
      <translation>Istruzione Assemblaggio</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="228"/>
      <source>Function name</source>
      <translation>Nome funzione</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="221"/>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="234"/>
      <source>Rename Function Error</source>
      <translation>Errore nella rinominazione della funzione</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="234"/>
      <source>Function name cannot be nothing.</source>
      <translation>Il nome della funzione non può essere vuoto.</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="221"/>
      <source>No function / symbol is currently selected.</source>
      <translation>Nessuna funzione / simbolo è attualmente selezionata / o.</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="166"/>
      <source>Go To In Disassembly</source>
      <translation>Vai in Disassembly</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="175"/>
      <source>Cannot Go To</source>
      <translation>Impossibile Passare A</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="278"/>
      <source>Restore Function Error</source>
      <translation>Errore nella Funzione di Ripristino</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="278"/>
      <source>Unable to stub selected address.</source>
      <translation>Impossibile utilizzare stub nell'indirizzo selezionato.</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="622"/>
      <source>&amp;Copy Instruction Text</source>
      <translation>&amp;Copia Testo Istruzione</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="627"/>
      <source>Copy Function Name</source>
      <translation>Copia Nome Funzione</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="633"/>
      <source>Restore Instruction(s)</source>
      <translation>Istruzione(i) di Ripristino</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="636"/>
      <source>Asse&amp;mble new Instruction(s)</source>
      <translation>Asse&amp;mbla nuova(e) istruzione(i)</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="644"/>
      <source>&amp;Jump to Cursor</source>
      <translation>&amp;Vai al cursore</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="647"/>
      <source>Toggle &amp;Breakpoint</source>
      <translation>Attiva/disattiva &amp;punto d'interruzione</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="653"/>
      <source>&amp;Go to Address</source>
      <translation>&amp;Vai a Indirizzo</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="667"/>
      <source>Restore Function</source>
      <translation>Funzione Ripristino</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="672"/>
      <source>Stub (NOP) Function</source>
      <translation>Funzione Stub (NOP)</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="677"/>
      <source>Show &amp;Opcode</source>
      <translation>Mostra &amp;Opcode</translation>
    </message>
    <message>
      <location filename="../Debugger/DisassemblyWidget.cpp" line="692"/>
      <source>%1 NOT VALID ADDRESS</source>
      <translation>%1 NON È UN INDIRIZZO VALIDO</translation>
    </message>
  </context>
  <context>
    <name>EmptyGameListWidget</name>
    <message>
      <location filename="../GameList/EmptyGameListWidget.ui" line="30"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;No games in supported formats were found.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Please add a directory with games to begin.&lt;/p&gt;&lt;p&gt;Game dumps in the following formats will be scanned and listed:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Non sono stati trovati giochi nei formati supportati.&lt;/span&gt;&lt;/p&gt;&lt;p&gt;Per favore, aggiungi una cartella con dei giochi per iniziare.&lt;/p&gt;&lt;p&gt;Verranno scansionati ed elencati i dump dei giochi nei seguenti formati:&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../GameList/EmptyGameListWidget.ui" line="65"/>
      <source>Add Game Directory...</source>
      <translation>Aggiungi Cartella Giochi...</translation>
    </message>
    <message>
      <location filename="../GameList/EmptyGameListWidget.ui" line="102"/>
      <source>Scan For New Games</source>
      <translation>Scansione nuovi giochi</translation>
    </message>
  </context>
  <context>
    <name>EmuThread</name>
    <message>
      <location filename="../QtHost.cpp" line="1001"/>
      <source>Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%</source>
      <translation>Slot: %1 | %2 | EE: %3% | VU: %4% | GS: %5%</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1010"/>
      <source>Slot: %1 | %2 | EE: %3% | GS: %4%</source>
      <translation>Slot: %1 | %2 | EE: %3% | GS: %4%</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1041"/>
      <source>No Image</source>
      <translation>Nessuna Immagine</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1043"/>
      <source>%1x%2</source>
      <translation>%1x%2</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1055"/>
      <source>FPS: %1</source>
      <translation>FPS: %1</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1062"/>
      <source>VPS: %1 </source>
      <translation>VPS: %1 </translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1068"/>
      <source>Speed: %1% </source>
      <translation>Velocità: %1% </translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1123"/>
      <source>Game: %1 (%2)
</source>
      <translation>Gioco: %1 (%2)
</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1131"/>
      <source>Rich presence inactive or unsupported.</source>
      <translation>Rich presence disattivata o non supportata.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1135"/>
      <source>Game not loaded or no RetroAchievements available.</source>
      <translation>Gioco non caricato o nessun RetroAchievement disponibile.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1543"/>
      <location filename="../QtHost.cpp" line="1563"/>
      <location filename="../QtHost.cpp" line="1571"/>
      <location filename="../QtHost.cpp" line="1605"/>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1543"/>
      <source>Failed to create HTTPDownloader.</source>
      <translation>Creazione dell'HTTPDownloader non riuscita.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1551"/>
      <source>Downloading %1...</source>
      <translation>Download di %1 in corso...</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1564"/>
      <source>Download failed with HTTP status code %1.</source>
      <translation>Scaricamento fallito con il codice di stato HTTP %1.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1572"/>
      <source>Download failed: Data is empty.</source>
      <translation>Download non riuscito: i dati sono vuoti.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1606"/>
      <source>Failed to write &apos;%1&apos;.</source>
      <translation>Scrittura di &apos;%1&apos; non riuscita.</translation>
    </message>
  </context>
  <context>
    <name>EmulationSettingsWidget</name>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="29"/>
      <source>Speed Control</source>
      <translation>Controllo velocità</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="48"/>
      <source>Normal Speed:</source>
      <translation>Velocità normale:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="68"/>
      <source>System Settings</source>
      <translation>Impostazioni di sistema</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="139"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
      <source>Enable Cheats</source>
      <translation>Abilita trucchi</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="35"/>
      <source>Slow-Motion Speed:</source>
      <translation>Velocità al Rallentatore:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="55"/>
      <source>Fast-Forward Speed:</source>
      <translation>Velocità di Avanzamento Rapido:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="146"/>
      <source>Enable Multithreaded VU1 (MTVU)</source>
      <translation>Abilita Multithread VU1 (MTVU)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="153"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
      <source>Enable Host Filesystem</source>
      <translation>Abilita filesystem dell'host</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="160"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="122"/>
      <source>Enable Fast CDVD</source>
      <translation>Abilita CDVD Veloce</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="167"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
      <source>Enable CDVD Precaching</source>
      <translation>Abilita pre-caricamento CDVD</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="174"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="115"/>
      <source>Enable Thread Pinning</source>
      <translation>Abilita Thread Pinning</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="190"/>
      <source>EE Cycle Skipping:</source>
      <translation>Salti Ciclo EE:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="114"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="111"/>
      <source>Disabled</source>
      <translation>Disabilitato</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="119"/>
      <source>Mild Underclock</source>
      <translation>Underclock leggero</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="124"/>
      <source>Moderate Underclock</source>
      <translation>Underclock moderato</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="129"/>
      <source>Maximum Underclock</source>
      <translation>Underclock massimo</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="183"/>
      <source>EE Cycle Rate:</source>
      <translation>Frequenza cicli EE:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="75"/>
      <source>50% (Underclock)</source>
      <translation>50% (Underclock)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="80"/>
      <source>60% (Underclock)</source>
      <translation>60% (Underclock)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="85"/>
      <source>75% (Underclock)</source>
      <translation>75% (Underclock)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="90"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="108"/>
      <source>100% (Normal Speed)</source>
      <translation>100% (velocità normale)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="95"/>
      <source>130% (Overclock)</source>
      <translation>130% (Overclock)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="100"/>
      <source>180% (Overclock)</source>
      <translation>180% (Overclock)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="105"/>
      <source>300% (Overclock)</source>
      <translation>300% (Overclock)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="200"/>
      <source>Frame Pacing / Latency Control</source>
      <translation>Frame Pacing / Controllo Latenza</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="206"/>
      <source> frames</source>
      <extracomment>This string will appear next to the amount of frames selected, in a dropdown box.</extracomment>
      <translation> frame</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="219"/>
      <source>Maximum Frame Latency:</source>
      <translation>Latenza Massima Frame:</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="228"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
      <source>Use Host VSync Timing</source>
      <translation>Usa Timing VSync dell'Host</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="235"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
      <source>Sync to Host Refresh Rate</source>
      <translation>Sincronizza con frequenza di aggiornamento host</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="242"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
      <source>Optimal Frame Pacing</source>
      <translation>Frame Pacing Ottimale</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.ui" line="249"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
      <source>Vertical Sync (VSync)</source>
      <translation>Sincronizzazione verticale (Vsync)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="52"/>
      <source>Use Global Setting [%1]</source>
      <translation>Usa impostazione globale [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="98"/>
      <source>Normal Speed</source>
      <translation>Velocità normale</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="99"/>
      <source>Sets the target emulation speed. It is not guaranteed that this speed will be reached, and if not, the emulator will run as fast as it can manage.</source>
      <translation>Imposta la velocità di emulazione obiettivo. Non è garantito che questa velocità verrà raggiunta, e se non viene raggiunta, l'emulatore funzionerà quanto più velocemente possibile.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="102"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="105"/>
      <source>User Preference</source>
      <translation>Preferenza Utente</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
      <source>Checked</source>
      <translation>Spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="109"/>
      <source>Higher values may increase internal framerate in games, but will increase CPU requirements substantially. Lower values will reduce the CPU load allowing lightweight games to run full speed on weaker CPUs.</source>
      <translation>Valori più elevati potrebbero aumentare il framerate interno nei giochi, ma aumenteranno considerevolmente i requisiti della CPU. Valori più bassi ridurranno il carico sulla CPU consentendo a giochi leggeri di andare a piena velocità su CPU più deboli.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="112"/>
      <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
      <extracomment>SOTC = Shadow of the Colossus. A game&apos;s title, should not be translated unless an official translation exists.</extracomment>
      <translation>Fa sì che l'Emotion Engine emulato salti dei cicli. Aiuta un piccolo sottoinsieme di giochi come Shadow of the Colossus. Nella maggior parte dei casi è dannoso per le prestazioni.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="115"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="122"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="124"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="127"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="129"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="132"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="138"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="143"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="146"/>
      <source>Unchecked</source>
      <translation>Non spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="123"/>
      <source>Fast disc access, less loading times. Check HDLoader compatibility lists for known games that have issues with this.</source>
      <translation>Accesso veloce al disco, meno tempi di caricamento. Verifica nelle liste di compatibilità di HDLoader i giochi che hanno problemi con questa opzione.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="128"/>
      <source>Automatically loads and applies cheats on game start.</source>
      <translation>Carica e applica automaticamente i trucchi all'avvio del gioco.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="130"/>
      <source>Allows games and homebrew to access files / folders directly on the host computer.</source>
      <translation>Consente a giochi e homebrew di accedere a file / cartelle direttamente sul computer host.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="102"/>
      <source>Fast-Forward Speed</source>
      <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
      <translation>Velocità di Avanzamento Rapido</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="98"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="103"/>
      <source>Sets the fast-forward speed. This speed will be used when the fast-forward hotkey is pressed/toggled.</source>
      <translation>Imposta la velocità di avanzamento rapido. Questa velocità verrà usata quando il tasto di scelta rapida per l'avanzamento veloce viene premuto/azionato.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="105"/>
      <source>Slow-Motion Speed</source>
      <extracomment>The &quot;User Preference&quot; string will appear after the text &quot;Recommended Value:&quot;</extracomment>
      <translation>Velocità al Rallentatore</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="106"/>
      <source>Sets the slow-motion speed. This speed will be used when the slow-motion hotkey is pressed/toggled.</source>
      <translation>Imposta la velocità al rallentatore. Questa velocità verrà usata quando il tasto di scelta rapida per il rallentatore viene premuto/azionato.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="108"/>
      <source>EE Cycle Rate</source>
      <translation>Frequenza Cicli EE</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="111"/>
      <source>EE Cycle Skip</source>
      <translation>Salto Ciclo EE</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="116"/>
      <source>Sets the priority for specific threads in a specific order ignoring the system scheduler. May help CPUs with big (P) and little (E) cores (e.g. Intel 12th or newer generation CPUs from Intel or other vendors such as AMD).</source>
      <extracomment>P-Core = Performance Core, E-Core = Efficiency Core. See if Intel has official translations for these terms.</extracomment>
      <translation>Imposta la priorità per thread specifici in un ordine specifico ignorando il pianificatore di sistema. Potrebbe aiutare le CPU con core grandi (P) e piccoli (E) (ad es. CPU Intel di 12a generazione o più recenti, o di altri produttori come AMD).</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="119"/>
      <source>Enable Multithreaded VU1 (MTVU1)</source>
      <translation>Abilita Multithread VU1 (MTVU1)</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="120"/>
      <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
      <translation>Generalmente porta a un aumento di velocità su CPU con 4 o più core. Sicuro per la maggior parte dei giochi, ma alcuni sono incompatibili e potrebbero bloccarsi.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="125"/>
      <source>Loads the disc image into RAM before starting the virtual machine. Can reduce stutter on systems with hard drives that have long wake times, but significantly increases boot times.</source>
      <translation>Carica l'immagine del disco nella RAM prima di avviare la macchina virtuale. Può ridurre lo stutter su sistemi con dischi rigidi che hanno lunghi tempi di ripresa dallo stato standby, ma aumenta significativamente i tempi di avvio.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="133"/>
      <source>Sets the VSync queue size to 0, making every frame be completed and presented by the GS before input is polled and the next frame begins. Using this setting can reduce input lag at the cost of measurably higher CPU and GPU requirements.</source>
      <translation>Imposta la dimensione della coda VSync su 0, facendo completare e presentare al GS ogni frame prima che l'input venga interpellato e che inizi il prossimo frame. Usare quest'impostazione può ridurre l'input lag, al costo di requisiti CPU e GPU sensibilmente più elevati.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
      <source>Maximum Frame Latency</source>
      <translation>Latenza Massima Frame</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="135"/>
      <source>2 Frames</source>
      <translation>2 Frame</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
      <source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
      <translation>Imposta il numero massimo di frame che può essere accodato al GS, prima che il thread CPU attenda che uno di loro sia completo prima di continuare. Valori più elevati possono aiutare a rendere il frame time più regolare ma aggiungono ulteriore input lag.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
      <source>Speeds up emulation so that the guest refresh rate matches the host. This results in the smoothest animations possible, at the cost of potentially increasing the emulation speed by less than 1%. Sync to Host Refresh Rate will not take effect if the console&apos;s refresh rate is too far from the host&apos;s refresh rate. Users with variable refresh rate displays should disable this option.</source>
      <translation>Accelera l'emulazione in modo che la frequenza di aggiornamento corrisponda a quella dell'host. Ciò si traduce in animazioni più fluide possibili, al costo di un potenziale aumento della velocità di emulazione inferiore all'1%. Scala alla Frequenza di Aggiornamento dell'Host non avrà effetto se la frequenza di aggiornamento della console è troppo lontana dalla velocità di aggiornamento dell'host. Gli utenti con una frequenza di aggiornamento variabile dovrebbero disabilitare questa opzione.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="144"/>
      <source>Enable this option to match PCSX2&apos;s refresh rate with your current monitor or screen. VSync is automatically disabled when it is not possible (eg. running at non-100% speed).</source>
      <translation>Abilita quest'opzione per adattare la frequenza di aggiornamento di PCSX2 a quella del tuo monitor o del tuo schermo attuale. Il VSync è automaticamente disabilitato quando non è possibile attivarlo (ad es. funzionamento a velocità diversa da 100%).</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="147"/>
      <source>When synchronizing with the host refresh rate, this option disable&apos;s PCSX2&apos;s internal frame timing, and uses the host instead. Can result in smoother frame pacing, &lt;strong&gt;but at the cost of increased input latency&lt;/strong&gt;.</source>
      <translation>Quando si sincronizza con la frequenza di aggiornamento dell'host, questa opzione disabilita il tempo interno del frame di PCSX2 e utilizza invece l'host. Può portare a un ritmo dei fotogrammi più regolare, &lt;strong&gt;ma al costo di una maggiore latenza di ingresso&lt;/strong&gt;.</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="161"/>
      <source>Use Global Setting [%1%]</source>
      <translation>Usa impostazione globale [%1%]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="173"/>
      <source>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</source>
      <translation>%1% [%2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="181"/>
      <source>Unlimited</source>
      <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
      <translation>Illimitato</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="185"/>
      <source>Custom</source>
      <extracomment>Every case that uses this particular string seems to refer to speeds: Normal Speed/Fast Forward Speed/Slow Motion Speed.</extracomment>
      <translation>Personalizzato</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="193"/>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="229"/>
      <source>Custom [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</source>
      <translation>Personalizzato [%1% / %2 FPS (NTSC) / %3 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="214"/>
      <source>Custom Speed</source>
      <translation>Velocità personalizzata</translation>
    </message>
    <message>
      <location filename="../Settings/EmulationSettingsWidget.cpp" line="214"/>
      <source>Enter Custom Speed</source>
      <translation>Inserisci Velocità Personalizzata</translation>
    </message>
  </context>
  <context>
    <name>ExpressionParser</name>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="225"/>
      <source>Invalid memory access size %d.</source>
      <translation>Dimensione accesso alla memoria non valida %d.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/DebugInterface.cpp" line="231"/>
      <source>Invalid memory access (unaligned).</source>
      <translation>Accesso alla memoria non valido (non allineato).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="244"/>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="271"/>
      <source>Token too long.</source>
      <translation>Token troppo lungo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="255"/>
      <source>Invalid number &quot;%s&quot;.</source>
      <translation>Numero non valido &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="298"/>
      <source>Invalid symbol &quot;%s&quot;.</source>
      <translation>Simbolo non valido &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="306"/>
      <source>Invalid operator at &quot;%s&quot;.</source>
      <translation>Operatore non valido in &quot;%s&quot;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="321"/>
      <source>Closing parenthesis without opening one.</source>
      <translation>Parentesi chiusa senza averne aperta una.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="335"/>
      <source>Closing bracket without opening one.</source>
      <translation>Parentesi quadra chiusa senza averne aperta una.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="388"/>
      <source>Parenthesis not closed.</source>
      <translation>Parentesi non chiusa.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="447"/>
      <source>Not enough arguments.</source>
      <translation>Parametri non sufficienti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="462"/>
      <source>Invalid memsize operator.</source>
      <translation>Operatore dimensione memoria non valido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="506"/>
      <source>Division by zero.</source>
      <translation>Divisione per zero.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="517"/>
      <source>Modulo by zero.</source>
      <translation>Modulo per zero.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="596"/>
      <source>Invalid tertiary operator.</source>
      <translation>Operatore terziario non valido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/DebugTools/ExpressionParser.cpp" line="621"/>
      <source>Invalid expression.</source>
      <translation>Espressione non valida.</translation>
    </message>
  </context>
  <context>
    <name>FileOperations</name>
    <message>
      <location filename="../QtUtils.cpp" line="154"/>
      <source>Failed to show file</source>
      <translation>Impossibile mostrare il file</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="155"/>
      <source>Failed to show file in file explorer.

The file was: %1</source>
      <translation>Impossibile mostrare il file in Esplora File.

Il file era: %1</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="163"/>
      <source>Show in Folder</source>
      <extracomment>Windows action to show a file in Windows Explorer</extracomment>
      <translation>Mostra nella cartella</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="166"/>
      <source>Show in Finder</source>
      <extracomment>macOS action to show a file in Finder</extracomment>
      <translation>Mostra nel Finder</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="169"/>
      <source>Open Containing Directory</source>
      <extracomment>Opens the system file manager to the directory containing a selected file</extracomment>
      <translation>Apri cartella contenente il file</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="177"/>
      <source>Failed to open URL</source>
      <translation>Apertura dell'URL non riuscita</translation>
    </message>
    <message>
      <location filename="../QtUtils.cpp" line="178"/>
      <source>Failed to open URL.

The URL was: %1</source>
      <translation>Apertura dell'URL non riuscita.

L'URL era: %1</translation>
    </message>
  </context>
  <context>
    <name>FolderSettingsWidget</name>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="29"/>
      <source>Cache Directory</source>
      <translation>Cartella Cache</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="38"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="78"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="118"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="158"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="198"/>
      <source>Browse...</source>
      <translation>Sfoglia...</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="45"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="85"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="125"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="165"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="205"/>
      <source>Open...</source>
      <translation>Apri...</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="52"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="92"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="132"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="172"/>
      <location filename="../Settings/FolderSettingsWidget.ui" line="212"/>
      <source>Reset</source>
      <translation>Resetta</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="59"/>
      <source>Used for storing shaders, game list, and achievement data.</source>
      <translation>Utilizzata per conservare gli shader, la lista dei giochi e i dati sugli obiettivi.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="69"/>
      <source>Cheats Directory</source>
      <translation>Cartella dei trucchi</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="99"/>
      <source>Used for storing .pnach files containing game cheats.</source>
      <translation>Utilizzata per archiviare i file .pnach contenenti i trucchi di gioco.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="109"/>
      <source>Covers Directory</source>
      <translation>Cartella delle copertine</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="139"/>
      <source>Used for storing covers in the game grid/Big Picture UIs.</source>
      <translation>Utilizzato per archiviare le copertine nella griglia dei giochi/nell'interfaccia Big Picture.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="149"/>
      <source>Snapshots Directory</source>
      <translation>Cartella screenshot</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="179"/>
      <source>Used for screenshots and saving GS dumps.</source>
      <translation>Utilizzata per gli screenshot e per salvare i dump GS.</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="189"/>
      <source>Save States Directory</source>
      <translation>Cartella stati salvati</translation>
    </message>
    <message>
      <location filename="../Settings/FolderSettingsWidget.ui" line="219"/>
      <source>Used for storing save states.</source>
      <translation>Utilizzata per memorizzare gli stati salvati.</translation>
    </message>
  </context>
  <context>
    <name>FullscreenUI</name>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6903"/>
      <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
      <translation>Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6905"/>
      <source>Use Global Setting</source>
      <translation>Utilizza le impostazioni generali</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6906"/>
      <source>Automatic binding failed, no devices are available.</source>
      <translation>Associazione automatica non riuscita, nessun dispositivo disponibile.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6907"/>
      <source>Game title copied to clipboard.</source>
      <translation>Titolo del gioco copiato negli appunti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6908"/>
      <source>Game serial copied to clipboard.</source>
      <translation>Numero di serie del gioco copiato negli appunti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6909"/>
      <source>Game CRC copied to clipboard.</source>
      <translation>CRC del gioco copiato negli appunti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6910"/>
      <source>Game type copied to clipboard.</source>
      <translation>Tipo di gioco copiato negli appunti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6911"/>
      <source>Game region copied to clipboard.</source>
      <translation>Regione del gioco copiata negli appunti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6912"/>
      <source>Game compatibility copied to clipboard.</source>
      <translation>Compatibilità del gioco copiata negli appunti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6913"/>
      <source>Game path copied to clipboard.</source>
      <translation>Percorso del gioco copiato negli appunti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6915"/>
      <source>Controller settings reset to default.</source>
      <translation>Impostazioni del controller ripristinate ai valori predefiniti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6916"/>
      <source>No input profiles available.</source>
      <translation>Nessun profilo di input disponibile.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6917"/>
      <source>Create New...</source>
      <translation>Crea nuovo...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6918"/>
      <source>Enter the name of the input profile you wish to create.</source>
      <translation>Inserisci il nome del profilo di input che vuoi creare.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6919"/>
      <source>Are you sure you want to restore the default settings? Any preferences will be lost.</source>
      <translation>Sei sicuro di voler ripristinare le impostazioni predefinite? Qualunque preferenza andrà persa.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6920"/>
      <source>Settings reset to defaults.</source>
      <translation>Impostazioni reimpostate ai valori predefiniti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6921"/>
      <source>No save present in this slot.</source>
      <translation>Nessun salvataggio presente in questo slot.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6922"/>
      <source>No save states found.</source>
      <translation>Nessuno stato di salvataggio trovato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6923"/>
      <source>Failed to delete save state.</source>
      <translation>Impossibile eliminare lo stato di salvataggio.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6924"/>
      <source>Failed to copy text to clipboard.</source>
      <translation>Impossibile copiare il testo negli appunti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6925"/>
      <source>This game has no achievements.</source>
      <translation>Questo gioco non ha obiettivi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6926"/>
      <source>This game has no leaderboards.</source>
      <translation>Questo gioco non ha classifiche.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6927"/>
      <source>Reset System</source>
      <translation>Resetta il sistema</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6928"/>
      <source>Hardcore mode will not be enabled until the system is reset. Do you want to reset the system now?</source>
      <translation>La modalità hardcore non verrà abilitata finchè il sistema non viene resettato. Vuoi resettare il sistema adesso?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6930"/>
      <source>Launch a game from images scanned from your game directories.</source>
      <translation>Avvia un gioco dalle immagini scansionate dalle cartelle di gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6938"/>
      <source>Launch a game by selecting a file/disc image.</source>
      <translation>Avvia un gioco selezionando un'immagine di file/disco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6942"/>
      <source>Start the console without any disc inserted.</source>
      <translation>Avvia la console senza alcun disco inserito.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6940"/>
      <source>Start a game from a disc in your PC&apos;s DVD drive.</source>
      <translation>Avvia un gioco dal drive DVD del tuo PC.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6950"/>
      <source>No Binding</source>
      <translation>Nessuna Associazione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6951"/>
      <source>Setting %s binding %s.</source>
      <translation>Impostazione %s associazione %s.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6952"/>
      <source>Push a controller button or axis now.</source>
      <translation>Premi un pulsante o un asse del controller adesso.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
      <source>Timing out in %.0f seconds...</source>
      <translation>Timing out in %.0f secondi...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6954"/>
      <source>Unknown</source>
      <translation>Sconosciuto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6955"/>
      <source>OK</source>
      <translation>OK</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
      <source>Select Device</source>
      <translation>Seleziona dispositivo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6957"/>
      <source>Details</source>
      <translation>Dettagli</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6961"/>
      <source>Options</source>
      <translation>Opzioni</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6962"/>
      <source>Copies the current global settings to this game.</source>
      <translation>Copia le attuali impostazioni globali in questo gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6963"/>
      <source>Clears all settings set for this game.</source>
      <translation>Cancella tutte le impostazioni per questo gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6964"/>
      <source>Behaviour</source>
      <translation>Comportamento</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6965"/>
      <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
      <translation>Impedisce che il salvaschermo si attivi e che l'host entri in sospensione mentre l'emulazione è in esecuzione.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6966"/>
      <source>Shows the game you are currently playing as part of your profile on Discord.</source>
      <translation>Mostra il gioco a cui stai attualmente giocando come parte del tuo profilo su Discord.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6967"/>
      <source>Pauses the emulator when a game is started.</source>
      <translation>Mette in pausa l'emulatore quando viene avviato un gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6968"/>
      <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
      <translation>Mette in pausa l'emulatore quando riduci la finestra a icona o passi ad un'altra applicazione, e continua quando si passa di nuovo all'emulatore.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6970"/>
      <source>Pauses the emulator when you open the quick menu, and unpauses when you close it.</source>
      <translation>Mette in pausa l'emulatore quando apri il menu veloce e continua l'emulazione quando lo chiudi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6971"/>
      <source>Determines whether a prompt will be displayed to confirm shutting down the emulator/game when the hotkey is pressed.</source>
      <translation>Determina se verrà visualizzato un prompt per confermare l'arresto della macchina virtuale quando il tasto di scelta rapida viene premuto.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6972"/>
      <source>Automatically saves the emulator state when powering down or exiting. You can then resume directly from where you left off next time.</source>
      <translation>Salva automaticamente lo stato dell'emulatore allo spegnimento o all'uscita. Puoi quindi riprendere direttamente da dove hai smesso, la volta successiva.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6974"/>
      <source>Uses a light coloured theme instead of the default dark theme.</source>
      <translation>Usa un tema chiaro invece del tema scuro predefinito.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6975"/>
      <source>Game Display</source>
      <translation>Display di gioco</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6977"/>
      <source>Switches between full screen and windowed when the window is double-clicked.</source>
      <translation>Passa tra schermo intero e finestra quando si clicca due volte sulla finestra.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6978"/>
      <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
      <translation>Nasconde il puntatore del mouse/cursore quando l'emulatore è in modalità a schermo intero.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6980"/>
      <source>Determines how large the on-screen messages and monitor are.</source>
      <translation>Determina la grandezza dei messaggi sullo schermo e sul monitor.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6982"/>
      <source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
      <translation>Mostra messaggi a schermo quando si verificano eventi come la creazione/il caricamento di stati salvati, l'acquisizione di screenshot, ecc.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6984"/>
      <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
      <translation>Mostra la velocità di emulazione attuale del sistema nell'angolo in alto a destra dello schermo in percentuale.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6985"/>
      <source>Shows the number of video frames (or v-syncs) displayed per second by the system in the top-right corner of the display.</source>
      <translation>Mostra il numero di fotogrammi video (o v-sync) visualizzati al secondo dal sistema nell'angolo in alto a destra del display.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6986"/>
      <source>Shows the CPU usage based on threads in the top-right corner of the display.</source>
      <translation>Mostra l'utilizzo della CPU in base ai thread nell'angolo in alto a destra del display.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6987"/>
      <source>Shows the host&apos;s GPU usage in the top-right corner of the display.</source>
      <translation>Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6989"/>
      <source>Shows statistics about GS (primitives, draw calls) in the top-right corner of the display.</source>
      <translation>Mostra le statistiche su GS (primitive, draw call) nell'angolo in alto a destra del display.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6990"/>
      <source>Shows indicators when fast forwarding, pausing, and other abnormal states are active.</source>
      <translation>Mostra gli indicatori quando sono attivi avanti veloce, la pausa e altri stati anomali.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6993"/>
      <source>Shows the current configuration in the bottom-right corner of the display.</source>
      <translation>Mostra la configurazione attuale nell'angolo in basso a destra del display.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6994"/>
      <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
      <translation>Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6997"/>
      <source>Displays warnings when settings are enabled which may break games.</source>
      <translation>Mostra avvisi quando sono abilitate impostazioni che potrebbero corrompere i giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6999"/>
      <source>Resets configuration to defaults (excluding controller settings).</source>
      <translation>Reimposta la configurazione ai valori predefiniti (escluse le impostazioni del controller).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7001"/>
      <source>Changes the BIOS image used to start future sessions.</source>
      <translation>Cambia l'immagine BIOS utilizzata per avviare sessioni future.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6914"/>
      <source>Automatic</source>
      <translation>Automatico</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7376"/>
      <source>{0}/{1}/{2}/{3}</source>
      <translation>{0}/{1}/{2}/{3}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7606"/>
      <source>Default</source>
      <translation>Predefinito</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6904"/>
      <source>WARNING: Your memory card is still writing data. Shutting down now will IRREVERSIBLY DESTROY YOUR MEMORY CARD. It is strongly recommended to resume your game and let it finish writing to your memory card.

Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</source>
      <translation>ATTENZIONE: la Memory Card sta ancora scrivendo dati. Chiudere adesso l'emulazione renderà la MEMORY CARD INUTILIZZABILE IRRIMEDIABILMENTE. Si consiglia vivamente di riprendere il gioco e lasciare che l'emulatore completi la scrittura sulla Memory Card.

Vuoi spegnere comunque e RENDERE INUTILIZZABILE IRRIMEDIABILMENTE LA MEMORY CARD?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6976"/>
      <source>Automatically switches to fullscreen mode when a game is started.</source>
      <translation>Passa automaticamente alla modalità a schermo intero quando si avvia un gioco. </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6979"/>
      <source>On-Screen Display</source>
      <translation>Mostra A Schermo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6981"/>
      <source>%d%%</source>
      <translation>%d%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6988"/>
      <source>Shows the resolution of the game in the top-right corner of the display.</source>
      <translation>Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7000"/>
      <source>BIOS Configuration</source>
      <translation>Configurazione BIOS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7002"/>
      <source>BIOS Selection</source>
      <translation>Selezione del BIOS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7003"/>
      <source>Options and Patches</source>
      <translation>Opzioni e Patch</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7004"/>
      <source>Skips the intro screen, and bypasses region checks.</source>
      <translation>Salta la schermata introduttiva e bypassa i controlli della regione.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7005"/>
      <source>Speed Control</source>
      <translation>Controllo velocità</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7660"/>
      <source>Normal Speed</source>
      <translation>Velocità Normale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7006"/>
      <source>Sets the speed when running without fast forwarding.</source>
      <translation>Imposta la velocità in esecuzione senza l' avanzamento rapido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7661"/>
      <source>Fast Forward Speed</source>
      <translation>Velocità di Avanzamento Rapido</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7007"/>
      <source>Sets the speed when using the fast forward hotkey.</source>
      <translation>Imposta la velocità in esecuzione quando si utilizza l' avanzamento rapido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7662"/>
      <source>Slow Motion Speed</source>
      <translation>Velocità al rallentatore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7008"/>
      <source>Sets the speed when using the slow motion hotkey.</source>
      <translation>Imposta la velocità in esecuzione quando si utilizza il tasto di scelta rapido per il rallentatore.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7009"/>
      <source>System Settings</source>
      <translation>Impostazioni di sistema</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7010"/>
      <source>EE Cycle Rate</source>
      <translation>Frequenza Cicli EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7011"/>
      <source>Underclocks or overclocks the emulated Emotion Engine CPU.</source>
      <translation>Underclocca od Overclocca la CPU emulata Emotion Engine.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7012"/>
      <source>EE Cycle Skipping</source>
      <translation>Salto Ciclo EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7014"/>
      <source>Enable MTVU (Multi-Threaded VU1)</source>
      <translation>MTVU (VU1 Multi-threaded)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7277"/>
      <source>Enable Instant VU1</source>
      <translation>Abilita VU1 istantanea</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7018"/>
      <source>Enable Cheats</source>
      <translation>Abilita Trucchi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7019"/>
      <source>Enables loading cheats from pnach files.</source>
      <translation>Abilita il caricamento delle patch widescreen dai file pnach.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7020"/>
      <source>Enable Host Filesystem</source>
      <translation>Abilita filesystem dell'host</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7021"/>
      <source>Enables access to files from the host: namespace in the virtual machine.</source>
      <translation>Abilita l'accesso ai file dall'host: namespace nella macchina virtuale.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7022"/>
      <source>Enable Fast CDVD</source>
      <translation>Abilita CDVD Veloce</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7023"/>
      <source>Fast disc access, less loading times. Not recommended.</source>
      <translation>Accesso rapido al disco, tempi di caricamento ridotti. Non consigliato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7026"/>
      <source>Frame Pacing/Latency Control</source>
      <translation>Frame Pacing / Controllo Latenza</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7027"/>
      <source>Maximum Frame Latency</source>
      <translation>Latenza Massima Frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7028"/>
      <source>Sets the number of frames which can be queued.</source>
      <translation>Imposta il numero di fotogrammi che possono essere accodati.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7029"/>
      <source>Optimal Frame Pacing</source>
      <translation>Frame Pacing Ottimale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7030"/>
      <source>Synchronize EE and GS threads after each frame. Lowest input latency, but increases system requirements.</source>
      <translation>Sincronizza i thread EE e GS dopo ogni fotogramma. Latenza d'ingresso più bassa, ma aumenta i requisiti di sistema.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7034"/>
      <source>Speeds up emulation so that the guest refresh rate matches the host.</source>
      <translation>Accelera l'emulazione in modo che la frequenza di aggiornamento dell'ospite corrisponda all'host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7037"/>
      <source>Renderer</source>
      <translation>Renderer</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7038"/>
      <source>Selects the API used to render the emulated GS.</source>
      <translation>Seleziona l'API utilizzata per renderizzare il GS emulato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7032"/>
      <source>Synchronizes frame presentation with host refresh.</source>
      <translation>Sincronizza la presentazione del frame con la frequenza di aggiornamento dell'host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7039"/>
      <source>Display</source>
      <translation>Schermo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7040"/>
      <source>Aspect Ratio</source>
      <translation>Rapporto d'aspetto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7041"/>
      <source>Selects the aspect ratio to display the game content at.</source>
      <translation>Seleziona il rapporto d'aspetto con cui visualizzare il contenuto del gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7042"/>
      <source>FMV Aspect Ratio Override</source>
      <translation>Sostituisci Proporzioni FMV</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7043"/>
      <source>Selects the aspect ratio for display when a FMV is detected as playing.</source>
      <translation>Seleziona il rapporto di aspetto da visualizzare quando viene rilevata la riproduzione un FMV.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7044"/>
      <source>Deinterlacing</source>
      <translation>Deinterlacciamento</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7045"/>
      <source>Selects the algorithm used to convert the PS2&apos;s interlaced output to progressive for display.</source>
      <translation>Seleziona l'algoritmo utilizzato per convertire l'output interlacciato della PS2 in progressivo per il display.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7046"/>
      <source>Screenshot Size</source>
      <translation>Dimensione Screenshot</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7047"/>
      <source>Determines the resolution at which screenshots will be saved.</source>
      <translation>Determina la risoluzione in cui verranno salvati gli screenshot.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7048"/>
      <source>Screenshot Format</source>
      <translation>Formato screenshot</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7049"/>
      <source>Selects the format which will be used to save screenshots.</source>
      <translation>Seleziona il formato che verrà utilizzato per salvare gli screenshot.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7050"/>
      <source>Screenshot Quality</source>
      <translation>Qualità screenshot</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7051"/>
      <source>Selects the quality at which screenshots will be compressed.</source>
      <translation>Seleziona la qualità di compressione degli screenshot.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7052"/>
      <source>Vertical Stretch</source>
      <translation>Allungamento verticale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7053"/>
      <source>Increases or decreases the virtual picture size vertically.</source>
      <translation>Aumenta o diminuisce la dimensione dell'immagine virtuale verticalmente.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7054"/>
      <source>Crop</source>
      <translation>Ritaglia</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7055"/>
      <source>Crops the image, while respecting aspect ratio.</source>
      <translation>Ritaglia l'immagine, pur rispettando il rapporto di aspetto.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7056"/>
      <source>%dpx</source>
      <translation>%dpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7057"/>
      <source>Enable Widescreen Patches</source>
      <translation>Abilita patch widescreen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7058"/>
      <source>Enables loading widescreen patches from pnach files.</source>
      <translation>Abilita il caricamento delle patch widescreen dai file pnach.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7059"/>
      <source>Enable No-Interlacing Patches</source>
      <translation>Abilita le patch No-Interlacciamento</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7060"/>
      <source>Enables loading no-interlacing patches from pnach files.</source>
      <translation>Abilita il caricamento delle patch no-interlacciamento dai file pnach.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7061"/>
      <source>Bilinear Upscaling</source>
      <translation>Upscaling bilineare</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7062"/>
      <source>Smooths out the image when upscaling the console to the screen.</source>
      <translation>Rende più morbida l'immagine durante l'upscaling della console sullo schermo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7063"/>
      <source>Integer Upscaling</source>
      <translation>Upscaling per integrali</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7064"/>
      <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
      <translation>Aggiunge dei "cuscinetti" all'area del display per assicurare che il rapporto fra pixel sull'host e pixel nella console sia un numero intero. Potrebbe risultare in un'immagine più nitida in alcuni giochi in 2D.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7065"/>
      <source>Screen Offsets</source>
      <translation>Offset Schermo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7066"/>
      <source>Enables PCRTC Offsets which position the screen as the game requests.</source>
      <translation>Abilita l'Offset PCRTC che posiziona lo schermo come impostato nel gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7067"/>
      <source>Show Overscan</source>
      <translation>Mostra overscan</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7068"/>
      <source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
      <translation>Abilita l'opzione per mostrare l'area di overscan su giochi che disegnano più dell'area sicura dello schermo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7069"/>
      <source>Anti-Blur</source>
      <translation>Anti-Sfocatura</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7070"/>
      <source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
      <translation>Abilita gli hack interni anti-sfocatura. Meno accurato rispetto al rendering della PS2 ma farà sembrare molti giochi meno sfocati.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7071"/>
      <source>Rendering</source>
      <translation>Rendering</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7072"/>
      <source>Internal Resolution</source>
      <translation>Risoluzione Interna</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7073"/>
      <source>Multiplies the render resolution by the specified factor (upscaling).</source>
      <translation>Moltiplica la risoluzione del rendering per il fattore specificato (upscaling).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7084"/>
      <source>Mipmapping</source>
      <translation>Mipmapping</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7074"/>
      <source>Bilinear Filtering</source>
      <translation>Filtraggio bilineare</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7075"/>
      <source>Selects where bilinear filtering is utilized when rendering textures.</source>
      <translation>Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7076"/>
      <source>Trilinear Filtering</source>
      <translation>Filtraggio trilineare</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7077"/>
      <source>Selects where trilinear filtering is utilized when rendering textures.</source>
      <translation>Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7078"/>
      <source>Anisotropic Filtering</source>
      <translation>Filtraggio anisotropico</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7080"/>
      <source>Dithering</source>
      <translation>Dithering</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7081"/>
      <source>Selects the type of dithering applies when the game requests it.</source>
      <translation>Seleziona il tipo di dithering che si applica quando il gioco lo richiede.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7082"/>
      <source>Blending Accuracy</source>
      <translation>Precisione del blending</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7083"/>
      <source>Determines the level of accuracy when emulating blend modes not supported by the host graphics API.</source>
      <translation>Determina il livello di precisione quando si emulano modalità di blend non supportate dall'API grafica dell'host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7200"/>
      <source>Texture Preloading</source>
      <translation>Precaricamento delle texture</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7201"/>
      <source>Uploads full textures to the GPU on use, rather than only the utilized regions. Can improve performance in some games.</source>
      <translation>Carica le texture complete alla GPU in uso, piuttosto che solo le regioni utilizzate. Puoi migliorare le prestazioni in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7086"/>
      <source>Software Rendering Threads</source>
      <translation>Thread di rendering software</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7087"/>
      <source>Number of threads to use in addition to the main GS thread for rasterization.</source>
      <translation>Numero di thread da utilizzare in aggiunta al thread GS principale per la rasterizzazione.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7088"/>
      <source>Auto Flush (Software)</source>
      <translation>Scaricamento automatico (software)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7089"/>
      <source>Force a primitive flush when a framebuffer is also an input texture.</source>
      <translation>Forza un flush primitivo quando anche un framebuffer è una texture di input.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7090"/>
      <source>Edge AA (AA1)</source>
      <translation>Edge AA (AA1)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7091"/>
      <source>Enables emulation of the GS&apos;s edge anti-aliasing (AA1).</source>
      <translation>Abilita l'emulazione dell' Edge anti-aliasing (AA1).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7085"/>
      <source>Enables emulation of the GS&apos;s texture mipmapping.</source>
      <translation>Abilita l'emulazione della mappatura delle texture del GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6958"/>
      <source>The selected input profile will be used for this game.</source>
      <translation>Il profilo di input selezionato verrà utilizzato per questo gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6959"/>
      <source>Shared</source>
      <translation>Condiviso</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6960"/>
      <source>Input Profile</source>
      <translation>Profilo di input</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6983"/>
      <source>Shows the current PCSX2 version on the top-right corner of the display.</source>
      <translation>Mostra l'attuale versione di PCSX2 nell'angolo in alto a destra del display.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6991"/>
      <source>Shows the currently active input recording status.</source>
      <translation>Mostra lo stato di registrazione input attualmente attivo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6992"/>
      <source>Shows the currently active video capture status.</source>
      <translation>Mostra lo stato di registrazione video attualmente attivo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6995"/>
      <source>Shows a visual history of frame times in the upper-left corner of the display.</source>
      <translation>Mostra una cronologia visiva dei tempi dei fotogrammi nell'angolo in alto a sinistra del display.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6996"/>
      <source>Shows the current system hardware information on the OSD.</source>
      <translation>Mostra informazioni sull'hardware in uso nell'OSD.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7017"/>
      <source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
      <translation>Fissa i thread di emulazione ai core della CPU per migliorare potenzialmente la variabilità delle prestazioni/fotogrammi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7092"/>
      <source>Hardware Fixes</source>
      <translation>Correzioni hardware</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7093"/>
      <source>Manual Hardware Fixes</source>
      <translation>Correzioni manuali renderer hardware</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7094"/>
      <source>Disables automatic hardware fixes, allowing you to set fixes manually.</source>
      <translation>Disabilita le correzioni hardware automatiche, consentendo d'impostare le correzioni manualmente.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7095"/>
      <source>CPU Sprite Render Size</source>
      <translation>Dimensione del renderer delle sprite nella CPU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7096"/>
      <source>Uses software renderer to draw texture decompression-like sprites.</source>
      <translation>Utilizza il renderer software per disegnare gli sprite simili a quelli della decompressione delle texture.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7097"/>
      <source>CPU Sprite Render Level</source>
      <translation>Dimensione del renderer delle sprite nella CPU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7098"/>
      <source>Determines filter level for CPU sprite render.</source>
      <translation>Determina la dimensione del renderer delle sprite nella CPU.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7099"/>
      <source>Software CLUT Render</source>
      <translation>Render Software CLUT</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7100"/>
      <source>Uses software renderer to draw texture CLUT points/sprites.</source>
      <translation>Utilizza il renderer software per disegnare i punti CLUT / sprite.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7101"/>
      <source>Skip Draw Start</source>
      <translation>Salta Inizio Disegno</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7102"/>
      <source>Object range to skip drawing.</source>
      <translation>Intervallo di oggetti per saltare il disegno.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7103"/>
      <source>Skip Draw End</source>
      <translation>Salta Fine Disegno</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7104"/>
      <source>Auto Flush (Hardware)</source>
      <translation>Scaricamento automatico (Hardware)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7105"/>
      <source>CPU Framebuffer Conversion</source>
      <translation>Conversione del framebuffer della CPU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7107"/>
      <source>Disable Depth Conversion</source>
      <translation>Disabilita Conversione Profondità</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7109"/>
      <source>Disable Safe Features</source>
      <translation>Disabilita Funzionalità Sicure</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7110"/>
      <source>This option disables multiple safe features.</source>
      <translation>Questa opzione disabilita molteplici funzioni sicure.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7112"/>
      <source>This option disables game-specific render fixes.</source>
      <translation>Quest'opzione disabilita le correzioni del rendering specifiche per il gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7114"/>
      <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
      <translation>Carica i dati GS durante il rendering di un nuovo fotogramma per riprodurre accuratamente alcuni effetti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7115"/>
      <source>Disable Partial Invalidation</source>
      <translation>Disabilita Invalidazione Parziale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7116"/>
      <source>Removes texture cache entries when there is any intersection, rather than only the intersected areas.</source>
      <translation>Rimuove le voci della cache delle texture quando c'è un'intersezione, invece che solo le aree intersecate.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7118"/>
      <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
      <translation>Consente alla cache delle texture di riutilizzare come texture di input la porzione interna di un precedente framebuffer.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7119"/>
      <source>Read Targets When Closing</source>
      <translation>Leggi Target Alla Chiusura</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7120"/>
      <source>Flushes all targets in the texture cache back to local memory when shutting down.</source>
      <translation>Cancella tutte le destinazioni nella cache delle texture sulla memoria locale quando si spegne.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7121"/>
      <source>Estimate Texture Region</source>
      <translation>Stima Regione delle Texture</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7122"/>
      <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
      <translation>Tenta di ridurre la dimensione delle texture quando i giochi non la impostano da soli (ad es. giochi Snowblind).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7123"/>
      <source>GPU Palette Conversion</source>
      <translation>Conversione palette GPU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7125"/>
      <source>Upscaling Fixes</source>
      <translation>Correzioni per l'Upscaling</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7127"/>
      <source>Adjusts vertices relative to upscaling.</source>
      <translation>Regola i vertici relativamente all'upscaling.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7128"/>
      <source>Native Scaling</source>
      <translation>Ridimensionamento Nativo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7129"/>
      <source>Attempt to do rescaling at native resolution.</source>
      <translation>L'opzione tenta di riscalare alla risoluzione nativa.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7130"/>
      <source>Round Sprite</source>
      <translation>Arrotondamento sprite</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7131"/>
      <source>Adjusts sprite coordinates.</source>
      <translation>Regola le coordinate delle sprite.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7132"/>
      <source>Bilinear Upscale</source>
      <translation>Upscale bilineare</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7133"/>
      <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
      <translation>Può smussare le texture che devono essere filtrate bilinearmente nel ridimensionamento. Ad es. il bagliore del sole in Brave.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7135"/>
      <source>Adjusts target texture offsets.</source>
      <translation>Regola le compensazioni delle texture designate.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7137"/>
      <source>Align Sprite</source>
      <translation>Allinea Sprite</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7138"/>
      <source>Fixes issues with upscaling (vertical lines) in some games.</source>
      <translation>Risolve i problemi con l'upscaling (linee verticali) in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7139"/>
      <source>Merge Sprite</source>
      <translation>Unisci Sprite</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7140"/>
      <source>Replaces multiple post-processing sprites with a larger single sprite.</source>
      <translation>Sostituisce più sprite post-elaborazione con un singolo sprite più grande.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7142"/>
      <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
      <translation>Riduce la precisione del GS per evitare spazi fra i pixel quando si ridimensiona. Corregge il testo nei giochi di Wild Arms.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7143"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation>Draw di Texture Palette Non Scalate</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7144"/>
      <source>Can fix some broken effects which rely on pixel perfect precision.</source>
      <translation>Può correggere alcuni effetti corrotti che dipendono da una precisione perfetta al pixel.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7145"/>
      <source>Texture Replacement</source>
      <translation>Sostituzione delle texture</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7146"/>
      <source>Load Textures</source>
      <translation>Carica Texture</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7147"/>
      <source>Loads replacement textures where available and user-provided.</source>
      <translation>Carica le texture di rimpiazzo dove disponibili e fornite dall'utente.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7148"/>
      <source>Asynchronous Texture Loading</source>
      <translation>Caricamento Asincrono delle Texture</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7149"/>
      <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
      <translation>Carica le texture di rimpiazzo su un thread di lavoro, riducendo il microstuttering quando i rimpiazzi sono abilitati.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7150"/>
      <source>Precache Replacements</source>
      <translation>Precarica Rimpiazzi nella cache</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7151"/>
      <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
      <translation>Precarica tutte le texture di rimpiazzo in memoria. Non necessario con il caricamento asincrono.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7152"/>
      <source>Replacements Directory</source>
      <translation>Cartella dei Rimpiazzi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7153"/>
      <source>Folders</source>
      <translation>Cartelle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7154"/>
      <source>Texture Dumping</source>
      <translation>Scaricamento delle Texture</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7155"/>
      <source>Dump Textures</source>
      <translation>Scarica Texture</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7157"/>
      <source>Dump Mipmaps</source>
      <translation>Scarica Mipmaps</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7158"/>
      <source>Includes mipmaps when dumping textures.</source>
      <translation>Include le mipmap quando si scaricano le texture.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7159"/>
      <source>Dump FMV Textures</source>
      <translation>Scarica Texture degli FMV</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7160"/>
      <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
      <translation>Consente lo scaricamento delle texture quando gli FMV sono attivi. Non dovresti abilitare quest'opzione.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7161"/>
      <source>Post-Processing</source>
      <translation>Post-elaborazione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7162"/>
      <source>FXAA</source>
      <translation>FXAA</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7163"/>
      <source>Enables FXAA post-processing shader.</source>
      <translation>Abilita shader di post-elaborazione FXAA.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7164"/>
      <source>Contrast Adaptive Sharpening</source>
      <translation>Nitificatore a Contrasto Adattivo (CAS)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7165"/>
      <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
      <translation>Abilita il Nitificatore a Contrasto Adattivo FidelityFX.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7166"/>
      <source>CAS Sharpness</source>
      <translation>Nitidezza CAS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7167"/>
      <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
      <translation>Determina l'intensità dell'effetto di nitificazione nella post-elaborazione del CAS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7168"/>
      <source>Filters</source>
      <translation>Filtri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7169"/>
      <source>Shade Boost</source>
      <translation>Aumento Ombre</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7170"/>
      <source>Enables brightness/contrast/saturation adjustment.</source>
      <translation>Abilita la regolazione della luminosità/del contrasto/della saturazione.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7171"/>
      <source>Shade Boost Brightness</source>
      <translation>Luminosità Aumento Ombre</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7172"/>
      <source>Adjusts brightness. 50 is normal.</source>
      <translation>Regola la luminosità. 50 è quella normale.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7173"/>
      <source>Shade Boost Contrast</source>
      <translation>Contrasto Aumento Ombre</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7174"/>
      <source>Adjusts contrast. 50 is normal.</source>
      <translation>Regola il contrasto. 50 è quello normale.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7175"/>
      <source>Shade Boost Saturation</source>
      <translation>Saturazione Aumento Ombre</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7176"/>
      <source>Adjusts saturation. 50 is normal.</source>
      <translation>Regola la saturazione. 50 è quella normale.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7177"/>
      <source>TV Shaders</source>
      <translation>Shader TV</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7179"/>
      <source>Advanced</source>
      <translation>Avanzate</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7180"/>
      <source>Skip Presenting Duplicate Frames</source>
      <translation>Salta la Presentazione di Frame Duplicati</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7184"/>
      <source>Extended Upscaling Multipliers</source>
      <translation>Moltiplicatori Di Upscaling Estesi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7185"/>
      <source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
      <translation>Visualizza ulteriori moltiplicatori di upscaling molto elevati che dipendono dalle capacità della GPU.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7186"/>
      <source>Hardware Download Mode</source>
      <translation>Modalità Download Hardware</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7187"/>
      <source>Changes synchronization behavior for GS downloads.</source>
      <translation>Cambia il comportamento di sincronizzazione per i download del GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7188"/>
      <source>Allow Exclusive Fullscreen</source>
      <translation>Consenti Schermo Intero Esclusivo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7189"/>
      <source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.</source>
      <translation>Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7190"/>
      <source>Override Texture Barriers</source>
      <translation>Ignora Barriere delle Texture</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7191"/>
      <source>Forces texture barrier functionality to the specified value.</source>
      <translation>Forza la funzionalità delle barriere delle texture sul valore specificato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7192"/>
      <source>GS Dump Compression</source>
      <translation>Compressione Dump del GS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7193"/>
      <source>Sets the compression algorithm for GS dumps.</source>
      <translation>Imposta l'algoritmo di compressione per gli scaricamenti del GS.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7194"/>
      <source>Disable Framebuffer Fetch</source>
      <translation>Disabilita Fetch del Framebuffer</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7195"/>
      <source>Prevents the usage of framebuffer fetch when supported by host GPU.</source>
      <translation>Impedisce l'uso del fetch del framebuffer quando supportato dalla GPU host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7196"/>
      <source>Disable Shader Cache</source>
      <translation>Disabilita Cache Shader</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7197"/>
      <source>Prevents the loading and saving of shaders/pipelines to disk.</source>
      <translation>Impedisce il caricamento e il salvataggio di shaders/pipeline su disco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7198"/>
      <source>Disable Vertex Shader Expand</source>
      <translation>Disabilita Espansione Shader Vertici</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7199"/>
      <source>Falls back to the CPU for expanding sprites/lines.</source>
      <translation>Ripiega sulla CPU per espandere sprite/linee.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7209"/>
      <source>Changes when SPU samples are generated relative to system emulation.</source>
      <translation>Cambia quando dei campioni SPU vengono generati relativamente all'emulazione del sistema.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7211"/>
      <source>%d ms</source>
      <translation>%d ms</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7214"/>
      <source>Settings and Operations</source>
      <translation>Impostazioni e Operazioni</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7215"/>
      <source>Creates a new memory card file or folder.</source>
      <translation>Crea un nuovo file o una nuova cartella Memory Card.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7216"/>
      <source>Simulates a larger memory card by filtering saves only to the current game.</source>
      <translation>Simula una Memory Card più grande filtrando i salvataggi solo per il gioco attuale.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7217"/>
      <source>If not set, this card will be considered unplugged.</source>
      <translation>Se non impostato, questa Card verrà considerata scollegata.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7218"/>
      <source>The selected memory card image will be used for this slot.</source>
      <translation>L'immagine selezionata della Memory Card verrà usata per questo ingresso.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7227"/>
      <source>Enable/Disable the Player LED on DualSense controllers.</source>
      <translation>Abilita/Disabilita il LED giocatore sui controller DualSense.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7233"/>
      <source>Trigger</source>
      <translation>Attivatore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7234"/>
      <source>Toggles the macro when the button is pressed, instead of held.</source>
      <translation>Attiva/Disattiva la macro quando il pulsante viene premuto, invece che tenuto.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7282"/>
      <source>Savestate</source>
      <translation>Salvataggio di Stato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7283"/>
      <source>Compression Method</source>
      <translation>Metodo Di Compressione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7284"/>
      <source>Sets the compression algorithm for savestate.</source>
      <translation>Imposta l'algoritmo di compressione per i salvataggi di stato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7285"/>
      <source>Compression Level</source>
      <translation>Livello Di Compressione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7286"/>
      <source>Sets the compression level for savestate.</source>
      <translation>Imposta il livello di compressione per i salvataggi di stato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7357"/>
      <source>Version: %s</source>
      <translation>Versione: %s</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7375"/>
      <source>{:%H:%M}</source>
      <translation>{:%H:%M}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7381"/>
      <source>Slot {}</source>
      <translation>Slot {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7481"/>
      <source>1.25x Native (~450px)</source>
      <translation>1.25x Nativo (~450px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7482"/>
      <source>1.5x Native (~540px)</source>
      <translation>1.5x Nativo (~540px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7483"/>
      <source>1.75x Native (~630px)</source>
      <translation>1.75x Nativo (~630px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7484"/>
      <source>2x Native (~720px/HD)</source>
      <translation>2x Nativo (~720px/HD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7485"/>
      <source>2.5x Native (~900px/HD+)</source>
      <translation>2,5x Nativo (~900px/HD+)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7486"/>
      <source>3x Native (~1080px/FHD)</source>
      <translation>3x Nativo (~1080px/FHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7487"/>
      <source>3.5x Native (~1260px)</source>
      <translation>3.5x Nativo (~1260px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7488"/>
      <source>4x Native (~1440px/QHD)</source>
      <translation>4x Nativo (~1440px/QHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7489"/>
      <source>5x Native (~1800px/QHD+)</source>
      <translation>5x Nativo (~1800px/QHD+)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7490"/>
      <source>6x Native (~2160px/4K UHD)</source>
      <translation>6x Nativo (~2160px/4K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7491"/>
      <source>7x Native (~2520px)</source>
      <translation>7x Nativo (~2520px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7492"/>
      <source>8x Native (~2880px/5K UHD)</source>
      <translation>8x Nativo (~2880px/5K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7493"/>
      <source>9x Native (~3240px)</source>
      <translation>9x Nativo (~3240px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7494"/>
      <source>10x Native (~3600px/6K UHD)</source>
      <translation>10x Nativo (~3600px/6K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7495"/>
      <source>11x Native (~3960px)</source>
      <translation>11x Nativo (~3960px)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7496"/>
      <source>12x Native (~4320px/8K UHD)</source>
      <translation>12x Nativo (~4320px/8K UHD)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7530"/>
      <source>WebP</source>
      <translation>WebP</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7554"/>
      <source>Aggressive</source>
      <translation>Aggressivo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
      <source>Deflate64</source>
      <translation>Deflate64</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7583"/>
      <source>Zstandard</source>
      <translation>Zstandard</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7584"/>
      <source>LZMA2</source>
      <translation>LZMA2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7585"/>
      <source>Low (Fast)</source>
      <translation>Basso (veloce)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7586"/>
      <source>Medium (Recommended)</source>
      <translation>Medio (consigliato)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7587"/>
      <source>Very High (Slow, Not Recommended)</source>
      <translation>Molto Alto (Lento, Non Consigliato)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7597"/>
      <source>Change Selection</source>
      <translation>Modifica Selezione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7598"/>
      <source>Select</source>
      <translation>Seleziona</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7600"/>
      <source>Parent Directory</source>
      <translation>Directory principale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7601"/>
      <source>Enter Value</source>
      <translation>Inserisci valore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7602"/>
      <source>About</source>
      <translation>Informazioni su</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7604"/>
      <source>Toggle Fullscreen</source>
      <translation>Attiva/Disattiva Schermo Intero</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7603"/>
      <source>Navigate</source>
      <translation>Naviga</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7605"/>
      <source>Load Global State</source>
      <translation>Carica Stato Globale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7607"/>
      <source>Change Page</source>
      <translation>Modifica pagina</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7609"/>
      <source>Return To Game</source>
      <translation>Torna al Gioco</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7610"/>
      <source>Select State</source>
      <translation>Selezionare lo Stato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7612"/>
      <source>Select Game</source>
      <translation>Seleziona Gioco</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7613"/>
      <source>Change View</source>
      <translation>Cambia visualizzazione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7614"/>
      <source>Launch Options</source>
      <translation>Opzioni di lancio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7635"/>
      <source>Create Save State Backups</source>
      <translation>Crea backup degli stati salvati</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7642"/>
      <source>Show PCSX2 Version</source>
      <translation>Mostra Versione Pcsx2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7650"/>
      <source>Show Input Recording Status</source>
      <translation>Mostra Stato Registrazione Input</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7651"/>
      <source>Show Video Capture Status</source>
      <translation>Mostra Stato Cattura Video</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7654"/>
      <source>Show Frame Times</source>
      <translation>Mostra frame time</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7655"/>
      <source>Show Hardware Info</source>
      <translation>Mostra informazioni Hardware</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7672"/>
      <source>Create Memory Card</source>
      <translation>Crea Memory Card</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7220"/>
      <source>Configuration</source>
      <translation>Configurazione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6931"/>
      <source>Start Game</source>
      <translation>Avvia la Partita</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6932"/>
      <source>Launch a game from a file, disc, or starts the console without any disc inserted.</source>
      <translation>Avviare un gioco da un file, disco o avviare la console senza alcun disco inserito.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6934"/>
      <source>Changes settings for the application.</source>
      <translation>Modifica le impostazioni per l'applicazione.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
      <source>Return to desktop mode, or exit the application.</source>
      <translation>Ritorna alla modalità desktop o esci dall'applicazione.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6943"/>
      <source>Back</source>
      <translation>Indietro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6944"/>
      <source>Return to the previous menu.</source>
      <translation>Ritorna al menu precedente.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6945"/>
      <source>Exit PCSX2</source>
      <translation>Esci Da Pcsx2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6946"/>
      <source>Completely exits the application, returning you to your desktop.</source>
      <translation>Esce completamente dall'applicazione, riportandoti al desktop.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6947"/>
      <source>Desktop Mode</source>
      <translation>Modalità desktop</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6948"/>
      <source>Exits Big Picture mode, returning to the desktop interface.</source>
      <translation>Esci dalla modalità Big Picture, ritornando all'interfaccia desktop.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7221"/>
      <source>Resets all configuration to defaults (including bindings).</source>
      <translation>Reimposta tutta la configurazione ai valori predefiniti (incluse le associazioni).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7222"/>
      <source>Replaces these settings with a previously saved input profile.</source>
      <translation>Sostituisce queste impostazioni con un profilo di input precedentemente salvato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7223"/>
      <source>Stores the current settings to an input profile.</source>
      <translation>Archivia le impostazioni attuali su un profilo di input.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7224"/>
      <source>Input Sources</source>
      <translation>Sorgenti di Input</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7225"/>
      <source>The SDL input source supports most controllers.</source>
      <translation>La sorgente di input SDL supporta la maggior parted dei controller.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7226"/>
      <source>Provides vibration and LED control support over Bluetooth.</source>
      <translation>Fornisce il supporto per la vibrazione e il controllo dei LED tramite Bluetooth.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7228"/>
      <source>Allow SDL to use raw access to input devices.</source>
      <translation>Consenti a SDL di usare l'accesso puro ai dispositivi di input.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7229"/>
      <source>The XInput source provides support for XBox 360/XBox One/XBox Series controllers.</source>
      <translation>La sorgente XInput fornisce supporto per i controller XBox 360/XBox One/XBox Series.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7230"/>
      <source>Multitap</source>
      <translation>Multitap</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7231"/>
      <source>Enables an additional three controller slots. Not supported in all games.</source>
      <translation>Abilita tre ingressi aggiuntivi per i controller. Non supportato in tutti i giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7232"/>
      <source>Attempts to map the selected port to a chosen controller.</source>
      <translation>Tenta di mappare la porta selezionata su un controller scelto.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7236"/>
      <source>Determines how much pressure is simulated when macro is active.</source>
      <translation>Determina quanta pressione viene simulata quando la macro è attiva.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7237"/>
      <source>Determines the pressure required to activate the macro.</source>
      <translation>Determina la pressione richiesta per attivare la macro.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7238"/>
      <source>Toggle every %d frames</source>
      <translation>Attiva/Disattiva ogni %d frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7239"/>
      <source>Clears all bindings for this USB controller.</source>
      <translation>Cancella tutte le associazioni per questo controller USB.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7240"/>
      <source>Data Save Locations</source>
      <translation>Posizioni dei Salvataggi di Dati</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7714"/>
      <source>Show Advanced Settings</source>
      <translation>Mostra Impostazioni Avanzate</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7241"/>
      <source>Changing these options may cause games to become non-functional. Modify at your own risk, the PCSX2 team will not provide support for configurations with these settings changed.</source>
      <translation>Cambiare queste opzioni potrebbe rendere i giochi non funzionanti. Modificale a tuo rischio e pericolo, il team PCSX2 non fornirà alcun supporto per configurazioni con queste impostazioni cambiate.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7242"/>
      <source>Logging</source>
      <translation>Registrazione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7715"/>
      <source>System Console</source>
      <translation>Console di Sistema</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7243"/>
      <source>Writes log messages to the system console (console window/standard output).</source>
      <translation>Scrive i messaggi del registro sulla console di sistem (finestra della console/output standard).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7716"/>
      <source>File Logging</source>
      <translation>Registrazione dei File</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7244"/>
      <source>Writes log messages to emulog.txt.</source>
      <translation>Scrive i messaggi del registro su emulog.txt.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7717"/>
      <source>Verbose Logging</source>
      <translation>Registrazione Dettagliata</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7245"/>
      <source>Writes dev log messages to log sinks.</source>
      <translation>Scrive i messaggi del registro di sviluppo nelle destinazioni dei registri.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7718"/>
      <source>Log Timestamps</source>
      <translation>Timestamp del Registro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7246"/>
      <source>Writes timestamps alongside log messages.</source>
      <translation>Scrive i timestamp a fianco dei messaggi del registro.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7719"/>
      <source>EE Console</source>
      <translation>Console dell'EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7247"/>
      <source>Writes debug messages from the game&apos;s EE code to the console.</source>
      <translation>Scrive i messaggi di debug dal codice EE del gioco sulla console.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7720"/>
      <source>IOP Console</source>
      <translation>Console dell'IOP</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7248"/>
      <source>Writes debug messages from the game&apos;s IOP code to the console.</source>
      <translation>Scrive i messaggi di debug dal codice IOP del gioco sulla console.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7721"/>
      <source>CDVD Verbose Reads</source>
      <translation>Letture Dettagliate del CDVD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7249"/>
      <source>Logs disc reads from games.</source>
      <translation>Registra le letture del disco dai giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7250"/>
      <source>Emotion Engine</source>
      <translation>Emotion Engine</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7251"/>
      <source>Rounding Mode</source>
      <translation>Modalità di arrotondamento</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7252"/>
      <source>Determines how the results of floating-point operations are rounded. Some games need specific settings.</source>
      <translation>Determina come vengono arrotondati i risultati delle operazioni in virgola mobile. Alcuni giochi necessitano di impostazioni specifiche.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7253"/>
      <source>Division Rounding Mode</source>
      <translation>Modalità Arrotondamento Divisione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7254"/>
      <source>Determines how the results of floating-point division is rounded. Some games need specific settings.</source>
      <translation>Determina come vengono arrotondati i risultati della divisione in virgola mobile. Alcuni giochi necessitano di impostazioni specifiche.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7255"/>
      <source>Clamping Mode</source>
      <translation>Modalità Clamping</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7256"/>
      <source>Determines how out-of-range floating point numbers are handled. Some games need specific settings.</source>
      <translation>Determina come vengono gestiti i numeri in virgola mobile fuori intervallo. Alcuni giochi necessitano di impostazioni specifiche.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7257"/>
      <source>Enable EE Recompiler</source>
      <translation>Abilita EE Recompiler</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7258"/>
      <source>Performs just-in-time binary translation of 64-bit MIPS-IV machine code to native code.</source>
      <translation>Esegue la traduzione binaria just-in-time del codice macchina MIPS-IV a 64 bit in codice nativo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7259"/>
      <source>Enable EE Cache</source>
      <translation>Abilita Cache EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7260"/>
      <source>Enables simulation of the EE&apos;s cache. Slow.</source>
      <translation>Abilita la simulazione della cache EE. Lento.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7261"/>
      <source>Enable INTC Spin Detection</source>
      <translation>Abilita Rilevamento Spin INTC</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7262"/>
      <source>Huge speedup for some games, with almost no compatibility side effects.</source>
      <translation>Enorme aumento di velocità per alcuni giochi, con quasi nessun effetto collaterale sulla compatibilità.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7263"/>
      <source>Enable Wait Loop Detection</source>
      <translation>Abilita rilevamento Wait Loop</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7264"/>
      <source>Moderate speedup for some games, with no known side effects.</source>
      <translation>Aumento di velocità moderato per alcuni giochi, senza effetti collaterali noti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7265"/>
      <source>Enable Fast Memory Access</source>
      <translation>Abilita accesso rapido alla memoria</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7266"/>
      <source>Uses backpatching to avoid register flushing on every memory access.</source>
      <translation>Usa il backpatching per evitare lo svuotamento del registro su ogni accesso alla memoria.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7267"/>
      <source>Vector Units</source>
      <translation>Vector Units (VU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7268"/>
      <source>VU0 Rounding Mode</source>
      <translation>Modalità Arrotondamento VU0</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7269"/>
      <source>VU0 Clamping Mode</source>
      <translation>Modalità Clamping VU0</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7270"/>
      <source>VU1 Rounding Mode</source>
      <translation>Modalità Arrotondamento VU1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7271"/>
      <source>VU1 Clamping Mode</source>
      <translation>Modalità Clamping VU1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7272"/>
      <source>Enable VU0 Recompiler (Micro Mode)</source>
      <translation>Abilita Ricompilatore VU0 (Modalità Micro)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7273"/>
      <source>New Vector Unit recompiler with much improved compatibility. Recommended.</source>
      <translation>Nuovo ricompilatore Vector Unit con compatibilità molto migliorata. Consigliato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7274"/>
      <source>Enable VU1 Recompiler</source>
      <translation>Abilita Ricompilatore VU1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7275"/>
      <source>Enable VU Flag Optimization</source>
      <translation>Abilita l'Ottimizzazione VU Flag</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7276"/>
      <source>Good speedup and high compatibility, may cause graphical errors.</source>
      <translation>Buon aumento di velocità e alta compatibilità, potrebbe causare errori grafici.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7279"/>
      <source>I/O Processor</source>
      <translation>Processore I/O</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7280"/>
      <source>Enable IOP Recompiler</source>
      <translation>Abilita Ricompilatore IOP</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7281"/>
      <source>Performs just-in-time binary translation of 32-bit MIPS-I machine code to native code.</source>
      <translation>Esegue la traduzione binaria just-in-time del codice macchina MIPS-I a 32 bit in codice nativo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7287"/>
      <source>Graphics</source>
      <translation>Grafica</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7288"/>
      <source>Use Debug Device</source>
      <translation>Usa Dispositivo di Debug</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6933"/>
      <source>Settings</source>
      <translation>Impostazioni</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7290"/>
      <source>No cheats are available for this game.</source>
      <translation>Non sono disponibili trucchi per questo gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7291"/>
      <source>Cheat Codes</source>
      <translation>Trucchi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7292"/>
      <source>No patches are available for this game.</source>
      <translation>Non sono disponibili patch per questo gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7293"/>
      <source>Game Patches</source>
      <translation>Patch di gioco</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7294"/>
      <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
      <translation>Attivare i trucchi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7295"/>
      <source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games.</source>
      <translation>Attivare patch per i giochi può causare comportamenti imprevedibili, crash, soft-locks, o giochi salvati corrotti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7296"/>
      <source>Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
      <translation>Usa le patch a tuo rischio, il team PCSX2 non fornirà supporto agli utenti che hanno abilitato le patch di gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7297"/>
      <source>Game Fixes</source>
      <translation>Correzioni di Gioco</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7298"/>
      <source>Game fixes should not be modified unless you are aware of what each option does and the implications of doing so.</source>
      <translation>Le correzioni di gioco non dovrebbero essere modificate a meno che tu non sia consapevole di ciò che ogni opzione fa e delle implicazioni di farlo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7299"/>
      <source>FPU Multiply Hack</source>
      <translation>Hack Moltiplicazione FPU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7300"/>
      <source>For Tales of Destiny.</source>
      <translation>Per Tales of Destiny.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7305"/>
      <source>Preload TLB Hack</source>
      <translation>Precarica Hack TLB</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7302"/>
      <source>Needed for some games with complex FMV rendering.</source>
      <translation>Necessario per alcuni giochi con rendering FMV complesso.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7303"/>
      <source>Skip MPEG Hack</source>
      <translation>Hack Salto MPEG</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7304"/>
      <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
      <translation>Salta i video/gli FMV nei giochi per evitare blocchi/freeze del gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7311"/>
      <source>OPH Flag Hack</source>
      <translation>Hack Flag OPH</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7307"/>
      <source>EE Timing Hack</source>
      <translation>Hack Timing EE</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7309"/>
      <source>Instant DMA Hack</source>
      <translation>Hack DMA Istantaneo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7316"/>
      <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
      <translation>Può riguardare i seguenti giochi: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7318"/>
      <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
      <translation>Per l'HUD di SOCOM 2 e i blocchi nel caricamento di Spy Hunter.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7325"/>
      <source>VU Add Hack</source>
      <translation>Hack Aggiunta VU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7321"/>
      <source>Full VU0 Synchronization</source>
      <translation>Sincronizzazione VU0 Completa</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7322"/>
      <source>Forces tight VU0 sync on every COP2 instruction.</source>
      <translation>Forza una sincronizzazione VU0 coordinata su ogni istruzione COP2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7327"/>
      <source>VU Overflow Hack</source>
      <translation>Hack Overflow VU</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7328"/>
      <source>To check for possible float overflows (Superman Returns).</source>
      <translation>Per controllare se ci sono possibili overflow dei float (Superman Returns).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7332"/>
      <source>Use accurate timing for VU XGKicks (slower).</source>
      <translation>Usa timing accurato per gli XGKick VU (più lento).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7335"/>
      <source>Load State</source>
      <translation>Carica Stato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7013"/>
      <source>Makes the emulated Emotion Engine skip cycles. Helps a small subset of games like SOTC. Most of the time it&apos;s harmful to performance.</source>
      <translation>Fa sì che l'Emotion Engine emulato salti dei cicli. Aiuta un piccolo sottoinsieme di giochi come Shadow of the Colossus. Nella maggior parte dei casi è dannoso per le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7015"/>
      <source>Generally a speedup on CPUs with 4 or more cores. Safe for most games, but a few are incompatible and may hang.</source>
      <translation>Generalmente porta a un aumento di velocità su CPU con 4 o più core. Sicuro per la maggior parte dei giochi, ma alcuni sono incompatibili e potrebbero bloccarsi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7278"/>
      <source>Runs VU1 instantly. Provides a modest speed improvement in most games. Safe for most games, but a few games may exhibit graphical errors.</source>
      <translation>Esegue la VU1 istantaneamente. Fornisce un modesto miglioramento della velocità nella maggior parte dei giochi. Sicuro per la maggior parte dei giochi, ma alcuni giochi potrebbero mostrare errori grafici.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7108"/>
      <source>Disable the support of depth buffers in the texture cache.</source>
      <translation>Disabilita il supporto del buffer di profondità nella cache delle texture.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7111"/>
      <source>Disable Render Fixes</source>
      <translation>Disabilita Correzioni Render</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7113"/>
      <source>Preload Frame Data</source>
      <translation>Precarica Dati Frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7117"/>
      <source>Texture Inside RT</source>
      <translation>Texture dentro RT</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7124"/>
      <source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
      <translation>Quando è abilitato la GPU converte le texture colormap, in caso contrario lo farà la CPU. È uno scambio fra GPU e CPU.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7126"/>
      <source>Half Pixel Offset</source>
      <translation>Offset Half Pixel</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7134"/>
      <source>Texture Offset X</source>
      <translation>Offset X delle texture</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7136"/>
      <source>Texture Offset Y</source>
      <translation>Offset Y delle texture</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7156"/>
      <source>Dumps replaceable textures to disk. Will reduce performance.</source>
      <translation>Scarica texture sostituibili sul disco. Ridurrà le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7178"/>
      <source>Applies a shader which replicates the visual effects of different styles of television set.</source>
      <translation>Applica uno shader che replica gli effetti visivi di diversi stili di televisore.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7181"/>
      <source>Skips displaying frames that don&apos;t change in 25/30fps games. Can improve speed, but increase input lag/make frame pacing worse.</source>
      <translation>Salta la visualizzazione di frame che non cambiano in giochi a 25/30fps. Può migliorare la velocità ma aumentare l'input lag/peggiorare il frame pacing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7289"/>
      <source>Enables API-level validation of graphics commands.</source>
      <translation>Abilita la validazione a livello API dei comandi grafici.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7301"/>
      <source>Use Software Renderer For FMVs</source>
      <translation>Usa renderer software per gli FMV</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7306"/>
      <source>To avoid TLB miss on Goemon.</source>
      <translation>Per evitare dei miss TLB su Goemon.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7308"/>
      <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
      <translation>Hack di temporizzazione per scopi generali. Influisce sui giochi seguenti: Digital Devil Saga, SSX.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7310"/>
      <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
      <translation>Utile per problemi di emulazione della cache. Influisce sui giochi seguenti: Fire Pro Wrestling Z.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7312"/>
      <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
      <translation>Influisce sui giochi seguenti: Bleach Blade Battlers, Growlanser II e III, Wizardry.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7313"/>
      <source>Emulate GIF FIFO</source>
      <translation>Emula GIF FIFO</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7314"/>
      <source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
      <translation>Corretto ma più lento. Influisce sui giochi seguenti: Fifa Street 2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7315"/>
      <source>DMA Busy Hack</source>
      <translation>Hack DMA Occupato </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7317"/>
      <source>Delay VIF1 Stalls</source>
      <translation>Ritardo Blocchi VIF1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7319"/>
      <source>Emulate VIF FIFO</source>
      <translation>Emula VIF FIFO</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7320"/>
      <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
      <translation>Simula VIF1 FIFO di tipo read ahead. Influisce sui giochi seguenti: Test Drive Unlimited, Transformers.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7323"/>
      <source>VU I Bit Hack</source>
      <translation>Hack VU I Bit </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7324"/>
      <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
      <translation>Evita la ricompilazione costante in alcuni giochi. Influisce sui giochi seguenti: Scarface The World is Yours, Crash Tag Team Racing.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7326"/>
      <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
      <translation>Per i giochi Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7329"/>
      <source>VU Sync</source>
      <translation>VU Sync</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7330"/>
      <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
      <translation>Run behind. Per evitare problemi di sincronizzazione quando si leggono o scrivono i registri VU.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7331"/>
      <source>VU XGKick Sync</source>
      <translation>Sincronizzazione VU XGkick</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7333"/>
      <source>Force Blit Internal FPS Detection</source>
      <translation>Forza Rilevamento FPS Interno Blit</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7336"/>
      <source>Save State</source>
      <translation>Salva Stato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7337"/>
      <source>Load Resume State</source>
      <translation>Carica Stato di Ripresa</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7338"/>
      <source>A resume save state created at %s was found.

Do you want to load this save and continue?</source>
      <translation>È stato trovato uno stato salvato di ripresa creato il %s.

Vuoi caricare questo salvataggio e continuare?</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7339"/>
      <source>Region: </source>
      <translation>Regione: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7340"/>
      <source>Compatibility: </source>
      <translation>Compatibilità: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7341"/>
      <source>No Game Selected</source>
      <translation>Nessun Gioco Selezionato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7343"/>
      <source>Search Directories</source>
      <translation>Cartelle di Ricerca</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7344"/>
      <source>Adds a new directory to the game search list.</source>
      <translation>Aggiunge una nuova directory alla lista di ricerca dei giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7345"/>
      <source>Scanning Subdirectories</source>
      <translation>Scansione delle Sottocartelle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7346"/>
      <source>Not Scanning Subdirectories</source>
      <translation>Nessuna Scansione delle Sottocartelle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7347"/>
      <source>List Settings</source>
      <translation>Impostazioni Elenco</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7348"/>
      <source>Sets which view the game list will open to.</source>
      <translation>Imposta come sarà visualizzata la lista di gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7349"/>
      <source>Determines which field the game list will be sorted by.</source>
      <translation>Determina secondo quale campo verrà ordinato l'elenco dei giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7350"/>
      <source>Reverses the game list sort order from the default (usually ascending to descending).</source>
      <translation>Inverte l'ordine di ordinamento della lista giochi dal valore predefinito (solitamente crescente in discendente).</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7351"/>
      <source>Cover Settings</source>
      <translation>Impostazioni Copertina</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7352"/>
      <source>Downloads covers from a user-specified URL template.</source>
      <translation>Scarica copertine da un modello di URL specificato dall'utente.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6998"/>
      <source>Operations</source>
      <translation>Operazioni</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7079"/>
      <source>Selects where anisotropic filtering is utilized when rendering textures.</source>
      <translation>Seleziona dove viene utilizzato il filtraggio bilineare durante il rendering delle texture.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7334"/>
      <source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
      <translation>Usa metodo alternativo per calcolare gli FPS interni per evitare false letture in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7353"/>
      <source>Identifies any new files added to the game directories.</source>
      <translation>Identifica qualsiasi nuovo file aggiunto alle directory dei giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7354"/>
      <source>Forces a full rescan of all games previously identified.</source>
      <translation>Forza una nuova scansione completa di tutti i giochi precedentemente identificati.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7749"/>
      <source>Download Covers</source>
      <translation>Scarica Copertine</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7355"/>
      <source>About PCSX2</source>
      <translation>Informazioni su PCSX2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7356"/>
      <source>PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2&apos;s hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.</source>
      <translation>PCSX2 è un emulatore gratuito e open-source della PlayStation 2 (PS2). Il suo scopo è quello di emulare l'hardware della PS2, usando una combinazione di interpreti della CPU MIPS, ricompilatori e una macchina virtuale che gestisce stati hardware e la memoria di sistema della PS2. Questo ti permette di giocare ai giochi PS2 sul tuo PC, con molte funzioni e vantaggi aggiuntivi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7358"/>
      <source>PlayStation 2 and PS2 are registered trademarks of Sony Interactive Entertainment. This application is not affiliated in any way with Sony Interactive Entertainment.</source>
      <translation>PlayStation 2 e PS2 sono marchi registrati di Sony Interactive Entertainment. Questa applicazione non è affiliata in alcun modo con Sony Interactive Entertainment.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7359"/>
      <source>When enabled and logged in, PCSX2 will scan for achievements on startup.</source>
      <translation>Quando abilitato e si è loggati, PCSX2 farà una scansione per gli obiettivi al caricamento del gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7360"/>
      <source>&quot;Challenge&quot; mode for achievements, including leaderboard tracking. Disables save state, cheats, and slowdown functions.</source>
      <translation>Modalità &quot;Sfida&quot; per gli obiettivi, incluso il monitoraggio della classifica. Disabilita le funzioni di salvataggio dello stato, trucchi e rallentamento.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7361"/>
      <source>Displays popup messages on events such as achievement unlocks and leaderboard submissions.</source>
      <translation>Mostra messaggi popup su eventi come lo sblocco degli obiettivi e gli invii alle classifiche.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7363"/>
      <source>Plays sound effects for events such as achievement unlocks and leaderboard submissions.</source>
      <translation>Riproduce effetti sonori per eventi come obiettivi sbloccati e invii alle classifiche.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7364"/>
      <source>Shows icons in the lower-right corner of the screen when a challenge/primed achievement is active.</source>
      <translation>Mostra le icone nell'angolo in basso a destra dello schermo quando una sfida/un obiettivo appuntato è attivo.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7367"/>
      <source>When enabled, PCSX2 will list achievements from unofficial sets. These achievements are not tracked by RetroAchievements.</source>
      <translation>Quando abilitato, PCSX2 elencherà obiettivi dai set non ufficiali. Nota che questi obiettivi non vengono monitorati da RetroAchievements.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7366"/>
      <source>When enabled, PCSX2 will assume all achievements are locked and not send any unlock notifications to the server.</source>
      <translation>Quando abilitato, PCSX2 presumerà che tutti gli obiettivi sono bloccati e non invierà alcuna notifica di sblocco al server.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6902"/>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6969"/>
      <source>Pauses the emulator when a controller with bindings is disconnected.</source>
      <translation>Mette in pausa l'emulatore quando un controller con associazioni è disconnesso.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6973"/>
      <source>Creates a backup copy of a save state if it already exists when the save is created. The backup copy has a .backup suffix</source>
      <translation>Crea una copia di backup di uno stato salvato se esiste già quando il salvataggio viene creato. La copia di backup ha come suffisso .backup</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7024"/>
      <source>Enable CDVD Precaching</source>
      <translation>Abilita pre-caricamento CDVD</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7025"/>
      <source>Loads the disc image into RAM before starting the virtual machine.</source>
      <translation>Carica l'immagine del disco nella RAM prima di avviare la macchina virtuale.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7031"/>
      <source>Vertical Sync (VSync)</source>
      <translation>Sincronizzazione verticale (Vsync)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7033"/>
      <source>Sync to Host Refresh Rate</source>
      <translation>Sincronizza con frequenza di aggiornamento host</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7035"/>
      <source>Use Host VSync Timing</source>
      <translation>Usa Timing VSync dell'Host</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7036"/>
      <source>Disables PCSX2&apos;s internal frame timing, and uses host vsync instead.</source>
      <translation>Disabilita il frame time interno di PCSX2 e usa invece il vsync dell'host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7182"/>
      <source>Disable Mailbox Presentation</source>
      <translation>Disabilita Presentazione Mailbox</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7183"/>
      <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
      <translation>Forza l'utilizzo della presentazione FIFO invece di quella Mailbox, cioè il doppio buffering invece del triplo buffering. Di solito si traduce in un peggioramento del ritmo dei fotogrammi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7202"/>
      <source>Audio Control</source>
      <translation>Controllo audio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7203"/>
      <source>Controls the volume of the audio played on the host.</source>
      <translation>Controlla il volume dell'audio riprodotto sull'host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7664"/>
      <source>Fast Forward Volume</source>
      <translation>Volume Avanzamento Rapido</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7204"/>
      <source>Controls the volume of the audio played on the host when fast forwarding.</source>
      <translation>Controlla il volume dell'audio riprodotto sull'host durante l'avanzamento rapido.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7665"/>
      <source>Mute All Sound</source>
      <translation>Disattiva tutti i suoni</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7205"/>
      <source>Prevents the emulator from producing any audible sound.</source>
      <translation>Impedisce all'emulatore di produrre qualsiasi suono udibile.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7206"/>
      <source>Backend Settings</source>
      <translation>Impostazioni Backend</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7666"/>
      <source>Audio Backend</source>
      <translation>Backend Audio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7207"/>
      <source>The audio backend determines how frames produced by the emulator are submitted to the host.</source>
      <translation>Il backend audio determina come i frame prodotti dall'emulatore sono inviati all'host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7667"/>
      <source>Expansion</source>
      <translation>Espansione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7208"/>
      <source>Determines how audio is expanded from stereo to surround for supported games.</source>
      <translation>Determina come l'audio viene espanso dallo stereo al surround per i giochi supportati.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7668"/>
      <source>Synchronization</source>
      <translation>Sincronizzazione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7669"/>
      <source>Buffer Size</source>
      <translation>Dimensione del Buffer</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7210"/>
      <source>Determines the amount of audio buffered before being pulled by the host API.</source>
      <translation>Determina la quantità di buffer audio prima di essere ottenuto dall'API host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7670"/>
      <source>Output Latency</source>
      <translation>Latenza di Output</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7212"/>
      <source>Determines how much latency there is between the audio being picked up by the host API, and played through speakers.</source>
      <translation>Determina la latenza tra l'audio raccolto dall'API host e quello riprodotto attraverso gli altoparlanti.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7671"/>
      <source>Minimal Output Latency</source>
      <translation>Latenza Di Uscita Minima</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7213"/>
      <source>When enabled, the minimum supported output latency will be used for the host API.</source>
      <translation>Se abilitato, verrà utilizzata la latenza minima di uscita supportata per l'API host.</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7016"/>
      <source>Thread Pinning</source>
      <translation>Thread Pinning</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7141"/>
      <source>Force Even Sprite Position</source>
      <translation>Forza Posizione Sprite in Pari</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7362"/>
      <source>Displays popup messages when starting, submitting, or failing a leaderboard challenge.</source>
      <translation>Visualizza i messaggi popup quando si avvia, si invia o si fallisce una sfida di leaderboard.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7365"/>
      <source>When enabled, each session will behave as if no achievements have been unlocked.</source>
      <translation>Se abilitata, ogni sessione si comporterà come se nessun risultato fosse stato sbloccato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7368"/>
      <source>Account</source>
      <translation>Account</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7369"/>
      <source>Logs out of RetroAchievements.</source>
      <translation>Disconnettiti da RetroAchievments.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7370"/>
      <source>Logs in to RetroAchievements.</source>
      <translation>Accedi a RetroAchievments.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7371"/>
      <source>Current Game</source>
      <translation>Gioco Attuale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7372"/>
      <source>An error occurred while deleting empty game settings:
{}</source>
      <translation>Si è verificato un errore durante l'eliminazione delle impostazioni di gioco vuote:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7373"/>
      <source>An error occurred while saving game settings:
{}</source>
      <translation>Si è verificato un errore durante il salvataggio delle impostazioni di gioco:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7374"/>
      <source>{} is not a valid disc image.</source>
      <translation>{} non è un'immagine disco valida.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7377"/>
      <source>Automatic mapping completed for {}.</source>
      <translation>Mappatura automatica completata per {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7378"/>
      <source>Automatic mapping failed for {}.</source>
      <translation>Mappatura automatica fallita per {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7379"/>
      <source>Game settings initialized with global settings for &apos;{}&apos;.</source>
      <translation>Impostazioni del gioco inizializzate con impostazioni globali per &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7380"/>
      <source>Game settings have been cleared for &apos;{}&apos;.</source>
      <translation>Le impostazioni del gioco sono state cancellate per &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7382"/>
      <source>{} (Current)</source>
      <translation>{} (Attuale)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7383"/>
      <source>{} (Folder)</source>
      <translation>{} (Cartella)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7384"/>
      <source>Failed to load &apos;{}&apos;.</source>
      <translation>Caricamento di &apos;{}&apos; non riuscito.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7385"/>
      <source>Input profile &apos;{}&apos; loaded.</source>
      <translation>Profilo di input &apos;{}&apos; caricato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7386"/>
      <source>Input profile &apos;{}&apos; saved.</source>
      <translation>Profilo di input &apos;{}&apos; salvato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7387"/>
      <source>Failed to save input profile &apos;{}&apos;.</source>
      <translation>Salvataggio del profilo di input &apos;{}&apos; non riuscito.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7388"/>
      <source>Port {} Controller Type</source>
      <translation>Tipo Controller Porta {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7389"/>
      <source>Select Macro {} Binds</source>
      <translation>Seleziona Associazioni Macro {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7391"/>
      <source>Port {} Device</source>
      <translation>Dispositivo Porta {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7392"/>
      <source>Port {} Subtype</source>
      <translation>Sottotipo Porta {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7393"/>
      <source>{} unlabelled patch codes will automatically activate.</source>
      <translation>{} codici di patch non etichettati si attiveranno automaticamente.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7394"/>
      <source>{} unlabelled patch codes found but not enabled.</source>
      <translation>{} codici di patch non etichettati trovati ma non abilitati.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7395"/>
      <source>This Session: {}</source>
      <translation>Questa sessione: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7396"/>
      <source>All Time: {}</source>
      <translation>Tempo Totale: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7397"/>
      <source>Save Slot {0}</source>
      <translation>Slot di Salvataggio {0}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7398"/>
      <source>Saved {}</source>
      <translation>Salvato {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7399"/>
      <source>{} does not exist.</source>
      <translation>{} non esiste.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7400"/>
      <source>{} deleted.</source>
      <translation>{} eliminato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7401"/>
      <source>Failed to delete {}.</source>
      <translation>Eliminazione di {} non riuscita.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7402"/>
      <source>File: {}</source>
      <translation>File: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7403"/>
      <source>CRC: {:08X}</source>
      <translation>CRC: {:08X}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7404"/>
      <source>Time Played: {}</source>
      <translation>Tempo giocato: {}</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7405"/>
      <source>Last Played: {}</source>
      <translation>Giocato: {}</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7406"/>
      <source>Size: {:.2f} MB</source>
      <translation>Dimensione: {:.2f} MB</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7407"/>
      <source>Left: </source>
      <translation>Sinistra: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7408"/>
      <source>Top: </source>
      <translation>Sopra: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7409"/>
      <source>Right: </source>
      <translation>Destra: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7410"/>
      <source>Bottom: </source>
      <translation>Sotto: </translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7411"/>
      <source>Summary</source>
      <translation>Riepilogo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7412"/>
      <source>Interface Settings</source>
      <translation>Impostazioni Interfaccia</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7413"/>
      <source>BIOS Settings</source>
      <translation>Impostazioni BIOS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7414"/>
      <source>Emulation Settings</source>
      <translation>Impostazioni Emulazione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7415"/>
      <source>Graphics Settings</source>
      <translation>Impostazioni grafiche</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7416"/>
      <source>Audio Settings</source>
      <translation>Impostazioni audio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7417"/>
      <source>Memory Card Settings</source>
      <translation>Impostazioni Memory Card</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7418"/>
      <source>Controller Settings</source>
      <translation>Impostazioni del controller</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7419"/>
      <source>Hotkey Settings</source>
      <translation>Impostazioni Scorciatoie</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7420"/>
      <source>Achievements Settings</source>
      <translation>Impostazioni Obiettivi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7421"/>
      <source>Folder Settings</source>
      <translation>Impostazioni cartelle</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7422"/>
      <source>Advanced Settings</source>
      <translation>Impostazioni avanzate</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7423"/>
      <source>Patches</source>
      <translation>Patch</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7424"/>
      <source>Cheats</source>
      <translation>Trucchi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7425"/>
      <source>2% [1 FPS (NTSC) / 1 FPS (PAL)]</source>
      <translation>2% [1 FPS (NTSC) / 1 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7426"/>
      <source>10% [6 FPS (NTSC) / 5 FPS (PAL)]</source>
      <translation>10% [6 FPS (NTSC) / 5 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7427"/>
      <source>25% [15 FPS (NTSC) / 12 FPS (PAL)]</source>
      <translation>25% [15 FPS (NTSC) / 12 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7428"/>
      <source>50% [30 FPS (NTSC) / 25 FPS (PAL)]</source>
      <translation>50% [30 FPS (NTSC) / 25 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7429"/>
      <source>75% [45 FPS (NTSC) / 37 FPS (PAL)]</source>
      <translation>75% [45 FPS (NTSC) / 37 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7430"/>
      <source>90% [54 FPS (NTSC) / 45 FPS (PAL)]</source>
      <translation>90% [54 FPS (NTSC) / 45 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7431"/>
      <source>100% [60 FPS (NTSC) / 50 FPS (PAL)]</source>
      <translation>100% [60 FPS (NTSC) / 50 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7432"/>
      <source>110% [66 FPS (NTSC) / 55 FPS (PAL)]</source>
      <translation>110% [66 FPS (NTSC) / 55 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7433"/>
      <source>120% [72 FPS (NTSC) / 60 FPS (PAL)]</source>
      <translation>120% [72 FPS (NTSC) / 60 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7434"/>
      <source>150% [90 FPS (NTSC) / 75 FPS (PAL)]</source>
      <translation>150% [90 FPS (NTSC) / 75 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7435"/>
      <source>175% [105 FPS (NTSC) / 87 FPS (PAL)]</source>
      <translation>175% [105 FPS (NTSC) / 87 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7436"/>
      <source>200% [120 FPS (NTSC) / 100 FPS (PAL)]</source>
      <translation>200% [120 FPS (NTSC) / 100 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7437"/>
      <source>300% [180 FPS (NTSC) / 150 FPS (PAL)]</source>
      <translation>300% [180 FPS (NTSC) / 150 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7438"/>
      <source>400% [240 FPS (NTSC) / 200 FPS (PAL)]</source>
      <translation>400% [240 FPS (NTSC) / 200 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7439"/>
      <source>500% [300 FPS (NTSC) / 250 FPS (PAL)]</source>
      <translation>500% [300 FPS (NTSC) / 250 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7440"/>
      <source>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</source>
      <translation>1000% [600 FPS (NTSC) / 500 FPS (PAL)]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7441"/>
      <source>50% Speed</source>
      <translation>Velocità 50%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7442"/>
      <source>60% Speed</source>
      <translation>Velocità 60%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7443"/>
      <source>75% Speed</source>
      <translation>Velocità 75%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7444"/>
      <source>100% Speed (Default)</source>
      <translation>Velocità 100% (predefinita)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7445"/>
      <source>130% Speed</source>
      <translation>Velocità 130%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7446"/>
      <source>180% Speed</source>
      <translation>Velocità 180%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7447"/>
      <source>300% Speed</source>
      <translation>Velocità 300%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7448"/>
      <source>Normal (Default)</source>
      <translation>Normale (predefinita)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7449"/>
      <source>Mild Underclock</source>
      <translation>Underclock leggero</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7450"/>
      <source>Moderate Underclock</source>
      <translation>Underclock moderato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7451"/>
      <source>Maximum Underclock</source>
      <translation>Underclock massimo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7547"/>
      <source>Disabled</source>
      <translation>Disabilitato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7452"/>
      <source>0 Frames (Hard Sync)</source>
      <translation>0 Frame (Hard Sync)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7453"/>
      <source>1 Frame</source>
      <translation>1 frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7454"/>
      <source>2 Frames</source>
      <translation>2 Frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7455"/>
      <source>3 Frames</source>
      <translation>3 Frame</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7456"/>
      <source>None</source>
      <translation>Nessuno</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7457"/>
      <source>Extra + Preserve Sign</source>
      <translation>Extra + preserva segno</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7458"/>
      <source>Full</source>
      <translation>Completo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7459"/>
      <source>Extra</source>
      <translation>Extra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7460"/>
      <source>Automatic (Default)</source>
      <translation>Automatico (Predefinito)</translation>
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    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7461"/>
      <source>Direct3D 11</source>
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      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7766"/>
      <source>Test Unofficial Achievements</source>
      <translation>Testa Obiettivi non ufficiali</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7767"/>
      <source>Username: {}</source>
      <translation>Nome utente: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7768"/>
      <source>Login token generated on {}</source>
      <translation>Token di login generato su {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7769"/>
      <source>Logout</source>
      <translation>Disconnettiti</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7770"/>
      <source>Not Logged In</source>
      <translation>Accesso non effettuato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7771"/>
      <source>Login</source>
      <translation>Accedi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7772"/>
      <source>Game: {0} ({1})</source>
      <translation>Gioco: {0} ({1})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7773"/>
      <source>Rich presence inactive or unsupported.</source>
      <translation>Rich presence disattivata o non supportata.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7774"/>
      <source>Game not loaded or no RetroAchievements available.</source>
      <translation>Gioco non caricato o nessun RetroAchievement disponibile.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7775"/>
      <source>Card Enabled</source>
      <translation>Scheda Abilitata</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7776"/>
      <source>Card Name</source>
      <translation>Nome della Scheda</translation>
    </message>
    <message>
      <location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7777"/>
      <source>Eject Card</source>
      <translation>Espelli Memory Card</translation>
    </message>
  </context>
  <context>
    <name>GS</name>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="194"/>
      <source>Configured upscale multiplier {}x is above your GPU&apos;s supported multiplier of {}x.</source>
      <translation>Il moltiplicatore di upscale configurato {}x è al di sopra del moltiplicatore della GPU supportato di {}x.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="302"/>
      <source>Failed to reopen, restoring old configuration.</source>
      <translation>Riapertura non riuscita, ripristino della configurazione precedente in corso.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="359"/>
      <source>Failed to create render device. This may be due to your GPU not supporting the chosen renderer ({}), or because your graphics drivers need to be updated.</source>
      <translation>Impossibile creare il dispositivo di rendering. Questo potrebbe essere dovuto alla tua GPU che non supporta il renderer scelto ({}), o probabilmente i driver grafici non sono aggiornati.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="537"/>
      <source>Failed to change window after update. The log may contain more information.</source>
      <translation>Modifica finestra non riuscita dopo l'aggiornamento. Il registro potrebbe contenere ulteriori informazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1065"/>
      <source>Upscale multiplier set to {}x.</source>
      <translation>Moltiplicatore upscale impostato su {}x.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="441"/>
      <source>Saving screenshot to &apos;{}&apos;.</source>
      <translation>Salvataggio screenshot in &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="453"/>
      <source>Saved screenshot to &apos;{}&apos;.</source>
      <translation>Screenshot salvato in &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="460"/>
      <source>Failed to save screenshot to &apos;{}&apos;.</source>
      <translation>Salvataggio screenshot in &apos;{}&apos; non riuscito.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="531"/>
      <source>Host GPU device encountered an error and was recovered. This may have broken rendering.</source>
      <translation>Il dispositivo GPU dell'host ha riscontrato un errore ed è stato recuperato. Questo potrebbe aver corrotto il rendering.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="636"/>
      <source>CAS is not available, your graphics driver does not support the required functionality.</source>
      <translation>Il CAS non è disponibile, il tuo driver grafico non supporta la funzionalità richiesta.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="691"/>
      <source>with no compression</source>
      <translation>senza compressione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="698"/>
      <source>with LZMA compression</source>
      <translation>con compressione LZMA</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="705"/>
      <source>with Zstandard compression</source>
      <translation>con compressione Zstandard</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="711"/>
      <source>Saving {0} GS dump {1} to &apos;{2}&apos;</source>
      <translation>Salvataggio di {0} dump GS {1} in &apos;{2}&apos;</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="712"/>
      <source>single frame</source>
      <translation>singolo fotogramma</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="712"/>
      <source>multi-frame</source>
      <translation>multi-fotogramma</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="732"/>
      <source>Failed to render/download screenshot.</source>
      <translation>Impossibile renderizzare/scaricare la schermata.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Common/GSRenderer.cpp" line="743"/>
      <source>Saved GS dump to &apos;{}&apos;.</source>
      <translation>Salvato Dump GS in &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSRendererHW.cpp" line="132"/>
      <source>Hash cache has used {:.2f} MB of VRAM, disabling.</source>
      <translation>La cache hash ha usato {:.2f} MB di VRAM, disabilitazione in corso.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/HW/GSTextureReplacements.cpp" line="699"/>
      <source>Disabling autogenerated mipmaps on one or more compressed replacement textures. Please generate mipmaps when compressing your textures.</source>
      <translation>Disabilitazione di mipmap autogenerate su una o più texture di sostituzione compresse. Per favore, genera i mipmap quando comprimi le tue texture.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2686"/>
      <source>Stencil buffers and texture barriers are both unavailable, this will break some graphical effects.</source>
      <translation>I buffer stencil e le barriere per texture sono entrambi non disponibili, questo corromperà alcuni effetti grafici.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="5064"/>
      <source>Spin GPU During Readbacks is enabled, but calibrated timestamps are unavailable.  This might be really slow.</source>
      <translation>Mantieni Attiva la GPU Durante la Lettura è abilitato, ma le marche temporali calibrate non sono disponibili. Questo potrebbe essere molto lento.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="391"/>
      <source>Your system has the &quot;OpenCL, OpenGL, and Vulkan Compatibility Pack&quot; installed.
This Vulkan driver crashes PCSX2 on some GPUs.
To use the Vulkan renderer, you should remove this app package.</source>
      <translation>Nel tuo sistema è installato il &quot; Pacchetto di compatibilità OpenCL, OpenGL e Vulkan&quot;. 
Questo driver Vulkan causa la chiusura improvvisa di Pcsx2 con alcune GPU. 
Per usare il renderer Vulkan, dovresti rimuovere questo pacchetto.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/D3D.cpp" line="410"/>
      <source>The Vulkan renderer was automatically selected, but no compatible devices were found.
       You should update all graphics drivers in your system, including any integrated GPUs
       to use the Vulkan renderer.</source>
      <translation>Il renderer Vulkan è stato selezionato automaticamente, ma non sono stati trovati dispositivi compatibili.
       Dovresti aggiornare tutti i driver grafici nel tuo sistema, incluse tutte le GPU integrate
       per utilizzare il renderer Vulkan.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/MTGS.cpp" line="997"/>
      <source>Switching to Software Renderer...</source>
      <translation>Passa Al Renderer Software...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/MTGS.cpp" line="997"/>
      <source>Switching to Hardware Renderer...</source>
      <translation>Passa Al Renderer Hardware...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="115"/>
      <source>Failed to create D3D device: 0x{:08X}. A GPU which supports Direct3D Feature Level 10.0 is required.</source>
      <translation>Creazione del dispositivo D3D non riuscita: 0x{:08X}. È necessaria una GPU che supporti il Livello di funzionalità Direct3D 10.0.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/Renderers/DX11/GSDevice11.cpp" line="514"/>
      <source>The Direct3D renderer is running at feature level 10.0. This is an UNSUPPORTED configuration.
Do not request support, please upgrade your hardware/drivers first.</source>
      <translation>Il renderer Direct3D è in esecuzione al livello di funzionalità 10.0. Questa è una configurazione NON SUPPORTATA.
Prima di chiedere supporto si prega di aggiornare i propri hardware/driver.</translation>
    </message>
  </context>
  <context>
    <name>GSCapture</name>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="296"/>
      <source>Failed to load FFmpeg</source>
      <translation>Impossibile caricare FFmpeg</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="297"/>
      <source>You may be missing one or more files, or are using the incorrect version. This build of PCSX2 requires:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Please see our official documentation for more information.</source>
      <translation>È possibile che manchino uno o più file o che si stia utilizzando una versione errata. Questa build di PCSX2 richiede:
  libavcodec: {}
  libavformat: {}
  libavutil: {}
  libswscale: {}
  libswresample: {}

Per maggiori informazioni, consulta la nostra documentazione ufficiale.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing audio and video</source>
      <translation>acquisizione di audio e video</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing video</source>
      <translation>acquisizione video</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="366"/>
      <source>capturing audio</source>
      <translation>acquisizione audio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="835"/>
      <source>Starting {} to &apos;{}&apos;.</source>
      <translation>A partire da {} fino a &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="1252"/>
      <source>Stopped {} to &apos;{}&apos;.</source>
      <translation>Fermato {} a &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GSCapture.cpp" line="1258"/>
      <source>Aborted {} due to encoding error in &apos;{}&apos;.</source>
      <translation>Interrotto {} a causa di un errore di codifica in &apos;{}&apos;.</translation>
    </message>
  </context>
  <context>
    <name>GSDeviceOGL</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp" line="641"/>
      <source>OpenGL renderer is not supported. Only OpenGL {}.{}
 was found</source>
      <translation>Il renderer OpenGL non è supportato. È stato trovato solo OpenGL {}.{}</translation>
    </message>
  </context>
  <context>
    <name>GSDeviceVK</name>
    <message>
      <location filename="../../pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp" line="2057"/>
      <source>Your GPU does not support the required Vulkan features.</source>
      <translation>La tua GPU non supporta le funzionalità Vulkan richieste.</translation>
    </message>
  </context>
  <context>
    <name>GameCheatSettingsWidget</name>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="29"/>
      <source>Activating cheats can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use cheats at your own risk, the PCSX2 team will provide no support for users who have enabled cheats.</source>
      <translation>Attivare i trucchi può causare comportamenti imprevedibili, crash, soft-lock, o salvataggi corrotti. Usa i trucchi a tuo rischio e pericolo, il team di PCSX2 non fornirà alcun supporto agli utenti che hanno abilitato i trucchi.</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="41"/>
      <source>Enable Cheats</source>
      <translation>Abilita Trucchi</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="27"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="28"/>
      <source>Author</source>
      <translation>Autore</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="29"/>
      <source>Description</source>
      <translation>Descrizione</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="48"/>
      <source>Search...</source>
      <translation>Cerca...</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="72"/>
      <source>Enable All</source>
      <translation>Abilita Tutti</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="79"/>
      <source>Disable All</source>
      <translation>Disabilita Tutti</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="86"/>
      <source>All CRCs</source>
      <translation>Tutti i CRC</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.ui" line="109"/>
      <source>Reload Cheats</source>
      <translation>Ricarica Trucchi</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="60"/>
      <source>Show Cheats For All CRCs</source>
      <translation>Mostra Trucchi Per Tutti I Crc</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="60"/>
      <source>Checked</source>
      <translation>Spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="61"/>
      <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
      <translation>Attiva/Disattiva la scansione dei file patch per tutti i CRC del gioco. Abilitando questa opzione verranno caricate anche le patch disponibili con lo stesso numero di serie ma con CRC diversi.</translation>
    </message>
    <message>
      <location filename="../Settings/GameCheatSettingsWidget.cpp" line="234"/>
      <source>%1 unlabelled patch codes will automatically activate.</source>
      <translation>%1 codici di patch non etichettati si attiveranno automaticamente.</translation>
    </message>
  </context>
  <context>
    <name>GameDatabase</name>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="888"/>
      <source>{0} Current Blending Accuracy is {1}.
Recommended Blending Accuracy for this game is {2}.
You can adjust the blending level in Game Properties to improve
graphical quality, but this will increase system requirements.</source>
      <translation>{0} Accuratezza Attuale di Blending è {1}.
L'Accuratezza di Blending Consigliata per questo gioco è {2}.
Puoi regolare il livello di blending in Proprietà di Gioco per migliorare la qualità grafica, ma questo aumenterà i requisiti di sistema.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="932"/>
      <source>Manual GS hardware renderer fixes are enabled, automatic fixes were not applied:</source>
      <translation>Le correzioni manuali del renderer hardware del GS sono abilitate, le correzioni automatiche non sono state applicate:</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1170"/>
      <source>No tracks provided.</source>
      <translation>Nessuna traccia fornita.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1179"/>
      <source>Hash {} is not in database.</source>
      <translation>L'hash {} non è nel database.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1188"/>
      <source>Data track number does not match data track in database.</source>
      <translation>Il numero della traccia dati non corrisponde alla traccia dati nel database.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1205"/>
      <source>Track {0} with hash {1} is not found in database.
</source>
      <translation>La traccia {0} con hash {1} non è stata trovata nel database.
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1216"/>
      <source>Track {0} with hash {1} is for a different game ({2}).
</source>
      <translation>La traccia {0} con hash {1} è per un diverso gioco ({2}).
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameDatabase.cpp" line="1227"/>
      <source>Track {0} with hash {1} does not match database track.
</source>
      <translation>La traccia {0} con hash {1} non corrisponde alla traccia del database.
</translation>
    </message>
  </context>
  <context>
    <name>GameFixSettingsWidget</name>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="56"/>
      <source>Game Fixes</source>
      <translation>Correzioni di Gioco</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="62"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <source>FPU Multiply Hack</source>
      <extracomment>FPU = Floating Point Unit. A part of the PS2&apos;s CPU. Do not translate.\nMultiply: mathematical term.\nTales of Destiny: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation>Hack Moltiplicazione FPU</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="76"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <source>Skip MPEG Hack</source>
      <extracomment>MPEG: video codec, leave as-is. FMV: Full Motion Video. Find the common used term in your language.</extracomment>
      <translation>Hack Salto MPEG</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="83"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <source>Preload TLB Hack</source>
      <extracomment>TLB: Translation Lookaside Buffer. Leave as-is. Goemon: name of a character from the series with his name. Leave as-is or use an official translation.</extracomment>
      <translation>Precarica Hack TLB</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="90"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <source>EE Timing Hack</source>
      <extracomment>EE: Emotion Engine. Leave as-is.</extracomment>
      <translation>Hack Timing EE</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="97"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <source>Instant DMA Hack</source>
      <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
      <translation>Hack DMA Istantaneo</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="104"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <source>OPH Flag Hack</source>
      <extracomment>OPH: Name of a flag (Output PatH) in the GIF_STAT register in the EE. Leave as-is.\nBleach Blade Battles: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation>Hack Flag OPH</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="111"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <source>Emulate GIF FIFO</source>
      <extracomment>GIF = GS (Graphics Synthesizer, the GPU) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
      <translation>Emula GIF FIFO</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="118"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <source>DMA Busy Hack</source>
      <extracomment>DMA: Direct Memory Access. Leave as-is.</extracomment>
      <translation>Hack DMA Occupato </translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="125"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <source>Delay VIF1 Stalls</source>
      <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is. SOCOM 2 and Spy Hunter: names of two different games. Leave as-is or use an official translation.\nHUD = Heads-Up Display. The games&apos; interfaces.</extracomment>
      <translation>Ritardo Blocchi VIF1</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="132"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <source>Emulate VIF FIFO</source>
      <extracomment>VIF = VU (Vector Unit) Interface. Leave as-is.\nFIFO = First-In-First-Out, a type of buffer. Leave as-is.</extracomment>
      <translation>Emula VIF FIFO</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="139"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <source>Full VU0 Synchronization</source>
      <extracomment>VU0 = VU (Vector Unit) 0. Leave as-is.</extracomment>
      <translation>Sincronizzazione VU0 Completa</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="146"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <source>VU I Bit Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nI Bit = A bit referred as I, not as 1.\nScarface The World is Yours and Crash Tag Team Racing: names of two different games. Leave as-is or use an official translation.</extracomment>
      <translation>Hack VU I Bit </translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="153"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <source>VU Add Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nTri-Ace: a game development company name. Leave as-is.</extracomment>
      <translation>Hack Aggiunta VU</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="160"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <source>VU Overflow Hack</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nSuperman Returns: a game&apos;s name. Leave as-is or use an official translation.</extracomment>
      <translation>Hack Overflow VU</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="167"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <source>VU Sync</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nRun Behind: watch out for misleading capitalization for non-English: this refers to making the VUs run behind (delayed relative to) the EE.\nM-Bit: a bitflag in VU instructions that tells VU0 to synchronize with the EE. M-Bit Game: A game that uses instructions with the M-Bit enabled (unofficial PCSX2 name).</extracomment>
      <translation>VU Sync</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="174"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <source>VU XGKick Sync</source>
      <extracomment>VU = Vector Unit. Leave as-is.\nXGKick: the name of one of the VU&apos;s instructions. Leave as-is.</extracomment>
      <translation>Sincronizzazione VU XGkick</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="181"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Force Blit Internal FPS Detection</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit  This option tells PCSX2 to estimate internal FPS by detecting blits (image copies) onto visible display memory.</extracomment>
      <translation>Forza Rilevamento FPS Interno Blit</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.ui" line="69"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <source>Use Software Renderer For FMVs</source>
      <extracomment>FMV: Full Motion Video. Find the common used term in your language.</extracomment>
      <translation>Usa renderer software per i FMV</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Unchecked</source>
      <translation>Non spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="39"/>
      <source>For Tales of Destiny.</source>
      <translation>Per Tales of Destiny.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="40"/>
      <source>To avoid TLB miss on Goemon.</source>
      <translation>Per evitare dei miss TLB su Goemon.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="41"/>
      <source>Needed for some games with complex FMV rendering.</source>
      <translation>Necessario per alcuni giochi con rendering FMV complesso.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="42"/>
      <source>Skips videos/FMVs in games to avoid game hanging/freezes.</source>
      <translation>Salta i video/gli FMV nei giochi per evitare blocchi/freeze del gioco.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="43"/>
      <source>Known to affect following games: Bleach Blade Battlers, Growlanser II and III, Wizardry.</source>
      <translation>Influisce sui giochi seguenti: Bleach Blade Battlers, Growlanser II e III, Wizardry.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="44"/>
      <source>General-purpose timing hack. Known to affect following games: Digital Devil Saga, SSX.</source>
      <translation>Hack di temporizzazione per scopi generali. Influisce sui giochi seguenti: Digital Devil Saga, SSX.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="45"/>
      <source>Good for cache emulation problems. Known to affect following games: Fire Pro Wrestling Z.</source>
      <translation>Utile per problemi di emulazione della cache. Influisce sui giochi seguenti: Fire Pro Wrestling Z.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="46"/>
      <source>Known to affect following games: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</source>
      <translation>Influisce sui giochi seguenti: Mana Khemia 1, Metal Saga, Pilot Down Behind Enemy Lines.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="47"/>
      <source>Correct but slower. Known to affect the following games: Fifa Street 2.</source>
      <translation>Corretto ma più lento. Influisce sui giochi seguenti: Fifa Street 2.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="48"/>
      <source>Simulate VIF1 FIFO read ahead. Known to affect following games: Test Drive Unlimited, Transformers.</source>
      <translation>Simula VIF1 FIFO leggi avanti. Influisce sui giochi seguenti: Test Drive Unlimited, Transformers.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="49"/>
      <source>For SOCOM 2 HUD and Spy Hunter loading hang.</source>
      <translation>Per l'HUD di SOCOM 2 e i blocchi nel caricamento di Spy Hunter.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="50"/>
      <source>For Tri-Ace Games: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</source>
      <translation>Per i giochi Tri-Ace: Star Ocean 3, Radiata Stories, Valkyrie Profile 2.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="51"/>
      <source>Avoids constant recompilation in some games. Known to affect the following games: Scarface The World is Yours, Crash Tag Team Racing.</source>
      <translation>Evita la ricompilazione costante in alcuni giochi. Influisce sui giochi seguenti: Scarface The World is Yours, Crash Tag Team Racing.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="52"/>
      <source>Forces tight VU0 sync on every COP2 instruction.</source>
      <translation>Forza una sincronizzazione VU0 coordinata su ogni istruzione COP2.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="53"/>
      <source>Run behind. To avoid sync problems when reading or writing VU registers.</source>
      <translation>Run behind. Per evitare problemi di sincronizzazione quando si leggono o scrivono i registri VU.</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="54"/>
      <source>To check for possible float overflows (Superman Returns).</source>
      <translation>Per controllare se ci sono possibili overflow dei float (Superman Returns).</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="55"/>
      <source>Use accurate timing for VU XGKicks (slower).</source>
      <translation>Usa timing accurato per gli XGKick VU (più lento).</translation>
    </message>
    <message>
      <location filename="../Settings/GameFixSettingsWidget.cpp" line="56"/>
      <source>Use alternative method to calculate internal FPS to avoid false readings in some games.</source>
      <translation>Usa metodo alternativo per calcolare gli FPS interni per evitare false letture in alcuni giochi.</translation>
    </message>
  </context>
  <context>
    <name>GameList</name>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="102"/>
      <source>PS2 Disc</source>
      <translation>Disco PS2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="102"/>
      <source>PS1 Disc</source>
      <translation>Disco PS1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="102"/>
      <source>ELF</source>
      <translation>ELF</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="109"/>
      <source>Other</source>
      <translation>Altra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="120"/>
      <source>Unknown</source>
      <translation>Sconosciuto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="121"/>
      <source>Nothing</source>
      <translation>Niente</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="122"/>
      <source>Intro</source>
      <translation>Intro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="123"/>
      <source>Menu</source>
      <translation>Menu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="124"/>
      <source>In-Game</source>
      <translation>In gioco</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="125"/>
      <source>Playable</source>
      <translation>Giocabile</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="126"/>
      <source>Perfect</source>
      <translation>Perfetto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="595"/>
      <source>Scanning directory {} (recursively)...</source>
      <translation>Scansione cartella {} (ricorsivamente)...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="596"/>
      <source>Scanning directory {}...</source>
      <translation>Scansione cartella {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="626"/>
      <source>Scanning {}...</source>
      <translation>Scansione {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1084"/>
      <source>Never</source>
      <translation>Mai</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1101"/>
      <source>Today</source>
      <translation>Oggi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1106"/>
      <source>Yesterday</source>
      <translation>Ieri</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1129"/>
      <source>{}h {}m</source>
      <translation>{}o {}m</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1131"/>
      <source>{}h {}m {}s</source>
      <translation>{}o {}m {}s</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1133"/>
      <source>{}m {}s</source>
      <translation>{}m {}s</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1135"/>
      <source>{}s</source>
      <translation>{}s</translation>
    </message>
    <message numerus="yes">
      <location filename="../GameList/GameListModel.cpp" line="268"/>
      <location filename="../../pcsx2/GameList.cpp" line="1142"/>
      <source>%n hours</source>
      <translation>
        <numerusform>%n ora</numerusform>
        <numerusform>%n ore</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../GameList/GameListModel.cpp" line="270"/>
      <location filename="../../pcsx2/GameList.cpp" line="1144"/>
      <source>%n minutes</source>
      <translation>
        <numerusform>%n minuto</numerusform>
        <numerusform>%n minuti</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/GameList.cpp" line="1304"/>
      <source>Downloading cover for {0} [{1}]...</source>
      <translation>Scaricamento copertina per {0} [{1}] in corso...</translation>
    </message>
  </context>
  <context>
    <name>GameListModel</name>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="597"/>
      <source>Type</source>
      <translation>Tipo</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="598"/>
      <source>Code</source>
      <translation>Codice</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="599"/>
      <source>Title</source>
      <translation>Titolo</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="600"/>
      <source>File Title</source>
      <translation>Titolo del File</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="601"/>
      <source>CRC</source>
      <translation>CRC</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="602"/>
      <source>Time Played</source>
      <translation>Tempo giocato</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="603"/>
      <source>Last Played</source>
      <translation>Giocato</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="604"/>
      <source>Size</source>
      <translation>Dimensione</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="605"/>
      <source>Region</source>
      <translation>Regione</translation>
    </message>
    <message>
      <location filename="../GameList/GameListModel.cpp" line="606"/>
      <source>Compatibility</source>
      <translation>Compatibilità</translation>
    </message>
  </context>
  <context>
    <name>GameListSettingsWidget</name>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="29"/>
      <source>Game Scanning</source>
      <translation>Scansione del Gioco</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="37"/>
      <source>Search Directories (will be scanned for games)</source>
      <translation>Cerca nelle cartelle (verranno scansionate per trovare i giochi)</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="63"/>
      <source>Add...</source>
      <translation>Aggiungi...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="83"/>
      <location filename="../Settings/GameListSettingsWidget.ui" line="181"/>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="182"/>
      <source>Remove</source>
      <translation>Rimuovi</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="100"/>
      <source>Search Directory</source>
      <translation>Cerca nella Cartella</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="105"/>
      <source>Scan Recursively</source>
      <translation>Ricorsiva</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="115"/>
      <source>Excluded Paths (will not be scanned)</source>
      <translation>Percorsi Esclusi (non verranno scansionati)</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="141"/>
      <source>Directory...</source>
      <translation>Cartella...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="161"/>
      <source>File...</source>
      <translation>File...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="221"/>
      <source>Scan For New Games</source>
      <translation>Scansione nuovi giochi</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="238"/>
      <source>Rescan All Games</source>
      <translation>Riscansiona tutti i giochi</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="254"/>
      <source>Display</source>
      <translation>Schermo</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.ui" line="260"/>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="31"/>
      <source>Prefer English Titles</source>
      <translation>Preferisci i titoli in Inglese</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="31"/>
      <source>Unchecked</source>
      <translation>Non spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="32"/>
      <source>For games with both a title in the game&apos;s native language and one in English, prefer the English title.</source>
      <translation>Per i giochi che hanno un titolo sia nella lingua originale sia in inglese, preferire il titolo inglese.</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="184"/>
      <source>Open Directory...</source>
      <translation>Apri cartella...</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="198"/>
      <source>Select Search Directory</source>
      <translation>Seleziona Cartella di Ricerca</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="204"/>
      <source>Scan Recursively?</source>
      <translation>Scansiona Ricorsivamente?</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="205"/>
      <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
      <translation>Vuoi scansionare la cartella &quot;%1&quot; ricorsivamente?

La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sottocartelle.</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="235"/>
      <source>Select File</source>
      <translation>Seleziona File</translation>
    </message>
    <message>
      <location filename="../Settings/GameListSettingsWidget.cpp" line="245"/>
      <source>Select Directory</source>
      <translation>Seleziona Cartella</translation>
    </message>
  </context>
  <context>
    <name>GameListWidget</name>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="57"/>
      <source>Game List</source>
      <translation>Lista dei giochi</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="80"/>
      <source>Game Grid</source>
      <translation>Griglia dei Giochi</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="103"/>
      <source>Show Titles</source>
      <translation>Mostra Titoli</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="166"/>
      <source>All Types</source>
      <translation>Tutti i tipi</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="179"/>
      <source>All Regions</source>
      <translation>Tutte le regioni</translation>
    </message>
    <message>
      <location filename="../GameList/GameListWidget.ui" line="197"/>
      <source>Search...</source>
      <translation>Cerca...</translation>
    </message>
  </context>
  <context>
    <name>GamePatchDetailsWidget</name>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="37"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="25"/>
      <source>Patch Title</source>
      <translation>Titolo Patch</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="62"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="47"/>
      <source>Enabled</source>
      <translation>Abilitato</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchDetailsWidget.ui" line="73"/>
      <location filename="../Settings/PatchDetailsWidget.ui" line="58"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Author: &lt;/span&gt;Patch Author&lt;/p&gt;&lt;p&gt;Description would go here&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Autore: &lt;/span&gt;Autore Patch&lt;/p&gt;&lt;p&gt;La descrizione andrebbe qui&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="28"/>
      <source>&lt;strong&gt;Author: &lt;/strong&gt;%1&lt;br&gt;%2</source>
      <translation>&lt;strong&gt;Autore: &lt;/strong&gt;%1&lt;br&gt;%2</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="29"/>
      <source>Unknown</source>
      <translation>Sconosciuto</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="30"/>
      <source>No description provided.</source>
      <translation>Nessuna descrizione fornita.</translation>
    </message>
  </context>
  <context>
    <name>GamePatchSettingsWidget</name>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="29"/>
      <source>Activating game patches can cause unpredictable behavior, crashing, soft-locks, or broken saved games. Use patches at your own risk, the PCSX2 team will provide no support for users who have enabled game patches.</source>
      <translation>Attivare le patch di gioco può causare comportamenti imprevedibili, crash, soft-lock, o salvataggi corrotti. Usa le patch a tuo rischio e pericolo, il team di PCSX2 non fornirà alcun supporto per gli utenti che hanno abilitato le patch di gioco.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="39"/>
      <source>Any patches bundled with PCSX2 for this game will be disabled since you have unlabeled patches loaded.</source>
      <translation>Qualsiasi patch inclusa in PCSX2 per questo gioco sarà disabilitata dal momento che hai caricato delle patch senza etichetta.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="61"/>
      <source>All CRCs</source>
      <translation>Tutti i CRC</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.ui" line="84"/>
      <source>Reload Patches</source>
      <translation>Ricarica Patch</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="66"/>
      <source>Show Patches For All CRCs</source>
      <translation>Mostra Patch Per Tutti I CRC</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="66"/>
      <source>Checked</source>
      <translation>Spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="67"/>
      <source>Toggles scanning patch files for all CRCs of the game. With this enabled available patches for the game serial with different CRCs will also be loaded.</source>
      <translation>Attiva/Disattiva la scansione dei file patch per tutti i CRC del gioco. Abilitando questa opzione verranno caricate anche le patch disponibili con lo stesso numero di serie ma con CRC diversi.</translation>
    </message>
    <message>
      <location filename="../Settings/GamePatchSettingsWidget.cpp" line="131"/>
      <source>There are no patches available for this game.</source>
      <translation>Non sono disponibili patch per questo gioco.</translation>
    </message>
  </context>
  <context>
    <name>GameSummaryWidget</name>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="32"/>
      <source>Title:</source>
      <translation>Titolo:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="41"/>
      <source>Clear the line to restore the original title...</source>
      <translation>Cancella la riga per ripristinare il titolo originale...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="51"/>
      <location filename="../Settings/GameSummaryWidget.ui" line="366"/>
      <source>Restore</source>
      <translation>Ripristina</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="60"/>
      <source>Sorting Title:</source>
      <extracomment>Name for use in sorting (e.g. &quot;XXX, The&quot; for a game called &quot;The XXX&quot;)</extracomment>
      <translation>Titolo nell'ordinamento:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="74"/>
      <source>English Title:</source>
      <translation>Titolo Inglese:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="88"/>
      <source>Path:</source>
      <translation>Percorso:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="102"/>
      <source>Serial:</source>
      <translation>Seriale:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="121"/>
      <source>Check Wiki</source>
      <translation>Controlla la Wiki</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="130"/>
      <source>CRC:</source>
      <translation>CRC:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="144"/>
      <source>Type:</source>
      <translation>Tipo:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="164"/>
      <source>PS2 Disc</source>
      <translation>Disco PS2</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="173"/>
      <source>PS1 Disc</source>
      <translation>Disco PS1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="182"/>
      <source>ELF (PS2 Executable)</source>
      <translation>ELF (Eseguibile PS2)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="194"/>
      <source>Region:</source>
      <translation>Regione:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="210"/>
      <source>NTSC-B (Brazil)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-B (Brasile)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="215"/>
      <source>NTSC-C (China)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-C (Cina)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="220"/>
      <source>NTSC-HK (Hong Kong)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-HK (Hong Kong)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="225"/>
      <source>NTSC-J (Japan)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-J (Giappone)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="230"/>
      <source>NTSC-K (Korea)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-K (Corea)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="235"/>
      <source>NTSC-T (Taiwan)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-T (Taiwan)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="240"/>
      <source>NTSC-U (US)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>NTSC-U (US)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="245"/>
      <source>Other</source>
      <translation>Altra</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="250"/>
      <source>PAL-A (Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-A (Australia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="255"/>
      <source>PAL-AF (South Africa)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-AF (Sudafrica)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="260"/>
      <source>PAL-AU (Austria)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-AU (Austria)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="265"/>
      <source>PAL-BE (Belgium)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-BE (Belgio)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="270"/>
      <source>PAL-E (Europe/Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-E (Europa/Australia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="275"/>
      <source>PAL-F (France)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-F (Francia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="280"/>
      <source>PAL-FI (Finland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-FI (Finlandia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="285"/>
      <source>PAL-G (Germany)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-G (Germania)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="290"/>
      <source>PAL-GR (Greece)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-GR (Grecia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="295"/>
      <source>PAL-I (Italy)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-I (Italia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="300"/>
      <source>PAL-IN (India)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-IN (India)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="305"/>
      <source>PAL-M (Europe/Australia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-M (Europa/Australia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="310"/>
      <source>PAL-NL (Netherlands)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-NL (Paesi Bassi)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="315"/>
      <source>PAL-NO (Norway)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-NO (Norvegia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="320"/>
      <source>PAL-P (Portugal)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-P (Portogallo)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="325"/>
      <source>PAL-PL (Poland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-PL (Polonia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="330"/>
      <source>PAL-R (Russia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-R (Russia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="335"/>
      <source>PAL-S (Spain)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-S (Spagna)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="340"/>
      <source>PAL-SC (Scandinavia)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SC (Scandinavia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="345"/>
      <source>PAL-SW (Sweden)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SW (Svezia)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="350"/>
      <source>PAL-SWI (Switzerland)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-SWI (Svizzera)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="355"/>
      <source>PAL-UK (United Kingdom)</source>
      <extracomment>Leave the code as-is, translate the country&apos;s name.</extracomment>
      <translation>PAL-UK (Regno Unito)</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="375"/>
      <source>Compatibility:</source>
      <translation>Compatibilità:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="389"/>
      <source>Input Profile:</source>
      <translation>Profilo di input:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="403"/>
      <source>Shared</source>
      <extracomment>Refers to the shared settings profile.</extracomment>
      <translation>Condiviso</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="411"/>
      <source>Disc Path:</source>
      <translation>Percorso del disco:</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="423"/>
      <source>Browse...</source>
      <translation>Sfoglia...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="430"/>
      <source>Clear</source>
      <translation>Svuota</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="482"/>
      <source>Verify</source>
      <translation>Verifica</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.ui" line="525"/>
      <source>Search on Redump.org...</source>
      <translation>Cerca su Redump.org...</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="76"/>
      <source>%0%1</source>
      <extracomment>First arg is a GameList compat; second is a string with space followed by star rating OR empty if Unknown compat</extracomment>
      <translation>%0%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="84"/>
      <source> %0%1</source>
      <extracomment>First arg is filled-in stars for game compatibility; second is empty stars; should be swapped for RTL languages</extracomment>
      <translation> %0%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="165"/>
      <source>Select Disc Path</source>
      <translation>Seleziona Percorso del disco</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="178"/>
      <source>Game is not a CD/DVD.</source>
      <translation>Il gioco non è un CD/DVD.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="185"/>
      <source>Track list unavailable while virtual machine is running.</source>
      <translation>La lista delle tracce non è disponibile mentre la macchina virtuale è in esecuzione.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="210"/>
      <source>#</source>
      <translation>#</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="213"/>
      <source>Mode</source>
      <translation>Modalità</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="214"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="222"/>
      <source>Start</source>
      <translation>Avvio</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="215"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="223"/>
      <source>Sectors</source>
      <translation>Settori</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="216"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="224"/>
      <source>Size</source>
      <translation>Dimensione</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="217"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="225"/>
      <source>MD5</source>
      <translation>MD5</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="218"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="226"/>
      <source>Status</source>
      <translation>Stato</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="234"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="239"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="240"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="241"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="247"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="248"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="249"/>
      <source>%1</source>
      <translation>%1</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="242"/>
      <location filename="../Settings/GameSummaryWidget.cpp" line="250"/>
      <source>&lt;not computed&gt;</source>
      <translation>&lt;non calcolato&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="266"/>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="266"/>
      <source>Cannot verify image while a game is running.</source>
      <translation>Impossibile verificare l'immagine mentre un gioco è in esecuzione.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="296"/>
      <source>One or more tracks is missing.</source>
      <translation>Una o più tracce sono mancanti.</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="333"/>
      <source>Verified as %1 [%2] (Version %3).</source>
      <translation>Verificato come %1 [%2] (Versione %3).</translation>
    </message>
    <message>
      <location filename="../Settings/GameSummaryWidget.cpp" line="340"/>
      <source>Verified as %1 [%2].</source>
      <translation>Verificato come %1 [%2].</translation>
    </message>
  </context>
  <context>
    <name>GlobalVariableTreeWidget</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="796"/>
      <source>unknown function</source>
      <translation>funzione sconosciuta</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSettingsWidget</name>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="35"/>
      <source>Renderer:</source>
      <translation>Renderer:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="45"/>
      <source>Adapter:</source>
      <translation>Adattatore:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="65"/>
      <source>Display</source>
      <translation>Schermo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="71"/>
      <source>Fullscreen Mode:</source>
      <translation>Modalità schermo intero:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="81"/>
      <source>Aspect Ratio:</source>
      <translation>Rapporto d'aspetto:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="89"/>
      <source>Fit to Window / Fullscreen</source>
      <translation>Adatta alla finestra / Schermo intero</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="94"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="130"/>
      <source>Auto Standard (4:3 Interlaced / 3:2 Progressive)</source>
      <translation>Standard Automatico (4:3 Interlacciato / 3:2 Progressivo)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="99"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="135"/>
      <source>Standard (4:3)</source>
      <translation>Standard (4:3)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="104"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="140"/>
      <source>Widescreen (16:9)</source>
      <translation>Widescreen (16:9)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="117"/>
      <source>FMV Aspect Ratio Override:</source>
      <translation>Sostituisci Proporzioni FMV:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="125"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1038"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1100"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="47"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="453"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="634"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
      <source>Off (Default)</source>
      <translation>Disattivato (predefinito)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="161"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="520"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1126"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2184"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2245"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="22"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="520"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="819"/>
      <source>Automatic (Default)</source>
      <translation>Automatico (Predefinito)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="171"/>
      <source>Weave (Top Field First, Sawtooth)</source>
      <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
      <translation>Trama (Dal campo superiore in giù, a dente di sega)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="176"/>
      <source>Weave (Bottom Field First, Sawtooth)</source>
      <extracomment>Weave: deinterlacing method that can be translated or left as-is in English. Sawtooth: refers to the jagged effect weave deinterlacing has on motion.</extracomment>
      <translation>Trama (Dal campo inferiore in su, a dente di sega)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="181"/>
      <source>Bob (Top Field First, Full Frames)</source>
      <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
      <translation>Ondeggiatura (Dal campo superiore in giù, frame completi)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="186"/>
      <source>Bob (Bottom Field First, Full Frames)</source>
      <extracomment>Bob: deinterlacing method that refers to the way it makes video look like it&apos;s bobbing up and down.</extracomment>
      <translation>Ondeggiatura (Dal campo inferiore in su, frame completi)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="191"/>
      <source>Blend (Top Field First, Merge 2 Fields)</source>
      <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
      <translation>Blend (Dal campo superiore in giù, unisce i due campi)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="196"/>
      <source>Blend (Bottom Field First, Merge 2 Fields)</source>
      <extracomment>Blend: deinterlacing method that blends the colors of the two frames, can be translated or left as-is in English.</extracomment>
      <translation>Blend (Dal campo inferiore in su, unisce i due campi)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="201"/>
      <source>Adaptive (Top Field First, Similar to Bob + Weave)</source>
      <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
      <translation>Adattivo (Dal campo superiore in giù, simile a Ondeggiatura + Trama)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="206"/>
      <source>Adaptive (Bottom Field First, Similar to Bob + Weave)</source>
      <extracomment>Adaptive: deinterlacing method that should be translated.</extracomment>
      <translation>Adattivo (Dal campo inferiore in su, simile a Ondeggiatura + Trama)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="214"/>
      <source>Bilinear Filtering:</source>
      <translation>Filtraggio bilineare:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="222"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1592"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1618"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2203"/>
      <source>None</source>
      <translation>Nessuno</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="227"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="440"/>
      <source>Bilinear (Smooth)</source>
      <extracomment>Smooth: Refers to the texture clarity.</extracomment>
      <translation>Bilineare (Smussato)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="232"/>
      <source>Bilinear (Sharp)</source>
      <extracomment>Sharp: Refers to the texture clarity.</extracomment>
      <translation>Bilineare (Nitido)</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="309"/>
      <source>Vertical Stretch:</source>
      <translation>Allungamento Verticale:</translation>
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    <message>
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      <location filename="../Settings/GraphicsSettingsWidget.ui" line="316"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1376"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1571"/>
      <source>%</source>
      <extracomment>Percentage sign that shows next to a value. You might want to add a space before if your language requires it.
----------
Percentage sign that will appear next to a number. Add a space or whatever is needed before depending on your language.</extracomment>
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    <message>
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      <source>Crop:</source>
      <translation>Ritaglia:</translation>
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    <message>
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      <source>Left:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
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    <message>
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      <location filename="../Settings/GraphicsSettingsWidget.ui" line="362"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="379"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="396"/>
      <source>px</source>
      <translation>px</translation>
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    <message>
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      <source>Top:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
      <translation>Sopra:</translation>
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    <message>
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      <source>Right:</source>
      <extracomment>Warning: short space constraints. Abbreviate if necessary.</extracomment>
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    <message>
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      <source>Bottom:</source>
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      <translation>Sotto:</translation>
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    <message>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="444"/>
      <source>Screen Offsets</source>
      <translation>Offset Schermo</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="455"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="449"/>
      <source>Show Overscan</source>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="431"/>
      <source>Enable Widescreen Patches</source>
      <translation>Abilita patch widescreen</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="434"/>
      <source>Enable No-Interlacing Patches</source>
      <translation>Abilita le patch No-Interlacciamento</translation>
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    <message>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
      <source>Anti-Blur</source>
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    <message>
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      <source>Ctrl+S</source>
      <translation>Ctrl+S</translation>
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    <message>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="437"/>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="240"/>
      <source>Screenshot Size:</source>
      <translation>Dimensione Screenshot:</translation>
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    <message>
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      <source>Screen Resolution</source>
      <translation>Risoluzione dello Schermo</translation>
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    <message>
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    <message>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
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    <message>
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    <message>
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      <translation>Qualità:</translation>
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    <message>
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      <location filename="../Settings/GraphicsSettingsWidget.ui" line="644"/>
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    <message>
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    <message>
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      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1074"/>
      <source>Off</source>
      <translation>Disattivato</translation>
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    <message>
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      <location filename="../Settings/GraphicsSettingsWidget.ui" line="650"/>
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      <translation>Filtraggio texture:</translation>
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    <message>
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      <source>Nearest</source>
      <translation>Più vicino</translation>
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    <message>
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    <message>
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      <location filename="../Settings/GraphicsSettingsWidget.ui" line="680"/>
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      <source>Bilinear (PS2)</source>
      <translation>Bilineare (PS2)</translation>
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    <message>
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    <message>
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    <message>
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      <source>Off (None)</source>
      <translation>Disattivato (nessuno)</translation>
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    <message>
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      <source>Trilinear (PS2)</source>
      <translation>Trilineare (PS2)</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="535"/>
      <source>Trilinear (Forced)</source>
      <translation>Trilineare (Forzato)</translation>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="543"/>
      <source>Anisotropic Filtering:</source>
      <translation>Filtraggio anisotropico:</translation>
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    <message>
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      <source>Dithering:</source>
      <translation>Dithering:</translation>
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      <source>Scaled</source>
      <translation>Ridimensionato</translation>
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    <message>
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    <message>
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      <source>Blending Accuracy:</source>
      <translation>Precisione del blending:</translation>
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    <message>
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      <source>Minimum</source>
      <translation>Minima</translation>
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    <message>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="536"/>
      <source>Basic (Recommended)</source>
      <translation>Di base (consigliata)</translation>
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    <message>
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    <message>
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    <message>
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      <translation>Completa (lenta)</translation>
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      <translation>Massima (Molto Lenta)</translation>
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    <message>
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      <source>Texture Preloading:</source>
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    <message>
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      <source>Partial</source>
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    <message>
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    <message>
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    <message>
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      <source>Skip Draw Range:</source>
      <translation>Intervallo di Skipdraw:</translation>
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    <message>
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      <source> threads</source>
      <translation> thread</translation>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
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      <translation>2 (Larghezza Massima 128)</translation>
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      <translation>3 (Larghezza Massima 192)</translation>
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      <translation>4 (Larghezza Massima 256)</translation>
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    <message>
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    <message>
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    <message>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="601"/>
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      <source>Normal (Vertex)</source>
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      <source>Half</source>
      <translation>Metà</translation>
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      <source>Full</source>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="652"/>
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      <source>Apply Widescreen Patches</source>
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      <source>Window Resolution (Aspect Corrected)</source>
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      <source>Internal Resolution (Aspect Corrected)</source>
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      <source>Internal Resolution (No Aspect Correction)</source>
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      <source>WebP</source>
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      <source>Sprites/Triangles</source>
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      <source>Blended Sprites/Triangles</source>
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      <source>Auto Flush:</source>
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      <source>Enabled (All Primitives)</source>
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      <source>Texture Inside RT:</source>
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      <source>Inside Target</source>
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      <source>Merge Targets</source>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="610"/>
      <source>Disable Partial Source Invalidation</source>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="624"/>
      <source>Read Targets When Closing</source>
      <translation>Leggi Target Alla Chiusura</translation>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="628"/>
      <source>Estimate Texture Region</source>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="608"/>
      <source>Disable Render Fixes</source>
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      <source>Align To Native</source>
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    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1192"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
      <source>Unscaled Palette Texture Draws</source>
      <translation>Draw di Texture Gamma Non Scalate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1118"/>
      <source>Bilinear Dirty Upscale:</source>
      <translation>Upscale Bilineare Sporco:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1131"/>
      <source>Force Bilinear</source>
      <translation>Forza Bilineare</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1136"/>
      <source>Force Nearest</source>
      <translation>Forza Più vicino</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1216"/>
      <source>Texture Replacement</source>
      <translation>Sostituzione delle texture</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1273"/>
      <source>Search Directory</source>
      <translation>Cartella di ricerca</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1282"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2021"/>
      <source>Browse...</source>
      <translation>Sfoglia...</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1289"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2028"/>
      <source>Open...</source>
      <translation>Apri...</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1296"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2035"/>
      <source>Reset</source>
      <translation>Resetta</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1303"/>
      <source>PCSX2 will dump and load texture replacements from this directory.</source>
      <translation>PCSX2 scaricherà e caricherà le sostituzioni delle texture da questa cartella.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1222"/>
      <source>Options</source>
      <translation>Opzioni</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1249"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="672"/>
      <source>Dump Textures</source>
      <translation>Scarica Texture</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1256"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
      <source>Dump Mipmaps</source>
      <translation>Scarica Mipmaps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1263"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="676"/>
      <source>Dump FMV Textures</source>
      <translation>Scarica Texture degli FMV</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1242"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
      <source>Load Textures</source>
      <translation>Carica Texture</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="109"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="145"/>
      <source>Native (10:7)</source>
      <translation>Nativo (10:7)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1066"/>
      <source>Native Scaling</source>
      <translation>Ridimensionamento Nativo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1079"/>
      <source>Normal</source>
      <translation>Normale</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1084"/>
      <source>Aggressive</source>
      <translation>Aggressivo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1206"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="656"/>
      <source>Force Even Sprite Position</source>
      <translation>Forza Posizione Sprite in Pari</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1228"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="682"/>
      <source>Precache Textures</source>
      <translation>Precarica Texture</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1327"/>
      <source>Post-Processing</source>
      <translation>Post-elaborazione</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1333"/>
      <source>Sharpening/Anti-Aliasing</source>
      <translation>Nitificazione/Anti-Aliasing</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1339"/>
      <source>Contrast Adaptive Sharpening:</source>
      <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
      <translation>Nitificatore a contrasto adattivo (CAS):</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1349"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1417"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="688"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="705"/>
      <source>None (Default)</source>
      <translation>Nessuno (Predefinito)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1354"/>
      <source>Sharpen Only (Internal Resolution)</source>
      <translation>Solo nitifica (risoluzione interna)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1359"/>
      <source>Sharpen and Resize (Display Resolution)</source>
      <translation>Nitifica e ridimensiona (risoluzione dello schermo)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1369"/>
      <source>Sharpness:</source>
      <translation>Nitidezza:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1393"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="697"/>
      <source>FXAA</source>
      <translation>FXAA</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1403"/>
      <source>Filters</source>
      <translation>Filtri</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1409"/>
      <source>TV Shader:</source>
      <translation>Shader TV:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1422"/>
      <source>Scanline Filter</source>
      <translation>Filtro linee di scansione</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1427"/>
      <source>Diagonal Filter</source>
      <translation>Filtro diagonale</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1432"/>
      <source>Triangular Filter</source>
      <translation>Filtro Triangolare</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1437"/>
      <source>Wave Filter</source>
      <translation>Filtro onda</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1442"/>
      <source>Lottes CRT</source>
      <extracomment>Lottes = Timothy Lottes, the creator of the shader filter. Leave as-is. CRT= Cathode Ray Tube, an old type of television technology.</extracomment>
      <translation>CRT di Lottes</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1447"/>
      <source>4xRGSS downsampling (4x Rotated Grid SuperSampling)</source>
      <translation>Ridimensionamento 4xRGSS (4x SuperSampling a Griglia Rotata)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1452"/>
      <source>NxAGSS downsampling (Nx Automatic Grid SuperSampling)</source>
      <translation>Ridimensionamento NxAGSS (Nx SuperSampling a Griglia Automatica)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1460"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="692"/>
      <source>Shade Boost</source>
      <translation>Aumento Ombre</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1482"/>
      <source>Brightness:</source>
      <translation>Luminosità:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1499"/>
      <source>Contrast:</source>
      <translation>Contrasto:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="703"/>
      <source>Saturation</source>
      <translation>Saturazione</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1552"/>
      <source>OSD</source>
      <translation>OSD</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1558"/>
      <source>On-Screen Display</source>
      <translation>Mostra a schermo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1564"/>
      <source>OSD Scale:</source>
      <translation>Scala OSD:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1659"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="739"/>
      <source>Show Indicators</source>
      <translation>Mostra Indicatori</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1722"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
      <source>Show Resolution</source>
      <translation>Mostra risoluzione</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1680"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="745"/>
      <source>Show Inputs</source>
      <translation>Mostra input</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1694"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="734"/>
      <source>Show GPU Usage</source>
      <translation>Mostra utilizzo GPU</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1708"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="742"/>
      <source>Show Settings</source>
      <translation>Mostra impostazioni</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1666"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="720"/>
      <source>Show FPS</source>
      <translation>Mostra FPS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2132"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="829"/>
      <source>Disable Mailbox Presentation</source>
      <extracomment>Mailbox Presentation: a type of graphics-rendering technique that has not been exposed to the public that often, so chances are you will need to keep the word mailbox in English. It does not have anything to do with postal mailboxes or email inboxes/outboxes.</extracomment>
      <translation>Disabilita Presentazione Mailbox</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2153"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="833"/>
      <source>Extended Upscaling Multipliers</source>
      <translation>Moltiplicatori Di Upscaling Estesi</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2272"/>
      <source>Disable Shader Cache</source>
      <translation>Disabilita Cache Shader</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2279"/>
      <source>Disable Vertex Shader Expand</source>
      <translation>Disabilita Espansione Shader Vertex</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1729"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
      <source>Show Statistics</source>
      <translation>Mostra Statistiche</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1235"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
      <source>Asynchronous Texture Loading</source>
      <translation>Caricamento Asincrono delle Texture</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1516"/>
      <source>Saturation:</source>
      <translation>Saturazione:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1701"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="732"/>
      <source>Show CPU Usage</source>
      <translation>Mostra utilizzo CPU</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1743"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="763"/>
      <source>Warn About Unsafe Settings</source>
      <translation>Avvisa sulle impostazioni non sicure</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1769"/>
      <source>Recording</source>
      <translation>Registrazione</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2010"/>
      <source>Video Dumping Directory</source>
      <translation>Directory Dumping Video</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1778"/>
      <source>Capture Setup</source>
      <translation>Impostazione dell'Acquisizione</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1584"/>
      <source>OSD Messages Position:</source>
      <translation>Posizione dei Messaggi OSD:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1597"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="713"/>
      <source>Left (Default)</source>
      <translation>Sinistra (Predefinito)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1610"/>
      <source>OSD Performance Position:</source>
      <translation>Posizione dei dati di Performance:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1628"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
      <source>Right (Default)</source>
      <translation>Destra (Predefinito)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1715"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="748"/>
      <source>Show Frame Times</source>
      <translation>Mostra frame time</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1736"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="751"/>
      <source>Show PCSX2 Version</source>
      <translation>Mostra Versione Pcsx2</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1687"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="760"/>
      <source>Show Hardware Info</source>
      <translation>Mostra informazioni Hardware</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1652"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="757"/>
      <source>Show Input Recording Status</source>
      <translation>Mostra Stato Registrazione Input</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1645"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="754"/>
      <source>Show Video Capture Status</source>
      <translation>Mostra Stato Cattura Video</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1673"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
      <source>Show VPS</source>
      <translation>Mostra VPS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1775"/>
      <source>capture</source>
      <translation>cattura</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1784"/>
      <source>Container:</source>
      <translation>Contenitore:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1817"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1885"/>
      <source>Codec:</source>
      <translation>Codec:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1850"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1985"/>
      <source>Extra Arguments</source>
      <translation>Argomenti Extra</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1863"/>
      <source>Capture Audio</source>
      <translation>Acquisizione Audio</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1895"/>
      <source>Format:</source>
      <translation>Formato:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1928"/>
      <source>Resolution:</source>
      <translation>Risoluzione:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1953"/>
      <source>x</source>
      <translation>x</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1976"/>
      <source>Auto</source>
      <translation>Auto</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1998"/>
      <source>Capture Video</source>
      <translation>Registra Video</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2061"/>
      <source>Advanced</source>
      <extracomment>Advanced here refers to the advanced graphics options.</extracomment>
      <translation>Avanzate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2067"/>
      <source>Advanced Options</source>
      <translation>Opzioni avanzate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2073"/>
      <source>Hardware Download Mode:</source>
      <translation>Modalità Download Hardware:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2081"/>
      <source>Accurate (Recommended)</source>
      <translation>Accurata (consigliata)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2086"/>
      <source>Disable Readbacks (Synchronize GS Thread)</source>
      <translation>Disabilita Readback (Sincronizza thread GS)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2091"/>
      <source>Unsynchronized (Non-Deterministic)</source>
      <translation>Non sincronizzato (Non deterministico)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2096"/>
      <source>Disabled (Ignore Transfers)</source>
      <translation>Disabilitato (Ignora trasferimenti)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2104"/>
      <source>GS Dump Compression:</source>
      <translation>Compressione dump del GS:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2112"/>
      <source>Uncompressed</source>
      <translation>Non compresso</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2117"/>
      <source>LZMA (xz)</source>
      <translation>LZMA (xz)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2122"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="809"/>
      <source>Zstandard (zst)</source>
      <translation>Zstandard (zst)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2146"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="823"/>
      <source>Skip Presenting Duplicate Frames</source>
      <translation>Salta la presentazione di frame duplicati</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2139"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="813"/>
      <source>Use Blit Swap Chain</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit \nSwap chain: see Microsoft&apos;s Terminology Portal.
----------
Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit 
Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
      <translation>Usa catena di scambio blit</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1827"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1905"/>
      <source>Bitrate:</source>
      <translation>Bitrate:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1834"/>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1912"/>
      <source> kbps</source>
      <extracomment>Unit that will appear next to a number. Alter the space or whatever is needed before the text depending on your language.</extracomment>
      <translation> kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2176"/>
      <source>Allow Exclusive Fullscreen:</source>
      <translation>Consenti Schermo Intero Esclusivo:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2189"/>
      <source>Disallowed</source>
      <translation>Non Consentito</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2194"/>
      <source>Allowed</source>
      <translation>Consentito</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2231"/>
      <source>Debugging Options</source>
      <translation>Opzioni di Debugging</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2237"/>
      <source>Override Texture Barriers:</source>
      <translation>Ignora Barriere delle Texture:</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2286"/>
      <source>Use Debug Device</source>
      <translation>Usa Dispositivo di Debug</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1638"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="726"/>
      <source>Show Speed Percentages</source>
      <translation>Mostra Percentuali di Velocità</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="2265"/>
      <source>Disable Framebuffer Fetch</source>
      <translation>Disabilita Fetch del Framebuffer</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="25"/>
      <source>Direct3D 11</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Direct3D 11</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="27"/>
      <source>Direct3D 12</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Direct3D 12</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="31"/>
      <source>OpenGL</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>OpenGL</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="35"/>
      <source>Vulkan</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Vulkan</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="39"/>
      <source>Metal</source>
      <extracomment>Graphics backend/engine type. Leave as-is.</extracomment>
      <translation>Metal</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="42"/>
      <source>Software</source>
      <extracomment>Graphics backend/engine type (refers to emulating the GS in software, on the CPU). Translate accordingly.</extracomment>
      <translation>Software</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="44"/>
      <source>Null</source>
      <extracomment>Null here means that this is a graphics backend that will show nothing.</extracomment>
      <translation>Nessuno</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="48"/>
      <source>2x</source>
      <translation>x2</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="48"/>
      <source>4x</source>
      <translation>x4</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
      <source>8x</source>
      <translation>x8</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="49"/>
      <source>16x</source>
      <translation>x16</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="288"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1148"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1182"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1266"/>
      <source>Use Global Setting [%1]</source>
      <translation>Usa impostazione globale [%1]</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="431"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="434"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="437"/>
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      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="652"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="656"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="663"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="666"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="672"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="676"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="682"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="692"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="697"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="720"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="726"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="729"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="732"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="734"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="736"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="742"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="745"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="748"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="751"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="760"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="781"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="786"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="799"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="813"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="823"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="829"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="833"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
      <source>Unchecked</source>
      <translation>Non spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="432"/>
      <source>Automatically loads and applies widescreen patches on game start. Can cause issues.</source>
      <translation>Carica e applica automaticamente le patch widescreen all'avvio del gioco. Può causare problemi.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="435"/>
      <source>Automatically loads and applies no-interlacing patches on game start. Can cause issues.</source>
      <translation>Carica e applica automaticamente le patch elimina-interlacciamento all'avvio del gioco. Può causare problemi.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="438"/>
      <source>Disables interlacing offset which may reduce blurring in some situations.</source>
      <translation>Disabilita l'offset dell'interlacciamento che potrebbe ridurre la sfocatura in alcune situazioni.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="440"/>
      <source>Bilinear Filtering</source>
      <translation>Filtraggio bilineare</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="441"/>
      <source>Enables bilinear post processing filter. Smooths the overall picture as it is displayed on the screen. Corrects positioning between pixels.</source>
      <translation>Abilita il filtro bilineare per il post-processing. Smussa l'immagine complessiva mentre viene visualizzata sullo schermo. Corregge il posizionamento fra i pixel.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="446"/>
      <source>Enables PCRTC Offsets which position the screen as the game requests. Useful for some games such as WipEout Fusion for its screen shake effect, but can make the picture blurry.</source>
      <extracomment>PCRTC: Programmable CRT (Cathode Ray Tube) Controller.</extracomment>
      <translation>Abilita gli offset PCRTC che posizionano lo schermo come il gioco richiede. Utile per alcuni giochi come WipEout Fusion per il suo effetto di screen shake, ma può rendere l'immagine sfocata.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="450"/>
      <source>Enables the option to show the overscan area on games which draw more than the safe area of the screen.</source>
      <translation>Abilita l'opzione per mostrare l'area di overscan in giochi che disegnano più dell'area sicura dello schermo.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="453"/>
      <source>FMV Aspect Ratio Override</source>
      <translation>Sostituisci Proporzioni FMV</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
      <source>Determines the deinterlacing method to be used on the interlaced screen of the emulated console. Automatic should be able to correctly deinterlace most games, but if you see visibly shaky graphics, try one of the available options.</source>
      <translation>Determina il metodo di deinterlacciamento da utilizzare sullo schermo interlacciato della console emulata. Automatico dovrebbe essere in grado di deinterlacciare correttamente la maggior parte dei giochi, ma se si notano tremolii evidenti nell'immagine provare a scegliere una delle opzioni disponibili.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="537"/>
      <source>Control the accuracy level of the GS blending unit emulation.&lt;br&gt; The higher the setting, the more blending is emulated in the shader accurately, and the higher the speed penalty will be.&lt;br&gt; Do note that Direct3D&apos;s blending is reduced in capability compared to OpenGL/Vulkan.</source>
      <translation>Controlla il livello di precisione dell'emulazione dell'unità di blending del GS.&lt;br&gt; Quanto più alto viene impostato, tanto più accuratamente viene emulato il blending nello shader e tanto più grande sarà la penalizzazione per la velocità.&lt;br&gt; Nota che il blending Direct3D è di capacità ridotta rispetto a OpenGL/Vulkan.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="564"/>
      <source>Software Rendering Threads</source>
      <translation>Thread di rendering software</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="578"/>
      <source>CPU Sprite Render Size</source>
      <translation>Dimensione del renderer delle sprite nella CPU</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="581"/>
      <source>Software CLUT Render</source>
      <translation>Render Software CLUT</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="585"/>
      <source>Try to detect when a game is drawing its own color palette and then renders it on the GPU with special handling.</source>
      <translation>Cerca di rilevare quando un gioco sta disegnando la propria tavolozza di colori e poi lo renderizza nella GPU con un trattamento speciale.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="608"/>
      <source>This option disables game-specific render fixes.</source>
      <translation>Quest'opzione disabilita le correzioni del render specifiche per il gioco.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="611"/>
      <source>By default, the texture cache handles partial invalidations. Unfortunately it is very costly to compute CPU wise. This hack replaces the partial invalidation with a complete deletion of the texture to reduce the CPU load. It helps with the Snowblind engine games.</source>
      <translation>Per impostazione predefinita, la cache delle texture gestisce le invalidazioni parziali. Sfortunatamente è molto costosa da calcolare a livello di CPU. Questo hack sostituisce l'invalidazione parziale con una cancellazione completa della texture per ridurre il carico sulla CPU. Aiuta i giochi con motore Snowblind.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1000"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="614"/>
      <source>Framebuffer Conversion</source>
      <translation>Conversione del Buffer dei Frame</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="615"/>
      <source>Convert 4-bit and 8-bit framebuffer on the CPU instead of the GPU. Helps Harry Potter and Stuntman games. It has a big impact on performance.</source>
      <translation>Converte i frame buffer da 4-bit e 8-bit sulla CPU invece che sulla GPU. Aiuta con i giochi di Harry Potter e Stuntman. Ha un forte impatto sulle prestazioni.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="584"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="621"/>
      <source>Disabled</source>
      <translation>Disabilitato</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="328"/>
      <source>Remove Unsupported Settings</source>
      <translation>Rimuovi Impostazioni Non Supportate</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="329"/>
      <source>You currently have the &lt;strong&gt;Enable Widescreen Patches&lt;/strong&gt; or &lt;strong&gt;Enable No-Interlacing Patches&lt;/strong&gt; options enabled for this game.&lt;br&gt;&lt;br&gt;We no longer support these options, instead &lt;strong&gt;you should select the &quot;Patches&quot; section, and explicitly enable the patches you want.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;Do you want to remove these options from your game configuration now?</source>
      <translation>Al momento le opzioni &lt;strong&gt;Abilita Patch Widescreen&lt;/strong&gt; oppure &lt;strong&gt;Abilita patch No-Interlacciamento&lt;/strong&gt; sono attive per questo gioco.&lt;br&gt;&lt;br&gt;Non supportiamo più queste opzioni, invece &lt;strong&gt;dovresti selezionare la sezione &quot;Patch&quot; e abilitare esplicitamente le patch che vuoi.&lt;/strong&gt;&lt;br&gt;&lt;br&gt;Vuoi rimuovere queste opzioni dalla tua configurazione di gioco ora?</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="454"/>
      <source>Overrides the full-motion video (FMV) aspect ratio. If disabled, the FMV Aspect Ratio will match the same value as the general Aspect Ratio setting.</source>
      <translation>Sovrascrive il rapporto d'aspetto dei filmati (FMV). Se viene disabilitato, le proporzioni dei filmati saranno le stesse indicate nell'impostazione Generale Rapporto d'Aspetto.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
      <source>Enables mipmapping, which some games require to render correctly. Mipmapping uses progressively lower resolution variants of textures at progressively further distances to reduce processing load and avoid visual artifacts.</source>
      <translation>Abilita il mipmapping, che alcuni giochi richiedono per renderizzare correttamente. Il mipmapping utilizza variazioni di risoluzione delle texture progressivamente più basse a distanze sempre maggiori per ridurre il carico di elaborazione ed evitare artefatti visivi.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="514"/>
      <source>Changes what filtering algorithm is used to map textures to surfaces.&lt;br&gt; Nearest: Makes no attempt to blend colors.&lt;br&gt; Bilinear (Forced): Will blend colors together to remove harsh edges between different colored pixels even if the game told the PS2 not to.&lt;br&gt; Bilinear (PS2): Will apply filtering to all surfaces that a game instructs the PS2 to filter.&lt;br&gt; Bilinear (Forced Excluding Sprites): Will apply filtering to all surfaces, even if the game told the PS2 not to, except sprites.</source>
      <translation>Cambia l'algoritmo di filtraggio utilizzato per mappare le texture alle superfici.&lt;br&gt; Più vicino: non fa alcun tentativo di miscelare i colori.&lt;br&gt; Bilineare (forzato): fonderà i colori insieme per rimuovere i bordi duri tra diversi pixel colorati anche se il gioco non lo richiede sull'hardware Ps2.&lt;br&gt; Bilineare (PS2): Applicherà il filtraggio su tutte le superfici allo stesso modo in cui avviene sull'hardware PS2.&lt;br&gt; Bilineare (Forzato Eccetto Sprite): Applicerà il filtraggio su tutte le superfici, tranne agli sprite, anche se il gioco sull'hardware Ps2 non lo richiede.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="521"/>
      <source>Reduces blurriness of large textures applied to small, steeply angled surfaces by sampling colors from the two nearest Mipmaps. Requires Mipmapping to be &apos;on&apos;.&lt;br&gt; Off: Disables the feature.&lt;br&gt; Trilinear (PS2): Applies Trilinear filtering to all surfaces that a game instructs the PS2 to.&lt;br&gt; Trilinear (Forced): Applies Trilinear filtering to all surfaces, even if the game told the PS2 not to.</source>
      <translation>Riduce la sfocatura di grandi texture applicate a piccole superfici inclinate, campionando i colori dai due Mipmaps più vicini. Richiede che il Mipmapping sia &apos;abilitato&apos;.&lt;br&gt; Off: Disabilita la funzione.&lt;br&gt; Trilineare (PS2): Applica filtraggio trilineare a tutte le superfici come avviene sull'hardware Ps2.&lt;br&gt; Trilineare (forzato): Applica filtraggio trilineare a tutte le superfici, anche se il gioco non lo richiede sull'hardware Ps2.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="530"/>
      <source>Reduces banding between colors and improves the perceived color depth.&lt;br&gt; Off: Disables any dithering.&lt;br&gt; Scaled: Upscaling-aware / Highest dithering effect.&lt;br&gt; Unscaled: Native Dithering / Lowest dithering effect does not increase size of squares when upscaling.&lt;br&gt; Force 32bit: Treat all draws as if they were 32bit to avoid banding and dithering.</source>
      <translation>Riduce il banding fra i colori e migliora la profondità di colore percepita.&lt;br&gt; Disattivato: Disabilita il dithering.&lt;br&gt; Ridimensionato: basato sul fattore di upscaling / Effetto dithering più evidente. &lt;br&gt; Non ridimensionato: Dithering Nativo / Effetto di dithering più basso che non aumenta la dimensione dei quadrati quando si ridimensiona.&lt;br&gt; Forza 32bit: Tratta tutti i disegni come se fossero 32bit per evitare il banding e il dithering.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="556"/>
      <source>Does useless work on the CPU during readbacks to prevent it from going to into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation>Esegue carichi inutili sulla CPU durante le riletture per impedire che essa vada in modalità di risparmio energetico. Potrebbe migliorare le prestazioni durante le riletture ma con un significativo aumento del consumo energetico.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="560"/>
      <source>Submits useless work to the GPU during readbacks to prevent it from going into powersave modes. May improve performance during readbacks but with a significant increase in power usage.</source>
      <translation>Invia carichi inutili alla GPU durante le riletture per impedire che essa vada in modalità di risparmio energetico. Potrebbe migliorare le prestazioni durante le riletture ma con un significativo aumento del consumo energetico.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="565"/>
      <source>Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). 2 to 4 threads is recommended, any more than that is likely to be slower instead of faster.</source>
      <translation>Numero di thread di renderizzazione: 0 per singolo thread, 2 o più per il multi-thread (1 è per il debug). Si raccomandano da 2 a 4 thread, qualsiasi numero maggiore di 4 è probabile che porti ad un rallentamento invece che ad un aumento di prestazioni.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="598"/>
      <source>Disable the support of depth buffers in the texture cache. Will likely create various glitches and is only useful for debugging.</source>
      <translation>Disabilita il supporto dei buffer di profondità nella cache delle texture. Potrebbe creare vari problemi ed è utile solo per il debug.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="622"/>
      <source>Allows the texture cache to reuse as an input texture the inner portion of a previous framebuffer.</source>
      <translation>Consente alla cache delle texture di riutilizzare come texture di input la porzione interna di un precedente framebuffer.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="625"/>
      <source>Flushes all targets in the texture cache back to local memory when shutting down. Can prevent lost visuals when saving state or switching renderers, but can also cause graphical corruption.</source>
      <translation>Scarta tutti i target nella cache delle texture sulla memoria locale quando si spegne. Può prevenire la perdita di grafica quando si salva lo stato o si cambia il renderer, ma può anche causare corruzione grafica.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="629"/>
      <source>Attempts to reduce the texture size when games do not set it themselves (e.g. Snowblind games).</source>
      <translation>Tenta di ridurre la dimensione delle texture quando i giochi non la impostano da soli (ad es. giochi Snowblind).</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="654"/>
      <source>Fixes issues with upscaling (vertical lines) in Namco games like Ace Combat, Tekken, Soul Calibur, etc.</source>
      <extracomment>Namco: a game publisher and development company. Leave the name as-is. Ace Combat, Tekken, Soul Calibur: game names. Leave as-is or use official translations.</extracomment>
      <translation>Corregge i problemi con il ridimensionamento (linee verticali) in giochi della Namco come Ace Combat, Tekken, Soul Calibur, etc.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="672"/>
      <source>Dumps replaceable textures to disk. Will reduce performance.</source>
      <translation>Scarica texture sostituibili sul disco. Ridurrà le prestazioni.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="674"/>
      <source>Includes mipmaps when dumping textures.</source>
      <translation>Include le mipmap quando si scaricano le texture.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="676"/>
      <source>Allows texture dumping when FMVs are active. You should not enable this.</source>
      <translation>Consente lo scaricamento delle texture quando gli FMV sono attivi. Non dovresti abilitare quest'opzione.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
      <source>Loads replacement textures on a worker thread, reducing microstutter when replacements are enabled.</source>
      <translation>Carica le texture di sostituzione su un thread di lavoro, riducendo il microstuttering quando sono abilitate le sostituzioni.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="680"/>
      <source>Loads replacement textures where available and user-provided.</source>
      <translation>Carica le texture di sostituzione se disponibili e fornite dall'utente.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="682"/>
      <source>Preloads all replacement textures to memory. Not necessary with asynchronous loading.</source>
      <translation>Precarica tutte le texture sostituite in memoria. Non necessario con il caricamento asincrono.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="688"/>
      <source>Enables FidelityFX Contrast Adaptive Sharpening.</source>
      <translation>Abilita la nitidezza adattiva del contrasto FidelityFX.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="690"/>
      <source>Determines the intensity the sharpening effect in CAS post-processing.</source>
      <translation>Determina l'intensità dell'effetto di nitidezza nell'effetto post processing CAS. </translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="699"/>
      <source>Adjusts brightness. 50 is normal.</source>
      <translation>Regola la luminosità. 50 è quella normale.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
      <source>Adjusts contrast. 50 is normal.</source>
      <translation>Regola il contrasto. 50 è quello normale.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="703"/>
      <source>Adjusts saturation. 50 is normal.</source>
      <translation>Regola la saturazione. 50 è quella normale.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
      <source>Scales the size of the onscreen OSD from 50% to 500%.</source>
      <translation>Ridimensiona l'OSD in sovraimpressione da 50% a 100%.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="713"/>
      <source>OSD Messages Position</source>
      <translation>Posizione dei Messaggi OSD</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="717"/>
      <source>OSD Statistics Position</source>
      <translation>Posizione delle Statistiche OSD</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="718"/>
      <source>Shows a variety of on-screen performance data points as selected by the user.</source>
      <translation>Mostra una varietà di dati delle performance a schermo secondo le preferenze dell'utente.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="724"/>
      <source>Shows the vsync rate of the emulator in the top-right corner of the display.</source>
      <translation>Mostra la frequenza di aggiornamento vsync dell'emulatore nell'angolo in alto a destra del display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="740"/>
      <source>Shows OSD icon indicators for emulation states such as Pausing, Turbo, Fast-Forward, and Slow-Motion.</source>
      <translation>Mostra indicatori icona OSD per stati di emulazione come In Pausa, Turbo, Avanzamento Rapido, e Rallentatore.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="743"/>
      <source>Displays various settings and the current values of those settings, useful for debugging.</source>
      <translation>Visualizza varie impostazioni e i valori attuali di quelle impostazioni, utile per debuggare.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="749"/>
      <source>Displays a graph showing the average frametimes.</source>
      <translation>Visualizza un grafico che mostra i frametime medi.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="761"/>
      <source>Shows the current system hardware information on the OSD.</source>
      <translation>Mostra informazioni sull'hardware in uso nell'OSD.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="769"/>
      <source>Video Codec</source>
      <translation>Codec Video</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="769"/>
      <source>Selects which Video Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation>Seleziona il codec video da usare per l'acquisizione video. &lt;b&gt;Se non si è sicuri, lasciare il codec predefinito.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <source>Video Format</source>
      <translation>Formato video</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <source>Selects which Video Format to be used for Video Capture. If by chance the codec does not support the format, the first format available will be used. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation>Seleziona il formato video da usare per l'acquisizione video. Se il codec non può utilizzare il formato scelto, verrà utilizzato il primo formato disponibile. &lt;b&gt;Se non si è sicuri, utilizzare il formato predefinito.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="777"/>
      <source>Video Bitrate</source>
      <translation>Bitrate del video</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="777"/>
      <source>6000 kbps</source>
      <translation>6000 kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="777"/>
      <source>Sets the video bitrate to be used. Larger bitrate generally yields better video quality at the cost of larger resulting file size.</source>
      <translation>Determina la quantità di bitrate video da utilizzare. Un bitrate maggiore generalmente produce una migliore qualità video al costo di una maggiore dimensione del file ottenuto.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="781"/>
      <source>Automatic Resolution</source>
      <translation>Risoluzione Automatica</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="781"/>
      <source>When checked, the video capture resolution will follows the internal resolution of the running game.&lt;br&gt;&lt;br&gt;&lt;b&gt;Be careful when using this setting especially when you are upscaling, as higher internal resolution (above 4x) can results in very large video capture and can cause system overload.&lt;/b&gt;</source>
      <translation>Se selezionato, la risoluzione di acquisizione video segue la risoluzione interna del gioco in esecuzione.&lt;br&gt;&lt;br&gt;&lt;b&gt;Fai attenzione quando usi questa impostazione, specialmente quando stai usando l'upscale, poichè una risoluzione interna superiore (superiore a 4x) può portare a catturare video molto grandi e può causare sovraccarico di sistema.&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="786"/>
      <source>Enable Extra Video Arguments</source>
      <translation>Abilita Argomenti Video Extra</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="786"/>
      <source>Allows you to pass arguments to the selected video codec.</source>
      <translation>Consente di passare gli argomenti al codec video selezionato.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="788"/>
      <source>Extra Video Arguments</source>
      <translation>Argomenti Video Extra</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
      <source>Audio Codec</source>
      <translation>Codec audio</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
      <source>Selects which Audio Codec to be used for Video Capture. &lt;b&gt;If unsure, leave it on default.&lt;b&gt;</source>
      <translation>Seleziona il codec audio da usare per l'acquisizione audio. &lt;b&gt;Se non si è sicuri, lasciare il codec predefinito.&lt;b&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="797"/>
      <source>Audio Bitrate</source>
      <translation>Bitrate Audio</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="799"/>
      <source>Enable Extra Audio Arguments</source>
      <translation>Abilita Argomenti Audio Extra</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="799"/>
      <source>Allows you to pass arguments to the selected audio codec.</source>
      <translation>Consente di passare gli argomenti al codec audio selezionato.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="801"/>
      <source>Extra Audio Arguments</source>
      <translation>Argomenti Audio Extra</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="819"/>
      <source>Allow Exclusive Fullscreen</source>
      <translation>Abilita Schermo Intero Esclusivo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="820"/>
      <source>Overrides the driver&apos;s heuristics for enabling exclusive fullscreen, or direct flip/scanout.&lt;br&gt;Disallowing exclusive fullscreen may enable smoother task switching and overlays, but increase input latency.</source>
      <translation>Ignora l'euristica del driver per abilitare lo schermo intero esclusivo, o il flip/scanout diretto.&lt;br&gt;Non consentire lo schermo intero esclusivo potrebbe portare a task switching e overlay più fluidi, ma aumentare la latenza dell'input.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1210"/>
      <source>1.25x Native (~450px)</source>
      <translation>1.25x Nativo (~450px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1211"/>
      <source>1.5x Native (~540px)</source>
      <translation>1.5x Nativo (~540px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1212"/>
      <source>1.75x Native (~630px)</source>
      <translation>1.75x Nativo (~630px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1213"/>
      <source>2x Native (~720px/HD)</source>
      <translation>2x Nativo (~720px/HD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1214"/>
      <source>2.5x Native (~900px/HD+)</source>
      <translation>2,5x Nativo (~900px/HD+)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1215"/>
      <source>3x Native (~1080px/FHD)</source>
      <translation>3x Nativo (~1080px/FHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1216"/>
      <source>3.5x Native (~1260px)</source>
      <translation>3.5x Nativo (~1260px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1217"/>
      <source>4x Native (~1440px/QHD)</source>
      <translation>4x Nativo (~1440px/QHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1218"/>
      <source>5x Native (~1800px/QHD+)</source>
      <translation>5x Nativo (~1800px/QHD+)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1219"/>
      <source>6x Native (~2160px/4K UHD)</source>
      <translation>6x Nativo (~2160px/4K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1220"/>
      <source>7x Native (~2520px)</source>
      <translation>7x Nativo (~2520px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1221"/>
      <source>8x Native (~2880px/5K UHD)</source>
      <translation>8x Nativo (~2880px/5K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1222"/>
      <source>9x Native (~3240px)</source>
      <translation>9x Nativo (~3240px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1223"/>
      <source>10x Native (~3600px/6K UHD)</source>
      <translation>10x Nativo (~3600px/6K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1224"/>
      <source>11x Native (~3960px)</source>
      <translation>11x Nativo (~3960px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1225"/>
      <source>12x Native (~4320px/8K UHD)</source>
      <translation>12x Nativo (~4320px/8K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1226"/>
      <source>13x Native (~4680px)</source>
      <translation>13x Nativo (~4680px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1227"/>
      <source>14x Native (~5040px)</source>
      <translation>14x Nativo (~5040px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1228"/>
      <source>15x Native (~5400px)</source>
      <translation>15x Nativo (~5400px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1229"/>
      <source>16x Native (~5760px)</source>
      <translation>16x Nativo (~5760px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1230"/>
      <source>17x Native (~6120px)</source>
      <translation>17x Nativo (~6120px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1231"/>
      <source>18x Native (~6480px/12K UHD)</source>
      <translation>18x Nativo (~6480px/12K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1232"/>
      <source>19x Native (~6840px)</source>
      <translation>19x Nativo (~6840px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1233"/>
      <source>20x Native (~7200px)</source>
      <translation>20x Nativo (~7200px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1234"/>
      <source>21x Native (~7560px)</source>
      <translation>21x Nativo (~7560px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1235"/>
      <source>22x Native (~7920px)</source>
      <translation>22x Nativo (~7920px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1236"/>
      <source>23x Native (~8280px)</source>
      <translation>23x Nativo (~8280px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1237"/>
      <source>24x Native (~8640px/16K UHD)</source>
      <translation>24x Nativo (~8640px/16K UHD)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1238"/>
      <source>25x Native (~9000px)</source>
      <translation>25x Nativo (~9000px)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1259"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1265"/>
      <source>%1x Native</source>
      <translation>%1x Nativo</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="457"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="510"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="568"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="573"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="678"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="739"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="754"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="757"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="763"/>
      <source>Checked</source>
      <translation>Spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="458"/>
      <source>Enables internal Anti-Blur hacks. Less accurate to PS2 rendering but will make a lot of games look less blurry.</source>
      <translation>Abilita gli hack interni anti-sfocatura. Meno accurato rispetto al rendering della PS2 ma farà sembrare molti giochi meno sfocati.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="410"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="460"/>
      <source>Integer Scaling</source>
      <translation>Ridimensionamento per interi</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="461"/>
      <source>Adds padding to the display area to ensure that the ratio between pixels on the host to pixels in the console is an integer number. May result in a sharper image in some 2D games.</source>
      <translation>Aggiunge dei "cuscinetti" all'area del display per assicurare che il rapporto fra pixel sull'host e pixel nella console sia un numero intero. Potrebbe risultare in un'immagine più nitida in alcuni giochi in 2D.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="464"/>
      <source>Aspect Ratio</source>
      <translation>Rapporto d'aspetto</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="464"/>
      <source>Auto Standard (4:3/3:2 Progressive)</source>
      <translation>Standard Automatico (4:3/3:2 Progressivo)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="465"/>
      <source>Changes the aspect ratio used to display the console&apos;s output to the screen. The default is Auto Standard (4:3/3:2 Progressive) which automatically adjusts the aspect ratio to match how a game would be shown on a typical TV of the era.</source>
      <translation>Cambia il rapporto d'aspetto usato per visualizzare l'output della console sullo schermo. Quello predefinito è Auto Standard (4:3/3:2 Progressivo) che regola automaticamente le proporzioni per corrispondere al modo in cui un gioco verrebbe mostrato su una TV tipica dell'epoca.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="468"/>
      <source>Deinterlacing</source>
      <translation>Deinterlacciamento</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="470"/>
      <source>Screenshot Size</source>
      <translation>Dimensione Screenshot</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="471"/>
      <source>Determines the resolution at which screenshots will be saved. Internal resolutions preserve more detail at the cost of file size.</source>
      <translation>Determina la risoluzione in cui gli screenshot verranno salvati. Le risoluzioni interne preservano più dettagli a costo di maggiori dimensioni del file.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="474"/>
      <source>Screenshot Format</source>
      <translation>Formato screenshot</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="475"/>
      <source>Selects the format which will be used to save screenshots. JPEG produces smaller files, but loses detail.</source>
      <translation>Seleziona il formato che verrà usato per salvare gli screenshot. JPEG produce file più piccoli, ma perde dettagli.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="477"/>
      <source>Screenshot Quality</source>
      <translation>Qualità screenshot</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="477"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="690"/>
      <source>50%</source>
      <translation>50%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="478"/>
      <source>Selects the quality at which screenshots will be compressed. Higher values preserve more detail for JPEG, and reduce file size for PNG.</source>
      <translation>Seleziona la qualità in cui verranno compressi gli screenshot. Valori più elevati preservano più dettagli in JPEG, e riducono la dimensione del file in PNG.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="481"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
      <source>100%</source>
      <translation>100%</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="481"/>
      <source>Vertical Stretch</source>
      <translation>Allungamento verticale</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="483"/>
      <source>Stretches (&amp;lt; 100%) or squashes (&amp;gt; 100%) the vertical component of the display.</source>
      <translation>Allunga (&amp;lt; 100%) o comprime (&amp;gt; 100%) la componente verticale dello schermo.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="485"/>
      <source>Fullscreen Mode</source>
      <translation>Modalità schermo intero</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="485"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1176"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1182"/>
      <source>Borderless Fullscreen</source>
      <translation>Schermo intero senza bordi</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="486"/>
      <source>Chooses the fullscreen resolution and frequency.</source>
      <translation>Sceglie la risoluzione e la frequenza a schermo intero.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1623"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="489"/>
      <source>Left</source>
      <translation>Sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="489"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="492"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="495"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="498"/>
      <source>0px</source>
      <translation>0px</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="489"/>
      <source>Changes the number of pixels cropped from the left side of the display.</source>
      <translation>Cambia il numero di pixel tagliati dal lato sinistro dello schermo.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="492"/>
      <source>Top</source>
      <translation>Sopra</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="492"/>
      <source>Changes the number of pixels cropped from the top of the display.</source>
      <translation>Cambia il numero di pixel tagliati dal lato superiore dello schermo.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.ui" line="1602"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="495"/>
      <source>Right</source>
      <translation>Destra</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="495"/>
      <source>Changes the number of pixels cropped from the right side of the display.</source>
      <translation>Cambia il numero di pixel tagliati dal lato destro dello schermo.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="498"/>
      <source>Bottom</source>
      <translation>Sotto</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="498"/>
      <source>Changes the number of pixels cropped from the bottom of the display.</source>
      <translation>Cambia il numero di pixel tagliati dal lato inferiore dello schermo.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="504"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1209"/>
      <source>Native (PS2) (Default)</source>
      <translation>Nativa (PS2) (Predefinita)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="505"/>
      <source>Control the resolution at which games are rendered. High resolutions can impact performance on older or lower-end GPUs.&lt;br&gt;Non-native resolution may cause minor graphical issues in some games.&lt;br&gt;FMV resolution will remain unchanged, as the video files are pre-rendered.</source>
      <translation>Controlla la risoluzione a cui vengono renderizzati i giochi. Risoluzioni più alte possono avere un impatto sulle prestazioni delle GPU più vecchie o di fascia bassa.&lt;br&gt;La risoluzione non nativa può causare piccoli problemi grafici in alcuni giochi.&lt;br&gt;La risoluzione degli FMV rimarrà invariata, poiché i file video sono pre-renderizzati.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="513"/>
      <source>Texture Filtering</source>
      <translation>Filtraggio texture</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="520"/>
      <source>Trilinear Filtering</source>
      <translation>Filtraggio trilineare</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="526"/>
      <source>Anisotropic Filtering</source>
      <translation>Filtraggio anisotropico</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="527"/>
      <source>Reduces texture aliasing at extreme viewing angles.</source>
      <translation>Riduce l'aliasing delle texture in angoli di visione estremi.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="529"/>
      <source>Dithering</source>
      <translation>Dithering</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="536"/>
      <source>Blending Accuracy</source>
      <translation>Precisione del blending</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="542"/>
      <source>Texture Preloading</source>
      <translation>Precaricamento delle texture</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="543"/>
      <source>Uploads entire textures at once instead of small pieces, avoiding redundant uploads when possible. Improves performance in most games, but can make a small selection slower.</source>
      <translation>Carica intere texture contemporaneamente invece che a piccoli pezzi, evitando caricamenti ridondanti quando possibile. Migliora le prestazioni nella maggior parte dei giochi, ma può rallentarne una piccola selezione.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="547"/>
      <source>When enabled GPU converts colormap-textures, otherwise the CPU will. It is a trade-off between GPU and CPU.</source>
      <translation>Quando è abilitato la GPU converte le texture colormap, in caso contrario lo farà la CPU. È uno scambio fra GPU e CPU.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="551"/>
      <source>Enabling this option gives you the ability to change the renderer and upscaling fixes to your games. However IF you have ENABLED this, you WILL DISABLE AUTOMATIC SETTINGS and you can re-enable automatic settings by unchecking this option.</source>
      <translation>Abilitare quest'opzione ti dà la possibilità di cambiare il renderer e le correzioni di ridimensionamento per i tuoi giochi. Tuttavia SE hai ABILITATO quest'opzione, DISABILITERAI LE IMPOSTAZIONI AUTOMATICHE e potrai riabilitarle togliendo la spunta a quest'opzione.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="564"/>
      <source>2 threads</source>
      <translation>2 thread</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="569"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="594"/>
      <source>Force a primitive flush when a framebuffer is also an input texture. Fixes some processing effects such as the shadows in the Jak series and radiosity in GTA:SA.</source>
      <translation>Forza uno svuotamento primitivo quando un framebuffer è anche una texture di input. Corregge alcuni effetti di elaborazione come le ombre nella serie di Jak e la radiosità in GTA:SA.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="573"/>
      <source>Enables mipmapping, which some games require to render correctly.</source>
      <translation>Abilita il mipmapping, che alcuni giochi richiedono per renderizzare correttamente.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="579"/>
      <source>The maximum target memory width that will allow the CPU Sprite Renderer to activate on.</source>
      <translation>La massima larghezza di memoria di destinazione che permetterà al Renderer Sprite CPU di attivarsi.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="582"/>
      <source>Tries to detect when a game is drawing its own color palette and then renders it in software, instead of on the GPU.</source>
      <translation>Cerca di rilevare quando un gioco sta disegnando la propria tavolozza di colori e poi lo renderizza nel software, invece che sulla GPU.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="584"/>
      <source>GPU Target CLUT</source>
      <translation>CLUT obiettivo GPU</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="587"/>
      <source>Skipdraw Range Start</source>
      <translation>Inizio dell'intervallo di Skipdraw</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="587"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="642"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
      <source>0</source>
      <translation>0</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="588"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="591"/>
      <source>Completely skips drawing surfaces from the surface in the left box up to the surface specified in the box on the right.</source>
      <translation>Salta completamente il disegno delle superfici dalla superficie nella casella sinistra fino alla superficie specificata nella casella sulla destra.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="590"/>
      <source>Skipdraw Range End</source>
      <translation>Fine dell'intervallo di Skipdraw</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="602"/>
      <source>This option disables multiple safe features. Disables accurate Unscale Point and Line rendering which can help Xenosaga games. Disables accurate GS Memory Clearing to be done on the CPU, and let the GPU handle it, which can help Kingdom Hearts games.</source>
      <translation>Quest'opzione disabilita multiple funzioni sicure. Disabilita il rendering preciso di punti e linee di non ridimensionamento che possono aiutare nei giochi di Xenosaga. Disabilita l'esecuzione accurata della pulizia della memoria del GS sulla CPU, e lascia che se ne occupi la GPU, cosa che può aiutare nei giochi di Kingdom Hearts.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="619"/>
      <source>Uploads GS data when rendering a new frame to reproduce some effects accurately.</source>
      <translation>Carica i dati GS durante il rendering di un nuovo fotogramma per riprodurre accuratamente alcuni effetti.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="634"/>
      <source>Half Pixel Offset</source>
      <translation>Offset di mezzo pixel</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="635"/>
      <source>Might fix some misaligned fog, bloom, or blend effect.</source>
      <translation>Potrebbe correggere qualche effetto di nebbia, bloom o blend disallineato.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="637"/>
      <source>Round Sprite</source>
      <translation>Arrotondamento sprite</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="638"/>
      <source>Corrects the sampling of 2D sprite textures when upscaling. Fixes lines in sprites of games like Ar tonelico when upscaling. Half option is for flat sprites, Full is for all sprites.</source>
      <translation>Corregge il campionamento di texture delle sprite in 2D quando si ridimensiona. Corregge le linee nelle sprite di giochi come Ar Tonelico quando si ridimensiona. L' opzione Metà è per sprite piatte, l'opzione Completo è per tutte le sprite.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="642"/>
      <source>Texture Offsets X</source>
      <translation>Offset X delle texture</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="644"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="649"/>
      <source>Offset for the ST/UV texture coordinates. Fixes some odd texture issues and might fix some post processing alignment too.</source>
      <extracomment>ST and UV are different types of texture coordinates, like XY would be spatial coordinates.</extracomment>
      <translation>Offset per le coordinate ST/UV delle texture. Corregge alcuni problemi strani di texture e potrebbe correggere anche dell'allineamento di post elaborazione.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="647"/>
      <source>Texture Offsets Y</source>
      <translation>Offset Y delle texture</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="658"/>
      <source>Lowers the GS precision to avoid gaps between pixels when upscaling. Fixes the text on Wild Arms games.</source>
      <extracomment>Wild Arms: name of a game series. Leave as-is or use an official translation.</extracomment>
      <translation>Riduce la precisione del GS per evitare spazi fra i pixel quando si ridimensiona. Corregge il testo nei giochi di Wild Arms.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="660"/>
      <source>Bilinear Upscale</source>
      <translation>Upscale bilineare</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="661"/>
      <source>Can smooth out textures due to be bilinear filtered when upscaling. E.g. Brave sun glare.</source>
      <translation>Può smussare le texture che devono essere filtrate bilinearmente nel ridimensionamento. Ad es. il bagliore del sole in Brave.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="664"/>
      <source>Replaces post-processing multiple paving sprites by a single fat sprite. It reduces various upscaling lines.</source>
      <translation>Sostituisce la post elaborazione di multiple sprite lastricate con una singola grossa sprite. Riduce varie linee di ridimensionamento.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="667"/>
      <source>Force palette texture draws to render at native resolution.</source>
      <translation>Forza i disegni della tavolozza della texture a renderizzare in risoluzione nativa.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="688"/>
      <source>Contrast Adaptive Sharpening</source>
      <extracomment>You might find an official translation for this on AMD&apos;s website (Spanish version linked): https://www.amd.com/es/technologies/radeon-software-fidelityfx</extracomment>
      <translation>Nitificatore a contrasto adattivo (CAS)</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="690"/>
      <source>Sharpness</source>
      <translation>Nitidezza</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="693"/>
      <source>Enables saturation, contrast, and brightness to be adjusted. Values of brightness, saturation, and contrast are at default 50.</source>
      <translation>Abilita la regolazione di saturazione, contrasto e luminosità. Il valore predefinito di luminosità, saturazione e contrasto è 50.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="697"/>
      <source>Applies the FXAA anti-aliasing algorithm to improve the visual quality of games.</source>
      <translation>Applica l'algoritmo di anti-aliasing FXAA per migliorare la qualità visiva dei giochi.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="699"/>
      <source>Brightness</source>
      <translation>Luminosità</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="699"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="703"/>
      <source>50</source>
      <translation>50</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="701"/>
      <source>Contrast</source>
      <translation>Contrasto</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="705"/>
      <source>TV Shader</source>
      <translation>Shader TV</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="706"/>
      <source>Applies a shader which replicates the visual effects of different styles of television set.</source>
      <translation>Applica uno shader che replica gli effetti visivi di diversi stili di televisore.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="711"/>
      <source>OSD Scale</source>
      <translation>Scala OSD</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="714"/>
      <source>Shows on-screen-display messages when events occur such as save states being created/loaded, screenshots being taken, etc.</source>
      <translation>Mostra messaggi a schermo quando si verificano eventi come la creazione/il caricamento di stati salvati, l'acquisizione di screenshot, ecc.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="721"/>
      <source>Shows the internal frame rate of the game in the top-right corner of the display.</source>
      <translation>Mostra il frame rate interno del gioco nell'angolo in alto a destra dello schermo.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="727"/>
      <source>Shows the current emulation speed of the system in the top-right corner of the display as a percentage.</source>
      <translation>Mostra la velocità di emulazione attuale del sistema nell'angolo in alto a destra dello schermo in percentuale.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="730"/>
      <source>Shows the resolution of the game in the top-right corner of the display.</source>
      <translation>Mostra la risoluzione del gioco nell'angolo in alto a destra dello schermo.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="732"/>
      <source>Shows host&apos;s CPU utilization.</source>
      <translation>Mostra l'utilizzo della CPU dell'host.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="734"/>
      <source>Shows host&apos;s GPU utilization.</source>
      <translation>Mostra l'utilizzo della GPU dell'host.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="737"/>
      <source>Shows counters for internal graphical utilization, useful for debugging.</source>
      <translation>Mostra dei contatori dell'utilizzo grafico interno, utili per il debugging.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="746"/>
      <source>Shows the current controller state of the system in the bottom-left corner of the display.</source>
      <translation>Mostra lo stato attuale del controller del sistema nell'angolo in basso a sinistra dello schermo.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="752"/>
      <source>Shows the current PCSX2 version on the top-right corner of the display.</source>
      <translation>Mostra l'attuale versione di PCSX2 nell'angolo in alto a destra del display.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="755"/>
      <source>Shows the currently active video capture status.</source>
      <translation>Mostra lo stato di registrazione video attualmente attivo.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="758"/>
      <source>Shows the currently active input recording status.</source>
      <translation>Mostra lo stato di registrazione input attualmente attivo.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="764"/>
      <source>Displays warnings when settings are enabled which may break games.</source>
      <translation>Mostra avvisi quando sono abilitate impostazioni che potrebbero corrompere i giochi.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="788"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="801"/>
      <source>Leave It Blank</source>
      <translation>Lasciare Vuoto</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="789"/>
      <source>Parameters passed to the selected video codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;crf = 21 : preset = veryfast&quot;</source>
      <translation>Parametri passati al codec video selezionato.&lt;br&gt; Devi usare &apos;=&apos; per separare la chiave dal valore e &apos;:&apos; per separare due paia le une dalle altre.&lt;br&gt; Per esempio: &quot;crf = 21 : preset = veryfast&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="797"/>
      <source>Sets the audio bitrate to be used.</source>
      <translation>Imposta il bitrate audio da usare.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="797"/>
      <source>160 kbps</source>
      <translation>160 kbps</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="802"/>
      <source>Parameters passed to the selected audio codec.&lt;br&gt;&lt;b&gt;You must use &apos;=&apos; to separate key from value and &apos;:&apos; to separate two pairs from each other.&lt;/b&gt;&lt;br&gt;For example: &quot;compression_level = 4 : joint_stereo = 1&quot;</source>
      <translation>Parametri passati al codec audio selezionato.&lt;br&gt; &lt;b&gt;Devi usare &apos;=&apos; per separare la chiave dal valore e &apos;:&apos; per separare due paia le una dalle altre.&lt;b&gt;&lt;br&gt; &lt;&gt;Per esempio: &quot;compression_level = 4 : joint_stereo = 1&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="809"/>
      <source>GS Dump Compression</source>
      <translation>Compressione dump del GS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="810"/>
      <source>Change the compression algorithm used when creating a GS dump.</source>
      <translation>Cambia l'algoritmo di compressione usato quando si crea un dump GS.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="815"/>
      <source>Uses a blit presentation model instead of flipping when using the Direct3D 11 renderer. This usually results in slower performance, but may be required for some streaming applications, or to uncap framerates on some systems.</source>
      <extracomment>Blit = a data operation. You might want to write it as-is, but fully uppercased. More information: https://en.wikipedia.org/wiki/Bit_blit</extracomment>
      <translation>Usa un modello di presentazione blit invece di invertire quando si usa il renderer Direct3D11. Questo solitamente risulta in prestazioni più lente, ma potrebbe essere richiesto per alcune applicazioni di streaming, o per rimuovere limitazioni al framerate su alcuni sistemi.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="824"/>
      <source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
      <translation>Rileva quando i frame inattivi vengono presentati nei giochi a 25/30fps, e salta la presentazione di quei frame. Il frame viene comunque renderizzato, ma la GPU ha più tempo per completarlo (questo NON è un salto dei frame). Può rendere più morbide le fluttuazioni del frame time quando la CPU/GPU sono vicine al massimo dell'utilizzo, ma rende il ritmo dei frame più incostante e può aumentare l'input lag.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="834"/>
      <source>Displays additional, very high upscaling multipliers dependent on GPU capability.</source>
      <translation>Visualizza ulteriori moltiplicatori di upscaling molto elevati che dipendono dalle capacità della GPU.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="836"/>
      <source>Enable Debug Device</source>
      <translation>Abilita Dispositivo Di Debug</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="837"/>
      <source>Enables API-level validation of graphics commands.</source>
      <translation>Abilita la validazione a livello API dei comandi grafici.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="839"/>
      <source>GS Download Mode</source>
      <translation>Modalità di download del GS</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="839"/>
      <source>Accurate</source>
      <translation>Accurata</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="840"/>
      <source>Skips synchronizing with the GS thread and host GPU for GS downloads. Can result in a large speed boost on slower systems, at the cost of many broken graphical effects. If games are broken and you have this option enabled, please disable it first.</source>
      <translation>Salta la sincronizzazione con il thread GS e la GPU host per i download del GS. Può risultare in un grande aumento della velocità su sistemi più lenti, al costo di molti effetti grafici difettosi. Se i giochi sono rotti e hai abilitato quest'opzione, innanzitutto disabilitala.</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="769"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="773"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="793"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="970"/>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="984"/>
      <source>Default</source>
      <extracomment>This string refers to a default codec, whether it&apos;s an audio codec or a video codec.</extracomment>
      <translation>Predefinito</translation>
    </message>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="830"/>
      <source>Forces the use of FIFO over Mailbox presentation, i.e. double buffering instead of triple buffering. Usually results in worse frame pacing.</source>
      <translation>Forza l'utilizzo della presentazione FIFO invece di quella Mailbox, cioè il doppio buffering invece del triplo buffer. Di solito si traduce in un peggioramento del ritmo dei fotogrammi.</translation>
    </message>
  </context>
  <context>
    <name>GraphicsSettingsWidget::GraphicsSettingsWidget</name>
    <message>
      <location filename="../Settings/GraphicsSettingsWidget.cpp" line="1001"/>
      <source>Default</source>
      <extracomment>This string refers to a default pixel format</extracomment>
      <translation>Predefinito</translation>
    </message>
  </context>
  <context>
    <name>Hotkeys</name>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1086"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1094"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1114"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1121"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1130"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1136"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1142"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1148"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1153"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1166"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1179"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1207"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1219"/>
      <location filename="../../pcsx2/GS/GS.cpp" line="1233"/>
      <source>Graphics</source>
      <translation>Grafica</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1087"/>
      <source>Save Screenshot</source>
      <translation>Cattura Schermata</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1094"/>
      <source>Toggle Video Capture</source>
      <translation>Attiva/Disattiva Cattura video</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1114"/>
      <source>Save Single Frame GS Dump</source>
      <translation>Salva dump di un singolo frame del GS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1121"/>
      <source>Save Multi Frame GS Dump</source>
      <translation>Salva dump di multipli frame del GS</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1131"/>
      <source>Toggle Software Rendering</source>
      <translation>Attiva/Disattiva Rendering Software</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1137"/>
      <source>Increase Upscale Multiplier</source>
      <translation>Aumenta Moltiplicatore Upscaling</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1143"/>
      <source>Decrease Upscale Multiplier</source>
      <translation>Diminuisci Moltiplicatore Upscaling</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1148"/>
      <source>Toggle On-Screen Display</source>
      <translation>Attiva/Disattiva Mostra a Schermo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1153"/>
      <source>Cycle Aspect Ratio</source>
      <translation>Alterna Rapporti d'Aspetto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1162"/>
      <source>Aspect ratio set to &apos;{}&apos;.</source>
      <translation>Rapporto d'aspetto impostato su &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1166"/>
      <source>Toggle Hardware Mipmapping</source>
      <translation>Attiva/Disattiva Mipmapping Hardware</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1173"/>
      <source>Hardware mipmapping is now enabled.</source>
      <translation>Il mipmapping hardware è ora abilitato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1174"/>
      <source>Hardware mipmapping is now disabled.</source>
      <translation>Il mipmapping hardware è ora disabilitato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1179"/>
      <source>Cycle Deinterlace Mode</source>
      <translation>Modalità Deinterlacciamento Ciclo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1185"/>
      <source>Automatic</source>
      <translation>Automatico</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1186"/>
      <source>Off</source>
      <translation>Disattivato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1187"/>
      <source>Weave (Top Field First)</source>
      <translation>Intreccio (prima il campo in alto)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1188"/>
      <source>Weave (Bottom Field First)</source>
      <translation>Intreccio (prima il campo in basso)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1189"/>
      <source>Bob (Top Field First)</source>
      <translation>Bob (prima il campo superiore)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1190"/>
      <source>Bob (Bottom Field First)</source>
      <translation>Bob (prima il campo in basso)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1191"/>
      <source>Blend (Top Field First)</source>
      <translation>Miscela (prima il campo in alto)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1192"/>
      <source>Blend (Bottom Field First)</source>
      <translation>Miscela (prima il campo in basso)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1193"/>
      <source>Adaptive (Top Field First)</source>
      <translation>Adattivo (prima il campo superiore)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1194"/>
      <source>Adaptive (Bottom Field First)</source>
      <translation>Adattivo (prima il campo inferiore)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1201"/>
      <source>Deinterlace mode set to &apos;{}&apos;.</source>
      <translation>Modalità deinterlacciamento impostata su &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1207"/>
      <source>Toggle Texture Dumping</source>
      <translation>Attiva/Disattiva Dumping delle Texture</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1213"/>
      <source>Texture dumping is now enabled.</source>
      <translation>Il dumping delle texture è ora abilitato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1214"/>
      <source>Texture dumping is now disabled.</source>
      <translation>Il dumping delle texture è ora disabilitato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/GS/GS.cpp" line="1220"/>
      <source>Toggle Texture Replacements</source>
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    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Triangle</source>
      <translation>Triangolo</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Circle</source>
      <translation>Cerchio</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>D-Pad Down</source>
      <translation>Tasto direzionale Giù</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>L3</source>
      <translation>L3</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>R3</source>
      <translation>R3</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Select</source>
      <translation>SELECT</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>Start</source>
      <translation>START</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>D-Pad Right</source>
      <translation>Tasto direzionale Destra</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>D-Pad Up</source>
      <translation>Tasto direzionale Su</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="48"/>
      <source>D-Pad Left</source>
      <translation>Tasto direzionale Sinistra</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="86"/>
      <source>Input Recording Files (*.p2m2)</source>
      <translation>File di registrazione dell'input (*.p2m2)</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="103"/>
      <source>Opening Recording Failed</source>
      <translation>Apertura Registrazione Fallita</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/InputRecordingViewer.cpp" line="103"/>
      <source>Failed to open file: %1</source>
      <translation>Impossibile aprire il file: %1</translation>
    </message>
  </context>
  <context>
    <name>InputVibrationBindingWidget</name>
    <message>
      <location filename="../Settings/InputBindingWidget.cpp" line="450"/>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
    <message>
      <location filename="../Settings/InputBindingWidget.cpp" line="450"/>
      <source>No devices with vibration motors were detected.</source>
      <translation>Non sono stati rilevati dispositivi con motori a vibrazione.</translation>
    </message>
    <message>
      <location filename="../Settings/InputBindingWidget.cpp" line="456"/>
      <source>Select vibration motor for %1.</source>
      <translation>Seleziona motore a vibrazione per %1.</translation>
    </message>
  </context>
  <context>
    <name>InterfaceSettingsWidget</name>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="29"/>
      <source>Behaviour</source>
      <translation>Comportamento</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="70"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="146"/>
      <source>Pause On Focus Loss</source>
      <translation>Metti in pausa al passaggio in secondo piano</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="35"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="138"/>
      <source>Inhibit Screensaver</source>
      <translation>Blocca salvaschermo</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="56"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="144"/>
      <source>Pause On Start</source>
      <translation>Pausa all'avvio</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="42"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="141"/>
      <source>Confirm Shutdown</source>
      <translation>Conferma spegnimento</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="49"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="162"/>
      <source>Enable Discord Presence</source>
      <translation>Abilita la presenza in Discord</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="63"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="149"/>
      <source>Pause On Controller Disconnection</source>
      <translation>Metti in pausa quando il controller è disconnesso</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="80"/>
      <source>Game Display</source>
      <translation>Display di gioco</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="86"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="151"/>
      <source>Start Fullscreen</source>
      <translation>Avvia a schermo intero</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="93"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="165"/>
      <source>Double-Click Toggles Fullscreen</source>
      <translation>Il doppio clic passa allo schermo intero</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="100"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
      <source>Render To Separate Window</source>
      <translation>Renderizza in una finestra a parte</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="107"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="159"/>
      <source>Hide Main Window When Running</source>
      <translation>Nascondi la finestra principale durante l'esecuzione</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="114"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
      <source>Disable Window Resizing</source>
      <translation>Disabilita ridimensionamento finestra</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="121"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
      <source>Hide Cursor In Fullscreen</source>
      <translation>Nascondi il cursore a schermo intero</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="131"/>
      <source>Preferences</source>
      <translation>Preferenze</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="137"/>
      <source>Language:</source>
      <translation>Lingua:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="147"/>
      <source>Theme:</source>
      <translation>Tema:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="160"/>
      <source>Automatic Updater</source>
      <translation>Aggiornamento automatico</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="173"/>
      <source>Update Channel:</source>
      <translation>Canale di aggiornamento:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="180"/>
      <source>Current Version:</source>
      <translation>Versione attuale:</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="192"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="109"/>
      <source>Enable Automatic Update Check</source>
      <translation>Abilita il controllo automatico degli aggiornamenti</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.ui" line="199"/>
      <source>Check for Updates...</source>
      <translation>Verifica la presenza di aggiornamenti...</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="12"/>
      <source>Native</source>
      <translation>Nativo</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="15"/>
      <source>Classic Windows</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Windows Classico</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="19"/>
      <source>Dark Fusion (Gray) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Dark Fusion (Grigio) [Scuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="21"/>
      <source>Dark Fusion (Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Dark Fusion (Blu) [Scuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="23"/>
      <source>Grey Matter (Gray) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Grey Matter (Grigio) [Scuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="25"/>
      <source>Untouched Lagoon (Grayish Green/-Blue ) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Untouched Lagoon (verde/azzurro grigiastro) [Chiaro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="27"/>
      <source>Baby Pastel (Pink) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Baby Pastel (Rosa) [Chiaro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="29"/>
      <source>Pizza Time! (Brown-ish/Creamy White) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Pizza al Volo! (Marroncino/Bianco Panna) [Chiaro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="31"/>
      <source>PCSX2 (White/Blue) [Light]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>PCSX2 (Bianco/Blu) [Chiaro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="33"/>
      <source>Scarlet Devil (Red/Purple) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Scarlet Devil (Rosso/Viola) [Scuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="35"/>
      <source>Violet Angel (Blue/Purple) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Violet Angel (Blu/Viola) [Scuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="37"/>
      <source>Cobalt Sky (Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Cielo Cobalto (Blu) [Scuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="39"/>
      <source>Ruby (Black/Red) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Ruby (Nero/Rosso) [Scuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="41"/>
      <source>Sapphire (Black/Blue) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Sapphire (Nero/Blu) [Scuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="43"/>
      <source>Emerald (Black/Green) [Dark]</source>
      <extracomment>Ignore what Crowdin says in this string about &quot;[Light]/[Dark]&quot; being untouchable here, these are not variables in this case and must be translated.</extracomment>
      <translation>Smeraldo (Nero/Verde) [Scuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="45"/>
      <source>Custom.qss [Drop in PCSX2 Folder]</source>
      <extracomment>&quot;Custom.qss&quot; must be kept as-is.</extracomment>
      <translation>Custom.qss [Rilascia nella cartella di PCSX2]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="109"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="138"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="141"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="165"/>
      <source>Checked</source>
      <translation>Spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="110"/>
      <source>Automatically checks for updates to the program on startup. Updates can be deferred until later or skipped entirely.</source>
      <translation>Controlla automaticamente gli aggiornamenti per il programma all'avvio. Gli aggiornamenti possono essere rimandati a più tardi o saltati completamente.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="118"/>
      <source>%1 (%2)</source>
      <extracomment>Variable %1 shows the version number and variable %2 shows a timestamp.</extracomment>
      <translation>%1 (%2)</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="139"/>
      <source>Prevents the screen saver from activating and the host from sleeping while emulation is running.</source>
      <translation>Impedisce che il salvaschermo si attivi e che l'host entri in sospensione mentre l'emulazione è in esecuzione.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="142"/>
      <source>Determines whether a prompt will be displayed to confirm shutting down the virtual machine when the hotkey is pressed.</source>
      <translation>Determina se verrà visualizzato un prompt per confermare l'arresto della macchina virtuale quando il tasto di scelta rapida viene premuto.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="150"/>
      <source>Pauses the emulator when a controller with bindings is disconnected.</source>
      <translation>Mette in pausa l'emulatore quando un controller con associazioni è disconnesso.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="166"/>
      <source>Allows switching in and out of fullscreen mode by double-clicking the game window.</source>
      <translation>Consente di entrare e uscire dalla modalità a schermo intero facendo doppio clic sulla finestra di gioco.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="169"/>
      <source>Prevents the main window from being resized.</source>
      <translation>Impedisce alla finestra principale di essere ridimensionata.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="144"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="146"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="150"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="151"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="153"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="156"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="159"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="162"/>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="168"/>
      <source>Unchecked</source>
      <translation>Non spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="17"/>
      <source>Fusion [Light/Dark]</source>
      <translation>Fusione [Chiaro/Scuro]</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="145"/>
      <source>Pauses the emulator when a game is started.</source>
      <translation>Mette in pausa l'emulatore quando viene avviato un gioco.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="147"/>
      <source>Pauses the emulator when you minimize the window or switch to another application, and unpauses when you switch back.</source>
      <translation>Mette in pausa l'emulatore quando riduci la finestra a icona o passi ad un'altra applicazione, e continua quando si passa di nuovo all'emulatore.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="152"/>
      <source>Automatically switches to fullscreen mode when a game is started.</source>
      <translation>Passa automaticamente alla modalità a schermo intero quando un gioco viene avviato.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="154"/>
      <source>Hides the mouse pointer/cursor when the emulator is in fullscreen mode.</source>
      <translation>Nasconde il puntatore del mouse/cursore quando l'emulatore è in modalità a schermo intero.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="157"/>
      <source>Renders the game to a separate window, instead of the main window. If unchecked, the game will display over the top of the game list.</source>
      <translation>Renderizza il gioco in una finestra a parte, invece che nella finestra principale. Se lasciato senza spunta, il gioco verrà mostrato sopra la cima della lista dei giochi.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="160"/>
      <source>Hides the main window (with the game list) when a game is running, requires Render To Separate Window to be enabled.</source>
      <translation>Nasconde la finestra principale (con la lista dei giochi) quando un gioco è in esecuzione, richiede Renderizza in una finestra a parte per essere abilitata.</translation>
    </message>
    <message>
      <location filename="../Settings/InterfaceSettingsWidget.cpp" line="163"/>
      <source>Shows the game you are currently playing as part of your profile in Discord.</source>
      <translation>Mostra il gioco a cui stai attualmente giocando come parte del tuo profilo su Discord.</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="226"/>
      <source>System Language [Default]</source>
      <translation>Lingua di Sistema [Default]</translation>
    </message>
  </context>
  <context>
    <name>LogWindow</name>
    <message>
      <location filename="../LogWindow.cpp" line="115"/>
      <source>Log Window - %1 [%2]</source>
      <translation>Finestra Di Log - %1 [%2]</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="119"/>
      <source>Log Window</source>
      <translation>Finestra di log</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="137"/>
      <source>&amp;Clear</source>
      <translation>&amp;Svuota</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="139"/>
      <source>&amp;Save...</source>
      <translation>&amp;Salva...</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="144"/>
      <source>Cl&amp;ose</source>
      <translation>&amp;Chiudi</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="147"/>
      <source>&amp;Settings</source>
      <translation>&amp;Impostazioni</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="151"/>
      <source>Log To &amp;System Console</source>
      <translation>Registra alla &amp;Console Di Sistema</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="155"/>
      <source>Log To &amp;Debug Console</source>
      <translation>Registra Alla &amp;Console Di Debug</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="159"/>
      <source>Log To &amp;File</source>
      <translation>Registra su &amp;File</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="166"/>
      <source>Attach To &amp;Main Window</source>
      <translation>Allega Alla &amp;Finestra Principale</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="170"/>
      <source>Show &amp;Timestamps</source>
      <translation>Mostra i &amp;Timestamp</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="207"/>
      <source>Select Log File</source>
      <translation>Seleziona file di registro</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="207"/>
      <source>Log Files (*.txt)</source>
      <translation>File Di Registro (*.txt)</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="214"/>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="214"/>
      <source>Failed to open file for writing.</source>
      <translation>Impossibile aprire il file per la scrittura.</translation>
    </message>
    <message>
      <location filename="../LogWindow.cpp" line="221"/>
      <source>Log was written to %1.
</source>
      <translation>Il log è stato scritto su %1.
</translation>
    </message>
  </context>
  <context>
    <name>MAC_APPLICATION_MENU</name>
    <message>
      <location filename="../Translations.cpp" line="37"/>
      <source>Services</source>
      <translation>Servizi</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="38"/>
      <source>Hide %1</source>
      <translation>Nascondi %1</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="39"/>
      <source>Hide Others</source>
      <translation>Nascondi Altri</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="40"/>
      <source>Show All</source>
      <translation>Mostra Tutti</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="41"/>
      <source>Preferences...</source>
      <translation>Preferenze...</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="42"/>
      <source>Quit %1</source>
      <translation>Esci %1</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="43"/>
      <source>About %1</source>
      <translation>Informazioni su %1</translation>
    </message>
  </context>
  <context>
    <name>MainWindow</name>
    <message>
      <location filename="../MainWindow.ui" line="17"/>
      <source>PCSX2</source>
      <translation>PCSX2</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="39"/>
      <source>&amp;System</source>
      <translation>&amp;Sistema</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="43"/>
      <location filename="../MainWindow.cpp" line="1407"/>
      <location filename="../MainWindow.cpp" line="1468"/>
      <source>Change Disc</source>
      <translation>Cambia disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="58"/>
      <location filename="../MainWindow.cpp" line="2791"/>
      <source>Load State</source>
      <translation>Carica stato</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="67"/>
      <source>Save State</source>
      <translation>Salva stato</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="95"/>
      <source>S&amp;ettings</source>
      <translation>&amp;Impostazioni</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="118"/>
      <source>&amp;Help</source>
      <translation>&amp;Aiuto</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="131"/>
      <source>&amp;Debug</source>
      <translation>&amp;Debug</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="135"/>
      <source>Switch Renderer</source>
      <translation>Cambia Renderer</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="154"/>
      <source>&amp;View</source>
      <translation>&amp;Visualizza</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="158"/>
      <source>&amp;Window Size</source>
      <translation>Dimensione della &amp;Finestra</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="184"/>
      <source>&amp;Tools</source>
      <translation>&amp;Strumenti</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="188"/>
      <source>Input Recording</source>
      <translation>Registrazione di input</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="237"/>
      <source>Toolbar</source>
      <translation>Barra degli strumenti</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="282"/>
      <source>Start &amp;File...</source>
      <translation>Avvia &amp;File...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="300"/>
      <source>Start &amp;Disc...</source>
      <translation>Avvia &amp;Disco...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="318"/>
      <source>Start &amp;BIOS</source>
      <translation>Avvia &amp;BIOS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="336"/>
      <source>&amp;Scan For New Games</source>
      <translation>&amp;Scansiona nuovi giochi</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="345"/>
      <source>&amp;Rescan All Games</source>
      <translation>&amp;Riscansiona tutti i giochi</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="354"/>
      <source>Shut &amp;Down</source>
      <translation>A&amp;rresta</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="372"/>
      <source>Shut Down &amp;Without Saving</source>
      <translation>Arresta &amp;senza salvare</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="381"/>
      <source>&amp;Reset</source>
      <translation>&amp;Resetta</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="402"/>
      <source>&amp;Pause</source>
      <translation>&amp;Pausa</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="441"/>
      <source>E&amp;xit</source>
      <translation>&amp;Esci</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="450"/>
      <source>&amp;BIOS</source>
      <translation>&amp;BIOS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="459"/>
      <source>Emulation</source>
      <translation>Emulazione</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="468"/>
      <source>&amp;Controllers</source>
      <translation>&amp;Controller</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="486"/>
      <source>&amp;Hotkeys</source>
      <translation>&amp;Tasti di scelta rapida</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="495"/>
      <source>&amp;Graphics</source>
      <translation>&amp;Grafica</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="504"/>
      <source>A&amp;chievements</source>
      <translation>&amp;Obiettivi</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="509"/>
      <source>&amp;Post-Processing Settings...</source>
      <translation>&amp;Impostazioni di post-elaborazione...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="518"/>
      <source>Fullscreen</source>
      <translation>Schermo intero</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="532"/>
      <source>Resolution Scale</source>
      <translation>Scala della risoluzione</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="541"/>
      <source>&amp;GitHub Repository...</source>
      <translation>Repository di &amp;GitHub...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="550"/>
      <source>Support &amp;Forums...</source>
      <translation>Forum di &amp;Supporto...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="559"/>
      <source>&amp;Discord Server...</source>
      <translation>Server &amp;Discord...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="568"/>
      <source>Check for &amp;Updates...</source>
      <translation>Verifica la presenza di &amp;Aggiornamenti...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="577"/>
      <source>About &amp;Qt...</source>
      <translation>Informazioni su &amp;Qt...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="586"/>
      <source>&amp;About PCSX2...</source>
      <translation>&amp;Informazioni su PCSX2...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="527"/>
      <source>Fullscreen</source>
      <comment>In Toolbar</comment>
      <translation>Schermo Intero</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="595"/>
      <source>Change Disc...</source>
      <comment>In Toolbar</comment>
      <translation>Cambia Disco...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="604"/>
      <source>&amp;Audio</source>
      <translation>&amp;Audio</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="613"/>
      <source>Game List</source>
      <translation>Lista dei giochi</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="622"/>
      <source>Interface</source>
      <translation>Interfaccia</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="631"/>
      <source>Add Game Directory...</source>
      <translation>Aggiungi Cartella Giochi...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="640"/>
      <source>&amp;Settings</source>
      <translation>&amp;Impostazioni</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="660"/>
      <source>From File...</source>
      <translation>Da File...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="665"/>
      <source>From Device...</source>
      <translation>Dal dispositivo...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="670"/>
      <source>From Game List...</source>
      <translation>Dalla Lista dei giochi...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="675"/>
      <source>Remove Disc</source>
      <translation>Rimuovi Disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="680"/>
      <source>Global State</source>
      <translation>Stato Globale</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="689"/>
      <source>&amp;Screenshot</source>
      <translation>&amp;Screenshot</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="291"/>
      <source>Start File</source>
      <comment>In Toolbar</comment>
      <translation>Avvia File</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="309"/>
      <source>Start Disc</source>
      <comment>In Toolbar</comment>
      <translation>Avvia Disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="327"/>
      <source>Start BIOS</source>
      <comment>In Toolbar</comment>
      <translation>Avvia BIOS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="363"/>
      <source>Shut Down</source>
      <comment>In Toolbar</comment>
      <translation>Arresta</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="390"/>
      <source>Reset</source>
      <comment>In Toolbar</comment>
      <translation>Resetta</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="414"/>
      <source>Pause</source>
      <comment>In Toolbar</comment>
      <translation>Pausa</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="423"/>
      <source>Load State</source>
      <comment>In Toolbar</comment>
      <translation>Carica Stato</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="432"/>
      <source>Save State</source>
      <comment>In Toolbar</comment>
      <translation>Salva Stato</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="477"/>
      <source>Controllers</source>
      <comment>In Toolbar</comment>
      <translation>Controller</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="652"/>
      <source>Settings</source>
      <comment>In Toolbar</comment>
      <translation>Impostazioni</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="698"/>
      <source>Screenshot</source>
      <comment>In Toolbar</comment>
      <translation>Screenshot</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="707"/>
      <source>&amp;Memory Cards</source>
      <translation>&amp;Memory Card</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="716"/>
      <source>&amp;Network &amp;&amp; HDD</source>
      <translation>&amp;Rete &amp;&amp; HDD</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="725"/>
      <source>&amp;Folders</source>
      <translation>&amp;Cartelle</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="736"/>
      <source>&amp;Toolbar</source>
      <translation>Barra degli &amp;Strumenti</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="747"/>
      <source>Lock Toolbar</source>
      <translation>Blocca la barra degli strumenti</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="758"/>
      <source>&amp;Status Bar</source>
      <translation>Barra di &amp;Stato</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="769"/>
      <source>Verbose Status</source>
      <translation>Stato dettagli</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="778"/>
      <source>Game &amp;List</source>
      <translation>&amp;Lista dei giochi</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="790"/>
      <source>System &amp;Display</source>
      <extracomment>This grayed-out at first option will become available while there is a game emulated and the game list is displayed over the actual emulation, to let users display the system emulation once more.</extracomment>
      <translation>Mostra &amp;Sistema</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="802"/>
      <source>Game &amp;Properties</source>
      <translation>&amp;Proprietà del gioco</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="811"/>
      <source>Game &amp;Grid</source>
      <translation>&amp;Griglia dei Giochi</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="822"/>
      <source>Show Titles (Grid View)</source>
      <translation>Mostra Titoli (Vista a Griglia)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="831"/>
      <source>Zoom &amp;In (Grid View)</source>
      <translation>&amp;Ingrandisci (Vista a Griglia)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="834"/>
      <source>Ctrl++</source>
      <translation>Ctrl++</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="843"/>
      <source>Zoom &amp;Out (Grid View)</source>
      <translation>&amp;Rimpicciolisci (Vista a Griglia)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="846"/>
      <source>Ctrl+-</source>
      <translation>Ctrl+-</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="855"/>
      <source>Refresh &amp;Covers (Grid View)</source>
      <translation>Aggiorna &amp;Copertine (Vista a Griglia)</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="864"/>
      <source>Open Memory Card Directory...</source>
      <translation>Apri Cartella delle Memory Card...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="873"/>
      <source>Open Data Directory...</source>
      <translation>Apri Cartella dei Dati...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="882"/>
      <source>Toggle Software Rendering</source>
      <translation>Attiva/disattiva rendering software</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="891"/>
      <source>Open Debugger</source>
      <translation>Apri Debugger</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="900"/>
      <source>Reload Cheats/Patches</source>
      <translation>Ricarica Trucchi/Patch</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="908"/>
      <source>Enable System Console</source>
      <translation>Abilita Console di Sistema</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="916"/>
      <source>Enable Debug Console</source>
      <translation>Abilita Console di Debug</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="924"/>
      <source>Enable Log Window</source>
      <translation>Abilita Finestra Di Log</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="932"/>
      <source>Enable Verbose Logging</source>
      <translation>Abilita la registrazione dettagliata</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="940"/>
      <source>Enable EE Console Logging</source>
      <translation>Abilita la registrazione della console EE</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="948"/>
      <source>Enable IOP Console Logging</source>
      <translation>Abilita la registrazione della console IOP</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="957"/>
      <source>Save Single Frame GS Dump</source>
      <translation>Salva dump di un singolo frame del GS</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="965"/>
      <source>New</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation>Nuova</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="973"/>
      <source>Play</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation>Riproduci</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="981"/>
      <source>Stop</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation>Ferma</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="989"/>
      <source>Settings</source>
      <extracomment>This section refers to the Input Recording submenu.</extracomment>
      <translation>Impostazioni</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="994"/>
      <location filename="../MainWindow.ui" line="1010"/>
      <source>Input Recording Logs</source>
      <translation>Registri della registrazione dell'input</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1002"/>
      <source>Controller Logs</source>
      <translation>Registri dei controller</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1018"/>
      <source>Enable &amp;File Logging</source>
      <translation>Abilita registrazione &amp;File</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1026"/>
      <source>Enable CDVD Read Logging</source>
      <translation>Abilita registrazione della lettura dei CDVD</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1034"/>
      <source>Save CDVD Block Dump</source>
      <translation>Salva dump del blocco del CDVD</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1042"/>
      <source>Enable Log Timestamps</source>
      <translation>Abilita marche temporali nei registri</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1051"/>
      <location filename="../MainWindow.cpp" line="1511"/>
      <source>Start Big Picture Mode</source>
      <translation>Avvia Modalità Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1060"/>
      <location filename="../MainWindow.cpp" line="1512"/>
      <source>Big Picture</source>
      <comment>In Toolbar</comment>
      <translation>Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1069"/>
      <source>Cover Downloader...</source>
      <translation>Scarica copertine...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1077"/>
      <location filename="../MainWindow.cpp" line="674"/>
      <source>Show Advanced Settings</source>
      <translation>Mostra le impostazioni avanzate</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1082"/>
      <source>Recording Viewer</source>
      <translation>Visualizzatore registrazioni</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1090"/>
      <location filename="../MainWindow.cpp" line="743"/>
      <source>Video Capture</source>
      <translation>Acquisizione video</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1099"/>
      <source>Edit Cheats...</source>
      <translation>Modifica Trucchi...</translation>
    </message>
    <message>
      <location filename="../MainWindow.ui" line="1108"/>
      <source>Edit Patches...</source>
      <translation>Modifica Patch...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="252"/>
      <source>Internal Resolution</source>
      <translation>Risoluzione Interna</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="252"/>
      <source>%1x Scale</source>
      <translation>Scala %1x</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="652"/>
      <source>Select location to save block dump:</source>
      <translation>Seleziona una posizione per salvare i dump del blocco:</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="670"/>
      <source>Do not show again</source>
      <translation>Non mostrare nuovamente</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="675"/>
      <source>Changing advanced settings can have unpredictable effects on games, including graphical glitches, lock-ups, and even corrupted save files. We do not recommend changing advanced settings unless you know what you are doing, and the implications of changing each setting.

The PCSX2 team will not provide any support for configurations that modify these settings, you are on your own.

Are you sure you want to continue?</source>
      <translation>Cambiare le impostazioni avanzate può avere effetti imprevedibili sui giochi, inclusi glitch grafici, blocchi, e persino file di salvataggio corrotti. Non consigliamo di cambiare le impostazioni avanzate a meno che tu non sappia cosa stai facendo, e le implicazioni del cambiare ciascuna impostazione.

Il team di PCSX2 non fornirà alcun supporto per configurazioni che modificano queste impostazioni, devi vedertela da solo.

Sei sicuro di voler continuare?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="740"/>
      <source>%1 Files (*.%2)</source>
      <translation>File %1 (*.%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1079"/>
      <source>WARNING: Memory Card Busy</source>
      <translation>ATTENZIONE: Memory Card Occupata</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1200"/>
      <source>Confirm Shutdown</source>
      <translation>Conferma spegnimento</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1203"/>
      <source>Are you sure you want to shut down the virtual machine?</source>
      <translation>Sei sicuro di voler arrestare la macchina virtuale?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1205"/>
      <source>Save State For Resume</source>
      <translation>Salva stato per continuare</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1313"/>
      <location filename="../MainWindow.cpp" line="1708"/>
      <location filename="../MainWindow.cpp" line="2200"/>
      <location filename="../MainWindow.cpp" line="2335"/>
      <location filename="../MainWindow.cpp" line="2696"/>
      <location filename="../MainWindow.cpp" line="2810"/>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1313"/>
      <source>You must select a disc to change discs.</source>
      <translation>Devi selezionare un disco per cambiare dischi.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1345"/>
      <source>Properties...</source>
      <translation>Proprietà...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1362"/>
      <source>Set Cover Image...</source>
      <translation>Imposta immagine di copertina...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1365"/>
      <source>Exclude From List</source>
      <translation>Escludi dalla Lista</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1368"/>
      <source>Reset Play Time</source>
      <translation>Reimposta tempo di gioco</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1372"/>
      <source>Check Wiki Page</source>
      <translation>Controlla la pagina Wiki</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1379"/>
      <source>Default Boot</source>
      <translation>Avvio Predefinito</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1386"/>
      <source>Fast Boot</source>
      <translation>Avvio veloce</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1389"/>
      <source>Full Boot</source>
      <translation>Avvio Completo</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1394"/>
      <source>Boot and Debug</source>
      <translation>Avvio e debug</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1418"/>
      <source>Add Search Directory...</source>
      <translation>Aggiungi cartella di ricerca...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1427"/>
      <source>Start File</source>
      <translation>Avvia File</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1436"/>
      <source>Start Disc</source>
      <translation>Avvia Disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1453"/>
      <source>Select Disc Image</source>
      <translation>Seleziona immagine del disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1621"/>
      <source>Updater Error</source>
      <translation>Errore di Aggiornamento</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1627"/>
      <source>&lt;p&gt;Sorry, you are trying to update a PCSX2 version which is not an official GitHub release. To prevent incompatibilities, the auto-updater is only enabled on official builds.&lt;/p&gt;&lt;p&gt;To obtain an official build, please download from the link below:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</source>
      <translation>&lt;p&gt;Spiacente, stai provando ad aggiornare una versione di PCSX2 che non è una release ufficiale di GitHub. Per impedire incompatibilità, l'aggiornamento automatico è abilitato solo su build ufficiali.&lt;/p&gt;&lt;p&gt;Per ottenere una build ufficiale, per favore scaricala dal link qui sotto:&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;https://pcsx2.net/downloads/&quot;&gt;https://pcsx2.net/downloads/&lt;/a&gt;&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1632"/>
      <source>Automatic updating is not supported on the current platform.</source>
      <translation>L'aggiornamento automatico non è supportato sulla piattaforma attuale.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1698"/>
      <source>Confirm File Creation</source>
      <translation>Conferma Creazione del File</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1699"/>
      <source>The pnach file &apos;%1&apos; does not currently exist. Do you want to create it?</source>
      <translation>Il file pnach &apos;%1&apos; non esiste attualmente. Vuoi crearlo?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1708"/>
      <source>Failed to create &apos;%1&apos;.</source>
      <translation>Creazione di &apos;%1&apos; non riuscita.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1733"/>
      <source>Theme Change</source>
      <translation>Cambio Tema</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1734"/>
      <source>Changing the theme will close the debugger window. Any unsaved data will be lost. Do you want to continue?</source>
      <translation>Cambiando il tema si chiuderà la finestra del debugger. Eventuali dati non salvati andranno persi. Vuoi continuare?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1832"/>
      <source>Input Recording Failed</source>
      <translation>Registrazione Input Fallita</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1833"/>
      <source>Failed to create file: {}</source>
      <translation>Impossibile creare il file: {}</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1856"/>
      <source>Input Recording Files (*.p2m2)</source>
      <translation>File di registrazione dell'input (*.p2m2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1891"/>
      <source>Input Playback Failed</source>
      <translation>Riproduzione Input Non Riuscita</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1892"/>
      <source>Failed to open file: {}</source>
      <translation>Impossibile aprire il file: {}</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1978"/>
      <source>Paused</source>
      <translation>In pausa</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2157"/>
      <source>Load State Failed</source>
      <translation>Caricamento dello stato fallito</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2157"/>
      <source>Cannot load a save state without a running VM.</source>
      <translation>Non è possibile caricare uno stato salvato senza una Macchina Virtuale in esecuzione.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2185"/>
      <source>The new ELF cannot be loaded without resetting the virtual machine. Do you want to reset the virtual machine now?</source>
      <translation>Il nuovo ELF non può essere caricato senza resettare la macchina virtuale. Vuoi resettare la macchina virtuale ora?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2200"/>
      <source>Cannot change from game to GS dump without shutting down first.</source>
      <translation>Impossibile passare da gioco a dump GS senza aver prima interrotto l' emulazione attuale.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2335"/>
      <source>Failed to get window info from widget</source>
      <translation>Recupero delle informazioni della finestra dal widget non riuscito</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1511"/>
      <source>Stop Big Picture Mode</source>
      <translation>Arresta Modalità Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1512"/>
      <source>Exit Big Picture</source>
      <comment>In Toolbar</comment>
      <translation>Esci dalla Modalità Big Picture</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1576"/>
      <source>Game Properties</source>
      <translation>Proprietà del Gioco</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1576"/>
      <source>Game properties is unavailable for the current game.</source>
      <translation>Le proprietà del gioco non sono disponibili per il gioco attuale.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2654"/>
      <source>Could not find any CD/DVD-ROM devices. Please ensure you have a drive connected and sufficient permissions to access it.</source>
      <translation>Non è stato possibile trovare alcun dispositivo CD/DVD-ROM. Per favore, assicurati di avere un'unità collegata e permessi sufficienti per accedervi.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2672"/>
      <source>Select disc drive:</source>
      <translation>Seleziona unità disco:</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2696"/>
      <source>This save state does not exist.</source>
      <translation>Questo stato salvato non esiste.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2709"/>
      <source>Select Cover Image</source>
      <translation>Seleziona immagine di copertina</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2726"/>
      <source>Cover Already Exists</source>
      <translation>La copertina già esiste</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2727"/>
      <source>A cover image for this game already exists, do you wish to replace it?</source>
      <translation>Già esiste un'immagine di copertina per questo gioco, desideri sostituirla?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2722"/>
      <location filename="../MainWindow.cpp" line="2736"/>
      <location filename="../MainWindow.cpp" line="2742"/>
      <location filename="../MainWindow.cpp" line="2748"/>
      <source>Copy Error</source>
      <translation>Errore di copia</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2736"/>
      <source>Failed to remove existing cover &apos;%1&apos;</source>
      <translation>Rimozione della copertina esistente &apos;%1&apos; fallita</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2742"/>
      <source>Failed to copy &apos;%1&apos; to &apos;%2&apos;</source>
      <translation>Copia di &apos;%1&apos; a &apos;%2&apos; fallita</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2748"/>
      <source>Failed to remove &apos;%1&apos;</source>
      <translation>Rimozione di &apos;%1&apos; non riuscita</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2184"/>
      <location filename="../MainWindow.cpp" line="2757"/>
      <source>Confirm Reset</source>
      <translation>Conferma reset</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2709"/>
      <source>All Cover Image Types (*.jpg *.jpeg *.png *.webp)</source>
      <translation>Tutti i tipi di immagine di copertina (*.jpg *.jpeg *.png)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2722"/>
      <source>You must select a different file to the current cover image.</source>
      <translation>Devi selezionare un file diverso dalla immagine di copertina attuale.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2758"/>
      <source>Are you sure you want to reset the play time for &apos;%1&apos;?

This action cannot be undone.</source>
      <translation>Sei sicuro di voler resettare il tempo di gioco per &apos;%1&apos;?

Quest'azione non può essere annullata.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2785"/>
      <source>Load Resume State</source>
      <translation>Carica stato di ripresa</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2788"/>
      <source>A resume save state was found for this game, saved at:

%1.

Do you want to load this state, or start from a fresh boot?</source>
      <translation>È stato trovato uno stato salvato di ripresa per questo gioco, salvato in:

%1.

Vuoi caricare questo stato, o iniziare da un nuovo avvio?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2792"/>
      <source>Fresh Boot</source>
      <translation>Nuovo avvio</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2793"/>
      <source>Delete And Boot</source>
      <translation>Elimina e avvia</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2810"/>
      <source>Failed to delete save state file &apos;%1&apos;.</source>
      <translation>Eliminazione del file dello stato salvato &apos;%1&apos; fallita.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2868"/>
      <source>Load State File...</source>
      <translation>Carica file stato...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2868"/>
      <source>Load From File...</source>
      <translation>Carica da file...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2871"/>
      <location filename="../MainWindow.cpp" line="2942"/>
      <source>Select Save State File</source>
      <translation>Seleziona file dello stato salvato</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2942"/>
      <source>Save States (*.p2s)</source>
      <translation>Stati salvati (*.p2s)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2878"/>
      <source>Delete Save States...</source>
      <translation>Elimina stati salvati...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="58"/>
      <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;ELF Executables (*.elf);;IRX Executables (*.irx);;GS Dumps (*.gs *.gs.xz *.gs.zst);;Block Dumps (*.dump)</source>
      <translation>Tutti i Tipi di File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.elf *.irx *.gs *.gs.xz *.gs.zst *.dump);;Immagini Grezze a Singola Traccia (*.bin *.iso);;Sheet Cue (*.cue);;Media Descriptor File (*.mdf);;Immagini CHD MAME (*.chd);;Immagini CSO (*.cso);;Immagini ZSO (*.zso);;Immagini GZ (*.gz);;Eseguibili ELF (*.elf);;Eseguibili IRX (*.irx);;Dump del GS (*.gs *.gs.xz *.gs.zst);;Dump del Blocco (*.dump)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="71"/>
      <source>All File Types (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Single-Track Raw Images (*.bin *.iso);;Cue Sheets (*.cue);;Media Descriptor File (*.mdf);;MAME CHD Images (*.chd);;CSO Images (*.cso);;ZSO Images (*.zso);;GZ Images (*.gz);;Block Dumps (*.dump)</source>
      <translation>Tutti i Tipi di File (*.bin *.iso *.cue *.mdf *.chd *.cso *.zso *.gz *.dump);;Immagini Grezze a Singola Traccia (*.bin *.iso);;Sheet Cue (*.cue);;Media Descriptor File (*.mdf);;Immagini CHD MAME (*.chd);;Immagini CSO (*.cso);;Immagini ZSO (*.zso);;Immagini GZ (*.gz);;Dump del Blocco (*.dump)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="1080"/>
      <source>WARNING: Your memory card is still writing data. Shutting down now &lt;b&gt;WILL IRREVERSIBLY DESTROY YOUR MEMORY CARD.&lt;/b&gt; It is strongly recommended to resume your game and let it finish writing to your memory card.&lt;br&gt;&lt;br&gt;Do you wish to shutdown anyways and &lt;b&gt;IRREVERSIBLY DESTROY YOUR MEMORY CARD?&lt;/b&gt;</source>
      <translation>ATTENZIONE: la Memory Card sta ancora scrivendo dati. Chiudere adesso l'emulazione &lt;b&gt;RENDERA' LA MEMORY CARD INUTILIZZABILE IRRIMEDIABILMENTE.&lt;/b&gt; Si consiglia vivamente di riprendere il gioco e lasciare che l'emulatore completi la scrittura sulla Memory Card.&lt;br&gt;&lt;br&gt;Vuoi spegnere comunque e &lt;b&gt; RENDERE INUTILIZZABILE IRRIMEDIABILMENTE LA MEMORY CARD?&lt;/b&gt;</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2871"/>
      <source>Save States (*.p2s *.p2s.backup)</source>
      <translation>Stati salvati (*.p2s *.p2s.backup)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2883"/>
      <source>Undo Load State</source>
      <translation>Annulla caricamento dello stato</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2897"/>
      <source>Resume (%2)</source>
      <translation>Riprendi (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2913"/>
      <source>Load Slot %1 (%2)</source>
      <translation>Carica Slot %1 (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2922"/>
      <location filename="../MainWindow.cpp" line="2930"/>
      <source>Delete Save States</source>
      <translation>Elimina stati salvati</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2923"/>
      <source>Are you sure you want to delete all save states for %1?

The saves will not be recoverable.</source>
      <translation>Sei sicuro di voler eliminare tutti gli stati salvati per %1?

I salvataggi non saranno recuperabili.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2930"/>
      <source>%1 save states deleted.</source>
      <translation>%1 stati salvati eliminati.</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2940"/>
      <source>Save To File...</source>
      <translation>Salva su File...</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2960"/>
      <source>Empty</source>
      <translation>Vuoto</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="2962"/>
      <source>Save Slot %1 (%2)</source>
      <translation>Slot di salvataggio %1 (%2)</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3013"/>
      <source>Confirm Disc Change</source>
      <translation>Conferma Cambio Disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3014"/>
      <source>Do you want to swap discs or boot the new image (via system reset)?</source>
      <translation>Vuoi scambiare i dischi o avviare la nuova immagine (tramite un reset di sistema)?</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3015"/>
      <source>Swap Disc</source>
      <translation>Scambia Disco</translation>
    </message>
    <message>
      <location filename="../MainWindow.cpp" line="3016"/>
      <source>Reset</source>
      <translation>Resetta</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="362"/>
      <source>Missing Font File</source>
      <translation>File Carattere Mancante</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="367"/>
      <source>The font file &apos;%1&apos; is required for the On-Screen Display and Big Picture Mode to show messages in your language.&lt;br&gt;&lt;br&gt;Do you want to download this file now? These files are usually less than 10 megabytes in size.&lt;br&gt;&lt;br&gt;&lt;strong&gt;If you do not download this file, on-screen messages will not be readable.&lt;/strong&gt;</source>
      <translation>Il file di carattere &apos;%1&apos; è richiesto per la visualizzazione a schermo e la modalità Big Picture per mostrare i messaggi nella tua lingua.&lt;br&gt;&lt;br&gt;Vuoi scaricare questo file ora? Questi file sono di solito meno di 10 megabyte di dimensione.&lt;br&gt;&lt;br&gt;&lt;strong&gt;Se non scarichi questo file, i messaggi sullo schermo non saranno leggibili.&lt;/strong&gt;</translation>
    </message>
    <message>
      <location filename="../Translations.cpp" line="377"/>
      <source>Downloading Files</source>
      <translation>Scaricamento dei file</translation>
    </message>
  </context>
  <context>
    <name>MemoryCard</name>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="284"/>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="969"/>
      <source>Memory Card Creation Failed</source>
      <translation>Creazione Memory Card non riuscita</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="285"/>
      <source>Could not create the memory card:
{}</source>
      <translation>Impossibile creare la memory card:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="310"/>
      <source>Memory Card Read Failed</source>
      <translation>Lettura Memory Card fallita</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="311"/>
      <source>Unable to access memory card:

{}

Another instance of PCSX2 may be using this memory card or the memory card is stored in a write-protected folder.
Close any other instances of PCSX2, or restart your computer.
</source>
      <translation>Impossibile accedere alla memory card:

{}

E' possibile che un'altra istanza di PCSX2 stia usando questa memory card o la memory card si trovi in una cartella protetta da scrittura.
Chiudere altre istanze di PCSX2 o riavviare il computer.
</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="506"/>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFolder.cpp" line="2346"/>
      <source>Memory Card &apos;{}&apos; was saved to storage.</source>
      <translation>La Memory Card &apos;{}&apos; è stata salvata nel dispositivo di archiviazione.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Memcard/MemoryCardFile.cpp" line="970"/>
      <source>Failed to create memory card. The error was:
{}</source>
      <translation>Impossibile creare la memory card. L'errore è stato:
{}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="83"/>
      <source>Memory Cards reinserted.</source>
      <translation>Memory Card reinserite.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Sio.cpp" line="104"/>
      <source>Force ejecting all Memory Cards. Reinserting in 1 second.</source>
      <translation>Forza l'espulsione di tutte le Memory Card. Reinserimento in 1 secondo.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardConvertDialog</name>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="17"/>
      <source>Convert Memory Card</source>
      <translation>Converti Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="29"/>
      <source>Conversion Type</source>
      <translation>Tipo di conversione</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="36"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="179"/>
      <source>8 MB File</source>
      <translation>File da 8 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="41"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="190"/>
      <source>16 MB File</source>
      <translation>File da 16 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="46"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="201"/>
      <source>32 MB File</source>
      <translation>File da 32 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="51"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="212"/>
      <source>64 MB File</source>
      <translation>File da 64 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="56"/>
      <source>Folder</source>
      <translation>Cartella</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="89"/>
      <source>&lt;center&gt;&lt;strong&gt;Note:&lt;/strong&gt; Converting a Memory Card creates a &lt;strong&gt;COPY&lt;/strong&gt; of your existing Memory Card. It does &lt;strong&gt;NOT delete, modify, or replace&lt;/strong&gt; your existing Memory Card.&lt;/center&gt;</source>
      <translation>&lt;center&gt;&lt;strong&gt;Nota:&lt;/strong&gt; Convertire una Memory Card crea una &lt;strong&gt;COPIA&lt;/strong&gt; della tua Memory Card esistente. &lt;strong&gt;NON elimina, modifica, o sostituisce&lt;/strong&gt; la tua Memory Card esistente.&lt;/center&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.ui" line="102"/>
      <source>Progress</source>
      <translation>Avanzamento</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="45"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="149"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="320"/>
      <source>Uses a folder on your PC filesystem, instead of a file. Infinite capacity, while keeping the same compatibility as an 8 MB Memory Card.</source>
      <translation>Usa una cartella sul filesystem del tuo PC, invece di un file. Capacità infinita, con la stessa compatibilità di una Memory Card da 8 MB.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="51"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="300"/>
      <source>A standard, 8 MB Memory Card. Most compatible, but smallest capacity.</source>
      <translation>Una Memory Card standard da 8 MB. La più compatibile, ma con meno capienza.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="54"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="305"/>
      <source>2x larger than a standard Memory Card. May have some compatibility issues.</source>
      <translation>Doppio della dimensione di una Memory Card standard. Potrebbe avere alcuni problemi di compatibilità.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="57"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="310"/>
      <source>4x larger than a standard Memory Card. Likely to have compatibility issues.</source>
      <translation>Dimensione quattro volte maggiore rispetto ad una Memory Card standard. Probabilmente avrà problemi di compatibilità.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="60"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="315"/>
      <source>8x larger than a standard Memory Card. Likely to have compatibility issues.</source>
      <translation>Dimensione otto volte maggiore rispetto ad una Memory Card standard. Probabilmente avrà problemi di compatibilità.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
      <source>Convert Memory Card Failed</source>
      <extracomment>MemoryCardType should be left as-is.</extracomment>
      <translation>Conversione della Memory Card fallita</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="64"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="70"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="230"/>
      <source>Invalid MemoryCardType</source>
      <translation>MemoryCardType non valido</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
      <source>Conversion Complete</source>
      <translation>Conversione completata</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="102"/>
      <source>Memory Card &quot;%1&quot; converted to &quot;%2&quot;</source>
      <translation>Memory Card &quot;%1&quot; convertita in &quot;%2&quot;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
      <source>Your folder Memory Card has too much data inside it to be converted to a file Memory Card. The largest supported file Memory Card has a capacity of 64 MB. To convert your folder Memory Card, you must remove game folders until its size is 64 MB or less.</source>
      <translation>La tua Memory Card di tipo cartella ha troppi dati al proprio interno per essere convertita in un file Memory Card. Il file Memory Card più grande supportato ha una capacità di 64 MB. Per convertire la tua Memory Card di tipo cartella devi rimuovere le cartelle dei giochi fin quando la sua dimensione non è di 64 MB o meno.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="223"/>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
      <source>Cannot Convert Memory Card</source>
      <translation>Impossibile convertire la Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardConvertDialog.cpp" line="325"/>
      <source>There was an error when accessing the memory card directory. Error message: %0</source>
      <translation>Si è verificato un errore durante l'accesso alla directory della memory card. Messaggio di errore: %0</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardCreateDialog</name>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="14"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="106"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="113"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="120"/>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="133"/>
      <source>Create Memory Card</source>
      <translation>Crea Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="53"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Create Memory Card&lt;/span&gt;&lt;br /&gt;Enter the name of the Memory Card you wish to create, and choose a size. We recommend either using 8MB Memory Cards, or folder Memory Cards for best compatibility.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Crea Memory Card&lt;/span&gt;&lt;br /&gt;Inserisci il nome della Memory Card che desideri creare, e scegli una dimensione. Consigliamo di usare Memory Card da 8MB, oppure Memory Card di tipo cartella per la miglior compatibilità.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="73"/>
      <source>Memory Card Name:</source>
      <translation>Nome Memory Card:</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="87"/>
      <source>8 MB [Most Compatible]</source>
      <translation>8 MB [La più compatibile]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="97"/>
      <source>This is the standard Sony-provisioned size, and is supported by all games and BIOS versions.</source>
      <translation>Questa è la dimensione standard fornita da Sony, ed è supportata da tutti i giochi e da tutte le versioni del BIOS.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="114"/>
      <source>16 MB</source>
      <translation>16 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="121"/>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="145"/>
      <source>A typical size for third-party Memory Cards which should work with most games.</source>
      <translation>Una dimensione tipica delle Memory Card di terze parti che dovrebbe funzionare con la maggior parte dei giochi.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="138"/>
      <source>32 MB</source>
      <translation>32 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="162"/>
      <source>64 MB</source>
      <translation>64 MB</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="169"/>
      <source>Low compatibility warning: yes, it&apos;s very big, but may not work with many games.</source>
      <translation>Avviso di bassa compatibilità: molto grande, ma potrebbe non funzionare con molti giochi.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="186"/>
      <source>Folder [Recommended]</source>
      <translation>Cartella [Consigliata]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="193"/>
      <source>Store Memory Card contents in the host filesystem instead of a file.</source>
      <translation>Archivia i contenuti della Memory Card nel filesystem dell'host invece che in un file.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="210"/>
      <source>128 KB (PS1)</source>
      <translation>128 KB (PS1)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="217"/>
      <source>This is the standard Sony-provisioned size PS1 Memory Card, and only compatible with PS1 games.</source>
      <translation>Questa è la dimensione standard delle Memory Card PS1 fornite da Sony, ed è compatibile solo con i giochi PS1.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="234"/>
      <source>Use NTFS Compression</source>
      <translation>Usa Compressione NTFS</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.ui" line="244"/>
      <source>NTFS compression is built-in, fast, and completely reliable. Typically compresses Memory Cards (highly recommended).</source>
      <translation>La compressione NTFS è integrata, veloce e completamente affidabile. Tipicamente comprime le Memory Card (altamente consigliata).</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="107"/>
      <source>Failed to create the Memory Card, because the name &apos;%1&apos; contains one or more invalid characters.</source>
      <translation>Creazione della Memory Card non riuscita, perché il nome &apos;%1&apos; contiene uno o più caratteri non validi.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="114"/>
      <source>Failed to create the Memory Card, because another card with the name &apos;%1&apos; already exists.</source>
      <translation>Creazione della Memory Card non riuscita poiché già esiste un'altra Memory Card con il nome &apos;%1&apos;.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="121"/>
      <source>Failed to create the Memory Card, the log may contain more information.</source>
      <translation>Creazione della Memory Card non riuscita, il registro potrebbe contenere ulteriori informazioni.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardCreateDialog.cpp" line="133"/>
      <source>Memory Card &apos;%1&apos; created.</source>
      <translation>Memory Card &apos;%1&apos; creata.</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardListWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="443"/>
      <source>Yes</source>
      <translation>Sì</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="443"/>
      <source>No</source>
      <translation>No</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSettingsWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="47"/>
      <source>Memory Card Slots</source>
      <translation>Ingressi Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="55"/>
      <source>Memory Cards</source>
      <translation>Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="63"/>
      <source>Folder:</source>
      <translation>Cartella:</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="73"/>
      <source>Browse...</source>
      <translation>Sfoglia...</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="80"/>
      <source>Open...</source>
      <translation>Apri...</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="87"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="114"/>
      <source>Reset</source>
      <translation>Resetta</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="100"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="105"/>
      <source>Type</source>
      <translation>Tipo</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="110"/>
      <source>Formatted</source>
      <translation>Formattata</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="115"/>
      <source>Last Modified</source>
      <translation>Ultima modifica</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="125"/>
      <source>Refresh</source>
      <translation>Aggiorna</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="145"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="292"/>
      <source>Create</source>
      <translation>Crea</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="152"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="286"/>
      <source>Rename</source>
      <translation>Rinomina</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="159"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="287"/>
      <source>Convert</source>
      <translation>Converti</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="166"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="288"/>
      <source>Delete</source>
      <translation>Elimina</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="178"/>
      <source>Settings</source>
      <translation>Impostazioni</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.ui" line="184"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="63"/>
      <source>Automatically manage saves based on running game</source>
      <translation>Gestisci automaticamente i salvataggi in base al gioco in esecuzione</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="64"/>
      <source>Checked</source>
      <translation>Spuntato</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="65"/>
      <source>(Folder type only / Card size: Auto) Loads only the relevant booted game saves, ignoring others. Avoids running out of space for saves.</source>
      <translation>(Solo per Memory Card tipo cartella / Dimensione Memory Card: automatica) Carica solo i salvataggi rilevanti del gioco avviato, ignorando gli altri. Evita che lo spazio per i salvataggi venga esaurito.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="94"/>
      <source>Swap Memory Cards</source>
      <translation>Scambia Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="114"/>
      <source>Eject Memory Card</source>
      <translation>Espelli Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="153"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="327"/>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="205"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="215"/>
      <source>Delete Memory Card</source>
      <translation>Elimina Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="230"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="244"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="251"/>
      <source>Rename Memory Card</source>
      <translation>Rinomina Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="230"/>
      <source>New Card Name</source>
      <translation>Nuovo nome Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="237"/>
      <source>New name is invalid, it must end with .ps2</source>
      <translation>Il nuovo nome non è valido, deve finire con .ps2</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="245"/>
      <source>New name is invalid, a card with this name already exists.</source>
      <translation>Il nuovo nome non è valido, una Memory Card con questo nome esiste già.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="106"/>
      <source>Slot %1</source>
      <translation>Ingresso %1</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="153"/>
      <source>This Memory Card cannot be recognized or is not a valid file type.</source>
      <translation>Questa Memory Card non può essere riconosciuta o non è un tipo di file valido.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="206"/>
      <source>Are you sure you wish to delete the Memory Card &apos;%1&apos;?

This action cannot be reversed, and you will lose any saves on the card.</source>
      <translation>Sei sicuro di voler eliminare la Memory Card &apos;%1&apos;?

Quest'azione non può essere annullata, e perderai qualunque salvataggio sulla Memory Card.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="216"/>
      <source>Failed to delete the Memory Card. The log may have more information.</source>
      <translation>Eliminazione della Memory Card non riuscita. Il registro potrebbe contenere ulteriori informazioni.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="252"/>
      <source>Failed to rename Memory Card. The log may contain more information.</source>
      <translation>Rinomina della Memory Card non riuscita. Il registro potrebbe contenere ulteriori informazioni.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="281"/>
      <source>Use for Slot %1</source>
      <translation>Usa per l'Ingresso %1</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="327"/>
      <source>Both slots must have a card selected to swap.</source>
      <translation>Entrambe gli ingressi devono avere una Memory Card selezionata per poterle scambiare.</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="343"/>
      <source>PS2 (8MB)</source>
      <translation>PS2 (8MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="346"/>
      <source>PS2 (16MB)</source>
      <translation>PS2 (16MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="349"/>
      <source>PS2 (32MB)</source>
      <translation>PS2 (32MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="352"/>
      <source>PS2 (64MB)</source>
      <translation>PS2 (64MB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="355"/>
      <source>PS1 (128KB)</source>
      <translation>PS1 (128KB)</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="359"/>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="368"/>
      <source>Unknown</source>
      <translation>Sconosciuto</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="364"/>
      <source>PS2 (Folder)</source>
      <translation>PS2 (cartella)</translation>
    </message>
  </context>
  <context>
    <name>MemoryCardSlotWidget</name>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="496"/>
      <source>%1 [%2]</source>
      <translation>%1 [%2]</translation>
    </message>
    <message>
      <location filename="../Settings/MemoryCardSettingsWidget.cpp" line="502"/>
      <source>%1 [Missing]</source>
      <extracomment>Ignore Crowdin&apos;s warning for [Missing], the text should be translated.</extracomment>
      <translation>%1 [Mancante]</translation>
    </message>
  </context>
  <context>
    <name>MemorySearchWidget</name>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="27"/>
      <source>Value</source>
      <translation>Valore</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="37"/>
      <source>Type</source>
      <translation>Tipo</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="45"/>
      <source>1 Byte (8 bits)</source>
      <translation>1 Byte (8 bit)</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="50"/>
      <source>2 Bytes (16 bits)</source>
      <translation>2 Byte (16 bit)</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="55"/>
      <source>4 Bytes (32 bits)</source>
      <translation>4 Byte (32 bit)</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="60"/>
      <source>8 Bytes (64 bits)</source>
      <translation>8 Byte (64 bit)</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="65"/>
      <source>Float</source>
      <translation>Numero in virgola mobile</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="70"/>
      <source>Double</source>
      <translation>Doppio</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="75"/>
      <source>String</source>
      <translation>Stringa</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="80"/>
      <source>Array of byte</source>
      <translation>Vettore del byte</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="88"/>
      <source>Hex</source>
      <translation>Esad.</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="105"/>
      <source>Search</source>
      <translation>Cerca</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="115"/>
      <source>Filter Search</source>
      <translation>Filtra ricerca</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="123"/>
      <location filename="../Debugger/MemorySearchWidget.h" line="59"/>
      <source>Equals</source>
      <translation>Uguale a</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="128"/>
      <location filename="../Debugger/MemorySearchWidget.h" line="60"/>
      <source>Not Equals</source>
      <translation>Non uguale</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="133"/>
      <location filename="../Debugger/MemorySearchWidget.h" line="61"/>
      <source>Greater Than</source>
      <translation>Maggiore di</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="138"/>
      <location filename="../Debugger/MemorySearchWidget.h" line="62"/>
      <source>Greater Than Or Equal</source>
      <translation>Maggiore o uguale di</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="143"/>
      <location filename="../Debugger/MemorySearchWidget.h" line="63"/>
      <source>Less Than</source>
      <translation>Minore di</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="148"/>
      <location filename="../Debugger/MemorySearchWidget.h" line="64"/>
      <source>Less Than Or Equal</source>
      <translation>Minore o uguale di</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="156"/>
      <source>Comparison</source>
      <translation>Confronto</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="167"/>
      <source>Start</source>
      <translation>Avvio</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.ui" line="181"/>
      <source>End</source>
      <translation>Fine</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="94"/>
      <source>Search Results List Context Menu</source>
      <translation>Menu contestuale dell'elenco dei risultati della ricerca</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="100"/>
      <source>Copy Address</source>
      <translation>Copia Indirizzo</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="104"/>
      <source>Go to in Disassembly</source>
      <translation>Vai a nel Disassemblaggio</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="108"/>
      <source>Add to Saved Memory Addresses</source>
      <translation>Aggiungi agli Indirizzi di Memoria Salvati</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="115"/>
      <source>Remove Result</source>
      <translation>Rimuovi Risultato</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="486"/>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="494"/>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="500"/>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="531"/>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="555"/>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="564"/>
      <source>Debugger</source>
      <translation>Debugger</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="486"/>
      <source>Invalid start address</source>
      <translation>Indirizzo iniziale non valido</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="494"/>
      <source>Invalid end address</source>
      <translation>Indirizzo finale non valido</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="500"/>
      <source>Start address can&apos;t be equal to or greater than the end address</source>
      <translation>L'indirizzo iniziale non può essere uguale o maggiore dell'indirizzo finale</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="531"/>
      <source>Invalid search value</source>
      <translation>Valore di ricerca non valido</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="555"/>
      <source>Value is larger than type</source>
      <translation>Il valore è più grande del tipo</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.cpp" line="564"/>
      <source>This search comparison can only be used with filter searches.</source>
      <translation>Questo confronto di ricerca può essere utilizzato solo con filtri di ricerca.</translation>
    </message>
    <message>
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      <source>%0 results found</source>
      <translation>%0 risultati trovati</translation>
    </message>
    <message>
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      <source>Searching...</source>
      <translation>Ricerca in corso...</translation>
    </message>
    <message>
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      <source>Increased</source>
      <translation>Aumentato</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.h" line="66"/>
      <source>Increased By</source>
      <translation>Aumentato di</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.h" line="67"/>
      <source>Decreased</source>
      <translation>Ridotto</translation>
    </message>
    <message>
      <location filename="../Debugger/MemorySearchWidget.h" line="68"/>
      <source>Decreased By</source>
      <translation>Ridotto di</translation>
    </message>
    <message>
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      <source>Changed</source>
      <translation>Modificato</translation>
    </message>
    <message>
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      <source>Changed By</source>
      <translation>Modificato da</translation>
    </message>
    <message>
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      <source>Not Changed</source>
      <translation>Non Modificato</translation>
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      <translation>Memoria</translation>
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    <message>
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      <translation>Copia Indirizzo</translation>
    </message>
    <message>
      <location filename="../Debugger/MemoryViewWidget.cpp" line="500"/>
      <source>Go to in Disassembly</source>
      <translation>Vai a nel disassemblaggio</translation>
    </message>
    <message>
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      <source>Go to address</source>
      <translation>Vai a Indirizzo</translation>
    </message>
    <message>
      <location filename="../Debugger/MemoryViewWidget.cpp" line="510"/>
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      <translation>Mostra come Little Endian</translation>
    </message>
    <message>
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      <source>Show as 1 byte</source>
      <translation>Mostra come 1 byte</translation>
    </message>
    <message>
      <location filename="../Debugger/MemoryViewWidget.cpp" line="521"/>
      <source>Show as 2 bytes</source>
      <translation>Mostra come 2 byte</translation>
    </message>
    <message>
      <location filename="../Debugger/MemoryViewWidget.cpp" line="526"/>
      <source>Show as 4 bytes</source>
      <translation>Mostra come 4 byte</translation>
    </message>
    <message>
      <location filename="../Debugger/MemoryViewWidget.cpp" line="531"/>
      <source>Show as 8 bytes</source>
      <translation>Mostra come 8 byte</translation>
    </message>
    <message>
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      <source>Add to Saved Memory Addresses</source>
      <translation>Aggiungi agli Indirizzi di Memoria Salvati</translation>
    </message>
    <message>
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      <source>Copy Byte</source>
      <translation>Copia byte</translation>
    </message>
    <message>
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      <source>Copy Segment</source>
      <translation>Copia Segmento</translation>
    </message>
    <message>
      <location filename="../Debugger/MemoryViewWidget.cpp" line="550"/>
      <source>Copy Character</source>
      <translation>Copia Carattere</translation>
    </message>
    <message>
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      <source>Paste</source>
      <translation>Incolla</translation>
    </message>
    <message>
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      <translation>Vai Alla Visualizzazione Memoria</translation>
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    <message>
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      <translation>Impossibile Passare A</translation>
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      <translation>Nessuna funzione esistente trovata.</translation>
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    <message>
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      <translation>Nessun simbolo successivo trovato.</translation>
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    <message>
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      <source>Size is invalid.</source>
      <translation>Dimensione non valida.</translation>
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    <message>
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      <translation>La dimensione non è un multiplo di 4.</translation>
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    <message>
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      <source>A function already exists at that address.</source>
      <translation>Una funzione esiste già in quell'indirizzo.</translation>
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    <message>
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      <source>Cannot create symbol source.</source>
      <translation>Impossibile creare la sorgente del simbolo.</translation>
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    <message>
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      <source>Cannot create symbol.</source>
      <translation>Impossibile creare il simbolo.</translation>
    </message>
    <message>
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      <source>Cannot Create Function</source>
      <translation>Impossibile Creare La Funzione</translation>
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    <message>
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      <source>Cannot create symbol source.</source>
      <translation>Impossibile creare la sorgente del simbolo.</translation>
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    <message>
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      <source>Cannot create symbol.</source>
      <translation>Impossibile creare il simbolo.</translation>
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    <message>
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      <source>Cannot Create Global Variable</source>
      <translation>Impossibile Creare La Variabile Globale</translation>
    </message>
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    <message>
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      <source>New Input Recording</source>
      <translation>Nuova registrazione di input</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="28"/>
      <source>Select Recording Type</source>
      <translation>Seleziona tipo di registrazione</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="39"/>
      <source>Power On</source>
      <extracomment>Indicates that the input recording that is about to be started will be recorded from the moment the emulation boots on/starts.</extracomment>
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    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="49"/>
      <source>Save State</source>
      <extracomment>Indicates that the input recording that is about to be started will be recorded when an accompanying save state is saved.</extracomment>
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    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="67"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Be Warned! Making an input recording that starts from a save-state will fail to work on future versions due to save-state versioning.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p align=&quot;center&quot;&gt;&lt;span style=&quot; color:#ff0000;&quot;&gt;Attenzione! Creare una registrazione di input che inizia da uno stato salvato non funzionerà nelle versioni future a causa del controllo delle versioni degli stati salvati.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="77"/>
      <source>Select File Path</source>
      <translation>Seleziona Percorso del file</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="89"/>
      <source>Browse</source>
      <translation>Sfoglia</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.ui" line="98"/>
      <source>Enter Author Name</source>
      <translation>Inserisci nome dell'autore</translation>
    </message>
    <message>
      <location filename="../Tools/InputRecording/NewInputRecordingDlg.cpp" line="69"/>
      <source>Input Recording Files (*.p2m2)</source>
      <translation>File di registrazione dell'input (*.p2m2)</translation>
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    <message>
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      <source>Select a File</source>
      <translation>Selezionare un File</translation>
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      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="507"/>
      <source>Invalid function.</source>
      <translation>Funzione non valida.</translation>
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    <message>
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      <source>Cannot determine stack frame size of selected function.</source>
      <translation>Impossibile determinare la dimensione del frame dello stack della funzione selezionata.</translation>
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    <message>
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      <source>Cannot create symbol source.</source>
      <translation>Impossibile creare la sorgente del simbolo.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="522"/>
      <source>Cannot create symbol.</source>
      <translation>Impossibile creare il simbolo.</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="537"/>
      <source>Cannot Create Local Variable</source>
      <translation>Impossibile Creare Variabile Locale</translation>
    </message>
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  <context>
    <name>NewParameterVariableDialog</name>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="565"/>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="621"/>
      <source>Invalid function.</source>
      <translation>Funzione non valida.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="574"/>
      <source>Invalid storage type.</source>
      <translation>Tipo di archiviazione non valido.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="593"/>
      <source>Cannot determine stack frame size of selected function.</source>
      <translation>Impossibile determinare la dimensione del frame dello stack della funzione selezionata.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="628"/>
      <source>Cannot create symbol source.</source>
      <translation>Impossibile creare la sorgente del simbolo.</translation>
    </message>
    <message>
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      <source>Cannot create symbol.</source>
      <translation>Impossibile creare il simbolo.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="651"/>
      <source>Cannot Create Parameter Variable</source>
      <translation>Impossibile Creare Variabile Parametro</translation>
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      <source>Dialog</source>
      <translation>Finestra di dialogo</translation>
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    <message>
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      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="53"/>
      <source>Address</source>
      <translation>Indirizzo</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="63"/>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="31"/>
      <source>Register</source>
      <translation>Registro</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="73"/>
      <source>Stack Pointer Offset</source>
      <translation>Offset Puntatore Stack</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="87"/>
      <source>Size</source>
      <translation>Dimensione</translation>
    </message>
    <message>
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      <source>Custom</source>
      <translation>Personalizzato</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="160"/>
      <source>Existing Functions</source>
      <translation>Funzioni Esistenti</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialog.ui" line="169"/>
      <source>Shrink to avoid overlaps</source>
      <translation>Riduci per evitare sovrapposizioni</translation>
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    <message>
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      <source>Do not modify</source>
      <translation>Non modificare</translation>
    </message>
    <message>
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      <source>Type</source>
      <translation>Tipo</translation>
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    <message>
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      <source>Function</source>
      <translation>Funzione</translation>
    </message>
    <message>
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    <message>
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    <message>
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      <translation>Riempi la funzione esistente (%1 bytes)</translation>
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    <message>
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      <translation>Riempi la funzione esistente (nessuna trovata)</translation>
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    <message>
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      <source>Fill space (%1 bytes)</source>
      <translation>Riempi spazio (%1 bytes)</translation>
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    <message>
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      <translation>Riempi spazio (nessun simbolo successivo)</translation>
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    <message>
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      <source>Fill existing function</source>
      <translation>Riempi la funzione esistente</translation>
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    <message>
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      <translation>Riempi spazio</translation>
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    <message>
      <location filename="../Debugger/SymbolTree/NewSymbolDialogs.cpp" line="222"/>
      <source>Name is empty.</source>
      <translation>Il nome è vuoto.</translation>
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    <message>
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      <source>Address is not valid.</source>
      <translation>Indirizzo non valido.</translation>
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    <message>
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      <source>Address is not aligned.</source>
      <translation>Indirizzo non allineato.</translation>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="16"/>
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    <message>
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    <message>
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    <message>
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    <message>
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      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="21"/>
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    <message>
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    <message>
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    <message>
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    <message>
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      <translation>L2 (Grilletto Sinistro)</translation>
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    <message>
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      <translation>L3 (Pulsante della Levetta Sinistra)</translation>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
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    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="39"/>
      <source>Right Stick Up</source>
      <translation>Levetta Destra Su</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="40"/>
      <source>Right Stick Right</source>
      <translation>Levetta Destra a Destra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="41"/>
      <source>Right Stick Down</source>
      <translation>Levetta Destra Giù</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="42"/>
      <source>Right Stick Left</source>
      <translation>Levetta Destra a Sinistra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="43"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="33"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="30"/>
      <source>Large (Low Frequency) Motor</source>
      <translation>Motore Grande (A Bassa Frequenza)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="44"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="34"/>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="31"/>
      <source>Small (High Frequency) Motor</source>
      <translation>Motore Piccolo (Ad Alta Frequenza)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="48"/>
      <source>Not Inverted</source>
      <translation>Non Invertito</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="49"/>
      <source>Invert Left/Right</source>
      <translation>Inverti Sinistra/Destra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="49"/>
      <source>Invert Up/Down</source>
      <translation>Inverti Su/Giù</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="50"/>
      <source>Invert Left/Right + Up/Down</source>
      <translation>Inverti Sinistra/Destra + Su/Giù</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="53"/>
      <source>Invert Left Stick</source>
      <translation>Inverti Levetta Sinistra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="54"/>
      <source>Inverts the direction of the left analog stick.</source>
      <translation>Inverte la direzione della levetta analogica sinistra.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="56"/>
      <source>Invert Right Stick</source>
      <translation>Inverti Levetta Destra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="57"/>
      <source>Inverts the direction of the right analog stick.</source>
      <translation>Inverte la direzione della levetta analogica destra.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="59"/>
      <source>Analog Deadzone</source>
      <translation>Zona morta della Levetta Analogica</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="60"/>
      <source>Sets the analog stick deadzone, i.e. the fraction of the stick movement which will be ignored.</source>
      <translation>Imposta la zona morta della levetta analogica, vale a dire la frazione del movimento della levetta che verrà ignorata.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="62"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="67"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="70"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="73"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="77"/>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="80"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="41"/>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="44"/>
      <source>%.0f%%</source>
      <translation>%.0f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="74"/>
      <source>Button/Trigger Deadzone</source>
      <translation>Zona Morta Pulsante/Grilletto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="75"/>
      <source>Sets the deadzone for activating buttons/triggers, i.e. the fraction of the trigger which will be ignored.</source>
      <translation>Imposta la zona morta per l'attivazione di pulsanti/grilletti, vale a dire la frazione del grilletto che verrà ignorata.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="78"/>
      <source>Pressure Modifier Amount</source>
      <translation>Quantità Modificatore Di Pressione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="702"/>
      <source>Analog light is now on for port {0} / slot {1}</source>
      <translation>La luce dell'analogico è ora accesa per la porta {0} / ingresso {1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="703"/>
      <source>Analog light is now off for port {0} / slot {1}</source>
      <translation>La luce dell'analogico è ora spenta per la porta {0} / ingresso {1}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="63"/>
      <source>Analog Sensitivity</source>
      <translation>Sensibilità della Levetta Analogica</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="64"/>
      <source>Sets the analog stick axis scaling factor. A value between 130% and 140% is recommended when using recent controllers, e.g. DualShock 4, Xbox One Controller.</source>
      <translation>Imposta il fattore di scala dell'asse della levetta analogica. Un valore fra 130% e 140% è consigliato quando si usano controller recenti, ad es. DualShock 4, Controller Xbox One.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="68"/>
      <source>Large Motor Vibration Scale</source>
      <translation>Scala di Vibrazione del Motore Grande</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="69"/>
      <source>Increases or decreases the intensity of low frequency vibration sent by the game.</source>
      <translation>Aumenta o diminuisce l'intensità delle vibrazioni a bassa frequenza inviate dal gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="71"/>
      <source>Small Motor Vibration Scale</source>
      <translation>Scala di Vibrazione del Motore Piccolo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="72"/>
      <source>Increases or decreases the intensity of high frequency vibration sent by the game.</source>
      <translation>Aumenta o diminuisce l'intensità delle vibrazioni ad alta frequenza inviate dal gioco.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="79"/>
      <source>Sets the pressure when the modifier button is held.</source>
      <translation>Imposta la pressione quando viene tenuto premuto il tasto modificatore.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNotConnected.cpp" line="9"/>
      <source>Not Connected</source>
      <translation>Non connesso</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadDualshock2.cpp" line="84"/>
      <source>DualShock 2</source>
      <translation>DualShock 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="18"/>
      <source>Strum Up</source>
      <translation>Pennata Su</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="19"/>
      <source>Strum Down</source>
      <translation>Pennata Giù</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="22"/>
      <source>Green Fret</source>
      <translation>Tasto silenzioso Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="23"/>
      <source>Red Fret</source>
      <translation>Tasto silenzioso Rosso</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="24"/>
      <source>Yellow Fret</source>
      <translation>Tasto silenzioso Giallo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="25"/>
      <source>Blue Fret</source>
      <translation>Tasto silenzioso Blu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="26"/>
      <source>Orange Fret</source>
      <translation>Tasto silenzioso Arancione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="27"/>
      <source>Whammy Bar</source>
      <translation>Leva del Vibrato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="28"/>
      <source>Tilt Up</source>
      <translation>Inclina Su</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="33"/>
      <source>Whammy Bar Deadzone</source>
      <translation>Zona morta Leva del vibrato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="34"/>
      <source>Sets the whammy bar deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation>Imposta la zona morta della leva del vibrato. Gli input al di sotto di questo valore non verranno inviati alla PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="36"/>
      <source>Whammy Bar Sensitivity</source>
      <translation>Sensibilità leva del vibrato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="37"/>
      <source>Sets the whammy bar axis scaling factor.</source>
      <translation>Imposta il fattore di scala dell'asse della leva del vibrato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadGuitar.cpp" line="42"/>
      <source>Guitar</source>
      <translation>Chitarra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/Pad.cpp" line="576"/>
      <source>Controller port {0}, slot {1} has a {2} connected, but the save state has a {3}.
Ejecting {3} and replacing it with {2}.</source>
      <translation>La porta del controller {0}, nell'ingresso {1} ha un {2} connesso, ma lo stato di salvataggio ha un {3}.
Espulsione di {3} e sostituzione con {2}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="17"/>
      <source>Yellow (Left)</source>
      <translation>Giallo (Sinistra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="18"/>
      <source>Yellow (Right)</source>
      <translation>Giallo (Destra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="19"/>
      <source>Blue (Left)</source>
      <translation>Blu (Sinistra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="20"/>
      <source>Blue (Right)</source>
      <translation>Blu (Destra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="21"/>
      <source>White (Left)</source>
      <translation>Bianco (Sinistra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="22"/>
      <source>White (Right)</source>
      <translation>Bianco (Destra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="23"/>
      <source>Green (Left)</source>
      <translation>Verde (Sinistra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="24"/>
      <source>Green (Right)</source>
      <translation>Verde (Destra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="25"/>
      <source>Red</source>
      <translation>Rosso</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadPopn.cpp" line="32"/>
      <source>Pop&apos;n Music</source>
      <translation>Pop&apos;n Music</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="180"/>
      <source>Motor</source>
      <translation>Motore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="31"/>
      <source>Dial (Left)</source>
      <translation>Quadrante (Sinistra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="32"/>
      <source>Dial (Right)</source>
      <translation>Quadrante (Destra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="39"/>
      <source>Dial Deadzone</source>
      <translation>Zona morta del Quadrante</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="40"/>
      <source>Sets the dial deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation>Imposta la zona morta del quadrante. Gli input al di sotto di questo valore non verranno inviati alla PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="42"/>
      <source>Dial Sensitivity</source>
      <translation>Sensibilità del Quadrante</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="43"/>
      <source>Sets the dial scaling factor.</source>
      <translation>Imposta il fattore di scala del quadrante.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadJogcon.cpp" line="48"/>
      <source>Jogcon</source>
      <translation>Jogcon</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="20"/>
      <source>B Button</source>
      <translation>Pulsante B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="21"/>
      <source>A Button</source>
      <translation>Pulsante A</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="22"/>
      <source>I Button</source>
      <translation>Pulsante I</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="23"/>
      <source>II Button</source>
      <translation>Pulsante II</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="26"/>
      <source>L (Left Bumper)</source>
      <translation>L (Bumper Sinistro)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="27"/>
      <source>R (Right Bumper)</source>
      <translation>R (Bumper Destro)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="28"/>
      <source>Twist (Left)</source>
      <translation>Rotazione (Sinistra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="29"/>
      <source>Twist (Right)</source>
      <translation>Rotazione (Destra)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="36"/>
      <source>Twist Deadzone</source>
      <translation>Zona morta della rotazione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="37"/>
      <source>Sets the twist deadzone. Inputs below this value will not be sent to the PS2.</source>
      <translation>Imposta la zona morta della rotazione. Gli input al di sotto di questo valore non verranno inviati alla PS2.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="39"/>
      <source>Twist Sensitivity</source>
      <translation>Sensibilità della Rotazione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="40"/>
      <source>Sets the twist scaling factor.</source>
      <translation>Imposta il fattore di scala della rotazione.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/SIO/Pad/PadNegcon.cpp" line="45"/>
      <source>Negcon</source>
      <translation>Negcon</translation>
    </message>
  </context>
  <context>
    <name>Patch</name>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="348"/>
      <source>Failed to open {}. Built-in game patches are not available.</source>
      <translation>Apertura di {} non riuscita. Le patch di gioco integrate non sono disponibili.</translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="710"/>
      <source>%n GameDB patches are active.</source>
      <comment>OSD Message</comment>
      <translation>
        <numerusform>È attiva %n patch GameDB.</numerusform>
        <numerusform>Sono attive %n patch GameDB.</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="717"/>
      <source>%n game patches are active.</source>
      <comment>OSD Message</comment>
      <translation>
        <numerusform>E' attiva %n patch di gioco.</numerusform>
        <numerusform>Sono attive %n patch di gioco.</numerusform>
      </translation>
    </message>
    <message numerus="yes">
      <location filename="../../pcsx2/Patch.cpp" line="724"/>
      <source>%n cheat patches are active.</source>
      <comment>OSD Message</comment>
      <translation>
        <numerusform>È attivo %n trucco.</numerusform>
        <numerusform>Sono attivi %n trucchi.</numerusform>
      </translation>
    </message>
    <message>
      <location filename="../../pcsx2/Patch.cpp" line="739"/>
      <source>No cheats or patches (widescreen, compatibility or others) are found / enabled.</source>
      <translation>Nessun trucco o patch (widescreen, compatibilità o altre) è stato trovato / abilitato.</translation>
    </message>
  </context>
  <context>
    <name>Pcsx2Config</name>
    <message>
      <location filename="../../pcsx2/Pcsx2Config.cpp" line="1118"/>
      <source>Disabled (Noisy)</source>
      <translation>Disabilitato (Noisy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/Pcsx2Config.cpp" line="1119"/>
      <source>TimeStretch (Recommended)</source>
      <translation>Timestretch (Consigliato)</translation>
    </message>
  </context>
  <context>
    <name>PermissionsDialogCamera</name>
    <message>
      <location filename="../Translations.cpp" line="47"/>
      <source>PCSX2 uses your camera to emulate an EyeToy camera plugged into the virtual PS2.</source>
      <translation>PCSX2 utilizza la vostra web camera per emulare una telecamera EyeToy collegata alla PS2 virtuale.</translation>
    </message>
  </context>
  <context>
    <name>PermissionsDialogMicrophone</name>
    <message>
      <location filename="../Translations.cpp" line="46"/>
      <source>PCSX2 uses your microphone to emulate a USB microphone plugged into the virtual PS2.</source>
      <translation>PCSX2 utilizza il vostro microfono per emulare un microfono USB collegato alla PS2 virtuale.</translation>
    </message>
  </context>
  <context>
    <name>QCoreApplication</name>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="41"/>
      <source>Invalid array subscript.</source>
      <translation>Sottoscrizione array non valida.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="54"/>
      <source>No type name provided.</source>
      <translation>Nessun nome tipo fornito.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/TypeString.cpp" line="62"/>
      <source>Type &apos;%1&apos; not found.</source>
      <translation>Tipo &apos;%1&apos; non trovato.</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="678"/>
      <location filename="../Settings/HddCreateQt.cpp" line="34"/>
      <source>HDD Creator</source>
      <translation>Creatore HDD</translation>
    </message>
    <message>
      <location filename="../Settings/DEV9SettingsWidget.cpp" line="679"/>
      <location filename="../Settings/HddCreateQt.cpp" line="35"/>
      <source>Failed to create HDD image</source>
      <translation>Creazione dell'immagine HDD non riuscita</translation>
    </message>
    <message>
      <location filename="../Settings/HddCreateQt.cpp" line="17"/>
      <location filename="../Settings/HddCreateQt.cpp" line="26"/>
      <source>Creating HDD file 
 %1 / %2 MiB</source>
      <translation>Creazione del file HDD 
 %1 / %2 MiB</translation>
    </message>
    <message>
      <location filename="../Settings/HddCreateQt.cpp" line="17"/>
      <source>Cancel</source>
      <translation>Annulla</translation>
    </message>
  </context>
  <context>
    <name>QtAsyncProgressThread</name>
    <message>
      <location filename="../QtProgressCallback.cpp" line="192"/>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="197"/>
      <source>Question</source>
      <translation>Domanda</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="203"/>
      <source>Information</source>
      <translation>Informazione</translation>
    </message>
  </context>
  <context>
    <name>QtHost</name>
    <message>
      <location filename="../QtHost.cpp" line="1103"/>
      <source>RA: Logged in as %1 (%2 pts, softcore: %3 pts). %4 unread messages.</source>
      <translation>RA: Loggato come %1 (%2 pti, softcore:%3 pti). %4 messaggi non letti.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1513"/>
      <location filename="../QtHost.cpp" line="1528"/>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1514"/>
      <source>An error occurred while deleting empty game settings:
{}</source>
      <translation>Si è verificato un errore durante l'eliminazione delle impostazioni di gioco vuote:
{}</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1529"/>
      <source>An error occurred while saving game settings:
{}</source>
      <translation>Si è verificato un errore durante il salvataggio delle impostazioni di gioco:
{}</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1677"/>
      <source>Controller {} connected.</source>
      <translation>Controller {} collegato.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1690"/>
      <source>System paused because controller {} was disconnected.</source>
      <translation>Sistema in pausa perché il controller {} è stato disconnesso.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1703"/>
      <source>Controller {} disconnected.</source>
      <translation>Controller {} disconnesso.</translation>
    </message>
    <message>
      <location filename="../QtHost.cpp" line="1930"/>
      <source>Cancel</source>
      <translation>Annulla</translation>
    </message>
  </context>
  <context>
    <name>QtModalProgressCallback</name>
    <message>
      <location filename="../QtProgressCallback.cpp" line="18"/>
      <source>PCSX2</source>
      <translation>PCSX2</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="35"/>
      <source>Cancel</source>
      <translation>Annulla</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="94"/>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="99"/>
      <source>Question</source>
      <translation>Domanda</translation>
    </message>
    <message>
      <location filename="../QtProgressCallback.cpp" line="105"/>
      <source>Information</source>
      <translation>Informazione</translation>
    </message>
  </context>
  <context>
    <name>RegisterWidget</name>
    <message>
      <location filename="../Debugger/RegisterWidget.ui" line="26"/>
      <source>Register View</source>
      <translation>Vista Registro</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="239"/>
      <location filename="../Debugger/RegisterWidget.cpp" line="246"/>
      <source>View as hex</source>
      <translation>Visualizza come esadecimale</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="239"/>
      <location filename="../Debugger/RegisterWidget.cpp" line="246"/>
      <source>View as float</source>
      <translation>Visualizza come virgola mobile</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="253"/>
      <source>Copy Top Half</source>
      <translation>Copia Metà Superiore</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="255"/>
      <source>Copy Bottom Half</source>
      <translation>Copia Metà Inferiore</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="257"/>
      <source>Copy Segment</source>
      <translation>Copia Segmento</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="262"/>
      <source>Copy Value</source>
      <translation>Copia Valore</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="270"/>
      <source>Change Top Half</source>
      <translation>Cambia Metà Superiore</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="272"/>
      <source>Change Bottom Half</source>
      <translation>Cambia Metà Inferiore</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="274"/>
      <source>Change Segment</source>
      <translation>Cambia segmento</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="279"/>
      <source>Change Value</source>
      <translation>Cambia valore</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="285"/>
      <source>Go to in Disassembly</source>
      <translation>Vai a nel disassemblaggio</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="288"/>
      <source>Go to in Memory View</source>
      <translation>Vai a in Vista Memoria</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="344"/>
      <source>Change %1</source>
      <extracomment>Changing the value in a CPU register (e.g. &quot;Change t0&quot;)</extracomment>
      <translation>Cambia %1</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="355"/>
      <location filename="../Debugger/RegisterWidget.cpp" line="364"/>
      <source>Invalid register value</source>
      <translation>Valore di registro non valido</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="355"/>
      <source>Invalid hexadecimal register value.</source>
      <translation>Valore esadecimale di registro non valido.</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="364"/>
      <source>Invalid floating-point register value.</source>
      <translation>Valore in virgola mobile di registro non valido.</translation>
    </message>
    <message>
      <location filename="../Debugger/RegisterWidget.cpp" line="433"/>
      <source>Invalid target address</source>
      <translation>Indirizzo di destinazione non valido</translation>
    </message>
  </context>
  <context>
    <name>SaveState</name>
    <message>
      <location filename="../../pcsx2/SaveState.cpp" line="1092"/>
      <source>This save state is outdated and is no longer compatible with the current version of PCSX2.

If you have any unsaved progress on this save state, you can download the compatible version (PCSX2 {}) from pcsx2.net, load the save state, and save your progress to the memory card.</source>
      <translation>Questo stato di salvataggio è obsoleto e non è più compatibile con la versione attuale di PCSX2.

Se hai dei progressi non salvati in questo stato di salvataggio, puoi scaricare la versione compatibile (PCSX2 {}) da pcsx2.net, caricare lo stato di salvataggio, e salvare i tuoi progressi sulla Memory Card.</translation>
    </message>
  </context>
  <context>
    <name>SavedAddressesModel</name>
    <message>
      <location filename="../Debugger/Models/SavedAddressesModel.cpp" line="109"/>
      <source>MEMORY ADDRESS</source>
      <translation>INDIRIZZO MEMORIA</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/SavedAddressesModel.cpp" line="111"/>
      <source>LABEL</source>
      <translation>ETICHETTA</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/SavedAddressesModel.cpp" line="113"/>
      <source>DESCRIPTION</source>
      <translation>DESCRIZIONE</translation>
    </message>
  </context>
  <context>
    <name>SettingWidgetBinder</name>
    <message>
      <location filename="../SettingWidgetBinder.h" line="348"/>
      <location filename="../SettingWidgetBinder.h" line="472"/>
      <location filename="../SettingWidgetBinder.h" line="600"/>
      <source>Reset</source>
      <translation>Resetta</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="373"/>
      <location filename="../SettingWidgetBinder.h" line="501"/>
      <source>Default: </source>
      <translation>Predefinito: </translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1173"/>
      <source>Confirm Folder</source>
      <translation>Conferma Cartella</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1174"/>
      <source>The chosen directory does not currently exist:

%1

Do you want to create this directory?</source>
      <translation>La cartella scelta non esiste attualmente:

%1

Vuoi creare questa cartella?</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1196"/>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1197"/>
      <source>Folder path cannot be empty.</source>
      <translation>Il percorso della cartella non può essere vuoto.</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="1215"/>
      <source>Select folder for %1</source>
      <translation>Seleziona cartella per %1</translation>
    </message>
  </context>
  <context>
    <name>SettingsDialog</name>
    <message>
      <location filename="../SettingWidgetBinder.h" line="120"/>
      <source>Use Global Setting [Enabled]</source>
      <extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Enabled]: the text must be translated.</extracomment>
      <translation>Usa impostazione globale [Abilitato]</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="122"/>
      <source>Use Global Setting [Disabled]</source>
      <extracomment>THIS STRING IS SHARED ACROSS MULTIPLE OPTIONS. Be wary about gender/number. Also, ignore Crowdin&apos;s warning regarding [Disabled]: the text must be translated.</extracomment>
      <translation>Usa impostazione globale [Disabilitato]</translation>
    </message>
    <message>
      <location filename="../SettingWidgetBinder.h" line="130"/>
      <location filename="../SettingWidgetBinder.h" line="146"/>
      <source>Use Global Setting [%1]</source>
      <translation>Usa impostazione globale [%1]</translation>
    </message>
  </context>
  <context>
    <name>SettingsWindow</name>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="20"/>
      <location filename="../Settings/SettingsWindow.cpp" line="291"/>
      <location filename="../Settings/SettingsWindow.cpp" line="315"/>
      <location filename="../Settings/SettingsWindow.cpp" line="353"/>
      <source>PCSX2 Settings</source>
      <translation>Impostazioni PCSX2</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="93"/>
      <source>Restore Defaults</source>
      <translation>Ripristina Predefiniti</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="100"/>
      <source>Copy Global Settings</source>
      <translation>Copia Impostazioni Globali</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="107"/>
      <source>Clear Settings</source>
      <translation>Cancella Impostazioni</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.ui" line="127"/>
      <source>Close</source>
      <translation>Chiudi</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="77"/>
      <source>&lt;strong&gt;Summary&lt;/strong&gt;&lt;hr&gt;This page shows details about the selected game. Changing the Input Profile will set the controller binding scheme for this game to whichever profile is chosen, instead of the default (Shared) configuration. The track list and dump verification can be used to determine if your disc image matches a known good dump. If it does not match, the game may be broken.</source>
      <translation>&lt;strong&gt;Riepilogo&lt;/strong&gt;&lt;hr&gt;Questa pagina mostra dettagli sul gioco selezionato. Cambiare il Profilo di Input imposterà lo schema di associazioni del controller per questo gioco su qualunque profilo venga scelto, invece della configurazione predefinita (Condivisa). La lista delle tracce e la verifica dei dump può essere utilizzata per determinare se la tua immagine del disco corrisponde a un dump valido noto. Se non corrisponde, il gioco potrebbe essere corrotto.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="83"/>
      <location filename="../Settings/SettingsWindow.cpp" line="91"/>
      <source>Summary</source>
      <translation>Riepilogo</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="89"/>
      <source>Summary is unavailable for files not present in game list.</source>
      <translation>Il riepilogo non è disponibile per i file non presenti nella lista dei giochi.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="112"/>
      <source>Interface</source>
      <translation>Interfaccia</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="120"/>
      <source>Game List</source>
      <translation>Lista dei giochi</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="122"/>
      <source>&lt;strong&gt;Game List Settings&lt;/strong&gt;&lt;hr&gt;The list above shows the directories which will be searched by PCSX2 to populate the game list. Search directories can be added, removed, and switched to recursive/non-recursive.</source>
      <translation>&lt;strong&gt;Impostazioni della lista dei giochi&lt;/strong&gt;&lt;hr&gt;La lista qui sopra mostra le cartelle in cui PCSX2 cercherà per creare la lista dei giochi. Le cartelle di ricerca possono essere aggiunte, rimosse, e modificate da ricorsive in non ricorsive e viceversa.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="124"/>
      <source>BIOS</source>
      <translation>BIOS</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="130"/>
      <source>Emulation</source>
      <translation>Emulazione</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="138"/>
      <source>Patches</source>
      <translation>Patch</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="139"/>
      <source>&lt;strong&gt;Patches&lt;/strong&gt;&lt;hr&gt;This section allows you to select optional patches to apply to the game, which may provide performance, visual, or gameplay improvements.</source>
      <translation>&lt;strong&gt;Patch&lt;/strong&gt;&lt;hr&gt;Questa sezione ti permette di selezionare patch opzionali da applicare al gioco, che potrebbero fornire miglioramenti di performance, visivi, o di giocabilità.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="142"/>
      <source>Cheats</source>
      <translation>Trucchi</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="143"/>
      <source>&lt;strong&gt;Cheats&lt;/strong&gt;&lt;hr&gt;This section allows you to select which cheats you wish to enable. You cannot enable/disable cheats without labels for old-format pnach files, those will automatically activate if the main cheat enable option is checked.</source>
      <translation>&lt;strong&gt;Trucchi&lt;/strong&gt;&lt;hr&gt;Questa sezione ti permette di selezionare quali trucchi desideri abilitare. Non puoi abilitare/disabilitare i trucchi senza etichette per i file pnach vecchio formato, quelli si attiveranno automaticamente se l'opzione principale di abilitazione dei trucchi è spuntata.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="151"/>
      <source>Game Fixes</source>
      <translation>Correzioni di Gioco</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="153"/>
      <source>&lt;strong&gt;Game Fixes Settings&lt;/strong&gt;&lt;hr&gt;Game Fixes can work around incorrect emulation in some titles.&lt;br&gt;However, they can also cause problems in games if used incorrectly.&lt;br&gt;It is best to leave them all disabled unless advised otherwise.</source>
      <translation>&lt;strong&gt;Impostazioni delle Correzioni di Gioco&lt;/strong&gt;&lt;hr&gt;Le Correzioni di Gioco possono aggirare l'emulazione errata in alcuni titoli.&lt;br&gt;Tuttavia, possono anche causare problemi nei giochi se usate in modo errato.&lt;br&gt;È meglio lasciarle tutte disabilitate a meno di non essere stati consigliati altrimenti.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="157"/>
      <source>Graphics</source>
      <translation>Grafica</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="160"/>
      <source>Audio</source>
      <translation>Audio</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="164"/>
      <source>Memory Cards</source>
      <translation>Memory Card</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="169"/>
      <source>Network &amp; HDD</source>
      <translation>Rete &amp; HDD</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="175"/>
      <source>Folders</source>
      <translation>Cartelle</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="177"/>
      <source>&lt;strong&gt;Folder Settings&lt;/strong&gt;&lt;hr&gt;These options control where PCSX2 will save runtime data files.</source>
      <translation>&lt;strong&gt;Impostazioni delle cartelle&lt;/strong&gt;&lt;hr&gt;Queste opzioni controllano dove PCSX2 salverà i file dati del tempo di esecuzione.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="181"/>
      <source>Achievements</source>
      <translation>Obiettivi</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="184"/>
      <source>&lt;strong&gt;Achievements Settings&lt;/strong&gt;&lt;hr&gt;These options control the RetroAchievements implementation in PCSX2, allowing you to earn achievements in your games.</source>
      <translation>&lt;strong&gt;Impostazioni degli obiettivi&lt;/strong&gt;&lt;hr&gt;Queste opzioni controllano l'implementazione di RetroAchievements in PCSX2, consentendoti di guadagnare obiettivi nei tuoi giochi.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="189"/>
      <source>RAIntegration is being used, built-in RetroAchievements support is disabled.</source>
      <translation>RAIntegration è in uso, il supporto integrato a RetroAchievements è disabilitato.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="202"/>
      <source>Advanced</source>
      <translation>Avanzate</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="273"/>
      <source>Are you sure you want to restore the default settings? Any existing preferences will be lost.</source>
      <translation>Sei sicuro di voler ripristinare le impostazioni predefinite? Qualunque preferenza andrà persa.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="114"/>
      <source>&lt;strong&gt;Interface Settings&lt;/strong&gt;&lt;hr&gt;These options control how the software looks and behaves.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Impostazioni dell'interfaccia&lt;/strong&gt;&lt;hr&gt;Queste opzioni controllano come il software appare e si comporta.&lt;br&gt;&lt;br&gt;Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="125"/>
      <source>&lt;strong&gt;BIOS Settings&lt;/strong&gt;&lt;hr&gt;Configure your BIOS here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Impostazioni del BIOS&lt;/strong&gt;&lt;hr&gt;Configura il tuo BIOS qui.&lt;br&gt;&lt;br&gt;Muovi il cursore su un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="132"/>
      <source>&lt;strong&gt;Emulation Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of frame pacing and game settings.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Impostazioni dell'emulazione&lt;/strong&gt;&lt;hr&gt;Queste opzioni determinano la configurazione del frame pacing e le impostazioni di gioco.&lt;br&gt;&lt;br&gt;Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="158"/>
      <source>&lt;strong&gt;Graphics Settings&lt;/strong&gt;&lt;hr&gt;These options determine the configuration of the graphical output.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Impostazioni della grafica&lt;/strong&gt;&lt;hr&gt;Queste opzioni determinano la configurazione dell'output grafico.&lt;br&gt;&lt;br&gt;Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="161"/>
      <source>&lt;strong&gt;Audio Settings&lt;/strong&gt;&lt;hr&gt;These options control the audio output of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Impostazioni dell'audio&lt;/strong&gt;&lt;hr&gt;Queste opzioni controllano l'output audio della console.&lt;br&gt;&lt;br&gt;Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="166"/>
      <source>&lt;strong&gt;Memory Card Settings&lt;/strong&gt;&lt;hr&gt;Create and configure Memory Cards here.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Impostazioni delle Memory Card&lt;/strong&gt;&lt;hr&gt;Crea e configura le Memory Card qui.&lt;br&gt;&lt;br&gt;Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="170"/>
      <source>&lt;strong&gt;Network &amp; HDD Settings&lt;/strong&gt;&lt;hr&gt;These options control the network connectivity and internal HDD storage of the console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Impostazioni di rete &amp; HDD&lt;/strong&gt;&lt;hr&gt;Queste opzioni controllano la connettività di rete e l'archiviazione interna su HDD della console.&lt;br&gt;&lt;br&gt;Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere il pannello.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="204"/>
      <source>&lt;strong&gt;Advanced Settings&lt;/strong&gt;&lt;hr&gt;These are advanced options to determine the configuration of the simulated console.&lt;br&gt;&lt;br&gt;Mouse over an option for additional information, and Shift+Wheel to scroll this panel.</source>
      <translation>&lt;strong&gt;Impostazioni avanzate&lt;/strong&gt;&lt;hr&gt;Queste sono opzioni avanzate per determinare la configurazione della console simulata.&lt;br&gt;&lt;br&gt;Muovi il cursore su di un'opzione per ulteriori informazioni e premi Shift+Rotella per scorrere questo pannello.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="206"/>
      <source>Debug</source>
      <translation>Debug</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="208"/>
      <source>&lt;strong&gt;Debug Settings&lt;/strong&gt;&lt;hr&gt;These are options which can be used to log internal information about the application. &lt;strong&gt;Do not modify unless you know what you are doing&lt;/strong&gt;, it will cause significant slowdown, and can waste large amounts of disk space.</source>
      <translation>&lt;strong&gt;Impostazioni di Debug&lt;/strong&gt;&lt;hr&gt;Queste sono opzioni che possono essere usate per registrare informazioni interne sull'applicazione. &lt;strong&gt;Non modificarle a meno che tu non sappia cosa stai facendo&lt;/strong&gt;, causeranno significativi rallentamenti, e possono sprecare grandi quantità di spazio sul disco.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="272"/>
      <source>Confirm Restore Defaults</source>
      <translation>Conferma ripristino dei predefiniti</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="275"/>
      <source>Reset UI Settings</source>
      <translation>Resetta impostazioni UI</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="292"/>
      <source>The configuration for this game will be replaced by the current global settings.

Any current setting values will be overwritten.

Do you want to continue?</source>
      <translation>La configurazione per questo gioco verrà sostituita dalle impostazioni globali attuali.

Qualunque valore attuale impostato verrà sovrascritto.

Vuoi continuare?</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="307"/>
      <source>Per-game configuration copied from global settings.</source>
      <translation>Configurazione per il gioco copiata dalle impostazioni globali.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="316"/>
      <source>The configuration for this game will be cleared.

Any current setting values will be lost.

Do you want to continue?</source>
      <translation>La configurazione per questo gioco verrà cancellata.

Qualunque valore attuale impostato sarà perduto.

Vuoi continuare?</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="328"/>
      <source>Per-game configuration cleared.</source>
      <translation>Configurazione per il gioco cancellata.</translation>
    </message>
    <message>
      <location filename="../Settings/SettingsWindow.cpp" line="381"/>
      <source>Recommended Value</source>
      <translation>Valore Consigliato</translation>
    </message>
  </context>
  <context>
    <name>SetupWizardDialog</name>
    <message>
      <location filename="../SetupWizardDialog.ui" line="14"/>
      <source>PCSX2 Setup Wizard</source>
      <translation>Configurazione Guidata di PCSX2</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="69"/>
      <source>Language</source>
      <translation>Lingua</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="76"/>
      <source>BIOS Image</source>
      <translation>Immagine del BIOS</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="83"/>
      <source>Game Directories</source>
      <translation>Cartelle dei Giochi</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="90"/>
      <source>Controller Setup</source>
      <translation>Configurazione del Controller</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="97"/>
      <source>Complete</source>
      <translation>Completata</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="164"/>
      <source>Language:</source>
      <translation>Lingua:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="181"/>
      <source>Theme:</source>
      <translation>Tema:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="204"/>
      <source>Enable Automatic Updates</source>
      <translation>Abilita Aggiornamenti Automatici</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="229"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 requires a PS2 BIOS in order to run.&lt;/p&gt;&lt;p&gt;For legal reasons, you must obtain a BIOS &lt;strong&gt;from an actual PS2 unit that you own&lt;/strong&gt; (borrowing doesn&apos;t count).&lt;/p&gt;&lt;p&gt;Once dumped, this BIOS image should be placed in the bios folder within the data directory shown below, or you can instruct PCSX2 to scan an alternative directory.&lt;/p&gt;&lt;p&gt;A guide for dumping your BIOS can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 richiede un BIOS PS2 per poter funzionare.&lt;/p&gt;&lt;p&gt;Per motivi legali, devi ottenere un BIOS &lt;strong&gt;da un'unità PS2 che possiedi effettivamente&lt;/strong&gt; (prenderla in prestito non conta).&lt;/p&gt;&lt;p&gt;Una volta salvata, questa immagine del BIOS dovrebbe essere inserita nella cartella bios all'interno della cartella dati mostrata qui sotto, oppure puoi impostare PCSX2 in modo che scansioni una directory alternativa.&lt;/p&gt;&lt;p&gt;Una guida per il dumping del tuo BIOS può essere trovata su &lt;a href=&quot;https://pcsx2.net/docs/setup/bios/&quot;&gt; qui &lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="250"/>
      <source>BIOS Directory:</source>
      <translation>Cartella BIOS:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="260"/>
      <source>Browse...</source>
      <translation>Sfoglia...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="267"/>
      <source>Reset</source>
      <translation>Resetta</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="286"/>
      <source>Filename</source>
      <translation>Nome del file</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="291"/>
      <source>Version</source>
      <translation>Versione</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="314"/>
      <source>Open BIOS Folder...</source>
      <translation>Apri Cartella BIOS...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="321"/>
      <source>Refresh List</source>
      <translation>Aggiorna Lista</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="346"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 will automatically scan and identify games from the selected directories below, and populate the game list.&lt;br&gt;These games should be dumped from discs you own. Guides for dumping discs can be found &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Supported formats for dumps include:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;PCSX2 scansionerà e identificherà automaticamente i giochi dalle cartelle selezionate qui sotto, e popolerà l'elenco dei giochi.&lt;br&gt;Questi giochi dovrebbero essere scaricati dai dischi che possiedi. Le guide che mostrano come scaricare dati dai giochi sono disponibili su &lt;a href=&quot;https://pcsx2.net/docs/setup/dumping&quot;&gt;qui&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Formati supportati per i dati scaricati includono:&lt;/p&gt;&lt;p&gt;&lt;ul&gt;&lt;li&gt;.bin/.iso (ISO Disc Images)&lt;/li&gt;&lt;li&gt;.mdf (Media Descriptor File)&lt;/li&gt;&lt;li&gt;.chd (Compressed Hunks of Data)&lt;/li&gt;&lt;li&gt;.cso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.zso (Compressed ISO)&lt;/li&gt;&lt;li&gt;.gz (Gzip Compressed ISO)&lt;/li&gt;&lt;/ul&gt;&lt;/p&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="367"/>
      <source>Search Directories (will be scanned for games)</source>
      <translation>Cartelle di Ricerca (verranno scansionate per trovare giochi)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="393"/>
      <source>Add...</source>
      <translation>Aggiungi...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="413"/>
      <location filename="../SetupWizardDialog.cpp" line="257"/>
      <source>Remove</source>
      <translation>Rimuovi</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="430"/>
      <source>Search Directory</source>
      <translation>Cartella di Ricerca</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="435"/>
      <source>Scan Recursively</source>
      <translation>Ricorsiva</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="143"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Welcome to PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;This wizard will help guide you through the configuration steps required to use the application. It is recommended if this is your first time installing PCSX2 that you view the setup guide &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;By default, PCSX2 will connect to the server at &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; to check for updates, and if available and confirmed, download update packages from &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. If you do not wish for PCSX2 to make any network connections on startup, you should uncheck the Automatic Updates option now. The Automatic Update setting can be changed later at any time in Interface Settings.&lt;/p&gt;&lt;p&gt;Please choose a language and theme to begin.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Benvenuto su PCSX2!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;Questa procedura guidata ti guiderà attraverso i passaggi di configurazione necessari per utilizzare l'applicazione. Si consiglia, se questa è la prima volta che installi PCSX2, di visualizzare la guida di installazione &lt;a href=&quot;https://pcsx2.net/docs/&quot;&gt;qui&lt;/a&gt;.&lt;/p&gt;&lt;p&gt;Per impostazione predefinita, PCSX2 si connetterà al server  &lt;a href=&quot;https://pcsx2.net/&quot;&gt;pcsx2.net&lt;/a&gt; per controllare gli aggiornamenti, e se disponibili e confermati, scaricare i pacchetti di aggiornamento da &lt;a href=&quot;https://github.com/&quot;&gt;github.com&lt;/a&gt;. Se non si desidera che PCSX2 effettui connessioni di rete all'avvio, è necessario deselezionare l'opzione Aggiornamenti automatici ora. Le impostazioni di aggiornamento automatico possono essere modificate in qualsiasi momento nelle impostazioni dell'interfaccia.&lt;/p&gt;&lt;p&gt;Scegli una lingua e un tema da iniziare.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="462"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;By default, PCSX2 will map your keyboard to the virtual PS2 controller.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:704;&quot;&gt;To use an external controller, you must map it first. &lt;/span&gt;On this screen, you can automatically map any controller which is currently connected. If your controller is not currently connected, you can plug it in now.&lt;/p&gt;&lt;p&gt;To change controller bindings in more detail, or use multi-tap, open the Settings menu and choose Controllers once you have completed the Setup Wizard.&lt;/p&gt;&lt;p&gt;Guides for configuring controllers can be found &lt;a href=&quot;https://pcsx2.net/docs/post/controllers/&quot;&gt;&lt;span style=&quot;&quot;&gt;here&lt;/span&gt;&lt;/a&gt;.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Per impostazione predefinita, PCSX2 mapperà la tua tastiera sul controller PS2 virtuale.&lt;/p&gt;&lt;p&gt;&lt;span style=&quot; font-weight:700;&quot;&gt;Per usare un controller esterno, devi prima mapparlo. &lt;/span&gt;Su questa schermata, puoi mappare automaticamente qualsiasi controller che è attualmente connesso. Se il tuo controller non è attualmente connesso, puoi collegarlo adesso.&lt;/p&gt;&lt;p&gt;Per cambiare le associazioni del controller in modo più dettagliato, o per usare il multi-tap, apri il menu Impostazioni e scegli Controller una volta che hai completato la Procedura Guidata di Configurazione.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="475"/>
      <source>Controller Port 1</source>
      <translation>Ingresso Controller 1</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="484"/>
      <location filename="../SetupWizardDialog.ui" line="555"/>
      <source>Controller Mapped To:</source>
      <translation>Controller Mappato Su:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="491"/>
      <location filename="../SetupWizardDialog.ui" line="545"/>
      <source>Controller Type:</source>
      <translation>Tipo di Controller:</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="500"/>
      <location filename="../SetupWizardDialog.ui" line="564"/>
      <location filename="../SetupWizardDialog.cpp" line="388"/>
      <source>Default (Keyboard)</source>
      <translation>Predefinito (Tastiera)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="520"/>
      <location filename="../SetupWizardDialog.ui" line="584"/>
      <source>Automatic Mapping</source>
      <translation>Mappatura Automatica</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="539"/>
      <source>Controller Port 2</source>
      <translation>Ingresso Controller 2</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="632"/>
      <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Complete!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;You are now ready to run games.&lt;/p&gt;&lt;p&gt;Further options are available under the settings menu. You can also use the Big Picture UI for navigation entirely with a gamepad.&lt;/p&gt;&lt;p&gt;We hope you enjoy using PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;h1 style=&quot; margin-top:18px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:xx-large; font-weight:700;&quot;&gt;Setup Completato!&lt;/span&gt;&lt;/h1&gt;&lt;p&gt;Ora sei pronto per eseguire i giochi.&lt;/p&gt;&lt;p&gt;Ulteriori opzioni sono disponibili nel menu delle impostazioni. Puoi anche usare la UI Big Picture per navigare solamente con un gamepad.&lt;/p&gt;&lt;p&gt;Speriamo che ti divertirai usando PCSX2.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="667"/>
      <source>&amp;Back</source>
      <translation>&amp;Indietro</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="674"/>
      <location filename="../SetupWizardDialog.cpp" line="134"/>
      <source>&amp;Next</source>
      <translation>&amp;Avanti</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.ui" line="684"/>
      <source>&amp;Cancel</source>
      <translation>&amp;Annulla</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="40"/>
      <location filename="../SetupWizardDialog.cpp" line="55"/>
      <source>Warning</source>
      <translation>Attenzione</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="41"/>
      <source>A BIOS image has not been selected. PCSX2 &lt;strong&gt;will not&lt;/strong&gt; be able to run games without a BIOS image.&lt;br&gt;&lt;br&gt;Are you sure you wish to continue without selecting a BIOS image?</source>
      <translation>Non è stata selezionata un'immagine del BIOS. PCSX2 &lt;strong&gt;non sarà&lt;/strong&gt; in grado di eseguire giochi senza un'immagine del BIOS.&lt;br&gt;&lt;br&gt;Sei sicuro di voler continuare senza selezionare un'immagine del BIOS?</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="56"/>
      <source>No game directories have been selected. You will have to manually open any game dumps you want to play, PCSX2&apos;s list will be empty.

Are you sure you want to continue?</source>
      <translation>Non sono state selezionate cartelle di gioco. Dovrai aprire manualmente qualsiasi dump di gioco che vuoi giocare, la lista dei giochi 
di PCSX2 sarà vuota.

Sei sicuro di voler continuare?</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="134"/>
      <source>&amp;Finish</source>
      <translation>&amp;Fine</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="140"/>
      <source>Cancel Setup</source>
      <translation>Annulla Configurazione</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="141"/>
      <source>Are you sure you want to cancel PCSX2 setup?

Any changes have been saved, and the wizard will run again next time you start PCSX2.</source>
      <translation>Sei sicuro di voler annullare la configurazione di PCSX2?

Tutte le modifiche sono state salvate, e la procedura guidata verrà nuovamente eseguita la prossima volta che avvii PCSX2.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="259"/>
      <source>Open Directory...</source>
      <translation>Apri Cartella...</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="271"/>
      <source>Select Search Directory</source>
      <translation>Seleziona Cartella di Ricerca</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="276"/>
      <source>Scan Recursively?</source>
      <translation>Scansiona Ricorsivamente?</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="277"/>
      <source>Would you like to scan the directory &quot;%1&quot; recursively?

Scanning recursively takes more time, but will identify files in subdirectories.</source>
      <translation>Vuoi scansionare la cartella &quot;%1&quot; ricorsivamente?

La scansione ricorsiva richiede più tempo, ma identificherà i file nelle sottocartelle.</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="388"/>
      <source>Default (None)</source>
      <translation>Predefinito (Nessuno)</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="419"/>
      <source>No devices available</source>
      <translation>Nessun dispositivo disponibile</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="432"/>
      <source>Automatic Binding</source>
      <translation>Associazione Automatica</translation>
    </message>
    <message>
      <location filename="../SetupWizardDialog.cpp" line="433"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation>Nessuna associazione generica è stata generata per il dispositivo &apos;%1&apos;. Il controller/dispositivo potrebbe non supportare la mappatura automatica.</translation>
    </message>
  </context>
  <context>
    <name>StackModel</name>
    <message>
      <location filename="../Debugger/Models/StackModel.cpp" line="77"/>
      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ENTRATA</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/StackModel.cpp" line="80"/>
      <source>LABEL</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ETICHETTA</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/StackModel.cpp" line="83"/>
      <source>PC</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
      <translation>PC</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/StackModel.cpp" line="86"/>
      <source>INSTRUCTION</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ISTRUZIONE</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/StackModel.cpp" line="89"/>
      <source>STACK POINTER</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>PUNTATORE STACK</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/StackModel.cpp" line="92"/>
      <source>SIZE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>DIMENSIONE</translation>
    </message>
  </context>
  <context>
    <name>SymbolTreeModel</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
      <source>Alive</source>
      <translation>Vivo</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="165"/>
      <source>Dead</source>
      <translation>Morto</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="272"/>
      <source>Name</source>
      <translation>Nome</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="274"/>
      <source>Value</source>
      <translation>Valore</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="276"/>
      <source>Location</source>
      <translation>Posizione</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="278"/>
      <source>Size</source>
      <translation>Dimensione</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="280"/>
      <source>Type</source>
      <translation>Tipo</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeModel.cpp" line="282"/>
      <source>Liveness</source>
      <translation>Vivacità</translation>
    </message>
  </context>
  <context>
    <name>SymbolTreeTypeDelegate</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="464"/>
      <source>Symbol no longer exists.</source>
      <translation>Il simbolo non esiste più.</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeDelegates.cpp" line="482"/>
      <source>Cannot Change Type</source>
      <translation>Impossibile Cambiare Il Tipo</translation>
    </message>
  </context>
  <context>
    <name>SymbolTreeWidget</name>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidget.ui" line="14"/>
      <source>Form</source>
      <translation>Modulo</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidget.ui" line="43"/>
      <source>Refresh</source>
      <translation>Aggiorna</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidget.ui" line="50"/>
      <source>Filter</source>
      <translation>﻿Filtra</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidget.ui" line="63"/>
      <source>+</source>
      <translation>+</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidget.ui" line="76"/>
      <source>-</source>
      <translation>-</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="283"/>
      <source>(unknown source file)</source>
      <translation>(file sorgente sconosciuto)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="323"/>
      <source>(unknown section)</source>
      <translation>(sezione sconosciuta)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="369"/>
      <source>(unknown module)</source>
      <translation>(modulo sconosciuto)</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="385"/>
      <source>Copy Name</source>
      <translation>Copia Nome</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="391"/>
      <source>Copy Mangled Name</source>
      <translation>Copia Nome Decorato</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="396"/>
      <source>Copy Location</source>
      <translation>Copia Posizione</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="402"/>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="552"/>
      <source>Rename Symbol</source>
      <translation>Rinomina Simbolo</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="408"/>
      <source>Go to in Disassembly</source>
      <translation>Vai in Disassembly</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="412"/>
      <source>Go to in Memory View</source>
      <translation>Vai a in Vista Memoria</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="416"/>
      <source>Show Size Column</source>
      <translation>Mostra Colonna Dimensioni</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="425"/>
      <source>Group by Module</source>
      <translation>Raggruppa per modulo</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="432"/>
      <source>Group by Section</source>
      <translation>Raggruppa per sezione</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="437"/>
      <source>Group by Source File</source>
      <translation>Raggruppa per file sorgente</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="447"/>
      <source>Sort by if type is known</source>
      <translation>Ordina per tipo conosciuto</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="458"/>
      <source>Reset children</source>
      <translation>Reimposta figli</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="461"/>
      <source>Change type temporarily</source>
      <translation>Cambia il tipo temporaneamente</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="506"/>
      <source>Confirm Deletion</source>
      <translation>Conferma Eliminazione</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="506"/>
      <source>Delete &apos;%1&apos;?</source>
      <translation>Eliminare &apos;%1&apos;?</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="553"/>
      <source>Name:</source>
      <translation>Nome:</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="613"/>
      <source>Change Type To</source>
      <translation>Cambia Tipo In</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="614"/>
      <source>Type:</source>
      <translation>Tipo:</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="618"/>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="629"/>
      <source>Cannot Change Type</source>
      <translation>Impossibile Cambiare Il Tipo</translation>
    </message>
    <message>
      <location filename="../Debugger/SymbolTree/SymbolTreeWidgets.cpp" line="618"/>
      <source>That node cannot have a type.</source>
      <translation>Quel nodo non può avere un tipo.</translation>
    </message>
  </context>
  <context>
    <name>ThreadModel</name>
    <message>
      <location filename="../Debugger/Models/ThreadModel.cpp" line="52"/>
      <location filename="../Debugger/Models/ThreadModel.cpp" line="60"/>
      <source>INVALID</source>
      <translation>NON VALIDO</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.cpp" line="100"/>
      <source>ID</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ID</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.cpp" line="103"/>
      <source>PC</source>
      <extracomment>Warning: short space limit. Abbreviate if needed. PC = Program Counter (location where the CPU is executing).</extracomment>
      <translation>PC</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.cpp" line="106"/>
      <source>ENTRY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>ENTRATA</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.cpp" line="109"/>
      <source>PRIORITY</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>PRIORITÀ</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.cpp" line="112"/>
      <source>STATE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>STATO</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.cpp" line="115"/>
      <source>WAIT TYPE</source>
      <extracomment>Warning: short space limit. Abbreviate if needed.</extracomment>
      <translation>TIPO DI ATTESA</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="53"/>
      <source>BAD</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>DIFETTOSO</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="55"/>
      <source>RUN</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>ESEGUI</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="57"/>
      <source>READY</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>PRONTO</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="59"/>
      <source>WAIT</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>ASPETTA</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="61"/>
      <source>SUSPEND</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>SOSPENDI</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="63"/>
      <source>WAIT SUSPEND</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>ATTENDI SOSPENSIONE</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="65"/>
      <source>DORMANT</source>
      <extracomment>Refers to a Thread State in the Debugger.</extracomment>
      <translation>INATTIVO</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="71"/>
      <source>NONE</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>NESSUNO</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="73"/>
      <source>WAKEUP REQUEST</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>RICHIESTA WAKEUP</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="75"/>
      <source>SEMAPHORE</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>SEMAFORO</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="77"/>
      <source>SLEEP</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>DORMI</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="79"/>
      <source>DELAY</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>RITARDA</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="81"/>
      <source>EVENTFLAG</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>SEGNALEEVENTO</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="83"/>
      <source>MBOX</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>MBOX</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="85"/>
      <source>VPOOL</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>VPOOL</translation>
    </message>
    <message>
      <location filename="../Debugger/Models/ThreadModel.h" line="87"/>
      <source>FIXPOOL</source>
      <extracomment>Refers to a Thread Wait State in the Debugger.</extracomment>
      <translation>FIXPOOL</translation>
    </message>
  </context>
  <context>
    <name>USB</name>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="486"/>
      <source>Webcam (EyeToy)</source>
      <translation>Webcam (EyeToy)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="517"/>
      <source>Sony EyeToy</source>
      <translation>Sony EyeToy</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="518"/>
      <source>Konami Capture Eye</source>
      <translation>Konami Capture Eye</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="530"/>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="545"/>
      <source>Video Device</source>
      <translation>Dispositivo video</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="533"/>
      <source>Audio Device</source>
      <translation>Periferica audio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="536"/>
      <source>Audio Latency</source>
      <translation>Latenza Audio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="531"/>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="546"/>
      <source>Selects the device to capture images from.</source>
      <translation>Seleziona il dispositivo da cui catturare le immagini.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="821"/>
      <source>HID Keyboard (Konami)</source>
      <translation>Tastiera HID (Konami)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="832"/>
      <source>Keyboard</source>
      <translation>Tastiera</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="894"/>
      <source>HID Mouse</source>
      <translation>Mouse HID</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="923"/>
      <source>Pointer</source>
      <translation>Puntatore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="924"/>
      <source>Left Button</source>
      <translation>Tasto Sinistro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="925"/>
      <source>Right Button</source>
      <translation>Tasto Destro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-hid/usb-hid.cpp" line="926"/>
      <source>Middle Button</source>
      <translation>Tasto Centrale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="439"/>
      <source>GunCon 2</source>
      <translation>GunCon 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="576"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="76"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="104"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="925"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="442"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="367"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="74"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="93"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="433"/>
      <source>D-Pad Up</source>
      <translation>Tasto direzionale Su</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="577"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="77"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="105"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="927"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="443"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="368"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="75"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="94"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="434"/>
      <source>D-Pad Down</source>
      <translation>Tasto direzionale Giù</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="578"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="78"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="106"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="928"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="444"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="369"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="76"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="95"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="435"/>
      <source>D-Pad Left</source>
      <translation>Tasto direzionale Sinistra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="579"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="79"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="107"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="926"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="445"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="370"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="77"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="96"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="436"/>
      <source>D-Pad Right</source>
      <translation>Tasto direzionale Destra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="581"/>
      <source>Trigger</source>
      <translation>Grilletto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="582"/>
      <source>Shoot Offscreen</source>
      <translation>Spara Fuori Campo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="584"/>
      <source>Calibration Shot</source>
      <translation>Tiro di Calibrazione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="586"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="137"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="357"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="587"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="138"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="358"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="588"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="359"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="589"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="88"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="114"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="923"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="985"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="365"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="82"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="102"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="441"/>
      <source>Select</source>
      <translation>SELECT</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="590"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="89"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="115"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="924"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="984"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="366"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="83"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="103"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="442"/>
      <source>Start</source>
      <translation>START</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="591"/>
      <source>Relative Left</source>
      <translation>Sinistra Relativa</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="592"/>
      <source>Relative Right</source>
      <translation>Destra Relativa</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="593"/>
      <source>Relative Up</source>
      <translation>Sopra Relativo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="594"/>
      <source>Relative Down</source>
      <translation>Sotto Relativo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="603"/>
      <source>Cursor Path</source>
      <translation>Percorso Cursore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="604"/>
      <source>Sets the crosshair image that this lightgun will use. Setting a crosshair image will disable the system cursor.</source>
      <translation>Imposta l'immagine del mirino che questa pistola ottica userà. Impostare un'immagine del mirino disabiliterà il cursore di sistema.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="607"/>
      <source>Cursor Scale</source>
      <translation>Scala Cursore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="608"/>
      <source>Scales the crosshair image set above.</source>
      <translation>Scala l'immagine del mirino impostata qui in alto.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="608"/>
      <source>%.0f%%</source>
      <translation>%.0f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="610"/>
      <source>Cursor Color</source>
      <translation>Colore Cursore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="611"/>
      <source>Applies a color to the chosen crosshair images, can be used for multiple players. Specify in HTML/CSS format (e.g. #aabbcc)</source>
      <translation>Applica un colore alle immagini del mirino scelte, può essere usato per più giocatori. Specificare in formato HTML/CSS (ad es. #aabbcc)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="614"/>
      <source>Manual Screen Configuration</source>
      <translation>Configurazione Manuale Schermo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="615"/>
      <source>Forces the use of the screen parameters below, instead of automatic parameters if available.</source>
      <translation>Forza l'uso dei parametri dello schermo qui sotto, invece dei parametri automatici se disponibili.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="618"/>
      <source>X Scale (Sensitivity)</source>
      <translation>Scala X (Sensibilità)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="619"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="622"/>
      <source>Scales the position to simulate CRT curvature.</source>
      <translation>Scala la posizione per simulare la curvatura di un CRT.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="620"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="623"/>
      <source>%.2f%%</source>
      <translation>%.2f%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="621"/>
      <source>Y Scale (Sensitivity)</source>
      <translation>Scala Y (Sensibilità)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="624"/>
      <source>Center X</source>
      <translation>Centro X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="625"/>
      <source>Sets the horizontal center position of the simulated screen.</source>
      <translation>Imposta la posizione centrale orizzontale dello schermo simulato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="626"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="629"/>
      <source>%.0fpx</source>
      <translation>%.0fpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="627"/>
      <source>Center Y</source>
      <translation>Centro Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="628"/>
      <source>Sets the vertical center position of the simulated screen.</source>
      <translation>Imposta la posizione centrale verticale dello schermo simulato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="630"/>
      <source>Screen Width</source>
      <translation>Larghezza dello Schermo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
      <source>Sets the width of the simulated screen.</source>
      <translation>Imposta la larghezza dello schermo simulato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="631"/>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
      <source>%dpx</source>
      <translation>%dpx</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="633"/>
      <source>Screen Height</source>
      <translation>Altezza dello Schermo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-lightgun/guncon2.cpp" line="634"/>
      <source>Sets the height of the simulated screen.</source>
      <translation>Imposta l'altezza dello schermo simulato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="962"/>
      <source>Logitech USB Headset</source>
      <translation>Headset USB Logitech</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1001"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1271"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="379"/>
      <source>Input Device</source>
      <translation>Dispositivo di Input</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="534"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1002"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1272"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="380"/>
      <source>Selects the device to read audio from.</source>
      <translation>Seleziona il dispositivo da cui leggere l'audio.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1004"/>
      <source>Output Device</source>
      <translation>Dispositivo di Output</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1005"/>
      <source>Selects the device to output audio to.</source>
      <translation>Seleziona il dispositivo a cui dare in output l'audio.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1007"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1260"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1274"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="382"/>
      <source>Input Latency</source>
      <translation>Latenza di Input</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="537"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1008"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1261"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1275"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="383"/>
      <source>Specifies the latency to the host input device.</source>
      <translation>Specifica la latenza al dispositivo di input dell'host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-eyetoy/usb-eyetoy-webcam.cpp" line="538"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1009"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1012"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1262"/>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1276"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="384"/>
      <source>%dms</source>
      <translation>%dms</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1010"/>
      <source>Output Latency</source>
      <translation>Latenza di Output</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-headset.cpp" line="1011"/>
      <source>Specifies the latency to the host output device.</source>
      <translation>Specifica la latenza al dispositivo di output dell'host.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1119"/>
      <source>USB-Mic: Neither player 1 nor 2 is connected.</source>
      <translation>Mic-USB: Nè il giocatore 1 nè il giocatore 2 sono connessi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1136"/>
      <source>USB-Mic: Failed to start player {} audio stream.</source>
      <translation>Mic-USB: Avvio del flusso audio per il giocatore {} non riuscito.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1199"/>
      <source>Microphone</source>
      <translation>Microfono</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1240"/>
      <source>Singstar</source>
      <translation>Singstar</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1241"/>
      <source>Logitech</source>
      <translation>Logitech</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1242"/>
      <source>Konami</source>
      <translation>Konami</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1254"/>
      <source>Player 1 Device</source>
      <translation>Dispositivo del Giocatore 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1255"/>
      <source>Selects the input for the first player.</source>
      <translation>Seleziona l'input per il primo giocatore.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1257"/>
      <source>Player 2 Device</source>
      <translation>Dispositivo del Giocatore 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/usb-mic.cpp" line="1258"/>
      <source>Selects the input for the second player.</source>
      <translation>Seleziona l'input per il secondo giocatore.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1144"/>
      <source>usb-msd: Could not open image file &apos;{}&apos;</source>
      <translation>usb-msd: Impossibile aprire il file immagine &apos;{}&apos;</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1182"/>
      <source>Mass Storage Device</source>
      <translation>Dispositivo di Archiviazione di Massa</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1203"/>
      <source>Modification time to USB mass storage image changed, reattaching.</source>
      <translation>Tempo di modifica dell'immagine dell'archiviazione di massa USB cambiato, riattacco in corso.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1219"/>
      <source>Iomega Zip-100 (Generic)</source>
      <translation>Iomega Zip-100 (Generico)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1220"/>
      <source>Sony MSAC-US1 (PictureParadise)</source>
      <translation>Sony MSAC-US1 (PictureParadise)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1232"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1240"/>
      <source>Image Path</source>
      <translation>Percorso Immagine</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1233"/>
      <location filename="../../pcsx2/USB/usb-msd/usb-msd.cpp" line="1241"/>
      <source>Sets the path to image which will back the virtual mass storage device.</source>
      <translation>Imposta il percorso per l'immagine che supporterà il dispositivo virtuale di archiviazione di massa.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="72"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="100"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="129"/>
      <source>Steering Left</source>
      <translation>Sterzata a Sinistra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="73"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="101"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="130"/>
      <source>Steering Right</source>
      <translation>Sterzata a Destra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="74"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="102"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="131"/>
      <source>Throttle</source>
      <translation>Acceleratore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="75"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="103"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="132"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="73"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="92"/>
      <source>Brake</source>
      <translation>Freno</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="80"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="108"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="438"/>
      <source>Cross</source>
      <translation>Croce</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="81"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="109"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="437"/>
      <source>Square</source>
      <translation>Quadrato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="82"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="110"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="439"/>
      <source>Circle</source>
      <translation>Cerchio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="83"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="111"/>
      <source>Triangle</source>
      <translation>Triangolo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="84"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="85"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="86"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="116"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="87"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="117"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="90"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="139"/>
      <source>Force Feedback</source>
      <translation>Force Feedback</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="112"/>
      <source>Shift Up / R1</source>
      <translation>Scala in Alto / R1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="113"/>
      <source>Shift Down / L1</source>
      <translation>Scala in Basso / L1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="118"/>
      <source>L3</source>
      <translation>L3</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="119"/>
      <source>R3</source>
      <translation>R3</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="133"/>
      <source>Menu Up</source>
      <translation>Menu Su</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="134"/>
      <source>Menu Down</source>
      <translation>Menu Giù</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="135"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="360"/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="136"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="361"/>
      <source>Y</source>
      <translation>Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
      <source>Off</source>
      <translation>Disattivato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
      <source>Low</source>
      <translation>Basso</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
      <source>Medium</source>
      <translation>Medio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="156"/>
      <source>High</source>
      <translation>Elevato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="158"/>
      <source>Steering Smoothing</source>
      <translation>Smussatura Sterzatura</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="159"/>
      <source>Smooths out changes in steering to the specified percentage per poll. Needed for using keyboards.</source>
      <translation>Smussa i cambiamenti nello sterzare alla percentuale specificata per poll. Necessario per usare le tastiere.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="160"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="163"/>
      <source>%d%%</source>
      <translation>%d%%</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="161"/>
      <source>Steering Deadzone</source>
      <translation>Zona morta Sterzatura</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="162"/>
      <source>Steering axis deadzone for pads or non self centering wheels.</source>
      <translation>Zona morta dell'asse della sterzatura per i controller o per i volanti non autocentranti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="164"/>
      <source>Steering Damping</source>
      <translation>Smorzamento Sterzatura</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="165"/>
      <source>Applies power curve filter to steering axis values. Dampens small inputs.</source>
      <translation>Applica un filtro curva di potenza ai valori dell'asse di sterzatura. Smorza input piccoli.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="167"/>
      <source>Workaround for Intermittent FFB Loss</source>
      <translation>Soluzione alternativa per la perdita intermittente di FFB</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="168"/>
      <source>Works around bugs in some wheels&apos; firmware that result in brief interruptions in force. Leave this disabled unless you need it, as it has negative side effects on many wheels.</source>
      <translation>Utilizza una soluzione alternativa per aggirare un bug presente nel firmware di alcuni volanti da gioco che causa brevi interruzioni del force feedback. Mantenere questa opzione disattivata a meno che non ne abbiate bisogno, in quanto ha effetti collaterali negativi su molti volanti.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="808"/>
      <source>Wheel Device</source>
      <translation>Dispositivo Volante</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="847"/>
      <source>Driving Force</source>
      <translation>Driving Force</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="848"/>
      <source>Driving Force Pro</source>
      <translation>Driving Force Pro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="848"/>
      <source>Driving Force Pro (rev11.02)</source>
      <translation>Driving Force Pro (rev11.02)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="849"/>
      <source>GT Force</source>
      <translation>GT Force</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="881"/>
      <source>Rock Band Drum Kit</source>
      <translation>Kit Batteria Rock Band</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="918"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="449"/>
      <source>Blue</source>
      <translation>Blu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="919"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="447"/>
      <source>Green</source>
      <translation>Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="920"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="446"/>
      <source>Red</source>
      <translation>Rosso</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="921"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="448"/>
      <source>Yellow</source>
      <translation>Giallo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="922"/>
      <source>Orange</source>
      <translation>Arancione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="194"/>
      <source>Buzz Controller</source>
      <translation>Controller Buzz</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="301"/>
      <source>Player 1 Red</source>
      <translation>Giocatore 1 Rosso</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="302"/>
      <source>Player 1 Blue</source>
      <translation>Giocatore 1 Blu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="303"/>
      <source>Player 1 Orange</source>
      <translation>Giocatore 1 Arancione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="304"/>
      <source>Player 1 Green</source>
      <translation>Giocatore 1 Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="305"/>
      <source>Player 1 Yellow</source>
      <translation>Giocatore 1 Giallo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="307"/>
      <source>Player 2 Red</source>
      <translation>Giocatore 2 Rosso</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="308"/>
      <source>Player 2 Blue</source>
      <translation>Giocatore 2 Blu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="309"/>
      <source>Player 2 Orange</source>
      <translation>Giocatore 2 Arancione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="310"/>
      <source>Player 2 Green</source>
      <translation>Giocatore 2 Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="311"/>
      <source>Player 2 Yellow</source>
      <translation>Giocatore 2 Giallo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="313"/>
      <source>Player 3 Red</source>
      <translation>Giocatore 3 Rosso</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="314"/>
      <source>Player 3 Blue</source>
      <translation>Giocatore 3 Blu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="315"/>
      <source>Player 3 Orange</source>
      <translation>Giocatore 3 Arancione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="316"/>
      <source>Player 3 Green</source>
      <translation>Giocatore 3 Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="317"/>
      <source>Player 3 Yellow</source>
      <translation>Giocatore 3 Giallo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="319"/>
      <source>Player 4 Red</source>
      <translation>Giocatore 4 Rosso</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="320"/>
      <source>Player 4 Blue</source>
      <translation>Giocatore 4 Blu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="321"/>
      <source>Player 4 Orange</source>
      <translation>Giocatore 4 Arancione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="322"/>
      <source>Player 4 Green</source>
      <translation>Giocatore 4 Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-buzz.cpp" line="323"/>
      <source>Player 4 Yellow</source>
      <translation>Giocatore 4 Giallo</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="943"/>
      <source>KeyboardMania</source>
      <translation>KeyboardMania</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="959"/>
      <source>C 1</source>
      <translation>Do 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="960"/>
      <source>C# 1</source>
      <translation>Do Diesis 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="961"/>
      <source>D 1</source>
      <translation>Re 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="962"/>
      <source>D# 1</source>
      <translation>Re Diesis 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="963"/>
      <source>E 1</source>
      <translation>Mi 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="964"/>
      <source>F 1</source>
      <translation>Fa 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="965"/>
      <source>F# 1</source>
      <translation>Fa Diesis 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="966"/>
      <source>G 1</source>
      <translation>Sol 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="967"/>
      <source>G# 1</source>
      <translation>Sol Diesis 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="968"/>
      <source>A 1</source>
      <translation>La 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="969"/>
      <source>A# 1</source>
      <translation>La Diesis 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="970"/>
      <source>B 1</source>
      <translation>Si 1</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="971"/>
      <source>C 2</source>
      <translation>Do 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="972"/>
      <source>C# 2</source>
      <translation>Do Diesis 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="973"/>
      <source>D 2</source>
      <translation>Re 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="974"/>
      <source>D# 2</source>
      <translation>Re Diesis 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="975"/>
      <source>E 2</source>
      <translation>Mi 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="976"/>
      <source>F 2</source>
      <translation>Fa 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="977"/>
      <source>F# 2</source>
      <translation>Fa Diesis 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="978"/>
      <source>G 2</source>
      <translation>Sol 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="979"/>
      <source>G# 2</source>
      <translation>Sol Diesis 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="980"/>
      <source>A 2</source>
      <translation>La 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="981"/>
      <source>A# 2</source>
      <translation>La Diesis 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="982"/>
      <source>B 2</source>
      <translation>Si 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="986"/>
      <source>Wheel Up</source>
      <translation>Sterzata Su</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-pad.cpp" line="987"/>
      <source>Wheel Down</source>
      <translation>Sterzata Giù</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="336"/>
      <source>Sega Seamic</source>
      <translation>Sega Seamic</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="353"/>
      <source>Stick Left</source>
      <translation>Levetta a Sinistra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="354"/>
      <source>Stick Right</source>
      <translation>Levetta a Destra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="355"/>
      <source>Stick Up</source>
      <translation>Levetta Su</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="356"/>
      <source>Stick Down</source>
      <translation>Levetta Giù</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="362"/>
      <source>Z</source>
      <translation>Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="363"/>
      <source>L</source>
      <translation>L</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-seamic.cpp" line="364"/>
      <source>R</source>
      <translation>R</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="92"/>
      <source>Failed to open &apos;{}&apos; for printing.</source>
      <translation>Apertura di &apos;{}&apos; per la stampa non riuscita.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="98"/>
      <source>Printer saving to &apos;{}&apos;...</source>
      <translation>Salvataggio della stampante in &apos;{}&apos;...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-printer/usb-printer.cpp" line="326"/>
      <source>Printer</source>
      <translation>Stampante</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/USB.cpp" line="544"/>
      <source>None</source>
      <translation>Nessuno</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="109"/>
      <location filename="../../pcsx2/USB/USB.cpp" line="552"/>
      <location filename="../../pcsx2/USB/USB.cpp" line="561"/>
      <source>Not Connected</source>
      <translation>Non connesso</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="110"/>
      <source>Default Input Device</source>
      <translation>Dispositivo di Input Predefinito</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-mic/audiodev-cubeb.cpp" line="110"/>
      <source>Default Output Device</source>
      <translation>Dispositivo di Output Predefinito</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="230"/>
      <source>DJ Hero Turntable</source>
      <translation>Controller piatto DJ Hero</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="440"/>
      <source>Triangle / Euphoria</source>
      <translation>Triangolo / Euphoria</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="443"/>
      <source>Crossfader Left</source>
      <translation>Crossfader a Sinistra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="444"/>
      <source>Crossfader Right</source>
      <translation>Crossfader a Destra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="447"/>
      <source>Left Turntable Clockwise</source>
      <translation>Piatto a Sinistra Orario</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="448"/>
      <source>Left Turntable Counterclockwise</source>
      <translation>Piatto a Sinistra Antiorario</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="449"/>
      <source>Right Turntable Clockwise</source>
      <translation>Piatto a Destra Orario</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="450"/>
      <source>Right Turntable Counterclockwise</source>
      <translation>Piatto a Destra Antiorario</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="451"/>
      <source>Left Turntable Green</source>
      <translation>Piatto a Sinistra Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="452"/>
      <source>Left Turntable Red</source>
      <translation>Piatto a Sinistra Rosso</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="453"/>
      <source>Left Turntable Blue</source>
      <translation>Piatto a Sinistra Blu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="454"/>
      <source>Right Turntable Green</source>
      <translation>Piatto a Destra Verde</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="455"/>
      <source>Right Turntable Red </source>
      <translation>Piatto a Destra Rosso </translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="456"/>
      <source>Right Turntable Blue</source>
      <translation>Piatto a Destra Blu</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="467"/>
      <source>Apply a multiplier to the turntable</source>
      <translation>Applica un moltiplicatore al piatto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="445"/>
      <source>Effects Knob Left</source>
      <translation>Manopola degli Effetti a Sinistra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="446"/>
      <source>Effects Knob Right</source>
      <translation>Manopola degli Effetti a Destra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-turntable.cpp" line="466"/>
      <source>Turntable Multiplier</source>
      <translation>Moltiplicatore Piatto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="277"/>
      <source>Gametrak Device</source>
      <translation>Dispositivo Gametrak</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="385"/>
      <source>Foot Pedal</source>
      <translation>Pedale</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="386"/>
      <source>Left X</source>
      <translation>Asse X sinistro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="387"/>
      <source>Left Y</source>
      <translation>Asse Y sinistro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="388"/>
      <source>Left Z</source>
      <translation>Asse Z sinistro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="389"/>
      <source>Right X</source>
      <translation>Asse X destro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="390"/>
      <source>Right Y</source>
      <translation>Asse Y destro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="391"/>
      <source>Right Z</source>
      <translation>Asse Z destro</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="400"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="461"/>
      <source>Invert X axis</source>
      <translation>Inverti l'asse X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="401"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="462"/>
      <source>Invert Y axis</source>
      <translation>Inverti l'asse Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="402"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="463"/>
      <source>Invert Z axis</source>
      <translation>Inverti l'asse Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="403"/>
      <source>Limit Z axis [100-4095]</source>
      <translation>Limita asse Z [100-4095]</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="404"/>
      <source>- 4095 for original Gametrak controllers
- 1790 for standard gamepads</source>
      <translation>- 4095 per controller Gametrak originali
- 1790 per gamepad standard</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-gametrak.cpp" line="405"/>
      <source>%d</source>
      <translation>%d</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="280"/>
      <source>RealPlay Device</source>
      <translation>Dispositivo RealPlay</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="423"/>
      <source>RealPlay Racing</source>
      <translation>RealPlay Racing</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="424"/>
      <source>RealPlay Sphere</source>
      <translation>RealPlay Sphere</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="425"/>
      <source>RealPlay Golf</source>
      <translation>RealPlay Golf</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="426"/>
      <source>RealPlay Pool</source>
      <translation>RealPlay Pool</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="450"/>
      <source>Accel X</source>
      <translation>Accelerazione asse X</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="451"/>
      <source>Accel Y</source>
      <translation>Accelerazione asse Y</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-realplay.cpp" line="452"/>
      <source>Accel Z</source>
      <translation>Accelerazione asse Z</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-trance-vibrator.cpp" line="124"/>
      <source>Trance Vibrator (Rez)</source>
      <translation>Vibratore Trance (Rez)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="21"/>
      <source>Train Controller</source>
      <translation>Controller Treno</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="32"/>
      <source>Type 2</source>
      <translation>Tipo 2</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="33"/>
      <source>Shinkansen</source>
      <translation>Shinkansen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="34"/>
      <source>Ryojōhen</source>
      <translation>Ryojōhen</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="72"/>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="91"/>
      <source>Power</source>
      <translation>Potenza</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="78"/>
      <source>A Button</source>
      <translation>Pulsante A</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="79"/>
      <source>B Button</source>
      <translation>Pulsante B</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="80"/>
      <source>C Button</source>
      <translation>Pulsante C</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="81"/>
      <source>D Button</source>
      <translation>Pulsante D</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="97"/>
      <source>Announce</source>
      <translation>Annuncio</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="98"/>
      <source>Horn</source>
      <translation>Clacson</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="99"/>
      <source>Left Door</source>
      <translation>Porta sinistra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="100"/>
      <source>Right Door</source>
      <translation>Porta destra</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="101"/>
      <source>Camera Button</source>
      <translation>Tasto Fotocamera</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="157"/>
      <source>Axes Passthrough</source>
      <translation>Passthrough Assi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/USB/usb-pad/usb-train.cpp" line="158"/>
      <source>Passes through the unprocessed input axis to the game. Enable if you are using a compatible Densha De Go! controller. Disable if you are using any other joystick.</source>
      <translation>Passa l'asse di input non elaborato al gioco. Abilita se stai usando un controller compatibile Densha De Go! Disabilita se stai usando qualsiasi altro joystick.</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget</name>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1282"/>
      <source>Axes</source>
      <translation>Assi</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1310"/>
      <source>Buttons</source>
      <translation>Pulsanti</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_Buzz</name>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="44"/>
      <source>Player 1</source>
      <translation>Giocatore 1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="50"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="263"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="476"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="689"/>
      <source>Red</source>
      <translation>Rosso</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="80"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="120"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="160"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="200"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="240"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="293"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="333"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="373"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="413"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="453"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="506"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="546"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="586"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="626"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="666"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="719"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="759"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="799"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="839"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="879"/>
      <source>PushButton</source>
      <translation>PremiPulsante</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="90"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="303"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="516"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="729"/>
      <source>Blue</source>
      <translation>Blu</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="130"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="343"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="556"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="769"/>
      <source>Orange</source>
      <translation>Arancione</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="170"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="383"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="596"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="809"/>
      <source>Green</source>
      <translation>Verde</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="210"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="423"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="636"/>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="849"/>
      <source>Yellow</source>
      <translation>Giallo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="257"/>
      <source>Player 2</source>
      <translation>Giocatore 2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="470"/>
      <source>Player 3</source>
      <translation>Giocatore 3</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Buzz.ui" line="683"/>
      <source>Player 4</source>
      <translation>Giocatore 4</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_DenshaCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="50"/>
      <source>Face Buttons</source>
      <translation>Pulsanti frontali</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="56"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="96"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="136"/>
      <source>D</source>
      <translation>D</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="176"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="236"/>
      <source>Hints</source>
      <translation>Suggerimenti</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="242"/>
      <source>The Densha Controller Type 2 is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has five progressively higher notches of power. The brake axis starts released, and has eight progressively increasing notches plus an Emergency Brake. This controller is compatible with several games and generally maps well to hardware with one or two physical axes with a similar range of notches, such as the modern &quot;Zuiki One Handle MasCon&quot;.</source>
      <extracomment>This controller is created for the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. The &apos;Densha Controller Type 2&apos; and &apos;Zuiki One Handle MasCon&apos; are specific brands of USB train master controller. Both products are only distributed in Japan, so they do not have official non-Japanese names.</extracomment>
      <translation>Il Densha Controller Type 2 è un controller master treno a due maniglie con un D-Pad e sei pulsanti. L'asse di potenza parte da neutro e ha cinque tacche progressivamente più alte di potenza. L'asse frenante inizia come sganciato e ha otto tacche che aumentano progressivamente e un freno di emergenza. Questo controller è compatibile con diversi giochi e generalmente si associa bene all'hardware con uno o due assi fisici con una gamma simile di tacche, come il moderno &quot;Zuiki One Handle MasCon&quot;.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="272"/>
      <source>D-Pad</source>
      <translation>Tasti direzionali</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="278"/>
      <source>Down</source>
      <translation>Giù</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="318"/>
      <source>Left</source>
      <translation>Sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="358"/>
      <source>Up</source>
      <translation>Su</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="398"/>
      <source>Right</source>
      <translation>Destra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="460"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation>Leva Di Potenza</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="513"/>
      <source>Brake Lever</source>
      <translation>Leva Freno</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="637"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DenshaCon.ui" line="671"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_DrivingForce</name>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="37"/>
      <source>Hints</source>
      <translation>Suggerimenti</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="43"/>
      <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
      <translation>Per associare la sterzata per la maggior parte dei volanti moderni a 900 gradi, gira il volante con una rotazione nella direzione desiderata, e poi giralo di nuovo al centro.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="56"/>
      <source>Force Feedback</source>
      <translation>Force Feedback</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="100"/>
      <source>D-Pad</source>
      <translation>Tasti direzionali</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="106"/>
      <source>Down</source>
      <translation>Giù</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="146"/>
      <source>Left</source>
      <translation>Sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="186"/>
      <source>Up</source>
      <translation>Su</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="226"/>
      <source>Right</source>
      <translation>Destra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="269"/>
      <source>L1</source>
      <translation>L1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="309"/>
      <source>L2</source>
      <translation>L2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="362"/>
      <source>Brake</source>
      <translation>Freno</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="421"/>
      <source>Steering Left</source>
      <translation>Sterzata a sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="461"/>
      <source>Steering Right</source>
      <translation>Sterzata a destra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="569"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="603"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="662"/>
      <source>Face Buttons</source>
      <translation>Pulsanti principali</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="668"/>
      <source>Circle</source>
      <translation>Cerchio</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="708"/>
      <source>Cross</source>
      <translation>Croce</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="748"/>
      <source>Triangle</source>
      <translation>Triangolo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="788"/>
      <source>Square</source>
      <translation>Quadrato</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="831"/>
      <source>R1</source>
      <translation>R1</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="871"/>
      <source>R2</source>
      <translation>R2</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_DrivingForce.ui" line="924"/>
      <source>Accelerator</source>
      <translation>Acceleratore</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_GTForce</name>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="43"/>
      <source>Hints</source>
      <translation>Suggerimenti</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="49"/>
      <source>To bind steering for most modern 900 degree wheels, turn the wheel one rotation in the desired direction, then back again to center.</source>
      <translation>Per associare la sterzata per la maggior parte dei volanti moderni a 900 gradi, gira il volante con una rotazione nella direzione desiderata, e poi giralo di nuovo al centro.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="62"/>
      <source>Force Feedback</source>
      <translation>Force Feedback</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="119"/>
      <source>X</source>
      <translation>X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="159"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="212"/>
      <source>Brake</source>
      <translation>Freno</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="271"/>
      <source>Steering Left</source>
      <translation>Sterzata a sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="311"/>
      <source>Steering Right</source>
      <translation>Sterzata a destra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="410"/>
      <source>Left Paddle</source>
      <translation>Leva sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="450"/>
      <source>Right Paddle</source>
      <translation>Leva destra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="522"/>
      <source>Y</source>
      <translation>Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="562"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GTForce.ui" line="615"/>
      <source>Accelerator</source>
      <translation>Acceleratore</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_Gametrak</name>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="44"/>
      <source>Left Hand</source>
      <translation>Mano sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="50"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="257"/>
      <source>X Axis</source>
      <translation>Asse X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="80"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="130"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="180"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="237"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="287"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="337"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="387"/>
      <source>PushButton</source>
      <translation>PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="87"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="294"/>
      <source>Left=0 / Right=0x3ff</source>
      <translation>Sinistra=0 / Destra=0x3ff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="100"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="307"/>
      <source>Y Axis</source>
      <translation>Asse Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="137"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="344"/>
      <source>Back=0 / Front=0x3ff</source>
      <translation>Retro=0 / Fronte=0x3ff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="150"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="357"/>
      <source>Z Axis</source>
      <translation>Asse Z</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="187"/>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="394"/>
      <source>Top=0 / Bottom=0xfff</source>
      <translation>Superiore=0 / Inferiore=0xfff</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="207"/>
      <source>Foot Pedal</source>
      <translation>Pedale</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_Gametrak.ui" line="251"/>
      <source>Right Hand</source>
      <translation>Mano destra</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_GunCon2</name>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="29"/>
      <source>Buttons</source>
      <translation>Pulsanti</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="35"/>
      <source>A</source>
      <translation>A</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="75"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="115"/>
      <source>Start</source>
      <translation>START</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="161"/>
      <source>Select</source>
      <translation>SELECT</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="195"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="238"/>
      <source>D-Pad</source>
      <translation>Tasti direzionali</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="244"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="463"/>
      <source>Down</source>
      <translation>Giù</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="284"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="503"/>
      <source>Left</source>
      <translation>Sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="324"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="543"/>
      <source>Up</source>
      <translation>Su</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="364"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="583"/>
      <source>Right</source>
      <translation>Destra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="407"/>
      <source>Pointer Setup</source>
      <translation>Impostazione Puntatore</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="413"/>
      <source>&lt;p&gt;By default, GunCon2 will use the mouse pointer. To use the mouse, you &lt;strong&gt;do not&lt;/strong&gt; need to configure any bindings apart from the trigger and buttons.&lt;/p&gt;

&lt;p&gt;If you want to use a controller, or lightgun which simulates a controller instead of a mouse, then you should bind it to Relative Aiming. Otherwise, Relative Aiming should be &lt;strong&gt;left unbound&lt;/strong&gt;.&lt;/p&gt;</source>
      <translation>&lt;p&gt;Per impostazione predefinita, il GunCon2 userà il puntatore del mouse. Per usare il mouse, &lt;strong&gt;non&lt;/strong&gt; hai bisogno di configurare alcuna associazione eccetto che il grilletto e i pulsanti.&lt;/p&gt;

&lt;p&gt;Se vuoi usare un controller, o una pistola ottica che simula un controller invece di un mouse, allora dovresti associarlo alla Mira Relativa. Altrimenti, la Mira Relativa dovrebbe essere &lt;strong&gt;lasciata senza associazioni&lt;/strong&gt;.&lt;/p&gt;</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="457"/>
      <source>Relative Aiming</source>
      <extracomment>Try to use Sony&apos;s official terminology for this. A good place to start would be in the console or the DualShock 2&apos;s manual. If this element was officially translated to your language by Sony in later DualShocks, you may use that term.</extracomment>
      <translation>Mira Relativa</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="626"/>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="632"/>
      <source>Trigger</source>
      <translation>Grilletto</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="672"/>
      <source>Shoot Offscreen</source>
      <translation>Spara Fuori Campo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="712"/>
      <source>Calibration Shot</source>
      <translation>Tiro di Calibrazione</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_GunCon2.ui" line="737"/>
      <source>Calibration shot is required to pass the setup screen in some games.</source>
      <translation>Il tiro di calibrazione è richiesto per proseguire oltre la schermata dell'impostazione in alcuni giochi.</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_RealPlay</name>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="35"/>
      <source>D-Pad Up</source>
      <translation>Tasto direzionale Su</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="65"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="105"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="145"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="185"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="225"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="265"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="305"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="345"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="385"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="425"/>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="465"/>
      <source>PushButton</source>
      <translation>PushButton</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="75"/>
      <source>D-Pad Down</source>
      <translation>Tasto direzionale Giù</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="115"/>
      <source>D-Pad Left</source>
      <translation>Tasto direzionale Sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="155"/>
      <source>D-Pad Right</source>
      <translation>Tasto direzionale Destra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="195"/>
      <source>Red</source>
      <translation>Rosso</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="235"/>
      <source>Green</source>
      <translation>Verde</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="275"/>
      <source>Yellow</source>
      <translation>Giallo</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="315"/>
      <source>Blue</source>
      <translation>Blu</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="355"/>
      <source>Accel X</source>
      <translation>Accelerazione asse X</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="395"/>
      <source>Accel Y</source>
      <translation>Accelerazione asse Y</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RealPlay.ui" line="435"/>
      <source>Accel Z</source>
      <translation>Accelerazione asse Z</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_RyojouhenCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="37"/>
      <source>Hints</source>
      <translation>Suggerimenti</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="43"/>
      <source>The Ryojōhen Controller is a two-handle train master controller with a D-Pad and seven buttons. The power axis starts from neutral and has four progressively higher notches of power. The brake axis is analogue with three regions representing to release brake pressure, hold brakes at the current pressure, or increase brake pressure. Extending this axis to the extreme triggers the Emergency Brake. This controller is designed for use with Densha De GO! Ryojōhen, and is best used with hardware with two axes, one of which can be easily feathered to increase or decrease brake pressure.</source>
      <extracomment>Ryojōhen refers to a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains. For consistency, romanization of &apos;Ryojōhen&apos; should be kept consistent across western languages, as there is no official translation for this name.</extracomment>
      <translation>Il controller Ryojo&lt;unk> hen è un controller master treno a due maniglie con un D-Pad e sette pulsanti. L'asse di potenza parte da neutro e ha quattro tacche progressivamente più alte di potenza. L'asse del freno è analogico con tre regioni che rappresentano la pressione del freno di rilascio, la funzione di trattenere i freni alla pressione corrente o aumentare la pressione del freno. Estendere questo asse all'estremo innesca il Freno di emergenza. Questo controller è progettato per l'uso con Densha De GO! Ryojōhen, ed è meglio utilizzato con hardware con due assi, uno dei quali può essere facilmente sfumato per aumentare o diminuire la pressione del freno.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="79"/>
      <source>Door Buttons</source>
      <extracomment>Door buttons toggle to open or close train doors when this controller is used with Densha De GO! games.</extracomment>
      <translation>Pulsanti Porta</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="100"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="279"/>
      <source>Left</source>
      <translation>Sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="112"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="140"/>
      <source>PushButton</source>
      <translation>Premi Pulsante</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="128"/>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="199"/>
      <source>Right</source>
      <translation>Destra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="153"/>
      <source>D-Pad</source>
      <translation>Tasti direzionali</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="159"/>
      <source>Down</source>
      <translation>Giù</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="239"/>
      <source>Up</source>
      <translation>Su</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="348"/>
      <source>Brake Lever</source>
      <translation>Leva Freno</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="391"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation>Leva Di Potenza</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="528"/>
      <source>Face Buttons</source>
      <translation>Pulsanti frontali</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="540"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="574"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="614"/>
      <source>Announce</source>
      <extracomment>Announce is used in-game to trigger the train conductor to make voice over announcements for an upcoming train stop.</extracomment>
      <translation>Annuncio</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="654"/>
      <source>Camera</source>
      <extracomment>Camera is used to switch the view point. Original: 視点切替</extracomment>
      <translation>Fotocamera</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_RyojouhenCon.ui" line="694"/>
      <source>Horn</source>
      <extracomment>Horn is used to alert people and cars that a train is approaching. Original: 警笛</extracomment>
      <translation>Clacson</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_ShinkansenCon</name>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="37"/>
      <source>Hints</source>
      <translation>Suggerimenti</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="43"/>
      <source>The Shinkansen Controller is a two-handle train master controller with a D-Pad and six buttons. The power axis starts from neutral and has thirteen progressively higher notches of power. The brake axis starts released, and has seven progressively increasing notches plus an Emergency Brake. This controller is designed for use with Densha De GO! San&apos;yō Shinkansen-hen, and is best used with hardware with 14 or more notch settings on an axis.</source>
      <extracomment>This controller is created for a specific edition of the Densha De GO! game franchise, which is about playing the role of a train conductor. The controller mimics controls inside of Japanese trains, in this case bullet trains. The product does not have an official name translation, and it is common to refer to the train type as Shinkansen.</extracomment>
      <translation>Lo Shinkansen Controller è un controller master treno a due maniglie con un D-Pad e sei pulsanti. L'asse di potenza parte da neutro e ha tredici tacche che aumentano progressivamente di potenza. L'asse frenante inizia come sganciato, e ha sette tacche in aumento progressivo più un freno di emergenza. Questo controller è progettato per l'uso con Densha De GO! San&apos;yo Shinkansen-hen, ed è meglio utilizzato con hardware con 14 o più impostazioni di tacca su un asse.</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="60"/>
      <source>Power Lever</source>
      <extracomment>Power refers to the train&apos;s accelerator which causes the train to increase speed.</extracomment>
      <translation>Leva Di Potenza</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="113"/>
      <source>D-Pad</source>
      <translation>Tasti direzionali</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="119"/>
      <source>Down</source>
      <translation>Giù</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="159"/>
      <source>Left</source>
      <translation>Sinistra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="199"/>
      <source>Up</source>
      <translation>Su</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="239"/>
      <source>Right</source>
      <translation>Destra</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="384"/>
      <source>Select</source>
      <translation>Select</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="418"/>
      <source>Start</source>
      <translation>Start</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="490"/>
      <source>Brake Lever</source>
      <translation>Leva Freno</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="543"/>
      <source>Face Buttons</source>
      <translation>Pulsanti frontali</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="549"/>
      <source>C</source>
      <translation>C</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="589"/>
      <source>B</source>
      <translation>B</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="629"/>
      <source>D</source>
      <translation>D</translation>
    </message>
    <message>
      <location filename="../Settings/USBBindingWidget_ShinkansenCon.ui" line="669"/>
      <source>A</source>
      <translation>A</translation>
    </message>
  </context>
  <context>
    <name>USBBindingWidget_TranceVibrator</name>
    <message>
      <location filename="../Settings/USBBindingWidget_TranceVibrator.ui" line="50"/>
      <source>Motor</source>
      <translation>Motore</translation>
    </message>
  </context>
  <context>
    <name>USBDeviceWidget</name>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="29"/>
      <source>Device Type</source>
      <translation>Tipo di dispositivo</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="43"/>
      <source>Bindings</source>
      <translation>Associazioni</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="63"/>
      <source>Settings</source>
      <translation>Impostazioni</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="100"/>
      <source>Automatic Mapping</source>
      <translation>Mappatura Automatica</translation>
    </message>
    <message>
      <location filename="../Settings/USBDeviceWidget.ui" line="114"/>
      <source>Clear Mapping</source>
      <translation>Elimina Mappatura</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="993"/>
      <source>USB Port %1</source>
      <translation>Porta USB %1</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1163"/>
      <source>No devices available</source>
      <translation>Nessun dispositivo disponibile</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1172"/>
      <source>Clear Bindings</source>
      <translation>Elimina Associazioni</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1173"/>
      <source>Are you sure you want to clear all bindings for this device? This action cannot be undone.</source>
      <translation>Sei sicuro di voler eliminare tutte le associazioni per questo controller? Quest'azione non può essere annullata.</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1202"/>
      <source>Automatic Binding</source>
      <translation>Associazione Automatica</translation>
    </message>
    <message>
      <location filename="../Settings/ControllerBindingWidget.cpp" line="1203"/>
      <source>No generic bindings were generated for device &apos;%1&apos;. The controller/source may not support automatic mapping.</source>
      <translation>Nessuna associazione generica è stata generata per il dispositivo &apos;%1&apos;. Il controller/La sorgente potrebbe non supportare la mappatura automatica.</translation>
    </message>
  </context>
  <context>
    <name>VMManager</name>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1851"/>
      <source>Failed to back up old save state {}.</source>
      <translation>Backup dello stato salvato vecchio {} non riuscito.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1836"/>
      <source>Failed to save save state: {}.</source>
      <translation>Salvataggio stato salvato non riuscito: {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1022"/>
      <source>PS2 BIOS ({})</source>
      <translation>BIOS PS2 ({})</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1083"/>
      <source>Unknown Game</source>
      <translation>Gioco Sconosciuto</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1246"/>
      <source>CDVD precaching was cancelled.</source>
      <translation>Il pre-caricamento CDVD è stato annullato.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1252"/>
      <source>CDVD precaching failed: {}</source>
      <translation>Pre-caricamento CDVD non riuscito: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1345"/>
      <source>Error</source>
      <translation>Errore</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1346"/>
      <source>PCSX2 requires a PS2 BIOS in order to run.

For legal reasons, you *must* obtain a BIOS from an actual PS2 unit that you own (borrowing doesn&apos;t count).

Once dumped, this BIOS image should be placed in the bios folder within the data directory (Tools Menu -&gt; Open Data Directory).

Please consult the FAQs and Guides for further instructions.</source>
      <translation>PCSX2 richiede un BIOS per poter funzionare.

Per ragioni legali, *devi* ottenere un BIOS da un'unità PS2 reale che possiedi (prenderla in prestito non conta).

Una volta scaricata, quest'immagine del BIOS dovrebbe essere posizionata nella cartella bios nella directory dei dati (Menu Strumenti -&gt; Apri Directory dei Dati).

Per favore, consulta le FAQ e le Guide per ulteriori istruzioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1437"/>
      <source>Resuming state</source>
      <translation>Ripresa stato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1442"/>
      <source>Boot and Debug</source>
      <translation>Avvio e debug</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1810"/>
      <source>Failed to load save state</source>
      <translation>Impossibile caricare il file di salvataggio.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1883"/>
      <source>State saved to slot {}.</source>
      <translation>Stato salvato nello slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1890"/>
      <source>Failed to save save state to slot {}.</source>
      <translation>Salvataggio stato salvato nello slot {} non riuscito.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1958"/>
      <location filename="../../pcsx2/VMManager.cpp" line="1995"/>
      <source>Loading state</source>
      <translation>Caricamento Stato</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1969"/>
      <source>Failed to load state (Memory card is busy)</source>
      <translation>Impossibile caricare lo stato ( la Memory Card è occupata)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="1988"/>
      <source>There is no save state in slot {}.</source>
      <translation>Non c'è alcuno stato salvato nello slot {}.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2006"/>
      <source>Failed to load state from slot {} (Memory card is busy)</source>
      <translation>Impossibile caricare lo stato dallo slot {} ( la Memory Card è occupata)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2012"/>
      <source>Loading state from slot {}...</source>
      <translation>Caricamento dello stato dallo slot {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2021"/>
      <source>Failed to save state (Memory card is busy)</source>
      <translation>Impossibile salvare lo stato ( la Memory Card è occupata)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2038"/>
      <source>Failed to save state to slot {} (Memory card is busy)</source>
      <translation>Impossibile salvare lo stato nello slot {} ( la Memory Card è occupata)</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2045"/>
      <source>Saving state to slot {}...</source>
      <translation>Salvataggio dello stato nello slot {}...</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2211"/>
      <source>Frame advancing</source>
      <translation>Avanzamento Fotogrammi</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2239"/>
      <source>Disc removed.</source>
      <translation>Disco rimosso.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2245"/>
      <source>Disc changed to &apos;{}&apos;.</source>
      <translation>Disco cambiato in &apos;{}&apos;.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2254"/>
      <source>Failed to open new disc image &apos;{}&apos;. Reverting to old image.
Error was: {}</source>
      <translation>Apertura della nuova immagine del disco &apos;{}&apos; non riuscita.
Ripristino della vecchia immagine.
Errore: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="2263"/>
      <source>Failed to switch back to old disc image. Removing disc.
Error was: {}</source>
      <translation>Ritorno alla vecchia immagine del disco non riuscito. Rimozione del disco. Errore: {}</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3048"/>
      <source>Cheats have been disabled due to achievements hardcore mode.</source>
      <translation>I trucchi sono stati disabilitati a causa della modalità obiettivi hardcore.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3101"/>
      <source>Fast CDVD is enabled, this may break games.</source>
      <translation>CDVD Veloce è abilitato, questo potrebbe causare malfunzionamenti nei giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3105"/>
      <source>Cycle rate/skip is not at default, this may crash or make games run too slow.</source>
      <translation>La frequenza cicli/salti non è quella predefinita, questo potrebbe causare crash o far girare i giochi troppo lentamente.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3115"/>
      <source>Upscale multiplier is below native, this will break rendering.</source>
      <translation>Il moltiplicatore upscaling è al di sotto della risoluzione nativa, questo corromperà il rendering.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3155"/>
      <source>Mipmapping is disabled. This may break rendering in some games.</source>
      <translation>Il mipmapping è disabilitato. Questo potrebbe corrompere il rendering in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3164"/>
      <source>Renderer is not set to Automatic. This may cause performance problems and graphical issues.</source>
      <translation>Il Renderer non è impostato su Automatico. Questo potrebbe causare problemi di performance e grafici.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3170"/>
      <source>Texture filtering is not set to Bilinear (PS2). This will break rendering in some games.</source>
      <translation>Il filtraggio delle texture non è impostato su Bilineare (PS2). Questo corromperà il rendering in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3633"/>
      <source>No Game Running</source>
      <translation>Nessun gioco in esecuzione</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3120"/>
      <source>Trilinear filtering is not set to automatic. This may break rendering in some games.</source>
      <translation>Il filtraggio trilineare non è impostato su automatico. Questo potrebbe corrompere il rendering in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3125"/>
      <source>Blending Accuracy is below Basic, this may break effects in some games.</source>
      <translation>La precisione del blending è al di sotto del livello Di base, questo potrebbe corrompere gli effetti in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3130"/>
      <source>Hardware Download Mode is not set to Accurate, this may break rendering in some games.</source>
      <translation>La Modalità Download dell'Hardware non è impostata su Accurata, questo potrebbe corrompere il rendering in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3176"/>
      <source>EE FPU Round Mode is not set to default, this may break some games.</source>
      <translation>La Modalità Arrotondamento dell'FPU dell'EE non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3182"/>
      <source>EE FPU Clamp Mode is not set to default, this may break some games.</source>
      <translation>La Modalità Clamp dell'FPU dell'EE non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3187"/>
      <source>VU0 Round Mode is not set to default, this may break some games.</source>
      <translation>La Modalità Arrotondamento del VU0 non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3192"/>
      <source>VU1 Round Mode is not set to default, this may break some games.</source>
      <translation>La Modalità Arrotondamento del VU non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3199"/>
      <source>VU Clamp Mode is not set to default, this may break some games.</source>
      <translation>La Modalità Clamp del VU non è impostata su predefinita, questo potrebbe causare malfunzionamenti in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3204"/>
      <source>128MB RAM is enabled. Compatibility with some games may be affected.</source>
      <translation>È stata abilitata la RAM 128MB. Si potrebbero verificare problemi di compatibilità con alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3209"/>
      <source>Game Fixes are not enabled. Compatibility with some games may be affected.</source>
      <translation>Le Correzioni di Gioco non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3214"/>
      <source>Compatibility Patches are not enabled. Compatibility with some games may be affected.</source>
      <translation>Le Patch di Compatibilità non sono abilitate. La compatibilità con alcuni giochi potrebbe essere compromessa.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3218"/>
      <source>Frame rate for NTSC is not default. This may break some games.</source>
      <translation>Il frame rate per NTSC non è quello predefinito. Questo potrebbe causare malfunzionamenti in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3220"/>
      <source>Frame rate for PAL is not default. This may break some games.</source>
      <translation>Il frame rate per PAL non è quello predefinito. Questo potrebbe causare malfunzionamenti in alcuni giochi.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3239"/>
      <source>EE Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>Il Ricompilatore EE non è abilitato, questo ridurrà significativamente le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3244"/>
      <source>VU0 Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>Il Ricompilatore VU0 non è abilitato, questo ridurrà significativamente le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3249"/>
      <source>VU1 Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>Il Ricompilatore VU1 non è abilitato, questo ridurrà significativamente le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3254"/>
      <source>IOP Recompiler is not enabled, this will significantly reduce performance.</source>
      <translation>Il Ricompilatore IOP non è abilitato, questo ridurrà significativamente le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3259"/>
      <source>EE Cache is enabled, this will significantly reduce performance.</source>
      <translation>La Cache EE è abilitata, questo ridurrà significativamente le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3264"/>
      <source>EE Wait Loop Detection is not enabled, this may reduce performance.</source>
      <translation>Il Rilevamento dei Loop Wait dell'EE non è abilitato, questo potrebbe ridurre le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3269"/>
      <source>INTC Spin Detection is not enabled, this may reduce performance.</source>
      <translation>Il Rilevamento degli Spin dell'INTC non è abilitato, questo potrebbe ridurre le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3272"/>
      <source>Fastmem is not enabled, this will reduce performance.</source>
      <translation>Fastmem non è abilitato, questo ridurrà le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3276"/>
      <source>Instant VU1 is disabled, this may reduce performance.</source>
      <translation>Il VU1 Istantaneo è disabilitato, questo potrebbe ridurre le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3281"/>
      <source>mVU Flag Hack is not enabled, this may reduce performance.</source>
      <translation>L'Hack del Flag dell'mVU non è abilitato, questo potrebbe ridurre le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3135"/>
      <source>GPU Palette Conversion is enabled, this may reduce performance.</source>
      <translation>La Conversione della Gamma della GPU è abilitata, questo potrebbe ridurre le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3140"/>
      <source>Texture Preloading is not Full, this may reduce performance.</source>
      <translation>Il Precaricamento delle Texture non è Pieno, questo potrebbe ridurre le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3145"/>
      <source>Estimate texture region is enabled, this may reduce performance.</source>
      <translation>La stima della regione della texture è abilitata, questo potrebbe ridurre le prestazioni.</translation>
    </message>
    <message>
      <location filename="../../pcsx2/VMManager.cpp" line="3150"/>
      <source>Texture dumping is enabled, this will continually dump textures to disk.</source>
      <translation>Il dumping delle texture è abilitato, questo scaricherà continuamente le texture sul disco.</translation>
    </message>
  </context>
</TS>
