/****************************************************************************
 * MeshLab                                                           o o     *
 * A versatile mesh processing toolbox                             o     o   *
 *                                                                _   O  _   *
 * Copyright(C) 2005                                                \/)\/    *
 * Visual Computing Lab                                            /\/|      *
 * ISTI - Italian National Research Council                           |      *
 *                                                                    \      *
 * All rights reserved.                                                      *
 *                                                                           *
 * This program is free software; you can redistribute it and/or modify      *
 * it under the terms of the GNU General Public License as published by      *
 * the Free Software Foundation; either version 2 of the License, or         *
 * (at your option) any later version.                                       *
 *                                                                           *
 * This program is distributed in the hope that it will be useful,           *
 * but WITHOUT ANY WARRANTY; without even the implied warranty of            *
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
 * GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
 * for more details.                                                         *
 *                                                                           *
 ****************************************************************************/
#include "edit_paint.h"
#include <common/GLExtensionsManager.h>

#include <vcg/math/perlin_noise.h>

using namespace std;
using namespace vcg;

EditPaintPlugin::EditPaintPlugin()
{
	zbuffer = NULL;
	color_buffer = NULL;
	clone_zbuffer = NULL;
	generateCircle(circle);
	generateCircle(dense_circle, 64);
	generateSquare(square);
	generateSquare(dense_square, 16);
}

EditPaintPlugin::~EditPaintPlugin() {}

const QString EditPaintPlugin::Info() {
	return tr("Improved Painting");
}

QString EditPaintPlugin::pluginName() const
{
	return "EditPaint";
}

void EditPaintPlugin::suggestedRenderingData(MeshModel & m, MLRenderingData& dt)
{
	if (m.cm.VN() == 0)
		return;
	MLRenderingData::PRIMITIVE_MODALITY pr = MLRenderingData::PR_POINTS;
	if (m.cm.FN() > 0)
		pr = MLRenderingData::PR_SOLID;

	MLRenderingData::RendAtts atts;
	atts[MLRenderingData::ATT_NAMES::ATT_VERTPOSITION] = true;
	atts[MLRenderingData::ATT_NAMES::ATT_VERTNORMAL] = true;
	atts[MLRenderingData::ATT_NAMES::ATT_VERTCOLOR] = true;

	MLPerViewGLOptions opts;
	dt.get(opts);
	opts._sel_enabled = true;
	opts._face_sel = true;
	opts._vertex_sel = true;
	dt.set(opts);

	dt.set(pr, atts);
}

bool EditPaintPlugin::StartEdit(MeshModel & m, GLArea * parent, MLSceneGLSharedDataContext* /*cont*/)
{
	if (!GLExtensionsManager::initializeGLextensions_notThrowing())
		return false;
	dock = new QDockWidget(parent->window());
	paintbox = new Paintbox(dock);
	dock->setAllowedAreas(Qt::NoDockWidgetArea);
	dock->setWidget(paintbox);
	QPoint p = parent->mapToGlobal(QPoint(0, 0));
	dock->setGeometry(5 + p.x(), p.y() + 5, paintbox->width(), parent->height() - 10);
	dock->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Minimum);
	dock->setFloating(true);
	dock->setVisible(true);

	tri::UpdateBounding<CMeshO>::Box(m.cm);

	m.updateDataMask(MeshModel::MM_VERTFACETOPO | MeshModel::MM_FACEMARK | MeshModel::MM_VERTMARK);

	if (!m.hasDataMask(MeshModel::MM_VERTCOLOR))
	{
		m.updateDataMask(MeshModel::MM_VERTCOLOR);
		tri::UpdateColor<CMeshO>::PerVertexConstant(m.cm, Color4b(150, 150, 150, 255));
	}
	tri::InitFaceIMark(m.cm);
	tri::InitVertexIMark(m.cm);

	QObject::connect(paintbox, SIGNAL(undo()), this, SLOT(update()));
	QObject::connect(paintbox, SIGNAL(redo()), this, SLOT(update()));
	QObject::connect(paintbox, SIGNAL(typeChange(ToolType)), this, SLOT(setToolType(ToolType)));

	parent->update();

	selection = new vector<CMeshO::FacePointer>();
	latest_event.pressure = 0.0;

	setToolType(COLOR_PAINT);

	glarea = parent;
	buffer_width = glarea->width();
	buffer_height = glarea->height();
	glarea->setMouseTracking(true);

	//connect(this, SIGNAL(setSelectionRendering(bool)), glarea, SLOT(setSelectFaceRendering(bool)));

	parent->setCursor(QCursor(QPixmap(":/images/cursor_paint.png"), 1, 1));

	// initialize once and for all the radius (will remain the same all the time)
	current_brush.radius = (paintbox->getRadius() * m.cm.bbox.Diag() * 0.5);

	if (glarea->mvc() == NULL)
		return false;
	
	MLSceneGLSharedDataContext* shared = glarea->mvc()->sharedDataContext();
	updateColorBuffer(m, shared);
	shared->manageBuffers(m.id());
	return true;
}

void EditPaintPlugin::EndEdit(MeshModel &/* m*/, GLArea * /*parent*/, MLSceneGLSharedDataContext* /*cont*/)
{
	QObject::disconnect(paintbox, SIGNAL(undo()), this, SLOT(update()));
	QObject::disconnect(paintbox, SIGNAL(redo()), this, SLOT(update()));
	glarea->setMouseTracking(false);
	if (zbuffer != NULL) {
		delete zbuffer;
		zbuffer = NULL;
	}
	delete paintbox;
	delete selection;
	delete dock;
}

void EditPaintPlugin::mousePressEvent(QMouseEvent * event, MeshModel &, GLArea * gla)
{
	// start a new stroke: init zbuffer and update brush
	if (zbuffer != NULL) {
		delete zbuffer;
		zbuffer = NULL;
	}

	current_brush.size = paintbox->getSize();
	current_brush.opacity = paintbox->getOpacity();
	current_brush.hardness = paintbox->getHardness();

	pushInputEvent(event->type(), event->pos(), event->modifiers(), 1, event->button(), gla);
	gla->update();
}

void EditPaintPlugin::mouseMoveEvent(QMouseEvent* event, MeshModel & /*m*/, GLArea * gla)
{
	if (gla == NULL)
		return;
	pushInputEvent(event->type(), event->pos(), event->modifiers(), latest_event.pressure, latest_event.button, gla);

	gla->update();
}

void EditPaintPlugin::mouseReleaseEvent(QMouseEvent * event, MeshModel &, GLArea * gla)
{
	pushInputEvent(event->type(), event->pos(), event->modifiers(), 0, event->button(), gla);
	gla->updateAllSiblingsGLAreas();
}

void EditPaintPlugin::tabletEvent(QTabletEvent * event, MeshModel &, GLArea * gla)
{
	if (!(paintbox->getPressureFrameEnabled()))
		paintbox->enablePressureFrame();

	event->accept();

	// if event is down, start a new stroke: clean zbuff
	if (event->type() == QEvent::TabletPress)
	{
		if (zbuffer != NULL) {
			delete zbuffer;
			zbuffer = NULL;
		}
		current_brush.size = paintbox->getSize();
		current_brush.opacity = paintbox->getOpacity();
		current_brush.hardness = paintbox->getHardness();
	}

	pushInputEvent(event->type(), event->pos(), event->modifiers(), event->pressure(), (event->pointerType() == QTabletEvent::Eraser) ? Qt::RightButton : Qt::LeftButton, gla);
	gla->update();
}

void EditPaintPlugin::setToolType(ToolType t)
{
	current_type = t;

	switch (current_type)
	{
	case MESH_SELECT:
		current_options = EPP_PICK_FACES | EPP_DRAW_CURSOR;
		emit setSelectionRendering(true);
		break;

	case COLOR_PAINT:
	case COLOR_NOISE:
	case COLOR_CLONE:
	case COLOR_SMOOTH:
	case MESH_SMOOTH:
		current_options = EPP_PICK_VERTICES | EPP_DRAW_CURSOR;
		break;

	case MESH_PULL:
	case MESH_PUSH:
		current_options = EPP_PICK_VERTICES | EPP_AVG_NORMAL | EPP_DRAW_CURSOR;
		break;

	case COLOR_FILL:
	case COLOR_GRADIENT:
	case COLOR_PICK:
	default:
		current_options = EPP_NONE;
	}
}

void EditPaintPlugin::setBrushSettings(int size, int opacity, int hardness)
{
	current_brush.size = size;
	current_brush.opacity = opacity;
	current_brush.hardness = hardness;
}

/**
 * Since only on a Decorate call it is possible to obtain correct values
 * from OpenGL, all operations are performed during the execution of this
 * method and not where mouse events are processed.
 *
 */
void EditPaintPlugin::Decorate(MeshModel &m, GLArea * gla)
{
	glarea = gla;
	if (gla->mvc() == NULL)
		return;

	MLSceneGLSharedDataContext* shared = gla->mvc()->sharedDataContext();
	if (shared == NULL)
		return;

	if (!latest_event.valid || latest_event.processed) return;
	latest_event.processed = true;
	glPushAttrib(GL_TRANSFORM_BIT);
	glMatrixMode(GL_MODELVIEW);
	glPushMatrix();
	glMultMatrix(m.cm.Tr);
	glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
	glPopMatrix();
	glPopAttrib();
	glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
	viewport[0] = viewport[1] = 0;
	viewport[2] = gla->width(); viewport[3] = gla->height();

	if (zbuffer == NULL)
	{
		zbuffer = new GLfloat[gla->width()*gla->height()];
		glReadPixels(0, 0, gla->width(), gla->height(), GL_DEPTH_COMPONENT, GL_FLOAT, zbuffer);
	}

	if (current_options & EPP_DRAW_CURSOR)
	{

		current_brush.radius = (paintbox->getRadius() * m.cm.bbox.Diag() * 0.5);
		if ((paintbox->getPressureFrameEnabled()))
		{
			if (paintbox->getPressureSize())
				current_brush.size = paintbox->getSize() * latest_event.pressure;

			if (paintbox->getPressureOpacity())
				current_brush.opacity = paintbox->getOpacity() * latest_event.pressure;

			if (paintbox->getPressureHardness())
				current_brush.hardness = paintbox->getHardness() * latest_event.pressure;
		}

		if (paintbox->getSizeUnit() == 0)
			drawSimplePolyLine(gla, latest_event.position, paintbox->getSize(),
			(paintbox->getBrush() == CIRCLE) ? &circle : &square);
		else
			drawPercentualPolyLine(glarea, latest_event.gl_position, m, zbuffer, modelview_matrix, projection_matrix, viewport, current_brush.radius,
			(paintbox->getBrush() == CIRCLE) ? &dense_circle : &dense_square);
	}

	if (latest_event.pressure > 0)
	{
		if (current_options & EPP_PICK_VERTICES)
		{
			vertices.clear();
			updateSelection(m, &vertices);
		}
		else if (current_options & EPP_PICK_FACES) updateSelection(m);

		if (previous_event.pressure == 0)
		{
			/*************************
			 *     ON BRUSH DOWN     *
			 *************************/

			paintbox->setUndoStack(glarea);

			switch (current_type)
			{
			case COLOR_PAINT:
			{
				painted_vertices.clear();
				QColor newcol;

				if (latest_event.button == Qt::LeftButton)
					newcol = paintbox->getForegroundColor();
				else
					newcol = paintbox->getBackgroundColor();
				color[0] = newcol.red(); color[1] = newcol.green();
				color[2] = newcol.blue(); color[3] = newcol.alpha();
				paintbox->getUndoStack()->beginMacro("Color Paint");
				paint(&vertices);
			}
			break;

			case COLOR_CLONE:

				//Clone Source Acquisition
				if (latest_event.modifiers & Qt::ControlModifier ||
					latest_event.button == Qt::RightButton)
				{
					if (color_buffer != NULL) delete color_buffer;
					if (clone_zbuffer != NULL) delete clone_zbuffer;
					color_buffer = NULL, clone_zbuffer = NULL;

					/*QMap<int, RenderMode>::iterator it = glarea->rendermodemap.find(m.id());
					if (it == glarea->rendermodemap.end())
						return;
					it.value().lighting = false;*/

					current_options &= ~EPP_DRAW_CURSOR;
					glarea->update();
				}

				//Clone Painting
				else {
					//There's a new image to get
					if (paintbox->isNewPixmapAvailable())
					{
						paintbox->getPixmapBuffer(color_buffer, clone_zbuffer, buffer_width, buffer_height);
						//		source_delta.setX(buffer_width/2);
						//		source_delta.setY(buffer_height/2);
						source_delta = paintbox->getPixmapDelta();
						paintbox->setPixmapOffset(0, 0);
						apply_start = latest_event.position;
						painted_vertices.clear();
						paintbox->getUndoStack()->beginMacro("Color Clone");

						paint(&vertices);
					}
					else if (color_buffer != NULL)
						//There's still something in the buffer
					{
						painted_vertices.clear();
						source_delta = paintbox->getPixmapDelta();
						paintbox->setPixmapOffset(0, 0);
						apply_start = latest_event.position;
						paintbox->getUndoStack()->beginMacro("Color Clone");
						paint(&vertices);
					}
				}
				break;

			case COLOR_NOISE:
				painted_vertices.clear();
				noise_scale = paintbox->getNoiseSize() * 10 / m.cm.bbox.Diag();
				paintbox->getUndoStack()->beginMacro("Color Noise");
				break;

			case COLOR_GRADIENT:
				gradient_start = latest_event.position;
				break;

			case MESH_PULL:
			case MESH_PUSH:
				displaced_vertices.clear();
				paintbox->getUndoStack()->beginMacro("Mesh Sculpting");
				sculpt(m, &vertices);
				break;

			case COLOR_SMOOTH:
				paintbox->getUndoStack()->beginMacro("Color Smooth");
				smoothed_vertices.clear();
				tri::UnMarkAll(m.cm);
				break;
			case MESH_SMOOTH:
				paintbox->getUndoStack()->beginMacro("Mesh Smooth");
				smoothed_vertices.clear();
				tri::UnMarkAll(m.cm);
				break;

			default:
				break;
			}
		}
		else
		{
			/*************************
			 *     ON BRUSH MOVE     *
			 *************************/
			switch (current_type)
			{

				case COLOR_CLONE:
				{
					paintbox->setPixmapOffset(latest_event.position.x() - apply_start.x(), latest_event.position.y() - apply_start.y());
					if (color_buffer != NULL)
					{
						paint(&vertices);
						updateColorBuffer(m, shared);
					}
				}
				break;

				case COLOR_PAINT:
				case COLOR_NOISE:
				{
					paint(&vertices);
					updateColorBuffer(m, shared);
				}
				break;

				case COLOR_GRADIENT:
				{
					drawLine(glarea, gradient_start, latest_event.position);
					updateColorBuffer(m, shared);
				}
				break;

				case MESH_SELECT:
				{
					for (vector<CMeshO::FacePointer>::iterator fpi = selection->begin(); fpi != selection->end(); ++fpi)
					{
						if (latest_event.button == Qt::LeftButton)(*fpi)->SetS();
						else (*fpi)->ClearS();
					}
					glarea->updateSelection(m.id(), false, true);
				}
				break;

				case MESH_PUSH:
				case MESH_PULL:
				{
					sculpt(m, &vertices);
					updateGeometryBuffers(m, shared);
				}
				break;

				case COLOR_SMOOTH:
				{
					smooth(&vertices);
					updateColorBuffer(m, shared);
				}
				break;
				case MESH_SMOOTH:
				{
					smooth(&vertices);
					updateGeometryBuffers(m, shared);
				}
				break;

				default:
					break;
			}
				
		}

	}
	else
	{
		if (previous_event.pressure > 0)
		{
			/*************************
			 *      ON BRUSH UP      *
			 *************************/

			switch (current_type)
			{
			case COLOR_FILL:
			{
				//CFaceO * face;
				std::vector<CFaceO*> res;
				int nface = GLPickTri<CMeshO>::PickVisibleFace(latest_event.gl_position.x(), latest_event.gl_position.y(), m.cm, res, 2, 2);
				//if (GLPickTri<CMeshO>::PickClosestFace(latest_event.gl_position.x(), latest_event.gl_position.y(), m.cm, face, 2, 2))
				if ((nface > 0) && (res[0] != NULL) && !(res[0]->IsD()))
				{
					fill(m, res[0]);
					updateColorBuffer(m, shared);
				}
			}
			break;


			case COLOR_PICK:
			{
				QColor color;
				CVertexO * temp_vert = NULL;
				if (paintbox->getPickMode() == 0) {
					if (getVertexAtMouse(m, temp_vert, latest_event.gl_position, modelview_matrix, projection_matrix, viewport))
					{
						color.setRgb(temp_vert->C()[0], temp_vert->C()[1], temp_vert->C()[2], 255);
						(latest_event.button == Qt::LeftButton) ? paintbox->setForegroundColor(color) : paintbox->setBackgroundColor(color);
					}
				}
				else
				{
					GLubyte pixel[3];
					glReadPixels(latest_event.gl_position.x(), latest_event.gl_position.y(), 1, 1, GL_RGB, GL_UNSIGNED_BYTE, (void *)pixel);
					color.setRgb(pixel[0], pixel[1], pixel[2], 255);
					(latest_event.button == Qt::LeftButton) ? paintbox->setForegroundColor(color) : paintbox->setBackgroundColor(color);
				}
				paintbox->restorePreviousType();
			}
			break;

			case COLOR_GRADIENT:
				gradient(m, gla);
				updateColorBuffer(m, shared);
				break;

			case COLOR_CLONE:
				if (latest_event.modifiers & Qt::ControlModifier || latest_event.button == Qt::RightButton) {
					capture(); break;
				}
				else
					paintbox->movePixmapDelta(-latest_event.position.x() + apply_start.x(), -latest_event.position.y() + apply_start.y());
			case COLOR_SMOOTH:
			case COLOR_NOISE:
			case COLOR_PAINT:
			case MESH_SMOOTH:
			case MESH_PUSH:
			case MESH_PULL:
				paintbox->getUndoStack()->endMacro();
			default:
				break;
			}
		}
	}
	shared->manageBuffers(m.id());
}


inline void EditPaintPlugin::smooth(vector< pair<CVertexO *, PickingData> > * vertices)
{
	QHash <CVertexO *, pair<Point3f, Color4b> > originals;

	Color4b newcol, destCol;
	int strength = paintbox->getSmoothPercentual();
	int decrease_pos = paintbox->getHardness();

	int c_r, c_g, c_b;
	float p_x, p_y, p_z;
	float newpos[3];

	if (paintbox->getPressureDisplacement())
		strength *= latest_event.pressure;

	for (unsigned int k = 0; k < vertices->size(); k++) //forach selected vertices
	{
		pair<CVertexO *, PickingData> data = vertices->at(k);

		CVertexO * v = data.first;
		PickingData * vd = &data.second;

		pair<Point3f, Color4b> pc_data; //save its color and position

		for (int k = 0; k < 4; k++) pc_data.second[k] = v->C()[k];
		for (int k = 0; k < 3; k++) pc_data.first[k] = v->P()[k];

		if ((!smoothed_vertices.contains(v)) && (glarea != NULL) && (glarea->mvc() != NULL) && (glarea->md() != NULL) && (glarea->md()->mm() != NULL))
		{
			if (paintbox->getCurrentType() == COLOR_SMOOTH) 
				paintbox->getUndoStack()->push(new SingleColorUndo(v, v->C()));
			else 
				paintbox->getUndoStack()->push(new SinglePositionUndo(v, v->P(), v->N()));
			smoothed_vertices.insert(v, v);
		}

		if (!originals.contains(v)) originals.insert(v, pc_data); //save original color/position data

		CFaceO * one_face = v->VFp(); //one of the faces adjacent to the vertex
		int pos = v->VFi();  //index of vertex v on face one_face
		c_r = c_g = c_b = 0;
		p_x = p_y = p_z = 0;
		int count_me = 0;
		CFaceO * f = one_face;

		do
		{ /// calc the sum of the surrounding vertices pos or and vertices color
			CFaceO * temp = one_face->VFp(pos); //next face in VF list
			if (one_face != 0 && !one_face->IsD())
			{
				for (int k = 0; k < 3; k++)
				{
					if (pos != k)
					{
						CVertexO * v = one_face->V(k);
						Color4b tco = v->C();
						if (originals.contains(v))
						{
							pair<Point3f, Color4b> pc_data_k = originals[v];

							tco = pc_data_k.second;

							p_x += pc_data_k.first[0]; p_y += pc_data_k.first[1]; p_z += pc_data_k.first[2];
						}
						else if (paintbox->getCurrentType() == MESH_SMOOTH)
						{
							p_x += v->P()[0]; p_y += v->P()[1]; p_z += v->P()[2];
						}
						c_r += tco[0]; c_g += tco[1]; c_b += tco[2];
					}
				}

				pos = one_face->VFi(pos);
				count_me += 2;
			}
			one_face = temp;
		} while (one_face != f && one_face != 0);

		if (count_me > 0) /// calc the new color or pos
		{
			float op = brush(paintbox->getBrush(), vd->distance, vd->rel_position.x(), vd->rel_position.y(), decrease_pos);

			if (paintbox->getCurrentType() == COLOR_SMOOTH)
			{
				newcol[0] = c_r / count_me;
				newcol[1] = c_g / count_me;
				newcol[2] = c_b / count_me;
				mergeColors((float)(op*strength) / 100.0, newcol, v->C(), &destCol);
				
				v->C()[0] = destCol[0];
				v->C()[1] = destCol[1];
				v->C()[2] = destCol[2];
			}
			else
			{
				newpos[0] = p_x / (float)count_me;
				newpos[1] = p_y / (float)count_me;
				newpos[2] = p_z / (float)count_me;
				float po[3]; for (int lauf = 0; lauf < 3; lauf++) po[lauf] = v->P()[lauf];
				mergePositions((float)(op*strength) / 100.0, newpos, po, newpos);

				for (int lauf = 0; lauf < 3; lauf++) v->P()[lauf] = newpos[lauf];
			}
		}

		if (paintbox->getCurrentType() == MESH_SMOOTH)
		{
			updateNormal(v);
		}
	}

}

inline void EditPaintPlugin::sculpt(MeshModel & /*m*/, vector< pair<CVertexO *, PickingData> > * vertices)
{
	//	int opac = 1.0;
	float decrease_pos = paintbox->getHardness() / 100.0;
	float strength = paintbox->getDisplacement() / 100.0;

	if (paintbox->getPressureDisplacement())
		strength *= latest_event.pressure;

	if (latest_event.button == Qt::RightButton) strength = -strength;

	if (normal[0] == normal[1] && normal[1] == normal[2] && normal[2] == 0) {
		return;
	}

	for (unsigned int k = 0; k < vertices->size(); k++)
	{
		pair<CVertexO *, PickingData> data = vertices->at(k);

		float op = brush(paintbox->getBrush(), data.second.distance, data.second.rel_position.x(), data.second.rel_position.y(), decrease_pos * 100);

		//TODO Precalculate this monster!
		float gauss = (strength * exp(-(op - 1.0)*(op - 1.0) * 8.0));

		bool useAverageNormals = paintbox->getDirection() == 0; //0 is average normal, 1 is per-vertex normal

		if (!displaced_vertices.contains(data.first))
		{
			displaced_vertices.insert(data.first, pair<Point3f, float>(
				Point3f(data.first->P()[0], data.first->P()[1], data.first->P()[2]),
				gauss));

			paintbox->getUndoStack()->push(new SinglePositionUndo(data.first, data.first->P(), data.first->N()));
			
			if (useAverageNormals)
				displaceAlongVector(data.first, normal, gauss);
			else
				displaceAlongVector(data.first, data.first->N(), gauss);

			updateNormal(data.first);
		}
		else if ((latest_event.button == Qt::RightButton)
			? displaced_vertices[data.first].second > gauss
			: displaced_vertices[data.first].second < gauss)
		{
			displaced_vertices[data.first].second = gauss;
			Point3f temp = displaced_vertices[data.first].first;
			data.first->P()[0] = temp[0]; data.first->P()[1] = temp[1]; data.first->P()[2] = temp[2];
			if (useAverageNormals)
				displaceAlongVector(data.first, normal, gauss);
			else
				displaceAlongVector(data.first, data.first->N(), gauss);
			updateNormal(data.first);
		}

		delete zbuffer; zbuffer = NULL;
	}
}

inline void EditPaintPlugin::capture()
{
	color_buffer = new GLubyte[glarea->width()*glarea->height() * 4];
	clone_zbuffer = new GLfloat[glarea->width()*glarea->height()];
	glReadPixels(0, 0, glarea->width(), glarea->height(), GL_RGBA, GL_UNSIGNED_BYTE, color_buffer);
	glReadPixels(0, 0, glarea->width(), glarea->height(), GL_DEPTH_COMPONENT, GL_FLOAT, clone_zbuffer);
	buffer_height = glarea->height();
	buffer_width = glarea->width();

	source_delta = latest_event.position;

	QImage image(glarea->width(), glarea->height(), QImage::Format_ARGB32);
	for (int x = 0; x < glarea->width(); x++) {
		for (int y = 0; y < glarea->height(); y++) {
			int index = (y * glarea->width() + x) * 4;
			image.setPixel(x, glarea->height() - y - 1, qRgba((int)color_buffer[index], (int)color_buffer[index + 1], (int)color_buffer[index + 2], (int)color_buffer[index + 3]));
		}
	}
	//if (glarea->getCurrentRenderMode() == NULL)
	//	return;
	//glarea->getCurrentRenderMode()->lighting = true;
	current_options |= EPP_DRAW_CURSOR;
	paintbox->setClonePixmap(image);
	paintbox->setPixmapDelta(source_delta.x(), source_delta.y());

	//	paintbox->setPixmapCenter(-source_delta.x(), -source_delta.y());
	glarea->update();
}

inline bool EditPaintPlugin::accessCloneBuffer(int vertex_x, int vertex_y, vcg::Color4b & color)
{
	int y = buffer_height - source_delta.y() + (vertex_y + apply_start.y() - glarea->height());
	int x = source_delta.x() + (vertex_x - apply_start.x());

	int index = y * buffer_width + x;

	if (x < buffer_width && y < buffer_height && x >= 0 && y >= 0)
	{
		if (clone_zbuffer[index] < 1.0)
		{
			index *= 4;
			color[0] = color_buffer[index]; color[1] = color_buffer[index + 1]; color[2] = color_buffer[index + 2], color[3] = color_buffer[index + 3];
			return true;
		}
	}
	return false;
}

/**
 * Painting, Cloning and Noise!
 */
inline void EditPaintPlugin::paint(vector< pair<CVertexO *, PickingData> > * vertices)
{
	int opac = current_brush.opacity; //TODO legacy assignment
	int decrease_pos = current_brush.hardness; //TODO legacy assignment

	for (unsigned int k = 0; k < vertices->size(); k++)
	{
		pair<CVertexO *, PickingData> data = vertices->at(k);

		float op = brush(paintbox->getBrush(), data.second.distance, data.second.rel_position.x(), data.second.rel_position.y(), decrease_pos);
		
		if ((glarea != NULL) && (glarea->mvc() != NULL) && (glarea->md() != NULL) && (glarea->md()->mm() != NULL))
		{
			if (!painted_vertices.contains(data.first)) 
			{
				if (paintbox->getCurrentType() == COLOR_CLONE)
					if (!accessCloneBuffer(data.second.position.x(), data.second.position.y(), color)) return;

				if (paintbox->getCurrentType() == COLOR_NOISE)
					computeNoiseColor(data.first, color);

				painted_vertices.insert(data.first, pair<Color4b, int>(
					Color4b(data.first->C()[0], data.first->C()[1], data.first->C()[2], data.first->C()[3]),
					(int)(op*opac)));

				paintbox->getUndoStack()->push(new SingleColorUndo(data.first, data.first->C()));

				applyColor(data.first, color, (int)(op * opac));

			}
			else if (painted_vertices[data.first].second < (int)(op * opac))
			{
				painted_vertices[data.first].second = (int)(op * opac);
				Color4b temp = painted_vertices[data.first].first;
				data.first->C()[0] = temp[0]; data.first->C()[1] = temp[1]; data.first->C()[2] = temp[2];

				if (paintbox->getCurrentType() == COLOR_CLONE)
					if (!accessCloneBuffer(data.second.position.x(), data.second.position.y(), color)) return;

				if (paintbox->getCurrentType() == COLOR_NOISE)
					computeNoiseColor(data.first, color);

				paintbox->getUndoStack()->push(new SingleColorUndo(data.first, data.first->C()));

				applyColor(data.first, color, (int)(op * opac));
			}
		}
	}
}

inline void EditPaintPlugin::computeNoiseColor(CVertexO * vert, vcg::Color4b & col)
{
	float scaler = noise_scale; //parameter TODO to be cached

	double noise;
	//if "veins on"
//	noise = vcg::math::Abs(vcg::math::Perlin::Noise(vert->P()[0] * scaler, vert->P()[1] * scaler, vert->P()[2] * scaler));
	//else
	noise = (vcg::math::Perlin::Noise(vert->P()[0] * scaler, vert->P()[1] * scaler, vert->P()[2] * scaler) + 1) / 2;

	Color4b forecolor(paintbox->getForegroundColor().red(), paintbox->getForegroundColor().green(), paintbox->getForegroundColor().blue(), paintbox->getForegroundColor().alpha());

	//TODO test code to be refactored
	if (paintbox->getGradientType() == 0)
	{
		Color4b backcolor(paintbox->getBackgroundColor().red(), paintbox->getBackgroundColor().green(), paintbox->getBackgroundColor().blue(), paintbox->getBackgroundColor().alpha());
		for (int i = 0; i < 4; i++)
			col[i] = forecolor[i] * noise + backcolor[i] * (1.0 - noise);
	}
	else
	{
		for (int i = 0; i < 4; i++)
			col[i] = forecolor[i] * noise + vert->C()[i] * (1.0 - noise);
	}
}

/**
 * fills the mesh starting from face.
 * If face is selected, it will fill only the selected area,
 * otherwise only the non selected area
 */
inline void EditPaintPlugin::fill(MeshModel &, CFaceO * face)
{
	QHash <CFaceO *, CFaceO *> visited;
	QHash <CVertexO *, CVertexO *> temp;
	vector <CFaceO *>temp_po;
	bool who = face->IsS();
	temp_po.push_back(face);
	visited.insert(face, face);
	int opac = paintbox->getOpacity();
	QColor newcol = (latest_event.button == Qt::LeftButton) ? paintbox->getForegroundColor() : paintbox->getBackgroundColor();

	Color4b color(newcol.red(), newcol.green(), newcol.blue(), newcol.alpha());

	paintbox->getUndoStack()->beginMacro("Fill Color");
//	MLSceneGLSharedDataContext* shared = NULL;
//	int meshid;
//	if ((glarea != NULL) && (glarea->mvc() != NULL) && (glarea->md() != NULL) && (glarea->md()->mm() != NULL))
//	{
//		shared = glarea->mvc()->sharedDataContext();
//		meshid = glarea->md()->mm()->id();
//	}
	for (unsigned int lauf2 = 0; lauf2 < temp_po.size(); lauf2++) {
		CFaceO * fac = temp_po.at(lauf2);
		if (who == fac->IsS()) {
			for (int lauf = 0; lauf < 3; lauf++) {
				if (!temp.contains(fac->V(lauf))) {
					temp.insert(fac->V(lauf), fac->V(lauf));

					paintbox->getUndoStack()->push(new SingleColorUndo(fac->V(lauf), fac->V(lauf)->C()));

					applyColor(fac->V(lauf), color, opac);
				}
			}

			vector <CFaceO *> surround;
			for (int lauf = 0; lauf < 3; lauf++) getSurroundingFacesVF(fac, lauf, &surround);

			for (unsigned int lauf3 = 0; lauf3 < surround.size(); lauf3++) {
				if (!visited.contains(surround[lauf3])) {
					temp_po.push_back(surround[lauf3]);
					visited.insert(surround[lauf3], surround[lauf3]);
				}
			}
		}
	}

	paintbox->getUndoStack()->endMacro();
}

inline void EditPaintPlugin::gradient(MeshModel & m, GLArea * gla) {

	QPoint p = gradient_start - latest_event.position;

	QHash <CVertexO *, CVertexO *> temp;

	int opac = paintbox->getOpacity();
	QColor qc1 = paintbox->getForegroundColor();
	QColor qc2 = paintbox->getBackgroundColor();

	Color4b c1(qc1.red(), qc1.green(), qc1.blue(), qc1.alpha());
	Color4b c2(qc2.red(), qc2.green(), qc2.blue(), qc2.alpha());

	QPointF p1(gradient_start.x(), gla->height() - gradient_start.y());
	QPointF p0(latest_event.gl_position);

	float x2 = (p1.x() - p0.x());
	float y2 = (p1.y() - p0.y());

	float l_square = x2*x2 + y2*y2;

	CVertexO * vertex;
	CMeshO::FaceIterator fi;
	double dx, dy, dz;
	Color4b merger;
	bool tutti = !hasSelected(m);
	float radius = sqrt((float)(p.x()*p.x() + p.y()*p.y()));

	paintbox->getUndoStack()->beginMacro("Gradient");
//	MLSceneGLSharedDataContext* shared = NULL;
//	int meshid;

//	if ((glarea != NULL) && (glarea->mvc() != NULL) && (glarea->md() != NULL) && (glarea->md()->mm() != NULL))
//	{
//		shared = glarea->mvc()->sharedDataContext();
//		meshid = glarea->md()->mm()->id();
//	}


	int gradient_type = paintbox->getGradientType();
	int gradient_form = paintbox->getGradientForm();
	for (fi = m.cm.face.begin(); fi != m.cm.face.end(); ++fi) {
		if (!(*fi).IsD() && (tutti || (*fi).IsS())){
			for (int lauf = 0; lauf < 3; lauf++) {
				if (!temp.contains((*fi).V(lauf))) {
					vertex = (*fi).V(lauf);
					temp.insert(vertex, vertex);
					gluProject(vertex->P()[0], vertex->P()[1], vertex->P()[2], modelview_matrix, projection_matrix, viewport, &dx, &dy, &dz);

					paintbox->getUndoStack()->push(new SingleColorUndo(vertex, vertex->C()));

					if (gradient_form == 0) {
						double r = (dx - p0.x())*(p1.x() - p0.x()) + (dy - p0.y())*(p1.y() - p0.y());
						r = r / l_square;

						float px = p0.x() + r*(p1.x() - p0.x());
						float py = p0.y() + r*(p1.y() - p0.y());

						px = px - dx;
						py = py - dy;

						if (gradient_type == 0) {
							if (r >= 0 && r <= 1) {
								mergeColors(r, c1, c2, &merger);
								applyColor(vertex, merger, opac);
							}
							else if (r > 1) {
								applyColor(vertex, c1, opac);
							}
							else if (r < 0) {
								applyColor(vertex, c2, opac);
							}
						}
						else {
							if (r >= 0 && r <= 1) {
								applyColor(vertex, c1, (int)((opac * 0.01) * r * 100.0));
							}
							else if (r > 1) {
								applyColor(vertex, c1, opac);
							}
						}
					}
					else {
						float x0 = (dx - p1.x());
						float y0 = (dy - p1.y());
						float bla0 = x0*x0 + y0*y0;
						if (bla0 < radius*radius && radius>0) {
							float r = 1.0 - sqrt(bla0) / sqrt(radius*radius);
							if (gradient_type == 0) {
								mergeColors(r, c1, c2, &merger);
								applyColor(vertex, merger, opac);
							}
							else {
								applyColor(vertex, c1, (int)((opac * 0.01) * r * 100.0));
							}
						}
					}
				}
			}
		}
	}
	paintbox->getUndoStack()->endMacro();
}


/**
 * Updates currently selected faces by using one of the
 * two methods. Just a new version of computeBrushedFaces
 *
 * It's inlined because it's only called once, inside Decorate.
 * Should it be called in other places, the inlining must be removed!
 */
inline void EditPaintPlugin::updateSelection(MeshModel &m, vector< pair<CVertexO *, PickingData> > * vertex_result)
{
	vector<CMeshO::FacePointer>::iterator fpi;
	vector<CMeshO::FacePointer> temp; //TODO maybe temp can be placed inside the class for better performance

	vector <CFaceO *> surround; /*< surrounding faces of a given face*/
	surround.reserve(6);

	if (current_options & EPP_AVG_NORMAL) normal = Point3m(0.0, 0.0, 0.0);

	tri::UnMarkAll(m.cm);

	if (selection->size() == 0) {
		CMeshO::FaceIterator fi;
		temp.reserve(m.cm.fn); //avoid unnecessary expansions
		for (fi = m.cm.face.begin(); fi != m.cm.face.end(); ++fi) {
			if (!(*fi).IsD()) {
				temp.push_back((&*fi));
			}
		}
	}
	else
	{
		temp.reserve(selection->size()); //avoid unnecessary expansions
		vertex_result->reserve(selection->size());
		for (fpi = selection->begin(); fpi != selection->end(); ++fpi)
		{
			temp.push_back(*fpi);
		}
	}

	selection->clear();

	QPointF gl_cursorf = QPointF(latest_event.gl_position);
	QPointF gl_prev_cursorf = QPointF(previous_event.gl_position);

	QPointF p[3], z[3]; //p stores vertex coordinates in screen space, z the corresponding depth value
	double tx, ty, tz;

	bool backface = paintbox->getPaintBackFace();
	bool invisible = paintbox->getPaintInvisible();
	bool percentual = paintbox->getSizeUnit() == 1;

	double EPSILON = 0.003;

	double scale_fac = 1.0;
	float fov = 1.0;
	double distance[3];

	if (percentual)
	{
		double dX, dY, dZ;

		fastMultiply(0, 0, 0, modelview_matrix, &dX, &dY, &dZ);
		fastMultiply(0, 1, 0, modelview_matrix, &tx, &ty, &tz);

		scale_fac = sqrt((ty - dY)*(ty - dY) + (tx - dX)*(tx - dX) + (tz - dZ)*(tz - dZ));

		/** to get the correct radius depending on distance but on fov too */
		float fo = glarea->getFov()*0.5;
		fov = 1.0 / tan(fo*M_PI / 180.0)*0.5;
	}

	for (unsigned int k = 0; k < temp.size(); k++) //for each face
	{
		CFaceO * fac = temp.at(k);
		bool intern = false;
		int checkable = 0; /*< counts how many valid vertices there are in this face*/

		for (int i = 0; i < 3; i++) //for each vertex defining the face
		{
			if (gluProject((fac)->V(i)->P()[0], (fac)->V(i)->P()[1], (fac)->V(i)->P()[2],
				modelview_matrix, projection_matrix, viewport, &tx, &ty, &tz) == GL_TRUE) checkable++; //if gluProjection works

			if (tz < 0 || tz > 1) checkable--; //but if outside depth bounds

			p[i].setX(tx); p[i].setY(ty); //store the position of the vertex on the screen

			//if the vertex is projected within the screen (i.e. it's visible)
			if (tx >= 0 && tx < viewport[2] && ty >= 0 && ty < viewport[3])
			{
				z[i].setX(tz); //the screen depth of the point
				z[i].setY((float)zbuffer[(int)(((int)ty)*viewport[2] + (int)tx)]); //the screen depth of the closest point at the same coors
			}
			else
			{
				z[i].setX(1); //far
				z[i].setY(0); //near
			}

			if (percentual) {
				double dx, dy, dz; // distance
				fastMultiply((fac)->V(i)->P()[0], (fac)->V(i)->P()[1], (fac)->V(i)->P()[2], modelview_matrix, &dx, &dy, &dz);
				distance[i] = dz;
			}
		}

		if (backface || isFront(p[0], p[1], p[2]))
		{
			for (int j = 0; j < 3; j++) if (invisible || (z[j].x() <= z[j].y() + EPSILON))
			{
				PickingData vd; //TODO make it a pointer

				float radius = percentual ? vcg::math::Abs(current_brush.radius * scale_fac * viewport[3] * fov / distance[j]) : current_brush.size;

				if (isIn(gl_cursorf, gl_prev_cursorf, p[j].x(), p[j].y(), radius, &vd.distance, vd.rel_position))
				{
					intern = true;
					if (vertex_result == NULL) continue;
					else if (!tri::IsMarked(m.cm, fac->V(j)))
					{
						vd.position.setX((int)p[j].x()); vd.position.setY((int)p[j].y());
						pair<CVertexO *, PickingData> data(fac->V(j), vd);
						vertex_result->push_back(data);

						if (current_options & EPP_AVG_NORMAL) normal += fac->V(j)->N();

						tri::Mark(m.cm, fac->V(j));
					}
				}

				if (vertex_result == NULL && !intern && lineHitsCircle(p[j], p[(j + 1) % 3], gl_cursorf, radius))
				{
					intern = true;
					continue;
				}
			}

			if (checkable == 3 && !intern && (pointInTriangle(gl_cursorf, p[0], p[1], p[2]) || pointInTriangle(gl_prev_cursorf, p[0], p[1], p[2])))
			{
				intern = true;
			}
		}

		if (intern && !tri::IsMarked(m.cm, fac))
		{
			tri::Mark(m.cm, fac);
			selection->push_back(fac);
			surround.clear();
			for (int lauf = 0; lauf < 3; lauf++) getSurroundingFacesVF(fac, lauf, &surround);

			for (unsigned int lauf3 = 0; lauf3 < surround.size(); lauf3++)
			{
				if (!tri::IsMarked(m.cm, surround[lauf3]))
				{
					temp.push_back(surround[lauf3]);
				}
			}
		}
	} //end of for each face loop

	if (current_options & EPP_AVG_NORMAL) normal /= vertex_result->size();
}

void EditPaintPlugin::updateColorBuffer(MeshModel& m, MLSceneGLSharedDataContext* shared)
{
	if (shared != NULL)
	{
		MLRenderingData::RendAtts atts;
		atts[MLRenderingData::ATT_NAMES::ATT_VERTCOLOR] = true;
		shared->meshAttributesUpdated(m.id(), false, atts);
	}
}

void EditPaintPlugin::updateGeometryBuffers(MeshModel & m, MLSceneGLSharedDataContext* shared)
{
	if (shared != NULL)
	{
		MLRenderingData::RendAtts atts;
		atts[MLRenderingData::ATT_NAMES::ATT_VERTPOSITION] = true;
		atts[MLRenderingData::ATT_NAMES::ATT_VERTNORMAL] = true;
		atts[MLRenderingData::ATT_NAMES::ATT_FACENORMAL] = true;
		shared->meshAttributesUpdated(m.id(), false, atts);
	}
}

/**
 * Request an async repainting of the glarea
 *
 * This slot is connected to undo and redo
 */
void EditPaintPlugin::update()
{
	if ((glarea != NULL) && (glarea->mvc() != NULL) && (glarea->md() != NULL) && (glarea->md()->mm() != NULL))
	{
		updateColorBuffer(*(glarea->md()->mm()),glarea->mvc()->sharedDataContext());
		updateGeometryBuffers(*(glarea->md()->mm()), glarea->mvc()->sharedDataContext());
		glarea->mvc()->sharedDataContext()->manageBuffers(glarea->md()->mm()->id());
	}
	glarea->updateAllSiblingsGLAreas();
}


/*********OpenGL Drawing Routines************/


/**
 * draws the xor-line
 */
void drawLine(GLArea * gla, QPoint & start, QPoint & cur) {
	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	glLoadIdentity();
	glOrtho(0, gla->width(), gla->height(), 0, -1, 1);
	glMatrixMode(GL_MODELVIEW);
	glPushMatrix();
	glLoadIdentity();
	glPushAttrib(GL_ENABLE_BIT);
	glDisable(GL_DEPTH_TEST);
	glDisable(GL_LIGHTING);
	glDisable(GL_TEXTURE_2D);
	glEnable(GL_COLOR_LOGIC_OP);
	float wi;
	glGetFloatv(GL_LINE_WIDTH, &wi);
	glLineWidth(4);
	glLogicOp(GL_XOR);
	glColor3f(1, 1, 1);
	glBegin(GL_LINES);
	glVertex2f(start.x(), start.y());
	glVertex2f(cur.x(), cur.y());
	glEnd();
	glPopAttrib();
	glPopMatrix(); // restore modelview
	glLineWidth(wi);
	glMatrixMode(GL_PROJECTION);
	glPopMatrix();
	glMatrixMode(GL_MODELVIEW);
}

void drawSimplePolyLine(GLArea * gla, QPoint & cur, float scale, vector<QPointF> * points)
{
	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	glLoadIdentity();
	glOrtho(0, gla->width(), gla->height(), 0, -1, 1);
	glMatrixMode(GL_MODELVIEW);
	glPushMatrix();
	glLoadIdentity();
	glPushAttrib(GL_ENABLE_BIT);
	glDisable(GL_DEPTH_TEST);
	glDisable(GL_LIGHTING);
	glDisable(GL_TEXTURE_2D);
	glEnable(GL_COLOR_LOGIC_OP);
	glLogicOp(GL_XOR);
	glColor3f(1, 1, 1);

	glBegin(GL_LINE_LOOP);

	for (unsigned int k = 0; k < points->size(); k++)
	{
		glVertex2f(cur.x() + (points->at(k).x() * scale), cur.y() + (points->at(k).y() * scale));
	}

	glEnd();

	glDisable(GL_LOGIC_OP);
	glPopAttrib();
	glPopMatrix(); // restore modelview
	glMatrixMode(GL_PROJECTION);
	glPopMatrix();
	glMatrixMode(GL_MODELVIEW);
}

void drawPercentualPolyLine(GLArea * gla, QPoint &mid, MeshModel &m, GLfloat* pixels,
	double* modelview_matrix, double* projection_matrix, GLint* viewport, float scale, vector<QPointF> * points)
{
	double dX, dY, dZ; //near
	double dX2, dY2, dZ2; //far

	gluUnProject((double)mid.x(), mid.y(), 0.0, modelview_matrix, projection_matrix, viewport, &dX, &dY, &dZ);
	gluUnProject((double)mid.x(), mid.y(), 1.0, modelview_matrix, projection_matrix, viewport, &dX2, &dY2, &dZ2);

	glMatrixMode(GL_MODELVIEW);
	glPushMatrix();
	glLoadIdentity();
	gluLookAt(dX, dY, dZ, dX2, dY2, dZ2, 1, 0, 0);

	double mvmatrix2[16];
	glGetDoublev(GL_MODELVIEW_MATRIX, mvmatrix2);
	glPopMatrix();

	double tx, ty, tz;
	double tx2, ty2, tz2;

	double inv_mvmatrix[16];

	Matrix44d temp(mvmatrix2);
	temp = Inverse(temp);

	for (int k = 0; k < 16; k++)
		inv_mvmatrix[k] = temp[k / 4][k % 4];

	double a, b, c;
	double a2, b2, c2;

	int STEPS = 30;
	int DSCALER = -7;

	float diag = m.cm.bbox.Diag() * DSCALER;

	float radius = scale; //TODO leftover

	QVector<QPointF> proj_points(int(points->size()));

	for (size_t i = 0; i < points->size(); i++)
	{
		/** calcs the far point of the line */
		fastMultiply(points->at(i).x() * radius, points->at(i).y() * radius, diag, inv_mvmatrix, &tx, &ty, &tz);

		gluProject(tx, ty, tz, modelview_matrix, projection_matrix, viewport, &a, &b, &c);

		/** calcs the near point of the line */
		fastMultiply(points->at(i).x() * radius, points->at(i).y() * radius, 0, inv_mvmatrix, &tx2, &ty2, &tz2);

		gluProject(tx2, ty2, tz2, modelview_matrix, projection_matrix, viewport, &a2, &b2, &c2);
		double da = (a - a2);// /(double)STEPS;
		double db = (b - b2);// /(double)STEPS;
		double dc = (c - c2);// /(double)STEPS;
		double pix_x = a2;
		double pix_y = b2;
		double pix_z = c2;

		/** to search with quicksearch the nearest zbuffer value in the line */
		for (int k = 0; k < STEPS; k++)
		{
			double inv_yy = gla->height() - pix_y;
			double zz = 999;

			if ((int)pix_x >= 0 && (int)pix_x < gla->width() && (int)pix_y >= 0 && (int)pix_y < gla->height())
				zz = (GLfloat)pixels[(int)(((int)pix_y)*gla->width() + (int)pix_x)];
			da = da / 2.0;
			db = db / 2.0;
			dc = dc / 2.0;
			if (std::abs(zz - pix_z) < 0.001)
			{
				proj_points[i] = QPointF(pix_x, inv_yy);
				break;
			}
			else if (zz > pix_z)
			{
				pix_x += da;
				pix_y += db;
				pix_z += dc;
			}
			else
			{
				pix_x -= da;
				pix_y -= db;
				pix_z -= dc;
			}

			if (k == STEPS - 1)
			{
				proj_points[i] = QPointF(pix_x, inv_yy);
				break;
			}
		}
	}

	glMatrixMode(GL_PROJECTION);
	glPushMatrix();
	glLoadIdentity();
	glOrtho(0, gla->width(), gla->height(), 0, -1, 1);
	glMatrixMode(GL_MODELVIEW);
	glPushMatrix();
	glLoadIdentity();
	glPushAttrib(GL_ENABLE_BIT);
	glDisable(GL_DEPTH_TEST);
	glDisable(GL_LIGHTING);
	glDisable(GL_TEXTURE_2D);
	glEnable(GL_COLOR_LOGIC_OP);
	glLogicOp(GL_XOR);
	glColor3f(1, 1, 1);

	/** draws the circle */
	glBegin(GL_LINE_LOOP);

	for (unsigned int i = 0; i < points->size(); i++)
	{
		glVertex2f(proj_points[i].x(), proj_points[i].y());
	}

	glEnd();

	glDisable(GL_COLOR_LOGIC_OP);
	glPopAttrib();
	glPopMatrix(); // restore modelview
	glMatrixMode(GL_PROJECTION);
	glPopMatrix();
	glMatrixMode(GL_MODELVIEW);

}

//each side is divided in given segments
void generatePolygon(std::vector<QPointF> & vertices, int sides, int segments)
{
	float step = sides / 2.0;

	float start_angle = M_PI / sides;

	for (int k = 0; k < sides; k++)
	{
		vertices.push_back(QPointF(sin((M_PI * (float)k / step) + start_angle), cos((M_PI * (float)k / step) + start_angle)));
	}

	if (segments > 1)
	{
		int sk;
		for (int k = 0; k < sides; k++)
		{
			sk = (k + 1) % sides;
			QPointF kv = vertices.at(k);
			QPointF skv = vertices.at(sk);
			QPointF d = (skv - kv) / segments;
			vertices.push_back(kv);
			for (int j = 1; j < segments; j++)
			{
				vertices.push_back(kv + d * j);
			}
		}
		vertices.erase(vertices.begin(), vertices.begin() + sides);
	}
}

//TODO This should be done statically

/**
 * Generates the same circle points that Gfrei's algorithm does
 */
void generateCircle(std::vector<QPointF> & vertices, int segments)
{
	return generatePolygon(vertices, segments, 1);
}

void generateSquare(std::vector<QPointF> & vertices, int segments)
{
	return generatePolygon(vertices, 4, segments);
}

