/****************************************************************************
* MeshLab                                                           o o     *
* A versatile mesh processing toolbox                             o     o   *
*                                                                _   O  _   *
* Copyright(C) 2005                                                \/)\/    *
* Visual Computing Lab                                            /\/|      *
* ISTI - Italian National Research Council                           |      *
*                                                                    \      *
* All rights reserved.                                                      *
*                                                                           *
* This program is free software; you can redistribute it and/or modify      *   
* it under the terms of the GNU General Public License as published by      *
* the Free Software Foundation; either version 2 of the License, or         *
* (at your option) any later version.                                       *
*                                                                           *
* This program is distributed in the hope that it will be useful,           *
* but WITHOUT ANY WARRANTY; without even the implied warranty of            *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the             *
* GNU General Public License (http://www.gnu.org/licenses/gpl.txt)          *
* for more details.                                                         *
*                                                                           *
****************************************************************************/
/****************************************************************************
History
Revision 1.0 2008/02/20 Alessandro Maione, Federico Bellucci
FIRST RELEASE

****************************************************************************/
#include <math.h>
#include <stdlib.h>
#include "filterqualitymapper.h"

// Constructor usually performs only two simple tasks of filling the two lists 
//  - typeList: with all the possible id of the filtering actions
//  - actionList with the corresponding actions. If you want to add icons to your filtering actions you can do here by construction the QActions accordingly

QualityMapperFilter::QualityMapperFilter() 
{ 
	typeList << FP_QUALITY_MAPPER;
  
  foreach(FilterIDType tt , types())
      actionList << new QAction(filterName(tt), this);
}

QString QualityMapperFilter::pluginName() const
{
    return "FilterQuality";
}

// ST() must return the very short string describing each filtering action 
// (this string is used also to define the menu entry)
 QString QualityMapperFilter::filterName(FilterIDType filterId) const
{
  switch(filterId) {
		case FP_QUALITY_MAPPER :  return QString("Quality Mapper applier"); 
		default : assert(0); 
	}
  return QString("");
}

// Info() must return the longer string describing each filtering action 
// (this string is used in the About plugin dialog)
 QString QualityMapperFilter::filterInfo(FilterIDType filterId) const
{
  switch(filterId) {
		case FP_QUALITY_MAPPER :  return QString("The filter maps quality levels into colors using a colorband built from a transfer function (may be loaded from an external file) and colorizes the mesh vertices. The minimum, medium and maximum quality values can be set by user to obtain a custom quality range for mapping");
		default : assert(0); 
	}
  return QString("");
}

 FilterPluginInterface::FilterClass QualityMapperFilter::getClass(const QAction *a) const
{
  switch(ID(a))
  {
    case FP_QUALITY_MAPPER :           return FilterPluginInterface::Quality;
		default :  assert(0);			return FilterPluginInterface::Generic;
  }
}


// This function define the needed parameters for each filter. Return true if the filter has some parameters
// it is called every time, so you can set the default value of parameters according to the mesh
// For each parameter you need to define, 
// - the name of the parameter, 
// - the string shown in the dialog 
// - the default value
// - a possibly long string describing the meaning of that parameter (shown as a popup help in the dialog)
void QualityMapperFilter::initParameterList(const QAction *action,MeshModel &m, RichParameterList & parlst)
{
	 switch(ID(action))	 {
		case FP_QUALITY_MAPPER :
			{
				_meshMinMaxQuality = tri::Stat<CMeshO>::ComputePerVertexQualityMinMax(m.cm);

				parlst.addParam(RichFloat("minQualityVal", _meshMinMaxQuality.minV, "Minimum mesh quality","The specified quality value is mapped in the <b>lower</b> end of the chosen color scale. Default value: the minimum quality value found on the mesh."  ));
				parlst.addParam(RichFloat("maxQualityVal", _meshMinMaxQuality.maxV, "Maximum mesh quality","The specified quality value is mapped in the <b>upper</b> end of the chosen color scale. Default value: the maximum quality value found on the mesh." ));
				parlst.addParam(RichFloat("midHandlePos", 50, "Gamma biasing (0..100)", "Defines a gamma compression of the quality values, by setting the position of the middle of the color scale. Value is defined as a percentage (0..100). Default value is 50, that corresponds to a linear mapping." ));
				parlst.addParam(RichFloat("brightness", 1.0f, "Mesh brightness", "must be between 0 and 2. 0 represents a completely dark mesh, 1 represents a mesh colorized with original colors, 2 represents a completely bright mesh"));
				//setting default transfer functions names
				TransferFunction::defaultTFs[GREY_SCALE_TF] = "Grey Scale";
				TransferFunction::defaultTFs[MESHLAB_RGB_TF] = "Meshlab RGB";
				TransferFunction::defaultTFs[RGB_TF] = "RGB";
				TransferFunction::defaultTFs[FRENCH_RGB_TF] = "French RGB";
				TransferFunction::defaultTFs[RED_SCALE_TF] = "Red Scale";
				TransferFunction::defaultTFs[GREEN_SCALE_TF] = "Green Scale";
				TransferFunction::defaultTFs[BLUE_SCALE_TF] = "Blue Scale";
				TransferFunction::defaultTFs[FLAT_TF] = "Flat";
				TransferFunction::defaultTFs[SAW_4_TF] = "Saw 4";
				TransferFunction::defaultTFs[SAW_8_TF] = "Saw 8";

				QStringList tfList;
				tfList << "Custom Transfer Function File";
				for (int i=0; i<NUMBER_OF_DEFAULT_TF; i++ )
					//fetching and adding default TFs to TFList
					tfList << TransferFunction::defaultTFs[(STARTUP_TF_TYPE + i)%NUMBER_OF_DEFAULT_TF];
				
				parlst.addParam(RichEnum( "TFsList", 1, tfList, "Transfer Function type to apply to filter", "Choose the Transfer Function to apply to the filter" ));
				parlst.addParam(RichString("csvFileName", "", "Custom TF Filename", "Filename of the transfer function to be loaded, used only if you have chosen the Custom Transfer Function. Write the full path of the qmap file, or save the file in the same folder of the current mesh, and write only the name of the qmap file. Only the RGB mapping will be imported from the qmap file" ));
			}
			break;
   default: break; // do not add any parameter for the other filters
  }
}

// The Real Core Function doing the actual mesh processing.
// Apply color to mesh vertices
bool QualityMapperFilter::applyFilter(const QAction *filter, MeshDocument &md, std::map<std::string, QVariant>&, unsigned int& /*postConditionMask*/, const RichParameterList & par, vcg::CallBackPos *cb)
{
    MeshModel &m=*(md.mm());
	m.updateDataMask(MeshModel::MM_VERTCOLOR);
    Q_UNUSED(filter);
	Q_UNUSED(cb);

	EQUALIZER_INFO eqData;
	eqData.minQualityVal = par.getFloat("minQualityVal");
	eqData.midQualityPercentage = par.getFloat("midHandlePos");
	eqData.maxQualityVal = par.getFloat("maxQualityVal");
	eqData.brightness = par.getFloat("brightness");
	TransferFunction *transferFunction = 0;

	if ( par.getEnum("TFsList") != 0 )
	{
		//default TF
		//building new TF object from default Tf type
		int tfId = ((par.getEnum("TFsList")-1) + STARTUP_TF_TYPE) % NUMBER_OF_DEFAULT_TF;
		transferFunction = new TransferFunction( (DEFAULT_TRANSFER_FUNCTIONS) tfId );
	}
	else
	{
		//text TF
		QString csvFileName = par.getString("csvFileName");
		if ( csvFileName != "" &&  loadEqualizerInfo(csvFileName, &eqData) > 0 )
		{
				/*par.setValue("minQualityVal", FloatValue(eqData.minQualityVal) );
				par.setValue("maxQualityVal", FloatValue(eqData.maxQualityVal) );
				par.setValue("midHandlePos", FloatValue(_meshMinMaxQuality.minV + ((_meshMinMaxQuality.maxV-_meshMinMaxQuality.minV)/eqData.midQualityPercentage)));
				par.setValue("brightness", FloatValue(eqData.brightness));*/

				//building new TF object from external file
				transferFunction = new TransferFunction( par.getString("csvFileName") );
			}
			else
			{
				errorMessage = "Something went wrong while trying to open the specified transfer function file";
				return false;
			}
	}
	// Applying colors
	applyColorByVertexQuality(m, transferFunction, par.getFloat("minQualityVal"), par.getFloat("maxQualityVal"), par.getFloat("midHandlePos")/100.0, par.getFloat("brightness"));

	//all done, deleting transfer function object
	if ( transferFunction )
	{
		delete transferFunction;
		transferFunction = 0;
	}

	return true;
}

int QualityMapperFilter::getPreConditions(const QAction* a) const
{
	switch(ID(a))
	{
		case FP_QUALITY_MAPPER :           
      return MeshModel::MM_VERTQUALITY;
		default :  
			assert(0);			
      return MeshModel::MM_NONE;
	} 
}

int QualityMapperFilter::postCondition(const QAction* a) const
{
	switch(ID(a))
	{
	case FP_QUALITY_MAPPER :
		return MeshModel::MM_VERTCOLOR;
	default :  
		assert(0);			
		return MeshModel::MM_NONE;
	}
}
MESHLAB_PLUGIN_NAME_EXPORTER(QualityMapperFilter)
