/***************************************************************************
 *   fheroes2: https://github.com/ihhub/fheroes2                           *
 *   Copyright (C) 2019 - 2025                                             *
 *                                                                         *
 *   Free Heroes2 Engine: http://sourceforge.net/projects/fheroes2         *
 *   Copyright (C) 2009 by Andrey Afletdinov <fheroes2@gmail.com>          *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#pragma once

#include <cstdint>

namespace Race
{
    enum
    {
        NONE = 0x00,
        KNGT = 0x01,
        BARB = 0x02,
        SORC = 0x04,
        WRLK = 0x08,
        WZRD = 0x10,
        NECR = 0x20,
        MULT = 0x40,
        RAND = 0x80,
        ALL = KNGT | BARB | SORC | WRLK | WZRD | NECR
    };

    const char * String( int race );
    const char * DoubleLinedString( int race );
    int Rand();

    uint8_t IndexToRace( const int index );

    uint32_t getRaceIcnIndex( const int race, const bool isActivePlayer );

    int getNextRace( const int race );
    int getPreviousRace( const int race );

    bool isMagicalRace( const int race );
}
