- Qt 6.8
- Qt 3D
- QML Types
- Qt3D.Render (Deprecated)
- SubtreeEnabler
- Qt 6.8.2 Reference Documentation

# SubtreeEnabler QML Type

Enables or disables entire subtrees of frame graph nodes. More...

Import Statement: | `import Qt3D.Render 2.8`
In C++: | QSubtreeEnabler
Inherits: | FrameGraphNode
Status: | Deprecated

- List of all members, including inherited members

## Properties

- enablement : enumeration

## Methods

- void requestUpdate()

## Detailed Description

While FrameGraphNodes can be individually enabled and disabled via the `enabled` property, this can become tedious when an entire path needs to be turned on or off. SubtreeEnabler is a convenience node that makes this use case trivial, allowing all of its children to be controlled by a single switch.

For example, the following simplified frame graph includes a subtree for debug rendering that can easily be enabled only when debugging.

     RenderSurfaceSelector {
         ClearBuffers {
             Viewport {
                 CameraSelector {}
             }
         }

         SubtreeEnabler {
             enabled: showDebugView
             Viewport {
                 CameraSelector {
                     RenderPassFilter {}
                 }
             }
         }
     }

SubtreeEnabler is enabled by default.

## Property Documentation

enablement : enumeration

Controls whether subtree enablement is persistent or transient.

Constant | Description
--- | ---
`Persistent` | The value of enabled is persistent. This is the default.
`SingleShot` | The value of enabled will last for a single frame and then be reset to false. This might be used for a subtree drawing to an FBO, for example, to only update the FBO when the relevant portions of the scene changed.

## Method Documentation

void requestUpdate()

Requests that the subtree be enabled.

A conveninence method intended to be used with `SingleShot` enablement.