// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h

#pragma once

#include "IGUISpriteBank.h"

namespace irr
{

namespace video
{
class IVideoDriver;
class ITexture;
}

namespace gui
{

class IGUIEnvironment;

//! Sprite bank interface.
class CGUISpriteBank : public IGUISpriteBank
{
public:
	CGUISpriteBank(IGUIEnvironment *env);
	virtual ~CGUISpriteBank();

	core::array<core::rect<s32>> &getPositions() override;
	core::array<SGUISprite> &getSprites() override;

	u32 getTextureCount() const override;
	video::ITexture *getTexture(u32 index) const override;
	void addTexture(video::ITexture *texture) override;
	void setTexture(u32 index, video::ITexture *texture) override;

	//! Add the texture and use it for a single non-animated sprite.
	s32 addTextureAsSprite(video::ITexture *texture) override;

	//! clears sprites, rectangles and textures
	void clear() override;

	//! Draws a sprite in 2d with position and color
	virtual void draw2DSprite(u32 index, const core::position2di &pos, const core::rect<s32> *clip = 0,
			const video::SColor &color = video::SColor(255, 255, 255, 255),
			u32 starttime = 0, u32 currenttime = 0, bool loop = true, bool center = false) override;

	//! Draws a sprite in 2d with destination rectangle and colors
	virtual void draw2DSprite(u32 index, const core::rect<s32> &destRect,
			const core::rect<s32> *clip = 0,
			const video::SColor *const colors = 0,
			u32 timeTicks = 0,
			bool loop = true) override;

	//! Draws a sprite batch in 2d using an array of positions and a color
	virtual void draw2DSpriteBatch(const core::array<u32> &indices, const core::array<core::position2di> &pos,
			const core::rect<s32> *clip = 0,
			const video::SColor &color = video::SColor(255, 255, 255, 255),
			u32 starttime = 0, u32 currenttime = 0,
			bool loop = true, bool center = false) override;

protected:
	bool getFrameNr(u32 &frameNr, u32 index, u32 time, bool loop) const;

	struct SDrawBatch
	{
		core::array<core::position2di> positions;
		core::array<core::recti> sourceRects;
		u32 textureNumber;
	};

	core::array<SGUISprite> Sprites;
	core::array<core::rect<s32>> Rectangles;
	core::array<video::ITexture *> Textures;
	IGUIEnvironment *Environment;
	video::IVideoDriver *Driver;
};

} // end namespace gui
} // end namespace irr
