/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "lua_api/l_object.h"
#include <cmath>
#include <lua.h>
#include "lua_api/l_internal.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "lua_api/l_playermeta.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "log.h"
#include "tool.h"
#include "remoteplayer.h"
#include "server.h"
#include "hud.h"
#include "scripting_server.h"
#include "server/luaentity_sao.h"
#include "server/player_sao.h"
#include "server/serverinventorymgr.h"
#include "server/unit_sao.h"

/*
	ObjectRef
*/


ServerActiveObject* ObjectRef::getobject(ObjectRef *ref)
{
	ServerActiveObject *sao = ref->m_object;
	if (sao && sao->isGone())
		return nullptr;
	return sao;
}

LuaEntitySAO* ObjectRef::getluaobject(ObjectRef *ref)
{
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return nullptr;
	if (sao->getType() != ACTIVEOBJECT_TYPE_LUAENTITY)
		return nullptr;
	return (LuaEntitySAO*)sao;
}

PlayerSAO* ObjectRef::getplayersao(ObjectRef *ref)
{
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return nullptr;
	if (sao->getType() != ACTIVEOBJECT_TYPE_PLAYER)
		return nullptr;
	return (PlayerSAO*)sao;
}

RemotePlayer *ObjectRef::getplayer(ObjectRef *ref)
{
	PlayerSAO *playersao = getplayersao(ref);
	if (playersao == nullptr)
		return nullptr;
	return playersao->getPlayer();
}

// Exported functions

// garbage collector
int ObjectRef::gc_object(lua_State *L) {
	ObjectRef *obj = *(ObjectRef **)(lua_touserdata(L, 1));
	delete obj;
	return 0;
}

// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
	GET_ENV_PTR;

	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;
	if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER)
		return 0;

	sao->clearChildAttachments();
	sao->clearParentAttachment();

	verbosestream << "ObjectRef::l_remove(): id=" << sao->getId() << std::endl;
	sao->markForRemoval();
	return 0;
}

// is_valid(self)
int ObjectRef::l_is_valid(lua_State *L)
{
	lua_pushboolean(L, getobject(checkObject<ObjectRef>(L, 1)) != nullptr);
	return 1;
}

// get_pos(self)
int ObjectRef::l_get_pos(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	push_v3f(L, sao->getBasePosition() / BS);
	return 1;
}

// set_pos(self, pos)
int ObjectRef::l_set_pos(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	v3f pos = checkFloatPos(L, 2);

	sao->setPos(pos);
	return 0;
}

// add_pos(self, pos)
int ObjectRef::l_add_pos(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	v3f pos = checkFloatPos(L, 2);

	sao->addPos(pos);
	return 0;
}

// move_to(self, pos, continuous)
int ObjectRef::l_move_to(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	v3f pos = checkFloatPos(L, 2);
	bool continuous = readParam<bool>(L, 3);

	sao->moveTo(pos, continuous);
	return 0;
}

// punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
int ObjectRef::l_punch(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ObjectRef *puncher_ref = lua_isnoneornil(L, 2) ? nullptr : checkObject<ObjectRef>(L, 2);
	ServerActiveObject *sao = getobject(ref);
	ServerActiveObject *puncher = puncher_ref ? getobject(puncher_ref) : nullptr;
	if (sao == nullptr)
		return 0;

	float time_from_last_punch = readParam<float>(L, 3, 1000000.0f);
	ToolCapabilities toolcap = read_tool_capabilities(L, 4);
	v3f dir;
	if (puncher) {
		dir = readParam<v3f>(L, 5, sao->getBasePosition() - puncher->getBasePosition());
		dir.normalize();
	} else {
		dir = readParam<v3f>(L, 5, v3f(0));
	}

	u32 wear = sao->punch(dir, &toolcap, puncher, time_from_last_punch);
	lua_pushnumber(L, wear);

	return 1;
}

// right_click(self, clicker)
int ObjectRef::l_right_click(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ObjectRef *ref2 = checkObject<ObjectRef>(L, 2);
	ServerActiveObject *sao = getobject(ref);
	ServerActiveObject *sao2 = getobject(ref2);
	if (sao == nullptr || sao2 == nullptr)
		return 0;

	sao->rightClick(sao2);
	return 0;
}

// set_hp(self, hp, reason)
int ObjectRef::l_set_hp(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	int hp = readParam<float>(L, 2);
	PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);

	reason.from_mod = true;
	if (lua_istable(L, 3)) {
		lua_pushvalue(L, 3);

		lua_getfield(L, -1, "type");
		if (lua_isstring(L, -1) &&
				!reason.setTypeFromString(readParam<std::string>(L, -1))) {
			errorstream << "Bad type given!" << std::endl;
		}
		lua_pop(L, 1);

		reason.lua_reference = luaL_ref(L, LUA_REGISTRYINDEX);
	}

	sao->setHP(hp, reason);
	if (reason.hasLuaReference())
		luaL_unref(L, LUA_REGISTRYINDEX, reason.lua_reference);
	return 0;
}

// get_hp(self)
int ObjectRef::l_get_hp(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr) {
		// Default hp is 1
		lua_pushnumber(L, 1);
		return 1;
	}

	int hp = sao->getHP();

	lua_pushnumber(L, hp);
	return 1;
}

// get_inventory(self)
int ObjectRef::l_get_inventory(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	InventoryLocation loc = sao->getInventoryLocation();
	if (getServerInventoryMgr(L)->getInventory(loc) != nullptr)
		InvRef::create(L, loc);
	else
		lua_pushnil(L); // An object may have no inventory (nil)
	return 1;
}

// get_wield_list(self)
int ObjectRef::l_get_wield_list(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	lua_pushstring(L, sao->getWieldList().c_str());
	return 1;
}

// get_wield_index(self)
int ObjectRef::l_get_wield_index(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	lua_pushinteger(L, sao->getWieldIndex() + 1);
	return 1;
}

// get_wielded_item(self)
int ObjectRef::l_get_wielded_item(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr) {
		// Empty ItemStack
		LuaItemStack::create(L, ItemStack());
		return 1;
	}

	ItemStack selected_item;
	sao->getWieldedItem(&selected_item, nullptr);
	LuaItemStack::create(L, selected_item);
	return 1;
}

// set_wielded_item(self, item)
int ObjectRef::l_set_wielded_item(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	ItemStack item = read_item(L, 2, getServer(L)->idef());

	bool success = sao->setWieldedItem(item);
	if (success && sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		getServer(L)->SendInventory(((PlayerSAO *)sao)->getPlayer(), true);
	}
	lua_pushboolean(L, success);
	return 1;
}

// set_armor_groups(self, groups)
int ObjectRef::l_set_armor_groups(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	ItemGroupList groups;

	read_groups(L, 2, groups);
	if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		if (!g_settings->getBool("enable_damage") && !itemgroup_get(groups, "immortal")) {
			warningstream << "Mod tried to enable damage for a player, but it's "
				"disabled globally. Ignoring." << std::endl;
			infostream << script_get_backtrace(L) << std::endl;
			groups["immortal"] = 1;
		}
	}

	sao->setArmorGroups(groups);
	return 0;
}

// get_armor_groups(self)
int ObjectRef::l_get_armor_groups(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	push_groups(L, sao->getArmorGroups());
	return 1;
}

// set_animation(self, frame_range, frame_speed, frame_blend, frame_loop)
int ObjectRef::l_set_animation(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	v2f frame_range   = readParam<v2f>(L,  2, v2f(1, 1));
	float frame_speed = readParam<float>(L, 3, 15.0f);
	float frame_blend = readParam<float>(L, 4, 0.0f);
	bool frame_loop   = readParam<bool>(L, 5, true);

	sao->setAnimation(frame_range, frame_speed, frame_blend, frame_loop);
	return 0;
}

// get_animation(self)
int ObjectRef::l_get_animation(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	v2f frames = v2f(1, 1);
	float frame_speed = 15;
	float frame_blend = 0;
	bool frame_loop = true;

	sao->getAnimation(&frames, &frame_speed, &frame_blend, &frame_loop);
	push_v2f(L, frames);
	lua_pushnumber(L, frame_speed);
	lua_pushnumber(L, frame_blend);
	lua_pushboolean(L, frame_loop);
	return 4;
}

// set_local_animation(self, idle, walk, dig, walk_while_dig, frame_speed)
int ObjectRef::l_set_local_animation(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	v2s32 frames[4];
	for (int i=0;i<4;i++) {
		if (!lua_isnil(L, 2+1))
			frames[i] = read_v2s32(L, 2+i);
	}
	float frame_speed = readParam<float>(L, 6, 30.0f);

	getServer(L)->setLocalPlayerAnimations(player, frames, frame_speed);
	return 0;
}

// get_local_animation(self)
int ObjectRef::l_get_local_animation(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	v2s32 frames[4];
	float frame_speed;
	player->getLocalAnimations(frames, &frame_speed);

	for (const v2s32 &frame : frames) {
		push_v2s32(L, frame);
	}

	lua_pushnumber(L, frame_speed);
	return 5;
}

// set_eye_offset(self, firstperson, thirdperson_back, thirdperson_front)
int ObjectRef::l_set_eye_offset(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	v3f offset_first = readParam<v3f>(L, 2, v3f(0, 0, 0));
	v3f offset_third = readParam<v3f>(L, 3, v3f(0, 0, 0));
	v3f offset_third_front = readParam<v3f>(L, 4, offset_third);

	// Prevent abuse of offset values (keep player always visible)
	auto clamp_third = [] (v3f &vec) {
		vec.X = rangelim(vec.X, -10, 10);
		vec.Z = rangelim(vec.Z, -5, 5);
		/* TODO: if possible: improve the camera collision detection to allow Y <= -1.5) */
		vec.Y = rangelim(vec.Y, -10, 15); // 1.5 * BS
	};
	clamp_third(offset_third);
	clamp_third(offset_third_front);

	getServer(L)->setPlayerEyeOffset(player, offset_first, offset_third, offset_third_front);
	return 0;
}

// get_eye_offset(self)
int ObjectRef::l_get_eye_offset(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	push_v3f(L, player->eye_offset_first);
	push_v3f(L, player->eye_offset_third);
	push_v3f(L, player->eye_offset_third_front);
	return 3;
}

// send_mapblock(self, pos)
int ObjectRef::l_send_mapblock(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	v3s16 pos = read_v3s16(L, 2);

	session_t peer_id = player->getPeerId();
	bool r = getServer(L)->SendBlock(peer_id, pos);

	lua_pushboolean(L, r);
	return 1;
}

// set_animation_frame_speed(self, frame_speed)
int ObjectRef::l_set_animation_frame_speed(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	if (!lua_isnil(L, 2)) {
		float frame_speed = readParam<float>(L, 2);
		sao->setAnimationSpeed(frame_speed);
		lua_pushboolean(L, true);
	} else {
		lua_pushboolean(L, false);
	}
	return 1;
}

// set_bone_position(self, bone, position, rotation)
int ObjectRef::l_set_bone_position(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	log_deprecated(L, "Deprecated call to set_bone_position, use set_bone_override instead", 1, true);

	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	std::string bone;
	if (!lua_isnoneornil(L, 2))
		bone = readParam<std::string>(L, 2);
	BoneOverride props;
	if (!lua_isnoneornil(L, 3))
		props.position.vector = check_v3f(L, 3);
	if (!lua_isnoneornil(L, 4)) {
		props.rotation.next_radians = check_v3f(L, 4) * core::DEGTORAD;
		props.rotation.next = core::quaternion(props.rotation.next_radians);
	}
	props.position.absolute = true;
	props.rotation.absolute = true;
	sao->setBoneOverride(bone, props);
	return 0;
}

// get_bone_position(self, bone)
int ObjectRef::l_get_bone_position(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	log_deprecated(L, "Deprecated call to get_bone_position, use get_bone_override instead", 1, true);

	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	std::string bone = readParam<std::string>(L, 2, "");
	BoneOverride props = sao->getBoneOverride(bone);
	push_v3f(L, props.position.vector);
	// In order to give modders back the euler angles they passed in,
	// this **must not** compute equivalent euler angles from the quaternion
	push_v3f(L, props.rotation.next_radians * core::RADTODEG);
	return 2;
}

// set_bone_override(self, bone, override)
int ObjectRef::l_set_bone_override(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == NULL)
		return 0;

	std::string bone = readParam<std::string>(L, 2);

	BoneOverride props;
	if (lua_isnoneornil(L, 3)) {
		sao->setBoneOverride(bone, props);
		return 0;
	}

	auto read_prop_attrs = [L](auto &prop) {
		lua_getfield(L, -1, "absolute");
		prop.absolute = lua_toboolean(L, -1);
		lua_pop(L, 1);

		lua_getfield(L, -1, "interpolation");
		if (lua_isnumber(L, -1))
			prop.interp_timer = lua_tonumber(L, -1);
		lua_pop(L, 1);
	};

	lua_getfield(L, 3, "position");
	if (!lua_isnil(L, -1)) {
		lua_getfield(L, -1, "vec");
		if (!lua_isnil(L, -1))
			props.position.vector = check_v3f(L, -1);
		lua_pop(L, 1);

		read_prop_attrs(props.position);
	}
	lua_pop(L, 1);

	lua_getfield(L, 3, "rotation");
	if (!lua_isnil(L, -1)) {
		lua_getfield(L, -1, "vec");
		if (!lua_isnil(L, -1)) {
			props.rotation.next_radians = check_v3f(L, -1);
			props.rotation.next = core::quaternion(props.rotation.next_radians);
		}
		lua_pop(L, 1);

		read_prop_attrs(props.rotation);
	}
	lua_pop(L, 1);

	lua_getfield(L, 3, "scale");
	if (!lua_isnil(L, -1)) {
		lua_getfield(L, -1, "vec");
		props.scale.vector = lua_isnil(L, -1) ? v3f(1) : check_v3f(L, -1);
		lua_pop(L, 1);

		read_prop_attrs(props.scale);
	}
	lua_pop(L, 1);

	sao->setBoneOverride(bone, props);
	return 0;
}

static void push_bone_override(lua_State *L, const BoneOverride &props)
{
	lua_newtable(L);

	auto push_prop = [L](const char *name, const auto &prop, v3f vec) {
		lua_newtable(L);
		push_v3f(L, vec);
		lua_setfield(L, -2, "vec");
		lua_pushnumber(L, prop.interp_timer);
		lua_setfield(L, -2, "interpolation");
		lua_pushboolean(L, prop.absolute);
		lua_setfield(L, -2, "absolute");
		lua_setfield(L, -2, name);
	};

	push_prop("position", props.position, props.position.vector);

	// In order to give modders back the euler angles they passed in,
	// this **must not** compute equivalent euler angles from the quaternion
	push_prop("rotation", props.rotation, props.rotation.next_radians);

	push_prop("scale", props.scale, props.scale.vector);

	// leave only override table on top of the stack
}

// get_bone_override(self, bone)
int ObjectRef::l_get_bone_override(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == NULL)
		return 0;

	std::string bone = readParam<std::string>(L, 2);

	push_bone_override(L, sao->getBoneOverride(bone));
	return 1;
}

// get_bone_overrides(self)
int ObjectRef::l_get_bone_overrides(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL)
		return 0;
	lua_newtable(L);
	for (const auto &bone_pos : co->getBoneOverrides()) {
		push_bone_override(L, bone_pos.second);
		lua_setfield(L, -2, bone_pos.first.c_str());
	}
	return 1;
}

// set_attach(self, parent, bone, position, rotation, force_visible)
int ObjectRef::l_set_attach(lua_State *L)
{
	GET_ENV_PTR;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ObjectRef *parent_ref = checkObject<ObjectRef>(L, 2);
	ServerActiveObject *sao = getobject(ref);
	ServerActiveObject *parent = getobject(parent_ref);
	if (sao == nullptr || parent == nullptr)
		return 0;
	if (sao == parent)
		throw LuaError("ObjectRef::set_attach: attaching object to itself is not allowed.");

	int parent_id;
	std::string bone;
	v3f position;
	v3f rotation;
	bool force_visible;

	sao->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible);
	if (parent_id) {
		ServerActiveObject *old_parent = env->getActiveObject(parent_id);
		old_parent->removeAttachmentChild(sao->getId());
	}

	bone          = readParam<std::string>(L, 3, "");
	position      = readParam<v3f>(L, 4, v3f(0, 0, 0));
	rotation      = readParam<v3f>(L, 5, v3f(0, 0, 0));
	force_visible = readParam<bool>(L, 6, false);

	sao->setAttachment(parent->getId(), bone, position, rotation, force_visible);
	parent->addAttachmentChild(sao->getId());
	return 0;
}

// get_attach(self)
int ObjectRef::l_get_attach(lua_State *L)
{
	GET_ENV_PTR;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	int parent_id;
	std::string bone;
	v3f position;
	v3f rotation;
	bool force_visible;

	sao->getAttachment(&parent_id, &bone, &position, &rotation, &force_visible);
	if (parent_id == 0)
		return 0;

	ServerActiveObject *parent = env->getActiveObject(parent_id);
	getScriptApiBase(L)->objectrefGetOrCreate(L, parent);
	lua_pushlstring(L, bone.c_str(), bone.size());
	push_v3f(L, position);
	push_v3f(L, rotation);
	lua_pushboolean(L, force_visible);
	return 5;
}

// get_children(self)
int ObjectRef::l_get_children(lua_State *L)
{
	GET_ENV_PTR;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	const std::unordered_set<int> child_ids = sao->getAttachmentChildIds();
	int i = 0;

	lua_createtable(L, child_ids.size(), 0);
	for (const int id : child_ids) {
		ServerActiveObject *child = env->getActiveObject(id);
		getScriptApiBase(L)->objectrefGetOrCreate(L, child);
		lua_rawseti(L, -2, ++i);
	}
	return 1;
}

// set_detach(self)
int ObjectRef::l_set_detach(lua_State *L)
{
	GET_ENV_PTR;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	sao->clearParentAttachment();
	return 0;
}

// set_properties(self, properties)
int ObjectRef::l_set_properties(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	auto *prop = sao->accessObjectProperties();
	if (prop == nullptr)
		return 0;

	const auto old = *prop;
	read_object_properties(L, 2, sao, prop, getServer(L)->idef());
	if (*prop != old) {
		prop->validate();
		sao->notifyObjectPropertiesModified();
	}
	return 0;
}

// get_properties(self)
int ObjectRef::l_get_properties(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	ObjectProperties *prop = sao->accessObjectProperties();
	if (prop == nullptr)
		return 0;

	push_object_properties(L, prop);
	return 1;
}

// is_player(self)
int ObjectRef::l_is_player(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	lua_pushboolean(L, (player != nullptr));
	return 1;
}

// set_nametag_attributes(self, attributes)
int ObjectRef::l_set_nametag_attributes(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	ObjectProperties *prop = sao->accessObjectProperties();
	if (prop == nullptr)
		return 0;

	lua_getfield(L, 2, "color");
	if (!lua_isnil(L, -1)) {
		video::SColor color = prop->nametag_color;
		read_color(L, -1, &color);
		prop->nametag_color = color;
	}
	lua_pop(L, 1);

	lua_getfield(L, -1, "bgcolor");
	if (!lua_isnil(L, -1)) {
		if (lua_toboolean(L, -1)) {
			video::SColor color;
			if (read_color(L, -1, &color))
				prop->nametag_bgcolor = color;
		} else {
			prop->nametag_bgcolor = std::nullopt;
		}
	}
	lua_pop(L, 1);

	prop->nametag = getstringfield_default(L, 2, "text", prop->nametag);

	prop->validate();
	sao->notifyObjectPropertiesModified();
	return 0;
}

// get_nametag_attributes(self)
int ObjectRef::l_get_nametag_attributes(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	ObjectProperties *prop = sao->accessObjectProperties();
	if (!prop)
		return 0;

	lua_newtable(L);

	push_ARGB8(L, prop->nametag_color);
	lua_setfield(L, -2, "color");

	if (prop->nametag_bgcolor) {
		push_ARGB8(L, prop->nametag_bgcolor.value());
		lua_setfield(L, -2, "bgcolor");
	} else {
		lua_pushboolean(L, false);
		lua_setfield(L, -2, "bgcolor");
	}

	lua_pushstring(L, prop->nametag.c_str());
	lua_setfield(L, -2, "text");



	return 1;
}

/* LuaEntitySAO-only */

// set_velocity(self, velocity)
int ObjectRef::l_set_velocity(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	LuaEntitySAO *sao = getluaobject(ref);
	if (sao == nullptr)
		return 0;

	v3f vel = checkFloatPos(L, 2);

	sao->setVelocity(vel);
	return 0;
}

// add_velocity(self, velocity)
int ObjectRef::l_add_velocity(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	v3f vel = checkFloatPos(L, 2);

	if (sao->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
		LuaEntitySAO *entitysao = dynamic_cast<LuaEntitySAO*>(sao);
		entitysao->addVelocity(vel);
	} else if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		PlayerSAO *playersao = dynamic_cast<PlayerSAO*>(sao);
		playersao->setMaxSpeedOverride(vel);
		getServer(L)->SendPlayerSpeed(playersao->getPeerID(), vel);
	}

	return 0;
}

// get_velocity(self)
int ObjectRef::l_get_velocity(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	ServerActiveObject *sao = getobject(ref);
	if (sao == nullptr)
		return 0;

	if (sao->getType() == ACTIVEOBJECT_TYPE_LUAENTITY) {
		LuaEntitySAO *entitysao = dynamic_cast<LuaEntitySAO*>(sao);
		v3f vel = entitysao->getVelocity();
		pushFloatPos(L, vel);
		return 1;
	} else if (sao->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
		RemotePlayer *player = dynamic_cast<PlayerSAO*>(sao)->getPlayer();
		push_v3f(L, player->getSpeed() / BS);
		return 1;
	}

	lua_pushnil(L);
	return 1;
}

// set_acceleration(self, acceleration)
int ObjectRef::l_set_acceleration(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	v3f acceleration = checkFloatPos(L, 2);

	entitysao->setAcceleration(acceleration);
	return 0;
}

// get_acceleration(self)
int ObjectRef::l_get_acceleration(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	v3f acceleration = entitysao->getAcceleration();
	pushFloatPos(L, acceleration);
	return 1;
}

// set_rotation(self, rotation)
int ObjectRef::l_set_rotation(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	v3f rotation = check_v3f(L, 2) * core::RADTODEG;

	entitysao->setRotation(rotation);
	return 0;
}

// get_rotation(self)
int ObjectRef::l_get_rotation(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	v3f rotation = entitysao->getRotation() * core::DEGTORAD;

	lua_newtable(L);
	push_v3f(L, rotation);
	return 1;
}

// set_yaw(self, yaw)
int ObjectRef::l_set_yaw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	float yaw = readParam<float>(L, 2) * core::RADTODEG;

	entitysao->setRotation(v3f(0, yaw, 0));
	return 0;
}

// get_yaw(self)
int ObjectRef::l_get_yaw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	float yaw = entitysao->getRotation().Y * core::DEGTORAD;

	lua_pushnumber(L, yaw);
	return 1;
}

// set_texture_mod(self, mod)
int ObjectRef::l_set_texture_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	std::string mod = readParam<std::string>(L, 2);

	entitysao->setTextureMod(mod);
	return 0;
}

// get_texture_mod(self)
int ObjectRef::l_get_texture_mod(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	std::string mod = entitysao->getTextureMod();

	lua_pushstring(L, mod.c_str());
	return 1;
}

// set_sprite(self, start_frame, num_frames, framelength, select_x_by_camera)
int ObjectRef::l_set_sprite(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	v2s16 start_frame = readParam<v2s16>(L, 2, v2s16(0,0));
	int num_frames    = readParam<int>(L, 3, 1);
	float framelength = readParam<float>(L, 4, 0.2f);
	bool select_x_by_camera = readParam<bool>(L, 5, false);

	entitysao->setSprite(start_frame, num_frames, framelength, select_x_by_camera);
	return 0;
}

// DEPRECATED
// get_entity_name(self)
int ObjectRef::l_get_entity_name(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	log_deprecated(L, "Deprecated call to \"get_entity_name\"");
	if (entitysao == nullptr)
		return 0;

	std::string name = entitysao->getName();

	lua_pushstring(L, name.c_str());
	return 1;
}

// get_luaentity(self)
int ObjectRef::l_get_luaentity(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	LuaEntitySAO *entitysao = getluaobject(ref);
	if (entitysao == nullptr)
		return 0;

	luaentity_get(L, entitysao->getId());
	return 1;
}

/* Player-only */

// get_player_name(self)
int ObjectRef::l_get_player_name(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr) {
		lua_pushlstring(L, "", 0);
		return 1;
	}

	lua_pushstring(L, player->getName());
	return 1;
}

// get_look_dir(self)
int ObjectRef::l_get_look_dir(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	float pitch = playersao->getRadLookPitchDep();
	float yaw = playersao->getRadYawDep();
	v3f v(std::cos(pitch) * std::cos(yaw), std::sin(pitch), std::cos(pitch) *
		std::sin(yaw));

	push_v3f(L, v);
	return 1;
}

// DEPRECATED
// get_look_pitch(self)
int ObjectRef::l_get_look_pitch(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	log_deprecated(L,
		"Deprecated call to get_look_pitch, use get_look_vertical instead");

	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	lua_pushnumber(L, playersao->getRadLookPitchDep());
	return 1;
}

// DEPRECATED
// get_look_yaw(self)
int ObjectRef::l_get_look_yaw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	log_deprecated(L,
		"Deprecated call to get_look_yaw, use get_look_horizontal instead");

	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	lua_pushnumber(L, playersao->getRadYawDep());
	return 1;
}

// get_look_vertical(self)
int ObjectRef::l_get_look_vertical(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	lua_pushnumber(L, playersao->getRadLookPitch());
	return 1;
}

// get_look_horizontal(self)
int ObjectRef::l_get_look_horizontal(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	lua_pushnumber(L, playersao->getRadRotation().Y);
	return 1;
}

// set_look_vertical(self, radians)
int ObjectRef::l_set_look_vertical(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	float pitch = readParam<float>(L, 2) * core::RADTODEG;

	playersao->setLookPitchAndSend(pitch);
	return 0;
}

// set_look_horizontal(self, radians)
int ObjectRef::l_set_look_horizontal(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	float yaw = readParam<float>(L, 2) * core::RADTODEG;

	playersao->setPlayerYawAndSend(yaw);
	return 0;
}

// DEPRECATED
// set_look_pitch(self, radians)
int ObjectRef::l_set_look_pitch(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	log_deprecated(L,
		"Deprecated call to set_look_pitch, use set_look_vertical instead.");

	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	float pitch = readParam<float>(L, 2) * core::RADTODEG;

	playersao->setLookPitchAndSend(pitch);
	return 0;
}

// DEPRECATED
// set_look_yaw(self, radians)
int ObjectRef::l_set_look_yaw(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	log_deprecated(L,
		"Deprecated call to set_look_yaw, use set_look_horizontal instead.");

	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	float yaw = readParam<float>(L, 2) * core::RADTODEG;

	playersao->setPlayerYawAndSend(yaw);
	return 0;
}

// set_fov(self, degrees, is_multiplier, transition_time)
int ObjectRef::l_set_fov(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	PlayerFovSpec s;
	s.fov = readParam<float>(L, 2);
	s.is_multiplier = readParam<bool>(L, 3, false);
	if (lua_isnumber(L, 4))
		s.transition_time = readParam<float>(L, 4);

	if (player->setFov(s))
		getServer(L)->SendPlayerFov(player->getPeerId());
	return 0;
}

// get_fov(self)
int ObjectRef::l_get_fov(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const auto &fov_spec = player->getFov();

	lua_pushnumber(L, fov_spec.fov);
	lua_pushboolean(L, fov_spec.is_multiplier);
	lua_pushnumber(L, fov_spec.transition_time);
	return 3;
}

// set_breath(self, breath)
int ObjectRef::l_set_breath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	u16 breath = luaL_checknumber(L, 2);

	playersao->setBreath(breath);
	return 0;
}

// get_breath(self)
int ObjectRef::l_get_breath(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	u16 breath = playersao->getBreath();

	lua_pushinteger(L, breath);
	return 1;
}

// set_attribute(self, attribute, value)
int ObjectRef::l_set_attribute(lua_State *L)
{
	log_deprecated(L,
		"Deprecated call to set_attribute, use MetaDataRef methods instead.");

	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	std::string attr = luaL_checkstring(L, 2);
	if (lua_isnil(L, 3)) {
		playersao->getMeta().removeString(attr);
	} else {
		std::string value = luaL_checkstring(L, 3);
		playersao->getMeta().setString(attr, value);
	}
	return 1;
}

// get_attribute(self, attribute)
int ObjectRef::l_get_attribute(lua_State *L)
{
	log_deprecated(L,
		"Deprecated call to get_attribute, use MetaDataRef methods instead.");

	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO* playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	std::string attr = luaL_checkstring(L, 2);

	std::string value;
	if (playersao->getMeta().getStringToRef(attr, value)) {
		lua_pushstring(L, value.c_str());
		return 1;
	}

	return 0;
}


// get_meta(self, attribute)
int ObjectRef::l_get_meta(lua_State *L)
{
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO *playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	PlayerMetaRef::create(L, &playersao->getMeta());
	return 1;
}


// set_inventory_formspec(self, formspec)
int ObjectRef::l_set_inventory_formspec(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	auto formspec = readParam<std::string_view>(L, 2);

	if (formspec != player->inventory_formspec) {
		player->inventory_formspec = formspec;
		getServer(L)->reportInventoryFormspecModified(player->getName());
	}
	return 0;
}

// get_inventory_formspec(self) -> formspec
int ObjectRef::l_get_inventory_formspec(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	auto &formspec = player->inventory_formspec;

	lua_pushlstring(L, formspec.c_str(), formspec.size());
	return 1;
}

// set_formspec_prepend(self, formspec)
int ObjectRef::l_set_formspec_prepend(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	auto formspec = readParam<std::string_view>(L, 2);

	if (player->formspec_prepend != formspec) {
		player->formspec_prepend = formspec;
		getServer(L)->reportFormspecPrependModified(player->getName());
	}
	return 0;
}

// get_formspec_prepend(self)
int ObjectRef::l_get_formspec_prepend(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		 return 0;

	auto &formspec = player->formspec_prepend;

	lua_pushlstring(L, formspec.c_str(), formspec.size());
	return 1;
}

// get_player_control(self)
int ObjectRef::l_get_player_control(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);

	lua_createtable(L, 0, 12);
	if (player == nullptr)
		return 1;

	const PlayerControl &control = player->getPlayerControl();
	lua_pushboolean(L, control.direction_keys & (1 << 0));
	lua_setfield(L, -2, "up");
	lua_pushboolean(L, control.direction_keys & (1 << 1));
	lua_setfield(L, -2, "down");
	lua_pushboolean(L, control.direction_keys & (1 << 2));
	lua_setfield(L, -2, "left");
	lua_pushboolean(L, control.direction_keys & (1 << 3));
	lua_setfield(L, -2, "right");
	lua_pushboolean(L, control.jump);
	lua_setfield(L, -2, "jump");
	lua_pushboolean(L, control.aux1);
	lua_setfield(L, -2, "aux1");
	lua_pushboolean(L, control.sneak);
	lua_setfield(L, -2, "sneak");
	lua_pushboolean(L, control.dig);
	lua_setfield(L, -2, "dig");
	lua_pushboolean(L, control.place);
	lua_setfield(L, -2, "place");
	// Legacy fields to ensure mod compatibility
	lua_pushboolean(L, control.dig);
	lua_setfield(L, -2, "LMB");
	lua_pushboolean(L, control.place);
	lua_setfield(L, -2, "RMB");
	lua_pushboolean(L, control.zoom);
	lua_setfield(L, -2, "zoom");
	return 1;
}

// get_player_control_bits(self)
int ObjectRef::l_get_player_control_bits(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr) {
		lua_pushinteger(L, 0);
		return 1;
	}

	const auto &c = player->getPlayerControl();

	// This is very close to PlayerControl::getKeysPressed() but duplicated
	// here so the encoding in the API is not inadvertedly changed.
	u32 keypress_bits =
		c.direction_keys |
		( (u32)(c.jump  & 1) << 4) |
		( (u32)(c.aux1  & 1) << 5) |
		( (u32)(c.sneak & 1) << 6) |
		( (u32)(c.dig   & 1) << 7) |
		( (u32)(c.place & 1) << 8) |
		( (u32)(c.zoom  & 1) << 9)
	;

	lua_pushinteger(L, keypress_bits);
	return 1;
}

// set_physics_override(self, override_table)
int ObjectRef::l_set_physics_override(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	PlayerSAO *playersao = getplayersao(ref);
	if (playersao == nullptr)
		return 0;

	RemotePlayer *player = playersao->getPlayer();
	auto &phys = player->physics_override;

	const PlayerPhysicsOverride old = phys;

	luaL_checktype(L, 2, LUA_TTABLE);

	getfloatfield(L, 2, "speed", phys.speed);
	getfloatfield(L, 2, "jump", phys.jump);
	getfloatfield(L, 2, "gravity", phys.gravity);
	getboolfield(L, 2, "sneak", phys.sneak);
	getboolfield(L, 2, "sneak_glitch", phys.sneak_glitch);
	getboolfield(L, 2, "new_move", phys.new_move);
	getfloatfield(L, 2, "speed_climb", phys.speed_climb);
	getfloatfield(L, 2, "speed_crouch", phys.speed_crouch);
	getfloatfield(L, 2, "liquid_fluidity", phys.liquid_fluidity);
	getfloatfield(L, 2, "liquid_fluidity_smooth", phys.liquid_fluidity_smooth);
	getfloatfield(L, 2, "liquid_sink", phys.liquid_sink);
	getfloatfield(L, 2, "acceleration_default", phys.acceleration_default);
	getfloatfield(L, 2, "acceleration_air", phys.acceleration_air);
	getfloatfield(L, 2, "speed_fast", phys.speed_fast);
	getfloatfield(L, 2, "acceleration_fast", phys.acceleration_fast);
	getfloatfield(L, 2, "speed_walk", phys.speed_walk);

	if (phys != old)
		playersao->m_physics_override_sent = false;
	return 0;
}

// get_physics_override(self)
int ObjectRef::l_get_physics_override(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const auto &phys = player->physics_override;
	lua_newtable(L);
	lua_pushnumber(L, phys.speed);
	lua_setfield(L, -2, "speed");
	lua_pushnumber(L, phys.jump);
	lua_setfield(L, -2, "jump");
	lua_pushnumber(L, phys.gravity);
	lua_setfield(L, -2, "gravity");
	lua_pushboolean(L, phys.sneak);
	lua_setfield(L, -2, "sneak");
	lua_pushboolean(L, phys.sneak_glitch);
	lua_setfield(L, -2, "sneak_glitch");
	lua_pushboolean(L, phys.new_move);
	lua_setfield(L, -2, "new_move");
	lua_pushnumber(L, phys.speed_climb);
	lua_setfield(L, -2, "speed_climb");
	lua_pushnumber(L, phys.speed_crouch);
	lua_setfield(L, -2, "speed_crouch");
	lua_pushnumber(L, phys.liquid_fluidity);
	lua_setfield(L, -2, "liquid_fluidity");
	lua_pushnumber(L, phys.liquid_fluidity_smooth);
	lua_setfield(L, -2, "liquid_fluidity_smooth");
	lua_pushnumber(L, phys.liquid_sink);
	lua_setfield(L, -2, "liquid_sink");
	lua_pushnumber(L, phys.acceleration_default);
	lua_setfield(L, -2, "acceleration_default");
	lua_pushnumber(L, phys.acceleration_air);
	lua_setfield(L, -2, "acceleration_air");
	lua_pushnumber(L, phys.speed_fast);
	lua_setfield(L, -2, "speed_fast");
	lua_pushnumber(L, phys.acceleration_fast);
	lua_setfield(L, -2, "acceleration_fast");
	lua_pushnumber(L, phys.speed_walk);
	lua_setfield(L, -2, "speed_walk");
	return 1;
}

// hud_add(self, hud)
int ObjectRef::l_hud_add(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	HudElement *elem = new HudElement;
	read_hud_element(L, elem);

	u32 id = getServer(L)->hudAdd(player, elem);
	if (id == U32_MAX) {
		delete elem;
		return 0;
	}

	lua_pushnumber(L, id);
	return 1;
}

// hud_remove(self, id)
int ObjectRef::l_hud_remove(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	u32 id = luaL_checkint(L, 2);

	if (!getServer(L)->hudRemove(player, id))
		return 0;

	lua_pushboolean(L, true);
	return 1;
}

// hud_change(self, id, stat, data)
int ObjectRef::l_hud_change(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	u32 id = luaL_checkint(L, 2);

	HudElement *elem = player->getHud(id);
	if (elem == nullptr)
		return 0;

	HudElementStat stat;
	void *value = nullptr;
	bool ok = read_hud_change(L, stat, elem, &value);

	// FIXME: only send when actually changed
	if (ok)
		getServer(L)->hudChange(player, id, stat, value);

	lua_pushboolean(L, ok);
	return 1;
}

// hud_get(self, id)
int ObjectRef::l_hud_get(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	u32 id = luaL_checkint(L, 2);

	HudElement *elem = player->getHud(id);
	if (elem == nullptr)
		return 0;

	push_hud_element(L, elem);
	return 1;
}

// hud_get_all(self)
int ObjectRef::l_hud_get_all(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	lua_newtable(L);
	player->hudApply([&](const std::vector<HudElement*>& hud) {
		for (std::size_t id = 0; id < hud.size(); ++id) {
			HudElement *elem = hud[id];
			if (elem != nullptr) {
				push_hud_element(L, elem);
				lua_rawseti(L, -2, id);
			}
		}
	});
	return 1;
}

// hud_set_flags(self, flags)
int ObjectRef::l_hud_set_flags(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	u32 flags = 0;
	u32 mask  = 0;
	bool flag;

	const EnumString *esp = es_HudBuiltinElement;
	for (int i = 0; esp[i].str; i++) {
		if (getboolfield(L, 2, esp[i].str, flag)) {
			flags |= esp[i].num * flag;
			mask  |= esp[i].num;
		}
	}
	if (!getServer(L)->hudSetFlags(player, flags, mask))
		return 0;

	return 0;
}

// hud_get_flags(self)
int ObjectRef::l_hud_get_flags(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	lua_newtable(L);
	const EnumString *esp = es_HudBuiltinElement;
	for (int i = 0; esp[i].str; i++) {
		lua_pushboolean(L, (player->hud_flags & esp[i].num) != 0);
		lua_setfield(L, -2, esp[i].str);
	}
	return 1;
}

// hud_set_hotbar_itemcount(self, hotbar_itemcount)
int ObjectRef::l_hud_set_hotbar_itemcount(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	s32 hotbar_itemcount = luaL_checkint(L, 2);

	if (!getServer(L)->hudSetHotbarItemcount(player, hotbar_itemcount))
		return 0;

	lua_pushboolean(L, true);
	return 1;
}

// hud_get_hotbar_itemcount(self)
int ObjectRef::l_hud_get_hotbar_itemcount(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	lua_pushinteger(L, player->getHotbarItemcount());
	return 1;
}

// hud_set_hotbar_image(self, name)
int ObjectRef::l_hud_set_hotbar_image(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	std::string name = readParam<std::string>(L, 2);

	getServer(L)->hudSetHotbarImage(player, name);
	return 1;
}

// hud_get_hotbar_image(self)
int ObjectRef::l_hud_get_hotbar_image(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const std::string &name = player->getHotbarImage();

	lua_pushlstring(L, name.c_str(), name.size());
	return 1;
}

// hud_set_hotbar_selected_image(self, name)
int ObjectRef::l_hud_set_hotbar_selected_image(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	std::string name = readParam<std::string>(L, 2);

	getServer(L)->hudSetHotbarSelectedImage(player, name);
	return 1;
}

// hud_get_hotbar_selected_image(self)
int ObjectRef::l_hud_get_hotbar_selected_image(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const std::string &name = player->getHotbarSelectedImage();

	lua_pushlstring(L, name.c_str(), name.size());
	return 1;
}

// set_sky(self, sky_parameters)
int ObjectRef::l_set_sky(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	SkyboxParams sky_params = player->getSkyParams();

	// reset if empty
	if (lua_isnoneornil(L, 2) && lua_isnone(L, 3)) {
		sky_params = SkyboxDefaults::getSkyDefaults();
	} else if (lua_istable(L, 2) && !is_color_table(L, 2)) {
		lua_getfield(L, 2, "base_color");
		if (!lua_isnil(L, -1))
			read_color(L, -1, &sky_params.bgcolor);
		lua_pop(L, 1);

		lua_getfield(L, 2, "body_orbit_tilt");
		if (!lua_isnil(L, -1)) {
			sky_params.body_orbit_tilt = rangelim(readParam<float>(L, -1), -60.0f, 60.0f);
		}
		lua_pop(L, 1);

		lua_getfield(L, 2, "type");
		if (!lua_isnil(L, -1))
			sky_params.type = luaL_checkstring(L, -1);
		lua_pop(L, 1);

		lua_getfield(L, 2, "textures");
		sky_params.textures.clear();
		if (lua_istable(L, -1) && sky_params.type == "skybox") {
			lua_pushnil(L);
			while (lua_next(L, -2) != 0) {
				// Key is at index -2 and value at index -1
				sky_params.textures.emplace_back(readParam<std::string>(L, -1));
				// Removes the value, but keeps the key for iteration
				lua_pop(L, 1);
			}
		}
		lua_pop(L, 1);

		// Validate that we either have six or zero textures
		if (sky_params.textures.size() != 6 && !sky_params.textures.empty())
			throw LuaError("Skybox expects 6 textures!");

		sky_params.clouds = getboolfield_default(L, 2, "clouds", sky_params.clouds);

		lua_getfield(L, 2, "sky_color");
		if (lua_istable(L, -1)) {
			lua_getfield(L, -1, "day_sky");
			read_color(L, -1, &sky_params.sky_color.day_sky);
			lua_pop(L, 1);

			lua_getfield(L, -1, "day_horizon");
			read_color(L, -1, &sky_params.sky_color.day_horizon);
			lua_pop(L, 1);

			lua_getfield(L, -1, "dawn_sky");
			read_color(L, -1, &sky_params.sky_color.dawn_sky);
			lua_pop(L, 1);

			lua_getfield(L, -1, "dawn_horizon");
			read_color(L, -1, &sky_params.sky_color.dawn_horizon);
			lua_pop(L, 1);

			lua_getfield(L, -1, "night_sky");
			read_color(L, -1, &sky_params.sky_color.night_sky);
			lua_pop(L, 1);

			lua_getfield(L, -1, "night_horizon");
			read_color(L, -1, &sky_params.sky_color.night_horizon);
			lua_pop(L, 1);

			lua_getfield(L, -1, "indoors");
			read_color(L, -1, &sky_params.sky_color.indoors);
			lua_pop(L, 1);

			// Prevent flickering clouds at dawn/dusk:
			sky_params.fog_sun_tint = video::SColor(255, 255, 255, 255);
			lua_getfield(L, -1, "fog_sun_tint");
			read_color(L, -1, &sky_params.fog_sun_tint);
			lua_pop(L, 1);

			sky_params.fog_moon_tint = video::SColor(255, 255, 255, 255);
			lua_getfield(L, -1, "fog_moon_tint");
			read_color(L, -1, &sky_params.fog_moon_tint);
			lua_pop(L, 1);

			lua_getfield(L, -1, "fog_tint_type");
			if (!lua_isnil(L, -1))
				sky_params.fog_tint_type = luaL_checkstring(L, -1);
			lua_pop(L, 1);
		}
		lua_pop(L, 1);

		lua_getfield(L, 2, "fog");
		if (lua_istable(L, -1)) {
			sky_params.fog_distance = getintfield_default(L, -1,
				"fog_distance", sky_params.fog_distance);
			sky_params.fog_start = getfloatfield_default(L, -1,
				"fog_start", sky_params.fog_start);

			lua_getfield(L, -1, "fog_color");
			read_color(L, -1, &sky_params.fog_color);
			lua_pop(L, 1);
		}
		lua_pop(L, 1);
	} else {
		// Handle old set_sky calls, and log deprecated:
		log_deprecated(L, "Deprecated call to set_sky, please check lua_api.md");

		// Fix sun, moon and stars showing when classic textured skyboxes are used
		SunParams sun_params = player->getSunParams();
		MoonParams moon_params = player->getMoonParams();
		StarParams star_params = player->getStarParams();

		// Prevent erroneous background colors
		sky_params.bgcolor = video::SColor(255, 255, 255, 255);
		read_color(L, 2, &sky_params.bgcolor);

		sky_params.type = luaL_checkstring(L, 3);

		// Preserve old behavior of the sun, moon and stars
		// when using the old set_sky call.
		if (sky_params.type == "regular") {
			sun_params.visible = true;
			sun_params.sunrise_visible = true;
			moon_params.visible = true;
			star_params.visible = true;
		} else {
			sun_params.visible = false;
			sun_params.sunrise_visible = false;
			moon_params.visible = false;
			star_params.visible = false;
		}

		sky_params.textures.clear();
		if (lua_istable(L, 4)) {
			lua_pushnil(L);
			while (lua_next(L, 4) != 0) {
				// Key at index -2, and value at index -1
				sky_params.textures.emplace_back(readParam<std::string>(L, -1));
				// Remove the value, keep the key for the next iteration
				lua_pop(L, 1);
			}
		}
		if (sky_params.type == "skybox" && sky_params.textures.size() != 6)
			throw LuaError("Skybox expects 6 textures.");

		sky_params.clouds = true;
		if (lua_isboolean(L, 5))
			sky_params.clouds = readParam<bool>(L, 5);

		getServer(L)->setSun(player, sun_params);
		getServer(L)->setMoon(player, moon_params);
		getServer(L)->setStars(player, star_params);
	}

	getServer(L)->setSky(player, sky_params);
	return 0;
}

static void push_sky_color(lua_State *L, const SkyboxParams &params)
{
	lua_newtable(L);
	if (params.type == "regular") {
		push_ARGB8(L, params.sky_color.day_sky);
		lua_setfield(L, -2, "day_sky");
		push_ARGB8(L, params.sky_color.day_horizon);
		lua_setfield(L, -2, "day_horizon");
		push_ARGB8(L, params.sky_color.dawn_sky);
		lua_setfield(L, -2, "dawn_sky");
		push_ARGB8(L, params.sky_color.dawn_horizon);
		lua_setfield(L, -2, "dawn_horizon");
		push_ARGB8(L, params.sky_color.night_sky);
		lua_setfield(L, -2, "night_sky");
		push_ARGB8(L, params.sky_color.night_horizon);
		lua_setfield(L, -2, "night_horizon");
		push_ARGB8(L, params.sky_color.indoors);
		lua_setfield(L, -2, "indoors");
	}
	push_ARGB8(L, params.fog_sun_tint);
	lua_setfield(L, -2, "fog_sun_tint");
	push_ARGB8(L, params.fog_moon_tint);
	lua_setfield(L, -2, "fog_moon_tint");
	lua_pushstring(L, params.fog_tint_type.c_str());
	lua_setfield(L, -2, "fog_tint_type");
}

// get_sky(self, as_table)
int ObjectRef::l_get_sky(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const SkyboxParams &skybox_params = player->getSkyParams();

	// handle the deprecated version
	if (!readParam<bool>(L, 2, false)) {
		log_deprecated(L, "Deprecated call to get_sky, please check lua_api.md");

		push_ARGB8(L, skybox_params.bgcolor);
		lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());

		lua_newtable(L);
		s16 i = 1;
		for (const std::string &texture : skybox_params.textures) {
			lua_pushlstring(L, texture.c_str(), texture.size());
			lua_rawseti(L, -2, i++);
		}
		lua_pushboolean(L, skybox_params.clouds);
		return 4;
	}

	lua_newtable(L);
	push_ARGB8(L, skybox_params.bgcolor);
	lua_setfield(L, -2, "base_color");
	lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
	lua_setfield(L, -2, "type");

	if (skybox_params.body_orbit_tilt != SkyboxParams::INVALID_SKYBOX_TILT) {
		lua_pushnumber(L, skybox_params.body_orbit_tilt);
		lua_setfield(L, -2, "body_orbit_tilt");
	}
	lua_newtable(L);
	s16 i = 1;
	for (const std::string &texture : skybox_params.textures) {
		lua_pushlstring(L, texture.c_str(), texture.size());
		lua_rawseti(L, -2, i++);
	}
	lua_setfield(L, -2, "textures");
	lua_pushboolean(L, skybox_params.clouds);
	lua_setfield(L, -2, "clouds");

	push_sky_color(L, skybox_params);
	lua_setfield(L, -2, "sky_color");

	lua_newtable(L); // fog
	lua_pushinteger(L, skybox_params.fog_distance >= 0 ? skybox_params.fog_distance : -1);
	lua_setfield(L, -2, "fog_distance");
	lua_pushnumber(L, skybox_params.fog_start >= 0 ? skybox_params.fog_start : -1.0f);
	lua_setfield(L, -2, "fog_start");
	lua_setfield(L, -2, "fog");

	return 1;
}

// DEPRECATED
// get_sky_color(self)
int ObjectRef::l_get_sky_color(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;

	log_deprecated(L, "Deprecated call to get_sky_color, use get_sky instead");

	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const SkyboxParams &skybox_params = player->getSkyParams();
	push_sky_color(L, skybox_params);
	return 1;
}

// set_sun(self, sun_parameters)
int ObjectRef::l_set_sun(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	SunParams sun_params = player->getSunParams();

	// reset if empty
	if (lua_isnoneornil(L, 2)) {
		sun_params = SkyboxDefaults::getSunDefaults();
	} else {
		luaL_checktype(L, 2, LUA_TTABLE);
		sun_params.visible = getboolfield_default(L, 2,   "visible", sun_params.visible);
		sun_params.texture = getstringfield_default(L, 2, "texture", sun_params.texture);
		sun_params.tonemap = getstringfield_default(L, 2, "tonemap", sun_params.tonemap);
		sun_params.sunrise = getstringfield_default(L, 2, "sunrise", sun_params.sunrise);
		sun_params.sunrise_visible = getboolfield_default(L, 2, "sunrise_visible", sun_params.sunrise_visible);
		sun_params.scale   = getfloatfield_default(L, 2,  "scale",   sun_params.scale);
	}

	getServer(L)->setSun(player, sun_params);
	return 0;
}

//get_sun(self)
int ObjectRef::l_get_sun(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const SunParams &sun_params = player->getSunParams();

	lua_newtable(L);
	lua_pushboolean(L, sun_params.visible);
	lua_setfield(L, -2, "visible");
	lua_pushstring(L, sun_params.texture.c_str());
	lua_setfield(L, -2, "texture");
	lua_pushstring(L, sun_params.tonemap.c_str());
	lua_setfield(L, -2, "tonemap");
	lua_pushstring(L, sun_params.sunrise.c_str());
	lua_setfield(L, -2, "sunrise");
	lua_pushboolean(L, sun_params.sunrise_visible);
	lua_setfield(L, -2, "sunrise_visible");
	lua_pushnumber(L, sun_params.scale);
	lua_setfield(L, -2, "scale");
	return 1;
}

// set_moon(self, moon_parameters)
int ObjectRef::l_set_moon(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	MoonParams moon_params = player->getMoonParams();

	// reset if empty
	if (lua_isnoneornil(L, 2)) {
		moon_params = SkyboxDefaults::getMoonDefaults();
	} else {
		luaL_checktype(L, 2, LUA_TTABLE);
		moon_params.visible = getboolfield_default(L, 2,   "visible", moon_params.visible);
		moon_params.texture = getstringfield_default(L, 2, "texture", moon_params.texture);
		moon_params.tonemap = getstringfield_default(L, 2, "tonemap", moon_params.tonemap);
		moon_params.scale   = getfloatfield_default(L, 2,  "scale",   moon_params.scale);
	}

	getServer(L)->setMoon(player, moon_params);
	return 0;
}

// get_moon(self)
int ObjectRef::l_get_moon(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const MoonParams &moon_params = player->getMoonParams();

	lua_newtable(L);
	lua_pushboolean(L, moon_params.visible);
	lua_setfield(L, -2, "visible");
	lua_pushstring(L, moon_params.texture.c_str());
	lua_setfield(L, -2, "texture");
	lua_pushstring(L, moon_params.tonemap.c_str());
	lua_setfield(L, -2, "tonemap");
	lua_pushnumber(L, moon_params.scale);
	lua_setfield(L, -2, "scale");
	return 1;
}

// set_stars(self, star_parameters)
int ObjectRef::l_set_stars(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	StarParams star_params = player->getStarParams();

	// reset if empty
	if (lua_isnoneornil(L, 2)) {
		star_params = SkyboxDefaults::getStarDefaults();
	} else {
		luaL_checktype(L, 2, LUA_TTABLE);
		star_params.visible = getboolfield_default(L, 2, "visible", star_params.visible);
		star_params.count   = getintfield_default(L, 2,  "count",   star_params.count);

		lua_getfield(L, 2, "star_color");
		if (!lua_isnil(L, -1))
			read_color(L, -1, &star_params.starcolor);
		lua_pop(L, 1);

		star_params.scale = getfloatfield_default(L, 2,
			"scale", star_params.scale);
		star_params.day_opacity = getfloatfield_default(L, 2,
			"day_opacity", star_params.day_opacity);
	}

	getServer(L)->setStars(player, star_params);
	return 0;
}

// get_stars(self)
int ObjectRef::l_get_stars(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const StarParams &star_params = player->getStarParams();

	lua_newtable(L);
	lua_pushboolean(L, star_params.visible);
	lua_setfield(L, -2, "visible");
	lua_pushnumber(L, star_params.count);
	lua_setfield(L, -2, "count");
	push_ARGB8(L, star_params.starcolor);
	lua_setfield(L, -2, "star_color");
	lua_pushnumber(L, star_params.scale);
	lua_setfield(L, -2, "scale");
	lua_pushnumber(L, star_params.day_opacity);
	lua_setfield(L, -2, "day_opacity");
	return 1;
}

// set_clouds(self, cloud_parameters)
int ObjectRef::l_set_clouds(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	CloudParams cloud_params = player->getCloudParams();

	// reset if empty
	if (lua_isnoneornil(L, 2)) {
		cloud_params = SkyboxDefaults::getCloudDefaults();
	} else {
		luaL_checktype(L, 2, LUA_TTABLE);
		cloud_params.density = getfloatfield_default(L, 2, "density", cloud_params.density);

		lua_getfield(L, 2, "color");
		if (!lua_isnil(L, -1))
			read_color(L, -1, &cloud_params.color_bright);
		lua_pop(L, 1);
		lua_getfield(L, 2, "ambient");
		if (!lua_isnil(L, -1))
			read_color(L, -1, &cloud_params.color_ambient);
		lua_pop(L, 1);

		cloud_params.height    = getfloatfield_default(L, 2, "height",    cloud_params.height);
		cloud_params.thickness = getfloatfield_default(L, 2, "thickness", cloud_params.thickness);

		lua_getfield(L, 2, "speed");
		if (lua_istable(L, -1)) {
			v2f new_speed;
			new_speed.X = getfloatfield_default(L, -1, "x", 0);
			new_speed.Y = getfloatfield_default(L, -1, "z", 0);
			cloud_params.speed = new_speed;
		}
		lua_pop(L, 1);
	}

	getServer(L)->setClouds(player, cloud_params);
	return 0;
}

int ObjectRef::l_get_clouds(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const CloudParams &cloud_params = player->getCloudParams();

	lua_newtable(L);
	lua_pushnumber(L, cloud_params.density);
	lua_setfield(L, -2, "density");
	push_ARGB8(L, cloud_params.color_bright);
	lua_setfield(L, -2, "color");
	push_ARGB8(L, cloud_params.color_ambient);
	lua_setfield(L, -2, "ambient");
	lua_pushnumber(L, cloud_params.height);
	lua_setfield(L, -2, "height");
	lua_pushnumber(L, cloud_params.thickness);
	lua_setfield(L, -2, "thickness");
	lua_newtable(L);
	lua_pushnumber(L, cloud_params.speed.X);
	lua_setfield(L, -2, "x");
	lua_pushnumber(L, cloud_params.speed.Y);
	lua_setfield(L, -2, "y");
	lua_setfield(L, -2, "speed");
	return 1;
}


// override_day_night_ratio(self, ratio)
int ObjectRef::l_override_day_night_ratio(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	bool do_override = false;
	float ratio = 0.0f;

	if (!lua_isnoneornil(L, 2)) {
		do_override = true;
		ratio = readParam<float>(L, 2);
		luaL_argcheck(L, ratio >= 0.0f && ratio <= 1.0f, 1,
			"value must be between 0 and 1");
	}

	getServer(L)->overrideDayNightRatio(player, do_override, ratio);
	return 0;
}

// get_day_night_ratio(self)
int ObjectRef::l_get_day_night_ratio(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	bool do_override;
	float ratio;
	player->getDayNightRatio(&do_override, &ratio);

	if (do_override)
		lua_pushnumber(L, ratio);
	else
		lua_pushnil(L);

	return 1;
}

// set_minimap_modes(self, modes, selected_mode)
int ObjectRef::l_set_minimap_modes(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	luaL_checktype(L, 2, LUA_TTABLE);
	std::vector<MinimapMode> modes;
	s16 selected_mode = readParam<s16>(L, 3);

	lua_pushnil(L);
	while (lua_next(L, 2) != 0) {
		/* key is at index -2, value is at index -1 */
		if (lua_istable(L, -1)) {
			bool ok = true;
			MinimapMode mode;
			std::string type = getstringfield_default(L, -1, "type", "");
			if (type == "off")
				mode.type = MINIMAP_TYPE_OFF;
			else if (type == "surface")
				mode.type = MINIMAP_TYPE_SURFACE;
			else if (type == "radar")
				mode.type = MINIMAP_TYPE_RADAR;
			else if (type == "texture") {
				mode.type = MINIMAP_TYPE_TEXTURE;
				mode.texture = getstringfield_default(L, -1, "texture", "");
				mode.scale = getintfield_default(L, -1, "scale", 1);
			} else {
				warningstream << "Minimap mode of unknown type \"" << type.c_str()
					<< "\" ignored.\n" << std::endl;
				ok = false;
			}

			if (ok) {
				mode.label = getstringfield_default(L, -1, "label", "");
				// Size is limited to 512. Performance gets poor if size too large, and
				// segfaults have been experienced.
				mode.size = rangelim(getintfield_default(L, -1, "size", 0), 1, 512);
				modes.push_back(mode);
			}
		}
		/* removes 'value'; keeps 'key' for next iteration */
		lua_pop(L, 1);
	}
	lua_pop(L, 1); // Remove key

	getServer(L)->SendMinimapModes(player->getPeerId(), modes, selected_mode);
	return 0;
}

// set_lighting(self, lighting)
int ObjectRef::l_set_lighting(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	Lighting lighting;

	if (!lua_isnoneornil(L, 2)) {
		luaL_checktype(L, 2, LUA_TTABLE);
		lighting = player->getLighting();
		lua_getfield(L, 2, "shadows");
		if (lua_istable(L, -1)) {
			getfloatfield(L, -1, "intensity", lighting.shadow_intensity);
		}
		lua_pop(L, 1); // shadows

		getfloatfield(L, -1, "saturation", lighting.saturation);

		lua_getfield(L, 2, "exposure");
		if (lua_istable(L, -1)) {
			lighting.exposure.luminance_min       = getfloatfield_default(L, -1, "luminance_min",       lighting.exposure.luminance_min);
			lighting.exposure.luminance_max       = getfloatfield_default(L, -1, "luminance_max",       lighting.exposure.luminance_max);
			lighting.exposure.exposure_correction = getfloatfield_default(L, -1, "exposure_correction",      lighting.exposure.exposure_correction);
			lighting.exposure.speed_dark_bright   = getfloatfield_default(L, -1, "speed_dark_bright",   lighting.exposure.speed_dark_bright);
			lighting.exposure.speed_bright_dark   = getfloatfield_default(L, -1, "speed_bright_dark",   lighting.exposure.speed_bright_dark);
			lighting.exposure.center_weight_power = getfloatfield_default(L, -1, "center_weight_power", lighting.exposure.center_weight_power);
		}
		lua_pop(L, 1); // exposure

		lua_getfield(L, 2, "volumetric_light");
		if (lua_istable(L, -1)) {
			getfloatfield(L, -1, "strength", lighting.volumetric_light_strength);
			lighting.volumetric_light_strength = rangelim(lighting.volumetric_light_strength, 0.0f, 1.0f);
		}
		lua_pop(L, 1); // volumetric_light
}

	getServer(L)->setLighting(player, lighting);
	return 0;
}

// get_lighting(self)
int ObjectRef::l_get_lighting(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	const Lighting &lighting = player->getLighting();

	lua_newtable(L); // result
	lua_newtable(L); // "shadows"
	lua_pushnumber(L, lighting.shadow_intensity);
	lua_setfield(L, -2, "intensity");
	lua_setfield(L, -2, "shadows");
	lua_pushnumber(L, lighting.saturation);
	lua_setfield(L, -2, "saturation");
	lua_newtable(L); // "exposure"
	lua_pushnumber(L, lighting.exposure.luminance_min);
	lua_setfield(L, -2, "luminance_min");
	lua_pushnumber(L, lighting.exposure.luminance_max);
	lua_setfield(L, -2, "luminance_max");
	lua_pushnumber(L, lighting.exposure.exposure_correction);
	lua_setfield(L, -2, "exposure_correction");
	lua_pushnumber(L, lighting.exposure.speed_dark_bright);
	lua_setfield(L, -2, "speed_dark_bright");
	lua_pushnumber(L, lighting.exposure.speed_bright_dark);
	lua_setfield(L, -2, "speed_bright_dark");
	lua_pushnumber(L, lighting.exposure.center_weight_power);
	lua_setfield(L, -2, "center_weight_power");
	lua_setfield(L, -2, "exposure");
	lua_newtable(L); // "volumetric_light"
	lua_pushnumber(L, lighting.volumetric_light_strength);
	lua_setfield(L, -2, "strength");
	lua_setfield(L, -2, "volumetric_light");
	return 1;
}

// respawn(self)
int ObjectRef::l_respawn(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkObject<ObjectRef>(L, 1);
	RemotePlayer *player = getplayer(ref);
	if (player == nullptr)
		return 0;

	getServer(L)->RespawnPlayer(player->getPeerId());
	lua_pushboolean(L, true);
	return 1;
}


ObjectRef::ObjectRef(ServerActiveObject *object):
	m_object(object)
{}

// Creates an ObjectRef and leaves it on top of stack
// Not callable from Lua; all references are created on the C side.
void ObjectRef::create(lua_State *L, ServerActiveObject *object)
{
	ObjectRef *obj = new ObjectRef(object);
	*(void **)(lua_newuserdata(L, sizeof(void *))) = obj;
	luaL_getmetatable(L, className);
	lua_setmetatable(L, -2);
}

void ObjectRef::set_null(lua_State *L)
{
	ObjectRef *obj = checkObject<ObjectRef>(L, -1);
	obj->m_object = nullptr;
}

void ObjectRef::Register(lua_State *L)
{
	static const luaL_Reg metamethods[] = {
		{"__gc", gc_object},
		{0, 0}
	};
	registerClass(L, className, methods, metamethods);
}

const char ObjectRef::className[] = "ObjectRef";
luaL_Reg ObjectRef::methods[] = {
	// ServerActiveObject
	luamethod(ObjectRef, remove),
	luamethod(ObjectRef, is_valid),
	luamethod_aliased(ObjectRef, get_pos, getpos),
	luamethod_aliased(ObjectRef, set_pos, setpos),
	luamethod(ObjectRef, add_pos),
	luamethod_aliased(ObjectRef, move_to, moveto),
	luamethod(ObjectRef, punch),
	luamethod(ObjectRef, right_click),
	luamethod(ObjectRef, set_hp),
	luamethod(ObjectRef, get_hp),
	luamethod(ObjectRef, get_inventory),
	luamethod(ObjectRef, get_wield_list),
	luamethod(ObjectRef, get_wield_index),
	luamethod(ObjectRef, get_wielded_item),
	luamethod(ObjectRef, set_wielded_item),
	luamethod(ObjectRef, set_armor_groups),
	luamethod(ObjectRef, get_armor_groups),
	luamethod(ObjectRef, set_animation),
	luamethod(ObjectRef, get_animation),
	luamethod(ObjectRef, set_animation_frame_speed),
	luamethod(ObjectRef, set_bone_position),
	luamethod(ObjectRef, get_bone_position),
	luamethod(ObjectRef, set_bone_override),
	luamethod(ObjectRef, get_bone_override),
	luamethod(ObjectRef, get_bone_overrides),
	luamethod(ObjectRef, set_attach),
	luamethod(ObjectRef, get_attach),
	luamethod(ObjectRef, get_children),
	luamethod(ObjectRef, set_detach),
	luamethod(ObjectRef, set_properties),
	luamethod(ObjectRef, get_properties),
	luamethod(ObjectRef, set_nametag_attributes),
	luamethod(ObjectRef, get_nametag_attributes),

	luamethod_aliased(ObjectRef, set_velocity, setvelocity),
	luamethod_aliased(ObjectRef, add_velocity, add_player_velocity),
	luamethod_aliased(ObjectRef, get_velocity, getvelocity),
	luamethod_dep(ObjectRef, get_velocity, get_player_velocity),

	// LuaEntitySAO-only
	luamethod_aliased(ObjectRef, set_acceleration, setacceleration),
	luamethod_aliased(ObjectRef, get_acceleration, getacceleration),
	luamethod_aliased(ObjectRef, set_yaw, setyaw),
	luamethod_aliased(ObjectRef, get_yaw, getyaw),
	luamethod(ObjectRef, set_rotation),
	luamethod(ObjectRef, get_rotation),
	luamethod_aliased(ObjectRef, set_texture_mod, settexturemod),
	luamethod(ObjectRef, get_texture_mod),
	luamethod_aliased(ObjectRef, set_sprite, setsprite),
	luamethod(ObjectRef, get_entity_name),
	luamethod(ObjectRef, get_luaentity),

	// Player-only
	luamethod(ObjectRef, is_player),
	luamethod(ObjectRef, get_player_name),
	luamethod(ObjectRef, get_look_dir),
	luamethod(ObjectRef, get_look_pitch),
	luamethod(ObjectRef, get_look_yaw),
	luamethod(ObjectRef, get_look_vertical),
	luamethod(ObjectRef, get_look_horizontal),
	luamethod(ObjectRef, set_look_horizontal),
	luamethod(ObjectRef, set_look_vertical),
	luamethod(ObjectRef, set_look_yaw),
	luamethod(ObjectRef, set_look_pitch),
	luamethod(ObjectRef, get_fov),
	luamethod(ObjectRef, set_fov),
	luamethod(ObjectRef, get_breath),
	luamethod(ObjectRef, set_breath),
	luamethod(ObjectRef, get_attribute),
	luamethod(ObjectRef, set_attribute),
	luamethod(ObjectRef, get_meta),
	luamethod(ObjectRef, set_inventory_formspec),
	luamethod(ObjectRef, get_inventory_formspec),
	luamethod(ObjectRef, set_formspec_prepend),
	luamethod(ObjectRef, get_formspec_prepend),
	luamethod(ObjectRef, get_player_control),
	luamethod(ObjectRef, get_player_control_bits),
	luamethod(ObjectRef, set_physics_override),
	luamethod(ObjectRef, get_physics_override),
	luamethod(ObjectRef, hud_add),
	luamethod(ObjectRef, hud_remove),
	luamethod(ObjectRef, hud_change),
	luamethod(ObjectRef, hud_get),
	luamethod(ObjectRef, hud_get_all),
	luamethod(ObjectRef, hud_set_flags),
	luamethod(ObjectRef, hud_get_flags),
	luamethod(ObjectRef, hud_set_hotbar_itemcount),
	luamethod(ObjectRef, hud_get_hotbar_itemcount),
	luamethod(ObjectRef, hud_set_hotbar_image),
	luamethod(ObjectRef, hud_get_hotbar_image),
	luamethod(ObjectRef, hud_set_hotbar_selected_image),
	luamethod(ObjectRef, hud_get_hotbar_selected_image),
	luamethod(ObjectRef, set_sky),
	luamethod(ObjectRef, get_sky),
	luamethod(ObjectRef, get_sky_color),
	luamethod(ObjectRef, set_sun),
	luamethod(ObjectRef, get_sun),
	luamethod(ObjectRef, set_moon),
	luamethod(ObjectRef, get_moon),
	luamethod(ObjectRef, set_stars),
	luamethod(ObjectRef, get_stars),
	luamethod(ObjectRef, set_clouds),
	luamethod(ObjectRef, get_clouds),
	luamethod(ObjectRef, override_day_night_ratio),
	luamethod(ObjectRef, get_day_night_ratio),
	luamethod(ObjectRef, set_local_animation),
	luamethod(ObjectRef, get_local_animation),
	luamethod(ObjectRef, set_eye_offset),
	luamethod(ObjectRef, get_eye_offset),
	luamethod(ObjectRef, send_mapblock),
	luamethod(ObjectRef, set_minimap_modes),
	luamethod(ObjectRef, set_lighting),
	luamethod(ObjectRef, get_lighting),
	luamethod(ObjectRef, respawn),

	{0,0}
};
