// sprite2D: new Sprite has null matrix3D and valid matrix
sprite2D.transform.matrix (a=1, b=0, c=0, d=1, tx=0, ty=0)
sprite2D.transform.matrix3D null
// sprite2D: set identity matrix
sprite2D.transform.matrix (a=1, b=0, c=0, d=1, tx=0, ty=0)
sprite2D.transform.matrix3D null
mat2D (a=1, b=0, c=0, d=1, tx=0, ty=0)
// sprite2D: update mat2D
sprite2D.transform.matrix (a=1, b=0, c=0, d=1, tx=0, ty=0)
sprite2D.transform.matrix3D null
mat2D (a=2, b=3, c=4, d=5, tx=6, ty=7)
// sprite2D: .matrix = mat2D
sprite2D.transform.matrix (a=2, b=3, c=4, d=5, tx=6, ty=7)
sprite2D.transform.matrix3D null
mat2D (a=2, b=3, c=4, d=5, tx=6, ty=7)
// sprite2D: .matrix = null
sprite2D.transform.matrix null
sprite2D.transform.matrix3D [object Matrix3D]
sprite2D.transform.matrix3D.rawData 2,3,0,0,4,5,0,0,0,0,1,0,6,7,0,1
mat2D (a=2, b=3, c=4, d=5, tx=6, ty=7)
// sprite2D: .matrix3D = null
sprite2D.transform.matrix (a=1, b=0, c=0, d=1, tx=0, ty=0)
sprite2D.transform.matrix3D null
mat2D (a=2, b=3, c=4, d=5, tx=6, ty=7)
// sprite2D: set x = 30, y = 50
sprite2D.transform.matrix (a=1, b=0, c=0, d=1, tx=30, ty=50)
sprite2D.transform.matrix3D null
mat2D (a=2, b=3, c=4, d=5, tx=6, ty=7)

// sprite3D: set identity matrix3D
sprite3D.transform.matrix null
sprite3D.transform.matrix3D [object Matrix3D]
sprite3D.transform.matrix3D.rawData 1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1
mat3D.rawData 1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1
// sprite3D: update mat3D
sprite3D.transform.matrix null
sprite3D.transform.matrix3D [object Matrix3D]
mat3D.rawData 2,3,0,0,4,5,0,0,0,0,1,0,6,7,0,1
// sprite3D: .matrix3D = mat3D
sprite3D.transform.matrix null
sprite3D.transform.matrix3D [object Matrix3D]
sprite3D.transform.matrix3D.rawData 2,3,0,0,4,5,0,0,0,0,1,0,6,7,0,1
mat3D.rawData 2,3,0,0,4,5,0,0,0,0,1,0,6,7,0,1
// sprite3D: .matrix = null
sprite3D.transform.matrix null
sprite3D.transform.matrix3D [object Matrix3D]
sprite3D.transform.matrix3D.rawData 2,3,0,0,4,5,0,0,0,0,1,0,6,7,0,1
mat3D.rawData 2,3,0,0,4,5,0,0,0,0,1,0,6,7,0,1
// sprite3D: set x = 30, y = 50
sprite3D.transform.matrix null
sprite3D.transform.matrix3D [object Matrix3D]
sprite3D.transform.matrix3D.rawData 2,3,0,0,4,5,0,0,0,0,1,0,30,50,0,1
// sprite3D: .matrix3D = null
sprite3D.transform.matrix (a=1, b=0, c=0, d=1, tx=0, ty=0)
sprite3D.transform.matrix3D null

// Copy2D
sprite1.transform.matrix (a=1, b=2, c=3, d=4, tx=5, ty=6)
sprite1.transform.matrix3D null
sprite2.transform.matrix (a=1, b=2, c=3, d=4, tx=5, ty=6)
sprite2.transform.matrix3D null

// Copy3D
sprite1.transform.matrix null
sprite1.transform.matrix3D [object Matrix3D]
sprite1.transform.matrix3D.rawData 1.9996954202651978,0.05235721915960312,0,0,-0.03490481153130531,2.9995431900024414,0,0,0,0,1,0,5,6,0,1
sprite2.transform.matrix null
sprite2.transform.matrix3D [object Matrix3D]
sprite2.transform.matrix3D.rawData 1.9996954202651978,0.05235721915960312,0,0,-0.03490481153130531,2.9995431900024414,0,0,0,0,1,0,5,6,0,1

