Resetting focus
Setting focus to sprite1
  sprite1, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  null, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
Resetting focus
  sprite1, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to sprite2
  sprite2, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
Resetting focus
  sprite2, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to mc1
  mc1, mc1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object MovieClip] (mc1)
  null, mc1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object MovieClip] (mc1)
Resetting focus
  mc1, mc1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, mc1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to mc2
  mc2, mc2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object MovieClip] (mc2)
  null, mc2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object MovieClip] (mc2)
Resetting focus
  mc2, mc2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, mc2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to textA
  textA, textA: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object TextField] (textA)
  null, textA: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object TextField] (textA)
Resetting focus
  textA, textA: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, textA: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to button1
  button1, button1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object SimpleButton] (button1)
  null, button1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object SimpleButton] (button1)
Resetting focus
  button1, button1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, button1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to button2
  button2, button2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object SimpleButton] (button2)
  null, button2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object SimpleButton] (button2)
Resetting focus
  button2, button2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, button2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to sprite1
  sprite1, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  null, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
Setting focus to sprite2
  sprite1, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
Setting focus to mc1
  sprite2, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object MovieClip] shiftKey=false keyCode=0], focus: [object MovieClip] (mc1)
  null, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object MovieClip] shiftKey=false keyCode=0], focus: [object MovieClip] (mc1)
  mc1, mc1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object MovieClip] (mc1)
  null, mc1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object MovieClip] (mc1)
Setting focus to mc2
  mc1, mc1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object MovieClip] shiftKey=false keyCode=0], focus: [object MovieClip] (mc2)
  null, mc1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object MovieClip] shiftKey=false keyCode=0], focus: [object MovieClip] (mc2)
  mc2, mc2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object MovieClip] shiftKey=false keyCode=0], focus: [object MovieClip] (mc2)
  null, mc2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object MovieClip] shiftKey=false keyCode=0], focus: [object MovieClip] (mc2)
Setting focus to textA
  mc2, mc2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object TextField] shiftKey=false keyCode=0], focus: [object TextField] (textA)
  null, mc2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object TextField] shiftKey=false keyCode=0], focus: [object TextField] (textA)
  textA, textA: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object MovieClip] shiftKey=false keyCode=0], focus: [object TextField] (textA)
  null, textA: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object MovieClip] shiftKey=false keyCode=0], focus: [object TextField] (textA)
Setting focus to button1
  textA, textA: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object SimpleButton] shiftKey=false keyCode=0], focus: [object SimpleButton] (button1)
  null, textA: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object SimpleButton] shiftKey=false keyCode=0], focus: [object SimpleButton] (button1)
  button1, button1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object TextField] shiftKey=false keyCode=0], focus: [object SimpleButton] (button1)
  null, button1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object TextField] shiftKey=false keyCode=0], focus: [object SimpleButton] (button1)
Setting focus to button2
  button1, button1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object SimpleButton] shiftKey=false keyCode=0], focus: [object SimpleButton] (button2)
  null, button1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object SimpleButton] shiftKey=false keyCode=0], focus: [object SimpleButton] (button2)
  button2, button2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object SimpleButton] shiftKey=false keyCode=0], focus: [object SimpleButton] (button2)
  null, button2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object SimpleButton] shiftKey=false keyCode=0], focus: [object SimpleButton] (button2)
Resetting focus
  button2, button2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, button2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to sprite1
  sprite1, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  null, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
Setting focus to sprite1
Resetting focus
  sprite1, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to sprite2
  sprite2, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
Setting focus to sprite2
Resetting focus
  sprite2, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to mc1
  mc1, mc1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object MovieClip] (mc1)
  null, mc1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object MovieClip] (mc1)
Setting focus to mc1
Resetting focus
  mc1, mc1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, mc1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to mc2
  mc2, mc2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object MovieClip] (mc2)
  null, mc2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object MovieClip] (mc2)
Setting focus to mc2
Resetting focus
  mc2, mc2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, mc2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to textA
  textA, textA: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object TextField] (textA)
  null, textA: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object TextField] (textA)
Setting focus to textA
Resetting focus
  textA, textA: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, textA: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to button1
  button1, button1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object SimpleButton] (button1)
  null, button1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object SimpleButton] (button1)
Setting focus to button1
Resetting focus
  button1, button1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, button1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to button2
  button2, button2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object SimpleButton] (button2)
  null, button2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object SimpleButton] (button2)
Setting focus to button2
Resetting focus
  button2, button2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, button2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to mc2
  mc2, mc2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object MovieClip] (mc2)
  null, mc2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object MovieClip] (mc2)
Setting focus to sprite1
  mc2, mc2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  null, mc2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  sprite1, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object MovieClip] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  null, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object MovieClip] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
Resetting focus
  sprite1, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to textA
  textA, textA: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object TextField] (textA)
  null, textA: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object TextField] (textA)
Setting focus to button2
  textA, textA: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object SimpleButton] shiftKey=false keyCode=0], focus: [object SimpleButton] (button2)
  null, textA: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object SimpleButton] shiftKey=false keyCode=0], focus: [object SimpleButton] (button2)
  button2, button2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object TextField] shiftKey=false keyCode=0], focus: [object SimpleButton] (button2)
  null, button2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object TextField] shiftKey=false keyCode=0], focus: [object SimpleButton] (button2)
Resetting focus
  button2, button2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, button2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
Setting focus to button1
  button1, button1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object SimpleButton] (button1)
  null, button1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object SimpleButton] (button1)
Setting focus to sprite2
  button1, button1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, button1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object SimpleButton] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object SimpleButton] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
Resetting focus
  sprite2, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
