/*-------------------------------------------------------------------*\
|  RGBController_CMARGBController.cpp                                 |
|                                                                     |
|  Driver for Coolermaster ARGB Controller                            |
|                                                                     |
|  Chris M (Dr_No)          14th Oct 2020                             |
|                                                                     |
\*-------------------------------------------------------------------*/

#include "RGBController_CMARGBController.h"

/**------------------------------------------------------------------*\
    @name Coolermaster ARGB
    @category LEDStrip
    @type USB
    @save :robot:
    @direct :white_check_mark:
    @effects :white_check_mark:
    @detectors DetectCoolerMasterARGB
    @comment The Coolermaster ARGB device supports `Direct` mode from
        firmware 0028 onwards. Check the serial number for the date
        "A202105291658" or newer.
\*-------------------------------------------------------------------*/

RGBController_CMARGBController::RGBController_CMARGBController(CMARGBController* controller_ptr)
{
    controller                      = controller_ptr;
    unsigned char speed             = controller->GetLedSpeed();

    name                            = argb_header_data[controller->GetZoneIndex()].name;
    vendor                          = "Cooler Master";
    type                            = DEVICE_TYPE_LEDSTRIP;
    description                     = controller->GetDeviceName();
    version                         = "3.0 for FW0028";
    serial                          = controller->GetSerial();
    location                        = controller->GetLocation();

    if(argb_header_data[controller->GetZoneIndex()].digital)
    {
        mode Off;
        Off.name                    = "Turn Off";
        Off.value                   = CM_ARGB_MODE_OFF;
        Off.color_mode              = MODE_COLORS_NONE;
        modes.push_back(Off);

        mode Reload;
        Reload.name                 = "Reload";
        Reload.value                = CM_ARGB_MODE_RELOAD;
        Reload.flags                = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
        Reload.colors_min           = 1;
        Reload.colors_max           = 1;
        Reload.colors.resize(Reload.colors_max);
        Reload.brightness_min       = 0;
        Reload.brightness_max       = CM_ARGB_BRIGHTNESS_MAX;
        Reload.brightness           = CM_ARGB_BRIGHTNESS_MAX;
        Reload.speed_min            = CM_ARGB_SPEED_SLOWEST;
        Reload.speed_max            = CM_ARGB_SPEED_FASTEST;
        Reload.color_mode           = MODE_COLORS_MODE_SPECIFIC;
        Reload.speed                = speed;
        modes.push_back(Reload);

        mode Recoil;
        Recoil.name                 = "Recoil";
        Recoil.value                = CM_ARGB_MODE_RECOIL;
        Recoil.flags                = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
        Recoil.colors_min           = 1;
        Recoil.colors_max           = 1;
        Recoil.colors.resize(Recoil.colors_max);
        Recoil.brightness_min       = 0;
        Recoil.brightness_max       = CM_ARGB_BRIGHTNESS_MAX;
        Recoil.brightness           = CM_ARGB_BRIGHTNESS_MAX;
        Recoil.speed_min            = CM_ARGB_SPEED_SLOWEST;
        Recoil.speed_max            = CM_ARGB_SPEED_FASTEST;
        Recoil.color_mode           = MODE_COLORS_MODE_SPECIFIC;
        Recoil.speed                = speed;
        modes.push_back(Recoil);

        mode Breathing;
        Breathing.name              = "Breathing";
        Breathing.value             = CM_ARGB_MODE_BREATHING;
        Breathing.flags             = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
        Breathing.colors_min        = 1;
        Breathing.colors_max        = 1;
        Breathing.colors.resize(Breathing.colors_max);
        Breathing.brightness_min    = 0;
        Breathing.brightness_max    = CM_ARGB_BRIGHTNESS_MAX;
        Breathing.brightness        = CM_ARGB_BRIGHTNESS_MAX;
        Breathing.speed_min         = CM_ARGB_SPEED_SLOWEST;
        Breathing.speed_max         = CM_ARGB_SPEED_FASTEST;
        Breathing.color_mode        = MODE_COLORS_MODE_SPECIFIC;
        Breathing.speed             = speed;
        modes.push_back(Breathing);

        mode Refill;
        Refill.name                 = "Refill";
        Refill.value                = CM_ARGB_MODE_REFILL;
        Refill.flags                = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
        Refill.colors_min           = 1;
        Refill.colors_max           = 1;
        Refill.colors.resize(Refill.colors_max);
        Refill.brightness_min       = 0;
        Refill.brightness_max       = CM_ARGB_BRIGHTNESS_MAX;
        Refill.brightness           = CM_ARGB_BRIGHTNESS_MAX;
        Refill.speed_min            = CM_ARGB_SPEED_SLOWEST;
        Refill.speed_max            = CM_ARGB_SPEED_FASTEST;
        Refill.color_mode           = MODE_COLORS_MODE_SPECIFIC;
        Refill.speed                = speed;
        modes.push_back(Refill);

        mode Demo;
        Demo.name                   = "Demo";
        Demo.value                  = CM_ARGB_MODE_DEMO;
        Demo.flags                  = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
        Demo.brightness_min         = 0;
        Demo.brightness_max         = CM_ARGB_BRIGHTNESS_MAX;
        Demo.brightness             = CM_ARGB_BRIGHTNESS_MAX;
        Demo.speed_min              = CM_ARGB_SPEED_SLOWEST;
        Demo.speed_max              = CM_ARGB_SPEED_FASTEST;
        Demo.color_mode             = MODE_COLORS_NONE;
        Demo.speed                  = speed;
        modes.push_back(Demo);

        mode Spectrum;
        Spectrum.name               = "Spectrum";
        Spectrum.value              = CM_ARGB_MODE_SPECTRUM;
        Spectrum.flags              = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
        Spectrum.brightness_min     = 0;
        Spectrum.brightness_max     = CM_ARGB_BRIGHTNESS_MAX;
        Spectrum.brightness         = CM_ARGB_BRIGHTNESS_MAX;
        Spectrum.speed_min          = CM_ARGB_SPEED_SLOWEST;
        Spectrum.speed_max          = CM_ARGB_SPEED_FASTEST;
        Spectrum.color_mode         = MODE_COLORS_NONE;
        Spectrum.speed              = speed;
        modes.push_back(Spectrum);

        mode FillFlow;
        FillFlow.name               = "Fill Flow";
        FillFlow.value              = CM_ARGB_MODE_FILLFLOW;
        FillFlow.flags              = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
        FillFlow.brightness_min     = 0;
        FillFlow.brightness_max     = CM_ARGB_BRIGHTNESS_MAX;
        FillFlow.brightness         = CM_ARGB_BRIGHTNESS_MAX;
        FillFlow.speed_min          = CM_ARGB_SPEED_SLOWEST;
        FillFlow.speed_max          = CM_ARGB_SPEED_FASTEST;
        FillFlow.color_mode         = MODE_COLORS_NONE;
        FillFlow.speed              = speed;
        modes.push_back(FillFlow);

        mode Rainbow;
        Rainbow.name                = "Rainbow";
        Rainbow.value               = CM_ARGB_MODE_RAINBOW;
        Rainbow.flags               = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_BRIGHTNESS;
        Rainbow.brightness_min      = 0;
        Rainbow.brightness_max      = CM_ARGB_BRIGHTNESS_MAX;
        Rainbow.brightness          = CM_ARGB_BRIGHTNESS_MAX;
        Rainbow.speed_min           = CM_ARGB_SPEED_SLOWEST;
        Rainbow.speed_max           = CM_ARGB_SPEED_FASTEST;
        Rainbow.color_mode          = MODE_COLORS_NONE;
        Rainbow.speed               = speed;
        modes.push_back(Rainbow);

        mode Static;
        Static.name                 = "Static";
        Static.value                = CM_ARGB_MODE_STATIC;
        Static.flags                = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
        Static.colors_min           = 1;
        Static.colors_max           = 1;
        Static.colors.resize(Static.colors_max);
        Static.brightness_min       = 0;
        Static.brightness_max       = CM_ARGB_BRIGHTNESS_MAX;
        Static.brightness           = CM_ARGB_BRIGHTNESS_MAX;
        Static.speed_min            = CM_ARGB_SPEED_SLOWEST;
        Static.speed_max            = CM_ARGB_SPEED_FASTEST;
        Static.color_mode           = MODE_COLORS_MODE_SPECIFIC;
        Static.speed                = speed;
        modes.push_back(Static);

        mode Direct;
        Direct.name                 = (serial >= CM_ARGB_FW0028) ? "Direct" : "Custom";
        Direct.value                = CM_ARGB_MODE_DIRECT;
        Direct.flags                = MODE_FLAG_HAS_PER_LED_COLOR;
        Direct.color_mode           = MODE_COLORS_PER_LED;
        modes.push_back(Direct);

        mode PassThru;
        PassThru.name               = "Pass Thru";
        PassThru.value              = CM_ARGB_MODE_PASSTHRU;
        PassThru.flags              = 0;
        PassThru.color_mode         = MODE_COLORS_NONE;
        modes.push_back(PassThru);
    }
    else
    {
        mode Static;
        Static.name                 = "Static";
        Static.value                = CM_RGB_MODE_STATIC;
        Static.flags                = MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
        Static.colors_min           = 1;
        Static.colors_max           = 1;
        Static.colors.resize(Static.colors_max);
        Static.brightness_min       = 0;
        Static.brightness_max       = CM_ARGB_BRIGHTNESS_MAX;
        Static.brightness           = CM_ARGB_BRIGHTNESS_MAX;
        Static.color_mode           = MODE_COLORS_MODE_SPECIFIC;
        Static.speed                = 0;
        modes.push_back(Static);

        mode Breathing;
        Breathing.name              = "Breathing";
        Breathing.value             = CM_RGB_MODE_BREATHING;
        Breathing.flags             = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
        Breathing.colors_min        = 1;
        Breathing.colors_max        = 1;
        Breathing.colors.resize(Breathing.colors_max);
        Breathing.brightness_min    = 0;
        Breathing.brightness_max    = CM_ARGB_BRIGHTNESS_MAX;
        Breathing.brightness        = CM_ARGB_BRIGHTNESS_MAX;
        Breathing.speed_min         = CM_ARGB_SPEED_SLOWEST;
        Breathing.speed_max         = CM_ARGB_SPEED_FASTEST;
        Breathing.color_mode        = MODE_COLORS_MODE_SPECIFIC;
        Breathing.speed             = CM_ARGB_SPEED_NORMAL;
        modes.push_back(Breathing);

        mode Flash;
        Flash.name                  = "Flash";
        Flash.value                 = CM_RGB_MODE_FLASH;
        Flash.flags                 = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
        Flash.colors_min            = 1;
        Flash.colors_max            = 1;
        Flash.colors.resize(Flash.colors_max);
        Flash.brightness_min        = 0;
        Flash.brightness_max        = CM_ARGB_BRIGHTNESS_MAX;
        Flash.brightness            = CM_ARGB_BRIGHTNESS_MAX;
        Flash.speed_min             = CM_ARGB_SPEED_SLOWEST;
        Flash.speed_max             = CM_ARGB_SPEED_FASTEST;
        Flash.color_mode            = MODE_COLORS_MODE_SPECIFIC;
        Flash.speed                 = CM_ARGB_SPEED_NORMAL;
        modes.push_back(Flash);

        mode Mirage;
        Mirage.name                 = "Mirage";
        Mirage.value                = CM_RGB_MODE_MIRAGE;
        Mirage.flags                = MODE_FLAG_HAS_SPEED | MODE_FLAG_HAS_MODE_SPECIFIC_COLOR | MODE_FLAG_HAS_RANDOM_COLOR | MODE_FLAG_HAS_BRIGHTNESS;
        Mirage.colors_min           = 1;
        Mirage.colors_max           = 1;
        Mirage.colors.resize(Mirage.colors_max);
        Mirage.brightness_min       = 0;
        Mirage.brightness_max       = CM_ARGB_BRIGHTNESS_MAX;
        Mirage.brightness           = CM_ARGB_BRIGHTNESS_MAX;
        Mirage.speed_min            = CM_ARGB_SPEED_SLOWEST;
        Mirage.speed_max            = CM_ARGB_SPEED_FASTEST;
        Mirage.color_mode           = MODE_COLORS_MODE_SPECIFIC;
        Mirage.speed                = CM_ARGB_SPEED_NORMAL;
        modes.push_back(Mirage);

        mode PassThru;
        PassThru.name               = "Pass Thru";
        PassThru.value              = CM_RGB_MODE_PASSTHRU;
        PassThru.color_mode         = MODE_COLORS_NONE;
        modes.push_back(PassThru);

        mode Off;
        Off.name                    = "Turn Off";
        Off.value                   = CM_RGB_MODE_OFF;
        Off.color_mode              = MODE_COLORS_NONE;
        modes.push_back(Off);
    }

    Init_Controller();
    SetupZones();

    int temp_mode   = controller->GetMode();
    for(std::size_t mode_idx = 0; mode_idx < modes.size() ; mode_idx++)
    {
        if (temp_mode == modes[mode_idx].value)
        {
            active_mode = mode_idx;
            break;
        }
    }
    if (modes[active_mode].flags & MODE_FLAG_HAS_MODE_SPECIFIC_COLOR)
    {
        modes[active_mode].colors[0] = ToRGBColor(controller->GetLedRed(), controller->GetLedGreen(), controller->GetLedBlue());
        modes[active_mode].color_mode = (controller->GetRandomColours()) ? MODE_COLORS_RANDOM : MODE_COLORS_MODE_SPECIFIC;
    }
    if (modes[active_mode].flags & MODE_FLAG_HAS_SPEED)
    {
        modes[active_mode].speed = controller->GetLedSpeed();
    }
}

RGBController_CMARGBController::~RGBController_CMARGBController()
{
    delete controller;
}

void RGBController_CMARGBController::Init_Controller()
{
    int zone_idx            = controller->GetZoneIndex();
    int zone_led_count      = argb_header_data[zone_idx].count;

    /*-------------------------------------------------*\
    | If argb_header_data[zone_idx].count == 1 then the |
    | zone is ZONE_TYPE_SINGLE                          |
    \*-------------------------------------------------*/
    bool boolSingleLED      = ( zone_led_count == 1 );

    zone ARGB_zone;
    ARGB_zone.name          = std::to_string(zone_idx);
    ARGB_zone.type          = (boolSingleLED) ? ZONE_TYPE_SINGLE : ZONE_TYPE_LINEAR;
    ARGB_zone.leds_min      = 4;
    ARGB_zone.leds_max      = 48;
    ARGB_zone.leds_count    = zone_led_count;
    ARGB_zone.matrix_map    = NULL;
    zones.push_back(ARGB_zone);
}

void RGBController_CMARGBController::SetupZones()
{
    /*-------------------------------------------------*\
    | Clear any existing color/LED configuration        |
    \*-------------------------------------------------*/
    leds.clear();
    colors.clear();

    /*---------------------------------------------------------*\
    | Set up zones                                              |
    \*---------------------------------------------------------*/
    for(std::size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
    {
        bool boolSingleLED = (zones[zone_idx].type == ZONE_TYPE_SINGLE);

        if (!boolSingleLED)
        {
            controller->SetLedCount( std::stoi(zones[zone_idx].name), zones[zone_idx].leds_count);
        }

        for(unsigned int lp_idx = 0; lp_idx < zones[zone_idx].leds_count; lp_idx++)
        {
            led     new_led;
            unsigned int i = std::stoi(zones[zone_idx].name);

            if(boolSingleLED)
            {
                new_led.name  = i;
                new_led.value = argb_header_data[i].header;
            }
            else
            {
                new_led.name = i;
                new_led.name.append(" LED " + std::to_string(lp_idx));
                new_led.value = argb_header_data[i].header;
            }

            leds.push_back(new_led);
        }
    }

    SetupColors();
}

void RGBController_CMARGBController::ResizeZone(int zone, int new_size)
{
    if((size_t) zone >= zones.size())
    {
        return;
    }
    uint8_t end_zone = last_zone(zone);

    for(std::size_t zone_idx = first_zone(zone); zone_idx < end_zone; zone_idx++)
    {
        if(((unsigned int)new_size >= zones[zone_idx].leds_min) && ((unsigned int)new_size <= zones[zone_idx].leds_max))
        {
            zones[zone_idx].leds_count = new_size;
        }
    }

    SetupZones();
}

void RGBController_CMARGBController::DeviceUpdateLEDs()
{
    uint8_t end_zone = last_zone(cmargb->GetZoneIndex());

    for(std::size_t zone_idx = first_zone(cmargb->GetZoneIndex()); zone_idx < end_zone; zone_idx++)
    {
        UpdateZoneLEDs(zone_idx);
    }
}

void RGBController_CMARGBController::UpdateZoneLEDs(int zone)
{
    controller->SetLedsDirect( zones[zone].colors, zones[zone].leds_count );
}

void RGBController_CMARGBController::UpdateSingleLED(int led)
{
    UpdateZoneLEDs(GetLED_Zone(led));
}

void RGBController_CMARGBController::SetCustomMode()
{
    for(std::size_t mode_idx = 0; mode_idx < modes.size() ; mode_idx++)
    {
        if (modes[mode_idx].value == CM_ARGB_MODE_DIRECT)
        {
            active_mode = mode_idx;
            break;
        }
    }
}

void RGBController_CMARGBController::DeviceUpdateMode()
{
    bool     random_colours = (modes[active_mode].color_mode == MODE_COLORS_RANDOM);
    RGBColor colour         = (modes[active_mode].color_mode == MODE_COLORS_MODE_SPECIFIC) ? modes[active_mode].colors[0] : 0;

    controller->SetMode( modes[active_mode].value, modes[active_mode].speed, modes[active_mode].brightness, colour, random_colours );
}

int RGBController_CMARGBController::GetLED_Zone(int led_idx)
{
    /*---------------------------------------------------------*\
    | This may be more useful in the abstract RGBController.cpp |
    \*---------------------------------------------------------*/
    for(size_t zone_idx = 0; zone_idx < zones.size(); zone_idx++)
    {
        int zone_start  = zones[zone_idx].start_idx;
        int zone_end    = zone_start + zones[zone_idx].leds_count - 1;

        if( zone_start <= led_idx && zone_end >= led_idx)
        {
            return(zone_idx);
        }
    }

    return -1;
}
