
/*
 * Copyright (C) Jan 2006 Mellanox Technologies Ltd. All rights reserved.
 * Copyright (c) 2021 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
 *
 * This software is available to you under a choice of one of two
 * licenses.  You may choose to be licensed under the terms of the GNU
 * General Public License (GPL) Version 2, available from the file
 * COPYING in the main directory of this source tree, or the
 * OpenIB.org BSD license below:
 *
 *     Redistribution and use in source and binary forms, with or
 *     without modification, are permitted provided that the following
 *     conditions are met:
 *
 *      - Redistributions of source code must retain the above
 *        copyright notice, this list of conditions and the following
 *        disclaimer.
 *
 *      - Redistributions in binary form must reproduce the above
 *        copyright notice, this list of conditions and the following
 *        disclaimer in the documentation and/or other materials
 *        provided with the distribution.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 */
/*
 * LZMA2 decoder
 *
 * Authors: Lasse Collin <lasse.collin@tukaani.org>
 *          Igor Pavlov <http://7-zip.org/>
 *
 * This file has been put into the public domain.
 * You can do whatever you want with this file.
 */

#include "xz_private.h"
#include "xz_lzma2.h"

/*
 * Range decoder initialization eats the first five bytes of each LZMA chunk.
 */
#define RC_INIT_BYTES 5

/*
 * Minimum number of usable input buffer to safely decode one LZMA symbol.
 * The worst case is that we decode 22 bits using probabilities and 26
 * direct bits. This may decode at maximum of 20 bytes of input. However,
 * lzma_main() does an extra normalization before returning, thus we
 * need to put 21 here.
 */
#define LZMA_IN_REQUIRED 21

/*
 * Dictionary (history buffer)
 *
 * These are always true:
 *    start <= pos <= full <= end
 *    pos <= limit <= end
 *
 * In multi-call mode, also these are true:
 *    end == size
 *    size <= size_max
 *    allocated <= size
 *
 * Most of these variables are size_t to support single-call mode,
 * in which the dictionary variables address the actual output
 * buffer directly.
 */
struct dictionary
{
    /* Beginning of the history buffer */
    uint8_t* buf;

    /* Old position in buf (before decoding more data) */
    size_t start;

    /* Position in buf */
    size_t pos;

    /*
     * How full dictionary is. This is used to detect corrupt input that
     * would read beyond the beginning of the uncompressed stream.
     */
    size_t full;

    /* Write limit; we don't write to buf[limit] or later bytes. */
    size_t limit;

    /*
     * End of the dictionary buffer. In multi-call mode, this is
     * the same as the dictionary size. In single-call mode, this
     * indicates the size of the output buffer.
     */
    size_t end;

    /*
     * Size of the dictionary as specified in Block Header. This is used
     * together with "full" to detect corrupt input that would make us
     * read beyond the beginning of the uncompressed stream.
     */
    uint32_t size;

    /*
     * Maximum allowed dictionary size in multi-call mode.
     * This is ignored in single-call mode.
     */
    uint32_t size_max;

    /*
     * Amount of memory currently allocated for the dictionary.
     * This is used only with XZ_DYNALLOC. (With XZ_PREALLOC,
     * size_max is always the same as the allocated size.)
     */
    uint32_t allocated;

    /* Operation mode */
    enum xz_mode mode;
};

/* Range decoder */
struct rc_dec
{
    uint32_t range;
    uint32_t code;

    /*
     * Number of initializing bytes remaining to be read
     * by rc_read_init().
     */
    uint32_t init_bytes_left;

    /*
     * Buffer from which we read our input. It can be either
     * temp.buf or the caller-provided input buffer.
     */
    const uint8_t* in;
    size_t in_pos;
    size_t in_limit;
};

/* Probabilities for a length decoder. */
struct lzma_len_dec
{
    /* Probability of match length being at least 10 */
    uint16_t choice;

    /* Probability of match length being at least 18 */
    uint16_t choice2;

    /* Probabilities for match lengths 2-9 */
    uint16_t low[POS_STATES_MAX][LEN_LOW_SYMBOLS];

    /* Probabilities for match lengths 10-17 */
    uint16_t mid[POS_STATES_MAX][LEN_MID_SYMBOLS];

    /* Probabilities for match lengths 18-273 */
    uint16_t high[LEN_HIGH_SYMBOLS];
};

struct lzma_dec
{
    /* Distances of latest four matches */
    uint32_t rep0;
    uint32_t rep1;
    uint32_t rep2;
    uint32_t rep3;

    /* Types of the most recently seen LZMA symbols */
    enum lzma_state state;

    /*
     * Length of a match. This is updated so that dict_repeat can
     * be called again to finish repeating the whole match.
     */
    uint32_t len;

    /*
     * LZMA properties or related bit masks (number of literal
     * context bits, a mask dervied from the number of literal
     * position bits, and a mask dervied from the number
     * position bits)
     */
    uint32_t lc;
    uint32_t literal_pos_mask; /* (1 << lp) - 1 */
    uint32_t pos_mask;         /* (1 << pb) - 1 */

    /* If 1, it's a match. Otherwise it's a single 8-bit literal. */
    uint16_t is_match[STATES][POS_STATES_MAX];

    /* If 1, it's a repeated match. The distance is one of rep0 .. rep3. */
    uint16_t is_rep[STATES];

    /*
     * If 0, distance of a repeated match is rep0.
     * Otherwise check is_rep1.
     */
    uint16_t is_rep0[STATES];

    /*
     * If 0, distance of a repeated match is rep1.
     * Otherwise check is_rep2.
     */
    uint16_t is_rep1[STATES];

    /* If 0, distance of a repeated match is rep2. Otherwise it is rep3. */
    uint16_t is_rep2[STATES];

    /*
     * If 1, the repeated match has length of one byte. Otherwise
     * the length is decoded from rep_len_decoder.
     */
    uint16_t is_rep0_long[STATES][POS_STATES_MAX];

    /*
     * Probability tree for the highest two bits of the match
     * distance. There is a separate probability tree for match
     * lengths of 2 (i.e. MATCH_LEN_MIN), 3, 4, and [5, 273].
     */
    uint16_t dist_slot[DIST_STATES][DIST_SLOTS];

    /*
     * Probility trees for additional bits for match distance
     * when the distance is in the range [4, 127].
     */
    uint16_t dist_special[FULL_DISTANCES - DIST_MODEL_END];

    /*
     * Probability tree for the lowest four bits of a match
     * distance that is equal to or greater than 128.
     */
    uint16_t dist_align[ALIGN_SIZE];

    /* Length of a normal match */
    struct lzma_len_dec match_len_dec;

    /* Length of a repeated match */
    struct lzma_len_dec rep_len_dec;

    /* Probabilities of literals */
    uint16_t literal[LITERAL_CODERS_MAX][LITERAL_CODER_SIZE];
};

struct lzma2_dec
{
    /* Position in xz_dec_lzma2_run(). */
    enum lzma2_seq
    {
        SEQ_CONTROL,
        SEQ_UNCOMPRESSED_1,
        SEQ_UNCOMPRESSED_2,
        SEQ_COMPRESSED_0,
        SEQ_COMPRESSED_1,
        SEQ_PROPERTIES,
        SEQ_LZMA_PREPARE,
        SEQ_LZMA_RUN,
        SEQ_COPY
    } sequence;

    /* Next position after decoding the compressed size of the chunk. */
    enum lzma2_seq next_sequence;

    /* Uncompressed size of LZMA chunk (2 MiB at maximum) */
    uint32_t uncompressed;

    /*
     * Compressed size of LZMA chunk or compressed/uncompressed
     * size of uncompressed chunk (64 KiB at maximum)
     */
    uint32_t compressed;

    /*
     * True if dictionary reset is needed. This is false before
     * the first chunk (LZMA or uncompressed).
     */
    bool need_dict_reset;

    /*
     * True if new LZMA properties are needed. This is false
     * before the first LZMA chunk.
     */
    bool need_props;
};

struct xz_dec_lzma2
{
    /*
     * The order below is important on x86 to reduce code size and
     * it shouldn't hurt on other platforms. Everything up to and
     * including lzma.pos_mask are in the first 128 bytes on x86-32,
     * which allows using smaller instructions to access those
     * variables. On x86-64, fewer variables fit into the first 128
     * bytes, but this is still the best order without sacrificing
     * the readability by splitting the structures.
     */
    struct rc_dec rc;
    struct dictionary dict;
    struct lzma2_dec lzma2;
    struct lzma_dec lzma;

    /*
     * Temporary buffer which holds small number of input bytes between
     * decoder calls. See lzma2_lzma() for details.
     */
    struct
    {
        uint32_t size;
        uint8_t buf[3 * LZMA_IN_REQUIRED];
    } temp;
};

/**************
 * Dictionary *
 **************/

/*
 * Reset the dictionary state. When in single-call mode, set up the beginning
 * of the dictionary to point to the actual output buffer.
 */
static void dict_reset(struct dictionary* dict, struct xz_buf* b)
{
    if (DEC_IS_SINGLE(dict->mode))
    {
        dict->buf = b->out + b->out_pos;
        dict->end = b->out_size - b->out_pos;
    }

    dict->start = 0;
    dict->pos = 0;
    dict->limit = 0;
    dict->full = 0;
}

/* Set dictionary write limit */
static void dict_limit(struct dictionary* dict, size_t out_max)
{
    if (dict->end - dict->pos <= out_max)
        dict->limit = dict->end;
    else
        dict->limit = dict->pos + out_max;
}

/* Return true if at least one byte can be written into the dictionary. */
static inline bool dict_has_space(const struct dictionary* dict)
{
    return dict->pos < dict->limit;
}

/*
 * Get a byte from the dictionary at the given distance. The distance is
 * assumed to valid, or as a special case, zero when the dictionary is
 * still empty. This special case is needed for single-call decoding to
 * avoid writing a '\0' to the end of the destination buffer.
 */
static inline uint32_t dict_get(const struct dictionary* dict, uint32_t dist)
{
    size_t offset = dict->pos - dist - 1;

    if (dist >= dict->pos)
        offset += dict->end;

    return dict->full > 0 ? dict->buf[offset] : 0;
}

/*
 * Put one byte into the dictionary. It is assumed that there is space for it.
 */
static inline void dict_put(struct dictionary* dict, uint8_t byte)
{
    dict->buf[dict->pos++] = byte;

    if (dict->full < dict->pos)
        dict->full = dict->pos;
}

/*
 * Repeat given number of bytes from the given distance. If the distance is
 * invalid, false is returned. On success, true is returned and *len is
 * updated to indicate how many bytes were left to be repeated.
 */
static bool dict_repeat(struct dictionary* dict, uint32_t* len, uint32_t dist)
{
    size_t back;
    uint32_t left;

    if (dist >= dict->full || dist >= dict->size)
        return false;

    left = min_t(size_t, dict->limit - dict->pos, *len);
    *len -= left;

    back = dict->pos - dist - 1;
    if (dist >= dict->pos)
        back += dict->end;

    do
    {
        dict->buf[dict->pos++] = dict->buf[back++];
        if (back == dict->end)
            back = 0;
    } while (--left > 0);

    if (dict->full < dict->pos)
        dict->full = dict->pos;

    return true;
}

/* Copy uncompressed data as is from input to dictionary and output buffers. */
static void dict_uncompressed(struct dictionary* dict, struct xz_buf* b, uint32_t* left)
{
    size_t copy_size;

    while (*left > 0 && b->in_pos < b->in_size && b->out_pos < b->out_size)
    {
        copy_size = min(b->in_size - b->in_pos, b->out_size - b->out_pos);
        if (copy_size > dict->end - dict->pos)
            copy_size = dict->end - dict->pos;
        if (copy_size > *left)
            copy_size = *left;

        *left -= copy_size;

        memcpy(dict->buf + dict->pos, b->in + b->in_pos, copy_size);
        dict->pos += copy_size;

        if (dict->full < dict->pos)
            dict->full = dict->pos;

        if (DEC_IS_MULTI(dict->mode))
        {
            if (dict->pos == dict->end)
                dict->pos = 0;

            memcpy(b->out + b->out_pos, b->in + b->in_pos, copy_size);
        }

        dict->start = dict->pos;

        b->out_pos += copy_size;
        b->in_pos += copy_size;
    }
}

/*
 * Flush pending data from dictionary to b->out. It is assumed that there is
 * enough space in b->out. This is guaranteed because caller uses dict_limit()
 * before decoding data into the dictionary.
 */
static uint32_t dict_flush(struct dictionary* dict, struct xz_buf* b)
{
    size_t copy_size = dict->pos - dict->start;

    if (DEC_IS_MULTI(dict->mode))
    {
        if (dict->pos == dict->end)
            dict->pos = 0;

        memcpy(b->out + b->out_pos, dict->buf + dict->start, copy_size);
    }

    dict->start = dict->pos;
    b->out_pos += copy_size;
    return copy_size;
}

/*****************
 * Range decoder *
 *****************/

/* Reset the range decoder. */
static void rc_reset(struct rc_dec* rc)
{
    rc->range = (uint32_t)-1;
    rc->code = 0;
    rc->init_bytes_left = RC_INIT_BYTES;
}

/*
 * Read the first five initial bytes into rc->code if they haven't been
 * read already. (Yes, the first byte gets completely ignored.)
 */
static bool rc_read_init(struct rc_dec* rc, struct xz_buf* b)
{
    while (rc->init_bytes_left > 0)
    {
        if (b->in_pos == b->in_size)
            return false;

        rc->code = (rc->code << 8) + b->in[b->in_pos++];
        --rc->init_bytes_left;
    }

    return true;
}

/* Return true if there may not be enough input for the next decoding loop. */
static inline bool rc_limit_exceeded(const struct rc_dec* rc)
{
    return rc->in_pos > rc->in_limit;
}

/*
 * Return true if it is possible (from point of view of range decoder) that
 * we have reached the end of the LZMA chunk.
 */
static inline bool rc_is_finished(const struct rc_dec* rc)
{
    return rc->code == 0;
}

/* Read the next input byte if needed. */
static __always_inline void rc_normalize(struct rc_dec* rc)
{
    if (rc->range < RC_TOP_VALUE)
    {
        rc->range <<= RC_SHIFT_BITS;
        rc->code = (rc->code << RC_SHIFT_BITS) + rc->in[rc->in_pos++];
    }
}

/*
 * Decode one bit. In some versions, this function has been splitted in three
 * functions so that the compiler is supposed to be able to more easily avoid
 * an extra branch. In this particular version of the LZMA decoder, this
 * doesn't seem to be a good idea (tested with GCC 3.3.6, 3.4.6, and 4.3.3
 * on x86). Using a non-splitted version results in nicer looking code too.
 *
 * NOTE: This must return an int. Do not make it return a bool or the speed
 * of the code generated by GCC 3.x decreases 10-15 %. (GCC 4.3 doesn't care,
 * and it generates 10-20 % faster code than GCC 3.x from this file anyway.)
 */
static __always_inline int rc_bit(struct rc_dec* rc, uint16_t* prob)
{
    uint32_t bound;
    int bit;

    rc_normalize(rc);
    bound = (rc->range >> RC_BIT_MODEL_TOTAL_BITS) * *prob;
    if (rc->code < bound)
    {
        rc->range = bound;
        *prob += (RC_BIT_MODEL_TOTAL - *prob) >> RC_MOVE_BITS;
        bit = 0;
    }
    else
    {
        rc->range -= bound;
        rc->code -= bound;
        *prob -= *prob >> RC_MOVE_BITS;
        bit = 1;
    }

    return bit;
}

/* Decode a bittree starting from the most significant bit. */
static __always_inline uint32_t rc_bittree(struct rc_dec* rc, uint16_t* probs, uint32_t limit)
{
    uint32_t symbol = 1;

    do
    {
        if (rc_bit(rc, &probs[symbol]))
            symbol = (symbol << 1) + 1;
        else
            symbol <<= 1;
    } while (symbol < limit);

    return symbol;
}

/* Decode a bittree starting from the least significant bit. */
static __always_inline void rc_bittree_reverse(struct rc_dec* rc, uint16_t* probs, uint32_t* dest, uint32_t limit)
{
    uint32_t symbol = 1;
    uint32_t i = 0;

    do
    {
        if (rc_bit(rc, &probs[symbol]))
        {
            symbol = (symbol << 1) + 1;
            *dest += 1 << i;
        }
        else
        {
            symbol <<= 1;
        }
    } while (++i < limit);
}

/* Decode direct bits (fixed fifty-fifty probability) */
static inline void rc_direct(struct rc_dec* rc, uint32_t* dest, uint32_t limit)
{
    uint32_t mask;

    do
    {
        rc_normalize(rc);
        rc->range >>= 1;
        rc->code -= rc->range;
        mask = (uint32_t)0 - (rc->code >> 31);
        rc->code += rc->range & mask;
        *dest = (*dest << 1) + (mask + 1);
    } while (--limit > 0);
}

/********
 * LZMA *
 ********/

/* Get pointer to literal coder probability array. */
static uint16_t* lzma_literal_probs(struct xz_dec_lzma2* s)
{
    uint32_t prev_byte = dict_get(&s->dict, 0);
    uint32_t low = prev_byte >> (8 - s->lzma.lc);
    uint32_t high = (s->dict.pos & s->lzma.literal_pos_mask) << s->lzma.lc;
    return s->lzma.literal[low + high];
}

/* Decode a literal (one 8-bit byte) */
static void lzma_literal(struct xz_dec_lzma2* s)
{
    uint16_t* probs;
    uint32_t symbol;
    uint32_t match_byte;
    uint32_t match_bit;
    uint32_t offset;
    uint32_t i;

    probs = lzma_literal_probs(s);

    if (lzma_state_is_literal(s->lzma.state))
    {
        symbol = rc_bittree(&s->rc, probs, 0x100);
    }
    else
    {
        symbol = 1;
        match_byte = dict_get(&s->dict, s->lzma.rep0) << 1;
        offset = 0x100;

        do
        {
            match_bit = match_byte & offset;
            match_byte <<= 1;
            i = offset + match_bit + symbol;

            if (rc_bit(&s->rc, &probs[i]))
            {
                symbol = (symbol << 1) + 1;
                offset &= match_bit;
            }
            else
            {
                symbol <<= 1;
                offset &= ~match_bit;
            }
        } while (symbol < 0x100);
    }

    dict_put(&s->dict, (uint8_t)symbol);
    lzma_state_literal(&s->lzma.state);
}

/* Decode the length of the match into s->lzma.len. */
static void lzma_len(struct xz_dec_lzma2* s, struct lzma_len_dec* l, uint32_t pos_state)
{
    uint16_t* probs;
    uint32_t limit;

    if (!rc_bit(&s->rc, &l->choice))
    {
        probs = l->low[pos_state];
        limit = LEN_LOW_SYMBOLS;
        s->lzma.len = MATCH_LEN_MIN;
    }
    else
    {
        if (!rc_bit(&s->rc, &l->choice2))
        {
            probs = l->mid[pos_state];
            limit = LEN_MID_SYMBOLS;
            s->lzma.len = MATCH_LEN_MIN + LEN_LOW_SYMBOLS;
        }
        else
        {
            probs = l->high;
            limit = LEN_HIGH_SYMBOLS;
            s->lzma.len = MATCH_LEN_MIN + LEN_LOW_SYMBOLS + LEN_MID_SYMBOLS;
        }
    }

    s->lzma.len += rc_bittree(&s->rc, probs, limit) - limit;
}

/* Decode a match. The distance will be stored in s->lzma.rep0. */
static void lzma_match(struct xz_dec_lzma2* s, uint32_t pos_state)
{
    uint16_t* probs;
    uint32_t dist_slot;
    uint32_t limit;

    lzma_state_match(&s->lzma.state);

    s->lzma.rep3 = s->lzma.rep2;
    s->lzma.rep2 = s->lzma.rep1;
    s->lzma.rep1 = s->lzma.rep0;

    lzma_len(s, &s->lzma.match_len_dec, pos_state);

    probs = s->lzma.dist_slot[lzma_get_dist_state(s->lzma.len)];
    dist_slot = rc_bittree(&s->rc, probs, DIST_SLOTS) - DIST_SLOTS;

    if (dist_slot < DIST_MODEL_START)
    {
        s->lzma.rep0 = dist_slot;
    }
    else
    {
        limit = (dist_slot >> 1) - 1;
        s->lzma.rep0 = 2 + (dist_slot & 1);

        if (dist_slot < DIST_MODEL_END)
        {
            s->lzma.rep0 <<= limit;
            probs = s->lzma.dist_special + s->lzma.rep0 - dist_slot - 1;
            rc_bittree_reverse(&s->rc, probs, &s->lzma.rep0, limit);
        }
        else
        {
            rc_direct(&s->rc, &s->lzma.rep0, limit - ALIGN_BITS);
            s->lzma.rep0 <<= ALIGN_BITS;
            rc_bittree_reverse(&s->rc, s->lzma.dist_align, &s->lzma.rep0, ALIGN_BITS);
        }
    }
}

/*
 * Decode a repeated match. The distance is one of the four most recently
 * seen matches. The distance will be stored in s->lzma.rep0.
 */
static void lzma_rep_match(struct xz_dec_lzma2* s, uint32_t pos_state)
{
    uint32_t tmp;

    if (!rc_bit(&s->rc, &s->lzma.is_rep0[s->lzma.state]))
    {
        if (!rc_bit(&s->rc, &s->lzma.is_rep0_long[s->lzma.state][pos_state]))
        {
            lzma_state_short_rep(&s->lzma.state);
            s->lzma.len = 1;
            return;
        }
    }
    else
    {
        if (!rc_bit(&s->rc, &s->lzma.is_rep1[s->lzma.state]))
        {
            tmp = s->lzma.rep1;
        }
        else
        {
            if (!rc_bit(&s->rc, &s->lzma.is_rep2[s->lzma.state]))
            {
                tmp = s->lzma.rep2;
            }
            else
            {
                tmp = s->lzma.rep3;
                s->lzma.rep3 = s->lzma.rep2;
            }

            s->lzma.rep2 = s->lzma.rep1;
        }

        s->lzma.rep1 = s->lzma.rep0;
        s->lzma.rep0 = tmp;
    }

    lzma_state_long_rep(&s->lzma.state);
    lzma_len(s, &s->lzma.rep_len_dec, pos_state);
}

/* LZMA decoder core */
static bool lzma_main(struct xz_dec_lzma2* s)
{
    uint32_t pos_state;

    /*
     * If the dictionary was reached during the previous call, try to
     * finish the possibly pending repeat in the dictionary.
     */
    if (dict_has_space(&s->dict) && s->lzma.len > 0)
        dict_repeat(&s->dict, &s->lzma.len, s->lzma.rep0);

    /*
     * Decode more LZMA symbols. One iteration may consume up to
     * LZMA_IN_REQUIRED - 1 bytes.
     */
    while (dict_has_space(&s->dict) && !rc_limit_exceeded(&s->rc))
    {
        pos_state = s->dict.pos & s->lzma.pos_mask;

        if (!rc_bit(&s->rc, &s->lzma.is_match[s->lzma.state][pos_state]))
        {
            lzma_literal(s);
        }
        else
        {
            if (rc_bit(&s->rc, &s->lzma.is_rep[s->lzma.state]))
                lzma_rep_match(s, pos_state);
            else
                lzma_match(s, pos_state);

            if (!dict_repeat(&s->dict, &s->lzma.len, s->lzma.rep0))
                return false;
        }
    }

    /*
     * Having the range decoder always normalized when we are outside
     * this function makes it easier to correctly handle end of the chunk.
     */
    rc_normalize(&s->rc);

    return true;
}

/*
 * Reset the LZMA decoder and range decoder state. Dictionary is nore reset
 * here, because LZMA state may be reset without resetting the dictionary.
 */
static void lzma_reset(struct xz_dec_lzma2* s)
{
    uint16_t* probs;
    size_t i;

    s->lzma.state = STATE_LIT_LIT;
    s->lzma.rep0 = 0;
    s->lzma.rep1 = 0;
    s->lzma.rep2 = 0;
    s->lzma.rep3 = 0;

    /*
     * All probabilities are initialized to the same value. This hack
     * makes the code smaller by avoiding a separate loop for each
     * probability array.
     *
     * This could be optimized so that only that part of literal
     * probabilities that are actually required. In the common case
     * we would write 12 KiB less.
     */
    probs = s->lzma.is_match[0];
    for (i = 0; i < PROBS_TOTAL; ++i)
        probs[i] = RC_BIT_MODEL_TOTAL / 2;

    rc_reset(&s->rc);
}

/*
 * Decode and validate LZMA properties (lc/lp/pb) and calculate the bit masks
 * from the decoded lp and pb values. On success, the LZMA decoder state is
 * reset and true is returned.
 */
static bool lzma_props(struct xz_dec_lzma2* s, uint8_t props)
{
    if (props > (4 * 5 + 4) * 9 + 8)
        return false;

    s->lzma.pos_mask = 0;
    while (props >= 9 * 5)
    {
        props -= 9 * 5;
        ++s->lzma.pos_mask;
    }

    s->lzma.pos_mask = (1 << s->lzma.pos_mask) - 1;

    s->lzma.literal_pos_mask = 0;
    while (props >= 9)
    {
        props -= 9;
        ++s->lzma.literal_pos_mask;
    }

    s->lzma.lc = props;

    if (s->lzma.lc + s->lzma.literal_pos_mask > 4)
        return false;

    s->lzma.literal_pos_mask = (1 << s->lzma.literal_pos_mask) - 1;

    lzma_reset(s);

    return true;
}

/*********
 * LZMA2 *
 *********/

/*
 * The LZMA decoder assumes that if the input limit (s->rc.in_limit) hasn't
 * been exceeded, it is safe to read up to LZMA_IN_REQUIRED bytes. This
 * wrapper function takes care of making the LZMA decoder's assumption safe.
 *
 * As long as there is plenty of input left to be decoded in the current LZMA
 * chunk, we decode directly from the caller-supplied input buffer until
 * there's LZMA_IN_REQUIRED bytes left. Those remaining bytes are copied into
 * s->temp.buf, which (hopefully) gets filled on the next call to this
 * function. We decode a few bytes from the temporary buffer so that we can
 * continue decoding from the caller-supplied input buffer again.
 */
static bool lzma2_lzma(struct xz_dec_lzma2* s, struct xz_buf* b)
{
    size_t in_avail;
    uint32_t tmp;

    in_avail = b->in_size - b->in_pos;
    if (s->temp.size > 0 || s->lzma2.compressed == 0)
    {
        tmp = 2 * LZMA_IN_REQUIRED - s->temp.size;
        if (tmp > s->lzma2.compressed - s->temp.size)
            tmp = s->lzma2.compressed - s->temp.size;
        if (tmp > in_avail)
            tmp = in_avail;

        memcpy(s->temp.buf + s->temp.size, b->in + b->in_pos, tmp);

        if (s->temp.size + tmp == s->lzma2.compressed)
        {
            memzero(s->temp.buf + s->temp.size + tmp, sizeof(s->temp.buf) - s->temp.size - tmp);
            s->rc.in_limit = s->temp.size + tmp;
        }
        else if (s->temp.size + tmp < LZMA_IN_REQUIRED)
        {
            s->temp.size += tmp;
            b->in_pos += tmp;
            return true;
        }
        else
        {
            s->rc.in_limit = s->temp.size + tmp - LZMA_IN_REQUIRED;
        }

        s->rc.in = s->temp.buf;
        s->rc.in_pos = 0;

        if (!lzma_main(s) || s->rc.in_pos > s->temp.size + tmp)
            return false;

        s->lzma2.compressed -= s->rc.in_pos;

        if (s->rc.in_pos < s->temp.size)
        {
            s->temp.size -= s->rc.in_pos;
            memmove(s->temp.buf, s->temp.buf + s->rc.in_pos, s->temp.size);
            return true;
        }

        b->in_pos += s->rc.in_pos - s->temp.size;
        s->temp.size = 0;
    }

    in_avail = b->in_size - b->in_pos;
    if (in_avail >= LZMA_IN_REQUIRED)
    {
        s->rc.in = b->in;
        s->rc.in_pos = b->in_pos;

        if (in_avail >= s->lzma2.compressed + LZMA_IN_REQUIRED)
            s->rc.in_limit = b->in_pos + s->lzma2.compressed;
        else
            s->rc.in_limit = b->in_size - LZMA_IN_REQUIRED;

        if (!lzma_main(s))
            return false;

        in_avail = s->rc.in_pos - b->in_pos;
        if (in_avail > s->lzma2.compressed)
            return false;

        s->lzma2.compressed -= in_avail;
        b->in_pos = s->rc.in_pos;
    }

    in_avail = b->in_size - b->in_pos;
    if (in_avail < LZMA_IN_REQUIRED)
    {
        if (in_avail > s->lzma2.compressed)
            in_avail = s->lzma2.compressed;

        memcpy(s->temp.buf, b->in + b->in_pos, in_avail);
        s->temp.size = in_avail;
        b->in_pos += in_avail;
    }

    return true;
}

/*
 * Take care of the LZMA2 control layer, and forward the job of actual LZMA
 * decoding or copying of uncompressed chunks to other functions.
 */
XZ_EXTERN enum xz_ret xz_dec_lzma2_run(struct xz_dec_lzma2* s, struct xz_buf* b)
{
    uint32_t tmp;

    while (b->in_pos < b->in_size || s->lzma2.sequence == SEQ_LZMA_RUN)
    {
        switch (s->lzma2.sequence)
        {
            case SEQ_CONTROL:
                /*
                 * LZMA2 control byte
                 *
                 * Exact values:
                 *   0x00   End marker
                 *   0x01   Dictionary reset followed by
                 *          an uncompressed chunk
                 *   0x02   Uncompressed chunk (no dictionary reset)
                 *
                 * Highest three bits (s->control & 0xE0):
                 *   0xE0   Dictionary reset, new properties and state
                 *          reset, followed by LZMA compressed chunk
                 *   0xC0   New properties and state reset, followed
                 *          by LZMA compressed chunk (no dictionary
                 *          reset)
                 *   0xA0   State reset using old properties,
                 *          followed by LZMA compressed chunk (no
                 *          dictionary reset)
                 *   0x80   LZMA chunk (no dictionary or state reset)
                 *
                 * For LZMA compressed chunks, the lowest five bits
                 * (s->control & 1F) are the highest bits of the
                 * uncompressed size (bits 16-20).
                 *
                 * A new LZMA2 stream must begin with a dictionary
                 * reset. The first LZMA chunk must set new
                 * properties and reset the LZMA state.
                 *
                 * Values that don't match anything described above
                 * are invalid and we return XZ_DATA_ERROR.
                 */
                tmp = b->in[b->in_pos++];

                if (tmp == 0x00)
                    return XZ_STREAM_END;

                if (tmp >= 0xE0 || tmp == 0x01)
                {
                    s->lzma2.need_props = true;
                    s->lzma2.need_dict_reset = false;
                    dict_reset(&s->dict, b);
                }
                else if (s->lzma2.need_dict_reset)
                {
                    return XZ_DATA_ERROR;
                }

                if (tmp >= 0x80)
                {
                    s->lzma2.uncompressed = (tmp & 0x1F) << 16;
                    s->lzma2.sequence = SEQ_UNCOMPRESSED_1;

                    if (tmp >= 0xC0)
                    {
                        /*
                         * When there are new properties,
                         * state reset is done at
                         * SEQ_PROPERTIES.
                         */
                        s->lzma2.need_props = false;
                        s->lzma2.next_sequence = SEQ_PROPERTIES;
                    }
                    else if (s->lzma2.need_props)
                    {
                        return XZ_DATA_ERROR;
                    }
                    else
                    {
                        s->lzma2.next_sequence = SEQ_LZMA_PREPARE;
                        if (tmp >= 0xA0)
                            lzma_reset(s);
                    }
                }
                else
                {
                    if (tmp > 0x02)
                        return XZ_DATA_ERROR;

                    s->lzma2.sequence = SEQ_COMPRESSED_0;
                    s->lzma2.next_sequence = SEQ_COPY;
                }

                break;

            case SEQ_UNCOMPRESSED_1:
                s->lzma2.uncompressed += (uint32_t)b->in[b->in_pos++] << 8;
                s->lzma2.sequence = SEQ_UNCOMPRESSED_2;
                break;

            case SEQ_UNCOMPRESSED_2:
                s->lzma2.uncompressed += (uint32_t)b->in[b->in_pos++] + 1;
                s->lzma2.sequence = SEQ_COMPRESSED_0;
                break;

            case SEQ_COMPRESSED_0:
                s->lzma2.compressed = (uint32_t)b->in[b->in_pos++] << 8;
                s->lzma2.sequence = SEQ_COMPRESSED_1;
                break;

            case SEQ_COMPRESSED_1:
                s->lzma2.compressed += (uint32_t)b->in[b->in_pos++] + 1;
                s->lzma2.sequence = s->lzma2.next_sequence;
                break;

            case SEQ_PROPERTIES:
                if (!lzma_props(s, b->in[b->in_pos++]))
                    return XZ_DATA_ERROR;

                s->lzma2.sequence = SEQ_LZMA_PREPARE;

            case SEQ_LZMA_PREPARE:
                if (s->lzma2.compressed < RC_INIT_BYTES)
                    return XZ_DATA_ERROR;

                if (!rc_read_init(&s->rc, b))
                    return XZ_OK;

                s->lzma2.compressed -= RC_INIT_BYTES;
                s->lzma2.sequence = SEQ_LZMA_RUN;

            case SEQ_LZMA_RUN:
                /*
                 * Set dictionary limit to indicate how much we want
                 * to be encoded at maximum. Decode new data into the
                 * dictionary. Flush the new data from dictionary to
                 * b->out. Check if we finished decoding this chunk.
                 * In case the dictionary got full but we didn't fill
                 * the output buffer yet, we may run this loop
                 * multiple times without changing s->lzma2.sequence.
                 */
                dict_limit(&s->dict, min_t(size_t, b->out_size - b->out_pos, s->lzma2.uncompressed));
                if (!lzma2_lzma(s, b))
                    return XZ_DATA_ERROR;

                s->lzma2.uncompressed -= dict_flush(&s->dict, b);

                if (s->lzma2.uncompressed == 0)
                {
                    if (s->lzma2.compressed > 0 || s->lzma.len > 0 || !rc_is_finished(&s->rc))
                        return XZ_DATA_ERROR;

                    rc_reset(&s->rc);
                    s->lzma2.sequence = SEQ_CONTROL;
                }
                else if (b->out_pos == b->out_size || (b->in_pos == b->in_size && s->temp.size < s->lzma2.compressed))
                {
                    return XZ_OK;
                }

                break;

            case SEQ_COPY:
                dict_uncompressed(&s->dict, b, &s->lzma2.compressed);
                if (s->lzma2.compressed > 0)
                    return XZ_OK;

                s->lzma2.sequence = SEQ_CONTROL;
                break;
        }
    }

    return XZ_OK;
}

XZ_EXTERN struct xz_dec_lzma2* xz_dec_lzma2_create(enum xz_mode mode, uint32_t dict_max)
{
    struct xz_dec_lzma2* s = kmalloc(sizeof(*s), GFP_KERNEL);
    if (s == NULL)
        return NULL;

    s->dict.mode = mode;
    s->dict.size_max = dict_max;

    if (DEC_IS_PREALLOC(mode))
    {
        s->dict.buf = vmalloc(dict_max);
        if (s->dict.buf == NULL)
        {
            kfree(s);
            return NULL;
        }
    }
    else if (DEC_IS_DYNALLOC(mode))
    {
        s->dict.buf = NULL;
        s->dict.allocated = 0;
    }

    return s;
}

XZ_EXTERN enum xz_ret xz_dec_lzma2_reset(struct xz_dec_lzma2* s, uint8_t props)
{
    /* This limits dictionary size to 3 GiB to keep parsing simpler. */
    if (props > 39)
        return XZ_OPTIONS_ERROR;

    s->dict.size = 2 + (props & 1);
    s->dict.size <<= (props >> 1) + 11;

    if (DEC_IS_MULTI(s->dict.mode))
    {
        if (s->dict.size > s->dict.size_max)
            return XZ_MEMLIMIT_ERROR;

        s->dict.end = s->dict.size;

        if (DEC_IS_DYNALLOC(s->dict.mode))
        {
            if (s->dict.allocated < s->dict.size)
            {
                vfree(s->dict.buf);
                s->dict.buf = vmalloc(s->dict.size);
                if (s->dict.buf == NULL)
                {
                    s->dict.allocated = 0;
                    return XZ_MEM_ERROR;
                }
            }
        }
    }

    s->lzma.len = 0;

    s->lzma2.sequence = SEQ_CONTROL;
    s->lzma2.need_dict_reset = true;

    s->temp.size = 0;

    return XZ_OK;
}

XZ_EXTERN void xz_dec_lzma2_end(struct xz_dec_lzma2* s)
{
    if (DEC_IS_MULTI(s->dict.mode))
        vfree(s->dict.buf);

    kfree(s);
}
