/*
 * Copyright (C) Jan 2006 Mellanox Technologies Ltd. All rights reserved.
 * Copyright (c) 2021 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
 *
 * This software is available to you under a choice of one of two
 * licenses.  You may choose to be licensed under the terms of the GNU
 * General Public License (GPL) Version 2, available from the file
 * COPYING in the main directory of this source tree, or the
 * OpenIB.org BSD license below:
 *
 *     Redistribution and use in source and binary forms, with or
 *     without modification, are permitted provided that the following
 *     conditions are met:
 *
 *      - Redistributions of source code must retain the above
 *        copyright notice, this list of conditions and the following
 *        disclaimer.
 *
 *      - Redistributions in binary form must reproduce the above
 *        copyright notice, this list of conditions and the following
 *        disclaimer in the documentation and/or other materials
 *        provided with the distribution.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 *
 */
#include <stdio.h>
#include "mfa.h"

int main(int argc, char* argv[])
{
    mfa_desc* md;
    u_int8_t* buf = NULL;

    mfa_init();
    int rc = mfa_open_file(&md, argv[1]);
    if (rc)
    {
        printf("Error!\n");
    }
    ssize_t res = mfa_get_image(md, argv[2], 1, "", &buf);
    printf("RES=%d\n", res);
    if (res < 0)
    {
        printf("ERR = %s\n", mfa_get_last_error(md));
    }
    else
    {
        printf("DATA: %s\n", buf);
    }

    if (res > 0)
    {
        free(buf);
    }
    mfa_close(md);
    return 0;
}
