/*
 *_________________________________________________________________________*
 *      POEMS: PARALLELIZABLE OPEN SOURCE EFFICIENT MULTIBODY SOFTWARE     *
 *      DESCRIPTION: SEE READ-ME                                           *
 *      FILE NAME: colmatrix.cpp                                           *
 *      AUTHORS: See Author List                                           *
 *      GRANTS: See Grants List                                            *
 *      COPYRIGHT: (C) 2005 by Authors as listed in Author's List          *
 *      LICENSE: Please see License Agreement                              *
 *      DOWNLOAD: Free at www.rpi.edu/~anderk5                             *
 *      ADMINISTRATOR: Prof. Kurt Anderson                                 *
 *                     Computational Dynamics Lab                          *
 *                     Rensselaer Polytechnic Institute                    *
 *                     110 8th St. Troy NY 12180                           *
 *      CONTACT:        anderk5@rpi.edu                                    *
 *_________________________________________________________________________*/

#include "colmatrix.h"
#include "rowmatrix.h"
#include <iostream>
#include <cmath>
#include <cstdlib>

using namespace std;

ColMatrix::ColMatrix(){
  numrows = 0;
  elements = nullptr;
}

ColMatrix::~ColMatrix(){
  delete [] elements;
}

ColMatrix::ColMatrix(const ColMatrix& A){  // copy constructor
  numrows = 0;
  elements = nullptr;
  Dim(A.numrows);
  for(int i=0;i<numrows;i++)
    elements[i] = A.elements[i];
}

ColMatrix::ColMatrix(const VirtualColMatrix& A){  // copy constructor
  numrows = 0;
  elements = nullptr;
  Dim(A.GetNumRows());
  for(int i=0;i<numrows;i++)
    elements[i] = A.BasicGet(i);
}

ColMatrix::ColMatrix(const VirtualMatrix& A){  // copy constructor
  if( A.GetNumCols() != 1 ){
    cerr << "error trying to write a 2D matrix to a collumn" << endl;
    exit(1);
  }
  numrows = 0;
  elements = nullptr;
  Dim(A.GetNumRows());
  for(int i=0;i<numrows;i++)
    elements[i] = A.BasicGet(i,0);
}

ColMatrix::ColMatrix(int m){  // size constructor
  numrows = 0;
  elements = nullptr;
  Dim(m);
}

void ColMatrix::Dim(int m){
  delete [] elements;
  numrows = m;
  elements = new double [m];
}

void ColMatrix::Const(double value){
  for(int i=0;i<numrows;i++)
    elements[i] = value;
}

MatrixType ColMatrix::GetType() const{
  return COLMATRIX;
}

istream& ColMatrix::ReadData(istream& c){
  int n;
  c >> n;
  Dim(n);
  for(int i=0;i<n;i++)
    c >> elements[i];
  return c;
}

ostream& ColMatrix::WriteData(ostream& c) const{  //output
  c << numrows << ' ';
  for(int i=0;i<numrows;i++)
    c << elements[i] << ' ';
  return c;
}

double& ColMatrix::operator_1int (int i){ // array access
  if((i>numrows) || (i<1)){
    cerr << "matrix index invalid in operator ()" << endl;
    exit(1);
  }
  return elements[i-1];
}

double ColMatrix::Get_1int(int i) const{
  if((i>numrows) || (i<1)){
    cerr << "matrix index exceeded in Get" << endl;
    exit(1);
  }
  return elements[i-1];
}

void ColMatrix::Set_1int(int i, double value){
  if((i>numrows) || (i<1)){
    cerr << "matrix index exceeded in Set" << endl;
    exit(1);
  }
  elements[i-1] = value;
}

double ColMatrix::BasicGet_1int(int i) const{
  return elements[i];
}

double* ColMatrix::GetElementPointer(int i){
  return &(elements[i]);
}

void ColMatrix::BasicSet_1int(int i, double value){
  elements[i] = value;
}

void ColMatrix::BasicIncrement_1int(int i, double value){
  elements[i] += value;
}

void ColMatrix::AssignVM(const VirtualMatrix& A){
  if( A.GetNumCols() != 1 ){
    cerr << "error trying to write a 2D matrix to a collumn" << endl;
    exit(1);
  }
  Dim( A.GetNumRows() );
  for(int i=0;i<numrows;i++)
    elements[i] = A.BasicGet(i,0);
}

ColMatrix& ColMatrix::operator=(const ColMatrix& A){ // assignment operator
  Dim(A.numrows);
  for(int i=0;i<numrows;i++)
    elements[i] = A.elements[i];
  return *this;
}

ColMatrix& ColMatrix::operator=(const VirtualColMatrix& A){ // overloaded =
  Dim( A.GetNumRows() );
  for(int i=0;i<numrows;i++)
    elements[i] = A.BasicGet(i);
  return *this;
}

ColMatrix& ColMatrix::operator=(const VirtualMatrix& A){ // overloaded =
  if( A.GetNumCols() != 1 ){
    cerr << "error trying to write a 2D matrix to a collumn" << endl;
    exit(1);
  }
  Dim( A.GetNumRows() );
  for(int i=0;i<numrows;i++)
    elements[i] = A.BasicGet(i,0);
  return *this;
}

ColMatrix& ColMatrix::operator*=(double b){
  for(int i=0;i<numrows;i++)
    elements[i] *= b;
  return *this;
}

void ColMatrix::Abs(){
  for(int i=0;i<numrows;i++)
    elements[i] = std::abs(elements[i]);
}

void ColMatrix::BasicMax(double& value, int& index){
  value = elements[0];
  index = 0;
  for(int i=1;i<numrows;i++)
    if(elements[i] > value){
      value = elements[i];
      index = i;
    }
}

void ColMatrix::BasicMin(double& value, int& index){
  value = elements[0];
  index = 0;
  for(int i=1;i<numrows;i++)
    if(elements[i] < value){
      value = elements[i];
      index = i;
    }
}

