/*
 * fg_structure_wl.c
 *
 * Windows and menus need tree structure for Wayland
 *
 * Copyright (c) 2015 Manuel Bachmann. All Rights Reserved.
 * Written by Manuel Bachmann, <tarnyko@tarnyko.net>
 * Creation date: Tue Mar 17, 2015
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * MANUEL BACHMANN BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */

#include <GL/freeglut.h>
#include "fg_internal.h"
#include "egl/fg_structure_egl.h"

extern SFG_Structure fgStructure;

void fgPlatformCreateWindow( SFG_Window *window )
{
    fghPlatformCreateWindowEGL( window );

    window->State.pWState.OldHeight = window->State.pWState.OldWidth = -1;
}

