// Auto-generated file. Do not edit!
//   Template: src/x32-transposec/neon-zip.c.in
//   Generator: tools/xngen
//
// Copyright 2021 Google LLC
//
// This source code is licensed under the BSD-style license found in the
// LICENSE file in the root directory of this source tree.

#include <arm_neon.h>

#include <assert.h>

#include "xnnpack/common.h"
#include "xnnpack/math.h"
#include "xnnpack/transpose.h"

void xnn_x16_transposec_ukernel__4x4_reuse_multi_zip_neon(
    const uint16_t* input,
    uint16_t* output,
    size_t input_stride,
    size_t output_stride,
    size_t block_width,
    size_t block_height) XNN_OOB_READS
{
  assert(block_width == 1 || output_stride >= block_height * sizeof(uint16_t));
  assert(block_height == 1 || input_stride >= block_width * sizeof(uint16_t));

  const size_t tile_height = 4;
  const size_t tile_width = 4;
  const size_t tile_hbytes = tile_height * sizeof(uint16_t);
  const size_t tile_wbytes = tile_width * sizeof(uint16_t);
  const size_t input_reset = tile_wbytes - round_down_po2(block_height, tile_height) * input_stride;
  const size_t output_reset = tile_width * output_stride - round_down_po2(block_height, 2) * sizeof(uint16_t);

  const uint16_t* i0 = input;
  uint16_t* o0 = (uint16_t*) output;
  uint16_t* o1 = (uint16_t*) ((uintptr_t) o0 + output_stride);
  uint16_t* o2 = (uint16_t*) ((uintptr_t) o1 + output_stride);
  uint16_t* o3 = (uint16_t*) ((uintptr_t) o2 + output_stride);

  do {
    if XNN_UNPREDICTABLE(block_width < 2) {
      o1 = o0;
    }
    if XNN_UNPREDICTABLE(block_width <= 2) {
      o2 = o0;
    }
    if XNN_UNPREDICTABLE(block_width < 4) {
      o3 = o0;
    }
    size_t bh = block_height;
    for (; bh >= 4; bh -= 4) {
      const uint16x4_t v2_0 = vld1_u16(i0); i0 = (uint16_t*) ((uintptr_t) i0 + input_stride);
      const uint16x4_t v2_1 = vld1_u16(i0); i0 = (uint16_t*) ((uintptr_t) i0 + input_stride);
      const uint16x4_t v2_2 = vld1_u16(i0); i0 = (uint16_t*) ((uintptr_t) i0 + input_stride);
      const uint16x4_t v2_3 = vld1_u16(i0); i0 = (uint16_t*) ((uintptr_t) i0 + input_stride);

      const uint16x4x2_t v1_0 = vzip_u16(v2_0, v2_2);
      const uint16x4x2_t v1_1 = vzip_u16(v2_1, v2_3);

      const uint16x4x2_t v0_0 = vzip_u16(v1_0.val[0], v1_1.val[0]);
      const uint16x4x2_t v0_1 = vzip_u16(v1_0.val[1], v1_1.val[1]);

      vst1_u16(o3, v0_1.val[1]); o3 = (uint16_t*) ((uintptr_t) o3 + tile_hbytes);
      vst1_u16(o2, v0_1.val[0]); o2 = (uint16_t*) ((uintptr_t) o2 + tile_hbytes);
      vst1_u16(o1, v0_0.val[1]); o1 = (uint16_t*) ((uintptr_t) o1 + tile_hbytes);
      vst1_u16(o0, v0_0.val[0]); o0 = (uint16_t*) ((uintptr_t) o0 + tile_hbytes);
    }

    if (bh != 0) {
      const uint16x4_t v2_0 = vld1_u16(i0);
      const uint16_t *i1 = (const uint16_t*) ((uintptr_t) i0 + input_stride);
      if XNN_UNPREDICTABLE(bh < 2) {
        i1 = i0;
      }
      const uint16x4_t v2_1 = vld1_u16(i1);
      const uint16_t *i2 = (const uint16_t*) ((uintptr_t) i1 + input_stride);
      if XNN_UNPREDICTABLE(bh <= 2) {
        i2 = i1;
      }
      const uint16x4_t v2_2 = vld1_u16(i2);
      const uint16x4_t v2_3 = vmov_n_u16(0);

      const uint16x4x2_t v1_0 = vzip_u16(v2_0, v2_2);
      const uint16x4x2_t v1_1 = vzip_u16(v2_1, v2_3);

      const uint16x4x2_t v0_0 = vzip_u16(v1_0.val[0], v1_1.val[0]);
      const uint16x4x2_t v0_1 = vzip_u16(v1_0.val[1], v1_1.val[1]);

      uint16x4_t v0_low = v0_0.val[0];
      uint16x4_t v1_low = v0_0.val[1];
      uint16x4_t v2_low = v0_1.val[0];
      uint16x4_t v3_low = v0_1.val[1];

      if (bh & 2) {
        vst1_lane_u32((void*) o3, vreinterpret_u32_u16(v3_low), 0); o3 += 2;
        vst1_lane_u32((void*) o2, vreinterpret_u32_u16(v2_low), 0); o2 += 2;
        vst1_lane_u32((void*) o1, vreinterpret_u32_u16(v1_low), 0); o1 += 2;
        vst1_lane_u32((void*) o0, vreinterpret_u32_u16(v0_low), 0); o0 += 2;
        v0_low = vext_u16(v0_low, v0_low, 2);
        v1_low = vext_u16(v1_low, v1_low, 2);
        v2_low = vext_u16(v2_low, v2_low, 2);
        v3_low = vext_u16(v3_low, v3_low, 2);
      }
      if (bh & 1) {
        vst1_lane_u16(o3, v3_low, 0);
        vst1_lane_u16(o2, v2_low, 0);
        vst1_lane_u16(o1, v1_low, 0);
        vst1_lane_u16(o0, v0_low, 0);
      }
    }

    i0 = (const uint16_t*) ((uintptr_t) i0 + input_reset);
    o0 = (uint16_t*) ((uintptr_t) o0 + output_reset);
    o1 = (uint16_t*) ((uintptr_t) o1 + output_reset);
    o2 = (uint16_t*) ((uintptr_t) o2 + output_reset);
    o3 = (uint16_t*) ((uintptr_t) o3 + output_reset);
    block_width = doz(block_width, tile_width);
  } while (block_width != 0);
}
