!% -~S

Constant Story      "Update Scope test";
Constant Headline   "^A sample game which uses PunyInform.^";

Constant STATUSLINE_SCORE; Statusline score;

Constant DEBUG;
Constant OPTIONAL_NO_DARKNESS;
Constant OPTIONAL_EXTENDED_METAVERBS;
Constant OPTIONAL_MANUAL_SCOPE;
Constant OPTIONAL_MANUAL_SCOPE_BOOST;
!Constant RUNTIME_ERRORS = 0; ! 0, 1 or 2. 0 = smallest file, 2 = most info

Constant INITIAL_LOCATION_VALUE = NearLocation;

Include "globals.h";

! [ ForceScopeUpdate;
	! if(scope_reason == PARSING_REASON && location == NearLocation)
		! rtrue;
	! if(scope_reason == PARSING_REASON && action_to_be == ##Take)
		! rtrue;
	! if(scope_reason == REACT_BEFORE_REASON)
		! rtrue;
	! if(scope_reason == EACH_TURN_REASON && turns == 2)
		! rtrue;
	! rfalse;
! ];

[ InScope p_actor;
	print "^InScope(", (name) p_actor, ", ";
	
	switch(scope_reason) {
		PARSING_REASON: print "PARSING";
		!TALKING_REASON: print "TALKING";
		EACH_TURN_REASON: print "EACH_TURN";
		REACT_BEFORE_REASON: print "REACT_BEFORE";
		REACT_AFTER_REASON: print "REACT_AFTER";
		LOOPOVERSCOPE_REASON: print "LOOPOVERSCOPE";
		TESTSCOPE_REASON: print "TESTSCOPE";
	}
	if(action_to_be >= 0)
		print ", ", (DebugAction) action_to_be;
	print ")^";
	if(scope_reason == PARSING_REASON && location == NearLocation)
		PlaceInScope(Linda);
	if(scope_reason == REACT_BEFORE_REASON)
		PlaceInScope(RemoteObject);
	if(scope_reason == EACH_TURN_REASON && turns == 2)
		PlaceInScope(RemoteObject);
	rfalse;
];

Include "puny.h";

Object NearLocation "The Near Location"
	with
		description "You are in a near location. East lies a remote location.",
		e_to RemoteLocation;

Object -> Box "box"
	with
		name 'box',
	has container open openable enterable;

Object -> Bob "Bob"
	with
		name 'bob',
	has animate proper;

Object -> NearObject "near object"
	with
		name 'near' 'object';

Object RemoteLocation "The Near Location"
	with
		description "You are in a remote location. West lies a near location.",
		w_to NearLocation;

Object -> Linda "Linda"
	with
		name 'linda',
	has animate proper female;

Object -> RemoteObject "remote object"
	with
		name 'remote' 'object',
		react_before [;
			Take: print "^The remote object says ~You will take something.~^";
		],
		react_after [;
			Take: print "^The remote object says ~You have taken something.~^";
		],
		each_turn [;
			print "^The remote object says ~I do something every turn.~^";
		];

[Initialise;
	print "^^And so the story begins...^^";
];
