/*
  Q Light Controller Plus
  TimeUtils.js

  Copyright (c) Massimo Callegari

  Licensed under the Apache License, Version 2.0 (the "License");
  you may not use this file except in compliance with the License.
  You may obtain a copy of the License at

      http://www.apache.org/licenses/LICENSE-2.0.txt

  Unless required by applicable law or agreed to in writing, software
  distributed under the License is distributed on an "AS IS" BASIS,
  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  See the License for the specific language governing permissions and
  limitations under the License.
*/

/**
 * Returns a string from the provided time in milliseconds.
 * It builds a stripped version of the time where
 * - hours are not displayed if equal to 0
 * - milliseconds are not displayed if equal to 0
 * The format is hh:mm:ss.xx
 */

function msToString(ms)
{
    var h = Math.floor(ms / 3600000);
    ms -= (h * 3600000);

    var m = Math.floor(ms / 60000);
    ms -= (m * 60000);

    var s = Math.floor(ms / 1000);
    ms -= (s * 1000);

    var finalTime = "";
    if (h) {
        finalTime += ((h < 10) ? "0" + h : h) + ":";
    }
    finalTime += ((m < 10) ? "0" + m : m) + ":";
    finalTime += ((s < 10) ? "0" + s : s);
    if (ms) {
        finalTime += ".";
        if (ms < 10) finalTime += "00";
        else if (ms < 100) finalTime += "0";

        finalTime += parseInt(ms);
    }
    return finalTime;
}

function beatsToString(beats, division)
{
    var bar = Math.floor(beats / division);
    var beat = Math.floor(beats - (bar * division));
    return "" + bar + "." + beat;
}

/**
 * Returns a string from the provided time in milliseconds,
 * considering the requested precision to display miliseconds.
 *
 * It always returns a full string in the format: hh:mm:ss.xx
 * Precision can be 1 (during playback) or 2 (when stopped)
 */
function msToStringWithPrecision(ms, precision)
{
    var h = Math.floor(ms / 3600000);
    ms -= (h * 3600000);

    var m = Math.floor(ms / 60000);
    ms -= (m * 60000);

    var s = Math.floor(ms / 1000);
    ms -= (s * 1000);

    var finalTime = "";
    finalTime += ((h < 10) ? "0" + h : h) + ":";
    finalTime += ((m < 10) ? "0" + m : m) + ":";
    finalTime += ((s < 10) ? "0" + s : s);
    if (precision === 1)
    {
        finalTime += "." + ((ms < 10) ? "0" : parseInt(ms / 100));
    }
    else
    {
        if (ms < 10) {
            finalTime += ".00";
        } else if (ms < 100) {
            finalTime += ".0" + parseInt(ms / 10);
        } else {
            finalTime += "." + parseInt(ms / 10);
        }
    }

    return finalTime;
}

/**
  * Returns a time value from the given string
  * in the QLC+ format.
  * Time example: 2h34m12s870ms
  * Beats example: 5 1/4
  * Returns -2 on infinite time string
  */
function qlcStringToTime(str, type)
{
    if (str === "" || str === "0") {
        return 0;
    } else if (str === "∞") {
        return -2;
    }
    var finalTime = 0;

    var currStr = "";

    if (type === 0 /*Function.Time */)
    {
        for (var i = 0; i < str.length; i++)
        {
            if (str[i] >= "0" && str[i] <= "9")
            {
                currStr += str[i];
            }
            else if (str[i] === "h")
            {
                console.log("Hours: " + currStr);
                finalTime += parseInt(currStr) * 1000 * 60 * 60;
                currStr = "";
            }
            else if (str[i] === "m" && str[i + 1] === "s")
            {
                console.log("Millisecs: " + currStr);
                finalTime += parseInt(currStr);
                break;
            }
            else if (str[i] === "m")
            {
                console.log("minutes: " + currStr);
                finalTime += parseInt(currStr) * 1000 * 60;
                currStr = "";
            }
            else if (str[i] === "s")
            {
                console.log("seconds: " + currStr);
                finalTime += parseInt(currStr) * 1000;
                currStr = "";
            }
        }
        if (finalTime === 0) {
            finalTime += parseInt(currStr);
        }
    }
    else if (type === 1 /* Function.Beats */)
    {
        var tokens = str.split(" ");

        finalTime = parseInt(tokens[0]) * 1000;

        if (tokens.length > 1)
        {
            if (tokens[0] === " 1/8") { finalTime += 125; }
            else if (tokens[0] === " 1/4") { finalTime += 250; }
            else if (tokens[0] === " 3/8") { finalTime += 375; }
            else if (tokens[0] === " 1/2") { finalTime += 500; }
            else if (tokens[0] === " 5/8") { finalTime += 625; }
            else if (tokens[0] === " 3/4") { finalTime += 750; }
            else if (tokens[0] === " 7/8") { finalTime += 875; }
        }
    }

    return finalTime;
}

function timeToQlcString(value, type)
{
    if (value === 0)
    {
        return "0";
    }
    else if (value === -2)
    {
        return "∞";
    }
    var timeString = "";

    if (type === 0 /*Function.Time */)
    {
        var h = Math.floor(value / 3600000);
        value -= (h * 3600000);

        var m = Math.floor(value / 60000);
        value -= (m * 60000);

        var s = Math.floor(value / 1000);
        value -= (s * 1000);

        //console.log("h: " + h + ", m: " + m + ", s: " + s + ", value: " + value)

        if (h)
        {
            timeString += h + "h";
        }
        if (m)
        {
            timeString += ((m < 10 && h) ? "0" + m : m) + "m";
        }
        if (s)
        {
            timeString += ((s < 10 && m) ? "0" + s : s) + "s";
        }

        if (value)
        {
            if (value < 10 && timeString.length)
            {
                timeString = timeString + "00" + value + "ms";
            }
            else if (value < 100 && timeString.length)
            {
                timeString = timeString + "0" + value + "ms";
            }
            else
            {
                timeString = timeString + value + "ms";
            }
        }
    }
    else if (type === 1 /* Function.Beats */)
    {
        if (value < 125)
        {
            return value;
        }

        var beats = Math.floor(value / 1000);
        if (beats > 0)
        {
            timeString = "" + beats;
        }
        value -= (beats * 1000);

        if (value === 125) { timeString += " 1/8"; }
        else if (value === 250) { timeString += " 1/4"; }
        else if (value === 375) { timeString += " 3/8"; }
        else if (value === 500) { timeString += " 1/2"; }
        else if (value === 625) { timeString += " 5/8"; }
        else if (value === 750) { timeString += " 3/4"; }
        else if (value === 875) { timeString += " 7/8"; }
    }

    //console.log("Final time string: " + timeString)

    return timeString;
}

/**
  * Return a value in milliseconds, for the given
  * position in pixels and the given timescale,
  * where tickSize corresponds to 1 second on a 1.0 timescale factor
  */
function posToMs(x, timescale, tickSize)
{
    // tickSize : 1000 * timescale = x : result
    return parseInt(x * (1000 * timescale) / tickSize);
}

/** Return a value in beats for the given
  * position in pixels
  */
function posToBeat(x, tickSize, beatsDivision)
{
    return Math.round(x / (tickSize / beatsDivision)) * 1000
}

/** Return a value in milliseconds for the given position
  * translated into a beat-based timeline, considering
  * ticksize and BPM number and division
  */
function posToBeatMs(x, tickSize, bpmNumber, beatsDivision)
{
    // (bpmNumber / beatsDivision) * tickSize : 60000 = x : currentTime
    return (x * 60000) / ((bpmNumber / beatsDivision) * tickSize);
}

/**
  * Return a value in pixels, for the given
  * time in milliseconds and the given timescale,
  * where tickSize corresponds to 1 second on a 1.0 timescale factor
  */
function timeToSize(time, timescale, tickSize)
{
    return ((time * tickSize) / 1000) / timescale;
}

/** Return a value in pixel, for a time
    based on BPM and the tick size */
function timeToBeatPosition(currentTime, tickSize, bpmNumber, beatsDivision)
{
    // (bpmNumber / beatsDivision) * tickSize : 60000 = x : currentTime
    return (bpmNumber / beatsDivision) * tickSize * (currentTime / 60000);
}

function beatsToSize(time, tickSize, beatsDivision)
{
    return (tickSize / beatsDivision) * (time / 1000);
}

/**
  * Return a value in pixels representing
  * a time in milliseconds over a beat-based timeline
  * where tickSize corresponds to a bar (e.g. 2, 3 or 4 beats)
  */
function timeToBeatSize(time, bpmNumber, beatsDivision, tickSize)
{
    var barDuration = (60000 / bpmNumber) * beatsDivision;
    // tickSize : barDuration = x : time
    return (tickSize * time) / barDuration;
}
