/*
  Q Light Controller Plus
  contextmanager.cpp

  Copyright (c) Massimo Callegari

  Licensed under the Apache License, Version 2.0 (the "License");
  you may not use this file except in compliance with the License.
  You may obtain a copy of the License at

      http://www.apache.org/licenses/LICENSE-2.0.txt

  Unless required by applicable law or agreed to in writing, software
  distributed under the License is distributed on an "AS IS" BASIS,
  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  See the License for the specific language governing permissions and
  limitations under the License.
*/

#include <QQmlContext>
#include <QQuickItem>
#include <QDebug>
#include <QtMath>

#include "contextmanager.h"
#include "monitorproperties.h"
#include "genericdmxsource.h"
#include "functionmanager.h"
#include "fixturemanager.h"
#include "qlcfixturemode.h"
#include "qlccapability.h"
#include "fixtureutils.h"
#include "mainviewdmx.h"
#include "mainview2d.h"
#include "mainview3d.h"
#include "qlcchannel.h"
#include "tardis.h"
#include "app.h"
#include "doc.h"

ContextManager::ContextManager(QQuickView *view, Doc *doc,
                               FixtureManager *fxMgr,
                               FunctionManager *funcMgr,
                               QObject *parent)
    : QObject(parent)
    , m_view(view)
    , m_doc(doc)
    , m_monProps(doc->monitorProperties())
    , m_fixtureManager(fxMgr)
    , m_functionManager(funcMgr)
    , m_multipleSelection(false)
    , m_positionPicking(false)
    , m_universeFilter(Universe::invalid())
    , m_editingEnabled(false)
    , m_dumpChannelMask(0)
{
    m_view->rootContext()->setContextProperty("contextManager", this);

    /** Create and enable a DMX source used for dumping */
    m_source = new GenericDMXSource(m_doc);
    m_source->setOutputEnabled(true);

    /** Set the initial point of view for the 2D preview */
    m_doc->monitorProperties()->setPointOfView(MonitorProperties::TopView);

    /** Create and register the 4 contexts handled by this class */
    m_uniGridView = new PreviewContext(m_view, m_doc, "UNIGRID");
    m_uniGridView->setContextResource("qrc:/UniverseGridView.qml");
    m_uniGridView->setContextTitle(tr("Universe Grid View"));
    registerContext(m_uniGridView);

    m_DMXView = new MainViewDMX(m_view, m_doc);
    registerContext(m_DMXView);
    m_view->rootContext()->setContextProperty("ViewDMX", m_DMXView);

    m_2DView = new MainView2D(m_view, m_doc);
    registerContext(m_2DView);
    m_view->rootContext()->setContextProperty("View2D", m_2DView);

    m_3DView = new MainView3D(m_view, m_doc);
    registerContext(m_3DView);
    m_view->rootContext()->setContextProperty("View3D", m_3DView);

    qmlRegisterUncreatableType<QLCChannel>("org.qlcplus.classes", 1, 0, "QLCChannel", "Can't create a QLCChannel!");
    qmlRegisterUncreatableType<MonitorProperties>("org.qlcplus.classes", 1, 0, "MonitorProperties", "Can't create MonitorProperties!");

    connect(m_fixtureManager, &FixtureManager::newFixtureCreated, this, &ContextManager::slotNewFixtureCreated);
    connect(m_fixtureManager, &FixtureManager::fixtureDeleted, this, &ContextManager::slotFixtureDeleted);
    connect(m_fixtureManager, &FixtureManager::fixtureFlagsChanged, this, &ContextManager::slotFixtureFlagsChanged);

    connect(m_fixtureManager, &FixtureManager::channelValueChanged, this, &ContextManager::slotChannelValueChanged);
    connect(m_fixtureManager, &FixtureManager::presetChanged, this, &ContextManager::slotPresetChanged);

    connect(m_doc->inputOutputMap(), SIGNAL(universeWritten(quint32,QByteArray)), this, SLOT(slotUniverseWritten(quint32,QByteArray)));
    connect(m_functionManager, &FunctionManager::isEditingChanged, this, &ContextManager::slotFunctionEditingChanged);
}

ContextManager::~ContextManager()
{
    for (PreviewContext *context : m_contextsMap.values())
    {
        if (context->detached())
            context->deleteLater();
    }

    m_view->rootContext()->setContextProperty("contextManager", nullptr);
}

void ContextManager::registerContext(PreviewContext *context)
{
    if (context == nullptr)
        return;

    m_contextsMap[context->name()] = context;
    connect(context, &PreviewContext::keyPressed, this, &ContextManager::handleKeyPress);
    connect(context, &PreviewContext::keyReleased, this, &ContextManager::handleKeyRelease);
}

void ContextManager::unregisterContext(QString name)
{
    if (m_contextsMap.contains(name) == false)
        return;

    PreviewContext *context = m_contextsMap.take(name);

    disconnect(context, SIGNAL(keyPressed(QKeyEvent*)),
               this, SLOT(handleKeyPress(QKeyEvent*)));
    disconnect(context, SIGNAL(keyReleased(QKeyEvent*)),
               this, SLOT(handleKeyRelease(QKeyEvent*)));
}

void ContextManager::enableContext(QString name, bool enable, QQuickItem *item)
{
    if (m_contextsMap.contains(name) == false)
        return;

    PreviewContext *context = m_contextsMap[name];

    if (enable == false && context->detached() == true)
        reattachContext(name);

    context->setContextItem(item);
    context->enableContext(enable);

    if (name == "DMX")
        m_DMXView->updateFixtureSelection(m_selectedFixtures);
    else if (name == "2D")
        m_2DView->updateFixtureSelection(m_selectedFixtures);
    else if (name == "3D")
        m_3DView->updateFixtureSelection(m_selectedFixtures);

    emit currentContextChanged();
}

void ContextManager::detachContext(QString name)
{
    qDebug() << "[ContextManager] detaching context:" << name;
    if (m_contextsMap.contains(name) == false)
        return;

    PreviewContext *context = m_contextsMap[name];
    context->setDetached(true);
}

void ContextManager::reattachContext(QString name)
{
    qDebug() << "[ContextManager] reattaching context:" << name;
    if (m_contextsMap.contains(name) == false)
        return;

    PreviewContext *context = m_contextsMap[name];
    context->setDetached(false);

    if (name == "DMX" || name == "2D" || name == "3D" || name == "UNIGRID")
    {
        QQuickItem *viewObj = qobject_cast<QQuickItem*>(m_view->rootObject()->findChild<QObject *>("fixturesAndFunctions"));
        if (viewObj == nullptr)
            return;
        QMetaObject::invokeMethod(viewObj, "enableContext",
                Q_ARG(QVariant, name),
                Q_ARG(QVariant, false));
    }
    else if (name.startsWith("PAGE-"))
    {
        QQuickItem *viewObj = qobject_cast<QQuickItem*>(m_view->rootObject()->findChild<QObject *>("virtualConsole"));
        if (viewObj == nullptr)
            return;
        QMetaObject::invokeMethod(viewObj, "enableContext",
                Q_ARG(QVariant, name),
                Q_ARG(QVariant, false));
    }
    else
    {
        QMetaObject::invokeMethod(m_view->rootObject(), "enableContext",
                Q_ARG(QVariant, name),
                Q_ARG(QVariant, false));
    }
}

void ContextManager::switchToContext(QString name)
{
    QString ctxName = name;
    QStringList qlc4names, qlc5names;
    qlc4names << "FixtureManager" << "FunctionManager" << "ShowManager" << "VirtualConsole" << "SimpleDesk" << "InputOutputManager";
    qlc5names << "FIXANDFUNC" << "FIXANDFUNC" << "SHOWMGR" << "VC" << "SDESK" << "IOMGR";

    int ctxIndex = qlc5names.indexOf(name);
    if (ctxIndex < 0)
    {
        ctxIndex = qlc4names.indexOf(name);
        ctxName = qlc5names.at(ctxIndex < 0 ? 0 : ctxIndex);
    }

    QMetaObject::invokeMethod(m_view->rootObject(), "switchToContext",
                              Q_ARG(QVariant, ctxName),
                              Q_ARG(QVariant, QString()));
}

QString ContextManager::currentContext() const
{
    if (m_view == nullptr || m_view->rootObject() == nullptr)
        return "";

    return m_view->rootObject()->property("currentContext").toString();
}

MainView2D *ContextManager::get2DView()
{
    return m_2DView;
}

MainView3D *ContextManager::get3DView()
{
    return m_3DView;
}

QVector3D ContextManager::environmentSize() const
{
    return m_monProps->gridSize();
}

void ContextManager::setEnvironmentSize(QVector3D environmentSize)
{
    if (environmentSize == m_monProps->gridSize())
        return;

    Tardis::instance()->enqueueAction(Tardis::EnvironmentSetSize, 0, m_monProps->gridSize(), environmentSize);

    m_monProps->setGridSize(environmentSize);
    if (m_2DView->isEnabled())
        m_2DView->setGridSize(environmentSize);
    if (m_3DView->isEnabled())
    {
        for (Fixture *fixture : m_doc->fixtures()) // C++11
        {
            for (quint32 &subID : m_monProps->fixtureIDList(fixture->id()))
            {
                quint16 headIndex = m_monProps->fixtureHeadIndex(subID);
                quint16 linkedIndex = m_monProps->fixtureLinkedIndex(subID);
                quint32 itemID = FixtureUtils::fixtureItemID(fixture->id(), headIndex, linkedIndex);
                m_3DView->updateFixturePosition(itemID, m_monProps->fixturePosition(fixture->id(), headIndex, linkedIndex));
            }
        }
    }
    emit environmentSizeChanged();
}

bool ContextManager::multipleSelection() const
{
    return m_multipleSelection;
}

void ContextManager::setMultipleSelection(bool multipleSelection)
{
    if (m_multipleSelection == multipleSelection)
        return;

    m_multipleSelection = multipleSelection;
    emit multipleSelectionChanged();
}

bool ContextManager::positionPicking() const
{
    return m_positionPicking;
}

void ContextManager::setPositionPicking(bool enable)
{
    if (enable == m_positionPicking)
        return;

    m_positionPicking = enable;

    emit positionPickingChanged();
}

void ContextManager::setPositionPickPoint(QVector3D point)
{
    if (positionPicking() == false)
        return;

    point = QVector3D(point.x() + m_monProps->gridSize().x() / 2,
                      point.y(),
                      point.z() + m_monProps->gridSize().z() / 2);

    for (quint32 &itemID : m_selectedFixtures)
    {
        quint32 fxID = FixtureUtils::itemFixtureID(itemID);

        Fixture *fixture = m_doc->fixture(fxID);
        if (fixture == nullptr)
            continue;

        quint32 panMSB = fixture->channelNumber(QLCChannel::Pan, QLCChannel::MSB);
        quint32 tiltMSB = fixture->channelNumber(QLCChannel::Tilt, QLCChannel::MSB);
        int linkedIndex = FixtureUtils::itemLinkedIndex(itemID);
        int headIndex = FixtureUtils::itemHeadIndex(itemID);
        quint32 itemFlags = m_monProps->fixtureFlags(fxID, headIndex, linkedIndex);

        // don't even bother if the fixture doesn't have PAN/TILT channels
        if (panMSB == QLCChannel::invalid() && tiltMSB == QLCChannel::invalid())
            continue;

        QVector3D lightPos = m_3DView->lightPosition(itemID);
        QMatrix4x4 lightMatrix = m_3DView->lightMatrix(itemID);

        lightPos = QVector3D(lightPos.x() + m_monProps->gridSize().x() / 2,
                             lightPos.y(),
                             lightPos.z() + m_monProps->gridSize().z() / 2);

        qDebug() << "3D point picked:" << point << "light position:" << lightPos;

        if (panMSB != QLCChannel::invalid())
        {
            QVector3D dir = (point - lightPos).normalized();

            // rotate x-axis according to light matrix.
            QVector4D res = lightMatrix * QVector4D(1.0, 0.0, 0.0, 0.0);
            QVector3D xa = QVector3D(res.x(), res.y(), res.z());

            // rotate z-axis according to light matrix.
            res = lightMatrix * QVector4D(0.0, 0.0, 1.0, 0.0);
            QVector3D za = QVector3D(res.x(), res.y(), res.z());

            QVector3D projDirX = QVector3D::dotProduct(dir, xa) * xa;
            QVector3D projDirZ = QVector3D::dotProduct(dir, za) * za;

            qreal b = projDirX.length();
            qreal c = projDirZ.length();
            qreal panDeg = qRadiansToDegrees(M_PI_2 - qAtan(c / b)); // PI/2 - angle

            bool xLeft = QVector3D::dotProduct(projDirX, xa) < 0.0 ? true : false;
            bool zBack = QVector3D::dotProduct(projDirZ, za) < 0.0 ? true : false;

            if (xLeft && !zBack)
                panDeg = 90.0 + (90.0 - panDeg);
            else if (!xLeft && !zBack)
                panDeg = 180.0 + panDeg;
            else if (!xLeft && zBack)
                panDeg = 270.0 + (90.0 - panDeg);

            if (itemFlags & MonitorProperties::InvertedPanFlag)
            {
                QLCPhysical phy = fixture->fixtureMode()->physical();
                double maxPanDeg = phy.focusPanMax() ? phy.focusPanMax() : 360;
                panDeg = maxPanDeg - panDeg;
            }

            qDebug() << "Fixture" << fxID << "pan degrees:" << panDeg;

            QList<SceneValue> svList = fixture->positionToValues(QLCChannel::Pan, panDeg);
            for (SceneValue &posSv : svList)
            {
                if (m_editingEnabled == false)
                    setDumpValue(posSv.fxi, posSv.channel, posSv.value);
                else
                    m_functionManager->setChannelValue(posSv.fxi, posSv.channel, posSv.value);
            }
        }

        if (tiltMSB != QLCChannel::invalid())
        {
            QVector3D dir = (point - lightPos).normalized();
            // rotate y-axis according to light matrix.
            QVector4D res = lightMatrix * QVector4D(0.0, -1.0, 0.0, 0.0);
            QVector3D ya = QVector3D(res.x(), res.y(), res.z());

            qreal tiltDeg =  qRadiansToDegrees(qAcos(QVector3D::dotProduct(dir, ya)));
            QLCPhysical phy = fixture->fixtureMode()->physical();

            // clamp the tilt.
            if (tiltDeg < 0.0)
                tiltDeg = 0.0;

            if (tiltDeg > phy.focusTiltMax() / 2)
                tiltDeg = phy.focusTiltMax() / 2;

            if (itemFlags & MonitorProperties::InvertedTiltFlag)
                tiltDeg = phy.focusTiltMax() / 2 + tiltDeg;
            else
                tiltDeg = phy.focusTiltMax() / 2 - tiltDeg;

            qDebug() << "Fixture" << fxID << "tilt degrees:" << tiltDeg;

            QList<SceneValue> svList = fixture->positionToValues(QLCChannel::Tilt, tiltDeg);
            for (SceneValue &posSv : svList)
            {
                if (m_editingEnabled == false)
                    setDumpValue(posSv.fxi, posSv.channel, posSv.value);
                else
                    m_functionManager->setChannelValue(posSv.fxi, posSv.channel, posSv.value);
            }
        }
    }

    setPositionPicking(false);
}

void ContextManager::resetContexts()
{
    m_channelsMap.clear();
    resetDumpValues();
    for (quint32 &itemID : m_selectedFixtures)
        setFixtureSelection(itemID, -1, false);

    m_selectedFixtures.clear();
    m_editingEnabled = false;

    emit environmentSizeChanged();

    if (m_DMXView->isEnabled())
        m_DMXView->slotRefreshView();
    if (m_2DView->isEnabled())
        m_2DView->slotRefreshView();
    if (m_3DView->isEnabled())
        m_3DView->slotRefreshView();

    /** TODO: nothing to do on the other contexts ? */
}

void ContextManager::handleKeyPress(QKeyEvent *e)
{
    int key = e->key();

    /* Do not propagate single modifiers events */
    if (key == Qt::Key_Control || key == Qt::Key_Alt || key == Qt::Key_Shift || key == Qt::Key_Meta)
        return;

    qDebug() << "Key press event received:" << e->text();

    if (e->modifiers() & Qt::ControlModifier)
    {
        switch(e->key())
        {
            case Qt::Key_A:
                toggleFixturesSelection();
            break;
            case Qt::Key_P:
                setPositionPicking(true);
            break;
            case Qt::Key_R:
                resetDumpValues();
            break;
            case Qt::Key_S:
                QMetaObject::invokeMethod(m_view->rootObject(), "saveProject");
            break;
            case Qt::Key_Z:
                if (e->modifiers() & Qt::ShiftModifier)
                    Tardis::instance()->redoAction();
                else
                    Tardis::instance()->undoAction();
            break;
            default:
            break;
        }
    }


    for (PreviewContext *context : m_contextsMap.values()) // C++11
        context->handleKeyEvent(e, true);
}

void ContextManager::handleKeyRelease(QKeyEvent *e)
{
    int key = e->key();

    /* Do not propagate single modifiers events */
    if (key == Qt::Key_Control || key == Qt::Key_Alt || key == Qt::Key_Shift || key == Qt::Key_Meta)
        return;

    qDebug() << "Key release event received:" << e->text();

    for (PreviewContext *context : m_contextsMap.values()) // C++11
        context->handleKeyEvent(e, false);
}

/*********************************************************************
 * Universe filtering
 *********************************************************************/

quint32 ContextManager::universeFilter() const
{
    return m_universeFilter;
}

void ContextManager::setUniverseFilter(quint32 universeFilter)
{
    if (m_universeFilter == universeFilter)
        return;

    m_universeFilter = universeFilter;

    if (m_DMXView->isEnabled())
        m_DMXView->setUniverseFilter(m_universeFilter);
    if (m_2DView->isEnabled())
        m_2DView->setUniverseFilter(m_universeFilter);
    if (m_3DView->isEnabled())
        m_3DView->setUniverseFilter(m_universeFilter);

    emit universeFilterChanged(universeFilter);
}

/*********************************************************************
 * Common fixture helpers
 *********************************************************************/

void ContextManager::setItemSelection(quint32 itemID, bool enable, int keyModifiers)
{
    qDebug() << "ItemID" << itemID << "enable" << enable << "keymods" << keyModifiers;
    if (enable && keyModifiers == 0 && m_multipleSelection == false)
    {
        resetFixtureSelection();
    }

    quint32 fxID = FixtureUtils::itemFixtureID(itemID);
    Fixture *fixture = m_doc->fixture(fxID);
    if (fixture == nullptr)
        return;

    if (fixture->type() == QLCFixtureDef::Dimmer)
    {
        setFixtureSelection(itemID, FixtureUtils::itemHeadIndex(itemID), enable);
    }
    else
    {
        setFixtureSelection(itemID, -1, enable);
    }
    m_fixtureManager->setItemRoleData(itemID, enable ? 2 : 0, TreeModel::IsSelectedRole);
}

void ContextManager::setFixtureSelection(quint32 itemID, int headIndex, bool enable)
{
    quint32 fixtureID = FixtureUtils::itemFixtureID(itemID);
    int linkedIndex = FixtureUtils::itemLinkedIndex(itemID);
    int headIdx = FixtureUtils::itemHeadIndex(itemID);

    if (m_selectedFixtures.contains(itemID))
    {
        if (enable == false)
            m_selectedFixtures.removeAll(itemID);
        else
            return;
    }
    else
    {
        if (enable)
        {
            quint32 flags = m_monProps->fixtureFlags(fixtureID, headIdx, linkedIndex);

            // do not even select a hidden item
            if (flags & MonitorProperties::HiddenFlag)
                return;

            m_selectedFixtures.append(itemID);
        }
        else
            return;
    }

    emit dumpValuesCountChanged();

    Fixture *fixture = m_doc->fixture(fixtureID);
    if (fixture == nullptr)
        return;

    m_fixtureManager->setItemRoleData(itemID, enable ? 2 : 0, TreeModel::IsSelectedRole);

    if (m_DMXView->isEnabled())
        m_DMXView->updateFixtureSelection(fixtureID, enable);

    if (headIndex == -1 && fixture->type() == QLCFixtureDef::Dimmer)
    {
        for (quint32 &subID : m_monProps->fixtureIDList(fixtureID))
        {
            quint16 hIndex = m_monProps->fixtureHeadIndex(subID);
            quint16 lIndex = m_monProps->fixtureLinkedIndex(subID);

            if (lIndex != linkedIndex)
                continue;

            quint32 id = FixtureUtils::fixtureItemID(fixtureID, hIndex, linkedIndex);

            if (m_2DView->isEnabled())
                m_2DView->updateFixtureSelection(id, enable);
            if (m_3DView->isEnabled())
                m_3DView->updateFixtureSelection(id, enable);
        }
    }
    else
    {
        if (m_2DView->isEnabled())
            m_2DView->updateFixtureSelection(itemID, enable);
        if (m_3DView->isEnabled())
            m_3DView->updateFixtureSelection(itemID, enable);
    }

    QMultiHash<int, SceneValue> channels = m_fixtureManager->getFixtureCapabilities(itemID, headIndex, enable);
    if (channels.keys().isEmpty())
        return;

    qDebug() << "[ContextManager] found" << channels.keys().count() << "capabilities";
#if QT_VERSION < QT_VERSION_CHECK(6, 0, 0)
    QHashIterator<int, SceneValue> it(channels);
#else
    QMultiHashIterator<int, SceneValue> it(channels);
#endif
    while (it.hasNext())
    {
        it.next();
        quint32 chType = it.key();
        SceneValue sv = it.value();
        if (enable)
            m_channelsMap.insert(chType, sv);
        else
            m_channelsMap.remove(chType, sv);
    }
    emit selectedFixturesChanged();
    emit fixturesPositionChanged();
    emit fixturesRotationChanged();

    // parachute if we get out of sync
    if (m_selectedFixtures.isEmpty())
        m_fixtureManager->resetCapabilities();
}

void ContextManager::setFixtureIDSelection(quint32 fixtureID, bool enable)
{
    for (quint32 &subID : m_monProps->fixtureIDList(fixtureID))
    {
        quint16 headIndex = m_monProps->fixtureHeadIndex(subID);
        quint16 linkedIndex = m_monProps->fixtureLinkedIndex(subID);

        if (headIndex != 0)
            continue;

        quint32 itemID = FixtureUtils::fixtureItemID(fixtureID, headIndex, linkedIndex);
        setFixtureSelection(itemID, -1, enable);
    }
}

void ContextManager::resetFixtureSelection()
{
    for (Fixture *fixture : m_doc->fixtures()) // C++11
    {
        if (fixture == nullptr)
            continue;

        for (quint32 &subID : m_monProps->fixtureIDList(fixture->id()))
        {
            quint16 headIndex = m_monProps->fixtureHeadIndex(subID);
            quint16 linkedIndex = m_monProps->fixtureLinkedIndex(subID);
            quint32 itemID = FixtureUtils::fixtureItemID(fixture->id(), headIndex, linkedIndex);
            setFixtureSelection(itemID, -1, false);
        }
    }
}

void ContextManager::toggleFixturesSelection()
{
    bool selectAll = true;
    int visibleCount = 0;

    for (quint32 &fixtureID : m_monProps->fixtureItemsID())
    {
        for (quint32 &subID : m_monProps->fixtureIDList(fixtureID))
        {
            quint16 headIndex = m_monProps->fixtureHeadIndex(subID);
            quint16 linkedIndex = m_monProps->fixtureLinkedIndex(subID);
            int flags = m_monProps->fixtureFlags(fixtureID, headIndex, linkedIndex);
            if (!(flags & MonitorProperties::HiddenFlag))
                visibleCount++;
        }
    }

    if (m_selectedFixtures.count() == visibleCount)
        selectAll = false;

    for (Fixture *fixture : m_doc->fixtures()) // C++11
    {
        if (fixture == nullptr)
            continue;

        for (quint32 &subID : m_monProps->fixtureIDList(fixture->id()))
        {
            quint16 headIndex = m_monProps->fixtureHeadIndex(subID);
            quint16 linkedIndex = m_monProps->fixtureLinkedIndex(subID);
            quint32 itemID = FixtureUtils::fixtureItemID(fixture->id(), headIndex, linkedIndex);
            setFixtureSelection(itemID, -1, selectAll);
        }
    }
}

void ContextManager::setRectangleSelection(qreal x, qreal y, qreal width, qreal height, int keyModifiers)
{
    QList<quint32> fxIDList;

    if (keyModifiers == 0 && multipleSelection() == false)
        resetFixtureSelection();

    if (m_2DView->isEnabled())
        fxIDList = m_2DView->selectFixturesRect(QRectF(x, y, width, height));

    for (quint32 itemID : qAsConst(fxIDList))
        setFixtureSelection(itemID, -1, true);

    emit selectedFixturesChanged();
}

QVariantList ContextManager::selectedFixtureAddress()
{
    QVariantList addresses;
    for (quint32 &itemID : m_selectedFixtures)
    {
        quint32 fxID = FixtureUtils::itemFixtureID(itemID);
        Fixture *fixture = m_doc->fixture(fxID);
        if (fixture == nullptr)
            continue;

        quint32 startAddr = fixture->address();
        for (quint32 i = 0; i < fixture->channels(); i++)
            addresses.append(startAddr + i);
    }

    std::sort(addresses.begin(), addresses.end(),
              [](QVariant a, QVariant b) {
                  return a.toUInt() < b.toUInt();
              });

    return addresses;
}

QVariantList ContextManager::selectedFixtureIDVariantList()
{
    QVariantList list;
    for (quint32 &itemID : m_selectedFixtures)
    {
        quint32 fxID = FixtureUtils::itemFixtureID(itemID);
        list.append(fxID);
    }

    return list;
}

int ContextManager::selectedFixturesCount()
{
    return m_selectedFixtures.count();
}

bool ContextManager::isFixtureSelected(quint32 itemID)
{
    return m_selectedFixtures.contains(itemID) ? true : false;
}

void ContextManager::setFixturePosition(quint32 itemID, qreal x, qreal y, qreal z)
{
    quint32 fxID = FixtureUtils::itemFixtureID(itemID);
    quint16 headIndex = FixtureUtils::itemHeadIndex(itemID);
    quint16 linkedIndex = FixtureUtils::itemLinkedIndex(itemID);
    QVector3D currPos = m_monProps->fixturePosition(fxID, headIndex, linkedIndex);
    QVector3D newPos(x, y, z);

    Tardis::instance()->enqueueAction(Tardis::FixtureSetPosition, itemID, QVariant(currPos), QVariant(newPos));
    m_monProps->setFixturePosition(fxID, headIndex, linkedIndex, newPos);

    if (m_2DView->isEnabled())
        m_2DView->updateFixturePosition(itemID, newPos);
    if (m_3DView->isEnabled())
        m_3DView->updateFixturePosition(itemID, newPos);
}

void ContextManager::setFixturesOffset(qreal x, qreal y)
{
    for (quint32 &itemID : m_selectedFixtures)
    {
        quint32 fxID = FixtureUtils::itemFixtureID(itemID);
        quint16 headIndex = FixtureUtils::itemHeadIndex(itemID);
        quint16 linkedIndex = FixtureUtils::itemLinkedIndex(itemID);
        QVector3D currPos = m_monProps->fixturePosition(fxID, headIndex, linkedIndex);
        QVector3D newPos;

        switch (m_monProps->pointOfView())
        {
            case MonitorProperties::TopView:
                newPos = QVector3D(currPos.x() + x, currPos.y(), currPos.z() + y);
            break;
            case MonitorProperties::RightSideView:
                newPos = QVector3D(currPos.x(), currPos.y() + y, currPos.z() - x);
            break;
            case MonitorProperties::LeftSideView:
                newPos = QVector3D(currPos.x(), currPos.y() + y, currPos.z() + x);
            break;
            default:
                newPos = QVector3D(currPos.x() + x, currPos.y() - y, currPos.z());
            break;
        }

        Tardis::instance()->enqueueAction(Tardis::FixtureSetPosition, itemID, QVariant(currPos), QVariant(newPos));
        m_monProps->setFixturePosition(fxID, headIndex, linkedIndex, newPos);
        if (m_2DView->isEnabled())
            m_2DView->updateFixturePosition(itemID, newPos);
        if (m_3DView->isEnabled())
            m_3DView->updateFixturePosition(itemID, newPos);
    }
}

QVector3D ContextManager::fixturesPosition() const
{
    if (m_selectedFixtures.count() == 1)
    {
        quint32 fxID = FixtureUtils::itemFixtureID(m_selectedFixtures.first());
        quint16 headIndex = FixtureUtils::itemHeadIndex(m_selectedFixtures.first());
        quint16 linkedIndex = FixtureUtils::itemLinkedIndex(m_selectedFixtures.first());
        return m_monProps->fixturePosition(fxID, headIndex, linkedIndex);
    }

    return QVector3D(0, 0, 0);
}

void ContextManager::setFixturesPosition(QVector3D position)
{
    if (m_selectedFixtures.isEmpty())
        return;

    if (m_selectedFixtures.count() == 1)
    {
        quint32 itemID = m_selectedFixtures.first();
        quint32 fxID = FixtureUtils::itemFixtureID(itemID);
        quint16 headIndex = FixtureUtils::itemHeadIndex(itemID);
        quint16 linkedIndex = FixtureUtils::itemLinkedIndex(itemID);
        QVector3D currPos = m_monProps->fixturePosition(fxID, headIndex, linkedIndex);

        Tardis::instance()->enqueueAction(Tardis::FixtureSetPosition, itemID, QVariant(currPos), QVariant(position));

        // absolute position change
        m_monProps->setFixturePosition(fxID, headIndex, linkedIndex, position);
        if (m_3DView->isEnabled())
            m_3DView->updateFixturePosition(m_selectedFixtures.first(), position);
    }
    else
    {
        // relative position change
        for (quint32 &itemID : m_selectedFixtures)
        {
            quint32 fxID = FixtureUtils::itemFixtureID(itemID);
            quint16 headIndex = FixtureUtils::itemHeadIndex(itemID);
            quint16 linkedIndex = FixtureUtils::itemLinkedIndex(itemID);
            QVector3D currPos = m_monProps->fixturePosition(fxID, headIndex, linkedIndex);
            QVector3D newPos = currPos + position;
            Tardis::instance()->enqueueAction(Tardis::FixtureSetPosition, itemID, QVariant(currPos), QVariant(newPos));

            m_monProps->setFixturePosition(fxID, headIndex, linkedIndex, newPos);
            if (m_3DView->isEnabled())
                m_3DView->updateFixturePosition(itemID, newPos);
        }
    }

    emit fixturesPositionChanged();
}

void ContextManager::setFixturesGelColor(QColor color)
{
    QByteArray ba;
    for (quint32 &itemID : m_selectedFixtures)
    {
        quint32 fxID = FixtureUtils::itemFixtureID(itemID);
        quint16 headIndex = FixtureUtils::itemHeadIndex(itemID);
        quint16 linkedIndex = FixtureUtils::itemLinkedIndex(itemID);
        Fixture *fixture = m_doc->fixture(fxID);

        m_monProps->setFixtureGelColor(fxID, headIndex, linkedIndex, color);
        if (m_2DView->isEnabled())
            m_2DView->updateFixtureItem(fixture, headIndex, linkedIndex, ba);
        if (m_3DView->isEnabled())
            m_3DView->updateFixtureItem(fixture, headIndex, linkedIndex, ba);
    }
    m_doc->setModified();
}

void ContextManager::setFixturesAlignment(int alignment)
{
    if (m_selectedFixtures.count() == 0)
        return;

    quint32 firstFxID = FixtureUtils::itemFixtureID(m_selectedFixtures.first());
    quint16 firstHeadIndex = FixtureUtils::itemHeadIndex(m_selectedFixtures.first());
    quint16 firstLinkedIndex = FixtureUtils::itemLinkedIndex(m_selectedFixtures.first());
    QVector3D firstPos = m_monProps->fixturePosition(firstFxID, firstHeadIndex, firstLinkedIndex);

    for (quint32 &itemID : m_selectedFixtures)
    {
        quint32 fxID = FixtureUtils::itemFixtureID(itemID);
        quint16 headIndex = FixtureUtils::itemHeadIndex(itemID);
        quint16 linkedIndex = FixtureUtils::itemLinkedIndex(itemID);
        QVector3D fxPos = m_monProps->fixturePosition(fxID, headIndex, linkedIndex);

        FixtureUtils::alignItem(firstPos, fxPos, m_monProps->pointOfView(), alignment);
        m_monProps->setFixturePosition(fxID, headIndex, linkedIndex, fxPos);
        if (m_2DView->isEnabled())
            m_2DView->updateFixturePosition(itemID, fxPos);
        if (m_3DView->isEnabled())
            m_3DView->updateFixturePosition(itemID, fxPos);
    }
    m_doc->setModified();
}

void ContextManager::setFixturesDistribution(int direction)
{
    if (m_selectedFixtures.count() < 3)
        return;

    qreal min = 1000000;
    qreal max = 0;
    qreal fixturesSize = 0;
    qreal gap = 0;
    QVector<quint32> sortedIDs;
    QVector<quint32> sortedPos;

    /* cycle through selected fixtures and do the following:
     * 1- calculate the total width/height
     * 2- sort the fixture IDs from the leftmost/topmost item
     * 3- detect the minimum and maximum items position
     */
    for (quint32 &itemID : m_selectedFixtures)
    {
        quint32 fxID = FixtureUtils::itemFixtureID(itemID);
        quint16 headIndex = FixtureUtils::itemHeadIndex(itemID);
        quint16 linkedIndex = FixtureUtils::itemLinkedIndex(itemID);
        Fixture *fixture = m_doc->fixture(fxID);
        QPointF fxPos = FixtureUtils::item2DPosition(m_monProps, m_monProps->pointOfView(),
                                                     m_monProps->fixturePosition(fxID, headIndex, linkedIndex));
        QSizeF fxRect = FixtureUtils::item2DDimension(fixture->fixtureMode(), m_monProps->pointOfView());
        qreal pos = direction == Qt::Horizontal ? fxPos.x() : fxPos.y();
        qreal size = direction == Qt::Horizontal ? fxRect.width() : fxRect.height();
        int i = 0;

        // 1
        fixturesSize += size;

        // 2
        for (i = 0; i < sortedPos.count(); i++)
        {
            if (pos < sortedPos[i])
                break;
        }
        if (sortedPos.isEmpty() || i == sortedIDs.count())
        {
            sortedIDs.append(itemID);
            sortedPos.append(pos);
        }
        else
        {
            sortedIDs.insert(i, itemID);
            sortedPos.insert(i, pos);
        }

        // 3
        if (pos + size > max)
            max = pos + size;
        if (pos < min)
            min = pos;
    }

    gap = ((max - min) - fixturesSize) / (sortedIDs.count() - 1);

    qDebug() << "Sorted IDs:" << sortedIDs << "min/max:" << min << max;

    qreal newPos = min;

    for (int idx = 0; idx < sortedIDs.count(); idx++)
    {
        quint32 itemID = sortedIDs[idx];
        quint32 fxID = FixtureUtils::itemFixtureID(itemID);
        quint16 headIndex = FixtureUtils::itemHeadIndex(itemID);
        quint16 linkedIndex = FixtureUtils::itemLinkedIndex(itemID);
        Fixture *fixture = m_doc->fixture(fxID);
        QSizeF fxRect = FixtureUtils::item2DDimension(fixture->fixtureMode(), m_monProps->pointOfView());
        qreal size = direction == Qt::Horizontal ? fxRect.width() : fxRect.height();
        QVector3D fxPos = m_monProps->fixturePosition(fxID, headIndex, linkedIndex);

        // the first and last fixture don't need any adjustment
        if (idx > 0 && idx < sortedIDs.count() - 1)
        {
            switch(m_monProps->pointOfView())
            {
                case MonitorProperties::TopView:
                    if (direction == Qt::Horizontal)
                        fxPos.setX(newPos);
                    else
                        fxPos.setZ(newPos);
                break;
                case MonitorProperties::RightSideView:
                    if (direction == Qt::Horizontal)
                        fxPos.setZ(m_monProps->gridSize().z() - newPos);
                    else
                        fxPos.setY(newPos);
                break;
                case MonitorProperties::LeftSideView:
                    if (direction == Qt::Horizontal)
                        fxPos.setZ(newPos);
                    else
                        fxPos.setY(newPos);
                break;
                default:
                    if (direction == Qt::Horizontal)
                        fxPos.setX(newPos);
                    else
                        fxPos.setY(newPos);
                break;
            }

            m_monProps->setFixturePosition(fxID, headIndex, linkedIndex, fxPos);
            if (m_2DView->isEnabled())
                m_2DView->updateFixturePosition(itemID, fxPos);
            if (m_3DView->isEnabled())
                m_3DView->updateFixturePosition(itemID, fxPos);
        }

        newPos += size + gap;
    }
    m_doc->setModified();
}

void ContextManager::setLinkedFixture(quint32 itemID)
{
    quint32 fixtureID = FixtureUtils::itemFixtureID(itemID);
    int headIndex = FixtureUtils::itemHeadIndex(itemID);
    int linkedIndex = FixtureUtils::itemLinkedIndex(itemID);

    if (linkedIndex)
    {
        // remove an existing linked fixture - itemID is the linked fixture

        // 1- remove the node from Fixture Manager
        m_fixtureManager->updateLinkedFixtureNode(itemID, false);

        // 2- remove the item from previews
        if (m_2DView->isEnabled())
            m_2DView->removeFixtureItem(itemID);
        if (m_3DView->isEnabled())
            m_3DView->removeFixtureItem(itemID);

        // 3- remove the item from Monitor properties
        m_monProps->removeFixture(fixtureID, headIndex, linkedIndex);
    }
    else
    {
        // create a new linked fixture - itemID is the base fixture
        int newIndex = 1;
        Fixture *fixture = m_doc->fixture(fixtureID);
        if (fixture == nullptr)
            return;

        // 1- iterate through Fixture subitems to find a new linked index
        for (quint32 &subID : m_monProps->fixtureIDList(fixtureID))
        {
            quint16 hIdx = m_monProps->fixtureHeadIndex(subID);
            quint16 lIdx = m_monProps->fixtureLinkedIndex(subID);
            if (hIdx != headIndex)
                continue;

            if (lIdx >= newIndex)
                newIndex = lIdx + 1;
        }
        // 2- find a position for the new item
        QVector3D pos = m_monProps->fixturePosition(fixtureID, headIndex, linkedIndex);
        QLCPhysical phy = fixture->fixtureMode()->physical();
        if (m_monProps->pointOfView() == MonitorProperties::TopView)
            pos.setZ(pos.z() + phy.depth() + 50);
        else
            pos.setY(pos.y() + phy.height() + 50);

        // 3- add the new item to monitor properties
        QString newName = QString("%1 (%2 %3)").arg(fixture->name(), tr("linked")).arg(newIndex);
        m_monProps->setFixturePosition(fixtureID, headIndex, newIndex, pos);
        m_monProps->setFixtureName(fixtureID, headIndex, newIndex, newName);

        // 4- add the new item to the Fixture Manager tree
        quint32 linkedItemID = FixtureUtils::fixtureItemID(fixtureID, headIndex, newIndex);
        m_fixtureManager->updateLinkedFixtureNode(linkedItemID, true);

        // 5- create the new item in the previews
        if (m_2DView->isEnabled())
            m_2DView->createFixtureItem(fixtureID, headIndex, newIndex, pos, false);
        if (m_3DView->isEnabled())
            m_3DView->createFixtureItem(fixtureID, headIndex, newIndex, pos, false);
    }
}

void ContextManager::updateFixturesCapabilities()
{
    for (quint32 &itemID : m_selectedFixtures)
        m_fixtureManager->getFixtureCapabilities(itemID, -1, true);
}

qreal ContextManager::getCurrentValue(int type, bool degrees)
{
    qreal currMsbValue = -1;
    qreal currLsbValue = -1;
    qreal currValue = -1;

    QList<SceneValue> svList = m_channelsMap.values(type);
    for (SceneValue &sv : svList)
    {
        Fixture *fixture = m_doc->fixture(sv.fxi);
        if (fixture == nullptr)
            continue;

        const QLCChannel *ch = fixture->channel(sv.channel);
        if (ch == nullptr)
            continue;

        qreal chValue = fixture->channelValueAt(sv.channel);
        qreal divider = ch->controlByte() == QLCChannel::MSB ? 256.0 : 65536.0;

        if (degrees)
        {
            QLCFixtureMode *fxMode = fixture->fixtureMode();
            QLCPhysical phy = fxMode->physical();
            switch (type)
            {
                case QLCChannel::Pan:
                    chValue = (qreal(phy.focusPanMax()) / divider) * chValue;
                break;
                case QLCChannel::Tilt:
                    chValue = (qreal(phy.focusTiltMax()) / divider) * chValue;
                break;
                case QLCChannel::Beam:
                    chValue = qreal((phy.lensDegreesMax() - phy.lensDegreesMin()) / divider) * chValue;
                    if (ch->controlByte() == QLCChannel::MSB)
                        chValue += phy.lensDegreesMin();
                break;
            }
        }

        if (ch->controlByte() == QLCChannel::MSB)
        {
            if (currMsbValue != -1 && currMsbValue != chValue)
                return -1;

            currMsbValue = chValue;
        }
        else if (ch->controlByte() == QLCChannel::LSB)
        {
            if (currLsbValue != -1 && currLsbValue != chValue)
                return -1;

            currLsbValue = chValue;
        }
    }

    qDebug() << "Channel type" << type << "MSB" << currMsbValue << "LSB" << currLsbValue;
    currValue = currMsbValue + (currLsbValue == -1 ? 0 : currLsbValue);

    return currValue;
}

void ContextManager::getCurrentColors(QQuickItem *item)
{
    int rgbDiffCount = 0;
    int wauvDiffCount = 0;
    QColor rgbColor;
    QColor wauvColor;

    for (quint32 &itemID : m_selectedFixtures)
    {
        quint32 fxID = FixtureUtils::itemFixtureID(itemID);
        quint16 headIndex = FixtureUtils::itemHeadIndex(itemID);

        Fixture *fixture = m_doc->fixture(fxID);
        if (fixture == nullptr)
            continue;

        QColor itemRgbColor;
        QColor itemWauvColor;

        QVector <quint32> rgbCh = fixture->rgbChannels(headIndex);
        if (rgbCh.size() == 3)
        {
            itemRgbColor.setRgb(fixture->channelValueAt(rgbCh.at(0)),
                             fixture->channelValueAt(rgbCh.at(1)),
                             fixture->channelValueAt(rgbCh.at(2)));
        }

        QVector <quint32> cmyCh = fixture->cmyChannels(headIndex);
        if (cmyCh.size() == 3)
        {
            itemRgbColor.setCmyk(fixture->channelValueAt(cmyCh.at(0)),
                              fixture->channelValueAt(cmyCh.at(1)),
                              fixture->channelValueAt(cmyCh.at(2)), 0);
        }

        if (rgbDiffCount == 0 || itemRgbColor == rgbColor)
            rgbColor = itemRgbColor;
        else
            rgbDiffCount++;

        quint32 white = fixture->channelNumber(QLCChannel::White, QLCChannel::MSB, headIndex);
        quint32 amber = fixture->channelNumber(QLCChannel::Amber, QLCChannel::MSB, headIndex);
        quint32 UV = fixture->channelNumber(QLCChannel::UV, QLCChannel::MSB, headIndex);

        if (white != QLCChannel::invalid())
            itemWauvColor.setRed(fixture->channelValueAt(white));
        if (amber != QLCChannel::invalid())
            itemWauvColor.setGreen(fixture->channelValueAt(amber));
        if (UV != QLCChannel::invalid())
            itemWauvColor.setBlue(fixture->channelValueAt(UV));

        if (wauvDiffCount == 0 || itemWauvColor == wauvColor)
            wauvColor = itemWauvColor;
        else
            wauvDiffCount++;
    }

    QMetaObject::invokeMethod(item, "updateColors",
                              Q_ARG(QVariant, rgbDiffCount ? false : true),
                              Q_ARG(QVariant, rgbColor),
                              Q_ARG(QVariant, wauvDiffCount ? false : true),
                              Q_ARG(QVariant, wauvColor));
}

void ContextManager::createFixtureGroup()
{
    if (m_selectedFixtures.isEmpty())
        return;

    m_fixtureManager->addFixturesToNewGroup(selectedFixtureIDList());
}

QVector3D ContextManager::fixturesRotation() const
{
    if (m_selectedFixtures.count() == 1)
    {
        quint32 fixtureID = FixtureUtils::itemFixtureID(m_selectedFixtures.first());
        if (m_monProps->containsFixture(fixtureID) == true)
        {
            quint16 headIndex = FixtureUtils::itemHeadIndex(m_selectedFixtures.first());
            quint16 linkedIndex = FixtureUtils::itemLinkedIndex(m_selectedFixtures.first());

            return m_monProps->fixtureRotation(fixtureID, headIndex, linkedIndex);
        }
    }

    return QVector3D(0, 0, 0);
}

void ContextManager::setFixturesRotation(QVector3D degrees)
{
    if (m_selectedFixtures.count() == 1)
    {
        quint32 itemID = m_selectedFixtures.first();
        quint32 fxID = FixtureUtils::itemFixtureID(itemID);
        quint16 headIndex = FixtureUtils::itemHeadIndex(itemID);
        quint16 linkedIndex = FixtureUtils::itemLinkedIndex(itemID);
        QVector3D rotation = m_monProps->fixtureRotation(fxID, headIndex, linkedIndex);

        Tardis::instance()->enqueueAction(Tardis::FixtureSetRotation, itemID, QVariant(rotation), QVariant(degrees));

        // absolute rotation change
        m_monProps->setFixtureRotation(fxID, headIndex, linkedIndex, degrees);
        if (m_2DView->isEnabled())
            m_2DView->updateFixtureRotation(itemID, degrees);
        if (m_3DView->isEnabled())
            m_3DView->updateFixtureRotation(itemID, degrees);
    }
    else
    {
        // relative rotation change
        for (quint32 &itemID : m_selectedFixtures)
        {
            quint32 fxID = FixtureUtils::itemFixtureID(itemID);
            quint16 headIndex = FixtureUtils::itemHeadIndex(itemID);
            quint16 linkedIndex = FixtureUtils::itemLinkedIndex(itemID);
            QVector3D rotation = m_monProps->fixtureRotation(fxID, headIndex, linkedIndex);
            QVector3D newRot = rotation + degrees;

            // normalize back to a 0-359 range
            if (newRot.x() < 0) newRot.setX(newRot.x() + 360);
            else if (newRot.x() >= 360) newRot.setX(newRot.x() - 360);

            if (newRot.y() < 0) newRot.setY(newRot.y() + 360);
            else if (newRot.y() >= 360) newRot.setY(newRot.y() - 360);

            if (newRot.z() < 0) newRot.setZ(newRot.z() + 360);
            else if (newRot.z() >= 360) newRot.setZ(newRot.z() - 360);

            Tardis::instance()->enqueueAction(Tardis::FixtureSetRotation, itemID, QVariant(rotation), QVariant(newRot));

            m_monProps->setFixtureRotation(fxID, headIndex, linkedIndex, newRot);
            if (m_2DView->isEnabled())
                m_2DView->updateFixtureRotation(itemID, newRot);
            if (m_3DView->isEnabled())
                m_3DView->updateFixtureRotation(itemID, newRot);
        }
    }

    emit fixturesRotationChanged();
}

void ContextManager::setFixtureRotation(quint32 itemID, QVector3D degrees)
{
    quint32 fxID = FixtureUtils::itemFixtureID(itemID);
    quint16 headIndex = FixtureUtils::itemHeadIndex(itemID);
    quint16 linkedIndex = FixtureUtils::itemLinkedIndex(itemID);
    QVector3D rotation = m_monProps->fixtureRotation(fxID, headIndex, linkedIndex);

    Tardis::instance()->enqueueAction(Tardis::FixtureSetRotation, itemID, QVariant(rotation), QVariant(degrees));

    // absolute rotation change
    m_monProps->setFixtureRotation(fxID, headIndex, linkedIndex, degrees);
    if (m_2DView->isEnabled())
        m_2DView->updateFixtureRotation(itemID, degrees);
    if (m_3DView->isEnabled())
        m_3DView->updateFixtureRotation(itemID, degrees);
}

void ContextManager::setFixtureGroupSelection(quint32 id, bool enable, bool isUniverse)
{
    if (isUniverse)
    {
        for (Fixture *fixture : m_doc->fixtures())
        {
            if (fixture->universe() == id)
            {
                for (quint32 &subID : m_monProps->fixtureIDList(fixture->id()))
                {
                    quint16 headIndex = m_monProps->fixtureHeadIndex(subID);
                    quint16 linkedIndex = m_monProps->fixtureLinkedIndex(subID);
                    quint32 itemID = FixtureUtils::fixtureItemID(fixture->id(), headIndex, linkedIndex);
                    setFixtureSelection(itemID, -1, enable);
                }
            }
        }
    }
    else
    {
        FixtureGroup *group = m_doc->fixtureGroup(id);
        if (group == nullptr)
            return;

        for (quint32 &fxID : group->fixtureList())
        {
            Fixture *fixture = m_doc->fixture(fxID);
            if (fixture == nullptr)
                continue;

            for (quint32 &subID : m_monProps->fixtureIDList(fxID))
            {
                quint16 headIndex = m_monProps->fixtureHeadIndex(subID);
                quint16 linkedIndex = m_monProps->fixtureLinkedIndex(subID);
                quint32 itemID = FixtureUtils::fixtureItemID(fxID, headIndex, linkedIndex);
                setFixtureSelection(itemID, -1, enable);
            }
        }
    }
}

void ContextManager::slotNewFixtureCreated(quint32 fxID, qreal x, qreal y, qreal z)
{
    if (m_doc->loadStatus() == Doc::Loading)
        return;

    qDebug() << "[ContextManager] New fixture created" << fxID;

    if (m_uniGridView->isEnabled())
        m_monProps->setFixturePosition(fxID, 0, 0, QVector3D(0, 0, 0));
    if (m_DMXView->isEnabled())
        m_DMXView->createFixtureItem(fxID);
    if (m_2DView->isEnabled())
        m_2DView->createFixtureItems(fxID, QVector3D(x, y, z), false);
    if (m_3DView->isEnabled())
        m_3DView->createFixtureItems(fxID, QVector3D(x, y, z), false);
}

void ContextManager::slotFixtureDeleted(quint32 itemID)
{
    if (m_doc->loadStatus() == Doc::Loading)
        return;

    qDebug() << "[ContextManager] Removing item" << itemID;

    if (m_DMXView->isEnabled())
        m_DMXView->removeFixtureItem(FixtureUtils::itemFixtureID(itemID));
    if (m_2DView->isEnabled())
        m_2DView->removeFixtureItem(itemID);
    if (m_3DView->isEnabled())
        m_3DView->removeFixtureItem(itemID);
}

void ContextManager::slotFixtureFlagsChanged(quint32 itemID, quint32 flags)
{
    if (m_DMXView->isEnabled())
        m_DMXView->setFixtureFlags(itemID, flags);
    if (m_2DView->isEnabled())
        m_2DView->setFixtureFlags(itemID, flags);
    if (m_3DView->isEnabled())
        m_3DView->setFixtureFlags(itemID, flags);
}

void ContextManager::slotChannelValueChanged(quint32 fxID, quint32 channel, quint8 value)
{
    if (m_editingEnabled == false)
        setDumpValue(fxID, channel, uchar(value));
    else
        m_functionManager->setChannelValue(fxID, channel, uchar(value));
}

void ContextManager::setColorValue(QColor col, QColor wauv)
{
    setChannelValueByType((int)QLCChannel::Red, col.red());
    setChannelValueByType((int)QLCChannel::Green, col.green());
    setChannelValueByType((int)QLCChannel::Blue, col.blue());

    setChannelValueByType((int)QLCChannel::White, wauv.red());
    setChannelValueByType((int)QLCChannel::Amber, wauv.green());
    setChannelValueByType((int)QLCChannel::UV, wauv.blue());

    QColor cmykColor = col.toCmyk();
    setChannelValueByType((int)QLCChannel::Cyan, cmykColor.cyan());
    setChannelValueByType((int)QLCChannel::Magenta, cmykColor.magenta());
    setChannelValueByType((int)QLCChannel::Yellow, cmykColor.yellow());
}

void ContextManager::setChannelValueByType(int type, int value, bool isRelative, quint32 channel)
{
    //qDebug() << "[setChannelValueByType] type:" << type << "value:" << value << "relative:" << isRelative << "channel:" << channel;
    QList<SceneValue> svList = m_channelsMap.values(type);
    for (SceneValue &sv : svList)
    {
        if (channel == UINT_MAX || channel == sv.channel)
        {
            uchar val = value;

            if (isRelative)
            {
                Fixture *fixture = m_doc->fixture(sv.fxi);
                if (fixture == nullptr)
                    continue;

                const QLCChannel *ch = fixture->channel(sv.channel);
                if (ch == nullptr)
                    continue;

                val = qBound(0, fixture->channelValueAt(sv.channel) + value, 255);
            }

            if (m_editingEnabled == false)
                setDumpValue(sv.fxi, sv.channel, val);
            else
                m_functionManager->setChannelValue(sv.fxi, sv.channel, val);
        }
    }
}

void ContextManager::setPositionValue(int type, int degrees, bool isRelative)
{
    // list to keep track of the already processed Fixture IDs
    QList<quint32>fxIDs;
    QList<SceneValue> typeList = m_channelsMap.values(type);

    for (SceneValue &sv : typeList)
    {
        if (fxIDs.contains(sv.fxi) == true)
            continue;

        fxIDs.append(sv.fxi);

        Fixture *fixture = m_doc->fixture(sv.fxi);
        if (fixture == nullptr || fixture->fixtureMode() == nullptr)
            continue;

        QList<SceneValue> svList = fixture->positionToValues(type, degrees, isRelative);
        for (SceneValue &posSv : svList)
        {
            if (m_editingEnabled == false)
                setDumpValue(posSv.fxi, posSv.channel, posSv.value);
            else
                m_functionManager->setChannelValue(posSv.fxi, posSv.channel, posSv.value);
        }
    }
}

void ContextManager::setPositionCenter()
{
    setChannelValueByType((int)QLCChannel::Pan, 127);
    setChannelValueByType((int)QLCChannel::Tilt, 127);
}

void ContextManager::setBeamDegrees(float degrees, bool isRelative)
{
    // list to keep track of the already processed Fixture IDs
    QList<quint32>fxIDs;
    QList<SceneValue> typeList = m_channelsMap.values(QLCChannel::Beam);

    for (SceneValue &sv : typeList)
    {
        if (fxIDs.contains(sv.fxi) == true)
            continue;

        fxIDs.append(sv.fxi);

        Fixture *fixture = m_doc->fixture(sv.fxi);
        if (fixture == nullptr || fixture->fixtureMode() == nullptr)
            continue;

        QList<SceneValue> svList = fixture->zoomToValues(degrees, isRelative);
        for (SceneValue &zSv : svList)
        {
            if (m_editingEnabled == false)
                setDumpValue(zSv.fxi, zSv.channel, zSv.value);
            else
                m_functionManager->setChannelValue(zSv.fxi, zSv.channel, zSv.value);
        }
    }
}

void ContextManager::highlightFixtureSelection()
{
    setChannelValueByType((int)QLCChannel::Red, UCHAR_MAX);
    setChannelValueByType((int)QLCChannel::Green, UCHAR_MAX);
    setChannelValueByType((int)QLCChannel::Blue, UCHAR_MAX);
    setChannelValueByType((int)QLCChannel::White, UCHAR_MAX);

    setChannelValueByType((int)QLCChannel::Intensity, UCHAR_MAX);

    // search for shutter open and lamp on
    for (quint32 &itemID : m_selectedFixtures)
    {
        quint32 fxID = FixtureUtils::itemFixtureID(itemID);
        Fixture *fixture = m_doc->fixture(fxID);
        if (fixture == nullptr)
            continue;

        for (quint32 i = 0; i < fixture->channels(); i++)
        {
            const QLCChannel *channel = fixture->channel(i);
            for (QLCCapability *cap : channel->capabilities())
            {
                if (cap->preset() == QLCCapability::ShutterOpen ||
                    cap->preset() == QLCCapability::LampOn)
                {
                    if (m_editingEnabled == false)
                        setDumpValue(fxID, i, cap->middle());
                    else
                        m_functionManager->setChannelValue(fxID, i, cap->middle());
                    break;
                }
            }
        }
    }
}

void ContextManager::setChannelValues(QList<SceneValue> values)
{
    for (SceneValue &sv : values)
    {
        if (m_editingEnabled == false)
            setDumpValue(sv.fxi, sv.channel, sv.value);
        else
            m_functionManager->setChannelValue(sv.fxi, sv.channel, sv.value);
    }
}

void ContextManager::slotPresetChanged(const QLCChannel *channel, quint8 value)
{
    for (quint32 &itemID : m_selectedFixtures)
    {
        quint32 fixtureID = FixtureUtils::itemFixtureID(itemID);
        Fixture *fixture = m_doc->fixture(fixtureID);
        if (fixture == nullptr)
            continue;

        if (fixture->fixtureDef() != nullptr && fixture->fixtureMode() != nullptr)
        {
            quint32 chIdx = fixture->fixtureMode()->channelNumber((QLCChannel *)channel);
            if (chIdx != QLCChannel::invalid())
                setChannelValueByType((int)channel->group(), value, false, chIdx);
        }
    }
}

void ContextManager::slotSimpleDeskValueChanged(quint32 fxID, quint32 channel, quint8 value)
{
    if (m_editingEnabled == false)
        setDumpValue(fxID, channel, uchar(value), false);
}

void ContextManager::slotUniverseWritten(quint32 idx, const QByteArray &ua)
{
    for (Fixture *fixture : m_doc->fixtures())
    {
        if (fixture->universe() != idx)
            continue;

        QByteArray prevValues;
        prevValues.append(fixture->channelValues());

        if (fixture->setChannelValues(ua) == true)
        {
            if (m_DMXView->isEnabled())
                m_DMXView->updateFixture(fixture);
            if (m_2DView->isEnabled())
                m_2DView->updateFixture(fixture, prevValues);
            if (m_3DView->isEnabled())
                m_3DView->updateFixture(fixture, prevValues);
        }
    }
}

void ContextManager::slotFunctionEditingChanged(bool status)
{
    if (status == m_editingEnabled)
        return;

    resetFixtureSelection();
    m_editingEnabled = status;
}

/*********************************************************************
 * DMX channels dump
 *********************************************************************/

void ContextManager::setDumpValue(quint32 fxID, quint32 channel, uchar value, bool output)
{
    QVariant currentVal, newVal;
    SceneValue sValue(fxID, channel, value);
    int valIndex = m_dumpValues.indexOf(sValue);
    uchar currDmxValue = valIndex >= 0 ? m_dumpValues.at(valIndex).value : 0;
    currentVal.setValue(SceneValue(fxID, channel, currDmxValue));
    newVal.setValue(sValue);

    //if (currentVal != newVal || value != currDmxValue)
    {
        if (output)
        {
            Tardis::instance()->enqueueAction(Tardis::FixtureSetDumpValue, 0, currentVal, newVal);
            if (m_source)
                m_source->set(fxID, channel, value);
        }

        if (valIndex >= 0)
        {
            m_dumpValues.replace(valIndex, sValue);
        }
        else
        {
            m_dumpValues.append(sValue);
            emit dumpValuesCountChanged();

            const QLCChannel *ch = m_doc->fixture(fxID)->channel(channel);
            if (ch != nullptr)
            {
                if (ch->group() == QLCChannel::Intensity)
                {
                    if (ch->colour() == QLCChannel::NoColour)
                        m_dumpChannelMask |= App::DimmerType;
                    else
                        m_dumpChannelMask |= App::ColorType;
                }
                else
                {
                    m_dumpChannelMask |= (1 << ch->group());
                }
                emit dumpChannelMaskChanged();
            }
        }

        Fixture *fixture = m_doc->fixture(fxID);
        if (fixture)
            fixture->checkAlias(channel, value);
    }
}

void ContextManager::unsetDumpValue(quint32 fxID, quint32 channel)
{
    SceneValue sValue(fxID, channel, 0);
    int valIndex = m_dumpValues.indexOf(sValue);

    if (valIndex >= 0)
    {
        m_dumpValues.removeAt(valIndex);
        emit dumpValuesCountChanged();
    }
}

QList<quint32> ContextManager::selectedFixtureIDList() const
{
    QList<quint32> fxIDList;

    for (quint32 itemID : m_selectedFixtures)
    {
        quint32 fixtureID = FixtureUtils::itemFixtureID(itemID);
        if (fxIDList.contains(fixtureID) == false)
            fxIDList.append(fixtureID);
    }

    return fxIDList;
}

int ContextManager::dumpValuesCount() const
{
    int i = 0;
    QList<quint32> fxIDList = selectedFixtureIDList();

    if (fxIDList.isEmpty())
        return m_dumpValues.count();

    for (SceneValue sv : m_dumpValues)
        if (fxIDList.contains(sv.fxi))
            i++;

    return i;
}

int ContextManager::dumpChannelMask() const
{
    return m_dumpChannelMask;
}

void ContextManager::dumpDmxChannels(QString name, quint32 mask)
{
    m_functionManager->dumpOnNewScene(m_dumpValues, selectedFixtureIDList(), mask, name);
}

void ContextManager::dumpDmxChannels(quint32 sceneID, quint32 mask)
{
    m_functionManager->dumpOnScene(m_dumpValues, selectedFixtureIDList(), mask, sceneID);
}

void ContextManager::resetDumpValues()
{
    for (SceneValue &sv : m_dumpValues)
        m_source->unset(sv.fxi, sv.channel);

    m_source->unsetAll();

    m_dumpValues.clear();
    emit dumpValuesCountChanged();

    m_dumpChannelMask = 0;
    emit dumpChannelMaskChanged();
}

GenericDMXSource *ContextManager::dmxSource() const
{
    return m_source;
}

