# You can configure additional/alternative image files here.
# (The images below are default and therefore commented out.)

name:                                   jue0

sort_priority:                          100

# custom elements

custom_1:                               edit_1.pcx
custom_1.xpos:                          7        
custom_1.ypos:                          2       
custom_1.frames:                        1 
custom_2:                               edit_1.pcx             
custom_2.xpos:                          7                      
custom_2.ypos:                          2                      
custom_2.frames:                        1                      
custom_3:                               edit_1.pcx             
custom_3.xpos:                          7                      
custom_3.ypos:                          2                      
custom_3.frames:                        1                      
custom_4:                               edit_1.pcx             
custom_4.xpos:                          7                      
custom_4.ypos:                          2                      
custom_4.frames:                        1                      
custom_5:                               edit_1.pcx             
custom_5.xpos:                          7                      
custom_5.ypos:                          2                      
custom_5.frames:                        1                      
custom_6:                               edit_1.pcx             
custom_6.xpos:                          7                      
custom_6.ypos:                          2                      
custom_6.frames:                        1                      
custom_7:                               edit_1.pcx             
custom_7.xpos:                          7                      
custom_7.ypos:                          2                      
custom_7.frames:                        1                      
custom_8:                               edit_1.pcx             
custom_8.xpos:                          7                      
custom_8.ypos:                          2                      
custom_8.frames:                        1                      
custom_9:                               edit_1.pcx             
custom_9.xpos:                          7                      
custom_9.ypos:                          2                      
custom_9.frames:                        1                      
custom_10:                              edit_1.pcx             
custom_10.xpos:                         7                      
custom_10.ypos:                         2                      
custom_10.frames:                       1                      
custom_11:                              edit_1.pcx             
custom_11.xpos:                         7                      
custom_11.ypos:                         2                      
custom_11.frames:                       1                      
custom_12:                              edit_1.pcx             
custom_12.xpos:                         7                      
custom_12.ypos:                         2                      
custom_12.frames:                       1                      
custom_13:                              edit_1.pcx             
custom_13.xpos:                         7                      
custom_13.ypos:                         2                      
custom_13.frames:                       1                      
custom_14:                              edit_1.pcx             
custom_14.xpos:                         7                      
custom_14.ypos:                         2                      
custom_14.frames:                       1                      
custom_15:                              edit_1.pcx             
custom_15.xpos:                         7                      
custom_15.ypos:                         2                      
custom_15.frames:                       1                      
custom_16:                              edit_1.pcx             
custom_16.xpos:                         7                      
custom_16.ypos:                         2                      
custom_16.frames:                       1                      
custom_17:                              edit_1.pcx             
custom_17.xpos:                         7                      
custom_17.ypos:                         2                      
custom_17.frames:                       1                      
custom_18:                              edit_1.pcx             
custom_18.xpos:                         7                      
custom_18.ypos:                         2                      
custom_18.frames:                       1                      
custom_19:                              edit_1.pcx             
custom_19.xpos:                         7                      
custom_19.ypos:                         2                      
custom_19.frames:                       1                      
custom_20:                              edit_1.pcx             
custom_20.xpos:                         7                      
custom_20.ypos:                         2                      
custom_20.frames:                       1                      
custom_21:                              edit_1.pcx             
custom_21.xpos:                         7                      
custom_21.ypos:                         2                      
custom_21.frames:                       1                      
custom_22:                              edit_1.pcx             
custom_22.xpos:                         7                      
custom_22.ypos:                         2                      
custom_22.frames:                       1                      
custom_23:                              edit_1.pcx             
custom_23.xpos:                         7                      
custom_23.ypos:                         2                      
custom_23.frames:                       1                      
custom_24:                              edit_1.pcx             
custom_24.xpos:                         7                      
custom_24.ypos:                         2                      
custom_24.frames:                       1                      
custom_25:                              edit_1.pcx             
custom_25.xpos:                         7                      
custom_25.ypos:                         2                      
custom_25.frames:                       1                      
custom_26:                              edit_1.pcx             
custom_26.xpos:                         7                      
custom_26.ypos:                         2                      
custom_26.frames:                       1                      
custom_27:                              edit_1.pcx             
custom_27.xpos:                         7                      
custom_27.ypos:                         2                      
custom_27.frames:                       1                      
custom_28:                              edit_1.pcx             
custom_28.xpos:                         7                      
custom_28.ypos:                         2                      
custom_28.frames:                       1                      
custom_29:                              edit_1.pcx             
custom_29.xpos:                         7                      
custom_29.ypos:                         2                      
custom_29.frames:                       1                      
custom_30:                              edit_1.pcx             
custom_30.xpos:                         7                      
custom_30.ypos:                         2                      
custom_30.frames:                       1                      
custom_31:                              edit_1.pcx             
custom_31.xpos:                         7                      
custom_31.ypos:                         2                      
custom_31.frames:                       1                      
custom_32:                              edit_1.pcx             
custom_32.xpos:                         7                      
custom_32.ypos:                         2                      
custom_32.frames:                       1                      
custom_33:                              edit_1.pcx             
custom_33.xpos:                         7                      
custom_33.ypos:                         2                      
custom_33.frames:                       1                      
custom_34:                              edit_1.pcx             
custom_34.xpos:                         7                      
custom_34.ypos:                         2                      
custom_34.frames:                       1                      
custom_35:                              edit_1.pcx             
custom_35.xpos:                         7                      
custom_35.ypos:                         2                      
custom_35.frames:                       1                      
custom_36:                              edit_1.pcx             
custom_36.xpos:                         7                      
custom_36.ypos:                         2                      
custom_36.frames:                       1                      
custom_37:                              edit_1.pcx             
custom_37.xpos:                         7                      
custom_37.ypos:                         2                      
custom_37.frames:                       1                      
custom_38:                              edit_1.pcx             
custom_38.xpos:                         7                      
custom_38.ypos:                         2                      
custom_38.frames:                       1                      
custom_39:                              edit_1.pcx             
custom_39.xpos:                         7                      
custom_39.ypos:                         2                      
custom_39.frames:                       1                      
custom_40:                              edit_1.pcx             
custom_40.xpos:                         7                      
custom_40.ypos:                         2                      
custom_40.frames:                       1                      
custom_41:                              edit_1.pcx             
custom_41.xpos:                         7                      
custom_41.ypos:                         2                      
custom_41.frames:                       1                      
custom_42:                              edit_1.pcx             
custom_42.xpos:                         7                      
custom_42.ypos:                         2                      
custom_42.frames:                       1                      
custom_43:                              edit_1.pcx             
custom_43.xpos:                         7                      
custom_43.ypos:                         2                      
custom_43.frames:                       1                      
custom_44:                              edit_1.pcx             
custom_44.xpos:                         7                      
custom_44.ypos:                         2                      
custom_44.frames:                       1                      
custom_45:                              edit_1.pcx             
custom_45.xpos:                         7                      
custom_45.ypos:                         2                      
custom_45.frames:                       1                      
custom_46:                              edit_1.pcx             
custom_46.xpos:                         7                      
custom_46.ypos:                         2                      
custom_46.frames:                       1                      
custom_47:                              edit_1.pcx             
custom_47.xpos:                         7                      
custom_47.ypos:                         2                      
custom_47.frames:                       1                      
custom_48:                              edit_1.pcx             
custom_48.xpos:                         7                      
custom_48.ypos:                         2                      
custom_48.frames:                       1                      
custom_49:                              edit_1.pcx             
custom_49.xpos:                         7                      
custom_49.ypos:                         2                      
custom_49.frames:                       1                      
custom_50:                              edit_1.pcx             
custom_50.xpos:                         7                      
custom_50.ypos:                         2                      
custom_50.frames:                       1                      
custom_51:                              edit_1.pcx             
custom_51.xpos:                         7                      
custom_51.ypos:                         2                      
custom_51.frames:                       1                      
custom_52:                              edit_1.pcx             
custom_52.xpos:                         7                      
custom_52.ypos:                         2                      
custom_52.frames:                       1                      
custom_53:                              edit_1.pcx             
custom_53.xpos:                         7                      
custom_53.ypos:                         2                      
custom_53.frames:                       1                      
custom_54:                              edit_1.pcx             
custom_54.xpos:                         7                      
custom_54.ypos:                         2                      
custom_54.frames:                       1                      
custom_55:                              edit_1.pcx             
custom_55.xpos:                         7                      
custom_55.ypos:                         2                      
custom_55.frames:                       1                      
custom_56:                              edit_1.pcx             
custom_56.xpos:                         7                      
custom_56.ypos:                         2                      
custom_56.frames:                       1                      
custom_57:                              edit_1.pcx             
custom_57.xpos:                         7                      
custom_57.ypos:                         2                      
custom_57.frames:                       1                      
custom_58:                              edit_1.pcx             
custom_58.xpos:                         7                      
custom_58.ypos:                         2                      
custom_58.frames:                       1                      
custom_59:                              edit_1.pcx             
custom_59.xpos:                         7                      
custom_59.ypos:                         2                      
custom_59.frames:                       1                      
custom_60:                              edit_1.pcx             
custom_60.xpos:                         7                      
custom_60.ypos:                         2                      
custom_60.frames:                       1                      
custom_61:                              edit_1.pcx
custom_61.xpos:                         7
custom_61.ypos:                         2
custom_61.frames:                       1
custom_62:                              edit_1.pcx
custom_62.xpos:                         7
custom_62.ypos:                         2
custom_62.frames:                       1
custom_63:                              edit_1.pcx
custom_63.xpos:                         7
custom_63.ypos:                         2
custom_63.frames:                       1
custom_64:                              edit_1.pcx
custom_64.xpos:                         7
custom_64.ypos:                         2
custom_64.frames:                       1
custom_65:                              edit_1.pcx
custom_65.xpos:                         7
custom_65.ypos:                         2
custom_65.frames:                       1
custom_66:                              edit_1.pcx
custom_66.xpos:                         7
custom_66.ypos:                         2
custom_66.frames:                       1
custom_67:                              edit_1.pcx
custom_67.xpos:                         7
custom_67.ypos:                         2
custom_67.frames:                       1
custom_68:                              edit_1.pcx
custom_68.xpos:                         7
custom_68.ypos:                         2
custom_68.frames:                       1
custom_69:                              edit_1.pcx
custom_69.xpos:                         7
custom_69.ypos:                         2
custom_69.frames:                       1
custom_70:                              edit_1.pcx
custom_70.xpos:                         7
custom_70.ypos:                         2
custom_70.frames:                       1
custom_71:                              edit_1.pcx
custom_71.xpos:                         7
custom_71.ypos:                         2
custom_71.frames:                       1
custom_72:                              edit_1.pcx             
custom_72.xpos:                         7                      
custom_72.ypos:                         2                      
custom_72.frames:                       1                      
custom_73:                              edit_1.pcx             
custom_73.xpos:                         7                      
custom_73.ypos:                         2                      
custom_73.frames:                       1                      
custom_74:                              edit_1.pcx             
custom_74.xpos:                         7                      
custom_74.ypos:                         2                      
custom_74.frames:                       1                      
custom_75:                              edit_1.pcx             
custom_75.xpos:                         7                      
custom_75.ypos:                         2                      
custom_75.frames:                       1                      
custom_76:                              edit_1.pcx             
custom_76.xpos:                         7                      
custom_76.ypos:                         2                      
custom_76.frames:                       1                      
custom_77:                              edit_1.pcx             
custom_77.xpos:                         7                      
custom_77.ypos:                         2                      
custom_77.frames:                       1                      
custom_78:                              edit_1.pcx             
custom_78.xpos:                         7                      
custom_78.ypos:                         2                      
custom_78.frames:                       1                      
custom_79:                              edit_1.pcx             
custom_79.xpos:                         7                      
custom_79.ypos:                         2                      
custom_79.frames:                       1                      
custom_80:                              edit_1.pcx             
custom_80.xpos:                         7                      
custom_80.ypos:                         2                      
custom_80.frames:                       1                      
custom_81:                              edit_1.pcx             
custom_81.xpos:                         7                      
custom_81.ypos:                         2                      
custom_81.frames:                       1                      
custom_82:                              edit_1.pcx             
custom_82.xpos:                         7                      
custom_82.ypos:                         2                      
custom_82.frames:                       1                      
custom_83:                              edit_1.pcx             
custom_83.xpos:                         7                      
custom_83.ypos:                         2                      
custom_83.frames:                       1                      
custom_84:                              edit_1.pcx             
custom_84.xpos:                         7                      
custom_84.ypos:                         2                      
custom_84.frames:                       1                      
custom_85:                              edit_1.pcx             
custom_85.xpos:                         7                      
custom_85.ypos:                         2                      
custom_85.frames:                       1                      
custom_86:                              edit_1.pcx             
custom_86.xpos:                         7                      
custom_86.ypos:                         2                      
custom_86.frames:                       1                      
custom_87:                              edit_1.pcx             
custom_87.xpos:                         7                      
custom_87.ypos:                         2                      
custom_87.frames:                       1                      
custom_88:                              edit_1.pcx             
custom_88.xpos:                         7                      
custom_88.ypos:                         2                      
custom_88.frames:                       1                      
custom_89:                              edit_1.pcx             
custom_89.xpos:                         7                      
custom_89.ypos:                         2                      
custom_89.frames:                       1                      
custom_90:                              edit_1.pcx             
custom_90.xpos:                         7                      
custom_90.ypos:                         2                      
custom_90.frames:                       1                      
custom_91:                              edit_1.pcx             
custom_91.xpos:                         7                      
custom_91.ypos:                         2                      
custom_91.frames:                       1                      
custom_92:                              edit_1.pcx             
custom_92.xpos:                         7                      
custom_92.ypos:                         2                      
custom_92.frames:                       1                      
custom_93:                              edit_1.pcx             
custom_93.xpos:                         7                      
custom_93.ypos:                         2                      
custom_93.frames:                       1                      
custom_94:                              edit_1.pcx             
custom_94.xpos:                         7                      
custom_94.ypos:                         2                      
custom_94.frames:                       1                      
custom_95:                              edit_1.pcx             
custom_95.xpos:                         7                      
custom_95.ypos:                         2                      
custom_95.frames:                       1                      
custom_96:                              edit_1.pcx             
custom_96.xpos:                         7                      
custom_96.ypos:                         2                      
custom_96.frames:                       1                      
custom_97:                              edit_1.pcx             
custom_97.xpos:                         7                      
custom_97.ypos:                         2                      
custom_97.frames:                       1                      
custom_98:                              edit_1.pcx             
custom_98.xpos:                         7                      
custom_98.ypos:                         2                      
custom_98.frames:                       1                      
custom_99:                              edit_1.pcx             
custom_99.xpos:                         7                      
custom_99.ypos:                         2                      
custom_99.frames:                       1                      
custom_100:                             edit_1.pcx             
custom_100.xpos:                        7                      
custom_100.ypos:                        2                      
custom_100.frames:                      1                      
custom_101:                             edit_1.pcx             
custom_101.xpos:                        7                      
custom_101.ypos:                        2                      
custom_101.frames:                      1                      
custom_102:                             edit_1.pcx             
custom_102.xpos:                        7                      
custom_102.ypos:                        2                      
custom_102.frames:                      1                      
custom_103:                             edit_1.pcx             
custom_103.xpos:                        7                      
custom_103.ypos:                        2                      
custom_103.frames:                      1                      
custom_104:                             edit_1.pcx             
custom_104.xpos:                        7                      
custom_104.ypos:                        2                      
custom_104.frames:                      1                      
custom_105:                             edit_1.pcx             
custom_105.xpos:                        7                      
custom_105.ypos:                        2                      
custom_105.frames:                      1                      
custom_106:                             edit_1.pcx             
custom_106.xpos:                        7                      
custom_106.ypos:                        2                      
custom_106.frames:                      1                      
custom_107:                             edit_1.pcx             
custom_107.xpos:                        7                      
custom_107.ypos:                        2                      
custom_107.frames:                      1                      
custom_108:                             edit_1.pcx             
custom_108.xpos:                        7                      
custom_108.ypos:                        2                      
custom_108.frames:                      1                      
custom_109:                             edit_1.pcx             
custom_109.xpos:                        7                      
custom_109.ypos:                        2                      
custom_109.frames:                      1                      
custom_110:                             edit_1.pcx             
custom_110.xpos:                        7                      
custom_110.ypos:                        2                      
custom_110.frames:                      1                      
custom_111:                             edit_1.pcx             
custom_111.xpos:                        7                      
custom_111.ypos:                        2                      
custom_111.frames:                      1                      
custom_112:                             edit_1.pcx             
custom_112.xpos:                        7                      
custom_112.ypos:                        2                      
custom_112.frames:                      1                      
custom_113:                             edit_1.pcx             
custom_113.xpos:                        7                      
custom_113.ypos:                        2                      
custom_113.frames:                      1                      
custom_114:                             edit_1.pcx             
custom_114.xpos:                        7                      
custom_114.ypos:                        2                      
custom_114.frames:                      1                      
custom_115:                             edit_1.pcx             
custom_115.xpos:                        7                      
custom_115.ypos:                        2                      
custom_115.frames:                      1                      
custom_116:                             edit_1.pcx             
custom_116.xpos:                        7                      
custom_116.ypos:                        2                      
custom_116.frames:                      1                      
custom_117:                             edit_1.pcx             
custom_117.xpos:                        7                      
custom_117.ypos:                        2                      
custom_117.frames:                      1                      
custom_118:                             edit_1.pcx             
custom_118.xpos:                        7                      
custom_118.ypos:                        2                      
custom_118.frames:                      1                      
custom_119:                             edit_1.pcx             
custom_119.xpos:                        7                      
custom_119.ypos:                        2                      
custom_119.frames:                      1                      
custom_120:                             edit_1.pcx             
custom_120.xpos:                        7                      
custom_120.ypos:                        2                      
custom_120.frames:                      1                      
custom_121:                             edit_1.pcx             
custom_121.xpos:                        7                      
custom_121.ypos:                        2                      
custom_121.frames:                      1                      
custom_122:                             edit_1.pcx             
custom_122.xpos:                        7                      
custom_122.ypos:                        2                      
custom_122.frames:                      1                      
custom_123:                             edit_1.pcx             
custom_123.xpos:                        7                      
custom_123.ypos:                        2                      
custom_123.frames:                      1                      
custom_124:                             edit_1.pcx             
custom_124.xpos:                        7                      
custom_124.ypos:                        2                      
custom_124.frames:                      1                      
custom_125:                             edit_1.pcx             
custom_125.xpos:                        7                      
custom_125.ypos:                        2                      
custom_125.frames:                      1                      
custom_126:                             edit_1.pcx             
custom_126.xpos:                        7                      
custom_126.ypos:                        2                      
custom_126.frames:                      1                      
custom_127:                             edit_1.pcx             
custom_127.xpos:                        7                      
custom_127.ypos:                        2                      
custom_127.frames:                      1                      
custom_128:                             edit_1.pcx             
custom_128.xpos:                        7                      
custom_128.ypos:                        2                      
custom_128.frames:                      1                      
custom_129:                             edit_1.pcx            
custom_129.xpos:                        7                      
custom_129.ypos:                        2                     
custom_129.frames:                      1                    
custom_130:                             edit_1.pcx
custom_130.xpos:                        7
custom_130.ypos:                        2
custom_130.frames:                      1
custom_131:                             edit_1.pcx
custom_131.xpos:                        7
custom_131.ypos:                        2
custom_131.frames:                      1
custom_132:                             edit_1.pcx
custom_132.xpos:                        7
custom_132.ypos:                        2
custom_132.frames:                      1
custom_133:                             edit_1.pcx
custom_133.xpos:                        7
custom_133.ypos:                        2
custom_133.frames:                      1
custom_134:                             edit_1.pcx
custom_134.xpos:                        7
custom_134.ypos:                        2
custom_134.frames:                      1
custom_135:                             edit_1.pcx
custom_135.xpos:                        7
custom_135.ypos:                        2
custom_135.frames:                      1
custom_136:                             edit_1.pcx
custom_136.xpos:                        7
custom_136.ypos:                        2
custom_136.frames:                      1
custom_137:                             edit_1.pcx
custom_137.xpos:                        7
custom_137.ypos:                        2
custom_137.frames:                      1
custom_138:                             edit_1.pcx
custom_138.xpos:                        7
custom_138.ypos:                        2
custom_138.frames:                      1
custom_139:                             edit_1.pcx
custom_139.xpos:                        7
custom_139.ypos:                        2
custom_139.frames:                      1
custom_140:                             edit_1.pcx
custom_140.xpos:                        7
custom_140.ypos:                        2
custom_140.frames:                      1
custom_141:                             edit_1.pcx
custom_141.xpos:                        7
custom_141.ypos:                        2
custom_141.frames:                      1
custom_142:                             edit_1.pcx
custom_142.xpos:                        7
custom_142.ypos:                        2
custom_142.frames:                      1
custom_143:                             edit_1.pcx
custom_143.xpos:                        7
custom_143.ypos:                        2
custom_143.frames:                      1
custom_144:                             edit_1.pcx
custom_144.xpos:                        7
custom_144.ypos:                        2
custom_144.frames:                      1
custom_145:                             edit_1.pcx
custom_145.xpos:                        7
custom_145.ypos:                        2
custom_145.frames:                      1
custom_146:                             edit_1.pcx
custom_146.xpos:                        7
custom_146.ypos:                        2
custom_146.frames:                      1
custom_147:                             edit_1.pcx
custom_147.xpos:                        7
custom_147.ypos:                        2
custom_147.frames:                      1
custom_148:                             edit_1.pcx
custom_148.xpos:                        7
custom_148.ypos:                        2
custom_148.frames:                      1
custom_149:                             edit_1.pcx
custom_149.xpos:                        7
custom_149.ypos:                        2
custom_149.frames:                      1
custom_150:                             edit_1.pcx
custom_150.xpos:                        7
custom_150.ypos:                        2
custom_150.frames:                      1
custom_151:                             edit_1.pcx
custom_151.xpos:                        7
custom_151.ypos:                        2
custom_151.frames:                      1
custom_151:                             edit_1.pcx
custom_151.xpos:                        7
custom_151.ypos:                        2
custom_151.frames:                      1
custom_152:                             edit_1.pcx
custom_152.xpos:                        7
custom_152.ypos:                        2
custom_152.frames:                      1
custom_153:                             edit_1.pcx
custom_153.xpos:                        7
custom_153.ypos:                        2
custom_153.frames:                      1
custom_154:                             edit_1.pcx
custom_154.xpos:                        7
custom_154.ypos:                        2
custom_154.frames:                      1
custom_155:                             edit_1.pcx
custom_155.xpos:                        7
custom_155.ypos:                        2
custom_155.frames:                      1
custom_156:                             edit_1.pcx
custom_156.xpos:                        7
custom_156.ypos:                        2
custom_156.frames:                      1
custom_157:                             edit_1.pcx
custom_157.xpos:                        7
custom_157.ypos:                        2
custom_157.frames:                      1
custom_158:                             edit_1.pcx
custom_158.xpos:                        7
custom_158.ypos:                        2
custom_158.frames:                      1
custom_159:                             edit_1.pcx
custom_159.xpos:                        7
custom_159.ypos:                        2
custom_159.frames:                      1
custom_160:                             edit_1.pcx
custom_160.xpos:                        7
custom_160.ypos:                        2
custom_160.frames:                      1
custom_161:                             edit_1.pcx
custom_161.xpos:                        7
custom_161.ypos:                        2
custom_161.frames:                      1
custom_162:                             edit_1.pcx
custom_162.xpos:                        7
custom_162.ypos:                        2
custom_162.frames:                      1
custom_163:                             edit_1.pcx
custom_163.xpos:                        7
custom_163.ypos:                        2
custom_163.frames:                      1
custom_164:                             edit_1.pcx
custom_164.xpos:                        7
custom_164.ypos:                        2
custom_164.frames:                      1
custom_165:                             edit_1.pcx
custom_165.xpos:                        7
custom_165.ypos:                        2
custom_165.frames:                      1
custom_166:                             edit_1.pcx
custom_166.xpos:                        7
custom_166.ypos:                        2
custom_166.frames:                      1
custom_167:                             edit_1.pcx
custom_167.xpos:                        7
custom_167.ypos:                        2
custom_167.frames:                      1
custom_168:                             edit_1.pcx
custom_168.xpos:                        7
custom_168.ypos:                        2
custom_168.frames:                      1
custom_169:                             edit_1.pcx
custom_169.xpos:                        7
custom_169.ypos:                        2
custom_169.frames:                      1
custom_170:                             edit_1.pcx
custom_170.xpos:                        7
custom_170.ypos:                        2
custom_170.frames:                      1
custom_171:                             edit_1.pcx
custom_171.xpos:                        7
custom_171.ypos:                        2
custom_171.frames:                      1
custom_172:                             edit_1.pcx
custom_172.xpos:                        7
custom_172.ypos:                        2
custom_172.frames:                      1
custom_173:                             edit_1.pcx
custom_173.xpos:                        7
custom_173.ypos:                        2
custom_173.frames:                      1
custom_174:                             edit_1.pcx
custom_174.xpos:                        7
custom_174.ypos:                        2
custom_174.frames:                      1
custom_175:                             edit_1.pcx
custom_175.xpos:                        7
custom_175.ypos:                        2
custom_175.frames:                      1
custom_176:                             edit_1.pcx
custom_176.xpos:                        7
custom_176.ypos:                        2
custom_176.frames:                      1
custom_177:                             edit_1.pcx
custom_177.xpos:                        7
custom_177.ypos:                        2
custom_177.frames:                      1
custom_178:                             edit_1.pcx
custom_178.xpos:                        7
custom_178.ypos:                        2
custom_178.frames:                      1
custom_179:                             edit_1.pcx
custom_179.xpos:                        7
custom_179.ypos:                        2
custom_179.frames:                      1
custom_180:                             edit_1.pcx
custom_180.xpos:                        7
custom_180.ypos:                        2
custom_180.frames:                      1
custom_181:                             edit_1.pcx
custom_181.xpos:                        7
custom_181.ypos:                        2
custom_181.frames:                      1
custom_182:                             edit_1.pcx
custom_182.xpos:                        7
custom_182.ypos:                        2
custom_182.frames:                      1
custom_183:                             edit_1.pcx
custom_183.xpos:                        7
custom_183.ypos:                        2
custom_183.frames:                      1
custom_184:                             edit_1.pcx
custom_184.xpos:                        7
custom_184.ypos:                        2
custom_184.frames:                      1
custom_185:                             edit_1.pcx
custom_185.xpos:                        7
custom_185.ypos:                        2
custom_185.frames:                      1
custom_186:                             edit_1.pcx
custom_186.xpos:                        7
custom_186.ypos:                        2
custom_186.frames:                      1
custom_187:                             edit_1.pcx
custom_187.xpos:                        7
custom_187.ypos:                        2
custom_187.frames:                      1
custom_188:                             edit_1.pcx
custom_188.xpos:                        7
custom_188.ypos:                        2
custom_188.frames:                      1
custom_189:                             edit_1.pcx
custom_189.xpos:                        7
custom_189.ypos:                        2
custom_189.frames:                      1
custom_190:                             edit_1.pcx
custom_190.xpos:                        7
custom_190.ypos:                        2
custom_190.frames:                      1
custom_191:                             edit_1.pcx
custom_191.xpos:                        7
custom_191.ypos:                        2
custom_191.frames:                      1
custom_192:                             edit_1.pcx
custom_192.xpos:                        7
custom_192.ypos:                        2
custom_192.frames:                      1
custom_193:                             edit_1.pcx
custom_193.xpos:                        7
custom_193.ypos:                        2
custom_193.frames:                      1
custom_194:                             edit_1.pcx
custom_194.xpos:                        7
custom_194.ypos:                        2
custom_194.frames:                      1
custom_195:                             edit_1.pcx
custom_195.xpos:                        7
custom_195.ypos:                        2
custom_195.frames:                      1
custom_196:                             edit_1.pcx
custom_196.xpos:                        7
custom_196.ypos:                        2
custom_196.frames:                      1
custom_197:                             edit_1.pcx
custom_197.xpos:                        7
custom_197.ypos:                        2
custom_197.frames:                      1
custom_198:                             edit_1.pcx
custom_198.xpos:                        7
custom_198.ypos:                        2
custom_198.frames:                      1
custom_199:                             edit_1.pcx
custom_199.xpos:                        7
custom_199.ypos:                        2
custom_199.frames:                      1
custom_200:                             edit_1.pcx
custom_200.xpos:                        7
custom_200.ypos:                        2
custom_200.frames:                      1
custom_201:                             edit_1.pcx
custom_201.xpos:                        7
custom_201.ypos:                        2
custom_201.frames:                      1
custom_202:                             edit_1.pcx
custom_202.xpos:                        7
custom_202.ypos:                        2
custom_202.frames:                      1
custom_203:                             edit_1.pcx
custom_203.xpos:                        7
custom_203.ypos:                        2
custom_203.frames:                      1
custom_204:                             edit_1.pcx
custom_204.xpos:                        7
custom_204.ypos:                        2
custom_204.frames:                      1
custom_205:                             edit_1.pcx
custom_205.xpos:                        7
custom_205.ypos:                        2
custom_205.frames:                      1
custom_206:                             edit_1.pcx
custom_206.xpos:                        7
custom_206.ypos:                        2
custom_206.frames:                      1
custom_207:                             edit_1.pcx
custom_207.xpos:                        7
custom_207.ypos:                        2
custom_207.frames:                      1
custom_208:                             edit_1.pcx
custom_208.xpos:                        7
custom_208.ypos:                        2
custom_208.frames:                      1
custom_209:                             edit_1.pcx
custom_209.xpos:                        7
custom_209.ypos:                        2
custom_209.frames:                      1
custom_210:                             edit_1.pcx
custom_210.xpos:                        7
custom_210.ypos:                        2
custom_210.frames:                      1
custom_211:                             edit_1.pcx
custom_211.xpos:                        7
custom_211.ypos:                        2
custom_211.frames:                      1
custom_212:                             edit_1.pcx
custom_212.xpos:                        7
custom_212.ypos:                        2
custom_212.frames:                      1
custom_213:                             edit_1.pcx
custom_213.xpos:                        7
custom_213.ypos:                        2
custom_213.frames:                      1
custom_214:                             edit_1.pcx
custom_214.xpos:                        7
custom_214.ypos:                        2
custom_214.frames:                      1
custom_215:                             edit_1.pcx
custom_215.xpos:                        7
custom_215.ypos:                        2
custom_215.frames:                      1
custom_216:                             edit_1.pcx
custom_216.xpos:                        7
custom_216.ypos:                        2
custom_216.frames:                      1
custom_217:                             edit_1.pcx
custom_217.xpos:                        7
custom_217.ypos:                        2
custom_217.frames:                      1
custom_218:                             edit_1.pcx
custom_218.xpos:                        7
custom_218.ypos:                        2
custom_218.frames:                      1
custom_219:                             edit_1.pcx
custom_219.xpos:                        7
custom_219.ypos:                        2
custom_219.frames:                      1
custom_220:                             edit_1.pcx
custom_220.xpos:                        7
custom_220.ypos:                        2
custom_220.frames:                      1
custom_221:                             edit_1.pcx
custom_221.xpos:                        7
custom_221.ypos:                        2
custom_221.frames:                      1
custom_222:                             edit_1.pcx
custom_222.xpos:                        7
custom_222.ypos:                        2
custom_222.frames:                      1
custom_223:                             edit_1.pcx
custom_223.xpos:                        7
custom_223.ypos:                        2
custom_223.frames:                      1
custom_224:                             edit_1.pcx
custom_224.xpos:                        7
custom_224.ypos:                        2
custom_224.frames:                      1
custom_225:                             edit_1.pcx
custom_225.xpos:                        7
custom_225.ypos:                        2
custom_225.frames:                      1
custom_226:                             edit_1.pcx
custom_226.xpos:                        7
custom_226.ypos:                        2
custom_226.frames:                      1
custom_227:                             edit_1.pcx
custom_227.xpos:                        7
custom_227.ypos:                        2
custom_227.frames:                      1
custom_228:                             edit_1.pcx
custom_228.xpos:                        7
custom_228.ypos:                        2
custom_228.frames:                      1
custom_229:                             edit_1.pcx
custom_229.xpos:                        7
custom_229.ypos:                        2
custom_229.frames:                      1
custom_230:                             edit_1.pcx
custom_230.xpos:                        7
custom_230.ypos:                        2
custom_230.frames:                      1
custom_231:                             edit_1.pcx
custom_231.xpos:                        7
custom_231.ypos:                        2
custom_231.frames:                      1
custom_232:                             edit_1.pcx
custom_232.xpos:                        7
custom_232.ypos:                        2
custom_232.frames:                      1
custom_233:                             edit_1.pcx
custom_233.xpos:                        7
custom_233.ypos:                        2
custom_233.frames:                      1
custom_234:                             edit_1.pcx
custom_234.xpos:                        7
custom_234.ypos:                        2
custom_234.frames:                      1
custom_235:                             edit_1.pcx
custom_235.xpos:                        7
custom_235.ypos:                        2
custom_235.frames:                      1
custom_236:                             edit_1.pcx
custom_236.xpos:                        7
custom_236.ypos:                        2
custom_236.frames:                      1
custom_237:                             edit_1.pcx
custom_237.xpos:                        7
custom_237.ypos:                        2
custom_237.frames:                      1
custom_238:                             edit_1.pcx
custom_238.xpos:                        7
custom_238.ypos:                        2
custom_238.frames:                      1
custom_239:                             edit_1.pcx
custom_239.xpos:                        7
custom_239.ypos:                        2
custom_239.frames:                      1
custom_240:                             edit_1.pcx
custom_240.xpos:                        7
custom_240.ypos:                        2
custom_240.frames:                      1
custom_241:                             edit_1.pcx
custom_241.xpos:                        7
custom_241.ypos:                        2
custom_241.frames:                      1
custom_242:                             edit_1.pcx
custom_242.xpos:                        7
custom_242.ypos:                        2
custom_242.frames:                      1
custom_243:                             edit_1.pcx
custom_243.xpos:                        7
custom_243.ypos:                        2
custom_243.frames:                      1
custom_244:                             edit_1.pcx
custom_244.xpos:                        7
custom_244.ypos:                        2
custom_244.frames:                      1
custom_245:                             edit_1.pcx
custom_245.xpos:                        7
custom_245.ypos:                        2
custom_245.frames:                      1
custom_246:                             edit_1.pcx
custom_246.xpos:                        7
custom_246.ypos:                        2
custom_246.frames:                      1
custom_247:                             edit_1.pcx
custom_247.xpos:                        7
custom_247.ypos:                        2
custom_247.frames:                      1
custom_248:                             edit_1.pcx
custom_248.xpos:                        7
custom_248.ypos:                        2
custom_248.frames:                      1
custom_249:                             edit_1.pcx
custom_249.xpos:                        7
custom_249.ypos:                        2
custom_249.frames:                      1
custom_250:                             edit_1.pcx
custom_250.xpos:                        7
custom_250.ypos:                        2
custom_250.frames:                      1
custom_251:                             edit_1.pcx
custom_251.xpos:                        7
custom_251.ypos:                        2
custom_251.frames:                      1

custom_252:                             edit_1.pcx
custom_252.xpos:                        7
custom_252.ypos:                        2
custom_252.frames:                      1

custom_253:                             edit_1.pcx
custom_253.xpos:                        7
custom_253.ypos:                        2
custom_253.frames:                      1

custom_254:                             edit_1.pcx
custom_254.xpos:                        7
custom_254.ypos:                        2
custom_254.frames:                      1

custom_255:                             edit_1.pcx
custom_255.xpos:                        7
custom_255.ypos:                        2
custom_255.frames:                      1

custom_256:                             edit_1.pcx     
custom_256.xpos:                        7
custom_256.ypos:                        2
custom_256.frames:                      1
custom_256:                             em_yellow.pcx
custom_256.xpos:                        0
custom_256.ypos:                        0
custom_256.frames:                      48
custom_256.anim_mode:                   linear
custom_256.delay:                       4     

# group elements

group_1:                                edit_1.pcx
group_1.xpos:                           2
group_1.ypos:                           11
group_1.frames:                         1
group_2:                                edit_1.pcx
group_2.xpos:                           2
group_2.ypos:                           11
group_2.frames:                         1
group_3:                                edit_1.pcx
group_3.xpos:                           2
group_3.ypos:                           11
group_3.frames:                         1
group_4:                                edit_1.pcx        
group_4.xpos:                           2
group_4.ypos:                           11
group_4.frames:                         1
group_5:                                edit_1.pcx
group_5.xpos:                           2
group_5.ypos:                           11
group_5.frames:                         1
group_6:                                edit_1.pcx
group_6.xpos:                           2
group_6.ypos:                           11
group_6.frames:                         1
group_7:                                edit_1.pcx
group_7.xpos:                           2
group_7.ypos:                           11
group_7.frames:                         1
group_8:                                edit_1.pcx
group_8.xpos:                           2
group_8.ypos:                           11
group_8.frames:                         1
group_9:                                edit_1.pcx
group_9.xpos:                           2
group_9.ypos:                           11
group_9.frames:                         1
group_10:                                edit_1.pcx
group_10.xpos:                           2
group_10.ypos:                           11
group_10.frames:                         1
group_11:                                edit_1.pcx
group_11.xpos:                           2
group_11.ypos:                           11
group_11.frames:                         1
group_12:                                edit_1.pcx
group_12.xpos:                           2
group_12.ypos:                           11
group_12.frames:                         1
group_13:                                edit_1.pcx
group_13.xpos:                           2
group_13.ypos:                           11
group_13.frames:                         1
group_14:                                edit_1.pcx        
group_14.xpos:                           2
group_14.ypos:                           11
group_14.frames:                         1
group_15:                                edit_1.pcx
group_15.xpos:                           2
group_15.ypos:                           11
group_15.frames:                         1
group_16:                                edit_1.pcx
group_16.xpos:                           2
group_16.ypos:                           11
group_16.frames:                         1
group_17:                                edit_1.pcx
group_17.xpos:                           2
group_17.ypos:                           11
group_17.frames:                         1
group_18:                                edit_1.pcx
group_18.xpos:                           2
group_18.ypos:                           11
group_18.frames:                         1
group_19:                                edit_1.pcx
group_19.xpos:                           2
group_19.ypos:                           11
group_19.frames:                         1
group_20:                                edit_1.pcx
group_20.xpos:                           2
group_20.ypos:                           11
group_20.frames:                         1
group_21:                                edit_1.pcx
group_21.xpos:                           2
group_21.ypos:                           11
group_21.frames:                         1
group_22:                                edit_1.pcx
group_22.xpos:                           2
group_22.ypos:                           11
group_22.frames:                         1
group_23:                                edit_1.pcx
group_23.xpos:                           2
group_23.ypos:                           11
group_23.frames:                         1
group_24:                                edit_1.pcx        
group_24.xpos:                           2
group_24.ypos:                           11
group_24.frames:                         1
group_25:                                edit_1.pcx
group_25.xpos:                           2
group_25.ypos:                           11
group_25.frames:                         1
group_26:                                edit_1.pcx
group_26.xpos:                           2
group_26.ypos:                           11
group_26.frames:                         1
group_27:                                edit_1.pcx
group_27.xpos:                           2
group_27.ypos:                           11
group_27.frames:                         1
group_28:                                edit_1.pcx
group_28.xpos:                           2
group_28.ypos:                           11
group_28.frames:                         1
group_29:                                edit_1.pcx
group_29.xpos:                           2
group_29.ypos:                           11
group_29.frames:                         1
group_30:                                edit_1.pcx
group_30.xpos:                           2
group_30.ypos:                           11
group_30.frames:                         1
group_31:                                edit_1.pcx
group_31.xpos:                           2
group_31.ypos:                           11
group_31.frames:                         1
group_32:                                edit_1.pcx
group_32.xpos:                           2
group_32.ypos:                           11
group_32.frames:                         1

# boulder dash_elements

bd_wall:                                   walls.pcx
bd_wall.xpos:                              3
bd_wall.ypos:                              0
bd_wall.frames:                            1
bd_rock:                                   rock1.pcx
bd_rock.xpos:                              0
bd_rock.ypos:                              0
bd_rock.frames:                            1
bd_rock.falling:                           rock1.pcx
bd_rock.falling.xpos:                      0
bd_rock.falling.ypos:                      0
bd_rock.falling.frames:                    1
bd_rock.falling.delay:                     2
bd_rock.moving.left:                       rock1.pcx
bd_rock.moving.left.xpos:                  0
bd_rock.moving.left.ypos:                  0
bd_rock.moving.left.frames:                32
bd_rock.moving.left.anim_mode:             reverse
bd_rock.moving.right:                      rock1.pcx
bd_rock.moving.right.xpos:                 0
bd_rock.moving.right.ypos:                 0
bd_rock.moving.right.frames:               32
bd_rock.pushing.left:                      rock1.pcx
bd_rock.pushing.left.xpos:                 0
bd_rock.pushing.left.ypos:                 0
bd_rock.pushing.left.frames:               32
bd_rock.pushing.left.delay:                1
bd_rock.pushing.left.anim_mode:            reverse
bd_rock.pushing.right:                     rock1.pcx
bd_rock.pushing.right.xpos:                0
bd_rock.pushing.right.ypos:                0
bd_rock.pushing.right.frames:              32
bd_rock.pushing.right.delay:               1
bd_diamond:                             diam_BD.pcx
bd_diamond.xpos:                        0
bd_diamond.ypos:                        0
bd_diamond.frames:                      32
bd_diamond.delay:                       4
bd_diamond.moving.left:                 diam_BD.pcx
bd_diamond.moving.left.xpos:            0
bd_diamond.moving.left.ypos:            0
bd_diamond.moving.left.frames:          32
bd_diamond.moving.left.delay:            1
bd_diamond.moving.right:                diam_BD.pcx
bd_diamond.moving.right.xpos:           0
bd_diamond.moving.right.ypos:           0
bd_diamond.moving.right.frames:         32
bd_diamond.moving.right.delay:          1
bd_diamond.moving.right.anim_mode:      reverse
bd_diamond.falling:                     diam_BD.pcx
bd_diamond.falling.xpos:                0
bd_diamond.falling.ypos:                2
bd_diamond.falling.frames:              32
bd_diamond.falling.delay:               2
bd_diamond.collecting:                  diamcol.pcx
bd_diamond.collecting.xpos:             0
bd_diamond.collecting.ypos:             0
bd_diamond.collecting.frames:           4
bd_diamond.collecting.delay:            2
bd_diamond.collecting.anim_mode:        linear
bd_magic_wall:                          m_wall.pcx
bd_magic_wall.xpos:                     0
bd_magic_wall.ypos:                     0
bd_magic_wall.frames:                   1
bd_magic_wall.CRUMBLED:                 m_wall.pcx
bd_magic_wall.CRUMBLED.xpos:            0
bd_magic_wall.CRUMBLED.ypos:            0
bd_magic_wall.CRUMBLED.frames:          1
bd_magic_wall.active:                   m_wall.pcx
bd_magic_wall.active.xpos:              0
bd_magic_wall.active.ypos:              0
bd_magic_wall.active.frames:            32
bd_magic_wall.active.delay:             2
bd_magic_wall.filling:                  m_wall.pcx
bd_magic_wall.filling.xpos:             0
bd_magic_wall.filling.ypos:             0
bd_magic_wall.filling.frames:           32
bd_magic_wall_full:                     m_wall.pcx
bd_magic_wall_full.xpos:                0
bd_magic_wall_full.ypos:                0
bd_magic_wall_full.frames:              32
bd_magic_wall.emptying:                 m_wall.pcx
bd_magic_wall.emptying.xpos:            0
bd_magic_wall.emptying.ypos:            2
bd_magic_wall.emptying.frames:          16
bd_magic_wall.emptying.anim_mode:       linear
bd_magic_wall_dead:                     m_wall.pcx
bd_magic_wall_dead.xpos:                15
bd_magic_wall_dead.ypos:                2
bd_magic_wall_dead.frames:              1
bd_expandable_wall:                     walls.pcx
bd_expandable_wall.xpos:                5
bd_expandable_wall.ypos:                0
bd_expandable_wall.frames:              1
bd_expandable_wall.EDITOR:              walls.pcx
bd_expandable_wall.EDITOR.xpos:         5
bd_expandable_wall.EDITOR.ypos:         1
bd_amoeba:                              anim.pcx
bd_amoeba.xpos:                         0
bd_amoeba.ypos:                         6
bd_amoeba.frames:                       8
bd_amoeba.delay:                        8
bd_amoeba.anim_mode:                    pingpong
bd_amoeba.EDITOR:                       edit_1.pcx                     
bd_amoeba.EDITOR.xpos:                  6
bd_amoeba.EDITOR.ypos:                  1
bd_butterfly:                           mobile.pcx
bd_butterfly.xpos:                      4
bd_butterfly.ypos:                      2
bd_butterfly.frames:                    2
bd_butterfly.anim_mode:                 pingpong
bd_butterfly.delay:                     8
bd_butterfly.global_sync:               true
bd_butterfly.right.EDITOR:              mobile.pcx
bd_butterfly.right.EDITOR.xpos:         8
bd_butterfly.right.EDITOR.ypos:         2
bd_butterfly.up.EDITOR:                 mobile.pcx
bd_butterfly.up.EDITOR.xpos:            9
bd_butterfly.up.EDITOR.ypos:            2
bd_butterfly.left.EDITOR:               mobile.pcx
bd_butterfly.left.EDITOR.xpos:          10
bd_butterfly.left.EDITOR.ypos:          2
bd_butterfly.down.EDITOR:               mobile.pcx
bd_butterfly.down.EDITOR.xpos:          11
bd_butterfly.down.EDITOR.ypos:          2
bd_firefly:                             mobile.pcx
bd_firefly.xpos:                        6
bd_firefly.ypos:                        2
bd_firefly.frames:                      2
bd_firefly.anim_mode:                   pingpong
bd_firefly.delay:                       8
bd_firefly.global_sync:                 true
bd_firefly.right.EDITOR:                mobile.pcx
bd_firefly.right.EDITOR.xpos:           12
bd_firefly.right.EDITOR.ypos:           2
bd_firefly.up.EDITOR:                   mobile.pcx
bd_firefly.up.EDITOR.xpos:              13
bd_firefly.up.EDITOR.ypos:              2
bd_firefly.left.EDITOR:                 mobile.pcx
bd_firefly.left.EDITOR.xpos:            14
bd_firefly.left.EDITOR.ypos:            2
bd_firefly.down.EDITOR:                 mobile.pcx
bd_firefly.down.EDITOR.xpos:            15
bd_firefly.down.EDITOR.ypos:            2

# supaplex_elements

sp_zonk:                                zonk.pcx
sp_zonk.xpos:                           0
sp_zonk.ypos:                           0
sp_zonk.frames:                         1
sp_zonk.falling:                        zonk.pcx
sp_zonk.falling.xpos:                   0
sp_zonk.falling.ypos:                   0
sp_zonk.falling.frames:                 32
sp_zonk.moving.left:                    zonk.pcx
sp_zonk.moving.left.xpos:               0
sp_zonk.moving.left.ypos:               2
sp_zonk.moving.left.frames:             8
sp_zonk.moving.left.delay:              4
sp_zonk.moving.left.anim_mode:          reverse
sp_zonk.moving.right:                   zonk.pcx
sp_zonk.moving.right.xpos:              0
sp_zonk.moving.right.ypos:              2
sp_zonk.moving.right.frames:            8
sp_zonk.moving.right.delay:             4
sp_zonk.pushing.left:                    zonk.pcx
sp_zonk.pushing.left.xpos:               0
sp_zonk.pushing.left.ypos:               2
sp_zonk.pushing.left.frames:             4
sp_zonk.pushing.left.delay:              2
sp_zonk.pushing.left.anim_mode:          reverse
sp_zonk.pushing.right:                   zonk.pcx
sp_zonk.pushing.right.xpos:              0
sp_zonk.pushing.right.ypos:              2
sp_zonk.pushing.right.frames:            4
sp_zonk.pushing.right.delay:             2
sp_zonk.pushing.right.start_frame:      1
sp_base:                                supa.pcx
sp_base.xpos:                           0
sp_base.ypos:                           7
sp_base.frames:                         16
sp_base.delay:                          1000000
sp_base.anim_mode:                      random
sp_base.CRUMBLED:                       supa.pcx
sp_base.CRUMBLED.xpos:                  8
sp_base.CRUMBLED.ypos:                  2
sp_base.CRUMBLED.frames:                1

sp_base.digging.left:                      supa.pcx
sp_base.digging.left.xpos:                 8
sp_base.digging.left.ypos:                 0
sp_base.digging.left.frames:               8
sp_base.digging.left.delay:                1
sp_base.digging.left.anim_mode:            linear
sp_base.digging.right:                     supa.pcx
sp_base.digging.right.xpos:                8
sp_base.digging.right.ypos:                0
sp_base.digging.right.frames:              8
sp_base.digging.right.delay:               1
sp_base.digging.right.anim_mode:           linear
sp_base.digging.up:                        supa.pcx
sp_base.digging.up.xpos:                   8
sp_base.digging.up.ypos:                   0
sp_base.digging.up.frames:                 8
sp_base.digging.up.delay:                  1
sp_base.digging.up.anim_mode:              linear
sp_base.digging.down:                      supa.pcx
sp_base.digging.down.xpos:                 8
sp_base.digging.down.ypos:                 0
sp_base.digging.down.frames:               8
sp_base.digging.down.delay:                1
sp_base.digging.down.anim_mode:            linear
sp_base.digging.left.CRUMBLED:             supa.pcx
sp_base.digging.left.CRUMBLED.xpos:        8
sp_base.digging.left.CRUMBLED.ypos:        0
sp_base.digging.left.CRUMBLED.frames:      8
sp_base.digging.left.CRUMBLED.delay:       1
sp_base.digging.left.CRUMBLED.anim_mode:   linear
sp_base.digging.right.CRUMBLED:            supa.pcx
sp_base.digging.right.CRUMBLED.xpos:       8
sp_base.digging.right.CRUMBLED.ypos:       0
sp_base.digging.right.CRUMBLED.frames:     8
sp_base.digging.right.CRUMBLED.delay:      1
sp_base.digging.right.CRUMBLED.anim_mode:  linear
sp_base.digging.up.CRUMBLED:               supa.pcx
sp_base.digging.up.CRUMBLED.xpos:          8
sp_base.digging.up.CRUMBLED.ypos:          0
sp_base.digging.up.CRUMBLED.frames:        8
sp_base.digging.up.CRUMBLED.delay:         1
sp_base.digging.up.CRUMBLED.anim_mode:     linear
sp_base.digging.down.CRUMBLED:             supa.pcx
sp_base.digging.down.CRUMBLED.xpos:        8
sp_base.digging.down.CRUMBLED.ypos:        0
sp_base.digging.down.CRUMBLED.frames:      8
sp_base.digging.down.CRUMBLED.delay:       1
sp_base.digging.down.CRUMBLED.anim_mode:   linear
sp_murphy:                              murphy.pcx
sp_murphy.xpos:                         0
sp_murphy.ypos:                         2
sp_murphy.frames:                       16
sp_murphy.delay:                        8
sp_murphy.anim_mode:                    pingpong 
sp_murphy.global_sync:                  true
sp_murphy.moving.left:                  murphy.pcx
sp_murphy.moving.left.xpos:             4
sp_murphy.moving.left.ypos:             0
sp_murphy.moving.left.frames:           4
sp_murphy.moving.left.delay:            4
sp_murphy.moving.left.anim_mode:        pingpong
sp_murphy.digging.left:                 murphy.pcx
sp_murphy.digging.left.xpos:            12        
sp_murphy.digging.left.ypos:            0         
sp_murphy.digging.left.frames:          4         
sp_murphy.digging.left.delay:           4         
sp_murphy.digging.left.anim_mode:       pingpong
sp_murphy.moving.up:                    murphy.pcx
sp_murphy.moving.up.xpos:               0
sp_murphy.moving.up.ypos:               1
sp_murphy.moving.up.frames:             4
sp_murphy.moving.up.delay:              8
sp_murphy.moving.up.anim_mode:          pingpong
sp_murphy.digging.up:                   murphy.pcx
sp_murphy.digging.up.xpos:              0
sp_murphy.digging.up.ypos:              1
sp_murphy.digging.up.frames:            4
sp_murphy.digging.up.delay:             8
sp_murphy.digging.up.anim_mode:         pingpong
sp_murphy.moving.down:                  murphy.pcx
sp_murphy.moving.down.xpos:             0
sp_murphy.moving.down.ypos:             1
sp_murphy.moving.down.frames:           4
sp_murphy.moving.down.delay:            8
sp_murphy.moving.down.anim_mode:        pingpong
sp_murphy.digging.down:                 murphy.pcx
sp_murphy.digging.down.xpos:            0
sp_murphy.digging.down.ypos:            1
sp_murphy.digging.down.frames:          4
sp_murphy.digging.down.delay:           8
sp_murphy.digging.down.anim_mode:       pingpong
sp_murphy.pushing.left:                 murphy.pcx
sp_murphy.pushing.left.xpos:            12
sp_murphy.pushing.left.ypos:            0
sp_murphy.pushing.left.frames:          4
sp_murphy.pushing.left.delay:           4
sp_murphy.pushing.left.anim_mode:       pingpong
sp_murphy.snapping.left:                murphy.pcx
sp_murphy.snapping.left.xpos:           7
sp_murphy.snapping.left.ypos:           0
sp_murphy.snapping.left.frames:         1
sp_murphy.moving.right:                 murphy.pcx
sp_murphy.moving.right.xpos:            0
sp_murphy.moving.right.ypos:            0
sp_murphy.moving.right.frames:          4
sp_murphy.moving.right.delay:           4
sp_murphy.moving.right.anim_mode:       pingpong
sp_murphy.digging.right:                murphy.pcx
sp_murphy.digging.right.xpos:           8         
sp_murphy.digging.right.ypos:           0         
sp_murphy.digging.right.frames:         4         
sp_murphy.digging.right.delay:          4         
sp_murphy.digging.right.anim_mode:      pingpong
sp_murphy.digging.right.global_sync:    true
sp_murphy.pushing.right:                murphy.pcx
sp_murphy.pushing.right.xpos:           8
sp_murphy.pushing.right.ypos:           0
sp_murphy.pushing.right.frames:         4
sp_murphy.pushing.right.delay:          4
sp_murphy.pushing.right.anim_mode:      pingpong
sp_murphy.snapping.right:               murphy.pcx
sp_murphy.snapping.right.xpos:          3
sp_murphy.snapping.right.ypos:          0
sp_murphy.snapping.right.frames:        1
sp_murphy.pushing.up:                   murphy.pcx
sp_murphy.pushing.up.xpos:              8
sp_murphy.pushing.up.ypos:              1
sp_murphy.pushing.up.frames:            4
sp_murphy.pushing.up.delay:             4
sp_murphy.pushing.up.anim_mode:         pingpong
sp_murphy.pushing.down:                 murphy.pcx
sp_murphy.pushing.down.xpos:            12
sp_murphy.pushing.down.ypos:            1
sp_murphy.pushing.down.frames:          4
sp_murphy.pushing.down.delay:           4
sp_murphy.pushing.down.anim_mode:        pingpong
sp_murphy.snapping.up:                  murphy.pcx
sp_murphy.snapping.up.xpos:             9
sp_murphy.snapping.up.ypos:             1
sp_murphy.snapping.up.frames:           1
sp_murphy.snapping.down:                murphy.pcx
sp_murphy.snapping.down.xpos:           13
sp_murphy.snapping.down.ypos:           1
sp_murphy.snapping.down.frames:         1
sp_murphy.collecting.left:              murphy.pcx
sp_murphy.collecting.left.xpos:         4
sp_murphy.collecting.left.ypos:         0
sp_murphy.collecting.left.frames:       4
sp_murphy.collecting.left.anim_mode:    pingpong
sp_murphy.collecting.left.delay:        4
sp_murphy.collecting.right:             murphy.pcx
sp_murphy.collecting.right.xpos:        0
sp_murphy.collecting.right.ypos:        0
sp_murphy.collecting.right.frames:      4
sp_murphy.collecting.right.anim_mode:   pingpong
sp_murphy.collecting.right.delay:       4
sp_murphy.collecting.up:                murphy.pcx
sp_murphy.collecting.up.xpos:           0
sp_murphy.collecting.up.ypos:           1
sp_murphy.collecting.up.frames:         4
sp_murphy.collecting.up.delay:          8
sp_murphy.collecting.up.anim_mode:      pingpong
sp_murphy.collecting.down:              murphy.pcx
sp_murphy.collecting.down.xpos:         0
sp_murphy.collecting.down.ypos:         1
sp_murphy.collecting.down.frames:       4
sp_murphy.collecting.down.delay:        8
sp_murphy.collecting.down.anim_mode:    pingpong
sp_murphy_clone:                        supa.pcx
sp_murphy_clone.xpos:                   3
sp_murphy_clone.ypos:                   0
sp_murphy_clone.frames:                 1           
sp_infotron:                            infotron.pcx
sp_infotron.xpos:                       0
sp_infotron.ypos:                       0
sp_infotron.frames:                     54
sp_infotron.delay:                      4
sp_infotron.EDITOR:			                infotron.pcx		
sp_infotron.EDITOR.xpos:                0		
sp_infotron.EDITOR.ypos:		            0
sp_infotron.EDITOR.frames:              1
sp_infotron.falling:                    infotron.pcx
sp_infotron.falling.xpos:               0
sp_infotron.falling.ypos:               0
sp_infotron.falling.frames:             18
sp_infotron.falling.delay:              1
sp_infotron.moving.right:               infotron.pcx
sp_infotron.moving.right.xpos:          4
sp_infotron.moving.right.ypos:          2
sp_infotron.moving.right.frames:        4
sp_infotron.moving.right.delay:         4
sp_infotron.moving.left:                infotron.pcx
sp_infotron.moving.left.xpos:           4
sp_infotron.moving.left.ypos:           6
sp_infotron.moving.left.frames:         4
sp_infotron.moving.left.delay:          4
sp_infotron.collecting:                 infotron.pcx
sp_infotron.collecting.xpos:            0
sp_infotron.collecting.ypos:            6
sp_infotron.collecting.frames:          4
sp_infotron.collecting.delay:           2
sp_infotron.collecting.anim_mode:       linear
sp_chip_single:                         supa.pcx
sp_chip_single.xpos:                    5
sp_chip_single.ypos:                    0
sp_chip_single.frames:                  1
sp_chip_left:                           supa.pcx
sp_chip_left.xpos:                      2
sp_chip_left.ypos:                      3
sp_chip_left.frames:                    1
sp_chip_right:                          supa.pcx
sp_chip_right.xpos:                     3
sp_chip_right.ypos:                     3
sp_chip_right.frames:                   1
sp_chip_top:                            supa.pcx
sp_chip_top.xpos:                       6
sp_chip_top.ypos:                       4
sp_chip_top.frames:                     1
sp_chip_bottom:                         supa.pcx
sp_chip_bottom.xpos:                    7
sp_chip_bottom.ypos:                    4
sp_chip_bottom.frames:                  1
sp_hardware_gray:                       supa.pcx
sp_hardware_gray.xpos:                  6
sp_hardware_gray.ypos:                  0
sp_hardware_gray.frames:                1
sp_hardware_green:                      supa.pcx
sp_hardware_green.xpos:                 5
sp_hardware_green.ypos:                 3
sp_hardware_green.frames:               1
sp_hardware_blue:                       supa.pcx
sp_hardware_blue.xpos:                  6
sp_hardware_blue.ypos:                  3
sp_hardware_blue.frames:                1
sp_hardware_red:                        supa.pcx
sp_hardware_red.xpos:                   7
sp_hardware_red.ypos:                   3
sp_hardware_red.frames:                 1
sp_hardware_yellow:                     supa.pcx
sp_hardware_yellow.xpos:                0
sp_hardware_yellow.ypos:                4
sp_hardware_yellow.frames:              1
sp_disk_orange:                         supa.pcx
sp_disk_orange.xpos:                    0
sp_disk_orange.ypos:                    1
sp_disk_orange.frames:                  1
sp_disk_orange.falling:                 supa.pcx
sp_disk_orange.falling.xpos:            0
sp_disk_orange.falling.ypos:            1
sp_disk_orange.falling.frames:          1
sp_disk_orange.pushing:                 supa.pcx
sp_disk_orange.pushing.xpos:            0
sp_disk_orange.pushing.ypos:            1
sp_disk_orange.pushing.frames:          1
sp_exit_closed:			        supa.pcx		
sp_exit_closed.xpos:	      	        12			
sp_exit_closed.ypos:		        9			
sp_exit_closed.frames:		        4		
sp_exit_closed.delay:                   4
sp_exit_open:		                supa.pcx		
sp_exit_open.xpos:			8			
sp_exit_open.ypos:			9		
sp_exit_open.frames:	                4			
sp_exit_open.delay:                     4
sp_exit.opening:                        supa.pcx
sp_exit.opening.xpos:                   8
sp_exit.opening.ypos:                   10
sp_exit.opening.frames:                 8
sp_exit.opening.delay:                  4
sp_exit.opening.anim_mode:              linear
sp_exit.closing:                        supa.pcx
sp_exit.closing.xpos:                   8
sp_exit.closing.ypos:                   10
sp_exit.closing.frames:                 8
sp_exit.closing.delay:                  4
sp_exit.closing.anim_mode:              linear,reverse
sp_disk_yellow:                         supa.pcx
sp_disk_yellow.xpos:                    2
sp_disk_yellow.ypos:                    2
sp_disk_yellow.frames:                  1
sp_disk_yellow.name:                    Dynamite Box
sp_disk_yellow.pushing:                 supa.pcx
sp_disk_yellow.pushing.xpos:            2
sp_disk_yellow.pushing.ypos:            2
sp_disk_yellow.pushing.frames:          1
sp_disk_red:                            supa.pcx
sp_disk_red.xpos:                       8
sp_disk_red.ypos:                       5
sp_disk_red.frames:                     1
sp_disk_red.active:                     supa.pcx
sp_disk_red.active.xpos:                8
sp_disk_red.active.ypos:                5
sp_disk_red.active.frames:              8
sp_disk_red.active.delay:               12
sp_disk_red.active.anim_mode:           linear
sp_disk_red.collecting:                 supa.pcx
sp_disk_red.collecting.xpos:            4
sp_disk_red.collecting.ypos:            10
sp_disk_red.collecting.frames:          4
sp_disk_red.collecting.delay:           2
sp_disk_red.collecting.anim_mode:       linear
sp_port_right:                          supa.pcx
sp_port_right.xpos:                     1
sp_port_right.ypos:                     1
sp_port_right.frames:                   1
sp_port_down:                           supa.pcx
sp_port_down.xpos:                      2
sp_port_down.ypos:                      1
sp_port_down.frames:                    1
sp_port_left:                           supa.pcx
sp_port_left.xpos:                      3
sp_port_left.ypos:                      1
sp_port_left.frames:                    1
sp_port_up:                             supa.pcx
sp_port_up.xpos:                        4
sp_port_up.ypos:                        1
sp_port_up.frames:                      1
sp_port_horizontal:                     supa.pcx
sp_port_horizontal.xpos:                6
sp_port_horizontal.ypos:                2
sp_port_horizontal.frames:              1
sp_port_vertical:                       supa.pcx
sp_port_vertical.xpos:                  5
sp_port_vertical.ypos:                  2
sp_port_vertical.frames:                1
sp_port_any:                            supa.pcx
sp_port_any.xpos:                       7
sp_port_any.ypos:                       2
sp_port_any.frames:                     1
sp_gravity_port_right:                  supa.pcx
sp_gravity_port_right.xpos:             5
sp_gravity_port_right.ypos:             1
sp_gravity_port_right.frames:           1
sp_gravity_port_down:                   supa.pcx
sp_gravity_port_down.xpos:              6
sp_gravity_port_down.ypos:              1
sp_gravity_port_down.frames:            1
sp_gravity_port_left:                   supa.pcx
sp_gravity_port_left.xpos:              7
sp_gravity_port_left.ypos:              1
sp_gravity_port_left.frames:            1
sp_gravity_port_up:                     supa.pcx
sp_gravity_port_up.xpos:                0
sp_gravity_port_up.ypos:                2
sp_gravity_port_up.frames:              1
sp_sniksnak:                            snik.pcx
sp_sniksnak.xpos:                       0
sp_sniksnak.ypos:                       0
sp_sniksnak.frames:                     1
sp_sniksnak.left:                       snik.pcx
sp_sniksnak.left.xpos:                  0
sp_sniksnak.left.ypos:                  0
sp_sniksnak.left.frames:                4
sp_sniksnak.left.delay:                 4
#sp_sniksnak.left.anim_mode:            pingpong2
sp_sniksnak.right:                      snik.pcx
sp_sniksnak.right.xpos:                 4
sp_sniksnak.right.ypos:                 0
sp_sniksnak.right.frames:               4
sp_sniksnak.right.delay:                4
#sp_sniksnak.right.anim_mode:            pingpong2
sp_sniksnak.up:                         snik.pcx
sp_sniksnak.up.xpos:                    0
sp_sniksnak.up.ypos:                    1
sp_sniksnak.up.frames:                  4
sp_sniksnak.up.delay:                   4
#sp_sniksnak.up.anim_mode:               pingpong2
sp_sniksnak.down:                       snik.pcx
sp_sniksnak.down.xpos:                  4
sp_sniksnak.down.ypos:                  1
sp_sniksnak.down.frames:                4
sp_sniksnak.down.delay:                 4
#sp_sniksnak.down.anim_mode:             pingpong2

sp_sniksnak.turning_from_left.up:             snik.pcx           
sp_sniksnak.turning_from_left.up.xpos:        0       
sp_sniksnak.turning_from_left.up.ypos:        2    
sp_sniksnak.turning_from_left.up.frames:      4    
sp_sniksnak.turning_from_left.up.delay:       4     
sp_sniksnak.turning_from_left.down:           snik.pcx      
sp_sniksnak.turning_from_left.down.xpos:      4  
sp_sniksnak.turning_from_left.down.ypos:      3   
sp_sniksnak.turning_from_left.down.frames:    4  
sp_sniksnak.turning_from_left.down.delay:     4
sp_sniksnak.turning_from_left.down.anim_mode: reverse

sp_sniksnak.turning_from_right.up:            snik.pcx      
sp_sniksnak.turning_from_right.up.xpos:       4
sp_sniksnak.turning_from_right.up.ypos:       2 
sp_sniksnak.turning_from_right.up.frames:     4 
sp_sniksnak.turning_from_right.up.delay:      4   
sp_sniksnak.turning_from_right.up.anim_mode:  reverse
sp_sniksnak.turning_from_right.down:          snik.pcx       
sp_sniksnak.turning_from_right.down.xpos:     0   
sp_sniksnak.turning_from_right.down.ypos:     3  
sp_sniksnak.turning_from_right.down.frames:   4   
sp_sniksnak.turning_from_right.down.delay:    4  

sp_sniksnak.turning_from_up.left:             snik.pcx      
sp_sniksnak.turning_from_up.left.xpos:        0    
sp_sniksnak.turning_from_up.left.ypos:        2   
sp_sniksnak.turning_from_up.left.frames:      4   
sp_sniksnak.turning_from_up.left.delay:       4  
sp_sniksnak.turning_from_up.left.anim_mode:   reverse
sp_sniksnak.turning_from_up.right:            snik.pcx         
sp_sniksnak.turning_from_up.right.xpos:       4      
sp_sniksnak.turning_from_up.right.ypos:       2
sp_sniksnak.turning_from_up.right.frames:     4  
sp_sniksnak.turning_from_up.right.delay:      4
sp_sniksnak.turning_from_down.left:           snik.pcx          
sp_sniksnak.turning_from_down.left.xpos:      4 
sp_sniksnak.turning_from_down.left.ypos:      3  
sp_sniksnak.turning_from_down.left.frames:    4  
sp_sniksnak.turning_from_down.left.delay:     4  
sp_sniksnak.turning_from_down.right:          snik.pcx 
sp_sniksnak.turning_from_down.right.xpos:     0  
sp_sniksnak.turning_from_down.right.ypos:     3  
sp_sniksnak.turning_from_down.right.frames:   4  
sp_sniksnak.turning_from_down.right.delay:    4 
sp_sniksnak.turning_from_down.right.anim_mode: reverse
sp_electron:                            supa.pcx
sp_electron.xpos:                       0
sp_electron.ypos:                       9
sp_electron.frames:                     8
sp_electron.delay:                      8
sp_electron.EDITOR:                     supa.pcx
sp_electron.EDITOR.xpos:                7			
sp_electron.EDITOR.ypos:                6	
sp_electron.EDITOR.frames:              1
sp_terminal:                            supa.pcx
sp_terminal.xpos:                       0
sp_terminal.ypos:                       5
sp_terminal.frames:                     8
sp_terminal.delay:                      12
sp_terminal.active:                     supa.pcx
sp_terminal.active.xpos:                0
sp_terminal.active.ypos:                6
sp_terminal.active.frames:              7
sp_terminal.active.delay:               4
sp_terminal.EDITOR:			supa.pcx
sp_terminal.EDITOR.xpos:	        3
sp_terminal.EDITOR.ypos:		2
sp_buggy_base:                          supa.pcx
sp_buggy_base.xpos:                     8
sp_buggy_base.ypos:                     6
sp_buggy_base.frames:                   1
sp_buggy_base.EDITOR:                   edit_1.pcx
sp_buggy_base.EDITOR.xpos:              3               
sp_buggy_base.EDITOR.ypos:              0
sp_buggy_base.active:                   supa.pcx
sp_buggy_base.active.xpos:              8
sp_buggy_base.active.ypos:              6
sp_buggy_base.active.frames:            8
sp_buggy_base.active.delay:             2
sp_buggy_base.activating:               supa.pcx
sp_buggy_base.activating.xpos:          8
sp_buggy_base.activating.ypos:          6
sp_buggy_base.activating.frames:        1
sp_hardware_base_1:                     supa.pcx
sp_hardware_base_1.xpos:                4
sp_hardware_base_1.ypos:                3
sp_hardware_base_1.frames:              1
sp_hardware_base_2:                     supa.pcx
sp_hardware_base_2.xpos:                1
sp_hardware_base_2.ypos:                4
sp_hardware_base_2.frames:              1
sp_hardware_base_3:                     supa.pcx
sp_hardware_base_3.xpos:                2
sp_hardware_base_3.ypos:                4
sp_hardware_base_3.frames:              1
sp_hardware_base_4:                     supa.pcx
sp_hardware_base_4.xpos:                3
sp_hardware_base_4.ypos:                4
sp_hardware_base_4.frames:              1
sp_hardware_base_5:                     supa.pcx
sp_hardware_base_5.xpos:                4
sp_hardware_base_5.ypos:                4
sp_hardware_base_5.frames:              1
sp_hardware_base_6:                     supa.pcx
sp_hardware_base_6.xpos:                5
sp_hardware_base_6.ypos:                4
sp_hardware_base_6.frames:              1
[sp_default].exploding:                 anim.pcx
[sp_default].exploding.xpos:            0
[sp_default].exploding.ypos:            0
[sp_default].exploding.frames:          8 
[sp_default].exploding.delay:           3
[sp_default].exploding.anim_mode:       linear
sp_electron.exploding:                  supa.pcx
sp_electron.exploding.xpos:             8
sp_electron.exploding.ypos:             4
sp_electron.exploding.frames:           8
sp_electron.exploding.anim_mode:        linear

#---------------------------------------------------------------------

# sokoban_elements

sokoban_object:                         soko.pcx
sokoban_object.xpos:                    8
sokoban_object.ypos:                    1
sokoban_object.frames:                  1
sokoban_field_empty:                    soko.pcx
sokoban_field_empty.xpos:               0
sokoban_field_empty.ypos:               0
sokoban_field_empty.frames:             8
sokoban_field_empty.delay:              2
sokoban_field_full:                     soko.pcx
sokoban_field_full.xpos:                0
sokoban_field_full.ypos:                1
sokoban_field_full.frames:              8
sokoban_field_full.delay:               4
sokoban_field_full.anim_mode:           linear    
sokoban_field_player:                   soko.pcx
sokoban_field_player.xpos:              8
sokoban_field_player.ypos:              0
sokoban_field_player.frames:            1

#--------------------------------------------------------------------


# basic r'n'd elements

[default].exploding:                    anim.pcx
[default].exploding.xpos:               0
[default].exploding.ypos:               0
[default].exploding.frames:             8 
[default].exploding.delay:              3
[default].exploding.anim_mode:          linear

empty_space:                            supa.pcx
empty_space.xpos:                       0
empty_space.ypos:                       0
empty_space.frames:                     1

# basic / normal walls / destructible

wall:                                   walls.pcx
wall.xpos:                              2
wall.ypos:                              0
wall.frames:                            1
wall.CRUMBLED:                          walls.pcx
wall.CRUMBLED.xpos:                     2
wall.CRUMBLED.ypos:                     0
wall.CRUMBLED.frames:                   1
wall_slippery:                          walls.pcx
wall_slippery.xpos:                     3
wall_slippery.ypos:                     0
wall_slippery.frames:                   1
stoneblock:                             walls.pcx
stoneblock.xpos:                        4 
stoneblock.ypos:                        4
stoneblock.frames:                      1

arrow_left:                             walls.pcx
arrow_left.xpos:                        0
arrow_left.ypos:                        5
arrow_left.frames:                      1
arrow_right:                            walls.pcx
arrow_right.xpos:                       1
arrow_right.ypos:                       5
arrow_right.frames:                     1
arrow_up:                               walls.pcx
arrow_up.xpos:                          2
arrow_up.ypos:                          5
arrow_up.frames:                        1
arrow_down:                             walls.pcx
arrow_down.xpos:                        3
arrow_down.ypos:                        5
arrow_down.frames:                      1

invisible_wall:                         edit_1.pcx
invisible_wall.xpos:                    3
invisible_wall.ypos:                    2
invisible_wall.frames:                  1
invisible_wall.EDITOR:                  edit_1.pcx
invisible_wall.EDITOR.xpos:             3
invisible_wall.EDITOR.ypos:             2
invisible_wall.active:                  edit_1.pcx
invisible_wall.active.xpos:             2
invisible_wall.active.ypos:             2
invisible_wall.active.frames:           1

# basic / normal walls / indestructible

steelwall.CRUMBLED:                     walls.pcx
steelwall.CRUMBLED.xpos:                0
steelwall.CRUMBLED.ypos:                0
steelwall.CRUMBLED.frames:              1
steelwall.CRUMBLED.border_size:         0
steelwall:                              walls.pcx
steelwall.xpos:                         0
steelwall.ypos:                         0
steelwall.frames:                       1
steelwall.delay:                        100000
steelwall.anim_mode:                    random
steelwall_slippery:                     walls.pcx
steelwall_slippery.xpos:                1
steelwall_slippery.ypos:                0
steelwall_slippery.frames:              1
sign_exclamation:                       passing.pcx
sign_exclamation.xpos:                  7
sign_exclamation.ypos:                  0
sign_exclamation.frames:                1
sign_stop:                              passing.pcx
sign_stop.xpos:                         0
sign_stop.ypos:                         3
sign_stop.frames:                       1                                                                                     
invisible_steelwall:                    walls.pcx
invisible_steelwall.xpos:               5
invisible_steelwall.ypos:               4
invisible_steelwall.frames:             1
invisible_steelwall.EDITOR:             edit_1.pcx
invisible_steelwall.EDITOR.xpos:        3
invisible_steelwall.EDITOR.ypos:        2
invisible_steelwall.active:             edit_1.pcx
invisible_steelwall.active.xpos:        3
invisible_steelwall.active.ypos:        2
invisible_steelwall.active.frames:      1

# basic / special walls

# basic / special walls/ exit

exit_closed:                            passing.pcx
exit_closed.xpos:                       0
exit_closed.ypos:                       6
exit_closed.frames:                     1
exit_closed.CRUMBLED:                   passing.pcx
exit_closed.CRUMBLED.xpos:              0
exit_closed.CRUMBLED.ypos:              6
exit_closed.CRUMBLED.frames:            1
exit_closed.CRUMBLED.border_size:       0
exit.opening:                           passing.pcx
exit.opening.xpos:                      0
exit.opening.ypos:                      6
exit.opening.frames:                    5
exit.opening.delay:                     8
exit.opening.anim_mode:                 linear
exit.opening.CRUMBLED:                  passing.pcx
exit.opening.CRUMBLED.xpos:             0
exit.opening.CRUMBLED.ypos:             6
exit.opening.CRUMBLED.frames:           5
exit.opening.CRUMBLED.delay:            8
exit.opening.CRUMBLED.anim_mode:        linear
exit.opening.CRUMBLED.border_size:      0
exit_open:                              passing.pcx
exit_open.xpos:                         4
exit_open.ypos:                         6
exit_open.frames:                       4
exit_open.delay:                        6
exit_open.anim_mode:                    pingpong
exit_open.CRUMBLED:                     passing.pcx
exit_open.CRUMBLED.xpos:                4
exit_open.CRUMBLED.ypos:                6
exit_open.CRUMBLED.frames:              4
exit_open.CRUMBLED.delay:               6
exit_open.CRUMBLED.anim_mode:           pingpong
exit_open.CRUMBLED.border_size:         0
exit.closing:                           passing.pcx
exit.closing.xpos:                      0
exit.closing.ypos:                      6
exit.closing.frames:                    5
exit.closing.delay:                     8
exit.closing.anim_mode:                 linear,reverse
exit.closing.CRUMBLED:                  passing.pcx
exit.closing.CRUMBLED.xpos:             0
exit.closing.CRUMBLED.ypos:             6
exit.closing.CRUMBLED.frames:           5
exit.closing.CRUMBLED.delay:            8
exit.closing.CRUMBLED.anim_mode:        linear,reverse
exit.closing.CRUMBLED.border_size:      0

em_exit_closed:                         passing.pcx
em_exit_closed.xpos:                    0
em_exit_closed.ypos:                    6
em_exit_closed.frames:                  1
em_exit_closed.CRUMBLED:                passing.pcx
em_exit_closed.CRUMBLED.xpos:           0
em_exit_closed.CRUMBLED.ypos:           6
em_exit_closed.CRUMBLED.frames:         1
em_exit_closed.CRUMBLED.border_size:    0
em_exit.opening:                           passing.pcx
em_exit.opening.xpos:                      0
em_exit.opening.ypos:                      6
em_exit.opening.frames:                    5
em_exit.opening.delay:                     8
em_exit.opening.anim_mode:                 linear
em_exit.opening.CRUMBLED:                  passing.pcx
em_exit.opening.CRUMBLED.xpos:             0
em_exit.opening.CRUMBLED.ypos:             6
em_exit.opening.CRUMBLED.frames:           5
em_exit.opening.CRUMBLED.delay:            8
em_exit.opening.CRUMBLED.anim_mode:        linear
em_exit.opening.CRUMBLED.border_size:      0
em_exit_open:                              passing.pcx
em_exit_open.xpos:                         4
em_exit_open.ypos:                         6
em_exit_open.frames:                       4
em_exit_open.delay:                        6
em_exit_open.anim_mode:                    pingpong
em_exit_open.CRUMBLED:                     passing.pcx
em_exit_open.CRUMBLED.xpos:                4
em_exit_open.CRUMBLED.ypos:                6
em_exit_open.CRUMBLED.frames:              4
em_exit_open.CRUMBLED.delay:               6
em_exit_open.CRUMBLED.anim_mode:           pingpong
em_exit_open.CRUMBLED.border_size:         0
em_exit.closing:                           passing.pcx
em_exit.closing.xpos:                      0
em_exit.closing.ypos:                      6
em_exit.closing.frames:                    5
em_exit.closing.delay:                     8
em_exit.closing.anim_mode:                 linear,reverse
em_exit.closing.CRUMBLED:                  passing.pcx
em_exit.closing.CRUMBLED.xpos:             0
em_exit.closing.CRUMBLED.ypos:             6
em_exit.closing.CRUMBLED.frames:           5
em_exit.closing.CRUMBLED.delay:            8
em_exit.closing.CRUMBLED.anim_mode:        linear,reverse
em_exit.closing.CRUMBLED.border_size:      0

em_steel_exit_closed:                            passing.pcx
em_steel_exit_closed.xpos:                       0
em_steel_exit_closed.ypos:                       6
em_steel_exit_closed.frames:                     1
em_steel_exit_closed.CRUMBLED:                   passing.pcx
em_steel_exit_closed.CRUMBLED.xpos:              0
em_steel_exit_closed.CRUMBLED.ypos:              6
em_steel_exit_closed.CRUMBLED.frames:            1
em_steel_exit_closed.CRUMBLED.border_size:       0
em_steel_exit.opening:                           passing.pcx
em_steel_exit.opening.xpos:                      0
em_steel_exit.opening.ypos:                      6
em_steel_exit.opening.frames:                    5
em_steel_exit.opening.delay:                     8
em_steel_exit.opening.anim_mode:                 linear
em_steel_exit.opening.CRUMBLED:                  passing.pcx
em_steel_exit.opening.CRUMBLED.xpos:             0
em_steel_exit.opening.CRUMBLED.ypos:             6
em_steel_exit.opening.CRUMBLED.frames:           5
em_steel_exit.opening.CRUMBLED.delay:            8
em_steel_exit.opening.CRUMBLED.anim_mode:        linear
em_steel_exit.opening.CRUMBLED.border_size:      0
em_steel_exit_open:                              passing.pcx
em_steel_exit_open.xpos:                         4
em_steel_exit_open.ypos:                         6
em_steel_exit_open.frames:                       4
em_steel_exit_open.delay:                        6
em_steel_exit_open.anim_mode:                    pingpong
em_steel_exit_open.CRUMBLED:                     passing.pcx
em_steel_exit_open.CRUMBLED.xpos:                4
em_steel_exit_open.CRUMBLED.ypos:                6
em_steel_exit_open.CRUMBLED.frames:              4
em_steel_exit_open.CRUMBLED.delay:               6
em_steel_exit_open.CRUMBLED.anim_mode:           pingpong
em_steel_exit_open.CRUMBLED.border_size:         0
em_steel_exit.closing:                           passing.pcx
em_steel_exit.closing.xpos:                      0
em_steel_exit.closing.ypos:                      6
em_steel_exit.closing.frames:                    5
em_steel_exit.closing.delay:                     8
em_steel_exit.closing.anim_mode:                 linear,reverse
em_steel_exit.closing.CRUMBLED:                  passing.pcx
em_steel_exit.closing.CRUMBLED.xpos:             0
em_steel_exit.closing.CRUMBLED.ypos:             6
em_steel_exit.closing.CRUMBLED.frames:           5
em_steel_exit.closing.CRUMBLED.delay:            8
em_steel_exit.closing.CRUMBLED.anim_mode:        linear,reverse
em_steel_exit.closing.CRUMBLED.border_size:      0

# basic / special walls / growing

amoeba_drop:                            anim.pcx
amoeba_drop.xpos:                       0
amoeba_drop.ypos:                       4
amoeba_drop.frames:                     1
amoeba_drop.EDITOR:                     anim.pcx
amoeba_drop.EDITOR.xpos:                4
amoeba_drop.EDITOR.ypos:                4
amoeba.growing:                         anim.pcx
amoeba.growing.xpos:                    0
amoeba.growing.ypos:                    7
amoeba.growing.frames:                  8
amoeba.growing.delay:                   1
amoeba.growing.anim_mode:               linear
amoeba.shrinking:                       anim.pcx
amoeba.shrinking.xpos:                  0
amoeba.shrinking.ypos:                  7
amoeba.shrinking.frames:                8
amoeba.shrinking.delay:                 1
amoeba.shrinking.anim_mode:             reverse
amoeba_wet:                             anim.pcx
amoeba_wet.xpos:                        0
amoeba_wet.ypos:                        6
amoeba_wet.frames:                      8
amoeba_wet.delay:                       8
amoeba_wet.anim_mode:                   pingpong
amoeba_wet.EDITOR:                      edit_1.pcx
amoeba_wet.EDITOR.xpos:                 7
amoeba_wet.EDITOR.ypos:                 1
amoeba.dropping:                        anim.pcx
amoeba.dropping.xpos:                   0
amoeba.dropping.ypos:                   6
amoeba.dropping.frames:                 8
amoeba.dropping.delay:                  8
amoeba_dry:                             anim.pcx
amoeba_dry.xpos:                        0
amoeba_dry.ypos:                        6
amoeba_dry.frames:                      8
amoeba_dry.delay:                       8
amoeba_dry.anim_mode:                   pingpong
amoeba_full:                            anim.pcx
amoeba_full.xpos:                       0
amoeba_full.ypos:                       6
amoeba_full.frames:                     8
amoeba_full.delay:                      8
amoeba_full.anim_mode:                  pingpong
amoeba_full.EDITOR:                     edit_1.pcx
amoeba_full.EDITOR.xpos:                7
amoeba_full.EDITOR.ypos:                0
amoeba_dead:                            anim.pcx
amoeba_dead.xpos:                       0
amoeba_dead.ypos:                       8
amoeba_dead.frames:                     8
amoeba_dead.delay:                      1000000
amoeba_dead.anim_mode:                  random
amoeba_dead.EDITOR:                     anim.pcx
amoeba_dead.EDITOR.xpos:                4
amoeba_dead.EDITOR.ypos:                8

expandable_wall:                        walls.pcx
expandable_wall.xpos:                   6
expandable_wall.ypos:                   1
expandable_wall.frames:                 1
expandable_wall_any:                    walls.pcx
expandable_wall_any.xpos:               4
expandable_wall_any.ypos:               0
expandable_wall_any.frames:             1
expandable_wall_horizontal:             walls.pcx
expandable_wall_horizontal.xpos:        5
expandable_wall_horizontal.ypos:        0
expandable_wall_horizontal.frames:      1
expandable_wall_vertical:               walls.pcx
expandable_wall_vertical.xpos:          6
expandable_wall_vertical.ypos:          0
expandable_wall_vertical.frames:        1
expandable_wall.growing.left:           walls.pcx
expandable_wall.growing.left.xpos:      3
expandable_wall.growing.left.ypos:      1
expandable_wall.growing.left.frames:    3
expandable_wall.growing.left.delay:     6
expandable_wall.growing.left.anim_mode: linear
expandable_wall.growing.right:          walls.pcx
expandable_wall.growing.right.xpos:     0
expandable_wall.growing.right.ypos:     1
expandable_wall.growing.right.frames:   3
expandable_wall.growing.right.delay:    6
expandable_wall.growing.right.anim_mode:linear
expandable_wall.growing.up:             walls.pcx
expandable_wall.growing.up.xpos:        3
expandable_wall.growing.up.ypos:        2
expandable_wall.growing.up.frames:      3
expandable_wall.growing.up.delay:       6
expandable_wall.growing.up.anim_mode:   linear
expandable_wall.growing.down:           walls.pcx
expandable_wall.growing.down.xpos:      0
expandable_wall.growing.down.ypos:      2
expandable_wall.growing.down.frames:    3
expandable_wall.growing.down.delay:     6
expandable_wall.growing.down.anim_mode: linear

# basic / special walls / belts and tubes

conveyor_belt_1_middle:                 cbelt.pcx
conveyor_belt_1_middle.xpos:            0
conveyor_belt_1_middle.ypos:            0
conveyor_belt_1_middle.frames:          1
conveyor_belt_1_middle.active:          cbelt.pcx
conveyor_belt_1_middle.active.xpos:     0
conveyor_belt_1_middle.active.ypos:     0
conveyor_belt_1_middle.active.frames:   8
conveyor_belt_1_middle.active.delay:    2
conveyor_belt_1_left:                   cbelt.pcx
conveyor_belt_1_left.xpos:              0
conveyor_belt_1_left.ypos:              1
conveyor_belt_1_left.frames:            1
conveyor_belt_1_left.active:            cbelt.pcx
conveyor_belt_1_left.active.xpos:       0
conveyor_belt_1_left.active.ypos:       1
conveyor_belt_1_left.active.frames:     8
conveyor_belt_1_left.active.delay:      2
conveyor_belt_1_right:                  cbelt.pcx
conveyor_belt_1_right.xpos:             0
conveyor_belt_1_right.ypos:             2
conveyor_belt_1_right.frames:           1
conveyor_belt_1_right.active:           cbelt.pcx
conveyor_belt_1_right.active.xpos:      0
conveyor_belt_1_right.active.ypos:      2
conveyor_belt_1_right.active.frames:    8
conveyor_belt_1_right.active.delay:     2
conveyor_belt_1_switch_left:            cbelt.pcx
conveyor_belt_1_switch_left.xpos:       0
conveyor_belt_1_switch_left.ypos:       12
conveyor_belt_1_switch_left.frames:     1
conveyor_belt_1_switch_middle:          cbelt.pcx
conveyor_belt_1_switch_middle.xpos:     0
conveyor_belt_1_switch_middle.ypos:     13
conveyor_belt_1_switch_middle.frames:   1
conveyor_belt_1_switch_right:           cbelt.pcx
conveyor_belt_1_switch_right.xpos:      0
conveyor_belt_1_switch_right.ypos:      14
conveyor_belt_1_switch_right.frames:    1
conveyor_belt_2_middle:                 cbelt.pcx
conveyor_belt_2_middle.xpos:            0
conveyor_belt_2_middle.ypos:            3
conveyor_belt_2_middle.frames:          1
conveyor_belt_2_middle.active:          cbelt.pcx
conveyor_belt_2_middle.active.xpos:     0
conveyor_belt_2_middle.active.ypos:     3
conveyor_belt_2_middle.active.frames:   8
conveyor_belt_2_middle.active.delay:    2
conveyor_belt_2_left:                   cbelt.pcx
conveyor_belt_2_left.xpos:              0
conveyor_belt_2_left.ypos:              4
conveyor_belt_2_left.frames:            1
conveyor_belt_2_left.active:            cbelt.pcx
conveyor_belt_2_left.active.xpos:       0
conveyor_belt_2_left.active.ypos:       4
conveyor_belt_2_left.active.frames:     8
conveyor_belt_2_left.active.delay:      2
conveyor_belt_2_right:                  cbelt.pcx
conveyor_belt_2_right.xpos:             0
conveyor_belt_2_right.ypos:             5
conveyor_belt_2_right.frames:           1
conveyor_belt_2_right.active:           cbelt.pcx
conveyor_belt_2_right.active.xpos:      0
conveyor_belt_2_right.active.ypos:      5
conveyor_belt_2_right.active.frames:    8
conveyor_belt_2_right.active.delay:     2
conveyor_belt_2_switch_left:            cbelt.pcx
conveyor_belt_2_switch_left.xpos:       1
conveyor_belt_2_switch_left.ypos:       12
conveyor_belt_2_switch_left.frames:     1
conveyor_belt_2_switch_middle:          cbelt.pcx
conveyor_belt_2_switch_middle.xpos:     1
conveyor_belt_2_switch_middle.ypos:     13
conveyor_belt_2_switch_middle.frames:   1
conveyor_belt_2_switch_right:           cbelt.pcx
conveyor_belt_2_switch_right.xpos:      1
conveyor_belt_2_switch_right.ypos:      14
conveyor_belt_2_switch_right.frames:    1
conveyor_belt_3_middle:                 cbelt.pcx
conveyor_belt_3_middle.xpos:            0
conveyor_belt_3_middle.ypos:            6
conveyor_belt_3_middle.frames:          1
conveyor_belt_3_middle.active:          cbelt.pcx
conveyor_belt_3_middle.active.xpos:     0
conveyor_belt_3_middle.active.ypos:     6
conveyor_belt_3_middle.active.frames:   8
conveyor_belt_3_middle.active.delay:    2
conveyor_belt_3_left:                   cbelt.pcx
conveyor_belt_3_left.xpos:              0
conveyor_belt_3_left.ypos:              7
conveyor_belt_3_left.frames:            1
conveyor_belt_3_left.active:            cbelt.pcx
conveyor_belt_3_left.active.xpos:       0
conveyor_belt_3_left.active.ypos:       7
conveyor_belt_3_left.active.frames:     8
conveyor_belt_3_left.active.delay:      2
conveyor_belt_3_right:                  cbelt.pcx
conveyor_belt_3_right.xpos:             0
conveyor_belt_3_right.ypos:             8
conveyor_belt_3_right.frames:           1
conveyor_belt_3_right.active:           cbelt.pcx
conveyor_belt_3_right.active.xpos:      0
conveyor_belt_3_right.active.ypos:      8
conveyor_belt_3_right.active.frames:    8
conveyor_belt_3_right.active.delay:     2
conveyor_belt_3_switch_left:            cbelt.pcx
conveyor_belt_3_switch_left.xpos:       2
conveyor_belt_3_switch_left.ypos:       12
conveyor_belt_3_switch_left.frames:     1
conveyor_belt_3_switch_middle:          cbelt.pcx
conveyor_belt_3_switch_middle.xpos:     2
conveyor_belt_3_switch_middle.ypos:     13
conveyor_belt_3_switch_middle.frames:   1
conveyor_belt_3_switch_right:           cbelt.pcx
conveyor_belt_3_switch_right.xpos:      2
conveyor_belt_3_switch_right.ypos:      14
conveyor_belt_3_switch_right.frames:    1
conveyor_belt_4_middle:                 cbelt.pcx
conveyor_belt_4_middle.xpos:            0
conveyor_belt_4_middle.ypos:            9
conveyor_belt_4_middle.frames:          1
conveyor_belt_4_middle.active:          cbelt.pcx
conveyor_belt_4_middle.active.xpos:     0
conveyor_belt_4_middle.active.ypos:     9
conveyor_belt_4_middle.active.frames:   8
conveyor_belt_4_middle.active.delay:    2
conveyor_belt_4_left:                   cbelt.pcx
conveyor_belt_4_left.xpos:              0
conveyor_belt_4_left.ypos:              10
conveyor_belt_4_left.frames:            1
conveyor_belt_4_left.active:            cbelt.pcx
conveyor_belt_4_left.active.xpos:       0
conveyor_belt_4_left.active.ypos:       10
conveyor_belt_4_left.active.frames:     8
conveyor_belt_4_left.active.delay:      2
conveyor_belt_4_right:                  cbelt.pcx
conveyor_belt_4_right.xpos:             0
conveyor_belt_4_right.ypos:             11
conveyor_belt_4_right.frames:           1
conveyor_belt_4_right.active:           cbelt.pcx
conveyor_belt_4_right.active.xpos:      0
conveyor_belt_4_right.active.ypos:      11
conveyor_belt_4_right.active.frames:    8
conveyor_belt_4_right.active.delay:     2
conveyor_belt_4_switch_left:            cbelt.pcx
conveyor_belt_4_switch_left.xpos:       3
conveyor_belt_4_switch_left.ypos:       12
conveyor_belt_4_switch_left.frames:     1
conveyor_belt_4_switch_middle:          cbelt.pcx
conveyor_belt_4_switch_middle.xpos:     3
conveyor_belt_4_switch_middle.ypos:     13
conveyor_belt_4_switch_middle.frames:   1
conveyor_belt_4_switch_right:           cbelt.pcx
conveyor_belt_4_switch_right.xpos:      3
conveyor_belt_4_switch_right.ypos:      14
conveyor_belt_4_switch_right.frames:    1

tube_right_down:                        cbelt.pcx
tube_right_down.xpos:                   5
tube_right_down.ypos:                   13
tube_right_down.frames:                 1
tube_horizontal_down:                   cbelt.pcx
tube_horizontal_down.xpos:              6
tube_horizontal_down.ypos:              13
tube_horizontal_down.frames:            1
tube_left_down:                         cbelt.pcx
tube_left_down.xpos:                    7
tube_left_down.ypos:                    13
tube_left_down.frames:                  1
tube_horizontal:                        cbelt.pcx
tube_horizontal.xpos:                   4
tube_horizontal.ypos:                   14
tube_horizontal.frames:                 1
tube_vertical_right:                    cbelt.pcx
tube_vertical_right.xpos:               5
tube_vertical_right.ypos:               14
tube_vertical_right.frames:             1
tube_any:                               cbelt.pcx
tube_any.xpos:                          6
tube_any.ypos:                          14
tube_any.frames:                        1
tube_vertical_left:                     cbelt.pcx
tube_vertical_left.xpos:                7
tube_vertical_left.ypos:                14
tube_vertical_left.frames:              1
tube_vertical:                          cbelt.pcx
tube_vertical.xpos:                     4
tube_vertical.ypos:                     15
tube_vertical.frames:                   1
tube_right_up:                          cbelt.pcx
tube_right_up.xpos:                     5
tube_right_up.ypos:                     15
tube_right_up.frames:                   1
tube_horizontal_up:                     cbelt.pcx
tube_horizontal_up.xpos:                6
tube_horizontal_up.ypos:                15
tube_horizontal_up.frames:              1
tube_left_up:                           cbelt.pcx
tube_left_up.xpos:                      7
tube_left_up.ypos:                      15
tube_left_up.frames:                    1

# basic / special walls / walls with gems

wall_emerald:                           diamcol.pcx
wall_emerald.xpos:                      4
wall_emerald.ypos:                      1
wall_emerald.frames:                    1
wall_diamond:                           diamcol.pcx
wall_diamond.xpos:                      15
wall_diamond.ypos:                      0
wall_diamond.frames:                    1

wall_emerald_yellow:                    diamcol.pcx
wall_emerald_yellow.xpos:               5
wall_emerald_yellow.ypos:               1
wall_emerald_yellow.frames:             1
wall_emerald_red:                       diamcol.pcx
wall_emerald_red.xpos:                  4
wall_emerald_red.ypos:                  2
wall_emerald_red.frames:                1
wall_emerald_purple:                    diamcol.pcx
wall_emerald_purple.xpos:               9
wall_emerald_purple.ypos:               2
wall_emerald_purple.frames:             1
wall_bd_diamond:                        diamcol.pcx
wall_bd_diamond.xpos:                   4
wall_bd_diamond.ypos:                   0
wall_bd_diamond.frames:                 1
wall_pearl:                             diamcol.pcx
wall_pearl.xpos:                        14
wall_pearl.ypos:                        2
wall_pearl.frames:                      1
wall_crystal:                           diamcol.pcx
wall_crystal.xpos:                      6
wall_crystal.ypos:                      0
wall_crystal.frames:                    1

# basic / special walls / keys and doors

em_key_1:                               collect.pcx
em_key_1.xpos:                          6
em_key_1.ypos:                          1
em_key_1.frames:                        1
em_key_1.PANEL:                         ed_keys.pcx
em_key_1.PANEL.xpos:                    0
em_key_1.PANEL.ypos:                    0
em_key_1.PANEL.frames:                  1
em_key_1.collecting:                    collect.pcx
em_key_1.collecting.xpos:               0
em_key_1.collecting.ypos:               8
em_key_1.collecting.frames:             4
em_key_1.collecting.delay:              2
em_key_1.collecting.anim_mode:          linear
em_key_2:                               collect.pcx
em_key_2.xpos:                          7
em_key_2.ypos:                          1
em_key_2.frames:                        1
em_key_2.PANEL:                         ed_keys.pcx
em_key_2.PANEL.xpos:                    1
em_key_2.PANEL.ypos:                    0
em_key_2.PANEL.frames:                  1
em_key_2.collecting:                    collect.pcx
em_key_2.collecting.xpos:               4
em_key_2.collecting.ypos:               8
em_key_2.collecting.frames:             4
em_key_2.collecting.delay:              2
em_key_2.collecting.anim_mode:          linear
em_key_3:                               collect.pcx
em_key_3.xpos:                          6
em_key_3.ypos:                          2
em_key_3.frames:                        1
em_key_3.PANEL:                         ed_keys.pcx
em_key_3.PANEL.xpos:                    2
em_key_3.PANEL.ypos:                    0
em_key_3.PANEL.frames:                  1
em_key_3.collecting:                    collect.pcx
em_key_3.collecting.xpos:               0
em_key_3.collecting.ypos:               9
em_key_3.collecting.frames:             4
em_key_3.collecting.delay:              2
em_key_3.collecting.anim_mode:          linear
em_key_4:                               collect.pcx
em_key_4.xpos:                          7
em_key_4.ypos:                          2
em_key_4.frames:                        1
em_key_4.PANEL:                         ed_keys.pcx
em_key_4.PANEL.xpos:                    3
em_key_4.PANEL.ypos:                    0
em_key_4.PANEL.frames:                  1
em_key_4.collecting:                    collect.pcx
em_key_4.collecting.xpos:               4
em_key_4.collecting.ypos:               9
em_key_4.collecting.frames:             4
em_key_4.collecting.delay:              2
em_key_4.collecting.anim_mode:          linear
em_gate_1:                              passing.pcx
em_gate_1.xpos:                         0
em_gate_1.ypos:                         4
em_gate_1.frames:                       1
em_gate_2:                              passing.pcx
em_gate_2.xpos:                         1
em_gate_2.ypos:                         4
em_gate_2.frames:                       1
em_gate_3:                              passing.pcx
em_gate_3.xpos:                         2
em_gate_3.ypos:                         4
em_gate_3.frames:                       1
em_gate_4:                              passing.pcx
em_gate_4.xpos:                         3
em_gate_4.ypos:                         4
em_gate_4.frames:                       1
em_gate_1_gray:                         passing.pcx
em_gate_1_gray.xpos:                    4
em_gate_1_gray.ypos:                    4
em_gate_1_gray.frames:                  1
em_gate_2_gray:                         passing.pcx
em_gate_2_gray.xpos:                    5
em_gate_2_gray.ypos:                    4
em_gate_2_gray.frames:                  1
em_gate_3_gray:                         passing.pcx
em_gate_3_gray.xpos:                    6
em_gate_3_gray.ypos:                    4
em_gate_3_gray.frames:                  1
em_gate_4_gray:                         passing.pcx
em_gate_4_gray.xpos:                    7
em_gate_4_gray.ypos:                    4
em_gate_4_gray.frames:                  1

key_1:                                  collect.pcx
key_1.xpos:                             4
key_1.ypos:                             4
key_1.frames:                           1
key_1.PANEL:                           ed_keys.pcx
key_1.PANEL.xpos:                      0
key_1.PANEL.ypos:                      0
key_1.PANEL.frames:                    1
key_1.collecting:                       collect.pcx
key_1.collecting.xpos:                  0
key_1.collecting.ypos:                  10
key_1.collecting.frames:                4
key_1.collecting.delay:                 2
key_1.collecting.anim_mode:             linear
key_2:                                  collect.pcx
key_2.xpos:                             5
key_2.ypos:                             4
key_2.frames:                           1
key_2.PANEL:                           ed_keys.pcx
key_2.PANEL.xpos:                      1
key_2.PANEL.ypos:                      0
key_2.PANEL.frames:                    1
key_2.collecting:                       collect.pcx
key_2.collecting.xpos:                  4
key_2.collecting.ypos:                  10
key_2.collecting.frames:                4
key_2.collecting.delay:                 2
key_2.collecting.anim_mode:             linear
key_3:                                  collect.pcx
key_3.xpos:                             6
key_3.ypos:                             4
key_3.frames:                           1
key_3.PANEL:                            ed_keys.pcx
key_3.PANEL.xpos:                       2
key_3.PANEL.ypos:                       0
key_3.PANEL.frames:                     1
key_3.collecting:                       collect.pcx
key_3.collecting.xpos:                  0
key_3.collecting.ypos:                  11
key_3.collecting.frames:                4
key_3.collecting.delay:                 2
key_3.collecting.anim_mode:             linear
key_4:                                  collect.pcx
key_4.xpos:                             7
key_4.ypos:                             4
key_4.frames:                           1
key_4.PANEL:                            ed_keys.pcx
key_4.PANEL.xpos:                       3
key_4.PANEL.ypos:                       0
key_4.PANEL.frames:                     1
key_4.collecting:                       collect.pcx
key_4.collecting.xpos:                  4
key_4.collecting.ypos:                  11
key_4.collecting.frames:                4
key_4.collecting.delay:                 2
key_4.collecting.anim_mode:             linear
gate_1:                                 passing.pcx
gate_1.xpos:                            0
gate_1.ypos:                            5
gate_1.frames:                          1
gate_2:                                 passing.pcx
gate_2.xpos:                            1
gate_2.ypos:                            5
gate_2.frames:                          1
gate_3:                                 passing.pcx
gate_3.xpos:                            2
gate_3.ypos:                            5
gate_3.frames:                          1
gate_4:                                 passing.pcx
gate_4.xpos:                            3
gate_4.ypos:                            5
gate_4.frames:                          1
gate_1_gray:                            passing.pcx
gate_1_gray.xpos:                       4
gate_1_gray.ypos:                       5
gate_1_gray.frames:                     1
gate_2_gray:                            passing.pcx
gate_2_gray.xpos:                       5
gate_2_gray.ypos:                       5
gate_2_gray.frames:                     1
gate_3_gray:                            passing.pcx
gate_3_gray.xpos:                       6
gate_3_gray.ypos:                       5
gate_3_gray.frames:                     1
gate_4_gray:                            passing.pcx
gate_4_gray.xpos:                       7
gate_4_gray.ypos:                       5
gate_4_gray.frames:                     1

switchgate_closed:                      passing.pcx
switchgate_closed.xpos:                 0
switchgate_closed.ypos:                 0
switchgate_closed.frames:               1
switchgate.opening:                     passing.pcx
switchgate.opening.xpos:                0
switchgate.opening.ypos:                0
switchgate.opening.frames:              5
switchgate.opening.delay:               6
switchgate_open:                        passing.pcx
switchgate_open.xpos:                   4
switchgate_open.ypos:                   0
switchgate_open.frames:                 1
switchgate.closing:                     passing.pcx
switchgate.closing.xpos:                0
switchgate.closing.ypos:                0
switchgate.closing.frames:              5
switchgate.closing.delay:               6
switchgate.closing.anim_mode:           reverse
switchgate_switch_up:                   passing.pcx
switchgate_switch_up.xpos:              5
switchgate_switch_up.ypos:              0
switchgate_switch_up.frames:            1
switchgate_switch_down:                 passing.pcx
switchgate_switch_down.xpos:            6
switchgate_switch_down.ypos:            0
switchgate_switch_down.frames:          1
timegate_closed:                        passing.pcx
timegate_closed.xpos:                   0
timegate_closed.ypos:                   1
timegate_closed.frames:                 1
timegate.opening:                       passing.pcx
timegate.opening.xpos:                  0
timegate.opening.ypos:                  1
timegate.opening.frames:                5
timegate.opening.delay:                 6
timegate_open:                          passing.pcx
timegate_open.xpos:                     4
timegate_open.ypos:                     1
timegate_open.frames:                   1
timegate.closing:                       passing.pcx
timegate.closing.xpos:                  0
timegate.closing.ypos:                  1
timegate.closing.frames:                5
timegate.closing.delay:                 6
timegate.closing.anim_mode:             reverse
timegate_switch:                        passing.pcx
timegate_switch.xpos:                   0
timegate_switch.ypos:                   2
timegate_switch.frames:                 1
timegate_switch.active:                 passing.pcx
timegate_switch.active.xpos:            0
timegate_switch.active.ypos:            2
timegate_switch.active.frames:          4

# basic / special walls/ miscellaneous

robot_wheel:                            anim.pcx
robot_wheel.xpos:                       0
robot_wheel.ypos:                       5
robot_wheel.frames:                     1
robot_wheel.active:                     anim.pcx
robot_wheel.active.xpos:                0
robot_wheel.active.ypos:                5
robot_wheel.active.frames:              8
robot_wheel.active.delay:               8

magic_wall:                             m_wall.pcx
magic_wall.xpos:                        0
magic_wall.ypos:                        0
magic_wall.frames:                      1
magic_wall.CRUMBLED:                    m_wall.pcx
magic_wall.CRUMBLED.xpos:               0
magic_wall.CRUMBLED.ypos:               0
magic_wall.CRUMBLED.frames:             1
magic_wall.active:                      m_wall.pcx
magic_wall.active.xpos:                 0
magic_wall.active.ypos:                 0
magic_wall.active.frames:               32
magic_wall.active.delay:                2
magic_wall.filling:                     m_wall.pcx
magic_wall.filling.xpos:                0
magic_wall.filling.ypos:                0
magic_wall.filling.frames:              32
magic_wall_full:                        m_wall.pcx
magic_wall_full.xpos:                   0
magic_wall_full.ypos:                   0
magic_wall_full.frames:                 32
magic_wall.emptying:                    m_wall.pcx
magic_wall.emptying.xpos:               0
magic_wall.emptying.ypos:               2
magic_wall.emptying.frames:             16
magic_wall.emptying.anim_mode:          linear
magic_wall_dead:                        m_wall.pcx
magic_wall_dead.xpos:                   15
magic_wall_dead.ypos:                   2
magic_wall_dead.frames:                 1

quicksand_empty:                        supsand.pcx
quicksand_empty.xpos:                   7
quicksand_empty.ypos:                   5
quicksand_empty.frames:                 1
quicksand_empty.CRUMBLED:               supsand.pcx
quicksand_empty.CRUMBLED.xpos:          8
quicksand_empty.CRUMBLED.ypos:          4
quicksand_empty.CRUMBLED.frames:        1                   
quicksand_empty.EDITOR:                 supsand.pcx
quicksand_empty.EDITOR.xpos:            9              
quicksand_empty.EDITOR.ypos:            4                 
quicksand.filling:                      supsand.pcx
quicksand.filling.xpos:                 8
quicksand.filling.ypos:                 6
quicksand.filling.frames:               8
quicksand.filling.delay:                4
quicksand.filling.crumbled_like:        quicksand.empty
quicksand.filling.anim_mode:            linear
quicksand_full:                         supsand.pcx
quicksand_full.xpos:                    15
quicksand_full.ypos:                    6
quicksand_full.frames:                  1
quicksand_full.CRUMBLED:                supsand.pcx
quicksand_full.CRUMBLED.xpos:           8
quicksand_full.CRUMBLED.ypos:           4
quicksand_full.CRUMBLED.frames:         1
quicksand_full.EDITOR:                  supsand.pcx
quicksand_full.EDITOR.xpos:             10
quicksand_full.EDITOR.ypos:             4
quicksand.emptying:                     supsand.pcx
quicksand.emptying.xpos:                0
quicksand.emptying.ypos:                5
quicksand.emptying.frames:              8
quicksand.emptying.delay:               4
quicksand.emptying.crumbled_like:       quicksand.full
quicksand.emptying.anim_mode:           linear
acid_pool_topleft:                      walls.pcx
acid_pool_topleft.xpos:                 0
acid_pool_topleft.ypos:                 3
acid_pool_topleft.frames:               1
acid_pool_topright:                     walls.pcx
acid_pool_topright.xpos:                2
acid_pool_topright.ypos:                3
acid_pool_topright.frames:              1
acid_pool_bottomleft:                   walls.pcx
acid_pool_bottomleft.xpos:              0
acid_pool_bottomleft.ypos:              4
acid_pool_bottomleft.frames:            1
acid_pool_bottom:                       walls.pcx
acid_pool_bottom.xpos:                  1
acid_pool_bottom.ypos:                  4
acid_pool_bottom.frames:                1
acid_pool_bottomright:                  walls.pcx
acid_pool_bottomright.xpos:             2
acid_pool_bottomright.ypos:             4
acid_pool_bottomright.frames:           1
acid:                                   anim.pcx
acid.xpos:                              0
acid.ypos:                              2
acid.frames:                            8
acid.delay:                             12
acid.CRUMBLED:                          anim.pcx
acid.CRUMBLED.xpos:                     0
acid.CRUMBLED.ypos:                     2
acid.CRUMBLED.frames:                   8
acid.CRUMBLED.delay:                    12
acid.CRUMBLED.border_size:              0

light_switch:                           passing.pcx
light_switch.xpos:                      5
light_switch.ypos:                      1
light_switch.frames:                    1
light_switch.active:                    passing.pcx
light_switch.active.xpos:               6
light_switch.active.ypos:               1
light_switch.active.frames:             1

lamp:                                   passing.pcx
lamp.xpos:                              7
lamp.ypos:                              1
lamp.frames:                            1
lamp.active:                            passing.pcx
lamp.active.xpos:                       7
lamp.active.ypos:                       2
lamp.active.frames:                     1

landmine:                               supsand.pcx
landmine.xpos:                          4
landmine.ypos:                          7
landmine.frames:                        4
landmine.delay:                         4
landmine.anim_mode:                     pingpong
landmine.crumbled_like:                 sand
dc_landmine:                            supsand.pcx
dc_landmine.xpos:                       4
dc_landmine.ypos:                       7
dc_landmine.frames:                     4
dc_landmine.anim_mode:                  pingpong
dc_landmine.crumbled_like:              sand

trap:                                   supsand.pcx
trap.xpos:                              0
trap.ypos:                              7
trap.frames:                            1
trap.crumbled_like:                     sand
trap.diggable_like:                     sand
trap.active:                            supsand.pcx
trap.active.xpos:                       0
trap.active.ypos:                       7
trap.active.frames:                     4
trap.active.delay:                      4
trap.active.anim_mode:                  pingpong2
trap.active.crumbled_like:              sand
trap.active.diggable_like:              sand

black_orb:                              passing.pcx
black_orb.xpos:                         4
black_orb.ypos:                         2
black_orb.frames:                       3
black_orb.delay:                        8

biomaze:                                anim.pcx
biomaze.xpos:                           0
biomaze.ypos:                           9
biomaze.frames:                         4
biomaze.delay:                          12
biomaze.anim_mode:                      pingpong

game_of_life:                           anim.pcx
game_of_life.xpos:                      4
game_of_life.ypos:                      9
game_of_life.frames:                    4
game_of_life.delay:                     8


# basic / diggable by player

sand:                                   supsand.pcx
sand.xpos:                              0
sand.ypos:                              0
sand.frames:                            16
sand.delay:                             1000000
sand.anim_mode:                         random
sand.CRUMBLED:                          supsand.pcx
sand.CRUMBLED.xpos:                     8
sand.CRUMBLED.ypos:                     4
sand.CRUMBLED.frames:                   1
sand.CRUMBLED.border_size:              4

sand.digging.left:                      supsand.pcx
sand.digging.left.xpos:                 0
sand.digging.left.ypos:                 3
sand.digging.left.frames:               4
sand.digging.left.delay:                2
sand.digging.left.anim_mode:            linear
sand.digging.right:                     supsand.pcx
sand.digging.right.xpos:                4
sand.digging.right.ypos:                3
sand.digging.right.frames:              4
sand.digging.right.delay:               2
sand.digging.right.anim_mode:           linear
sand.digging.up:                        supsand.pcx
sand.digging.up.xpos:                   0
sand.digging.up.ypos:                   2
sand.digging.up.frames:                 4
sand.digging.up.delay:                  2
sand.digging.up.anim_mode:              linear
sand.digging.down:                      supsand.pcx
sand.digging.down.xpos:                 4
sand.digging.down.ypos:                 2
sand.digging.down.frames:               4
sand.digging.down.delay:                2
sand.digging.down.anim_mode:            linear
sand.digging.left.CRUMBLED:             supsand.pcx
sand.digging.left.CRUMBLED.xpos:        8
sand.digging.left.CRUMBLED.ypos:        3
sand.digging.left.CRUMBLED.frames:      4
sand.digging.left.CRUMBLED.delay:       2
sand.digging.left.CRUMBLED.anim_mode:   linear
sand.digging.right.CRUMBLED:            supsand.pcx
sand.digging.right.CRUMBLED.xpos:       12
sand.digging.right.CRUMBLED.ypos:       3
sand.digging.right.CRUMBLED.frames:     4
sand.digging.right.CRUMBLED.delay:      2
sand.digging.right.CRUMBLED.anim_mode:  linear
sand.digging.up.CRUMBLED:               supsand.pcx
sand.digging.up.CRUMBLED.xpos:          8
sand.digging.up.CRUMBLED.ypos:          2
sand.digging.up.CRUMBLED.frames:        4
sand.digging.up.CRUMBLED.delay:         2
sand.digging.up.CRUMBLED.anim_mode:     linear
sand.digging.down.CRUMBLED:             supsand.pcx
sand.digging.down.CRUMBLED.xpos:        12
sand.digging.down.CRUMBLED.ypos:        2
sand.digging.down.CRUMBLED.frames:      4
sand.digging.down.CRUMBLED.delay:       2
sand.digging.down.CRUMBLED.anim_mode:   linear

invisible_sand:                         walls.pcx
invisible_sand.xpos:                    5
invisible_sand.ypos:                    4
invisible_sand.frames:                  1
invisible_sand.EDITOR:                  edit_1.pcx
invisible_sand.EDITOR.xpos:             4
invisible_sand.EDITOR.ypos:             2
invisible_sand.active:                  edit_1.pcx
invisible_sand.active.xpos:             4
invisible_sand.active.ypos:             2
invisible_sand.active.frames:           1
invisible_sand.active.digging.left:                      supsand.pcx
invisible_sand.active.digging.left.xpos:                 0
invisible_sand.active.digging.left.ypos:                 3
invisible_sand.active.digging.left.frames:               4
invisible_sand.active.digging.left.delay:                2
invisible_sand.active.digging.left.anim_mode:            linear
invisible_sand.active.digging.right:                     supsand.pcx
invisible_sand.active.digging.right.xpos:                4
invisible_sand.active.digging.right.ypos:                3
invisible_sand.active.digging.right.frames:              4
invisible_sand.active.digging.right.delay:               2
invisible_sand.active.digging.right.anim_mode:           linear
invisible_sand.active.digging.up:                        supsand.pcx
invisible_sand.active.digging.up.xpos:                   0
invisible_sand.active.digging.up.ypos:                   2
invisible_sand.active.digging.up.frames:                 4
invisible_sand.active.digging.up.delay:                  2
invisible_sand.active.digging.up.anim_mode:              linear
invisible_sand.active.digging.down:                      supsand.pcx
invisible_sand.active.digging.down.xpos:                 4
invisible_sand.active.digging.down.ypos:                 2
invisible_sand.active.digging.down.frames:               4
invisible_sand.active.digging.down.delay:                2
invisible_sand.active.digging.down.anim_mode:            linear
invisible_sand.active.digging.left.CRUMBLED:             supsand.pcx
invisible_sand.active.digging.left.CRUMBLED.xpos:        8
invisible_sand.active.digging.left.CRUMBLED.ypos:        3
invisible_sand.active.digging.left.CRUMBLED.frames:      4
invisible_sand.active.digging.left.CRUMBLED.delay:       2
invisible_sand.active.digging.left.CRUMBLED.anim_mode:   linear
invisible_sand.active.digging.right.CRUMBLED:            supsand.pcx
invisible_sand.active.digging.right.CRUMBLED.xpos:       12
invisible_sand.active.digging.right.CRUMBLED.ypos:       3
invisible_sand.active.digging.right.CRUMBLED.frames:     4
invisible_sand.active.digging.right.CRUMBLED.delay:      2
invisible_sand.active.digging.right.CRUMBLED.anim_mode:  linear
invisible_sand.active.digging.up.CRUMBLED:               supsand.pcx
invisible_sand.active.digging.up.CRUMBLED.xpos:          8
invisible_sand.active.digging.up.CRUMBLED.ypos:          2
invisible_sand.active.digging.up.CRUMBLED.frames:        4
invisible_sand.active.digging.up.CRUMBLED.delay:         2
invisible_sand.active.digging.up.CRUMBLED.anim_mode:     linear
invisible_sand.active.digging.down.CRUMBLED:             supsand.pcx
invisible_sand.active.digging.down.CRUMBLED.xpos:        12
invisible_sand.active.digging.down.CRUMBLED.ypos:        2
invisible_sand.active.digging.down.CRUMBLED.frames:      4
invisible_sand.active.digging.down.CRUMBLED.delay:       2
invisible_sand.active.digging.down.CRUMBLED.anim_mode:   linear


# basic / pushable

rock:                                   rock2.pcx
rock.xpos:                              0
rock.ypos:                              0
rock.frames:                            1
rock.falling:                           rock2.pcx
rock.falling.xpos:                      0
rock.falling.ypos:                      0
rock.falling.frames:                    1
rock.falling.delay:                     2
rock.moving.left:                       rock2.pcx
rock.moving.left.xpos:                  0
rock.moving.left.ypos:                  0
rock.moving.left.frames:                32
rock.moving.left.anim_mode:             reverse
rock.moving.right:                      rock2.pcx
rock.moving.right.xpos:                 0
rock.moving.right.ypos:                 0
rock.moving.right.frames:               32
rock.pushing.left:                      rock2.pcx
rock.pushing.left.xpos:                 0
rock.pushing.left.ypos:                 0
rock.pushing.left.frames:               32
rock.pushing.left.delay:                1
rock.pushing.left.anim_mode:            reverse
rock.pushing.right:                     rock2.pcx
rock.pushing.right.xpos:                0
rock.pushing.right.ypos:                0
rock.pushing.right.frames:              32
rock.pushing.right.delay:               1

bomb:                                   bomb.pcx
bomb.xpos:                              0
bomb.ypos:                              0
bomb.frames:                            1
bomb.moving.right:                      bomb.pcx
bomb.moving.right.xpos:                 0
bomb.moving.right.ypos:                 0
bomb.moving.right.frames:               29
bomb.moving.right.delay:                1
bomb.moving.left:                       bomb.pcx
bomb.moving.left.xpos:                  0
bomb.moving.left.ypos:                  0
bomb.moving.left.frames:                29
bomb.moving.left.delay:                 1
bomb.moving.left.anim_mode:             reverse                      
bomb.pushing.right:                     bomb.pcx
bomb.pushing.right.xpos:                0
bomb.pushing.right.ypos:                4
bomb.pushing.right.frames:              8
bomb.pushing.right.delay:               1
bomb.pushing.left:                      bomb.pcx
bomb.pushing.left.xpos:                 0
bomb.pushing.left.ypos:                 4
bomb.pushing.left.frames:               8
bomb.pushing.left.delay:                1
bomb.pushing.left.anim_mode:            reverse
bomb.falling:                           bomb.pcx
bomb.falling.xpos:                      0
bomb.falling.ypos:                      2
bomb.falling.frames:                    29

nut:                                    nut.pcx
nut.xpos:                               0
nut.ypos:                               0
nut.frames:                             1
nut.falling:                            nut.pcx
nut.falling.xpos:                       0
nut.falling.ypos:                       0
nut.falling.frames:                     1
nut.falling.delay:                      16
nut.moving.left:                        nut.pcx
nut.moving.left.xpos:                   0
nut.moving.left.ypos:                   0
nut.moving.left.frames:                 32
nut.moving.left.delay:                  1
nut.moving.left.anim_mode:              reverse
nut.moving.right:                       nut.pcx
nut.moving.right.xpos:                  0
nut.moving.right.ypos:                  0
nut.moving.right.frames:                32
nut.moving.right.delay:                 1
nut.pushing.left:                       nut.pcx
nut.pushing.left.xpos:                  0
nut.pushing.left.ypos:                  0
nut.pushing.left.frames:                32
nut.pushing.left.delay:                 1
nut.pushing.left.anim_mode:             reverse
nut.pushing.right:                      nut.pcx
nut.pushing.right.xpos:                 0
nut.pushing.right.ypos:                 0
nut.pushing.right.frames:               32
nut.pushing.right.delay:                1
nut.breaking:                           walls.pcx
nut.breaking.xpos:                      0
nut.breaking.ypos:                      9
nut.breaking.frames:                    4
nut.breaking.delay:                     1
nut.breaking.anim_mode:                  linear

time_orb_full:                          walls.pcx
time_orb_full.xpos:                     0
time_orb_full.ypos:                     8
time_orb_full.frames:                   1
time_orb_empty:                         walls.pcx
time_orb_empty.xpos:                    1
time_orb_empty.ypos:                    8
time_orb_empty.frames:                  1

dx_supabomb:                            walls.pcx
dx_supabomb.xpos:                       2
dx_supabomb.ypos:                       8
dx_supabomb.frames:                     1

spring:                                 walls.pcx
spring.xpos:                            4
spring.ypos:                            9
spring.frames:                          1
spring.moving:                          walls.pcx
spring.moving.xpos:                     4
spring.moving.ypos:                     9
spring.moving.frames:                   4
spring.moving.delay:                    2
spring.pushing:                         walls.pcx
spring.pushing.xpos:                    4
spring.pushing.ypos:                    9
spring.pushing.frames:                  4
spring.pushing.delay:                   2

balloon:                                cbelt.pcx
balloon.xpos:                           0
balloon.ypos:                           15
balloon.frames:                         1
balloon.moving:                         cbelt.pcx
balloon.moving.xpos:                    0
balloon.moving.ypos:                    15
balloon.moving.frames:                  4
balloon.moving.anim_mode:               pingpong
balloon.moving.delay:                   4
balloon.pushing.xpos:                   0
balloon.pushing.ypos:                   15
balloon.pushing.frames:                 4
balloon.pushing.anim_mode:              pingpong
balloon.pushing.delay:                  4
balloon_switch_left:                    cbelt.pcx
balloon_switch_left.xpos:               4
balloon_switch_left.ypos:               12
balloon_switch_left.frames:             1
balloon_switch_right:                   cbelt.pcx
balloon_switch_right.xpos:              5
balloon_switch_right.ypos:              12
balloon_switch_right.frames:            1
balloon_switch_up:                      cbelt.pcx
balloon_switch_up.xpos:                 6
balloon_switch_up.ypos:                 12
balloon_switch_up.frames:               1
balloon_switch_down:                    cbelt.pcx
balloon_switch_down.xpos:               7
balloon_switch_down.ypos:               12
balloon_switch_down.frames:             1
balloon_switch_any:                     cbelt.pcx
balloon_switch_any.xpos:                4
balloon_switch_any.ypos:                13
balloon_switch_any.frames:              1
balloon_switch_none:                    edit_1.pcx
balloon_switch_none.xpos:               1
balloon_switch_none.ypos:               5
balloon_switch_none.frames:             1

# basic / collectible elements / gems

emerald:                                emer3.pcx
emerald.xpos:                           0
emerald.ypos:                           0
emerald.frames:                         32
emerald.delay:                          4
emerald.moving.right:                   emer3.pcx
emerald.moving.right.xpos:              0
emerald.moving.right.ypos:              0
emerald.moving.right.frames:            32
emerald.moving.right.delay:             1
emerald.moving.right.anim_mode:         reverse
emerald.moving.left:                    emer3.pcx
emerald.moving.left.xpos:               0
emerald.moving.left.ypos:               0
emerald.moving.left.frames:             32
emerald.moving.left.delay:              1
emerald.falling:                        emer3.pcx
emerald.falling.xpos:                   0
emerald.falling.ypos:                   2
emerald.falling.frames:                 32
emerald.falling.delay:                  2
emerald.collecting:                     diamcol.pcx
emerald.collecting.xpos:                0
emerald.collecting.ypos:                1
emerald.collecting.frames:              4
emerald.collecting.delay:               2
emerald.collecting.anim_mode:           linear

diamond:                                diam2.pcx
diamond.xpos:                           0
diamond.ypos:                           0
diamond.frames:                         32
diamond.delay:                          4
diamond.moving.right:                   diam2.pcx
diamond.moving.right.xpos:              0
diamond.moving.right.ypos:              1
diamond.moving.right.frames:            32
diamond.moving.right.delay:             1
diamond.moving.right.anim_mode:         reverse
diamond.moving.left:                    diam2.pcx
diamond.moving.left.xpos:               0
diamond.moving.left.ypos:               1
diamond.moving.left.frames:             32
diamond.moving.left.delay:              1
diamond.falling:                        diam2.pcx
diamond.falling.xpos:                   0
diamond.falling.ypos:                   2
diamond.falling.frames:                 32
diamond.falling.delay:                  2
diamond.collecting:                     diamcol.pcx
diamond.collecting.xpos:                11
diamond.collecting.ypos:                0
diamond.collecting.frames:              4
diamond.collecting.delay:               2
diamond.collecting.anim_mode:           linear

emerald_yellow:                                em_yellow.pcx
emerald_yellow.xpos:                           0
emerald_yellow.ypos:                           0
emerald_yellow.frames:                         32
emerald_yellow.delay:                          4
emerald_yellow.moving.right:                   em_yellow.pcx
emerald_yellow.moving.right.xpos:              0
emerald_yellow.moving.right.ypos:              0
emerald_yellow.moving.right.frames:            32
emerald_yellow.moving.right.delay:             1
emerald_yellow.moving.right.anim_mode:         reverse
emerald_yellow.moving.left:                    em_yellow.pcx
emerald_yellow.moving.left.xpos:               0
emerald_yellow.moving.left.ypos:               0
emerald_yellow.moving.left.frames:             32
emerald_yellow.moving.left.delay:              1
emerald_yellow.falling:                        em_yellow.pcx
emerald_yellow.falling.xpos:                   0
emerald_yellow.falling.ypos:                   0
emerald_yellow.falling.frames:                 32
emerald_yellow.falling.delay:                  2
emerald_yellow.collecting:                     em_yellow.pcx
emerald_yellow.collecting.xpos:                0
emerald_yellow.collecting.ypos:                0
emerald_yellow.collecting.frames:              4
emerald_yellow.collecting.anim_mode:           linear
emerald_red:                         em_red.pcx
emerald_red.xpos:                    0
emerald_red.ypos:                    0
emerald_red.frames:                  32
emerald_red.delay:                   4
emerald_red.moving:                  em_red.pcx
emerald_red.moving.xpos:             0
emerald_red.moving.ypos:             0
emerald_red.moving.frames:           32
emerald_red.moving.delay:            1
emerald_red.falling:                 em_red.pcx
emerald_red.falling.xpos:            0
emerald_red.falling.ypos:            2
emerald_red.falling.frames:          32
emerald_red.falling.delay:           2
emerald_red.collecting:              diamcol.pcx
emerald_red.collecting.xpos:         0
emerald_red.collecting.ypos:         2
emerald_red.collecting.frames:       4
emerald_red.collecting.delay:        2
emerald_red.collecting.anim_mode:    linear
emerald_purple:                         em_purple.pcx
emerald_purple.xpos:                    0
emerald_purple.ypos:                    2
emerald_purple.frames:                  32
emerald_purple.delay:                   4
emerald_purple.moving:                  em_purple.pcx
emerald_purple.moving.xpos:             0
emerald_purple.moving.ypos:             0
emerald_purple.moving.frames:           32
emerald_purple.moving.delay:            1
emerald_purple.falling:                 em_purple.pcx
emerald_purple.falling.xpos:            0
emerald_purple.falling.ypos:            0
emerald_purple.falling.frames:          32
emerald_purple.falling.delay:           2
emerald_purple.collecting:              diamcol.pcx
emerald_purple.collecting.xpos:         5
emerald_purple.collecting.ypos:         2
emerald_purple.collecting.frames:       4
emerald_purple.collecting.delay:        2
emerald_purple.collecting.anim_mode:    linear
pearl:                                  pearl.pcx
pearl.xpos:                             0
pearl.ypos:                             0
pearl.frames:                           32
pearl.delay:                            4
pearl.breaking:                         walls.pcx
pearl.breaking.xpos:                    3
pearl.breaking.ypos:                    8
pearl.breaking.frames:                  5
pearl.breaking.delay:                   2
pearl.collecting:                       diamcol.pcx
pearl.collecting.xpos:                  10
pearl.collecting.ypos:                  2
pearl.collecting.frames:                4
pearl.collecting.delay:                 2
pearl.collecting.anim_mode:             linear
crystal:                                crystal.pcx
crystal.xpos:                           0
crystal.ypos:                           0
crystal.frames:                         32
crystal.delay:                          4
crystal.falling:                        crystal.pcx
crystal.falling.xpos:                   0
crystal.falling.ypos:                   2
crystal.falling.frames:                 32
crystal.falling.delay:                  2
crystal.moving.right:                  crystal.pcx
crystal.moving.right.xpos:             0
crystal.moving.right.ypos:             4
crystal.moving.right.frames:           16
crystal.moving.left:                   crystal.pcx
crystal.moving.left.xpos:              0
crystal.moving.left.ypos:              5
crystal.moving.left.frames:            16
crystal.moving.left.anim_mode:         reverse
crystal.collecting:                     diamcol.pcx
crystal.collecting.xpos:                7
crystal.collecting.ypos:                0
crystal.collecting.frames:              4
crystal.collecting.delay:               2
crystal.collecting.anim_mode:           linear

# basic / collectible elements / explosive

dynamite:                               collect.pcx
dynamite.xpos:                          0
dynamite.ypos:                          3
dynamite.frames:                        1
dynamite.collecting:                    collect.pcx
dynamite.collecting.xpos:               4
dynamite.collecting.ypos:               6
dynamite.collecting.frames:             4
dynamite.collecting.delay:              2
dynamite.collecting.anim_mode:          linear
dynamite.EDITOR:                        edit_1.pcx
dynamite.EDITOR.xpos:                   4
dynamite.EDITOR.ypos:                   1
dynamite.active:                        collect.pcx
dynamite.active.xpos:                   0
dynamite.active.ypos:                   3
dynamite.active.frames:                 7
dynamite.active.delay:                  12
dynamite.active.anim_mode:              linear
dynamite.active.EDITOR:                 edit_1.pcx
dynamite.active.EDITOR.xpos:            5
dynamite.active.EDITOR.ypos:            1
dynabomb.active:                        collect.pcx
dynabomb.active.xpos:                   0
dynabomb.active.ypos:                   4
dynabomb.active.frames:                 4
dynabomb.active.delay:                  6
dynabomb.active.anim_mode:              pingpong
dynabomb_player_1.active:               collect.pcx
dynabomb_player_1.active.xpos:          0
dynabomb_player_1.active.ypos:          4
dynabomb_player_1.active.frames:        4
dynabomb_player_1.active.delay:         6
dynabomb_player_1.active.anim_mode:     pingpong
dynabomb_player_2.active:               collect.pcx
dynabomb_player_2.active.xpos:          0
dynabomb_player_2.active.ypos:          4
dynabomb_player_2.active.frames:        4
dynabomb_player_2.active.delay:         6
dynabomb_player_2.active.anim_mode:     pingpong
dynabomb_player_3.active:               collect.pcx
dynabomb_player_3.active.xpos:          0
dynabomb_player_3.active.ypos:          4
dynabomb_player_3.active.frames:        4
dynabomb_player_3.active.delay:         6
dynabomb_player_3.active.anim_mode:     pingpong
dynabomb_player_4.active:               collect.pcx
dynabomb_player_4.active.xpos:          0
dynabomb_player_4.active.ypos:          4
dynabomb_player_4.active.frames:        4
dynabomb_player_4.active.delay:         6
dynabomb_player_4.active.anim_mode:     pingpong
dynabomb_increase_number:               collect.pcx
dynabomb_increase_number.xpos:          0
dynabomb_increase_number.ypos:          4
dynabomb_increase_number.frames:        1
dynabomb_increase_size:                 collect.pcx
dynabomb_increase_size.xpos:            4
dynabomb_increase_size.ypos:            1
dynabomb_increase_size.frames:          1
dynabomb_increase_power:                collect.pcx
dynabomb_increase_power.xpos:           5
dynabomb_increase_power.ypos:           1
dynabomb_increase_power.frames:         1
dynabomb_increase_number.collecting:            collect.pcx
dynabomb_increase_number.collecting.xpos:       0  
dynabomb_increase_number.collecting.ypos:       12
dynabomb_increase_number.collecting.frames:     4
dynabomb_increase_number.collecting.delay:      2
dynabomb_increase_number.collecting.anim_mode:  linear
dynabomb_increase_size.collecting:              collect.pcx
dynabomb_increase_size.collecting.xpos:         0  
dynabomb_increase_size.collecting.ypos:         7
dynabomb_increase_size.collecting.frames:       4
dynabomb_increase_size.collecting.delay:        2
dynabomb_increase_size.collecting.anim_mode:    linear
dynabomb_increase_power.collecting:             collect.pcx
dynabomb_increase_power.collecting.xpos:        4  
dynabomb_increase_power.collecting.ypos:        7
dynabomb_increase_power.collecting.frames:      4
dynabomb_increase_power.collecting.delay:       2
dynabomb_increase_power.collecting.anim_mode:   linear

# basic / collectible elements / envelopes

envelope_1:                             collect.pcx
envelope_1.xpos:                        7
envelope_1.ypos:                        0
envelope_1.frames:                      1
envelope_1.collecting:                  collect.pcx
envelope_1.collecting.xpos:             0
envelope_1.collecting.ypos:             6
envelope_1.collecting.frames:           4
envelope_1.collecting.delay:            2
envelope_1.collecting.anim_mode:        linear
envelope_2:                             collect.pcx
envelope_2.xpos:                        4
envelope_2.ypos:                        12
envelope_2.frames:                      1
envelope_2.collecting:                  collect.pcx
envelope_2.collecting.xpos:             4
envelope_2.collecting.ypos:             12
envelope_2.collecting.frames:           4
envelope_2.collecting.delay:            2
envelope_2.collecting.anim_mode:        linear
envelope_3:                             collect.pcx
envelope_3.xpos:                        0
envelope_3.ypos:                        13
envelope_3.frames:                      1
envelope_3.collecting:                  collect.pcx
envelope_3.collecting.xpos:             0
envelope_3.collecting.ypos:             13
envelope_3.collecting.frames:           4
envelope_3.collecting.delay:            2
envelope_3.collecting.anim_mode:        linear
envelope_4:                             collect.pcx
envelope_4.xpos:                        4
envelope_4.ypos:                        13
envelope_4.frames:                      1
envelope_4.collecting:                  collect.pcx
envelope_4.collecting.xpos:             4
envelope_4.collecting.ypos:             13
envelope_4.collecting.frames:           4
envelope_4.collecting.delay:            2
envelope_4.collecting.anim_mode:        linear

# basic / collectible elements / miscellaneous

extra_time:                             collect.pcx
extra_time.xpos:                        0
extra_time.ypos:                        0
extra_time.frames:                      6
extra_time.delay:                       4
extra_time.collecting:                  collect.pcx
extra_time.collecting.xpos:             0
extra_time.collecting.ypos:             5
extra_time.collecting.frames:           4
extra_time.collecting.delay:            2
extra_time.collecting.anim_mode:        linear
extra_time.PANEL:                       timepan.pcx
extra_time.PANEL.height:                40
extra_time.PANEL.width:                 40
extra_time.PANEL.xpos:                  0
extra_time.PANEL.ypos:                  0
extra_time.PANEL.frames:                6
extra_time.PANEL.delay:                 8
shield_normal:                          collect.pcx
shield_normal.xpos:                     0
shield_normal.ypos:                     2
shield_normal.frames:                   6
shield_normal.delay:                    4
shield_deadly:                          collect.pcx
shield_deadly.xpos:                     0
shield_deadly.ypos:                     1
shield_deadly.frames:                   4
shield_deadly.delay:                    4
shield_deadly.anim_mode:                pingpong
shield_normal.active:                   anim.pcx
shield_normal.active.xpos:              1
shield_normal.active.ypos:              14
shield_normal.active.frames:            3
shield_normal.active.delay:             8
shield_normal.active.anim_mode:         pingpong
shield_deadly.active:                   anim.pcx
shield_deadly.active.xpos:              5
shield_deadly.active.ypos:              14
shield_deadly.active.frames:            3
shield_deadly.active.delay:             8
shield_deadly.active.anim_mode:         pingpong
speed_pill:                             collect.pcx
speed_pill.xpos:                        6
speed_pill.ypos:                        0
speed_pill.frames:                      1
speed_pill.collecting:                  collect.pcx
speed_pill.collecting.xpos:             4
speed_pill.collecting.ypos:             5
speed_pill.collecting.frames:           4
speed_pill.collecting.delay:            2
speed_pill.collecting.anim_mode:        linear

# basic / mobile elements

bug:                                    bug.pcx
bug.xpos:                               0
bug.ypos:                               0
bug.frames:                             4
bug.delay:                              8
bug.right:                              bug.pcx
bug.right.xpos:                         8
bug.right.ypos:                         0
bug.right.frames:                       1
bug.up:                                 bug.pcx
bug.up.xpos:                            0
bug.up.ypos:                            0
bug.up.frames:                          1
bug.left:                               bug.pcx
bug.left.xpos:                          8
bug.left.ypos:                          1
bug.left.frames:                        1
bug.down:                               bug.pcx
bug.down.xpos:                          0
bug.down.ypos:                          1
bug.down.frames:                        1
bug.moving.right:                       bug.pcx
bug.moving.right.xpos:                  8
bug.moving.right.ypos:                  0
bug.moving.right.frames:                8
bug.moving.right.delay:                 4
bug.moving.up:                          bug.pcx
bug.moving.up.xpos:                     0
bug.moving.up.ypos:                     0
bug.moving.up.frames:                   8
bug.moving.up.delay:                    4
bug.moving.left:                        bug.pcx
bug.moving.left.xpos:                   8
bug.moving.left.ypos:                   1
bug.moving.left.frames:                 8
bug.moving.left.delay:                  4
bug.moving.down:                        bug.pcx
bug.moving.down.xpos:                   0
bug.moving.down.ypos:                   1
bug.moving.down.frames:                 8
bug.moving.down.delay:                  4
bug.turning_from_right.up:              bug.pcx
bug.turning_from_right.up.xpos:         0
bug.turning_from_right.up.ypos:         2
bug.turning_from_right.up.frames:       8
bug.turning_from_right.up.delay:        1
bug.turning_from_right.up.anim_mode:    linear,reverse
bug.turning_from_up.left:               bug.pcx
bug.turning_from_up.left.xpos:          8
bug.turning_from_up.left.ypos:          3
bug.turning_from_up.left.frames:        8
bug.turning_from_up.left.delay:         1
bug.turning_from_up.left.anim_mode:     linear,reverse
bug.turning_from_left.down:             bug.pcx
bug.turning_from_left.down.xpos:        0
bug.turning_from_left.down.ypos:        3
bug.turning_from_left.down.frames:      8
bug.turning_from_left.down.delay:       1
bug.turning_from_left.down.anim_mode:   linear,reverse
bug.turning_from_down.right:            bug.pcx
bug.turning_from_down.right.xpos:       8
bug.turning_from_down.right.ypos:       2
bug.turning_from_down.right.frames:     8
bug.turning_from_down.right.delay:      1
bug.turning_from_down.right.anim_mode:  linear,reverse
bug.turning_from_right.down:            bug.pcx
bug.turning_from_right.down.xpos:       8
bug.turning_from_right.down.ypos:       2
bug.turning_from_right.down.frames:     8
bug.turning_from_right.down.delay:      1
bug.turning_from_right.down.anim_mode:  linear
bug.turning_from_up.right:              bug.pcx
bug.turning_from_up.right.xpos:         0
bug.turning_from_up.right.ypos:         2
bug.turning_from_up.right.frames:       8
bug.turning_from_up.right.delay:        1
bug.turning_from_up.right.anim_mode:    linear
bug.turning_from_left.up:               bug.pcx
bug.turning_from_left.up.xpos:          8
bug.turning_from_left.up.ypos:          3
bug.turning_from_left.up.frames:        8
bug.turning_from_left.up.delay:         1
bug.turning_from_left.up.anim_mode:     linear
bug.turning_from_down.left:             bug.pcx
bug.turning_from_down.left.xpos:        0
bug.turning_from_down.left.ypos:        3
bug.turning_from_down.left.frames:      8
bug.turning_from_down.left.delay:       1
bug.turning_from_down.left.anim_mode:   linear

spaceship:                              ship.pcx
spaceship.name:                         (bad) lorry
spaceship.xpos:                         0
spaceship.ypos:                         0
spaceship.delay:                        1
spaceship.frames:                       21
spaceship.right:                        ship.pcx
spaceship.right.xpos:                   0
spaceship.right.ypos:                   0
spaceship.right.frames:                 1
spaceship.up:                           ship.pcx
spaceship.up.xpos:                      0
spaceship.up.ypos:                      0
spaceship.up.frames:                    1 
spaceship.left:                         ship.pcx
spaceship.left.xpos:                    0
spaceship.left.ypos:                    0
spaceship.left.frames:                  1
spaceship.down:                         ship.pcx
spaceship.down.xpos:                    0
spaceship.down.ypos:                    0
spaceship.down.frames:                  1
spaceship.moving.right:                 ship.pcx
spaceship.moving.right.xpos:            0
spaceship.moving.right.ypos:            0
spaceship.moving.right.frames:          21
spaceship.moving.right.delay:           2
spaceship.moving.up:                    ship.pcx
spaceship.moving.up.xpos:               0
spaceship.moving.up.ypos:               0
spaceship.moving.up.frames:             21
spaceship.moving.up.delay:              2
spaceship.moving.left:                  ship.pcx
spaceship.moving.left.xpos:             0
spaceship.moving.left.ypos:             0
spaceship.moving.left.frames:           21
spaceship.moving.left.delay:            2
spaceship.moving.down:                  ship.pcx
spaceship.moving.down.xpos:             0
spaceship.moving.down.ypos:             0
spaceship.moving.down.frames:           21
spaceship.moving.down.delay:            2
spaceship.turning_from_right.up:              ship.pcx
spaceship.turning_from_right.up.xpos:         0
spaceship.turning_from_right.up.ypos:         0
spaceship.turning_from_right.up.frames:       8
spaceship.turning_from_right.up.delay:        1
spaceship.turning_from_right.up.anim_mode:    linear
spaceship.turning_from_up.left:               ship.pcx
spaceship.turning_from_up.left.xpos:          0
spaceship.turning_from_up.left.ypos:          0
spaceship.turning_from_up.left.frames:        8
spaceship.turning_from_up.left.delay:         1
spaceship.turning_from_up.left.anim_mode:     linear
spaceship.turning_from_left.down:             ship.pcx
spaceship.turning_from_left.down.xpos:        0
spaceship.turning_from_left.down.ypos:        0
spaceship.turning_from_left.down.frames:      8
spaceship.turning_from_left.down.delay:       1
spaceship.turning_from_left.down.anim_mode:   linear
spaceship.turning_from_down.right:            ship.pcx
spaceship.turning_from_down.right.xpos:       0
spaceship.turning_from_down.right.ypos:       0
spaceship.turning_from_down.right.frames:     8
spaceship.turning_from_down.right.delay:      1
spaceship.turning_from_down.right.anim_mode:  linear
spaceship.turning_from_right.down:            ship.pcx
spaceship.turning_from_right.down.xpos:       0
spaceship.turning_from_right.down.ypos:       0
spaceship.turning_from_right.down.frames:     8
spaceship.turning_from_right.down.delay:      1
spaceship.turning_from_right.down.anim_mode:  linear
spaceship.turning_from_up.right:              ship.pcx
spaceship.turning_from_up.right.xpos:         0
spaceship.turning_from_up.right.ypos:         0
spaceship.turning_from_up.right.frames:       8
spaceship.turning_from_up.right.delay:        1
spaceship.turning_from_up.right.anim_mode:    linear
spaceship.turning_from_left.up:               ship.pcx
spaceship.turning_from_left.up.xpos:          0
spaceship.turning_from_left.up.ypos:          0
spaceship.turning_from_left.up.frames:        8
spaceship.turning_from_left.up.delay:         1
spaceship.turning_from_left.up.anim_mode:     linear
spaceship.turning_from_down.left:             ship.pcx
spaceship.turning_from_down.left.xpos:        0
spaceship.turning_from_down.left.ypos:        0
spaceship.turning_from_down.left.frames:      8
spaceship.turning_from_down.left.delay:       1
spaceship.turning_from_down.left.anim_mode:   linear

yamyam:                                 yammove.pcx
yamyam.xpos:                            0
yamyam.ypos:                            2
yamyam.frames:                          8
yamyam.delay:                           8
yamyam.anim_mode:                       pingpong2
yamyam.left:                            yammove.pcx
yamyam.left.xpos:                       0
yamyam.left.ypos:                       2
yamyam.left.frames:                     8
yamyam.left.delay:                      2
yamyam.left.anim_mode:                  pingpong2
yamyam.left.EDITOR:                     yammove.pcx
yamyam.left.EDITOR.xpos:                8
yamyam.left.EDITOR.ypos:                2
yamyam.right:                           yammove.pcx
yamyam.right.xpos:                      0
yamyam.right.ypos:                      2
yamyam.right.frames:                    8
yamyam.right.delay:                     2
yamyam.right.anim_mode:                 pingpong2
yamyam.right.EDITOR:                    yammove.pcx
yamyam.right.EDITOR.xpos:               9
yamyam.right.EDITOR.ypos:               2
yamyam.up:                              yammove.pcx
yamyam.up.xpos:                         0
yamyam.up.ypos:                         2
yamyam.up.frames:                       8
yamyam.up.delay:                        2
yamyam.up.anim_mode:                    pingpong2
yamyam.up.EDITOR:                       yammove.pcx
yamyam.up.EDITOR.xpos:                  10
yamyam.up.EDITOR.ypos:                  2
yamyam.down:                            yammove.pcx
yamyam.down.xpos:                       0
yamyam.down.ypos:                       2
yamyam.down.frames:                     8
yamyam.down.delay:                      2
yamyam.down.anim_mode:                  pingpong2
yamyam.down.EDITOR:                     yammove.pcx
yamyam.down.EDITOR.xpos:                11
yamyam.down.EDITOR.ypos:                2
yamyam.moving.right:                    yammove.pcx
yamyam.moving.right.xpos:               0
yamyam.moving.right.ypos:               0
yamyam.moving.right.frames:             32
yamyam.moving.right.delay:              1
yamyam.moving.left:                     yammove.pcx
yamyam.moving.left.xpos:                0
yamyam.moving.left.ypos:                0
yamyam.moving.left.frames:              32
yamyam.moving.left.delay:               1
yamyam.moving.left.anim_mode:           reverse
yamyam.moving.up:                       yammove.pcx
yamyam.moving.up.xpos:                  0
yamyam.moving.up.ypos:                  0
yamyam.moving.up.frames:                32
yamyam.moving.up.delay:                 1
yamyam.moving.down:                     yammove.pcx
yamyam.moving.down.xpos:                0
yamyam.moving.down.ypos:                0
yamyam.moving.down.frames:              32
yamyam.moving.down.delay:               1
yamyam.moving.down.anim_mode:           reverse

robot:                                  mobile.pcx
robot.xpos:                             0
robot.ypos:                             2
robot.frames:                           4
robot.delay:                             32
robot.anim_mode:                        pingpong2
robot.moving.down:                      mobile.pcx
robot.moving.down.xpos:                 0
robot.moving.down.ypos:                 0
robot.moving.down.frames:               4
robot.moving.up:                        mobile.pcx
robot.moving.up.xpos:                   4
robot.moving.up.ypos:                   0
robot.moving.up.frames:                 4
robot.moving.right:                     mobile.pcx
robot.moving.right.xpos:                0
robot.moving.right.ypos:                1
robot.moving.right.frames:              4
robot.moving.left:                      mobile.pcx
robot.moving.left.xpos:                 4
robot.moving.left.ypos:                 1
robot.moving.left.frames:               4

pig:                                    mobile.pcx
pig.xpos:                               0
pig.ypos:                               4
pig.frames:                             1
pig.down:                               mobile.pcx
pig.down.xpos:                          0
pig.down.ypos:                          4
pig.down.frames:                        1
pig.moving.down:                        mobile.pcx
pig.moving.down.xpos:                   0
pig.moving.down.ypos:                   4
pig.moving.down.frames:                 4
pig.moving.down.delay:                  8
pig.digging.down:                       mobile.pcx
pig.digging.down.xpos:                  0
pig.digging.down.ypos:                  4
pig.digging.down.frames:                4
pig.digging.down.delay:                 8
pig.up:                                 mobile.pcx
pig.up.xpos:                            4
pig.up.ypos:                            4
pig.up.frames:                          1
pig.moving.up:                          mobile.pcx
pig.moving.up.xpos:                     4
pig.moving.up.ypos:                     4
pig.moving.up.frames:                   4
pig.moving.up.delay:                    8
pig.digging.up:                         mobile.pcx
pig.digging.up.xpos:                    4
pig.digging.up.ypos:                    4
pig.digging.up.frames:                  4
pig.digging.up.delay:                   8
pig.left:                               mobile.pcx
pig.left.xpos:                          0
pig.left.ypos:                          5
pig.left.frames:                        1
pig.moving.left:                        mobile.pcx
pig.moving.left.xpos:                   0
pig.moving.left.ypos:                   5
pig.moving.left.frames:                 4
pig.moving.left.delay:                  8
pig.digging.left:                       mobile.pcx
pig.digging.left.xpos:                  0
pig.digging.left.ypos:                  5
pig.digging.left.frames:                4
pig.digging.left.delay:                 8
pig.right:                              mobile.pcx
pig.right.xpos:                         4
pig.right.ypos:                         5
pig.right.frames:                       1
pig.moving.right:                       mobile.pcx
pig.moving.right.xpos:                  4
pig.moving.right.ypos:                  5
pig.moving.right.frames:                4
pig.moving.right.delay:                 8
pig.digging.right:                      mobile.pcx
pig.digging.right.xpos:                 4
pig.digging.right.ypos:                 5
pig.digging.right.frames:               4
pig.digging.right.delay:                8

dragon:                                 mobile.pcx
dragon.xpos:                            0
dragon.ypos:                            6
dragon.frames:                          1
dragon.down:                            mobile.pcx
dragon.down.xpos:                       0
dragon.down.ypos:                       6
dragon.down.frames:                     1
dragon.moving.down:                     mobile.pcx
dragon.moving.down.xpos:                0
dragon.moving.down.ypos:                6
dragon.moving.down.frames:              4
dragon.moving.down.delay:               8
dragon.attacking.down:                  mobile.pcx
dragon.attacking.down.xpos:             0
dragon.attacking.down.ypos:             6
dragon.attacking.down.frames:           1
dragon.up:                              mobile.pcx
dragon.up.xpos:                         4
dragon.up.ypos:                         6
dragon.up.frames:                       1
dragon.moving.up:                       mobile.pcx
dragon.moving.up.xpos:                  4
dragon.moving.up.ypos:                  6
dragon.moving.up.frames:                4
dragon.moving.up.delay:                 8
dragon.attacking.up:                    mobile.pcx
dragon.attacking.up.xpos:               4
dragon.attacking.up.ypos:               6
dragon.attacking.up.frames:             1
dragon.left:                            mobile.pcx
dragon.left.xpos:                       0
dragon.left.ypos:                       7
dragon.left.frames:                     1
dragon.moving.left:                     mobile.pcx
dragon.moving.left.xpos:                0
dragon.moving.left.ypos:                7
dragon.moving.left.frames:              4
dragon.moving.left.delay:               4
dragon.attacking.left:                  mobile.pcx
dragon.attacking.left.xpos:             0
dragon.attacking.left.ypos:             7
dragon.attacking.left.frames:           1
dragon.right:                           mobile.pcx
dragon.right.xpos:                      4
dragon.right.ypos:                      7
dragon.right.frames:                    1
dragon.moving.right:                    mobile.pcx
dragon.moving.right.xpos:               4
dragon.moving.right.ypos:               7
dragon.moving.right.frames:             4
dragon.moving.right.delay:              4
dragon.attacking.right:                 mobile.pcx
dragon.attacking.right.xpos:            4
dragon.attacking.right.ypos:            7
dragon.attacking.right.frames:          1

mole:                                   mobile.pcx
mole.xpos:                              0
mole.ypos:                              8
mole.frames:                            1
mole.down:                              mobile.pcx
mole.down.xpos:                         0
mole.down.ypos:                         8
mole.down.frames:                       1
mole.moving.down:                       mobile.pcx
mole.moving.down.xpos:                  0
mole.moving.down.ypos:                  8
mole.moving.down.frames:                4
mole.moving.down.delay:                 4
mole.digging.down:                      mobile.pcx
mole.digging.down.xpos:                 0
mole.digging.down.ypos:                 8
mole.digging.down.frames:               4
mole.digging.down.delay:                4
mole.up:                                mobile.pcx
mole.up.xpos:                           4
mole.up.ypos:                           8
mole.up.frames:                         1
mole.moving.up:                         mobile.pcx
mole.moving.up.xpos:                    4
mole.moving.up.ypos:                    8
mole.moving.up.frames:                  4
mole.moving.up.delay:                   4
mole.digging.up:                        mobile.pcx
mole.digging.up.xpos:                   4
mole.digging.up.ypos:                   8
mole.digging.up.frames:                 4
mole.digging.up.delay:                  8
mole.left:                              mobile.pcx
mole.left.xpos:                         0
mole.left.ypos:                         9
mole.left.frames:                       1
mole.moving.left:                       mobile.pcx
mole.moving.left.xpos:                  0
mole.moving.left.ypos:                  9
mole.moving.left.frames:                4
mole.moving.left.delay:                 4
mole.digging.left:                      mobile.pcx
mole.digging.left.xpos:                 0
mole.digging.left.ypos:                 9
mole.digging.left.frames:               4
mole.digging.left.delay:                4
mole.right:                             mobile.pcx
mole.right.xpos:                        4
mole.right.ypos:                        9
mole.right.frames:                      1
mole.moving.right:                      mobile.pcx
mole.moving.right.xpos:                 4
mole.moving.right.ypos:                 9
mole.moving.right.frames:               4
mole.moving.right.delay:                4
mole.digging.right:                     mobile.pcx
mole.digging.right.xpos:                4
mole.digging.right.ypos:                9
mole.digging.right.frames:              4
mole.digging.right.delay:               4

penguin:                                mobile.pcx
penguin.name:                           penguin (here:nun)
penguin.xpos:                           8
penguin.ypos:                           6
penguin.frames:                         1
penguin.down:                           mobile.pcx
penguin.down.xpos:                      8
penguin.down.ypos:                      9
penguin.down.frames:                    8
penguin.down.delay:                     12
penguin.moving.down:                    mobile.pcx
penguin.moving.down.xpos:               8
penguin.moving.down.ypos:               6
penguin.moving.down.frames:             4
penguin.moving.down.delay:              8
penguin.up:                             mobile.pcx
penguin.up.xpos:                        8
penguin.up.ypos:                        9
penguin.up.frames:                      8
penguin.up.delay:                       12
penguin.moving.up:                      mobile.pcx
penguin.moving.up.xpos:                 12
penguin.moving.up.ypos:                 6
penguin.moving.up.frames:               4
penguin.moving.up.delay:                8
penguin.left:                           mobile.pcx
penguin.left.xpos:                      8
penguin.left.ypos:                      9
penguin.left.frames:                    8
penguin.left.delay:                     12
penguin.moving.left:                    mobile.pcx
penguin.moving.left.xpos:               8
penguin.moving.left.ypos:               7
penguin.moving.left.frames:             8
penguin.moving.left.delay:              4
penguin.right:                          mobile.pcx
penguin.right.xpos:                     8
penguin.right.ypos:                     9
penguin.right.frames:                   8
penguin.right.delay:                    12
penguin.moving.right:                   mobile.pcx
penguin.moving.right.xpos:              8
penguin.moving.right.ypos:              8
penguin.moving.right.frames:            8
penguin.moving.right.delay:             4

pacman:                                 mobile.pcx
pacman.xpos:                            8
pacman.ypos:                            4
pacman.frames:                          4
pacman.delay:                           8
pacman.right:                           mobile.pcx
pacman.right.xpos:                      8
pacman.right.ypos:                      4
pacman.right.frames:                    4
pacman.right.delay:                     8
pacman.up:                              mobile.pcx
pacman.up.xpos:                         12
pacman.up.ypos:                         4
pacman.up.frames:                       4
pacman.up.delay:                        8
pacman.left:                            mobile.pcx
pacman.left.xpos:                       8
pacman.left.ypos:                       5
pacman.left.frames:                     4
pacman.left.delay:                      8
pacman.down:                            mobile.pcx
pacman.down.xpos:                       12
pacman.down.ypos:                       5
pacman.down.frames:                     4
pacman.down.delay:                      8
pacman.turning_from_right.up:              turning.pcx
pacman.turning_from_right.up.xpos:         0
pacman.turning_from_right.up.ypos:         0       
pacman.turning_from_right.up.frames:       4
pacman.turning_from_right.up.delay:        2
pacman.turning_from_right.up.anim_mode:    linear
pacman.turning_from_up.left:               turning.pcx
pacman.turning_from_up.left.xpos:          4
pacman.turning_from_up.left.ypos:          0
pacman.turning_from_up.left.frames:        4
pacman.turning_from_up.left.delay:         2
pacman.turning_from_up.left.anim_mode:     linear
pacman.turning_from_left.down:             turning.pcx
pacman.turning_from_left.down.xpos:        0
pacman.turning_from_left.down.ypos:        1
pacman.turning_from_left.down.frames:      4
pacman.turning_from_left.down.delay:       2
pacman.turning_from_left.down.anim_mode:   linear
pacman.turning_from_down.right:            turning.pcx
pacman.turning_from_down.right.xpos:       4
pacman.turning_from_down.right.ypos:       1
pacman.turning_from_down.right.frames:     4
pacman.turning_from_down.right.delay:      2
pacman.turning_from_down.right.anim_mode:  linear
pacman.turning_from_right.down:            turning.pcx
pacman.turning_from_right.down.xpos:       4
pacman.turning_from_right.down.ypos:       1
pacman.turning_from_right.down.frames:     4
pacman.turning_from_right.down.delay:      2
pacman.turning_from_right.down.anim_mode:  linear,reverse
pacman.turning_from_up.right:              turning.pcx
pacman.turning_from_up.right.xpos:         0
pacman.turning_from_up.right.ypos:         0
pacman.turning_from_up.right.frames:       4
pacman.turning_from_up.right.delay:        2
pacman.turning_from_up.right.anim_mode:    linear,reverse
pacman.turning_from_left.up:               turning.pcx
pacman.turning_from_left.up.xpos:          4
pacman.turning_from_left.up.ypos:          0
pacman.turning_from_left.up.frames:        4
pacman.turning_from_left.up.delay:         2
pacman.turning_from_left.up.anim_mode:     linear,reverse
pacman.turning_from_down.left:             turning.pcx
pacman.turning_from_down.left.xpos:        0
pacman.turning_from_down.left.ypos:        1
pacman.turning_from_down.left.frames:      4
pacman.turning_from_down.left.delay:       2
pacman.turning_from_down.left.anim_mode:   linear,reverse
pacman.turning_from_left.right:            turning.pcx
pacman.turning_from_left.right.xpos:       0
pacman.turning_from_left.right.ypos:       1
pacman.turning_from_left.right.frames:     8
pacman.turning_from_left.right.delay:      1
pacman.turning_from_left.right.anim_mode:  linear
pacman.turning_from_right.left:            turning.pcx
pacman.turning_from_right.left.xpos:       0
pacman.turning_from_right.left.ypos:       0
pacman.turning_from_right.left.frames:     8
pacman.turning_from_right.left.delay:      1
pacman.turning_from_right.left.anim_mode:  linear
pacman.turning_from_down.up:               turning.pcx
pacman.turning_from_down.up.xpos:          0
pacman.turning_from_down.up.ypos:          3
pacman.turning_from_down.up.frames:        8
pacman.turning_from_down.up.delay:         1
pacman.turning_from_down.up.anim_mode:     linear
pacman.turning_from_up.down:               turning.pcx
pacman.turning_from_up.down.xpos:          0
pacman.turning_from_up.down.ypos:          2
pacman.turning_from_up.down.frames:        8
pacman.turning_from_up.down.delay:         1
pacman.turning_from_up.down.anim_mode:     linear

dark_yamyam:                            mobile.pcx
dark_yamyam.name:                       hoover
dark_yamyam.xpos:                       0
dark_yamyam.ypos:                       3
dark_yamyam.frames:                     16
dark_yamyam.delay:                      8
dark_yamyam.moving.left:                mobile.pcx
dark_yamyam.moving.left.xpos:           12
dark_yamyam.moving.left.ypos:           1
dark_yamyam.moving.left.frames:         2
dark_yamyam.moving.left.delay:          4
dark_yamyam.moving.right:               mobile.pcx
dark_yamyam.moving.right.xpos:          14
dark_yamyam.moving.right.ypos:          1
dark_yamyam.moving.right.frames:        2
dark_yamyam.moving.right.delay:         4
dark_yamyam.moving.up:                  mobile.pcx
dark_yamyam.moving.up.xpos:             8
dark_yamyam.moving.up.ypos:             1
dark_yamyam.moving.up.frames:           2
dark_yamyam.moving.up.delay:            4
dark_yamyam.moving.down:                mobile.pcx
dark_yamyam.moving.down.xpos:           10
dark_yamyam.moving.down.ypos:           1
dark_yamyam.moving.down.frames:         2
dark_yamyam.moving.down.delay:          4

satellite:                              mobile.pcx
satellite.xpos:                         8
satellite.ypos:                         0
satellite.frames:                       8
satellite.moving.delay:                 4
satellite.moving:                       mobile.pcx
satellite.moving.xpos:                  8
satellite.moving.ypos:                  0
satellite.moving.frames:                8
satellite.moving.delay:                 4

# basic / effects

twinkle_blue:                           anim.pcx
twinkle_blue.xpos:                      1
twinkle_blue.ypos:                      4
twinkle_blue.frames:                    3
twinkle_blue.delay:                     2
twinkle_blue.anim_mode:                 pingpong
twinkle_blue.global_sync:               0
twinkle_white:                          anim.pcx
twinkle_white.xpos:                     5
twinkle_white.ypos:                     4
twinkle_white.frames:                   3
twinkle_white.delay:                    2
twinkle_white.anim_mode:                pingpong
twinkle_white.global_sync:              0

flames_1_left:                          flamesh.pcx
flames_1_left.xpos:                     0            
flames_1_left.ypos:                     1
flames_1_left.frames:                   12
flames_1_left.delay:                    3
flames_1_left.offset:                   96
flames_2_left:                          flamesh.pcx
flames_2_left.xpos:                     1
flames_2_left.ypos:                     1
flames_2_left.frames:                   12
flames_2_left.delay:                    3
flames_2_left.offset:                   96
flames_3_left:                          flamesh.pcx
flames_3_left.xpos:                     2
flames_3_left.ypos:                     1
flames_3_left.frames:                   12
flames_3_left.delay:                    3
flames_3_left.offset:                   96
flames_1_right:                         flamesh.pcx
flames_1_right.xpos:                    0
flames_1_right.ypos:                    0
flames_1_right.frames:                  12
flames_1_right.delay:                   3
flames_1_right.offset:                  96
flames_2_right:                         flamesh.pcx
flames_2_right.xpos:                    1
flames_2_right.ypos:                    0
flames_2_right.frames:                  12
flames_2_right.delay:                   3
flames_2_right.offset:                  96
flames_3_right:                         flamesh.pcx
flames_3_right.xpos:                    2
flames_3_right.ypos:                    0
flames_3_right.frames:                  12
flames_3_right.delay:                   3
flames_3_right.offset:                  96
flames_1_up:                            flamesv.pcx
flames_1_up.xpos:                       1
flames_1_up.ypos:                       0
flames_1_up.frames:                     12
flames_1_up.delay:                       3
flames_1_up.vertical:                   1
flames_1_up.offset:                     96
flames_2_up:                            flamesv.pcx
flames_2_up.xpos:                       1
flames_2_up.ypos:                       1
flames_2_up.frames:                     12
flames_2_up.delay:                       3
flames_2_up.vertical:                   1
flames_2_up.offset:                     96
flames_3_up:                            flamesv.pcx
flames_3_up.xpos:                       1
flames_3_up.ypos:                       2
flames_3_up.frames:                     12
flames_3_up.delay:                       3
flames_3_up.vertical:                   1
flames_3_up.offset:                     96
flames_1_down:                          flamesv.pcx
flames_1_down.xpos:                     0
flames_1_down.ypos:                     0
flames_1_down.frames:                   12
flames_1_down.delay:                    3
flames_1_down.vertical:                 1
flames_1_down.offset:                   96
flames_2_down:                          flamesv.pcx
flames_2_down.xpos:                     0
flames_2_down.ypos:                     1
flames_2_down.frames:                   12
flames_2_down.delay:                    3
flames_2_down.vertical:                 1
flames_2_down.offset:                   96
flames_3_down:                          flamesv.pcx
flames_3_down.xpos:                     0
flames_3_down.ypos:                     2
flames_3_down.frames:                   12
flames_3_down.delay:                    3
flames_3_down.vertical:                 1
flames_3_down.offset:                   96

acid_splash_left:                       anim.pcx
acid_splash_left.xpos:                  0
acid_splash_left.ypos:                  3
acid_splash_left.frames:                8
acid_splash_left.delay:                 4
acid_splash_left.anim_mode:             linear
acid_splash_right:                      anim.pcx
acid_splash_right.xpos:                 0
acid_splash_right.ypos:                 1
acid_splash_right.frames:               8
acid_splash_right.delay:                4
acid_splash_right.anim_mode:            linear

# toons

global.num_toons:                       0

toon_1:                                 emer3.pcx
toon_1.xpos:                            0
toon_1.ypos:                            2
toon_1.frames:                          16
toon_1.delay:                           1
toon_1.direction:                       down
toon_1.position:                        any
toon_2:                                 bug.pcx
toon_2.xpos:                            8
toon_2.ypos:                            0
toon_2.frames:                          8
toon_2.delay:                           2
toon_2.direction:                       right
toon_2.position:                        any
toon_2.step_offset:                     2
toon_2.step_delay:                      2
toon_3:                                 bug.pcx
toon_3.xpos:                            0
toon_3.ypos:                            0
toon_3.frames:                          8
toon_3.delay:                           1
toon_3.direction:                       up
toon_3.position:                        any
toon_3.step_offset:                     4
toon_3.step_delay:                      2
#toon_4:                                 RocksToons.pcx
#toon_4.x:                               327
#toon_4.y:                               10
#toon_4.width:                           80
#toon_4.height:                          110
#toon_4.frames:                          1
#toon_4.delay:                           1
#toon_4.step_offset:                     1
#toon_4.step_delay:                      1
#toon_4.direction:                       up
#toon_4.position:                        any
#toon_5:                                 RocksToons.pcx
#toon_5.x:                               2
#toon_5.y:                               2
#toon_5.width:                           32
#toon_5.height:                          30
#toon_5.frames:                          8
#toon_5.delay:                           2
#toon_5.anim_mode:                       pingpong2
#toon_5.step_offset:                     2
#toon_5.step_delay:                      1
#toon_5.direction:                       right
#toon_5.position:                        upper
#toon_6:                                 RocksToons.pcx
#toon_6.x:                               2
#toon_6.y:                               37
#toon_6.width:                           32
#toon_6.height:                          30
#toon_6.frames:                          8
#toon_6.delay:                           2
#toon_6.anim_mode:                       pingpong2
#toon_6.step_offset:                     2
#toon_6.step_delay:                      1
#toon_6.direction:                       left
#toon_6.position:                        upper
#toon_7:                                 RocksMore.pcx
#toon_7.xpos:                            0
#toon_7.ypos:                            6
#toon_7.frames:                          16
#toon_7.delay:                           2
#toon_7.direction:                       down
#toon_7.position:                        any
#toon_8:                                 RocksHeroes.pcx
#toon_8.xpos:                            4
#toon_8.ypos:                            1
#toon_8.frames:                          4
#toon_8.delay:                           4
#toon_8.direction:                       right
#toon_8.position:                        bottom
#toon_9:                                 RocksHeroes.pcx
#toon_9.xpos:                            8
#toon_9.ypos:                            7
#toon_9.frames:                          4
#toon_9.delay:                           2
#toon_9.direction:                       left
#toon_9.position:                        bottom
#toon_10:                                RocksHeroes.pcx
#toon_10.xpos:                           12
#toon_10.ypos:                           7
#toon_10.frames:                         4
#toon_10.delay:                          2
#toon_10.direction:                      right
#toon_10.position:                       bottom
#toon_11:                                RocksHeroes.pcx
#toon_11.xpos:                           8
#toon_11.ypos:                           5
#toon_11.frames:                         4
#toon_11.delay:                          2
#toon_11.direction:                      left
#toon_11.position:                       bottom
#toon_12:                                RocksHeroes.pcx
#toon_12.xpos:                           12
#toon_12.ypos:                           5
#toon_12.frames:                         4
#toon_12.delay:                          2
#toon_12.direction:                      right
#toon_12.position:                       bottom
#toon_13:                                RocksHeroes.pcx
#toon_13.xpos:                           8
#toon_13.ypos:                           1
#toon_13.frames:                         4
#toon_13.delay:                          2
#toon_13.direction:                      left
#toon_13.position:                       bottom
#toon_14:                                RocksHeroes.pcx
#toon_14.xpos:                           12
#toon_14.ypos:                           1
#toon_14.frames:                         4
#toon_14.delay:                          2
#toon_14.direction:                      right
#toon_14.position:                       bottom
#toon_15:                                RocksHeroes.pcx
#toon_15.xpos:                           8
#toon_15.ypos:                           3
#toon_15.frames:                         4
#toon_15.delay:                          2
#toon_15.direction:                      left
#toon_15.position:                       bottom
#toon_16:                                RocksHeroes.pcx
#toon_16.xpos:                           12
#toon_16.ypos:                           3
#toon_16.frames:                         4
#toon_16.delay:                          2
#toon_16.direction:                      right
#toon_16.position:                       bottom
#toon_17:                                RocksHeroes.pcx
#toon_17.xpos:                           8
#toon_17.ypos:                           9
#toon_17.frames:                         8
#toon_17.delay:                          2
#toon_17.direction:                      left
#toon_17.position:                       any
#toon_18:                                RocksHeroes.pcx
#toon_18.xpos:                           8
#toon_18.ypos:                           9
#toon_18.frames:                         8
#toon_18.delay:                          2
#toon_18.direction:                      right
#toon_18.position:                       any
#toon_19:                                RocksElements.pcx
#toon_19.xpos:                           8
#toon_19.ypos:                           0
#toon_19.frames:                         2
#toon_19.delay:                          4
#toon_19.direction:                      down
#toon_19.position:                       any
#toon_20:                                RocksElements.pcx
#toon_20.xpos:                           10
#toon_20.ypos:                           0
#toon_20.frames:                         2
#toon_20.delay:                          4
#toon_20.direction:                      down
#toon_20.position:                       any

# emerald mine club elements 

emc_steelwall_1:                        walls.pcx
emc_steelwall_1.xpos:                   3
emc_steelwall_1.ypos:                   3
emc_steelwall_1.frames:                 1
emc_steelwall_2:                        walls.pcx
emc_steelwall_2.xpos:                   0
emc_steelwall_2.ypos:                   0
emc_steelwall_2.frames:                 1
emc_steelwall_3:                        walls.pcx
emc_steelwall_3.xpos:                   3
emc_steelwall_3.ypos:                   3
emc_steelwall_3.frames:                 1
emc_steelwall_4:                        walls.pcx
emc_steelwall_4.xpos:                   0
emc_steelwall_4.ypos:                   0
emc_steelwall_4.frames:                 1

emc_wall_1:                             emc_walls.pcx
emc_wall_1.xpos:                        0
emc_wall_1.ypos:                        0
emc_wall_1.frames:                      1
emc_wall_2:                             emc_walls.pcx
emc_wall_2.xpos:                        1
emc_wall_2.ypos:                        0
emc_wall_2.frames:                      1
emc_wall_3:                             emc_walls.pcx
emc_wall_3.xpos:                        2
emc_wall_3.ypos:                        0
emc_wall_3.frames:                      1
emc_wall_4:                             emc_walls.pcx
emc_wall_4.xpos:                        3
emc_wall_4.ypos:                        0
emc_wall_4.frames:                      1
emc_wall_5:                             emc_walls.pcx
emc_wall_5.xpos:                        4
emc_wall_5.ypos:                        0
emc_wall_5.frames:                      1
emc_wall_6:                             emc_walls.pcx
emc_wall_6.xpos:                        5
emc_wall_6.ypos:                        0
emc_wall_6.frames:                      1
emc_wall_7:                             emc_walls.pcx
emc_wall_7.xpos:                        6
emc_wall_7.ypos:                        0
emc_wall_7.frames:                      1
emc_wall_8:                             emc_walls.pcx
emc_wall_8.xpos:                        7
emc_wall_8.ypos:                        0
emc_wall_8.frames:                      1
emc_key_5:                             emc_walls.pcx
emc_key_5.xpos:                        0
emc_key_5.ypos:                        2
emc_key_5.frames:                      1
emc_key_5.PANEL:                       ed_keys.pcx
emc_key_5.PANEL.xpos:                  0
emc_key_5.PANEL.ypos:                  1
emc_key_5.PANEL.frames:                1
emc_key_5.collecting:                  emc_walls.pcx
emc_key_5.collecting.xpos:             0
emc_key_5.collecting.ypos:             4
emc_key_5.collecting.frames:           4
emc_key_5.collecting.delay:            2
emc_key_5.collecting.anim_mode:        linear
emc_key_6:                             emc_walls.pcx
emc_key_6.xpos:                        1
emc_key_6.ypos:                        2
emc_key_6.frames:                      1
emc_key_6.PANEL:                       ed_keys.pcx
emc_key_6.PANEL.xpos:                  1
emc_key_6.PANEL.ypos:                  1      
emc_key_6.PANEL.frames:                1
emc_key_6.collecting:                  emc_walls.pcx
emc_key_6.collecting.xpos:             4
emc_key_6.collecting.ypos:             4
emc_key_6.collecting.frames:           4
emc_key_6.collecting.delay:            2
emc_key_6.collecting.anim_mode:        linear
emc_key_7:                             emc_walls.pcx
emc_key_7.xpos:                        2
emc_key_7.ypos:                        2
emc_key_7.frames:                      1
emc_key_7.PANEL:                       ed_keys.pcx
emc_key_7.PANEL.xpos:                  2
emc_key_7.PANEL.ypos:                  1      
emc_key_7.PANEL.frames:                1
emc_key_7.collecting:                  emc_walls.pcx
emc_key_7.collecting.xpos:             0
emc_key_7.collecting.ypos:             5
emc_key_7.collecting.frames:           4
emc_key_7.collecting.delay:            2
emc_key_7.collecting.anim_mode:        linear
emc_key_8:                             emc_walls.pcx
emc_key_8.xpos:                        3
emc_key_8.ypos:                        2
emc_key_8.frames:                      1
emc_key_8.PANEL:                       ed_keys.pcx
emc_key_8.PANEL.xpos:                  3
emc_key_8.PANEL.ypos:                  1      
emc_key_8.PANEL.frames:                1
emc_key_8.collecting:                  emc_walls.pcx
emc_key_8.collecting.xpos:             4
emc_key_8.collecting.ypos:             5
emc_key_8.collecting.frames:           4
emc_key_8.collecting.delay:            2
emc_key_8.collecting.anim_mode:        linear

emc_gate_5:                             emc_walls.pcx
emc_gate_5.xpos:                        0
emc_gate_5.ypos:                        1
emc_gate_5.frames:                      1
emc_gate_6:                             emc_walls.pcx
emc_gate_6.xpos:                        1
emc_gate_6.ypos:                        1
emc_gate_6.frames:                      1
emc_gate_7:                             emc_walls.pcx
emc_gate_7.xpos:                        2
emc_gate_7.ypos:                        1
emc_gate_7.frames:                      1
emc_gate_8:                             emc_walls.pcx
emc_gate_8.xpos:                        3
emc_gate_8.ypos:                        1
emc_gate_8.frames:                      1
emc_gate_5_gray:                        passing.pcx
emc_gate_5_gray.xpos:                   4
emc_gate_5_gray.ypos:                   4
emc_gate_5_gray.frames:                 1
emc_gate_5_gray.EDITOR:                 emc_walls.pcx
emc_gate_5_gray.EDITOR.xpos:            4
emc_gate_5_gray.EDITOR.ypos:            1
emc_gate_5_gray.active:                 emc_walls.pcx
emc_gate_5_gray.active.xpos:            0
emc_gate_5_gray.active.ypos:            1
emc_gate_5_gray.active.frames:          1
emc_gate_6_gray:                        passing.pcx
emc_gate_6_gray.xpos:                   4
emc_gate_6_gray.ypos:                   4
emc_gate_6_gray.frames:                 1
emc_gate_6_gray.EDITOR:                 emc_walls.pcx
emc_gate_6_gray.EDITOR.xpos:            5
emc_gate_6_gray.EDITOR.ypos:            1
emc_gate_6_gray.active:                 emc_walls.pcx
emc_gate_6_gray.active.xpos:            1
emc_gate_6_gray.active.ypos:            1
emc_gate_6_gray.active.frames:          1
emc_gate_7_gray:                        passing.pcx
emc_gate_7_gray.xpos:                   4
emc_gate_7_gray.ypos:                   4
emc_gate_7_gray.frames:                 1
emc_gate_7_gray.EDITOR:                 emc_walls.pcx
emc_gate_7_gray.EDITOR.xpos:            6
emc_gate_7_gray.EDITOR.ypos:            1
emc_gate_7_gray.active:                 emc_walls.pcx
emc_gate_7_gray.active.xpos:            2
emc_gate_7_gray.active.ypos:            1
emc_gate_7_gray.active.frames:          1
emc_gate_8_gray:                        passing.pcx
emc_gate_8_gray.xpos:                   4
emc_gate_8_gray.ypos:                   4
emc_gate_8_gray.frames:                 1
emc_gate_8_gray.EDITOR:                 emc_walls.pcx
emc_gate_8_gray.EDITOR.xpos:            7
emc_gate_8_gray.EDITOR.ypos:            1
emc_gate_8_gray.active:                 emc_walls.pcx
emc_gate_8_gray.active.xpos:            3
emc_gate_8_gray.active.ypos:            1
emc_gate_8_gray.active.frames:          1

emc_android:                            emc_anim_1.pcx
emc_android.xpos:                       0
emc_android.ypos:                       1
emc_android.frames:                     8
emc_android.delay:                      2
emc_android.shrinking.upleft:           emc_anim_1.pcx
emc_android.shrinking.upleft.xpos:      1
emc_android.shrinking.upleft.ypos:      2
emc_android.shrinking.upleft.frames:    8
emc_android.shrinking.upleft.anim_mode: linear
emc_android.growing.downright:          emc_anim_1.pcx
emc_android.growing.downright.xpos:     0
emc_android.growing.downright.ypos:     2
emc_android.growing.downright.frames:   8
emc_android.growing.downright.anim_mode:linear,reverse
emc_android.shrinking.downleft:         emc_anim_1.pcx
emc_android.shrinking.downleft.xpos:    1
emc_android.shrinking.downleft.ypos:    3
emc_android.shrinking.downleft.frames:  8
emc_android.shrinking.downleft.anim_mode:linear
emc_android.growing.upright:            emc_anim_1.pcx
emc_android.growing.upright.xpos:       0
emc_android.growing.upright.ypos:       3
emc_android.growing.upright.frames:     8
emc_android.growing.upright.anim_mode:  linear,reverse
emc_android.shrinking.upright:          emc_anim_1.pcx
emc_android.shrinking.upright.xpos:     1
emc_android.shrinking.upright.ypos:     4
emc_android.shrinking.upright.frames:   8
emc_android.shrinking.upright.anim_mode:linear
emc_android.growing.downleft:           emc_anim_1.pcx
emc_android.growing.downleft.xpos:      0
emc_android.growing.downleft.ypos:      4
emc_android.growing.downleft.frames:    8
emc_android.growing.downleft.anim_mode: linear,reverse
emc_android.shrinking.downright:        emc_anim_1.pcx
emc_android.shrinking.downright.xpos:   1
emc_android.shrinking.downright.ypos:   5
emc_android.shrinking.downright.frames: 8
emc_android.shrinking.downright.anim_mode:linear
emc_android.growing.upleft:             emc_anim_1.pcx
emc_android.growing.upleft.xpos:        0
emc_android.growing.upleft.ypos:        5
emc_android.growing.upleft.frames:      8
emc_android.growing.upleft.anim_mode:   linear,reverse

emc_magic_ball:                         emc_anim_1.pcx
emc_magic_ball.xpos:                    0
emc_magic_ball.ypos:                    0
emc_magic_ball.frames:                  1
emc_magic_ball.active:                  emc_anim_1.pcx
emc_magic_ball.active.xpos:             0
emc_magic_ball.active.ypos:             0
emc_magic_ball.active.frames:           8
emc_magic_ball.active.frames_per_line:  8
emc_magic_ball.dropping:                anim.pcx
emc_magic_ball.dropping.xpos:           0
emc_magic_ball.dropping.ypos:           0
emc_magic_ball.dropping.frames:         8
emc_magic_ball.dropping.anim_mode:      linear
emc_magic_ball_switch:                  emc_anim_1.pcx
emc_magic_ball_switch.xpos:             2
emc_magic_ball_switch.ypos:             6
emc_magic_ball_switch.frames:           1
emc_magic_ball_switch.active:           emc_anim_1.pcx
emc_magic_ball_switch.active.xpos:      3
emc_magic_ball_switch.active.ypos:      6
emc_magic_ball_switch.active.frames:    1
emc_spring_bumper:                      emc_anim_1.pcx
emc_spring_bumper.xpos:                 4
emc_spring_bumper.ypos:                 6
emc_spring_bumper.frames:               1
emc_spring_bumper.active:               emc_anim_1.pcx
emc_spring_bumper.active.xpos:          4
emc_spring_bumper.active.ypos:          6
emc_spring_bumper.active.frames:        4
emc_spring_bumper.active.anim_mode:     pingpong2
emc_plant:                              emc_walls.pcx
emc_plant.xpos:                         4
emc_plant.ypos:                         2
emc_plant.frames:                       1
emc_plant.CRUMBLED:                     emc_walls.pcx
emc_plant.CRUMBLED.xpos:                5
emc_plant.CRUMBLED.ypos:                2
emc_plant.CRUMBLED.frames:              1
emc_lenses:                             emc_anim_1.pcx
emc_lenses.xpos:                        0
emc_lenses.ypos:                        6
emc_lenses.frames:                      1
emc_magnifier:                          emc_anim_1.pcx
emc_magnifier.xpos:                     1
emc_magnifier.ypos:                     6
emc_magnifier.frames:                   1
emc_wall_9:                             walls.pcx
emc_wall_9.xpos:                        2
emc_wall_9.ypos:                        0
emc_wall_9.frames:                      1
emc_wall_10:                            walls.pcx
emc_wall_10.xpos:                       2
emc_wall_10.ypos:                       0
emc_wall_10.frames:                     1
emc_wall_11:                            walls.pcx
emc_wall_11.xpos:                       2
emc_wall_11.ypos:                       0
emc_wall_11.frames:                     1
emc_wall_12:                            walls.pcx
emc_wall_12.xpos:                       2
emc_wall_12.ypos:                       0
emc_wall_12.frames:                     1
emc_wall_13:                            walls.pcx
emc_wall_13.xpos:                       2
emc_wall_13.ypos:                       0
emc_wall_13.frames:                     1
emc_wall_14:                            walls.pcx
emc_wall_14.xpos:                       2
emc_wall_14.ypos:                       0
emc_wall_14.frames:                     1
emc_wall_15:                            walls.pcx
emc_wall_15.xpos:                       2
emc_wall_15.ypos:                       0
emc_wall_15.frames:                     1
emc_wall_16:                            walls.pcx
emc_wall_16.xpos:                       2
emc_wall_16.ypos:                       0
emc_wall_16.frames:                     1
emc_wall_slippery_1:                    walls.pcx
emc_wall_slippery_1.xpos:               3
emc_wall_slippery_1.ypos:               0
emc_wall_slippery_1.frames:             1
emc_wall_slippery_2:                    walls.pcx
emc_wall_slippery_2.xpos:               3
emc_wall_slippery_2.ypos:               0
emc_wall_slippery_2.frames:             1
emc_wall_slippery_3:                    walls.pcx
emc_wall_slippery_3.xpos:               3
emc_wall_slippery_3.ypos:               0
emc_wall_slippery_3.frames:             1
emc_wall_slippery_4:                    walls.pcx
emc_wall_slippery_4.xpos:               3
emc_wall_slippery_4.ypos:               0
emc_wall_slippery_4.frames:             1
emc_fake_grass:                         green.pcx
emc_fake_grass.xpos:                    0
emc_fake_grass.ypos:                    0
emc_fake_grass.frames:                  1
emc_fake_grass.CRUMBLED:                supsand.pcx
emc_fake_grass.CRUMBLED.xpos:           12
emc_fake_grass.CRUMBLED.ypos:           8
emc_fake_grass.CRUMBLED.frames:         1
emc_fake_grass.active:                  sand_gray.pcx
emc_fake_grass.active.xpos:             0
emc_fake_grass.active.ypos:             0
emc_fake_grass.active.frames:           1
emc_fake_grass.active.CRUMBLED:         supsand.pcx
emc_fake_grass.active.CRUMBLED.xpos:    15
emc_fake_grass.active.CRUMBLED.ypos:    4
emc_fake_grass.active.CRUMBLED.frames:  1
emc_fake_grass.EDITOR:                  sand_gray.pcx
emc_fake_grass.EDITOR.xpos:             0
emc_fake_grass.EDITOR.ypos:             0
emc_fake_grass.EDITOR.frames:           1
emc_fake_acid:                          emc_walls.pcx
emc_fake_acid.xpos:                     0
emc_fake_acid.ypos:                     3
emc_fake_acid.frames:                   8
emc_fake_acid.delay:                    1
emc_fake_acid.global_sync:              true
emc_dripper:                            edit_1.pcx
emc_dripper.xpos:                       5
emc_dripper.ypos:                       5
emc_dripper.frames:                     1
emc_dripper.EDITOR:                     edit_1.pcx
emc_dripper.EDITOR.xpos:                3
emc_dripper.EDITOR.ypos:                5
emc_dripper.active:                     edit_1.pcx
emc_dripper.active.xpos:                3
emc_dripper.active.ypos:                5
emc_dripper.active.frames:              1

em_dynamite:                            collect.pcx
em_dynamite.xpos:                       0
em_dynamite.ypos:                       3
em_dynamite.frames:                     1
em_dynamite.active:                     collect.pcx
em_dynamite.active.xpos:                0
em_dynamite.active.ypos:                3
em_dynamite.active.frames:              8
em_dynamite.active.delay:               4
em_dynamite.active.anim_mode:           linear
em_dynamite.active.EDITOR:              collect.pcx
em_dynamite.active.EDITOR.xpos:         3
em_dynamite.active.EDITOR.ypos:         3
em_dynamite.collecting:                 collect.pcx
em_dynamite.collecting.xpos:            4
em_dynamite.collecting.ypos:            6
em_dynamite.collecting.frames:          4
em_dynamite.collecting.delay:           2
em_dynamite.collecting.anim_mode:       linear

emc_grass:                                   green.pcx
emc_grass.xpos:                              0
emc_grass.ypos:                              0
emc_grass.frames:                            1
emc_grass.CRUMBLED:                          supsand.pcx
emc_grass.CRUMBLED.xpos:                     12
emc_grass.CRUMBLED.ypos:                     8
emc_grass.CRUMBLED.frames:                   1

emc_grass.digging.left:                      green.pcx
emc_grass.digging.left.xpos:                 0
emc_grass.digging.left.ypos:                 3
emc_grass.digging.left.frames:               4
emc_grass.digging.left.delay:                2
emc_grass.digging.left.anim_mode:            linear
emc_grass.digging.right:                     green.pcx
emc_grass.digging.right.xpos:                4
emc_grass.digging.right.ypos:                3
emc_grass.digging.right.frames:              4
emc_grass.digging.right.delay:               2
emc_grass.digging.right.anim_mode:           linear
emc_grass.digging.up:                        green.pcx
emc_grass.digging.up.xpos:                   0
emc_grass.digging.up.ypos:                   2
emc_grass.digging.up.frames:                 4
emc_grass.digging.up.delay:                  2
emc_grass.digging.up.anim_mode:              linear
emc_grass.digging.down:                      green.pcx
emc_grass.digging.down.xpos:                 4
emc_grass.digging.down.ypos:                 2
emc_grass.digging.down.frames:               4
emc_grass.digging.down.delay:                2
emc_grass.digging.down.anim_mode:            linear
emc_grass.digging.left.CRUMBLED:             green.pcx
emc_grass.digging.left.CRUMBLED.xpos:        8
emc_grass.digging.left.CRUMBLED.ypos:        3
emc_grass.digging.left.CRUMBLED.frames:      4
emc_grass.digging.left.CRUMBLED.delay:       2
emc_grass.digging.left.CRUMBLED.anim_mode:   linear
emc_grass.digging.right.CRUMBLED:            green.pcx
emc_grass.digging.right.CRUMBLED.xpos:       12
emc_grass.digging.right.CRUMBLED.ypos:       3
emc_grass.digging.right.CRUMBLED.frames:     4
emc_grass.digging.right.CRUMBLED.delay:      2
emc_grass.digging.right.CRUMBLED.anim_mode:  linear
emc_grass.digging.up.CRUMBLED:               green.pcx
emc_grass.digging.up.CRUMBLED.xpos:          8
emc_grass.digging.up.CRUMBLED.ypos:          2
emc_grass.digging.up.CRUMBLED.frames:        4
emc_grass.digging.up.CRUMBLED.delay:         2
emc_grass.digging.up.CRUMBLED.anim_mode:     linear
emc_grass.digging.down.CRUMBLED:             green.pcx
emc_grass.digging.down.CRUMBLED.xpos:        12
emc_grass.digging.down.CRUMBLED.ypos:        2
emc_grass.digging.down.CRUMBLED.frames:      4
emc_grass.digging.down.CRUMBLED.delay:       2
emc_grass.digging.down.CRUMBLED.anim_mode:   linear


# basic / player 1 - 4

player_1:                               p_walk1.pcx
player_1.xpos:                          0
player_1.ypos:                          4
player_1.frames:                        1
player_1.name:                          player_ 1
player_1.down:                          player.pcx
player_1.down.xpos:                     0
player_1.down.ypos:                     6
player_1.down.frames:                   16                     
player_1.down.delay:                    12
player_1.down.anim_mode:                linear
player_1.moving.down:                   p_walk1.pcx
player_1.moving.down.xpos:              0
player_1.moving.down.ypos:              4
player_1.moving.down.frames:            6
player_1.moving.down.delay:             5
player_1.digging.down:                  p_walk1.pcx
player_1.digging.down.xpos:             0          
player_1.digging.down.ypos:             4          
player_1.digging.down.frames:           6          
player_1.digging.down.delay:            5          
player_1.pushing.down:                  p_walk1.pcx
player_1.pushing.down.xpos:             0          
player_1.pushing.down.ypos:             4          
player_1.pushing.down.frames:           6          
player_1.pushing.down.delay:            5          
player_1.snapping.down:                 p_walk1.pcx
player_1.snapping.down.xpos:            6
player_1.snapping.down.ypos:            4
player_1.snapping.down.frames:          4    
player_1.snapping.down.delay:           1
player_1.snapping.down.anim_mode:       linear
player_1.up:                            player.pcx
player_1.up.xpos:                       0
player_1.up.ypos:                       14
player_1.up.frames:                     16
player_1.up.delay:                      32
player_1.up.anim_mode:                  linear
player_1.moving.up:                     p_walk1.pcx
player_1.moving.up.xpos:                0          
player_1.moving.up.ypos:                5          
player_1.moving.up.frames:              6          
player_1.moving.up.delay:               5          
player_1.digging.up:                    p_walk1.pcx  
player_1.digging.up.xpos:               0            
player_1.digging.up.ypos:               5            
player_1.digging.up.frames:             6            
player_1.digging.up.delay:              5            
player_1.pushing.up:                    p_walk1.pcx  
player_1.pushing.up.xpos:               0            
player_1.pushing.up.ypos:               6            
player_1.pushing.up.frames:             6            
player_1.pushing.up.delay:              5            
player_1.snapping.up:                   p_walk1.pcx
player_1.snapping.up.xpos:              6
player_1.snapping.up.ypos:              5
player_1.snapping.up.frames:            4
player_1.snapping.up.delay:              1
player_1.snapping.up.anim_mode:         linear
player_1.left:                          player.pcx
player_1.left.xpos:                     0
player_1.left.ypos:                     13
player_1.left.frames:                   8
player_1.left.delay:                    32
player_1.left.anim_mode:                linear
player_1.moving.left:                   p_walk1.pcx
player_1.moving.left.xpos:              0
player_1.moving.left.ypos:              1
player_1.moving.left.frames:            10
player_1.moving.left.delay:             3

#player_1.moving.left:                  left.pcx
#player_1.moving.left.xpos:             0
#player_1.moving.left.ypos:             0
#player_1.moving.left.frames:           30
#player_1.moving.left.delay:            1

player_1.digging.left:                  p_walk1.pcx
player_1.digging.left.xpos:             0
player_1.digging.left.ypos:             1
player_1.digging.left.frames:           10
player_1.digging.left.delay:            3
player_1.pushing.left:                  p_walk1.pcx
player_1.pushing.left.xpos:             0
player_1.pushing.left.ypos:             8
player_1.pushing.left.frames:           10
player_1.pushing.left.delay:            3
player_1.snapping.left:                 player.pcx
player_1.snapping.left.xpos:            2
player_1.snapping.left.ypos:            5
player_1.snapping.left.frames:          2
player_1.snapping.left.delay:           4
player_1.snapping.left.anim_mode:       linear
player_1.right:                         player.pcx
player_1.right.xpos:                    8
player_1.right.ypos:                    13
player_1.right.frames:                  8
player_1.right.delay:                   32
player_1.right.anim_mode:               linear
player_1.moving.right:                  p_walk1.pcx
player_1.moving.right.xpos:             0
player_1.moving.right.ypos:             0
player_1.moving.right.frames:           10
player_1.moving.right.delay:            3
player_1.digging.right:                 p_walk1.pcx
player_1.digging.right.xpos:            0
player_1.digging.right.ypos:            0
player_1.digging.right.frames:          10
player_1.digging.right.delay:           3                   
player_1.pushing.right:                 p_walk1.pcx
player_1.pushing.right.xpos:            0
player_1.pushing.right.ypos:            7
player_1.pushing.right.frames:          10
player_1.pushing.right.delay:           3
player_1.snapping.right:                player.pcx
player_1.snapping.right.xpos:           2
player_1.snapping.right.ypos:           4
player_1.snapping.right.frames:         2
player_1.snapping.right.delay:          4
player_1.snapping.right.anim_mode:      linear
player_1.collecting.down:               p_walk1.pcx
player_1.collecting.down.xpos:          0
player_1.collecting.down.ypos:          4
player_1.collecting.down.frames:        6
player_1.collecting.down.delay:         5
player_1.collecting.up:                 p_walk1.pcx
player_1.collecting.up.xpos:            0
player_1.collecting.up.ypos:            5
player_1.collecting.up.frames:          6
player_1.collecting.up.delay:           5
player_1.collecting.left:               p_walk1.pcx
player_1.collecting.left.xpos:          0
player_1.collecting.left.ypos:          3
player_1.collecting.left.frames:        10
player_1.collecting.left.delay:         3
player_1.collecting.right:              p_walk1.pcx
player_1.collecting.right.xpos:         0
player_1.collecting.right.ypos:         2
player_1.collecting.right.frames:       10
player_1.collecting.right.delay:        3
player_1.PANEL:                         p_walk1.pcx
player_1.PANEL.xpos:                    0
player_1.PANEL.ypos:                    2
player_1.PANEL.frames:                  10
player_1.PANEL.delay:                   8
player_1.exploding:                     em_yellow.pcx
player_1.exploding.xpos:                0
player_1.exploding.ypos:                0
player_1.exploding.frames:              48
player_1.exploding.anim_mode:           linear
player_1.exploding.delay:               4     
player_2:                               player.pcx
player_2.name:                          player_2
player_2.xpos:                          8
player_2.ypos:                          0
player_2.frames:                        1
player_2.down:                          player.pcx
player_2.down.xpos:                     8
player_2.down.ypos:                     0
player_2.down.frames:                   1                     
player_2.moving.down:                   player.pcx
player_2.moving.down.xpos:              8
player_2.moving.down.ypos:              0
player_2.moving.down.frames:            4
player_2.moving.down.start_frame:       1
player_2.moving.down.delay:             8
player_2.digging.down:                  player.pcx
player_2.digging.down.xpos:             8
player_2.digging.down.ypos:             0
player_2.digging.down.frames:           1
player_2.pushing.down:                  player.pcx
player_2.pushing.down.xpos:             8
player_2.pushing.down.ypos:             0
player_2.pushing.down.frames:           4
player_2.pushing.down.delay:            8
player_2.snapping.down:                 player.pcx
player_2.snapping.down.xpos:            12
player_2.snapping.down.ypos:            0
player_2.snapping.down.frames:          2    
player_2.up:                            player.pcx
player_2.up.xpos:                       8
player_2.up.ypos:                       3
player_2.up.frames:                     1
player_2.moving.up:                     player.pcx
player_2.moving.up.xpos:                8
player_2.moving.up.ypos:                3
player_2.moving.up.frames:              4
player_2.moving.up.start_frame:         1
player_2.moving.up.delay:               8
player_2.digging.up:                    player.pcx
player_2.digging.up.xpos:               8
player_2.digging.up.ypos:               3
player_2.digging.up.frames:             4
player_2.pushing.up:                    player.pcx
player_2.pushing.up.xpos:               12
player_2.pushing.up.ypos:               3
player_2.pushing.up.frames:             4
player_2.pushing.up.delay:              8
player_2.snapping.up:                   player.pcx
player_2.snapping.up.xpos:              14
player_2.snapping.up.ypos:              0
player_2.snapping.up.frames:            2
player_2.left:                          player.pcx
player_2.left.xpos:                     8
player_2.left.ypos:                     1
player_2.left.frames:                   1
player_2.moving.left:                   player.pcx
player_2.moving.left.xpos:              8
player_2.moving.left.ypos:              1
player_2.moving.left.frames:            8
player_2.moving.left.start_frame:       1
player_2.moving.left.delay:             4
player_2.digging.left:                  player.pcx
player_2.digging.left.xpos:             8
player_2.digging.left.ypos:             1
player_2.digging.left.frames:           8
player_2.pushing.left:                  player.pcx
player_2.pushing.left.xpos:             8
player_2.pushing.left.ypos:             5
player_2.pushing.left.frames:           8
player_2.pushing.left.delay:            4
player_2.snapping.left:                 player.pcx
player_2.snapping.left.xpos:            10
player_2.snapping.left.ypos:            5
player_2.snapping.left.frames:          2
player_2.right:                         player.pcx
player_2.right.xpos:                    8
player_2.right.ypos:                    2
player_2.right.frames:                  1
player_2.moving.right:                  player.pcx
player_2.moving.right.xpos:             8
player_2.moving.right.ypos:             2
player_2.moving.right.frames:           8
player_2.moving.right.delay:            4
player_2.moving.right.start_frame:      1
player_2.digging.right:                 player.pcx
player_2.digging.right.xpos:            8
player_2.digging.right.ypos:            2
player_2.digging.right.frames:          8
player_2.digging.right.delay:           4                   
player_2.pushing.right:                 player.pcx
player_2.pushing.right.xpos:            8
player_2.pushing.right.ypos:            4
player_2.pushing.right.frames:          8
player_2.pushing.right.delay:           4
player_2.snapping.right:                player.pcx
player_2.snapping.right.xpos:           10
player_2.snapping.right.ypos:           4
player_2.snapping.right.frames:         2
player_2.collecting.down:               player.pcx
player_2.collecting.down.xpos:          8
player_2.collecting.down.ypos:          0
player_2.collecting.down.frames:        4
player_2.collecting.down.start_frame:   1
player_2.collecting.down.delay:         8
player_2.collecting.up:                 player.pcx
player_2.collecting.up.xpos:            8
player_2.collecting.up.ypos:            3
player_2.collecting.up.frames:          4
player_2.collecting.up.start_frame:     1
player_2.collecting.up.delay:           8
player_2.collecting.left:               player.pcx
player_2.collecting.left.xpos:          8
player_2.collecting.left.ypos:          1
player_2.collecting.left.frames:        8
player_2.collecting.left.start_frame:   1
player_2.collecting.left.delay:         4
player_2.collecting.right:              player.pcx
player_2.collecting.right.xpos:         8
player_2.collecting.right.ypos:         2
player_2.collecting.right.frames:       8
player_2.collecting.right.start_frame:  1
player_2.collecting.right.delay:        4
player_3:                                player.pcx
player_3.name:                           player_3
player_3.xpos:                           0
player_3.ypos:                           7
player_3.frames:                         1
player_3.down:                           player.pcx
player_3.down.xpos:                      0
player_3.down.ypos:                      7
player_3.down.frames:                    1                     
player_3.moving.down:                    player.pcx
player_3.moving.down.xpos:               0
player_3.moving.down.ypos:               7
player_3.moving.down.frames:             4
player_3.moving.down.start_frame:        1
player_3.moving.down.delay:              8
player_3.digging.down:                   player.pcx
player_3.digging.down.xpos:              0
player_3.digging.down.ypos:              7
player_3.digging.down.frames:            1
player_3.pushing.down:                   player.pcx
player_3.pushing.down.xpos:              0
player_3.pushing.down.ypos:              7
player_3.pushing.down.frames:            4
player_3.pushing.down.delay:             8
player_3.snapping.down:                  player.pcx
player_3.snapping.down.xpos:             4
player_3.snapping.down.ypos:             7
player_3.snapping.down.frames:           2    
player_3.up:                             player.pcx
player_3.up.xpos:                        0
player_3.up.ypos:                        10
player_3.up.frames:                      1
player_3.moving.up:                      player.pcx
player_3.moving.up.xpos:                 0
player_3.moving.up.ypos:                 10
player_3.moving.up.frames:               4
player_3.moving.up.start_frame:          1
player_3.moving.up.delay:                8
player_3.digging.up:                     player.pcx
player_3.digging.up.xpos:                0
player_3.digging.up.ypos:                10
player_3.digging.up.frames:              4
player_3.pushing.up:                     player.pcx
player_3.pushing.up.xpos:                0
player_3.pushing.up.ypos:                10
player_3.pushing.up.frames:              4
player_3.pushing.up.delay:               8
player_3.snapping.up:                    player.pcx
player_3.snapping.up.xpos:               6
player_3.snapping.up.ypos:               7
player_3.snapping.up.frames:             2
player_3.left:                           player.pcx
player_3.left.xpos:                      0
player_3.left.ypos:                      8
player_3.left.frames:                    1
player_3.moving.left:                    player.pcx
player_3.moving.left.xpos:               0
player_3.moving.left.ypos:               8
player_3.moving.left.frames:             8
player_3.moving.left.start_frame:        1
player_3.moving.left.delay:              4
player_3.digging.left:                   player.pcx
player_3.digging.left.xpos:              0
player_3.digging.left.ypos:              8
player_3.digging.left.frames:            8
player_3.pushing.left:                   player.pcx
player_3.pushing.left.xpos:              0
player_3.pushing.left.ypos:              12
player_3.pushing.left.frames:            8
player_3.pushing.left.delay:             4
player_3.snapping.left:                  player.pcx
player_3.snapping.left.xpos:             2
player_3.snapping.left.ypos:             12
player_3.snapping.left.frames:           2
player_3.right:                          player.pcx
player_3.right.xpos:                     0
player_3.right.ypos:                     2
player_3.right.frames:                   1
player_3.moving.right:                   player.pcx
player_3.moving.right.xpos:              0
player_3.moving.right.ypos:              9
player_3.moving.right.frames:            8
player_3.moving.right.delay:             4
player_3.moving.right.start_frame:       1
player_3.digging.right:                  player.pcx
player_3.digging.right.xpos:             0
player_3.digging.right.ypos:             9
player_3.digging.right.frames:           8
player_3.digging.right.delay:            4                   
player_3.pushing.right:                  player.pcx
player_3.pushing.right.xpos:             0
player_3.pushing.right.ypos:             11
player_3.pushing.right.frames:           8
player_3.pushing.right.delay:            4
player_3.snapping.right:                 player.pcx
player_3.snapping.right.xpos:            2
player_3.snapping.right.ypos:            11
player_3.snapping.right.frames:          2
player_3.collecting.down:               player.pcx
player_3.collecting.down.xpos:          0
player_3.collecting.down.ypos:          7
player_3.collecting.down.frames:        4
player_3.collecting.down.start_frame:   1
player_3.collecting.down.delay:         8
player_3.collecting.up:                 player.pcx
player_3.collecting.up.xpos:            0
player_3.collecting.up.ypos:            10
player_3.collecting.up.frames:          4
player_3.collecting.up.start_frame:     1
player_3.collecting.up.delay:           8
player_3.collecting.left:               player.pcx
player_3.collecting.left.xpos:          0
player_3.collecting.left.ypos:          8
player_3.collecting.left.frames:        8
player_3.collecting.left.start_frame:   1
player_3.collecting.left.delay:         4
player_3.collecting.right:              player.pcx
player_3.collecting.right.xpos:         0
player_3.collecting.right.ypos:         9
player_3.collecting.right.frames:       8
player_3.collecting.right.start_frame:  1
player_3.collecting.right.delay:        4
player_4:                               player.pcx
player_4.name:                          player_4
player_4.xpos:                          8
player_4.ypos:                          7
player_4.frames:                        1
player_4.down:                          player.pcx
player_4.down.xpos:                     8
player_4.down.ypos:                     7
player_4.down.frames:                   1                     
player_4.moving.down:                   player.pcx
player_4.moving.down.xpos:              8
player_4.moving.down.ypos:              7
player_4.moving.down.frames:            4
player_4.moving.down.start_frame:       1
player_4.moving.down.delay:             8
player_4.digging.down:                  player.pcx
player_4.digging.down.xpos:             8
player_4.digging.down.ypos:             7
player_4.digging.down.frames:           1
player_4.pushing.down:                  player.pcx
player_4.pushing.down.xpos:             8
player_4.pushing.down.ypos:             7
player_4.pushing.down.frames:           4
player_4.pushing.down.delay:            8
player_4.snapping.down:                 player.pcx
player_4.snapping.down.xpos:            12
player_4.snapping.down.ypos:            7
player_4.snapping.down.frames:          2    
player_4.up:                            player.pcx
player_4.up.xpos:                       8
player_4.up.ypos:                       10
player_4.up.frames:                     1
player_4.moving.up:                     player.pcx
player_4.moving.up.xpos:                8
player_4.moving.up.ypos:                10
player_4.moving.up.frames:              4
player_4.moving.up.start_frame:         1
player_4.moving.up.delay:               8
player_4.digging.up:                    player.pcx
player_4.digging.up.xpos:               8
player_4.digging.up.ypos:               10
player_4.digging.up.frames:             4
player_4.pushing.up:                    player.pcx
player_4.pushing.up.xpos:               8
player_4.pushing.up.ypos:               10
player_4.pushing.up.frames:             4
player_4.pushing.up.delay:              8
player_4.snapping.up:                   player.pcx
player_4.snapping.up.xpos:              14
player_4.snapping.up.ypos:              7
player_4.snapping.up.frames:            2
player_4.left:                          player.pcx
player_4.left.xpos:                     8
player_4.left.ypos:                     8
player_4.left.frames:                   1
player_4.moving.left:                   player.pcx
player_4.moving.left.xpos:              8
player_4.moving.left.ypos:              8
player_4.moving.left.frames:            8
player_4.moving.left.start_frame:       1
player_4.moving.left.delay:             4
player_4.digging.left:                  player.pcx
player_4.digging.left.xpos:             8
player_4.digging.left.ypos:             8
player_4.digging.left.frames:           8
player_4.pushing.left:                  player.pcx
player_4.pushing.left.xpos:             8
player_4.pushing.left.ypos:             12
player_4.pushing.left.frames:           8 
player_4.pushing.left.delay:            4
player_4.snapping.left:                 player.pcx
player_4.snapping.left.xpos:            10
player_4.snapping.left.ypos:            12
player_4.snapping.left.frames:          2
player_4.right:                         player.pcx
player_4.right.xpos:                    8
player_4.right.ypos:                    9
player_4.right.frames:                  1
player_4.moving.right:                  player.pcx
player_4.moving.right.xpos:             8
player_4.moving.right.ypos:             9
player_4.moving.right.frames:           8
player_4.moving.right.delay:            4
player_4.moving.right.start_frame:      1
player_4.digging.right:                 player.pcx
player_4.digging.right.xpos:            8
player_4.digging.right.ypos:            9
player_4.digging.right.frames:          8
player_4.digging.right.delay:           4                   
player_4.pushing.right:                 player.pcx
player_4.pushing.right.xpos:            8
player_4.pushing.right.ypos:            11
player_4.pushing.right.frames:          8
player_4.pushing.right.delay:           4
player_4.snapping.right:                player.pcx
player_4.snapping.right.xpos:           10
player_4.snapping.right.ypos:           11
player_4.snapping.right.frames:         2
player_4.collecting.down:               player.pcx
player_4.collecting.down.xpos:          8
player_4.collecting.down.ypos:          7
player_4.collecting.down.frames:        4
player_4.collecting.down.start_frame:   1
player_4.collecting.down.delay:         8
player_4.collecting.up:                 player.pcx
player_4.collecting.up.xpos:            8
player_4.collecting.up.ypos:            10
player_4.collecting.up.frames:          4
player_4.collecting.up.start_frame:     1
player_4.collecting.up.delay:           8
player_4.collecting.left:               player.pcx
player_4.collecting.left.xpos:          8
player_4.collecting.left.ypos:          8
player_4.collecting.left.frames:        8
player_4.collecting.left.start_frame:   1
player_4.collecting.left.delay:         4
player_4.collecting.right:              player.pcx 
player_4.collecting.right.xpos:         8
player_4.collecting.right.ypos:         9
player_4.collecting.right.frames:       8
player_4.collecting.right.start_frame:  1
player_4.collecting.right.delay:        4

# (bored & sleeping) ----------------

player_1.boring:                        pl_bored.pcx
player_1.boring.xpos:                   0
player_1.boring.ypos:                   5
player_1.boring.frames:                 24
player_1.boring.delay:                  16

#--Salto
player_1.boring[1]:                     pl_bored.pcx
player_1.boring[1].xpos:                0
player_1.boring[1].ypos:                0
player_1.boring[1].frames:              24
player_1.boring[1].delay:               8
player_1.boring[1].anim_delay_fixed:    192
player_1.boring[1].anim_delay_random:   0
player_1.boring[1].post_delay_fixed:    384
player_1.boring[1].post_delay_random:   0

#--smoking
player_1.boring[2]:                     pl_bored.pcx
player_1.boring[2].xpos:                0
player_1.boring[2].ypos:                1
player_1.boring[2].frames:              40
player_1.boring[2].delay:               8
player_1.boring[2].anim_delay_fixed:    320
player_1.boring[2].anim_delay_random:   0
player_1.boring[2].post_delay_fixed:    384
player_1.boring[2].post_delay_random:   0

#---reading
player_1.boring[3]:                     pl_bored.pcx
player_1.boring[3].xpos:                16
player_1.boring[3].ypos:                2
player_1.boring[3].frames:              8
player_1.boring[3].delay:               8
player_1.boring[3].anim_mode:           pingpong2
player_1.boring[3].anim_delay_fixed:    256
player_1.boring[3].anim_delay_random:   0
player_1.boring[3].post_delay_fixed:    384
player_1.boring[3].post_delay_random:   0

#--drinking
player_1.boring[4]:                     pl_bored.pcx
player_1.boring[4].xpos:                0
player_1.boring[4].ypos:                6
player_1.boring[4].frames:              24
player_1.boring[4].delay:               8
player_1.boring[4].anim_delay_fixed:    192
player_1.boring[4].anim_delay_random:   0
player_1.boring[4].post_delay_fixed:    384
player_1.boring[4].post_delay_random:   0

#--changing1
player_1.boring[5]:                     pl_bored.pcx
player_1.boring[5].xpos:                0
player_1.boring[5].ypos:                7
player_1.boring[5].frames:              24
player_1.boring[5].delay:               16

player_1.boring[5].anim_delay_fixed:    192
player_1.boring[5].anim_delay_random:   0
player_1.boring[5].post_delay_fixed:    384
player_1.boring[5].post_delay_random:   0


#--- yawning
player_1.sleeping[1]:                   pl_bored.pcx  
player_1.sleeping[1].xpos:              0
player_1.sleeping[1].ypos:              3
player_1.sleeping[1].frames:            8
player_1.sleeping[1].delay:             8
player_1.sleeping[1].anim_mode:         linear
player_1.sleeping[1].anim_delay_fixed:  64
player_1.sleeping[1].anim_delay_random: 0

#--- lay down
player_1.sleeping[2]:                   pl_bored.pcx
player_1.sleeping[2].xpos:              8
player_1.sleeping[2].ypos:              3
player_1.sleeping[2].frames:            12
player_1.sleeping[2].delay:             8
player_1.sleeping[2].anim_mode:         linear
player_1.sleeping[2].anim_delay_fixed:  96
player_1.sleeping[2].anim_delay_random: 0

#--- Sleep
player_1.sleeping:                      pl_bored.pcx
player_1.sleeping.xpos:                 20
player_1.sleeping.ypos:                 3
player_1.sleeping.frames:               4
player_1.sleeping.delay:                16
player_1.sleeping.anim_mode:            pingpong


[player].boring_delay_fixed:            256
[player].boring_delay_random:           128
[player].sleeping_delay_fixed:          2048
[player].sleeping_delay_random:         512

# basic / characters

char_space:                             fontem.pcx
char_space.xpos:                        0
char_space.ypos:                        0
char_space.frames:                      1
char_exclam:                            fontem.pcx
char_exclam.xpos:                       1
char_exclam.ypos:                       0
char_exclam.frames:                     1
char_quotedbl:                          fontem.pcx
char_quotedbl.xpos:                     2
char_quotedbl.ypos:                     0
char_quotedbl.frames:                   1
char_numbersign:                        fontem.pcx
char_numbersign.xpos:                   3
char_numbersign.ypos:                   0
char_numbersign.frames:                 1
char_dollar:                            fontem.pcx
char_dollar.xpos:                       4
char_dollar.ypos:                       0
char_dollar.frames:                     1
char_procent:                           fontem.pcx
char_procent.xpos:                      5
char_procent.ypos:                      0
char_procent.frames:                    1
char_ampersand:                         fontem.pcx
char_ampersand.xpos:                    6
char_ampersand.ypos:                    0
char_ampersand.frames:                  1
char_apostrophe:                        fontem.pcx
char_apostrophe.xpos:                   7
char_apostrophe.ypos:                   0
char_apostrophe.frames:                 1
char_parenleft:                         fontem.pcx
char_parenleft.xpos:                    8
char_parenleft.ypos:                    0
char_parenleft.frames:                  1
char_parenright:                        fontem.pcx
char_parenright.xpos:                   9
char_parenright.ypos:                   0
char_parenright.frames:                 1
char_asterisk:                          fontem.pcx
char_asterisk.xpos:                     10
char_asterisk.ypos:                     0
char_asterisk.frames:                   1
char_plus:                              fontem.pcx
char_plus.xpos:                         11
char_plus.ypos:                         0
char_plus.frames:                       1
char_comma:                             fontem.pcx
char_comma.xpos:                        12
char_comma.ypos:                        0
char_comma.frames:                      1
char_minus:                             fontem.pcx
char_minus.xpos:                        13
char_minus.ypos:                        0
char_minus.frames:                      1
char_period:                            fontem.pcx
char_period.xpos:                       14
char_period.ypos:                       0
char_period.frames:                     1
char_slash:                             fontem.pcx
char_slash.xpos:                        15
char_slash.ypos:                        0
char_slash.frames:                      1
char_0:                                 fontem.pcx
char_0.xpos:                            0
char_0.ypos:                            1
char_0.frames:                          1
char_1:                                 fontem.pcx
char_1.xpos:                            1
char_1.ypos:                            1
char_1.frames:                          1
char_2:                                 fontem.pcx
char_2.xpos:                            2
char_2.ypos:                            1
char_2.frames:                          1
char_3:                                 fontem.pcx
char_3.xpos:                            3
char_3.ypos:                            1
char_3.frames:                          1
char_4:                                 fontem.pcx
char_4.xpos:                            4
char_4.ypos:                            1
char_4.frames:                          1
char_5:                                 fontem.pcx
char_5.xpos:                            5
char_5.ypos:                            1
char_5.frames:                          1
char_6:                                 fontem.pcx
char_6.xpos:                            6
char_6.ypos:                            1
char_6.frames:                          1
char_7:                                 fontem.pcx
char_7.xpos:                            7
char_7.ypos:                            1
char_7.frames:                          1
char_8:                                 fontem.pcx
char_8.xpos:                            8
char_8.ypos:                            1
char_8.frames:                          1
char_9:                                 fontem.pcx
char_9.xpos:                            9
char_9.ypos:                            1
char_9.frames:                          1
char_colon:                             fontem.pcx
char_colon.xpos:                        10
char_colon.ypos:                        1
char_colon.frames:                      1
char_semicolon:                         fontem.pcx
char_semicolon.xpos:                    11
char_semicolon.ypos:                    1
char_semicolon.frames:                  1
char_less:                              fontem.pcx
char_less.xpos:                         12
char_less.ypos:                         1
char_less.frames:                       1
char_equal:                             fontem.pcx
char_equal.xpos:                        13
char_equal.ypos:                        1
char_equal.frames:                      1
char_greater:                           fontem.pcx
char_greater.xpos:                      14
char_greater.ypos:                      1
char_greater.frames:                    1
char_question:                          fontem.pcx
char_question.xpos:                     15
char_question.ypos:                     1
char_question.frames:                   1
char_at:                                fontem.pcx
char_at.xpos:                           0
char_at.ypos:                           2
char_at.frames:                         1
char_a:                                 fontem.pcx
char_a.xpos:                            1
char_a.ypos:                            2
char_a.frames:                          1
char_b:                                 fontem.pcx
char_b.xpos:                            2
char_b.ypos:                            2
char_b.frames:                          1
char_c:                                 fontem.pcx
char_c.xpos:                            3
char_c.ypos:                            2
char_c.frames:                          1
char_d:                                 fontem.pcx
char_d.xpos:                            4
char_d.ypos:                            2
char_d.frames:                          1
char_e:                                 fontem.pcx
char_e.xpos:                            5
char_e.ypos:                            2
char_e.frames:                          1
char_f:                                 fontem.pcx
char_f.xpos:                            6
char_f.ypos:                            2
char_f.frames:                          1
char_g:                                 fontem.pcx
char_g.xpos:                            7
char_g.ypos:                            2
char_g.frames:                          1
char_h:                                 fontem.pcx
char_h.xpos:                            8
char_h.ypos:                            2
char_h.frames:                          1
char_i:                                 fontem.pcx
char_i.xpos:                            9
char_i.ypos:                            2
char_i.frames:                          1
char_j:                                 fontem.pcx
char_j.xpos:                            10
char_j.ypos:                            2
char_j.frames:                          1
char_k:                                 fontem.pcx
char_k.xpos:                            11
char_k.ypos:                            2
char_k.frames:                          1
char_l:                                 fontem.pcx
char_l.xpos:                            12
char_l.ypos:                            2
char_l.frames:                          1
char_m:                                 fontem.pcx
char_m.xpos:                            13
char_m.ypos:                            2
char_m.frames:                          1
char_n:                                 fontem.pcx
char_n.xpos:                            14
char_n.ypos:                            2
char_n.frames:                          1
char_o:                                 fontem.pcx
char_o.xpos:                            15
char_o.ypos:                            2
char_o.frames:                          1
char_p:                                 fontem.pcx
char_p.xpos:                            0
char_p.ypos:                            3
char_p.frames:                          1
char_q:                                 fontem.pcx
char_q.xpos:                            1
char_q.ypos:                            3
char_q.frames:                          1
char_r:                                 fontem.pcx
char_r.xpos:                            2
char_r.ypos:                            3
char_r.frames:                          1
char_s:                                 fontem.pcx
char_s.xpos:                            3
char_s.ypos:                            3
char_s.frames:                          1
char_t:                                 fontem.pcx
char_t.xpos:                            4
char_t.ypos:                            3
char_t.frames:                          1
char_u:                                 fontem.pcx
char_u.xpos:                            5
char_u.ypos:                            3
char_u.frames:                          1
char_v:                                 fontem.pcx
char_v.xpos:                            6
char_v.ypos:                            3
char_v.frames:                          1
char_w:                                 fontem.pcx
char_w.xpos:                            7
char_w.ypos:                            3
char_w.frames:                          1
char_x:                                 fontem.pcx
char_x.xpos:                            8
char_x.ypos:                            3
char_x.frames:                          1
char_y:                                 fontem.pcx
char_y.xpos:                            9
char_y.ypos:                            3
char_y.frames:                          1
char_z:                                 fontem.pcx
char_z.xpos:                            10
char_z.ypos:                            3
char_z.frames:                          1
char_bracketleft:                       fontem.pcx
char_bracketleft.xpos:                  11
char_bracketleft.ypos:                  3
char_bracketleft.frames:                1
char_backslash:                         fontem.pcx
char_backslash.xpos:                    12
char_backslash.ypos:                    3
char_backslash.frames:                  1
char_bracketright:                      fontem.pcx
char_bracketright.xpos:                 13
char_bracketright.ypos:                 3
char_bracketright.frames:               1
char_asciicircum:                       fontem.pcx
char_asciicircum.xpos:                  14
char_asciicircum.ypos:                  3
char_asciicircum.frames:                1
char_underscore:                        fontem.pcx
char_underscore.xpos:                   15
char_underscore.ypos:                   3
char_underscore.frames:                 1
char_copyright:                         fontem.pcx
char_copyright.xpos:                    0
char_copyright.ypos:                    4
char_copyright.frames:                  1
char_copyright.PANEL:                   gears_3.pcx     
char_copyright.PANEL.height:            78
char_copyright.PANEL.width:             34
char_copyright.PANEL.x:                 0
char_copyright.PANEL.y:                 0
char_copyright.PANEL.frames:            4
char_copyright.PANEL.delay:             8
char_aumlaut:                           fontem.pcx
char_aumlaut.xpos:                      1
char_aumlaut.ypos:                      4
char_aumlaut.frames:                    1
char_aumlaut.PANEL:                     glass.pcx     
char_aumlaut.PANEL.height:              12
char_aumlaut.PANEL.width:               9
char_aumlaut.PANEL.x:                   0
char_aumlaut.PANEL.y:                   0
char_aumlaut.PANEL.frames:              24
char_aumlaut.PANEL.delay:               8
char_oumlaut:                           fontem.pcx
char_oumlaut.xpos:                      2
char_oumlaut.ypos:                      4
char_oumlaut.frames:                    1
char_oumlaut.PANEL:                     gear.pcx     
char_oumlaut.PANEL.height:              20
char_oumlaut.PANEL.width:               80
char_oumlaut.PANEL.x:                   0
char_oumlaut.PANEL.y:                   0
char_oumlaut.PANEL.frames:              35
char_oumlaut.PANEL.delay:               8
char_uumlaut:                           fontem.pcx
char_uumlaut.xpos:                      3
char_uumlaut.ypos:                      4
char_uumlaut.frames:                    1
char_uumlaut.PANEL:                     panelback_1.pcx     
char_uumlaut.PANEL.height:              228
char_uumlaut.PANEL.width:               100
char_uumlaut.PANEL.x:                   0
char_uumlaut.PANEL.y:                   0
char_uumlaut.PANEL.frames:              1

char_degree:                            fontem.pcx
char_degree.xpos:                       4
char_degree.ypos:                       4
char_degree.frames:                     1
char_degree.PANEL:                      dypanel.pcx     
char_degree.PANEL.height:               20
char_degree.PANEL.width:                20
char_degree.PANEL.x:                    0
char_degree.PANEL.y:                    0
char_degree.PANEL.frames:               8
char_degree.PANEL.delay:                8
char_degree.PANEL.anim_mode:            pingpong

char_trademark:                         fontem.pcx
char_trademark.xpos:                    5
char_trademark.ypos:                    4
char_trademark.frames:                  1
char_trademark.PANEL:                   gears_3.pcx     
char_trademark.PANEL.height:            78
char_trademark.PANEL.width:             34
char_trademark.PANEL.x:                 0
char_trademark.PANEL.y:                 0
char_trademark.PANEL.frames:            4
char_trademark.PANEL.delay:             8

char_cursor:                            fontem.pcx
char_cursor.xpos:                       6
char_cursor.ypos:                       4
char_cursor.frames:                     1
char_cursor.PANEL:                      emer3.pcx     
char_cursor.PANEL.x:                    0
char_cursor.PANEL.y:                    0
char_cursor.PANEL.frames:               32
char_cursor.PANEL.delay:                4

char_button:                            fontem.pcx
char_button.xpos:                       13
char_button.ypos:                       4
char_button.frames:                     1
char_up:                                fontem.pcx
char_up.xpos:                           14
char_up.ypos:                           4
char_up.frames:                         1
char_down:                              fontem.pcx
char_down.xpos:                         15
char_down.ypos:                         4
char_down.frames:                       1

# reference elements for editor

unknown:                                fz.pcx
unknown.xpos:                           0
unknown.ypos:                           0
unknown.frames:                         1
trigger_element:                        edit_1.pcx
trigger_element.xpos:                   3
trigger_element.ypos:                   11
trigger_element.frames:                 1
trigger_player:                         edit_1.pcx
trigger_player.xpos:                    4
trigger_player.ypos:                    11
trigger_player.frames:                  1
trigger_ce_value:                       ref_el.pcx
trigger_ce_value.xpos:                  10
trigger_ce_value.ypos:                  0
trigger_ce_value.frames:                1
trigger_ce_score:                       ref_el.pcx
trigger_ce_score.xpos:                  10
trigger_ce_score.ypos:                  1
trigger_ce_score.frames:                1
current_ce_value:                       ref_el.pcx
current_ce_value.xpos:                  9
current_ce_value.ypos:                  0
current_ce_value.frames:                1
current_ce_score:                       ref_el.pcx
current_ce_score.xpos:                  9
current_ce_score.ypos:                  1
current_ce_score.frames:                1

prev_ce_1:                              ref_el.pcx
prev_ce_1.xpos:                         0
prev_ce_1.ypos:                         0
prev_ce_1.frames:                       1
prev_ce_2:                              ref_el.pcx
prev_ce_2.xpos:                         1
prev_ce_2.ypos:                         0
prev_ce_2.frames:                       1
prev_ce_3:                              ref_el.pcx
prev_ce_3.xpos:                         2
prev_ce_3.ypos:                         0
prev_ce_3.frames:                       1
prev_ce_4:                              ref_el.pcx
prev_ce_4.xpos:                         3
prev_ce_4.ypos:                         0
prev_ce_4.frames:                       1
prev_ce_5:                              ref_el.pcx
prev_ce_5.xpos:                         4
prev_ce_5.ypos:                         0
prev_ce_5.frames:                       1
prev_ce_6:                              ref_el.pcx
prev_ce_6.xpos:                         5
prev_ce_6.ypos:                         0
prev_ce_6.frames:                       1
prev_ce_7:                              ref_el.pcx
prev_ce_7.xpos:                         6
prev_ce_7.ypos:                         0
prev_ce_7.frames:                       1
prev_ce_8:                              ref_el.pcx
prev_ce_8.xpos:                         7
prev_ce_8.ypos:                         0
prev_ce_8.frames:                       1
next_ce_1:                              ref_el.pcx
next_ce_1.xpos:                         0
next_ce_1.ypos:                         1
next_ce_1.frames:                       1
next_ce_2:                              ref_el.pcx
next_ce_2.xpos:                         1
next_ce_2.ypos:                         1
next_ce_2.frames:                       1
next_ce_3:                              ref_el.pcx
next_ce_3.xpos:                         2
next_ce_3.ypos:                         1
next_ce_3.frames:                       1
next_ce_4:                              ref_el.pcx
next_ce_4.xpos:                         3
next_ce_4.ypos:                         1
next_ce_4.frames:                       1
next_ce_5:                              ref_el.pcx
next_ce_5.xpos:                         4
next_ce_5.ypos:                         1
next_ce_5.frames:                       1
next_ce_6:                              ref_el.pcx
next_ce_6.xpos:                         5
next_ce_6.ypos:                         1
next_ce_6.frames:                       1
next_ce_7:                              ref_el.pcx
next_ce_7.xpos:                         6
next_ce_7.ypos:                         1
next_ce_7.frames:                       1
next_ce_8:                              ref_el.pcx
next_ce_8.xpos:                         7
next_ce_8.ypos:                         1
next_ce_8.frames:                       1

self:                                   ref_el.pcx
self.xpos:                              8
self.ypos:                              0
self.frames:                            1
any_element:                            ref_el.pcx
any_element.xpos:                       8
any_element.ypos:                       1
any_element.frames:                     1

# menu elements


# menu / game - editor borders

steelwall_topleft:                      bor4.pcx
steelwall_topleft.xpos:                 0
steelwall_topleft.ypos:                 0
steelwall_topleft.frames:               1
steelwall_topright:                     bor4.pcx
steelwall_topright.xpos:                1
steelwall_topright.ypos:                0
steelwall_topright.frames:              1
steelwall_bottomleft:                   bor4.pcx
steelwall_bottomleft.xpos:              2
steelwall_bottomleft.ypos:              0
steelwall_bottomleft.frames:            1
steelwall_bottomright:                  bor4.pcx
steelwall_bottomright.xpos:             3
steelwall_bottomright.ypos:             0
steelwall_bottomright.frames:           1
steelwall_horizontal:                   bor4.pcx
steelwall_horizontal.xpos:              4
steelwall_horizontal.ypos:              0
steelwall_horizontal.frames:            1
steelwall_vertical:                     bor4.pcx
steelwall_vertical.xpos:                5
steelwall_vertical.ypos:                0
steelwall_vertical.frames:              1
steelwall_topleft.PREVIEW:              pre_border.pcx
steelwall_topleft.PREVIEW.xpos:         0
steelwall_topleft.PREVIEW.ypos:         0
steelwall_topright.PREVIEW:             pre_border.pcx
steelwall_topright.PREVIEW.xpos:        2
steelwall_topright.PREVIEW.ypos:        0
steelwall_bottomleft.PREVIEW:           pre_border.pcx
steelwall_bottomleft.PREVIEW.xpos:      0
steelwall_bottomleft.PREVIEW.ypos:      1
steelwall_bottomright.PREVIEW:          pre_border.pcx
steelwall_bottomright.PREVIEW.xpos:     2
steelwall_bottomright.PREVIEW.ypos:     1
steelwall_horizontal.PREVIEW:           pre_border.pcx
steelwall_horizontal.PREVIEW.xpos:      1
steelwall_horizontal.PREVIEW.ypos:      1
steelwall_vertical.PREVIEW:             pre_border.pcx
steelwall_vertical.PREVIEW.xpos:        1
steelwall_vertical.PREVIEW.ypos:        0
invisible_steelwall_topleft:            walls.pcx
invisible_steelwall_topleft.xpos:       7
invisible_steelwall_topleft.ypos:       0
invisible_steelwall_topleft.frames:     1
invisible_steelwall_topright:           walls.pcx
invisible_steelwall_topright.xpos:      7
invisible_steelwall_topright.ypos:      1
invisible_steelwall_topright.frames:    1
invisible_steelwall_bottomleft:         walls.pcx
invisible_steelwall_bottomleft.xpos:    7
invisible_steelwall_bottomleft.ypos:    2
invisible_steelwall_bottomleft.frames:  1
invisible_steelwall_bottomright:        walls.pcx
invisible_steelwall_bottomright.xpos:   7
invisible_steelwall_bottomright.ypos:   3
invisible_steelwall_bottomright.frames: 1
invisible_steelwall_horizontal:         walls.pcx
invisible_steelwall_horizontal.xpos:    7
invisible_steelwall_horizontal.ypos:    4
invisible_steelwall_horizontal.frames:  1
invisible_steelwall_vertical:           walls.pcx
invisible_steelwall_vertical.xpos:      7
invisible_steelwall_vertical.ypos:      5
invisible_steelwall_vertical.frames:    1

# menu elements / buttons

menu.button:                            but.pcx
menu.button.xpos:                       4
menu.button.ypos:                       0
menu.button.frames:                     1
menu.button.active:                     but.pcx
menu.button.active.xpos:                4
menu.button.active.ypos:                1
menu.button.active.frames:              1
menu.button_left:                       but.pcx
menu.button_left.xpos:                  0
menu.button_left.ypos:                  0
menu.button_left.frames:                1              
menu.button_right:                      but.pcx
menu.button_right.xpos:                 1
menu.button_right.ypos:                 0
menu.button_right.frames:               1
menu.button_up:                         but.pcx
menu.button_up.xpos:                    2
menu.button_up.ypos:                    0
menu.button_up.frames:                  1
menu.button_down:                       but.pcx
menu.button_down.xpos:                  3
menu.button_down.ypos:                  0
menu.button_down.frames:                1
menu.button_left.active:                but.pcx
menu.button_left.active.xpos:           0
menu.button_left.active.ypos:           1
menu.button_left.active.frames:         1
menu.button_right.active:               but.pcx
menu.button_right.active.xpos:          1
menu.button_right.active.ypos:          1
menu.button_right.active.frames:        1
menu.button_up.active:                  but.pcx
menu.button_up.active.xpos:             2
menu.button_up.active.ypos:             1
menu.button_up.active.frames:           1
menu.button_down.active:                but.pcx
menu.button_down.active.xpos:           3
menu.button_down.active.ypos:           1
menu.button_down.active.frames:         1

menu.button_enter_menu:                 [NONE]
menu.button_enter_menu.clone_from:      menu.button_right
menu.button_enter_menu.active:          [NONE]
menu.button_enter_menu.active.clone_from:menu.button_right.active
menu.button_leave_menu:                 [NONE]
menu.button_leave_menu.clone_from:      menu.button_left
menu.button_leave_menu.active:          [NONE]
menu.button_leave_menu.active.clone_from:menu.button_left.active
menu.button_next_level:                       but.pcx
menu.button_next_level.xpos:                  1
menu.button_next_level.ypos:                  0
menu.button_next_level.frames:                1
menu.button_next_level.delay:                 1
menu.button_next_level.active:                but.pcx
menu.button_next_level.active.xpos:           1
menu.button_next_level.active.ypos:           1
menu.button_next_level.active.frames:         1
menu.button_next_level.active.delay:          1
menu.button_prev_level:                       but.pcx
menu.button_prev_level.xpos:                  0
menu.button_prev_level.ypos:                  0
menu.button_prev_level.frames:                1
menu.button_prev_level.delay:                 1
menu.button_prev_level.active:                but.pcx
menu.button_prev_level.active.xpos:           0
menu.button_prev_level.active.ypos:           1
menu.button_prev_level.active.frames:         1
menu.button_prev_level.active.delay:          1
menu.button_name:                       but.pcx
menu.button_name.xpos:                  5
menu.button_name.ypos:                  0
menu.button_name.frames:                1
menu.button_name.delay:                 1
menu.button_name.active:                but.pcx
menu.button_name.active.xpos:           5
menu.button_name.active.ypos:           1
menu.button_name.active.frames:         1
menu.button_name.active.delay:          1
menu.button_levels:                     but.pcx
menu.button_levels.xpos:                5
menu.button_levels.ypos:                0
menu.button_levels.frames:              1
menu.button_levels.delay:               1
menu.button_levels.active:              but.pcx
menu.button_levels.active.xpos:         5
menu.button_levels.active.ypos:         1
menu.button_levels.active.frames:       1
menu.button_levels.active.delay:        1
menu.button_scores:                     but.pcx
menu.button_scores.xpos:                5
menu.button_scores.ypos:                0
menu.button_scores.frames:              1
menu.button_scores.delay:               1
menu.button_scores.active:              but.pcx
menu.button_scores.active.xpos:         5
menu.button_scores.active.ypos:         1
menu.button_scores.active.frames:       1
menu.button_scores.active.delay:        1
menu.button_editor:                     but.pcx
menu.button_editor.xpos:                5
menu.button_editor.ypos:                0
menu.button_editor.frames:              1
menu.button_editor.delay:               1
menu.button_editor.active:              but.pcx
menu.button_editor.active.xpos:         5
menu.button_editor.active.ypos:         1
menu.button_editor.active.frames:       1
menu.button_editor.active.delay:        1
menu.button_info:                       but.pcx
menu.button_info.xpos:                  5
menu.button_info.ypos:                  0
menu.button_info.frames:                1
menu.button_info.delay:                 1
menu.button_info.active:                but.pcx
menu.button_info.active.xpos:           5
menu.button_info.active.ypos:           1
menu.button_info.active.frames:         1
menu.button_info.active.delay:          1
menu.button_game:                       but.pcx
menu.button_game.xpos:                  5
menu.button_game.ypos:                  0
menu.button_game.frames:                1
menu.button_game.delay:                 1
menu.button_game.active:                but.pcx
menu.button_game.active.xpos:           5
menu.button_game.active.ypos:           1
menu.button_game.active.frames:         1
menu.button_game.active.delay:          1
menu.button_setup:                      but.pcx
menu.button_setup.xpos:                 5
menu.button_setup.ypos:                 0
menu.button_setup.frames:               1
menu.button_setup.delay:                1
menu.button_setup.active:               but.pcx
menu.button_setup.active.xpos:          5
menu.button_setup.active.ypos:          1
menu.button_setup.active.frames:        1
menu.button_setup.active.delay:         1
menu.button_quit:                       but.pcx
menu.button_quit.xpos:                  6
menu.button_quit.ypos:                  0
menu.button_quit.frames:                1
menu.button_quit.delay:                 1
menu.button_quit.active:                but.pcx
menu.button_quit.active.xpos:           6
menu.button_quit.active.ypos:           1
menu.button_quit.active.frames:         1
menu.button_quit.active.delay:          1

menu.calibrate_red:                     walls.pcx
menu.calibrate_red.xpos:                4
menu.calibrate_red.ypos:                6
menu.calibrate_red.frames:              1
menu.calibrate_blue:                    walls.pcx
menu.calibrate_blue.xpos:               5
menu.calibrate_blue.ypos:               6
menu.calibrate_blue.frames:             1
menu.calibrate_yellow:                  walls.pcx
menu.calibrate_yellow.xpos:             6
menu.calibrate_yellow.ypos:             5
menu.calibrate_yellow.frames:           1
menu.scrollbar:                         walls.pcx
menu.scrollbar.xpos:                    4
menu.scrollbar.ypos:                    5
menu.scrollbar.frames:                  1
menu.scrollbar.active:                  walls.pcx
menu.scrollbar.active.xpos:             5
menu.scrollbar.active.ypos:             5
menu.scrollbar.active.frames:           1

#  pictures for element list

char_t.moving.down:                     supsand.pcx
char_t.moving.down.xpos:                8
char_t.moving.down.ypos:                4
char_t.moving.down.frames:              1
char_t.moving.left:                     supsand.pcx
char_t.moving.left.xpos:                12
char_t.moving.left.ypos:                8
char_t.moving.left.frames:              1
char_t.moving.up:                       supsand.pcx
char_t.moving.up.xpos:                  15
char_t.moving.up.ypos:                  4
char_t.moving.up.frames:                1
char_t.moving.right:                    supa.pcx
char_t.moving.right.xpos:               0
char_t.moving.right.ypos:               0
char_t.moving.right.frames:             1
char_t.digging.down:                    supa.pcx
char_t.digging.down.xpos:               0
char_t.digging.down.ypos:               0
char_t.digging.down.frames:             1
char_t.digging.left:                    walls.pcx
char_t.digging.left.xpos:               1
char_t.digging.left.ypos:               0
char_t.digging.left.frames:             1
char_t.digging.up:                      supa.pcx
char_t.digging.up.xpos:                 0
char_t.digging.up.ypos:                 0
char_t.digging.up.frames:               1
char_t.digging.right:                   i_wall_1.pcx
char_t.digging.right.xpos:              3
char_t.digging.right.ypos:              4
char_t.digging.right.frames:            1
char_t.exploding:                       d_wall_1.pcx
char_t.exploding.xpos:                  1
char_t.exploding.ypos:                  0
char_t.exploding.frames:                1
char_u.moving.down:                     supa.pcx
char_u.moving.down.xpos:                0
char_u.moving.down.ypos:                0
char_u.moving.down.frames:              1
char_u.moving.left:                     misc_1.pcx
char_u.moving.left.xpos:                15
char_u.moving.left.ypos:                1
char_u.moving.left.frames:              1
char_u.moving.up:                       supa.pcx
char_u.moving.up.xpos:                  0
char_u.moving.up.ypos:                  0
char_u.moving.up.frames:                1
char_u.moving.right:                    mobile.pcx
char_u.moving.right.xpos:               8
char_u.moving.right.ypos:               9
char_u.moving.right.frames:             8
char_u.moving.right.delay:              12
char_u.digging.down:                    supa.pcx
char_u.digging.down.xpos:               0
char_u.digging.down.ypos:               0
char_u.digging.down.frames:             1
char_u.digging.left:                    supa.pcx   
char_u.digging.left.xpos:               0          
char_u.digging.left.ypos:               0          
char_u.digging.left.frames:             1          
char_u.digging.up:                      supa.pcx
char_u.digging.up.xpos:                 0
char_u.digging.up.ypos:                 0
char_u.digging.up.frames:               1
char_u.digging.right:                   supa.pcx   
char_u.digging.right.xpos:              0          
char_u.digging.right.ypos:              0          
char_u.digging.right.frames:            1         

# menu elements / fonts 

font.initial_1:                         fontmin.pcx
font.initial_1.x:                       0
font.initial_1.y:                       0
font.initial_1.width:                   8
font.initial_1.height:                  13
font.initial_2:                         fontmin.pcx
font.initial_2.x:                       0
font.initial_2.y:                       65
font.initial_2.width:                   8
font.initial_2.height:                  13
font.initial_3:                         fontmin.pcx
font.initial_3.x:                       0
font.initial_3.y:                       130
font.initial_3.width:                   8
font.initial_3.height:                  13
font.initial_4:                         fontmin.pcx
font.initial_4.x:                       0
font.initial_4.y:                       195
font.initial_4.width:                   8
font.initial_4.height:                  13

font.title_1:                           fontm.pcx
font.title_1.x:                         0
font.title_1.y:                         210
font.title_1.width:                     14
font.title_1.height:                    14
font.title_1.draw_xoffset:              6


font.title_1.SETUP:                     fontm.pcx
font.title_1.SETUP.x:                   0
font.title_1.SETUP.y:                   210
font.title_1.SETUP.width:               14
font.title_1.SETUP.height:              14

font.title_1.INFO:                      [NONE]
font.title_2.INFO:                      [NONE]
font.title_1.SETUP:                     [NONE]
font.title_1.LEVELS:                    [NONE]
font.title_2.LEVELS:                    [NONE]
font.title_1.SCORES:                    [NONE]
font.title_1.MAIN:                      [NONE]
font.title_2.MAIN:                      [NONE]


font.title_2:                           fontsm.pcx
font.title_2.x:                         0
font.title_2.y:                         210
font.title_2.width:                     10
font.title_2.height:                    14

font.title_2.SCORES:                    fontsm.pcx
font.title_2.SCORES.x:                  0
font.title_2.SCORES.y:                  140
font.title_2.SCORES.width:              10
font.title_2.SCORES.height:             14
font.title_2.SCORES.draw_xoffset:       0
font.title_2.SCORES.draw_yoffset:       40

font.menu_1:                            fontsm.pcx
font.menu_1.x:                          0
font.menu_1.y:                          210
font.menu_1.width:                      10
font.menu_1.height:                     14
font.menu_1.draw_xoffset:               0
font.menu_1.draw_yoffset:               9

font.menu_1.SETUP:                      fontsm.pcx
font.menu_1.SETUP.x:                    0
font.menu_1.SETUP.y:                    210
font.menu_1.SETUP.width:                10
font.menu_1.SETUP.height:               14
font.menu_1.SETUP.draw_xoffset:         9
font.menu_1.SETUP.draw_yoffset:         9
font.menu_1.active.SETUP:               fontsm.pcx
font.menu_1.active.SETUP.x:             0
font.menu_1.active.SETUP.y:             70
font.menu_1.active.SETUP.width:         10
font.menu_1.active.SETUP.height:        14
font.menu_1.active.SETUP.draw_xoffset:  9
font.menu_1.active.SETUP.draw_yoffset:  9

font.menu_1.INFO:                       fontsm.pcx
font.menu_1.INFO.x:                     0
font.menu_1.INFO.y:                     210
font.menu_1.INFO.width:                 10
font.menu_1.INFO.height:                14
font.menu_1.INFO.draw_xoffset:          9
font.menu_1.INFO.draw_yoffset:          9
font.menu_1.active.INFO:                fontsm.pcx
font.menu_1.active.INFO.x:              0
font.menu_1.active.INFO.y:              70
font.menu_1.active.INFO.width:          10
font.menu_1.active.INFO.height:         14
font.menu_1.active.INFO.draw_xoffset:   9
font.menu_1.active.INFO.draw_yoffset:   9

font.menu_2:                            fontsm.pcx
font.menu_2.x:                          0
font.menu_2.y:                          140
font.menu_2.width:                      10
font.menu_2.height:                     14
font.menu_2.draw_xoffset:               9
font.menu_2.draw_yoffset:               9
font.menu_2.SETUP:                      fontsm.pcx
font.menu_2.SETUP.x:                    0
font.menu_2.SETUP.y:                    140
font.menu_2.SETUP.width:                10
font.menu_2.SETUP.height:               14
font.menu_2.SETUP.draw_xoffset:         9
font.menu_2.SETUP.draw_yoffset:         9
font.menu_2.active.SETUP:               fontsm.pcx
font.menu_2.active.SETUP.x:             0
font.menu_2.active.SETUP.y:             70
font.menu_2.active.SETUP.width:         10
font.menu_2.active.SETUP.height:        14
font.menu_2.active.SETUP.draw_xoffset:  9
font.menu_2.active.SETUP.draw_yoffset:  9

font.text_1:                            fontmin.pcx
font.text_1.x:                          0
font.text_1.y:                          0
font.text_1.width:                      8
font.text_1.height:                     13

font.text_1.EDITOR:                     fontsm.pcx
font.text_1.EDITOR.x:                   0
font.text_1.EDITOR.y:                   210
font.text_1.EDITOR.width:               10
font.text_1.EDITOR.height:              14


font.text_1.LEVELS:                     fontsm.pcx
font.text_1.LEVELS.x:                   0
font.text_1.LEVELS.y:                   140
font.text_1.LEVELS.width:               10
font.text_1.LEVELS.height:              14
font.text_1.LEVELS.draw_xoffset:        9
font.text_1.LEVELS.draw_yoffset:        9

font.text_1.INFO:                       fontm.pcx
font.text_1.INFO.x:                     0
font.text_1.INFO.y:                     210
font.text_1.INFO.width:                 14
font.text_1.INFO.height:                14
font.text_1.INFO.draw_xoffset:          0
font.text_1.INFO.draw_yoffset:          0

font.text_1.SCORES:                     fontsm.pcx
font.text_1.SCORES.x:                   0
font.text_1.SCORES.y:                   0
font.text_1.SCORES.width:               10
font.text_1.SCORES.height:              14
font.text_1.active.SCORES:              fontsm.pcx
font.text_1.active.SCORES.x:            0
font.text_1.active.SCORES.y:            140
font.text_1.active.SCORES.width:        10
font.text_1.active.SCORES.height:       14


#---------------------------------------------------------

# implementiert 12.02.07

font.text_1.DOOR:                       fontmin.pcx
font.text_1.DOOR.x:                     0
font.text_1.DOOR.y:                     0
font.text_1.DOOR.width:                 8
font.text_1.DOOR.height:                13
font.text_1.DOOR.draw_xoffset:          0
font.text_1.DOOR.draw_yoffset:          20

#---------------------------------------------------------

font.text_2:                            fontsm.pcx
font.text_2.x:                          0
font.text_2.y:                          210
font.text_2.width:                      10
font.text_2.height:                     14

font.text_2.INFO:                       fontsm.pcx
font.text_2.INFO.x:                     0
font.text_2.INFO.y:                     140
font.text_2.INFO.width:                 10
font.text_2.INFO.height:                14
font.text_2.INFO.draw_xoffset:          0
font.text_2.INFO.draw_yoffset:          0
font.text_2.EDITOR:                     fontsm.pcx
font.text_2.EDITOR.x:                   0
font.text_2.EDITOR.y:                   70
font.text_2.EDITOR.width:               10
font.text_2.EDITOR.height:              14

font.text_2.active:                     fontm.pcx
font.text_2.active.x:                   0
font.text_2.active.y:                   210
font.text_2.active.width:               14
font.text_2.active.height:              14
font.text_2.EDITOR:                     fontsm.pcx
font.text_2.EDITOR.x:                   0
font.text_2.EDITOR.y:                   0
font.text_2.EDITOR.width:               10
font.text_2.EDITOR.height:              14
font.text_2.DOOR:                       fontsm.pcx
font.text_2.DOOR.x:                     0
font.text_2.DOOR.y:                     210
font.text_2.DOOR.width:                 10
font.text_2.DOOR.height:                14
font.text_2.DOOR.draw_xoffset:          0
font.text_2.DOOR.draw_yoffset:          7
font.text_2.LEVELS:                     fontsm.pcx
font.text_2.LEVELS.x:                   0
font.text_2.LEVELS.y:                   140
font.text_2.LEVELS.width:               10
font.text_2.LEVELS.height:              14
font.text_2.LEVELS.draw_xoffset:        9
font.text_2.LEVELS.draw_yoffset:        9
font.text_3.active.LEVELS:              fontsm.pcx
font.text_3.active.LEVELS.x:            0
font.text_3.active.LEVELS.y:            70
font.text_3.active.LEVELS.width:        10
font.text_3.active.LEVELS.height:       14
font.text_3.active.LEVELS.draw_xoffset: 9
font.text_3.active.LEVELS.draw_yoffset: 9
font.text_2.SCORES:                     fontm.pcx
font.text_2.SCORES.x:                   0
font.text_2.SCORES.y:                   140
font.text_2.SCORES.width:               14
font.text_2.SCORES.height:              14
font.text_2.SCORES.draw_xoffset:        30
font.text_2.active.SCORES:              fontm.pcx
font.text_2.active.SCORES.x:            0
font.text_2.active.SCORES.y:            210
font.text_2.active.SCORES.width:        14
font.text_2.active.SCORES.height:       14
font.text_2.active.SCORES.draw_xoffset: 30
font.text_3:                            fontsm.pcx
font.text_3.x:                          0
font.text_3.y:                          0
font.text_3.width:                      10
font.text_3.height:                     14
font.text_3.MAIN:                       fontm.pcx
font.text_3.MAIN.x:                     0
font.text_3.MAIN.y:                     350
font.text_3.MAIN.width:                 7
font.text_3.MAIN.height:                12
font.text_3.MAIN.draw_xoffset:          0
font.text_3.MAIN.draw_yoffset:          0
font.text_3.INFO:                       fontsm.pcx
font.text_3.INFO.x:                     0
font.text_3.INFO.y:                     70
font.text_3.INFO.width:                 10
font.text_3.INFO.height:                14
font.text_3.INFO.draw_xoffset:          0
font.text_3.INFO.draw_yoffset:          0
font.text_3.LEVELS:                     fontsm.pcx
font.text_3.LEVELS.x:                   0
font.text_3.LEVELS.y:                   140
font.text_3.LEVELS.width:               10
font.text_3.LEVELS.height:              14
font.text_3.LEVELS.draw_xoffset:        9
font.text_3.LEVELS.draw_yoffset:        9
font.text_2.EDITOR.height:              14
font.text_3.SCORES:                     fontm.pcx
font.text_3.SCORES.x:                   0
font.text_3.SCORES.y:                   140
font.text_3.SCORES.width:               14
font.text_3.SCORES.height:              14
font.text_3.SCORES.draw_xoffset:        0
font.text_3.active.SCORES:              fontm.pcx
font.text_3.active.SCORES.x:            0
font.text_3.active.SCORES.y:            210
font.text_3.active.SCORES.width:        14
font.text_3.active.SCORES.height:       14
font.text_3.active.SCORES.draw_xoffset: 0
font.text_4:                            fontm.pcx
font.text_4.x:                          0
font.text_4.y:                          0
font.text_4.width:                      14
font.text_4.height:                     14
font.text_4.SCORES:                     fontsm.pcx
font.text_4.SCORES.x:                   0
font.text_4.SCORES.y:                   70
font.text_4.SCORES.width:               10
font.text_4.SCORES.height:              14
font.text_4.SCORES.draw_xoffset:        -20
font.text_4.active.SCORES:              fontsm.pcx
font.text_4.active.SCORES.x:            0
font.text_4.active.SCORES.y:            140
font.text_4.active.SCORES.width:        10
font.text_4.active.SCORES.height:       14
font.text_4.active.SCORES.draw_xoffset: -20
font.text_4.LEVELS:                     fontsm.pcx
font.text_4.LEVELS.x:                   0
font.text_4.LEVELS.y:                   140
font.text_4.LEVELS.width:               10
font.text_4.LEVELS.height:              14
font.text_4.LEVELS.draw_xoffset:        9
font.text_4.LEVELS.draw_yoffset:        9

font.envelope_1:                        envfont.pcx
font.envelope_1.x:                      0
font.envelope_1.y:                      0
font.envelope_1.width:                  10
font.envelope_1.height:                 14
font.envelope_2:                        envfont.pcx
font.envelope_2.x:                      0
font.envelope_2.y:                      0
font.envelope_2.width:                  10
font.envelope_2.height:                 14
font.envelope_3:                        envfont.pcx
font.envelope_3.x:                      0
font.envelope_3.y:                      0
font.envelope_3.width:                  10
font.envelope_3.height:                 14
font.envelope_4:                        envfont.pcx
font.envelope_4.x:                      0
font.envelope_4.y:                      0
font.envelope_4.width:                  10
font.envelope_4.height:                 14

font.input_1:                           fontm.pcx
font.input_1.x:                         0
font.input_1.y:                         210
font.input_1.width:                     14
font.input_1.height:                    14
font.input_1.MAIN:                      fontsm.pcx
font.input_1.MAIN.x:                    0
font.input_1.MAIN.y:                    0
font.input_1.MAIN.width:                10
font.input_1.MAIN.height:               14
font.input_1.EDITOR:                    fontsm.pcx
font.input_1.EDITOR.x:                  0
font.input_1.EDITOR.y:                  70
font.input_1.EDITOR.width:              10
font.input_1.EDITOR.height:             14
font.input_1.SETUP:                     fontsm.pcx
font.input_1.SETUP.x:                   0
font.input_1.SETUP.y:                   70
font.input_1.SETUP.width:               10
font.input_1.SETUP.height:              14
font.input_1.SETUP.draw_xoffset:        9
font.input_1.SETUP.draw_yoffset:        9
font.input_1.active:                    fontm.pcx
font.input_1.active.x:                  0
font.input_1.active.y:                  0
font.input_1.active.width:              14
font.input_1.active.height:             14
font.input_1.active.MAIN:               fontsm.pcx
font.input_1.active.MAIN.x:             0
font.input_1.active.MAIN.y:             210
font.input_1.active.MAIN.width:         10
font.input_1.active.MAIN.height:        14
font.input_1.active.EDITOR:             fontsm.pcx
font.input_1.active.EDITOR.x:           0
font.input_1.active.EDITOR.y:           140
font.input_1.active.EDITOR.width:       10
font.input_1.active.EDITOR.height:      14
font.input_1.active.SETUP:              fontsm.pcx
font.input_1.active.SETUP.x:            0
font.input_1.active.SETUP.y:            0
font.input_1.active.SETUP.width:        10
font.input_1.active.SETUP.height:       14
font.input_1.active.SETUP.draw_xoffset: 9
font.input_1.active.SETUP.draw_yoffset: 9
font.input_2:                           fontsm.pcx
font.input_2.x:                         0
font.input_2.y:                         70
font.input_2.width:                     10
font.input_2.height:                    14
font.input_2.active:                    fontsm.pcx
font.input_2.active.x:                  0
font.input_2.active.y:                  0
font.input_2.active.width:              10
font.input_2.active.height:             14

font.value_1:                           fontm.pcx
font.value_1.x:                         0
font.value_1.y:                         210
font.value_1.width:                     14
font.value_1.height:                    14
font.value_1.draw_xoffset:              0
font.value_1.draw_yoffset:              0

font.value_1.SETUP:                     fontsm.pcx
font.value_1.SETUP.x:                   0
font.value_1.SETUP.y:                   70
font.value_1.SETUP.width:               10
font.value_1.SETUP.height:              14
font.value_1.SETUP.draw_xoffset:        -35
font.value_1.SETUP.draw_yoffset:        9
font.value_2:                           fontsm.pcx
font.value_2.x:                         0
font.value_2.y:                         140
font.value_2.width:                     10
font.value_2.height:                    14
font.value_2.draw_xoffset:              0
font.value_2.draw_yoffset:              0
font.value_2.SETUP:                     fontsm.pcx
font.value_2.SETUP.x:                   0
font.value_2.SETUP.y:                   140
font.value_2.SETUP.width:               10
font.value_2.SETUP.height:              14
font.value_2.SETUP.draw_xoffset:        9
font.value_2.SETUP.draw_yoffset:        9
font.value_2.MAIN:                      fontsm.pcx
font.value_2.MAIN.x:                    0
font.value_2.MAIN.y:                    0
font.value_2.MAIN.width:                10
font.value_2.MAIN.height:               14
font.value_2.MAIN.draw_xoffset:         9
font.value_2.MAIN.draw_yoffset:         9

font.value_old:                         fontsm.pcx
font.value_old.x:                       0
font.value_old.y:                       140
font.value_old.width:                   10
font.value_old.height:                  14
font.value_old.draw_xoffset:            0
font.value_old.draw_yoffset:            9

font.level_number:                      fontsm.pcx
font.level_number.x:                    0
font.level_number.y:                    140
font.level_number.width:                10
font.level_number.height:               14
font.level_number.draw_yoffset:         0

# falls level nummer 3-stellig  (im editor)

font.text_1.PLAYING:                    fontmin.pcx
font.text_1.PLAYING.x:                  0
font.text_1.PLAYING.y:                  0
font.text_1.PLAYING.width:              8
font.text_1.PLAYING.height:             13
font.text_1.PLAYING.draw_xoffset:       0
font.text_1.INFO.draw_yoffset:          0

font.tape_recorder:                     fontmin.pcx
font.tape_recorder.x:                   0
font.tape_recorder.y:                   130
font.tape_recorder.width:               8
font.tape_recorder.height:              13
font.tape_recorder.draw_xoffset:        3

font.game_info:                         fontem.pcx
font.game_info.xpos:                    0
font.game_info.ypos:                    0
font.game_info.delay:                   10
editor.element_border:                  edit_1.pcx
editor.element_border.xpos:             5
editor.element_border.ypos:             2
editor.element_border_input:            edit_1.pcx
editor.element_border_input.xpos:       5
editor.element_border_input.ypos:       2
editor.cascade_list:                    door.pcx
editor.cascade_list.x:                  708
editor.cascade_list.y:                  80
editor.cascade_list.frames:             1
editor.cascade_list.active:             door.pcx
editor.cascade_list.active.x:           740
editor.cascade_list.active.y:           80
editor.cascade_list.active.frames:      1

# envelope background

background.envelope_1:                  paper.pcx
background.envelope_1.x:                0
background.envelope_1.y:                0
background.envelope_1.width:            320
background.envelope_1.height:           320
background.envelope_1.anim_mode:        vertical
background.envelope_1.draw_masked:      true
background.envelope_2:                  paper.pcx
background.envelope_2.x:                0
background.envelope_2.y:                0
background.envelope_2.width:            320
background.envelope_2.height:           320
background.envelope_2.anim_mode:        vertical
background.envelope_2.draw_masked:      true
background.envelope_3:                  paper.pcx
background.envelope_3.x:                0
background.envelope_3.y:                0
background.envelope_3.width:            320
background.envelope_3.height:           320
background.envelope_3.anim_mode:        vertical
background.envelope_3.draw_masked:      true
background.envelope_4:                  paper.pcx
background.envelope_4.x:                0
background.envelope_4.y:                0
background.envelope_4.width:            320
background.envelope_4.height:           320
background.envelope_4.anim_mode:        vertical
background.envelope_4.draw_masked:      true

# menu elements / screen background

font.menu_1.MAIN:                       [NONE]

background.DOOR:                        backanz.pcx
background.LEVELS:                      back_1.pcx  
background.SCORES:                      back_1.pcx 
background.EDITOR:                      back_ed.pcx
background.INFO:                        back_1.pcx
background.INFO[ELEMENTS]:              back_2.pcx
background.INFO[MUSIC]:                 [NONE]
background.INFO[CREDITS]:               [NONE]
background.INFO[LEVELSET]:              back_ed.pcx
background.INFO[PROGRAM]:               [NONE]
background.SETUP:                       back_1.pcx

# menu / preview fonts

font.text_1.PREVIEW:                    fontsm.pcx
font.text_1.PREVIEW.x:                  0
font.text_1.PREVIEW.y:                  70
font.text_1.PREVIEW.width:              10
font.text_1.PREVIEW.height:             14
font.text_1.PREVIEW.draw_xoffset:       0
font.text_1.PREVIEW.draw_yoffset:       0

font.text_2.PREVIEW:                    fontsm.pcx
font.text_2.PREVIEW.x:                  0
font.text_2.PREVIEW.y:                  280
font.text_2.PREVIEW.width:              10
font.text_2.PREVIEW.height:             14
font.text_2.PREVIEW.draw_xoffset:       0
font.text_2.PREVIEW.draw_yoffset:       0

font.text_3.PREVIEW:                    fontsm.pcx
font.text_3.PREVIEW.x:                  0
font.text_3.PREVIEW.y:                  140
font.text_3.PREVIEW.width:              10
font.text_3.PREVIEW.height:             14
font.text_3.PREVIEW.draw_xoffset:       0
font.text_3.PREVIEW.draw_yoffset:       0

#neue Elemente seit 3.2.4

dc_magic_wall:                             m_wall.pcx
dc_magic_wall.xpos:                        0
dc_magic_wall.ypos:                        0
dc_magic_wall.frames:                      1
dc_magic_wall.CRUMBLED:                    m_wall.pcx
dc_magic_wall.CRUMBLED.xpos:               0
dc_magic_wall.CRUMBLED.ypos:               0
dc_magic_wall.CRUMBLED.frames:             1
dc_magic_wall.active:                      m_wall.pcx
dc_magic_wall.active.xpos:                 0
dc_magic_wall.active.ypos:                 0
dc_magic_wall.active.frames:               32
dc_magic_wall.filling:                     m_wall.pcx
dc_magic_wall.filling.xpos:                0
dc_magic_wall.filling.ypos:                0
dc_magic_wall.filling.frames:              32
dc_magic_wall_full:                        m_wall.pcx
dc_magic_wall_full.xpos:                   0
dc_magic_wall_full.ypos:                   0
dc_magic_wall_full.frames:                 32
dc_magic_wall.emptying:                    m_wall.pcx
dc_magic_wall.emptying.xpos:               0
dc_magic_wall.emptying.ypos:               2
dc_magic_wall.emptying.frames:             16
dc_magic_wall.emptying.anim_mode:          linear
dc_magic_wall_dead:                        m_wall.pcx
dc_magic_wall_dead.xpos:                   15
dc_magic_wall_dead.ypos:                   2
dc_magic_wall_dead.frames:                 1

quicksand_fast_empty:                   add_dc2.pcx
quicksand_fast_empty.xpos:              4
quicksand_fast_empty.ypos:              3
quicksand_fast_empty.frames:            1
quicksand_fast.filling:                 add_dc2.pcx
quicksand_fast.filling.xpos:            4
quicksand_fast.filling.ypos:            3
quicksand_fast.filling.frames:          1
quicksand_fast_full:                    add_dc2.pcx
quicksand_fast_full.xpos:               4
quicksand_fast_full.ypos:               3
quicksand_fast_full.frames:             1
quicksand_fast_full.EDITOR:             add_dc2.pcx
quicksand_fast_full.EDITOR.xpos:        5
quicksand_fast_full.EDITOR.ypos:        3
quicksand_fast.emptying:                add_dc2.pcx
quicksand_fast.emptying.xpos:           4
quicksand_fast.emptying.ypos:           3
quicksand_fast.emptying.frames:         1

steel_exit_closed:                      add_dc2.pcx
steel_exit_closed.xpos:                 8
steel_exit_closed.ypos:                 0
steel_exit_closed.frames:               1
steel_exit.opening:                     add_dc2.pcx
steel_exit.opening.xpos:                8
steel_exit.opening.ypos:                0
steel_exit.opening.frames:              5
steel_exit.opening.delay:               6
steel_exit.opening.anim_mode:           linear
steel_exit_open:                        add_dc2.pcx
steel_exit_open.xpos:                   12
steel_exit_open.ypos:                   0
steel_exit_open.frames:                 4
steel_exit_open.delay:                  4
steel_exit_open.anim_mode:              pingpong
steel_exit.closing:                     add_dc2.pcx
steel_exit.closing.xpos:                8
steel_exit.closing.ypos:                0
steel_exit.closing.frames:              5
steel_exit.closing.delay:               6
steel_exit.closing.anim_mode:           linear,reverse

dc_switchgate_switch_up:                add_dc2.pcx
dc_switchgate_switch_up.xpos:           10
dc_switchgate_switch_up.ypos:           1
dc_switchgate_switch_up.frames:         1
dc_switchgate_switch_down:              add_dc2.pcx
dc_switchgate_switch_down.xpos:         11
dc_switchgate_switch_down.ypos:         1
dc_switchgate_switch_down.frames:       1
dc_timegate_switch:                     add_dc2.pcx
dc_timegate_switch.xpos:                12
dc_timegate_switch.ypos:                1
dc_timegate_switch.frames:              1
dc_timegate_switch.active:              add_dc2.pcx
dc_timegate_switch.active.xpos:         12
dc_timegate_switch.active.ypos:         1
dc_timegate_switch.active.frames:       4
sperms:                                 add_dc2.pcx
sperms.xpos:                            11
sperms.ypos:                            3
sperms.frames:                          1
bullet:                                 add_dc2.pcx
bullet.xpos:                            12
bullet.ypos:                            3
bullet.frames:                          1
heart:                                  add_dc2.pcx
heart.xpos:                             13
heart.ypos:                             3
heart.frames:                           1
cross:                                  add_dc2.pcx
cross.xpos:                             14
cross.ypos:                             3
cross.frames:                           1
frankie:                                add_dc2.pcx
frankie.xpos:                           15
frankie.ypos:                           3
frankie.frames:                         1
sign_sperms:                            add_dc2.pcx
sign_sperms.xpos:                       11
sign_sperms.ypos:                       2
sign_sperms.frames:                     1
sign_bullet:                            add_dc2.pcx
sign_bullet.xpos:                       12
sign_bullet.ypos:                       2
sign_bullet.frames:                     1
sign_heart:                             add_dc2.pcx
sign_heart.xpos:                        13
sign_heart.ypos:                        2
sign_heart.frames:                      1
sign_cross:                             add_dc2.pcx
sign_cross.xpos:                        14
sign_cross.ypos:                        2
sign_cross.frames:                      1
sign_frankie:                           add_dc2.pcx
sign_frankie.xpos:                      15
sign_frankie.ypos:                      2
sign_frankie.frames:                    1
dc_steelwall_1_left:                    add_dc2.pcx
dc_steelwall_1_left.xpos:               5
dc_steelwall_1_left.ypos:               1
dc_steelwall_1_left.frames:             1
dc_steelwall_1_right:                   add_dc2.pcx
dc_steelwall_1_right.xpos:              3
dc_steelwall_1_right.ypos:              1
dc_steelwall_1_right.frames:            1
dc_steelwall_1_top:                     add_dc2.pcx
dc_steelwall_1_top.xpos:                4
dc_steelwall_1_top.ypos:                2
dc_steelwall_1_top.frames:              1
dc_steelwall_1_bottom:                  add_dc2.pcx
dc_steelwall_1_bottom.xpos:             4
dc_steelwall_1_bottom.ypos:             0
dc_steelwall_1_bottom.frames:           1
dc_steelwall_1_horizontal:              add_dc2.pcx
dc_steelwall_1_horizontal.xpos:         1
dc_steelwall_1_horizontal.ypos:         0
dc_steelwall_1_horizontal.frames:       1
dc_steelwall_1_vertical:                add_dc2.pcx
dc_steelwall_1_vertical.xpos:           0
dc_steelwall_1_vertical.ypos:           1
dc_steelwall_1_vertical.frames:         1
dc_steelwall_1_topleft:                 add_dc2.pcx
dc_steelwall_1_topleft.xpos:            0
dc_steelwall_1_topleft.ypos:            0
dc_steelwall_1_topleft.frames:          1
dc_steelwall_1_topright:                add_dc2.pcx
dc_steelwall_1_topright.xpos:           2
dc_steelwall_1_topright.ypos:           0
dc_steelwall_1_topright.frames:         1
dc_steelwall_1_bottomleft:              add_dc2.pcx
dc_steelwall_1_bottomleft.xpos:         0
dc_steelwall_1_bottomleft.ypos:         2
dc_steelwall_1_bottomleft.frames:       1
dc_steelwall_1_bottomright:             add_dc2.pcx
dc_steelwall_1_bottomright.xpos:        2
dc_steelwall_1_bottomright.ypos:        2
dc_steelwall_1_bottomright.frames:      1
dc_steelwall_1_topleft_2:               add_dc2.pcx
dc_steelwall_1_topleft_2.xpos:          5
dc_steelwall_1_topleft_2.ypos:          2
dc_steelwall_1_topleft_2.frames:        1
dc_steelwall_1_topright_2:              add_dc2.pcx
dc_steelwall_1_topright_2.xpos:         3
dc_steelwall_1_topright_2.ypos:         2
dc_steelwall_1_topright_2.frames:       1
dc_steelwall_1_bottomleft_2:            add_dc2.pcx
dc_steelwall_1_bottomleft_2.xpos:       5
dc_steelwall_1_bottomleft_2.ypos:       0
dc_steelwall_1_bottomleft_2.frames:     1
dc_steelwall_1_bottomright_2:           add_dc2.pcx
dc_steelwall_1_bottomright_2.xpos:      3
dc_steelwall_1_bottomright_2.ypos:      0
dc_steelwall_1_bottomright_2.frames:    1
dc_steelwall_2_left:                    add_dc2.pcx
dc_steelwall_2_left.xpos:               6
dc_steelwall_2_left.ypos:               1
dc_steelwall_2_left.frames:             1
dc_steelwall_2_right:                   add_dc2.pcx
dc_steelwall_2_right.xpos:              9
dc_steelwall_2_right.ypos:              1
dc_steelwall_2_right.frames:            1
dc_steelwall_2_top:                     add_dc2.pcx
dc_steelwall_2_top.xpos:                7
dc_steelwall_2_top.ypos:                0
dc_steelwall_2_top.frames:              1
dc_steelwall_2_bottom:                  add_dc2.pcx
dc_steelwall_2_bottom.xpos:             7
dc_steelwall_2_bottom.ypos:             3
dc_steelwall_2_bottom.frames:           1
dc_steelwall_2_horizontal:              add_dc2.pcx
dc_steelwall_2_horizontal.xpos:         8
dc_steelwall_2_horizontal.ypos:         1
dc_steelwall_2_horizontal.frames:       1
dc_steelwall_2_vertical:                add_dc2.pcx
dc_steelwall_2_vertical.xpos:           7
dc_steelwall_2_vertical.ypos:           2
dc_steelwall_2_vertical.frames:         1
dc_steelwall_2_middle:                  add_dc2.pcx
dc_steelwall_2_middle.xpos:             7
dc_steelwall_2_middle.ypos:             1
dc_steelwall_2_middle.frames:           1
dc_steelwall_2_single:                  add_dc2.pcx
dc_steelwall_2_single.xpos:             6
dc_steelwall_2_single.ypos:             0
dc_steelwall_2_single.frames:           1

expandable_steelwall:                   add_dc2.pcx
expandable_steelwall.xpos:              15
expandable_steelwall.ypos:              5
expandable_steelwall.frames:            1

expandable_steelwall_horizontal:        add_dc2.pcx
expandable_steelwall_horizontal.xpos:   6
expandable_steelwall_horizontal.ypos:   2
expandable_steelwall_horizontal.frames: 1
expandable_steelwall_horizontal.EDITOR: add_dc2.pcx
expandable_steelwall_horizontal.EDITOR.xpos:9
expandable_steelwall_horizontal.EDITOR.ypos:2
expandable_steelwall_vertical:          add_dc2.pcx
expandable_steelwall_vertical.xpos:     6
expandable_steelwall_vertical.ypos:     2
expandable_steelwall_vertical.frames:   1
expandable_steelwall_vertical.EDITOR:   add_dc2.pcx
expandable_steelwall_vertical.EDITOR.xpos:10
expandable_steelwall_vertical.EDITOR.ypos:2
expandable_steelwall_any:               add_dc2.pcx
expandable_steelwall_any.xpos:          6
expandable_steelwall_any.ypos:          2
expandable_steelwall_any.frames:        1
expandable_steelwall_any.EDITOR:        add_dc2.pcx
expandable_steelwall_any.EDITOR.xpos:   8
expandable_steelwall_any.EDITOR.ypos:   2
expandable_steelwall.growing.left:      add_dc2.pcx
expandable_steelwall.growing.left.xpos: 8
expandable_steelwall.growing.left.ypos: 4
expandable_steelwall.growing.left.frames:4
expandable_steelwall.growing.left.delay:4
expandable_steelwall.growing.left.anim_mode:linear
expandable_steelwall.growing.right:     add_dc2.pcx
expandable_steelwall.growing.right.xpos:12
expandable_steelwall.growing.right.ypos:4
expandable_steelwall.growing.right.frames:4
expandable_steelwall.growing.right.delay:4
expandable_steelwall.growing.right.anim_mode:linear
expandable_steelwall.growing.up:        add_dc2.pcx
expandable_steelwall.growing.up.xpos:   8
expandable_steelwall.growing.up.ypos:   5
expandable_steelwall.growing.up.frames: 4
expandable_steelwall.growing.up.delay:  4
expandable_steelwall.growing.up.anim_mode:linear
expandable_steelwall.growing.down:      add_dc2.pcx
expandable_steelwall.growing.down.xpos: 12
expandable_steelwall.growing.down.ypos: 5
expandable_steelwall.growing.down.frames:4
expandable_steelwall.growing.down.delay:4
expandable_steelwall.growing.down.anim_mode:linear
steel_char_space:                       steel_ch.pcx
steel_char_space.xpos:                  0
steel_char_space.ypos:                  0
steel_char_space.frames:                1
steel_char_space.EDITOR:                steel_ch.pcx
steel_char_space.EDITOR.xpos:           7
steel_char_space.EDITOR.ypos:           4
steel_char_space.EDITOR.frames:         1
steel_char_exclam:                      steel_ch.pcx
steel_char_exclam.xpos:                 1
steel_char_exclam.ypos:                 0
steel_char_exclam.frames:               1
steel_char_quotedbl:                    steel_ch.pcx
steel_char_quotedbl.xpos:               2
steel_char_quotedbl.ypos:               0
steel_char_quotedbl.frames:             1
steel_char_numbersign:                  steel_ch.pcx
steel_char_numbersign.xpos:             3
steel_char_numbersign.ypos:             0
steel_char_numbersign.frames:           1
steel_char_dollar:                      steel_ch.pcx
steel_char_dollar.xpos:                 4
steel_char_dollar.ypos:                 0
steel_char_dollar.frames:               1
steel_char_percent:                     steel_ch.pcx
steel_char_percent.xpos:                5
steel_char_percent.ypos:                0
steel_char_percent.frames:              1
steel_char_ampersand:                   steel_ch.pcx
steel_char_ampersand.xpos:              6
steel_char_ampersand.ypos:              0
steel_char_ampersand.frames:            1
steel_char_apostrophe:                  steel_ch.pcx
steel_char_apostrophe.xpos:             7
steel_char_apostrophe.ypos:             0
steel_char_apostrophe.frames:           1
steel_char_parenleft:                   steel_ch.pcx
steel_char_parenleft.xpos:              8
steel_char_parenleft.ypos:              0
steel_char_parenleft.frames:            1
steel_char_parenright:                  steel_ch.pcx
steel_char_parenright.xpos:             9
steel_char_parenright.ypos:             0
steel_char_parenright.frames:           1
steel_char_asterisk:                    steel_ch.pcx
steel_char_asterisk.xpos:               10
steel_char_asterisk.ypos:               0
steel_char_asterisk.frames:             1
steel_char_plus:                        steel_ch.pcx
steel_char_plus.xpos:                   11
steel_char_plus.ypos:                   0
steel_char_plus.frames:                 1
steel_char_comma:                       steel_ch.pcx
steel_char_comma.xpos:                  12
steel_char_comma.ypos:                  0
steel_char_comma.frames:                1
steel_char_minus:                       steel_ch.pcx
steel_char_minus.xpos:                  13
steel_char_minus.ypos:                  0
steel_char_minus.frames:                1
steel_char_period:                      steel_ch.pcx
steel_char_period.xpos:                 14
steel_char_period.ypos:                 0
steel_char_period.frames:               1
steel_char_slash:                       steel_ch.pcx
steel_char_slash.xpos:                  15
steel_char_slash.ypos:                  0
steel_char_slash.frames:                1
steel_char_0:                           steel_ch.pcx
steel_char_0.xpos:                      0
steel_char_0.ypos:                      1
steel_char_0.frames:                    1
steel_char_1:                           steel_ch.pcx
steel_char_1.xpos:                      1
steel_char_1.ypos:                      1
steel_char_1.frames:                    1
steel_char_2:                           steel_ch.pcx
steel_char_2.xpos:                      2
steel_char_2.ypos:                      1
steel_char_2.frames:                    1
steel_char_3:                           steel_ch.pcx
steel_char_3.xpos:                      3
steel_char_3.ypos:                      1
steel_char_3.frames:                    1
steel_char_4:                           steel_ch.pcx
steel_char_4.xpos:                      4
steel_char_4.ypos:                      1
steel_char_4.frames:                    1
steel_char_5:                           steel_ch.pcx
steel_char_5.xpos:                      5
steel_char_5.ypos:                      1
steel_char_5.frames:                    1
steel_char_6:                           steel_ch.pcx
steel_char_6.xpos:                      6
steel_char_6.ypos:                      1
steel_char_6.frames:                    1
steel_char_7:                           steel_ch.pcx
steel_char_7.xpos:                      7
steel_char_7.ypos:                      1
steel_char_7.frames:                    1
steel_char_8:                           steel_ch.pcx
steel_char_8.xpos:                      8
steel_char_8.ypos:                      1
steel_char_8.frames:                    1
steel_char_9:                           steel_ch.pcx
steel_char_9.xpos:                      9
steel_char_9.ypos:                      1
steel_char_9.frames:                    1
steel_char_colon:                       steel_ch.pcx
steel_char_colon.xpos:                  10
steel_char_colon.ypos:                  1
steel_char_colon.frames:                1
steel_char_semicolon:                   steel_ch.pcx
steel_char_semicolon.xpos:              11
steel_char_semicolon.ypos:              1
steel_char_semicolon.frames:            1
steel_char_less:                        steel_ch.pcx
steel_char_less.xpos:                   12
steel_char_less.ypos:                   1
steel_char_less.frames:                 1
steel_char_equal:                       steel_ch.pcx
steel_char_equal.xpos:                  13
steel_char_equal.ypos:                  1
steel_char_equal.frames:                1
steel_char_greater:                     steel_ch.pcx
steel_char_greater.xpos:                14
steel_char_greater.ypos:                1
steel_char_greater.frames:              1
steel_char_question:                    steel_ch.pcx
steel_char_question.xpos:               15
steel_char_question.ypos:               1
steel_char_question.frames:             1
steel_char_at:                          steel_ch.pcx
steel_char_at.xpos:                     0
steel_char_at.ypos:                     2
steel_char_at.frames:                   1
steel_char_a:                           steel_ch.pcx
steel_char_a.xpos:                      1
steel_char_a.ypos:                      2
steel_char_a.frames:                    1
steel_char_b:                           steel_ch.pcx
steel_char_b.xpos:                      2
steel_char_b.ypos:                      2
steel_char_b.frames:                    1
steel_char_c:                           steel_ch.pcx
steel_char_c.xpos:                      3
steel_char_c.ypos:                      2
steel_char_c.frames:                    1
steel_char_d:                           steel_ch.pcx
steel_char_d.xpos:                      4
steel_char_d.ypos:                      2
steel_char_d.frames:                    1
steel_char_e:                           steel_ch.pcx
steel_char_e.xpos:                      5
steel_char_e.ypos:                      2
steel_char_e.frames:                    1
steel_char_f:                           steel_ch.pcx
steel_char_f.xpos:                      6
steel_char_f.ypos:                      2
steel_char_f.frames:                    1
steel_char_g:                           steel_ch.pcx
steel_char_g.xpos:                      7
steel_char_g.ypos:                      2
steel_char_g.frames:                    1
steel_char_h:                           steel_ch.pcx
steel_char_h.xpos:                      8
steel_char_h.ypos:                      2
steel_char_h.frames:                    1
steel_char_i:                           steel_ch.pcx
steel_char_i.xpos:                      9
steel_char_i.ypos:                      2
steel_char_i.frames:                    1
steel_char_j:                           steel_ch.pcx
steel_char_j.xpos:                      10
steel_char_j.ypos:                      2
steel_char_j.frames:                    1
steel_char_k:                           steel_ch.pcx
steel_char_k.xpos:                      11
steel_char_k.ypos:                      2
steel_char_k.frames:                    1
steel_char_l:                           steel_ch.pcx
steel_char_l.xpos:                      12
steel_char_l.ypos:                      2
steel_char_l.frames:                    1
steel_char_m:                           steel_ch.pcx
steel_char_m.xpos:                      13
steel_char_m.ypos:                      2
steel_char_m.frames:                    1
steel_char_n:                           steel_ch.pcx
steel_char_n.xpos:                      14
steel_char_n.ypos:                      2
steel_char_n.frames:                    1
steel_char_o:                           steel_ch.pcx
steel_char_o.xpos:                      15
steel_char_o.ypos:                      2
steel_char_o.frames:                    1
steel_char_p:                           steel_ch.pcx
steel_char_p.xpos:                      0
steel_char_p.ypos:                      3
steel_char_p.frames:                    1
steel_char_q:                           steel_ch.pcx
steel_char_q.xpos:                      1
steel_char_q.ypos:                      3
steel_char_q.frames:                    1
steel_char_r:                           steel_ch.pcx
steel_char_r.xpos:                      2
steel_char_r.ypos:                      3
steel_char_r.frames:                    1
steel_char_s:                           steel_ch.pcx
steel_char_s.xpos:                      3
steel_char_s.ypos:                      3
steel_char_s.frames:                    1
steel_char_t:                           steel_ch.pcx
steel_char_t.xpos:                      4
steel_char_t.ypos:                      3
steel_char_t.frames:                    1
steel_char_u:                           steel_ch.pcx
steel_char_u.xpos:                      5
steel_char_u.ypos:                      3
steel_char_u.frames:                    1
steel_char_v:                           steel_ch.pcx
steel_char_v.xpos:                      6
steel_char_v.ypos:                      3
steel_char_v.frames:                    1
steel_char_w:                           steel_ch.pcx
steel_char_w.xpos:                      7
steel_char_w.ypos:                      3
steel_char_w.frames:                    1
steel_char_x:                           steel_ch.pcx
steel_char_x.xpos:                      8
steel_char_x.ypos:                      3
steel_char_x.frames:                    1
steel_char_y:                           steel_ch.pcx
steel_char_y.xpos:                      9
steel_char_y.ypos:                      3
steel_char_y.frames:                    1
steel_char_z:                           steel_ch.pcx
steel_char_z.xpos:                      10
steel_char_z.ypos:                      3
steel_char_z.frames:                    1
steel_char_bracketleft:                 steel_ch.pcx
steel_char_bracketleft.xpos:            11
steel_char_bracketleft.ypos:            3
steel_char_bracketleft.frames:          1
steel_char_backslash:                   steel_ch.pcx
steel_char_backslash.xpos:              12
steel_char_backslash.ypos:              3
steel_char_backslash.frames:            1
steel_char_bracketright:                steel_ch.pcx
steel_char_bracketright.xpos:           13
steel_char_bracketright.ypos:           3
steel_char_bracketright.frames:         1
steel_char_asciicircum:                 steel_ch.pcx
steel_char_asciicircum.xpos:            14
steel_char_asciicircum.ypos:            3
steel_char_asciicircum.frames:          1
steel_char_underscore:                  steel_ch.pcx
steel_char_underscore.xpos:             15
steel_char_underscore.ypos:             3
steel_char_underscore.frames:           1
steel_char_copyright:                   steel_ch.pcx
steel_char_copyright.xpos:              0
steel_char_copyright.ypos:              4
steel_char_copyright.frames:            1
steel_char_aumlaut:                     steel_ch.pcx
steel_char_aumlaut.xpos:                1
steel_char_aumlaut.ypos:                4
steel_char_aumlaut.frames:              1
steel_char_oumlaut:                     steel_ch.pcx
steel_char_oumlaut.xpos:                2
steel_char_oumlaut.ypos:                4
steel_char_oumlaut.frames:              1
steel_char_uumlaut:                     steel_ch.pcx
steel_char_uumlaut.xpos:                3
steel_char_uumlaut.ypos:                4
steel_char_uumlaut.frames:              1
steel_char_degree:                      steel_ch.pcx
steel_char_degree.xpos:                 4
steel_char_degree.ypos:                 4
steel_char_degree.frames:               1
steel_char_trademark:                   steel_ch.pcx
steel_char_trademark.xpos:              5
steel_char_trademark.ypos:              4
steel_char_trademark.frames:            1
steel_char_cursor:                      steel_ch.pcx
steel_char_cursor.xpos:                 6
steel_char_cursor.ypos:                 4
steel_char_cursor.frames:               1
steel_char_button:                      steel_ch.pcx
steel_char_button.xpos:                 13
steel_char_button.ypos:                 4
steel_char_button.frames:               1
steel_char_up:                          steel_ch.pcx
steel_char_up.xpos:                     14
steel_char_up.ypos:                     4
steel_char_up.frames:                   1
steel_char_down:                        steel_ch.pcx
steel_char_down.xpos:                   15
steel_char_down.ypos:                   4
steel_char_down.frames:                 1

sign_radioactivity:                     add_dc2.pcx
sign_radioactivity.xpos:                0
sign_radioactivity.ypos:                4
sign_radioactivity.frames:              1
sign_give_way:                          add_dc2.pcx
sign_give_way.xpos:                     1
sign_give_way.ypos:                     4
sign_give_way.frames:                   1
sign_no_entry:                          add_dc2.pcx
sign_no_entry.xpos:                     2
sign_no_entry.ypos:                     4
sign_no_entry.frames:                   1
sign_emergency_exit:                    add_dc2.pcx
sign_emergency_exit.xpos:               3
sign_emergency_exit.ypos:               4
sign_emergency_exit.frames:             1
sign_yin_yang:                          add_dc2.pcx
sign_yin_yang.xpos:                     4
sign_yin_yang.ypos:                     4
sign_yin_yang.frames:                   1
sign_exclamation:                       add_dc2.pcx
sign_exclamation.xpos:                  5
sign_exclamation.ypos:                  4
sign_exclamation.frames:                1
sign_stop:                              add_dc2.pcx
sign_stop.xpos:                         6
sign_stop.ypos:                         4
sign_stop.frames:                       1
sign_parking:                           add_dc2.pcx
sign_parking.xpos:                      0
sign_parking.ypos:                      5
sign_parking.frames:                    1
sign_wheelchair:                        add_dc2.pcx
sign_wheelchair.xpos:                   1
sign_wheelchair.ypos:                   5
sign_wheelchair.frames:                 1
sign_entry_forbidden:                   add_dc2.pcx
sign_entry_forbidden.xpos:              7
sign_entry_forbidden.ypos:              4
sign_entry_forbidden.frames:            1

dc_key_white:                           add_dc2.pcx
dc_key_white.xpos:                      2
dc_key_white.ypos:                      5
dc_key_white.frames:                    1
dc_gate_white:                          add_dc2.pcx
dc_gate_white.xpos:                     3
dc_gate_white.ypos:                     5
dc_gate_white.frames:                   1
dc_gate_white_gray:                     add_dc2.pcx
dc_gate_white_gray.xpos:                4
dc_gate_white_gray.ypos:                5
dc_gate_white_gray.frames:              1
dc_gate_white_gray.EDITOR:              add_dc2.pcx
dc_gate_white_gray.EDITOR.xpos:         5
dc_gate_white_gray.EDITOR.ypos:         5
dc_gate_white_gray.active:              add_dc2.pcx
dc_gate_white_gray.active.xpos:         3
dc_gate_white_gray.active.ypos:         5
dc_gate_white_gray.active.frames:       1
dc_gate_fake_gray:                      add_dc2.pcx
dc_gate_fake_gray.xpos:                 4
dc_gate_fake_gray.ypos:                 5
dc_gate_fake_gray.frames:               1

[titlemessage_initial].x:               336
[titlemessage_initial].y:               280
[titlemessage_initial].width:           640
[titlemessage_initial].height:          512
[titlemessage_initial].chars:           -1
[titlemessage_initial].lines:           -1
[titlemessage_initial].align:           center
[titlemessage_initial].valign:          middle
[titlemessage_initial].font:            font.text_1
[titlemessage_initial].autowrap:        false
[titlemessage_initial].centered:        false
[titlemessage_initial].parse_comments:  false
[titlemessage_initial].sort_priority:   0
[titlemessage_initial].fade_mode:       [DEFAULT]
[titlemessage_initial].fade_delay:      [DEFAULT]
[titlemessage_initial].post_delay:      [DEFAULT]
[titlemessage_initial].auto_delay:      [DEFAULT]
[titlemessage].x:                       336
[titlemessage].y:                       280
[titlemessage].width:                   640
[titlemessage].height:                  512
[titlemessage].chars:                   -1
[titlemessage].lines:                   -1
[titlemessage].align:                   center
[titlemessage].valign:                  middle
[titlemessage].font:                    font.text_1
[titlemessage].autowrap:                false
[titlemessage].centered:                false
[titlemessage].parse_comments:          false
[titlemessage].sort_priority:           0
[titlemessage].fade_mode:               [DEFAULT]
[titlemessage].fade_delay:              [DEFAULT]
[titlemessage].post_delay:              [DEFAULT]
[titlemessage].auto_delay:              [DEFAULT]
titlemessage_initial_1.x:               [DEFAULT]
titlemessage_initial_1.y:               [DEFAULT]
titlemessage_initial_1.width:           [DEFAULT]
titlemessage_initial_1.height:          [DEFAULT]
titlemessage_initial_1.chars:           [DEFAULT]
titlemessage_initial_1.lines:           [DEFAULT]
titlemessage_initial_1.align:           [DEFAULT]
titlemessage_initial_1.valign:          [DEFAULT]
titlemessage_initial_1.font:            [DEFAULT]
titlemessage_initial_1.autowrap:        [DEFAULT]
titlemessage_initial_1.centered:        [DEFAULT]
titlemessage_initial_1.parse_comments:  [DEFAULT]
titlemessage_initial_1.sort_priority:   [DEFAULT]
titlemessage_initial_1.fade_mode:       [DEFAULT]
titlemessage_initial_1.fade_delay:      [DEFAULT]
titlemessage_initial_1.post_delay:      [DEFAULT]
titlemessage_initial_1.auto_delay:      [DEFAULT]
titlemessage_initial_2.x:               [DEFAULT]
titlemessage_initial_2.y:               [DEFAULT]
titlemessage_initial_2.width:           [DEFAULT]
titlemessage_initial_2.height:          [DEFAULT]
titlemessage_initial_2.chars:           [DEFAULT]
titlemessage_initial_2.lines:           [DEFAULT]
titlemessage_initial_2.align:           [DEFAULT]
titlemessage_initial_2.valign:          [DEFAULT]
titlemessage_initial_2.font:            [DEFAULT]
titlemessage_initial_2.autowrap:        [DEFAULT]
titlemessage_initial_2.centered:        [DEFAULT]
titlemessage_initial_2.parse_comments:  [DEFAULT]
titlemessage_initial_2.sort_priority:   [DEFAULT]
titlemessage_initial_2.fade_mode:       [DEFAULT]
titlemessage_initial_2.fade_delay:      [DEFAULT]
titlemessage_initial_2.post_delay:      [DEFAULT]
titlemessage_initial_2.auto_delay:      [DEFAULT]
titlemessage_initial_3.x:               [DEFAULT]
titlemessage_initial_3.y:               [DEFAULT]
titlemessage_initial_3.width:           [DEFAULT]
titlemessage_initial_3.height:          [DEFAULT]
titlemessage_initial_3.chars:           [DEFAULT]
titlemessage_initial_3.lines:           [DEFAULT]
titlemessage_initial_3.align:           [DEFAULT]
titlemessage_initial_3.valign:          [DEFAULT]
titlemessage_initial_3.font:            [DEFAULT]
titlemessage_initial_3.autowrap:        [DEFAULT]
titlemessage_initial_3.centered:        [DEFAULT]
titlemessage_initial_3.parse_comments:  [DEFAULT]
titlemessage_initial_3.sort_priority:   [DEFAULT]
titlemessage_initial_3.fade_mode:       [DEFAULT]
titlemessage_initial_3.fade_delay:      [DEFAULT]
titlemessage_initial_3.post_delay:      [DEFAULT]
titlemessage_initial_3.auto_delay:      [DEFAULT]
titlemessage_initial_4.x:               [DEFAULT]
titlemessage_initial_4.y:               [DEFAULT]
titlemessage_initial_4.width:           [DEFAULT]
titlemessage_initial_4.height:          [DEFAULT]
titlemessage_initial_4.chars:           [DEFAULT]
titlemessage_initial_4.lines:           [DEFAULT]
titlemessage_initial_4.align:           [DEFAULT]
titlemessage_initial_4.valign:          [DEFAULT]
titlemessage_initial_4.font:            [DEFAULT]
titlemessage_initial_4.autowrap:        [DEFAULT]
titlemessage_initial_4.centered:        [DEFAULT]
titlemessage_initial_4.parse_comments:  [DEFAULT]
titlemessage_initial_4.sort_priority:   [DEFAULT]
titlemessage_initial_4.fade_mode:       [DEFAULT]
titlemessage_initial_4.fade_delay:      [DEFAULT]
titlemessage_initial_4.post_delay:      [DEFAULT]
titlemessage_initial_4.auto_delay:      [DEFAULT]
titlemessage_initial_5.x:               [DEFAULT]
titlemessage_initial_5.y:               [DEFAULT]
titlemessage_initial_5.width:           [DEFAULT]
titlemessage_initial_5.height:          [DEFAULT]
titlemessage_initial_5.chars:           [DEFAULT]
titlemessage_initial_5.lines:           [DEFAULT]
titlemessage_initial_5.align:           [DEFAULT]
titlemessage_initial_5.valign:          [DEFAULT]
titlemessage_initial_5.font:            [DEFAULT]
titlemessage_initial_5.autowrap:        [DEFAULT]
titlemessage_initial_5.centered:        [DEFAULT]
titlemessage_initial_5.parse_comments:  [DEFAULT]
titlemessage_initial_5.sort_priority:   [DEFAULT]
titlemessage_initial_5.fade_mode:       [DEFAULT]
titlemessage_initial_5.fade_delay:      [DEFAULT]
titlemessage_initial_5.post_delay:      [DEFAULT]
titlemessage_initial_5.auto_delay:      [DEFAULT]
titlemessage_1.x:                       336
titlemessage_1.y:                       280
titlemessage_1.width:                   600
titlemessage_1.height:                  480
titlemessage_1.chars:                   -1
titlemessage_1.lines:                   -1
titlemessage_1.align:                   center
titlemessage_1.valign:                  middle
titlemessage_1.font:                    font.value_1
titlemessage_1.autowrap:                false
titlemessage_1.centered:                false
titlemessage_1.parse_comments:          [DEFAULT]
titlemessage_1.sort_priority:           [DEFAULT]
titlemessage_1.fade_mode:               [DEFAULT]
titlemessage_1.fade_delay:              [DEFAULT]
titlemessage_1.post_delay:              [DEFAULT]
titlemessage_1.auto_delay:              [DEFAULT]
titlemessage_2.x:                       [DEFAULT]
titlemessage_2.y:                       [DEFAULT]
titlemessage_2.width:                   [DEFAULT]
titlemessage_2.height:                  [DEFAULT]
titlemessage_2.chars:                   [DEFAULT]
titlemessage_2.lines:                   [DEFAULT]
titlemessage_2.align:                   [DEFAULT]
titlemessage_2.valign:                  [DEFAULT]
titlemessage_2.font:                    [DEFAULT]
titlemessage_2.autowrap:                [DEFAULT]
titlemessage_2.centered:                [DEFAULT]
titlemessage_2.parse_comments:          [DEFAULT]
titlemessage_2.sort_priority:           [DEFAULT]
titlemessage_2.fade_mode:               [DEFAULT]
titlemessage_2.fade_delay:              [DEFAULT]
titlemessage_2.post_delay:              [DEFAULT]
titlemessage_2.auto_delay:              [DEFAULT]
titlemessage_3.x:                       [DEFAULT]
titlemessage_3.y:                       [DEFAULT]
titlemessage_3.width:                   [DEFAULT]
titlemessage_3.height:                  [DEFAULT]
titlemessage_3.chars:                   [DEFAULT]
titlemessage_3.lines:                   [DEFAULT]
titlemessage_3.align:                   [DEFAULT]
titlemessage_3.valign:                  [DEFAULT]
titlemessage_3.font:                    [DEFAULT]
titlemessage_3.autowrap:                [DEFAULT]
titlemessage_3.centered:                [DEFAULT]
titlemessage_3.parse_comments:          [DEFAULT]
titlemessage_3.sort_priority:           [DEFAULT]
titlemessage_3.fade_mode:               [DEFAULT]
titlemessage_3.fade_delay:              [DEFAULT]
titlemessage_3.post_delay:              [DEFAULT]
titlemessage_3.auto_delay:              [DEFAULT]
titlemessage_4.x:                       [DEFAULT]
titlemessage_4.y:                       [DEFAULT]
titlemessage_4.width:                   [DEFAULT]
titlemessage_4.height:                  [DEFAULT]
titlemessage_4.chars:                   [DEFAULT]
titlemessage_4.lines:                   [DEFAULT]
titlemessage_4.align:                   [DEFAULT]
titlemessage_4.valign:                  [DEFAULT]
titlemessage_4.font:                    [DEFAULT]
titlemessage_4.autowrap:                [DEFAULT]
titlemessage_4.centered:                [DEFAULT]
titlemessage_4.parse_comments:          [DEFAULT]
titlemessage_4.sort_priority:           [DEFAULT]
titlemessage_4.fade_mode:               [DEFAULT]
titlemessage_4.fade_delay:              [DEFAULT]
titlemessage_4.post_delay:              [DEFAULT]
titlemessage_4.auto_delay:              [DEFAULT]
titlemessage_5.x:                       [DEFAULT]
titlemessage_5.y:                       [DEFAULT]
titlemessage_5.width:                   [DEFAULT]
titlemessage_5.height:                  [DEFAULT]
titlemessage_5.chars:                   [DEFAULT]
titlemessage_5.lines:                   [DEFAULT]
titlemessage_5.align:                   [DEFAULT]
titlemessage_5.valign:                  [DEFAULT]
titlemessage_5.font:                    [DEFAULT]
titlemessage_5.autowrap:                [DEFAULT]
titlemessage_5.centered:                [DEFAULT]
titlemessage_5.parse_comments:          [DEFAULT]
titlemessage_5.sort_priority:           [DEFAULT]
titlemessage_5.fade_mode:               [DEFAULT]
titlemessage_5.fade_delay:              [DEFAULT]
titlemessage_5.post_delay:              [DEFAULT]
titlemessage_5.auto_delay:              [DEFAULT]
readme.x:                               -1
readme.y:                               -1
readme.width:                           -1
readme.height:                          -1
readme.chars:                           100
readme.lines:                           -1
readme.align:                           center
readme.autowrap:                        true
readme.centered:                        false
readme.parse_comments:                   true
readme.sort_priority:                   0

#-----------------------------------------------------------

# menu.draw_offsets

menu.draw_xoffset.LEVELS:                50
menu.draw_yoffset.LEVELS:                40
menu.draw_xoffset.SCORES:                65
menu.draw_yoffset.SCORES:                60
menu.draw_xoffset.EDITOR:                0
menu.draw_yoffset.EDITOR:                0
menu.draw_xoffset.INFO:                  180
menu.draw_yoffset.INFO:                  70
menu.draw_xoffset.INFO[ELEMENTS]:        17
menu.draw_yoffset.INFO[ELEMENTS]:         0
menu.draw_xoffset.INFO[MUSIC]:            0
menu.draw_yoffset.INFO[MUSIC]:            0
menu.draw_xoffset.INFO[CREDITS]:          0
menu.draw_yoffset.INFO[CREDITS]:          0
menu.draw_xoffset.INFO[PROGRAM]:          0
menu.draw_yoffset.INFO[PROGRAM]:          0
menu.draw_xoffset.INFO[VERSION]:         90
menu.draw_yoffset.INFO[VERSION]:          0
menu.draw_xoffset.INFO[LEVELSET]:       0
menu.draw_yoffset.INFO[LEVELSET]:       0
menu.draw_xoffset.SETUP:                180
menu.draw_yoffset.SETUP:                50
menu.draw_xoffset.SETUP[GAME]:          50
menu.draw_yoffset.SETUP[GAME]:          50
menu.draw_xoffset.SETUP[EDITOR]:        50
menu.draw_yoffset.SETUP[EDITOR]:        50
menu.draw_xoffset.SETUP[GRAPHICS]:      50
menu.draw_yoffset.SETUP[GRAPHICS]:      30
menu.draw_xoffset.SETUP[SOUND]:         50
menu.draw_yoffset.SETUP[SOUND]:         50
menu.draw_xoffset.SETUP[ARTWORK]:       50
menu.draw_yoffset.SETUP[ARTWORK]:       30
menu.draw_xoffset.SETUP[INPUT]:         70
menu.draw_yoffset.SETUP[INPUT]:         20
menu.draw_xoffset.SETUP[SHORTCUTS_1]:   50
menu.draw_yoffset.SETUP[SHORTCUTS_1]:   50
menu.draw_xoffset.SETUP[SHORTCUTS_2]:   135
menu.draw_yoffset.SETUP[SHORTCUTS_2]:   50
menu.draw_xoffset.SETUP[CHOOSE_ARTWORK]:50
menu.draw_yoffset.SETUP[CHOOSE_ARTWORK]:40
menu.draw_xoffset.SETUP[CHOOSE_OTHER]:  120
menu.draw_yoffset.SETUP[CHOOSE_OTHER]:  50

font.option_off:                        fontsm.pcx
font.option_off.x:                      0
font.option_off.y:                      70
font.option_off.width:                  10
font.option_off.height:                 14
font.option_off.draw_xoffset:           -35
font.option_off.draw_yoffset:           9
font.option_on:                         fontsm.pcx
font.option_on.x:                       0
font.option_on.y:                       0
font.option_on.width:                   10
font.option_on.height:                  14
font.option_on.draw_xoffset:            -35
font.option_on.draw_yoffset:            9


border.draw_masked_when_fading:          false

menu.list_size:                         -1
menu.list_size.SCORES:                  12
menu.list_size.LEVELS:                  12
menu.scrollbar_xoffset:                 -100

door_1.width:                           -1
door_1.height:                          -1
door_1.step_offset:                     1
door_1.step_delay:                      8
door_1.anim_mode:                       horizontal
door_2.width:                           -1
door_2.height:                          -1
door_2.step_offset:                     1
door_2.step_delay:                      8
door_2.anim_mode:                       horizontal

titlescreen_1:                          [NONE]
titlescreen_2:                          [NONE]
titlescreen_3:                          [NONE]
titlescreen_4:                          [NONE]
titlescreen_5:                          [NONE]
background:                             [NONE]
background.TITLE:                       [NONE]

# Anzeigetafel (game panels)

game.panel.level_number.x:              50
game.panel.level_number.y:              24
game.panel.level_number.align:          center
game.panel.level_number.valign:         top
game.panel.level_number.digits:         3
game.panel.level_number.font:           font.text_2
game.panel.level_number.font_narrow:    font.text_1
game.panel.level_number.draw_masked:    true
game.panel.level_number.draw_order:     2
game.panel.gems.x:                      60
game.panel.gems.y:                      55
game.panel.gems.align:                  center
game.panel.gems.valign:                 top
game.panel.gems.digits:                 3
game.panel.gems.font:                   font.text_2
game.panel.gems.draw_masked:            true
game.panel.gems.draw_order:             2
game.panel.inventory_count.x:           60
game.panel.inventory_count.y:           80
game.panel.inventory_count.align:       center
game.panel.inventory_count.valign:      top
game.panel.inventory_count.digits:      3
game.panel.inventory_count.font:        font.text_2
game.panel.inventory_count.draw_masked: true
game.panel.inventory_count.draw_order:  2
game.panel.key_1.x:                     14
game.panel.key_1.y:                     105
game.panel.key_1.tile_size:             16
game.panel.key_1.draw_masked:           true
game.panel.key_1.draw_order:            2
game.panel.key_2.x:                     30
game.panel.key_2.y:                     105
game.panel.key_2.tile_size:             16
game.panel.key_2.draw_masked:           true
game.panel.key_2.draw_order:            2
game.panel.key_3.x:                     46
game.panel.key_3.y:                     105
game.panel.key_3.tile_size:             16
game.panel.key_3.draw_masked:           true
game.panel.key_3.draw_order:            2
game.panel.key_4.x:                     62
game.panel.key_4.y:                     105
game.panel.key_4.tile_size:             16
game.panel.key_4.draw_masked:           true
game.panel.key_4.draw_order:            2
game.panel.key_5.x:                     14
game.panel.key_5.y:                     121
game.panel.key_5.tile_size:             16
game.panel.key_5.draw_masked:           true
game.panel.key_5.draw_order:            2
game.panel.key_6.x:                     30
game.panel.key_6.y:                     121
game.panel.key_6.tile_size:             16
game.panel.key_6.draw_masked:           true
game.panel.key_6.draw_order:            2
game.panel.key_7.x:                     46
game.panel.key_7.y:                     121
game.panel.key_7.tile_size:             16
game.panel.key_7.draw_masked:           true
game.panel.key_7.draw_order:            2
game.panel.key_8.x:                     62
game.panel.key_8.y:                     121
game.panel.key_8.tile_size:             16
game.panel.key_8.draw_masked:           true
game.panel.key_8.draw_order:            2
game.panel.score.x:                     24
game.panel.score.y:                     207
game.panel.score.align:                 left
game.panel.score.valign:                top
game.panel.score.digits:                5
game.panel.score.font:                  font.text_2
game.panel.score.draw_masked:           true
game.panel.score.draw_order:            2
game.panel.time.x:                      24
game.panel.time.y:                      182
game.panel.time.align:                  left
game.panel.time.valign:                 top
game.panel.time.digits:                 4
game.panel.time.font:                   font.text_2
game.panel.time.font_narrow:            font.text_1
game.panel.time.draw_masked:            true
game.panel.time.draw_order:             2
game.panel.sokoban_objects.x:           24
game.panel.sokoban_objects.y:           157
game.panel.sokoban_objects.align:       left
game.panel.sokoban_objects.valign:      top
game.panel.sokoban_objects.digits:      2
game.panel.sokoban_objects.font:        font.text_2
game.panel.sokoban_objects.draw_masked: true
game.panel.sokoban_objects.draw_order:  2
game.panel.sokoban_fields.x:            -1
game.panel.sokoban_fields.y:            -1
game.panel.sokoban_fields.align:        left
game.panel.sokoban_fields.valign:       top
game.panel.sokoban_fields.digits:       -1
game.panel.sokoban_fields.font:         font.text_2
game.panel.sokoban_fields.draw_masked:  true
game.panel.sokoban_fields.draw_order:   0

game.panel.graphic_1.x:                 -1
game.panel.graphic_1.y:                 -1
game.panel.graphic_1.draw_masked:       true
game.panel.graphic_1.draw_order:        0
game.panel.graphic_2.x:                 -1
game.panel.graphic_2.y:                 -1
game.panel.graphic_2.draw_masked:       true
game.panel.graphic_2.draw_order:        0
game.panel.graphic_3.x:                 -1
game.panel.graphic_3.y:                 -1
game.panel.graphic_3.draw_masked:       true
game.panel.graphic_3.draw_order:        0
game.panel.graphic_4.x:                 -1
game.panel.graphic_4.y:                 -1
game.panel.graphic_4.draw_masked:       true
game.panel.graphic_4.draw_order:        0
game.panel.graphic_5.x:                 -1
game.panel.graphic_5.y:                 -1
game.panel.graphic_5.draw_masked:       true
game.panel.graphic_5.draw_order:        0
game.panel.graphic_6.x:                 -1
game.panel.graphic_6.y:                 -1
game.panel.graphic_6.draw_masked:       true
game.panel.graphic_6.draw_order:        0
game.panel.graphic_7.x:                 -1
game.panel.graphic_7.y:                 -1
game.panel.graphic_7.draw_masked:       true
game.panel.graphic_7.draw_order:        0
game.panel.graphic_8.x:                 -1
game.panel.graphic_8.y:                 -1
game.panel.graphic_8.draw_masked:       true

game.panel.element_1.x:                 16
game.panel.element_1.y:                 53       
game.panel.element_1.element:           char_cursor
game.panel.element_1.draw_masked:       true
game.panel.element_1.draw_order:        1
game.panel.element_1.tile_size:         16 
game.panel.element_2.x:                 5
game.panel.element_2.y:                 146                      
game.panel.element_2.tile_size:         32
game.panel.element_2.element:           char_copyright
game.panel.element_2.draw_masked:       true
game.panel.element_2.draw_order:        0
game.panel.element_3.x:                 60
game.panel.element_3.y:                 44
game.panel.element_3.tile_size:         32
game.panel.element_3.element:           char_trademark
game.panel.element_3.draw_masked:       true
game.panel.element_3.draw_order:        0
game.panel.element_4.x:                 16
game.panel.element_4.y:                 74
game.panel.element_4.tile_size:         32
game.panel.element_4.element:           char_degree
game.panel.element_4.draw_masked:       true
game.panel.element_4.draw_order:        1
game.panel.element_5.x:                 0
game.panel.element_5.y:                 0
game.panel.element_5.tile_size:         32
game.panel.element_5.element:           char_uumlaut
game.panel.element_5.draw_masked:       true
game.panel.element_5.draw_order:        1
game.panel.element_6.x:                 10
game.panel.element_6.y:                 256
game.panel.element_6.tile_size:         32
game.panel.element_6.element:           char_oumlaut
game.panel.element_6.draw_masked:       true
game.panel.element_6.draw_order:        0
game.panel.element_7.x:                 74
game.panel.element_7.y:                 182           
game.panel.element_7.tile_size:         32
game.panel.element_7.element:           char_aumlaut
game.panel.element_7.draw_masked:       true
game.panel.element_7.draw_order:        1
game.panel.element_8.x:                 34
game.panel.element_8.y:                 230
game.panel.element_8.tile_size:         32
game.panel.element_8.element:           player_1
game.panel.element_8.draw_masked:       true
game.panel.element_8.draw_order:        2
game.panel.ce_score_1.x:                -1
game.panel.ce_score_1.y:                -1
game.panel.ce_score_1.align:            left
game.panel.ce_score_1.valign:           top
game.panel.ce_score_1.digits:           -1
game.panel.ce_score_1.font:             font.text_2
game.panel.ce_score_1.element:          empty_space
game.panel.ce_score_1.draw_masked:      true
game.panel.ce_score_1.draw_order:       0
game.panel.ce_score_1_element.x:        -1
game.panel.ce_score_1_element.y:        -1
game.panel.ce_score_1_element.tile_size:16
game.panel.ce_score_1_element.element:  empty_space
game.panel.ce_score_1_element.draw_masked:false
game.panel.ce_score_1_element.draw_order:0
game.panel.ce_score_2.x:                -1
game.panel.ce_score_2.y:                -1
game.panel.ce_score_2.align:            left
game.panel.ce_score_2.valign:           top
game.panel.ce_score_2.digits:           -1
game.panel.ce_score_2.font:             font.text_2
game.panel.ce_score_2.element:          empty_space
game.panel.ce_score_2.draw_masked:      true
game.panel.ce_score_2.draw_order:       0
game.panel.ce_score_2_element.x:        -1
game.panel.ce_score_2_element.y:        -1
game.panel.ce_score_2_element.tile_size:16
game.panel.ce_score_2_element.element:  empty_space
game.panel.ce_score_2_element.draw_masked:false
game.panel.ce_score_2_element.draw_order:0
game.panel.ce_score_3.x:                -1
game.panel.ce_score_3.y:                -1
game.panel.ce_score_3.align:            left
game.panel.ce_score_3.valign:           top
game.panel.ce_score_3.digits:           -1
game.panel.ce_score_3.font:             font.text_2
game.panel.ce_score_3.element:          empty_space
game.panel.ce_score_3.draw_masked:      true
game.panel.ce_score_3.draw_order:       0
game.panel.ce_score_3_element.x:        -1
game.panel.ce_score_3_element.y:        -1
game.panel.ce_score_3_element.tile_size:16
game.panel.ce_score_3_element.element:  empty_space
game.panel.ce_score_3_element.draw_masked:false
game.panel.ce_score_3_element.draw_order:0
game.panel.ce_score_4.x:                -1
game.panel.ce_score_4.y:                -1
game.panel.ce_score_4.align:            left
game.panel.ce_score_4.valign:           top
game.panel.ce_score_4.digits:           -1
game.panel.ce_score_4.font:             font.text_2
game.panel.ce_score_4.element:          empty_space
game.panel.ce_score_4.draw_masked:      true
game.panel.ce_score_4.draw_order:       0
game.panel.ce_score_4_element.x:        -1
game.panel.ce_score_4_element.y:        -1
game.panel.ce_score_4_element.tile_size:16
game.panel.ce_score_4_element.element:  empty_space
game.panel.ce_score_4_element.draw_masked:false
game.panel.ce_score_4_element.draw_order:0
game.panel.ce_score_5.x:                -1
game.panel.ce_score_5.y:                -1
game.panel.ce_score_5.align:            left
game.panel.ce_score_5.valign:           top
game.panel.ce_score_5.digits:           -1
game.panel.ce_score_5.font:             font.text_2
game.panel.ce_score_5.element:          empty_space
game.panel.ce_score_5.draw_masked:      true
game.panel.ce_score_5.draw_order:       0
game.panel.ce_score_5_element.x:        -1
game.panel.ce_score_5_element.y:        -1
game.panel.ce_score_5_element.tile_size:16
game.panel.ce_score_5_element.element:  empty_space
game.panel.ce_score_5_element.draw_masked:false
game.panel.ce_score_5_element.draw_order:0
game.panel.ce_score_6.x:                -1
game.panel.ce_score_6.y:                -1
game.panel.ce_score_6.align:            left
game.panel.ce_score_6.valign:           top
game.panel.ce_score_6.digits:           -1
game.panel.ce_score_6.font:             font.text_2
game.panel.ce_score_6.element:          empty_space
game.panel.ce_score_6.draw_masked:      true
game.panel.ce_score_6.draw_order:       0
game.panel.ce_score_6_element.x:        -1
game.panel.ce_score_6_element.y:        -1
game.panel.ce_score_6_element.tile_size:16
game.panel.ce_score_6_element.element:  empty_space
game.panel.ce_score_6_element.draw_masked:false
game.panel.ce_score_6_element.draw_order:0
game.panel.ce_score_7.x:                -1
game.panel.ce_score_7.y:                -1
game.panel.ce_score_7.align:            left
game.panel.ce_score_7.valign:           top
game.panel.ce_score_7.digits:           -1
game.panel.ce_score_7.font:             font.text_2
game.panel.ce_score_7.element:          empty_space
game.panel.ce_score_7.draw_masked:      true
game.panel.ce_score_7.draw_order:       0
game.panel.ce_score_7_element.x:        -1
game.panel.ce_score_7_element.y:        -1
game.panel.ce_score_7_element.tile_size:16
game.panel.ce_score_7_element.element:  empty_space
game.panel.ce_score_7_element.draw_masked:false
game.panel.ce_score_7_element.draw_order:0
game.panel.ce_score_8.x:                -1
game.panel.ce_score_8.y:                -1
game.panel.ce_score_8.align:            left
game.panel.ce_score_8.valign:           top
game.panel.ce_score_8.digits:           -1
game.panel.ce_score_8.font:             font.text_2
game.panel.ce_score_8.element:          empty_space
game.panel.ce_score_8.draw_masked:      true
game.panel.ce_score_8.draw_order:       0
game.panel.ce_score_8_element.x:        -1
game.panel.ce_score_8_element.y:        -1
game.panel.ce_score_8_element.tile_size:16
game.panel.ce_score_8_element.element:  empty_space
game.panel.ce_score_8_element.draw_masked:false
game.panel.ce_score_8_element.draw_order:0
game.panel.player_name.x:               -1
game.panel.player_name.y:               -1
game.panel.player_name.align:           left
game.panel.player_name.valign:          top
game.panel.player_name.chars:           8
game.panel.player_name.font:            font.text_2
game.panel.player_name.draw_masked:     true
game.panel.player_name.draw_order:      0
game.panel.level_author.x:              -1
game.panel.level_author.y:              -1
game.panel.level_author.align:          left
game.panel.level_author.valign:         top
game.panel.level_author.chars:          -1
game.panel.level_author.font:           font.text_2
game.panel.level_author.draw_masked:    true
game.panel.level_author.draw_order:     0
game.button.stop.x:                     -1
game.button.stop.y:                     600
game.button.pause.x:                    -1
game.button.pause.y:                    600
game.button.play.x:                     -1
game.button.play.y:                     600
game.button.sound_music.x:              5
game.button.sound_music.y:              294
game.button.sound_loops.x:              35
game.button.sound_loops.y:              294
game.button.sound_simple.x:             65
game.button.sound_simple.y:             294
game.forced_scroll_delay_value:         -1

# Maskierungsparameter 

border.draw_masked.TITLE:               false
border.draw_masked.MAIN:                true
border.draw_masked.LEVELS:              false
border.draw_masked.SCORES:              false
border.draw_masked.EDITOR:              false
border.draw_masked.INFO:                false
border.draw_masked.SETUP:               false
border.draw_masked.PLAYING:             false
border.draw_masked.DOOR:                true

# Text-sensitiver Bereich

main.text.name.x:                        247
main.text.name.y:                        166
main.text.name.width:                     50
main.text.name.height:                    15
main.text.levels.x:                      180
main.text.levels.y:                      180
main.text.levels.width:                   50
main.text.levels.height:                  15
main.text.scores.x:                      128
main.text.scores.y:                      213
main.text.scores.width:                   50
main.text.scores.height:                  15
main.text.editor.x:                       93               
main.text.editor.y:                      264
main.text.editor.width:                   50
main.text.editor.height:                  15
main.text.info.x:                         72
main.text.info.y:                        333
main.text.info.width:                     50
main.text.info.height:                    15
main.text.game.x:                         72
main.text.game.y:                        383
main.text.game.width:                     50
main.text.game.height:                    15
main.text.setup.x:                        72
main.text.setup.y:                       433
main.text.setup.width:                    50
main.text.setup.height:                   15

main.text.quit.x:                        475
main.text.quit.y:                        525
main.text.quit.width:                     50
main.text.quit.height:                    20

titlescreen_initial_1:                  ts_in_1.pcx
titlescreen_initial_1.fade_delay:       1000
titlescreen_initial_1.post_delay:       1000
titlescreen_initial_1.auto_delay:       1000
titlescreen_initial_1.fade_mode:        crossfade

titlescreen_initial_2:                  ts_in_2.pcx
titlescreen_initial_2.fade_delay:       2000
titlescreen_initial_2.post_delay:       1000
titlescreen_initial_2.auto_delay:       2000
titlescreen_initial_2.fade_mode:        crossfade

titlescreen_initial_3:                  ts_in_4.pcx
titlescreen_initial_3.fade_delay:       1000
titlescreen_initial_3.post_delay:       1000
titlescreen_initial_3.auto_delay:       1000
titlescreen_initial_3.fade_mode:        crossfade

titlescreen_initial_4:                  ts_in_5.pcx
titlescreen_initial_4.fade_delay:       2000
titlescreen_initial_4.post_delay:       1000
titlescreen_initial_4.auto_delay:       2000
titlescreen_initial_4.fade_mode:        crossfade

titlescreen_initial_5:                 ts_in_3.pcx
titlescreen_initial_5.fade_delay:       2000
titlescreen_initial_5.post_delay:       2000
titlescreen_initial_5.auto_delay:       2000
titlescreen_initial_5.fade_mode:       crossfade

preview.x:                                272
preview.y:                                294
preview.xsize:                            66
preview.ysize:                            34
preview.tile_size:                        4 
preview.step_offset:                      0
preview.step_delay:                       150
preview.align:                            center
preview.xoffset:                          0
preview.yoffset:                          0
preview.anim_mode:                        default

main.text.level_number.x:                 250
main.text.level_number.y:                 440
main.text.first_level.x:                  183            
main.text.first_level.y:                  443
main.text.last_level.x:                   341
main.text.last_level.y:                   443
main.button.prev_level.x:                 207
main.button.prev_level.y:                 431
main.button.next_level.x:                 303
main.button.next_level.y:                 431

global.border:                            border.pcx
background.MAIN:                          main.pcx
global.door:                              door.pcx

main.button.name.x:                       254
main.button.name.y:                       138
main.button.levels.x:                     187
main.button.levels.y:                     150
main.button.scores.x:                     135
main.button.scores.y:                     185
main.button.editor.x:                     101
main.button.editor.y:                     235
main.button.info.x:                       85
main.button.info.y:                       290
main.button.game.x:                       80
main.button.game.y:                       345
main.button.setup.x:                      80
main.button.setup.y:                      400
main.button.quit.x:                       511
main.button.quit.y:                       511

main.input.name.x:                        272
main.input.name.y:                        121
main.input.name.align:                    center
main.input.name.valign:                   top
main.input.name.font:                     font.input_1

# Positionierung Preview Titel

main.text.level_info_1.x:                 274
main.text.level_info_1.y:                 483
main.text.level_info_2.x:                 274
main.text.level_info_2.y:                 502
main.text.level_info_1.chars:             24
main.text.level_info_2.chars:             24

# readme Definition

readme.x:                                272
readme.y:                                150
readme.width:                            450
readme.height:                           364
readme.chars:                            -1
readme.lines:                            -1
readme.align:                            center
readme.valign:                           top
readme.font:                             font.info.levelset
readme.autowrap:                         true
readme.centered:                         false
readme.parse_comments:                   true
readme.sort_priority:                    0

font.info.levelset:                      fontsm.pcx
font.info.levelset.x:                    0
font.info.levelset.y:                    210
font.info.levelset.width:                10
font.info.levelset.height:               14
font.info.levelset.draw_yoffset:         0


# Fade Optionen

[title_initial].fade_mode:              crossfade
[title_initial].fade_delay:             500
[title_initial].post_delay:             250
[title_initial].auto_delay:             -1
[title].fade_mode:                      crossfade
[title].fade_delay:                     500
[title].post_delay:                     250
[title].auto_delay:                     -1

menu.enter_menu.fade_mode:              crossfade
menu.enter_menu.fade_delay:             500
menu.enter_menu.post_delay:             500
menu.leave_menu.fade_mode:              crossfade
menu.leave_menu.fade_delay:             500
menu.leave_menu.post_delay:             500
menu.enter_screen.fade_mode:            crossfade
menu.enter_screen.fade_delay:           500
menu.enter_screen.post_delay:           500
menu.leave_screen.fade_mode:            crossfade
menu.leave_screen.fade_delay:           500
menu.leave_screen.post_delay:           500
menu.enter_screen.SCORES.fade_mode:     crossfade
menu.enter_screen.SCORES.fade_delay:    500      
menu.enter_screen.SCORES.post_delay:    500      
menu.enter_screen.EDITOR.fade_mode:     [DEFAULT]
menu.enter_screen.EDITOR.fade_delay:    [DEFAULT]
menu.enter_screen.EDITOR.post_delay:    [DEFAULT]
menu.enter_screen.INFO.fade_mode:       crossfade
menu.enter_screen.INFO.fade_delay:      500      
menu.enter_screen.INFO.post_delay:      500      
menu.enter_screen.PLAYING.fade_mode:    fade
menu.enter_screen.PLAYING.fade_delay:   500      
menu.enter_screen.PLAYING.post_delay:   500      
menu.leave_screen.SCORES.fade_mode:     crossfade
menu.leave_screen.SCORES.fade_delay:    500      
menu.leave_screen.SCORES.post_delay:    500      
menu.leave_screen.EDITOR.fade_mode:     [DEFAULT]
menu.leave_screen.EDITOR.fade_delay:    [DEFAULT]
menu.leave_screen.EDITOR.post_delay:    [DEFAULT]
menu.leave_screen.INFO.fade_mode:       crossfade
menu.leave_screen.INFO.fade_delay:      500      
menu.leave_screen.INFO.post_delay:      500      
menu.leave_screen.PLAYING.fade_mode:    crossfade
menu.leave_screen.PLAYING.fade_delay:   500      
menu.leave_screen.PLAYING.post_delay:   500      

global.busy:                            RocksBusy.pcx
global.busy.x:                          0
global.busy.y:                          0
global.busy.width:                      32
global.busy.height:                     32
global.busy.frames:                     28
global.busy.frames_per_line:            7
global.busy.delay:                      4

graphic_1:                              gears_3.pcx
graphic_1.width:                        34
graphic_1.height:                       78
graphic_1.frames:                       4
graphic_1.delay:                        8

game.use_native_emc_graphics_engine:    false













