You can configure different element help text here.
(The entries below are default and therefore commented out.)



char_t.moving.right:                    ---- Basic and most frequent Elements ----

player_1:                               The hero - you have to control
char_t.moving.down:                     Sand: Brown, green and gray - diggable for the player
empty_space:                            Empty field: You can walk through it
quicksand_full:                         Quicksand: You can't pass it, but rocks can fall through it
char_t.digging.right:                   Massive Wall: Indestructible.Nothing can go through it.
char_t.exploding:                       Normal Wall: You can't go through it, but you can bomb it away
char_t.digging.left:                    Round Massive Wall: Indestructible, other elements fall down from it
expandable_wall:                        Growing Wall: Can grow in all directions if there is an empty field
invisible_wall:                         Invisible Wall: Behaves like normal wall, but is invisible
char_u.moving.left:                     Round Normal Wall: Destructible, other elements fall down from it
char_space:                             Letter Wall: Looks like a letter, behaves like a normal wall
emerald:                                Emerald: You must collect enough of them to finish a level
diamond:                                Diamond: Counts as 3 emeralds, but can be destroyed by rocks
bd_diamond:                             Diamond (BD style): Counts like one emerald and behaves a bit different
emerald_yellow:                         Colored Gem: Behaves like an Emerald, appears when player explodes
emerald_red:                            Yellow Gem: Behaves like an Emerald
emerald_purple:                         Purple Gem: Behaves like an Emerald
rock:                                   Rock: Smashes several things; Can be moved by the player
bomb:                                   Bomb: Pushable, explodes on impact
nut:                                    Nut:Throw a rock on it to open it; Each nut contains an emerald
wall_emerald:                           Wall with an emerald inside: Bomb the wall away to get it
wall_diamond:                           Wall with a diamond inside: Bomb the wall away to get it
wall_bd_diamond:                        Wall with BD style diamond inside: Bomb the wall away to get it
wall_emerald_yellow:                    Wall with colored gem inside: Bomb the wall away to get it
wall_emerald_red:                       Wall with yellow gem inside. Bomb the wall away to get it
wall_emerald_purple:                    Wall with purple gem inside. Bomb the wall away to get it
wall_pearl:                             Wall with pearl inside. Bomb the wall away to get it     
wall_crystal:                           Wall with crystal gem inside. Bomb the wall away to get it
acid:                                   Acid: Things that fall in are gone forever (including our hero)
key_1:                                  Key: Opens the door that has the same color (red/yellow/green/blue)
gate_1:                                 Door: You need a key of the same colour  to enter it
gate_1_gray:                            Door: You have to find out the right color of the key for it
dynamite:                               Dynamite: Collect it and use it to destroy walls or kill enemies
dynamite.active:                        Dynamite: This one explodes after a few seconds
dynabomb:                               Dyna Bomb: Explodes in 4 directions with variable explosion size
dynabomb_increase_number:               Dyna Bomb: Increases the number of dyna bombs available at a time
dynabomb_increase_size:                 Dyna Bomb: Increases the size of explosion of dyna bombs
dynabomb_increase_power:                Dyna Bomb: Increases the power of explosion of dyna bombs
spaceship:                              Spaceship: Moves at left side of walls; don't touch it!
bug:                                    Bug: Deadly for you. Let him explode to get 8 Emeralds + 1 diamond
bd_butterfly:                           Butterfly: Moves at right side of walls; don't touch it!
bd_firefly:                             Firefly: Moves at the left side of walls; don't touch it!
pacman:                                 Pacman: Eats the amoeba and you, if you're not careful
yamyam:                                 Cruncher: Deadly, eats diamonds. In case of explosion different elements may appear
dark_yamyam:                            Cruncher (BD style): Eats almost everything
robot:                                  Robot: Tries to kill the player
mole:                                   The mole: Eats the amoeba and turns empty space into normal sand
penguin:                                The nun:Guide her to the exit, keep her away from monsters!
pig:                                    The Pig: Harmless, but eats all gems it can get
dragon:                                 The Dragon: Breathes fire and is able to destruct walls and also other monsters
satellite:                              Sonde: Follows you everywhere; harmless,but may block your way
robot_wheel:                            Robot-girl: Touch it to get rid of the robots for some seconds
lamp:                                   Light Bulb: All of them must be switched on to finish a level
time_orb_full:                          Extra Time Orb: Adds some seconds to the time available for the level
amoeba_drop:                            Amoeba Drop: Grows to an amoeba on the ground - don't touch it
amoeba_dead:                            Dead Amoeba: Does not grow, but can still kill bugs and spaceships
amoeba_wet:                             Normal Amoeba: Grows through empty fields, sand and quicksand
amoeba_wet:                             Dropping Amoeba: This one makes drops that grow to a new amoeba
amoeba_full:                            Living Amoeba (BD style): Contains other element, when surrounded
game_of_life:                           Game Of Life: Behaves like the well known 'Game Of Life' (2333 style)
biomaze:                                Biomaze: A bit like the 'Game Of Life', but builds crazy mazes
magic_wall:                             Magic Wall: Changes rocks, emeralds and diamonds when they pass it
bd_magic_wall:                          Magic Wall (BD style): Changes rocks and BD style diamonds
exit_closed:                            Exit door: Opens if you've done your work. Enter the exit to finish the level
sokoban_object:                         Sokoban element: Must be pushed upon an empty sokoban field
sokoban_field_empty:                    Sokoban field
sokoban_field_full:                     Sokoban field with sokoban object
tube_any:                               Tube: Indestructible. Player can walk through but is invisible at that time
crystal:                                Crystal: Indestructible, counts as 8 emeralds !
pearl:                                  Pearl: Counts as 5 emeralds, breaks if it falls to the ground             
conveyor_belt_1_middle.active:          Conveyor Belts: (red, yellow, green, blue) Transport gems, rocks and other elements
conveyor_belt_1_switch_middle:          Conveyor Belt Switches
switchgate_closed:                      Switchgate: Indestructible, can be opened by the player pressing the object below
switchgate_switch_up:                   Switchgate Switch
timegate_closed:                        Timegate: Indestructible, can be opened by the player only for a few seconds
timegate_switch:                        Timegate Switch
balloon:                                Balloon: Pushable and controllable with 
balloon_switch_left:                    ...Balloon Switches
spring.moving:                          Spring: Pushable, can fall, moves until  the next block                                
shield_normal:                          Shield normal: If used by the player, monsters cannot kill him for a few seconds.
shield_deadly:                          Shield deadly: Even deadly for monsters which touch it.  
landmine:                               Landmine: Dangerous ! Can explode while player is digging
trap:                                   Trap: Dangerous ! Don't collide with it. 
dx_supabomb:                            Dx_Supabomb: Pushable, explodes on impact, in contrast to normal bomb not slippery.
envelope_1:                             Envelopes: Collectible, convey information to the player
speed_pill:                             Speed Pill: Collectible, lets the player run twice as fast as normally.
char_u.moving.up: 
char_t.digging.down:                    -------------- Special Walls --------------    
char_t.digging.up:                      ---- All gems and walls with gems inside---
char_u.moving.down:                     ---- Enemies and other movable elements ---
char_u.digging.down:                    --------- Keys, Doors  &  Switches --------
char_u.digging.left:                    -------------Remaining Elements -----------
invisible_wall:                      ..IMPORTATNT CUSTOM ELEMENTS OF THIS SET..
custom_17:                              DISPENSER: Spitting rocks 
custom_13: Hamburger: Pushable, slippery, impacting bombs don't  explode
custom_236:
custom_36: Elevator: moves up rocks,emeralds,diamonds, nuts and bombs
custom_42: Pusher: pushes the same elements as above
custom_85: Rocket Fly: Very, very dangerous!(e.g.can speed up suddenly)
