
# You can configure additional/alternative sound effects here
# (The sounds below are default and therefore commented out.)

name:                             jue0

empty_space.digging:            	empty.wav
sand.digging:                     base.wav

game.starting:                    start.wav     
game.running_out_of_time:         [NONE]
game.leveltime_bonus:             [NONE]
game.losing:                      loose.wav              
game.winning:                   	win.wav               
game.sokoban_solving:             buing.wav             
[player].dying:                   loose.wav            
[default].exploding:              explode.wav           
[sp_default].exploding:           shot.wav            
[default].digging:                base.wav              
[default].collecting:             collect2.wav          
[default].snapping:               collect2.wav          
[default].pushing:                push.wav              
[default].impact:                 klopf.wav             
[default].walking:                empty.wav             
[default].passing:                gatepass.wav          
[default].dying:                  loose.wav            
[dynamite].dropping:              klick.wav
[dynamite].active:               	zisch.wav
[sokoban].pushing:                push.wav
[sokoban].filling:                sok_fil.wav
[sokoban].emptying:             	sok_fil.wav

#collecting

emerald.collecting:             	col_em_g.wav
emerald_purple.collecting:        col_em_p.wav
emerald_yellow.collecting:        col_em_y.wav
emerald_red.collecting:           col_em_r.wav
diamond.collecting:             	coldiam.wav
pearl.collecting:                 col_pea.wav
crystal.collecting:             	col_crys.wav
bd_diamond.collecting:          	col_em_y.wav
[key].collecting:                 takekey.wav
[dynamite].collecting:            collect2.wav
sp_infotron.collecting:           magwall.wav
sp_disk_red.collecting:           collect2.wav

# impact

emerald.impact:                 	emimp.wav
emerald_purple.impact:            emimp.wav
emerald_yellow.impact:            emimp.wav
emerald_red.impact:               emimp.wav
diamond.impact:                   diamimp.wav
pearl.impact:                   	[NONE]                
crystal.impact:                 	crystimp.wav
rock.impact:                    	stimpact.wav
nut.impact:                     	klopf.wav
spring.impact:                    klopf.wav
bd_diamond.impact:              	bdimp.wav
bd_rock.impact:                   klopf.wav
sp_infotron.impact:             	infimp.wav
sp_zonk.impact:                   klopf.wav

# breaking

diamond.breaking:               	diabreak.wav
nut.breaking:                   	nutemera.wav
nut.breaking:                   	nutemera.wav
pearl.breaking:                 	diabreak.wav

# pushing

rock.pushing:                   	stpush.wav
bomb.pushing:                   	pushbomb.wav
nut.pushing:                    	push.wav
spring.pushing:                   push.wav
bd_rock.pushing:                   stpush.wav
sp_zonk.pushing:                	stpush.wav
sp_disk_orange.pushing:           pushbomb.wav
sp_disk_yellow.pushing:           push.wav
dx_supabomb.pushing:              pushbomb.wav

# gates

[gate].passing:                   gatepass.wav
[switchgate_switch].activating:   klick.wav        
[switchgate].opening:             opengate.wav
[switchgate].closing:             opengate.wav
[switchgate].passing:             gatepass.wav
timegate_switch.activating:       klick.wav
timegate_switch.active:           tgaterun.wav
timegate_switch.deactivating:     [NONE]
timegate.opening:               	tgate.wav
[timegate].closing:               tgate.wav
[timegate].passing:               gatepass.wav

# enemies

bug.moving:                     	bugmove.wav
bug.waiting:                      [NONE]                                         
spaceship.moving:               	toeff.wav
spaceship.waiting:                [NONE]
yamyam.moving:                  	yammove.wav
yamyam.waiting:                 	[NONE]
yamyam.waiting.mode_loop:         false
yamyam.digging:                   yameat.wav
robot.moving:                   	robot.wav
robot.moving.mode_loop:           false
robot.waiting:                    [NONE]
robot_wheel.activating:         	klick.wav
robot_wheel.active:            	  wheel.wav
pacman.moving:                    [NONE]
pacman.waiting:                   [NONE]
pacman.digging:                 	yameat.wav
dark_yamyam.moving:               dyameat.wav
dark_yamyam.waiting:              [NONE]         
dark_yamyam.digging:              dyameat.wav


magic_wall.activating:          	magact.wav
magic_wall.active:             	  magwall.wav
magic_wall.filling:            	  magwcha.wav
[amoeba].waiting:                 [NONE]
[amoeba].growing:                 amoebe.wav
[amoeba].dropping:                [NONE]
acid.splashing:                 	platsch.wav
[quicksand].filling:              sand.wav	
[quicksand].emptying:             sandempt.wav
[exit].opening:                   exitopen.wav
[exit].passing:                  	buing.wav
[exit].closing:                   [NONE]

[em_exit].opening:                 exitopen.wav
[em_exit].closing:                 [NONE]
[em_exit].passing:                 buing.wav
[em_steel_exit].opening:           exitopen.wav
[em_steel_exit].closing:           [NONE]
[em_steel_exit].passing:           buing.wav

balloon.moving:                   balloon.wav
balloon.waiting:                  [NONE]
balloon.pushing:                  push.wav
[balloon_switch].activating:      klick.wav
spring.moving:                  	[NONE]
[wall].growing:                   wallgrow.wav
invisible_sand.digging:         	base.wav
shield_normal.collecting:         intoshie.wav
shield_normal.active:             [NONE]     	                                
shield_deadly.collecting:       	intoshie.wav
shield_deadly.active:             [NONE]    	                    
extra_time.collecting:          	tikbomb.wav
light_switch.activating:          klick.wav
light_switch.deactivating:        klick.wav 
trap.digging:                 	  base.wav
trap.activating:                 	buggy.wav
[tube].passing:                   [NONE]
amoeba.turning_to_gem:            chwell.wav    
amoeba.turning_to_rock:         	chstone.wav                  
speed_pill.collecting:          	takesome.wav
[dynabomb].dropping:              klick.wav
[dynabomb].active:               	tikbomb.wav
satellite.moving:               	satelit.wav
satellite.waiting:                [NONE]
satellite.pushing:              	push.wav
lamp.activating:                	klick.wav
lamp.deactivating:              	klick.wav
time_orb_full.collecting:       	timeorb.wav
time_orb_full.impact:           	klopf.wav
time_orb_empty.pushing:           push.wav
time_orb_empty.impact:          	klopf.wav
game_of_life.waiting:             [NONE] 
game_of_life.growing:             gameofli.wav
biomaze.waiting:                  [NONE]
biomaze.growing:                	biomaze.wav

mole.moving:                      [NONE]                          
mole.waiting:                     [NONE]
mole.digging:                	    yameat.wav    
penguin.moving:                   nonne.wav
penguin.waiting:                  [NONE]
penguin.passing:             	    hallelu.wav
pig.moving:                       pig.wav
pig.waiting:                      [NONE]
pig.digging:                      yameat.wav
dragon.moving:                    [NONE]
dragon.waiting:                   [NONE]	
dragon.attacking:          	      dragfire.wav


# menu

door.opening:                     raindoor.wav
door.closing:                 	  raindoor2.wav

# envelope

[envelope].collecting:            envcol.wav
[envelope].opening:               envopen.wav
[envelope].closing:               envopen.wav


# player boring and sleeping

player_1.sleeping[1]:             yawning.wav
player_1.sleeping:                sleeping.wav                
player_1.sleeping.mode_loop:      true
player_1.boring[4]:               drinking.wav

player_1.boring[2]:               smoking.wav
player_1.boring[1]:               buing.wav
player_1.boring[3]:               envopen.wav


# BD

bd_magic_wall.activating:       	magact.wav
bd_magic_wall.active:          	  magwall.wav
bd_magic_wall.filling:         	  magwcha.wav
bd_amoeba.waiting:                [NONE]
bd_amoeba.growing:              	amoebe.wav
bd_amoeba.turning_to_gem:      	  chwell.wav
bd_amoeba.turning_to_rock:        chstone.wav
bd_butterfly.moving:            	butterfly.wav
bd_butterfly.waiting:             [NONE]            
bd_firefly.moving:              	butterfly.wav
bd_firefly.waiting:               [NONE]


# supaplex

sp_base.digging:                	base.wav
sp_buggy_base.digging:          	base.wav
sp_buggy_base.active:       	    buggy.wav
[sp_port].passing:                sprohr.wav
[sp_exit].passing:                buing.wav
[sp_exit].opening:                [NONE]
sp_sniksnak.moving:             	[NONE]
sp_sniksnak.waiting:              [NONE]
sp_electron.moving:               electron.wav
sp_electron.waiting:              [NONE]
sp_terminal.activating:           [NONE]
sp_terminal.active:               [NONE] 

[conveyor_belt_switch].activating:      hebel.wav
[conveyor_belt].active:          	      cbelt.wav
[conveyor_belt_switch].deactivating:    hebel.wav  
dynabomb_increase_number.collecting:    collect2.wav
dynabomb_increase_size.collecting:      collect2.wav
dynabomb_increase_power.collecting:     collect2.wav

emc_android.pushing:                     mach1.wav
emc_android.moving:                      electron.wav
emc_android.moving.mode_loop:            false
emc_android.dropping:                    mach2.wav
emc_magic_ball.dropping:                 magwcha.wav
emc_magic_ball_switch.active:            hebel.wav       


background.MAIN:                        [NONE]
background.LEVELS:                      [NONE]
background.SCORES:                      [NONE]
background.SCORES.mode_loop:             false
background.EDITOR:                      [NONE]
background.INFO:                        [NONE]
background.SETUP:                       [NONE]

menu.item.activating:                     col_em_g.wav
menu.item.selecting:                      col_pea.wav

background.TITLE_INITIAL:               [NONE]
background.TITLE:                       [NONE]
background.titlescreen_initial_1:       [NONE]
background.titlescreen_initial_2:       [NONE]
background.titlescreen_initial_3:       [NONE]
background.titlescreen_initial_4:       [NONE]
background.titlescreen_initial_5:       [NONE]
background.titlescreen_1:               [NONE]
background.titlescreen_2:               [NONE]
background.titlescreen_3:               [NONE]
background.titlescreen_4:               [NONE]
background.titlescreen_5:               [NONE]
background.titlemessage_initial_1:      [NONE]
background.titlemessage_initial_2:      [NONE]
background.titlemessage_initial_3:      [NONE]
background.titlemessage_initial_4:      [NONE]
background.titlemessage_initial_5:      [NONE]
background.titlemessage_1:              [NONE]
background.titlemessage_2:              [NONE]
background.titlemessage_3:              [NONE]
background.titlemessage_4:              [NONE]
background.titlemessage_5:              [NONE]




