// @configure_input@

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/*!
  \class So@Gui@InputFocus So@Gui@InputFocus.h Inventor/@Gui@/devices/So@Gui@InputFocus.h
  \brief The So@Gui@InputFocus class is an abstraction for widget focus events as an input device.

  \ingroup devices

  This device class is a "virtual device" which can be used to get
  events when the mouse pointer enters or leaves a specific widget.
*/

// *************************************************************************

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif // HAVE_CONFIG_H

#include <Inventor/@Gui@/devices/So@Gui@InputFocus.h>
#include <Inventor/@Gui@/devices/SoGuiInputFocusP.h>

// *************************************************************************

SO@GUI@_OBJECT_SOURCE(So@Gui@InputFocus);

// *************************************************************************

/*!
  \enum So@Gui@InputFocus::Events

  Bit-wise enumeration over events handled by the So@Gui@InputFocus
  device class.  Used in the So@Gui@InputFocus constructor.
*/

/*!
  \var So@Gui@InputFocus::Events So@Gui@InputFocus::ENTER_WINDOW

  Maskbit for receiving events when focus enters a widget.
*/

/*!
  \var So@Gui@InputFocus::Events So@Gui@InputFocus::LEAVE_WINDOW

  Maskbit for receiving events when focus leaves a widget.
*/

/*!
  \var So@Gui@InputFocus::Events So@Gui@InputFocus::ALL_EVENTS

  Combined bitmask for all possible events.
*/

/*!
  \fn So@Gui@InputFocus::So@Gui@InputFocus(int mask)

  Constructor. The \a mask specifies which focus-related events to
  handle. Others will just be ignored.
*/

// *************************************************************************

SoGuiInputFocusP::SoGuiInputFocusP(So@Gui@InputFocus * p)
{
  this->pub = p;
}

SoGuiInputFocusP::~SoGuiInputFocusP()
{
}

// *************************************************************************
