// @configure_input@

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/*!
  \class So@Gui@Keyboard So@Gui@Keyboard.h Inventor/@Gui@/devices/So@Gui@Keyboard.h
  \brief The So@Gui@Keyboard class is the keyboard input device abstraction.

  \ingroup devices

  The So@Gui@Keyboard class is the glue between native keyboard
  handling and keyboard interaction with the Inventor scene graph.

  All components derived from the So@Gui@RenderArea have got an
  So@Gui@Keyboard device attached by default.
*/

// *************************************************************************

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif // HAVE_CONFIG_H

#include <Inventor/@Gui@/devices/So@Gui@Keyboard.h>
#include <Inventor/@Gui@/devices/SoGuiKeyboardP.h>
#include <Inventor/events/SoKeyboardEvent.h>

// *************************************************************************

SO@GUI@_OBJECT_SOURCE(So@Gui@Keyboard);

// *************************************************************************

/*!
  \enum So@Gui@Keyboard::Events
  Enumeration over supported event types.
*/

/*!
  \var So@Gui@Keyboard::Events So@Gui@Keyboard::KEY_PRESS
  Maskbit for a keyboard button press event.
*/

/*!
  \var So@Gui@Keyboard::Events So@Gui@Keyboard::KEY_RELEASE
  Maskbit for a keyboard button release event.
*/

/*!
  \var So@Gui@Keyboard::Events So@Gui@Keyboard::ALL_EVENTS
  Combined bitmask for all possible events.
*/

/*!
  \fn So@Gui@Keyboard::So@Gui@Keyboard(int mask)

  Constructor. The \a mask specifies which keyboard-related events to
  handle. Others will just be ignored.
*/

/*!
  \fn So@Gui@Keyboard::~So@Gui@Keyboard()

  Destructor.
*/

// *************************************************************************

#ifndef DOXYGEN_SKIP_THIS

SoGuiKeyboardP::SoGuiKeyboardP(void)
{
  this->kbdevent = new SoKeyboardEvent;
}

SoGuiKeyboardP::~SoGuiKeyboardP()
{
  delete this->kbdevent;
}

#endif // !DOXYGEN_SKIP_THIS

// *************************************************************************
