#ifndef slic3r_Format_STL_hpp_
#define slic3r_Format_STL_hpp_

namespace Slic3r {

class TriangleMesh;
class ModelObject;
class Model;

// Load an STL file into a provided model.
extern bool load_stl(const char *path, Model *model, const char *object_name = nullptr);

extern bool store_stl(const char *path, TriangleMesh *mesh, bool binary);
extern bool store_stl(const char *path, ModelObject *model_object, bool binary);
extern bool store_stl(const char *path, Model *model, bool binary);

}; // namespace Slic3r

#endif /* slic3r_Format_STL_hpp_ */
