#ifndef __BOBBYR_H
#define __BOBBYR_H

#include "Laptop.h"
#include "Store_Inventory.h"


void EnterBobbyR(void);
void ExitBobbyR(void);
void HandleBobbyR(void);
void RenderBobbyR(void);


#define BOBBYR_BACKGROUND_WIDTH		125
#define BOBBYR_BACKGROUND_HEIGHT	100
#define BOBBYR_NUM_HORIZONTAL_TILES	4
#define BOBBYR_NUM_VERTICAL_TILES	4

#define BOBBYR_GRIDLOC_X		LAPTOP_SCREEN_UL_X + 4
#define BOBBYR_GRIDLOC_Y		LAPTOP_SCREEN_WEB_UL_Y + 45


extern LaptopMode guiLastBobbyRayPage;


void DrawBobbyRWoodBackground(void);
void DeleteBobbyRWoodBackground(void);
void InitBobbyRWoodBackground(void);
void DailyUpdateOfBobbyRaysNewInventory(void);
void DailyUpdateOfBobbyRaysUsedInventory(void);
void AddFreshBobbyRayInventory( UINT16 usItemIndex );
void InitBobbyRayInventory(void);
void CancelAllPendingBRPurchaseOrders(void);
INT16 GetInventorySlotForItem(STORE_INVENTORY *pInventoryArray, UINT16 usItemIndex, BOOLEAN fUsed);


#endif
