#ifndef _PLAYER_COMMAND_H
#define _PLAYER_COMMAND_H

// header file to track the information a player 'knows' about a sector, which may in fact not be true
#include "Types.h"
#include <string_theory/string>


// build main facilities strings for sector
ST::string GetSectorFacilitiesFlags(const SGPSector& sector);

// set sector as enemy controlled
BOOLEAN SetThisSectorAsEnemyControlled(const SGPSector& sector);

// set sector as player controlled
BOOLEAN SetThisSectorAsPlayerControlled(const SGPSector& sector, BOOLEAN fContested);

#endif
