#ifndef WORLD_TILESET_NUMS_H
#define WORLD_TILESET_NUMS_H

enum TileSetID
{
	TILESET_INVALID = -1,

	// Vanilla tilesets
	GENERIC_1,
	CAVES_1,
	DESERT_1,
	LUSH_1,
	TROPICAL_1,
	MOUNTAIN_1,
	COASTAL_1, //7
	SWAMP_1,
	FARM_1,
	OMERTA_1,

	GENERIC_2,
	FARM_2,
	PRISON,
	HOSPITAL,
	TEMP_,
	BURNT_TREES,
	LAWLESS_1,
	AIRSTRIP,
	LAWLESS_2,
	DEAD_AIRSTRIP,

	TEMP_1,
	TEMP_2,
	TEMP_3,
	TEMP_4,
	TEMP_5,
	TEMP_6,
	TEMP_7,
	TEMP_8,
	TEMP_9,
	TEMP_10,

	TEMP_11,
	TEMP_12,
	TEMP_13,
	TEMP_14,
	TEMP_15,
	TEMP_16,
	TEMP_17,
	TEMP_18,
	TEMP_19,
	TEMP_20,

	TEMP_21,
	TEMP_22,
	TEMP_23,
	TEMP_24,
	TEMP_25,
	TEMP_26,
	TEMP_27,
	TEMP_28,
	TEMP_29,
	TEMP_30,
	VANILLA_NUM_TILESETS = 50,

	// Unfinished Business ("JA 2.5") tilesets
	DEFAULT_JA25_TILESET = 50,
	TEMP_32,
	TEMP_33,
	TEMP_34,
	TEMP_35,
	TEMP_36,
	TEMP_37,
	TEMP_38,
	TEMP_39,
	TEMP_40,

	TEMP_41,
	TEMP_42,
	TEMP_43,
	TEMP_44,
	TEMP_45,
	TEMP_46,
	TEMP_47,
	TEMP_48,
	TEMP_49,
	TEMP_50,

	JA25_NUM_TILESETS = 70,
	MAX_NUM_TILESETS = 70
};



#endif
