(unreleased) - 1.70
  - Ported jumpnbump-menu to Python 3 and GTK+3
  - jumpnbump-menu is no longer installed by default, use `make install -C menu`
    to install it
  - Fixed using jetpack and other cheats (regression from SDL2 port)
  - Updated in-game credits
  - Move appdata file to metainfo directory (Linux)
  - Applied `clang-format` to code base
  - Packaging fixes and cleanups

24 May 2017 - 1.60
  - Ported to SDL2
  - Window can now be resized
  - Show scores only for enabled players
  - Add Python/GTK+ jumpnbump-menu by Martin Willemoes Hansen
  - (Re-)Add Windows support via MinGW-w64
  - Handle temporary files in a safe way
  - Removed obsolete Tcl jnbmenu
  - Removed fireworks mode
  - Removed obsolete Kaillera network code
  - Fix warnings and merge some downstream patches (esp. from Debian)
  - Add desktop file, icon and appdata file (Linux)
  - Packaging fixes and cleanups

27 Jun 2004 - 1.51
  - refactored code to make it a bit simpler
  - Added AI by Ricardo Cruz

30 Mar 2004 - 1.42
  - added support for gzip and bzip2 packed levels.

21 Mar 2003 - 1.41
  - new scaling filter which works with 8bit graphics. Removed the old scaler
    completely, now fading and everything else works in scaled up mode.
  - another attempt to fix sound on big endian systems.

23 Sep 2002 - 1.40
  - manpage update
  - joystick support added
  - freebsd ports (thanks rigel from #demoscene)
  - a while back network code using kaillera was send to me by Gil Megidish,
    it's not enabled, because it doesn't seem to work good enough.

17 Aug 2002 - 1.39
  - added -noflies option
  - added client/server networking. Thanks to Ryan C. Gordon who did the base
    work for it.

11 Aug 2002 - 1.35
   - gobpack added
   - documentation updated
   - little fixes here and there

2 Aug 2002 - 1.34
   - fixed too dark font
   - attempt to fix sound and scaleup on big endian systems

5 Jul 2002 - 1.33
   - added -musicnosound option

15 Jun 2002 - 1.32
   - fix for off by one in -mirror
   - add icon for application (macosx,windows,x)

10 Jun 2002 - 1.31
   - rename jbmenu.tcl to jnbmenu.tcl, make it +x, add
     options for -mirror and -scaleup
   - update manpage and -h with -scaleup
   - update makefiles accordingly
   - rename pack/unpack to jnbpack/jnbunpack
   - set gametitle

9 Jun 2002 - 1.3
   - Added -mirror commandline option to play the level mirrored
   - Deleting temporary music file

17 Apr 2002 - 1.2
   - MacOS X fixes
   - some endian fixes

24 Feb 2002 - 1.1
   - fixed timing problems
   - fixed crash when temporary music can't be written

22 Feb 2002 - 1.0
   - working sound
   - new scaling graphics mode
   - cleaned up code

===========================================================================
This is the changelog of the linux version from which this port is derived.

25 Feb 2001 - 0.69
   initial linux port, worked fine with freebsd too (chuck mason)

26 Feb 2001 - 0.69
   made sound be played (chuck mason)

03 Mar 2001 - 0.70
   fixing fps (longislandman)
   changing player input: 4 player at one keyboard (tarzeau)
   pack/unpack which packs/unpacks the leveldata (timecop)

?? Mar 2001 - 0.70
   network code has been written (longislandman, jonatkins.org)
   it werks but we won't release it until it's good for the masses,
   for test and fun play come join #keen on irc.linux.com
   (be sure to have one udp port open if you have a firewall,
   and also have sdl-mixer, sdl and sdl-net)

16 Mar 2001 - 0.70
   did a new screenshot http://jumpbump.mine.nu/port/jumpbumprocks.jpg
   wrote a little faq http://jumpbump.mine.nu/port/jumpbumpfaq.txt
   put online level-selector-menu http://jumpbump.mine.nu/port/jbmenu.tcl
   (received from philippe brochard, thank you!)

20 Mar 2001 - 0.72
   repackaged tarballs with network code jnb-net.tar.gz,
   menusystem and unpack/pack
