#include <metal_stdlib>
using namespace metal;

struct PS_INPUT
{
	float2 uv0;
};

fragment float4 main_metal
(
	PS_INPUT inPs [[stage_in]],
	texture2d<float>	RT				[[texture(0)]],
	sampler				samplerState	[[sampler(0)]]
)
{
	return 1 - RT.sample( samplerState, inPs.uv0 );
}
