/*
 * -----------------------------------------------------------------------------
 * This source file is part of OGRE
 * (Object-oriented Graphics Rendering Engine)
 * For the latest info, see http://www.ogre3d.org/
 *
 * Copyright (c) 2000-2014 Torus Knot Software Ltd
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 * -----------------------------------------------------------------------------
 */

#include "OgreLodConfig.h"

namespace Ogre
{
    LodConfig::Advanced::Advanced() :
        useBackgroundQueue(false),
        useCompression(true),
        useVertexNormals(true),
        outsideWeight(0.0),
        outsideWalkAngle(0.0)
    {
    }

    LodConfig::LodConfig(v1::MeshPtr& _mesh, LodStrategy* _strategy /*= DistanceLodStrategy::getSingletonPtr()*/) :
        mesh(_mesh), strategy(_strategy)
    {
    }

    LodConfig::LodConfig()
    {
    }

    void LodConfig::createManualLodLevel(Ogre::Real distance, const String& manualMeshName)
    {
        LodLevel lodLevel;
        lodLevel.distance = distance;
        lodLevel.manualMeshName = manualMeshName;
        levels.push_back(lodLevel);
    }

    void LodConfig::createGeneratedLodLevel(Ogre::Real distance,
                                            Real reductionValue,
                                            LodLevel::VertexReductionMethod reductionMethod /*= LodLevel::VRM_PROPORTIONAL*/)
    {
        LodLevel lodLevel;
        lodLevel.distance = distance;
        lodLevel.reductionValue = reductionValue;
        lodLevel.reductionMethod = reductionMethod;
        levels.push_back(lodLevel);
    }
}
