VTK: vtkLSDynaReader Class Reference

| VTK 9.3.1

Public Types | Public Member Functions | Static Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
vtkLSDynaReader Class Reference

Read LS-Dyna databases (d3plot) More...

`#include <vtkLSDynaReader.h>`

Inheritance diagram for vtkLSDynaReader:
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Collaboration diagram for vtkLSDynaReader:
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## Public Types
typedef vtkMultiBlockDataSetAlgorithm | Superclass
Public Types inherited from vtkMultiBlockDataSetAlgorithm
typedef vtkAlgorithm | Superclass
Public Types inherited from vtkAlgorithm
enum | DesiredOutputPrecision { SINGLE_PRECISION , DOUBLE_PRECISION , DEFAULT_PRECISION }
| Values used for setting the desired output precision for various algorithms. More...
typedef vtkObject | Superclass

## Public Member Functions
virtual vtkTypeBool | IsA (const char *type)
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
vtkLSDynaReader * | NewInstance () const
void | PrintSelf (ostream &os, vtkIndent indent) override
| Methods invoked by print to print information about the object including superclasses. More...
void | Dump (ostream &os)
| Print out more complete information about the dataset (and less complete information about the VTK hierarchy) than PrintSelf. More...
void | DebugDump ()
| A routine to call Dump() from within a lame debugger that won't properly pass a C++ iostream object like cout. More...
virtual int | CanReadFile (VTK_FILEPATH const char *fname)
| Determine if the file can be read with this reader. More...
char * | GetTitle ()
| The title of the database is a 40 or 80 character text description stored at the front of a d3plot file. More...
int | GetDimensionality ()
| Retrieve the dimension of points in the database. More...
vtkIdType | GetNumberOfNodes ()
| Retrieve the number of points in the database. More...
vtkIdType | GetNumberOfCells ()
| Retrieve the number of cells of a given type in the database. More...
vtkIdType | GetNumberOfContinuumCells ()
| Retrieve the number of cells of a given type in the database. More...
vtkIdType | GetNumberOfSolidCells ()
| Retrieve the number of cells of a given type in the database. More...
vtkIdType | GetNumberOfThickShellCells ()
| Retrieve the number of cells of a given type in the database. More...
vtkIdType | GetNumberOfShellCells ()
| Retrieve the number of cells of a given type in the database. More...
vtkIdType | GetNumberOfRigidBodyCells ()
| Retrieve the number of cells of a given type in the database. More...
vtkIdType | GetNumberOfRoadSurfaceCells ()
| Retrieve the number of cells of a given type in the database. More...
vtkIdType | GetNumberOfBeamCells ()
| Retrieve the number of cells of a given type in the database. More...
vtkIdType | GetNumberOfParticleCells ()
| Retrieve the number of cells of a given type in the database. More...
int | GetNumberOfComponentsInSolidArray (int a)
int | GetNumberOfComponentsInSolidArray (const char *arrName)
int | GetNumberOfComponentsInThickShellArray (int a)
int | GetNumberOfComponentsInThickShellArray (const char *arrName)
int | GetNumberOfComponentsInShellArray (int a)
int | GetNumberOfComponentsInShellArray (const char *arrName)
int | GetNumberOfComponentsInRigidBodyArray (int a)
int | GetNumberOfComponentsInRigidBodyArray (const char *arrName)
int | GetNumberOfComponentsInRoadSurfaceArray (int a)
int | GetNumberOfComponentsInRoadSurfaceArray (const char *arrName)
int | GetNumberOfComponentsInBeamArray (int a)
int | GetNumberOfComponentsInBeamArray (const char *arrName)
int | GetNumberOfComponentsInParticleArray (int a)
int | GetNumberOfComponentsInParticleArray (const char *arrName)
virtual void | SetDatabaseDirectory (VTK_FILEPATH const std::string &)
| Get/Set the directory containing the LS-Dyna database and determine whether it is valid. More...
virtual void | SetDatabaseDirectory (VTK_FILEPATH const char *)
| Get/Set the directory containing the LS-Dyna database and determine whether it is valid. More...
VTK_FILEPATH std::string | GetDatabaseDirectory ()
| Get/Set the directory containing the LS-Dyna database and determine whether it is valid. More...
int | IsDatabaseValid ()
| Get/Set the directory containing the LS-Dyna database and determine whether it is valid. More...
virtual void | SetFileName (VTK_FILEPATH const std::string &)
| Get/Set the filename. More...
virtual void | SetFileName (VTK_FILEPATH const char *)
| Get/Set the filename. More...
VTK_FILEPATH std::string | GetFileName ()
| Get/Set the filename. More...
vtkIdType | GetNumberOfTimeSteps ()
| Retrieve information about the time extents of the LS-Dyna database. More...
virtual void | SetTimeStep (vtkIdType)
| Retrieve information about the time extents of the LS-Dyna database. More...
vtkIdType | GetTimeStep ()
| Retrieve information about the time extents of the LS-Dyna database. More...
double | GetTimeValue (vtkIdType)
| Retrieve information about the time extents of the LS-Dyna database. More...
virtual int * | GetTimeStepRange ()
| Retrieve information about the time extents of the LS-Dyna database. More...
virtual void | GetTimeStepRange (int &, int &)
| Retrieve information about the time extents of the LS-Dyna database. More...
virtual void | GetTimeStepRange (int[2])
| Retrieve information about the time extents of the LS-Dyna database. More...
virtual void | SetTimeStepRange (int, int)
| Retrieve information about the time extents of the LS-Dyna database. More...
void | SetTimeStepRange (int[2])
| Retrieve information about the time extents of the LS-Dyna database. More...
int | GetNumberOfPointArrays ()
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
const char * | GetPointArrayName (int)
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
virtual void | SetPointArrayStatus (int arr, int status)
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
virtual void | SetPointArrayStatus (const char *arrName, int status)
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
int | GetPointArrayStatus (int arr)
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
int | GetPointArrayStatus (const char *arrName)
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
int | GetNumberOfComponentsInPointArray (int arr)
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
int | GetNumberOfComponentsInPointArray (const char *arrName)
| These methods allow you to load only selected subsets of the nodal variables defined over the mesh. More...
int | GetNumberOfCellArrays (int cellType)
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
const char * | GetCellArrayName (int cellType, int arr)
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
virtual void | SetCellArrayStatus (int cellType, int arr, int status)
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
virtual void | SetCellArrayStatus (int cellType, const char *arrName, int status)
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
int | GetCellArrayStatus (int cellType, int arr)
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
int | GetCellArrayStatus (int cellType, const char *arrName)
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
int | GetNumberOfComponentsInCellArray (int cellType, int arr)
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
int | GetNumberOfComponentsInCellArray (int cellType, const char *arrName)
| Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh. More...
int | GetNumberOfSolidArrays ()
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
const char * | GetSolidArrayName (int)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetSolidArrayStatus (int arr, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetSolidArrayStatus (const char *arrName, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetSolidArrayStatus (int arr)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetSolidArrayStatus (const char *arrName)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetNumberOfThickShellArrays ()
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
const char * | GetThickShellArrayName (int)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetThickShellArrayStatus (int arr, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetThickShellArrayStatus (const char *arrName, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetThickShellArrayStatus (int arr)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetThickShellArrayStatus (const char *arrName)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetNumberOfShellArrays ()
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
const char * | GetShellArrayName (int)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetShellArrayStatus (int arr, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetShellArrayStatus (const char *arrName, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetShellArrayStatus (int arr)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetShellArrayStatus (const char *arrName)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetNumberOfRigidBodyArrays ()
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
const char * | GetRigidBodyArrayName (int)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetRigidBodyArrayStatus (int arr, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetRigidBodyArrayStatus (const char *arrName, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetRigidBodyArrayStatus (int arr)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetRigidBodyArrayStatus (const char *arrName)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetNumberOfRoadSurfaceArrays ()
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
const char * | GetRoadSurfaceArrayName (int)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetRoadSurfaceArrayStatus (int arr, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetRoadSurfaceArrayStatus (const char *arrName, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetRoadSurfaceArrayStatus (int arr)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetRoadSurfaceArrayStatus (const char *arrName)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetNumberOfBeamArrays ()
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
const char * | GetBeamArrayName (int)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetBeamArrayStatus (int arr, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetBeamArrayStatus (const char *arrName, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetBeamArrayStatus (int arr)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetBeamArrayStatus (const char *arrName)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetNumberOfParticleArrays ()
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
const char * | GetParticleArrayName (int)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetParticleArrayStatus (int arr, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
virtual void | SetParticleArrayStatus (const char *arrName, int status)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetParticleArrayStatus (int arr)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
int | GetParticleArrayStatus (const char *arrName)
| These methods allow you to load only selected subsets of the cell variables defined over the mesh. More...
void | SetDeformedMesh (vtkTypeBool)
| Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded. More...
virtual vtkTypeBool | GetDeformedMesh ()
| Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded. More...
virtual void | DeformedMeshOn ()
| Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded. More...
virtual void | DeformedMeshOff ()
| Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded. More...
virtual void | SetRemoveDeletedCells (vtkTypeBool)
| Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0. More...
virtual vtkTypeBool | GetRemoveDeletedCells ()
| Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0. More...
virtual void | RemoveDeletedCellsOn ()
| Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0. More...
virtual void | RemoveDeletedCellsOff ()
| Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0. More...
virtual void | SetDeletedCellsAsGhostArray (vtkTypeBool)
| Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays. More...
virtual vtkTypeBool | GetDeletedCellsAsGhostArray ()
| Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays. More...
virtual void | DeletedCellsAsGhostArrayOn ()
| Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays. More...
virtual void | DeletedCellsAsGhostArrayOff ()
| Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays. More...
virtual void | SetInputDeck (const char *)
| The name of the input deck corresponding to the current database. More...
virtual char * | GetInputDeck ()
| The name of the input deck corresponding to the current database. More...
int | GetNumberOfPartArrays ()
| These methods allow you to load only selected parts of the input. More...
const char * | GetPartArrayName (int)
| These methods allow you to load only selected parts of the input. More...
virtual void | SetPartArrayStatus (int arr, int status)
| These methods allow you to load only selected parts of the input. More...
virtual void | SetPartArrayStatus (const char *partName, int status)
| These methods allow you to load only selected parts of the input. More...
int | GetPartArrayStatus (int arr)
| These methods allow you to load only selected parts of the input. More...
int | GetPartArrayStatus (const char *partName)
| These methods allow you to load only selected parts of the input. More...
Public Member Functions inherited from vtkMultiBlockDataSetAlgorithm
vtkMultiBlockDataSetAlgorithm * | NewInstance () const
vtkTypeBool | ProcessRequest (vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector) override
| see vtkAlgorithm for details More...
vtkMultiBlockDataSet * | GetOutput ()
| Get the output data object for a port on this algorithm. More...
vtkMultiBlockDataSet * | GetOutput (int)
| Get the output data object for a port on this algorithm. More...
void | SetInputData (vtkDataObject *)
| Assign a data object as input. More...
void | SetInputData (int, vtkDataObject *)
| Assign a data object as input. More...
Public Member Functions inherited from vtkAlgorithm
vtkAlgorithm * | NewInstance () const
vtkTypeBool | HasExecutive ()
| Check whether this algorithm has an assigned executive. More...
vtkExecutive * | GetExecutive ()
| Get this algorithm's executive. More...
virtual void | SetExecutive (vtkExecutive *executive)
| Set this algorithm's executive. More...
vtkTypeBool | ProcessRequest (vtkInformation *request, vtkCollection *inInfo, vtkInformationVector *outInfo)
| Version of ProcessRequest() that is wrapped. More...
virtual int | ComputePipelineMTime (vtkInformation *request, vtkInformationVector **inInfoVec, vtkInformationVector *outInfoVec, int requestFromOutputPort, vtkMTimeType *mtime)
| A special version of ProcessRequest meant specifically for the pipeline modified time request. More...
virtual int | ModifyRequest (vtkInformation *request, int when)
| This method gives the algorithm a chance to modify the contents of a request before or after (specified in the when argument) it is forwarded. More...
vtkInformation * | GetInputPortInformation (int port)
| Get the information object associated with an input port. More...
vtkInformation * | GetOutputPortInformation (int port)
| Get the information object associated with an output port. More...
int | GetNumberOfInputPorts ()
| Get the number of input ports used by the algorithm. More...
int | GetNumberOfOutputPorts ()
| Get the number of output ports provided by the algorithm. More...
void | SetAbortExecuteAndUpdateTime ()
| Set AbortExecute Flag and update LastAbortTime. More...
void | UpdateProgress (double amount)
| Update the progress of the process object. More...
bool | CheckAbort ()
| Checks to see if this filter should abort. More...
virtual void | SetInputArrayToProcess (int idx, int port, int connection, const char *fieldAssociation, const char *attributeTypeorName)
| String based versions of SetInputArrayToProcess(). More...
vtkInformation * | GetInputArrayInformation (int idx)
| Get the info object for the specified input array to this algorithm. More...
void | RemoveAllInputs ()
| Remove all the input data. More...
vtkDataObject * | GetOutputDataObject (int port)
| Get the data object that will contain the algorithm output for the given port. More...
vtkDataObject * | GetInputDataObject (int port, int connection)
| Get the data object that will contain the algorithm input for the given port and given connection. More...
virtual void | RemoveInputConnection (int port, vtkAlgorithmOutput *input)
| Remove a connection from the given input port index. More...
virtual void | RemoveInputConnection (int port, int idx)
| Remove a connection given by index idx. More...
virtual void | RemoveAllInputConnections (int port)
| Removes all input connections. More...
virtual void | SetInputDataObject (int port, vtkDataObject *data)
| Sets the data-object as an input on the given port index. More...
virtual void | SetInputDataObject (vtkDataObject *data)
virtual void | AddInputDataObject (int port, vtkDataObject *data)
| Add the data-object as an input to this given port. More...
virtual void | AddInputDataObject (vtkDataObject *data)
vtkAlgorithmOutput * | GetOutputPort (int index)
| Get a proxy object corresponding to the given output port of this algorithm. More...
vtkAlgorithmOutput * | GetOutputPort ()
int | GetNumberOfInputConnections (int port)
| Get the number of inputs currently connected to a port. More...
int | GetTotalNumberOfInputConnections ()
| Get the total number of inputs for this algorithm. More...
vtkAlgorithmOutput * | GetInputConnection (int port, int index)
| Get the algorithm output port connected to an input port. More...
vtkAlgorithm * | GetInputAlgorithm (int port, int index, int &algPort)
| Returns the algorithm and the output port index of that algorithm connected to a port-index pair. More...
vtkAlgorithm * | GetInputAlgorithm (int port, int index)
| Returns the algorithm connected to a port-index pair. More...
vtkAlgorithm * | GetInputAlgorithm ()
| Equivalent to GetInputAlgorithm(0, 0). More...
vtkExecutive * | GetInputExecutive (int port, int index)
| Returns the executive associated with a particular input connection. More...
vtkExecutive * | GetInputExecutive ()
| Equivalent to GetInputExecutive(0, 0) More...
vtkInformation * | GetInputInformation (int port, int index)
| Return the information object that is associated with a particular input connection. More...
vtkInformation * | GetInputInformation ()
| Equivalent to GetInputInformation(0, 0) More...
vtkInformation * | GetOutputInformation (int port)
| Return the information object that is associated with a particular output port. More...
virtual vtkTypeBool | Update (int port, vtkInformationVector *requests)
| This method enables the passing of data requests to the algorithm to be used during execution (in addition to bringing a particular port up-to-date). More...
virtual vtkTypeBool | Update (vtkInformation *requests)
| Convenience method to update an algorithm after passing requests to its first output port. More...
virtual int | UpdatePiece (int piece, int numPieces, int ghostLevels, const int extents[6]=nullptr)
| Convenience method to update an algorithm after passing requests to its first output port. More...
virtual int | UpdateExtent (const int extents[6])
| Convenience method to update an algorithm after passing requests to its first output port. More...
virtual int | UpdateTimeStep (double time, int piece=-1, int numPieces=1, int ghostLevels=0, const int extents[6]=nullptr)
| Convenience method to update an algorithm after passing requests to its first output port. More...
virtual void | UpdateInformation ()
| Bring the algorithm's information up-to-date. More...
virtual void | UpdateDataObject ()
| Create output object(s). More...
virtual void | PropagateUpdateExtent ()
| Propagate meta-data upstream. More...
virtual void | UpdateWholeExtent ()
| Bring this algorithm's outputs up-to-date. More...
void | ConvertTotalInputToPortConnection (int ind, int &port, int &conn)
| Convenience routine to convert from a linear ordering of input connections to a port/connection pair. More...
virtual vtkInformation * | GetInformation ()
| Set/Get the information object associated with this algorithm. More...
virtual void | SetInformation (vtkInformation *)
| Set/Get the information object associated with this algorithm. More...
bool | UsesGarbageCollector () const override
| Participate in garbage collection. More...
virtual void | SetAbortExecute (vtkTypeBool)
| Set/Get the AbortExecute flag for the process object. More...
virtual vtkTypeBool | GetAbortExecute ()
| Set/Get the AbortExecute flag for the process object. More...
virtual void | AbortExecuteOn ()
| Set/Get the AbortExecute flag for the process object. More...
virtual void | AbortExecuteOff ()
| Set/Get the AbortExecute flag for the process object. More...
virtual double | GetProgress ()
| Get the execution progress of a process object. More...
void | SetContainerAlgorithm (vtkAlgorithm *containerAlg)
| Set/get a Container algorithm for this algorithm. More...
vtkAlgorithm * | GetContainerAlgorithm ()
| Set/get a Container algorithm for this algorithm. More...
virtual void | SetAbortOutput (bool)
| Set/Get an internal variable used to communicate between the algorithm and executive. More...
virtual bool | GetAbortOutput ()
| Set/Get an internal variable used to communicate between the algorithm and executive. More...
void | SetProgressShiftScale (double shift, double scale)
| Specify the shift and scale values to use to apply to the progress amount when `UpdateProgress` is called. More...
virtual double | GetProgressShift ()
| Specify the shift and scale values to use to apply to the progress amount when `UpdateProgress` is called. More...
virtual double | GetProgressScale ()
| Specify the shift and scale values to use to apply to the progress amount when `UpdateProgress` is called. More...
void | SetProgressText (const char *ptext)
| Set the current text message associated with the progress state. More...
virtual char * | GetProgressText ()
| Set the current text message associated with the progress state. More...
virtual unsigned long | GetErrorCode ()
| The error code contains a possible error that occurred while reading or writing the file. More...
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, const char *name)
| Set the input data arrays that this algorithm will process. More...
virtual void | SetInputArrayToProcess (int idx, int port, int connection, int fieldAssociation, int fieldAttributeType)
| Set the input data arrays that this algorithm will process. More...
virtual void | SetInputArrayToProcess (int idx, vtkInformation *info)
| Set the input data arrays that this algorithm will process. More...
virtual void | SetInputConnection (int port, vtkAlgorithmOutput *input)
| Set the connection for the given input port index. More...
virtual void | SetInputConnection (vtkAlgorithmOutput *input)
| Set the connection for the given input port index. More...
virtual void | AddInputConnection (int port, vtkAlgorithmOutput *input)
| Add a connection to the given input port index. More...
virtual void | AddInputConnection (vtkAlgorithmOutput *input)
| Add a connection to the given input port index. More...
virtual void | Update (int port)
| Bring this algorithm's outputs up-to-date. More...
virtual void | Update ()
| Bring this algorithm's outputs up-to-date. More...
virtual void | SetReleaseDataFlag (vtkTypeBool)
| Turn release data flag on or off for all output ports. More...
virtual vtkTypeBool | GetReleaseDataFlag ()
| Turn release data flag on or off for all output ports. More...
void | ReleaseDataFlagOn ()
| Turn release data flag on or off for all output ports. More...
void | ReleaseDataFlagOff ()
| Turn release data flag on or off for all output ports. More...
int | UpdateExtentIsEmpty (vtkInformation *pinfo, vtkDataObject *output)
| This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
int | UpdateExtentIsEmpty (vtkInformation *pinfo, int extentType)
| This detects when the UpdateExtent will generate no data This condition is satisfied when the UpdateExtent has zero volume (0,-1,...) or the UpdateNumberOfPieces is 0. More...
int * | GetUpdateExtent ()
| These functions return the update extent for output ports that use 3D extents. More...
int * | GetUpdateExtent (int port)
| These functions return the update extent for output ports that use 3D extents. More...
void | GetUpdateExtent (int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
| These functions return the update extent for output ports that use 3D extents. More...
void | GetUpdateExtent (int port, int &x0, int &x1, int &y0, int &y1, int &z0, int &z1)
| These functions return the update extent for output ports that use 3D extents. More...
void | GetUpdateExtent (int extent[6])
| These functions return the update extent for output ports that use 3D extents. More...
void | GetUpdateExtent (int port, int extent[6])
| These functions return the update extent for output ports that use 3D extents. More...
int | GetUpdatePiece ()
| These functions return the update extent for output ports that use piece extents. More...
int | GetUpdatePiece (int port)
| These functions return the update extent for output ports that use piece extents. More...
int | GetUpdateNumberOfPieces ()
| These functions return the update extent for output ports that use piece extents. More...
int | GetUpdateNumberOfPieces (int port)
| These functions return the update extent for output ports that use piece extents. More...
int | GetUpdateGhostLevel ()
| These functions return the update extent for output ports that use piece extents. More...
int | GetUpdateGhostLevel (int port)
| These functions return the update extent for output ports that use piece extents. More...
void | SetProgressObserver (vtkProgressObserver *)
| If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
virtual vtkProgressObserver * | GetProgressObserver ()
| If an ProgressObserver is set, the algorithm will report progress through it rather than directly. More...
Public Member Functions inherited from vtkObject
| vtkBaseTypeMacro (vtkObject, vtkObjectBase)
virtual void | DebugOn ()
| Turn debugging output on. More...
virtual void | DebugOff ()
| Turn debugging output off. More...
bool | GetDebug ()
| Get the value of the debug flag. More...
void | SetDebug (bool debugFlag)
| Set the value of the debug flag. More...
virtual void | Modified ()
| Update the modification time for this object. More...
virtual vtkMTimeType | GetMTime ()
| Return this object's modified time. More...
void | RemoveObserver (unsigned long tag)
void | RemoveObservers (unsigned long event)
void | RemoveObservers (const char *event)
void | RemoveAllObservers ()
vtkTypeBool | HasObserver (unsigned long event)
vtkTypeBool | HasObserver (const char *event)
vtkTypeBool | InvokeEvent (unsigned long event)
vtkTypeBool | InvokeEvent (const char *event)
std::string | GetObjectDescription () const override
| The object description printed in messages and PrintSelf output. More...
unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f)
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f)
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
vtkCommand * | GetCommand (unsigned long tag)
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
void | RemoveObserver (vtkCommand *)
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
void | RemoveObservers (unsigned long event, vtkCommand *)
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
void | RemoveObservers (const char *event, vtkCommand *)
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
vtkTypeBool | HasObserver (unsigned long event, vtkCommand *)
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
vtkTypeBool | HasObserver (const char *event, vtkCommand *)
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
template<class U , class T >
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f)
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
template<class U , class T >
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
template<class U , class T >
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f)
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
vtkTypeBool | InvokeEvent (unsigned long event, void *callData)
| This method invokes an event and return whether the event was aborted or not. More...
vtkTypeBool | InvokeEvent (const char *event, void *callData)
| This method invokes an event and return whether the event was aborted or not. More...
virtual void | SetObjectName (const std::string &objectName)
| Set/get the name of this object for reporting purposes. More...
virtual std::string | GetObjectName () const
| Set/get the name of this object for reporting purposes. More...
Public Member Functions inherited from vtkObjectBase
const char * | GetClassName () const
| Return the class name as a string. More...
virtual vtkIdType | GetNumberOfGenerationsFromBase (const char *name)
| Given the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
virtual void | Delete ()
| Delete a VTK object. More...
virtual void | FastDelete ()
| Delete a reference to this object. More...
void | InitializeObjectBase ()
void | Print (ostream &os)
| Print an object to an ostream. More...
virtual void | Register (vtkObjectBase *o)
| Increase the reference count (mark as used by another object). More...
virtual void | UnRegister (vtkObjectBase *o)
| Decrease the reference count (release by another object). More...
int | GetReferenceCount ()
| Return the current reference count of this object. More...
void | SetReferenceCount (int)
| Sets the reference count. More...
bool | GetIsInMemkind () const
| A local state flag that remembers whether this object lives in the normal or extended memory space. More...
virtual void | PrintHeader (ostream &os, vtkIndent indent)
| Methods invoked by print to print information about the object including superclasses. More...
virtual void | PrintTrailer (ostream &os, vtkIndent indent)
| Methods invoked by print to print information about the object including superclasses. More...

## Static Public Member Functions
static vtkTypeBool | IsTypeOf (const char *type)
static vtkLSDynaReader * | SafeDownCast (vtkObjectBase *o)
static vtkLSDynaReader * | New ()
Static Public Member Functions inherited from vtkMultiBlockDataSetAlgorithm
static vtkMultiBlockDataSetAlgorithm * | New ()
static vtkTypeBool | IsTypeOf (const char *type)
static vtkMultiBlockDataSetAlgorithm * | SafeDownCast (vtkObjectBase *o)
Static Public Member Functions inherited from vtkAlgorithm
static vtkAlgorithm * | New ()
static vtkTypeBool | IsTypeOf (const char *type)
static vtkAlgorithm * | SafeDownCast (vtkObjectBase *o)
static vtkInformationIntegerKey * | INPUT_IS_OPTIONAL ()
| Keys used to specify input port requirements. More...
static vtkInformationIntegerKey * | INPUT_IS_REPEATABLE ()
static vtkInformationInformationVectorKey * | INPUT_REQUIRED_FIELDS ()
static vtkInformationStringVectorKey * | INPUT_REQUIRED_DATA_TYPE ()
static vtkInformationInformationVectorKey * | INPUT_ARRAYS_TO_PROCESS ()
static vtkInformationIntegerKey * | INPUT_PORT ()
static vtkInformationIntegerKey * | INPUT_CONNECTION ()
static vtkInformationIntegerKey * | CAN_PRODUCE_SUB_EXTENT ()
| This key tells the executive that a particular output port is capable of producing an arbitrary subextent of the whole extent. More...
static vtkInformationIntegerKey * | CAN_HANDLE_PIECE_REQUEST ()
| Key that tells the pipeline that a particular algorithm can or cannot handle piece request. More...
static vtkInformationIntegerKey * | ABORTED ()
static void | SetDefaultExecutivePrototype (vtkExecutive *proto)
| If the DefaultExecutivePrototype is set, a copy of it is created in CreateDefaultExecutive() using NewInstance(). More...
Static Public Member Functions inherited from vtkObject
static vtkObject * | New ()
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
static void | BreakOnError ()
| This method is called when vtkErrorMacro executes. More...
static void | SetGlobalWarningDisplay (vtkTypeBool val)
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
static void | GlobalWarningDisplayOn ()
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
static void | GlobalWarningDisplayOff ()
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
static vtkTypeBool | GetGlobalWarningDisplay ()
| This is a global flag that controls whether any debug, warning or error messages are displayed. More...
Static Public Member Functions inherited from vtkObjectBase
static vtkTypeBool | IsTypeOf (const char *name)
| Return 1 if this class type is the same type of (or a subclass of) the named class. More...
static vtkIdType | GetNumberOfGenerationsFromBaseType (const char *name)
| Given a the name of a base class of this class type, return the distance of inheritance between this class type and the named class (how many generations of inheritance are there between this class and the named class). More...
static vtkObjectBase * | New ()
| Create an object with Debug turned off, modified time initialized to zero, and reference counting on. More...
static void | SetMemkindDirectory (const char *directoryname)
| The name of a directory, ideally mounted -o dax, to memory map an extended memory space within. More...
static bool | GetUsingMemkind ()
| A global state flag that controls whether vtkObjects are constructed in the usual way (the default) or within the extended memory space. More...

## Protected Member Functions
virtual vtkObjectBase * | NewInstanceInternal () const
| vtkLSDynaReader ()
| ~vtkLSDynaReader () override
int | ReadHeaderInformation (int currentAdaptLevel)
| This function populates the reader's private dictionary with information about the database. More...
int | ScanDatabaseTimeSteps ()
| This function scans the list of files in the database and bookmarks the start of each time step's state information. More...
int | RequestInformation (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override
| This is called by the superclass. More...
int | RequestData (vtkInformation *, vtkInformationVector **, vtkInformationVector *) override
| This is called by the superclass. More...
virtual void | ResetPartInfo ()
| Resets the Part information to the default state. More...
virtual int | ReadInputDeck ()
| Called from within ReadHeaderInformation() to read part names associated with material IDs. More...
virtual int | ReadPartTitlesFromRootFile ()
| Called from within ReadHeaderInformation to read part names from the end of the first d3plot file. More...
virtual int | ReadUserMaterialIds ()
| Called from within ReadHeaderInformation() to read arbitrary material IDs (if present) or manufacture sequential material IDs (if not present). More...
int | WriteInputDeckSummary (const char *fname)
| ReadInputDeckKeywords calls this function if it was successful in reading part names for materials. More...
virtual void | ReadDeletionArray (vtkUnsignedCharArray *arr, const int &pos, const int &size)
| Read an array of deletion data. More...
virtual void | ReadCellProperties (const int &type, const int &numTuples)
| Read all the cell properties of a given part type. More...
void | ResetPartsCache ()
virtual int | ReadTopology ()
| These functions read various parts of the database. More...
virtual int | ReadNodes ()
| These functions read various parts of the database. More...
virtual int | ReadPartSizes ()
| These functions read various parts of the database. More...
virtual int | ReadConnectivityAndMaterial ()
| These functions read various parts of the database. More...
virtual int | ReadUserIds ()
| These functions read various parts of the database. More...
virtual int | ReadState (vtkIdType)
| These functions read various parts of the database. More...
virtual int | ReadNodeStateInfo (vtkIdType)
| These functions read various parts of the database. More...
virtual int | ReadCellStateInfo (vtkIdType)
| These functions read various parts of the database. More...
virtual int | ReadDeletion ()
| These functions read various parts of the database. More...
virtual int | ReadSPHState (vtkIdType)
| These functions read various parts of the database. More...
virtual int | ComputeDeflectionAndUpdateGeometry (vtkUnstructuredGrid *grid)
| These functions read various parts of the database. More...
int | ReadInputDeckXML (istream &deck)
| ReadInputDeck determines the type of file (keyword or XML summary) and calls one of these two routines to read the file. More...
int | ReadInputDeckKeywords (istream &deck)
| ReadInputDeck determines the type of file (keyword or XML summary) and calls one of these two routines to read the file. More...
Protected Member Functions inherited from vtkMultiBlockDataSetAlgorithm
| vtkMultiBlockDataSetAlgorithm ()
| ~vtkMultiBlockDataSetAlgorithm () override=default
virtual int | RequestDataObject (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
| This is called by the superclass. More...
vtkExecutive * | CreateDefaultExecutive () override
| Create a default executive. More...
int | FillOutputPortInformation (int port, vtkInformation *info) override
| Fill the output port information objects for this algorithm. More...
int | FillInputPortInformation (int port, vtkInformation *info) override
| Fill the input port information objects for this algorithm. More...
vtkDataObject * | GetInput (int port)
virtual int | RequestUpdateExtent (vtkInformation *, vtkInformationVector **, vtkInformationVector *)
| This is called by the superclass. More...
Protected Member Functions inherited from vtkAlgorithm
| vtkAlgorithm ()
| ~vtkAlgorithm () override
bool | CheckUpstreamAbort ()
| Checks to see if an upstream filter has been aborted. More...
virtual void | SetNumberOfInputPorts (int n)
| Set the number of input ports used by the algorithm. More...
virtual void | SetNumberOfOutputPorts (int n)
| Set the number of output ports provided by the algorithm. More...
int | InputPortIndexInRange (int index, const char *action)
int | OutputPortIndexInRange (int index, const char *action)
int | GetInputArrayAssociation (int idx, vtkInformationVector **inputVector)
| Get the association of the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
vtkInformation * | GetInputArrayFieldInformation (int idx, vtkInformationVector **inputVector)
| This method takes in an index (as specified in SetInputArrayToProcess) and a pipeline information vector. More...
void | ReportReferences (vtkGarbageCollector *) override
virtual void | SetNthInputConnection (int port, int index, vtkAlgorithmOutput *input)
| Replace the Nth connection on the given input port. More...
virtual void | SetNumberOfInputConnections (int port, int n)
| Set the number of input connections on the given input port. More...
void | SetInputDataInternal (int port, vtkDataObject *input)
| These methods are used by subclasses to implement methods to set data objects directly as input. More...
void | AddInputDataInternal (int port, vtkDataObject *input)
int | GetInputArrayAssociation (int idx, int connection, vtkInformationVector **inputVector)
| Filters that have multiple connections on one port can use this signature. More...
int | GetInputArrayAssociation (int idx, vtkDataObject *input)
| Filters that have multiple connections on one port can use this signature. More...
vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector)
| Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
vtkDataArray * | GetInputArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
| Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
| Filters that have multiple connections on one port can use this signature. More...
vtkDataArray * | GetInputArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
| Filters that have multiple connections on one port can use this signature. More...
vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input)
| Filters that have multiple connections on one port can use this signature. More...
vtkDataArray * | GetInputArrayToProcess (int idx, vtkDataObject *input, int &association)
| Filters that have multiple connections on one port can use this signature. More...
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector)
| Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkInformationVector **inputVector, int &association)
| Get the actual data array for the input array specified by idx, this is only reasonable during the REQUEST_DATA pass. More...
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector)
| Filters that have multiple connections on one port can use this signature. More...
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, int connection, vtkInformationVector **inputVector, int &association)
| Filters that have multiple connections on one port can use this signature. More...
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input)
| Filters that have multiple connections on one port can use this signature. More...
vtkAbstractArray * | GetInputAbstractArrayToProcess (int idx, vtkDataObject *input, int &association)
| Filters that have multiple connections on one port can use this signature. More...
virtual void | SetErrorCode (unsigned long)
| The error code contains a possible error that occurred while reading or writing the file. More...
Protected Member Functions inherited from vtkObject
| vtkObject ()
| ~vtkObject () override
void | RegisterInternal (vtkObjectBase *, vtkTypeBool check) override
void | UnRegisterInternal (vtkObjectBase *, vtkTypeBool check) override
void | InternalGrabFocus (vtkCommand *mouseEvents, vtkCommand *keypressEvents=nullptr)
| These methods allow a command to exclusively grab all events. More...
void | InternalReleaseFocus ()
| These methods allow a command to exclusively grab all events. More...
Protected Member Functions inherited from vtkObjectBase
| vtkObjectBase ()
virtual | ~vtkObjectBase ()
| vtkObjectBase (const vtkObjectBase &)
void | operator= (const vtkObjectBase &)

## Protected Attributes
vtkLSDynaPartCollection * | Parts
vtkTypeBool | DeformedMesh
| Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true. More...
int | TimeStepRange [2]
| The range of time steps available within a database. More...
char * | InputDeck
| The name of a file containing part names and IDs. More...
LSDynaMetaData * | P
vtkTypeBool | RemoveDeletedCells
| Should cells marked as deleted be removed from the mesh? By default, this is true. More...
vtkTypeBool | DeletedCellsAsGhostArray
| Should cells marked as deleted be removed from the mesh? By default, this is true. More...
Protected Attributes inherited from vtkAlgorithm
vtkTimeStamp | LastAbortCheckTime
vtkInformation * | Information
double | Progress
char * | ProgressText
vtkProgressObserver * | ProgressObserver
unsigned long | ErrorCode
| The error code contains a possible error that occurred while reading or writing the file. More...
Protected Attributes inherited from vtkObject
bool | Debug
vtkTimeStamp | MTime
vtkSubjectHelper * | SubjectHelper
std::string | ObjectName
Protected Attributes inherited from vtkObjectBase
std::atomic< int32_t > | ReferenceCount
vtkWeakPointerBase ** | WeakPointers

## Additional Inherited Members
Public Attributes inherited from vtkAlgorithm
std::atomic< vtkTypeBool > | AbortExecute
Static Protected Member Functions inherited from vtkAlgorithm
static vtkInformationIntegerKey * | PORT_REQUIREMENTS_FILLED ()
Static Protected Member Functions inherited from vtkObjectBase
static vtkMallocingFunction | GetCurrentMallocFunction ()
static vtkReallocingFunction | GetCurrentReallocFunction ()
static vtkFreeingFunction | GetCurrentFreeFunction ()
static vtkFreeingFunction | GetAlternateFreeFunction ()
Static Protected Attributes inherited from vtkAlgorithm
static vtkTimeStamp | LastAbortTime
static vtkExecutive * | DefaultExecutivePrototype

## Detailed Description

Read LS-Dyna databases (d3plot)

This filter reads LS-Dyna databases.

The Set/GetFileName() routines are actually wrappers around the Set/GetDatabaseDirectory() members; the actual filename you choose is irrelevant – only the directory name is used. This is done in order to accommodate ParaView.

Note that this reader produces 7 output meshes. These meshes are required as several attributes are defined on subsets of the mesh. Below is a list of meshes in the order they are output and an explanation of which attributes are unique to each mesh:

- solid (3D) elements: number of integration points are different than 2D
- thick shell elements: number of integration points are different than planar 2D
- shell (2D) elements: number of integration points are different than 3D
- rigid surfaces: can't have deflection, only velocity, accel, etc.
- road surfaces: have only a "segment ID" (serves as material ID) and a velocity.
- beam elements: have Frenet (TNB) frame and cross-section attributes (shape and size)
- spherical particle hydrodynamics (SPH) elements: have a radius of influence, internal energy, etc. Because each mesh has its own cell attributes, the vtkLSDynaReader has a rather large API. Instead of a single set of routines to query and set cell array names and status, one exists for each possible output mesh. Also, GetNumberOfCells() will return the sum of all the cells in all 7 meshes. If you want the number of cells in a specific mesh, there are separate routines for each mesh type.

Attention
  LSDyna files contain 3 different types of sections: control, data, and state. Control sections contain constants that describe the type of simulation data in a file or group of files. Data sections contain simulation information that is invariant across individual time steps (but can vary when a mesh adaptation occurs). This information includes material, connectivity, and undeformed geometry. Finally, state data is information that varies with each time step. Unless a mesh adaptation occurs, there will be a single control and data section, and they will be located at the start of the database (the first file).
  In their infinite wisdom, LSDyna developers decided to split simulation data into multiple files, each no larger than some predetermined limit. Each file can contain one section, a partial section (if it would not fit into a single file), or multiple sections. Files are padded with zeros so that their lengths will be multiples of 512*512. The size of each section is determined by constants in the control and data sections, which means that these must be parsed carefully in order to correctly locate desired information. Unfortunately, the constants are not terribly well-documented and in some cases the documentation is in error.

Open Issues
  : The LS-Dyna file format document leaves a good bit open to interpretation. In addition to the "documentation vs. files in the wild" issues there are also implementation problems.

Open Issues
  :
  - Where exactly may breaks to a new file occur in the pre-state information? At each section?
  - Will state data sections (node/cell data, element deletion, sph data, rigid body motion) be moved to the beginning of a new file if their data will be too large for a given file, or are all the sections counted together as a single state (makes more sense for keeping time word at start of every file). The questions above arise because the docs (p. 3) state "There are 3 sections in this database." but then call many smaller pieces of data "sections". Should they be subsections? The docs are quiet about whether the second section (of 3) is ever split across multiple files and, if so, whether it is done at (sub)section boundaries when possible or just wherever it needs to occur.
  - How many components does Eddy Viscosity have? It's shown as 7 bits in NCFDV1 which makes no sense at all.
  - Why is NARBS larger than 10+NUMNP+NEL8+NEL2+NEL4+NELT (which is the value specified by the documentation)? Obviously, NARBS is definitive, but what are the extra numbers at the end?
  - Is there a difference between rigid body elements NUMRBE and rigid road surfaces? It appears that the nodes and connectivity of the road surface are given separately (p.13) while on p.7 the Material Type Data subsection says that shells in a rigid body will just have a certain material ID but be interspersed among deformable shell elements.
  - Word 37 of the control section serves two possible purposes... it can mean NMSPH or EDLOPT. I assume that different versions of the code use that word differently. How do we know the difference?
  - It's unclear how much state isn't stored when a shell element is marked as rigid. Specifically, is element deletion data stored for rigid shells? Page 21 of the spec is mute on this.
  - The loop to read cell User IDs won't work if Rigid Body and Shell elements are interleaved (which I now believe they are).

Open Issues
  : On the VTK side of things:
  - Berk has nudged me towards multiblock outputs but hasn't committed to exactly how things can be made efficient for a parallel version of the reader.
  - This reader will eventually need to respond to a second output port for "small spatial, large temporal" queries.
  - The reader doesn't handle crack files (d3crck)
  - The reader doesn't handle interface force files (no default name)
  - The reader doesn't handle time history (abbreviated output) files (d3thdt)
  - The reader doesn't handle dynamic relaxation files (d3drfl)
  - The reader doesn't handle reduced parts (state for a subset of parts) files (d3part)
  - The reader doesn't handle mode shape files (d3eigv)
  - The reader doesn't handle equilibrium iteration files (d3iter)
  - The reader doesn't handle extra time data files (d3xtf)
  - The reader doesn't handle printer files (d3hsp)
  - The reader doesn't handle modal neutral files (d3mnf)
  - The reader doesn't handle packed connectivity.
  - The reader doesn't handle adapted element parent lists (but the 2002 specification says LSDyna doesn't implement it).
  - All the sample datasets have MATTYP = 0. Need something to test MATTYP = 1.
  - I have no test datasets with rigid body and/or road surfaces, so the implementation is half-baked.
  - It's unclear how some of the data should be presented. Although blindly tacking the numbers into a large chuck of cell data is better than nothing, some attributes (e.g., forces & moments) lend themselves to more elaborate presentation. Also, shell and thick shell elements have stresses that belong to a particular side of an element or have a finite thickness that could be rendered. Finally, beam elements have cross sections that could be rendered. Some of these operations require numerical processing of the results and so we shouldn't eliminate the ability to get at the raw simulation data. Perhaps a filter could be applied to "fancify" the geometry.

Tests:
  vtkLSDynaReader (Tests)

Definition at line 155 of file vtkLSDynaReader.h.

## Member Typedef Documentation

## ◆ Superclass

typedef vtkMultiBlockDataSetAlgorithm vtkLSDynaReader::Superclass

Definition at line 158 of file vtkLSDynaReader.h.

## Constructor & Destructor Documentation

## ◆ vtkLSDynaReader()

vtkLSDynaReader::vtkLSDynaReader | ( |  | ) |
| protected

## ◆ ~vtkLSDynaReader()

vtkLSDynaReader::~vtkLSDynaReader | ( |  | ) |
| overrideprotected

## Member Function Documentation

## ◆ IsTypeOf()

static vtkTypeBool vtkLSDynaReader::IsTypeOf | ( | const char * | type | ) |
| static

## ◆ IsA()

virtual vtkTypeBool vtkLSDynaReader::IsA | ( | const char * | name | ) |
| virtual

Return 1 if this class is the same type of (or a subclass of) the named class.

Returns 0 otherwise. This method works in combination with vtkTypeMacro found in vtkSetGet.h.

Reimplemented from vtkMultiBlockDataSetAlgorithm.

Reimplemented in vtkPLSDynaReader.

## ◆ SafeDownCast()

static vtkLSDynaReader* vtkLSDynaReader::SafeDownCast | ( | vtkObjectBase * | o | ) |
| static

## ◆ NewInstanceInternal()

virtual vtkObjectBase* vtkLSDynaReader::NewInstanceInternal | ( |  | ) | const
| protectedvirtual

Reimplemented from vtkMultiBlockDataSetAlgorithm.

Reimplemented in vtkPLSDynaReader.

## ◆ NewInstance()

vtkLSDynaReader* vtkLSDynaReader::NewInstance | ( |  | ) | const

## ◆ PrintSelf()

void vtkLSDynaReader::PrintSelf | ( | ostream & | os,
|  | vtkIndent | indent
| ) |  |
| overridevirtual

Methods invoked by print to print information about the object including superclasses.

Typically not called by the user (use Print() instead) but used in the hierarchical print process to combine the output of several classes.

Reimplemented from vtkMultiBlockDataSetAlgorithm.

Reimplemented in vtkPLSDynaReader.

## ◆ New()

static vtkLSDynaReader* vtkLSDynaReader::New | ( |  | ) |
| static

## ◆ Dump()

void vtkLSDynaReader::Dump | ( | ostream & | os | ) |

Print out more complete information about the dataset (and less complete information about the VTK hierarchy) than PrintSelf.

## ◆ DebugDump()

void vtkLSDynaReader::DebugDump | ( |  | ) |

A routine to call Dump() from within a lame debugger that won't properly pass a C++ iostream object like cout.

## ◆ CanReadFile()

virtual int vtkLSDynaReader::CanReadFile | ( | VTK_FILEPATH const char * | fname | ) |
| virtual

Determine if the file can be read with this reader.

Reimplemented in vtkPLSDynaReader.

## ◆ SetDatabaseDirectory() [1/2]

virtual void vtkLSDynaReader::SetDatabaseDirectory | ( | VTK_FILEPATH const std::string & |  | ) |
| virtual

Get/Set the directory containing the LS-Dyna database and determine whether it is valid.

## ◆ SetDatabaseDirectory() [2/2]

virtual void vtkLSDynaReader::SetDatabaseDirectory | ( | VTK_FILEPATH const char * |  | ) |
| virtual

Get/Set the directory containing the LS-Dyna database and determine whether it is valid.

## ◆ GetDatabaseDirectory()

VTK_FILEPATH std::string vtkLSDynaReader::GetDatabaseDirectory | ( |  | ) |

Get/Set the directory containing the LS-Dyna database and determine whether it is valid.

## ◆ IsDatabaseValid()

int vtkLSDynaReader::IsDatabaseValid | ( |  | ) |

Get/Set the directory containing the LS-Dyna database and determine whether it is valid.

## ◆ SetFileName() [1/2]

virtual void vtkLSDynaReader::SetFileName | ( | VTK_FILEPATH const std::string & |  | ) |
| virtual

Get/Set the filename.

The Set/GetFileName() routines are actually wrappers around the Set/GetDatabaseDirectory() members; the actual filename you choose is irrelevant – only the directory name is used. This is done in order to accommodate ParaView.

## ◆ SetFileName() [2/2]

virtual void vtkLSDynaReader::SetFileName | ( | VTK_FILEPATH const char * |  | ) |
| virtual

Get/Set the filename.

The Set/GetFileName() routines are actually wrappers around the Set/GetDatabaseDirectory() members; the actual filename you choose is irrelevant – only the directory name is used. This is done in order to accommodate ParaView.

## ◆ GetFileName()

VTK_FILEPATH std::string vtkLSDynaReader::GetFileName | ( |  | ) |

Get/Set the filename.

The Set/GetFileName() routines are actually wrappers around the Set/GetDatabaseDirectory() members; the actual filename you choose is irrelevant – only the directory name is used. This is done in order to accommodate ParaView.

## ◆ GetTitle()

char* vtkLSDynaReader::GetTitle | ( |  | ) |

The title of the database is a 40 or 80 character text description stored at the front of a d3plot file.

Do not call this function before setting the database directory and calling UpdateInformation().

## ◆ GetDimensionality()

int vtkLSDynaReader::GetDimensionality | ( |  | ) |

Retrieve the dimension of points in the database.

This should return 2 or 3. Do not call this function before setting the database directory and calling UpdateInformation().

## ◆ GetNumberOfNodes()

vtkIdType vtkLSDynaReader::GetNumberOfNodes | ( |  | ) |

Retrieve the number of points in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

## ◆ GetNumberOfCells()

vtkIdType vtkLSDynaReader::GetNumberOfCells | ( |  | ) |

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

Note that GetNumberOfCells() returns the sum of GetNumberOfContinuumCells() and GetNumberOfParticleCells().

## ◆ GetNumberOfContinuumCells()

vtkIdType vtkLSDynaReader::GetNumberOfContinuumCells | ( |  | ) |

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

Note that GetNumberOfContinuumCells() returns the sum of GetNumberOfSolidCells(), GetNumberOfThickShellCells(), GetNumberOfShellCells(), GetNumberOfRigidBodyCells(), GetNumberOfRoadSurfaceCells(), and GetNumberOfBeamCells().

## ◆ GetNumberOfSolidCells()

vtkIdType vtkLSDynaReader::GetNumberOfSolidCells | ( |  | ) |

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

## ◆ GetNumberOfThickShellCells()

vtkIdType vtkLSDynaReader::GetNumberOfThickShellCells | ( |  | ) |

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

## ◆ GetNumberOfShellCells()

vtkIdType vtkLSDynaReader::GetNumberOfShellCells | ( |  | ) |

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

## ◆ GetNumberOfRigidBodyCells()

vtkIdType vtkLSDynaReader::GetNumberOfRigidBodyCells | ( |  | ) |

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

## ◆ GetNumberOfRoadSurfaceCells()

vtkIdType vtkLSDynaReader::GetNumberOfRoadSurfaceCells | ( |  | ) |

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

## ◆ GetNumberOfBeamCells()

vtkIdType vtkLSDynaReader::GetNumberOfBeamCells | ( |  | ) |

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

## ◆ GetNumberOfParticleCells()

vtkIdType vtkLSDynaReader::GetNumberOfParticleCells | ( |  | ) |

Retrieve the number of cells of a given type in the database.

Do not call this function before setting the database directory and calling UpdateInformation().

## ◆ GetNumberOfTimeSteps()

vtkIdType vtkLSDynaReader::GetNumberOfTimeSteps | ( |  | ) |

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

## ◆ SetTimeStep()

virtual void vtkLSDynaReader::SetTimeStep | ( | vtkIdType |  | ) |
| virtual

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

## ◆ GetTimeStep()

vtkIdType vtkLSDynaReader::GetTimeStep | ( |  | ) |

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

## ◆ GetTimeValue()

double vtkLSDynaReader::GetTimeValue | ( | vtkIdType |  | ) |

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

## ◆ GetTimeStepRange() [1/3]

virtual int* vtkLSDynaReader::GetTimeStepRange | ( |  | ) |
| virtual

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

## ◆ GetTimeStepRange() [2/3]

virtual void vtkLSDynaReader::GetTimeStepRange | ( | int & | ,
|  | int & |
| ) |  |
| virtual

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

## ◆ GetTimeStepRange() [3/3]

virtual void vtkLSDynaReader::GetTimeStepRange | ( | int | [2] | ) |
| virtual

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

## ◆ SetTimeStepRange() [1/2]

virtual void vtkLSDynaReader::SetTimeStepRange | ( | int | ,
|  | int |
| ) |  |
| virtual

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

## ◆ SetTimeStepRange() [2/2]

void vtkLSDynaReader::SetTimeStepRange | ( | int | [2] | ) |

Retrieve information about the time extents of the LS-Dyna database.

Do not call these functions before setting the database directory and calling UpdateInformation().

## ◆ GetNumberOfPointArrays()

int vtkLSDynaReader::GetNumberOfPointArrays | ( |  | ) |

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

## ◆ GetPointArrayName()

const char* vtkLSDynaReader::GetPointArrayName | ( | int |  | ) |

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

## ◆ SetPointArrayStatus() [1/2]

virtual void vtkLSDynaReader::SetPointArrayStatus | ( | int | arr,
|  | int | status
| ) |  |
| virtual

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

## ◆ SetPointArrayStatus() [2/2]

void vtkLSDynaReader::SetPointArrayStatus | ( | const char * | arrName,
|  | int | status
| ) |  |
| inlinevirtual

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

Definition at line 686 of file vtkLSDynaReader.h.

## ◆ GetPointArrayStatus() [1/2]

int vtkLSDynaReader::GetPointArrayStatus | ( | int | arr | ) |

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

## ◆ GetPointArrayStatus() [2/2]

int vtkLSDynaReader::GetPointArrayStatus | ( | const char * | arrName | ) |
| inline

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

Definition at line 699 of file vtkLSDynaReader.h.

## ◆ GetNumberOfComponentsInPointArray() [1/2]

int vtkLSDynaReader::GetNumberOfComponentsInPointArray | ( | int | arr | ) |

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

## ◆ GetNumberOfComponentsInPointArray() [2/2]

int vtkLSDynaReader::GetNumberOfComponentsInPointArray | ( | const char * | arrName | ) |
| inline

These methods allow you to load only selected subsets of the nodal variables defined over the mesh.

Definition at line 712 of file vtkLSDynaReader.h.

## ◆ GetNumberOfCellArrays()

int vtkLSDynaReader::GetNumberOfCellArrays | ( | int | cellType | ) |

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

## ◆ GetCellArrayName()

const char* vtkLSDynaReader::GetCellArrayName | ( | int | cellType,
|  | int | arr
| ) |  |

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

## ◆ SetCellArrayStatus() [1/2]

virtual void vtkLSDynaReader::SetCellArrayStatus | ( | int | cellType,
|  | int | arr,
|  | int | status
| ) |  |
| virtual

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

## ◆ SetCellArrayStatus() [2/2]

void vtkLSDynaReader::SetCellArrayStatus | ( | int | cellType,
|  | const char * | arrName,
|  | int | status
| ) |  |
| inlinevirtual

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

Definition at line 725 of file vtkLSDynaReader.h.

## ◆ GetCellArrayStatus() [1/2]

int vtkLSDynaReader::GetCellArrayStatus | ( | int | cellType,
|  | int | arr
| ) |  |

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

## ◆ GetCellArrayStatus() [2/2]

int vtkLSDynaReader::GetCellArrayStatus | ( | int | cellType,
|  | const char * | arrName
| ) |  |
| inline

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

Definition at line 738 of file vtkLSDynaReader.h.

## ◆ GetNumberOfComponentsInCellArray() [1/2]

int vtkLSDynaReader::GetNumberOfComponentsInCellArray | ( | int | cellType,
|  | int | arr
| ) |  |

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

## ◆ GetNumberOfComponentsInCellArray() [2/2]

int vtkLSDynaReader::GetNumberOfComponentsInCellArray | ( | int | cellType,
|  | const char * | arrName
| ) |  |
| inline

Routines that allow the status of a cell variable to be adjusted or queried independent of the output mesh.

The cellType parameter should be one of: LS_POINT, LS_BEAM, LS_SHELL, LS_THICK_SHELL, LS_SOLID, LS_RIGID_BODY, or LS_ROAD_SURFACE

Definition at line 751 of file vtkLSDynaReader.h.

## ◆ GetNumberOfSolidArrays()

int vtkLSDynaReader::GetNumberOfSolidArrays | ( |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetSolidArrayName()

const char* vtkLSDynaReader::GetSolidArrayName | ( | int |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetSolidArrayStatus() [1/2]

virtual void vtkLSDynaReader::SetSolidArrayStatus | ( | int | arr,
|  | int | status
| ) |  |
| virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetSolidArrayStatus() [2/2]

void vtkLSDynaReader::SetSolidArrayStatus | ( | const char * | arrName,
|  | int | status
| ) |  |
| inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 764 of file vtkLSDynaReader.h.

## ◆ GetSolidArrayStatus() [1/2]

int vtkLSDynaReader::GetSolidArrayStatus | ( | int | arr | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetSolidArrayStatus() [2/2]

int vtkLSDynaReader::GetSolidArrayStatus | ( | const char * | arrName | ) |
| inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 777 of file vtkLSDynaReader.h.

## ◆ GetNumberOfComponentsInSolidArray() [1/2]

int vtkLSDynaReader::GetNumberOfComponentsInSolidArray | ( | int | a | ) |

## ◆ GetNumberOfComponentsInSolidArray() [2/2]

int vtkLSDynaReader::GetNumberOfComponentsInSolidArray | ( | const char * | arrName | ) |
| inline

Definition at line 790 of file vtkLSDynaReader.h.

## ◆ GetNumberOfThickShellArrays()

int vtkLSDynaReader::GetNumberOfThickShellArrays | ( |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetThickShellArrayName()

const char* vtkLSDynaReader::GetThickShellArrayName | ( | int |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetThickShellArrayStatus() [1/2]

virtual void vtkLSDynaReader::SetThickShellArrayStatus | ( | int | arr,
|  | int | status
| ) |  |
| virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetThickShellArrayStatus() [2/2]

void vtkLSDynaReader::SetThickShellArrayStatus | ( | const char * | arrName,
|  | int | status
| ) |  |
| inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 803 of file vtkLSDynaReader.h.

## ◆ GetThickShellArrayStatus() [1/2]

int vtkLSDynaReader::GetThickShellArrayStatus | ( | int | arr | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetThickShellArrayStatus() [2/2]

int vtkLSDynaReader::GetThickShellArrayStatus | ( | const char * | arrName | ) |
| inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 816 of file vtkLSDynaReader.h.

## ◆ GetNumberOfComponentsInThickShellArray() [1/2]

int vtkLSDynaReader::GetNumberOfComponentsInThickShellArray | ( | int | a | ) |

## ◆ GetNumberOfComponentsInThickShellArray() [2/2]

int vtkLSDynaReader::GetNumberOfComponentsInThickShellArray | ( | const char * | arrName | ) |
| inline

Definition at line 829 of file vtkLSDynaReader.h.

## ◆ GetNumberOfShellArrays()

int vtkLSDynaReader::GetNumberOfShellArrays | ( |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetShellArrayName()

const char* vtkLSDynaReader::GetShellArrayName | ( | int |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetShellArrayStatus() [1/2]

virtual void vtkLSDynaReader::SetShellArrayStatus | ( | int | arr,
|  | int | status
| ) |  |
| virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetShellArrayStatus() [2/2]

void vtkLSDynaReader::SetShellArrayStatus | ( | const char * | arrName,
|  | int | status
| ) |  |
| inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 842 of file vtkLSDynaReader.h.

## ◆ GetShellArrayStatus() [1/2]

int vtkLSDynaReader::GetShellArrayStatus | ( | int | arr | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetShellArrayStatus() [2/2]

int vtkLSDynaReader::GetShellArrayStatus | ( | const char * | arrName | ) |
| inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 855 of file vtkLSDynaReader.h.

## ◆ GetNumberOfComponentsInShellArray() [1/2]

int vtkLSDynaReader::GetNumberOfComponentsInShellArray | ( | int | a | ) |

## ◆ GetNumberOfComponentsInShellArray() [2/2]

int vtkLSDynaReader::GetNumberOfComponentsInShellArray | ( | const char * | arrName | ) |
| inline

Definition at line 868 of file vtkLSDynaReader.h.

## ◆ GetNumberOfRigidBodyArrays()

int vtkLSDynaReader::GetNumberOfRigidBodyArrays | ( |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetRigidBodyArrayName()

const char* vtkLSDynaReader::GetRigidBodyArrayName | ( | int |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetRigidBodyArrayStatus() [1/2]

virtual void vtkLSDynaReader::SetRigidBodyArrayStatus | ( | int | arr,
|  | int | status
| ) |  |
| virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetRigidBodyArrayStatus() [2/2]

void vtkLSDynaReader::SetRigidBodyArrayStatus | ( | const char * | arrName,
|  | int | status
| ) |  |
| inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 959 of file vtkLSDynaReader.h.

## ◆ GetRigidBodyArrayStatus() [1/2]

int vtkLSDynaReader::GetRigidBodyArrayStatus | ( | int | arr | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetRigidBodyArrayStatus() [2/2]

int vtkLSDynaReader::GetRigidBodyArrayStatus | ( | const char * | arrName | ) |
| inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 972 of file vtkLSDynaReader.h.

## ◆ GetNumberOfComponentsInRigidBodyArray() [1/2]

int vtkLSDynaReader::GetNumberOfComponentsInRigidBodyArray | ( | int | a | ) |

## ◆ GetNumberOfComponentsInRigidBodyArray() [2/2]

int vtkLSDynaReader::GetNumberOfComponentsInRigidBodyArray | ( | const char * | arrName | ) |
| inline

Definition at line 985 of file vtkLSDynaReader.h.

## ◆ GetNumberOfRoadSurfaceArrays()

int vtkLSDynaReader::GetNumberOfRoadSurfaceArrays | ( |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetRoadSurfaceArrayName()

const char* vtkLSDynaReader::GetRoadSurfaceArrayName | ( | int |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetRoadSurfaceArrayStatus() [1/2]

virtual void vtkLSDynaReader::SetRoadSurfaceArrayStatus | ( | int | arr,
|  | int | status
| ) |  |
| virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetRoadSurfaceArrayStatus() [2/2]

void vtkLSDynaReader::SetRoadSurfaceArrayStatus | ( | const char * | arrName,
|  | int | status
| ) |  |
| inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 998 of file vtkLSDynaReader.h.

## ◆ GetRoadSurfaceArrayStatus() [1/2]

int vtkLSDynaReader::GetRoadSurfaceArrayStatus | ( | int | arr | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetRoadSurfaceArrayStatus() [2/2]

int vtkLSDynaReader::GetRoadSurfaceArrayStatus | ( | const char * | arrName | ) |
| inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 1011 of file vtkLSDynaReader.h.

## ◆ GetNumberOfComponentsInRoadSurfaceArray() [1/2]

int vtkLSDynaReader::GetNumberOfComponentsInRoadSurfaceArray | ( | int | a | ) |

## ◆ GetNumberOfComponentsInRoadSurfaceArray() [2/2]

int vtkLSDynaReader::GetNumberOfComponentsInRoadSurfaceArray | ( | const char * | arrName | ) |
| inline

Definition at line 1024 of file vtkLSDynaReader.h.

## ◆ GetNumberOfBeamArrays()

int vtkLSDynaReader::GetNumberOfBeamArrays | ( |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetBeamArrayName()

const char* vtkLSDynaReader::GetBeamArrayName | ( | int |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetBeamArrayStatus() [1/2]

virtual void vtkLSDynaReader::SetBeamArrayStatus | ( | int | arr,
|  | int | status
| ) |  |
| virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetBeamArrayStatus() [2/2]

void vtkLSDynaReader::SetBeamArrayStatus | ( | const char * | arrName,
|  | int | status
| ) |  |
| inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 881 of file vtkLSDynaReader.h.

## ◆ GetBeamArrayStatus() [1/2]

int vtkLSDynaReader::GetBeamArrayStatus | ( | int | arr | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetBeamArrayStatus() [2/2]

int vtkLSDynaReader::GetBeamArrayStatus | ( | const char * | arrName | ) |
| inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 894 of file vtkLSDynaReader.h.

## ◆ GetNumberOfComponentsInBeamArray() [1/2]

int vtkLSDynaReader::GetNumberOfComponentsInBeamArray | ( | int | a | ) |

## ◆ GetNumberOfComponentsInBeamArray() [2/2]

int vtkLSDynaReader::GetNumberOfComponentsInBeamArray | ( | const char * | arrName | ) |
| inline

Definition at line 907 of file vtkLSDynaReader.h.

## ◆ GetNumberOfParticleArrays()

int vtkLSDynaReader::GetNumberOfParticleArrays | ( |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetParticleArrayName()

const char* vtkLSDynaReader::GetParticleArrayName | ( | int |  | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetParticleArrayStatus() [1/2]

virtual void vtkLSDynaReader::SetParticleArrayStatus | ( | int | arr,
|  | int | status
| ) |  |
| virtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ SetParticleArrayStatus() [2/2]

void vtkLSDynaReader::SetParticleArrayStatus | ( | const char * | arrName,
|  | int | status
| ) |  |
| inlinevirtual

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 920 of file vtkLSDynaReader.h.

## ◆ GetParticleArrayStatus() [1/2]

int vtkLSDynaReader::GetParticleArrayStatus | ( | int | arr | ) |

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

## ◆ GetParticleArrayStatus() [2/2]

int vtkLSDynaReader::GetParticleArrayStatus | ( | const char * | arrName | ) |
| inline

These methods allow you to load only selected subsets of the cell variables defined over the mesh.

Definition at line 933 of file vtkLSDynaReader.h.

## ◆ GetNumberOfComponentsInParticleArray() [1/2]

int vtkLSDynaReader::GetNumberOfComponentsInParticleArray | ( | int | a | ) |

## ◆ GetNumberOfComponentsInParticleArray() [2/2]

int vtkLSDynaReader::GetNumberOfComponentsInParticleArray | ( | const char * | arrName | ) |
| inline

Definition at line 946 of file vtkLSDynaReader.h.

## ◆ SetDeformedMesh()

void vtkLSDynaReader::SetDeformedMesh | ( | vtkTypeBool |  | ) |

Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded.

## ◆ GetDeformedMesh()

virtual vtkTypeBool vtkLSDynaReader::GetDeformedMesh | ( |  | ) |
| virtual

Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded.

## ◆ DeformedMeshOn()

virtual void vtkLSDynaReader::DeformedMeshOn | ( |  | ) |
| virtual

Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded.

## ◆ DeformedMeshOff()

virtual void vtkLSDynaReader::DeformedMeshOff | ( |  | ) |
| virtual

Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true but its value is ignored if the nodal "Deflected Coordinates" array is not set to be loaded.

## ◆ SetRemoveDeletedCells()

virtual void vtkLSDynaReader::SetRemoveDeletedCells | ( | vtkTypeBool |  | ) |
| virtual

Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0.

Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote points (not cells) as deleted; in that case, "Death" will appear to be a point array.

## ◆ GetRemoveDeletedCells()

virtual vtkTypeBool vtkLSDynaReader::GetRemoveDeletedCells | ( |  | ) |
| virtual

Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0.

Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote points (not cells) as deleted; in that case, "Death" will appear to be a point array.

## ◆ RemoveDeletedCellsOn()

virtual void vtkLSDynaReader::RemoveDeletedCellsOn | ( |  | ) |
| virtual

Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0.

Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote points (not cells) as deleted; in that case, "Death" will appear to be a point array.

## ◆ RemoveDeletedCellsOff()

virtual void vtkLSDynaReader::RemoveDeletedCellsOff | ( |  | ) |
| virtual

Should dead cells be removed from the mesh? Cells are marked dead by setting the corresponding entry in the cell array "Death" to 0.

Cells that are not dead have the corresponding entry in the cell array "Death" set to their material ID. By default, this is true but its value is ignored if the cell "Death" array is not set to be loaded. It is also ignored if the database's element deletion option is set to denote points (not cells) as deleted; in that case, "Death" will appear to be a point array.

## ◆ SetDeletedCellsAsGhostArray()

virtual void vtkLSDynaReader::SetDeletedCellsAsGhostArray | ( | vtkTypeBool |  | ) |
| virtual

Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays.

## ◆ GetDeletedCellsAsGhostArray()

virtual vtkTypeBool vtkLSDynaReader::GetDeletedCellsAsGhostArray | ( |  | ) |
| virtual

Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays.

## ◆ DeletedCellsAsGhostArrayOn()

virtual void vtkLSDynaReader::DeletedCellsAsGhostArrayOn | ( |  | ) |
| virtual

Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays.

## ◆ DeletedCellsAsGhostArrayOff()

virtual void vtkLSDynaReader::DeletedCellsAsGhostArrayOff | ( |  | ) |
| virtual

Instead of removing the cells that are dead, hide them by setting the array as the ghost levels arrays.

## ◆ SetInputDeck()

virtual void vtkLSDynaReader::SetInputDeck | ( | const char * |  | ) |
| virtual

The name of the input deck corresponding to the current database.

This is used to determine the part names associated with each material ID. This file may be in two formats: a valid LSDyna input deck or a short XML summary. If the file begins with "<?xml" then the summary format is used. Otherwise, the keyword format is used and a summary file will be created if write permissions exist in the directory containing the keyword file. The newly created summary will have ".k" or ".key" stripped from the end of the keyword filename and ".lsdyna" appended.

## ◆ GetInputDeck()

virtual char* vtkLSDynaReader::GetInputDeck | ( |  | ) |
| virtual

The name of the input deck corresponding to the current database.

This is used to determine the part names associated with each material ID. This file may be in two formats: a valid LSDyna input deck or a short XML summary. If the file begins with "<?xml" then the summary format is used. Otherwise, the keyword format is used and a summary file will be created if write permissions exist in the directory containing the keyword file. The newly created summary will have ".k" or ".key" stripped from the end of the keyword filename and ".lsdyna" appended.

## ◆ GetNumberOfPartArrays()

int vtkLSDynaReader::GetNumberOfPartArrays | ( |  | ) |

These methods allow you to load only selected parts of the input.

If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.

## ◆ GetPartArrayName()

const char* vtkLSDynaReader::GetPartArrayName | ( | int |  | ) |

These methods allow you to load only selected parts of the input.

If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.

## ◆ SetPartArrayStatus() [1/2]

virtual void vtkLSDynaReader::SetPartArrayStatus | ( | int | arr,
|  | int | status
| ) |  |
| virtual

These methods allow you to load only selected parts of the input.

If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.

## ◆ SetPartArrayStatus() [2/2]

void vtkLSDynaReader::SetPartArrayStatus | ( | const char * | partName,
|  | int | status
| ) |  |
| inlinevirtual

These methods allow you to load only selected parts of the input.

If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.

Definition at line 1037 of file vtkLSDynaReader.h.

## ◆ GetPartArrayStatus() [1/2]

int vtkLSDynaReader::GetPartArrayStatus | ( | int | arr | ) |

These methods allow you to load only selected parts of the input.

If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.

## ◆ GetPartArrayStatus() [2/2]

int vtkLSDynaReader::GetPartArrayStatus | ( | const char * | partName | ) |
| inline

These methods allow you to load only selected parts of the input.

If InputDeck points to a valid keyword file (or summary), then part names will be taken from that file. Otherwise, when arbitrary material numbering is used, parts will be named "PartXXX (MatlYYY)" where XXX is an increasing sequential number and YYY is the respective material ID. If no input deck is specified and arbitrary arbitrary material numbering is not used, parts will be named "PartXXX" where XXX is a sequential material ID.

Definition at line 1050 of file vtkLSDynaReader.h.

## ◆ ReadHeaderInformation()

int vtkLSDynaReader::ReadHeaderInformation | ( | int | currentAdaptLevel | ) |
| protected

This function populates the reader's private dictionary with information about the database.

It is called once from RequestInformation() and once any time the adaptation level changes. The adaptation level can change any time the current state(time) is modified. Upon success, -1 is returned. "Soft" failures return 0 and "hard" failures return 1.

## ◆ ScanDatabaseTimeSteps()

int vtkLSDynaReader::ScanDatabaseTimeSteps | ( |  | ) |
| protected

This function scans the list of files in the database and bookmarks the start of each time step's state information.

Before this function is called:

- The database directory name must be set,
- ReadHeaderInformation must have been called for adaptation level 0, and
- The "read head" must be placed at the end of the first adaptation's geometry section. Upon success, -1 is returned. "Soft" failures return 0 and "hard" failures return 1.

## ◆ RequestInformation()

int vtkLSDynaReader::RequestInformation | ( | vtkInformation * | ,
|  | vtkInformationVector ** | ,
|  | vtkInformationVector * |
| ) |  |
| overrideprotectedvirtual

This is called by the superclass.

This is the method you should override.

Reimplemented from vtkMultiBlockDataSetAlgorithm.

Reimplemented in vtkPLSDynaReader.

## ◆ RequestData()

int vtkLSDynaReader::RequestData | ( | vtkInformation * | ,
|  | vtkInformationVector ** | ,
|  | vtkInformationVector * |
| ) |  |
| overrideprotectedvirtual

This is called by the superclass.

This is the method you should override.

Reimplemented from vtkMultiBlockDataSetAlgorithm.

Reimplemented in vtkPLSDynaReader.

## ◆ ReadTopology()

virtual int vtkLSDynaReader::ReadTopology | ( |  | ) |
| protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

Reimplemented in vtkPLSDynaReader.

## ◆ ReadNodes()

virtual int vtkLSDynaReader::ReadNodes | ( |  | ) |
| protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

## ◆ ReadPartSizes()

virtual int vtkLSDynaReader::ReadPartSizes | ( |  | ) |
| protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

## ◆ ReadConnectivityAndMaterial()

virtual int vtkLSDynaReader::ReadConnectivityAndMaterial | ( |  | ) |
| protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

## ◆ ReadUserIds()

virtual int vtkLSDynaReader::ReadUserIds | ( |  | ) |
| protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

## ◆ ReadState()

virtual int vtkLSDynaReader::ReadState | ( | vtkIdType |  | ) |
| protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

## ◆ ReadNodeStateInfo()

virtual int vtkLSDynaReader::ReadNodeStateInfo | ( | vtkIdType |  | ) |
| protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

## ◆ ReadCellStateInfo()

virtual int vtkLSDynaReader::ReadCellStateInfo | ( | vtkIdType |  | ) |
| protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

## ◆ ReadDeletion()

virtual int vtkLSDynaReader::ReadDeletion | ( |  | ) |
| protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

## ◆ ReadSPHState()

virtual int vtkLSDynaReader::ReadSPHState | ( | vtkIdType |  | ) |
| protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

## ◆ ComputeDeflectionAndUpdateGeometry()

virtual int vtkLSDynaReader::ComputeDeflectionAndUpdateGeometry | ( | vtkUnstructuredGrid * | grid | ) |
| protectedvirtual

These functions read various parts of the database.

The functions that take a vtkIdType argument must be passed the current timestep. Functions that do not take a timestep must have the read head positioned to the start of their data sections. These functions should only be called from within RequestData() since they require the various output meshes to exist.

## ◆ ResetPartInfo()

virtual void vtkLSDynaReader::ResetPartInfo | ( |  | ) |
| protectedvirtual

Resets the Part information to the default state.

## ◆ ReadInputDeck()

virtual int vtkLSDynaReader::ReadInputDeck | ( |  | ) |
| protectedvirtual

Called from within ReadHeaderInformation() to read part names associated with material IDs.

## ◆ ReadPartTitlesFromRootFile()

virtual int vtkLSDynaReader::ReadPartTitlesFromRootFile | ( |  | ) |
| protectedvirtual

Called from within ReadHeaderInformation to read part names from the end of the first d3plot file.

Used if ReadInputDeck fails.

## ◆ ReadUserMaterialIds()

virtual int vtkLSDynaReader::ReadUserMaterialIds | ( |  | ) |
| protectedvirtual

Called from within ReadHeaderInformation() to read arbitrary material IDs (if present) or manufacture sequential material IDs (if not present).

## ◆ ReadInputDeckXML()

int vtkLSDynaReader::ReadInputDeckXML | ( | istream & | deck | ) |
| protected

ReadInputDeck determines the type of file (keyword or XML summary) and calls one of these two routines to read the file.

## ◆ ReadInputDeckKeywords()

int vtkLSDynaReader::ReadInputDeckKeywords | ( | istream & | deck | ) |
| protected

ReadInputDeck determines the type of file (keyword or XML summary) and calls one of these two routines to read the file.

## ◆ WriteInputDeckSummary()

int vtkLSDynaReader::WriteInputDeckSummary | ( | const char * | fname | ) |
| protected

ReadInputDeckKeywords calls this function if it was successful in reading part names for materials.

## ◆ ReadDeletionArray()

virtual void vtkLSDynaReader::ReadDeletionArray | ( | vtkUnsignedCharArray * | arr,
|  | const int & | pos,
|  | const int & | size
| ) |  |
| protectedvirtual

Read an array of deletion data.

This is used by ReadDeletion to actually read the data from the file (as opposed to attach it to the proper place in the VTK dataset) depending on the value of "MDLOPT". The array passed to this routine is filled with ones if deleted, zero it is not deleted The number of tuples must be set on the array previous to calling this routine. Note: pos is the position in the size that the death value is store at

## ◆ ReadCellProperties()

virtual void vtkLSDynaReader::ReadCellProperties | ( | const int & | type,
|  | const int & | numTuples
| ) |  |
| protectedvirtual

Read all the cell properties of a given part type.

## ◆ ResetPartsCache()

void vtkLSDynaReader::ResetPartsCache | ( |  | ) |
| protected

## Member Data Documentation

## ◆ Parts

vtkLSDynaPartCollection* vtkLSDynaReader::Parts
| protected

Definition at line 526 of file vtkLSDynaReader.h.

## ◆ DeformedMesh

vtkTypeBool vtkLSDynaReader::DeformedMesh
| protected

Should deflected coordinates be used, or should the mesh remain undeflected? By default, this is true.

Definition at line 532 of file vtkLSDynaReader.h.

## ◆ RemoveDeletedCells

vtkTypeBool vtkLSDynaReader::RemoveDeletedCells
| protected

Should cells marked as deleted be removed from the mesh? By default, this is true.

Definition at line 539 of file vtkLSDynaReader.h.

## ◆ DeletedCellsAsGhostArray

vtkTypeBool vtkLSDynaReader::DeletedCellsAsGhostArray
| protected

Should cells marked as deleted be removed from the mesh? By default, this is true.

Definition at line 540 of file vtkLSDynaReader.h.

## ◆ TimeStepRange

int vtkLSDynaReader::TimeStepRange[2]
| protected

The range of time steps available within a database.

Only valid after UpdateInformation() is called on the reader.

Definition at line 547 of file vtkLSDynaReader.h.

## ◆ InputDeck

char* vtkLSDynaReader::InputDeck
| protected

The name of a file containing part names and IDs.

Definition at line 552 of file vtkLSDynaReader.h.

## ◆ P

LSDynaMetaData* vtkLSDynaReader::P
| protected

Definition at line 662 of file vtkLSDynaReader.h.

The documentation for this class was generated from the following file:

- IO/LSDyna/vtkLSDynaReader.h