# SOME DESCRIPTIVE TITLE.
# Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER
# This file is distributed under the same license as the SuperTux package.
# 
# Translators:
# Dennis Holierhoek <dennis.hh@hotmail.com>, 2016
# Heimen Stoffels <vistausss@fastmail.com>, 2021
# Heimen Stoffels <vistausss@fastmail.com>, 2015-2016,2018-2020
msgid ""
msgstr ""
"Project-Id-Version: SuperTux\n"
"Report-Msgid-Bugs-To: https://github.com/SuperTux/supertux/issues\n"
"POT-Creation-Date: 2021-12-12 20:05+0100\n"
"PO-Revision-Date: 2021-12-13 12:50+0000\n"
"Last-Translator: Heimen Stoffels <vistausss@fastmail.com>\n"
"Language-Team: Dutch (http://www.transifex.com/arctic-games/supertux/language/nl/)\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Language: nl\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"

#: data/levels/world2/ancient_ruins.stl:3
msgid "Ancient Ruins"
msgstr "Eeuwenoude ruïnes"

#: data/levels/world2/ancient_ruins.stl:1463
#: data/levels/world2/ancient_ruins.stl:1471
#: data/levels/world2/bouncy_coils.stl:380
#: data/levels/world2/bouncy_coils.stl:388
#: data/levels/world2/bye_bye_forest.stl:1607
#: data/levels/world2/crumbling_path.stl:278
#: data/levels/world2/crumbling_path.stl:1651
#: data/levels/world2/going_underground.stl:246
#: data/levels/world2/going_underground.stl:1249
#: data/levels/world2/mouldy_grotto.stl:559
#: data/levels/world2/penguin_grow_trees.stl:459
#: data/levels/world2/penguin_grow_trees.stl:467
#: data/levels/world2/through_dark.stl:361
#: data/levels/world2/tux_builder.stl:384
#: data/levels/world2/wooden_roots.stl:279
#: data/levels/world2/worldmap.stwm:186
msgid "You found a secret area!"
msgstr "Je hebt een geheim gebied gevonden!"

#: data/levels/world2/beside_bushes.stl:3
msgid "Beside the Bushes"
msgstr "Achter de bosjes"

#: data/levels/world2/bouncy_coils.stl:3
msgid "Bouncy Coils"
msgstr "Springende spiralen"

#: data/levels/world2/bye_bye_forest.stl:3
msgid "Bye Bye Forest"
msgstr "Dag, dag, oerbos"

#: data/levels/world2/crumbling_path.stl:3
msgid "Crumbling Path"
msgstr "Afbrokkelend pad"

#: data/levels/world2/darkness_awaits.stl:3
msgid "Darkness Awaits"
msgstr "Duisternis ligt op de loer"

#: data/levels/world2/find_big_fish.stl:3
msgid "Find the Bigger Fish!"
msgstr "Zoek de grotere vis!"

#: data/levels/world2/find_big_fish.stl:1058
msgid "-A big fish... for you."
msgstr "-Een grote vis... voor jou."

#: data/levels/world2/forest_intro.stl:3
msgid "A New Location"
msgstr "Een nieuwe locatie"

#: data/levels/world2/ghost_cutscene.stl:3
msgid "What is Happening?"
msgstr "Wat gebeurt er allemaal?"

#: data/levels/world2/ghostly_misery.stl:3
msgid "Ghostly Misery"
msgstr "Spookachtige misère"

#: data/levels/world2/ghosttrees_challenges.stl:3
msgid "Ghosttree's Challenges"
msgstr "Uitdagingen van de spookboom"

#: data/levels/world2/ghouls_lair.stl:3
msgid "Ghouls' Lair"
msgstr "Geestenverblijf"

#: data/levels/world2/ghouls_lair.stl:849
msgid ""
"#Lanterns are used to make magic blocks solid, so you're able to walk atop "
"of them."
msgstr "#Lantaarns worden gebruikt om magische blokken te egaliseren zodat je er over kunt lopen."

#: data/levels/world2/going_underground.stl:3
msgid "Going Underground"
msgstr "Ondergronds gaan"

#: data/levels/world2/i_spy_with_my_little_eye.stl:3
msgid "I Spy With My Little Eye"
msgstr "Ik zie, ik zie wat jij niet ziet"

#: data/levels/world2/i_spy_with_my_little_eye.stl:221
msgid ""
"-Ispy\n"
"#Ispys will activate things like platforms whenever Tux is in their sight."
msgstr "-Bespeurders\n#Bespeurders activeren dingen als platformen zodra Tux er dichtbij is."

#: data/levels/world2/i_spy_with_my_little_eye.stl:595
msgid "Hint: Use snails to break blocks!"
msgstr "Tip: gebruik slakken om ijsblokken te breken!"

#: data/levels/world2/leaf_wind.stl:3
msgid "Like a leaf in the Wind"
msgstr "Als een blad in de wind"

#: data/levels/world2/lost_village.stl:3
msgid "Lost Village"
msgstr "Verloren gewaand dorp"

#: data/levels/world2/lost_village.stl:187
msgid "#Don't forget to hit the switch!"
msgstr "#Vergeet niet de schakelaar om te zetten!"

#: data/levels/world2/mouldy_grotto.stl:3
msgid "A Mouldy Grotto"
msgstr "Een beschimmelde Grotto"

#: data/levels/world2/owls_again.stl:3
msgid "The Owls again..."
msgstr "Alwéér die uilen..."

#: data/levels/world2/owls_skydive_commando.stl:3
msgid "Owls' Skydive Commando"
msgstr "Skydive-opdracht van de uilen"

#: data/levels/world2/penguin_grow_trees.stl:3
msgid "Penguins don't grow on Trees"
msgstr "Pinguins groeien niet aan bomen"

#: data/levels/world2/shocking.stl:3
msgid "Shocking"
msgstr "Schokkend"

#: data/levels/world2/the_forest_is_rotting.stl:3
msgid "The Forest Is Rotting"
msgstr "Dit oerbos rot weg"

#: data/levels/world2/through_dark.stl:3
msgid "Through the Dark"
msgstr "Door het duister"

#: data/levels/world2/through_dark.stl:96
msgid ""
"-Earth Flower\n"
"!images/powerups/earthflower/earth_flower-1.png\n"
"#The earth flower gives Tux the ability to turn into stone by pressing the ACTION Key and the DOWN Key at the same time.\n"
"#This does not work while jumping or falling!"
msgstr "-Aardbloem\n!images/powerups/earthflower/earth_flower-1.png\n#De aardbloem zorgt ervoor dat Tux in steen kan veranderen door de actietoets en pijltje omlaag gelijktijdig in te drukken.\n#Dit werkt niet tijdens springen of vallen!"

#: data/levels/world2/tower_cutscene.stl:3
msgid "Tower Cutscene"
msgstr "Toren-overgangsscène"

#: data/levels/world2/tower_of_ghosts.stl:3
msgid "Tower Of Ghosts"
msgstr "Spooktoren"

#: data/levels/world2/tux_builder.stl:3
msgid "Tux the Builder"
msgstr "Tux de Bouwer"

#: data/levels/world2/tux_builder.stl:77
msgid ""
"-Portable Objects:\n"
"!images/objects/rock/rock.png\n"
"#Tux can pick up certain objects and carry them around.\n"
"#Press the ACTION key to grab an object and hold it pressed as long as you want to carry the object. Release the ACTION key to drop the object."
msgstr "-Draagbare objecten:\n!images/objects/rock/rock.png\n#Tux kan bepaalde objecten oppakken en meenemen.\n#Druk op de actietoets om een object te pakken. Houdt de actietoets ingedrukt totdat je het object wilt loslaten."

#: data/levels/world2/tux_own_horror_show.stl:3
msgid "Tux' Own Horror Show"
msgstr "Tux' eigen horrorshow"

#: data/levels/world2/tux_own_horror_show.stl:790
msgid ""
"#Will o' Wisps are small, annoying ghosts, which transport you to different,"
" often dangerous places."
msgstr "#Wilgenzwaluwen zijn kleine, irritante spoken die je naar andere, vaak gevaarlijke, locaties teleporteren."

#: data/levels/world2/walking_leaves.stl:3
msgid "Walking Leaves"
msgstr "Wandelende bladeren"

#: data/levels/world2/welcome_forest.stl:3
msgid "Welcome to the Forest"
msgstr "Welkom in het bos"

#: data/levels/world2/welcome_forest.stl:50
msgid ""
"-Doors\n"
"!images/objects/door/door-0.png\n"
"#Tux can go through a door by pressing the UP key."
msgstr "-Deuren\n!images/objects/door/door-0.png\n#Tux kan door een deur gaan door op pijltje omhoog te drukken."

#: data/levels/world2/wooden_roots.stl:3
msgid "Wooden Roots"
msgstr "Houten wortels"

#: data/levels/world2/worldmap.stwm:3
msgid "Rooted Forest"
msgstr "Boomwortelbos"

#: data/levels/world2/worldmap.stwm:200
msgid "To be continued..."
msgstr "Wordt vervolgd..."
