anon_class_e8da5fd50100	input.gd	/^extends Node$/;"	class	inherits:Node	extras:anonymous,implicitClass
finished	input.gd	/^signal finished(next_state_name)$/;"	signal	class:anon_class_e8da5fd50100	signature:(next_state_name)
next_state_name	input.gd	/^signal finished(next_state_name)$/;"	parameter	signal:anon_class_e8da5fd50100.finished	file:
enter	input.gd	/^func enter():$/;"	method	class:anon_class_e8da5fd50100	signature:()
exit	input.gd	/^func exit():$/;"	method	class:anon_class_e8da5fd50100	signature:()
handle_input	input.gd	/^func handle_input(_event):$/;"	method	class:anon_class_e8da5fd50100	signature:(_event)
_event	input.gd	/^func handle_input(_event):$/;"	parameter	method:anon_class_e8da5fd50100.handle_input	file:
update	input.gd	/^func update(_delta):$/;"	method	class:anon_class_e8da5fd50100	signature:(_delta)
_delta	input.gd	/^func update(_delta):$/;"	parameter	method:anon_class_e8da5fd50100.update	file:
_on_animation_finished	input.gd	/^func _on_animation_finished(_anim_name):$/;"	method	class:anon_class_e8da5fd50100	signature:(_anim_name)
_anim_name	input.gd	/^func _on_animation_finished(_anim_name):$/;"	parameter	method:anon_class_e8da5fd50100._on_animation_finished	file:
anon_class_88c08fb20100	input-0.gd	/^signal start_game$/;"	class	extras:anonymous,implicitClass
start_game	input-0.gd	/^signal start_game$/;"	signal	class:anon_class_88c08fb20100
C	input-1.gd	/^class_name C, "res:\/\/path\/to\/optional\/icon.svg"$/;"	class	inherits:B
sdf	input-1.gd	/^signal sdf$/;"	signal	class:C
s	input-1.gd	/^var s = "hello"$/;"	variable	class:C
