/*****************************************************************************
 * Copyright (c) 2014-2025 OpenRCT2 developers
 *
 * For a complete list of all authors, please refer to contributors.md
 * Interested in contributing? Visit https://github.com/OpenRCT2/OpenRCT2
 *
 * OpenRCT2 is licensed under the GNU General Public License version 3.
 *****************************************************************************/

// OpenRCT2 Scripting API definition file

// To enable IntelliSense for your scripts in Visual Studio or Visual Studio Code,
// add the following line to the top of your script and change the path appropriately.
//
//   /// <reference path="/path/to/openrct2.d.ts" />
//

export type PluginType = "local" | "remote" | "intransient";

declare global {
    /**
     * Global context for accessing all other APIs.
     */
    /** APIs for cheats. */
    var cheats: Cheats;
    /** APIs for interacting with the stdout console. */
    var console: Console;
    /** Core APIs for plugins. */
    var context: Context;
    /** APIs for getting or setting the in-game date. */
    var date: GameDate;
    /** APIs for manipulating the map. */
    var map: GameMap;
    /** APIs for managing the server or interacting with the server or clients. */
    var network: Network;
    /** APIs for the park and management of it. */
    var park: Park;
    /** APIs for the current scenario. */
    var scenario: Scenario;
    /** APIs for the climate and weather. */
    var climate: Climate;
    /** APIs for performance profiling. */
    var profiler: Profiler;
    /**
     * APIs for getting, loading, and unloading objects.
     */
    var objectManager: ObjectManager;
    /**
     * APIs for creating and editing title sequences.
     * These will only be available to clients that are not running headless mode.
     */
    var titleSequenceManager: TitleSequenceManager;
    /**
     * APIs for controlling the user interface.
     * These will only be available to servers and clients that are not running headless mode.
     * Plugin writers should check if ui is available using `typeof ui !== 'undefined'`.
     */
    var ui: Ui;
    /**
     * APIs for managing the installed plugins
     */
    var pluginManager: PluginManager;
    /**
     * Registers the plugin. This may only be called once.
     * @param metadata Information about the plugin and the entry point.
     */
    function registerPlugin(metadata: PluginMetadata): void;

    /**
     * Represents a JavaScript object that can or should be disposed when no longer needed.
     */
    interface IDisposable {
        dispose(): void;
    }

    /**
     * A coordinate within the game's client screen in pixels.
     */
    interface ScreenCoordsXY {
        x: number;
        y: number;
    }

    /**
     * Represents the width and height in pixels.
     */
    interface ScreenSize {
        width: number;
        height: number;
    }

    /**
     * A coordinate within the game.
     * Each in-game tile is a size of 32x32.
     */
    interface CoordsXY {
        x: number;
        y: number;
    }

    /**
     * A coordinate within the game.
     * Each in-game tile is a size of 32x32.
     * The z-coordinate raises 16 per land increment. A full-height wall is 32 in height.
     */
    interface CoordsXYZ extends CoordsXY {
        z: number;
    }

    /**
     * A coordinate within the game.
     * Each in-game tile is a size of 32x32.
     * The z-coordinate raises 16 per land increment. A full-height wall is 32 in height.
     * The direction is between 0 and 3.
     */
    interface CoordsXYZD extends CoordsXYZ {
        direction: Direction;
    }

    /**
     * A track piece coordinate and type within the game.
     */
    interface CarTrackLocation extends Readonly<CoordsXYZD> {
        readonly trackType: number;
    }

    /**
     * A rectangular area specified using two coordinates.
     */
    interface MapRange {
        leftTop: CoordsXY;
        rightBottom: CoordsXY;
    }

    /**
     * Represents lateral and vertical g-forces.
     */
    interface GForces {
        lateralG: number;
        verticalG: number;
    }

    /**
     * Represents information about the plugin such as type, name, author and version.
     * It also includes the entry point.
     */
    interface PluginMetadata {
        name: string;
        version: string;
        authors: string | string[];
        type: PluginType;
        licence: string;
        minApiVersion?: number;
        /**
         * The Plug-in API version the current plug-in is designed for. This is used for backwards compatibility.
         * E.g.: 66
         */
        targetApiVersion: number;
        main: () => void;
    }

    /**
     * Console APIs
     * Currently interact with stdout.
     */
    interface Console {
        clear(): void;
        log(message?: any, ...optionalParams: any[]): void;

        /**
         * Executes a command using the legacy console REPL. This should not be used
         * by plugins, and exists only for servers to continue using old commands until
         * all functionality can be accomplished with this scripting API.
         *
         * @deprecated
         * @param command The command and arguments to execute.
         */
        executeLegacy(command: string): void;
    }

    /**
     * Core APIs for storage and subscriptions.
     */
    interface Context {
        /**
         * Gets the current version of the plugin api. This is an integer that increments
         * by 1 every time a change to the plugin api is made.
         */
        readonly apiVersion: number;

        /**
         * The user's current configuration.
         */
        readonly configuration: Configuration;

        /**
         * Shared generic storage for all plugins. Data is persistent across instances
         * of OpenRCT2 and is stored externally as a single JSON file in the OpenRCT2
         * user directory. Internally it is a JavaScript object. Objects and arrays
         * are only copied by reference. The external file is only written when using
         * the `set` method, do not rely on the file being saved by modifying your own
         * objects. Functions and other internal structures will not be persisted.
         */
        readonly sharedStorage: Configuration;

        /**
         * Gets the storage for the current plugin if no name is specified.
         * If a plugin name is specified, the storage for the plugin with that name will be returned.
         * Data is persisted for the current loaded park, and is stored inside the .park file.
         * Any references to objects, or arrays are copied by reference. If these arrays, objects,
         * or any other arrays, or objects that they reference change without a subsequent call to
         * the `set` method, their new state will still be serialised.
         * Keep in mind that all data here will be serialised every time the park is
         * saved, including when the park is periodically saved automatically.
         * @param pluginName The name of the plugin to get a store for. If undefined, the
         *                   current plugin's name will be used. Plugin names are case sensitive.
         */
        getParkStorage(pluginName?: string): Configuration;

        /**
         * The current mode / screen the game is in. Can be used for example to check
         * whether the game is currently on the title screen or in the scenario editor.
         */
        readonly mode: GameMode;

        /**
         * Whether the game is currently paused or not. Readonly in network mode.
         */
        paused: boolean;

        /**
         * Render the current state of the map and save to disc.
         * Useful for server administration and timelapse creation.
         * @param options Options that control the capture and output file.
         */
        captureImage(options: CaptureOptions): void;

        /**
         * @deprecated Use {@link ObjectManager.getObject} instead.
         */
        getObject(type: ObjectType, index: number): LoadedImageObject;

        /**
         * @deprecated Use {@link ObjectManager.getObject} instead.
         */
        getObject(type: "ride", index: number): RideObject;

        /**
         * @deprecated Use {@link ObjectManager.getObject} instead.
         */
        getObject(type: "small_scenery", index: number): SmallSceneryObject;

        /**
         * @deprecated Use {@link ObjectManager.getObject} instead.
         */
        getObject(type: "music", index: number): LoadedObject;

        /**
         * @deprecated Use {@link ObjectManager.getAllObjects} instead.
         */
        getAllObjects(type: ObjectType): LoadedImageObject[];

        /**
         * @deprecated Use {@link ObjectManager.getAllObjects} instead.
         */
        getAllObjects(type: "ride"): RideObject[];

        /**
         * @deprecated Use {@link ObjectManager.getAllObjects} instead.
         */
        getAllObjects(type: "music"): LoadedObject[];

        /**
         * Gets the {@link TrackSegment} for the given type.
         * @param type The track segment type.
         */
        getTrackSegment(type: number): TrackSegment | null;

        getAllTrackSegments(): TrackSegment[];

        /**
         * Gets the image number for the given icon.
         * @param iconName The name of the icon.
         */
        getIcon(iconName: IconName): number;

        /**
         * Gets a random integer within the specified range using the game's pseudo-
         * random number generator. This is part of the game state and shared across
         * all clients, you therefore must be in a context that can mutate the game
         * state. Use this to generate random numbers instead of Math.Random during
         * game logic routines such as hooks and game actions.
         * @param min The minimum value inclusive.
         * @param max The maximum value exclusive.
         */
        getRandom(min: number, max: number): number;

        /**
         * Formats a new string using the given format string and the arguments.
         * @param fmt The format string, e.g. "Guests: {COMMA16}"
         * @param args The arguments to insert into the string.
         */
        formatString(fmt: string, ...args: any[]): string;

        /**
         * Registers a new game action that allows clients to interact with the game.
         * @param action The unique name of the action.
         * @param query Logic for validating and returning a price for an action.
         * @param execute Logic for validating and executing the action.
         * @throws An error if the action has already been registered by this or another plugin.
         */
        registerAction<T = object>(
            action: string,
            query: (args: GameActionEventArgs<T>) => GameActionResult,
            execute: (args: GameActionEventArgs<T>) => GameActionResult): void;

        /**
         * Query the result of running a game action. This allows you to check the outcome and validity of
         * an action without actually executing it.
         * @param action The name of the action.
         * @param args The action parameters.
         * @param callback The function to be called with the result of the action.
         */
        queryAction(action: string, args: object, callback?: (result: GameActionResult) => void): void;
        queryAction(action: ActionType, args: object, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "balloonpress", args: BalloonPressArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "bannerplace", args: BannerPlaceArgs, callback?: (result: BannerCreateActionResult) => void): void;
        queryAction(action: "bannerremove", args: BannerRemoveArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "bannersetcolour", args: BannerSetColourArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "bannersetname", args: BannerSetNameArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "bannersetstyle", args: BannerSetStyleArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "cheatset", args: CheatSetArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "clearscenery", args: ClearSceneryArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "footpathadditionplace", args: FootpathAdditionPlaceArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "footpathadditionremove", args: FootpathAdditionRemoveArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "footpathplace", args: FootpathPlaceArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "footpathlayoutplace", args: FootpathLayoutPlaceArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "footpathremove", args: FootpathRemoveArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "gamesetspeed", args: GameSetSpeedArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "guestsetflags", args: GuestSetFlagsArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "guestsetname", args: GuestSetNameArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "landbuyrights", args: LandBuyRightsArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "landlower", args: LandLowerArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "landraise", args: LandRaiseArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "landsetheight", args: LandSetHeightArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "landsetrights", args: LandSetRightsArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "landsmooth", args: LandSmoothArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "largesceneryplace", args: LargeSceneryPlaceArgs, callback?: (result: BannerCreateActionResult) => void): void;
        queryAction(action: "largesceneryremove", args: LargeSceneryRemoveArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "largescenerysetcolour", args: LargeScenerySetColourArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "loadorquit", args: LoadOrQuitArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "mapchangesize", args: MapChangeSizeArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "mazeplacetrack", args: MazePlaceTrackArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "mazesettrack", args: MazeSetTrackArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "networkmodifygroup", args: NetworkModifyGroupArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "parkentranceplace", args: ParkEntrancePlaceArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "parkentranceremove", args: ParkEntranceRemoveArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "parkmarketing", args: ParkMarketingArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "parksetdate", args: ParkSetDateArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "parksetentrancefee", args: ParkSetEntranceFeeArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "parksetloan", args: ParkSetLoanArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "parksetname", args: ParkSetNameArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "parksetparameter", args: ParkSetParameterArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "parksetresearchfunding", args: ParkSetResearchFundingArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "pausetoggle", args: PauseToggleArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "peeppickup", args: PeepPickupArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "peepspawnplace", args: PeepSpawnPlaceArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "playerkick", args: PlayerKickArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "playersetgroup", args: PlayerSetGroupArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "ridecreate", args: RideCreateArgs, callback?: (result: RideCreateActionResult) => void): void;
        queryAction(action: "ridedemolish", args: RideDemolishArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "rideentranceexitplace", args: RideEntranceExitPlaceArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "rideentranceexitremove", args: RideEntranceExitRemoveArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "ridefreezerating", args: RideFreezeRatingArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "ridesetappearance", args: RideSetAppearanceArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "ridesetcolourscheme", args: RideSetColourSchemeArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "ridesetname", args: RideSetNameArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "ridesetprice", args: RideSetPriceArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "ridesetsetting", args: RideSetSettingArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "ridesetstatus", args: RideSetStatusArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "ridesetvehicle", args: RideSetVehicleArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "scenariosetsetting", args: ScenarioSetSettingArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "signsetname", args: SignSetNameArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "signsetstyle", args: SignSetStyleArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "smallsceneryplace", args: SmallSceneryPlaceArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "smallsceneryremove", args: SmallSceneryRemoveArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "smallscenerysetcolour", args: SmallScenerySetColourArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "stafffire", args: StaffFireArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "staffhire", args: StaffHireArgs, callback?: (result: StaffHireNewActionResult) => void): void;
        queryAction(action: "staffsetcolour", args: StaffSetColourArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "staffsetcostume", args: StaffSetCostumeArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "staffsetname", args: StaffSetNameArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "staffsetorders", args: StaffSetOrdersArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "staffsetpatrolarea", args: StaffSetPatrolAreaArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "surfacesetstyle", args: SurfaceSetStyleArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "tilemodify", args: TileModifyArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "trackdesign", args: TrackDesignArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "trackplace", args: TrackPlaceArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "trackremove", args: TrackRemoveArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "tracksetbrakespeed", args: TrackSetBrakeSpeedArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "wallplace", args: WallPlaceArgs, callback?: (result: BannerCreateActionResult) => void): void;
        queryAction(action: "wallremove", args: WallRemoveArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "wallsetcolour", args: WallSetColourArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "waterlower", args: WaterLowerArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "waterraise", args: WaterRaiseArgs, callback?: (result: GameActionResult) => void): void;
        queryAction(action: "watersetheight", args: WaterSetHeightArgs, callback?: (result: GameActionResult) => void): void;

        /**
         * Executes a game action. In a network game, this will send a request to the server and wait
         * for the server to reply.
         * @param action The name of the action.
         * @param args The action parameters.
         * @param callback The function to be called with the result of the action.
         */
        executeAction(action: string, args: object, callback?: (result: GameActionResult) => void): void;
        executeAction(action: ActionType, args: object, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "balloonpress", args: BalloonPressArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "bannerplace", args: BannerPlaceArgs, callback?: (result: BannerCreateActionResult) => void): void;
        executeAction(action: "bannerremove", args: BannerRemoveArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "bannersetcolour", args: BannerSetColourArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "bannersetname", args: BannerSetNameArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "bannersetstyle", args: BannerSetStyleArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "cheatset", args: CheatSetArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "clearscenery", args: ClearSceneryArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "footpathadditionplace", args: FootpathAdditionPlaceArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "footpathadditionremove", args: FootpathAdditionRemoveArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "footpathplace", args: FootpathPlaceArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "footpathlayoutplace", args: FootpathLayoutPlaceArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "footpathremove", args: FootpathRemoveArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "gamesetspeed", args: GameSetSpeedArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "guestsetflags", args: GuestSetFlagsArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "guestsetname", args: GuestSetNameArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "landbuyrights", args: LandBuyRightsArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "landlower", args: LandLowerArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "landraise", args: LandRaiseArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "landsetheight", args: LandSetHeightArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "landsetrights", args: LandSetRightsArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "landsmooth", args: LandSmoothArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "largesceneryplace", args: LargeSceneryPlaceArgs, callback?: (result: BannerCreateActionResult) => void): void;
        executeAction(action: "largesceneryremove", args: LargeSceneryRemoveArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "largescenerysetcolour", args: LargeScenerySetColourArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "loadorquit", args: LoadOrQuitArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "mapchangesize", args: MapChangeSizeArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "mazeplacetrack", args: MazePlaceTrackArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "mazesettrack", args: MazeSetTrackArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "networkmodifygroup", args: NetworkModifyGroupArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "parkentranceplace", args: ParkEntrancePlaceArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "parkentranceremove", args: ParkEntranceRemoveArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "parkmarketing", args: ParkMarketingArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "parksetdate", args: ParkSetDateArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "parksetentrancefee", args: ParkSetEntranceFeeArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "parksetloan", args: ParkSetLoanArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "parksetname", args: ParkSetNameArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "parksetparameter", args: ParkSetParameterArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "parksetresearchfunding", args: ParkSetResearchFundingArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "pausetoggle", args: PauseToggleArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "peeppickup", args: PeepPickupArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "peepspawnplace", args: PeepSpawnPlaceArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "playerkick", args: PlayerKickArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "playersetgroup", args: PlayerSetGroupArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "ridecreate", args: RideCreateArgs, callback?: (result: RideCreateActionResult) => void): void;
        executeAction(action: "ridedemolish", args: RideDemolishArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "rideentranceexitplace", args: RideEntranceExitPlaceArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "rideentranceexitremove", args: RideEntranceExitRemoveArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "ridefreezerating", args: RideFreezeRatingArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "ridesetappearance", args: RideSetAppearanceArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "ridesetcolourscheme", args: RideSetColourSchemeArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "ridesetname", args: RideSetNameArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "ridesetprice", args: RideSetPriceArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "ridesetsetting", args: RideSetSettingArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "ridesetstatus", args: RideSetStatusArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "ridesetvehicle", args: RideSetVehicleArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "scenariosetsetting", args: ScenarioSetSettingArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "signsetname", args: SignSetNameArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "signsetstyle", args: SignSetStyleArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "smallsceneryplace", args: SmallSceneryPlaceArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "smallsceneryremove", args: SmallSceneryRemoveArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "smallscenerysetcolour", args: SmallScenerySetColourArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "stafffire", args: StaffFireArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "staffhire", args: StaffHireArgs, callback?: (result: StaffHireNewActionResult) => void): void;
        executeAction(action: "staffsetcolour", args: StaffSetColourArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "staffsetcostume", args: StaffSetCostumeArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "staffsetname", args: StaffSetNameArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "staffsetorders", args: StaffSetOrdersArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "staffsetpatrolarea", args: StaffSetPatrolAreaArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "surfacesetstyle", args: SurfaceSetStyleArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "tilemodify", args: TileModifyArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "trackdesign", args: TrackDesignArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "trackplace", args: TrackPlaceArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "trackremove", args: TrackRemoveArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "tracksetbrakespeed", args: TrackSetBrakeSpeedArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "wallplace", args: WallPlaceArgs, callback?: (result: BannerCreateActionResult) => void): void;
        executeAction(action: "wallremove", args: WallRemoveArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "wallsetcolour", args: WallSetColourArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "waterlower", args: WaterLowerArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "waterraise", args: WaterRaiseArgs, callback?: (result: GameActionResult) => void): void;
        executeAction(action: "watersetheight", args: WaterSetHeightArgs, callback?: (result: GameActionResult) => void): void;

        /**
         * Subscribes to the given hook.
         */
        subscribe(hook: HookType, callback: Function): IDisposable;

        subscribe(hook: "action.execute", callback: (e: GameActionEventArgs) => void): IDisposable;
        subscribe(hook: "action.location", callback: (e: ActionLocationArgs) => void): IDisposable;
        subscribe(hook: "action.query", callback: (e: GameActionEventArgs) => void): IDisposable;
        subscribe(hook: "guest.generation", callback: (e: GuestGenerationArgs) => void): IDisposable;
        subscribe(hook: "interval.day", callback: () => void): IDisposable;
        subscribe(hook: "interval.tick", callback: () => void): IDisposable;
        subscribe(hook: "map.change", callback: () => void): IDisposable;
        subscribe(hook: "map.save", callback: () => void): IDisposable;
        subscribe(hook: "network.authenticate", callback: (e: NetworkAuthenticateEventArgs) => void): IDisposable;
        subscribe(hook: "network.chat", callback: (e: NetworkChatEventArgs) => void): IDisposable;
        subscribe(hook: "network.join", callback: (e: NetworkEventArgs) => void): IDisposable;
        subscribe(hook: "network.leave", callback: (e: NetworkEventArgs) => void): IDisposable;
        subscribe(hook: "park.guest.softcap.calculate", callback: (e: ParkCalculateGuestCapArgs) => void): IDisposable;
        subscribe(hook: "ride.ratings.calculate", callback: (e: RideRatingsCalculateArgs) => void): IDisposable;
        subscribe(hook: "vehicle.crash", callback: (e: VehicleCrashArgs) => void): IDisposable;

        /**
         * Can only be used in intransient plugins.
         */
        subscribe(hook: "map.changed", callback: () => void): IDisposable;

        /**
         * Registers a function to be called every so often in realtime, specified by the given delay.
         * @param callback The function to call every time the delay has elapsed.
         * @param delay The number of milliseconds to wait between each call to the given function.
         */
        setInterval(callback: Function, delay: number): number;

        /**
         * Like `setInterval`, except the callback will only execute once after the given delay.
         * @param callback The function to call after the given delay has elapsed.
         * @param delay The number of milliseconds to wait for before calling the given function.
         */
        setTimeout(callback: Function, delay: number): number;

        /**
         * Removes the registered interval specified by the numeric handle. The handles
         * are shared with `setTimeout`.
         * @param handle
         */
        clearInterval(handle: number): void;

        /**
         * Removes the registered timeout specified by the numeric handle. The handles
         * are shared with `setInterval`.
         * @param handle The numerical handle of the registered timeout to remove.
         */
        clearTimeout(handle: number): void;
    }

    interface Configuration {
        getAll(namespace?: string): { [name: string]: any };
        get<T>(key: string): T | undefined;
        get<T>(key: string, defaultValue: T): T;
        set<T>(key: string, value: T): void;
        has(key: string): boolean;
    }

    interface CaptureOptions {
        /**
         * A relative filename from the screenshot directory to save the capture as.
         * By default, the filename will be automatically generated using the system date and time.
         */
        filename?: string;

        /**
         * Width of the capture in pixels.
         * Do not set if you would like a giant screenshot.
         */
        width?: number;

        /**
         * Height of the capture in pixels.
         * Do not set if you would like a giant screenshot.
         */
        height?: number;

        /**
         * Map position to centre the view on in map units.
         * Do not set if you would like a giant screenshot.
         */
        position?: CoordsXY;

        /**
         * The zoom level, 0 is 1:1, 1 is 2:1, 2 is 4:1 etc.
         */
        zoom: number;

        /**
         * Rotation of the camera from 0 to 3.
         */
        rotation: number;

        /**
         * Whether to enable transparency in the screenshot.
         */
        transparent?: boolean;
    }

    type GameMode =
        "normal" |
        "title" |
        "scenario_editor" |
        "track_designer" |
        "track_manager";

    type ObjectType =
        "ride" |
        "small_scenery" |
        "large_scenery" |
        "wall" |
        "banner" |
        "footpath" |
        "footpath_addition" |
        "scenery_group" |
        "park_entrance" |
        "water" |
        "scenario_text" |
        "terrain_surface" |
        "terrain_edge" |
        "station" |
        "music" |
        "footpath_surface" |
        "footpath_railings" |
        "audio" |
        "peep_names" |
        "peep_animations" |
        "climate";

    type HookType =
        "action.execute" |
        "action.location" |
        "action.query" |
        "guest.generation" |
        "interval.day" |
        "interval.tick" |
        "map.change" |
        "map.changed" |
        "map.save" |
        "network.authenticate" |
        "network.chat" |
        "network.join" |
        "network.leave" |
        "park.guest.softcap.calculate" |
        "ride.ratings.calculate" |
        "vehicle.crash";

    type ExpenditureType =
        "ride_construction" |
        "ride_runningcosts" |
        "land_purchase" |
        "landscaping" |
        "park_entrance_tickets" |
        "park_ride_tickets" |
        "shop_sales" |
        "shop_stock" |
        "food_drink_sales" |
        "food_drink_stock" |
        "wages" |
        "marketing" |
        "research" |
        "interest";

    type ActionType =
        "balloonpress" |
        "bannerplace" |
        "bannerremove" |
        "bannersetcolour" |
        "bannersetname" |
        "bannersetstyle" |
        "cheatset" |
        "clearscenery" |
        "footpathadditionplace" |
        "footpathadditionremove" |
        "footpathplace" |
        "footpathlayoutplace" |
        "footpathremove" |
        "gamesetspeed" |
        "guestsetflags" |
        "guestsetname" |
        "landbuyrights" |
        "landlower" |
        "landraise" |
        "landsetheight" |
        "landsetrights" |
        "landsmooth" |
        "largesceneryplace" |
        "largesceneryremove" |
        "largescenerysetcolour" |
        "loadorquit" |
        "mapchangesize" |
        "mazeplacetrack" |
        "mazesettrack" |
        "networkmodifygroup" |
        "parkentranceplace" |
        "parkentranceremove" |
        "parkmarketing" |
        "parksetdate" |
        "parksetentrancefee" |
        "parksetloan" |
        "parksetname" |
        "parksetparameter" |
        "parksetresearchfunding" |
        "pausetoggle" |
        "peeppickup" |
        "peepspawnplace" |
        "playerkick" |
        "playersetgroup" |
        "ridecreate" |
        "ridedemolish" |
        "rideentranceexitplace" |
        "rideentranceexitremove" |
        "ridefreezerating" |
        "ridesetappearance" |
        "ridesetcolourscheme" |
        "ridesetname" |
        "ridesetprice" |
        "ridesetsetting" |
        "ridesetstatus" |
        "ridesetvehicle" |
        "scenariosetsetting" |
        "signsetname" |
        "signsetstyle" |
        "smallsceneryplace" |
        "smallsceneryremove" |
        "smallscenerysetcolour" |
        "stafffire" |
        "staffhire" |
        "staffsetcolour" |
        "staffsetcostume" |
        "staffsetname" |
        "staffsetorders" |
        "staffsetpatrolarea" |
        "surfacesetstyle" |
        "tilemodify" |
        "trackdesign" |
        "trackplace" |
        "trackremove" |
        "tracksetbrakespeed" |
        "wallplace" |
        "wallremove" |
        "wallsetcolour" |
        "waterlower" |
        "waterraise" |
        "watersetheight";


    interface GameActionArgs {
        /** @see `GameCommand` in {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/Game.h} */
        flags?: number;
    }

    interface BalloonPressArgs extends GameActionArgs {
        id: number;
    }

    interface BannerPlaceArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
        object: number;
        primaryColour: number;
    }

    interface BannerRemoveArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
    }

    interface BannerSetColourArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
        primaryColour: number;
    }

    interface BannerSetNameArgs extends GameActionArgs {
        id: number;
        name: string;
    }

    interface BannerSetStyleArgs extends GameActionArgs {
        id: number;
        /**
         * `0`: Primary colour
         * `1`: Secondary colour
         * `2`: No entry
         */
        type: number;
        /**
         * If {@link BannerSetStyleArgs.type} === 0 (primary), or === 1 (secondary):
         * - `0`: Disable
         * - `1`: Enable
         */
        parameter: number;
    }

    interface CheatSetArgs extends GameActionArgs {
        /** @see {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/Cheats.h} */
        type: number;
        /** @see {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/actions/CheatSetAction.h} */
        param1: number;
        /** @see {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/actions/CheatSetAction.h} */
        param2: number;
    }

    interface ClearSceneryArgs extends GameActionArgs {
        /**
         * Bitmask.
         *
         * - `1`: `(001)`: Small scenery and walls
         * - `2`: `(010)`: Large scenery
         * - `4`: `(100)`: Footpaths
         */
        itemsToClear: number;
    }

    interface FootpathAdditionPlaceArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        object: number;
    }

    interface FootpathAdditionRemoveArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
    }

    interface FootpathPlaceArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        /** Direction or `0xFF` */
        direction: number;
        /** Surface object */
        object: number;
        railingsObject: number;
        /**
         * - `0`: Flat
         * - `4`, `5`, `6`, `7`: Slope direction + 4
         */
        slope: number;
        constructFlags: number;
    }

    /**
     * @see {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/actions/FootpathPlaceAction.h}
     */
    interface FootpathLayoutPlaceArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        /** Bitmask */
        edges: number;
        object: number;
        railingsObject: number;
        /**
         * - `0`: Flat
         * - `4`, `5`, `6`, `7`: Slope direction + 4
         */
        slope: number;
        constructFlags: number;
    }

    interface FootpathRemoveArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
    }

    interface GameSetSpeedArgs extends GameActionArgs {
        speed: number;
    }

    interface GuestSetFlagsArgs extends GameActionArgs {
        peep: number;
        /**
         * @see `PEEP_FLAGS` in {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/entity/Peep.h}
         */
        guestFlags: number;
    }

    interface GuestSetNameArgs extends GameActionArgs {
        peep: number;
        name: string;
    }

    interface LandBuyRightsArgs extends GameActionArgs {
        x1: number;
        y1: number;
        x2: number;
        y2: number;
        /**
         * - `0`: Buy land
         * - `1`: Buy construction rights
         */
        setting: number;
    }

    /**
     * x, y specify the centre. Only used for {@link GameActionResult} and 3D audio position.
     * x1, y1, x2, y2 specify a map range
     */
    interface LandLowerArgs extends GameActionArgs {
        x: number;
        y: number;
        x1: number;
        y1: number;
        x2: number;
        y2: number;
        /** @see `MAP_SELECT_TYPE` in {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/world/Map.h} */
        selectionType: number;
    }

    /**
     * x, y specify the centre. Only used for {@link GameActionResult} and 3D audio position.
     * x1, y1, x2, y2 specify a map range
     */
    interface LandRaiseArgs extends GameActionArgs {
        x: number;
        y: number;
        x1: number;
        y1: number;
        x2: number;
        y2: number;
        /** @see `MAP_SELECT_TYPE` in {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/world/Map.h} */
        selectionType: number;
    }

    interface LandSetHeightArgs extends GameActionArgs {
        x: number;
        y: number;
        height: number;
        /** @see {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/actions/LandSetHeightAction.h} */
        style: number;
    }

    interface LandSetRightsArgs extends GameActionArgs {
        x1: number;
        y1: number;
        x2: number;
        y2: number;
        /**
         * - `0`: Unown land
         * - `1`: Unown construction rights
         * - `2`: Set for sale
         * - `3`: Set construction rights for sale
         * - `4`: Set ownership
         */
        setting: number;
        /**
         * Only used if {@link LandSetRightsArgs.setting} === 4 (set ownership)
         *
         * @see {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/world/tile_element/SurfaceElement.h}
         */
        ownership: number;
    }

    /**
     * x, y specify the centre. Only used for {@link GameActionResult} and 3D audio position.
     * x1, y1, x2, y2 specify a map range
     */
    interface LandSmoothArgs extends GameActionArgs {
        x: number;
        y: number;
        x1: number;
        y1: number;
        x2: number;
        y2: number;
        /**
         * @see `MAP_SELECT_TYPE` in {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/world/Map.h}
         */
        selectionType: number;
        isLowering: boolean;
    }

    interface LargeSceneryPlaceArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
        object: number;
        primaryColour: number;
        secondaryColour: number;
        tertiaryColour: number;
    }

    interface LargeSceneryRemoveArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
        tileIndex: number;
    }

    interface LargeScenerySetColourArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
        tileIndex: number;
        primaryColour: number;
        secondaryColour: number;
        tertiaryColour: number;
    }

    interface LoadOrQuitArgs extends GameActionArgs {
        /**
         * - `0`: Open save prompt
         * - `1`: Close save prompt
         */
        mode: number;
        /**
         * - `0`: Save before load
         * - `1`: Save before quit
         *
         * Only used if {@link LoadOrQuitArgs.mode} === 0 (open save prompt)
         */
        savePromptMode: number;
    }

    interface MapChangeSizeArgs extends GameActionArgs {
        targetSizeX: number;
        targetSizeY: number;
        shiftX: number;
        shiftY: number;
    }

    interface MazePlaceTrackArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        ride: number;
        mazeEntry: number;
    }

    interface MazeSetTrackArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
        ride: number;
        /**
         * - `0`: Build
         * - `1`: Move
         * - `2`: Fill
         */
        mode: number;
        isInitialPlacement: boolean;
    }

    interface NetworkModifyGroupArgs extends GameActionArgs {
        /**
         * - `0`: Add group
         * - `1`: Remove group
         * - `2`: Set permissions
         * - `3`: Set name
         * - `4`: Set default
         */
        type: number;
        /**
         * Ignored if {@link NetworkModifyGroupArgs.type} === 0 (add group)
         */
        groupId: number;
        /**
         * Only used if {@link NetworkModifyGroupArgs.type} === 3 (set name)
         */
        name: string;
        /**
         * Only used if {@link NetworkModifyGroupArgs.type} === 2 (set permissions)
         *
         * @see `NetworkPermission` in {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/network/NetworkAction.h}
         */
        permissionIndex: number;
        /**
         * - `0`: Toggle
         * - `1`: Set all
         * - `2`: Clear all
         *
         * Only used if {@link NetworkModifyGroupArgs.type} === 2 (set permissions)
         */
        permissionState: number;
    }

    interface ParkEntrancePlaceArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
        footpathSurfaceObject: number;
    }

    interface ParkEntranceRemoveArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
    }

    interface ParkMarketingArgs extends GameActionArgs {
        /**
         * @see `ADVERTISTING_CAMPAIGN` in {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/management/Marketing.h}
         */
        type: number;
        /**
         * Ride ID or Shop Item
         * @see `ShopItem` in {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/ride/ShopItem.h}
         */
        item: number;
        numweeks: number;
    }

    interface ParkSetDateArgs extends GameActionArgs {
        year: number;
        month: number;
        day: number;
    }

    interface ParkSetEntranceFeeArgs extends GameActionArgs {
        value: number;
    }

    interface ParkSetLoanArgs extends GameActionArgs {
        value: number;
    }

    interface ParkSetNameArgs extends GameActionArgs {
        name: string;
    }

    interface ParkSetParameterArgs extends GameActionArgs {
        /**
         * - `0`: Close park
         * - `1`: Open park
         * - `2`: Set same price in park
         */
        parameter: number;
        /**
         * Only used if {@link ParkSetParameterArgs.parameter} === 2 (set same price in park). Bitmask.
         *
         * @see `ShopItem` in {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/ride/ShopItem.h}
         */
        value: number;
    }

    interface ParkSetResearchFundingArgs extends GameActionArgs {
        /**
         * Bitmask.
         *
         * @see `ResearchCategory` in {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/management/Research.h}
         */
        priorities: number;
        /**
         * - `0`: None
         * - `1`: Minimal
         * - `2`: Normal
         * - `3`: Maximum
         */
        fundingAmount: number;
    }

    interface PauseToggleArgs extends GameActionArgs {
    }

    interface PeepPickupArgs extends GameActionArgs {
        /**
         * - `0`: Pickup
         * - `1`: Cancel
         * - `3`: Place
         */
        type: number;
        id: number;
        /**
         * Unused if {@link PeepPickupArgs.type} === 0.
         *
         * If {@link PeepPickupArgs.type} === 1 (cancel), this needs to be the peep's x position BEFORE pickup.
         */
        x: number;
        /**
         * Only used if {@link PeepPickupArgs.type} === 2 (place)
         */
        y: number;
        /**
         * Only used if {@link PeepPickupArgs.type} === 2 (place)
         */
        z: number;
        /** `0` in single player */
        playerId: number;
    }

    interface PeepSpawnPlaceArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
    }

    interface PlayerKickArgs extends GameActionArgs {
        playerId: number;
    }

    interface PlayerSetGroupArgs extends GameActionArgs {
        playerId: number;
        groupId: number;
    }

    interface RideCreateArgs extends GameActionArgs {
        rideType: number;
        rideObject: number;
        entranceObject: number;
        colour1: number;
        colour2: number;
    }

    interface RideDemolishArgs extends GameActionArgs {
        ride: number;
        /**
         * - `0`: Demolish
         * - `1`: Renew
         */
        modifyType: number;
    }

    interface RideEntranceExitPlaceArgs extends GameActionArgs {
        x: number;
        y: number;
        direction: number;
        ride: number;
        station: number;
        isExit: boolean;
    }

    interface RideEntranceExitRemoveArgs extends GameActionArgs {
        x: number;
        y: number;
        ride: number;
        station: number;
        isExit: boolean;
    }

    interface RideFreezeRatingArgs extends GameActionArgs {
        ride: number;
        /**
         * - `0`: Excitement
         * - `1`: Intensity
         * - `2`: Nausea
         */
        type: number;
        value: number;
    }

    interface RideSetAppearanceArgs extends GameActionArgs {
        ride: number;
        /**
         * @see RideSetAppearanceType in
         * {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/actions/RideSetAppearanceAction.h}
         */
        type: number;
        /**
         * If {@link RideSetAppearanceArgs.type} is:
         * - One of the track or vehicle colours: Colour
         * - VehicleColourScheme:
         *   - `0`: All same
         *   - `1`: Per train
         *   - `2`: Per car
         * - EntranceStyle: Entrance style
         * - SellingItemColourIsRandom:
         *   - `0`: Disabled
         *   - `1`: Enabled
         */
        value: number;
        /**
         * Color scheme index, only used if {@link RideSetAppearanceArgs.type} is one of the track or vehicle colours
         */
        index: number;
    }

    interface RideSetColourSchemeArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
        trackType: number;
        colourScheme: number;
    }

    interface RideSetNameArgs extends GameActionArgs {
        ride: number;
        name: string;
    }

    interface RideSetPriceArgs extends GameActionArgs {
        ride: number;
        price: number;
        isPrimaryPrice: boolean;
    }

    interface RideSetSettingArgs extends GameActionArgs {
        ride: number;
        /**
         * @see `RideSetSetting` in {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/actions/RideSetSettingAction.h}
         */
        setting: number;
        value: number;
    }

    interface RideSetStatusArgs extends GameActionArgs {
        ride: number;
        /**
         * - `0`: Closed
         * - `1`: Open
         * - `2`: Testing
         * - `3`: Simulating
         */
        status: number;
    }

    interface RideSetVehicleArgs extends GameActionArgs {
        ride: number;
        /**
         * - `0`: Number of trains
         * - `1`: Number of cars per train
         * - `2`: Ride entry
         */
        type: number;
        /**
         * Number value or subtype of {@link RideSetVehicleArgs.type}
         */
        value: number;
        /**
         * Only used if {@link RideSetVehicleArgs.type} === 2 (ride entry)
         */
        colour: number;
    }

    interface ScenarioSetSettingArgs extends GameActionArgs {
        /**
         * @see ScenarioSetSetting in {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/actions/ScenarioSetSettingAction.h}
         */
        setting: number;
        value: number;
    }

    interface SignSetNameArgs extends GameActionArgs {
        id: number;
        name: string;
    }

    interface SignSetStyleArgs extends GameActionArgs {
        id: number;
        mainColour: number;
        textColour: number;
        isLarge: boolean;
    }

    interface SmallSceneryPlaceArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
        object: number;
        quadrant: number;
        primaryColour: number;
        secondaryColour: number;
        tertiaryColour: number;
    }

    interface SmallSceneryRemoveArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        object: number;
        quadrant: number;
    }

    interface SmallScenerySetColourArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        quadrant: number;
        sceneryType: number;
        primaryColour: number;
        secondaryColour: number;
        tertiaryColour: number;
    }

    interface StaffFireArgs extends GameActionArgs {
        id: number;
    }

    interface StaffHireArgs extends GameActionArgs {
        autoPosition: boolean;
        /**
         * - `0`: Handyman
         * - `1`: Mechanic
         * - `2`: Security
         * - `3`: Entertainer
         */
        staffType: number;
        /** Peep animation object ID to use as costume */
        costumeIndex: number;
        /**
         * Bitmask. Only applies when {@link StaffHireArgs.staffType} === 0 (Handyman), or === 1 (Mechanic).
         *
         * Handyman:
         * - `1`: `(0001)`: Sweeping
         * - `2`: `(0010)`: Watering flowers
         * - `4`: `(0100)`: Empty bins
         * - `8`: `(1000)`: Mowing
         *
         * Mechanic:
         * - `1`: `(0001)`: Inspect rides
         * - `2`: `(0010)`: Fix rides
         */
        staffOrders: number;
    }

    interface StaffSetColourArgs extends GameActionArgs {
        /**
         * - `0`: Handyman
         * - `1`: Mechanic
         * - `2`: Security
         * - `3`: Entertainer
         */
        staffType: number;
        colour: number;
    }

    interface StaffSetCostumeArgs extends GameActionArgs {
        id: number;
        /** @see `EntertainerCostume` in {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/entity/Staff.h} */
        costume: number;
    }

    interface StaffSetNameArgs extends GameActionArgs {
        id: number;
        name: string;
    }

    interface StaffSetOrdersArgs extends GameActionArgs {
        id: number;
        /**
         * Bitmask. Only applies when {@link StaffHireArgs.staffType} === 0 (Handyman), or === 1 (Mechanic).
         *
         * Handyman:
         * - `1`: `(0001)`: Sweeping
         * - `2`: `(0010)`: Watering flowers
         * - `4`: `(0100)`: Empty bins
         * - `8`: `(1000)`: Mowing
         *
         * Mechanic:
         * - `1`: `(0001)`: Inspect rides
         * - `2`: `(0010)`: Fix rides
         */
        staffOrders: number;
    }

    interface StaffSetPatrolAreaArgs extends GameActionArgs {
        id: number;
        x1: number;
        y1: number;
        x2: number;
        y2: number;
        /**
         * - `0`: Set
         * - `1`: Unset
         * - `2`: Clear all
         */
        mode: number;
    }

    interface SurfaceSetStyleArgs extends GameActionArgs {
        x1: number;
        y1: number;
        x2: number;
        y2: number;
        surfaceStyle: number;
        edgeStyle: number;
    }

    /**
     * @todo Does not support `TileModifyType::AnyPaste`
     */
    interface TileModifyArgs extends GameActionArgs {
        x: number;
        y: number;
        /**
         * @see `TileModifyType` in
         * {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/actions/TileModifyAction.h}
         */
        setting: number;
        value1: number;
        /**
         * @see TileModifyType in
         * {@link https://github.com/OpenRCT2/OpenRCT2/blob/develop/src/openrct2/actions/TileModifyAction.cpp}
         */
        value2: number;
    }

    /**
     * @todo Currently unsupported
     */
    interface TrackDesignArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
    }

    interface TrackPlaceArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
        ride: number;
        trackType: number;
        rideType: number;
        brakeSpeed: number;
        colour: number;
        seatRotation: number;
        trackPlaceFlags: number;
        isFromTrackDesign: boolean;
    }

    interface TrackRemoveArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
        trackType: number;
        sequence: number;
    }

    interface TrackSetBrakeSpeedArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        trackType: number;
        brakeSpeed: number;
    }

    interface WallPlaceArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        object: number;
        /** Direction */
        edge: number;
        primaryColour: number;
        secondaryColour: number;
        tertiaryColour: number;
    }

    interface WallRemoveArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
    }

    interface WallSetColourArgs extends GameActionArgs {
        x: number;
        y: number;
        z: number;
        direction: number;
        primaryColour: number;
        secondaryColour: number;
        tertiaryColour: number;
    }

    interface WaterLowerArgs extends GameActionArgs {
        x1: number;
        y1: number;
        x2: number;
        y2: number;
    }

    interface WaterRaiseArgs extends GameActionArgs {
        x1: number;
        y1: number;
        x2: number;
        y2: number;
    }

    interface WaterSetHeightArgs extends GameActionArgs {
        x: number;
        y: number;
        height: number;
    }

    interface GameActionEventArgs<T = object> {
        readonly player: number;
        readonly type: number;
        readonly action: string;
        readonly isClientOnly: boolean;
        readonly args: T;
        result: GameActionResult;
    }

    interface GameActionResult {
        error?: number;
        errorTitle?: string;
        errorMessage?: string;
        position?: CoordsXYZ;
        cost?: number;
        expenditureType?: ExpenditureType;
    }

    interface BannerCreateActionResult extends GameActionResult {
        readonly bannerIndex?: number;
    }

    interface RideCreateActionResult extends GameActionResult {
        readonly ride?: number;
    }

    interface StaffHireNewActionResult extends GameActionResult {
        readonly peep?: number;
    }

    interface NetworkEventArgs {
        readonly player: number;
    }

    interface NetworkChatEventArgs extends NetworkEventArgs {
        message: string;
    }

    interface NetworkAuthenticateEventArgs {
        readonly name: number;
        readonly ipAddress: string;
        readonly publicKeyHash: string;
        cancel: boolean;
    }

    interface RideRatingsCalculateArgs {
        readonly rideId: number;
        excitement: number;
        intensity: number;
        nausea: number;
    }

    interface ActionLocationArgs {
        readonly x: number;
        readonly y: number;
        readonly player: number;
        readonly type: number;
        readonly isClientOnly: boolean;
        result: boolean;
    }

    interface GuestGenerationArgs {
        readonly id: number;
    }

    type VehicleCrashIntoType = "another_vehicle" | "land" | "water";

    interface VehicleCrashArgs {
        readonly id: number;
        readonly crashIntoType: VehicleCrashIntoType;
    }

    /**
     * The 'suggestedGuestMaximum' field in this interface can be used to override
     * the park's suggested guest cap.
     */
    interface ParkCalculateGuestCapArgs {
        suggestedGuestMaximum: number;
    }

    /**
     * APIs for the in-game date.
     */
    interface GameDate {
        /**
         * The total number of ticks that have elapsed since the beginning of the game / scenario. This
         * should never reset.
         */
        readonly ticksElapsed: number;
        /**
         * The total number of months that have elapsed. This will equate to 0 in March, Year 1 and
         * increase by 1 every month, i.e. by 8 every year.
         * Note: this represents the current date and may be reset by cheats or scripts.
         */
        monthsElapsed: number;
        /**
         * The total number of years that have elapsed. This always equates to (monthsElapsed / 8).
         */
        readonly yearsElapsed: number;

        /**
         * How far through the month we are between 0 and 65536. This is incremented by 4 each tick, so
         * every month takes ~6.8 minutes to complete making a year take just under an hour.
         */
        monthProgress: number;

        /** The day of the month from 1 to 31. */
        readonly day: number;
        /** The current month of the year from 0 to 7, where 0 is March and 7 is October. */
        readonly month: number;
        /** The current year starting from 1. */
        readonly year: number;
    }

    /**
     * APIs for the map.
     */
    interface GameMap {
        readonly size: CoordsXY;
        readonly numRides: number;
        readonly numEntities: number;
        readonly rides: Ride[];

        getRide(id: number): Ride;
        getTile(x: number, y: number): Tile;
        getEntity(id: number): Entity;
        getAllEntities(type: EntityType): Entity[];
        /**
         * @deprecated since version 34, use guest or staff instead.
         */
        getAllEntities(type: "peep"): Peep[];
        getAllEntities(type: "guest"): Guest[];
        getAllEntities(type: "staff"): Staff[];
        getAllEntities(type: "car"): Car[];
        getAllEntities(type: "litter"): Litter[];
        getAllEntitiesOnTile(type: EntityType, tilePos: CoordsXY): Entity[];
        getAllEntitiesOnTile(type: "guest", tilePos: CoordsXY): Guest[];
        getAllEntitiesOnTile(type: "staff", tilePos: CoordsXY): Staff[];
        getAllEntitiesOnTile(type: "car", tilePos: CoordsXY): Car[];
        getAllEntitiesOnTile(type: "litter", tilePos: CoordsXY): Litter[];
        createEntity(type: EntityType, initializer: object): Entity;

        /**
         * Gets a {@link TrackIterator} for the given track element. This can be used to
         * iterate through a ride's circuit, segment by segment.
         * @param location The tile coordinates.
         * @param elementIndex The index of the track element on the tile.
         */
        getTrackIterator(location: CoordsXY, elementIndex: number): TrackIterator | null;
    }

    type TileElementType =
        "surface" | "footpath" | "track" | "small_scenery" | "wall" | "entrance" | "large_scenery" | "banner";

    type Direction = 0 | 1 | 2 | 3;
    type Direction8 = 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7;

    type TileElement =
        SurfaceElement | FootpathElement | TrackElement | SmallSceneryElement | WallElement | EntranceElement
        | LargeSceneryElement | BannerElement;

    interface BaseTileElement {
        type: TileElementType;
        baseHeight: number;
        baseZ: number;
        clearanceHeight: number;
        clearanceZ: number;
        occupiedQuadrants: number;
        isGhost: boolean;
        /**
         * Take caution when changing this field, it may invalidate TileElements you have stored in your script.
         *
         * @todo Need to validate if this comment still accurately describes behavior in latest OpenRCT2
         * */
        isHidden: boolean;
    }

    interface SurfaceElement extends BaseTileElement {
        type: "surface";

        slope: number;
        surfaceStyle: number;
        edgeStyle: number;
        waterHeight: number;
        grassLength: number;
        ownership: number;
        parkFences: number;

        readonly hasOwnership: boolean;
        readonly hasConstructionRights: boolean;
    }

    interface FootpathElement extends BaseTileElement {
        type: "footpath";

        /** Legacy footpaths, still in use. */
        object: number | null;
        /** NSF footpaths */
        surfaceObject: number | null;
        /** NSF footpaths */
        railingsObject: number | null;

        edges: number;
        corners: number;
        slopeDirection: Direction | null;
        isBlockedByVehicle: boolean;
        isWide: boolean;

        isQueue: boolean;
        queueBannerDirection: Direction | null;
        ride: number | null;
        station: number | null;

        addition: number | null;
        additionStatus: number | null;
        isAdditionBroken: boolean | null;
        isAdditionGhost: boolean | null;
    }

    interface TrackElement extends BaseTileElement {
        type: "track";

        direction: Direction;
        trackType: number;
        rideType: number;
        sequence: number | null;
        mazeEntry: number | null;

        colourScheme: number | null;
        seatRotation: number | null;

        ride: number;
        station: number | null;

        brakeBoosterSpeed: number | null;
        hasChainLift: boolean;
        isInverted: boolean;
        hasCableLift: boolean;
        isHighlighted: boolean;
    }

    interface SmallSceneryElement extends BaseTileElement {
        type: "small_scenery";

        direction: Direction;
        object: number;
        primaryColour: number;
        secondaryColour: number;
        tertiaryColour: number;
        quadrant: number;
        age: number;
    }

    interface WallElement extends BaseTileElement {
        type: "wall";

        direction: Direction;
        object: number;
        primaryColour: number;
        /** If the element is a banner, this is the text colour. */
        secondaryColour: number;
        tertiaryColour: number;
        slope: Direction;
        /** Writing to bannerIndex is deprecated and may result in uncontrolled behaviour. */
        readonly bannerIndex: number | null;
        /** If the element is a banner, this is its text. */
        bannerText: string | null;
    }

    interface EntranceElement extends BaseTileElement {
        type: "entrance";

        direction: Direction;
        object: number;
        ride: number;
        station: number;
        sequence: number;
        footpathObject: number | null;
        footpathSurfaceObject: number | null;
    }

    interface LargeSceneryElement extends BaseTileElement {
        type: "large_scenery";

        direction: Direction;
        object: number;
        primaryColour: number;
        /** If the element is a banner, this is the text colour. */
        secondaryColour: number;
        tertiaryColour: number;
        sequence: number;
        /** Writing to bannerIndex is deprecated and may result in uncontrolled behaviour. */
        readonly bannerIndex: number | null;
        /** If the element is a banner, this is its text. */
        bannerText: string | null;
    }

    interface BannerElement extends BaseTileElement {
        type: "banner";

        direction: Direction;
        object: number;
        primaryColour: number;
        /** This is the text colour. */
        secondaryColour: number;
        /** Writing to bannerIndex is deprecated and may result in uncontrolled behaviour. */
        readonly bannerIndex: number;
        bannerText: string;
        isNoEntry: boolean;
    }

    /**
     * Represents a tile containing tile elements on the map. This is a fixed handle
     * for a given tile position. It can be re-used safely between game ticks.
     */
    interface Tile {
        /** The x position in tiles. */
        readonly x: number;
        /** The y position in tiles. */
        readonly y: number;
        /** Gets an array of all the tile elements on this tile. */
        readonly elements: TileElement[];
        /** Gets the number of tile elements on this tile. */
        readonly numElements: number;
        /**
         * Gets or sets the raw data for this tile.
         * This can provide more control and efficiency for tile manipulation but requires
         * knowledge of tile element structures and may change between versions of OpenRCT2.
         */
        data: Uint8Array;

        /** Gets the tile element at the given index on this tile. */
        getElement(index: number): TileElement;
        /** Gets the tile element at the given index on this tile. */
        getElement<T extends TileElement>(index: number): T;
        /** Inserts a new tile element at the given index on this tile. */
        insertElement(index: number): TileElement;
        /** Removes the tile element at the given index from this tile. */
        removeElement(index: number): void;
    }

    type ObjectSourceGame =
        "rct1" |
        "added_attractions" |
        "loopy_landscapes" |
        "rct2" |
        "wacky_worlds" |
        "time_twister" |
        "custom" |
        "openrct2_official";

    type ObjectGeneration = "dat" | "json";

    /**
     * Represents an installed OpenRCT2 object which may or may not be currently loaded into the park.
     */
    interface InstalledObject {
        /**
         * The full path of the object file.
         */
        readonly path: string;

        /**
         * Whether the object is an original .DAT file, or a .parkobj / .json file.
         */
        readonly generation: ObjectGeneration;

        /**
         * The object type.
         */
        readonly type: ObjectType;

        /**
         * The original game or expansion pack this object first appeared in.
         */
        readonly sourceGames: ObjectSourceGame[];

        /**
         * The unique identifier of the object, e.g. "rct2.burgb".
         * For legacy DAT objects, the identifier will be in a format similar to "09F55405|DirtGras|B9B19A7F".
         */
        readonly identifier: string;

        /**
         * The original unique identifier of the object, e.g. "BURGB   ".
         * This may have trailing spaces if the name is shorter than 8 characters.
         * Only .DAT objects or JSON objects based on .DAT objects will have legacy identifiers.
         */
        readonly legacyIdentifier: string | null;

        /**
         * The object version, e.g. "1.5.2-pre".
         */
        readonly version: string;

        /**
         * Gets the list of authors for the object.
         */
        readonly authors: string[];

        /**
         * The name in the user's current language.
         */
        readonly name: string;
    }

    /**
     * Represents the definition of a loaded object (.DAT or .json) such as ride type or scenery item.
     */
    interface LoadedObject {
        /**
         * Gets a reference to the installed object.
         */
        readonly installedObject: InstalledObject;

        /**
         * The object type.
         */
        readonly type: ObjectType;

        /**
         * The index of the loaded object for the object type.
         */
        readonly index: number;

        /**
         * The unique identifier of the object, e.g. "rct2.burgb".
         * For legacy DAT objects, the identifier will be in a format similar to "09F55405|DirtGras|B9B19A7F".
         */
        readonly identifier: string;

        /**
         * The original unique identifier of the object, e.g. "BURGB   ".
         * This may have trailing spaces if the name is shorter than 8 characters.
         * Only .DAT objects or JSON objects based on .DAT objects will have legacy identifiers.
         */
        readonly legacyIdentifier: string;

        /**
         * The name in the user's current language.
         */
        readonly name: string;
    }

    /**
     * Represents the definition of a loaded object that has one or more associated images.
     */
    interface LoadedImageObject extends LoadedObject {
        /**
         * Id of the objects base image. This is also known as the preview image.
         */
        readonly baseImageId: number;

        /**
         * The number of images for this object.
         * Use this in conjunction with the baseImageId to iterate over an objects images.
         */
        readonly numImages: number;
    }

    /**
     * Represents the object definition of a ride or stall.
     */
    interface RideObject extends LoadedImageObject {
        /**
         * The description of the ride / stall in the player's current language.
         */
        readonly description: string;
        /**
         * A text description describing the capacity of the ride in the player's current language.
         */
        readonly capacity: string;

        readonly flags: number;
        readonly rideType: number[];
        readonly minCarsInTrain: number;
        readonly maxCarsInTrain: number;
        readonly carsPerFlatRide: number;
        readonly zeroCars: number;
        readonly tabVehicle: number;
        readonly defaultVehicle: number;
        readonly frontVehicle: number;
        readonly secondVehicle: number;
        readonly rearVehicle: number;
        readonly thirdVehicle: number;
        readonly vehicles: RideObjectVehicle[];
        readonly excitementMultiplier: number;
        readonly intensityMultiplier: number;
        readonly nauseaMultiplier: number;
        readonly maxHeight: number;
        readonly shopItem: number;
        readonly shopItemSecondary: number;
    }

    /**
     * Represents a VehicleSpriteGroup
     */
    interface SpriteGroup {
        readonly imageId: number;
        readonly spriteNumImages: number;
    }

    /**
     * Represents the sprite groups of a vehicle
     */
    interface SpriteGroups {
        readonly slopeFlat?: SpriteGroup;
        readonly slopes12?: SpriteGroup;
        readonly slopes25?: SpriteGroup;
        readonly slopes42?: SpriteGroup;
        readonly slopes60?: SpriteGroup;
        readonly slopes75?: SpriteGroup;
        readonly slopes90?: SpriteGroup;
        readonly slopesLoop?: SpriteGroup;
        readonly slopeInverted?: SpriteGroup;
        readonly slopes8?: SpriteGroup;
        readonly slopes16?: SpriteGroup;
        readonly slopes50?: SpriteGroup;
        readonly flatBanked22?: SpriteGroup;
        readonly flatBanked45?: SpriteGroup;
        readonly flatBanked67?: SpriteGroup;
        readonly flatBanked90?: SpriteGroup;
        readonly inlineTwists?: SpriteGroup;
        readonly slopes12Banked22?: SpriteGroup;
        readonly slopes8Banked22?: SpriteGroup;
        readonly slopes25Banked22?: SpriteGroup;
        readonly slopes8Banked45?: SpriteGroup;
        readonly slopes16Banked22?: SpriteGroup;
        readonly slopes16Banked45?: SpriteGroup;
        readonly slopes25Banked45?: SpriteGroup;
        readonly slopes12Banked45?: SpriteGroup;
        readonly slopes25Banked67?: SpriteGroup;
        readonly slopes25InlineTwists?: SpriteGroup;
        readonly slopes42Banked22?: SpriteGroup;
        readonly slopes42Banked45?: SpriteGroup;
        readonly slopes42Banked90?: SpriteGroup;
        readonly slopes60Banked22?: SpriteGroup;
        readonly corkscrews?: SpriteGroup;
        readonly restraintAnimation?: SpriteGroup;
        readonly curvedLiftHillUp?: SpriteGroup;
        readonly curvedLiftHillDown?: SpriteGroup;
    }

    /**
     * Represents a defined vehicle within a Ride object definition.
     */
    interface RideObjectVehicle {
        readonly rotationFrameMask: number;
        readonly spacing: number;
        readonly carMass: number;
        readonly tabHeight: number;
        readonly numSeats: number;
        readonly spriteFlags: number;
        readonly spriteWidth: number;
        readonly spriteHeightNegative: number;
        readonly spriteHeightPositive: number;
        readonly animation: number;
        readonly flags: number;
        readonly baseNumFrames: number;
        readonly baseImageId: number;
        readonly spriteGroups: SpriteGroups;
        readonly noVehicleImages: number;
        readonly noSeatingRows: number;
        readonly spinningInertia: number;
        readonly spinningFriction: number;
        readonly frictionSoundId: number;
        readonly logFlumeReverserVehicleType: number;
        readonly soundRange: number;
        readonly doubleSoundFrequency: number;
        readonly poweredAcceleration: number;
        readonly poweredMaxSpeed: number;
        readonly carVisual: number;
        readonly effectVisual: number;
        readonly drawOrder: number;
        readonly numVerticalFramesOverride: number;
    }

    interface SceneryObject extends LoadedImageObject {
        /**
         * A list of scenery groups this object belongs to. This may not contain any
         * scenery groups that contain this object by default. This is typically
         * used for custom objects to be part of existing scenery groups.
         */
        readonly sceneryGroups: string[];
    }

    /**
     * Represents the object definition of a small scenery item such a tree.
     */
    interface SmallSceneryObject extends SceneryObject {
        /**
         * Raw bit flags that describe characteristics of the scenery item.
         */
        readonly flags: number;

        /**
         * The default clearance height of the scenery item.
         */
        readonly height: number;

        /**
         * How much the scenery item costs to build.
         */
        readonly price: number;

        /**
         * How much the scenery item costs to remove.
         */
        readonly removalPrice: number;
    }

    interface LargeSceneryObject extends SceneryObject {

        readonly tiles: LargeSceneryObjectTile[];
    }

    interface LargeSceneryObjectTile {
        /**
         * The offset from tile index 0's location to this tile
         */
        readonly offset: CoordsXYZ;

        /**
         * The clearance height for this tile
         */
        readonly zClearance: number;

        /**
         * Set if the tile will draw supports
         */
        readonly hasSupports: boolean;

        /**
         * Set if the tile allows for drawing supports above this tile
         */
        readonly allowSupportsAbove: boolean;

        /**
         * A tile can be split into 4 sub tiles this defines what of those 4 are occupied by this tile
         */
        readonly corners: number;

        /**
         * Indicates if an edge can have walls built on it
         */
        readonly walls: number;
    }

    interface WallObject extends SceneryObject {

    }

    interface FootpathAdditionObject extends SceneryObject {

    }

    interface BannerObject extends SceneryObject {

    }

    /**
     * Represents the object definition of a scenery group.
     */
    interface SceneryGroupObject extends LoadedImageObject {
        /**
         * The scenery items that belong to this scenery group.
         */
        readonly items: string[];
    }

    /**
     * Represents a ride or stall within the park.
     */
    interface Ride {
        /**
         * The object metadata for this ride.
         */
        readonly object: RideObject;

        /**
         * The unique ID / index of the ride.
         */
        readonly id: number;

        /**
         * The type of the ride represented as the internal built-in ride type ID.
         */
        type: number;

        /**
         * Whether the ride is a ride, shop or facility.
         */
        readonly classification: RideClassification;

        /**
         * The generated or custom name of the ride.
         */
        name: string;

        /**
         * Whether the ride is open, closed or testing.
         */
        readonly status: RideStatus;

        /**
         * Various flags related to the operation of the ride.
         */
        lifecycleFlags: number;

        /**
         * The operation mode.
         */
        mode: number;

        /**
         * Flags related to how trains depart.
         */
        departFlags: number;

        /**
         * The minimum time a train will wait at the station before departing.
         */
        minimumWaitingTime: number;

        /**
         * The maximum time a train will wait at the station before departing.
         */
        maximumWaitingTime: number;

        /**
         * The head vehicle IDs associated with the ride, one for each train.
         */
        readonly vehicles: number[];

        /**
         * The colour for each vehicle when the ride opens. Modifying this directly will not
         * change the colour of any currently running trains nor will it reflect them if they
         * have been modified.
         */
        vehicleColours: VehicleColour[];

        /**
         * The track colour schemes for the ride.
         */
        colourSchemes: TrackColour[];

        /**
         * The style used for the station, entrance, and exit building.
         */
        stationStyle: number;

        /**
         * The music track to play at each station.
         */
        music: number;

        /**
         * Information about each station.
         */
        readonly stations: RideStation[];

        /**
         * The admission price for the ride and the price of the on-ride photo, or the cost of each item of the stall.
         */
        price: number[];

        /**
         * The excitement metric of the ride represented as a 2 decimal point fixed integer.
         * For example, `652` equates to `6.52`.
         */
        excitement: number;

        /**
         * The intensity metric of the ride represented as a 2 decimal point fixed integer.
         * For example, `652` equates to `6.52`.
         */
        intensity: number;

        /**
         * The nausea metric of the ride represented as a 2 decimal point fixed integer.
         * For example, `652` equates to `6.52`.
         */
        nausea: number;

        /**
         * The total number of customers the ride has served since it was built.
         */
        totalCustomers: number;

        /**
         * The date in months when the ride was built.
         * Subtract this from `date.monthsElapsed` to get the age.
         */
        buildDate: number;

        /**
         * How old the ride is in months.
         */
        readonly age: number;

        /**
         * The running cost of the ride billed every fortnight. Multiply this by 16 to get the cost per hour (~ 1 year).
         */
        runningCost: number;

        /**
         * The total profit of the ride over the course of its lifetime.
         */
        totalProfit: number;

        /**
         * How often the ride should be inspected by a mechanic.
         */
        inspectionInterval: number;

        /**
         * The value of the ride.
         */
        value: number;

        /**
         * The percentage of downtime for this ride from 0 to 100.
         */
        readonly downtime: number;

        /**
         * The currently set chain lift speed in miles per hour. Use `context.formatString()` to convert speed values to a localised value/unit string. Ex: `formatString('{VELOCITY}', ride.liftHillSpeed)`.
         */
        liftHillSpeed: number;

        /**
         * The max chain lift speed for this ride in miles per hour.
         */
        readonly maxLiftHillSpeed: number;

        /**
         * The min chain lift speed for this ride in miles per hour.
         */
        readonly minLiftHillSpeed: number;

        /**
         * The satisfaction rating of the ride from 0 to 100.
         */
        readonly satisfaction: number;

        /**
         * The max speed in miles per hour.
         */
        readonly maxSpeed: number;

        /**
         * The average speed in miles per hour.
         */
        readonly averageSpeed: number;

        /**
         * The ride time in seconds.
         */
        readonly rideTime: number;

        /**
         * Total length of the ride in meters. Use `context.formatString()` to convert into localised value/unit string. Ex: `formatString('{LENGTH}', ride.rideLength)`.
         */
        readonly rideLength: number;

        /**
         * The max positive vertical Gs.
         */
        readonly maxPositiveVerticalGs: number;

        /**
         * The max negative vertical Gs.
         */
        readonly maxNegativeVerticalGs: number;

        /**
         * The max lateral Gs.
         */
        readonly maxLateralGs: number;

        /**
         * The total airtime in seconds.
         */
        readonly totalAirTime: number;

        /**
         * The number of drops.
         */
        readonly numDrops: number;

        /**
         * The number of lift hills.
         */
        readonly numLiftHills: number;

        /**
         * Highest drop height in height units. Use `context.formatString()` to convert into metres/feet. Ex: `formatString('{HEIGHT}', ride.highestDropHeight)`.
         */
        readonly highestDropHeight: number;
    }

    type RideClassification = "ride" | "stall" | "facility";

    type RideStatus = "closed" | "open" | "testing" | "simulating";

    interface TrackColour {
        main: number;
        additional: number;
        supports: number;
    }

    interface CrashedVehicleColour {
        body: number;
        trim: number;
    }

    interface VehicleColour {
        body: number;
        trim: number;
        tertiary: number;
    }

    interface RideStation {
        start: CoordsXYZ;
        length: number;
        entrance: CoordsXYZD;
        exit: CoordsXYZD;
    }

    interface TrackSegment {
        /**
         * The track segment type.
         */
        readonly type: number;

        /**
         * Gets the localised description of the track segment.
         */
        readonly description: string;

        /**
         * The relative starting Z position from the base of the first track sequence block.
         */
        readonly beginZ: number;

        /**
         * The relative ending Z position from the base of the first track sequence block.
         */
        readonly endZ: number;

        /**
         * The relative ending X position. BeginX is always 0.
         */
        readonly endX: number;

        /**
         * The relative ending Y position. BeginY is always 0.
         */
        readonly endY: number;

        /**
         * The relative starting direction. Usually 0, but will be 4
         * for diagonal segments.
         */
        readonly beginDirection: Direction8;

        /**
         * The relative ending direction.
         */
        readonly endDirection: Direction8;

        /**
         * The slope angle the segment starts with.
         */
        readonly beginSlope: TrackSlope;

        /**
         * The slope angle the segment ends with.
         */
        readonly endSlope: TrackSlope;

        /**
         * The kind of banking the segment starts with.
         */
        readonly beginBank: TrackBanking;

        /**
         * The kind of banking the segment ends with.
         */
        readonly endBank: TrackBanking;

        /**
         * The rough length of the segment.
         */
        readonly length: number;

        /**
         * Gets a list of the elements that make up the track segment.
         */
        readonly elements: TrackSegmentElement[];

        /**
         * The curve direction of the suggested following piece, or track segment if it is specified.
         */
        readonly nextSuggestedSegment: TrackCurveType | number;

        /**
         * The curve direction of the suggested preceding piece, or track segment if it is specified.
         */
        readonly previousSuggestedSegment: TrackCurveType | number;

        /**
         * The base price of the track segment.
         */
        readonly priceModifier: number;

        /**
         * Track segment representing the mirror image of the track segment.
         */
        readonly mirrorSegment: number | null;

        /**
         * Track segment representing the covered/flume variant of the track segment.
         */
        readonly alternateTypeSegment: number | null;

        /**
         * The group the track element belongs to. Ride types allow or disallow track groups to limit the
         * buildable track segments.
         */
        readonly trackGroup: number;

        /**
         * Which direction the track curves towards.
         */
        readonly turnDirection: TrackCurveType;

        /**
         * Which direction the track slopes towards.
         */
        readonly slopeDirection: TrackSlopeType;

        readonly onlyAllowedUnderwater: boolean;
        readonly onlyAllowedAboveGround: boolean;
        readonly allowsChainLift: boolean;

        /**
         * The track segment counts as banked for vehicles with "no banked track" behaviour.
         */
        readonly isBanked: boolean;

        /**
         * The track segment counts as an inversion for vehicles with "no inversions" behaviour.
         */
        readonly isInversion: boolean;

        /**
         * Pevents steep forward chainlifts but allows steep reverse chainlifts for reverse incline
         * shuttle mode for ride types which do not normally allow steep chainlifts.
         */
        readonly isSteepUp: boolean;

        /**
         * The track segment begins one height unit above normal track height units.
         */
        readonly startsHalfHeightUp: boolean;

        /**
         * The track segment adds to golf hole counter.
         */
        readonly countsAsGolfHole: boolean;

        /**
         * The track segment adds to banked turn counter.
         */
        readonly isBankedTurn: boolean;

        /**
         * The track segment adds to sloped turn counter.
         */
        readonly isSlopedTurn: boolean;

        /**
         * The track segment adds to helix counter.
         */
        readonly isHelix: boolean;

        /**
         * The track segment adds to inversion counter. Usually applied to the first half of inversions.
         */
        readonly countsAsInversion: boolean;

        /**
         * Gets a length of the subpositions list for this track segment.
         */
        getSubpositionLength(subpositionType: number, direction: Direction): number;

        /**
         * Gets all of the subpositions for this track segment. These subpositions are used for the
         * pathing of vehicles when moving along the track.
         */
        getSubpositions(subpositionType: number, direction: Direction): TrackSubposition[];
    }

    enum TrackSlope {
        None = 0,
        Up25 = 2,
        Up60 = 4,
        Down25 = 6,
        Down60 = 8,
        Up90 = 10,
        Down90 = 18
    }

    enum TrackBanking {
        None = 0,
        Left = 2,
        Right = 4,
        UpsideDown = 15
    }

    type TrackCurveType = "straight" | "left" | "right";
    type TrackSlopeType = "flat" | "up" | "down";

    interface TrackSegmentElement extends Readonly<CoordsXYZ> {
    }

    /**
     * A single subposition on a track piece. These subpositions are used for the pathing of vehicles
     * when moving along the track.
     */
    interface TrackSubposition extends Readonly<CoordsXYZ> {
        readonly yaw: number;
        readonly pitch: TrackSlope;
        readonly roll: TrackBanking;
    }

    interface TrackIterator {
        /**
         * The position and direction of the current track segment. Usually this is the position of the
         * first element of the segment, however for some segments, it may be offset.
         */
        readonly position: CoordsXYZD;

        /**
         * The current track segment.
         */
        readonly segment: TrackSegment | null;

        /**
         * Gets the position of where the previous track element should start.
         */
        readonly previousPosition: CoordsXYZD | null;

        /**
         * Gets the position of where the next track element should start.
         */
        readonly nextPosition: CoordsXYZD | null;

        /**
         * Moves the iterator to the previous track segment.
         * @returns true if there is a previous segment, otherwise false.
         */
        previous(): boolean;

        /**
         * Moves the iterator to the next track segment.
         * @returns true if there is a next segment, otherwise false.
         */
        next(): boolean;
    }

    type EntityType =
        "balloon" |
        "car" |
        "crash_splash" |
        "crashed_vehicle_particle" |
        "duck" |
        "explosion_cloud" |
        "explosion_flare" |
        "jumping_fountain_snow" |
        "jumping_fountain_water" |
        "litter" |
        "money_effect" |
        "guest" |
        "staff" |
        "steam_particle" |
        /**
         * @deprecated since version 34, use guest or staff instead.
         */
        "peep";

    /**
     * Represents an object "entity" on the map that can typically moves and has a sub-tile coordinate.
     */
    interface Entity {
        /**
         * The entity index within the entity list. Returns null for invalid entities.
         */
        readonly id: number | null;
        /**
         * The type of entity, e.g. guest, vehicle, etc.
         */
        readonly type: EntityType;
        /**
         * The x-coordinate of the entity in game units.
         */
        x: number;
        /**
         * The y-coordinate of the entity in game units.
         */
        y: number;
        /**
         * The z-coordinate of the entity in game units.
         */
        z: number;

        /**
         * Removes the entity from the map.
         * Note: removing vehicles and peeps that are on rides is currently unsupported.
         */
        remove(): void;
    }

    /**
     * Represents a single car on a ride. A train is made up of multiple cars, but
     * something like boat hire will be one car per boat.
     */
    interface Car extends Entity {
        /**
         * The ride this car belongs to.
         */
        ride: number;

        /**
         * The ride object for this car, e.g. the ladybird trains object.
         */
        rideObject: number;

        /**
         * The vehicle type for the ride object used. This is a local index
         * into the ride object list of vehicle types.
         */
        vehicleObject: number;

        spriteType: number;

        /**
         * How many seats the car has, i.e. the capacity.
         */
        numSeats: number;

        /**
         * The next car on the same train. If this is the last or only car on the train,
         * this will return null.
         */
        nextCarOnTrain: number | null;

        /**
         * The previous car on the ride. This may be the on the same train or the previous
         * train. This will return null if there is no previous car.
         */
        previousCarOnRide: number | null;

        /**
         * The next car on the ride. This may be the on the same train or the next
         * train. This will return null if there is no next car.
         */
        nextCarOnRide: number | null;

        /**
         * The current station the train is in or departing.
         */
        currentStation: number;

        /**
         * How heavy the car is. This is the sum of the mass of the empty car and the
         * mass of each guest that is riding it.
         */
        mass: number;

        /**
         * How much the car's velocity changes per tick.
         */
        acceleration: number;

        /**
         * How fast the car is moving.
         */
        velocity: number;

        /**
         * The current tilt of the car in the X/Y axis.
         */
        bankRotation: number;

        /**
         * Whether the car sprite is reversed or not.
         */
        isReversed: boolean;

        /**
         * The colour of the car.
         */
        colours: VehicleColour;

        /**
         * The acceleration for vehicles with constant power, e.g.
         * transport rides and boats.
         */
        poweredAcceleration: number;

        /**
         * The maximum speed for vehicles with constant power, e.g.
         * transport rides and boats.
         */
        poweredMaxSpeed: number;

        /**
         * Current status of the car or train.
         */
        status: VehicleStatus;


        /**
         * Current vehicle spin rotation.
         * Values are 0-255. The game actually only considers the higher
         * 5 bits when rendering.
         */
        spin: number;

        /**
         * The location and direction of where the car is on the track.
         */
        readonly trackLocation: CarTrackLocation;

        /**
         * The current g-forces of this car.
         */
        readonly gForces: GForces;

        /**
         * The progress on the current track piece, in steps.
         */
        readonly trackProgress: number;

        /**
         * The currently projected remaining distance the car will travel.
         */
        readonly remainingDistance: number;

        /**
         * The type of subposition coordinates that this vehicle is using to find its
         * position on the track.
         */
        readonly subposition: number;

        /**
         * List of guest IDs ordered by seat.
         * @deprecated since version 34, use guests instead.
         */
        peeps: Array<number | null>;

        /**
         * List of guest IDs ordered by seat.
         */
        guests: Array<number | null>;

        /**
         * Moves the vehicle forward or backwards along the track, relative to its current
         * position. A single visible step is about 8.000 to 14.000 in distance depending
         * on the direction its moving in.
         */
        travelBy(distance: number): void;

        /**
         * Moves the vehicle to the track piece specified in the parameters.
         * Coordinates are tile coords.
         */
        moveToTrack(x: number, y: number, elemIndex: number): void;
    }

    type VehicleStatus =
        "arriving" |
        "crashed" |
        "crashing" |
        "crooked_house_operating" |
        "departing" |
        "doing_circus_show" |
        "ferris_wheel_rotating" |
        "haunted_house_operating" |
        "moving_to_end_of_station" |
        "operating_1a" |
        "rotating" |
        "showing_film" |
        "simulator_operating" |
        "space_rings_operating" |
        "starting" |
        "stopped_by_block_brake" |
        "stopping_1b" |
        "stopping" |
        "swinging" |
        "top_spin_operating" |
        "travelling_boat" |
        "travelling_cable_lift" |
        "travelling_dodgems" |
        "travelling" |
        "unloading_passengers_1c" |
        "unloading_passengers" |
        "waiting_for_cable_lift" |
        "waiting_for_passengers_17" |
        "waiting_for_passengers" |
        "waiting_to_depart" |
        "waiting_to_start";

    type CrashParticleType = "corner" | "rod" | "wheel" | "panel" | "seat";

    /**
     * Override properties for launch data. All properties except colour are randomly
     * chosen if not overridden, using the same algorithm as regular crashed particles.
     */
    interface CrashParticleLaunchData {
        colours?: CrashedVehicleColour;
        timeToLive?: number;
        velocity?: CoordsXYZ;
        crashParticleType?: CrashParticleType;
        frame?: number;
    }

    /**
     * Represents a vehicle explosion particle. They are emitted during a vehicle
     * crash and will bounce until their timer expires and they are automatically
     * removed.
     */
    interface CrashedVehicleParticle extends Entity {
        /**
         * The colour of the particle.
         */
        colours: CrashedVehicleColour;

        /**
         * The lifetime of the particle in ticks. Default value 65535. Entity is
         * automatically removed at 0.
         */
        timeToLive: number;

        /**
         * The particle velocity.
         */
        velocity: CoordsXYZ;

        /**
         * The acceleration of the particle in the x, y, and z directions.
         */
        acceleration: CoordsXYZ;

        /**
         * The type of crash particle.
         */
        crashParticleType: CrashParticleType;

        /**
         * The current frame of the crash particle.
         */
        frame: number;

        /**
         * Sets the sprite bounds and launches the particle.
         */
        launch(launchData?: CrashParticleLaunchData): void;
    }

    /**
     * Represents a guest or staff member.
     * @deprecated since version 34, use guest or staff instead.
     */
    interface Peep extends Entity {
        /**
         * Whether the peep is a guest or staff member.
         */
        peepType: PeepType;

        /**
         * Name of the peep.
         */
        name: string;

        /**
         * The peep's direct destination.
         */
        destination: CoordsXY;

        /**
         * The peep's orthogonal direction, from 0 to 3.
         */
        direction: Direction;

        /**
         * How tired the guest is between 32 and 128 where lower is more tired.
         */
        energy: number;

        /**
         * The target energy value. Energy will increase / decrease slowly towards this value.
         */
        energyTarget: number;

        /**
         * Gets whether a given flag is set or not.
         * @param key The flag to test.
         */
        getFlag(key: PeepFlags): boolean;

        /**
         * Sets the given flag to the given value.
         * @param key The flag to set.
         * @param value Whether to set or clear the flag.
         */
        setFlag(key: PeepFlags, value: boolean): void;
    }

    type PeepFlags =
        "leavingPark" |
        "slowWalk" |
        "tracking" |
        "waving" |
        "hasPaidForParkEntry" |
        "photo" |
        "painting" |
        "wow" |
        "litter" |
        "lost" |
        "hunger" |
        "toilet" |
        "crowded" |
        "happiness" |
        "nausea" |
        "purple" |
        "pizza" |
        "explode" |
        "rideShouldBeMarkedAsFavourite" |
        "parkEntranceChosen" |
        "contagious" |
        "joy" |
        "angry" |
        "iceCream" |
        "hereWeAre" |
        "positionFrozen" |
        "animationFrozen";

    /**
     * @deprecated since version 34, use EntityType instead.
     */
    type PeepType = "guest" | "staff";

    type GuestAnimation =
        "walking" |
        "checkTime" |
        "watchRide" |
        "eatFood" |
        "shakeHead" |
        "emptyPockets" |
        "holdMat" |
        "sittingIdle" |
        "sittingEatFood" |
        "sittingLookAroundLeft" |
        "sittingLookAroundRight" |
        "hanging" |
        "wow" |
        "throwUp" |
        "jump" |
        "drowning" |
        "joy" |
        "readMap" |
        "wave" |
        "wave2" |
        "takePhoto" |
        "clap" |
        "disgust" |
        "drawPicture" |
        "beingWatched" |
        "withdrawMoney";

    /**
     * Represents a guest.
     */
    interface Guest extends Peep {
        /**
         * Colour of the guest's t-shirt.
         */
        tshirtColour: number;

        /**
         * Colour of the guest's trousers.
         */
        trousersColour: number;

        /**
         * Colour of the guest's balloon.
         */
        balloonColour: number;

        /**
         * Colour of the guest's hat.
         */
        hatColour: number;

        /**
         * Colour of the guest's umbrella.
         */
        umbrellaColour: number;

        /**
         * How happy the guest is between 0 and 255.
         */
        happiness: number;

        /**
         * The target happiness value. Happiness will increase / decrease slowly towards this value.
         */
        happinessTarget: number;

        /**
         * How nauseated the guest is between 0 and 255.
         */
        nausea: number;

        /**
         * The target nausea value. Nausea will increase / decrease slowly towards this value.
         */
        nauseaTarget: number;

        /**
         * How hungry the guest is between 0 and 255. Lower is more hungry.
         */
        hunger: number;

        /**
         * How thirsty the guest is between 0 and 255. Lower is more thirsty.
         */
        thirst: number;

        /**
         * How much the guest requires the need to go to the toilet between 0 and 255.
         */
        toilet: number;

        /**
         * The mass of the guest. Affects vehicle mass.
         */
        mass: number;

        /**
         * The guest's minimum preferred intensity between 0 and 15.
         */
        minIntensity: number;

        /**
         * The guest's maximum preferred intensity between 0 and 15.
         */
        maxIntensity: number;

        /**
         * The guest's tolerance to nauseating rides between 0 and 3.
         */
        nauseaTolerance: number;

        /**
         * Amount of cash in the guest's pocket.
         */
        cash: number;

        /**
         * Whether the guest is within the boundaries of the park.
         */
        readonly isInPark: boolean;

        /**
         * Whether the guest is lost or not. The guest is lost when the countdown is below 90.
         */
        readonly isLost: boolean;

        /**
         * Countdown between 0 and 255 that keeps track of how long the guest has been looking for its current destination.
         */
        lostCountdown: number;

        /**
         * The list of thoughts this guest has.
         */
        readonly thoughts: Thought[];

        /**
         * The list of items this guest has.
         */
        readonly items: GuestItem[];

        /**
         * Checks whether this guest has a certain item.
         * @param item The item to check.
         */
        hasItem(item: GuestItem): boolean;

        /**
         * Gives an item to the guest. Guests can only have one item of a given type.
         * If this guest already has an item of the same type, this will override the current item.
         * @param item The item to give.
         */
        giveItem(item: GuestItem): void;

        /**
         * Removes an item from the guest's possession.
         * @param item The item to remove.
         */
        removeItem(item: GuestItem): void;

        /**
         * Removes all items from the guest's possession.
         */
        removeAllItems(): void;

        /**
         * The animations available to this guest.
         */
        readonly availableAnimations: GuestAnimation[];

        /**
         * Gets an array of sprite ids representing a particular guest animation.
         */
        getAnimationSpriteIds(animation: GuestAnimation, rotation: number): number[];

        /**
         * The animation the guest is currently exhibiting.
         */
        animation: GuestAnimation;

        /**
         * The frame offset in the current animation.
         */
        animationOffset: number;

        /**
         * The total number of frames in the current animation.
         */
        readonly animationLength: number;

        /**
         * The ride ID of the guest's favourite ride.
         */
        favouriteRide: number | null;
    }

    /**
     * Represents a guest's thought. This is a copy of a thought at a given time
     * and its values will not update.
     */
    interface Thought {
        /**
         * The type of thought.
         */
        readonly type: ThoughtType;

        /**
         * The thought argument.
         */
        readonly item: number;

        /**
         * The freshness of the thought - the larger the number, the less fresh
         * the thought.
         */
        readonly freshness: number;

        /**
         * The freshness timeout.
         */
        readonly freshTimeout: number;

        /**
         * Get the string for this thought.
         * The result contains Unicode quotes on either end, e.g. “I feel sick”
         */
        toString(): string;
    }

    type ThoughtType =
        "cant_afford_ride" |
        "spent_money" |
        "sick" |
        "very_sick" |
        "more_thrilling" |
        "intense" |
        "havent_finished" |
        "sickening" |
        "bad_value" |
        "go_home" |
        "good_value" |
        "already_got" |
        "cant_afford_item" |
        "not_hungry" |
        "not_thirsty" |
        "drowning" |
        "lost" |
        "was_great" |
        "queuing_ages" |
        "tired" |
        "hungry" |
        "thirsty" |
        "toilet" |
        "cant_find" |
        "not_paying" |
        "not_while_raining" |
        "bad_litter" |
        "cant_find_exit" |
        "get_off" |
        "get_out" |
        "not_safe" |
        "path_disgusting" |
        "crowded" |
        "vandalism" |
        "scenery" |
        "very_clean" |
        "fountains" |
        "music" |
        "balloon" |
        "toy" |
        "map" |
        "photo" |
        "umbrella" |
        "drink" |
        "burger" |
        "chips" |
        "ice_cream" |
        "candyfloss" |
        "pizza" |
        "popcorn" |
        "hot_dog" |
        "tentacle" |
        "hat" |
        "toffee_apple" |
        "tshirt" |
        "doughnut" |
        "coffee" |
        "chicken" |
        "lemonade" |
        "wow" |
        "wow2" |
        "watched" |
        "balloon_much" |
        "toy_much" |
        "map_much" |
        "photo_much" |
        "umbrella_much" |
        "drink_much" |
        "burger_much" |
        "chips_much" |
        "ice_cream_much" |
        "candyfloss_much" |
        "pizza_much" |
        "popcorn_much" |
        "hot_dog_much" |
        "tentacle_much" |
        "hat_much" |
        "toffee_apple_much" |
        "tshirt_much" |
        "doughnut_much" |
        "coffee_much" |
        "chicken_much" |
        "lemonade_much" |
        "photo2" |
        "photo3" |
        "photo4" |
        "pretzel" |
        "hot_chocolate" |
        "iced_tea" |
        "funnel_cake" |
        "sunglasses" |
        "beef_noodles" |
        "fried_rice_noodles" |
        "wonton_soup" |
        "meatball_soup" |
        "fruit_juice" |
        "soybean_milk" |
        "sujongkwa" |
        "sub_sandwich" |
        "cookie" |
        "roast_sausage" |
        "photo2_much" |
        "photo3_much" |
        "photo4_much" |
        "pretzel_much" |
        "hot_chocolate_much" |
        "iced_tea_much" |
        "funnel_cake_much" |
        "sunglasses_much" |
        "beef_noodles_much" |
        "fried_rice_noodles_much" |
        "wonton_soup_much" |
        "meatball_soup_much" |
        "fruit_juice_much" |
        "soybean_milk_much" |
        "sujongkwa_much" |
        "sub_sandwich_much" |
        "cookie_much" |
        "roast_sausage_much" |
        "help" |
        "running_out" |
        "new_ride" |
        "nice_ride_deprecated" |
        "excited_deprecated" |
        "here_we_are";

    type GuestItemType =
        "balloon" |
        "hat" |
        "map" |
        "sunglasses" |
        "toy" |
        "tshirt" |
        "umbrella" |
        "photo1" |
        "photo2" |
        "photo3" |
        "photo4" |
        "voucher" |
        "beef_noodles" |
        "burger" |
        "candyfloss" |
        "chicken" |
        "chips" |
        "chocolate" |
        "cookie" |
        "doughnut" |
        "hot_dog" |
        "fried_rice_noodles" |
        "funnel_cake" |
        "ice_cream" |
        "meatball_soup" |
        "pizza" |
        "popcorn" |
        "pretzel" |
        "roast_sausage" |
        "sub_sandwich" |
        "tentacle" |
        "toffee_apple" |
        "wonton_soup" |
        "coffee" |
        "drink" |
        "fruit_juice" |
        "iced_tea" |
        "lemonade" |
        "soybean_milk" |
        "sujeonggwa" |
        "empty_bottle" |
        "empty_bowl_blue" |
        "empty_bowl_red" |
        "empty_box" |
        "empty_burger_box" |
        "empty_can" |
        "empty_cup" |
        "empty_drink_carton" |
        "empty_juice_cup" |
        "rubbish";

    type VoucherType =
        "entry_free" |
        "entry_half_price" |
        "ride_free" |
        "food_drink_free";

    /**
     * Represents an item in a guest's possession.
     * If giving a guest a photo or voucher, use the other interfaces instead.
     */
    interface GuestItem {
        /**
         * The type of item.
         */
        readonly type: GuestItemType;
    }

    /**
     * Represents an on-ride photo in a guest's possession.
     */
    interface GuestPhoto extends GuestItem {
        readonly type: "photo1" | "photo2" | "photo3" | "photo4";
        /**
         * The id of the ride the on-ride photo is for.
         */
        readonly rideId: number;
    }

    /**
     * Represents a voucher in a guest's possession. If giving a guest a voucher for free rides
     * or free food/drink, use the other interfaces instead.
     */
    interface Voucher extends GuestItem {
        readonly type: "voucher";
        /**
         * The type of voucher.
         */
        readonly voucherType: VoucherType;
    }

    /**
     * Represents a voucher for a free ride in a guest's possession.
     */
    interface RideVoucher extends Voucher {
        readonly voucherType: "ride_free";
        /**
         * The id of the ride the voucher is for.
         */
        readonly rideId: number;
    }

    /**
     * Represents a voucher for free food or drink in a guest's possession.
     */
    interface FoodDrinkVoucher extends Voucher {
        readonly voucherType: "food_drink_free";
        /**
         * The type of food or drink the voucher is for.
         */
        readonly item: GuestItemType;
    }

    type StaffCostume =
        "none" |
        "handyman" |
        "mechanic" |
        "security1" |
        "security2" |
        "panda" |
        "tiger" |
        "elephant" |
        "roman" |
        "gorilla" |
        "snowman" |
        "knight" |
        "astronaut" |
        "bandit" |
        "sheriff" |
        "pirate";

    type StaffAnimation =
        "walking" |
        "watchRide" |
        "wave" |
        "hanging" |
        "staffMower" |
        "staffSweep" |
        "drowning" |
        "staffAnswerCall" |
        "staffAnswerCall2" |
        "staffCheckBoard" |
        "staffFix" |
        "staffFix2" |
        "staffFixGround" |
        "staffFix3" |
        "staffWatering" |
        "joy" |
        "staffEmptyBin" |
        "wave2";

    /**
     * Represents a staff member.
     */
    interface BaseStaff extends Peep {
        /**
         * The type of staff member, e.g. handyman, mechanic.
         */
        staffType: StaffType;

        /**
         * Colour of the staff member. Not applicable to entertainers.
         */
        colour: number;

        /**
         * Array of costumes available to this particular staff member.
         */
        readonly availableCostumes: StaffCostume[];

        /**
         * The staff member's costume.
         */
        costume: StaffCostume | string | number;

        /**
         * The enabled jobs the staff can do, e.g. sweep litter, water plants, inspect rides etc.
         */
        orders: number;

        /**
         * Gets the patrol area for the staff member.
         */
        readonly patrolArea: PatrolArea;

        /**
         * The animations available to this staff member.
         */
        readonly availableAnimations: StaffAnimation[];

        /**
         * Gets an array of sprite ids representing a particular staff animation.
         */
        getAnimationSpriteIds(animation: StaffAnimation, rotation: number): number[];

        /**
         * The animation the staff member is currently exhibiting.
         */
        animation: StaffAnimation;

        /**
         * The frame offset in the current animation.
         */
        animationOffset: number;

        /**
         * The total number of frames in the current animation.
         */
        readonly animationLength: number;
    }

    type StaffType = "handyman" | "mechanic" | "security" | "entertainer";

    type Staff = Handyman | Mechanic | Security | Entertainer;

    /**
     * Represents a handyman.
     */
    interface Handyman extends BaseStaff {
        staffType: "handyman";

        /**
         * The number of lawns mown by the handyman.
         */
        readonly lawnsMown: number;

        /**
         * The number of gardens watered by the handyman.
         */
        readonly gardensWatered: number;

        /**
         * The number of litter swept by the handyman.
         */
        readonly litterSwept: number;

        /**
         * The number of bins emptied by the handyman.
         */
        readonly binsEmptied: number;
    }

    /**
     * Represents a mechanic.
     */
    interface Mechanic extends BaseStaff {
        staffType: "mechanic";

        /**
         * The number of rides fixed by the mechanic.
         */
        readonly ridesFixed: number;

        /**
         * The number of inspections performed by the mechanic.
         */
        readonly ridesInspected: number;
    }

    /**
     * Represents a security guard.
     */
    interface Security extends BaseStaff {
        staffType: "security";

        /**
         * The number of vandals stopped by the security guard.
         */
        readonly vandalsStopped: number;
    }

    interface Entertainer extends BaseStaff {
        staffType: "entertainer";
    }

    interface PatrolArea {
        /**
         * Gets or sets the map coodinates for all individual tiles in the staff member's patrol area.
         *
         * Note: fetching all the staff member's patrol area tiles can degrade performance.
         */
        tiles: CoordsXY[];

        /**
         * Clears all tiles from the staff member's patrol area.
         */
        clear(): void;

        /**
         * Adds the given array of coordinates or a map range to the staff member's patrol area.
         * @param coords An array of map coordinates, or a map range.
         */
        add(coords: CoordsXY[] | MapRange): void;

        /**
         * Removes the given array of coordinates or a map range from the staff member's patrol area.
         * @param coords An array of map coordinates, or a map range.
         */
        remove(coords: CoordsXY[] | MapRange): void;

        /**
         * Checks whether a single coordinate is within the staff member's patrol area.
         * @param coords An map coordinate.
         */
        contains(coord: CoordsXY): boolean;
    }

    /**
     * Represents litter entity.
     */
    interface Litter extends Entity {
        /**
         * The type of the litter.
         */
        litterType: LitterType;

        /**
         * The tick number this entity was created.
         */
        creationTick: number;
    }

    type LitterType = "vomit" |
        "vomit_alt" |
        "empty_can" |
        "rubbish" |
        "burger_box" |
        "empty_cup" |
        "empty_box" |
        "empty_bottle" |
        "empty_bowl_red" |
        "empty_drink_carton" |
        "empty_juice_cup" |
        "empty_bowl_blue";

    /**
     * Network APIs
     * Use `network.mode` to determine whether the current game is a client, server or in single player mode.
     */
    interface Network {
        /**
         * The current network mode. This can be used to determine whether the current
         * session is single player, a multiplayer server, or a multiplayer client.
         */
        readonly mode: NetworkMode;

        /**
         * The number of multiplayer groups there are in the server.
         */
        readonly numGroups: number;

        /**
         * The number of players there are in the server.
         */
        readonly numPlayers: number;

        /**
         * Gets all the multiplayer groups within the server. Groups are used to give individual
         * players roles and permissions.
         */
        readonly groups: PlayerGroup[];

        /**
         * Gets all the players that are currently in the server.
         */
        readonly players: Player[];

        /**
         * The player this instance of the game is controlling.
         */
        readonly currentPlayer: Player;

        /**
         * Gets or sets the default group ID that new players joining the server should be assigned to.
         */
        defaultGroup: number;

        /**
         * Various statistics related to networking.
         */
        readonly stats: NetworkStats;

        /**
         * Creates a new multiplayer group for managing player permissions.
         */
        addGroup(): void;

        /**
         * Gets the player group with the specified ID.
         * @param id The group ID. Prior to API version 77, this is the group index.
         */
        getGroup(id: number): PlayerGroup;

        /**
         * Removes the player group with the specified ID.
         * @param id The group ID. Prior to API version 77, this is the group index.
         */
        removeGroup(id: number): void;

        /*
         * Gets the player with the specified ID.
         * @param id The player ID. Prior to API version 77, this is the player index.
         */
        getPlayer(id: number): Player;

        /*
         * Kicks the player with the specified ID from the server.
         * @param id The player ID. Prior to API version 77, this is the player index.
         */
        kickPlayer(id: number): void;

        /**
         * Sends a chat message to all players.
         * @param message The message text.
         */
        sendMessage(message: string): void;

        /**
         * Sends a chat message to only the specified players.
         * @param message The message text.
         * @param players A list of player IDs that should receive the chat message.
         *                Note: the message will be internally transmitted to players via
         *                      the server, even if the server is not a recipient.
         */
        sendMessage(message: string, players: number[]): void;

        /**
         * Creates a new listener that can accept TCP connections on a given port.
         */
        createListener(): Listener;

        /**
         * Creates a new TCP client that can connect to a server.
         */
        createSocket(): Socket;
    }

    type NetworkMode = "none" | "server" | "client";

    /**
     * Represents a player within a network game.
     */
    interface Player {
        /**
         * The unique ID for the player.
         */
        readonly id: number;

        /**
         * The name of the player.
         */
        readonly name: string;

        /**
         * The group ID the player is a member of.
         */
        group: number;

        /**
         * The latest measured ping in milliseconds for the player.
         */
        readonly ping: number;

        /**
         * The number of actions the player has successfully executed.
         */
        readonly commandsRan: number;

        /**
         * The total amount of cash spent from actions performed by the player.
         */
        readonly moneySpent: number;

        /**
         * The player's IP address.
         */
        readonly ipAddress: string;

        /**
         * A hash of the player's public key used to authenticate with the server.
         */
        readonly publicKeyHash: string;
    }

    /**
     * Represents a group in a network game for assigning roles and permissions
     * to one or more players.
     */
    interface PlayerGroup {
        /**
         * The unique ID for the group.
         */
        readonly id: number;

        /**
         * The name of the group.
         */
        name: string;

        /**
         * The permissions granted to each player belonging to the group.
         */
        permissions: PermissionType[];
    }

    /**
     * Represents various network statistics.
     */
    interface NetworkStats {
        /**
         * The number of bytes received for each category.
         */
        readonly bytesReceived: number[];

        /**
         * The number of bytes sent for each category.
         */
        readonly bytesSent: number[];
    }

    type PermissionType =
        "chat" |
        "terraform" |
        "set_water_level" |
        "toggle_pause" |
        "create_ride" |
        "remove_ride" |
        "build_ride" |
        "ride_properties" |
        "scenery" |
        "path" |
        "clear_landscape" |
        "guest" |
        "staff" |
        "park_properties" |
        "park_funding" |
        "kick_player" |
        "modify_groups" |
        "set_player_group" |
        "cheat" |
        "toggle_scenery_cluster" |
        "passwordless_login" |
        "modify_tile" |
        "edit_scenario_options";

    /**
     * Park APIs
     */

    /**
     * The type of park message, including icon and behaviour.
     */
    type ParkMessageType =
        "attraction" | "peep_on_attraction" | "peep" | "money" | "blank" | "research" | "guests" | "award" | "chart" | "campaign";

    interface ParkMessage {
        /**
         * Whether the message has been shown and archived.
         */
        readonly isArchived: boolean;

        /**
         * The date this message was posted in total elapsed months.
         */
        month: number;

        /**
         * The day of the month this message was posted.
         */
        day: number;

        /**
         * How old the message is in number of ticks.
         */
        tickCount: number;

        /**
         * The format of the message such as the icon and whether location is enabled.
         */
        type: ParkMessageType;

        /**
         * The actual message content.
         */
        text: string;

        /**
         * Ride ID for attraction.
         * Entity ID for peep_on_attraction or peep.
         * Researched item for research.
         */
        subject?: number;

        /**
         * Removes the message.
         */
        remove(): void;
    }

    interface ParkMessageDesc {
        type: ParkMessageType;
        text: string;
        subject?: number;
    }

    type ParkFlags =
        "difficultGuestGeneration" |
        "difficultParkRating" |
        "forbidHighConstruction" |
        "forbidLandscapeChanges" |
        "forbidMarketingCampaigns" |
        "forbidTreeRemoval" |
        "freeParkEntry" |
        "noMoney" |
        "open" |
        "preferLessIntenseRides" |
        "preferMoreIntenseRides" |
        "scenarioCompleteNameInput" |
        "unlockAllPrices";

    interface Park {
        cash: number;
        rating: number;
        bankLoan: number;
        maxBankLoan: number;

        /**
         * The current entrance fee for the park.
         */
        entranceFee: number;

        /**
         * The number of guests within the park, not including any outside the park but still
         * on the map.
         */
        readonly guests: number;

        /**
         * The maximum number of guests that will spawn naturally (soft guest cap).
         * In scenarios with difficult guest generation, guests will not spawn above
         * this value without advertisements.
         */
        readonly suggestedGuestMaximum: number;

        /**
         * The probability out of 65535 that guests will spawn per tick.
         * The number of guest spawns per second is equal to
         * guests per second = 40 * (guestGenerationProbability / 65535)
         */
        readonly guestGenerationProbability: number;

        /**
         * Spawns a new guest at a random peep spawn point.
         * Note: The "guest.generation" hook will be called before this function returns.
         */
        generateGuest(): Guest;

        /**
         * The average amount of cash guests will spawn with.
         */
        readonly guestInitialCash: number;

        /**
         * The average happiness guests will spawn at out of 255.
         */
        readonly guestInitialHappiness: number;

        /**
         * The average hunger guests will spawn at out of 255.
         */
        readonly guestInitialHunger: number;

        /**
         * The average thirst guests will spawn at out of 255.
         */
        readonly guestInitialThirst: number;

        /**
         * The park value, will be updated every 512 ticks.
         */
        value: number;

        /**
         * The company value, will be updated every 512 ticks.
         * Calculation is: `park.value + park.cash - park.bankLoan`
         */
        companyValue: number;

        /**
         * The sum of ride values, used to determine the most guests will
         * pay to enter the park and for some awards.
         * Calculated as the sum of (ride value - ride price) * 2.
         */
        readonly totalRideValueForMoney: number;

        /**
         * The total number of guests that have entered the park.
         */
        totalAdmissions: number;

        /**
         * The total amount of income gained from admissions into the park.
         */
        totalIncomeFromAdmissions: number;

        /**
         * The purchase price of one tile for park ownership.
         */
        landPrice: number;

        /**
         * The purchase price of one tile for construction rights.
         */
        constructionRightsPrice: number;

        /**
         * The amount of penalty points currentlty applied to the park rating for
         * drowned guests and crashed coaster cars.
         */
        casualtyPenalty: number;

        /**
         * The number of tiles on the map with park ownership or construction rights.
         * Updated every 4096 ticks.
         */
        readonly parkSize: number;

        /**
         * The name of the park, shown on the park entrance.
         * Not the name of the scenario.
         */
        name: string;

        /**
         * The current research status, and what
         * has and hasn't yet been researched.
         */
        readonly research: Research;

        /**
         * The park message / notification queue, and historical messages.
         */
        messages: ParkMessage[];

        /**
         * Gets whether a given flag is set or not.
         * @param key The flag to test.
         */
        getFlag(flag: ParkFlags): boolean;

        /**
         * Sets the given flag to the given value.
         * @param key The flag to set.
         * @param value Whether to set or clear the flag.
         */
        setFlag(flag: ParkFlags, value: boolean): void;

        postMessage(message: string): void;
        postMessage(message: ParkMessageDesc): void;

        /**
         * Gets the monthly expenditure history for a given type.
         * Index 0 represents the current month, index 1 the previous month, etc.
         * The maximum length of the array is 16.
         * @param type The type of expenditure to get.
         */
        getMonthlyExpenditure(type: ExpenditureType): number[]
    }

    interface Research {
        /**
         * The list of rides and scenery sets that have already been researched.
         */
        inventedItems: ResearchItem[];

        /**
         * The order of rides and scenery sets to be researched.
         */
        uninventedItems: ResearchItem[];

        /**
         * The last item that was researched, or null if no
         * item has been researched yet.
         */
        readonly lastResearchedItem: ResearchItem | null;

        /**
         * The item currently being researched, or null if
         * research is complete.
         */
        readonly expectedItem: ResearchItem | null;

        /**
         * The amount of funding currently spent on research.
         * 0: none, 1: minimum, 2: normal, 3: maximum
         */
        funding: number;

        /**
         * The categories of research which should be prioritised.
         */
        priorities: ResearchCategory[];

        /**
         * The current stage for the ride or scenery set being researched.
         */
        stage: ResearchFundingStage;

        /**
         * The progress for the current stage between 0 and 65535.
         * This will increment more quickly the higher the research funding.
         */
        progress: number;

        /**
         * The expected month the current item being researched will complete.
         * Value is between 0 and 7, 0 being March and 7 being October.
         * Value is null if there is not yet an expected month.
         */
        readonly expectedMonth: number | null;

        /**
         * The expected day of the month the current item being researched will complete.
         * Value is between 1 and 31.
         * Value is null if there is not yet an expected month.
         */
        readonly expectedDay: number | null;

        /**
         * Gets whether a particular object has been researched and is available to construct.
         * @param type The type of object, e.g. ride, scenery group, or small scenery.
         * @param index The object index.
         */
        isObjectResearched(type: ObjectType, index: number): boolean;
    }

    type ResearchItem = RideResearchItem | SceneryResearchItem;

    interface RideResearchItem {
        readonly type: "ride";

        /**
         * The research category this item belongs in.
         * E.g. gentle rides, thrill rides, shops etc.
         * Note: Any updates to this field are ignored by OpenRCT2, the category will be derived from the ride type.
         */
        readonly category: RideResearchCategory;

        /**
         * The ride type. Each vehicle can have a seperate invention for each ride type.
         */
        readonly rideType: number;

        /**
         * The ride (vehicle) object index.
         */
        readonly object: number;
    }

    interface SceneryResearchItem {
        readonly category: "scenery";
        readonly type: "scenery";

        /**
         * The scenery set object index.
         */
        readonly object: number;
    }

    type RideResearchCategory =
        "transport" |
        "gentle" |
        "rollercoaster" |
        "thrill" |
        "water" |
        "shop";

    type ResearchCategory = RideResearchCategory | "scenery";

    type ResearchFundingStage =
        "initial_research" |
        "designing" |
        "completing_design" |
        "unknown" |
        "finished_all";

    type ScenarioObjectiveType =
        "none" |
        "guestsBy" |
        "parkValueBy" |
        "haveFun" |
        "buildTheBest" |
        "10Rollercoasters" |
        "guestsAndRating" |
        "monthlyRideIncome" |
        "10RollercoastersLength" |
        "finish5Rollercoasters" |
        "repayLoanAndParkValue" |
        "monthlyFoodIncome";

    interface ScenarioObjective {
        /**
         * The objective type.
         */
        type: ScenarioObjectiveType;

        /**
         * The required number of guests.
         */
        guests: number;

        /**
         * The year the objective must be completed by the end of.
         */
        year: number;

        /**
         * The minimum length required for each rollercoaster.
         */
        length: number;

        /**
         * The minimum excitement rating required for each rollercoaster.
         */
        excitement: number;

        /**
         * The minimum park value required.
         */
        parkValue: number;

        /**
         * The minimum monthly income from rides / food.
         */
        monthlyIncome: number;
    }

    type ScenarioStatus = "inProgress" | "completed" | "failed";

    interface Scenario {
        /**
         * The name of the scenario. This is not necessarily the name of the park.
         */
        name: string;

        /**
         * The description of the scenario, shown above the scenario objective.
         */
        details: string;

        /**
         * The entered player name if the scenario is complete.
         */
        completedBy: string;

        /**
         * The filename of the scenario that is being played. Used to match the
         * completion score with the scenario file.
         */
        filename: string;

        /**
         * The criteria required to complete the scenario.
         */
        objective: ScenarioObjective;

        /**
         * The number of consecutive days the park rating has been under the threshold for.
         * This is reset when the park rating rises above the threshold again.
         * Also used to post warning messages.
         */
        parkRatingWarningDays: number;

        /**
         * The company value when the scenario was completed.
         */
        completedCompanyValue?: number;

        /**
         * The current status of the scenario.
         */
        status: ScenarioStatus;

        /**
         * The current highest recorded company value.
         */
        companyValueRecord: number;
    }

    type ClimateType =
        "coolAndWet" |
        "warm" |
        "hotAndDry" |
        "cold";

    type WeatherType =
        "sunny" |
        "partiallyCloudy" |
        "cloudy" |
        "rain" |
        "heavyRain" |
        "thunder" |
        "snow" |
        "heavySnow" |
        "blizzard";

    interface WeatherState {
        readonly weather: WeatherType;
        readonly temperature: number;
    }

    interface Climate {
        /**
         * The climate of the park.
         */
        readonly type: ClimateType;

        /**
         * The current weather in the park.
         */
        readonly current: WeatherState;

        /**
         * The next weather the park will experience.
         */
        readonly future: WeatherState;
    }

    interface Cheats {
        allowArbitraryRideTypeChanges: boolean;
        allowTrackPlaceInvalidHeights: boolean;
        buildInPauseMode: boolean;
        disableAllBreakdowns: boolean;
        disableBrakesFailure: boolean;
        disableClearanceChecks: boolean;
        disableLittering: boolean;
        disablePlantAging: boolean;
        disableRideValueAging: boolean;
        disableSupportLimits: boolean;
        disableTrainLengthLimit: boolean;
        disableVandalism: boolean;
        enableAllDrawableTrackPieces: boolean;
        enableChainLiftOnAllTrack: boolean;
        fastLiftHill: boolean;
        freezeWeather: boolean;
        ignoreResearchStatus: boolean;
        ignoreRideIntensity: boolean;
        neverendingMarketing: boolean;
        sandboxMode: boolean;
        showAllOperatingModes: boolean;
        showVehiclesFromOtherTrackTypes: boolean;
        allowRegularPathAsQueue: boolean;
    }

    /**
     * User Interface APIs
     * These will only be available to servers and clients that are not running headless mode.
     * Plugin writers should check if ui is available using `typeof ui !== 'undefined'`.
     */
    interface Ui {
        readonly width: number;
        readonly height: number;
        readonly windows: number;
        readonly mainViewport: Viewport;
        readonly tileSelection: TileSelection;
        readonly tool: Tool | null;
        readonly imageManager: ImageManager;

        getWindow(id: number): Window;
        getWindow(classification: string): Window;
        openWindow(desc: WindowDesc): Window;
        closeWindows(classification: string, id?: number): void;
        closeAllWindows(): void;

        /**
         * Show a red error box.
         * @param title The title / first line of the box.
         * @param message The message / second line of the box.
         */
        showError(title: string, message: string): void;

        /**
         * Shows a text input prompt and calls the given callback when entered.
         * @param desc The parameters for the text input window.
         */
        showTextInput(desc: TextInputDesc): void;

        /**
         * Shows the window for loading or saving a file and calls the given callback when a file
         * is selected.
         * @param desc The parameters for the file browse window.
         */
        showFileBrowse(desc: FileBrowseDesc): void;

        /**
         * Shows the scenario select window and calls the given callback when a scenario is
         * selected.
         */
        showScenarioSelect(desc: ScenarioSelectDesc): void;

        /**
         * Begins a new tool session. The cursor will change to the style specified by the
         * given tool descriptor and cursor events will be provided.
         * @param tool The properties and event handlers for the tool.
         */
        activateTool(tool: ToolDesc): void;

        registerMenuItem(text: string, callback: () => void): void;

        /**
         * Registers a new item in the toolbox menu on the title screen.
         * Only available to intransient plugins.
         * @param text The menu item text.
         * @param callback The function to call when the menu item is clicked.
         */
        registerToolboxMenuItem(text: string, callback: () => void): void;

        registerShortcut(desc: ShortcutDesc): void;
    }

    /**
     * Parameters for the text input window.
     */
    interface TextInputDesc {
        /**
         * The title of the text input window.
         */
        title: string;

        /**
         * The description to show above the text box.
         */
        description: string;

        /**
         * The current value of the text box.
         */
        initialValue?: string;

        /**
         * The maximum length the value can be.
         */
        maxLength?: number;

        /**
         * The function to call when the user has entered a new value and pressed OK.
         */
        callback: (value: string) => void;
    }

    /**
     * Parameters for the file browse window.
     */
    interface FileBrowseDesc {
        /**
         * Whether to browse a file for loading or saving. Saving will prompt the user
         * before overwriting a file.
         */
        type: "load";

        /**
         * The type of file to browse for.
         */
        fileType: "game" | "heightmap";

        /**
         * The pre-selected file to load by default if the user clicks OK.
         */
        defaultPath?: string;

        /**
         * The function to call when the user has selected a file.
         */
        callback: (path: string) => void;
    }

    /**
     * Parameters for the scenario select window.
     */
    interface ScenarioSelectDesc {
        /**
         * The function to call when the user has selected a scenario.
         */
        callback: (scenario: ScenarioFile) => void;
    }

    /**
     * Represents an installed scenario's path and metadata.
     */
    interface ScenarioFile {
        id: number;
        category: "beginner" | "challenging" | "expert" | "real" | "other" | "dlc" | "build_your_own" | "competitions";
        sourceGame: "rct1" | "rct1_aa" | "rct1_ll" | "rct2" | "rct2_ww" | "rct2_tt" | "real" | "extras" | "other";
        path: string;
        internalName: string;
        name: string;
        details: string;
        highscore: {
            name: string;
            companyValue: number;
        };
    }

    interface TileSelection {
        range: MapRange | null;
        tiles: CoordsXY[];
    }

    interface Tool {
        id: string;
        cursor: CursorType;

        cancel: () => void;
    }

    interface ToolEventArgs {
        readonly isDown: boolean;
        readonly screenCoords: ScreenCoordsXY;
        readonly mapCoords?: CoordsXY;
        readonly tileElementIndex?: number;
        readonly entityId?: number;
    }

    /**
     * Describes the properties and event handlers for a custom tool.
     */
    interface ToolDesc {
        id: string;
        cursor?: CursorType;

        /**
         * What types of object in the game can be selected with the tool.
         * E.g. only specify terrain if you only want a tile selection.
         */
        filter?: ToolFilter[];

        onStart?: () => void;
        onDown?: (e: ToolEventArgs) => void;
        onMove?: (e: ToolEventArgs) => void;
        onUp?: (e: ToolEventArgs) => void;
        onFinish?: () => void;
    }

    type CursorType =
        "arrow" |
        "bench_down" |
        "bin_down" |
        "blank" |
        "cross_hair" |
        "diagonal_arrows" |
        "dig_down" |
        "entrance_down" |
        "fence_down" |
        "flower_down" |
        "fountain_down" |
        "hand_closed" |
        "hand_open" |
        "hand_point" |
        "house_down" |
        "lamppost_down" |
        "paint_down" |
        "path_down" |
        "picker" |
        "statue_down" |
        "tree_down" |
        "up_arrow" |
        "up_down_arrow" |
        "volcano_down" |
        "walk_down" |
        "water_down" |
        "zzz";

    type ToolFilter =
        "terrain" |
        "entity" |
        "ride" |
        "water" |
        "scenery" |
        "footpath" |
        "footpath_item" |
        "park_entrance" |
        "wall" |
        "large_scenery" |
        "label" |
        "banner";

    interface ShortcutDesc {
        /**
         * The unique identifier for the shortcut.
         * If the identifier already exists, the shortcut will not be registered.
         * Use full stops to group shortcuts together, e.g. `yourplugin.somewindow.apply`.
         */
        id: string;

        /**
         * The display text for the shortcut.
         */
        text: string;

        /**
         * Default bindings for the shortcut.
         * E.g. `["CTRL+SHIFT+L", "MOUSE 3"]`
         */
        bindings?: string[];

        /**
         * Function to call when the shortcut is invoked.
         */
        callback: () => void;
    }

    /**
     * Represents the type of a widget, e.g. button or label.
     */
    type WidgetType =
        "button" | "checkbox" | "colourpicker" | "custom" | "dropdown" | "groupbox" |
        "label" | "listview" | "spinner" | "textbox" | "viewport";

    type Widget =
        ButtonWidget | CheckboxWidget | ColourPickerWidget | CustomWidget | DropdownWidget | GroupBoxWidget |
        LabelWidget | ListViewWidget | SpinnerWidget | TextBoxWidget | ViewportWidget;

    type IconName =
        "arrow_down" | "arrow_up" | "award" | "awards" | "chain_lift" | "chat" | "cheats" | "closed" | "construction" |
        "copy" | "demolish" | "empty" | "eyedropper" | "fast_forward" | "finance" | "floppy_disk" | "game_speed_indicator" |
        "game_speed_indicator_double" | "glassy_recolourable" | "graph" | "guest_inventory" | "guests" |
        "hearing" | "hide_full" | "hide_partial" | "hide_scenery" | "hide_supports" | "hide_vegetation" | "hide_vehicles" |
        "kiosks_and_facilities" | "large_scenery" | "legacy_paths" | "link_chain" | "locate" | "logo" | "logo_text" | "map" |
        "map_east" | "map_east_pressed" | "map_gen_land" | "map_gen_noise" | "map_gen_trees" | "map_north" | "map_north_pressed" |
        "map_south" | "map_south_pressed" | "map_west" | "map_west_pressed" | "mechanic" | "mirror_arrow" |
        "mountain_tool_even" | "mountain_tool_odd" | "multiplayer" | "multiplayer_desync" | "multiplayer_sync" |
        "multiplayer_toolbar" | "multiplayer_toolbar_pressed" | "music" | "mute" | "mute_pressed" | "news_messages" |
        "new_ride" | "next" | "no_entry" | "open" | "paintbrush" | "palette_invisible" | "palette_invisible_pressed" | "park" |
        "paste" | "path_railings" | "path_surfaces" | "paths" | "patrol" | "pause" | "pickup" | "placeholder" | "previous" |
        "question" | "rct1_close_off" | "rct1_close_off_pressed" | "rct1_close_on" | "rct1_close_on_pressed" | "rct1_open_off" |
        "rct1_open_off_pressed" | "rct1_open_on" | "rct1_open_on_pressed" | "rct1_simulate_off" | "rct1_simulate_off_pressed" |
        "rct1_simulate_on" | "rct1_simulate_on_pressed" | "rct1_test_off" | "rct1_test_off_pressed" | "rct1_test_on" |
        "rct1_test_on_pressed" | "reload" | "rename" | "research" | "ride" | "ride_stations" | "rides_gentle" |
        "rides_rollercoasters" | "rides_shop" | "rides_thrill" | "rides_transport" | "rides_water" | "rotate_arrow" | "scenery" |
        "scenery_cluster" | "scenery_paths" | "scenery_paths_items" | "scenery_scatter_high" | "scenery_scatter_low" |
        "scenery_scatter_medium" | "scenery_signage" | "scenery_statues" | "scenery_trees" | "scenery_urban" | "scenery_walls" |
        "search" | "selection_edge_ne" | "selection_edge_nw" | "selection_edge_se" | "selection_edge_sw" | "server_password" |
        "shops_and_stalls" | "sideways_tab" | "sideways_tab_active" | "simulate" | "small_scenery" | "sort" | "stats" | "testing" |
        "terrain_edges" | "title_play" | "title_restart" | "title_skip" | "title_stop" | "unmute" | "unmute_pressed" | "view" |
        "water" | "zoom_in" | "zoom_in_background" | "zoom_out" | "zoom_out_background";

    interface WidgetBase {
        readonly window: Window;
        readonly type: WidgetType;
        x: number;
        y: number;
        width: number;
        height: number;
        name: string;
        tooltip: string;
        isDisabled: boolean;
        isVisible: boolean;
    }

    interface ButtonWidget extends WidgetBase {
        type: "button";
        /**
         * Whether the button has a 3D border.
         * By default, text buttons have borders and image buttons do not but it can be overridden.
         */
        border: boolean;
        image: number | IconName;
        isPressed: boolean;
        text: string;
    }

    interface CheckboxWidget extends WidgetBase {
        type: "checkbox";
        text: string;
        isChecked: boolean;
    }

    interface ColourPickerWidget extends WidgetBase {
        type: "colourpicker";
        colour: number;
    }

    interface CustomWidget extends WidgetBase {
        type: "custom";
    }

    interface DropdownWidget extends WidgetBase {
        type: "dropdown";
        items: string[];
        selectedIndex: number;
        text: string;
    }

    interface GroupBoxWidget extends WidgetBase {
        type: "groupbox";
        text: string;
    }

    type TextAlignment = "left" | "centred";

    interface LabelWidget extends WidgetBase {
        type: "label";
        text: string;
        textAlign: TextAlignment;
    }


    type SortOrder = "none" | "ascending" | "descending";

    type ScrollbarType = "none" | "horizontal" | "vertical" | "both";

    interface ListViewColumn {
        canSort: boolean;
        sortOrder: SortOrder;
        header: string;
        headerTooltip: string;
        width: number;
        ratioWidth: number;
        minWidth: number;
        maxWidth: number;
    }

    interface RowColumn {
        row: number;
        column: number;
    }

    type ListViewItem = ListViewItemSeperator | string[] | string;

    interface ListViewWidget extends WidgetBase {
        type: "listview";
        scrollbars: ScrollbarType;
        isStriped: boolean;
        showColumnHeaders: boolean;
        columns: ListViewColumn[];
        items: ListViewItem[];
        selectedCell: RowColumn | null;
        readonly highlightedCell: RowColumn;
        canSelect: boolean;
    }

    interface SpinnerWidget extends WidgetBase {
        type: "spinner";
        text: string;
    }

    interface TextBoxWidget extends WidgetBase {
        type: "textbox";
        text: string;
        maxLength: number;
        focus(): void;
    }

    interface ViewportWidget extends WidgetBase {
        type: "viewport";
        readonly viewport: Viewport;
    }

    interface Window {
        readonly classification: number;
        readonly number: number;
        x: number;
        y: number;
        /**
         * The window is resizable (by the user) if and only if minWidth !== maxWidth or minHeight !== maxHeight.
         * In that case, the window displays a small widget in the lower right corner that the user can use to resize the window by clicking and dragging.
         *
         * When writing to width (or height), if the window is resizable, the new value will be clamped to fit the corresponding min/max values.
         * Otherwise, if the window is not resizable, both the width (or height) and the corresponding min/max values are set to the new value.
         *
         * For the default min/max values, see {@link WindowDesc}.
         */
        width: number;
        height: number;
        minWidth: number;
        maxWidth: number;
        minHeight: number;
        maxHeight: number;
        readonly isSticky: boolean;
        colours: number[];
        title: string;
        readonly widgets: Widget[];
        tabIndex: number;

        close(): void;
        bringToFront(): void;
        findWidget<T extends Widget>(name: string): T;
    }

    type WidgetDesc =
        ButtonDesc | CheckboxDesc | ColourPickerDesc | CustomDesc | DropdownDesc | GroupBoxDesc |
        LabelDesc | ListViewDesc | SpinnerDesc | TextBoxDesc | ViewportDesc;

    interface WidgetBaseDesc {
        type: WidgetType;
        x: number;
        y: number;
        width: number;
        height: number;
        name?: string;
        tooltip?: string;
        isDisabled?: boolean;
        isVisible?: boolean;
    }

    interface ButtonDesc extends WidgetBaseDesc {
        type: "button";
        /**
         * Whether the button has a 3D border.
         * By default, text buttons have borders and image buttons do not but it can be overridden.
         */
        border?: boolean;
        image?: number | IconName;
        isPressed?: boolean;
        text?: string;
        onClick?: () => void;
    }

    interface CheckboxDesc extends WidgetBaseDesc {
        type: "checkbox";
        text?: string;
        isChecked?: boolean;
        onChange?: (isChecked: boolean) => void;
    }

    interface ColourPickerDesc extends WidgetBaseDesc {
        type: "colourpicker";
        colour?: number;
        onChange?: (colour: number) => void;
    }

    interface CustomDesc extends WidgetBaseDesc {
        type: "custom";
        onDraw?: (this: CustomWidget, g: GraphicsContext) => void;
    }

    interface DropdownDesc extends WidgetBaseDesc {
        type: "dropdown";
        items?: string[];
        selectedIndex?: number;
        onChange?: (index: number) => void;
    }

    interface GroupBoxDesc extends WidgetBaseDesc {
        type: "groupbox";
        text?: string;
    }

    interface LabelDesc extends WidgetBaseDesc {
        type: "label";
        text?: string;
        textAlign?: TextAlignment;
    }

    interface ListViewItemSeperator {
        type: "seperator";
        text?: string;
    }

    interface RowColumn {
        row: number;
        column: number;
    }

    interface ListViewDesc extends WidgetBaseDesc {
        type: "listview";
        scrollbars?: ScrollbarType;
        isStriped?: boolean;
        showColumnHeaders?: boolean;
        columns?: Partial<ListViewColumn>[];
        items?: ListViewItem[];
        selectedCell?: RowColumn;
        canSelect?: boolean;
        onHighlight?: (item: number, column: number) => void;
        onClick?: (item: number, column: number) => void;
    }

    interface SpinnerDesc extends WidgetBaseDesc {
        type: "spinner";
        text?: string;
        onDecrement?: () => void;
        onIncrement?: () => void;
        onClick?: () => void;
    }

    interface TextBoxDesc extends WidgetBaseDesc {
        type: "textbox";
        text?: string;
        maxLength?: number;
        onChange?: (text: string) => void;
    }

    interface ViewportDesc extends WidgetBaseDesc {
        type: "viewport";
    }

    interface WindowDesc {
        classification: string;
        x?: number;
        y?: number;
        width: number;
        height: number;
        title: string;
        id?: number;
        /**
         * See {@link Window} for information about the behaviour of min/max width/height after window creation.
         *
         * Behaviour during window creation:
         * If at least one of the parameters min/max width/height is present, the window is considered to be resizable.
         * In that case, the min values default to zero (if unspecified) and the max values default to 0xFFFF (if unspecified).
         * Otherwise, the min/max width values default to width and the min/max height values default to height.
         */
        minWidth?: number;
        minHeight?: number;
        maxWidth?: number;
        maxHeight?: number;
        widgets?: WidgetDesc[];
        colours?: number[];
        tabs?: WindowTabDesc[];
        tabIndex?: number;

        onClose?: () => void;
        onUpdate?: () => void;
        onTabChange?: () => void;
    }

    interface ImageAnimation {
        frameBase: number;
        frameCount?: number;
        frameDuration?: number;
        primaryColour?: number;
        secondaryColour?: number;
        tertiaryColour?: number;
        offset?: ScreenCoordsXY;
    }

    interface WindowTabDesc {
        image: number | ImageAnimation | IconName;
        widgets?: WidgetDesc[];
    }

    interface Viewport {
        left: number;
        top: number;
        right: number;
        bottom: number;
        rotation: number;
        zoom: number;
        visibilityFlags: number;

        getCentrePosition(): CoordsXY;
        moveTo(position: CoordsXY | CoordsXYZ): void;
        scrollTo(position: CoordsXY | CoordsXYZ): void;
    }

    /**
     * API for drawing graphics.
     */
    interface GraphicsContext {
        colour: number | undefined;
        secondaryColour: number | undefined;
        tertiaryColour: number | undefined;
        stroke: number;
        fill: number;
        paletteId: number | undefined;
        readonly width: number;
        readonly height: number;

        getImage(id: number): ImageInfo | undefined;
        measureText(text: string): ScreenSize;

        clear(): void;
        clip(x: number, y: number, width: number, height: number): void;
        box(x: number, y: number, width: number, height: number): void;
        image(id: number, x: number, y: number): void;
        line(x1: number, y1: number, x2: number, y2: number): void;
        rect(x: number, y: number, width: number, height: number): void;
        text(text: string, x: number, y: number): void;
        well(x: number, y: number, width: number, height: number): void;
    }

    interface ImageInfo {
        readonly id: number;
        readonly offset: ScreenCoordsXY;
        readonly width: number;
        readonly height: number;
        readonly isBMP: boolean;
        readonly isRLE: boolean;
        readonly isPalette: boolean;
        readonly noZoom: boolean;
        readonly nextZoomId: number | undefined;
    }

    /**
     * Listens for incoming connections.
     * Based on node.js net.Server, see https://nodejs.org/api/net.html for more information.
     */
    interface Listener {
        readonly listening: boolean;

        listen(port: number, host?: string): Listener;
        close(): Listener;

        on(event: "connection", callback: (socket: Socket) => void): Listener;

        off(event: "connection", callback: (socket: Socket) => void): Listener;
    }

    /**
     * Represents a socket such as a TCP connection.
     * Based on node.js net.Socket, see https://nodejs.org/api/net.html for more information.
     */
    interface Socket {
        connect(port: number, host: string, callback: Function): Socket;
        destroy(error: object): Socket;
        setNoDelay(noDelay: boolean): Socket;
        end(data?: string): Socket;
        write(data: string): boolean;

        on(event: "close", callback: (hadError: boolean) => void): Socket;
        on(event: "error", callback: (hadError: boolean) => void): Socket;
        on(event: "data", callback: (data: string) => void): Socket;

        off(event: "close", callback: (hadError: boolean) => void): Socket;
        off(event: "error", callback: (hadError: boolean) => void): Socket;
        off(event: "data", callback: (data: string) => void): Socket;
    }

    interface TitleSequence {
        /**
         * The name of the title sequence.
         */
        name: string;

        /**
         * The full path of the title sequence.
         */
        readonly path: string;

        /**
         * Whether the title sequence is a single file or directory.
         */
        readonly isDirectory: boolean;

        /**
         * Whether or not the title sequence is read-only (e.g. a pre-installed sequence).
         */
        readonly isReadOnly: boolean;

        /**
         * The parks stored within this title sequence.
         */
        readonly parks: TitleSequencePark[];

        /**
         * The commands that describe how to play the title sequence.
         */
        commands: TitleSequenceCommand[];

        /**
         * Whether the title sequence is currently playing.
         */
        readonly isPlaying: boolean;

        /**
         * The current command the title sequence is on if playing.
         */
        readonly position: number | null;

        addPark(path: string, fileName: string): void;

        /**
         * Creates a new title sequence identical to this one.
         * @param name The name of the new title sequence.
         */
        clone(name: string): TitleSequence;

        /**
         * Deletes this title sequence from disc.
         */
        delete(): void;

        /**
         * Play the title sequence.
         */
        play(): void;

        /**
         * Seek to a specific command in the sequence.
         * @param position The index of the command to seek to.
         */
        seek(position: number): void;

        /**
         * Stops playing the title sequence.
         */
        stop(): void;
    }

    interface TitleSequencePark {
        /**
         * The file name of the park.
         */
        fileName: string;

        /**
         * Deletes this park from the title sequence.
         */
        delete(): void;

        /**
         * Loads this park.
         */
        load(): void;
    }

    type TitleSequenceCommandType =
        "load" |
        "loadsc" |
        "location" |
        "rotate" |
        "zoom" |
        "speed" |
        "follow" |
        "wait" |
        "restart" |
        "end";

    interface LoadTitleSequenceCommand {
        type: "load";
        index: number;
    }

    interface LocationTitleSequenceCommand {
        type: "location";
        x: number;
        y: number;
    }

    interface RotateTitleSequenceCommand {
        type: "rotate";
        rotations: number;
    }

    interface ZoomTitleSequenceCommand {
        type: "zoom";
        zoom: number;
    }

    interface FollowTitleSequenceCommand {
        type: "follow";
        id: number | null;
    }

    interface SpeedTitleSequenceCommand {
        type: "speed";
        speed: number;
    }

    interface WaitTitleSequenceCommand {
        type: "wait";
        duration: number;
    }

    interface LoadScenarioTitleSequenceCommand {
        type: "loadsc";
        scenario: string;
    }

    interface RestartTitleSequenceCommand {
        type: "restart";
    }

    interface EndTitleSequenceCommand {
        type: "end";
    }

    type TitleSequenceCommand =
        LoadTitleSequenceCommand |
        LocationTitleSequenceCommand |
        RotateTitleSequenceCommand |
        ZoomTitleSequenceCommand |
        FollowTitleSequenceCommand |
        SpeedTitleSequenceCommand |
        WaitTitleSequenceCommand |
        LoadScenarioTitleSequenceCommand |
        RestartTitleSequenceCommand |
        EndTitleSequenceCommand;

    interface TitleSequenceManager {
        /**
         * Gets all the available title sequences.
         */
        readonly titleSequences: TitleSequence[];

        /**
         * Creates a new blank title sequence.
         * @param name The name of the title sequence.
         */
        create(name: string): TitleSequence;
    }

    interface ImageManager {
        /**
         * Gets the image index range for a predefined set of images.
         * @param name The name of the image set.
         */
        getPredefinedRange(name: string): ImageIndexRange | null;

        /**
         * Gets the list of available ranges of unallocated images.
         * Useful for displaying how fragmented the allocated image list is.
         */
        getAvailableAllocationRanges(): ImageIndexRange[];

        /**
         * Allocates one or more contigous image IDs.
         * @param count The number of image IDs to allocate.
         * @returns the range of allocated image IDs or null if the range could not be allocated.
         */
        allocate(count: number): ImageIndexRange | null;

        /**
         * Frees one or more contigous image IDs.
         * An error will occur if attempting the given range contains an ID not owned by the plugin.
         * @param range The range of images to free.
         */
        free(range: ImageIndexRange): void;

        /**
         * Gets the metadata for a given image.
         */
        getImageInfo(id: number): ImageInfo | undefined;

        /**
         * Gets the pixel data for a given image ID.
         */
        getPixelData(id: number): PixelData | undefined;

        /**
         * Sets the pixel data for a given image ID.
         *
         * Will error if given an ID of an image not owned by this plugin.
         * @param id The id of the image to set the pixels of.
         * @param data The pixel data.
         */
        setPixelData(id: number, data: PixelData): void;

        /**
         * Calls the given function with a {@link GraphicsContext} for the given image, allowing the
         * ability to draw directly to it.
         *
         * Allocates or reallocates the image if not previously allocated or if the size is changed.
         * The pixels of the image will persist between calls, so you can draw over the top of what
         * is currently there. The default pixel colour will be 0 (transparent).
         *
         * Drawing a large number of pixels each frame can be expensive, so caching as many as you
         * can in images is a good way to improve performance.
         *
         * Will error if given an ID of an image not owned by this plugin.
         * @param id The id of the image to draw to.
         * @param size The size the image that should be allocated.
         * @param callback The function that will draw to the image.
         */
        draw(id: number, size: ScreenSize, callback: (g: GraphicsContext) => void): void;
    }

    type PixelData = RawPixelData | RlePixelData | PngPixelData;

    /**
     * Raw pixel data that is not encoded. A contiguous sequence of bytes
     * representing the 8bpp pixel values with a optional padding between
     * each horizontal row.
     */
    interface RawPixelData {
        type: 'raw';
        width: number;
        height: number;

        /**
         * The length of each horizontal row in bytes.
         */
        stride?: number;

        /**
         * Data can either by a:
         * - A base64 string.
         * - An array of bytes
         * - A {@link Uint8Array} of bytes
         */
        data: string | number[] | Uint8Array;
    }

    /**
     * Pixel data that is encoded as RCT run-length encoded data.
     */
    interface RlePixelData {
        type: 'rle';
        width: number;
        height: number;

        /**
         * Data can either by a:
         * - A base64 string.
         * - An array of bytes
         * - A {@link Uint8Array} of bytes
         */
        data: string | number[] | Uint8Array;
    }

    /**
     * Pixel data that is encoded as a .png file.
     */
    interface PngPixelData {
        type: 'png';

        /**
         * How the colours of the .png file are converted to the OpenRCT2 palette.
         * If keep is specified for palette, the raw 8bpp .png bytes will be loaded. The palette
         * in the .png will not be read. This will improve load performance.
         * Closest will find the closest matching colour from the OpenRCT2 palette.
         * Dither will add noise to reduce colour banding for images rich in colour.
         * If undefined, only colours that are in OpenRCT2 palette will be imported.
         */
        palette?: 'keep' | 'closest' | 'dither';

        /**
         * Data can either by a:
         * - A base64 string.
         * - An array of bytes
         * - A {@link Uint8Array} of bytes
         */
        data: string | number[] | Uint8Array;
    }

    interface ImageIndexRange {
        start: number;
        count: number;
    }

    interface Profiler {
        getData(): ProfiledFunction[];
        start(): void;
        stop(): void;
        reset(): void;
        readonly enabled: boolean;
    }

    interface ProfiledFunction {
        readonly name: string;
        readonly callCount: number;
        readonly minTime: number;
        readonly maxTime: number;
        readonly totalTime: number;
        readonly parents: number[];
        readonly children: number[];
    }

    interface ObjectManager {
        /**
         * Gets all the objects that are installed and can be loaded into the park.
         */
        readonly installedObjects: InstalledObject[];

        /**
         * Gets the installed object with the given identifier, or null
         * if the object was not found.
         * @param identifier The object identifier.
         */
        getInstalledObject(identifier: string): InstalledObject | null;

        /**
         * Attempt to load the object into the current park at the given index for the object type.
         * If an object already exists at the given index, that object will be unloaded and this object
         * will replace it, providing the object type is the same.
         * @param identifier The object identifier.
         * @param index The index to load the object to. If not provided, an empty slot will be used.
         * @returns The index of the loaded object.
         */
        load(identifier: string, index?: number): LoadedObject | null;

        /**
         * Attempt to load the given objects into the current park, given they are not already loaded.
         */
        load(identifiers: string[]): (LoadedObject | null)[];

        /**
         * Unloads the object, if loaded.
         * @param identifier The object identifier to unload.
         */
        unload(identifier: string): void;

        /**
         * Unloads the specified objects, if loaded.
         * @param identifiers The object identifiers to unload.
         */
        unload(identifiers: string[]): void;

        /**
         * Unloads the specified object, if loaded.
         * @param type The object type.
         * @param index The index of the slot to unload for the given type.
         */
        unload(type: ObjectType, index: number): void;

        /**
         * Gets the loaded object at the given index.
         * @param type The object type.
         * @param index The index.
         */
        getObject(type: ObjectType, index: number): LoadedObject;
        getObject(type: "ride", index: number): RideObject;
        getObject(type: "small_scenery", index: number): SmallSceneryObject;
        getObject(type: "large_scenery", index: number): LargeSceneryObject;
        getObject(type: "wall", index: number): WallObject;
        getObject(type: "footpath_addition", index: number): FootpathAdditionObject;
        getObject(type: "banner", index: number): BannerObject;
        getObject(type: "scenery_group", index: number): SceneryGroupObject;

        /**
         * Gets all the currently loaded objects for a given object type.
         * @param type The object type.
         */
        getAllObjects(type: ObjectType): LoadedObject[];
        getAllObjects(type: "ride"): RideObject[];
        getAllObjects(type: "small_scenery"): SmallSceneryObject[];
        getAllObjects(type: "large_scenery"): LargeSceneryObject[];
        getAllObjects(type: "wall"): WallObject[];
        getAllObjects(type: "footpath_addition"): FootpathAdditionObject[];
        getAllObjects(type: "banner"): BannerObject[];
        getAllObjects(type: "scenery_group"): SceneryGroupObject[];
    }

    /**
     * Interface to handle the plugin manager
     */
    interface PluginManager {
        readonly plugins: PluginMetadata[];
    }
}
