<?xml version="1.0" encoding="UTF-8" ?>
<class name="PinJoint3D" inherits="Joint3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate.
	</brief_description>
	<description>
		A physics joint that attaches two 3D physics bodies at a single point, allowing them to freely rotate. For example, a [RigidBody3D] can be attached to a [StaticBody3D] to create a pendulum or a seesaw.
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_param" qualifiers="const">
			<return type="float" />
			<param index="0" name="param" type="int" enum="PinJoint3D.Param" />
			<description>
				Returns the value of the specified parameter.
			</description>
		</method>
		<method name="set_param">
			<return type="void" />
			<param index="0" name="param" type="int" enum="PinJoint3D.Param" />
			<param index="1" name="value" type="float" />
			<description>
				Sets the value of the specified parameter.
			</description>
		</method>
	</methods>
	<members>
		<member name="params/bias" type="float" setter="set_param" getter="get_param" default="0.3">
			The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
		</member>
		<member name="params/damping" type="float" setter="set_param" getter="get_param" default="1.0">
			The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
		</member>
		<member name="params/impulse_clamp" type="float" setter="set_param" getter="get_param" default="0.0">
			If above 0, this value is the maximum value for an impulse that this Joint3D produces.
		</member>
	</members>
	<constants>
		<constant name="PARAM_BIAS" value="0" enum="Param">
			The force with which the pinned objects stay in positional relation to each other. The higher, the stronger.
		</constant>
		<constant name="PARAM_DAMPING" value="1" enum="Param">
			The force with which the pinned objects stay in velocity relation to each other. The higher, the stronger.
		</constant>
		<constant name="PARAM_IMPULSE_CLAMP" value="2" enum="Param">
			If above 0, this value is the maximum value for an impulse that this Joint3D produces.
		</constant>
	</constants>
</class>
