<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectEQ" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
	<brief_description>
		Base class for audio equalizers. Gives you control over frequencies.
		Use it to create a custom equalizer if [AudioEffectEQ6], [AudioEffectEQ10] or [AudioEffectEQ21] don't fit your needs.
	</brief_description>
	<description>
		AudioEffectEQ gives you control over frequencies. Use it to compensate for existing deficiencies in audio. AudioEffectEQs are useful on the Master bus to completely master a mix and give it more character. They are also useful when a game is run on a mobile device, to adjust the mix to that kind of speakers (it can be added but disabled when headphones are plugged).
	</description>
	<tutorials>
		<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
	</tutorials>
	<methods>
		<method name="get_band_count" qualifiers="const">
			<return type="int" />
			<description>
				Returns the number of bands of the equalizer.
			</description>
		</method>
		<method name="get_band_gain_db" qualifiers="const">
			<return type="float" />
			<param index="0" name="band_idx" type="int" />
			<description>
				Returns the band's gain at the specified index, in dB.
			</description>
		</method>
		<method name="set_band_gain_db">
			<return type="void" />
			<param index="0" name="band_idx" type="int" />
			<param index="1" name="volume_db" type="float" />
			<description>
				Sets band's gain at the specified index, in dB.
			</description>
		</method>
	</methods>
</class>
