using Gommon;
using Humanizer;
using NetCoreServer;
using Open.Nat;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Types;
using Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.Types;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;

namespace Ryujinx.HLE.HOS.Services.Ldn.UserServiceCreator.LdnRyu.Proxy
{
    class P2pProxyServer : TcpServer, IDisposable
    {
        public const ushort PrivatePortBase = 39990;
        public const int PrivatePortRange = 10;

        private const ushort PublicPortBase = 39990;
        private const int PublicPortRange = 10;

        private const ushort PortLeaseLength = 60;
        private const ushort PortLeaseRenew = 50;

        private const ushort AuthWaitSeconds = 1;

        private readonly ReaderWriterLockSlim _lock = new ReaderWriterLockSlim(LockRecursionPolicy.SupportsRecursion);

        public ushort PrivatePort { get; }

        private ushort _publicPort;

        private bool _disposed;
        private readonly CancellationTokenSource _disposedCancellation = new CancellationTokenSource();

        private NatDevice _natDevice;
        private Mapping _portMapping;

        private readonly List<P2pProxySession> _players = new List<P2pProxySession>();

        private readonly List<ExternalProxyToken> _waitingTokens = new List<ExternalProxyToken>();
        private readonly AutoResetEvent _tokenEvent = new AutoResetEvent(false);

        private uint _broadcastAddress;

        private readonly LdnMasterProxyClient _master;
        private readonly RyuLdnProtocol _masterProtocol;
        private readonly RyuLdnProtocol _protocol;

        public P2pProxyServer(LdnMasterProxyClient master, ushort port, RyuLdnProtocol masterProtocol) : base(IPAddress.Any, port)
        {
            if (ProxyHelpers.SupportsNoDelay())
            {
                OptionNoDelay = true;
            }

            PrivatePort = port;

            _master = master;
            _masterProtocol = masterProtocol;

            _masterProtocol.ExternalProxyState += HandleStateChange;
            _masterProtocol.ExternalProxyToken += HandleToken;

            _protocol = new RyuLdnProtocol();
        }

        private void HandleToken(LdnHeader header, ExternalProxyToken token)
        {
            _lock.EnterWriteLock();

            _waitingTokens.Add(token);

            _lock.ExitWriteLock();

            _tokenEvent.Set();
        }

        private void HandleStateChange(LdnHeader header, ExternalProxyConnectionState state)
        {
            if (!state.Connected)
            {
                _lock.EnterWriteLock();

                _waitingTokens.RemoveAll(token => token.VirtualIp == state.IpAddress);

                _players.RemoveAll(player =>
                {
                    if (player.VirtualIpAddress == state.IpAddress)
                    {
                        player.DisconnectAndStop();

                        return true;
                    }

                    return false;
                });

                _lock.ExitWriteLock();
            }
        }

        public void Configure(ProxyConfig config)
        {
            _broadcastAddress = config.ProxyIp | (~config.ProxySubnetMask);
        }

        public async Task<ushort> NatPunch()
        {
            NatDiscoverer discoverer = new NatDiscoverer();
            CancellationTokenSource cts = new CancellationTokenSource(1000);

            NatDevice device;

            try
            {
                device = await discoverer.DiscoverDeviceAsync(PortMapper.Upnp, cts);
            }
            catch (NatDeviceNotFoundException)
            {
                return 0;
            }

            _publicPort = PublicPortBase;

            for (int i = 0; i < PublicPortRange; i++)
            {
                try
                {
                    _portMapping = new Mapping(Protocol.Tcp, PrivatePort, _publicPort, PortLeaseLength, "Ryujinx Local Multiplayer");

                    await device.CreatePortMapAsync(_portMapping);

                    break;
                }
                catch (MappingException)
                {
                    _publicPort++;
                }
                catch (Exception)
                {
                    return 0;
                }

                if (i == PublicPortRange - 1)
                {
                    _publicPort = 0;
                }
            }

            if (_publicPort != 0)
            {
                _ = Executor.ExecuteAfterDelayAsync(
                    PortLeaseRenew.Seconds(), 
                    _disposedCancellation.Token,
                    RefreshLease);
            }

            _natDevice = device;

            return _publicPort;
        }

        // Proxy handlers

        private void RouteMessage(P2pProxySession sender, ref ProxyInfo info, Action<P2pProxySession> action)
        {
            if (info.SourceIpV4 == 0)
            {
                // If they sent from a connection bound on 0.0.0.0, make others see it as them.
                info.SourceIpV4 = sender.VirtualIpAddress;
            }
            else if (info.SourceIpV4 != sender.VirtualIpAddress)
            {
                // Can't pretend to be somebody else.
                return;
            }

            uint destIp = info.DestIpV4;

            if (destIp == 0xc0a800ff)
            {
                destIp = _broadcastAddress;
            }

            bool isBroadcast = destIp == _broadcastAddress;

            _lock.EnterReadLock();

            if (isBroadcast)
            {
                _players.ForEach(player =>
                {
                    action(player);
                });
            }
            else
            {
                P2pProxySession target = _players.FirstOrDefault(player => player.VirtualIpAddress == destIp);

                if (target != null)
                {
                    action(target);
                }
            }

            _lock.ExitReadLock();
        }

        public void HandleProxyDisconnect(P2pProxySession sender, LdnHeader header, ProxyDisconnectMessage message)
        {
            RouteMessage(sender, ref message.Info, (target) =>
            {
                target.SendAsync(sender.Protocol.Encode(PacketId.ProxyDisconnect, message));
            });
        }

        public void HandleProxyData(P2pProxySession sender, LdnHeader header, ProxyDataHeader message, byte[] data)
        {
            RouteMessage(sender, ref message.Info, (target) =>
            {
                target.SendAsync(sender.Protocol.Encode(PacketId.ProxyData, message, data));
            });
        }

        public void HandleProxyConnectReply(P2pProxySession sender, LdnHeader header, ProxyConnectResponse message)
        {
            RouteMessage(sender, ref message.Info, (target) =>
            {
                target.SendAsync(sender.Protocol.Encode(PacketId.ProxyConnectReply, message));
            });
        }

        public void HandleProxyConnect(P2pProxySession sender, LdnHeader header, ProxyConnectRequest message)
        {
            RouteMessage(sender, ref message.Info, (target) =>
            {
                target.SendAsync(sender.Protocol.Encode(PacketId.ProxyConnect, message));
            });
        }

        // End proxy handlers

        private async Task RefreshLease()
        {
            if (_disposed || _natDevice == null)
            {
                return;
            }

            try
            {
                await _natDevice.CreatePortMapAsync(_portMapping);
            }
            catch (Exception)
            {

            }

            _ = Executor.ExecuteAfterDelayAsync(
                PortLeaseRenew.Milliseconds(),
                _disposedCancellation.Token,
                RefreshLease);
        }

        public bool TryRegisterUser(P2pProxySession session, ExternalProxyConfig config)
        {
            _lock.EnterWriteLock();

            // Attempt to find matching configuration. If we don't find one, wait for a bit and try again.
            // Woken by new tokens coming in from the master server.

            IPAddress address = (session.Socket.RemoteEndPoint as IPEndPoint).Address;
            byte[] addressBytes = ProxyHelpers.AddressTo16Byte(address);

            long time;
            long endTime = Stopwatch.GetTimestamp() + Stopwatch.Frequency * AuthWaitSeconds;

            do
            {
                for (int i = 0; i < _waitingTokens.Count; i++)
                {
                    ExternalProxyToken waitToken = _waitingTokens[i];

                    // Allow any client that has a private IP to connect. (indicated by the server as all 0 in the token)

                    bool isPrivate = waitToken.PhysicalIp.AsSpan().SequenceEqual(new byte[16]);
                    bool ipEqual = isPrivate || waitToken.AddressFamily == address.AddressFamily && waitToken.PhysicalIp.AsSpan().SequenceEqual(addressBytes);

                    if (ipEqual && waitToken.Token.AsSpan().SequenceEqual(config.Token.AsSpan()))
                    {
                        // This is a match.

                        _waitingTokens.RemoveAt(i);

                        session.SetIpv4(waitToken.VirtualIp);

                        ProxyConfig pconfig = new ProxyConfig
                        {
                            ProxyIp = session.VirtualIpAddress,
                            ProxySubnetMask = 0xFFFF0000 // TODO: Use from server.
                        };

                        if (_players.Count == 0)
                        {
                            Configure(pconfig);
                        }

                        _players.Add(session);

                        session.SendAsync(_protocol.Encode(PacketId.ProxyConfig, pconfig));

                        _lock.ExitWriteLock();

                        return true;
                    }
                }

                // Couldn't find the token.
                // It may not have arrived yet, so wait for one to arrive.

                _lock.ExitWriteLock();

                time = Stopwatch.GetTimestamp();
                int remainingMs = (int)((endTime - time) / (Stopwatch.Frequency / 1000));

                if (remainingMs < 0)
                {
                    remainingMs = 0;
                }

                _tokenEvent.WaitOne(remainingMs);

                _lock.EnterWriteLock();

            } while (time < endTime);

            _lock.ExitWriteLock();

            return false;
        }

        public void DisconnectProxyClient(P2pProxySession session)
        {
            _lock.EnterWriteLock();

            bool removed = _players.Remove(session);

            if (removed)
            {
                _master.SendAsync(_masterProtocol.Encode(PacketId.ExternalProxyState, new ExternalProxyConnectionState
                {
                    IpAddress = session.VirtualIpAddress,
                    Connected = false
                }));
            }

            _lock.ExitWriteLock();
        }

        public new void Dispose()
        {
            base.Dispose();

            _disposed = true;
            _disposedCancellation.Cancel();

            try
            {
                Task delete = _natDevice?.DeletePortMapAsync(new Mapping(Protocol.Tcp, PrivatePort, _publicPort, 60, "Ryujinx Local Multiplayer"));

                // Just absorb any exceptions.
                delete?.ContinueWith((task) => { });
            }
            catch (Exception)
            {
                // Fail silently.
            }
        }

        protected override TcpSession CreateSession()
        {
            return new P2pProxySession(this);
        }

        protected override void OnError(SocketError error)
        {
            Logger.Info?.PrintMsg(LogClass.ServiceLdn, $"Proxy TCP server caught an error with code {error}");
        }
    }
}
