namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
    static class DefaultNames
    {
        public const string LocalNamePrefix = "temp";

        public const string PerPatchAttributePrefix = "patch_attr_";
        public const string IAttributePrefix = "in_attr";
        public const string OAttributePrefix = "out_attr";

        public const string ArgumentNamePrefix = "a";

        public const string UndefinedName = "undef";
    }
}
