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<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glGetInternalformat">
    <info>
        <copyright>
            <year>2011-2013</year>
            <holder>Khronos Group.</holder>
        </copyright>
    </info>
    <refmeta>
        <refentrytitle>glGetInternalformat</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>glGetInternalformat</refname>
        <refpurpose>retrieve information about implementation-dependent support for internal formats</refpurpose>
    </refnamediv>
    <refsynopsisdiv><title>C Specification</title>
        <funcsynopsis>
            <funcprototype>
                <funcdef>void <function>glGetInternalformativ</function></funcdef>
                <paramdef>GLenum <parameter>target</parameter></paramdef>
                <paramdef>GLenum <parameter>internalformat</parameter></paramdef>
                <paramdef>GLenum <parameter>pname</parameter></paramdef>
                <paramdef>GLsizei <parameter>bufSize</parameter></paramdef>
                <paramdef>GLint *<parameter>params</parameter></paramdef>
            </funcprototype>
            <funcprototype>
                <funcdef>void <function>glGetInternalformati64v</function></funcdef>
                <paramdef>GLenum <parameter>target</parameter></paramdef>
                <paramdef>GLenum <parameter>internalformat</parameter></paramdef>
                <paramdef>GLenum <parameter>pname</parameter></paramdef>
                <paramdef>GLsizei <parameter>bufSize</parameter></paramdef>
                <paramdef>GLint64 *<parameter>params</parameter></paramdef>
            </funcprototype>
        </funcsynopsis>
    </refsynopsisdiv>
    <refsect1 xml:id="parameters"><title>Parameters</title>
        <variablelist>
        <varlistentry>
            <term><parameter>target</parameter></term>
            <listitem>
                <para>
                    Indicates the usage of the internal format. <parameter>target</parameter> must be <constant>GL_TEXTURE_1D</constant>, <constant>GL_TEXTURE_1D_ARRAY</constant>,
                    <constant>GL_TEXTURE_2D</constant>, <constant>GL_TEXTURE_2D_ARRAY</constant>, <constant>GL_TEXTURE_3D</constant>,
                    <constant>GL_TEXTURE_CUBE_MAP</constant>, <constant>GL_TEXTURE_CUBE_MAP_ARRAY</constant>, <constant>GL_TEXTURE_RECTANGLE</constant>,
                    <constant>GL_TEXTURE_BUFFER</constant>,
                    <constant>GL_RENDERBUFFER</constant>, <constant>GL_TEXTURE_2D_MULTISAMPLE</constant> or <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>internalformat</parameter></term>
            <listitem>
                <para>
                    Specifies the internal format about which to retrieve information.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>pname</parameter></term>
            <listitem>
                <para>
                    Specifies the type of information to query.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>bufSize</parameter></term>
            <listitem>
                <para>
                    Specifies the maximum number of basic machine units that may be written to <parameter>params</parameter> by the function.
                </para>
            </listitem>
        </varlistentry>
        <varlistentry>
            <term><parameter>params</parameter></term>
            <listitem>
                <para>
                    Specifies the address of a variable into which to write the retrieved information.
                </para>
            </listitem>
        </varlistentry>
        </variablelist>
    </refsect1>
    <refsect1 xml:id="description"><title>Description</title>
        <para>
            <function>glGetInternalformativ</function> and <function>glGetInternalformati64v</function> retrieve information about implementation-dependent support for
            internal formats. <parameter>target</parameter> indicates the target with which the internal format will
            be used and must be one of <constant>GL_RENDERBUFFER</constant>, <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>,
            or <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>, corresponding to usage as a renderbuffer, two-dimensional
            multisample texture or two-dimensional multisample array texture, respectively.
        </para>
        <para>
            <parameter>internalformat</parameter> specifies the internal format about which to retrieve information and
            must be a color-renderable, depth-renderable or stencil-renderable format.
        </para>
        <para>
            The information retrieved will be written to memory addressed by the pointer specified in <parameter>params</parameter>. No
            more than <parameter>bufSize</parameter> basic machine units will be written to this memory.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_NUM_SAMPLE_COUNTS</constant>, the number of sample counts that would be
            returned by querying <constant>GL_SAMPLES</constant> will be returned in <parameter>params</parameter>.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_SAMPLES</constant>, the sample counts supported for <parameter>internalformat</parameter>
            and <parameter>target</parameter> are written into <parameter>params</parameter> in descending numeric order. Only positive values are returned.
            Querying <constant>GL_SAMPLES</constant> with <parameter>bufSize</parameter> of one will return just the maximum supported number of
            samples for this format. The maximum value in <constant>GL_SAMPLES</constant> is guaranteed to be at least the lowest of the following:
            <itemizedlist>
                <listitem>
                    <para>
                        The value of
                        <constant>GL_MAX_INTEGER_SAMPLES</constant> if
                        <parameter>internalformat</parameter> is a signed or
                        unsigned integer format.
                    </para>
                </listitem>
                <listitem>
                    <para>
                        The value of
                        <constant>GL_MAX_DEPTH_TEXTURE_SAMPLES</constant> if
                        <parameter>internalformat</parameter> is a depth- or
                        stencil-renderable format and
                        <parameter>target</parameter> is
                        <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>,
                        <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>.
                    </para>
                </listitem>
                <listitem>
                    <para>
                        The value of
                        <constant>GL_MAX_COLOR_TEXTURE_SAMPLES</constant> if
                        <parameter>internalformat</parameter> is a
                        color-renderable format and
                        <parameter>target</parameter> is
                        <constant>GL_TEXTURE_2D_MULTISAMPLE</constant> or
                        <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant>.
                    </para>
                </listitem>
                <listitem>
                    <para>The value of <constant>GL_MAX_SAMPLES</constant>.</para>
                </listitem>

            </itemizedlist>
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_INTERNALFORMAT_SUPPORTED</constant>, <parameter>params</parameter> is set to <constant>GL_TRUE</constant> if <parameter>internalFormat</parameter>
            is a supported internal format for <parameter>target</parameter> and to <constant>GL_FALSE</constant> otherwise.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_INTERNALFORMAT_PREFERRED</constant>, <parameter>params</parameter> is set to <constant>GL_TRUE</constant> if <parameter>internalFormat</parameter>
            is an format for <parameter>target</parameter> that is preferred by the implementation and to <constant>GL_FALSE</constant> otherwise.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_INTERNALFORMAT_RED_SIZE</constant>, <constant>GL_INTERNALFORMAT_GREEN_SIZE</constant>,
            <constant>GL_INTERNALFORMAT_BLUE_SIZE</constant>, <constant>GL_INTERNALFORMAT_ALPHA_SIZE</constant>, <constant>GL_INTERNALFORMAT_DEPTH_SIZE</constant>,
            <constant>GL_INTERNALFORMAT_STENCIL_SIZE</constant>, or <constant>GL_INTERNALFORMAT_SHARED_SIZE</constant> then
            <parameter>params</parameter> is set to the actual resolutions that would be used for storing image array components
            for the resource for the red, green, blue, alpha, depth, stencil and shared channels respectively. If <parameter>internalFormat</parameter>
            is a compressed internal format, then <parameter>params</parameter> is set to the component resolution of an uncompressed internal format that produces
            an image of roughly the same quality as the compressed algorithm. If the internal format is unsupported, or if a particular component is
            not present in the format, 0 is written to <parameter>params</parameter>.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_INTERNALFORMAT_RED_TYPE</constant>, <constant>GL_INTERNALFORMAT_GREEN_TYPE</constant>,
            <constant>GL_INTERNALFORMAT_BLUE_TYPE</constant>, <constant>GL_INTERNALFORMAT_ALPHA_TYPE</constant>, <constant>GL_INTERNALFORMAT_DEPTH_TYPE</constant>,
            or <constant>GL_INTERNALFORMAT_STENCIL_TYPE</constant> then <parameter>params</parameter> is set to a token identifying the data type used
            to store the respective component. If the <parameter>internalFormat</parameter> represents a compressed internal format then
            the types returned specify how components are interpreted after decompression.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_MAX_WIDTH</constant>, <constant>GL_MAX_HEIGHT</constant>, <constant>GL_MAX_DEPTH</constant>,
            or <constant>GL_MAX_LAYERS</constant> then <parameter>pname</parameter> is filled with the maximum width, height, depth or layer count
            for textures with internal format <parameter>internalFormat</parameter>, respectively. If <parameter>pname</parameter> is <constant>GL_MAX_COMBINED_DIMENSIONS</constant>
            then <parameter>pname</parameter> is filled with the maximum combined dimensions of a texture of the specified internal format.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_COLOR_COMPONENTS</constant> then <parameter>params</parameter> is set to the value <constant>GL_TRUE</constant>
            if the internal format contains any color component (i.e., red, green, blue or alpha) and to <constant>GL_FALSE</constant> otherwise. If
            <parameter>pname</parameter> is <constant>GL_DEPTH_COMPONENTS</constant> or <constant>GL_STENCIL_COMPONENTS</constant> then <parameter>params</parameter>
            is set to <constant>GL_TRUE</constant> if the internal format contains a depth or stencil component, respectively, and to <constant>GL_FALSE</constant>
            otherwise.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_COLOR_RENDERABLE</constant>, <constant>GL_DEPTH_RENDERABLE</constant> or <constant>GL_STENCIL_RENDERABLE</constant>
            then <parameter>params</parameter> is set to <constant>GL_TRUE</constant> if the specified internal format is color, depth or stencil renderable, respectively,
            and to <constant>GL_FALSE</constant> otherwise.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_FRAMEBUFFER_RENDERABLE</constant> or <constant>GL_FRAMEBUFFER_RENDERABLE_LAYERED</constant>
            then <parameter>params</parameter> is set to one of <constant>GL_FULL_SUPPORT</constant>,
            <constant>GL_CAVEAT_SUPPORT</constant> or <constant>GL_NONE</constant> to indicate that framebuffer attachments (layered attachments in the
            case of <constant>GL_FRAMEBUFFER_RENDERABLE_LAYERED</constant>) with that internal format are either
            renderable with no restrictions, renderable with some restrictions or not renderable at all.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_FRAMEBUFFER_BLEND</constant>, <parameter>params</parameter> is set to <constant>GL_TRUE</constant>
            to indicate that the internal format is supported for blending operations when attached to a framebuffer, and to <constant>GL_FALSE</constant> otherwise.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_READ_PIXELS</constant> then <parameter>params</parameter> is set to <constant>GL_FULL_SUPPORT</constant>,
            <constant>GL_CAVEAT_SUPPORT</constant> or <constant>GL_NONE</constant> to that either full support, limited support or no support at all is supplied
            for reading pixels from framebuffer attachments in the specified internal format.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_READ_PIXELS_FORMAT</constant> or <constant>GL_READ_PIXELS_TYPE</constant> then <parameter>params</parameter>
            is filled with the format or type, respectively, most recommended to obtain the highest image quality and performance. For
            <constant>GL_READ_PIXELS_FORMAT</constant>, the value returned in <parameter>params</parameter> is a token that is accepted for
            the <parameter>format</parameter> argument to <citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry>. For
            <constant>GL_READ_PIXELS_TYPE</constant>, the value returned in <parameter>params</parameter> is a token that is accepted for
            the <parameter>type</parameter> argument to <citerefentry><refentrytitle>glReadPixels</refentrytitle></citerefentry>.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_TEXTURE_IMAGE_FORMAT</constant> or <constant>GL_TEXTURE_IMAGE_TYPE</constant> then
            <parameter>params</parameter> is filled with the implementation-recommended format or type to be used in calls to
            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry> and other similar functions. For <constant>GL_TEXTURE_IMAGE_FORMAT</constant>,
            <parameter>params</parameter> is filled with a token suitable for use as the <parameter>format</parameter> argument to
            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>. For <constant>GL_TEXTURE_IMAGE_TYPE</constant>,
            <parameter>params</parameter> is filled with a token suitable for use as the <parameter>type</parameter> argument to
            <citerefentry><refentrytitle>glTexImage2D</refentrytitle></citerefentry>.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_GET_TEXTURE_IMAGE_FORMAT</constant> or <constant>GL_GET_TEXTURE_IMAGE_TYPE</constant> then
            <parameter>params</parameter> is filled with the implementation-recommended format or type to be used in calls to
            <citerefentry><refentrytitle>glGetTexImage2D</refentrytitle></citerefentry> and other similar functions. For <constant>GL_GET_TEXTURE_IMAGE_FORMAT</constant>,
            <parameter>params</parameter> is filled with a token suitable for use as the <parameter>format</parameter> argument to
            <citerefentry><refentrytitle>glGetTexImage2D</refentrytitle></citerefentry>. For <constant>GL_GET_TEXTURE_IMAGE_TYPE</constant>,
            <parameter>params</parameter> is filled with a token suitable for use as the <parameter>type</parameter> argument to
            <citerefentry><refentrytitle>glGetTexImage2D</refentrytitle></citerefentry>.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_MIPMAP</constant> then <parameter>pname</parameter> is set to <constant>GL_TRUE</constant>
            to indicate that the specified internal format supports mipmaps and to <constant>GL_FALSE</constant> otherwise.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_GENERATE_MIPMAP</constant> or <constant>GL_AUTO_GENERATE_MIPMAP</constant> then <parameter>params</parameter>
            is indicates the level of support for manual or automatic mipmap generation for the specified internal format, respectively. Returned values
            may be one of <constant>GL_FULL_SUPPORT</constant>, <constant>GL_CAVEAT_SUPPORT</constant> and <constant>GL_NONE</constant> to indicate
            either full support, limited support or no support at all.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_COLOR_ENCODING</constant> then the color encoding for the resource is returned in
            <parameter>params</parameter>. Possible values for color buffers are <constant>GL_LINEAR</constant> or <constant>GL_SRGB</constant>,
            for linear or sRGB-encoded color components, respectively. For non-color
            formats (such as depth or stencil), or for unsupported resources,
            the value <constant>GL_NONE</constant> is returned.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_SRGB_READ</constant>, or <constant>GL_SRGB_WRITE</constant> then <parameter>params</parameter>
            indicates the level of support for reading and writing to sRGB encoded images, respectively. For <constant>GL_SRGB_READ</constant>,
            support for converting from sRGB colorspace on read operations is returned in <parameter>params</parameter> and for <constant>GL_SRGB_WRITE</constant>,
            support for converting to sRGB colorspace on write operations to the resource is returned in <parameter>params</parameter>. <parameter>params</parameter> may be
            set to <constant>GL_FULL_SUPPORT</constant>, <constant>GL_CAVEAT_SUPPORT</constant>, or <constant>GL_NONE</constant> to indicate
            full support, limited support or no support at all, respecitively.
        </para>
        <para>
             If <parameter>pname</parameter> is <constant>GL_FILTER</constant> the <parameter>params</parameter> is set to either <constant>GL_TRUE</constant>
             or <constant>GL_FALSE</constant> to indicate support or lack thereof for filter modes other than <constant>GL_NEAREST</constant> or <constant>GL_NEAREST_MIPMAP</constant>
             for the specified internal format.
         </para>
         <para>
            If <parameter>pname</parameter> is <constant>GL_VERTEX_TEXTURE</constant>, <constant>GL_TESS_CONTROL_TEXTURE</constant>, <constant>GL_TESS_EVALUATION_TEXTURE</constant>,
            <constant>GL_GEOMETRY_TEXTURE</constant>, <constant>GL_FRAGMENT_TEXTURE</constant>, or <constant>GL_COMPUTE_TEXTURE</constant>, then the value
            written to <parameter>params</parameter> indicates support for use of the resource as a source of texturing in the vertex, tessellation control,
            tessellation evaluation, geometry, fragment and compute shader stages, respectively. <parameter>params</parameter> may be set to
            <constant>GL_FULL_SUPPORT</constant>, <constant>GL_CAVEAT_SUPPORT</constant> or <constant>GL_NONE</constant> to indicate full support,
            limited support or no support at all, respectively.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_TEXTURE_SHADOW</constant>, <constant>GL_TEXTURE_GATHER</constant> or <constant>GL_TEXTURE_GATHER_SHADOW</constant> then the value written to
            <parameter>params</parameter> indicates the level of support for using the resource with a shadow sampler, in gather operations or as a shadow sampler in gather operations, respectively. Returned values
            may be <constant>GL_FULL_SUPPORT</constant>, <constant>GL_CAVEAT_SUPPORT</constant> or <constant>GL_NONE</constant> to indicate full support,
            limited support or no support at all, respectively.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_SHADER_IMAGE_LOAD</constant>, <constant>GL_SHADER_IMAGE_STORE</constant> or <constant>GL_SHADER_IMAGE_ATOMIC</constant>
            then the value returned in <parameter>params</parameter> indicates the level of support for image loads, stores and atomics for resources of the specified internal
            format. Returned values
            may be <constant>GL_FULL_SUPPORT</constant>, <constant>GL_CAVEAT_SUPPORT</constant> or <constant>GL_NONE</constant> to indicate full support,
            limited support or no support at all, respectively.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_IMAGE_TEXEL_SIZE</constant> then the size of a texel when the resource when used as
            an image texture is returned in <parameter>params</parameter>. If the resource is not supported for image
            textures zero is returned.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_IMAGE_COMPATIBILITY_CLASS</constant> then the compatibility class of the resource when
            used as an image texture is returned in <parameter>params</parameter>. The possible values
            returned are <constant>GL_IMAGE_CLASS_4_X_32</constant>, <constant>GL_IMAGE_CLASS_2_X_32</constant>, <constant>GL_IMAGE_CLASS_1_X_32</constant>,
            <constant>GL_IMAGE_CLASS_4_X_16</constant>, <constant>GL_IMAGE_CLASS_2_X_16</constant>, <constant>GL_IMAGE_CLASS_1_X_16</constant>,
            <constant>GL_IMAGE_CLASS_4_X_8</constant>, <constant>GL_IMAGE_CLASS_2_X_8</constant>, <constant>GL_IMAGE_CLASS_1_X_8</constant>,
            <constant>GL_IMAGE_CLASS_11_11_10</constant>, and <constant>GL_IMAGE_CLASS_10_10_10_2</constant>, which correspond to
            the 4x32, 2x32, 1x32, 4x16, 2x16, 1x16, 4x8, 2x8, 1x8, the class
            (a) 11/11/10 packed floating-point format, and the class (b)
            10/10/10/2 packed formats, respectively.
            If the resource is not supported for image textures, <constant>GL_NONE</constant> is returned.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_IMAGE_PIXEL_FORMAT</constant> or <constant>GL_IMAGE_PIXEL_TYPE</constant> then
            the pixel format or type of the resource when used as an image texture is returned in <parameter>params</parameter>, respectively.
            In either case, the resource is not supported for image textures <constant>GL_NONE</constant> is returned.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_IMAGE_FORMAT_COMPATIBILITY_TYPE</constant>, the matching criteria use for the
            resource when used as an image textures is returned in <parameter>params</parameter>. Possible values returned in <parameter>params</parameter> are
            <constant>GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE</constant> or <constant>GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS</constant>.
            If the resource is not supported for image textures, <constant>GL_NONE</constant> is returned.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST</constant> or <constant>GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST</constant>,
            support for using the resource both as a source for texture sampling while it is bound as a buffer for depth or stencil test, respectively, is written to <parameter>params</parameter>.
            Possible values returned are <constant>GL_FULL_SUPPORT</constant>, <constant>GL_CAVEAT_SUPPORT</constant>, or <constant>GL_NONE</constant> to indicate
            full support, limited support or no support at all. If the resource or operation is not supported, <constant>GL_NONE</constant> is returned.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE</constant> or <constant>GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE</constant>,
            support for using the resource both as a source for texture sampling while performing depth or stencil writes to the resources, respectively, is written to <parameter>params</parameter>.
            Possible values returned are <constant>GL_FULL_SUPPORT</constant>, <constant>GL_CAVEAT_SUPPORT</constant>, or <constant>GL_NONE</constant> to indicate
            full support, limited support or no support at all. If the resource or operation is not supported, <constant>GL_NONE</constant> is returned.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_TEXTURE_COMPRESSED</constant> then <constant>GL_TRUE</constant> is returned in <parameter>params</parameter>
            if <parameter>internalformat</parameter> is a compressed internal format. <constant>GL_FALSE</constant> is returned in <parameter>params</parameter>
            otherwise.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_TEXTURE_COMPRESSED_BLOCK_WIDTH</constant>, <constant>GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT</constant> or
            <constant>GL_TEXTURE_COMPRESSED_BLOCK_SIZE</constant> then the width, height or total size, respectively of a block (in basic machine units) is returned in
            <parameter>params</parameter>. If the internal format is not compressed, or the resource is not supported, 0 is returned.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_CLEAR_BUFFER</constant>, the level of support for using the resource with <citerefentry><refentrytitle>glClearBufferData</refentrytitle></citerefentry>
            and <citerefentry><refentrytitle>glClearBufferSubData</refentrytitle></citerefentry> is returned in <parameter>params</parameter>. Possible values returned are <constant>GL_FULL_SUPPORT</constant>,
            <constant>GL_CAVEAT_SUPPORT</constant>, or <constant>GL_NONE</constant> to indicate
            full support, limited support or no support at all, respectively. If the resource or operation is not supported, <constant>GL_NONE</constant> is returned.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_TEXTURE_VIEW</constant>, the level of support for using the resource with the <citerefentry><refentrytitle>glTextureView</refentrytitle></citerefentry>
            command is returned in <parameter>params</parameter>. Possible values returned are <constant>GL_FULL_SUPPORT</constant>,
            <constant>GL_CAVEAT_SUPPORT</constant>, or <constant>GL_NONE</constant> to indicate
            full support, limited support or no support at all, respectively. If the resource or operation is not supported, <constant>GL_NONE</constant> is returned.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_VIEW_COMPATIBILITY_CLASS</constant> then the compatibility class of the resource when
            used as a texture view is returned in <parameter>params</parameter>. The possible values
            returned are <constant>GL_VIEW_CLASS_128_BITS</constant>, <constant>GL_VIEW_CLASS_96_BITS</constant>,
            <constant>GL_VIEW_CLASS_64_BITS</constant>, <constant>GL_VIEW_CLASS_48_BITS</constant>, <constant>GL_VIEW_CLASS_32_BITS</constant>,
            <constant>GL_VIEW_CLASS_24_BITS</constant>, <constant>GL_VIEW_CLASS_16_BITS</constant>, <constant>GL_VIEW_CLASS_8_BITS</constant>,
            <constant>GL_VIEW_CLASS_S3TC_DXT1_RGB</constant>, <constant>GL_VIEW_CLASS_S3TC_DXT1_RGBA</constant>,
            <constant>GL_VIEW_CLASS_S3TC_DXT3_RGBA</constant>, <constant>GL_VIEW_CLASS_S3TC_DXT5_RGBA</constant>,
            <constant>GL_VIEW_CLASS_RGTC1_RED</constant>, <constant>GL_VIEW_CLASS_RGTC2_RG</constant>, <constant>GL_VIEW_CLASS_BPTC_UNORM</constant>, and
            <constant>GL_VIEW_CLASS_BPTC_FLOAT</constant>.
        </para>
        <para>
            If <parameter>pname</parameter> is <constant>GL_CLEAR_TEXTURE</constant> then the presence of support for using the
            <citerefentry><refentrytitle>glClearTexImage</refentrytitle></citerefentry> and <citerefentry><refentrytitle>glClearTexSubImage</refentrytitle></citerefentry>
            commands with the resource is written to <parameter>params</parameter>. Possible values written are  <constant>GL_FULL_SUPPORT</constant>,
            <constant>GL_CAVEAT_SUPPORT</constant>, or <constant>GL_NONE</constant> to indicate
            full support, limited support or no support at all, respectively. If the resource or operation is not supported, <constant>GL_NONE</constant> is returned.
        </para>
    </refsect1>
    <refsect1 xml:id="notes"><title>Notes</title>
        <para>
            <function>glGetInternalformativ</function> is available only if the
            GL version is 4.2 or higher.
        </para>
        <para>
            The tokens
            <constant>GL_INTERNALFORMAT_SUPPORTED</constant>,
            <constant>GL_INTERNALFORMAT_PREFERRED</constant>,
            <constant>GL_INTERNALFORMAT_RED_SIZE</constant>,
            <constant>GL_INTERNALFORMAT_GREEN_SIZE</constant>,
            <constant>GL_INTERNALFORMAT_BLUE_SIZE</constant>,
            <constant>GL_INTERNALFORMAT_ALPHA_SIZE</constant>,
            <constant>GL_INTERNALFORMAT_DEPTH_SIZE</constant>,
            <constant>GL_INTERNALFORMAT_STENCIL_SIZE</constant>,
            <constant>GL_INTERNALFORMAT_SHARED_SIZE</constant>,
            <constant>GL_INTERNALFORMAT_RED_TYPE</constant>,
            <constant>GL_INTERNALFORMAT_GREEN_TYPE</constant>,
            <constant>GL_INTERNALFORMAT_BLUE_TYPE</constant>,
            <constant>GL_INTERNALFORMAT_ALPHA_TYPE</constant>,
            <constant>GL_INTERNALFORMAT_DEPTH_TYPE</constant>,
            <constant>GL_INTERNALFORMAT_STENCIL_TYPE</constant>,
            <constant>GL_MAX_WIDTH</constant>,
            <constant>GL_MAX_HEIGHT</constant>,
            <constant>GL_MAX_DEPTH</constant>,
            <constant>GL_MAX_LAYERS</constant>,
            <constant>GL_MAX_COMBINED_DIMENSIONS</constant>,
            <constant>GL_COLOR_COMPONENTS</constant>,
            <constant>GL_DEPTH_COMPONENTS</constant>,
            <constant>GL_STENCIL_COMPONENTS</constant>,
            <constant>GL_COLOR_RENDERABLE</constant>,
            <constant>GL_DEPTH_RENDERABLE</constant>,
            <constant>GL_STENCIL_RENDERABLE</constant>,
            <constant>GL_FRAMEBUFFER_RENDERABLE</constant>,
            <constant>GL_FRAMEBUFFER_RENDERABLE_LAYERED</constant>,
            <constant>GL_FRAMEBUFFER_BLEND</constant>,
            <constant>GL_READ_PIXELS</constant>,
            <constant>GL_READ_PIXELS_FORMAT</constant>,
            <constant>GL_READ_PIXELS_TYPE</constant>,
            <constant>GL_TEXTURE_IMAGE_FORMAT</constant>,
            <constant>GL_TEXTURE_IMAGE_TYPE</constant>,
            <constant>GL_GET_TEXTURE_IMAGE_FORMAT</constant>,
            <constant>GL_GET_TEXTURE_IMAGE_TYPE</constant>,
            <constant>GL_MIPMAP</constant>,
            <constant>GL_GENERATE_MIPMAP</constant>,
            <constant>GL_AUTO_GENERATE_MIPMAP</constant>,
            <constant>GL_COLOR_ENCODING</constant>,
            <constant>GL_SRGB_READ</constant>,
            <constant>GL_SRGB_WRITE</constant>,
            <constant>GL_SRGB_DECODE_ARB</constant>,
            <constant>GL_FILTER</constant>,
            <constant>GL_VERTEX_TEXTURE</constant>,
            <constant>GL_TESS_CONTROL_TEXTURE</constant>,
            <constant>GL_TESS_EVALUATION_TEXTURE</constant>,
            <constant>GL_GEOMETRY_TEXTURE</constant>,
            <constant>GL_FRAGMENT_TEXTURE</constant>,
            <constant>GL_COMPUTE_TEXTURE</constant>,
            <constant>GL_TEXTURE_SHADOW</constant>,
            <constant>GL_TEXTURE_GATHER</constant>,
            <constant>GL_TEXTURE_GATHER_SHADOW</constant>,
            <constant>GL_SHADER_IMAGE_LOAD</constant>,
            <constant>GL_SHADER_IMAGE_STORE</constant>,
            <constant>GL_SHADER_IMAGE_ATOMIC</constant>,
            <constant>GL_IMAGE_TEXEL_SIZE</constant>,
            <constant>GL_IMAGE_COMPATIBILITY_CLASS</constant>,
            <constant>GL_IMAGE_PIXEL_FORMAT</constant>,
            <constant>GL_IMAGE_PIXEL_TYPE</constant>,
            <constant>GL_IMAGE_FORMAT_COMPATIBILITY_TYPE</constant>,
            <constant>GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST</constant>,
            <constant>GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST</constant>,
            <constant>GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE</constant>,
            <constant>GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE</constant>,
            <constant>GL_TEXTURE_COMPRESSED</constant>,
            <constant>GL_TEXTURE_COMPRESSED_BLOCK_WIDTH</constant>,
            <constant>GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT</constant>,
            <constant>GL_TEXTURE_COMPRESSED_BLOCK_SIZE</constant>,
            <constant>GL_CLEAR_BUFFER</constant>,
            <constant>GL_TEXTURE_VIEW</constant>, and
            <constant>GL_VIEW_COMPATIBILITY_CLASS</constant> are supported only if the GL
            version is 4.3 or higher.
        </para>
        <para>
            The <constant>GL_CLEAR_TEXTURE</constant> token is accepted for <parameter>pname</parameter> only
            if the GL version is 4.4 or higher.
        </para>
        </refsect1>
    <refsect1 xml:id="errors"><title>Errors</title>
        <para>
            <constant>GL_INVALID_VALUE</constant> is generated if <parameter>bufSize</parameter> is negative.
        </para>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>pname</parameter> is not <constant>GL_SAMPLES</constant> or <constant>GL_NUM_SAMPLE_COUNTS</constant>.
        </para>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>internalformat</parameter> is not color-, depth-, or stencil-renderable.
        </para>
        <para>
            <constant>GL_INVALID_ENUM</constant> is generated if <parameter>target</parameter> is not one of <constant>GL_TEXTURE_2D_MULTISAMPLE</constant>,
            <constant>GL_TEXTURE_2D_MULTISAMPLE_ARRAY</constant> or <constant>GL_RENDERBUFFER</constant>.
        </para>
    </refsect1>
    <refsect1 xml:id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>glGet</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 xml:id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"/> 2011-2013 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
        </para>
    </refsect1>
</refentry>
