 %mathent; ]>

<!-- Converted by db4-upgrade version 1.1 -->

<refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="gl_ViewportIndex">
    <info>
        <copyright>
            <year>2011-2013</year>
            <holder>Khronos Group</holder>
        </copyright>
    </info>
    <refmeta>
        <refentrytitle>gl_ViewportIndex</refentrytitle>
        <manvolnum>3G</manvolnum>
    </refmeta>
    <refnamediv>
        <refname>gl_ViewportIndex</refname>
        <refpurpose>contains the index of the viewport to be used in viewport transformation and scissoring</refpurpose>
    </refnamediv>
    <refsynopsisdiv>
        <title>Declaration</title>
        <para>
            <programlisting>// In geometry shaders</programlisting>
            <fieldsynopsis>
                <modifier>out</modifier>
                <type>int</type>
                <varname>gl_ViewportIndex</varname>
            </fieldsynopsis>
        </para>
        <para>
            <programlisting>// In fragment shaders</programlisting>
            <fieldsynopsis>
                <modifier>in</modifier>
                <type>int</type>
                <varname>gl_ViewportIndex</varname>
            </fieldsynopsis>
        </para>
    </refsynopsisdiv>
    <refsect1 xml:id="description"><title>Description</title>
        <para>
            In the geometry language, <varname>gl_ViewportIndex</varname> is used to specify the index
            of the viewport to which the next primitive emitted from the shader should be drawn. Primitives generated
            by the geometry shader will undergo viewport transformation and scissor testing using the viewport
            transformation and scissor rectangle selected by the value of <varname>gl_ViewportIndex</varname>.
            The viewport index used will come from one of the vertices in the primitive being shaded. However, which
            vertex the viewport index comes from is implementation-defined, and so it is recommended to use the same
            viewport index for all vertices of a primitive. If a geometry shader does not assign a value to
            <varname>gl_ViewportIndex</varname>, viewport transform and scissor rectangle zero will be used.
            If a geometry shader statically assigns a value to <varname>gl_ViewportIndex</varname> and there
            is a path through the shader that does not assign a value to <varname>gl_ViewportIndex</varname>,
            the value of <varname>gl_ViewportIndex</varname> is undefined for executions of the shader that take
            that path.
        </para>
        <para>
            In the fragment language, <varname>gl_ViewportIndex</varname> will have the same value that was written to the
            output variable <varname>gl_ViewportIndex</varname> in the geometry stage.  If the geometry stage does not dynamically
            assign to <varname>gl_ViewportIndex</varname>, the value of <varname>gl_ViewportIndex</varname> in the fragment shader will be undefined. If
            the geometry stage makes no static assignment to <varname>gl_ViewportIndex</varname>, the fragment stage will read zero.
            Otherwise, the fragment stage will read the same value written by the geometry stage, even if that value is
            out of range. If a fragment shader contains a static access to <varname>gl_ViewportIndex</varname>, it will count against the
            implementation defined limit for the maximum number of inputs to the fragment stage.
        </para>
    </refsect1>
    <refsect1 xml:id="versions"><title>Version Support</title>
        <informaltable>
            <tgroup cols="11" align="left">
                <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="funchead.xml" xpointer="xpointer(/*/*)"/>
                <tbody>
                    <row>
                        <entry>gl_ViewportIndex (geometry stage)</entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="version.xml" xpointer="xpointer(/*/*[@role='15']/*)"/>
                    </row>
                    <row>
                        <entry>gl_ViewportIndex (fragment stage)</entry>
                        <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="version.xml" xpointer="xpointer(/*/*[@role='43']/*)"/>
                    </row>
                </tbody>
            </tgroup>
        </informaltable>
    </refsect1>
    <refsect1 xml:id="seealso"><title>See Also</title>
        <para>
            <citerefentry><refentrytitle>gl_Layer</refentrytitle></citerefentry>
        </para>
    </refsect1>
    <refsect1 xml:id="Copyright"><title>Copyright</title>
        <para>
            Copyright <trademark class="copyright"/> 2011-2013 Khronos Group.
            This material may be distributed subject to the terms and conditions set forth in
            the Open Publication License, v 1.0, 8 June 1999.
            <link xmlns:xlink="http://www.w3.org/1999/xlink" xlink:href="http://opencontent.org/openpub/">http://opencontent.org/openpub/</link>.
        </para>
    </refsect1>
</refentry>
