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3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 
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                    <p>60 119 0 119 59 0 61 60 1 60 0 1 2 62 1 62 61 1 63 62 3 62 2 3 64 63 4 63 3 4 65 64 5 64 4 5 6 66 5 66 65 5 67 66 7 66 6 7 68 67 8 67 7 8 69 68 9 68 8 9 10 70 9 70 69 9 71 70 11 70 10 11 72 71 12 71 11 12 73 72 13 72 12 13 74 73 14 73 13 14 75 74 15 74 14 15 76 75 16 75 15 16 77 76 17 76 16 17 78 77 18 77 17 18 79 78 19 78 18 19 20 80 19 80 79 19 81 80 21 80 20 21 82 81 22 81 21 22 83 82 23 82 22 23 24 84 23 84 83 23 
85 84 25 84 24 25 86 85 26 85 25 26 87 86 27 86 26 27 28 88 27 88 87 27 89 88 29 88 28 29 90 89 30 89 29 30 31 91 30 91 90 30 32 92 31 92 91 31 33 93 32 93 92 32 94 93 34 93 33 34 35 95 34 95 94 34 36 96 35 96 95 35 37 97 36 97 96 36 98 97 38 97 37 38 39 99 38 99 98 38 40 100 39 100 99 39 41 101 40 101 100 40 102 101 42 101 41 42 43 103 42 103 102 42 44 104 43 104 103 43 45 105 44 105 104 44 46 106 45 106 105 45 47 107 46 107 106 46 108 107 48 107 47 48 49 109 48 109 108 48 
50 110 49 110 109 49 51 111 50 111 110 50 112 111 52 111 51 52 53 113 52 113 112 52 54 114 53 114 113 53 55 115 54 115 114 54 116 115 56 115 55 56 57 117 56 117 116 56 58 118 57 118 117 57 59 119 58 119 118 58 24 183 25 55 54 56 56 54 53 11 10 9 11 9 12 51 50 52 52 50 49 3 2 4 2 1 4 59 58 0 0 58 57 29 31 30 29 32 31 7 6 8 6 5 8 41 43 42 44 43 41 40 39 38 37 40 38 15 14 16 14 13 16 18 20 19 17 20 18 36 35 34 33 36 34 48 47 46 48 46 45 26 28 27 25 28 26 25 183 28 
28 183 29 183 32 29 183 33 32 183 36 33 183 37 36 183 40 37 22 24 23 21 24 22 21 183 24 20 183 21 183 41 40 17 183 20 0 57 56 0 56 53 0 53 52 0 52 49 0 49 48 0 48 45 0 45 44 0 44 41 1 0 41 4 1 41 9 8 12 8 5 12 5 4 12 12 4 13 13 4 16 16 4 17 17 167 183 17 168 167 17 169 168 170 169 17 171 170 17 172 171 17 173 172 17 174 173 17 4 174 17 4 152 174 4 153 152 4 154 153 4 155 154 4 156 155 4 157 156 4 158 157 4 166 158 166 4 159 159 4 160 160 4 161 161 4 41 182 41 183 
181 41 182 180 41 181 180 179 41 179 178 41 178 177 41 177 176 41 176 175 41 175 165 41 165 164 41 164 163 41 162 161 41 163 162 41 150 84 85 114 115 116 114 116 113 70 71 69 69 71 72 110 111 112 110 112 109 62 63 64 61 62 64 118 119 60 118 60 117 91 89 90 92 89 91 66 67 68 65 66 68 103 101 102 103 104 101 99 100 98 100 97 98 74 75 76 73 74 76 80 78 79 80 77 78 95 96 94 96 93 94 107 108 106 106 108 105 88 86 87 88 85 86 150 85 88 150 88 89 92 150 89 93 150 92 96 150 93 97 150 96 100 150 97 101 150 100 84 82 83 
84 81 82 150 81 84 150 80 81 101 104 150 60 61 64 60 64 65 60 65 68 60 68 69 60 69 72 60 72 73 60 73 76 60 76 77 117 60 77 116 117 77 109 112 108 112 113 108 113 116 108 108 116 105 105 116 104 150 151 80 151 77 80 135 77 151 136 77 135 137 77 136 137 138 77 138 139 77 139 140 77 140 141 77 141 142 77 142 120 77 120 121 77 121 122 77 122 123 77 123 116 77 124 116 123 125 116 124 126 116 125 134 116 126 116 134 127 116 127 128 116 128 104 104 149 150 104 148 149 104 147 148 104 146 147 104 145 146 104 144 145 143 144 104 133 143 104 132 133 104 
131 132 104 130 131 104 129 130 104 128 129 104 166 134 126 166 126 158 158 126 125 158 125 157 157 125 124 157 124 156 156 124 123 156 123 155 155 123 122 155 122 154 154 122 121 154 121 153 153 121 120 153 120 152 152 120 142 174 152 142 174 141 173 174 142 141 173 141 140 173 140 172 172 140 139 172 139 171 171 139 138 171 138 170 170 138 137 170 137 169 169 137 136 169 136 168 168 136 135 168 135 167 167 151 183 167 135 151 151 150 183 150 182 183 150 149 182 149 181 182 149 148 181 148 180 181 148 147 180 147 179 180 147 146 179 146 178 179 146 145 178 145 177 178 145 144 177 144 176 177 
143 175 176 144 143 176 133 175 143 133 165 175 133 132 165 132 164 165 132 131 164 131 163 164 131 130 163 130 162 163 130 129 162 129 161 162 129 128 161 128 160 161 128 127 160 127 159 160 134 166 159 127 134 159 </p>
                </polylist>
                <extra>
                    <technique profile="LWCORE">
                        <modifier_stack/>
                        <hard_edges/>
                    </technique>
                </extra>
            </mesh>
        </geometry>
    </library_geometries>
    <library_controllers/>
    <library_visual_scenes>
        <visual_scene id="VisualSceneNode" name="Scene">
            <node id="Polygonal_Geometry" name="Polygonal_Geometry">
                <translate sid="translate">0 0 0</translate>
                <translate sid="rotatePivotCompensation">0 0 0</translate>
                <translate sid="rotatePivot">0 0 0</translate>
                <rotate sid="rotateY">0 1 0 0</rotate>
                <rotate sid="rotateX">1 0 0 0</rotate>
                <rotate sid="rotateZ">0 0 1 0</rotate>
                <rotate sid="rotatePivotOffsetY">0 1 0 0</rotate>
                <rotate sid="rotatePivotOffsetX">1 0 0 0</rotate>
                <rotate sid="rotatePivotOffsetZ">0 0 1 0</rotate>
                <translate sid="rotatePivotInverse">0 0 0</translate>
                <translate sid="scalePivotCompensation">0 0 0</translate>
                <translate sid="scalePivot">0 0 0</translate>
                <scale sid="scale">1 1 1</scale>
                <translate sid="scalePivotInverse">0 0 0</translate>
                <instance_geometry url="#Polygonal_Geometry_lib"/>
                <extra>
                    <technique profile="LWCORE">
                        <component id="comp_SceneObject" type="SceneObject">
                            <attribute sid="Name" dynamic="custom">
                                <description>
                                    <parameter_type value="string"/>
                                    <is_input value="true"/>
                                </description>
                                <string>Polygonal_Geometry</string>
                            </attribute>
                            <attribute sid="Self" dynamic="custom">
                                <description>
                                    <parameter_type value="WeakRef"/>
                                    <is_input value="false"/>
                                </description>
                            </attribute>
                            <attribute sid="Name_1">
                                <string></string>
                            </attribute>
                            <attribute sid="Transform">
                                <StrongRef></StrongRef>
                                <connected_component target_attribute="Transform">
                                    <component id="comp_FKMotionController" type="FKMotionController">
                                        <attribute sid="Name">
                                            <string></string>
                                        </attribute>
                                        <attribute sid="TranslateX">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="TranslateY">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="TranslateZ">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="RotateX">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="RotateY">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="RotateZ">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="RotateOrder">
                                            <int>3</int>
                                        </attribute>
                                        <attribute sid="ScaleX">
                                            <float>1</float>
                                        </attribute>
                                        <attribute sid="ScaleY">
                                            <float>1</float>
                                        </attribute>
                                        <attribute sid="ScaleZ">
                                            <float>1</float>
                                        </attribute>
                                        <attribute sid="RotateOffsetX">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="RotateOffsetY">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="RotateOffsetZ">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="RotateOffsetOrder">
                                            <int>3</int>
                                        </attribute>
                                        <attribute sid="RotatePivotPositionX">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="RotatePivotPositionY">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="RotatePivotPositionZ">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="ScalePivotPositionX">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="ScalePivotPositionY">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="ScalePivotPositionZ">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="RotatePivotCompensationX">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="RotatePivotCompensationY">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="RotatePivotCompensationZ">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="ScalePivotCompensationX">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="ScalePivotCompensationY">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="ScalePivotCompensationZ">
                                            <float>0</float>
                                        </attribute>
                                        <attribute sid="PreRotation">
                                            <double3>0 0 0</double3>
                                        </attribute>
                                        <attribute sid="UseKeys">
                                            <bool>true</bool>
                                        </attribute>
                                    </component>
                                </connected_component>
                            </attribute>
                            <attribute sid="MotionParent">
                                <StrongRef>/Root/Scene/SceneItems/</StrongRef>
                            </attribute>
                            <attribute sid="visible">
                                <bool>true</bool>
                            </attribute>
                            <attribute sid="frozen">
                                <bool>false</bool>
                            </attribute>
                            <attribute sid="layer">
                                <StrongRef></StrongRef>
                            </attribute>
                            <attribute sid="wireframe">
                                <bool>true</bool>
                            </attribute>
                            <attribute sid="solid">
                                <bool>true</bool>
                            </attribute>
                            <attribute sid="showrotatepivot">
                                <bool>false</bool>
                            </attribute>
                            <attribute sid="showscalepivot">
                                <bool>false</bool>
                            </attribute>
                            <attribute sid="SkinPose">
                                <float4x4>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</float4x4>
                            </attribute>
                            <attribute sid="SubdLevel">
                                <int>3</int>
                            </attribute>
                            <attribute sid="ShadowOffset">
                                <float>0</float>
                            </attribute>
                            <attribute sid="VertexSmoothing">
                                <float>89</float>
                            </attribute>
                            <attribute sid="OriginalLocation">
                                <string></string>
                            </attribute>
                            <attribute sid="DoubleSided">
                                <bool>false</bool>
                            </attribute>
                        </component>
                    </technique>
                </extra>
            </node>
            <extra>
                <technique profile="LWCORE">
                    <construction_layers active_layer="Default_Layer">
                        <construction_layer>
                            <component id="comp_ConstructionLayer" type="ConstructionLayer">
                                <attribute sid="Name" dynamic="custom">
                                    <description>
                                        <parameter_type value="string"/>
                                        <is_input value="true"/>
                                    </description>
                                    <string>Default_Layer</string>
                                </attribute>
                                <attribute sid="Self" dynamic="custom">
                                    <description>
                                        <parameter_type value="WeakRef"/>
                                        <is_input value="false"/>
                                    </description>
                                </attribute>
                                <attribute sid="Name_1">
                                    <string></string>
                                </attribute>
                                <attribute sid="visible">
                                    <bool>true</bool>
                                </attribute>
                                <attribute sid="frozen">
                                    <bool>false</bool>
                                </attribute>
                                <attribute sid="wireframe">
                                    <bool>true</bool>
                                </attribute>
                                <attribute sid="solid">
                                    <bool>true</bool>
                                </attribute>
                            </component>
                            <item>/Grid/</item>
                            <item>/Construction_Plane/</item>
                            <item>/Directional_Light/</item>
                            <item>/Perspective_Camera/</item>
                        </construction_layer>
                    </construction_layers>
                    <time_operator>
                        <component id="comp_SceneTime" type="SceneTime">
                            <attribute sid="Name">
                                <string></string>
                            </attribute>
                        </component>
                    </time_operator>
                    <dynamics_world/>
                </technique>
            </extra>
        </visual_scene>
    </library_visual_scenes>
    <scene>
        <instance_visual_scene url="#VisualSceneNode"/>
    </scene>
</COLLADA>
