/*
**  ClanLib SDK
**  Copyright (c) 1997-2020 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
*/

#pragma once

#include "soundprovider_type.h"

namespace clan
{
	/// \addtogroup clanSound_Sound_Providers clanSound Sound Providers
	/// \{

	/// \brief Class template to register a sound provider type.
	///
	template<class SoundProviderClass>
	class SoundProviderType_Register : public SoundProviderType
	{
	public:
		/// \brief Registers sound provider type in the SoundProviderFactory.
		SoundProviderType_Register(const std::string &type) : SoundProviderType(type)
		{
		}

		/// \brief Called to load static with this sound provider type.
		std::unique_ptr<SoundProvider> load(
			const std::string &filename,
			bool stream,
			const FileSystem &fs) override
		{
			return std::make_unique<SoundProviderClass>(filename, fs, stream);
		}

		/// \brief Called to load static with this sound provider type.
		std::unique_ptr<SoundProvider> load(
			IODevice &file,
			bool stream) override
		{
			return std::make_unique<SoundProviderClass>(file, stream);
		}
	};

	/// \}
}
