/*
**  ClanLib SDK
**  Copyright (c) 1997-2020 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Harry Storbacka
**    Magnus Norddahl
*/

#include "Core/precomp.h"
#include "API/Core/Math/point.h"
#include "API/Core/Math/bezier_curve.h"
#include "bezier_curve_impl.h"

namespace clan
{
	BezierCurve::BezierCurve()
		: impl(std::make_shared<BezierCurve_Impl>())
	{
	}

	BezierCurve::~BezierCurve()
	{
	}

	std::vector<Pointf> BezierCurve::get_control_points() const
	{
		return impl->control_points;
	}

	void BezierCurve::add_control_point(float x, float y)
	{
		impl->control_points.push_back(Pointf(x, y));
	}

	void BezierCurve::add_control_point(const Pointf &value)
	{
		impl->control_points.push_back(value);
	}

	std::vector<Pointf> BezierCurve::generate_curve_points(const Angle &split_angle)
	{
		return impl->generate_curve_points(split_angle);
	}

	Pointf BezierCurve::get_point_relative(float pos_0_to_1) const
	{
		return impl->get_point_relative(pos_0_to_1);
	}
}
