/*
**  ClanLib SDK
**  Copyright (c) 1997-2020 The ClanLib Team
**
**  This software is provided 'as-is', without any express or implied
**  warranty.  In no event will the authors be held liable for any damages
**  arising from the use of this software.
**
**  Permission is granted to anyone to use this software for any purpose,
**  including commercial applications, and to alter it and redistribute it
**  freely, subject to the following restrictions:
**
**  1. The origin of this software must not be misrepresented; you must not
**     claim that you wrote the original software. If you use this software
**     in a product, an acknowledgment in the product documentation would be
**     appreciated but is not required.
**  2. Altered source versions must be plainly marked as such, and must not be
**     misrepresented as being the original software.
**  3. This notice may not be removed or altered from any source distribution.
**
**  Note: Some of the libraries ClanLib may link to may have additional
**  requirements or restrictions.
**
**  File Author(s):
**
**    Magnus Norddahl
*/

#include "XML/precomp.h"
#include "API/Display/2D/canvas.h"
#include "API/Display/2D/sprite.h"
#include "API/Display/2D/image.h"
#include "API/Display/Render/texture_2d.h"
#include "API/Display/Font/font.h"
#include "API/Display/Font/font_family.h"
#include "API/Display/Font/font_description.h"
#include "API/Display/Font/font_metrics.h"
#include "API/Display/Render/texture.h"
#include "API/Core/Text/string_format.h"
#include "API/Core/Text/string_help.h"
#include "API/XML/dom_element.h"
#include "API/Core/IOData/path_help.h"
#include "xml_display_cache.h"
#include "API/XML/Resources/resource_factory.h"
#include "API/XML/Resources/xml_resource_manager.h"

namespace clan
{

	void XMLDisplayCache::add_cache_factory(ResourceManager &manager, const XMLResourceDocument &doc)
	{
		DisplayCache::set(manager, std::make_shared<XMLDisplayCache>(doc));
	}

	void XMLResourceFactory::set_display()
	{
		XMLResourceManager::add_cache_factory(std::function<void(ResourceManager &, const XMLResourceDocument &)>(&XMLDisplayCache::add_cache_factory));
	}


	XMLDisplayCache::XMLDisplayCache(const XMLResourceDocument &doc)
		: doc(doc)
	{
	}

	XMLDisplayCache::~XMLDisplayCache()
	{
	}

	Resource<Sprite> XMLDisplayCache::get_sprite(Canvas &canvas, const std::string &id)
	{
		auto it = sprites.find(id);
		if (it != sprites.end())
		{
			Resource<Sprite> sprite = it->second;
			sprite.get() = sprite.get().clone();
			return sprite;
		}

		Resource<Sprite> sprite = Sprite::load(canvas, id, doc);
		sprites[id] = sprite;
		sprite.get() = sprite.get().clone();
		return sprite;
	}

	Resource<Image> XMLDisplayCache::get_image(Canvas &canvas, const std::string &id)
	{
		auto it = images.find(id);
		if (it != images.end())
		{
			Resource<Image> image = it->second;
			image.get() = image.get().clone();
			return image;
		}

		Resource<Image> image = Image::load(canvas, id, doc);
		images[id] = image;
		image.get() = image.get().clone();
		return image;
	}

	Resource<Texture> XMLDisplayCache::get_texture(GraphicContext &gc, const std::string &id)
	{
		auto it = textures.find(id);
		if (it != textures.end())
			return it->second;

		Resource<Texture> texture = Texture::load(gc, id, doc);
		textures[id] = texture;
		return texture;
	}

	Resource<Font> XMLDisplayCache::get_font(Canvas &canvas, const std::string &family_name, const FontDescription &desc)
	{
		auto it = fonts.find(family_name);
		if (it != fonts.end())
			return Font(it->second, desc);

		bool is_resource_font = false;

		if (doc.resource_exists(family_name))
		{
			XMLResourceNode resource = doc.get_resource(family_name);
			if (resource.get_element().get_tag_name() == "font")
			{
				is_resource_font = true;
			}
		}

		Font font;

		FontFamily font_family(family_name);
		fonts[family_name] = font_family;

		if (is_resource_font)
		{
			font = Font::load(canvas, family_name, desc, font_family, doc, bind_member(this, &XMLDisplayCache::get_sprite));
		}
		else
		{
			font = Font(font_family, desc);
		}

		return font;
	}
}
