// ****************************************************************************
// * This file is part of the HqMAME project. It is distributed under         *
// * GNU General Public License: http://www.gnu.org/licenses/gpl-3.0          *
// * Copyright (C) Zenju (zenju AT gmx DOT de) - All Rights Reserved          *
// *                                                                          *
// * Additionally and as a special exception, the author gives permission     *
// * to link the code of this program with the MAME library (or with modified *
// * versions of MAME that use the same license as MAME), and distribute      *
// * linked combinations including the two. You must obey the GNU General     *
// * Public License in all respects for all of the code used other than MAME. *
// * If you modify this file, you may extend this exception to your version   *
// * of the file, but you are not obligated to do so. If you do not wish to   *
// * do so, delete this exception statement from your version.                *
// ****************************************************************************

#include "TextureFilters_xbrz.h"
#include <cassert>
#include <algorithm>
#include <vector>
#include <cmath>

namespace
{
template <uint32_t N> inline
unsigned char getByte(uint32_t val) { return static_cast<unsigned char>((val >> (8 * N)) & 0xff); }

inline unsigned char getAlpha(uint32_t pix) { return getByte<3>(pix); }
inline unsigned char getBlue (uint32_t pix) { return getByte<2>(pix); }
inline unsigned char getGreen(uint32_t pix) { return getByte<1>(pix); }
inline unsigned char getRed  (uint32_t pix) { return getByte<0>(pix); }


inline uint32_t makePixel(unsigned char b, unsigned char g, unsigned char r) { return             (b << 16) | (g << 8) | r; }
inline uint32_t makePixel(unsigned char a, unsigned char b, unsigned char g, unsigned char r) { return (a << 24) | (b << 16) | (g << 8) | r; }


template <unsigned int M, unsigned int N> inline
uint32_t gradientBGR(uint32_t pixFront, uint32_t pixBack) //blend front color with opacity M / N over opaque background: http://en.wikipedia.org/wiki/Alpha_compositing#Alpha_blending
{
	static_assert(0 < M && M < N && N <= 1000, "");

	auto calcColor = [](unsigned char colFront, unsigned char colBack) -> unsigned char { return (colFront * M + colBack * (N - M)) / N; };

	return makePixel(calcColor(getBlue(pixFront), getBlue(pixBack)),
		calcColor(getGreen(pixFront), getGreen(pixBack)),
		calcColor(getRed(pixFront), getRed(pixBack)));
}


template <unsigned int M, unsigned int N> inline
uint32_t gradientABGR(uint32_t pixFront, uint32_t pixBack) //find intermediate color between two colors with alpha channels (=> NO alpha blending!!!)
{
	static_assert(0 < M && M < N && N <= 1000, "");

	const unsigned int weightFront = getAlpha(pixFront) * M;
	const unsigned int weightBack = getAlpha(pixBack) * (N - M);
	const unsigned int weightSum = weightFront + weightBack;
	if (weightSum == 0)
		return 0;

	auto calcColor = [=](unsigned char colFront, unsigned char colBack)
	{
		return static_cast<unsigned char>((colFront * weightFront + colBack * weightBack) / weightSum);
	};

	return makePixel(static_cast<unsigned char>(weightSum / N),
		calcColor(getBlue(pixFront), getBlue(pixBack)),
		calcColor(getGreen(pixFront), getGreen(pixBack)),
		calcColor(getRed(pixFront), getRed(pixBack)));
}


//inline
//double fastSqrt(double n)
//{
//    __asm //speeds up xBRZ by about 9% compared to std::sqrt which internally uses the same assembler instructions but adds some "fluff"
//    {
//        fld n
//        fsqrt
//    }
//}
//


uint32_t*       byteAdvance(uint32_t* ptr, int bytes) { return reinterpret_cast<      uint32_t*>(reinterpret_cast<      char*>(ptr)+bytes); }
const uint32_t* byteAdvance(const uint32_t* ptr, int bytes) { return reinterpret_cast<const uint32_t*>(reinterpret_cast<const char*>(ptr)+bytes); }


//fill block  with the given color
inline
void fillBlock(uint32_t* trg, int pitch, uint32_t col, int blockWidth, int blockHeight)
{
	//for (int y = 0; y < blockHeight; ++y, trg = byteAdvance(trg, pitch))
	//    std::fill(trg, trg + blockWidth, col);

	for (int y = 0; y < blockHeight; ++y, trg = byteAdvance(trg, pitch))
	for (int x = 0; x < blockWidth; ++x)
		trg[x] = col;
}

inline
void fillBlock(uint32_t* trg, int pitch, uint32_t col, int n) { fillBlock(trg, pitch, col, n, n); }


#ifdef _MSC_VER
#define FORCE_INLINE __forceinline
#elif defined __GNUC__
#define FORCE_INLINE __attribute__((always_inline)) inline
#else
#define FORCE_INLINE inline
#endif


enum RotationDegree //clock-wise
{
	ROT_0,
	ROT_90,
	ROT_180,
	ROT_270
};

//calculate input matrix coordinates after rotation at compile time
template <RotationDegree rotDeg, size_t I, size_t J, size_t N>
struct MatrixRotation;

template <size_t I, size_t J, size_t N>
struct MatrixRotation<ROT_0, I, J, N>
{
	static const size_t I_old = I;
	static const size_t J_old = J;
};

template <RotationDegree rotDeg, size_t I, size_t J, size_t N> //(i, j) = (row, col) indices, N = size of (square) matrix
struct MatrixRotation
{
	static const size_t I_old = N - 1 - MatrixRotation<static_cast<RotationDegree>(rotDeg - 1), I, J, N>::J_old; //old coordinates before rotation!
	static const size_t J_old = MatrixRotation<static_cast<RotationDegree>(rotDeg - 1), I, J, N>::I_old; //
};


template <size_t N, RotationDegree rotDeg>
class OutputMatrix
{
public:
	OutputMatrix(uint32_t* out, int outWidth) : //access matrix area, top-left at position "out" for image with given width
		out_(out),
		outWidth_(outWidth) {}

	template <size_t I, size_t J>
	uint32_t& ref() const
	{
		static const size_t I_old = MatrixRotation<rotDeg, I, J, N>::I_old;
		static const size_t J_old = MatrixRotation<rotDeg, I, J, N>::J_old;
		return *(out_ + J_old + I_old * outWidth_);
	}

private:
	uint32_t* out_;
	const int outWidth_;
};


template <class T> inline
T square(T value) { return value * value; }



inline
double distRGB(uint32_t pix1, uint32_t pix2)
{
	const double r_diff = static_cast<int>(getRed(pix1)) - getRed(pix2);
	const double g_diff = static_cast<int>(getGreen(pix1)) - getGreen(pix2);
	const double b_diff = static_cast<int>(getBlue(pix1)) - getBlue(pix2);

	//euklidean RGB distance
	return std::sqrt(square(r_diff) + square(g_diff) + square(b_diff));
}


inline
double distYCbCr(uint32_t pix1, uint32_t pix2, double lumaWeight)
{
	//http://en.wikipedia.org/wiki/YCbCr#ITU-R_BT.601_conversion
	//YCbCr conversion is a matrix multiplication => take advantage of linearity by subtracting first!
	const int r_diff = static_cast<int>(getRed(pix1)) - getRed(pix2); //we may delay division by 255 to after matrix multiplication
	const int g_diff = static_cast<int>(getGreen(pix1)) - getGreen(pix2); //
	const int b_diff = static_cast<int>(getBlue(pix1)) - getBlue(pix2); //substraction for int is noticeable faster than for double!

	//const double k_b = 0.0722; //ITU-R BT.709 conversion
	//const double k_r = 0.2126; //
	const double k_b = 0.0593; //ITU-R BT.2020 conversion
	const double k_r = 0.2627; //
	const double k_g = 1 - k_b - k_r;

	const double scale_b = 0.5 / (1 - k_b);
	const double scale_r = 0.5 / (1 - k_r);

	const double y = k_r * r_diff + k_g * g_diff + k_b * b_diff; //[!], analog YCbCr!
	const double c_b = scale_b * (b_diff - y);
	const double c_r = scale_r * (r_diff - y);

	//we skip division by 255 to have similar range like other distance functions
	return std::sqrt(square(lumaWeight * y) + square(c_b) + square(c_r));
}

struct DistYCbCrBuffer //30% perf boost compared to distYCbCr()!
{
public:
	static double dist(uint32_t pix1, uint32_t pix2)
	{
//#if defined _MSC_VER && _MSC_VER < 1900
//#error function scope static initialization is not yet thread-safe!
//#endif
		static const DistYCbCrBuffer inst;
		return inst.distImpl(pix1, pix2);
	}

private:
	DistYCbCrBuffer() : buffer(256 * 256 * 256)
	{
		for (uint32_t i = 0; i < 256 * 256 * 256; ++i) //startup time: 114 ms on Intel Core i5 (four cores)
		{
			const int r_diff = getByte<2>(i) * 2 - 255;
			const int g_diff = getByte<1>(i) * 2 - 255;
			const int b_diff = getByte<0>(i) * 2 - 255;

			const double k_b = 0.0593; //ITU-R BT.2020 conversion
			const double k_r = 0.2627; //
			const double k_g = 1 - k_b - k_r;

			const double scale_b = 0.5 / (1 - k_b);
			const double scale_r = 0.5 / (1 - k_r);

			const double y = k_r * r_diff + k_g * g_diff + k_b * b_diff; //[!], analog YCbCr!
			const double c_b = scale_b * (b_diff - y);
			const double c_r = scale_r * (r_diff - y);

			buffer[i] = static_cast<float>(std::sqrt(square(y) + square(c_b) + square(c_r)));
		}
	}

	double distImpl(uint32_t pix1, uint32_t pix2) const
	{
		//if (pix1 == pix2) -> 8% perf degradation!
		//    return 0;
		//if (pix1 > pix2)
		//	  std::swap(pix1, pix2); -> 30% perf degradation!!!

		const int r_diff = static_cast<int>(getRed(pix1)) - getRed(pix2);
		const int g_diff = static_cast<int>(getGreen(pix1)) - getGreen(pix2);
		const int b_diff = static_cast<int>(getBlue(pix1)) - getBlue(pix2);

		return buffer[(((b_diff + 255) / 2) << 16) | //slightly reduce precision (division by 2) to squeeze value into single byte
			(((g_diff + 255) / 2) << 8) |
			((r_diff + 255) / 2)];
	}

	std::vector<float> buffer; //consumes 64 MB memory; using double is only 2% faster, but takes 128 MB
};

enum BlendType
{
	BLEND_NONE = 0,
	BLEND_NORMAL,   //a normal indication to blend
	BLEND_DOMINANT, //a strong indication to blend
	//attention: BlendType must fit into the value range of 2 bit!!!
};

struct BlendResult
{
	BlendType
	/**/blend_f, blend_g,
	/**/blend_j, blend_k;
};


struct Kernel_4x4 //kernel for preprocessing step
{
	uint32_t
	/**/a, b, c, d,
	/**/e, f, g, h,
	/**/i, j, k, l,
	/**/m, n, o, p;
};

/*
input kernel area naming convention:
-----------------
| A | B | C | D |
----|---|---|---|
| E | F | G | H |   //evaluate the four corners between F, G, J, K
----|---|---|---|   //input pixel is at position F
| I | J | K | L |
----|---|---|---|
| M | N | O | P |
-----------------
*/
template <class ColorDistance>
FORCE_INLINE //detect blend direction
BlendResult preProcessCorners(const Kernel_4x4& ker, const xbrz::ScalerCfg& cfg) //result: F, G, J, K corners of "GradientType"
{
	BlendResult result = {};

	if ((ker.f == ker.g &&
		ker.j == ker.k) ||
		(ker.f == ker.j &&
		ker.g == ker.k))
		return result;

	auto dist = [&](uint32_t pix1, uint32_t pix2) { return ColorDistance::dist(pix1, pix2, cfg.luminanceWeight); };

	const int weight = 4;
	double jg = dist(ker.i, ker.f) + dist(ker.f, ker.c) + dist(ker.n, ker.k) + dist(ker.k, ker.h) + weight * dist(ker.j, ker.g);
	double fk = dist(ker.e, ker.j) + dist(ker.j, ker.o) + dist(ker.b, ker.g) + dist(ker.g, ker.l) + weight * dist(ker.f, ker.k);

	if (jg < fk) //test sample: 70% of values max(jg, fk) / min(jg, fk) are between 1.1 and 3.7 with median being 1.8
	{
		const bool dominantGradient = cfg.dominantDirectionThreshold * jg < fk;
		if (ker.f != ker.g && ker.f != ker.j)
			result.blend_f = dominantGradient ? BLEND_DOMINANT : BLEND_NORMAL;

		if (ker.k != ker.j && ker.k != ker.g)
			result.blend_k = dominantGradient ? BLEND_DOMINANT : BLEND_NORMAL;
	}
	else if (fk < jg)
	{
		const bool dominantGradient = cfg.dominantDirectionThreshold * fk < jg;
		if (ker.j != ker.f && ker.j != ker.k)
			result.blend_j = dominantGradient ? BLEND_DOMINANT : BLEND_NORMAL;

		if (ker.g != ker.f && ker.g != ker.k)
			result.blend_g = dominantGradient ? BLEND_DOMINANT : BLEND_NORMAL;
	}
	return result;
}

struct Kernel_3x3
{
	uint32_t
	/**/a, b, c,
	/**/d, e, f,
	/**/g, h, i;
};

#define DEF_GETTER(x) template <RotationDegree rotDeg> uint32_t inline get_##x(const Kernel_3x3& ker) { return ker.x; }
//we cannot and NEED NOT write "ker.##x" since ## concatenates preprocessor tokens but "." is not a token
DEF_GETTER(a) DEF_GETTER(b) DEF_GETTER(c)
DEF_GETTER(d) DEF_GETTER(e) DEF_GETTER(f)
DEF_GETTER(g) DEF_GETTER(h) DEF_GETTER(i)
#undef DEF_GETTER

#define DEF_GETTER(x, y) template <> inline uint32_t get_##x<ROT_90>(const Kernel_3x3& ker) { return ker.y; }
DEF_GETTER(a, g) DEF_GETTER(b, d) DEF_GETTER(c, a)
DEF_GETTER(d, h) DEF_GETTER(e, e) DEF_GETTER(f, b)
DEF_GETTER(g, i) DEF_GETTER(h, f) DEF_GETTER(i, c)
#undef DEF_GETTER

#define DEF_GETTER(x, y) template <> inline uint32_t get_##x<ROT_180>(const Kernel_3x3& ker) { return ker.y; }
DEF_GETTER(a, i) DEF_GETTER(b, h) DEF_GETTER(c, g)
DEF_GETTER(d, f) DEF_GETTER(e, e) DEF_GETTER(f, d)
DEF_GETTER(g, c) DEF_GETTER(h, b) DEF_GETTER(i, a)
#undef DEF_GETTER

#define DEF_GETTER(x, y) template <> inline uint32_t get_##x<ROT_270>(const Kernel_3x3& ker) { return ker.y; }
DEF_GETTER(a, c) DEF_GETTER(b, f) DEF_GETTER(c, i)
DEF_GETTER(d, b) DEF_GETTER(e, e) DEF_GETTER(f, h)
DEF_GETTER(g, a) DEF_GETTER(h, d) DEF_GETTER(i, g)
#undef DEF_GETTER


//compress four blend types into a single byte
inline BlendType getTopL(unsigned char b) { return static_cast<BlendType>(0x3 & b); }
inline BlendType getTopR(unsigned char b) { return static_cast<BlendType>(0x3 & (b >> 2)); }
inline BlendType getBottomR(unsigned char b) { return static_cast<BlendType>(0x3 & (b >> 4)); }
inline BlendType getBottomL(unsigned char b) { return static_cast<BlendType>(0x3 & (b >> 6)); }

inline void setTopL(unsigned char& b, BlendType bt) { b |= bt; } //buffer is assumed to be initialized before preprocessing!
inline void setTopR(unsigned char& b, BlendType bt) { b |= (bt << 2); }
inline void setBottomR(unsigned char& b, BlendType bt) { b |= (bt << 4); }
inline void setBottomL(unsigned char& b, BlendType bt) { b |= (bt << 6); }

inline bool blendingNeeded(unsigned char b) { return b != 0; }

template <RotationDegree rotDeg> inline
unsigned char rotateBlendInfo(unsigned char b) { return b; }
template <> inline unsigned char rotateBlendInfo<ROT_90 >(unsigned char b) { return ((b << 2) | (b >> 6)) & 0xff; }
template <> inline unsigned char rotateBlendInfo<ROT_180>(unsigned char b) { return ((b << 4) | (b >> 4)) & 0xff; }
template <> inline unsigned char rotateBlendInfo<ROT_270>(unsigned char b) { return ((b << 6) | (b >> 2)) & 0xff; }


#if !defined(NDEBUG) && defined(_MSC_VER)
int debugPixelX = -1;
int debugPixelY = 12;
__declspec(thread) bool breakIntoDebugger = false;
#endif


/*
input kernel area naming convention:
-------------
| A | B | C |
----|---|---|
| D | E | F | //input pixel is at position E
----|---|---|
| G | H | I |
-------------
*/
template <class Scaler, class ColorDistance, RotationDegree rotDeg>
FORCE_INLINE //perf: quite worth it!
void blendPixel(const Kernel_3x3& ker,
uint32_t* target, int trgWidth,
unsigned char blendInfo, //result of preprocessing all four corners of pixel "e"
const xbrz::ScalerCfg& cfg)
{
#define a get_a<rotDeg>(ker)
#define b get_b<rotDeg>(ker)
#define c get_c<rotDeg>(ker)
#define d get_d<rotDeg>(ker)
#define e get_e<rotDeg>(ker)
#define f get_f<rotDeg>(ker)
#define g get_g<rotDeg>(ker)
#define h get_h<rotDeg>(ker)
#define i get_i<rotDeg>(ker)

#if !defined(NDEBUG) && defined(_MSC_VER)
	if (breakIntoDebugger)
		__debugbreak(); //__asm int 3;
#endif

	const unsigned char blend = rotateBlendInfo<rotDeg>(blendInfo);

	if (getBottomR(blend) >= BLEND_NORMAL)
	{
		auto eq = [&](uint32_t pix1, uint32_t pix2) { return ColorDistance::dist(pix1, pix2, cfg.luminanceWeight) < cfg.equalColorTolerance; };
		auto dist = [&](uint32_t pix1, uint32_t pix2) { return ColorDistance::dist(pix1, pix2, cfg.luminanceWeight); };

		const bool doLineBlend = [&]() -> bool
		{
			if (getBottomR(blend) >= BLEND_DOMINANT)
				return true;

			//make sure there is no second blending in an adjacent rotation for this pixel: handles insular pixels, mario eyes
			if (getTopR(blend) != BLEND_NONE && !eq(e, g)) //but support double-blending for 90° corners
				return false;
			if (getBottomL(blend) != BLEND_NONE && !eq(e, c))
				return false;

			//no full blending for L-shapes; blend corner only (handles "mario mushroom eyes")
			if (!eq(e, i) && eq(g, h) && eq(h, i) && eq(i, f) && eq(f, c))
				return false;

			return true;
		}();

		const uint32_t px = dist(e, f) <= dist(e, h) ? f : h; //choose most similar color

		OutputMatrix<Scaler::scale, rotDeg> out(target, trgWidth);

		if (doLineBlend)
		{
			const double fg = dist(f, g); //test sample: 70% of values max(fg, hc) / min(fg, hc) are between 1.1 and 3.7 with median being 1.9
			const double hc = dist(h, c); //

			const bool haveShallowLine = cfg.steepDirectionThreshold * fg <= hc && e != g && d != g;
			const bool haveSteepLine = cfg.steepDirectionThreshold * hc <= fg && e != c && b != c;

			if (haveShallowLine)
			{
				if (haveSteepLine)
					Scaler::blendLineSteepAndShallow(px, out);
				else
					Scaler::blendLineShallow(px, out);
			}
			else
			{
				if (haveSteepLine)
					Scaler::blendLineSteep(px, out);
				else
					Scaler::blendLineDiagonal(px, out);
			}
		}
		else
			Scaler::blendCorner(px, out);
	}

#undef a
#undef b
#undef c
#undef d
#undef e
#undef f
#undef g
#undef h
#undef i
}


template <class Scaler, class ColorDistance> //scaler policy: see "Scaler2x" reference implementation
void scaleImage(const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight, const xbrz::ScalerCfg& cfg, int yFirst, int yLast)
{
	yFirst = std::max(yFirst, 0);
	yLast = std::min(yLast, srcHeight);
	if (yFirst >= yLast || srcWidth <= 0)
		return;

	const int trgWidth = srcWidth * Scaler::scale;

	//"use" space at the end of the image as temporary buffer for "on the fly preprocessing": we even could use larger area of
	//"sizeof(uint32_t) * srcWidth * (yLast - yFirst)" bytes without risk of accidental overwriting before accessing
	const int bufferSize = srcWidth;
	unsigned char* preProcBuffer = reinterpret_cast<unsigned char*>(trg + yLast * Scaler::scale * trgWidth) - bufferSize;
	std::fill(preProcBuffer, preProcBuffer + bufferSize, 0);
	static_assert(BLEND_NONE == 0, "");

	//initialize preprocessing buffer for first row of current stripe: detect upper left and right corner blending
	//this cannot be optimized for adjacent processing stripes; we must not allow for a memory race condition!
	if (yFirst > 0)
	{
		const int y = yFirst - 1;

		const uint32_t* s_m1 = src + srcWidth * std::max(y - 1, 0);
		const uint32_t* s_0 = src + srcWidth * y; //center line
		const uint32_t* s_p1 = src + srcWidth * std::min(y + 1, srcHeight - 1);
		const uint32_t* s_p2 = src + srcWidth * std::min(y + 2, srcHeight - 1);

		for (int x = 0; x < srcWidth; ++x)
		{
			const int x_m1 = std::max(x - 1, 0);
			const int x_p1 = std::min(x + 1, srcWidth - 1);
			const int x_p2 = std::min(x + 2, srcWidth - 1);

			Kernel_4x4 ker = {}; //perf: initialization is negligible
			ker.a = s_m1[x_m1]; //read sequentially from memory as far as possible
			ker.b = s_m1[x];
			ker.c = s_m1[x_p1];
			ker.d = s_m1[x_p2];

			ker.e = s_0[x_m1];
			ker.f = s_0[x];
			ker.g = s_0[x_p1];
			ker.h = s_0[x_p2];

			ker.i = s_p1[x_m1];
			ker.j = s_p1[x];
			ker.k = s_p1[x_p1];
			ker.l = s_p1[x_p2];

			ker.m = s_p2[x_m1];
			ker.n = s_p2[x];
			ker.o = s_p2[x_p1];
			ker.p = s_p2[x_p2];

			const BlendResult res = preProcessCorners<ColorDistance>(ker, cfg);
			/*
			preprocessing blend result:
			---------
			| F | G |   //evalute corner between F, G, J, K
			----|---|   //input pixel is at position F
			| J | K |
			---------
			*/
			setTopR(preProcBuffer[x], res.blend_j);

			if (x + 1 < bufferSize)
				setTopL(preProcBuffer[x + 1], res.blend_k);
		}
	}
	//------------------------------------------------------------------------------------

	for (int y = yFirst; y < yLast; ++y)
	{
		uint32_t* out = trg + Scaler::scale * y * trgWidth; //consider MT "striped" access

		const uint32_t* s_m1 = src + srcWidth * std::max(y - 1, 0);
		const uint32_t* s_0 = src + srcWidth * y; //center line
		const uint32_t* s_p1 = src + srcWidth * std::min(y + 1, srcHeight - 1);
		const uint32_t* s_p2 = src + srcWidth * std::min(y + 2, srcHeight - 1);

		unsigned char blend_xy1 = 0; //corner blending for current (x, y + 1) position

		for (int x = 0; x < srcWidth; ++x, out += Scaler::scale)
		{
#if !defined(NDEBUG) && defined(_MSC_VER)
			breakIntoDebugger = debugPixelX == x && debugPixelY == y;
#endif
			//all those bounds checks have only insignificant impact on performance!
			const int x_m1 = std::max(x - 1, 0); //perf: prefer array indexing to additional pointers!
			const int x_p1 = std::min(x + 1, srcWidth - 1);
			const int x_p2 = std::min(x + 2, srcWidth - 1);

			Kernel_4x4 ker4 = {}; //perf: initialization is negligible

			ker4.a = s_m1[x_m1]; //read sequentially from memory as far as possible
			ker4.b = s_m1[x];
			ker4.c = s_m1[x_p1];
			ker4.d = s_m1[x_p2];

			ker4.e = s_0[x_m1];
			ker4.f = s_0[x];
			ker4.g = s_0[x_p1];
			ker4.h = s_0[x_p2];

			ker4.i = s_p1[x_m1];
			ker4.j = s_p1[x];
			ker4.k = s_p1[x_p1];
			ker4.l = s_p1[x_p2];

			ker4.m = s_p2[x_m1];
			ker4.n = s_p2[x];
			ker4.o = s_p2[x_p1];
			ker4.p = s_p2[x_p2];

			//evaluate the four corners on bottom-right of current pixel
			unsigned char blend_xy = 0; //for current (x, y) position
			{
				const BlendResult res = preProcessCorners<ColorDistance>(ker4, cfg);
				/*
				preprocessing blend result:
				---------
				| F | G |   //evalute corner between F, G, J, K
				----|---|   //current input pixel is at position F
				| J | K |
				---------
				*/
				blend_xy = preProcBuffer[x];
				setBottomR(blend_xy, res.blend_f); //all four corners of (x, y) have been determined at this point due to processing sequence!

				setTopR(blend_xy1, res.blend_j); //set 2nd known corner for (x, y + 1)
				preProcBuffer[x] = blend_xy1; //store on current buffer position for use on next row

				blend_xy1 = 0;
				setTopL(blend_xy1, res.blend_k); //set 1st known corner for (x + 1, y + 1) and buffer for use on next column

				if (x + 1 < bufferSize) //set 3rd known corner for (x + 1, y)
					setBottomL(preProcBuffer[x + 1], res.blend_g);
			}

			//fill block of size scale * scale with the given color
			fillBlock(out, trgWidth * sizeof(uint32_t), ker4.f, Scaler::scale); //place *after* preprocessing step, to not overwrite the results while processing the the last pixel!

			//blend four corners of current pixel
			if (blendingNeeded(blend_xy)) //good 5% perf-improvement
			{
				Kernel_3x3 ker3 = {}; //perf: initialization is negligible

				ker3.a = ker4.a;
				ker3.b = ker4.b;
				ker3.c = ker4.c;

				ker3.d = ker4.e;
				ker3.e = ker4.f;
				ker3.f = ker4.g;

				ker3.g = ker4.i;
				ker3.h = ker4.j;
				ker3.i = ker4.k;

				blendPixel<Scaler, ColorDistance, ROT_0  >(ker3, out, trgWidth, blend_xy, cfg);
				blendPixel<Scaler, ColorDistance, ROT_90 >(ker3, out, trgWidth, blend_xy, cfg);
				blendPixel<Scaler, ColorDistance, ROT_180>(ker3, out, trgWidth, blend_xy, cfg);
				blendPixel<Scaler, ColorDistance, ROT_270>(ker3, out, trgWidth, blend_xy, cfg);
			}
		}
	}
}

//------------------------------------------------------------------------------------

template <class ColorGradient>
struct Scaler2x : public ColorGradient
{
	static const int scale = 2;

	template <unsigned int M, unsigned int N> //bring template function into scope for GCC
	static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }


	template <class OutputMatrix>
	static void blendLineShallow(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
		alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
	}

	template <class OutputMatrix>
	static void blendLineSteep(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
		alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
	}

	template <class OutputMatrix>
	static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<1, 0>(), col);
		alphaGrad<1, 4>(out.template ref<0, 1>(), col);
		alphaGrad<5, 6>(out.template ref<1, 1>(), col); //[!] fixes 7/8 used in xBR
	}

	template <class OutputMatrix>
	static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 2>(out.template ref<1, 1>(), col);
	}

	template <class OutputMatrix>
	static void blendCorner(uint32_t col, OutputMatrix& out)
	{
		//model a round corner
		alphaGrad<21, 100>(out.template ref<1, 1>(), col); //exact: 1 - pi/4 = 0.2146018366
	}
};


template <class ColorGradient>
struct Scaler3x : public ColorGradient
{
	static const int scale = 3;

	template <unsigned int M, unsigned int N> //bring template function into scope for GCC
	static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }


	template <class OutputMatrix>
	static void blendLineShallow(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
		alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);

		alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
		out.template ref<scale - 1, 2>() = col;
	}

	template <class OutputMatrix>
	static void blendLineSteep(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
		alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);

		alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
		out.template ref<2, scale - 1>() = col;
	}

	template <class OutputMatrix>
	static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<2, 0>(), col);
		alphaGrad<1, 4>(out.template ref<0, 2>(), col);
		alphaGrad<3, 4>(out.template ref<2, 1>(), col);
		alphaGrad<3, 4>(out.template ref<1, 2>(), col);
		out.template ref<2, 2>() = col;
	}

	template <class OutputMatrix>
	static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 8>(out.template ref<1, 2>(), col); //conflict with other rotations for this odd scale
		alphaGrad<1, 8>(out.template ref<2, 1>(), col);
		alphaGrad<7, 8>(out.template ref<2, 2>(), col); //
	}

	template <class OutputMatrix>
	static void blendCorner(uint32_t col, OutputMatrix& out)
	{
		//model a round corner
		alphaGrad<45, 100>(out.template ref<2, 2>(), col); //exact: 0.4545939598
		//alphaGrad<7, 256>(out.template ref<2, 1>(), col); //0.02826017254 -> negligible + avoid conflicts with other rotations for this odd scale
		//alphaGrad<7, 256>(out.template ref<1, 2>(), col); //0.02826017254
	}
};


template <class ColorGradient>
struct Scaler4x : public ColorGradient
{
	static const int scale = 4;

	template <unsigned int M, unsigned int N> //bring template function into scope for GCC
	static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }


	template <class OutputMatrix>
	static void blendLineShallow(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
		alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);

		alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
		alphaGrad<3, 4>(out.template ref<scale - 2, 3>(), col);

		out.template ref<scale - 1, 2>() = col;
		out.template ref<scale - 1, 3>() = col;
	}

	template <class OutputMatrix>
	static void blendLineSteep(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
		alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);

		alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
		alphaGrad<3, 4>(out.template ref<3, scale - 2>(), col);

		out.template ref<2, scale - 1>() = col;
		out.template ref<3, scale - 1>() = col;
	}

	template <class OutputMatrix>
	static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<3, 4>(out.template ref<3, 1>(), col);
		alphaGrad<3, 4>(out.template ref<1, 3>(), col);
		alphaGrad<1, 4>(out.template ref<3, 0>(), col);
		alphaGrad<1, 4>(out.template ref<0, 3>(), col);

		alphaGrad<1, 3>(out.template ref<2, 2>(), col); //[!] fixes 1/4 used in xBR

		out.template ref<3, 3>() = col;
		out.template ref<3, 2>() = col;
		out.template ref<2, 3>() = col;
	}

	template <class OutputMatrix>
	static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 2>(out.template ref<scale - 1, scale / 2    >(), col);
		alphaGrad<1, 2>(out.template ref<scale - 2, scale / 2 + 1>(), col);
		out.template ref<scale - 1, scale - 1>() = col;
	}

	template <class OutputMatrix>
	static void blendCorner(uint32_t col, OutputMatrix& out)
	{
		//model a round corner
		alphaGrad<68, 100>(out.template ref<3, 3>(), col); //exact: 0.6848532563
		alphaGrad< 9, 100>(out.template ref<3, 2>(), col); //0.08677704501
		alphaGrad< 9, 100>(out.template ref<2, 3>(), col); //0.08677704501
	}
};


template <class ColorGradient>
struct Scaler5x : public ColorGradient
{
	static const int scale = 5;

	template <unsigned int M, unsigned int N> //bring template function into scope for GCC
	static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }


	template <class OutputMatrix>
	static void blendLineShallow(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
		alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
		alphaGrad<1, 4>(out.template ref<scale - 3, 4>(), col);

		alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
		alphaGrad<3, 4>(out.template ref<scale - 2, 3>(), col);

		out.template ref<scale - 1, 2>() = col;
		out.template ref<scale - 1, 3>() = col;
		out.template ref<scale - 1, 4>() = col;
		out.template ref<scale - 2, 4>() = col;
	}

	template <class OutputMatrix>
	static void blendLineSteep(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
		alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
		alphaGrad<1, 4>(out.template ref<4, scale - 3>(), col);

		alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
		alphaGrad<3, 4>(out.template ref<3, scale - 2>(), col);

		out.template ref<2, scale - 1>() = col;
		out.template ref<3, scale - 1>() = col;
		out.template ref<4, scale - 1>() = col;
		out.template ref<4, scale - 2>() = col;
	}

	template <class OutputMatrix>
	static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
		alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
		alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);

		alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
		alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
		alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);

		alphaGrad<2, 3>(out.template ref<3, 3>(), col);

		out.template ref<2, scale - 1>() = col;
		out.template ref<3, scale - 1>() = col;
		out.template ref<4, scale - 1>() = col;

		out.template ref<scale - 1, 2>() = col;
		out.template ref<scale - 1, 3>() = col;
	}

	template <class OutputMatrix>
	static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 8>(out.template ref<scale - 1, scale / 2    >(), col); //conflict with other rotations for this odd scale
		alphaGrad<1, 8>(out.template ref<scale - 2, scale / 2 + 1>(), col);
		alphaGrad<1, 8>(out.template ref<scale - 3, scale / 2 + 2>(), col); //

		alphaGrad<7, 8>(out.template ref<4, 3>(), col);
		alphaGrad<7, 8>(out.template ref<3, 4>(), col);

		out.template ref<4, 4>() = col;
	}

	template <class OutputMatrix>
	static void blendCorner(uint32_t col, OutputMatrix& out)
	{
		//model a round corner
		alphaGrad<86, 100>(out.template ref<4, 4>(), col); //exact: 0.8631434088
		alphaGrad<23, 100>(out.template ref<4, 3>(), col); //0.2306749731
		alphaGrad<23, 100>(out.template ref<3, 4>(), col); //0.2306749731
		//alphaGrad<1, 64>(out.template ref<4, 2>(), col); //0.01676812367 -> negligible + avoid conflicts with other rotations for this odd scale
		//alphaGrad<1, 64>(out.template ref<2, 4>(), col); //0.01676812367
	}
};


template <class ColorGradient>
struct Scaler6x : public ColorGradient
{
	static const int scale = 6;

	template <unsigned int M, unsigned int N> //bring template function into scope for GCC
	static void alphaGrad(uint32_t& pixBack, uint32_t pixFront) { ColorGradient::template alphaGrad<M, N>(pixBack, pixFront); }


	template <class OutputMatrix>
	static void blendLineShallow(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
		alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
		alphaGrad<1, 4>(out.template ref<scale - 3, 4>(), col);

		alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
		alphaGrad<3, 4>(out.template ref<scale - 2, 3>(), col);
		alphaGrad<3, 4>(out.template ref<scale - 3, 5>(), col);

		out.template ref<scale - 1, 2>() = col;
		out.template ref<scale - 1, 3>() = col;
		out.template ref<scale - 1, 4>() = col;
		out.template ref<scale - 1, 5>() = col;

		out.template ref<scale - 2, 4>() = col;
		out.template ref<scale - 2, 5>() = col;
	}

	template <class OutputMatrix>
	static void blendLineSteep(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
		alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
		alphaGrad<1, 4>(out.template ref<4, scale - 3>(), col);

		alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
		alphaGrad<3, 4>(out.template ref<3, scale - 2>(), col);
		alphaGrad<3, 4>(out.template ref<5, scale - 3>(), col);

		out.template ref<2, scale - 1>() = col;
		out.template ref<3, scale - 1>() = col;
		out.template ref<4, scale - 1>() = col;
		out.template ref<5, scale - 1>() = col;

		out.template ref<4, scale - 2>() = col;
		out.template ref<5, scale - 2>() = col;
	}

	template <class OutputMatrix>
	static void blendLineSteepAndShallow(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 4>(out.template ref<0, scale - 1>(), col);
		alphaGrad<1, 4>(out.template ref<2, scale - 2>(), col);
		alphaGrad<3, 4>(out.template ref<1, scale - 1>(), col);
		alphaGrad<3, 4>(out.template ref<3, scale - 2>(), col);

		alphaGrad<1, 4>(out.template ref<scale - 1, 0>(), col);
		alphaGrad<1, 4>(out.template ref<scale - 2, 2>(), col);
		alphaGrad<3, 4>(out.template ref<scale - 1, 1>(), col);
		alphaGrad<3, 4>(out.template ref<scale - 2, 3>(), col);

		out.template ref<2, scale - 1>() = col;
		out.template ref<3, scale - 1>() = col;
		out.template ref<4, scale - 1>() = col;
		out.template ref<5, scale - 1>() = col;

		out.template ref<4, scale - 2>() = col;
		out.template ref<5, scale - 2>() = col;

		out.template ref<scale - 1, 2>() = col;
		out.template ref<scale - 1, 3>() = col;
	}

	template <class OutputMatrix>
	static void blendLineDiagonal(uint32_t col, OutputMatrix& out)
	{
		alphaGrad<1, 2>(out.template ref<scale - 1, scale / 2    >(), col);
		alphaGrad<1, 2>(out.template ref<scale - 2, scale / 2 + 1>(), col);
		alphaGrad<1, 2>(out.template ref<scale - 3, scale / 2 + 2>(), col);

		out.template ref<scale - 2, scale - 1>() = col;
		out.template ref<scale - 1, scale - 1>() = col;
		out.template ref<scale - 1, scale - 2>() = col;
	}

	template <class OutputMatrix>
	static void blendCorner(uint32_t col, OutputMatrix& out)
	{
		//model a round corner
		alphaGrad<97, 100>(out.template ref<5, 5>(), col); //exact: 0.9711013910
		alphaGrad<42, 100>(out.template ref<4, 5>(), col); //0.4236372243
		alphaGrad<42, 100>(out.template ref<5, 4>(), col); //0.4236372243
		alphaGrad< 6, 100>(out.template ref<5, 3>(), col); //0.05652034508
		alphaGrad< 6, 100>(out.template ref<3, 5>(), col); //0.05652034508
	}
};

//------------------------------------------------------------------------------------

struct ColorDistanceBGR
{
	static double dist(uint32_t pix1, uint32_t pix2, double luminanceWeight)
	{
		return DistYCbCrBuffer::dist(pix1, pix2);

		//if (pix1 == pix2) //about 4% perf boost
		//    return 0;
		//return distYCbCr(pix1, pix2, luminanceWeight);
	}
};

struct ColorDistanceABGR
{
	static double dist(uint32_t pix1, uint32_t pix2, double luminanceWeight)
	{
		const double a1 = getAlpha(pix1) / 255.0;
		const double a2 = getAlpha(pix2) / 255.0;
		/*
		Requirements for a color distance handling alpha channel: with a1, a2 in [0, 1]

		1. if a1 = a2, distance should be: a1 * distYCbCr()
		2. if a1 = 0,  distance should be: a2 * distYCbCr(black, white) = a2 * 255
		3. if a1 = 1,  ??? maybe: 255 * (1 - a2) + a2 * distYCbCr()
		*/

		//return std::min(a1, a2) * DistYCbCrBuffer::dist(pix1, pix2) + 255 * abs(a1 - a2);
		//=> following code is 15% faster:
		const double d = DistYCbCrBuffer::dist(pix1, pix2);
		if (a1 < a2)
			return a1 * d + 255 * (a2 - a1);
		else
			return a2 * d + 255 * (a1 - a2);

		//alternative? return std::sqrt(a1 * a2 * square(DistYCbCrBuffer::dist(pix1, pix2)) + square(255 * (a1 - a2)));
	}
};


struct ColorGradientBGR
{
	template <unsigned int M, unsigned int N>
	static void alphaGrad(uint32_t& pixBack, uint32_t pixFront)
	{
		pixBack = gradientBGR<M, N>(pixFront, pixBack);
	}
};

struct ColorGradientABGR
{
	template <unsigned int M, unsigned int N>
	static void alphaGrad(uint32_t& pixBack, uint32_t pixFront)
	{
		pixBack = gradientABGR<M, N>(pixFront, pixBack);
	}
};
}

void xbrz::init()
{
	static bool inited = false;
	if (!inited) {
		DistYCbCrBuffer::dist(0, 0);
		inited = true;
	}
}

void xbrz::scale(size_t factor, const uint32_t* src, uint32_t* trg, int srcWidth, int srcHeight, ColorFormat colFmt, const xbrz::ScalerCfg& cfg, int yFirst, int yLast)
{
	switch (colFmt)
	{
	case ColorFormat::ABGR:
		switch (factor)
		{
		case 2:
			return scaleImage<Scaler2x<ColorGradientABGR>, ColorDistanceABGR>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
		case 3:
			return scaleImage<Scaler3x<ColorGradientABGR>, ColorDistanceABGR>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
		case 4:
			return scaleImage<Scaler4x<ColorGradientABGR>, ColorDistanceABGR>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
		case 5:
			return scaleImage<Scaler5x<ColorGradientABGR>, ColorDistanceABGR>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
		case 6:
			return scaleImage<Scaler6x<ColorGradientABGR>, ColorDistanceABGR>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
		}
		break;

	case ColorFormat::BGR:
		switch (factor)
		{
		case 2:
			return scaleImage<Scaler2x<ColorGradientBGR>, ColorDistanceBGR>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
		case 3:
			return scaleImage<Scaler3x<ColorGradientBGR>, ColorDistanceBGR>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
		case 4:
			return scaleImage<Scaler4x<ColorGradientBGR>, ColorDistanceBGR>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
		case 5:
			return scaleImage<Scaler5x<ColorGradientBGR>, ColorDistanceBGR>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
		case 6:
			return scaleImage<Scaler6x<ColorGradientBGR>, ColorDistanceBGR>(src, trg, srcWidth, srcHeight, cfg, yFirst, yLast);
		}
		break;
	}
	assert(false);
}


bool xbrz::equalColorTest(uint32_t col1, uint32_t col2, ColorFormat colFmt, double luminanceWeight, double equalColorTolerance)
{
	switch (colFmt)
	{
	case ColorFormat::ABGR:
		return ColorDistanceABGR::dist(col1, col2, luminanceWeight) < equalColorTolerance;

	case ColorFormat::BGR:
		return ColorDistanceBGR::dist(col1, col2, luminanceWeight) < equalColorTolerance;
	}
	assert(false);
	return false;
}


void xbrz::nearestNeighborScale(const uint32_t* src, int srcWidth, int srcHeight, int srcPitch,
	uint32_t* trg, int trgWidth, int trgHeight, int trgPitch,
	SliceType st, int yFirst, int yLast)
{
	if (srcPitch < srcWidth * static_cast<int>(sizeof(uint32_t)) ||
		trgPitch < trgWidth * static_cast<int>(sizeof(uint32_t)))
	{
		assert(false);
		return;
	}

	switch (st)
	{
	case NN_SCALE_SLICE_SOURCE:
		//nearest-neighbor (going over source image - fast for upscaling, since source is read only once
		yFirst = std::max(yFirst, 0);
		yLast = std::min(yLast, srcHeight);
		if (yFirst >= yLast || trgWidth <= 0 || trgHeight <= 0) return;

		for (int y = yFirst; y < yLast; ++y)
		{
			//mathematically: ySrc = floor(srcHeight * yTrg / trgHeight)
			// => search for integers in: [ySrc, ySrc + 1) * trgHeight / srcHeight

			//keep within for loop to support MT input slices!
			const int yTrg_first = (y      * trgHeight + srcHeight - 1) / srcHeight; //=ceil(y * trgHeight / srcHeight)
			const int yTrg_last = ((y + 1) * trgHeight + srcHeight - 1) / srcHeight; //=ceil(((y + 1) * trgHeight) / srcHeight)
			const int blockHeight = yTrg_last - yTrg_first;

			if (blockHeight > 0)
			{
				const uint32_t* srcLine = byteAdvance(src, y * srcPitch);
				uint32_t* trgLine = byteAdvance(trg, yTrg_first * trgPitch);
				int xTrg_first = 0;

				for (int x = 0; x < srcWidth; ++x)
				{
					int xTrg_last = ((x + 1) * trgWidth + srcWidth - 1) / srcWidth;
					const int blockWidth = xTrg_last - xTrg_first;
					if (blockWidth > 0)
					{
						xTrg_first = xTrg_last;
						fillBlock(trgLine, trgPitch, srcLine[x], blockWidth, blockHeight);
						trgLine += blockWidth;
					}
				}
			}
		}
		break;

	case NN_SCALE_SLICE_TARGET:
		//nearest-neighbor (going over target image - slow for upscaling, since source is read multiple times missing out on cache! Fast for similar image sizes!)
		yFirst = std::max(yFirst, 0);
		yLast = std::min(yLast, trgHeight);
		if (yFirst >= yLast || srcHeight <= 0 || srcWidth <= 0) return;

		for (int y = yFirst; y < yLast; ++y)
		{
			uint32_t* trgLine = byteAdvance(trg, y * trgPitch);
			const int ySrc = srcHeight * y / trgHeight;
			const uint32_t* srcLine = byteAdvance(src, ySrc * srcPitch);
			for (int x = 0; x < trgWidth; ++x)
			{
				const int xSrc = srcWidth * x / trgWidth;
				trgLine[x] = srcLine[xSrc];
			}
		}
		break;
	}
}
