# Tile meta-data file
#Mainly used by the track editor

[description]

text = Trench 1 covered

[model]

glbfile = tiles/trench1c.glb
textures = textures/grass2.jpg mu=0.9 roll=20;textures/concrete2.jpg mu=0.9 roll=1;textures/metal.jpg mu=0.8 roll=0.8

[model]

glbfile = tiles/roadhoriz.glb
textures = textures/grass2.jpg mu=0.9 roll=20;textures/road2.jpg mu=1 roll=1

[routes]

number = 1

[route0]

in_number = 1
in_0 = 0,0,-1

out_number = 1
out_0 = 0,0,1
