#Moving Object definition file for Ultimate Stunts
#This file describes the F1 car

#All values are in SI units

[description]
fullname = Formula 1 car



[body]

#Geometry definition file
geometry = cars/f1/body.glb

#body mass in kg
mass = 605.0

#size (defines the moments of inertia) in m
size = 2.0, 1.2, 4.0

#Camera position relative to CM
camerapos = 0, 0.8, 1.1

#Air resistance cw times front area
#according to formula F = cwA * v^2
cwa = 0.4

#Rotation damping constant
rotationdamping = 100.0




[frontwheels]

#Geometry definition file
geometry = cars/f1/frontwheel.glb

#static friction coefficient
mu = 2.5

#roll friction coefficient
roll = 0.01

#wheel mass in kg
mass = 20.0

#position relative to body origin in m
position = 1.05, 0.2, -1.6

#spring constant for the suspension
suspk = 100000.0
suspd = 10000.0

#Normalised stiffness of the tyre
#The longitudinal and lateral velocities
# of the tyre surfaceare multiplied with
# these values before they are used in
# the tyre force curve
tractionstiffness = 5
cornerstiffness = 100

#The maximum brake torque in Nm
#At low velocities the brake force depends
#on the axis' angular velocity
brakemax = 5000.0

#max steering angle in rad
steermax = 0.2

#Fraction of traction torque supplied
traction = 0.0

#Aerodynamic downforce coefficient
#F = coeficient * v^2
downforce = 0.8



[rearwheels]

#Geometry definition file
geometry = cars/f1/rearwheel.glb

#static friction coefficient
mu = 2.5

#roll friction coefficient
roll = 0.01

#wheel mass in kg
mass = 25.0

#position relative to body origin in m
position = 1.1, 0.25, 1.35

#spring constant for the suspension
suspk = 100000.0
suspd = 10000.0

#Normalised stiffness of the tyre
#The longitudinal and lateral velocities
# of the tyre surfaceare multiplied with
# these values before they are used in
# the tyre force curve
tractionstiffness = 5
cornerstiffness = 100

#The maximum brake torque in Nm
#At low velocities the brake force depends
#on the axis' angular velocity
brakemax = 5000.0

#max steering angle in rad
steermax = 0.0

#Fraction of traction torque supplied
traction = 1.0

#Aerodynamic downforce coefficient
#F = coeficient * v^2
downforce = 1.0



[engine]
#Torque in Nm of a non-rotating engine (@ 0 RPM)
zerotorque = 300

#Max torque point. Torque in Nm, engine speed in rad/s
maxtorque = 310
w_maxtorque = 1500

#Max power point. Power in W, engine speed in rad/s
maxpower = 560000
w_maxpower = 1800

#Engine speed in rad/s where the engine doesn't generate torque anymore
w_zero = 2000

#Gear ratios
gear0 = -2.0
gear1 = 2.0
gear2 = 1.75
gear3 = 1.55
gear4 = 1.25
gear5 = 1.15
gear6 = 0.95

#The differential ratio
differentialratio = 7.0

[sound]

#Engine sound
engine = cars/generic/engine4.wav

#Base engine rad/s of the sound sample
enginerps = 1552

[skin]
texture = cars/f1/textures.jpg
defaultcolor = 1,0.3,0

[dashboard]

crash_tex = cars/generic/crash.png

#The steer texture, position, radius and its maximum angle (degrees)
steer_tex = cars/f1/steer.png
steer_pos = 0.5,-0.1
steer_rad = 0.3
steer_ang = 80.0

#An analog velocity gauge. texture, position, radius, and gauge settings.
#an0,an1 = min. + max. angle of the needle
#max = velocity (m/s) where the maximum angle is reached
#analog_vel_tex = cars/generic/vel.png
#analog_vel_pos = 0.1,0.1
#analog_vel_rad = 0.07
#analog_vel_an0 = -160
#analog_vel_an1 = 160
#analog_vel_max = 85

#An analog RPM gauge. texture, position, radius, and gauge settings.
#an0,an1 = min. + max. angle of the needle
#max = engine speed (rad/s) where the maximum angle is reached
analog_rpm_tex = cars/f1/rpm.png
analog_rpm_pos = 0.5,0.2
analog_rpm_rad = 0.07
analog_rpm_an0 = -160
analog_rpm_an1 = 160
analog_rpm_max = 1900

[controls]

#Steering speed (fraction/s) when steering away from neutral
steerspeed_out = 0.25

#Steering speed (fraction/s) when steering towards neutral
steerspeed_in  = 2.5

#Dependency of steering speed on car speed
#formula: dsdt = {steerspeed_in | steerspeed_out} / (1.0 + steerspeed_v_factor * |v|)
steerspeed_v_factor = 0.01


