/***************************************************************************
 *                                                                         *
 *   libgig - C++ cross-platform Gigasampler format file access library    *
 *                                                                         *
 *   Copyright (C) 2003-2007 by Christian Schoenebeck                      *
 *                              <cuse@users.sourceforge.net>               *
 *                                                                         *
 *   This library is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This library is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this library; if not, write to the Free Software           *
 *   Foundation, Inc., 59 Temple Place, Suite 330, Boston,                 *
 *   MA  02111-1307  USA                                                   *
 ***************************************************************************/
 
// this file is only used for building libgig as Windows DLL

#include <windows.h>

BOOL APIENTRY DllMain(
    HINSTANCE hInst, // Library instance handle
    DWORD reason,    // Reason this function is being called
    LPVOID reserved  // Not used
) {
    switch (reason) {
      case DLL_PROCESS_ATTACH:
        break;
      case DLL_PROCESS_DETACH:
        break;
      case DLL_THREAD_ATTACH:
        break;
      case DLL_THREAD_DETACH:
        break;
    }

    // Returns TRUE on success, FALSE on failure
    return TRUE;
}

