/* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
 *
Module:       FGLinearActuator.cpp
Author:       Adriano Bassignana
Date started: 2019-01-03

------------- Copyright (C) 2019 Adriano Bassignana -------------

This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free
Software Foundation; either version 2 of the License, or (at your option) any
later version.

This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License for more
details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc., 59
Temple Place - Suite 330, Boston, MA 02111-1307, USA.

Further information about the GNU Lesser General Public License can also be
found on the world wide web at http://www.gnu.org.

FUNCTIONAL DESCRIPTION
--------------------------------------------------------------------------------

HISTORY
--------------------------------------------------------------------------------

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
COMMENTS, REFERENCES,  and NOTES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
INCLUDES
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

#include "FGLinearActuator.h"
#include "math/FGParameterValue.h"

using namespace std;

namespace JSBSim {

/* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
CLASS IMPLEMENTATION
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/

FGLinearActuator::FGLinearActuator(FGFCS* fcs, Element* element)
  : FGFCSComponent(fcs, element)
{
  ptrSet = nullptr;
  if (element->FindElement("set")) {
    string property_string = element->FindElementValue("set");
    ptrSet = new FGParameterValue(property_string, PropertyManager);
    if (ptrSet && ptrSet->IsConstant()) {
      set = ptrSet->GetValue() >= 0.5;
    }
  }

  ptrReset = nullptr;
  if (element->FindElement("reset")) {
    string property_string = element->FindElementValue("reset");
    ptrReset = new FGParameterValue(property_string, PropertyManager);
    if (ptrReset && ptrReset->IsConstant()) {
      reset = ptrReset->GetValue() >= 0.5;
    }
  }

  ptrVersus = nullptr;
  if (element->FindElement("versus")) {
    string property_string = element->FindElementValue("versus");
    ptrVersus = new FGParameterValue(property_string, PropertyManager);
    if (ptrVersus && ptrVersus->IsConstant()) {
      versus = ptrVersus->GetValue();
    }
  }

  ptrBias = nullptr;
  if (element->FindElement("bias")) {
    string property_string = element->FindElementValue("bias");
    ptrBias = new FGParameterValue(property_string, PropertyManager);
    if (ptrBias && ptrBias->IsConstant()) {
      bias = ptrBias->GetValue();
    }
  }

  if (element->FindElement("module")) {
    module = element->FindElementValueAsNumber("module");
    if (module < 0) {
      cout << "FGLinearActuator::Run " << InputNodes[0]->GetNameWithSign()
           << " <module> parameter is forced from " << module
           << " value to 1.0 value" << endl;
      module = 1.0;
    }
  }

  if (element->FindElement("hysteresis")) {
    hysteresis = element->FindElementValueAsNumber("hysteresis");
    if (hysteresis < 0) {
      cout << "FGLinearActuator::Run " << InputNodes[0]->GetNameWithSign()
           << " <hysteresis> parameter is forced from " << hysteresis
           << " value to 0.0 value" << endl;
      hysteresis = 0.0;
    }
  }

  if (element->FindElement("lag")) {
    lag = element->FindElementValueAsNumber("lag");
    if (lag > 0.0) {
      double denom = 2.00 + dt*lag;
      ca = dt * lag / denom;
      cb = (2.00 - dt * lag) / denom;
      previousLagInput = previousLagOutput = 0.0;
    } else {
      if (lag < 0) {
        cout << "FGLinearActuator::Run " << InputNodes[0]->GetNameWithSign()
             << " <lag> parameter is forced from "
             << lag << " value to 0.0 value" << endl;
        lag = 0;
      }
    }
  }

  if (element->FindElement("rate")) {
    rate = element->FindElementValueAsNumber("rate");
    if (rate <= 0 || rate > 1.0) {
      cout << "FGLinearActuator::Run " << InputNodes[0]->GetNameWithSign()
           << " <rate> parameter is forced from " << rate
           << " value to 0.5 value" << endl;
      rate = 0.5;
    }
  }

  if (element->FindElement("gain"))
    gain = element->FindElementValueAsNumber("gain");

  bind(element);

  Debug(0);
}

// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

FGLinearActuator::~FGLinearActuator()
{
  Debug(1);
}

// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

bool FGLinearActuator::Run(void )
{
  if (ptrSet && !ptrSet->IsConstant()) set = ptrSet->GetValue() >= 0.5;
  if (ptrReset && !ptrReset->IsConstant()) reset = ptrReset->GetValue() >= 0.5;

  if (reset) {
    inputMem = 0.0;
    countSpin = 0;
    direction = 0;
    Output = 0.0;
    inputLast = 0.0;
  } else {
    if (set) {
      Input = InputNodes[0]->getDoubleValue() - inputLast;
      double inputDelta = Input - inputMem;
      if (abs(inputDelta) >= hysteresis) {
        if (ptrVersus && !ptrVersus->IsConstant()) {
          versus = ptrVersus->GetValue();
          if (versus >= 0.5) {
            versus = 1;
          } else if (versus <= -0.5) {
            versus = -1;
          } else versus = 0;
        }
        if (abs(inputDelta) <= (module * rate)) {
          if (inputDelta > 0.0) {
            direction = 1;
          } else if (inputDelta < 0.0) {
            direction = -1;
          }
        }
        if ((versus == 0) || (versus == direction)) {
          inputMem = Input;
          if (abs(inputDelta) >= (module*rate)) {
            if (inputDelta < 0)
              countSpin++;
            else
              countSpin--;
          }
        } else if ((versus != 0) && (direction != 0) && (versus != direction)) {
          inputLast += inputDelta;
        }
      }
    }
    if (ptrBias && !ptrBias->IsConstant()) {
      bias = ptrBias->GetValue();
    }
    Output = gain * (bias + inputMem + module*countSpin);
  }

  if (lag > 0.0) {
    double input = Output;
    Output = ca * (input + previousLagInput) + previousLagOutput * cb;
    previousLagInput = input;
    previousLagOutput = Output;
  }

  SetOutput();

  return true;
}

// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//    The bitmasked value choices are as follows:
//    unset: In this case (the default) JSBSim would only print
//       out the normally expected messages, essentially echoing
//       the config files as they are read. If the environment
//       variable is not set, debug_lvl is set to 1 internally
//    0: This requests JSBSim not to output any messages
//       whatsoever.
//    1: This value explicity requests the normal JSBSim
//       startup messages
//    2: This value asks for a message to be printed out when
//       a class is instantiated
//    4: When this value is set, a message is displayed when a
//       FGModel object executes its Run() method
//    8: When this value is set, various runtime state variables
//       are printed out periodically
//    16: When set various parameters are sanity checked and
//       a message is printed out when they go out of bounds
void FGLinearActuator::Debug(int from)
{
  if (debug_lvl <= 0) return;

  if (debug_lvl & 1) { // Standard console startup message output
    if (from == 0) { // Constructor
      cout << "      INPUT: " << InputNodes[0]->GetNameWithSign() << endl;
      cout << "   inputMem: " << inputMem << endl;
      cout << "       bias: " << bias << endl;
      cout << "     module: " << module << endl;
      cout << " hysteresis: " << hysteresis << endl;
      cout << "       rate: " << rate << endl;
      cout << "     versus: " << versus << endl;
      cout << "  direction: " << direction << endl;
      cout << "  countSpin: " << countSpin << endl;
      cout << "        Lag: " << lag << endl;
      cout << "       Gain: " << gain << endl;
      cout << "        set: " << set << endl;
      cout << "      reset: " << reset << endl;
      for (auto node: OutputNodes)
        cout << "     OUTPUT: " << node->GetName() << endl;
    }
  }
  if (debug_lvl & 2 ) { // Instantiation/Destruction notification
    if (from == 0) cout << "Instantiated: FGLinearActuator" << endl;
    if (from == 1) cout << "Destroyed:    FGLinearActuator" << endl;
  }
  if (debug_lvl & 4 ) { // Run() method entry print for FGModel-derived objects
  }
  if (debug_lvl & 8 ) { // Runtime state variables
  }
  if (debug_lvl & 16) { // Sanity checking
  }
  if (debug_lvl & 64) {
    if (from == 0) { // Constructor
    }
  }
}
}
