================================================================================
Class with bodyless properties
================================================================================

class Foo {
  byte Get { get; }
  char Set { set; }
  uint GetSet { get; set; }
  long SetGet { set; get; }
}

--------------------------------------------------------------------------------

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          (accessor_declaration))))))

================================================================================
Class with init properties
================================================================================

class Person
{
    public string FirstName { get; init; }
}

--------------------------------------------------------------------------------

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          (accessor_declaration))))))

================================================================================
Class with single-accessor property bodies
================================================================================

class Foo {
  byte Get { get { return 0xFF; } }
  char Set { set { x = value; } }
}

--------------------------------------------------------------------------------

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                  (identifier))))))))))

================================================================================
Class with double-accessor property bodies
================================================================================

class Foo {
  uint GetSet {
    get { return x; }
    set { x = value; }
  }
  long SetGet {
    set { x = value; }
    get { return x; }
  }
}

--------------------------------------------------------------------------------

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================================================================================
Class with bodyless properties and initializers
================================================================================

class Foo {
  byte Get { get; } = 0x00;
  uint GetSet { get; set; } = 1;
  long SetGet { set; get; } = 2;
}

--------------------------------------------------------------------------------

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        (integer_literal)))))

================================================================================
Class with explicit interface properties
================================================================================

class Foo: IFoo {
  byte IFoo.Get { get; }
}

--------------------------------------------------------------------------------

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================================================================================
Required properties
================================================================================

class A {
  public required int B { get; set; }
}

--------------------------------------------------------------------------------

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