// mc.blendMode = layer
layer

// mc.blendMode = null
normal

// mc.blendMode = undefined
normal

// mc.blendMode = 3
multiply

// mc.blendMode = 259
multiply

// mc.blendMode = 3.5
multiply

// mc.blendMode = true
invert

// mc.blendMode = false
invert

// mc.blendMode = -1
invert

// mc.blendMode = lAyEr
invert

// mc.blendMode = [object Object]
invert

// mc.blendMode = _level0
invert

