/// var a_object: Vector.<Object> = new <Object>[];
/// a_object.length = 2;
null
null
/// var a_bool: Vector.<Boolean> = new <Boolean>[];
/// a_bool.length = 2;
null
null
/// var a_int: Vector.<int> = new <int>[];
/// a_int.length = 2;
0
0
/// var a_number: Vector.<Number> = new <Number>[];
/// a_number.length = 2;
0
0
/// var a_string: Vector.<String> = new <String>[];
/// a_string.length = 2;
null
null
/// var a_uint: Vector.<uint> = new <uint>[];
/// a_uint.length = 2;
0
0
