
/* 
A* -------------------------------------------------------------------
B* This file contains source code for the PyMOL computer program
C* copyright 1998-2000 by Warren Lyford Delano of DeLano Scientific. 
D* -------------------------------------------------------------------
E* It is unlawful to modify or remove this copyright notice.
F* -------------------------------------------------------------------
G* Please see the accompanying LICENSE file for further information. 
H* -------------------------------------------------------------------
I* Additional authors of this source file include:
-* 
-* 
-*
Z* -------------------------------------------------------------------
*/
#include"os_python.h"

#include"os_predef.h"
#include"os_std.h"
#include"os_gl.h"

#include"Err.h"
#include"ObjectCGO.h"
#include"Base.h"
#include"MemoryDebug.h"
#include"CGO.h"
#include"Scene.h"
#include"Setting.h"
#include"PConv.h"
#include"main.h"
#include"Color.h"
#include"VFont.h"
#include"ShaderMgr.h"
#include "Feedback.h"

static PyObject *ObjectCGOStateAsPyList(ObjectCGOState * I)
{
  PyObject *result = NULL;

  result = PyList_New(1);
  if(I->origCGO)
    PyList_SetItem(result, 0, CGOAsPyList(I->origCGO.get()));
  else
    PyList_SetItem(result, 0, PConvAutoNone(NULL));
  return (PConvAutoNone(result));
}

static PyObject *ObjectCGOAllStatesAsPyList(ObjectCGO * I)
{
  PyObject *result = NULL;
  int a;
  result = PyList_New(I->State.size());
  for(a = 0; a < I->State.size(); a++) {
    PyList_SetItem(result, a, ObjectCGOStateAsPyList(&I->State[a]));
  }
  return (PConvAutoNone(result));
}

static int ObjectCGOStateFromPyList(PyMOLGlobals * G, ObjectCGOState * I, PyObject * list,
                                    int version)
{
  int ok = true;
  int ll, pl = 0;
  PyObject *tmp;
  if(ok)
    ok = (list != NULL);
  if(ok)
    ok = PyList_Check(list);
  if(ok)
    ll = PyList_Size(list);
  I->origCGO = nullptr;
  /* TO SUPPORT BACKWARDS COMPATIBILITY...
     Always check ll when adding new PyList_GetItem's */
  if(ok && ll==2) {
    tmp = PyList_GetItem(list, 0);
    if(CPythonVal_IsNone(tmp))
      I->origCGO = nullptr;
    else {
      I->origCGO.reset(CGONewFromPyList(G, tmp, version, 1));
      ok = I->origCGO != nullptr;
    }
    pl++;
  }
  if(ok && !I->origCGO) {
    tmp = PyList_GetItem(list, pl);
    if(CPythonVal_IsNone(tmp))
      I->origCGO = nullptr;
    else {
      I->origCGO.reset(CGONewFromPyList(G, tmp, version, 0));
      ok = I->origCGO != nullptr;
    }
  }
  return (ok);
}

static int ObjectCGOAllStatesFromPyList(ObjectCGO * I, PyObject * list, int version)
{
  int ok = true;
  int a;
  if(ok)
    ok = PyList_Check(list);
  if(ok) {
    I->State.resize(PyList_Size(list),ObjectCGOState(I->G));
    for(a = 0; a < I->State.size(); a++) {
      CPythonVal *val = CPythonVal_PyList_GetItem(I->G, list, a);
      ok =
        ObjectCGOStateFromPyList(I->G, &I->State[a], val,
                                 version);
      if(!ok)
        break;
    }
  }
  return (ok);
}

int ObjectCGONewFromPyList(PyMOLGlobals * G, PyObject * list, ObjectCGO ** result,
                           int version)
{
  int ok = true;
  ObjectCGO *I = NULL;
  (*result) = NULL;
  if(ok)
    ok = (list != NULL);
  if(ok)
    ok = PyList_Check(list);

  I = new ObjectCGO(G);
  if(ok)
    ok = (I != NULL);

  if(ok){
    auto *val = PyList_GetItem(list, 0);
    ok = ObjectFromPyList(G, val, I);
  }
  if(ok){
    CPythonVal *val = CPythonVal_PyList_GetItem(G, list, 2);
    ok = ObjectCGOAllStatesFromPyList(I, val, version);
    CPythonVal_Free(val);
  }
  if(ok) {
    (*result) = I;
    ObjectCGORecomputeExtent(I);
  } else {
    /* cleanup? */
  }
  return (ok);
}

PyObject *ObjectCGOAsPyList(ObjectCGO * I)
{
  PyObject *result = NULL;

  result = PyList_New(3);
  PyList_SetItem(result, 0, ObjectAsPyList(I));
  PyList_SetItem(result, 1, PyInt_FromLong(I->State.size()));
  PyList_SetItem(result, 2, ObjectCGOAllStatesAsPyList(I));

  return (PConvAutoNone(result));
}

void ObjectCGORecomputeExtent(ObjectCGO * I)
{
  float mx[3], mn[3];
  int extent_flag = false;
  int has_normals = 0;
  CGO *cgo;
  for(auto& state : I->State){
    cgo = state.origCGO.get();
    if (!cgo){
      cgo = state.renderCGO.get();
    }
    if(cgo) {
      if(CGOGetExtent(cgo, mn, mx)) {
        if(!extent_flag) {
          extent_flag = true;
          copy3f(mx, I->ExtentMax);
          copy3f(mn, I->ExtentMin);
        } else {
          max3f(mx, I->ExtentMax, I->ExtentMax);
          min3f(mn, I->ExtentMin, I->ExtentMin);
        }
      }
      if (!has_normals && cgo && CGOHasNormals(cgo)){
	has_normals = 1;
      }
    }
  }
  I->ExtentFlag = extent_flag;
  SettingCheckHandle(I->G, I->Setting);
  SettingSet_i(I->Setting.get(), cSetting_cgo_lighting, has_normals);
}

/*========================================================================*/
void ObjectCGO::invalidate(cRep_t rep, cRepInv_t level, int state)
{
  auto I = this;
  ObjectCGOState *sobj = nullptr;

  if(state < 0) {
    for(auto& state : I->State) {
      sobj = &state;
      sobj->renderCGO = nullptr;
    }
  } else {
    if((state >= 0) && (state < I->State.size())) {
      //      I->State[state].valid = false;
      sobj = &I->State[state];
      sobj->renderCGO = nullptr;
    }
  }
}

/*========================================================================*/

void ObjectCGO::update()
{
  for (auto& state : State) {
    state.renderCGO = nullptr;
  }
  SceneInvalidate(G);    /* needed ? */
}

/*========================================================================*/

int ObjectCGO::getNFrame() const
{
  return State.size();
}

static void ObjectCGORenderState(PyMOLGlobals* G, RenderPass pass, CRay* ray,
    ObjectCGO* I, RenderInfo* info, ObjectCGOState* sobj, const float* color,
    ObjectGadgetRamp* ramp, int use_shader, bool cgo_lighting)
{
  if(ray) {
    if(sobj) {
      if(sobj->origCGO){
        CGO *cgo = sobj->origCGO.get(), *cgo_copy = NULL;
        if (cgo_lighting && CGOHasAnyTriangleVerticesWithoutNormals(cgo)) {
          cgo = cgo_copy = CGOGenerateNormalsForTriangles(cgo);
        }
        CGORenderRay(cgo, ray, info, color, ramp, I->Setting.get(), NULL);
        CGOFree(cgo_copy);
      }
    }
  } else if (G->HaveGUI && G->ValidContext) {
    if (info->pick) {
      PickContext context;
      context.object = I;
      context.state = sobj - I->State.data();
      CGORenderPicking(sobj->renderCGO.get(), info, &context, I->Setting.get(), nullptr);
    } else if (pass != RenderPass::Antialias) {
      bool pass_is_opaque = pass == RenderPass::Opaque;
      if(sobj && ((sobj->hasTransparency ^ pass_is_opaque) || (sobj->hasOpaque == pass_is_opaque))){
	{
	  CShaderPrg *shaderPrg;
	  int two_sided_lighting = SettingGet_i(G, I->Setting.get(), NULL, cSetting_two_sided_lighting);
          bool backface_cull = SettingGet_i(G, I->Setting.get(), NULL, cSetting_backface_cull);
	  if (two_sided_lighting<0){
	    two_sided_lighting = !cgo_lighting;
	  }
	  two_sided_lighting &= cgo_lighting;  // only set two_sided_lighting if cgo_lighting is set
#ifndef PURE_OPENGL_ES_2
	  if (cgo_lighting){
	    glEnable(GL_LIGHTING);
	  } else {
	    glDisable(GL_LIGHTING);
	  }
	  if (two_sided_lighting){
	    if (use_shader)
	      glEnable(GL_VERTEX_PROGRAM_TWO_SIDE);
	    glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
	  } else {
	    if (use_shader)
	      glDisable(GL_VERTEX_PROGRAM_TWO_SIDE);
	    glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
	  }
#endif
	  if (backface_cull){
	    glCullFace(GL_BACK);
	    glEnable(GL_CULL_FACE);
	  }

	  if (use_shader){
	    shaderPrg = G->ShaderMgr->Enable_DefaultShader(info->pass);
	    if (!shaderPrg) return;
	    shaderPrg->SetLightingEnabled(cgo_lighting);
	    shaderPrg->Set1i("two_sided_lighting_enabled", two_sided_lighting);
	    sobj->renderCGO->use_shader = use_shader;
	    sobj->renderCGO->debug = SettingGetGlobal_i(G, cSetting_cgo_debug);
	    CGORender(sobj->renderCGO.get(), color, I->Setting.get(), NULL, info, NULL);
	    shaderPrg->Disable();
	  } else {
	    sobj->renderCGO->use_shader = use_shader;
	    sobj->renderCGO->debug = SettingGetGlobal_i(G, cSetting_cgo_debug);
	    CGORender(sobj->renderCGO.get(), color, I->Setting.get(), NULL, info, NULL);
	  }
	    if (backface_cull){
	      glDisable(GL_CULL_FACE);
	    }
#ifndef PURE_OPENGL_ES_2
	    if (two_sided_lighting){
	      if (use_shader)
		glDisable(GL_VERTEX_PROGRAM_TWO_SIDE);
	      glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE);
	    }
	    if (!cgo_lighting){
	      glEnable(GL_LIGHTING);
	    }
#endif
	}
      }
    }
  }
}

static void ObjectCGOGenerateCGO(PyMOLGlobals * G, ObjectCGO * I, ObjectCGOState *sobj, bool use_shader, bool cgo_lighting, const float *color, ObjectGadgetRamp *ramp, int state)
{
  if (sobj->renderCGO && 
      ((use_shader ^ sobj->renderWithShaders) ||
       (cgo_lighting ^ sobj->cgo_lighting))){
    // if renderWithShaders doesn't match use_shader, clear CGO and re-generate
    sobj->renderCGO = nullptr;
  }
  if (!sobj->renderCGO){
    float colorWithA[4];
    short someLinesWithoutNormals = 0;
    if (color){
      colorWithA[0] = color[0]; colorWithA[1] = color[1]; colorWithA[2] = color[2];
    } else {
      colorWithA[0] = 1.f; colorWithA[1] = 1.f; colorWithA[2] = 1.f;
    }
    colorWithA[3] = 1.f - SettingGet_f(G, I->Setting.get(), NULL, cSetting_cgo_transparency);

    bool hasTransparency = (colorWithA[3] < 1.f || CGOHasTransparency(sobj->origCGO.get()));
    bool hasOpaque = (colorWithA[3] == 1.f || CGOHasOpaque(sobj->origCGO.get()));

    CGO *allCylinders = NULL;
    CGO *allSpheres = NULL;
    CGO* allBeziers = nullptr;
    pymol::cache_ptr<CGO> preOpt;

    {
      std::unique_ptr<CGO> inputWithLighting;
      const CGO* inputCGO = sobj->origCGO.get();

      if (cgo_lighting){
	if (CGOHasAnyTriangleVerticesWithoutNormals(inputCGO)){
	  // we only need normals if cgo_lighting is on
          inputWithLighting.reset(CGOGenerateNormalsForTriangles(inputCGO));
          inputCGO = inputWithLighting.get();
	}
	someLinesWithoutNormals = CGOHasAnyLineVerticesWithoutNormals(inputCGO);
	if (!use_shader && someLinesWithoutNormals){
	  // if some lines without normals, turn lighting off on lines
          inputWithLighting.reset(CGOTurnLightingOnLinesOff(inputCGO, use_shader));
          inputCGO = inputWithLighting.get();
	}
      }

      CGO* convertcgo = CGONew(G);
      CGOPickColor(convertcgo, 0, cPickableGadget);
      CGOColorv(convertcgo, colorWithA);
      CGOAlpha(convertcgo, colorWithA[3]);
      CGOAppend(convertcgo, inputCGO);
      inputWithLighting.reset();

      if (use_shader){
        bool t_mode_3 = SettingGetGlobal_i(G, cSetting_transparency_mode)==3;
        if ((t_mode_3 || !hasTransparency)
            && G->ShaderMgr->Get_DefaultSphereShader(RenderPass::Antialias)
            && G->ShaderMgr->Get_CylinderShader(RenderPass::Antialias))
        {
          if (CGOHasCylinderOperations(convertcgo)){
            allCylinders = CGONew(G);
            CGOEnable(allCylinders, GL_CYLINDER_SHADER);
            CGO* newCGO = CGOConvertShaderCylindersToCylinderShader(convertcgo, allCylinders);
            allCylinders->free_append(newCGO);
            assert(newCGO == nullptr);
            CGODisable(allCylinders, GL_CYLINDER_SHADER);
            CGOStop(allCylinders);
            CGO *allButCylinders = CGONew(G);
            CGOFilterOutCylinderOperationsInto(convertcgo, allButCylinders);
            CGOStop(allButCylinders);
            CGOFree(convertcgo);
            convertcgo = allButCylinders;
          }
          if (CGOHasOperationsOfType(convertcgo, CGO_SPHERE)){
            CGO *allButSpheres = CGONew(G);
            allSpheres = CGOOptimizeSpheresToVBONonIndexed(convertcgo, 0, true, allButSpheres);
            if (allSpheres){
              CGOFree(convertcgo);
              CGOStop(allButSpheres);
              convertcgo = allButSpheres;
            } else {
              CGOFree(allButSpheres);
            }
          }
          if (CGOHasBezierOperations(convertcgo)) {
            CGO* allButBezier = new CGO(G);
            allBeziers = CGOOptimizeBezier(convertcgo);
            CGOFilterOutBezierOperationsInto(convertcgo, allButBezier);
            CGOStop(allButBezier);
            CGOFree(convertcgo);
            convertcgo = allButBezier;
          }
          preOpt.reset(CGOSimplify(convertcgo, 0));
        } else {
          preOpt.reset(CGOSimplifyNoCompress(convertcgo, 0));
        }
      } else {
        preOpt.reset(CGOSimplifyNoCompress(convertcgo, 0));
      }
      CGOFree(convertcgo);
    }

    if (ramp){
      preOpt.reset(CGOColorByRamp(G, preOpt.get(), ramp, state, I->Setting.get()));
    }

    sobj->hasTransparency = hasTransparency;
    sobj->hasOpaque = hasOpaque;

    if (use_shader){
      if (hasTransparency) {
        preOpt.reset(CGOOptimizeToVBOIndexedWithColorEmbedTransparentInfo(
            preOpt.get(), 0, colorWithA, false));

        if (someLinesWithoutNormals){
          // if some lines without normals, turn lighting off on lines
          CGO* convertcgo = preOpt.release();
          preOpt.reset(CGOTurnLightingOnLinesOff(convertcgo, use_shader));
          CGOFreeWithoutVBOs(convertcgo);
        }
      } else {
        preOpt.reset(CGOOptimizeToVBONotIndexed(preOpt.get(), 0));
      }

      if (allCylinders){
        preOpt->free_append(allCylinders);
      }

      if (allSpheres){
        preOpt->free_append(allSpheres);
      }

      if (allBeziers) {
        preOpt->free_append(allBeziers);
      }

      sobj->renderCGO = std::move(preOpt);
    } else {
      assert(sobj->hasTransparency == CGOHasTransparency(preOpt.get()));
      assert(sobj->hasOpaque == CGOHasOpaque(preOpt.get()));

      if (sobj->hasTransparency) {
        sobj->renderCGO.reset(CGOConvertTrianglesToAlpha(preOpt.get()));
	sobj->renderCGO->render_alpha = 2;
      } else {
        sobj->renderCGO.reset(CGOSimplify(preOpt.get(), 0));
      }
    }

    assert(allCylinders == nullptr);
    assert(allSpheres == nullptr);
    assert(allBeziers == nullptr);

    sobj->renderWithShaders = use_shader;
    sobj->cgo_lighting = cgo_lighting;
  }
}

/*========================================================================*/

void ObjectCGO::render(RenderInfo * info)
{
  auto I = this;
  int state = info->state;
  CRay *ray = info->ray;
  const RenderPass pass = info->pass;
  ObjectCGOState *sobj = NULL;
  const float *color = NULL;
  bool use_shader = false, cgo_lighting = false;
  ObjectGadgetRamp *ramp = NULL;
  
  use_shader = SettingGetGlobal_b(G, cSetting_cgo_use_shader) &
    SettingGetGlobal_b(G, cSetting_use_shaders);
  cgo_lighting = SettingGet_i(G, I->Setting.get(), NULL, cSetting_cgo_lighting);

  ObjectPrepareContext(I, info);
  ramp = ColorGetRamp(G, I->Color);
  color = ColorGet(G, I->Color);

  if(I->State.empty())
    return;

  if(pass != RenderPass::Antialias || info->ray || info->pick) {
    if((I->visRep & cRepCGOBit)) {
      for(StateIterator iter(G, I->Setting.get(), state, I->State.size()); iter.next();) {
        sobj = &I->State[iter.state];
        if (!sobj->origCGO)
          continue;
        if (!ray)
          ObjectCGOGenerateCGO(G, I, sobj, use_shader, cgo_lighting, color, ramp, iter.state);
          ObjectCGORenderState(G, pass, ray, I, info, sobj, color, ramp, use_shader, cgo_lighting);
      }
    }
  }
}

/*========================================================================*/

ObjectCGO::ObjectCGO(PyMOLGlobals* G)
    : pymol::CObject(G)
{
  type = cObjectCGO;
}

ObjectCGO::ObjectCGO(const ObjectCGO& other)
    : pymol::CObject(other)
    , State(other.State)
{
}

/*========================================================================*/

ObjectCGOState::ObjectCGOState(PyMOLGlobals* G)
    : G(G)
{
}

ObjectCGOState::ObjectCGOState(const ObjectCGOState& other)
    : G(other.G)
    , renderCGO(other.renderCGO)
    , renderWithShaders(other.renderWithShaders)
    , hasTransparency(other.hasTransparency)
    , hasOpaque(other.hasOpaque)
    , cgo_lighting(other.cgo_lighting)
{
  if (other.origCGO) {
    this->origCGO.reset(new CGO(other.G));
    this->origCGO->append(*other.origCGO);
  }
}

/*========================================================================*/

static CGO *ObjectCGOPyListFloatToCGO(PyMOLGlobals * G, PyObject * list)
{
  CGO *cgo = NULL;
  int len;
  int ok = true;
  int result;
  float *raw = NULL;

  if(PyList_Check(list)) {
    len = PConvPyListToFloatArray(list, &raw);
    if(len < 0)
      len = 0;
    if(raw) {
      if(ok) {
        cgo = CGONewSized(G, len);
        if(cgo) {
          result = CGOFromFloatArray(cgo, raw, len);
          if(result) {
            PRINTF " FloatToCGO: error encountered on element %d\n", result ENDF(G);
          }
          CGOStop(cgo);
        }
      }
      FreeP(raw);
    }
  }
  return (cgo);
}

/*========================================================================*/

static CGO *ObjectCGOFloatArrayToCGO(PyMOLGlobals * G, float *raw, int len, int quiet)
{
  CGO *cgo = NULL;
  int ok = true;
  int result;

  if(raw) {
    if(ok) {
      cgo = CGONewSized(G, len);
      if(cgo) {
        result = CGOFromFloatArray(cgo, raw, len);
        if(result && !quiet) {
          PRINTF " FloatToCGO: error encountered on element %d\n", result ENDF(G);
        }
        CGOStop(cgo);
      }
    }
  }
  return (cgo);
}

/*========================================================================*/

ObjectCGO *ObjectCGOFromCGO(PyMOLGlobals * G, ObjectCGO * obj, CGO * cgo, int state)
{
  ObjectCGO *I = NULL;

  int size_n;

  if(!obj) {
    I = new ObjectCGO(G);
    size_n = 0;
  } else {
    size_n = obj->State.size();
    I = obj;
  }
  if(state < 0)
    state = I->State.size();
  if(I->State.size() <= state) {
    I->State.resize(size_n + 1, ObjectCGOState(G));
  }

  I->State[state].renderCGO = nullptr;
  I->State[state].origCGO = nullptr;
  I->State[state].origCGO.reset(cgo);

  if(I) {
    ObjectCGORecomputeExtent(I);
  }
  SceneChanged(G);
  SceneCountFrames(G);
  return (I);
}

/*========================================================================*/

ObjectCGO *ObjectCGONewVFontTest(PyMOLGlobals * G, const char *text, float *pos)
{

  ObjectCGO *I = NULL;
  int font_id;
  CGO *cgo = NULL;
  float scale[2] = { 1.0, 1.0 };

  font_id = VFontLoad(G, 1, 1, 1, true);
  cgo = CGONew(G);
  VFontWriteToCGO(G, font_id, cgo, text, pos, scale, NULL, NULL);
  I = ObjectCGOFromCGO(G, NULL, cgo, 0);

  return (I);
}

/*========================================================================*/

/**
 * @pre GIL
 */
ObjectCGO *ObjectCGODefine(PyMOLGlobals * G, ObjectCGO * obj, PyObject * pycgo, int state)
{
  assert(PyGILState_Check());

  ObjectCGO *I = NULL;

  CGO *cgo, *font_cgo;
  int est;

  int size_n;

  if(obj) {
    if(obj->type != cObjectCGO){     /* TODO: handle this */
      obj = NULL;
  }
    size_n = obj->State.size();
  }
  if(!obj) {
    I = new ObjectCGO(G);
    size_n = 0;
  } else {
    I = obj;
  }
  if(state < 0){
    state = I->State.size();
  }
  if(I->State.size() <= state) {
    I->State.resize(state + 1, ObjectCGOState(G));
  }

  I->State[state].origCGO = nullptr;

  if(PyList_Check(pycgo)) {
    if(PyList_Size(pycgo)) {
      if(PyFloat_Check(PyList_GetItem(pycgo, 0))) {
        cgo = ObjectCGOPyListFloatToCGO(G, pycgo);
        if(cgo) {
          est = CGOCheckForText(cgo);
          if(est) {
            CGOPreloadFonts(cgo);
            font_cgo = CGODrawText(cgo, est, NULL);
            CGOFree(cgo);
            cgo = font_cgo;
          }
          est = CGOCheckComplex(cgo);
	        I->State[state].origCGO.reset(cgo);
        } else {
          ErrMessage(G, "ObjectCGO", "could not parse CGO List.");
        }
      }
    }
  }
  if(I) {
    ObjectCGORecomputeExtent(I);
  }
  SceneChanged(G);
  SceneCountFrames(G);
  return (I);
}

ObjectCGO *ObjectCGOFromFloatArray(PyMOLGlobals * G, ObjectCGO * obj,
                                   float *array, int size, int state, int quiet)
{
  ObjectCGO *I = NULL;

  CGO *cgo, *font_cgo;
  int est;

  int size_n;

  if(obj) {
    if(obj->type != cObjectCGO){     /* TODO: handle this */
      obj = NULL;
  }
    size_n = obj->State.size();
  }
  if(!obj) {
    I = new ObjectCGO(G);
    size_n = 0;
  } else {
    I = obj;
  }
  if(state < 0)
    state = I->State.size();
  if(I->State.size() <= state) {
    I->State.resize(size_n + 1, ObjectCGOState(G));
  }

  I->State[state].renderCGO = nullptr;
  I->State[state].origCGO = nullptr;

  cgo = ObjectCGOFloatArrayToCGO(G, array, size, quiet);
  if(cgo) {
    est = CGOCheckForText(cgo);
    if(est) {
      CGOPreloadFonts(cgo);
      font_cgo = CGODrawText(cgo, est, NULL);
      CGOFree(cgo);
      cgo = font_cgo;
    }
    est = CGOCheckComplex(cgo);
    I->State[state].origCGO.reset(cgo);
  } else if(!quiet) {
    ErrMessage(G, "ObjectCGO", "could not parse CGO.");
  }
  if(I) {
    ObjectCGORecomputeExtent(I);
  }
  SceneChanged(G);
  SceneCountFrames(G);
  return (I);
}

pymol::CObject* ObjectCGO::clone() const
{
  return new ObjectCGO(*this);
}
