/*
 * Copyright (C) 2012 Open Source Robotics Foundation
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
*/
#ifndef GZ_MATH_ROTATIONSPLINE_HH_
#define GZ_MATH_ROTATIONSPLINE_HH_

#include <gz/math/Quaternion.hh>
#include <gz/math/config.hh>

namespace ignition
{
  namespace math
  {
    // Inline bracket to help doxygen filtering.
    inline namespace IGNITION_MATH_VERSION_NAMESPACE {
    //
    // Forward declare private data
    class RotationSplinePrivate;

    /// \class RotationSpline RotationSpline.hh ignition/math/RotationSpline.hh
    /// \brief Spline for rotations
    class IGNITION_MATH_VISIBLE  RotationSpline
    {
      /// \brief Constructor. Sets the autoCalc to true
      public: RotationSpline();

      /// \brief Destructor. Nothing is done
      public: ~RotationSpline();

      /// \brief Adds a control point to the end of the spline.
      /// \param[in] _p control point
      public: void AddPoint(const Quaterniond &_p);

      /// \brief Gets the detail of one of the control points of the spline.
      /// \param[in] _index the index of the control point. _index is
      /// clamped to [0, PointCount()-1].
      /// \remarks This point must already exist in the spline.
      /// \return The quaternion at the specified point.
      /// If there are no points, then a Quaterniond with a value of
      /// [INF, INF, INF, INF] is returned.
      public: const Quaterniond &Point(const unsigned int _index) const;

      /// \brief Gets the number of control points in the spline.
      /// \return the count
      public: unsigned int PointCount() const;

      /// \brief Clears all the points in the spline.
      public: void Clear();

      /// \brief Updates a single point in the spline.
      /// \remarks This point must already exist in the spline.
      /// \param[in] _index index
      /// \param[in] _value the new control point value
      /// \return True on success, false if _index is larger or equal than
      /// PointCount().
      public: bool UpdatePoint(const unsigned int _index,
                               const Quaterniond &_value);

      /// \brief Returns an interpolated point based on a parametric
      ///        value over the whole series.
      /// \remarks Given a t value between 0 and 1 representing the
      ///          parametric distance along the whole length of the spline,
      ///          this method returns an interpolated point.
      /// \param[in] _t Parametric value.
      /// \param[in] _useShortestPath Defines if rotation should take the
      ///        shortest possible path
      /// \return The rotation, or [INF, INF, INF, INF] on error. Use
      /// Quateriond::IsFinite() to check for an error
      public: Quaterniond Interpolate(double _t,
                                      const bool _useShortestPath = true);

      /// \brief Interpolates a single segment of the spline
      ///        given a parametric value.
      /// \param[in] _fromIndex The point index to treat as t = 0.
      ///        _fromIndex + 1 is deemed to be t = 1
      /// \param[in] _t Parametric value
      /// \param[in] _useShortestPath Defines if rotation should take the
      ///         shortest possible path
      /// \return the rotation, or [INF, INF, INF, INF] on error. Use
      /// Quateriond::IsFinite() to check for an error
      public: Quaterniond Interpolate(const unsigned int _fromIndex,
                  const double _t, const bool _useShortestPath = true);

      /// \brief Tells the spline whether it should automatically calculate
      ///        tangents on demand as points are added.
      /// \remarks The spline calculates tangents at each point automatically
      ///          based on the input points.  Normally it does this every
      ///          time a point changes. However, if you have a lot of points
      ///          to add in one go, you probably don't want to incur this
      ///          overhead and would prefer to defer the calculation until
      ///          you are finished setting all the points. You can do this
      ///          by calling this method with a parameter of 'false'. Just
      ///          remember to manually call the recalcTangents method when
      ///          you are done.
      /// \param[in] _autoCalc If true, tangents are calculated for you
      /// whenever a point changes. If false, you must call reclacTangents to
      /// recalculate them when it best suits.
      public: void AutoCalculate(bool _autoCalc);

      /// \brief Recalculates the tangents associated with this spline.
      /// \remarks If you tell the spline not to update on demand by calling
      /// setAutoCalculate(false) then you must call this after
      /// completing your updates to the spline points.
      public: void RecalcTangents();

      /// \brief Private data pointer
      private: RotationSplinePrivate *dataPtr;
    };
    }
  }
}

#endif
