Gambatte JG
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Gambatte JG is an emulator for the Nintendo Game Boy/Game Boy Color.

This is a fork of the final public revision of Gambatte.

This repository lives at https://gitlab.com/jgemu/gambatte

Compiling
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Make sure you have The Jolly Good API's header files installed. If you did
not install them, you will be required to include their path in CXXFLAGS.

GNU Make's default behaviour for compiling C++ sources is to use g++. If your
platform of choice uses an unpatched GNU Make, you will need to override the
CXX implicit variable if you wish to use a different compiler.

Options:
  DISABLE_MODULE - Set to a non-zero value to disable building the module.
  ENABLE_EXAMPLE - Set to a non-zero value to build an example frontend.
  ENABLE_SHARED - Set to a non-zero value to build a shared library.
  ENABLE_STATIC - Set to a non-zero value to build a static archive.
  ENABLE_STATIC_JG - Set to a non-zero value to build a static JG archive.
  USE_VENDORED_SOXR - Set non-zero to use vendored soxr

Linux:
  make

macOS:
  make

BSD:
  gmake

Windows (MSYS2):
  make

The build will be output to "gambatte/". This directory may be used as is
locally by copying it to your local "cores" directory, or may be installed
system-wide using the "install" target specified in the Makefile.

Settings
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palette = 0
0 = Internal, 1 = Original Green, 2 = GB Pocket, 3 = Blue, 4 = Brown,
5 = Dark Blue, 6 = Dark Brown, 7 = Dark Green, 8 = Grayscale, 9 = Green,
10 = Inverted, 11 = Orange, 12 = Pastel Mix, 13 = Red, 14 = Yellow

system = 0
0 = Auto (CGB), 1 = DMG, 2 = GBA-CGB

turbo_rate = 3
N = Pulse every N frames

Copyright
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Gambatte JG (GPL-2.0-only)
  Copyright (c) 2007-2020 Sindre Aamås
  Copyright (c) 2020-2022 Rupert Carmichael
  See COPYING

SoX Resampler Library (LGPL-2.1-or-later)
  Copyright (c) 2007-2018 Rob Sykes
  See source files in deps/soxr/ (https://sourceforge.net/projects/soxr/)
