/**********************************************************************

  Audacity: A Digital Audio Editor

  MacroCommands.cpp

  Dominic Mazzoni
  James Crook

********************************************************************//*!

\class MacroCommands
\brief Maintains the list of commands for batch/macro 
processing.  See also MacrosWindow and ApplyMacroDialog.

*//*******************************************************************/

#define wxLOG_COMPONENT "MacroCommands"


#include "BatchCommands.h"

#include <wx/defs.h>
#include <wx/datetime.h>
#include <wx/dir.h>
#include <wx/log.h>
#include <wx/textfile.h>
#include <wx/time.h>

#include "Project.h"
#include "ProjectHistory.h"
#include "ProjectSettings.h"
#include "ProjectWindow.h"
#include "commands/CommandManager.h"
#include "effects/EffectManager.h"
#include "effects/EffectUI.h"
#include "FileNames.h"
#include "Menus.h"
#include "PluginManager.h"
#include "Prefs.h"
#include "SelectFile.h"
#include "SelectUtilities.h"
#include "SettingsVisitor.h"
#include "Track.h"
#include "UndoManager.h"

#include "AllThemeResources.h"

#include "AudacityMessageBox.h"

#include "commands/CommandContext.h"
#include "commands/CommandDispatch.h"

MacroCommands::MacroCommands( AudacityProject &project )
: mProject{ project }
{
   ResetMacro();

   auto names = GetNames();
   auto defaults = GetNamesOfDefaultMacros();

   for( size_t i = 0;i<defaults.size();i++){
      wxString name = defaults[i];
      if ( ! make_iterator_range( names ).contains(name) ) {
         AddMacro(name);
         RestoreMacro(name);
         WriteMacro(name);
      }
   }
}

static const auto MP3Conversion = XO("MP3 Conversion");
static const auto FadeEnds      = XO("Fade Ends");

wxArrayStringEx MacroCommands::GetNamesOfDefaultMacros()
{
   return {
      MP3Conversion.Translation() ,
      FadeEnds.Translation() ,
   };
}

void MacroCommands::RestoreMacro(const wxString & name)
{
// TIDY-ME: Effects change their name with localisation.
// Commands (at least currently) don't.  Messy.
   ResetMacro();
   if (name == MP3Conversion.Translation() ){
        AddToMacro( wxT("Normalize") );
        AddToMacro( wxT("ExportMP3") );
   } else if (name == FadeEnds.Translation() ){
        AddToMacro( wxT("Select"), wxT("Start=\"0\" End=\"1\"") );
        AddToMacro( wxT("FadeIn") );
        AddToMacro( wxT("Select"), wxT("Start=\"0\" End=\"1\" RelativeTo=\"ProjectEnd\"") );
        AddToMacro( wxT("FadeOut") );
        AddToMacro( wxT("Select"), wxT("Start=\"0\" End=\"0\"") );
   }
}

CommandID MacroCommands::GetCommand(int index)
{
   if (index < 0 || index >= (int)mCommandMacro.size()) {
      return wxT("");
   }

   return mCommandMacro[index];
}

wxString MacroCommands::GetParams(int index)
{
   if (index < 0 || index >= (int)mParamsMacro.size()) {
      return wxT("");
   }

   return mParamsMacro[index];
}

int MacroCommands::GetCount()
{
   return (int)mCommandMacro.size();
}

wxString MacroCommands::ReadMacro(const wxString & macro, wxWindow *parent)
{
   // Clear any previous macro
   ResetMacro();

   // Build the filename
   wxFileName name(FileNames::MacroDir(), macro, wxT("txt"));

   // But, ask the user for the real name if we're importing
   if (parent) {
      FilePath fn = SelectFile(FileNames::Operation::_None,
         XO("Import Macro"),
         wxEmptyString,
         name.GetName(),
         wxT("txt"),
         { FileNames::TextFiles },
         wxFD_OPEN | wxRESIZE_BORDER,
         parent);

      // User canceled...
      if (fn.empty()) {
         return wxEmptyString;
      }

      wxFileName check(fn);
      check.SetPath(name.GetPath());
      if (check.FileExists())
      {
         int id = AudacityMessageBox(
            XO("Macro %s already exists. Would you like to replace it?").Format(check.GetName()),
            XO("Import Macro"),
            wxYES_NO);
         if (id == wxNO) {
            return wxEmptyString;
         }
      }

      name.Assign(fn);
   }

   // Set the file name
   wxTextFile tf(name.GetFullPath());

   // Open and check
   tf.Open();
   if (!tf.IsOpened()) {
      // wxTextFile will display any errors
      return wxEmptyString;
   }

   // Load commands from the file
   int lines = tf.GetLineCount();
   if (lines > 0) {
      for (int i = 0; i < lines; i++) {

         // Find the command name terminator...ignore line if not found
         int splitAt = tf[i].Find(wxT(':'));
         if (splitAt < 0) {
            continue;
         }

         // Parse and clean
         wxString cmd = tf[i].Left(splitAt).Strip(wxString::both);
         wxString parm = tf[i].Mid(splitAt + 1).Strip(wxString::trailing);

         // Add to lists
         mCommandMacro.push_back(cmd);
         mParamsMacro.push_back(parm);
      }
   }

   // Done with the file
   tf.Close();

   // Write to macro directory if importing
   if (parent) {
      return WriteMacro(name.GetName());
   }

   return name.GetName();
}

wxString MacroCommands::WriteMacro(const wxString & macro, wxWindow *parent)
{
   // Build the default filename
   wxFileName name(FileNames::MacroDir(), macro, wxT("txt"));

   // But, ask the user for the real name if we're exporting
   if (parent) {
      FilePath fn = SelectFile(FileNames::Operation::_None,
         XO("Export Macro"),
         wxEmptyString,
         name.GetName(),
         wxT("txt"),
         { FileNames::TextFiles },
         wxFD_SAVE | wxFD_OVERWRITE_PROMPT | wxRESIZE_BORDER,
         parent);

      // User canceled...
      if (fn.empty()) {
         return wxEmptyString;
      }

      name.Assign(fn);
   }

   // Set the file name
   wxTextFile tf(name.GetFullPath());

   // Create the file (Create() doesn't leave the file open)
   if (!tf.Exists()) {
      tf.Create();
   }

   // Open it
   tf.Open();

   if (!tf.IsOpened()) {
      // wxTextFile will display any errors
      return wxEmptyString;
   }

   // Start with a clean slate
   tf.Clear();

   // Copy over the commands
   int lines = mCommandMacro.size();
   for (int i = 0; i < lines; i++) {
      // using GET to serialize macro definition to a text file
      tf.AddLine(mCommandMacro[i].GET() + wxT(":") + mParamsMacro[ i ]);
   }

   // Write the macro
   tf.Write();

   // Done with the file
   tf.Close();

   return name.GetName();
}

bool MacroCommands::AddMacro(const wxString & macro)
{
   // Build the filename
   wxFileName name(FileNames::MacroDir(), macro, wxT("txt"));

   // Set the file name
   wxTextFile tf(name.GetFullPath());

   // Create it..Create will display errors
   return tf.Create();
}

bool MacroCommands::DeleteMacro(const wxString & macro)
{
   // Build the filename
   wxFileName name(FileNames::MacroDir(), macro, wxT("txt"));

   // Delete it...wxRemoveFile will display errors
   auto result = wxRemoveFile(name.GetFullPath());

   // Delete any legacy chain that it shadowed
   auto oldPath = wxFileName{ FileNames::LegacyChainDir(), macro, wxT("txt") };
   wxRemoveFile(oldPath.GetFullPath()); // Don't care about this return value

   return result;
}

bool MacroCommands::RenameMacro(const wxString & oldmacro, const wxString & newmacro)
{
   // Build the filenames
   wxFileName oname(FileNames::MacroDir(), oldmacro, wxT("txt"));
   wxFileName nname(FileNames::MacroDir(), newmacro, wxT("txt"));

   // Rename it...wxRenameFile will display errors
   return wxRenameFile(oname.GetFullPath(), nname.GetFullPath());
}

// Gets all commands that are valid for this mode.
MacroCommandsCatalog::MacroCommandsCatalog( const AudacityProject *project )
{
   if (!project)
      return;

   Entries commands;

   PluginManager & pm = PluginManager::Get();
   EffectManager & em = EffectManager::Get();
   {
      for (auto &plug
           : pm.PluginsOfType(PluginTypeEffect|PluginTypeAudacityCommand)) {
         auto command = em.GetCommandIdentifier(plug.GetID());
         if (!command.empty())
            commands.push_back( {
               { command, plug.GetSymbol().Msgid() },
               plug.GetPluginType() == PluginTypeEffect ?
                  XO("Effect") : XO("Menu Command (With Parameters)")
            } );
      }
   }

   auto &manager = CommandManager::Get( *project );
   TranslatableStrings mLabels;
   CommandIDs mNames;
   std::vector<bool> vExcludeFromMacros;
   mLabels.clear();
   mNames.clear();
   manager.GetAllCommandLabels(mLabels, vExcludeFromMacros, true);
   manager.GetAllCommandNames(mNames, true);

   const bool english = wxGetLocale()->GetCanonicalName().StartsWith(wxT("en"));

   for(size_t i=0; i<mNames.size(); i++) {
      if( !vExcludeFromMacros[i] ){
         auto label = mLabels[i];
         label.Strip();
         bool suffix;
         if (!english)
            suffix = false;
         else {
            // We'll disambiguate if the squashed name is short and shorter than the internal name.
            // Otherwise not.
            // This means we won't have repetitive items like "Cut (Cut)" 
            // But we will show important disambiguation like "All (SelectAll)" and "By Date (SortByDate)"
            // Disambiguation is no longer essential as the details box will show it.
            // PRL:  I think this reasoning applies only when locale is English.
            // For other locales, show the (CamelCaseCodeName) always.  Or, never?
            wxString squashed = label.Translation();
            squashed.Replace( " ", "" );

            // uh oh, using GET for dubious comparison of (lengths of)
            // user-visible name and internal CommandID!
            // and doing this only for English locale!
            suffix = squashed.length() < wxMin( 18, mNames[i].GET().length());
         }

         if( suffix )
            // uh oh, using GET to expose CommandID to the user, as a
            // disambiguating suffix on a name, but this is only ever done if
            // the locale is English!
            // PRL:  In case this logic does get fixed for other locales,
            // localize even this punctuation format.  I'm told Chinese actually
            // prefers slightly different parenthesis characters
            label.Join( XO("(%s)").Format( mNames[i].GET() ), wxT(" ") );

         // Bug 2294.  The Close command pulls the rug out from under
         // batch processing, because it destroys the project.
         // So it is UNSAFE for scripting, and therefore excluded from
         // the catalog.
         if (mNames[i] == "Close")
            continue;

         commands.push_back(
            {
               {
                  mNames[i], // Internal name.
                  label // User readable name
               },
               XO("Menu Command (No Parameters)")
            }
         );
      }
   }

   // Sort commands by their user-visible names.
   // PRL:  What exactly should happen if first members of pairs are not unique?
   // I'm not sure, but at least I can sort stably for a better defined result.
   auto less =
      [](const Entry &a, const Entry &b)
         { return a.name.StrippedTranslation() <
            b.name.StrippedTranslation(); };
   std::stable_sort(commands.begin(), commands.end(), less);

   // Now uniquify by friendly name
   auto equal =
      [](const Entry &a, const Entry &b)
         { return a.name.StrippedTranslation() ==
            b.name.StrippedTranslation(); };
   std::unique_copy(
      commands.begin(), commands.end(), std::back_inserter(mCommands), equal);
}

// binary search
auto MacroCommandsCatalog::ByFriendlyName( const TranslatableString &friendlyName ) const
   -> Entries::const_iterator
{
   const auto less = [](const Entry &entryA, const Entry &entryB)
      { return entryA.name.StrippedTranslation() <
         entryB.name.StrippedTranslation(); };
   auto range = std::equal_range(
      begin(), end(), Entry{ { {}, friendlyName }, {} }, less
   );
   if (range.first != range.second) {
      wxASSERT_MSG( range.first + 1 == range.second,
                    "Non-unique user-visible command name" );
      return range.first;
   }
   else
      return end();
}

// linear search
auto MacroCommandsCatalog::ByCommandId( const CommandID &commandId ) const
   -> Entries::const_iterator
{
   // Maybe this too should have a uniqueness check?
   return std::find_if( begin(), end(),
      [&](const Entry &entry)
         { return entry.name.Internal() == commandId; });
}

wxString MacroCommands::GetCurrentParamsFor(const CommandID & command)
{
   const PluginID & ID =
      EffectManager::Get().GetEffectByIdentifier(command);
   if (ID.empty())
   {
      return wxEmptyString;   // effect not found.
   }

   return EffectManager::Get().GetEffectParameters(ID);
}

wxString MacroCommands::PromptForParamsFor(
   const CommandID & command, const wxString & params, wxWindow &parent)
{
   const PluginID & ID =
      EffectManager::Get().GetEffectByIdentifier(command);
   if (ID.empty())
      return wxEmptyString;   // effect not found

   wxString res = params;
   auto cleanup = EffectManager::Get().SetBatchProcessing(ID);
   if (EffectManager::Get().SetEffectParameters(ID, params))
      if (EffectManager::Get().PromptUser(ID, EffectUI::DialogFactory, parent))
         res = EffectManager::Get().GetEffectParameters(ID);
   return res;
}

wxString MacroCommands::PromptForPresetFor(const CommandID & command, const wxString & params, wxWindow *parent)
{
   const PluginID & ID =
      EffectManager::Get().GetEffectByIdentifier(command);
   if (ID.empty())
   {
      return wxEmptyString;   // effect not found.
   }

   wxString preset = EffectManager::Get().GetPreset(ID, params, parent);

   // Preset will be empty if the user cancelled the dialog, so return the original
   // parameter value.
   if (preset.empty())
   {
      return params;
   }

   return preset;
}

bool MacroCommands::ApplyEffectCommand(
   const PluginID & ID, const TranslatableString &friendlyCommand,
   const CommandID & command, const wxString & params,
   const CommandContext & Context)
{
   static_cast<void>(command);//compiler food.

   //Possibly end processing here, if in batch-debug
   if( ReportAndSkip(friendlyCommand, params))
      return true;

   const PluginDescriptor *plug = PluginManager::Get().GetPlugin(ID);
   if (!plug)
      return false;

   AudacityProject *project = &mProject;

   // IF nothing selected, THEN select everything depending
   // on preferences setting.
   // (most effects require that you have something selected).
   if( plug->GetPluginType() != PluginTypeAudacityCommand )
   {
      if( !SelectUtilities::SelectAllIfNoneAndAllowed( *project ) )
      {
         AudacityMessageBox(
            // i18n-hint: %s will be replaced by the name of an action, such as "Remove Tracks".
            XO("\"%s\" requires one or more tracks to be selected.").Format(friendlyCommand));
         return false;
      }
   }

   bool res = false;

   auto cleanup = EffectManager::Get().SetBatchProcessing(ID);

   // transfer the parameters to the effect...
   if (EffectManager::Get().SetEffectParameters(ID, params))
   {
      if( plug->GetPluginType() == PluginTypeAudacityCommand )
         // and apply the effect...
         res = CommandDispatch::DoAudacityCommand(ID,
            Context,
            EffectManager::kConfigured |
            EffectManager::kSkipState |
            EffectManager::kDontRepeatLast);
      else
         // and apply the effect...
         res = EffectUI::DoEffect(ID,
            Context,
            EffectManager::kConfigured |
            EffectManager::kSkipState |
            EffectManager::kDontRepeatLast);
   }

   return res;
}

bool MacroCommands::ApplyCommand( const TranslatableString &friendlyCommand,
   const CommandID & command, const wxString & params,
   CommandContext const * pContext)
{
   // Test for an effect.
   const PluginID & ID =
      EffectManager::Get().GetEffectByIdentifier( command );
   if (!ID.empty())
   {
      if( pContext )
         return ApplyEffectCommand(
            ID, friendlyCommand, command, params, *pContext);
      const CommandContext context( mProject );
      return ApplyEffectCommand(
         ID, friendlyCommand, command, params, context);
   }

   AudacityProject *project = &mProject;
   auto &manager = CommandManager::Get( *project );
   if( pContext ){
      if( CommandDispatch::HandleTextualCommand(
         manager, command, *pContext, AlwaysEnabledFlag, true ) )
         return true;
      pContext->Status( wxString::Format(
         _("Your batch command of %s was not recognized."), friendlyCommand.Translation() ));
      return false;
   }
   else
   {
      const CommandContext context(  mProject );
      if( CommandDispatch::HandleTextualCommand(
         manager, command, context, AlwaysEnabledFlag, true ) )
         return true;
   }

   AudacityMessageBox(
      XO("Your batch command of %s was not recognized.")
         .Format( friendlyCommand ) );

   return false;
}

bool MacroCommands::ApplyCommandInBatchMode(
   const TranslatableString &friendlyCommand,
   const CommandID & command, const wxString &params,
   CommandContext const * pContext)
{
   AudacityProject *project = &mProject;
   auto &settings = ProjectSettings::Get( *project );
   // Recalc flags and enable items that may have become enabled.
   MenuManager::Get(*project).UpdateMenus(false);
   // enter batch mode...
   project->mBatchMode++;
   auto cleanup = finally( [&] {
      // exit batch mode...
      project->mBatchMode--;
   } );

   return ApplyCommand( friendlyCommand, command, params, pContext );
}

static int MacroReentryCount = 0;
// ApplyMacro returns true on success, false otherwise.
// Any error reporting to the user in setting up the macro
// has already been done.
bool MacroCommands::ApplyMacro(
   const MacroCommandsCatalog &catalog, const wxString & filename)
{
   // Check for reentrant ApplyMacro commands.
   // We'll allow 1 level of reentry, but not more.
   // And we treat ignoring deeper levels as a success.
   if (MacroReentryCount > 1) {
      return true;
   }

   // Restore the reentry counter (to zero) when we exit.
   auto cleanup1 = valueRestorer(MacroReentryCount);
   MacroReentryCount++;

   AudacityProject *proj = &mProject;
   bool res = false;

   // Only perform this group on initial entry.  They should not be done
   // while recursing.
   if (MacroReentryCount == 1) {
      mFileName = filename;

      TranslatableString longDesc, shortDesc;
      wxString name = gPrefs->Read(wxT("/Batch/ActiveMacro"), wxEmptyString);
      if (name.empty()) {
         /* i18n-hint: active verb in past tense */
         longDesc = XO("Applied Macro");
         shortDesc = XO("Apply Macro");
      }
      else {
         /* i18n-hint: active verb in past tense */
         longDesc = XO("Applied Macro '%s'").Format(name);
         shortDesc = XO("Apply '%s'").Format(name);
      }

      // Save the project state before making any changes.  It will be rolled
      // back if an error occurs.
      // It also causes any calls to ModifyState (such as by simple
      // view-changing commands) to append changes to this state, not to the
      // previous state in history.  See Bug 2076
      if (proj) {
         ProjectHistory::Get(*proj).PushState(longDesc, shortDesc);
      }
   }

   // Upon exit of the top level apply, roll back the state if an error occurs.
   auto cleanup2 = finally([&, macroReentryCount = MacroReentryCount] {
      if (macroReentryCount == 1 && !res && proj) {
         // Be sure that exceptions do not escape this destructor
         GuardedCall([&]{
            // Macro failed or was cancelled; revert to the previous state
            auto &history = ProjectHistory::Get(*proj);
            history.RollbackState();
            // The added undo state is now vacuous.  Remove it (Bug 2759)
            auto &undoManager = UndoManager::Get(*proj);
            undoManager.Undo(
               [&]( const UndoStackElem &elem ){
                  history.PopState( elem.state ); } );
            undoManager.AbandonRedo();
         });
      }
   });

   mAbort = false;

   // Is tracing enabled?
   bool trace;
   gPrefs->Read(wxT("/EnableMacroTracing"), &trace, false);

   // If so, then block most other messages while running the macro
   wxLogLevel prevLevel = wxLog::GetComponentLevel("");
   if (trace) {
      wxLog::SetComponentLevel("",  wxLOG_FatalError);
      wxLog::SetComponentLevel(wxLOG_COMPONENT,  wxLOG_Info);
   }

   size_t i = 0;
   for (; i < mCommandMacro.size(); i++) {
      const auto &command = mCommandMacro[i];
      auto iter = catalog.ByCommandId(command);
      const auto friendly = (iter == catalog.end())
         ?
           // uh oh, using GET to expose an internal name to the user!
           // in default of any better friendly name
           Verbatim( command.GET() )
         : iter->name.Msgid().Stripped();

      wxTimeSpan before;
      if (trace) {
         before = wxTimeSpan(0, 0, 0, wxGetUTCTimeMillis());
      }

      bool success = ApplyCommandInBatchMode(friendly, command, mParamsMacro[i]);

      if (trace) {
         auto after = wxTimeSpan(0, 0, 0, wxGetUTCTimeMillis());
         wxLogMessage(wxT("Macro line #%ld took %s : %s:%s"),
            i + 1,
            (after - before).Format(wxT("%H:%M:%S.%l")),
            command.GET(),
            mParamsMacro[i]);
      }

      if (!success || mAbort)
         break;
   }

   // Restore message level
   if (trace) {
      wxLog::SetComponentLevel("", prevLevel);
   }

   res = (i == mCommandMacro.size());
   if (!res)
      return false;

   if (MacroReentryCount == 1) {
      mFileName.Empty();

      if (proj)
         ProjectHistory::Get(*proj).ModifyState(true);
   }

   return true;
}

// AbortBatch() allows a premature terminatation of a batch.
void MacroCommands::AbortBatch()
{
   mAbort = true;
}

void MacroCommands::AddToMacro(const CommandID &command, int before)
{
   AddToMacro(command, GetCurrentParamsFor(command), before);
}

void MacroCommands::AddToMacro(const CommandID &command, const wxString &params, int before)
{
   if (before == -1) {
      before = (int)mCommandMacro.size();
   }

   mCommandMacro.insert(mCommandMacro.begin() + before, command);
   mParamsMacro.insert(mParamsMacro.begin() + before, params);
}

void MacroCommands::DeleteFromMacro(int index)
{
   if (index < 0 || index >= (int)mCommandMacro.size()) {
      return;
   }

   mCommandMacro.erase( mCommandMacro.begin() + index );
   mParamsMacro.erase( mParamsMacro.begin() + index );
}

void MacroCommands::ResetMacro()
{
   mCommandMacro.clear();
   mParamsMacro.clear();
}

// ReportAndSkip() is a diagnostic function that avoids actually
// applying the requested effect if in batch-debug mode.
bool MacroCommands::ReportAndSkip(
   const TranslatableString & friendlyCommand, const wxString & params)
{
   int bDebug;
   gPrefs->Read(wxT("/Batch/Debug"), &bDebug, 0);
   if( bDebug == 0 )
      return false;

   //TODO: Add a cancel button to these, and add the logic so that we can abort.
   if( !params.empty() )
   {
      AudacityMessageBox(
         XO("Apply %s with parameter(s)\n\n%s")
            .Format( friendlyCommand, params ),
         XO("Test Mode"));
   }
   else
   {
      AudacityMessageBox(
         XO("Apply %s").Format( friendlyCommand ),
         XO("Test Mode"));
   }
   return true;
}

void MacroCommands::MigrateLegacyChains()
{
   static bool done = false;
   if (!done) {
      // Check once per session at most

      // Copy chain files from the old Chains into the new Macros directory,
      // but only if like-named files are not already present in Macros.

      // Leave the old copies in place, in case a user wants to go back to
      // an old Audacity version.  They will have their old chains intact, but
      // won't have any edits they made to the copy that now lives in Macros
      // which old Audacity will not read.

      const auto oldDir = FileNames::LegacyChainDir();
      FilePaths files;
      wxDir::GetAllFiles(oldDir, &files, wxT("*.txt"), wxDIR_FILES);

      // add a dummy path component to be overwritten by SetFullName
      wxFileName newDir{ FileNames::MacroDir(), wxT("x") };

      for (const auto &file : files) {
         auto name = wxFileName{file}.GetFullName();
         newDir.SetFullName(name);
         const auto newPath = newDir.GetFullPath();
         if (!wxFileExists(newPath))
            FileNames::DoCopyFile(file, newPath);
      }
      done = true;
   }
   // To do:  use std::once
}

wxArrayString MacroCommands::GetNames()
{
   MigrateLegacyChains();

   wxArrayString names;
   FilePaths files;
   wxDir::GetAllFiles(FileNames::MacroDir(), &files, wxT("*.txt"), wxDIR_FILES);
   size_t i;

   wxFileName ff;
   for (i = 0; i < files.size(); i++) {
      ff = (files[i]);
      names.push_back(ff.GetName());
   }

   std::sort( names.begin(), names.end() );

   return names;
}

bool MacroCommands::IsFixed(const wxString & name)
{
   auto defaults = GetNamesOfDefaultMacros();
   if( make_iterator_range( defaults ).contains( name ) )
      return true;
   return false;
}

void MacroCommands::Split(const wxString & str, wxString & command, wxString & param)
{
   int splitAt;

   command.Empty();
   param.Empty();

   if (str.empty()) {
      return;
   }

   splitAt = str.Find(wxT(':'));
   if (splitAt < 0) {
      return;
   }

   command = str.Mid(0, splitAt);
   param = str.Mid(splitAt + 1);

   return;
}

wxString MacroCommands::Join(const wxString & command, const wxString & param)
{
   return command + wxT(": ") + param;
}
