/**********************************************************************

  Audacity: A Digital Audio Editor

  @file PathList.cpp

  Paul Licameli split from AudacityApp.cpp

**********************************************************************/

#include "PathList.h"

#include "FileNames.h"
#include "TempDirectory.h"
#include <wx/stdpaths.h>
#include <wx/utils.h>

#if HAVE_DLFCN_H && !defined(DISABLE_DLADDR)
#  if __linux__ && !defined(_GNU_SOURCE)
#    define _GNU_SOURCE
#  endif
#  include <dlfcn.h>
#  define HAVE_GET_LIBRARY_PATH 1
namespace
{
wxString GetLibraryPath()
{
   Dl_info info;
   // This is a GNU extension, but it's also supported on FreeBSD, OpenBSD, macOS and Solaris.
   if (dladdr(reinterpret_cast<const void*>(GetLibraryPath), &info))
      return info.dli_fname;
   return {};
}
}
#endif

void FileNames::InitializePathList()
{
   auto &standardPaths = wxStandardPaths::Get();
   const auto programPath = standardPaths.GetExecutablePath();

   //
   // Paths: set search path and temp dir path
   //
   FilePaths audacityPathList;

#ifdef __WXGTK__
   const auto portablePrefix = wxPathOnly(wxPathOnly(programPath));

   // Make sure install prefix is set so wxStandardPath resolves paths properly
   if (wxDirExists(portablePrefix + L"/share/audacity")) {
      // use prefix relative to executable location to make Audacity portable
      standardPaths.SetInstallPrefix(portablePrefix);
   } else {
      // fallback to hard-coded prefix set during configuration
      standardPaths.SetInstallPrefix(wxT(INSTALL_PREFIX));
   }
   wxString installPrefix = standardPaths.GetInstallPrefix();

   /* Search path (for plug-ins, translations etc) is (in this order):
      * The AUDACITY_PATH environment variable
      * The current directory
      * The user's "~/.audacity-data" or "Portable Settings" directory
      * The user's "~/.audacity-files" directory
      * The "share" and "share/doc" directories in their install path */
   wxString home = wxGetHomeDir();

   wxString envTempDir = wxGetenv(wxT("TMPDIR"));
   if (!envTempDir.empty()) {
      /* On Unix systems, the environment variable TMPDIR may point to
         an unusual path when /tmp and /var/tmp are not desirable. */
      TempDirectory::SetDefaultTempDir( wxString::Format(
         wxT("%s/audacity-%s"), envTempDir, wxGetUserId() ) );
   } else {
      /* On Unix systems, the default temp dir is in /var/tmp. */
      TempDirectory::SetDefaultTempDir( wxString::Format(
         wxT("/var/tmp/audacity-%s"), wxGetUserId() ) );
   }

// DA: Path env variable.
#ifndef EXPERIMENTAL_DA
   wxString pathVar = wxGetenv(wxT("AUDACITY_PATH"));
#else
   wxString pathVar = wxGetenv(wxT("DARKAUDACITY_PATH"));
#endif
   if (!pathVar.empty())
      FileNames::AddMultiPathsToPathList(pathVar, audacityPathList);
   FileNames::AddUniquePathToPathList(::wxGetCwd(), audacityPathList);

   const auto progPath = wxPathOnly(programPath);

   FileNames::AddUniquePathToPathList(progPath, audacityPathList);
   // Add the path to modules:
   FileNames::AddUniquePathToPathList(progPath + L"/lib/audacity", audacityPathList);

#if !defined(__WXMSW__)
   // On Unix systems, the common directory structure is
   // .../bin
   // .../lib
   const wxString progParentPath = wxPathOnly(progPath);

   if (!progParentPath.IsEmpty())
   {
      FileNames::AddUniquePathToPathList(progParentPath + L"/lib/audacity", audacityPathList);
      FileNames::AddUniquePathToPathList(progParentPath + L"/lib", audacityPathList);
   }

#if HAVE_GET_LIBRARY_PATH
   const wxString thisLibPath = GetLibraryPath();
   if (!thisLibPath.IsEmpty())
      FileNames::AddUniquePathToPathList(wxPathOnly(thisLibPath), audacityPathList);
#endif
#endif

   FileNames::AddUniquePathToPathList(FileNames::DataDir(), audacityPathList);

#ifdef AUDACITY_NAME
   FileNames::AddUniquePathToPathList(wxString::Format(wxT("%s/.%s-files"),
      home, wxT(AUDACITY_NAME)),
      audacityPathList);
   FileNames::AddUniquePathToPathList(FileNames::ModulesDir(),
      audacityPathList);
   FileNames::AddUniquePathToPathList(wxString::Format(installPrefix + L"/share/%s", wxT(AUDACITY_NAME)),
      audacityPathList);
   FileNames::AddUniquePathToPathList(wxString::Format(installPrefix + L"/share/doc/%s", wxT(AUDACITY_NAME)),
      audacityPathList);
#else //AUDACITY_NAME
   FileNames::AddUniquePathToPathList(wxString::Format(wxT("%s/.audacity-files"),
      home),
      audacityPathList);
   FileNames::AddUniquePathToPathList(FileNames::ModulesDir(),
      audacityPathList);
   FileNames::AddUniquePathToPathList(installPrefix + L"/share/audacity",
      audacityPathList);
   FileNames::AddUniquePathToPathList(installPrefix + L"/share/doc/audacity",
      audacityPathList);
#endif //AUDACITY_NAME

   FileNames::AddUniquePathToPathList(installPrefix + L"/share/locale",
      audacityPathList);

   FileNames::AddUniquePathToPathList(wxString::Format(wxT("./locale")),
      audacityPathList);

#endif //__WXGTK__

// JKC Bug 1220: Use path based on home directory on WXMAC
#ifdef __WXMAC__
   wxFileName tmpFile;
   tmpFile.AssignHomeDir();
   wxString tmpDirLoc = tmpFile.GetPath(wxPATH_GET_VOLUME);
#else
   wxFileName tmpFile;
   tmpFile.AssignTempFileName(wxT("nn"));
   wxString tmpDirLoc = tmpFile.GetPath(wxPATH_GET_VOLUME);
   ::wxRemoveFile(tmpFile.GetFullPath());
#endif



   // On Mac and Windows systems, use the directory which contains Audacity.
#ifdef __WXMSW__
   // On Windows, the path to the Audacity program is programPath
   const auto progPath = wxPathOnly(programPath);
   FileNames::AddUniquePathToPathList(progPath, audacityPathList);
   FileNames::AddUniquePathToPathList(progPath + wxT("\\Languages"), audacityPathList);

   // See bug #1271 for explanation of location
   tmpDirLoc = FileNames::MkDir(wxStandardPaths::Get().GetUserLocalDataDir());
   TempDirectory::SetDefaultTempDir( wxString::Format(
      wxT("%s\\SessionData"), tmpDirLoc ) );
#endif //__WXWSW__

#ifdef __WXMAC__
   // On Mac OS X, the path to the Audacity program is programPath
   const auto progPath = wxPathOnly(programPath);

   FileNames::AddUniquePathToPathList(progPath, audacityPathList);
   // If Audacity is a "bundle" package, then the root directory is
   // the great-great-grandparent of the directory containing the executable.
   //FileNames::AddUniquePathToPathList(progPath + wxT("/../../../"), audacityPathList);

   // These allow for searching the "bundle"
   FileNames::AddUniquePathToPathList(
      progPath + wxT("/../"), audacityPathList);
   FileNames::AddUniquePathToPathList(
      progPath + wxT("/../Resources"), audacityPathList);

   // JKC Bug 1220: Using an actual temp directory for session data on Mac was
   // wrong because it would get cleared out on a reboot.
   TempDirectory::SetDefaultTempDir( wxString::Format(
      wxT("%s/Library/Application Support/audacity/SessionData"), tmpDirLoc) );

   //TempDirectory::SetDefaultTempDir( wxString::Format(
   //   wxT("%s/audacity-%s"),
   //   tmpDirLoc,
   //   wxGetUserId() ) );
#endif //__WXMAC__

   FileNames::SetAudacityPathList( std::move( audacityPathList ) );
}
