/**********************************************************************

Audacity: A Digital Audio Editor

SpectrumVRulerControls.h

Paul Licameli split from WaveChannelVRulerControls.h

**********************************************************************/

#ifndef __AUDACITY_SPECTRUM_VRULER_CONTROLS__
#define __AUDACITY_SPECTRUM_VRULER_CONTROLS__

#include "../../../ui/ChannelVRulerControls.h" // to inherit

class WaveTrack;
class SpectrumVZoomHandle;

class SpectrumVRulerControls final : public ChannelVRulerControls
{
   SpectrumVRulerControls(const SpectrumVRulerControls&) = delete;
   SpectrumVRulerControls &operator=(const SpectrumVRulerControls&) = delete;

public:
   explicit
   SpectrumVRulerControls(const std::shared_ptr<ChannelView> &pChannelView)
      : ChannelVRulerControls{ pChannelView } {}
   ~SpectrumVRulerControls() override;

   std::vector<UIHandlePtr> HitTest(
      const TrackPanelMouseState &state,
      const AudacityProject *) override;

   unsigned HandleWheelRotation(
      const TrackPanelMouseEvent &event,
      AudacityProject *pProject) override;
   static unsigned DoHandleWheelRotation(
      const TrackPanelMouseEvent &evt, AudacityProject *pProject,
      WaveTrack *wt);

private:
   // TrackPanelDrawable implementation
   void Draw(
      TrackPanelDrawingContext &context,
      const wxRect &rect, unsigned iPass ) override;

   // ChannelVRulerControls implementation
   void UpdateRuler( const wxRect &rect ) override;

   static void DoUpdateVRuler(const wxRect &rect, const WaveTrack *wt);

   std::weak_ptr<SpectrumVZoomHandle> mVZoomHandle;
};

#endif
