#ifndef SERVER_REMOTEUSERINTERFACE_H
#define SERVER_REMOTEUSERINTERFACE_H

#include "server_abstractuserinterface.h"

class Server_RemoteUserInterface : public Server_AbstractUserInterface
{
public:
    Server_RemoteUserInterface(Server *_server, const ServerInfo_User_Container &_userInfoContainer)
        : Server_AbstractUserInterface(_server, _userInfoContainer)
    {
    }

    int getLastCommandTime() const
    {
        return 0;
    }
    bool addSaidMessageSize(int /*size*/)
    {
        return true;
    }

    void sendProtocolItem(const Response &item);
    void sendProtocolItem(const SessionEvent &item);
    void sendProtocolItem(const GameEventContainer &item);
    void sendProtocolItem(const RoomEvent &item);
};

#endif
