syntax = "proto2";
message GameEventContext {
    enum ContextType {
        READY_START = 1000;
        CONCEDE = 1001;
        DECK_SELECT = 1002;
        UNDO_DRAW = 1003;
        MOVE_CARD = 1004;
        MULLIGAN = 1005;
        PING_CHANGED = 1006;
        CONNECTION_STATE_CHANGED = 1007;
        SET_SIDEBOARD_LOCK = 1008;
        UNCONCEDE = 1009;
    }
    extensions 100 to max;
}
