syntax = "proto2";
import "game_event.proto";
import "serverinfo_card.proto";

message Event_RevealCards {
    extend GameEvent {
        optional Event_RevealCards ext = 2006;
    }
    optional string zone_name = 1;
    repeated sint32 card_id = 2 [packed = false];
    optional sint32 other_player_id = 3 [default = -1];
    repeated ServerInfo_Card cards = 4;
    optional bool grant_write_access = 5;
    optional uint32 number_of_cards = 6;
}
