syntax = "proto2";
message Response {
    enum ResponseCode {
        RespNotConnected = -1;
        RespNothing = 0;
        RespOk = 1;
        RespNotInRoom = 2;
        RespInternalError = 3;
        RespInvalidCommand = 4;
        RespInvalidData = 5;
        RespNameNotFound = 6;
        RespLoginNeeded = 7;
        RespFunctionNotAllowed = 8;
        RespGameNotStarted = 9;
        RespGameFull = 10;
        RespContextError = 11;
        RespWrongPassword = 12;
        RespSpectatorsNotAllowed = 13;
        RespOnlyBuddies = 14;
        RespUserLevelTooLow = 15;
        RespInIgnoreList = 16;
        RespWouldOverwriteOldSession = 17;
        RespChatFlood = 18;
        RespUserIsBanned = 19;
        RespAccessDenied = 20;
        RespUsernameInvalid = 21;
        RespRegistrationRequired = 22;
        RespRegistrationAccepted = 23;    // Server agrees to process client's registration request
        RespUserAlreadyExists = 24;       // Client attempted to register a name which is already registered
        RespEmailRequiredToRegister = 25; // Server requires email to register accounts but client did not provide one
        RespTooManyRequests = 26;  // Server refused to complete command because client has sent too many too quickly
        RespPasswordTooShort = 27; // Server requires a decent password
        RespAccountNotActivated =
            28; // Client attempted to log into a registered username but the account hasn't been activated
        RespRegistrationDisabled = 29; // Server does not allow clients to register
        RespRegistrationFailed = 30;   // Server accepted a reg request but failed to perform the registration
        RespActivationAccepted = 31;   // Server accepted a reg user activation token
        RespActivationFailed = 32;     // Server didn't accept a reg user activation token
        RespRegistrationAcceptedNeedsActivation =
            33;                    // Server accepted client registration, but it will need token activation
        RespClientIdRequired = 34; // Server requires client to generate and send its client id before allowing access
        RespClientUpdateRequired = 35; // Client is missing features that the server is requiring
        RespServerFull = 36;           // Server user limit reached
        RespEmailBlackListed = 37;     // Server has blocked the email address provided for registration for some reason
    }
    enum ResponseType {
        JOIN_ROOM = 1000;
        LIST_USERS = 1001;
        GET_GAMES_OF_USER = 1002;
        GET_USER_INFO = 1003;
        DUMP_ZONE = 1004;
        LOGIN = 1005;
        DECK_LIST = 1006;
        DECK_DOWNLOAD = 1007;
        DECK_UPLOAD = 1008;
        REGISTER = 1009;
        ACTIVATE = 1010;
        ADJUST_MOD = 1011;
        BAN_HISTORY = 1012;
        WARN_HISTORY = 1013;
        WARN_LIST = 1014;
        VIEW_LOG = 1015;
        FORGOT_PASSWORD_REQUEST = 1016;
        PASSWORD_SALT = 1017;
        REPLAY_LIST = 1100;
        REPLAY_DOWNLOAD = 1101;
    }
    required uint64 cmd_id = 1;
    optional ResponseCode response_code = 2;

    extensions 100 to max;
}
