syntax = "proto2";
/*
 * Chat communication of a user to a target.
 * Targets can be users or rooms.
 * These communications are also stored in the DB log table.
 */
message ServerInfo_ChatMessage {
    optional string time = 1;        // time chat was sent
    optional string sender_id = 2;   // id of sender
    optional string sender_name = 3; // name of sender
    optional string sender_ip = 4;   // ip of sender
    optional string message = 5;     // message
    optional string target_type = 6; // target type (room,game,chat)
    optional string target_id = 7;   // id of target
    optional string target_name = 8; // name of target
}
