// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-FileCopyrightText: Copyright (c) Sandia Corporation
// SPDX-License-Identifier: BSD-3-Clause

/**
 * @class   vtkExodusIIReader
 * @brief   Read exodus 2 files .ex2
 *
 * vtkExodusIIReader is a unstructured grid source object that reads ExodusII
 * files.  Most of the meta data associated with the file is loaded when
 * UpdateInformation is called.  This includes information like Title, number
 * of blocks, number and names of arrays. This data can be retrieved from
 * methods in this reader. Separate arrays that are meant to be a single
 * vector, are combined internally for convenience.  To be combined, the array
 * names have to be identical except for a trailing X,Y and Z (or x,y,z).  By
 * default cell and point arrays are not loaded.  However, the user can flag
 * arrays to load with the methods "SetPointResultArrayStatus" and
 * "SetElementResultArrayStatus".  The reader DOES NOT respond to piece requests
 *
 */

#ifndef vtkExodusIIReader_h
#define vtkExodusIIReader_h

#include "vtkIOExodusModule.h" // For export macro
#include "vtkMultiBlockDataSetAlgorithm.h"

VTK_ABI_NAMESPACE_BEGIN
class vtkDataArray;
class vtkDataSet;
class vtkExodusIICache;
class vtkExodusIIReaderPrivate;
class vtkFloatArray;
class vtkGraph;
class vtkInformationIntegerKey;
class vtkIntArray;
class vtkPoints;
class vtkUnstructuredGrid;

class VTKIOEXODUS_EXPORT vtkExodusIIReader : public vtkMultiBlockDataSetAlgorithm
{
public:
  static vtkExodusIIReader* New();
  vtkTypeMacro(vtkExodusIIReader, vtkMultiBlockDataSetAlgorithm);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  /**
   * Determine if the file can be read with this reader.
   */
  virtual int CanReadFile(VTK_FILEPATH const char* fname);

  // virtual void Modified();

  /**
   * Return the object's MTime. This is overridden to include the timestamp of its internal class.
   */
  vtkMTimeType GetMTime() override;

  /**
   * Return the MTime of the internal data structure.
   * This is really only intended for use by vtkPExodusIIReader in order
   * to determine if the filename is newer than the metadata.
   */
  virtual vtkMTimeType GetMetadataMTime();

  ///@{
  /**
   * Specify file name of the Exodus file.
   */
  virtual void SetFileName(VTK_FILEPATH const char* fname);
  vtkGetFilePathMacro(FileName);
  ///@}

  ///@{
  /**
   * Specify file name of the xml file.
   */
  virtual void SetXMLFileName(VTK_FILEPATH const char* fname);
  vtkGetFilePathMacro(XMLFileName);
  ///@}

  ///@{
  /**
   * Which TimeStep to read.
   */
  vtkSetMacro(TimeStep, int);
  vtkGetMacro(TimeStep, int);
  ///@}

  /**
   * Convenience method to set the mode-shape which is same as
   * this->SetTimeStep(val-1);
   */
  void SetModeShape(int val) { this->SetTimeStep(val - 1); }

  ///@{
  /**
   * Since ModeShapes are expected to run from [1,N] rather than [0, N-1],
   * this method will return the TimeStepRange offset by 1. Note this method
   * returns the potential mode shapes range irrespective of whether
   * this->HasModeShapes is set to true.
   */
  vtkGetVector2Macro(ModeShapesRange, int);
  ///@}

  ///@{
  /**
   * Returns the available range of valid integer time steps.
   * Note this method returns the potential timesteps range irrespective of
   * whether this->HasModeShapes is set to false.
   */
  vtkGetVector2Macro(TimeStepRange, int);
  ///@}

  ///@{
  /**
   * Extra cell data array that can be generated.  By default, this array
   * is ON.  The value of the array is the integer id found
   * in the exodus file. The name of the array is returned by
   * GetBlockIdArrayName(). For cells representing elements from
   * an Exodus element block, this is set to the element block ID. For
   * cells representing edges from an Exodus edge block, this is the
   * edge block ID. Similarly, this is the face block ID for cells
   * representing faces from an Exodus face block. The same holds
   * for cells representing entries of node, edge, face, side, and element sets.
   */
  virtual void SetGenerateObjectIdCellArray(vtkTypeBool g);
  vtkTypeBool GetGenerateObjectIdCellArray();
  vtkBooleanMacro(GenerateObjectIdCellArray, vtkTypeBool);
  static const char* GetObjectIdArrayName() { return "ObjectId"; }
  ///@}

  virtual void SetGenerateGlobalElementIdArray(vtkTypeBool g);
  vtkTypeBool GetGenerateGlobalElementIdArray();
  vtkBooleanMacro(GenerateGlobalElementIdArray, vtkTypeBool);

  virtual void SetGenerateGlobalNodeIdArray(vtkTypeBool g);
  vtkTypeBool GetGenerateGlobalNodeIdArray();
  vtkBooleanMacro(GenerateGlobalNodeIdArray, vtkTypeBool);

  virtual void SetGenerateImplicitElementIdArray(vtkTypeBool g);
  vtkTypeBool GetGenerateImplicitElementIdArray();
  vtkBooleanMacro(GenerateImplicitElementIdArray, vtkTypeBool);

  virtual void SetGenerateImplicitNodeIdArray(vtkTypeBool g);
  vtkTypeBool GetGenerateImplicitNodeIdArray();
  vtkBooleanMacro(GenerateImplicitNodeIdArray, vtkTypeBool);

  virtual void SetGenerateFileIdArray(vtkTypeBool f);
  vtkTypeBool GetGenerateFileIdArray();
  vtkBooleanMacro(GenerateFileIdArray, vtkTypeBool);

  virtual void SetFileId(int f);
  int GetFileId();

  ///@{
  /**
   * Extra cell data array that can be generated.  By default, this array
   * is off.  The value of the array is the integer global id of the cell.
   * The name of the array is returned by GetGlobalElementIdArrayName()
   * ***NOTE*** No more "unique" global ID. Instead we have an arbitrary number of maps.
   */
  enum
  {
    SEARCH_TYPE_ELEMENT = 0,
    SEARCH_TYPE_NODE,
    SEARCH_TYPE_ELEMENT_THEN_NODE,
    SEARCH_TYPE_NODE_THEN_ELEMENT,
    ID_NOT_FOUND = -234121312
  };
  // NOTE: GetNumberOfObjectTypes must be updated whenever you add an entry to enum ObjectType {...}
  enum ObjectType
  {
    // match Exodus macros from exodusII.h and exodusII_ext.h
    EDGE_BLOCK = 6,
    FACE_BLOCK = 8,
    ELEM_BLOCK = 1,
    NODE_SET = 2,
    EDGE_SET = 7,
    FACE_SET = 9,
    SIDE_SET = 3,
    ELEM_SET = 10,
    NODE_MAP = 5,
    EDGE_MAP = 11,
    FACE_MAP = 12,
    ELEM_MAP = 4,
    GLOBAL = 13,
    NODAL = 14,
    // extended values (not in Exodus headers) for use with SetAllArrayStatus:
    ASSEMBLY = 60,
    PART = 61,
    MATERIAL = 62,
    HIERARCHY = 63,
    // extended values (not in Exodus headers) for use in cache keys:
    QA_RECORDS = 103,          //!< Exodus II Quality Assurance (QA) string metadata
    INFO_RECORDS = 104,        //!< Exodus II Information Records string metadata
    GLOBAL_TEMPORAL = 102,     //!< global data across timesteps
    NODAL_TEMPORAL = 101,      //!< nodal data across timesteps
    ELEM_BLOCK_TEMPORAL = 100, //!< element data across timesteps
    GLOBAL_CONN = 99,          //!< connectivity assembled from all blocks+sets to be loaded
    ELEM_BLOCK_ELEM_CONN = 98, //!< raw element block connectivity for elements (not edges/faces)
    ELEM_BLOCK_FACE_CONN =
      97, //!< raw element block connectivity for faces (references face blocks)
    ELEM_BLOCK_EDGE_CONN =
      96,                 //!< raw element block connectivity for edges (references edge blocks)
    FACE_BLOCK_CONN = 95, //!< raw face block connectivity (references nodes)
    EDGE_BLOCK_CONN = 94, //!< raw edge block connectivity (references nodes)
    ELEM_SET_CONN = 93,   //!< element set connectivity
    SIDE_SET_CONN = 92,   //!< side set connectivity
    FACE_SET_CONN = 91,   //!< face set connectivity
    EDGE_SET_CONN = 90,   //!< edge set connectivity
    NODE_SET_CONN = 89,   //!< node set connectivity
    NODAL_COORDS = 88,    //!< raw nodal coordinates (not the "squeezed" version)
    OBJECT_ID = 87,       //!< object id (old BlockId) array
    IMPLICIT_ELEMENT_ID = 108, //!< the implicit global index of each element given by exodus
    IMPLICIT_NODE_ID = 107,    //!< the implicit global index of each node given by exodus
    GLOBAL_ELEMENT_ID =
      86, //!< element id array extracted for a particular block (yes, this is a bad name)
    GLOBAL_NODE_ID =
      85,            //!< nodal id array extracted for a particular block (yes, this is a bad name)
    ELEMENT_ID = 84, //!< element id map (old-style elem_num_map or first new-style elem map) array
    NODE_ID = 83,    //!< nodal id map (old-style node_num_map or first new-style node map) array
    NODAL_SQUEEZEMAP = 82,  //!< the integer map use to "squeeze" coordinates and nodal arrays/maps
    ELEM_BLOCK_ATTRIB = 81, //!< an element block attribute array (time-constant scalar per element)
    FACE_BLOCK_ATTRIB = 80, //!< a face block attribute array (time-constant scalar per element)
    EDGE_BLOCK_ATTRIB = 79, //!< an edge block attribute array (time-constant scalar per element)
    FACE_ID = 105,      //!< face id map (old-style face_num_map or first new-style face map) array
    EDGE_ID = 106,      //!< edge id map (old-style edge_num_map or first new-style edge map) array
    ENTITY_COUNTS = 109 //!< polyhedra per-entity count ex_get_block returns the sum for polyhedra
  };
  ///@}

  static const char* GetGlobalElementIdArrayName() { return "GlobalElementId"; }
  static const char* GetPedigreeElementIdArrayName() { return "PedigreeElementId"; }
  static int GetGlobalElementID(vtkDataSet* data, int localID);
  static int GetGlobalElementID(vtkDataSet* data, int localID, int searchType);
  static const char* GetImplicitElementIdArrayName() { return "ImplicitElementId"; }

  static const char* GetGlobalFaceIdArrayName() { return "GlobalFaceId"; }
  static const char* GetPedigreeFaceIdArrayName() { return "PedigreeFaceId"; }
  static int GetGlobalFaceID(vtkDataSet* data, int localID);
  static int GetGlobalFaceID(vtkDataSet* data, int localID, int searchType);
  static const char* GetImplicitFaceIdArrayName() { return "ImplicitFaceId"; }

  static const char* GetGlobalEdgeIdArrayName() { return "GlobalEdgeId"; }
  static const char* GetPedigreeEdgeIdArrayName() { return "PedigreeEdgeId"; }
  static int GetGlobalEdgeID(vtkDataSet* data, int localID);
  static int GetGlobalEdgeID(vtkDataSet* data, int localID, int searchType);
  static const char* GetImplicitEdgeIdArrayName() { return "ImplicitEdgeId"; }

  ///@{
  /**
   * Extra point data array that can be generated.  By default, this array
   * is ON.  The value of the array is the integer id of the node.
   * The id is relative to the entire data set.
   * The name of the array is returned by GlobalNodeIdArrayName().
   */
  static const char* GetGlobalNodeIdArrayName() { return "GlobalNodeId"; }
  static const char* GetPedigreeNodeIdArrayName() { return "PedigreeNodeId"; }
  static int GetGlobalNodeID(vtkDataSet* data, int localID);
  static int GetGlobalNodeID(vtkDataSet* data, int localID, int searchType);
  static const char* GetImplicitNodeIdArrayName() { return "ImplicitNodeId"; }
  ///@}

  /**
   * Get the name of the array that stores the mapping from side set
   * cells back to the global id of the elements they bound.
   */
  static const char* GetSideSetSourceElementIdArrayName() { return "SourceElementId"; }

  /**
   * Get the name of the array that stores the mapping from side set
   * cells back to the canonical side of the elements they bound.
   */
  static const char* GetSideSetSourceElementSideArrayName() { return "SourceElementSide"; }
  ///@{
  /**
   * Geometric locations can include displacements.  By default,
   * this is ON.  The nodal positions are 'displaced' by the
   * standard exodus displacement vector. If displacements
   * are turned 'off', the user can explicitly add them by
   * applying a warp filter.
   */
  virtual void SetApplyDisplacements(vtkTypeBool d);
  vtkTypeBool GetApplyDisplacements();
  vtkBooleanMacro(ApplyDisplacements, vtkTypeBool);
  virtual void SetDisplacementMagnitude(float s);
  float GetDisplacementMagnitude();
  ///@}

  ///@{
  /**
   * Set/Get whether the Exodus sequence number corresponds to time steps or mode shapes.
   * By default, HasModeShapes is false unless two time values in the Exodus file are identical,
   * in which case it is true.
   */
  virtual void SetHasModeShapes(vtkTypeBool ms);
  vtkTypeBool GetHasModeShapes();
  vtkBooleanMacro(HasModeShapes, vtkTypeBool);
  ///@}

  ///@{
  /**
   * Set/Get the time used to animate mode shapes.
   * This is a number between 0 and 1 that is used to scale the \a DisplacementMagnitude
   * in a sinusoidal pattern. Specifically, the displacement vector for each vertex is scaled by
   * \f$ \mathrm{DisplacementMagnitude} cos( 2\pi \mathrm{ModeShapeTime} ) \f$ before it is
   * added to the vertex coordinates.
   */
  virtual void SetModeShapeTime(double phase);
  double GetModeShapeTime();
  ///@}

  ///@{
  /**
   * If this flag is on (the default) and HasModeShapes is also on, then this
   * reader will report a continuous time range [0,1] and animate the
   * displacements in a periodic sinusoid.  If this flag is off and
   * HasModeShapes is on, this reader ignores time.  This flag has no effect if
   * HasModeShapes is off.
   */
  virtual void SetAnimateModeShapes(vtkTypeBool flag);
  vtkTypeBool GetAnimateModeShapes();
  vtkBooleanMacro(AnimateModeShapes, vtkTypeBool);
  ///@}

  ///@{
  /**
   * When on, this option ignores the time values assigned to each time step in
   * the file. This can be useful for Exodus files where different time steps
   * are overloaded to represent different aspects of a data set rather than the
   * data set at different time values.
   */
  virtual void SetIgnoreFileTime(bool flag);
  bool GetIgnoreFileTime();
  vtkBooleanMacro(IgnoreFileTime, bool);
  ///@}

  ///@{
  /**
   * Access to meta data generated by UpdateInformation.
   */
  const char* GetTitle();
  int GetDimensionality();
  int GetNumberOfTimeSteps();
  ///@}

  int GetNumberOfNodesInFile();
  int GetNumberOfEdgesInFile();
  int GetNumberOfFacesInFile();
  int GetNumberOfElementsInFile();

  int GetObjectTypeFromName(const char* name);
  const char* GetObjectTypeName(int);

  int GetNumberOfNodes();
  int GetNumberOfObjects(int objectType);
  int GetNumberOfEntriesInObject(int objectType, int objectIndex);
  int GetObjectId(int objectType, int objectIndex);
  const char* GetObjectName(int objectType, int objectIndex);
  using Superclass::GetObjectName;
  int GetObjectIndex(int objectType, const char* objectName);
  int GetObjectIndex(int objectType, int id);
  int GetObjectStatus(int objectType, int objectIndex);
  int GetObjectStatus(int objectType, const char* objectName)
  {
    return this->GetObjectStatus(objectType, this->GetObjectIndex(objectType, objectName));
  }
  void SetObjectStatus(int objectType, int objectIndex, int status);
  void SetObjectStatus(int objectType, const char* objectName, int status);

  ///@{
  /**
   * By default arrays are not loaded.  These methods allow the user to select
   * which arrays they want to load.  You can get information about the arrays
   * by first calling UpdateInformation, and using GetPointArrayName ...
   * (Developer Note) This meta data is all accessed through vtkExodusMetadata
   */
  int GetNumberOfObjectArrays(int objectType);
  const char* GetObjectArrayName(int objectType, int arrayIndex);
  int GetObjectArrayIndex(int objectType, const char* arrayName);
  int GetNumberOfObjectArrayComponents(int objectType, int arrayIndex);
  int GetObjectArrayStatus(int objectType, int arrayIndex);
  int GetObjectArrayStatus(int objectType, const char* arrayName)
  {
    return this->GetObjectArrayStatus(objectType, this->GetObjectArrayIndex(objectType, arrayName));
  }
  void SetObjectArrayStatus(int objectType, int arrayIndex, int status);
  void SetObjectArrayStatus(int objectType, const char* arrayName, int status);
  ///@}

  ///@{
  /**
   * By default attributes are not loaded.  These methods allow the user to select
   * which attributes they want to load.  You can get information about the attributes
   * by first calling UpdateInformation, and using GetObjectAttributeName ...
   * (Developer Note) This meta data is all accessed through vtkExodusMetadata
   */
  int GetNumberOfObjectAttributes(int objectType, int objectIndex);
  const char* GetObjectAttributeName(int objectType, int objectIndex, int attribIndex);
  int GetObjectAttributeIndex(int objectType, int objectIndex, const char* attribName);
  int GetObjectAttributeStatus(int objectType, int objectIndex, int attribIndex);
  int GetObjectAttributeStatus(int objectType, int objectIndex, const char* attribName)
  {
    return this->GetObjectAttributeStatus(
      objectType, objectIndex, this->GetObjectAttributeIndex(objectType, objectIndex, attribName));
  }
  void SetObjectAttributeStatus(int objectType, int objectIndex, int attribIndex, int status);
  void SetObjectAttributeStatus(int objectType, int objectIndex, const char* attribName, int status)
  {
    this->SetObjectAttributeStatus(objectType, objectIndex,
      this->GetObjectAttributeIndex(objectType, objectIndex, attribName), status);
  }
  ///@}

  virtual vtkIdType GetTotalNumberOfNodes();
  virtual vtkIdType GetTotalNumberOfEdges();
  virtual vtkIdType GetTotalNumberOfFaces();
  virtual vtkIdType GetTotalNumberOfElements();

  ///@{
  /**
   * By default all parts are loaded. These methods allow the user to select
   * which parts they want to load.  You can get information about the parts
   * by first calling UpdateInformation, and using GetPartArrayName ...
   */
  int GetNumberOfPartArrays();
  const char* GetPartArrayName(int arrayIdx);
  int GetPartArrayID(const char* name);
  const char* GetPartBlockInfo(int arrayIdx);
  void SetPartArrayStatus(int index, int flag);
  void SetPartArrayStatus(const char*, int flag);
  int GetPartArrayStatus(int index);
  int GetPartArrayStatus(const char*);
  ///@}

  ///@{
  /**
   * By default all materials are loaded. These methods allow the user to
   * select which materials they want to load.  You can get information
   * about the materials by first calling UpdateInformation, and using
   * GetMaterialArrayName ...
   */
  int GetNumberOfMaterialArrays();
  const char* GetMaterialArrayName(int arrayIdx);
  int GetMaterialArrayID(const char* name);
  void SetMaterialArrayStatus(int index, int flag);
  void SetMaterialArrayStatus(const char*, int flag);
  int GetMaterialArrayStatus(int index);
  int GetMaterialArrayStatus(const char*);
  ///@}

  ///@{
  /**
   * By default all assemblies are loaded. These methods allow the user to
   * select which assemblies they want to load.  You can get information
   * about the assemblies by first calling UpdateInformation, and using
   * GetAssemblyArrayName ...
   */
  int GetNumberOfAssemblyArrays();
  const char* GetAssemblyArrayName(int arrayIdx);
  int GetAssemblyArrayID(const char* name);
  void SetAssemblyArrayStatus(int index, int flag);
  void SetAssemblyArrayStatus(const char*, int flag);
  int GetAssemblyArrayStatus(int index);
  int GetAssemblyArrayStatus(const char*);
  ///@}

  ///@{
  /**
   * By default all hierarchy entries are loaded. These methods allow
   * the user to
   * select which hierarchy entries they want to load.  You can get information
   * about the hierarchy entries by first calling UpdateInformation, and using
   * GetHierarchyArrayName ...
   * these methods do not call functions in metaData. They call functions on
   * the ExodusXMLParser since it seemed silly to duplicate all the information
   */
  int GetNumberOfHierarchyArrays();
  const char* GetHierarchyArrayName(int arrayIdx);
  void SetHierarchyArrayStatus(int index, int flag);
  void SetHierarchyArrayStatus(const char*, int flag);
  int GetHierarchyArrayStatus(int index);
  int GetHierarchyArrayStatus(const char*);
  ///@}

  vtkGetMacro(DisplayType, int);
  virtual void SetDisplayType(int type);

  /**
   * return boolean indicating whether the type,name is a valid variable
   */
  int IsValidVariable(const char* type, const char* name);

  /**
   * Return the id of the type,name variable
   */
  int GetVariableID(const char* type, const char* name);

  void SetAllArrayStatus(int otype, int status);
  // Helper functions
  // static int StringsEqual(const char* s1, char* s2);
  // static void StringUppercase(const char* str, char* upperstr);
  // static char *StrDupWithNew(const char *s);

  // time series query functions
  int GetTimeSeriesData(int ID, const char* vName, const char* vType, vtkFloatArray* result);

  int GetNumberOfEdgeBlockArrays() { return this->GetNumberOfObjects(EDGE_BLOCK); }
  const char* GetEdgeBlockArrayName(int index) { return this->GetObjectName(EDGE_BLOCK, index); }
  int GetEdgeBlockArrayStatus(const char* name) { return this->GetObjectStatus(EDGE_BLOCK, name); }
  void SetEdgeBlockArrayStatus(const char* name, int flag)
  {
    this->SetObjectStatus(EDGE_BLOCK, name, flag);
  }

  int GetNumberOfFaceBlockArrays() { return this->GetNumberOfObjects(FACE_BLOCK); }
  const char* GetFaceBlockArrayName(int index) { return this->GetObjectName(FACE_BLOCK, index); }
  int GetFaceBlockArrayStatus(const char* name) { return this->GetObjectStatus(FACE_BLOCK, name); }
  void SetFaceBlockArrayStatus(const char* name, int flag)
  {
    this->SetObjectStatus(FACE_BLOCK, name, flag);
  }

  int GetNumberOfElementBlockArrays() { return this->GetNumberOfObjects(ELEM_BLOCK); }
  const char* GetElementBlockArrayName(int index) { return this->GetObjectName(ELEM_BLOCK, index); }
  int GetElementBlockArrayStatus(const char* name)
  {
    return this->GetObjectStatus(ELEM_BLOCK, name);
  }
  void SetElementBlockArrayStatus(const char* name, int flag)
  {
    this->SetObjectStatus(ELEM_BLOCK, name, flag);
  }

  int GetNumberOfGlobalResultArrays() { return this->GetNumberOfObjectArrays(GLOBAL); }
  const char* GetGlobalResultArrayName(int index)
  {
    return this->GetObjectArrayName(GLOBAL, index);
  }
  int GetGlobalResultArrayStatus(const char* name)
  {
    return this->GetObjectArrayStatus(GLOBAL, name);
  }
  void SetGlobalResultArrayStatus(const char* name, int flag)
  {
    this->SetObjectArrayStatus(GLOBAL, name, flag);
  }

  int GetNumberOfPointResultArrays() { return this->GetNumberOfObjectArrays(NODAL); }
  const char* GetPointResultArrayName(int index) { return this->GetObjectArrayName(NODAL, index); }
  int GetPointResultArrayStatus(const char* name)
  {
    return this->GetObjectArrayStatus(NODAL, name);
  }
  void SetPointResultArrayStatus(const char* name, int flag)
  {
    this->SetObjectArrayStatus(NODAL, name, flag);
  }

  int GetNumberOfEdgeResultArrays() { return this->GetNumberOfObjectArrays(EDGE_BLOCK); }
  const char* GetEdgeResultArrayName(int index)
  {
    return this->GetObjectArrayName(EDGE_BLOCK, index);
  }
  int GetEdgeResultArrayStatus(const char* name)
  {
    return this->GetObjectArrayStatus(EDGE_BLOCK, name);
  }
  void SetEdgeResultArrayStatus(const char* name, int flag)
  {
    this->SetObjectArrayStatus(EDGE_BLOCK, name, flag);
  }

  int GetNumberOfFaceResultArrays() { return this->GetNumberOfObjectArrays(FACE_BLOCK); }
  const char* GetFaceResultArrayName(int index)
  {
    return this->GetObjectArrayName(FACE_BLOCK, index);
  }
  int GetFaceResultArrayStatus(const char* name)
  {
    return this->GetObjectArrayStatus(FACE_BLOCK, name);
  }
  void SetFaceResultArrayStatus(const char* name, int flag)
  {
    this->SetObjectArrayStatus(FACE_BLOCK, name, flag);
  }

  int GetNumberOfElementResultArrays() { return this->GetNumberOfObjectArrays(ELEM_BLOCK); }
  const char* GetElementResultArrayName(int index)
  {
    return this->GetObjectArrayName(ELEM_BLOCK, index);
  }
  int GetElementResultArrayStatus(const char* name)
  {
    return this->GetObjectArrayStatus(ELEM_BLOCK, name);
  }
  void SetElementResultArrayStatus(const char* name, int flag)
  {
    this->SetObjectArrayStatus(ELEM_BLOCK, name, flag);
  }

  int GetNumberOfNodeMapArrays() { return this->GetNumberOfObjects(NODE_MAP); }
  const char* GetNodeMapArrayName(int index) { return this->GetObjectName(NODE_MAP, index); }
  int GetNodeMapArrayStatus(const char* name) { return this->GetObjectStatus(NODE_MAP, name); }
  void SetNodeMapArrayStatus(const char* name, int flag)
  {
    this->SetObjectStatus(NODE_MAP, name, flag);
  }

  int GetNumberOfEdgeMapArrays() { return this->GetNumberOfObjects(EDGE_MAP); }
  const char* GetEdgeMapArrayName(int index) { return this->GetObjectName(EDGE_MAP, index); }
  int GetEdgeMapArrayStatus(const char* name) { return this->GetObjectStatus(EDGE_MAP, name); }
  void SetEdgeMapArrayStatus(const char* name, int flag)
  {
    this->SetObjectStatus(EDGE_MAP, name, flag);
  }

  int GetNumberOfFaceMapArrays() { return this->GetNumberOfObjects(FACE_MAP); }
  const char* GetFaceMapArrayName(int index) { return this->GetObjectName(FACE_MAP, index); }
  int GetFaceMapArrayStatus(const char* name) { return this->GetObjectStatus(FACE_MAP, name); }
  void SetFaceMapArrayStatus(const char* name, int flag)
  {
    this->SetObjectStatus(FACE_MAP, name, flag);
  }

  int GetNumberOfElementMapArrays() { return this->GetNumberOfObjects(ELEM_MAP); }
  const char* GetElementMapArrayName(int index) { return this->GetObjectName(ELEM_MAP, index); }
  int GetElementMapArrayStatus(const char* name) { return this->GetObjectStatus(ELEM_MAP, name); }
  void SetElementMapArrayStatus(const char* name, int flag)
  {
    this->SetObjectStatus(ELEM_MAP, name, flag);
  }

  int GetNumberOfNodeSetArrays() { return this->GetNumberOfObjects(NODE_SET); }
  const char* GetNodeSetArrayName(int index) { return this->GetObjectName(NODE_SET, index); }
  int GetNodeSetArrayStatus(const char* name) { return this->GetObjectStatus(NODE_SET, name); }
  void SetNodeSetArrayStatus(const char* name, int flag)
  {
    this->SetObjectStatus(NODE_SET, name, flag);
  }

  int GetNumberOfSideSetArrays() { return this->GetNumberOfObjects(SIDE_SET); }
  const char* GetSideSetArrayName(int index) { return this->GetObjectName(SIDE_SET, index); }
  int GetSideSetArrayStatus(const char* name) { return this->GetObjectStatus(SIDE_SET, name); }
  void SetSideSetArrayStatus(const char* name, int flag)
  {
    this->SetObjectStatus(SIDE_SET, name, flag);
  }

  int GetNumberOfEdgeSetArrays() { return this->GetNumberOfObjects(EDGE_SET); }
  const char* GetEdgeSetArrayName(int index) { return this->GetObjectName(EDGE_SET, index); }
  int GetEdgeSetArrayStatus(const char* name) { return this->GetObjectStatus(EDGE_SET, name); }
  void SetEdgeSetArrayStatus(const char* name, int flag)
  {
    this->SetObjectStatus(EDGE_SET, name, flag);
  }

  int GetNumberOfFaceSetArrays() { return this->GetNumberOfObjects(FACE_SET); }
  const char* GetFaceSetArrayName(int index) { return this->GetObjectName(FACE_SET, index); }
  int GetFaceSetArrayStatus(const char* name) { return this->GetObjectStatus(FACE_SET, name); }
  void SetFaceSetArrayStatus(const char* name, int flag)
  {
    this->SetObjectStatus(FACE_SET, name, flag);
  }

  int GetNumberOfElementSetArrays() { return this->GetNumberOfObjects(ELEM_SET); }
  const char* GetElementSetArrayName(int index) { return this->GetObjectName(ELEM_SET, index); }
  int GetElementSetArrayStatus(const char* name) { return this->GetObjectStatus(ELEM_SET, name); }
  void SetElementSetArrayStatus(const char* name, int flag)
  {
    this->SetObjectStatus(ELEM_SET, name, flag);
  }

  int GetNumberOfNodeSetResultArrays() { return this->GetNumberOfObjectArrays(NODE_SET); }
  const char* GetNodeSetResultArrayName(int index)
  {
    return this->GetObjectArrayName(NODE_SET, index);
  }
  int GetNodeSetResultArrayStatus(const char* name)
  {
    return this->GetObjectArrayStatus(NODE_SET, name);
  }
  void SetNodeSetResultArrayStatus(const char* name, int flag)
  {
    this->SetObjectArrayStatus(NODE_SET, name, flag);
  }

  int GetNumberOfSideSetResultArrays() { return this->GetNumberOfObjectArrays(SIDE_SET); }
  const char* GetSideSetResultArrayName(int index)
  {
    return this->GetObjectArrayName(SIDE_SET, index);
  }
  int GetSideSetResultArrayStatus(const char* name)
  {
    return this->GetObjectArrayStatus(SIDE_SET, name);
  }
  void SetSideSetResultArrayStatus(const char* name, int flag)
  {
    this->SetObjectArrayStatus(SIDE_SET, name, flag);
  }

  int GetNumberOfEdgeSetResultArrays() { return this->GetNumberOfObjectArrays(EDGE_SET); }
  const char* GetEdgeSetResultArrayName(int index)
  {
    return this->GetObjectArrayName(EDGE_SET, index);
  }
  int GetEdgeSetResultArrayStatus(const char* name)
  {
    return this->GetObjectArrayStatus(EDGE_SET, name);
  }
  void SetEdgeSetResultArrayStatus(const char* name, int flag)
  {
    this->SetObjectArrayStatus(EDGE_SET, name, flag);
  }

  int GetNumberOfFaceSetResultArrays() { return this->GetNumberOfObjectArrays(FACE_SET); }
  const char* GetFaceSetResultArrayName(int index)
  {
    return this->GetObjectArrayName(FACE_SET, index);
  }
  int GetFaceSetResultArrayStatus(const char* name)
  {
    return this->GetObjectArrayStatus(FACE_SET, name);
  }
  void SetFaceSetResultArrayStatus(const char* name, int flag)
  {
    this->SetObjectArrayStatus(FACE_SET, name, flag);
  }

  int GetNumberOfElementSetResultArrays() { return this->GetNumberOfObjectArrays(ELEM_SET); }
  const char* GetElementSetResultArrayName(int index)
  {
    return this->GetObjectArrayName(ELEM_SET, index);
  }
  int GetElementSetResultArrayStatus(const char* name)
  {
    return this->GetObjectArrayStatus(ELEM_SET, name);
  }
  void SetElementSetResultArrayStatus(const char* name, int flag)
  {
    this->SetObjectArrayStatus(ELEM_SET, name, flag);
  }

  /**
   * Reset the user-specified parameters and flush internal arrays
   * so that the reader state is just as it was after the reader was
   * instantiated.

   * It doesn't make sense to let users reset only the internal state;
   * both the settings and the state are changed by this call.
   */
  void Reset();

  /**
   * Reset the user-specified parameters to their default values.
   * The only settings not affected are the filename and/or pattern
   * because these have no default.

   * Resetting the settings but not the state allows users to
   * keep the active cache but return to initial array selections, etc.
   */
  void ResetSettings();

  /**
   * Clears out the cache entries.
   */
  void ResetCache();

  /**
   * Set the size of the cache in MiB.
   */
  void SetCacheSize(double CacheSize);

  /**
   * Get the size of the cache in MiB.
   */
  double GetCacheSize();

  ///@{
  /**
   * Should the reader output only points used by elements in the output mesh,
   * or all the points. Outputting all the points is much faster since the
   * point array can be read straight from disk and the mesh connectivity need
   * not be altered. Squeezing the points down to the minimum set needed to
   * produce the output mesh is useful for glyphing and other point-based
   * operations. On large parallel datasets, loading all the points implies
   * loading all the points on all processes and performing subsequent
   * filtering on a much larger set.

   * By default, SqueezePoints is true for backwards compatibility.
   */
  void SetSqueezePoints(bool sp);
  bool GetSqueezePoints();
  ///@}

  virtual void Dump();

  /**
   * SIL describes organization of/relationships between classifications
   * eg. blocks/materials/hierarchies.
   */
  vtkGraph* GetSIL();

  ///@{
  /**
   * Every time the SIL is updated a this will return a different value.
   */
  vtkGetMacro(SILUpdateStamp, int);
  ///@}

  ///@{
  /**
   * Get the max_name_length in the file. This is the amount of space allocated
   * int the file for storing names of arrays, blocks, etc.
   */
  int GetMaxNameLength();
  ///@}

  ///@{
  /**
   * Exodus reader outputs global variables and global temporal variables,
   * together with some other variables as FieldData. These keys help identify
   * which arrays in the FieldData are GLOBAL and which ones are
   * GLOBAL_TEMPORAL.
   *
   * @sa vtkExtractExodusGlobalTemporalVariables.
   */
  static vtkInformationIntegerKey* GLOBAL_VARIABLE();
  static vtkInformationIntegerKey* GLOBAL_TEMPORAL_VARIABLE();
  ///@}

  ///@{
  /**
   * In previous versions, the reader added the type of elements in the block to
   * the block name when no name was provided for the block. This has issues
   * with consistency when naming blocks across ranks for partitioned files
   * (see paraview/paraview#19110), hence we no longer do that. For legacy
   * pipelines, one can enable the old behavior by setting this flag to true.
   */
  vtkSetMacro(UseLegacyBlockNames, bool);
  vtkGetMacro(UseLegacyBlockNames, bool);
  vtkBooleanMacro(UseLegacyBlockNames, bool);
  ///@}
protected:
  vtkExodusIIReader();
  ~vtkExodusIIReader() override;

  // helper for finding IDs
  static int GetIDHelper(const char* arrayName, vtkDataSet* data, int localID, int searchType);
  static int GetGlobalID(const char* arrayName, vtkDataSet* data, int localID, int searchType);

  virtual void SetMetadata(vtkExodusIIReaderPrivate*);
  vtkGetObjectMacro(Metadata, vtkExodusIIReaderPrivate);

  /**
   * Returns true if the file given by XMLFileName exists.
   * Return true if found, false otherwise
   */
  bool FindXMLFile();

  // Time query function. Called by ExecuteInformation().
  // Fills the TimestepValues array.
  void GetAllTimes(vtkInformationVector*);

  /**
   * Populates the TIME_STEPS and TIME_RANGE keys based on file metadata.
   */
  void AdvertiseTimeSteps(vtkInformation* outputInfo);

  vtkTypeBool ProcessRequest(
    vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
  int RequestInformation(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
  int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override;
  // int RequestDataOverTime( vtkInformation *, vtkInformationVector **, vtkInformationVector *);

  // Parameters for controlling what is read in.
  char* FileName;
  char* XMLFileName;
  int TimeStep;
  int TimeStepRange[2];
  vtkTimeStamp FileNameMTime;
  vtkTimeStamp XMLFileNameMTime;

  // Information specific for exodus files.

  // 1=display Block names
  // 2=display Part names
  // 3=display Material names
  int DisplayType;

  // Metadata containing a description of the currently open file.
  vtkExodusIIReaderPrivate* Metadata;

  int SILUpdateStamp;

  friend class vtkPExodusIIReader;

private:
  vtkExodusIIReader(const vtkExodusIIReader&) = delete;
  void operator=(const vtkExodusIIReader&) = delete;

  void AddDisplacements(vtkUnstructuredGrid* output);
  int ModeShapesRange[2];

  bool UseLegacyBlockNames;
};

VTK_ABI_NAMESPACE_END
#endif
