// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
/**
 * @class   vtkCompositeZPass
 * @brief   Merge depth buffers of processes.
 *
 * Merge the depth buffers of satellite processes into the root process depth
 * buffer. It assumes that all the depth buffers have the same number of bits.
 * The depth buffer of the satellite processes are not changed.
 *
 * This pass requires a OpenGL context that supports texture objects (TO),
 * and pixel buffer objects (PBO). If not, it will emit an error message
 * and will render its delegate and return.
 *
 * @sa
 * vtkRenderPass
 */

#ifndef vtkCompositeZPass_h
#define vtkCompositeZPass_h

#include "vtkRenderPass.h"
#include "vtkRenderingParallelModule.h" // For export macro

VTK_ABI_NAMESPACE_BEGIN
class vtkMultiProcessController;

class vtkPixelBufferObject;
class vtkTextureObject;
class vtkOpenGLRenderWindow;
class vtkOpenGLHelper;

class VTKRENDERINGPARALLEL_EXPORT vtkCompositeZPass : public vtkRenderPass
{
public:
  static vtkCompositeZPass* New();
  vtkTypeMacro(vtkCompositeZPass, vtkRenderPass);
  void PrintSelf(ostream& os, vtkIndent indent) override;

  /**
   * Perform rendering according to a render state \p s.
   * \pre s_exists: s!=0
   */
  void Render(const vtkRenderState* s) override;

  /**
   * Release graphics resources and ask components to release their own
   * resources.
   * \pre w_exists: w!=0
   */
  void ReleaseGraphicsResources(vtkWindow* w) override;

  ///@{
  /**
   * Controller
   * If it is NULL, nothing will be rendered and a warning will be emitted.
   * Initial value is a NULL pointer.
   */
  vtkGetObjectMacro(Controller, vtkMultiProcessController);
  virtual void SetController(vtkMultiProcessController* controller);
  ///@}

  /**
   * Is the pass supported by the OpenGL context?
   */
  bool IsSupported(vtkOpenGLRenderWindow* context);

protected:
  /**
   * Default constructor. Controller is set to NULL.
   */
  vtkCompositeZPass();

  /**
   * Destructor.
   */
  ~vtkCompositeZPass() override;

  /**
   * Create program for texture mapping.
   * \pre context_exists: context!=0
   * \pre Program_void: this->Program==0
   * \post Program_exists: this->Program!=0
   */
  void CreateProgram(vtkOpenGLRenderWindow* context);

  vtkMultiProcessController* Controller;

  vtkPixelBufferObject* PBO;
  vtkTextureObject* ZTexture;
  vtkOpenGLHelper* Program;
  float* RawZBuffer;
  size_t RawZBufferSize;

private:
  vtkCompositeZPass(const vtkCompositeZPass&) = delete;
  void operator=(const vtkCompositeZPass&) = delete;
};

VTK_ABI_NAMESPACE_END
#endif
