// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
// SPDX-License-Identifier: BSD-3-Clause
#include "vtkContourTriangulator.h"

#include "vtkCellArray.h"
#include "vtkCellData.h"
#include "vtkDataSet.h"
#include "vtkIncrementalOctreePointLocator.h"
#include "vtkInformation.h"
#include "vtkInformationVector.h"
#include "vtkLine.h"
#include "vtkMath.h"
#include "vtkMatrix4x4.h"
#include "vtkObjectFactory.h"
#include "vtkPointData.h"
#include "vtkPoints.h"
#include "vtkPolyData.h"
#include "vtkPolygon.h"

#include <algorithm>
#include <utility>
#include <vector>

VTK_ABI_NAMESPACE_BEGIN
vtkStandardNewMacro(vtkContourTriangulator);

//------------------------------------------------------------------------------
vtkContourTriangulator::vtkContourTriangulator()
{
  this->TriangulationError = 0;
  this->TriangulationErrorDisplay = 0;
}

//------------------------------------------------------------------------------
vtkContourTriangulator::~vtkContourTriangulator() = default;

//------------------------------------------------------------------------------
void vtkContourTriangulator::PrintSelf(ostream& os, vtkIndent indent)
{
  this->Superclass::PrintSelf(os, indent);

  os << indent << "TriangulationError: " << this->TriangulationError << "\n";

  os << indent
     << "TriangulationErrorDisplay: " << (this->TriangulationErrorDisplay ? "On\n" : "Off\n");
}

//------------------------------------------------------------------------------
int vtkContourTriangulator::RequestData(vtkInformation* vtkNotUsed(request),
  vtkInformationVector** inputVector, vtkInformationVector* outputVector)
{
  this->TriangulationError = 0;

  // Get the info objects
  vtkInformation* inInfo = inputVector[0]->GetInformationObject(0);
  vtkInformation* outInfo = outputVector->GetInformationObject(0);

  // Get the input and output
  vtkPolyData* input = vtkPolyData::SafeDownCast(inInfo->Get(vtkDataObject::DATA_OBJECT()));
  vtkPolyData* output = vtkPolyData::SafeDownCast(outInfo->Get(vtkDataObject::DATA_OBJECT()));

  vtkCellArray* lines = input->GetLines();
  if (lines == nullptr || lines->GetNumberOfCells() == 0)
  {
    return 1;
  }

  input->BuildCells();

  vtkNew<vtkCellArray> polys;
  output->SetPolys(polys);
  output->SetPoints(input->GetPoints());
  output->GetPointData()->PassData(input->GetPointData());

  this->TriangulationError = !vtkContourTriangulator::TriangulateContours(
    input, input->GetNumberOfVerts(), lines->GetNumberOfCells(), polys, nullptr, this);

  if (this->TriangulationError && this->TriangulationErrorDisplay)
  {
    vtkErrorMacro("Triangulation failed, output might have holes.");
  }

  this->CheckAbort();

  return 1;
}

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// Everything below this point is support code for TriangulateContours()
// and TriangulatePolygon().
//
// TriangulateContours uses the following steps:
// 1) Join line segments into contours, never change line directions
// 2) If any contours aren't closed, and if a loose end is on the hull
//    of the point set, try to connect it with another loose end on the hull
// 3) Remove degenerate points and points at 180 degree vertices
// 4) Group polygons according to which polygons are inside others
// 5) Cut the "hole" polygons to make simple polygons
// 6) Check for pinch-points to ensure that polygons are simple polygons
// 7) Triangulate polygons with vtkPolygon::Triangulate()
// 8) Add triangles for each point removed in Step 3
//
// In other words, this routine does a lot of work to process the contours
// so that vtkPolygon can be used to triangulate them (vtkPolygon only does
// simple polygons and even then it will fail on degenerate vertices or
// vertices with 180 degree angles).
//
// The whole mess below could be replaced by any robust triangulation code
// that can deal with holes.  Also, it is O(n^2) while available algorithms
// are O(n log n).  The vtkDelaunay2D filter will go into infinite recursion
// for some triangulations, hence it cannot be used.
//------------------------------------------------------------------------------

namespace
{

//------------------------------------------------------------------------------
// A helper class: a bitfield that is always as large as needed.
// For our purposes this is much more convenient than a bool vector,
// which would have to be resized and range-checked externally.

class vtkCCSBitArray
{
public:
  void set(size_t bit, int val)
  {
    size_t n = (bit >> 5);
    size_t i = (bit & 0x1f);
    if (n >= bitstorage.size())
    {
      bitstorage.insert(bitstorage.end(), n + 1 - bitstorage.size(), 0);
    }
    unsigned int chunk = bitstorage[n];
    unsigned int bitval = 1u << i;
    if (val)
    {
      chunk = chunk | bitval;
    }
    else
    {
      chunk = chunk & ~bitval;
    }
    bitstorage[n] = chunk;
  }

  int get(size_t bit)
  {
    size_t n = (bit >> 5);
    size_t i = (bit & 0x1f);
    if (n >= bitstorage.size())
    {
      return 0;
    }
    unsigned int chunk = bitstorage[n];
    return ((chunk >> i) & 1);
  }

  void clear() { bitstorage.clear(); }

private:
  std::vector<unsigned int> bitstorage;
};

//------------------------------------------------------------------------------
// Simple typedefs for stl-based polygons.

// A poly type that is just a vector of vtkIdType
typedef std::vector<vtkIdType> vtkCCSPoly;

// A poly group type that holds indices into a vector of polys.
// A poly group is used to represent a polygon with holes.
// The first member of the group is the outer poly, and all
// other members are the holes.
typedef std::vector<size_t> vtkCCSPolyGroup;

// Extra info for each edge in a poly
typedef std::vector<vtkIdType> vtkCCSPolyEdges;

// A cell array, but as an STL vector
typedef std::vector<vtkIdType> vtkCCSCellArray;

//------------------------------------------------------------------------------
// These are the prototypes for helper functions for manipulating
// polys that are stored in stl vectors.

// Tolerances are relative to polygon size
#define VTK_CCS_POLYGON_TOLERANCE 1e-5

// Take a set of lines, join them tip-to-tail to create polygons
void vtkCCSMakePolysFromLines(vtkPolyData* data, vtkIdType firstLine, vtkIdType endLine,
  bool oriented, std::vector<vtkCCSPoly>& newPolys, std::vector<size_t>& incompletePolys);

// Finish any incomplete polygons by trying to join loose ends
void vtkCCSJoinLooseEnds(std::vector<vtkCCSPoly>& polys, std::vector<size_t>& incompletePolys,
  vtkPoints* points, const double normal[3]);

// Check for polygons that contain multiple loops, and split the loops apart.
// Returns the number of splits made.
int vtkCCSSplitAtPinchPoints(std::vector<vtkCCSPoly>& polys, vtkPoints* points,
  std::vector<vtkCCSPolyGroup>& polyGroups, std::vector<vtkCCSPolyEdges>& polyEdges,
  const double normal[3], bool oriented);

// Given three vectors p->p1, p->p2, and p->p3, this routine
// checks to see if progressing from p1 to p2 to p3 is a clockwise
// or counterclockwise progression with respect to the normal.
// The return value is -1 for clockwise, +1 for counterclockwise,
// and 0 if any two of the vectors are coincident.
int vtkCCSVectorProgression(const double p[3], const double p1[3], const double p2[3],
  const double p3[3], const double normal[3]);

// Compute polygon bounds.  Poly must have at least one point.
double vtkCCSPolygonBounds(const vtkCCSPoly& poly, vtkPoints* points, double bounds[6]);

// Remove points that are not vertices of the polygon,
// i.e. remove any points that are on an edge but not at a corner.
// This simplifies all remaining steps and improves the triangulation.
// The original edges are appended to the originalEdges cell array,
// where each cell in this array will be a polyline consisting of two
// corner vertices and all the points in between.
void vtkCCSFindTrueEdges(std::vector<vtkCCSPoly>& newPolys, vtkPoints* points,
  std::vector<vtkCCSPolyEdges>& polyEdges, vtkCCSCellArray& originalEdges);

// Reverse a polygon that has been simplified with vtkCSSFindTrueEdges
void vtkCCSReversePoly(vtkCCSPoly& poly, vtkCCSPolyEdges& edges, vtkCCSCellArray& originalEdges);

// Set sense to 1 if the poly's normal matches the specified normal, and
// zero otherwise. Returns zero if poly is degenerate.
int vtkCCSCheckPolygonSense(
  vtkCCSPoly& polys, vtkPoints* points, const double normal[3], bool& sense);

// Add a triangle to the output, and subdivide the triangle if one
// of the edges originally had more than two points, as indicated
// by originalEdges.  If scalars is not null, then add a scalar for
// each triangle.
void vtkCCSInsertTriangle(vtkCellArray* polys, const vtkCCSPoly& poly, const size_t trids[3],
  const vtkCCSPolyEdges& polyEdges, const vtkCCSCellArray& originalEdges);

// Check for polys within other polys, i.e. find polys that are holes and
// add them to the "polyGroup" of the poly that they are inside of.
void vtkCCSMakeHoleyPolys(std::vector<vtkCCSPoly>& polys, vtkPoints* points,
  std::vector<vtkCCSPolyGroup>& polyGroups, std::vector<vtkCCSPolyEdges>& polyEdges,
  vtkCCSCellArray& originalEdges, const double normal[3], bool oriented);

// For each poly that has holes, make two cuts between each hole and
// the outer poly in order to turn the polygon+hole into two polys.
int vtkCCSCutHoleyPolys(std::vector<vtkCCSPoly>& polys, vtkPoints* points,
  std::vector<vtkCCSPolyGroup>& polyGroups, std::vector<vtkCCSPolyEdges>& polyEdges,
  const double normal[3]);

// Compute the normal of a polygon
double vtkCCSPolygonNormal(const vtkCCSPoly& poly, vtkPoints* points, double normal[3]);

// Compute the quality of a triangle
double vtkCCSTriangleQuality(
  const double p0[3], const double p1[3], const double p2[3], const double normal[3]);

// Triangulate a polygon that has been simplified by FindTrueEdges.
// This will re-insert the original edges.  The output tridss are
// appended to "polys".  The final two arguments (polygon and
// triangles) are only for temporary storage.
// The return value is true if triangulation was successful.
int vtkCCSTriangulate(const vtkCCSPoly& poly, vtkPoints* points, const vtkCCSPolyEdges& polyEdges,
  const vtkCCSCellArray& originalEdges, vtkCellArray* polys, const double normal[3]);

// ---------------------------------------------------
// compute the normal of a polygon
double vtkCCSPolygonNormal(const vtkCCSPoly& poly, vtkPoints* points, double normal[3])
{
  double nn[3] = { 0.0, 0.0, 0.0 };
  double p0[3], p1[3], p2[3];

  size_t n = poly.size();
  points->GetPoint(poly[0], p0);
  points->GetPoint(poly[1], p1);

  for (size_t j = 2; j < n; j++)
  {
    double v1[3], v2[3];

    points->GetPoint(poly[j], p2);

    v1[0] = p2[0] - p1[0];
    v1[1] = p2[1] - p1[1];
    v1[2] = p2[2] - p1[2];

    v2[0] = p0[0] - p1[0];
    v2[1] = p0[1] - p1[1];
    v2[2] = p0[2] - p1[2];

    nn[0] += v1[1] * v2[2] - v1[2] * v2[1];
    nn[1] += v1[2] * v2[0] - v1[0] * v2[2];
    nn[2] += v1[0] * v2[1] - v1[1] * v2[0];

    p1[0] = p2[0];
    p1[1] = p2[1];
    p1[2] = p2[2];
  }

  double norm2 = nn[0] * nn[0] + nn[1] * nn[1] + nn[2] * nn[2];
  if (norm2 > 0)
  {
    double norm = sqrt(norm2);
    normal[0] = nn[0] / norm;
    normal[1] = nn[1] / norm;
    normal[2] = nn[2] / norm;
  }

  return norm2;
}

// ---------------------------------------------------
// Compute the quality of a triangle
double vtkCCSTriangleQuality(
  const double p0[3], const double p1[3], const double p2[3], const double normal[3])
{
  double u[3], v[3], w[3];

  u[0] = p1[0] - p0[0];
  u[1] = p1[1] - p0[1];
  u[2] = p1[2] - p0[2];

  v[0] = p2[0] - p1[0];
  v[1] = p2[1] - p1[1];
  v[2] = p2[2] - p1[2];

  w[0] = p0[0] - p2[0];
  w[1] = p0[1] - p2[1];
  w[2] = p0[2] - p2[2];

  double area2 = (u[1] * v[2] - u[2] * v[1]) * normal[0] + (u[2] * v[0] - u[0] * v[2]) * normal[1] +
    (u[0] * v[1] - u[1] * v[0]) * normal[2];

  double perim = sqrt(u[0] * u[0] + u[1] * u[1] + u[2] * u[2]) +
    sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]) + sqrt(w[0] * w[0] + w[1] * w[1] + w[2] * w[2]);

  perim *= perim; // square the perimiter
  perim = (perim != 0 ? perim : 1.0);

  // use a normalization factor so equilateral quality is 1.0
  return area2 / perim * 10.392304845413264;
}

// ---------------------------------------------------
// Triangulate a polygon that has been simplified by FindTrueEdges.
// This will re-insert the original edges.  The output triangles are
// appended to "polys" and, for each stored triangle, "color" will
// be added to "scalars".  The final two arguments (polygon and
// triangles) are only for temporary storage.
// The return value is true if triangulation was successful.
int vtkCCSTriangulate(const vtkCCSPoly& poly, vtkPoints* points, const vtkCCSPolyEdges& polyEdges,
  const vtkCCSCellArray& originalEdges, vtkCellArray* polys, const double normal[3])
{
  int triangulationFailure = 0;
  size_t n = poly.size();

  // If the poly is a line, then skip it
  if (n < 3)
  {
    return 1;
  }
  // If the poly is a triangle, then pass it
  else if (n == 3)
  {
    size_t trids[3];
    trids[0] = 0;
    trids[1] = 1;
    trids[2] = 2;

    vtkCCSInsertTriangle(polys, poly, trids, polyEdges, originalEdges);
  }
  // If the poly has 4 or more points, triangulate it
  else
  {
    double ppoint[3], point[3], npoint[3];
    size_t i, j, k;
    std::vector<std::pair<size_t, double>> verts(n);

    for (i = 0; i < n; i++)
    {
      verts[i].first = i;
      verts[i].second = 0;
    }

    // compute the triangle quality for each vert
    k = n - 2;
    points->GetPoint(poly[verts[k].first], point);
    i = n - 1;
    points->GetPoint(poly[verts[i].first], npoint);

    size_t concave = 0;
    double maxq = 0;
    size_t maxi = 0;
    for (j = 0; j < n; j++)
    {
      ppoint[0] = point[0];
      ppoint[1] = point[1];
      ppoint[2] = point[2];
      point[0] = npoint[0];
      point[1] = npoint[1];
      point[2] = npoint[2];
      points->GetPoint(poly[verts[j].first], npoint);

      double q = vtkCCSTriangleQuality(ppoint, point, npoint, normal);
      if (q > maxq)
      {
        maxi = i;
        maxq = q;
      }
      concave += (q < 0);
      verts[i].second = q;
      i = j;
    }

    // perform the ear-cut triangulation
    for (;;)
    {
      // if no potential ears were found, then fail
      if (maxq <= VTK_DBL_MIN)
      {
        triangulationFailure = true;
        break;
      }

      i = maxi;
      j = (i + 1 != n ? i + 1 : 0);
      k = (i != 0 ? i - 1 : n - 1);

      if (verts[i].second > 0)
      {
        bool foundEar = true;
        points->GetPoint(poly[verts[j].first], npoint);
        points->GetPoint(poly[verts[k].first], ppoint);

        // only do ear check if there are concave vertices
        if (concave)
        {
          // get the normal of the split plane
          double v[3], u[3];

          v[0] = npoint[0] - ppoint[0];
          v[1] = npoint[1] - ppoint[1];
          v[2] = npoint[2] - ppoint[2];

          vtkMath::Cross(v, normal, u);
          double d = vtkMath::Dot(ppoint, u);

          size_t jj = (j + 1 != n ? j + 1 : 0);
          double x[3];
          points->GetPoint(poly[verts[jj].first], x);
          bool side = (vtkMath::Dot(x, u) < d);
          bool foundNegative = side;

          // check for crossings of the split plane
          jj = (jj + 1 != n ? jj + 1 : 0);
          for (; foundEar && jj != k; jj = (jj + 1 != n ? jj + 1 : 0))
          {
            double y[3];
            y[0] = x[0];
            y[1] = x[1];
            y[2] = x[2];
            points->GetPoint(poly[verts[jj].first], x);
            if (side ^ (vtkMath::Dot(x, u) < d))
            {
              side = !side;
              foundNegative = true;
              double s, t;
              foundEar =
                (vtkLine::Intersection(ppoint, npoint, x, y, s, t) == vtkLine::NoIntersect);
            }
          }

          foundEar &= foundNegative;
        }

        if (!foundEar)
        {
          // don't try again until it is split
          verts[i].second = VTK_DBL_MIN;
        }
        else
        {
          // create a triangle from vertex and neighbors
          size_t trids[3];
          trids[0] = verts[i].first;
          trids[1] = verts[j].first;
          trids[2] = verts[k].first;
          vtkCCSInsertTriangle(polys, poly, trids, polyEdges, originalEdges);

          // remove the vertex i
          verts.erase(verts.begin() + i);
          k -= (i == 0);
          j -= (j != 0);

          // break if this was final triangle
          if (--n < 3)
          {
            break;
          }

          // re-compute quality of previous point
          size_t kk = (k != 0 ? k - 1 : n - 1);
          points->GetPoint(poly[verts[kk].first], point);
          double kq = vtkCCSTriangleQuality(point, ppoint, npoint, normal);
          concave -= ((verts[k].second < 0) & (kq >= 0));
          verts[k].second = kq;

          // re-compute quality of next point
          size_t jj = (j + 1 != n ? j + 1 : 0);
          points->GetPoint(poly[verts[jj].first], point);
          double jq = vtkCCSTriangleQuality(ppoint, npoint, point, normal);
          concave -= ((verts[j].second < 0) & (jq >= 0));
          verts[j].second = jq;
        }
      }

      // find the highest-quality ear candidate
      maxi = 0;
      maxq = verts[0].second;
      for (i = 1; i < n; i++)
      {
        double q = verts[i].second;
        if (q > maxq)
        {
          maxi = i;
          maxq = q;
        }
      }
    }
  }

  return !triangulationFailure;
}

// ---------------------------------------------------
// Here is the code for creating polygons from line segments.

void vtkCCSMakePolysFromLines(vtkPolyData* data, vtkIdType firstLine, vtkIdType endLine,
  bool oriented, std::vector<vtkCCSPoly>& newPolys, std::vector<size_t>& incompletePolys)
{
  vtkIdType npts = 0;
  const vtkIdType* pts = nullptr;

  // Bitfield for marking lines as used
  vtkCCSBitArray usedLines;

  // Require cell links to get lines from pointIds
  data->BuildLinks(data->GetPoints()->GetNumberOfPoints());

  size_t numNewPolys = 0;
  vtkIdType remainingLines = endLine - firstLine;

  while (remainingLines > 0)
  {
    // Create a new poly
    size_t polyId = numNewPolys++;
    newPolys.emplace_back();
    vtkCCSPoly& poly = newPolys[polyId];

    vtkIdType lineId = 0;
    int completePoly = 0;

    // start the poly
    for (lineId = firstLine; lineId < endLine; lineId++)
    {
      if (!usedLines.get(lineId - firstLine))
      {
        data->GetCellPoints(lineId, npts, pts);

        vtkIdType n = npts;
        if (npts > 2 && pts[0] == pts[npts - 1])
        {
          n = npts - 1;
          completePoly = 1;
        }
        poly.resize(static_cast<size_t>(n));
        for (vtkIdType i = 0; i < n; i++)
        {
          poly[i] = pts[i];
        }
        break;
      }
    }

    usedLines.set(lineId - firstLine, 1);
    remainingLines--;

    int noLinesMatch = (remainingLines == 0 && !completePoly);

    while (!completePoly && !noLinesMatch && remainingLines > 0)
    {
      // This is cleared if a match is found
      noLinesMatch = 1;

      // Number of points in the poly
      size_t npoly = poly.size();

      vtkIdType lineEndPts[2];
      vtkIdType endPts[2];
      endPts[0] = poly[npoly - 1];
      endPts[1] = poly[0];

      // For both open ends of the polygon
      for (int endIdx = 0; endIdx < 2; endIdx++)
      {
        std::vector<vtkIdType> matches;
        vtkIdType ncells;
        vtkIdType* cells;
        data->GetPointCells(endPts[endIdx], ncells, cells);

        // Go through all lines that contain this endpoint
        for (vtkIdType icell = 0; icell < ncells; icell++)
        {
          lineId = cells[icell];
          if (lineId >= firstLine && lineId < endLine && !usedLines.get(lineId - firstLine))
          {
            data->GetCellPoints(lineId, npts, pts);
            lineEndPts[0] = pts[0];
            lineEndPts[1] = pts[npts - 1];

            // Check that poly end matches line end
            if (endPts[endIdx] == lineEndPts[endIdx] ||
              (!oriented && endPts[endIdx] == lineEndPts[1 - endIdx]))
            {
              matches.push_back(lineId);
            }
          }
        }

        if (!matches.empty())
        {
          // Multiple matches mean we need to decide which path to take
          if (matches.size() > 1)
          {
            // Remove double-backs
            size_t k = matches.size();
            do
            {
              lineId = matches[--k];
              data->GetCellPoints(lineId, npts, pts);
              lineEndPts[0] = pts[0];
              lineEndPts[1] = pts[npts - 1];
              // check if line is reversed
              bool r = (endPts[endIdx] != lineEndPts[endIdx]);

              if ((r == 0 &&
                    ((endIdx == 0 && poly[npoly - 2] == pts[1]) ||
                      (endIdx == 1 && poly[1] == pts[npts - 2]))) ||
                (r != 0 &&
                  ((endIdx == 0 && poly[npoly - 2] == pts[npts - 2]) ||
                    (endIdx == 1 && poly[1] == pts[1]))))
              {
                matches.erase(matches.begin() + k);
              }
            } while (k > 0 && matches.size() > 1);

            // If there are multiple matches due to intersections,
            // they should be dealt with here.
          }

          lineId = matches[0];
          data->GetCellPoints(lineId, npts, pts);
          lineEndPts[0] = pts[0];
          lineEndPts[1] = pts[npts - 1];

          // Do both ends match?
          if (endPts[endIdx] == lineEndPts[endIdx])
          {
            completePoly = (endPts[1 - endIdx] == lineEndPts[1 - endIdx]);
          }
          else
          {
            completePoly = (endPts[1 - endIdx] == lineEndPts[endIdx]);
          }

          if (endIdx == 0)
          {
            poly.insert(poly.end(), &pts[1], &pts[npts - completePoly]);
          }
          else
          {
            poly.insert(poly.begin(), &pts[completePoly], &pts[npts - 1]);
          }

          if (endPts[endIdx] != lineEndPts[endIdx])
          {
            // reverse the ids in the added line
            vtkCCSPoly::iterator pit = poly.end();
            const vtkIdType* ptsIt = pts + completePoly;
            const vtkIdType* ptsEnd = pts + npts - 1;
            if (endIdx == 1)
            {
              pit = poly.begin() + npts - 1 - completePoly;
              ptsIt = pts + 1;
              ptsEnd = pts + npts - completePoly;
            }
            while (ptsIt != ptsEnd)
            {
              *(--pit) = *(ptsIt++);
            }
          }

          usedLines.set(lineId - firstLine, 1);
          remainingLines--;
          noLinesMatch = 0;
        }
      }
    }

    // Check for incomplete polygons
    if (noLinesMatch)
    {
      incompletePolys.push_back(polyId);
    }
  }
}

// ---------------------------------------------------
// Join polys that have loose ends, as indicated by incompletePolys.
// Any polys created will have a normal opposite to the supplied normal,
// and any new edges that are created will be on the hull of the point set.
// Shorter edges will be preferred over long edges.

void vtkCCSJoinLooseEnds(std::vector<vtkCCSPoly>& polys, std::vector<size_t>& incompletePolys,
  vtkPoints* points, const double normal[3])
{
  // Relative tolerance for checking whether an edge is on the hull
  const double tol = VTK_CCS_POLYGON_TOLERANCE;

  // A list of polys to remove when everything is done
  std::vector<size_t> removePolys;

  size_t n;
  while ((n = incompletePolys.size()))
  {
    vtkCCSPoly& poly1 = polys[incompletePolys[n - 1]];
    vtkIdType pt1 = poly1[poly1.size() - 1];
    double p1[3], p2[3];
    points->GetPoint(pt1, p1);

    double dMin = VTK_DOUBLE_MAX;
    size_t iMin = 0;

    for (size_t i = 0; i < n; i++)
    {
      vtkCCSPoly& poly2 = polys[incompletePolys[i]];
      vtkIdType pt2 = poly2[0];
      points->GetPoint(pt2, p2);

      // The next few steps verify that edge [p1, p2] is on the hull
      double v[3];
      v[0] = p2[0] - p1[0];
      v[1] = p2[1] - p1[1];
      v[2] = p2[2] - p1[2];
      double d = vtkMath::Norm(v);
      if (d != 0)
      {
        v[0] /= d;
        v[1] /= d;
        v[2] /= d;
      }

      // Compute the midpoint of the edge
      double pm[3];
      pm[0] = 0.5 * (p1[0] + p2[0]);
      pm[1] = 0.5 * (p1[1] + p2[1]);
      pm[2] = 0.5 * (p1[2] + p2[2]);

      // Create a plane equation
      double pc[4];
      vtkMath::Cross(normal, v, pc);
      pc[3] = -vtkMath::Dot(pc, pm);

      // Check that all points are inside the plane.  If they aren't, then
      // the edge is not on the hull of the pointset.
      int badPoint = 0;
      size_t m = polys.size();
      for (size_t j = 0; j < m && !badPoint; j++)
      {
        vtkCCSPoly& poly = polys[j];
        size_t npts = poly.size();
        for (size_t k = 0; k < npts; k++)
        {
          vtkIdType ptId = poly[k];
          if (ptId != pt1 && ptId != pt2)
          {
            double p[3];
            points->GetPoint(ptId, p);
            double val = p[0] * pc[0] + p[1] * pc[1] + p[2] * pc[2] + pc[3];
            double r2 = vtkMath::Distance2BetweenPoints(p, pm);

            // Check distance from plane against the tolerance
            if (val < 0 && val * val > tol * tol * r2)
            {
              badPoint = 1;
              break;
            }
          }
        }

        // If no bad points, then this edge is a candidate
        if (!badPoint && d < dMin)
        {
          dMin = d;
          iMin = i;
        }
      }
    }

    // If a match was found, append the polys
    if (dMin < VTK_DOUBLE_MAX)
    {
      // Did the poly match with itself?
      if (iMin == n - 1)
      {
        // Mark the poly as closed
        incompletePolys.pop_back();
      }
      else
      {
        size_t id2 = incompletePolys[iMin];

        // Combine the polys
        poly1.insert(poly1.end(), polys[id2].begin(), polys[id2].end());

        // Erase the second poly
        removePolys.push_back(id2);
        incompletePolys.erase(incompletePolys.begin() + iMin);
      }
    }
    else
    {
      // If no match, erase this poly from consideration
      removePolys.push_back(incompletePolys[n - 1]);
      incompletePolys.pop_back();
    }
  }

  // Remove polys that couldn't be completed
  std::sort(removePolys.begin(), removePolys.end());
  size_t i = removePolys.size();
  while (i > 0)
  {
    // Remove items in reverse order
    polys.erase(polys.begin() + removePolys[--i]);
  }

  // Clear the incompletePolys vector, it's indices are no longer valid
  incompletePolys.clear();
}

// ---------------------------------------------------
// Check for self-intersection. Split the figure-eights.
// This assumes that all intersections occur at existing
// vertices, i.e. no new vertices will be created. Returns
// the number of splits made.

int vtkCCSSplitAtPinchPoints(std::vector<vtkCCSPoly>& polys, vtkPoints* points,
  std::vector<vtkCCSPolyGroup>& polyGroups, std::vector<vtkCCSPolyEdges>& polyEdges,
  const double normal[3], bool oriented)
{
  vtkNew<vtkPoints> tryPoints;
  tryPoints->SetDataTypeToDouble();

  vtkNew<vtkIncrementalOctreePointLocator> locator;

  int splitCount = 0;

  for (size_t i = 0; i < polys.size(); i++)
  {
    vtkCCSPoly& poly = polys[i];
    size_t n = poly.size();

    double bounds[6];
    double tol = VTK_CCS_POLYGON_TOLERANCE;
    tol *= sqrt(vtkCCSPolygonBounds(poly, points, bounds));

    if (tol == 0)
    {
      continue;
    }

    tryPoints->Initialize();
    locator->SetTolerance(tol);
    locator->InitPointInsertion(tryPoints, bounds);

    int foundMatch = 0;
    size_t idx1 = 0;
    size_t idx2 = 0;
    int unique = 0;

    for (idx2 = 0; idx2 < n; idx2++)
    {
      double point[3];
      vtkIdType firstId = poly[idx2];
      points->GetPoint(firstId, point);

      vtkIdType vertIdx = 0;
      if (!locator->InsertUniquePoint(point, vertIdx))
      {
        // Need vertIdx to match poly indices, so force point insertion
        locator->InsertNextPoint(point);

        // Do the points have different pointIds?
        idx1 = static_cast<size_t>(vertIdx);
        unique = (poly[idx2] != poly[idx1]);

        if ((idx2 > idx1 + 2 - unique) && (n + idx1 > idx2 + 2 - unique))
        {
          if (oriented)
          {
            // Make sure that splitting this poly won't create a hole poly
            double p1[3], p2[3], p3[3];
            size_t prevIdx = n + idx1 - 1;
            size_t midIdx = idx1 + 1;
            size_t nextIdx = idx2 + 1;
            if (prevIdx >= n)
            {
              prevIdx -= n;
            }
            if (midIdx >= n)
            {
              midIdx -= n;
            }
            if (nextIdx >= n)
            {
              nextIdx -= n;
            }

            points->GetPoint(poly[prevIdx], p1);
            points->GetPoint(poly[midIdx], p2);
            points->GetPoint(poly[nextIdx], p3);

            if (vtkCCSVectorProgression(point, p1, p2, p3, normal) > 0)
            {
              foundMatch = 1;
              break;
            }
          }
          else
          {
            foundMatch = 1;
            break;
          }
        }
      }
    }

    if (foundMatch)
    {
      splitCount++;

      // Split off a new poly
      size_t m = idx2 - idx1;

      vtkCCSPoly& oldPoly = polys[i];
      vtkCCSPolyEdges& oldEdges = polyEdges[i];
      vtkCCSPoly newPoly1(m + unique);
      vtkCCSPolyEdges newEdges1(m + unique);
      vtkCCSPoly newPoly2(n - m + unique);
      vtkCCSPolyEdges newEdges2(n - m + unique);

      // The current poly, which is now intersection-free
      for (size_t l = 0; l < m + unique; l++)
      {
        newPoly1[l] = oldPoly[l + idx1];
        newEdges1[l] = oldEdges[l + idx1];
      }
      if (unique)
      {
        newEdges1[m] = -1;
      }

      // The poly that is split off, which might have more intersections
      for (size_t j = 0; j < idx1 + unique; j++)
      {
        newPoly2[j] = oldPoly[j];
        newEdges2[j] = oldEdges[j];
      }
      if (unique)
      {
        newEdges2[idx1] = -1;
      }
      for (size_t k = idx2; k < n; k++)
      {
        newPoly2[k - m + unique] = oldPoly[k];
        newEdges2[k - m + unique] = oldEdges[k];
      }

      polys[i] = newPoly1;
      polyEdges[i] = newEdges1;
      polys.push_back(newPoly2);
      polyEdges.push_back(newEdges2);

      // Unless polygroup was clear (because poly was reversed),
      // make a group with one entry for the new poly
      polyGroups.resize(polys.size());
      if (!polyGroups[i].empty())
      {
        polyGroups[polys.size() - 1].push_back(polys.size() - 1);
      }
    }
  }

  return splitCount;
}

// ---------------------------------------------------
// Given three vectors p->p1, p->p2, and p->p3, this routine
// checks to see if progressing from p1 to p2 to p3 is a clockwise
// or counterclockwise progression with respect to the normal.
// The return value is -1 for clockwise, +1 for counterclockwise,
// and 0 if any two of the vectors are coincident.
int vtkCCSVectorProgression(const double p[3], const double p1[3], const double p2[3],
  const double p3[3], const double normal[3])
{
  double v1[3], v2[3], v3[3];

  v1[0] = p1[0] - p[0];
  v1[1] = p1[1] - p[1];
  v1[2] = p1[2] - p[2];
  v2[0] = p2[0] - p[0];
  v2[1] = p2[1] - p[1];
  v2[2] = p2[2] - p[2];
  v3[0] = p3[0] - p[0];
  v3[1] = p3[1] - p[1];
  v3[2] = p3[2] - p[2];

  double w1[3], w2[3];

  vtkMath::Cross(v2, v1, w1);
  vtkMath::Cross(v2, v3, w2);
  double s1 = vtkMath::Dot(w1, normal);
  double s2 = vtkMath::Dot(w2, normal);

  if (s1 != 0 && s2 != 0)
  {
    int sb1 = (s1 < 0);
    int sb2 = (s2 < 0);

    // if sines have different signs
    if ((sb1 ^ sb2))
    {
      // return -1 if s2 is -ve
      return (1 - 2 * sb2);
    }

    double c1 = vtkMath::Dot(v2, v1);
    double l1 = vtkMath::Norm(v1);
    double c2 = vtkMath::Dot(v2, v3);
    double l2 = vtkMath::Norm(v3);

    // ck is the difference of the cosines, flipped in sign if sines are +ve
    double ck = (c2 * l2 - c1 * l1) * (1 - sb1 * 2);

    if (ck != 0)
    {
      // return the sign of ck
      return (1 - 2 * (ck < 0));
    }
  }

  return 0;
}

// ---------------------------------------------------
// Simple utility method for computing polygon bounds.
// Returns the sum of the squares of the dimensions.
// Requires a poly with at least one point.
double vtkCCSPolygonBounds(const vtkCCSPoly& poly, vtkPoints* points, double bounds[6])
{
  size_t n = poly.size();
  double p[3];

  points->GetPoint(poly[0], p);
  bounds[0] = bounds[1] = p[0];
  bounds[2] = bounds[3] = p[1];
  bounds[4] = bounds[5] = p[2];

  for (size_t j = 1; j < n; j++)
  {
    points->GetPoint(poly[j], p);
    if (p[0] < bounds[0])
    {
      bounds[0] = p[0];
    }
    if (p[0] > bounds[1])
    {
      bounds[1] = p[0];
    }
    if (p[1] < bounds[2])
    {
      bounds[2] = p[1];
    }
    if (p[1] > bounds[3])
    {
      bounds[3] = p[1];
    }
    if (p[2] < bounds[4])
    {
      bounds[4] = p[2];
    }
    if (p[2] > bounds[5])
    {
      bounds[5] = p[2];
    }
  }

  double bx = (bounds[1] - bounds[0]);
  double by = (bounds[3] - bounds[2]);
  double bz = (bounds[5] - bounds[4]);

  return (bx * bx + by * by + bz * bz);
}

// ---------------------------------------------------
// The polygons might have a lot of extra points, i.e. points
// in the middle of the edges.  Remove those points, but keep
// the original edges as polylines in the originalEdges array.
// Only original edges with more than two points will be kept.

void vtkCCSFindTrueEdges(std::vector<vtkCCSPoly>& polys, vtkPoints* points,
  std::vector<vtkCCSPolyEdges>& polyEdges, vtkCCSCellArray& originalEdges)
{
  // Tolerance^2 for angle to see if line segments are parallel
  const double atol2 = (VTK_CCS_POLYGON_TOLERANCE * VTK_CCS_POLYGON_TOLERANCE);

  for (size_t polyId = 0; polyId < polys.size(); polyId++)
  {
    vtkCCSPoly& oldPoly = polys[polyId];
    size_t n = oldPoly.size();
    polyEdges.emplace_back();

    // Only useful if poly has more than three sides
    if (n < 4)
    {
      polyEdges[polyId].resize(3);
      polyEdges[polyId][0] = -1;
      polyEdges[polyId][1] = -1;
      polyEdges[polyId][2] = -1;
      continue;
    }

    // While we remove points, m keeps track of how many points are left
    size_t m = n;

    // Compute bounds for tolerance
    double bounds[6];
    double tol2 = vtkCCSPolygonBounds(oldPoly, points, bounds) * atol2;

    // The new poly
    vtkCCSPoly newPoly;
    vtkCCSPolyEdges& newEdges = polyEdges[polyId];
    vtkIdType cornerPointId = 0;
    vtkIdType oldOriginalId = -1;

    // Allocate space
    newPoly.reserve(n);
    newEdges.reserve(n);

    // Keep the partial edge from before the first corner is found
    std::vector<vtkIdType> partialEdge;
    int cellCount = 0;

    double p0[3], p1[3], p2[3];
    double v1[3], v2[3];
    double l1, l2;

    points->GetPoint(oldPoly[n - 1], p0);
    points->GetPoint(oldPoly[0], p1);
    v1[0] = p1[0] - p0[0];
    v1[1] = p1[1] - p0[1];
    v1[2] = p1[2] - p0[2];
    l1 = vtkMath::Dot(v1, v1);

    for (size_t j = 0; j < n; j++)
    {
      size_t k = j + 1;
      if (k >= n)
      {
        k -= n;
      }

      points->GetPoint(oldPoly[k], p2);
      v2[0] = p2[0] - p1[0];
      v2[1] = p2[1] - p1[1];
      v2[2] = p2[2] - p1[2];
      l2 = vtkMath::Dot(v2, v2);

      // Dot product is |v1||v2|cos(theta)
      double c = vtkMath::Dot(v1, v2);
      // sin^2(theta) = (1 - cos^2(theta))
      // and   c*c = l1*l2*cos^2(theta)
      double s2 = (l1 * l2 - c * c);

      // In the small angle approximation, sin(theta) == theta, so
      // s2/(l1*l2) is the angle that we want to check, but it's not
      // a valid check if l1 or l2 is very close to zero.

      vtkIdType pointId = oldPoly[j];

      // Keep the point if:
      // 1) removing it would create a 2-point poly OR
      // 2) it's more than "tol" distance from the prev point AND
      // 3) the angle is greater than atol:
      if (m <= 3 || (l1 > tol2 && (c < 0 || l1 < tol2 || l2 < tol2 || s2 > l1 * l2 * atol2)))
      {
        // Complete the previous edge only if the final point count
        // will be greater than two
        if (cellCount > 1)
        {
          if (pointId != oldOriginalId)
          {
            originalEdges.push_back(pointId);
            cellCount++;
          }
          // Update the number of segments in the edge
          size_t countLocation = originalEdges.size() - cellCount - 1;
          originalEdges[countLocation] = cellCount;
          newEdges.push_back(static_cast<vtkIdType>(countLocation));
        }
        else if (cellCount == 0)
        {
          partialEdge.push_back(pointId);
        }
        else
        {
          newEdges.push_back(-1);
        }

        newPoly.push_back(pointId);

        // Start a new edge with cornerPointId as a "virtual" point
        cornerPointId = pointId;
        oldOriginalId = pointId;
        cellCount = 1;

        // Rotate to the next point
        p0[0] = p2[0];
        p0[1] = p2[1];
        p0[2] = p2[2];
        p1[0] = p2[0];
        p1[1] = p2[1];
        p1[2] = p2[2];
        v1[0] = v2[0];
        v1[1] = v2[1];
        v1[2] = v2[2];
        l1 = l2;
      }
      else
      {
        if (cellCount > 0 && pointId != oldOriginalId)
        {
          // First check to see if we have to add cornerPointId
          if (cellCount == 1)
          {
            originalEdges.push_back(1); // new edge
            originalEdges.push_back(cornerPointId);
          }
          // Then add the new point
          originalEdges.push_back(pointId);
          oldOriginalId = pointId;
          cellCount++;
        }
        else
        {
          // No corner yet, so save the point
          partialEdge.push_back(pointId);
        }

        // Reduce the count
        m--;

        // Join the previous two segments, since the point was removed
        p1[0] = p2[0];
        p1[1] = p2[1];
        p1[2] = p2[2];
        v1[0] = p2[0] - p0[0];
        v1[1] = p2[1] - p0[1];
        v1[2] = p2[2] - p0[2];
        l1 = vtkMath::Dot(v1, v1);
      }
    }

    // Add the partial edge to the end
    size_t partialSize = partialEdge.size();
    for (size_t ii = 0; ii < partialSize; ii++)
    {
      vtkIdType pointId = partialEdge[ii];
      if (pointId != oldOriginalId)
      {
        if (cellCount == 1)
        {
          originalEdges.push_back(1); // new edge
          originalEdges.push_back(cornerPointId);
        }
        originalEdges.push_back(pointId);
        oldOriginalId = pointId;
        cellCount++;
      }
    }

    // Finalize
    if (cellCount > 1)
    {
      // Update the number of segments in the edge
      size_t countLocation = originalEdges.size() - cellCount - 1;
      originalEdges[countLocation] = cellCount;
      newEdges.push_back(static_cast<vtkIdType>(countLocation));
    }

    polys[polyId] = newPoly;
  }
}

// ---------------------------------------------------
// Reverse a cleaned-up polygon along with the info about
// all of its original vertices

void vtkCCSReversePoly(vtkCCSPoly& poly, vtkCCSPolyEdges& edges, vtkCCSCellArray& originalEdges)
{
  std::reverse(poly.begin() + 1, poly.end());
  std::reverse(edges.begin(), edges.end());
  for (size_t i = 0; i < edges.size(); i++)
  {
    if (edges[i] >= 0)
    {
      vtkIdType* pts = &originalEdges[edges[i]];
      vtkIdType npts = *pts++;
      std::reverse(pts, pts + npts);
    }
  }
}

// ---------------------------------------------------
// Insert a triangle, and subdivide that triangle if one of
// its edges originally had more than two points before
// vtkCCSFindTrueEdges was called.

void vtkCCSInsertTriangle(vtkCellArray* polys, const vtkCCSPoly& poly, const size_t trids[3],
  const vtkCCSPolyEdges& polyEdges, const vtkCCSCellArray& originalEdges)
{
  static const size_t nextVert[3] = { 1, 2, 0 };

  // To store how many of originalEdges match
  int edgeCount = 0;
  int edgeLocs[3];
  edgeLocs[0] = -1;
  edgeLocs[1] = -1;
  edgeLocs[2] = -1;

  // Check for original edge matches
  for (int vert = 0; vert < 3; vert++)
  {
    size_t currId = trids[vert];
    vtkIdType edgeLoc = polyEdges[currId];
    if (edgeLoc >= 0)
    {
      size_t nextId = currId + 1;
      if (nextId == poly.size())
      {
        nextId = 0;
      }

      // Is the triangle edge a polygon edge?
      if (nextId == trids[nextVert[vert]])
      {
        edgeLocs[vert] = edgeLoc;
        edgeCount++;
      }
    }
  }

  if (edgeCount == 0)
  {
    // No special edge handling, so just do one triangle

    polys->InsertNextCell(3);
    polys->InsertCellPoint(poly[trids[0]]);
    polys->InsertCellPoint(poly[trids[1]]);
    polys->InsertCellPoint(poly[trids[2]]);
  }
  else
  {
    // Make triangle fans for edges with extra points

    vtkIdType edgePtIds[4];
    edgePtIds[0] = poly[trids[0]];
    edgePtIds[1] = poly[trids[1]];
    edgePtIds[2] = poly[trids[2]];
    edgePtIds[3] = poly[trids[0]];

    const vtkIdType* edgePts[3];
    edgePts[0] = &edgePtIds[0];
    edgePts[1] = &edgePtIds[1];
    edgePts[2] = &edgePtIds[2];

    vtkIdType edgeNPts[3];
    edgeNPts[0] = 2;
    edgeNPts[1] = 2;
    edgeNPts[2] = 2;

    // Find out which edge has the most extra points
    vtkIdType maxPoints = 0;
    int currSide = 0;
    for (int i = 0; i < 3; i++)
    {
      if (edgeLocs[i] >= 0)
      {
        const vtkIdType* pts = &originalEdges[edgeLocs[i]];
        vtkIdType npts = *pts++;
        assert(edgePts[i][0] == pts[0]);
        assert(edgePts[i][1] == pts[npts - 1]);
        if (npts > maxPoints)
        {
          maxPoints = npts;
          currSide = i;
        }
        edgeNPts[i] = npts;
        edgePts[i] = pts;
      }
    }

    // Find the edges before/after the edge with most points
    int prevSide = (currSide + 2) % 3;
    int nextSide = (currSide + 1) % 3;

    // If other edges have only 2 points, nothing to do with them
    int prevNeeded = (edgeNPts[prevSide] > 2);
    int nextNeeded = (edgeNPts[nextSide] > 2);

    // The tail is the common point in the triangle fan
    vtkIdType tailPtIds[3];
    tailPtIds[prevSide] = edgePts[currSide][1];
    tailPtIds[currSide] = edgePts[prevSide][0];
    tailPtIds[nextSide] = edgePts[currSide][edgeNPts[currSide] - 2];

    // Go through the sides and make the fans
    for (int side = 0; side < 3; side++)
    {
      if ((side != prevSide || prevNeeded) && (side != nextSide || nextNeeded))
      {
        vtkIdType m = 0;
        vtkIdType n = edgeNPts[side] - 1;

        if (side == currSide)
        {
          m += prevNeeded;
          n -= nextNeeded;
        }

        for (int k = m; k < n; k++)
        {
          polys->InsertNextCell(3);
          polys->InsertCellPoint(edgePts[side][k]);
          polys->InsertCellPoint(edgePts[side][k + 1]);
          polys->InsertCellPoint(tailPtIds[side]);
        }
      }
    }
  }
}

// ---------------------------------------------------
// Check the sense of the polygon against the given normal.  Returns
// zero if the normal is zero.

int vtkCCSCheckPolygonSense(
  vtkCCSPoly& poly, vtkPoints* points, const double normal[3], bool& sense)
{
  // Compute the normal
  double pnormal[3], p0[3], p1[3], p2[3], v1[3], v2[3], v[3];
  pnormal[0] = 0.0;
  pnormal[1] = 0.0;
  pnormal[2] = 0.0;

  points->GetPoint(poly[0], p0);
  points->GetPoint(poly[1], p1);
  v1[0] = p1[0] - p0[0];
  v1[1] = p1[1] - p0[1];
  v1[2] = p1[2] - p0[2];

  size_t n = poly.size();
  for (size_t jj = 2; jj < n; jj++)
  {
    points->GetPoint(poly[jj], p2);
    v2[0] = p2[0] - p0[0];
    v2[1] = p2[1] - p0[1];
    v2[2] = p2[2] - p0[2];
    vtkMath::Cross(v1, v2, v);
    pnormal[0] += v[0];
    pnormal[1] += v[1];
    pnormal[2] += v[2];
    p1[0] = p2[0];
    p1[1] = p2[1];
    p1[2] = p2[2];
    v1[0] = v2[0];
    v1[1] = v2[1];
    v1[2] = v2[2];
  }

  // Check the normal
  double d = vtkMath::Dot(pnormal, normal);

  sense = (d > 0);

  return (d != 0);
}

// ---------------------------------------------------
// Check whether innerPoly is inside outerPoly.
// The normal is needed to verify the polygon orientation.
// The values of pp, bounds, and tol2 must be precomputed
// by calling vtkCCSPrepareForPolyInPoly() on outerPoly.

int vtkCCSPolyInPoly(const vtkCCSPoly& outerPoly, const vtkCCSPoly& innerPoly, vtkPoints* points,
  const double normal[3], const double* pp, const double bounds[6], double tol2)
{
  // Find a vertex of poly "j" that isn't on the edge of poly "i".
  // This is necessary or the PointInPolygon might return "true"
  // based only on roundoff error.

  size_t n = outerPoly.size();
  size_t m = innerPoly.size();

  for (size_t jj = 0; jj < m; jj++)
  {
    // Semi-randomize the point order
    size_t kk = (jj >> 1) + (jj & 1) * ((m + 1) >> 1);
    double p[3];
    points->GetPoint(innerPoly[kk], p);

    if (vtkPolygon::PointInPolygon(p, static_cast<int>(n), const_cast<double*>(pp),
          const_cast<double*>(bounds), const_cast<double*>(normal)))
    {
      int pointOnEdge = 0;
      double q1[3], q2[3];
      points->GetPoint(outerPoly[n - 1], q1);

      for (size_t ii = 0; ii < n; ii++)
      {
        points->GetPoint(outerPoly[ii], q2);
        double t, dummy[3];
        // This method returns distance squared
        if (vtkLine::DistanceToLine(p, q1, q2, t, dummy) < tol2)
        {
          pointOnEdge = 1;
          break;
        }
        q1[0] = q2[0];
        q1[1] = q2[1];
        q1[2] = q2[2];
      }

      if (!pointOnEdge)
      {
        // Good result, point is in polygon
        return 1;
      }
    }
  }

  // No matches found
  return 0;
}

// ---------------------------------------------------
// Precompute values needed for the PolyInPoly check.
// The values that are returned are as follows:
// pp: an array of the polygon vertices
// bounds: the polygon bounds
// tol2: a tolerance value based on the size of the polygon
// (note: pp must be pre-allocated to the 3*outerPoly.size())

void vtkCCSPrepareForPolyInPoly(
  const vtkCCSPoly& outerPoly, vtkPoints* points, double* pp, double bounds[6], double& tol2)
{
  size_t n = outerPoly.size();

  if (n == 0)
  {
    tol2 = 0.0; // to avoid false positive warning about uninitialized value.
    return;
  }

  // Pull out the points
  for (size_t k = 0; k < n; k++)
  {
    double* p = &pp[3 * k];
    points->GetPoint(outerPoly[k], p);
  }

  // Find the bounding box and tolerance for the polygon
  tol2 = (vtkCCSPolygonBounds(outerPoly, points, bounds) *
    (VTK_CCS_POLYGON_TOLERANCE * VTK_CCS_POLYGON_TOLERANCE));

  // Expand the bounds
  double tol = sqrt(tol2);
  for (int i = 0; i < 3; i++)
  {
    bounds[2 * i] -= tol;
    bounds[2 * i + 1] += tol;
  }
}

// ---------------------------------------------------
// Check for polygons within polygons.  Group the polygons
// if they are within each other.  Reverse the sense of
// the interior "hole" polygons.  A hole within a hole
// will be reversed twice and will become its own group.

void vtkCCSMakeHoleyPolys(std::vector<vtkCCSPoly>& newPolys, vtkPoints* points,
  std::vector<vtkCCSPolyGroup>& polyGroups, std::vector<vtkCCSPolyEdges>& polyEdges,
  vtkCCSCellArray& originalEdges, const double normal[3], bool oriented)
{
  size_t numNewPolys = newPolys.size();
  if (numNewPolys <= 1)
  {
    return;
  }

  // Use bit arrays to keep track of inner polys
  vtkCCSBitArray polyReversed;
  vtkCCSBitArray innerPolys;

  // GroupCount is an array only needed for unoriented polys
  size_t* groupCount = nullptr;
  if (!oriented)
  {
    groupCount = new size_t[numNewPolys];
    std::fill(groupCount, groupCount + numNewPolys, 0);
  }

  // Find the maximum poly size
  size_t nmax = 1;
  for (size_t kk = 0; kk < numNewPolys; kk++)
  {
    size_t n = newPolys[kk].size();
    if (n > nmax)
    {
      nmax = n;
    }
  }

  // These are some values needed for poly-in-poly checks
  double* pp = new double[3 * nmax];
  double bounds[6];
  double tol2;

  // Go through all polys
  for (size_t i = 0; i < numNewPolys; i++)
  {
    size_t n = newPolys[i].size();

    if (n < 3)
    {
      continue;
    }

    // Check if poly is reversed
    bool sense = false;
    if (vtkCCSCheckPolygonSense(newPolys[i], points, normal, sense))
    {
      polyReversed.set(i, !sense);
    }

    // Precompute some values needed for poly-in-poly checks
    vtkCCSPrepareForPolyInPoly(newPolys[i], points, pp, bounds, tol2);

    // Look for polygons inside of this one
    for (size_t j = 0; j < numNewPolys; j++)
    {
      if (j != i && newPolys[j].size() >= 3)
      {
        // Make sure polygon i is not in polygon j
        vtkCCSPolyGroup& pg = polyGroups[j];
        if (std::find(pg.begin(), pg.end(), i) == pg.end())
        {
          if (vtkCCSPolyInPoly(newPolys[i], newPolys[j], points, normal, pp, bounds, tol2))
          {
            // Add to group
            polyGroups[i].push_back(j);
            if (groupCount)
            {
              groupCount[j] += 1;
            }
          }
        }
      }
    }
  }

  delete[] pp;

  if (!oriented)
  {
    // build a stack of polys that aren't inside other polys
    std::vector<size_t> outerPolyStack;
    for (size_t ll = 0; ll < numNewPolys; ll++)
    {
      if (groupCount[ll] == 0)
      {
        outerPolyStack.push_back(ll);
      }
    }

    while (!outerPolyStack.empty())
    {
      size_t j = outerPolyStack.back();
      outerPolyStack.pop_back();

      if (polyReversed.get(j))
      {
        vtkCCSReversePoly(newPolys[j], polyEdges[j], originalEdges);
        polyReversed.set(j, 0);
      }

      if (polyGroups[j].size() > 1)
      {
        // Convert the group into a bit array, to make manipulation easier
        innerPolys.clear();
        for (size_t k = 1; k < polyGroups[j].size(); k++)
        {
          size_t jj = polyGroups[j][k];
          if (groupCount[jj] > 1)
          {
            if ((groupCount[jj] -= 2) == 0)
            {
              outerPolyStack.push_back(jj);
            }
          }
          else
          {
            innerPolys.set(jj, 1);
            polyGroups[jj].clear();
            if (!polyReversed.get(jj))
            {
              vtkCCSReversePoly(newPolys[jj], polyEdges[jj], originalEdges);
              polyReversed.set(jj, 0);
            }
          }
        }

        // Use the bit array to recreate the polyGroup
        polyGroups[j].clear();
        polyGroups[j].push_back(j);
        for (size_t jj = 0; jj < numNewPolys; jj++)
        {
          if (innerPolys.get(jj) != 0)
          {
            polyGroups[j].push_back(jj);
          }
        }
      }
    }
  }
  else // oriented
  {
    for (size_t j = 0; j < numNewPolys; j++)
    {
      // Remove the groups for reversed polys
      if (polyReversed.get(j))
      {
        polyGroups[j].clear();
      }
      // Polys inside the interior polys have their own groups, so remove
      // them from this group
      else if (polyGroups[j].size() > 1)
      {
        // Convert the group into a bit array, to make manipulation easier
        innerPolys.clear();
        for (size_t k = 1; k < polyGroups[j].size(); k++)
        {
          innerPolys.set(polyGroups[j][k], 1);
        }

        // Look for non-reversed polys inside this one
        for (size_t kk = 1; kk < polyGroups[j].size(); kk++)
        {
          // jj is the index of the inner poly
          size_t jj = polyGroups[j][kk];
          // If inner poly is not reversed then
          if (!polyReversed.get(jj))
          {
            // Remove that poly and all polys inside of it from the group
            for (size_t ii = 0; ii < polyGroups[jj].size(); ii++)
            {
              innerPolys.set(polyGroups[jj][ii], 0);
            }
          }
        }

        // Use the bit array to recreate the polyGroup
        polyGroups[j].clear();
        polyGroups[j].push_back(j);
        for (size_t jj = 0; jj < numNewPolys; jj++)
        {
          if (innerPolys.get(jj) != 0)
          {
            polyGroups[j].push_back(jj);
          }
        }
      }
    }
  }

  delete[] groupCount;
}

// ---------------------------------------------------
// Check line segment with point Ids (i, j) to make sure that it
// doesn't cut through the edges of any polys in the group.
// Return value of zero means check failed and the cut is not
// usable.

int vtkCCSCheckCut(const std::vector<vtkCCSPoly>& polys, vtkPoints* points, const double normal[3],
  const vtkCCSPolyGroup& polyGroup, size_t outerPolyId, size_t innerPolyId, vtkIdType outerIdx,
  vtkIdType innerIdx)
{
  vtkIdType ptId1 = polys[outerPolyId][outerIdx];
  vtkIdType ptId2 = polys[innerPolyId][innerIdx];

  const double tol = VTK_CCS_POLYGON_TOLERANCE;

  double p1[3], p2[3];
  points->GetPoint(ptId1, p1);
  points->GetPoint(ptId2, p2);

  double w[3];
  w[0] = p2[0] - p1[0];
  w[1] = p2[1] - p1[1];
  w[2] = p2[2] - p1[2];
  double l = vtkMath::Normalize(w);

  // Cuts between coincident points are good
  if (l == 0)
  {
    return 1;
  }

  // Define a tolerance with units of distance squared
  double tol2 = l * l * tol * tol;

  // Check the sense of the cut: it must be pointing "in" for both polys.
  size_t polyId = outerPolyId;
  size_t polyIdx = outerIdx;
  double* r = p1;
  double* r2 = p2;

  for (int ii = 0; ii < 2; ii++)
  {
    const vtkCCSPoly& poly = polys[polyId];
    size_t n = poly.size();
    size_t prevIdx = n - polyIdx - 1;
    size_t nextIdx = polyIdx + 1;
    if (prevIdx >= n)
    {
      prevIdx -= n;
    }
    if (nextIdx >= n)
    {
      nextIdx -= n;
    }

    double r1[3], r3[3];

    points->GetPoint(poly[prevIdx], r1);
    points->GetPoint(poly[nextIdx], r3);

    if (vtkCCSVectorProgression(r, r1, r2, r3, normal) > 0)
    {
      return 0;
    }

    polyId = innerPolyId;
    polyIdx = innerIdx;
    r = p2;
    r2 = p1;
  }

  // Check for intersections of the cut with polygon edges.
  // First, create a cut plane that divides space at the cut line.
  double pc[4];
  vtkMath::Cross(normal, w, pc);
  pc[3] = -vtkMath::Dot(pc, p1);

  for (size_t i = 0; i < polyGroup.size(); i++)
  {
    const vtkCCSPoly& poly = polys[polyGroup[i]];
    size_t n = poly.size();

    double q1[3];
    vtkIdType qtId1 = poly[n - 1];
    points->GetPoint(qtId1, q1);
    double v1 = pc[0] * q1[0] + pc[1] * q1[1] + pc[2] * q1[2] + pc[3];
    int c1 = (v1 > 0);

    for (size_t j = 0; j < n; j++)
    {
      double q2[3];
      vtkIdType qtId2 = poly[j];
      points->GetPoint(qtId2, q2);
      double v2 = pc[0] * q2[0] + pc[1] * q2[1] + pc[2] * q2[2] + pc[3];
      int c2 = (v2 > 0);

      // If lines share an endpoint, they can't intersect,
      // so don't bother with the check.
      if (ptId1 != qtId1 && ptId1 != qtId2 && ptId2 != qtId1 && ptId2 != qtId2)
      {
        // Check for intersection
        if ((c1 ^ c2) || v1 * v1 < tol2 || v2 * v2 < tol2)
        {
          w[0] = q2[0] - q1[0];
          w[1] = q2[1] - q1[1];
          w[2] = q2[2] - q1[2];
          if (vtkMath::Dot(w, w) > 0)
          {
            double qc[4];
            vtkMath::Cross(w, normal, qc);
            qc[3] = -vtkMath::Dot(qc, q1);

            double u1 = qc[0] * p1[0] + qc[1] * p1[1] + qc[2] * p1[2] + qc[3];
            double u2 = qc[0] * p2[0] + qc[1] * p2[1] + qc[2] * p2[2] + qc[3];
            int d1 = (u1 > 0);
            int d2 = (u2 > 0);

            if ((d1 ^ d2))
            {
              // One final check to make sure endpoints aren't coincident
              double* p = p1;
              double* q = q1;
              if (v2 * v2 < v1 * v1)
              {
                p = p2;
              }
              if (u2 * u2 < u1 * u1)
              {
                q = q2;
              }
              if (vtkMath::Distance2BetweenPoints(p, q) > tol2)
              {
                return 0;
              }
            }
          }
        }
      }

      qtId1 = qtId2;
      q1[0] = q2[0];
      q1[1] = q2[1];
      q1[2] = q2[2];
      v1 = v2;
      c1 = c2;
    }
  }

  return 1;
}

// ---------------------------------------------------
// Check the quality of a cut between an outer and inner polygon.
// An ideal cut is one that forms a 90 degree angle with each
// line segment that it joins to.  Smaller values indicate a
// higher quality cut.

double vtkCCSCutQuality(
  const vtkCCSPoly& outerPoly, const vtkCCSPoly& innerPoly, size_t i, size_t j, vtkPoints* points)
{
  size_t n = outerPoly.size();
  size_t m = innerPoly.size();

  size_t a = ((i > 0) ? i - 1 : n - 1);
  size_t b = ((i < n - 1) ? i + 1 : 0);

  size_t c = ((j > 0) ? j - 1 : m - 1);
  size_t d = ((j < m - 1) ? j + 1 : 0);

  double p0[3], p1[3], p2[3];
  points->GetPoint(outerPoly[i], p1);
  points->GetPoint(innerPoly[j], p2);

  double v1[3], v2[3];
  v1[0] = p2[0] - p1[0];
  v1[1] = p2[1] - p1[1];
  v1[2] = p2[2] - p1[2];

  double l1 = vtkMath::Dot(v1, v1);
  double l2;
  double qmax = 0;
  double q;

  points->GetPoint(outerPoly[a], p0);
  v2[0] = p0[0] - p1[0];
  v2[1] = p0[1] - p1[1];
  v2[2] = p0[2] - p1[2];
  l2 = vtkMath::Dot(v2, v2);
  if (l2 > 0)
  {
    q = vtkMath::Dot(v1, v2);
    q *= q / l2;
    if (q > qmax)
    {
      qmax = q;
    }
  }

  points->GetPoint(outerPoly[b], p0);
  v2[0] = p0[0] - p1[0];
  v2[1] = p0[1] - p1[1];
  v2[2] = p0[2] - p1[2];
  l2 = vtkMath::Dot(v2, v2);
  if (l2 > 0)
  {
    q = vtkMath::Dot(v1, v2);
    q *= q / l2;
    if (q > qmax)
    {
      qmax = q;
    }
  }

  points->GetPoint(innerPoly[c], p0);
  v2[0] = p2[0] - p0[0];
  v2[1] = p2[1] - p0[1];
  v2[2] = p2[2] - p0[2];
  l2 = vtkMath::Dot(v2, v2);
  if (l2 > 0)
  {
    q = vtkMath::Dot(v1, v2);
    q *= q / l2;
    if (q > qmax)
    {
      qmax = q;
    }
  }

  points->GetPoint(innerPoly[d], p0);
  v2[0] = p2[0] - p0[0];
  v2[1] = p2[1] - p0[1];
  v2[2] = p2[2] - p0[2];
  l2 = vtkMath::Dot(v2, v2);
  if (l2 > 0)
  {
    q = vtkMath::Dot(v1, v2);
    q *= q / l2;
    if (q > qmax)
    {
      qmax = q;
    }
  }

  if (l1 > 0)
  {
    return qmax / l1; // also l1 + qmax, incorporates distance;
  }

  return VTK_DOUBLE_MAX;
}

// ---------------------------------------------------
// Find the two sharpest verts on an inner (i.e. inside-out) poly.

void vtkCCSFindSharpestVerts(
  const vtkCCSPoly& poly, vtkPoints* points, const double normal[3], size_t verts[2])
{
  double p1[3], p2[3];
  double v1[3], v2[3], v[3];
  double l1, l2;

  double minVal[2];
  minVal[0] = 0;
  minVal[1] = 0;

  verts[0] = 0;
  verts[1] = 0;

  size_t n = poly.size();
  points->GetPoint(poly[n - 1], p2);
  points->GetPoint(poly[0], p1);

  v1[0] = p1[0] - p2[0];
  v1[1] = p1[1] - p2[1];
  v1[2] = p1[2] - p2[2];
  l1 = sqrt(vtkMath::Dot(v1, v1));

  for (size_t j = 0; j < n; j++)
  {
    size_t k = j + 1;
    if (k == n)
    {
      k = 0;
    }

    points->GetPoint(poly[k], p2);
    v2[0] = p2[0] - p1[0];
    v2[1] = p2[1] - p1[1];
    v2[2] = p2[2] - p1[2];
    l2 = sqrt(vtkMath::Dot(v2, v2));

    vtkMath::Cross(v1, v2, v);
    double b = vtkMath::Dot(v, normal);

    if (b < 0 && l1 * l2 > 0)
    {
      // Dot product is |v1||v2|cos(theta), range [-1, +1]
      double val = vtkMath::Dot(v1, v2) / (l1 * l2);
      if (val < minVal[0])
      {
        minVal[1] = minVal[0];
        minVal[0] = val;
        verts[1] = verts[0];
        verts[0] = j;
      }
    }

    // Rotate to the next point
    p1[0] = p2[0];
    p1[1] = p2[1];
    p1[2] = p2[2];
    v1[0] = v2[0];
    v1[1] = v2[1];
    v1[2] = v2[2];
    l1 = l2;
  }
}

// ---------------------------------------------------
// Find two valid cuts between outerPoly and innerPoly.
// Used by vtkCCSCutHoleyPolys.

int vtkCCSFindCuts(const std::vector<vtkCCSPoly>& polys, const vtkCCSPolyGroup& polyGroup,
  size_t outerPolyId, size_t innerPolyId, vtkPoints* points, const double normal[3],
  size_t cuts[2][2], size_t exhaustive)
{
  const vtkCCSPoly& outerPoly = polys[outerPolyId];
  const vtkCCSPoly& innerPoly = polys[innerPolyId];
  size_t innerSize = innerPoly.size();
  // Find the two sharpest points on the inner poly
  size_t verts[2];
  vtkCCSFindSharpestVerts(innerPoly, points, normal, verts);

  // A list of cut locations according to quality
  typedef std::pair<double, size_t> vtkCCSCutLoc;
  std::vector<vtkCCSCutLoc> cutlist(outerPoly.size());

  // Search for potential cuts (need to find two cuts)
  int cutId = 0;
  cuts[0][0] = cuts[0][1] = 0;
  cuts[1][0] = cuts[1][1] = 0;

  for (cutId = 0; cutId < 2; cutId++)
  {
    int foundCut = 0;

    size_t count = (exhaustive ? innerSize : 3);

    for (size_t i = 0; i < count && !foundCut; i++)
    {
      // Semi-randomize the search order
      size_t j = (i >> 1) + (i & 1) * ((innerSize + 1) >> 1);
      // Start at the best first point
      j = (j + verts[cutId]) % innerSize;

      for (size_t kk = 0; kk < outerPoly.size(); kk++)
      {
        double q = vtkCCSCutQuality(outerPoly, innerPoly, kk, j, points);
        cutlist[kk].first = q;
        cutlist[kk].second = kk;
      }

      std::sort(cutlist.begin(), cutlist.end());

      for (size_t lid = 0; lid < cutlist.size(); lid++)
      {
        size_t k = cutlist[lid].second;

        // If this is the second cut, do extra checks
        if (cutId > 0)
        {
          // Make sure cuts don't share an endpoint
          if (j == cuts[0][1] || k == cuts[0][0])
          {
            continue;
          }

          // Make sure cuts don't intersect
          double p1[3], p2[3];
          points->GetPoint(outerPoly[cuts[0][0]], p1);
          points->GetPoint(innerPoly[cuts[0][1]], p2);

          double q1[3], q2[3];
          points->GetPoint(outerPoly[k], q1);
          points->GetPoint(innerPoly[j], q2);

          double u, v;
          if (vtkLine::Intersection(p1, p2, q1, q2, u, v) == vtkLine::Intersect)
          {
            continue;
          }
        }

        // This check is done for both cuts
        if (vtkCCSCheckCut(polys, points, normal, polyGroup, outerPolyId, innerPolyId,
              static_cast<vtkIdType>(k), static_cast<vtkIdType>(j)))
        {
          cuts[cutId][0] = k;
          cuts[cutId][1] = j;
          foundCut = 1;
          break;
        }
      }
    }

    if (!foundCut)
    {
      return 0;
    }
  }

  return 1;
}

// ---------------------------------------------------
// Helper for vtkCCSCutHoleyPolys.  Change a polygon and a hole
// into two separate polygons by making two cuts between them.

void vtkCCSMakeCuts(std::vector<vtkCCSPoly>& polys, std::vector<vtkCCSPolyEdges>& polyEdges,
  size_t outerPolyId, size_t innerPolyId, vtkPoints* points, const size_t cuts[2][2])
{
  double q[3], r[3];
  for (size_t bb = 0; bb < 2; bb++)
  {
    vtkIdType ptId1 = polys[outerPolyId][cuts[bb][0]];
    vtkIdType ptId2 = polys[innerPolyId][cuts[bb][1]];
    points->GetPoint(ptId1, q);
    points->GetPoint(ptId2, r);
  }

  vtkCCSPoly& outerPoly = polys[outerPolyId];
  vtkCCSPoly& innerPoly = polys[innerPolyId];

  vtkCCSPolyEdges& outerEdges = polyEdges[outerPolyId];
  vtkCCSPolyEdges& innerEdges = polyEdges[innerPolyId];

  // Generate new polys from the cuts
  size_t n = outerPoly.size();
  size_t m = innerPoly.size();
  size_t idx;

  // Generate poly1
  size_t n1 = n * (cuts[1][0] < cuts[0][0]) + cuts[1][0] - cuts[0][0] + 1;
  size_t n2 = n1 + m * (cuts[0][1] < cuts[1][1]) + cuts[0][1] - cuts[1][1] + 1;

  vtkCCSPoly poly1(n2);
  vtkCCSPolyEdges edges1(n2);

  idx = cuts[0][0];
  for (size_t i1 = 0; i1 < n1; i1++)
  {
    size_t k = idx++;
    poly1[i1] = outerPoly[k];
    edges1[i1] = outerEdges[k];
    idx *= (idx != n);
  }
  edges1[n1 - 1] = -1;

  idx = cuts[1][1];
  for (size_t i2 = n1; i2 < n2; i2++)
  {
    size_t k = idx++;
    poly1[i2] = innerPoly[k];
    edges1[i2] = innerEdges[k];
    idx *= (idx != m);
  }
  edges1[n2 - 1] = -1;

  // Generate poly2
  size_t m1 = n * (cuts[0][0] < cuts[1][0]) + cuts[0][0] - cuts[1][0] + 1;
  size_t m2 = m1 + m * (cuts[1][1] < cuts[0][1]) + cuts[1][1] - cuts[0][1] + 1;

  vtkCCSPoly poly2(m2);
  vtkCCSPolyEdges edges2(m2);

  idx = cuts[1][0];
  for (size_t j1 = 0; j1 < m1; j1++)
  {
    size_t k = idx++;
    poly2[j1] = outerPoly[k];
    edges2[j1] = outerEdges[k];
    idx *= (idx != n);
  }
  edges2[m1 - 1] = -1;

  idx = cuts[0][1];
  for (size_t j2 = m1; j2 < m2; j2++)
  {
    size_t k = idx++;
    poly2[j2] = innerPoly[k];
    edges2[j2] = innerEdges[k];
    idx *= (idx != m);
  }
  edges2[m2 - 1] = -1;

  // Replace outerPoly and innerPoly with these new polys
  polys[outerPolyId] = poly1;
  polys[innerPolyId] = poly2;
  polyEdges[outerPolyId] = edges1;
  polyEdges[innerPolyId] = edges2;
}

// ---------------------------------------------------
// After the holes have been identified, make cuts between the
// outer poly and each hole.  Make two cuts per hole.  The only
// strict requirement is that the cut must not intersect any
// edges, but it's best to make sure that no really sharp angles
// are created.

int vtkCCSCutHoleyPolys(std::vector<vtkCCSPoly>& polys, vtkPoints* points,
  std::vector<vtkCCSPolyGroup>& polyGroups, std::vector<vtkCCSPolyEdges>& polyEdges,
  const double normal[3])
{
  int cutFailure = 0;

  // Go through all groups and cut out the first inner poly that is
  // found.  Every time an inner poly is cut out, the groupId counter
  // is reset because cutting a poly creates a new group.
  size_t groupId = 0;
  while (groupId < polyGroups.size())
  {
    vtkCCSPolyGroup& polyGroup = polyGroups[groupId];

    // Only need to make a cut if the group size is greater than 1
    if (polyGroup.size() > 1)
    {
      // The first member of the group is the outer poly
      size_t outerPolyId = polyGroup[0];

      // The second member of the group is the first inner poly
      size_t innerPolyId = polyGroup[1];

      // Sort the group by size, do largest holes first
      std::vector<std::pair<size_t, size_t>> innerBySize(polyGroup.size());

      for (size_t i = 1; i < polyGroup.size(); i++)
      {
        innerBySize[i].first = polys[polyGroup[i]].size();
        innerBySize[i].second = i;
      }

      std::sort(innerBySize.begin() + 1, innerBySize.end());
      std::reverse(innerBySize.begin() + 1, innerBySize.end());

      // Need to check all inner polys in sequence, until one succeeds.
      // Do a quick search first, then do an exhaustive search.
      int madeCut = 0;
      size_t inner = 0;
      for (int exhaustive = 0; exhaustive < 2 && !madeCut; exhaustive++)
      {
        for (size_t j = 1; j < polyGroup.size(); j++)
        {
          inner = innerBySize[j].second;
          innerPolyId = polyGroup[inner];

          size_t cuts[2][2];
          if (vtkCCSFindCuts(
                polys, polyGroup, outerPolyId, innerPolyId, points, normal, cuts, exhaustive))
          {
            vtkCCSMakeCuts(polys, polyEdges, outerPolyId, innerPolyId, points, cuts);
            madeCut = 1;
            break;
          }
        }
      }

      if (madeCut)
      {
        // Move successfully cut innerPolyId into its own group
        polyGroup.erase(polyGroup.begin() + inner);
        // Only add if innerPolyId hasn't been set already.
        // Having the same poly occur as both polyGroup and
        // innerPoly would cause an infinite loop.
        if (polyGroups[innerPolyId].empty())
        {
          polyGroups[innerPolyId].push_back(innerPolyId);
        }
      }
      else
      {
        // Remove all failed inner polys from the group
        for (size_t k = 1; k < polyGroup.size(); k++)
        {
          innerPolyId = polyGroup[k];
          // Only add if innerPolyId hasn't been set already.
          // Having the same poly occur as both polyGroup and
          // innerPoly would cause an infinite loop.
          if (polyGroups[innerPolyId].empty())
          {
            polyGroups[innerPolyId].push_back(innerPolyId);
          }
        }
        polyGroup.resize(1);
        cutFailure = 1;
      }

      // If there are other interior polys in the group, find out whether
      // they are in poly1 or poly2
      if (polyGroup.size() > 1)
      {
        vtkCCSPoly& poly1 = polys[outerPolyId];
        double* pp = new double[3 * poly1.size()];
        double bounds[6];
        double tol2;
        vtkCCSPrepareForPolyInPoly(poly1, points, pp, bounds, tol2);

        size_t nextGroupId = groupId;
        size_t ii = 1;
        while (ii < polyGroup.size())
        {
          if (vtkCCSPolyInPoly(poly1, polys[polyGroup[ii]], points, normal, pp, bounds, tol2))
          {
            // Keep this poly in polyGroup
            ii++;
          }
          else
          {
            // Move this poly to poly2 group
            polyGroups[innerPolyId].push_back(polyGroup[ii]);
            polyGroup.erase(polyGroup.begin() + ii);

            // Reduce the groupId to ensure that this new group will get cut
            if (innerPolyId < nextGroupId)
            {
              nextGroupId = innerPolyId;
            }
          }
        }
        delete[] pp;

        // Set the groupId for the next iteration
        groupId = nextGroupId;
        continue;
      }
    }

    // Increment to the next group
    groupId++;
  }

  return !cutFailure;
}

} // end anonymous namespace

//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
// This is a complex subroutine that takes a collection of lines that
// were formed by cutting a polydata with a plane, and generates
// a face that has those lines as its edges.  The lines must form one
// or more closed contours, but they need not be sorted.
//
// Only "numLine" lines starting from "firstLine" are used to create new
// polygons, and the new polygons are appended to "polys".  The normal of
// the cut plane must be provided so that polys will be correctly oriented.

// If this is defined, then the outlines of any failed polygons will be
// added to "data".  It is only meant as a debugging tool.
//#define VTK_CCS_SHOW_FAILED_POLYS

int vtkContourTriangulator::TriangulateContours(vtkPolyData* data, vtkIdType firstLine,
  vtkIdType numLines, vtkCellArray* polys, const double normal[3], vtkPolyDataAlgorithm* self)
{
  int triangulationFailure = 0;

  // If no cut lines were generated, there's nothing to do
  if (numLines <= 0)
  {
    return 0;
  }

  vtkPoints* points = data->GetPoints();

  // Join all the new lines into connected groups, i.e. polygons.
  // If we are lucky these will be simple, convex polygons.  But
  // we can't count on that.

  std::vector<vtkCCSPoly> newPolys;
  std::vector<size_t> incompletePolys;
  // reallocating this would be expensive, so start it big
  newPolys.reserve(100);

  bool oriented = (normal != nullptr);
  vtkCCSMakePolysFromLines(
    data, firstLine, firstLine + numLines, oriented, newPolys, incompletePolys);

  // if no normal specified, then compute one from largest contour
  double computedNormal[3] = { 0.0, 0.0, 1.0 };
  if (normal == nullptr)
  {
    double maxnorm2 = 0;
    size_t numNewPolys = newPolys.size();
    for (size_t i = 0; i < numNewPolys; i++)
    {
      double n[3];
      double norm2 = vtkCCSPolygonNormal(newPolys[i], points, n);
      if (norm2 > maxnorm2)
      {
        maxnorm2 = norm2;
        computedNormal[0] = n[0];
        computedNormal[1] = n[1];
        computedNormal[2] = n[2];
      }
    }
    normal = computedNormal;
  }

  // Join any loose ends.  If the input was a closed surface then there
  // will not be any loose ends, so this is provided as a service to users
  // who want to clip a non-closed surface.
  vtkCCSJoinLooseEnds(newPolys, incompletePolys, points, normal);

  // Some points might be in the middle of straight line segments.
  // These points can be removed without changing the shape of the
  // polys, and removing them makes triangulation more stable.
  // Unfortunately removing these points also means that the polys
  // will no longer form a watertight cap over the cut.

  std::vector<vtkCCSPolyEdges> polyEdges;
  polyEdges.reserve(100);
  vtkCCSCellArray originalEdges;
  originalEdges.reserve(200);
  vtkCCSFindTrueEdges(newPolys, points, polyEdges, originalEdges);

  // Next we have to check for polygons with holes, i.e. polygons that
  // have other polygons inside.  Each polygon is "grouped" with the
  // polygons that make up its holes.

  // Initialize each group to hold just one polygon.

  size_t numNewPolys = newPolys.size();
  std::vector<vtkCCSPolyGroup> polyGroups(numNewPolys);
  for (size_t i = 0; i < numNewPolys; i++)
  {
    polyGroups[i].push_back(i);
  }

  // Find out which polys are holes in larger polys.  Create a group
  // for each poly where the first member of the group is the larger
  // poly, and all other members are the holes.  The number of polyGroups
  // will be the same as the number of polys, and any polys that are
  // holes will have a matching empty group.

  vtkCCSMakeHoleyPolys(newPolys, points, polyGroups, polyEdges, originalEdges, normal, oriented);

  // Make cuts to create simple polygons out of the holey polys.
  // After this is done, each polyGroup will have exactly 1 polygon,
  // and no polys will be holes.  This is currently the most computationally
  // expensive part of the process.

  if (!vtkCCSCutHoleyPolys(newPolys, points, polyGroups, polyEdges, normal))
  {
    triangulationFailure = 1;
  }

  // Some polys might be self-intersecting.  Split the polys at each
  // intersection point.

  vtkCCSSplitAtPinchPoints(newPolys, points, polyGroups, polyEdges, normal, oriented);

  // ------ Triangulation code ------

  // Go through all polys and triangulate them
  for (size_t polyId = 0; polyId < polyGroups.size(); polyId++)
  {
    if (self && self->CheckAbort())
    {
      break;
    }
    // If group is empty, then poly was a hole without a containing poly
    if (polyGroups[polyId].empty())
    {
      continue;
    }

    if (!vtkCCSTriangulate(
          newPolys[polyId], points, polyEdges[polyId], originalEdges, polys, normal))
    {
      triangulationFailure = 1;
#ifdef VTK_CCS_SHOW_FAILED_POLYS
      // Diagnostic code: show the polys as outlines
      vtkCellArray* lines = data->GetLines();
      vtkCCSPoly& poly = newPolys[polyId];
      lines->InsertNextCell(poly.size() + 1);
      for (size_t jjj = 0; jjj < poly.size(); jjj++)
      {
        lines->InsertCellPoint(poly[jjj]);
      }
      lines->InsertCellPoint(poly[0]);
#endif
    }
  }

  return !triangulationFailure;
}

// ---------------------------------------------------
int vtkContourTriangulator::TriangulatePolygon(
  vtkIdList* polygon, vtkPoints* points, vtkCellArray* triangles)
{
  vtkIdType n = polygon->GetNumberOfIds();
  std::vector<vtkCCSPoly> polys(1);
  vtkCCSPoly& poly = polys[0];
  poly.resize(n);

  for (vtkIdType i = 0; i < n; i++)
  {
    poly[i] = polygon->GetId(i);
  }

  vtkCCSCellArray originalEdges;
  std::vector<vtkCCSPolyEdges> polyEdges;
  vtkCCSFindTrueEdges(polys, points, polyEdges, originalEdges);
  vtkCCSPolyEdges& edges = polyEdges[0];

  int success = 1;
  double normal[3];
  if (vtkCCSPolygonNormal(poly, points, normal))
  {
    success = vtkCCSTriangulate(poly, points, edges, originalEdges, triangles, normal);
  }
  return success;
}
VTK_ABI_NAMESPACE_END
