/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/
// cl_main.c  -- client main loop

#include "client.h"
#include <limits.h>

#include "../sys/sys_local.h"
#include "../sys/sys_loadlib.h"

#ifdef USE_MUMBLE
#include "libmumblelink.h"
#endif

#ifdef USE_MUMBLE
cvar_t	*cl_useMumble;
cvar_t	*cl_mumbleScale;
#endif

#ifdef USE_VOIP
cvar_t	*cl_voipUseVAD;
cvar_t	*cl_voipVADThreshold;
cvar_t	*cl_voipSend;
cvar_t	*cl_voipSendTarget;
cvar_t	*cl_voipGainDuringCapture;
cvar_t	*cl_voipCaptureMult;
cvar_t	*cl_voipShowMeter;
cvar_t	*cl_voip;
#endif

#ifdef USE_RENDERER_DLOPEN
cvar_t	*cl_renderer;
#endif

cvar_t	*cl_nodelta;
cvar_t	*cl_debugMove;

cvar_t	*cl_noprint;
#ifdef UPDATE_SERVER_NAME
cvar_t	*cl_motd;
#endif

cvar_t	*rcon_client_password;
cvar_t	*rconAddress;

cvar_t	*cl_timeout;
cvar_t	*cl_maxpackets;
cvar_t	*cl_packetdup;
cvar_t	*cl_timeNudge;
cvar_t	*cl_showTimeDelta;
cvar_t	*cl_freezeDemo;

cvar_t	*cl_shownet;
cvar_t	*cl_showSend;
cvar_t	*cl_timedemo;
cvar_t	*cl_timedemoLog;
cvar_t	*cl_autoRecordDemo;
cvar_t	*cl_aviFrameRate;
cvar_t	*cl_aviMotionJpeg;
cvar_t	*cl_forceavidemo;

cvar_t	*cl_freelook;
cvar_t	*cl_sensitivity;

cvar_t	*cl_mouseAccel;
cvar_t	*cl_mouseAccelOffset;
cvar_t	*cl_mouseAccelStyle;
cvar_t	*cl_showMouseRate;

cvar_t	*m_pitch;
cvar_t	*m_yaw;
cvar_t	*m_forward;
cvar_t	*m_side;
cvar_t	*m_filter;

cvar_t	*j_pitch[MAX_SPLITVIEW];
cvar_t	*j_yaw[MAX_SPLITVIEW];
cvar_t	*j_forward[MAX_SPLITVIEW];
cvar_t	*j_side[MAX_SPLITVIEW];
cvar_t	*j_up[MAX_SPLITVIEW];
cvar_t	*j_pitch_axis[MAX_SPLITVIEW];
cvar_t	*j_yaw_axis[MAX_SPLITVIEW];
cvar_t	*j_forward_axis[MAX_SPLITVIEW];
cvar_t	*j_side_axis[MAX_SPLITVIEW];
cvar_t	*j_up_axis[MAX_SPLITVIEW];

cvar_t	*cl_activeAction;

cvar_t	*cl_motdString;

cvar_t	*cl_allowDownload;
cvar_t	*cl_conXOffset;
cvar_t	*cl_inGameVideo;

cvar_t	*cl_serverStatusResendTime;
cvar_t	*cl_trn;

cvar_t	*cl_lanForcePackets;

cvar_t	*cl_guidServerUniq;

cvar_t	*cl_consoleKeys;

#ifdef IOQ3ZTM // USE_FREETYPE
cvar_t  *cl_consoleFont;
cvar_t  *cl_consoleFontSize;
cvar_t  *cl_consoleFontKerning;
#endif

#ifdef IOQ3ZTM // ANALOG
cvar_t	*cl_thirdPerson[MAX_SPLITVIEW];
cvar_t	*cl_thirdPersonAngle[MAX_SPLITVIEW];
cvar_t	*cl_thirdPersonAnalog[MAX_SPLITVIEW];
#endif

clientActive_t		cl;
clientConnection_t	clc;
clientStatic_t		cls;
vm_t				*cgvm;

// Structure containing functions exported from refresh DLL
refexport_t	re;
#ifdef USE_RENDERER_DLOPEN
static void	*rendererLib = NULL;
#endif

ping_t	cl_pinglist[MAX_PINGREQUESTS];

typedef struct serverStatus_s
{
	char string[BIG_INFO_STRING];
	netadr_t address;
	int time, startTime;
	qboolean pending;
	qboolean print;
	qboolean retrieved;
} serverStatus_t;

serverStatus_t cl_serverStatusList[MAX_SERVERSTATUSREQUESTS];
int serverStatusCount;

#if defined __USEA3D && defined __A3D_GEOM
	void hA3Dg_ExportRenderGeom (refexport_t *incoming_re);
#endif

static int noGameRestart = qfalse;

extern void SV_BotFrame( int time );
void CL_CheckForResend( void );
void CL_ShowIP_f(void);
void CL_ServerStatus_f(void);
void CL_ServerStatusResponse( netadr_t from, msg_t *msg );

#ifdef USE_MUMBLE
static
void CL_UpdateMumble(void)
{
	vec3_t pos, forward, up;
	float scale = cl_mumbleScale->value;
	float tmp;
	
	if(!cl_useMumble->integer)
		return;

	// !!! FIXME: not sure if this is even close to correct.
	AngleVectors( cl.snap.pss[0].viewangles, forward, NULL, up);

	pos[0] = cl.snap.pss[0].origin[0] * scale;
	pos[1] = cl.snap.pss[0].origin[2] * scale;
	pos[2] = cl.snap.pss[0].origin[1] * scale;

	tmp = forward[1];
	forward[1] = forward[2];
	forward[2] = tmp;

	tmp = up[1];
	up[1] = up[2];
	up[2] = tmp;

	if(cl_useMumble->integer > 1) {
		fprintf(stderr, "%f %f %f, %f %f %f, %f %f %f\n",
			pos[0], pos[1], pos[2],
			forward[0], forward[1], forward[2],
			up[0], up[1], up[2]);
	}

	mumble_update_coordinates(pos, forward, up);
}
#endif


#ifdef USE_VOIP
static
void CL_UpdateVoipIgnore(const char *idstr, qboolean ignore)
{
	if ((*idstr >= '0') && (*idstr <= '9')) {
		const int id = atoi(idstr);
		if ((id >= 0) && (id < MAX_CLIENTS)) {
			clc.voipIgnore[id] = ignore;
			CL_AddReliableCommand(va("voip %s %d",
			                         ignore ? "ignore" : "unignore", id), qfalse);
			Com_Printf("VoIP: %s ignoring player #%d\n",
			            ignore ? "Now" : "No longer", id);
			return;
		}
	}
	Com_Printf("VoIP: invalid player ID#\n");
}

static
void CL_UpdateVoipGain(const char *idstr, float gain)
{
	if ((*idstr >= '0') && (*idstr <= '9')) {
		const int id = atoi(idstr);
		if (gain < 0.0f)
			gain = 0.0f;
		if ((id >= 0) && (id < MAX_CLIENTS)) {
			clc.voipGain[id] = gain;
			Com_Printf("VoIP: player #%d gain now set to %f\n", id, gain);
		}
	}
}

void CL_Voip_f( void )
{
	const char *cmd = Cmd_Argv(1);
	const char *reason = NULL;

	if (clc.state != CA_ACTIVE)
		reason = "Not connected to a server";
	else if (!clc.speexInitialized)
		reason = "Speex not initialized";
	else if (!clc.voipEnabled)
		reason = "Server doesn't support VoIP";
	else if (
#ifndef TA_SP
	Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER ||
#endif
	Cvar_VariableValue("ui_singlePlayerActive"))
		reason = "running in single-player mode";

	if (reason != NULL) {
		Com_Printf("VoIP: command ignored: %s\n", reason);
		return;
	}

	if (strcmp(cmd, "ignore") == 0) {
		CL_UpdateVoipIgnore(Cmd_Argv(2), qtrue);
	} else if (strcmp(cmd, "unignore") == 0) {
		CL_UpdateVoipIgnore(Cmd_Argv(2), qfalse);
	} else if (strcmp(cmd, "gain") == 0) {
		if (Cmd_Argc() > 3) {
			CL_UpdateVoipGain(Cmd_Argv(2), atof(Cmd_Argv(3)));
		} else if (Q_isanumber(Cmd_Argv(2))) {
			int id = atoi(Cmd_Argv(2));
			if (id >= 0 && id < MAX_CLIENTS) {
				Com_Printf("VoIP: current gain for player #%d "
					"is %f\n", id, clc.voipGain[id]);
			} else {
				Com_Printf("VoIP: invalid player ID#\n");
			}
		} else {
			Com_Printf("usage: voip gain <playerID#> [value]\n");
		}
	} else if (strcmp(cmd, "muteall") == 0) {
		Com_Printf("VoIP: muting incoming voice\n");
		CL_AddReliableCommand("voip muteall", qfalse);
		clc.voipMuteAll = qtrue;
	} else if (strcmp(cmd, "unmuteall") == 0) {
		Com_Printf("VoIP: unmuting incoming voice\n");
		CL_AddReliableCommand("voip unmuteall", qfalse);
		clc.voipMuteAll = qfalse;
	} else {
		Com_Printf("usage: voip [un]ignore <playerID#>\n"
		           "       voip [un]muteall\n"
		           "       voip gain <playerID#> [value]\n");
	}
}


static
void CL_VoipNewGeneration(void)
{
	// don't have a zero generation so new clients won't match, and don't
	//  wrap to negative so MSG_ReadLong() doesn't "fail."
	clc.voipOutgoingGeneration++;
	if (clc.voipOutgoingGeneration <= 0)
		clc.voipOutgoingGeneration = 1;
	clc.voipPower = 0.0f;
	clc.voipOutgoingSequence = 0;
}

/*
===============
CL_VoipParseTargets

sets clc.voipTargets according to cl_voipSendTarget
Generally we don't want who's listening to change during a transmission,
so this is only called when the key is first pressed
===============
*/
void CL_VoipParseTargets(void)
{
	const char *target = cl_voipSendTarget->string;
	char *end;
	int val;

	Com_Memset(clc.voipTargets, 0, sizeof(clc.voipTargets));
	clc.voipFlags &= ~VOIP_SPATIAL;

	while(target)
	{
		while(*target == ',' || *target == ' ')
			target++;

		if(!*target)
			break;
		
		if(isdigit(*target))
		{
			val = strtol(target, &end, 10);
			target = end;
		}
		else
		{
			if(!Q_stricmpn(target, "all", 3))
			{
				Com_Memset(clc.voipTargets, ~0, sizeof(clc.voipTargets));
				return;
			}
			if(!Q_stricmpn(target, "spatial", 7))
			{
				clc.voipFlags |= VOIP_SPATIAL;
				target += 7;
				continue;
			}
			else
			{
				if(!Q_stricmpn(target, "attacker", 8))
				{
					val = VM_Call(cgvm, CG_LAST_ATTACKER, 0);
					target += 8;
				}
				else if(!Q_stricmpn(target, "crosshair", 9))
				{
					val = VM_Call(cgvm, CG_CROSSHAIR_PLAYER, 0);
					target += 9;
				}
				else
				{
					while(*target && *target != ',' && *target != ' ')
						target++;

					continue;
				}

				if(val < 0)
					continue;
			}
		}

		if(val < 0 || val >= MAX_CLIENTS)
		{
			Com_Printf(S_COLOR_YELLOW "WARNING: VoIP "
				   "target %d is not a valid client "
				   "number\n", val);

			continue;
		}

		clc.voipTargets[val / 8] |= 1 << (val % 8);
	}
}

/*
===============
CL_CaptureVoip

Record more audio from the hardware if required and encode it into Speex
 data for later transmission.
===============
*/
static
void CL_CaptureVoip(void)
{
	const float audioMult = cl_voipCaptureMult->value;
	const qboolean useVad = (cl_voipUseVAD->integer != 0);
	qboolean initialFrame = qfalse;
	qboolean finalFrame = qfalse;

#if USE_MUMBLE
	// if we're using Mumble, don't try to handle VoIP transmission ourselves.
	if (cl_useMumble->integer)
		return;
#endif

	if (!clc.speexInitialized)
		return;  // just in case this gets called at a bad time.

	if (clc.voipOutgoingDataSize > 0)
		return;  // packet is pending transmission, don't record more yet.

	if (cl_voipUseVAD->modified) {
		Cvar_Set("cl_voipSend", (useVad) ? "1" : "0");
		cl_voipUseVAD->modified = qfalse;
	}

	if ((useVad) && (!cl_voipSend->integer))
		Cvar_Set("cl_voipSend", "1");  // lots of things reset this.

	if (cl_voipSend->modified) {
		qboolean dontCapture = qfalse;
		if (clc.state != CA_ACTIVE)
			dontCapture = qtrue;  // not connected to a server.
		else if (!clc.voipEnabled)
			dontCapture = qtrue;  // server doesn't support VoIP.
		else if (clc.demoplaying)
			dontCapture = qtrue;  // playing back a demo.
		else if ( cl_voip->integer == 0 )
			dontCapture = qtrue;  // client has VoIP support disabled.
		else if ( audioMult == 0.0f )
			dontCapture = qtrue;  // basically silenced incoming audio.

		cl_voipSend->modified = qfalse;

		if(dontCapture)
		{
			Cvar_Set("cl_voipSend", "0");
			return;
		}

		if (cl_voipSend->integer) {
			initialFrame = qtrue;
		} else {
			finalFrame = qtrue;
		}
	}

	// try to get more audio data from the sound card...

	if (initialFrame) {
		S_MasterGain(Com_Clamp(0.0f, 1.0f, cl_voipGainDuringCapture->value));
		S_StartCapture();
		CL_VoipNewGeneration();
		CL_VoipParseTargets();
	}

	if ((cl_voipSend->integer) || (finalFrame)) { // user wants to capture audio?
		int samples = S_AvailableCaptureSamples();
		const int mult = (finalFrame) ? 1 : 4; // 4 == 80ms of audio.

		// enough data buffered in audio hardware to process yet?
		if (samples >= (clc.speexFrameSize * mult)) {
			// audio capture is always MONO16 (and that's what speex wants!).
			//  2048 will cover 12 uncompressed frames in narrowband mode.
			static int16_t sampbuffer[2048];
			float voipPower = 0.0f;
			int speexFrames = 0;
			int wpos = 0;
			int pos = 0;

			if (samples > (clc.speexFrameSize * 4))
				samples = (clc.speexFrameSize * 4);

			// !!! FIXME: maybe separate recording from encoding, so voipPower
			// !!! FIXME:  updates faster than 4Hz?

			samples -= samples % clc.speexFrameSize;
			S_Capture(samples, (byte *) sampbuffer);  // grab from audio card.

			// this will probably generate multiple speex packets each time.
			while (samples > 0) {
				int16_t *sampptr = &sampbuffer[pos];
				int i, bytes;

				// preprocess samples to remove noise...
				speex_preprocess_run(clc.speexPreprocessor, sampptr);

				// check the "power" of this packet...
				for (i = 0; i < clc.speexFrameSize; i++) {
					const float flsamp = (float) sampptr[i];
					const float s = fabs(flsamp);
					voipPower += s * s;
					sampptr[i] = (int16_t) ((flsamp) * audioMult);
				}

				// encode raw audio samples into Speex data...
				speex_bits_reset(&clc.speexEncoderBits);
				speex_encode_int(clc.speexEncoder, sampptr,
				                 &clc.speexEncoderBits);
				bytes = speex_bits_write(&clc.speexEncoderBits,
				                         (char *) &clc.voipOutgoingData[wpos+1],
				                         sizeof (clc.voipOutgoingData) - (wpos+1));
				assert((bytes > 0) && (bytes < 256));
				clc.voipOutgoingData[wpos] = (byte) bytes;
				wpos += bytes + 1;

				// look at the data for the next packet...
				pos += clc.speexFrameSize;
				samples -= clc.speexFrameSize;
				speexFrames++;
			}

			clc.voipPower = (voipPower / (32768.0f * 32768.0f *
			                 ((float) (clc.speexFrameSize * speexFrames)))) *
			                 100.0f;

			if ((useVad) && (clc.voipPower < cl_voipVADThreshold->value)) {
				CL_VoipNewGeneration();  // no "talk" for at least 1/4 second.
			} else {
				clc.voipOutgoingDataSize = wpos;
				clc.voipOutgoingDataFrames = speexFrames;

				Com_DPrintf("VoIP: Send %d frames, %d bytes, %f power\n",
				            speexFrames, wpos, clc.voipPower);

				#if 0
				static FILE *encio = NULL;
				if (encio == NULL) encio = fopen("voip-outgoing-encoded.bin", "wb");
				if (encio != NULL) { fwrite(clc.voipOutgoingData, wpos, 1, encio); fflush(encio); }
				static FILE *decio = NULL;
				if (decio == NULL) decio = fopen("voip-outgoing-decoded.bin", "wb");
				if (decio != NULL) { fwrite(sampbuffer, speexFrames * clc.speexFrameSize * 2, 1, decio); fflush(decio); }
				#endif
			}
		}
	}

	// User requested we stop recording, and we've now processed the last of
	//  any previously-buffered data. Pause the capture device, etc.
	if (finalFrame) {
		S_StopCapture();
		S_MasterGain(1.0f);
		clc.voipPower = 0.0f;  // force this value so it doesn't linger.
	}
}
#endif

/*
=======================================================================

CLIENT RELIABLE COMMAND COMMUNICATION

=======================================================================
*/

/*
======================
CL_AddReliableCommand

The given command will be transmitted to the server, and is gauranteed to
not have future usercmd_t executed before it is executed
======================
*/
void CL_AddReliableCommand(const char *cmd, qboolean isDisconnectCmd)
{
	int unacknowledged = clc.reliableSequence - clc.reliableAcknowledge;
	
	// if we would be losing an old command that hasn't been acknowledged,
	// we must drop the connection
	// also leave one slot open for the disconnect command in this case.
	
	if ((isDisconnectCmd && unacknowledged > MAX_RELIABLE_COMMANDS) ||
	    (!isDisconnectCmd && unacknowledged >= MAX_RELIABLE_COMMANDS))
	{
		if(com_errorEntered)
			return;
		else
			Com_Error(ERR_DROP, "Client command overflow");
	}

	Q_strncpyz(clc.reliableCommands[++clc.reliableSequence & (MAX_RELIABLE_COMMANDS - 1)],
		   cmd, sizeof(*clc.reliableCommands));
}

/*
======================
CL_ChangeReliableCommand
======================
*/
void CL_ChangeReliableCommand( void ) {
	int index, l;

	index = clc.reliableSequence & ( MAX_RELIABLE_COMMANDS - 1 );
	l = strlen(clc.reliableCommands[ index ]);
	if ( l >= MAX_STRING_CHARS - 1 ) {
		l = MAX_STRING_CHARS - 2;
	}
	clc.reliableCommands[ index ][ l ] = '\n';
	clc.reliableCommands[ index ][ l+1 ] = '\0';
}

/*
=======================================================================

CLIENT SIDE DEMO RECORDING

=======================================================================
*/

/*
====================
CL_WriteDemoMessage

Dumps the current net message, prefixed by the length
====================
*/

void CL_WriteDemoMessage ( msg_t *msg, int headerBytes ) {
	int		len, swlen;

	// write the packet sequence
	len = clc.serverMessageSequence;
	swlen = LittleLong( len );
	FS_Write (&swlen, 4, clc.demofile);
	// skip the packet sequencing information
	len = msg->cursize - headerBytes;
	swlen = LittleLong(len);
	FS_Write (&swlen, 4, clc.demofile);
	FS_Write ( msg->data + headerBytes, len, clc.demofile );
}


/*
====================
CL_StopRecording_f

stop recording a demo
====================
*/
void CL_StopRecord_f( void ) {
	int		len;

	if ( !clc.demorecording ) {
		Com_Printf ("Not recording a demo.\n");
		return;
	}

	// finish up
	len = -1;
	FS_Write (&len, 4, clc.demofile);
	FS_Write (&len, 4, clc.demofile);
	FS_FCloseFile (clc.demofile);
	clc.demofile = 0;
	clc.demorecording = qfalse;
	clc.spDemoRecording = qfalse;
	Com_Printf ("Stopped demo.\n");
}

/* 
================== 
CL_DemoFilename
================== 
*/  
void CL_DemoFilename( int number, char *fileName ) {
	int		a,b,c,d;

	if(number < 0 || number > 9999)
		number = 9999;

	a = number / 1000;
	number -= a*1000;
	b = number / 100;
	number -= b*100;
	c = number / 10;
	number -= c*10;
	d = number;

	Com_sprintf( fileName, MAX_OSPATH, "demo%i%i%i%i"
		, a, b, c, d );
}

/*
====================
CL_Record_f

record <demoname>

Begins recording a demo from the current position
====================
*/
static char		demoName[MAX_QPATH];	// compiler bug workaround
void CL_Record_f( void ) {
	char		name[MAX_OSPATH];
	byte		bufData[MAX_MSGLEN];
	msg_t	buf;
	int			i;
	int			len;
	entityState_t	*ent;
	entityState_t	nullstate;
	char		*s;

	if ( Cmd_Argc() > 2 ) {
		Com_Printf ("record <demoname>\n");
		return;
	}

	if ( clc.demorecording ) {
		if (!clc.spDemoRecording) {
			Com_Printf ("Already recording.\n");
		}
		return;
	}

	if ( clc.state != CA_ACTIVE ) {
		Com_Printf ("You must be in a level to record.\n");
		return;
	}

  // sync 0 doesn't prevent recording, so not forcing it off .. everyone does g_sync 1 ; record ; g_sync 0 ..
	if ( NET_IsLocalAddress( clc.serverAddress ) && !Cvar_VariableValue( "g_synchronousClients" ) ) {
		Com_Printf (S_COLOR_YELLOW "WARNING: You should set 'g_synchronousClients 1' for smoother demo recording\n");
	}

	if ( Cmd_Argc() == 2 ) {
		s = Cmd_Argv(1);
		Q_strncpyz( demoName, s, sizeof( demoName ) );
#ifdef LEGACY_PROTOCOL
		if(clc.compat)
			Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_legacyprotocol->integer);
		else
#endif
			Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer);
	} else {
		int		number;

		// scan for a free demo name
		for ( number = 0 ; number <= 9999 ; number++ ) {
			CL_DemoFilename( number, demoName );
#ifdef LEGACY_PROTOCOL
			if(clc.compat)
				Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_legacyprotocol->integer);
			else
#endif
				Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer);

			if (!FS_FileExists(name))
				break;	// file doesn't exist
		}
	}

	// open the demo file

	Com_Printf ("recording to %s.\n", name);
	clc.demofile = FS_FOpenFileWrite( name );
	if ( !clc.demofile ) {
		Com_Printf ("ERROR: couldn't open.\n");
		return;
	}
	clc.demorecording = qtrue;
	if (Cvar_VariableValue("ui_recordSPDemo")) {
	  clc.spDemoRecording = qtrue;
	} else {
	  clc.spDemoRecording = qfalse;
	}

	Q_strncpyz( clc.demoName, demoName, sizeof( clc.demoName ) );

	// don't start saving messages until a non-delta compressed message is received
	clc.demowaiting = qtrue;

	// write out the gamestate message
	MSG_Init (&buf, bufData, sizeof(bufData));
	MSG_Bitstream(&buf);

	// NOTE, MRE: all server->client messages now acknowledge
	MSG_WriteLong( &buf, clc.reliableSequence );

	MSG_WriteByte (&buf, svc_gamestate);
	MSG_WriteLong (&buf, clc.serverCommandSequence );

	// configstrings
	for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
		if ( !cl.gameState.stringOffsets[i] ) {
			continue;
		}
		s = cl.gameState.stringData + cl.gameState.stringOffsets[i];
		MSG_WriteByte (&buf, svc_configstring);
		MSG_WriteShort (&buf, i);
		MSG_WriteBigString (&buf, s);
	}

	// baselines
	Com_Memset (&nullstate, 0, sizeof(nullstate));
	for ( i = 0; i < MAX_GENTITIES ; i++ ) {
		ent = &cl.entityBaselines[i];
		if ( !ent->number ) {
			continue;
		}
		MSG_WriteByte (&buf, svc_baseline);		
		MSG_WriteDeltaEntity (&buf, &nullstate, ent, qtrue );
	}

	MSG_WriteByte( &buf, svc_EOF );
	
	// finished writing the gamestate stuff

	// write the client num
	MSG_WriteLong(&buf, clc.clientNum);
	// write the checksum feed
	MSG_WriteLong(&buf, clc.checksumFeed);

	// finished writing the client packet
	MSG_WriteByte( &buf, svc_EOF );

	// write it to the demo file
	len = LittleLong( clc.serverMessageSequence - 1 );
	FS_Write (&len, 4, clc.demofile);

	len = LittleLong (buf.cursize);
	FS_Write (&len, 4, clc.demofile);
	FS_Write (buf.data, buf.cursize, clc.demofile);

	// the rest of the demo file will be copied from net messages
}

/*
=======================================================================

CLIENT SIDE DEMO PLAYBACK

=======================================================================
*/

/*
=================
CL_DemoFrameDurationSDev
=================
*/
static float CL_DemoFrameDurationSDev( void )
{
	int i;
	int numFrames;
	float mean = 0.0f;
	float variance = 0.0f;

	if( ( clc.timeDemoFrames - 1 ) > MAX_TIMEDEMO_DURATIONS )
		numFrames = MAX_TIMEDEMO_DURATIONS;
	else
		numFrames = clc.timeDemoFrames - 1;

	for( i = 0; i < numFrames; i++ )
		mean += clc.timeDemoDurations[ i ];
	mean /= numFrames;

	for( i = 0; i < numFrames; i++ )
	{
		float x = clc.timeDemoDurations[ i ];

		variance += ( ( x - mean ) * ( x - mean ) );
	}
	variance /= numFrames;

	return sqrt( variance );
}

/*
=================
CL_DemoCompleted
=================
*/
void CL_DemoCompleted( void )
{
	char buffer[ MAX_STRING_CHARS ];

	if( cl_timedemo && cl_timedemo->integer )
	{
		int	time;
		
		time = Sys_Milliseconds() - clc.timeDemoStart;
		if( time > 0 )
		{
			// Millisecond times are frame durations:
			// minimum/average/maximum/std deviation
			Com_sprintf( buffer, sizeof( buffer ),
					"%i frames %3.1f seconds %3.1f fps %d.0/%.1f/%d.0/%.1f ms\n",
					clc.timeDemoFrames,
					time/1000.0,
					clc.timeDemoFrames*1000.0 / time,
					clc.timeDemoMinDuration,
					time / (float)clc.timeDemoFrames,
					clc.timeDemoMaxDuration,
					CL_DemoFrameDurationSDev( ) );
			Com_Printf( "%s", buffer );

			// Write a log of all the frame durations
			if( cl_timedemoLog && strlen( cl_timedemoLog->string ) > 0 )
			{
				int i;
				int numFrames;
				fileHandle_t f;

				if( ( clc.timeDemoFrames - 1 ) > MAX_TIMEDEMO_DURATIONS )
					numFrames = MAX_TIMEDEMO_DURATIONS;
				else
					numFrames = clc.timeDemoFrames - 1;

				f = FS_FOpenFileWrite( cl_timedemoLog->string );
				if( f )
				{
					FS_Printf( f, "# %s", buffer );

					for( i = 0; i < numFrames; i++ )
						FS_Printf( f, "%d\n", clc.timeDemoDurations[ i ] );

					FS_FCloseFile( f );
					Com_Printf( "%s written\n", cl_timedemoLog->string );
				}
				else
				{
					Com_Printf( "Couldn't open %s for writing\n",
							cl_timedemoLog->string );
				}
			}
		}
	}

	CL_Disconnect( qtrue );
	CL_NextDemo();
}

/*
=================
CL_ReadDemoMessage
=================
*/
void CL_ReadDemoMessage( void ) {
	int			r;
	msg_t		buf;
	byte		bufData[ MAX_MSGLEN ];
	int			s;

	if ( !clc.demofile ) {
		CL_DemoCompleted ();
		return;
	}

	// get the sequence number
	r = FS_Read( &s, 4, clc.demofile);
	if ( r != 4 ) {
		CL_DemoCompleted ();
		return;
	}
	clc.serverMessageSequence = LittleLong( s );

	// init the message
	MSG_Init( &buf, bufData, sizeof( bufData ) );

	// get the length
	r = FS_Read (&buf.cursize, 4, clc.demofile);
	if ( r != 4 ) {
		CL_DemoCompleted ();
		return;
	}
	buf.cursize = LittleLong( buf.cursize );
	if ( buf.cursize == -1 ) {
		CL_DemoCompleted ();
		return;
	}
	if ( buf.cursize > buf.maxsize ) {
		Com_Error (ERR_DROP, "CL_ReadDemoMessage: demoMsglen > MAX_MSGLEN");
	}
	r = FS_Read( buf.data, buf.cursize, clc.demofile );
	if ( r != buf.cursize ) {
		Com_Printf( "Demo file was truncated.\n");
		CL_DemoCompleted ();
		return;
	}

	clc.lastPacketTime = cls.realtime;
	buf.readcount = 0;
	CL_ParseServerMessage( &buf );
}

/*
====================
CL_WalkDemoExt
====================
*/
static int CL_WalkDemoExt(char *arg, char *name, int *demofile)
{
	int i = 0;
	*demofile = 0;

#ifdef LEGACY_PROTOCOL
	if(com_legacyprotocol->integer > 0)
	{
		Com_sprintf(name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, com_legacyprotocol->integer);
		FS_FOpenFileRead(name, demofile, qtrue);
		
		if (*demofile)
		{
			Com_Printf("Demo file: %s\n", name);
			return com_legacyprotocol->integer;
		}
	}
	
	if(com_protocol->integer != com_legacyprotocol->integer)
#endif
	{
		Com_sprintf(name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, com_protocol->integer);
		FS_FOpenFileRead(name, demofile, qtrue);

		if (*demofile)
		{
			Com_Printf("Demo file: %s\n", name);
			return com_protocol->integer;
		}
	}

	Com_Printf("Not found: %s\n", name);

	while(demo_protocols[i])
	{
#ifdef LEGACY_PROTOCOL
		if(demo_protocols[i] == com_legacyprotocol->integer)
			continue;
#endif
		if(demo_protocols[i] == com_protocol->integer)
			continue;
	
		Com_sprintf (name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, demo_protocols[i]);
		FS_FOpenFileRead( name, demofile, qtrue );
		if (*demofile)
		{
			Com_Printf("Demo file: %s\n", name);

			return demo_protocols[i];
		}
		else
			Com_Printf("Not found: %s\n", name);
		i++;
	}
	
	return -1;
}

/*
====================
CL_CompleteDemoName
====================
*/
static void CL_CompleteDemoName( char *args, int argNum )
{
	if( argNum == 2 )
	{
		char demoExt[ 16 ];

		Com_sprintf(demoExt, sizeof(demoExt), ".%s%d", DEMOEXT, com_protocol->integer);
		Field_CompleteFilename( "demos", demoExt, qtrue, qtrue );
	}
}

/*
====================
CL_PlayDemo_f

demo <demoname>

====================
*/
void CL_PlayDemo_f( void ) {
	char		name[MAX_OSPATH];
	char		*arg, *ext_test;
	int			protocol, i;
	char		retry[MAX_OSPATH];

	if (Cmd_Argc() != 2) {
		Com_Printf ("demo <demoname>\n");
		return;
	}

	// make sure a local server is killed
	// 2 means don't force disconnect of local client
	Cvar_Set( "sv_killserver", "2" );

	// open the demo file
	arg = Cmd_Argv(1);
	
	CL_Disconnect( qtrue );

	// check for an extension .DEMOEXT_?? (?? is protocol)
	ext_test = strrchr(arg, '.');
	
	if(ext_test && !Q_stricmpn(ext_test + 1, DEMOEXT, ARRAY_LEN(DEMOEXT) - 1))
	{
		protocol = atoi(ext_test + ARRAY_LEN(DEMOEXT));

		for(i = 0; demo_protocols[i]; i++)
		{
			if(demo_protocols[i] == protocol)
				break;
		}

		if(demo_protocols[i] || protocol == com_protocol->integer
#ifdef LEGACY_PROTOCOL
		   || protocol == com_legacyprotocol->integer
#endif
		  )
		{
			Com_sprintf(name, sizeof(name), "demos/%s", arg);
			FS_FOpenFileRead(name, &clc.demofile, qtrue);
		}
		else
		{
			int len;

			Com_Printf("Protocol %d not supported for demos\n", protocol);
			len = ext_test - arg;

			if(len >= ARRAY_LEN(retry))
				len = ARRAY_LEN(retry) - 1;

			Q_strncpyz(retry, arg, len + 1);
			retry[len] = '\0';
			protocol = CL_WalkDemoExt(retry, name, &clc.demofile);
		}
	}
	else
		protocol = CL_WalkDemoExt(arg, name, &clc.demofile);
	
	if (!clc.demofile) {
		Com_Error( ERR_DROP, "couldn't open %s", name);
		return;
	}
	Q_strncpyz( clc.demoName, Cmd_Argv(1), sizeof( clc.demoName ) );

	Con_Close();

	clc.state = CA_CONNECTED;
	clc.demoplaying = qtrue;
	Q_strncpyz( clc.servername, Cmd_Argv(1), sizeof( clc.servername ) );

#ifdef LEGACY_PROTOCOL
	if(protocol <= com_legacyprotocol->integer)
		clc.compat = qtrue;
	else
		clc.compat = qfalse;
#endif

	// read demo messages until connected
	while ( clc.state >= CA_CONNECTED && clc.state < CA_PRIMED ) {
		CL_ReadDemoMessage();
	}
	// don't get the first snapshot this frame, to prevent the long
	// time from the gamestate load from messing causing a time skip
	clc.firstDemoFrameSkipped = qfalse;
}


/*
====================
CL_StartDemoLoop

Closing the main menu will restart the demo loop
====================
*/
void CL_StartDemoLoop( void ) {
	// start the demo loop again
	Cbuf_AddText ("d1\n");
	Key_SetCatcher( 0 );
}

/*
==================
CL_NextDemo

Called when a demo or cinematic finishes
If the "nextdemo" cvar is set, that command will be issued
==================
*/
void CL_NextDemo( void ) {
	char	v[MAX_STRING_CHARS];

	Q_strncpyz( v, Cvar_VariableString ("nextdemo"), sizeof(v) );
	v[MAX_STRING_CHARS-1] = 0;
	Com_DPrintf("CL_NextDemo: %s\n", v );
	if (!v[0]) {
		return;
	}

	Cvar_Set ("nextdemo","");
	Cbuf_AddText (v);
	Cbuf_AddText ("\n");
	Cbuf_Execute();
}


//======================================================================

/*
=====================
CL_ShutdownAll
=====================
*/
void CL_ShutdownAll(qboolean shutdownRef)
{
	if(CL_VideoRecording())
		CL_CloseAVI();

	if(clc.demorecording)
		CL_StopRecord_f();

#ifdef USE_CURL
	CL_cURL_Shutdown();
#endif
	// clear sounds
	S_DisableSounds();
	// shutdown CGame
	CL_ShutdownCGame();
	// shutdown UI
	CL_ShutdownUI();

	// shutdown the renderer
	if(shutdownRef)
		CL_ShutdownRef();
	else if(re.Shutdown)
		re.Shutdown(qfalse);		// don't destroy window or context

	cls.uiStarted = qfalse;
	cls.cgameStarted = qfalse;
	cls.rendererStarted = qfalse;
	cls.soundRegistered = qfalse;
}

/*
=================
CL_ClearMemory

Called by Com_GameRestart
=================
*/
void CL_ClearMemory(qboolean shutdownRef)
{
	// shutdown all the client stuff
	CL_ShutdownAll(shutdownRef);

	// if not running a server clear the whole hunk
	if ( !com_sv_running->integer ) {
		// clear the whole hunk
		Hunk_Clear();
		// clear collision map data
		CM_ClearMap();
	}
	else {
		// clear all the client data on the hunk
		Hunk_ClearToMark();
	}
}

/*
=================
CL_FlushMemory

Called by CL_MapLoading, CL_Connect_f, CL_PlayDemo_f, and CL_ParseGamestate the only
ways a client gets into a game
Also called by Com_Error
=================
*/
void CL_FlushMemory(void)
{
	CL_ClearMemory(qfalse);
	CL_StartHunkUsers(qfalse);
}

/*
=====================
CL_MapLoading

A local server is starting to load a map, so update the
screen to let the user know about it, then dump all client
memory on the hunk from cgame, ui, and renderer
=====================
*/
void CL_MapLoading( void ) {
	if ( com_dedicated->integer ) {
		clc.state = CA_DISCONNECTED;
		Key_SetCatcher( KEYCATCH_CONSOLE );
		return;
	}

	if ( !com_cl_running->integer ) {
		return;
	}

	Con_Close();
	Key_SetCatcher( 0 );

	// if we are already connected to the local host, stay connected
	if ( clc.state >= CA_CONNECTED && !Q_stricmp( clc.servername, "localhost" ) ) {
		clc.state = CA_CONNECTED;		// so the connect screen is drawn
		Com_Memset( cls.updateInfoString, 0, sizeof( cls.updateInfoString ) );
		Com_Memset( clc.serverMessage, 0, sizeof( clc.serverMessage ) );
		Com_Memset( &cl.gameState, 0, sizeof( cl.gameState ) );
		clc.lastPacketSentTime = -9999;
		SCR_UpdateScreen();
	} else {
		// clear nextmap so the cinematic shutdown doesn't execute it
		Cvar_Set( "nextmap", "" );
		CL_Disconnect( qtrue );
		Q_strncpyz( clc.servername, "localhost", sizeof(clc.servername) );
		clc.state = CA_CHALLENGING;		// so the connect screen is drawn
		Key_SetCatcher( 0 );
		SCR_UpdateScreen();
		clc.connectTime = -RETRANSMIT_TIMEOUT;
		NET_StringToAdr( clc.servername, &clc.serverAddress, NA_UNSPEC);
		// we don't need a challenge on the localhost

		CL_CheckForResend();
	}
}

/*
=====================
CL_ClearState

Called before parsing a gamestate
=====================
*/
void CL_ClearState (void) {

//	S_StopAllSounds();

	Com_Memset( &cl, 0, sizeof( cl ) );
}

/*
====================
CL_UpdateGUID

update cl_guid using QKEY_FILE and optional prefix
====================
*/
static void CL_UpdateGUID( const char *prefix, int prefix_len )
{
	fileHandle_t f;
	int len;

	len = FS_SV_FOpenFileRead( QKEY_FILE, &f );
	FS_FCloseFile( f );

	if( len != QKEY_SIZE ) 
		Cvar_Set( "cl_guid", "" );
	else
		Cvar_Set( "cl_guid", Com_MD5File( QKEY_FILE, QKEY_SIZE,
			prefix, prefix_len ) );
}

static void CL_OldGame(void)
{
	if(cls.oldGameSet)
	{
		// change back to previous fs_game
		cls.oldGameSet = qfalse;
		Cvar_Set2("fs_game", cls.oldGame, qtrue);
		FS_ConditionalRestart(clc.checksumFeed, qfalse);
	}
}

/*
=====================
CL_Disconnect

Called when a connection, demo, or cinematic is being terminated.
Goes from a connected state to either a menu state or a console state
Sends a disconnect message to the server
This is also called on Com_Error and Com_Quit, so it shouldn't cause any errors
=====================
*/
void CL_Disconnect( qboolean showMainMenu ) {
	if ( !com_cl_running || !com_cl_running->integer ) {
		return;
	}

	// shutting down the client so enter full screen ui mode
	Cvar_Set("r_uiFullScreen", "1");

	if ( clc.demorecording ) {
		CL_StopRecord_f ();
	}

	if (clc.download) {
		FS_FCloseFile( clc.download );
		clc.download = 0;
	}
	*clc.downloadTempName = *clc.downloadName = 0;
	Cvar_Set( "cl_downloadName", "" );

#ifdef USE_MUMBLE
	if (cl_useMumble->integer && mumble_islinked()) {
		Com_Printf("Mumble: Unlinking from Mumble application\n");
		mumble_unlink();
	}
#endif

#ifdef USE_VOIP
	if (cl_voipSend->integer) {
		int tmp = cl_voipUseVAD->integer;
		cl_voipUseVAD->integer = 0;  // disable this for a moment.
		clc.voipOutgoingDataSize = 0;  // dump any pending VoIP transmission.
		Cvar_Set("cl_voipSend", "0");
		CL_CaptureVoip();  // clean up any state...
		cl_voipUseVAD->integer = tmp;
	}

	if (clc.speexInitialized) {
		int i;
		speex_bits_destroy(&clc.speexEncoderBits);
		speex_encoder_destroy(clc.speexEncoder);
		speex_preprocess_state_destroy(clc.speexPreprocessor);
		for (i = 0; i < MAX_CLIENTS; i++) {
			speex_bits_destroy(&clc.speexDecoderBits[i]);
			speex_decoder_destroy(clc.speexDecoder[i]);
		}
	}
	Cmd_RemoveCommand ("voip");
#endif

	if ( clc.demofile ) {
		FS_FCloseFile( clc.demofile );
		clc.demofile = 0;
	}

	if ( uivm && showMainMenu ) {
		VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NONE );
	}

	SCR_StopCinematic ();
	S_ClearSoundBuffer();

	// send a disconnect message to the server
	// send it a few times in case one is dropped
	if ( clc.state >= CA_CONNECTED ) {
		CL_AddReliableCommand("disconnect", qtrue);
		CL_WritePacket();
		CL_WritePacket();
		CL_WritePacket();
	}
	
	// Remove pure paks
	FS_PureServerSetLoadedPaks("", "");
	
	CL_ClearState ();

	// wipe the client connection
	Com_Memset( &clc, 0, sizeof( clc ) );

	clc.state = CA_DISCONNECTED;

	// allow cheats locally
	Cvar_Set( "sv_cheats", "1" );

	// not connected to a pure server anymore
	cl_connectedToPureServer = qfalse;

#ifdef USE_VOIP
	// not connected to voip server anymore.
	clc.voipEnabled = qfalse;
#endif

	// Stop recording any video
#ifdef IOQ3ZTM // IOQ3BUGFIX: It can record the main menu, etc, when not playing demo.
	if( clc.demoplaying && CL_VideoRecording( ) )
#else
	if( CL_VideoRecording( ) )
#endif
	{
		// Finish rendering current frame
		SCR_UpdateScreen( );
		CL_CloseAVI( );
	}

	CL_UpdateGUID( NULL, 0 );

	if(!noGameRestart)
		CL_OldGame();
	else
		noGameRestart = qfalse;
}


/*
===================
CL_ForwardCommandToServer

adds the current command line as a clientCommand
things like godmode, noclip, etc, are commands directed to the server,
so when they are typed in at the console, they will need to be forwarded.
===================
*/
void CL_ForwardCommandToServer( const char *string ) {
	char	*cmd;

	cmd = Cmd_Argv(0);

	// ignore key up commands
	if ( cmd[0] == '-' ) {
		return;
	}

	if ( clc.demoplaying || clc.state < CA_CONNECTED || cmd[0] == '+' ) {
		Com_Printf ("Unknown command \"%s" S_COLOR_WHITE "\"\n", cmd);
		return;
	}

	if ( Cmd_Argc() > 1 ) {
		CL_AddReliableCommand(string, qfalse);
	} else {
		CL_AddReliableCommand(cmd, qfalse);
	}
}

/*
===================
CL_RequestMotd

===================
*/
void CL_RequestMotd( void ) {
#ifdef UPDATE_SERVER_NAME
	char		info[MAX_INFO_STRING];

	if ( !cl_motd->integer ) {
		return;
	}
	Com_Printf( "Resolving %s\n", UPDATE_SERVER_NAME );
	if ( !NET_StringToAdr( UPDATE_SERVER_NAME, &cls.updateServer, NA_IP ) ) {
		Com_Printf( "Couldn't resolve address\n" );
		return;
	}
	cls.updateServer.port = BigShort( PORT_UPDATE );
	Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", UPDATE_SERVER_NAME,
		cls.updateServer.ip[0], cls.updateServer.ip[1],
		cls.updateServer.ip[2], cls.updateServer.ip[3],
		BigShort( cls.updateServer.port ) );
	
	info[0] = 0;

	Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", ((rand() << 16) ^ rand()) ^ Com_Milliseconds());

	Info_SetValueForKey( info, "challenge", cls.updateChallenge );
	Info_SetValueForKey( info, "renderer", cls.glconfig.renderer_string );
	Info_SetValueForKey( info, "version", com_version->string );

	NET_OutOfBandPrint( NS_CLIENT, cls.updateServer, "getmotd \"%s\"\n", info );
#endif
}

/*
======================================================================

CONSOLE COMMANDS

======================================================================
*/

/*
==================
CL_ForwardToServer_f
==================
*/
void CL_ForwardToServer_f( void ) {
	if ( clc.state != CA_ACTIVE || clc.demoplaying ) {
		Com_Printf ("Not connected to a server.\n");
		return;
	}
	
	// don't forward the first argument
	if ( Cmd_Argc() > 1 ) {
		CL_AddReliableCommand(Cmd_Args(), qfalse);
	}
}

/*
==================
CL_2DropOut_f
==================
*/
void CL_2DropOut_f( void ) {
	if ( clc.state != CA_ACTIVE || clc.demoplaying ) {
		Com_Printf ("Not connected to a server.\n");
		return;
	}

	CL_AddReliableCommand("dropout2", qfalse);
}

/*
==================
CL_3DropOut_f
==================
*/
void CL_3DropOut_f( void ) {
	if ( clc.state != CA_ACTIVE || clc.demoplaying ) {
		Com_Printf ("Not connected to a server.\n");
		return;
	}

	CL_AddReliableCommand("dropout3", qfalse);
}

/*
==================
CL_4DropOut_f
==================
*/
void CL_4DropOut_f( void ) {
	if ( clc.state != CA_ACTIVE || clc.demoplaying ) {
		Com_Printf ("Not connected to a server.\n");
		return;
	}

	CL_AddReliableCommand("dropout4", qfalse);
}

/*
==================
CL_2DropIn_f
==================
*/
void CL_2DropIn_f( void ) {
	if ( clc.state != CA_ACTIVE || clc.demoplaying ) {
		Com_Printf ("Not connected to a server.\n");
		return;
	}

	CL_AddReliableCommand(va("dropin2 \"%s\"", Cvar_InfoString( CVAR_USERINFO2 )), qfalse);
}

/*
==================
CL_3DropIn_f
==================
*/
void CL_3DropIn_f( void ) {
	if ( clc.state != CA_ACTIVE || clc.demoplaying ) {
		Com_Printf ("Not connected to a server.\n");
		return;
	}

	CL_AddReliableCommand(va("dropin3 \"%s\"", Cvar_InfoString( CVAR_USERINFO3 )), qfalse);
}

/*
==================
CL_4DropIn_f
==================
*/
void CL_4DropIn_f( void ) {
	if ( clc.state != CA_ACTIVE || clc.demoplaying ) {
		Com_Printf ("Not connected to a server.\n");
		return;
	}

	CL_AddReliableCommand(va("dropin4 \"%s\"", Cvar_InfoString( CVAR_USERINFO4 )), qfalse);
}

/*
==================
CL_Disconnect_f
==================
*/
void CL_Disconnect_f( void ) {
	SCR_StopCinematic();
	Cvar_Set("ui_singlePlayerActive", "0");
	if ( clc.state != CA_DISCONNECTED && clc.state != CA_CINEMATIC ) {
		Com_Error (ERR_DISCONNECT, "Disconnected from server");
	}
}


/*
================
CL_Reconnect_f

================
*/
void CL_Reconnect_f( void ) {
	if ( !strlen( clc.servername ) || !strcmp( clc.servername, "localhost" ) ) {
		Com_Printf( "Can't reconnect to localhost.\n" );
		return;
	}
	Cvar_Set("ui_singlePlayerActive", "0");
	Cbuf_AddText( va("connect %s\n", clc.servername ) );
}

/*
================
CL_Connect_f

================
*/
void CL_Connect_f( void ) {
	char	*server;
	const char	*serverString;
	int argc = Cmd_Argc();
	netadrtype_t family = NA_UNSPEC;

	if ( argc != 2 && argc != 3 ) {
		Com_Printf( "usage: connect [-4|-6] server\n");
		return;	
	}
	
	if(argc == 2)
		server = Cmd_Argv(1);
	else
	{
		if(!strcmp(Cmd_Argv(1), "-4"))
			family = NA_IP;
		else if(!strcmp(Cmd_Argv(1), "-6"))
			family = NA_IP6;
		else
			Com_Printf( "warning: only -4 or -6 as address type understood.\n");
		
		server = Cmd_Argv(2);
	}

	Cvar_Set("ui_singlePlayerActive", "0");

	// fire a message off to the motd server
	CL_RequestMotd();

	// clear any previous "server full" type messages
	clc.serverMessage[0] = 0;

	if ( com_sv_running->integer && !strcmp( server, "localhost" ) ) {
		// if running a local server, kill it
		SV_Shutdown( "Server quit" );
	}

	// make sure a local server is killed
	Cvar_Set( "sv_killserver", "1" );
	SV_Frame( 0 );

	noGameRestart = qtrue;
	CL_Disconnect( qtrue );
	Con_Close();

	Q_strncpyz( clc.servername, server, sizeof(clc.servername) );

	if (!NET_StringToAdr(clc.servername, &clc.serverAddress, family) ) {
		Com_Printf ("Bad server address\n");
		clc.state = CA_DISCONNECTED;
		return;
	}
	if (clc.serverAddress.port == 0) {
		clc.serverAddress.port = BigShort( PORT_SERVER );
	}

	serverString = NET_AdrToStringwPort(clc.serverAddress);

	Com_Printf( "%s resolved to %s\n", clc.servername, serverString);

	if( cl_guidServerUniq->integer )
		CL_UpdateGUID( serverString, strlen( serverString ) );
	else
		CL_UpdateGUID( NULL, 0 );

	// if we aren't playing on a lan, send challenge to prevent connection hijacking
	if(NET_IsLocalAddress(clc.serverAddress))
		clc.state = CA_CHALLENGING;
	else
	{
		clc.state = CA_CONNECTING;
		
		// Set a client challenge number that ideally is mirrored back by the server.
		clc.challenge = ((rand() << 16) ^ rand()) ^ Com_Milliseconds();
	}

	Key_SetCatcher( 0 );
	clc.connectTime = -99999;	// CL_CheckForResend() will fire immediately
	clc.connectPacketCount = 0;

	// server connection string
	Cvar_Set( "cl_currentServerAddress", server );
}

#define MAX_RCON_MESSAGE 1024

/*
==================
CL_CompleteRcon
==================
*/
static void CL_CompleteRcon( char *args, int argNum )
{
	if( argNum == 2 )
	{
		// Skip "rcon "
		char *p = Com_SkipTokens( args, 1, " " );

		if( p > args )
			Field_CompleteCommand( p, qtrue, qtrue );
	}
}

/*
=====================
CL_Rcon_f

  Send the rest of the command line over as
  an unconnected command.
=====================
*/
void CL_Rcon_f( void ) {
	char	message[MAX_RCON_MESSAGE];
	netadr_t	to;

	if ( !rcon_client_password->string ) {
		Com_Printf ("You must set 'rconpassword' before\n"
					"issuing an rcon command.\n");
		return;
	}

	message[0] = -1;
	message[1] = -1;
	message[2] = -1;
	message[3] = -1;
	message[4] = 0;

	Q_strcat (message, MAX_RCON_MESSAGE, "rcon ");

	Q_strcat (message, MAX_RCON_MESSAGE, rcon_client_password->string);
	Q_strcat (message, MAX_RCON_MESSAGE, " ");

	// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
	Q_strcat (message, MAX_RCON_MESSAGE, Cmd_Cmd()+5);

	if ( clc.state >= CA_CONNECTED ) {
		to = clc.netchan.remoteAddress;
	} else {
		if (!strlen(rconAddress->string)) {
			Com_Printf ("You must either be connected,\n"
						"or set the 'rconAddress' cvar\n"
						"to issue rcon commands\n");

			return;
		}
		NET_StringToAdr (rconAddress->string, &to, NA_UNSPEC);
		if (to.port == 0) {
			to.port = BigShort (PORT_SERVER);
		}
	}
	
	NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to);
}

/*
=================
CL_SendPureChecksums
=================
*/
void CL_SendPureChecksums( void ) {
	char cMsg[MAX_INFO_VALUE];

	// if we are pure we need to send back a command with our referenced pk3 checksums
	Com_sprintf(cMsg, sizeof(cMsg), "cp %d %s", cl.serverId, FS_ReferencedPakPureChecksums());

	CL_AddReliableCommand(cMsg, qfalse);
}

/*
=================
CL_ResetPureClientAtServer
=================
*/
void CL_ResetPureClientAtServer( void ) {
	CL_AddReliableCommand("vdr", qfalse);
}

/*
=================
CL_Vid_Restart_f

Restart the video subsystem

we also have to reload the UI and CGame because the renderer
doesn't know what graphics to reload
=================
*/
void CL_Vid_Restart_f( void ) {

	// Settings may have changed so stop recording now
	if( CL_VideoRecording( ) ) {
		CL_CloseAVI( );
	}

	if(clc.demorecording)
		CL_StopRecord_f();

	// don't let them loop during the restart
	S_StopAllSounds();

	if(!FS_ConditionalRestart(clc.checksumFeed, qtrue))
	{
		// if not running a server clear the whole hunk
		if(com_sv_running->integer)
		{
			// clear all the client data on the hunk
			Hunk_ClearToMark();
		}
		else
		{
			// clear the whole hunk
			Hunk_Clear();
		}
	
		// shutdown the UI
		CL_ShutdownUI();
		// shutdown the CGame
		CL_ShutdownCGame();
		// shutdown the renderer and clear the renderer interface
		CL_ShutdownRef();
		// client is no longer pure untill new checksums are sent
		CL_ResetPureClientAtServer();
		// clear pak references
		FS_ClearPakReferences( FS_UI_REF | FS_CGAME_REF );
		// reinitialize the filesystem if the game directory or checksum has changed

		cls.rendererStarted = qfalse;
		cls.uiStarted = qfalse;
		cls.cgameStarted = qfalse;
		cls.soundRegistered = qfalse;

		// unpause so the cgame definately gets a snapshot and renders a frame
		Cvar_Set("cl_paused", "0");

		// initialize the renderer interface
		CL_InitRef();

		// startup all the client stuff
		CL_StartHunkUsers(qfalse);

		// start the cgame if connected
		if(clc.state > CA_CONNECTED && clc.state != CA_CINEMATIC)
		{
			cls.cgameStarted = qtrue;
			CL_InitCGame();
			// send pure checksums
			CL_SendPureChecksums();
		}
	}
}

/*
=================
CL_Snd_Restart

Restart the sound subsystem
=================
*/
void CL_Snd_Shutdown(void)
{
	S_Shutdown();
	cls.soundStarted = qfalse;
}

/*
=================
CL_Snd_Restart_f

Restart the sound subsystem
The cgame and game must also be forced to restart because
handles will be invalid
=================
*/
void CL_Snd_Restart_f(void)
{
	CL_Snd_Shutdown();
	// sound will be reinitialized by vid_restart
	CL_Vid_Restart_f();
}


/*
==================
CL_PK3List_f
==================
*/
void CL_OpenedPK3List_f( void ) {
	Com_Printf("Opened PK3 Names: %s\n", FS_LoadedPakNames());
}

/*
==================
CL_PureList_f
==================
*/
void CL_ReferencedPK3List_f( void ) {
	Com_Printf("Referenced PK3 Names: %s\n", FS_ReferencedPakNames());
}

/*
==================
CL_Configstrings_f
==================
*/
void CL_Configstrings_f( void ) {
	int		i;
	int		ofs;

	if ( clc.state != CA_ACTIVE ) {
		Com_Printf( "Not connected to a server.\n");
		return;
	}

	for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
		ofs = cl.gameState.stringOffsets[ i ];
		if ( !ofs ) {
			continue;
		}
		Com_Printf( "%4i: %s\n", i, cl.gameState.stringData + ofs );
	}
}

/*
==============
CL_Clientinfo_f
==============
*/
void CL_Clientinfo_f( void ) {
	Com_Printf( "--------- Client Information ---------\n" );
	Com_Printf( "state: %i\n", clc.state );
	Com_Printf( "Server: %s\n", clc.servername );
	Com_Printf ("User info settings:\n");
	Info_Print( Cvar_InfoString( CVAR_USERINFO ) );
	Com_Printf( "--------------------------------------\n" );
}


//====================================================================

/*
=================
CL_DownloadsComplete

Called when all downloading has been completed
=================
*/
void CL_DownloadsComplete( void ) {

#ifdef USE_CURL
	// if we downloaded with cURL
	if(clc.cURLUsed) { 
		clc.cURLUsed = qfalse;
		CL_cURL_Shutdown();
		if( clc.cURLDisconnected ) {
			if(clc.downloadRestart) {
				FS_Restart(clc.checksumFeed);
				clc.downloadRestart = qfalse;
			}
			clc.cURLDisconnected = qfalse;
			CL_Reconnect_f();
			return;
		}
	}
#endif

	// if we downloaded files we need to restart the file system
	if (clc.downloadRestart) {
		clc.downloadRestart = qfalse;

		FS_Restart(clc.checksumFeed); // We possibly downloaded a pak, restart the file system to load it

		// inform the server so we get new gamestate info
		CL_AddReliableCommand("donedl", qfalse);

		// by sending the donedl command we request a new gamestate
		// so we don't want to load stuff yet
		return;
	}

	// let the client game init and load data
	clc.state = CA_LOADING;

	// Pump the loop, this may change gamestate!
	Com_EventLoop();

	// if the gamestate was changed by calling Com_EventLoop
	// then we loaded everything already and we don't want to do it again.
	if ( clc.state != CA_LOADING ) {
		return;
	}

	// starting to load a map so we get out of full screen ui mode
	Cvar_Set("r_uiFullScreen", "0");

	// flush client memory and start loading stuff
	// this will also (re)load the UI
	// if this is a local client then only the client part of the hunk
	// will be cleared, note that this is done after the hunk mark has been set
	CL_FlushMemory();

	// initialize the CGame
	cls.cgameStarted = qtrue;
	CL_InitCGame();

	// set pure checksums
	CL_SendPureChecksums();

	CL_WritePacket();
	CL_WritePacket();
	CL_WritePacket();
}

/*
=================
CL_BeginDownload

Requests a file to download from the server.  Stores it in the current
game directory.
=================
*/
void CL_BeginDownload( const char *localName, const char *remoteName ) {

	Com_DPrintf("***** CL_BeginDownload *****\n"
				"Localname: %s\n"
				"Remotename: %s\n"
				"****************************\n", localName, remoteName);

	Q_strncpyz ( clc.downloadName, localName, sizeof(clc.downloadName) );
	Com_sprintf( clc.downloadTempName, sizeof(clc.downloadTempName), "%s.tmp", localName );

	// Set so UI gets access to it
	Cvar_Set( "cl_downloadName", remoteName );
	Cvar_Set( "cl_downloadSize", "0" );
	Cvar_Set( "cl_downloadCount", "0" );
	Cvar_SetValue( "cl_downloadTime", cls.realtime );

	clc.downloadBlock = 0; // Starting new file
	clc.downloadCount = 0;

	CL_AddReliableCommand(va("download %s", remoteName), qfalse);
}

/*
=================
CL_NextDownload

A download completed or failed
=================
*/
void CL_NextDownload(void)
{
	char *s;
	char *remoteName, *localName;
	qboolean useCURL = qfalse;

	// A download has finished, check whether this matches a referenced checksum
	if(*clc.downloadName)
	{
		char *zippath = FS_BuildOSPath(Cvar_VariableString("fs_homepath"), clc.downloadName, "");
		zippath[strlen(zippath)-1] = '\0';

		if(!FS_CompareZipChecksum(zippath))
			Com_Error(ERR_DROP, "Incorrect checksum for file: %s", clc.downloadName);
	}

	*clc.downloadTempName = *clc.downloadName = 0;
	Cvar_Set("cl_downloadName", "");

	// We are looking to start a download here
	if (*clc.downloadList) {
		s = clc.downloadList;

		// format is:
		//  @remotename@localname@remotename@localname, etc.

		if (*s == '@')
			s++;
		remoteName = s;
		
		if ( (s = strchr(s, '@')) == NULL ) {
			CL_DownloadsComplete();
			return;
		}

		*s++ = 0;
		localName = s;
		if ( (s = strchr(s, '@')) != NULL )
			*s++ = 0;
		else
			s = localName + strlen(localName); // point at the nul byte
#ifdef USE_CURL
		if(!(cl_allowDownload->integer & DLF_NO_REDIRECT)) {
			if(clc.sv_allowDownload & DLF_NO_REDIRECT) {
				Com_Printf("WARNING: server does not "
					"allow download redirection "
					"(sv_allowDownload is %d)\n",
					clc.sv_allowDownload);
			}
			else if(!*clc.sv_dlURL) {
				Com_Printf("WARNING: server allows "
					"download redirection, but does not "
					"have sv_dlURL set\n");
			}
			else if(!CL_cURL_Init()) {
				Com_Printf("WARNING: could not load "
					"cURL library\n");
			}
			else {
				CL_cURL_BeginDownload(localName, va("%s/%s",
					clc.sv_dlURL, remoteName));
				useCURL = qtrue;
			}
		}
		else if(!(clc.sv_allowDownload & DLF_NO_REDIRECT)) {
			Com_Printf("WARNING: server allows download "
				"redirection, but it disabled by client "
				"configuration (cl_allowDownload is %d)\n",
				cl_allowDownload->integer);
		}
#endif /* USE_CURL */
		if(!useCURL) {
			if((cl_allowDownload->integer & DLF_NO_UDP)) {
				Com_Error(ERR_DROP, "UDP Downloads are "
					"disabled on your client. "
					"(cl_allowDownload is %d)",
					cl_allowDownload->integer);
				return;	
			}
			else {
				CL_BeginDownload( localName, remoteName );
			}
		}
		clc.downloadRestart = qtrue;

		// move over the rest
		memmove( clc.downloadList, s, strlen(s) + 1);

		return;
	}

	CL_DownloadsComplete();
}

/*
=================
CL_InitDownloads

After receiving a valid game state, we valid the cgame and local zip files here
and determine if we need to download them
=================
*/
void CL_InitDownloads(void) {
  char missingfiles[1024];

  if ( !(cl_allowDownload->integer & DLF_ENABLE) )
  {
    // autodownload is disabled on the client
    // but it's possible that some referenced files on the server are missing
    if (FS_ComparePaks( missingfiles, sizeof( missingfiles ), qfalse ) )
    {      
      // NOTE TTimo I would rather have that printed as a modal message box
      //   but at this point while joining the game we don't know wether we will successfully join or not
      Com_Printf( "\nWARNING: You are missing some files referenced by the server:\n%s"
                  "You might not be able to join the game\n"
                  "Go to the setting menu to turn on autodownload, or get the file elsewhere\n\n", missingfiles );
    }
  }
  else if ( FS_ComparePaks( clc.downloadList, sizeof( clc.downloadList ) , qtrue ) ) {

    Com_Printf("Need paks: %s\n", clc.downloadList );

		if ( *clc.downloadList ) {
			// if autodownloading is not enabled on the server
			clc.state = CA_CONNECTED;

			*clc.downloadTempName = *clc.downloadName = 0;
			Cvar_Set( "cl_downloadName", "" );

			CL_NextDownload();
			return;
		}

	}
		
	CL_DownloadsComplete();
}

/*
=================
CL_CheckForResend

Resend a connect message if the last one has timed out
=================
*/
void CL_CheckForResend( void ) {
	int		port, i;
	int		size, j;
	const int cvarflag[MAX_SPLITVIEW] = {CVAR_USERINFO, CVAR_USERINFO2, CVAR_USERINFO3, CVAR_USERINFO4};
	int		localClients;
	int		protocol;
	char	info[MAX_INFO_STRING];
	char	data[MAX_INFO_STRING*MAX_SPLITVIEW];

	// don't send anything if playing back a demo
	if ( clc.demoplaying ) {
		return;
	}

	// resend if we haven't gotten a reply yet
	if ( clc.state != CA_CONNECTING && clc.state != CA_CHALLENGING ) {
		return;
	}

	if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) {
		return;
	}

	clc.connectTime = cls.realtime;	// for retransmit requests
	clc.connectPacketCount++;


	switch ( clc.state ) {
	case CA_CONNECTING:
		// The challenge request shall be followed by a client challenge so no malicious server can hijack this connection.
		// Add the gamename so the server knows we're running the correct game or can reject the client
		// with a meaningful message
		Com_sprintf(data, sizeof(data), "getchallenge %d %s", clc.challenge, com_gamename->string);

		NET_OutOfBandPrint(NS_CLIENT, clc.serverAddress, "%s", data);
		break;
		
	case CA_CHALLENGING:
		// sending back the challenge
		port = Cvar_VariableValue ("net_qport");

#ifdef LEGACY_PROTOCOL
		if(com_legacyprotocol->integer == com_protocol->integer)
			clc.compat = qtrue;

		if(clc.compat)
			protocol = com_legacyprotocol->integer;
		else
#endif
			protocol = com_protocol->integer;
		
		strcpy(data, "connect ");
		size = 8;

		// Check how many local client user wants
		localClients = Com_Clamp(1, (1<<MAX_SPLITVIEW)-1, Cvar_VariableIntegerValue("cl_localClients"));

		// Reset cl_localClients (set before each join)
		Cvar_Set("cl_localClients", "1");

		for (i = 0; i < MAX_SPLITVIEW; i++) {
			if (!(localClients & (1<<(i)))) {
				// Dummy string.
				data[size] = '"'; size++;
				data[size] = '"'; size++;

				// Add space between info strings.
				if (i != MAX_SPLITVIEW-1) {
					data[size] = ' '; size++;
				}
				continue;
			}

			Q_strncpyz( info, Cvar_InfoString( cvarflag[i] ), sizeof( info ) );

			// ZTM: FIXME: Do we need to set these for more than the first client?
			Info_SetValueForKey( info, "protocol", va("%i", protocol ) );
			Info_SetValueForKey( info, "qport", va("%i", port ) );
			Info_SetValueForKey( info, "challenge", va("%i", clc.challenge ) );

			// TTimo adding " " around the userinfo string to avoid truncated userinfo on the server
			//   (Com_TokenizeString tokenizes around spaces)
			data[size] = '"'; size++;
			for(j = 0; j < strlen(info); j++) {
				data[size+j] = info[j];	// + (clc.challenge)&0x3;
			}
			size += j;
			data[size] = '"'; size++;

			// Add space between info strings.
			if (i != MAX_SPLITVIEW-1) {
				data[size] = ' '; size++;
			}
		}
		data[size] = 0;

		// NOTE TTimo don't forget to set the right data length!
		NET_OutOfBandData( NS_CLIENT, clc.serverAddress, (byte *) &data[0], size );
		// the most current userinfo has been sent, so watch for any
		// newer changes to userinfo variables
		cvar_modifiedFlags &= ~CVAR_USERINFO_ALL;
		break;

	default:
		Com_Error( ERR_FATAL, "CL_CheckForResend: bad clc.state" );
	}
}

/*
===================
CL_DisconnectPacket

Sometimes the server can drop the client and the netchan based
disconnect can be lost.  If the client continues to send packets
to the server, the server will send out of band disconnect packets
to the client so it doesn't have to wait for the full timeout period.
===================
*/
void CL_DisconnectPacket( netadr_t from ) {
	if ( clc.state < CA_CONNECTING ) {
		return;
	}

	// if not from our server, ignore it
	if ( !NET_CompareAdr( from, clc.netchan.remoteAddress ) ) {
		return;
	}

	// if we have received packets within three seconds, ignore it
	// (it might be a malicious spoof)
	if ( cls.realtime - clc.lastPacketTime < 3000 ) {
		return;
	}

	// drop the connection
	Com_Printf( "Server disconnected for unknown reason\n" );
	Cvar_Set("com_errorMessage", "Server disconnected for unknown reason\n" );
	CL_Disconnect( qtrue );
}


/*
===================
CL_MotdPacket

===================
*/
void CL_MotdPacket( netadr_t from ) {
#ifdef UPDATE_SERVER_NAME
	char	*challenge;
	char	*info;

	// if not from our server, ignore it
	if ( !NET_CompareAdr( from, cls.updateServer ) ) {
		return;
	}

	info = Cmd_Argv(1);

	// check challenge
	challenge = Info_ValueForKey( info, "challenge" );
	if ( strcmp( challenge, cls.updateChallenge ) ) {
		return;
	}

	challenge = Info_ValueForKey( info, "motd" );

	Q_strncpyz( cls.updateInfoString, info, sizeof( cls.updateInfoString ) );
	Cvar_Set( "cl_motdString", challenge );
#endif
}

/*
===================
CL_InitServerInfo
===================
*/
void CL_InitServerInfo( serverInfo_t *server, netadr_t *address ) {
	server->adr = *address;
	server->clients = 0;
	server->hostName[0] = '\0';
	server->mapName[0] = '\0';
	server->maxClients = 0;
	server->maxPing = 0;
	server->minPing = 0;
	server->ping = -1;
	server->game[0] = '\0';
	server->gameType = 0;
	server->netType = 0;
#ifdef IOQ3ZTM // IOQ3BUGFIX: Why aren't all fields initialized here?
	server->clients = 0;
	//server->visible = qfalse; // ZTM: Don't touch?
	server->g_humanplayers = 0;
	server->g_needpass = 0;
#endif
}

#define MAX_SERVERSPERPACKET	256

/*
===================
CL_ServersResponsePacket
===================
*/
void CL_ServersResponsePacket( const netadr_t* from, msg_t *msg, qboolean extended ) {
	int				i, j, count, total;
	netadr_t addresses[MAX_SERVERSPERPACKET];
	int				numservers;
	byte*			buffptr;
	byte*			buffend;
	
	Com_DPrintf("CL_ServersResponsePacket\n");

	if (cls.numglobalservers == -1) {
		// state to detect lack of servers or lack of response
		cls.numglobalservers = 0;
		cls.numGlobalServerAddresses = 0;
	}

	// parse through server response string
	numservers = 0;
	buffptr    = msg->data;
	buffend    = buffptr + msg->cursize;

	// advance to initial token
	do
	{
		if(*buffptr == '\\' || (extended && *buffptr == '/'))
			break;
		
		buffptr++;
	} while (buffptr < buffend);

	while (buffptr + 1 < buffend)
	{
		// IPv4 address
		if (*buffptr == '\\')
		{
			buffptr++;

			if (buffend - buffptr < sizeof(addresses[numservers].ip) + sizeof(addresses[numservers].port) + 1)
				break;

			for(i = 0; i < sizeof(addresses[numservers].ip); i++)
				addresses[numservers].ip[i] = *buffptr++;

			addresses[numservers].type = NA_IP;
		}
		// IPv6 address, if it's an extended response
		else if (extended && *buffptr == '/')
		{
			buffptr++;

			if (buffend - buffptr < sizeof(addresses[numservers].ip6) + sizeof(addresses[numservers].port) + 1)
				break;
			
			for(i = 0; i < sizeof(addresses[numservers].ip6); i++)
				addresses[numservers].ip6[i] = *buffptr++;
			
			addresses[numservers].type = NA_IP6;
			addresses[numservers].scope_id = from->scope_id;
		}
		else
			// syntax error!
			break;
			
		// parse out port
		addresses[numservers].port = (*buffptr++) << 8;
		addresses[numservers].port += *buffptr++;
		addresses[numservers].port = BigShort( addresses[numservers].port );

		// syntax check
		if (*buffptr != '\\' && *buffptr != '/')
			break;
	
		numservers++;
		if (numservers >= MAX_SERVERSPERPACKET)
			break;
	}

	count = cls.numglobalservers;

	for (i = 0; i < numservers && count < MAX_GLOBAL_SERVERS; i++) {
		// build net address
		serverInfo_t *server = &cls.globalServers[count];

		// Tequila: It's possible to have sent many master server requests. Then
		// we may receive many times the same addresses from the master server.
		// We just avoid to add a server if it is still in the global servers list.
		for (j = 0; j < count; j++)
		{
			if (NET_CompareAdr(cls.globalServers[j].adr, addresses[i]))
				break;
		}

		if (j < count)
			continue;

		CL_InitServerInfo( server, &addresses[i] );
		// advance to next slot
		count++;
	}

	// if getting the global list
	if ( count >= MAX_GLOBAL_SERVERS && cls.numGlobalServerAddresses < MAX_GLOBAL_SERVERS )
	{
		// if we couldn't store the servers in the main list anymore
		for (; i < numservers && cls.numGlobalServerAddresses < MAX_GLOBAL_SERVERS; i++)
		{
			// just store the addresses in an additional list
			cls.globalServerAddresses[cls.numGlobalServerAddresses++] = addresses[i];
		}
	}

	cls.numglobalservers = count;
	total = count + cls.numGlobalServerAddresses;

	Com_Printf("%d servers parsed (total %d)\n", numservers, total);
}

/*
=================
CL_ConnectionlessPacket

Responses to broadcasts, etc
=================
*/
void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
	char	*s;
	char	*c;
	int challenge = 0;

	MSG_BeginReadingOOB( msg );
	MSG_ReadLong( msg );	// skip the -1

	s = MSG_ReadStringLine( msg );

	Cmd_TokenizeString( s );

	c = Cmd_Argv(0);

	Com_DPrintf ("CL packet %s: %s\n", NET_AdrToStringwPort(from), c);

	// challenge from the server we are connecting to
	if (!Q_stricmp(c, "challengeResponse"))
	{
		char *strver;
		int ver;
	
		if (clc.state != CA_CONNECTING)
		{
			Com_DPrintf("Unwanted challenge response received. Ignored.\n");
			return;
		}
		
		c = Cmd_Argv(2);
		if(*c)
			challenge = atoi(c);

		strver = Cmd_Argv(3);
		if(*strver)
		{
			ver = atoi(strver);
			
			if(ver != com_protocol->integer)
			{
#ifdef LEGACY_PROTOCOL
				if(com_legacyprotocol->integer > 0)
				{
					// Server is ioq3 but has a different protocol than we do.
					// Fall back to idq3 protocol.
					clc.compat = qtrue;

					Com_Printf(S_COLOR_YELLOW "Warning: Server reports protocol version %d, "
						   "we have %d. Trying legacy protocol %d.\n",
						   ver, com_protocol->integer, com_legacyprotocol->integer);
				}
				else
#endif
				{
					Com_Printf(S_COLOR_YELLOW "Warning: Server reports protocol version %d, we have %d. "
						   "Trying anyways.\n", ver, com_protocol->integer);
				}
			}
		}
#ifdef LEGACY_PROTOCOL
		else
			clc.compat = qtrue;
		
		if(clc.compat)
		{
			if(!NET_CompareAdr(from, clc.serverAddress))
			{
				// This challenge response is not coming from the expected address.
				// Check whether we have a matching client challenge to prevent
				// connection hi-jacking.
			
				if(!*c || challenge != clc.challenge)
				{
					Com_DPrintf("Challenge response received from unexpected source. Ignored.\n");
					return;
				}
			}
		}
		else
#endif
		{
			if(!*c || challenge != clc.challenge)
			{
				Com_Printf("Bad challenge for challengeResponse. Ignored.\n");
				return;
			}
		}

		// start sending challenge response instead of challenge request packets
		clc.challenge = atoi(Cmd_Argv(1));
		clc.state = CA_CHALLENGING;
		clc.connectPacketCount = 0;
		clc.connectTime = -99999;

		// take this address as the new server address.  This allows
		// a server proxy to hand off connections to multiple servers
		clc.serverAddress = from;
		Com_DPrintf ("challengeResponse: %d\n", clc.challenge);
		return;
	}

	// server connection
	if ( !Q_stricmp(c, "connectResponse") ) {
		if ( clc.state >= CA_CONNECTED ) {
			Com_Printf ("Dup connect received. Ignored.\n");
			return;
		}
		if ( clc.state != CA_CHALLENGING ) {
			Com_Printf ("connectResponse packet while not connecting. Ignored.\n");
			return;
		}
		if ( !NET_CompareAdr( from, clc.serverAddress ) ) {
			Com_Printf( "connectResponse from wrong address. Ignored.\n" );
			return;
		}

#ifdef LEGACY_PROTOCOL
		if(!clc.compat)
#endif
		{
			c = Cmd_Argv(1);

			if(*c)
				challenge = atoi(c);
			else
			{
				Com_Printf("Bad connectResponse received. Ignored.\n");
				return;
			}
			
			if(challenge != clc.challenge)
			{
				Com_Printf("ConnectResponse with bad challenge received. Ignored.\n");
				return;
			}
		}

#ifdef LEGACY_PROTOCOL
		Netchan_Setup(NS_CLIENT, &clc.netchan, from, Cvar_VariableValue("net_qport"),
			      clc.challenge, clc.compat);
#else
		Netchan_Setup(NS_CLIENT, &clc.netchan, from, Cvar_VariableValue("net_qport"),
			      clc.challenge, qfalse);
#endif

		clc.state = CA_CONNECTED;
		clc.lastPacketSentTime = -9999;		// send first packet immediately
		return;
	}

	// server responding to an info broadcast
	if ( !Q_stricmp(c, "infoResponse") ) {
		CL_ServerInfoPacket( from, msg );
		return;
	}

	// server responding to a get playerlist
	if ( !Q_stricmp(c, "statusResponse") ) {
		CL_ServerStatusResponse( from, msg );
		return;
	}

	// echo request from server
	if ( !Q_stricmp(c, "echo") ) {
		NET_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv(1) );
		return;
	}

	// global MOTD from id
	if ( !Q_stricmp(c, "motd") ) {
		CL_MotdPacket( from );
		return;
	}

	// echo request from server
	if(!Q_stricmp(c, "print")){
		s = MSG_ReadString( msg );
		
		Q_strncpyz( clc.serverMessage, s, sizeof( clc.serverMessage ) );
		Com_Printf( "%s", s );

		return;
	}

	// list of servers sent back by a master server (classic)
	if ( !Q_strncmp(c, "getserversResponse", 18) ) {
		CL_ServersResponsePacket( &from, msg, qfalse );
		return;
	}

	// list of servers sent back by a master server (extended)
	if ( !Q_strncmp(c, "getserversExtResponse", 21) ) {
		CL_ServersResponsePacket( &from, msg, qtrue );
		return;
	}

	Com_DPrintf ("Unknown connectionless packet command.\n");
}


/*
=================
CL_PacketEvent

A packet has arrived from the main event loop
=================
*/
void CL_PacketEvent( netadr_t from, msg_t *msg ) {
	int		headerBytes;

	clc.lastPacketTime = cls.realtime;

	if ( msg->cursize >= 4 && *(int *)msg->data == -1 ) {
		CL_ConnectionlessPacket( from, msg );
		return;
	}

	if ( clc.state < CA_CONNECTED ) {
		return;		// can't be a valid sequenced packet
	}

	if ( msg->cursize < 4 ) {
		Com_Printf ("%s: Runt packet\n", NET_AdrToStringwPort( from ));
		return;
	}

	//
	// packet from server
	//
	if ( !NET_CompareAdr( from, clc.netchan.remoteAddress ) ) {
		Com_DPrintf ("%s:sequenced packet without connection\n"
			, NET_AdrToStringwPort( from ) );
		// FIXME: send a client disconnect?
		return;
	}

	if (!CL_Netchan_Process( &clc.netchan, msg) ) {
		return;		// out of order, duplicated, etc
	}

	// the header is different lengths for reliable and unreliable messages
	headerBytes = msg->readcount;

	// track the last message received so it can be returned in 
	// client messages, allowing the server to detect a dropped
	// gamestate
	clc.serverMessageSequence = LittleLong( *(int *)msg->data );

	clc.lastPacketTime = cls.realtime;
	CL_ParseServerMessage( msg );

	//
	// we don't know if it is ok to save a demo message until
	// after we have parsed the frame
	//
	if ( clc.demorecording && !clc.demowaiting ) {
		CL_WriteDemoMessage( msg, headerBytes );
	}
}

/*
==================
CL_CheckTimeout

==================
*/
void CL_CheckTimeout( void ) {
	//
	// check timeout
	//
	if ( ( !CL_CheckPaused() || !sv_paused->integer ) 
		&& clc.state >= CA_CONNECTED && clc.state != CA_CINEMATIC
	    && cls.realtime - clc.lastPacketTime > cl_timeout->value*1000) {
		if (++cl.timeoutcount > 5) {	// timeoutcount saves debugger
			Com_Printf ("\nServer connection timed out.\n");
			CL_Disconnect( qtrue );
			return;
		}
	} else {
		cl.timeoutcount = 0;
	}
}

/*
==================
CL_CheckPaused
Check whether client has been paused.
==================
*/
qboolean CL_CheckPaused(void)
{
	// if cl_paused->modified is set, the cvar has only been changed in
	// this frame. Keep paused in this frame to ensure the server doesn't
	// lag behind.
	if(cl_paused->integer || cl_paused->modified)
		return qtrue;
	
	return qfalse;
}

//============================================================================

/*
==================
CL_CheckUserinfo

==================
*/
void CL_CheckUserinfo( void ) {
	// don't add reliable commands when not yet connected
	if(clc.state < CA_CONNECTED)
		return;

	// don't overflow the reliable command buffer when paused
	if(CL_CheckPaused())
		return;

	// send a reliable userinfo update if needed
	if(cvar_modifiedFlags & CVAR_USERINFO)
	{
		cvar_modifiedFlags &= ~CVAR_USERINFO;
		CL_AddReliableCommand(va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ), qfalse);
	}
	if(cvar_modifiedFlags & CVAR_USERINFO2)
	{
		cvar_modifiedFlags &= ~CVAR_USERINFO2;
		CL_AddReliableCommand(va("userinfo2 \"%s\"", Cvar_InfoString( CVAR_USERINFO2 ) ), qfalse);
	}
	if(cvar_modifiedFlags & CVAR_USERINFO3)
	{
		cvar_modifiedFlags &= ~CVAR_USERINFO3;
		CL_AddReliableCommand(va("userinfo3 \"%s\"", Cvar_InfoString( CVAR_USERINFO3 ) ), qfalse);
	}
	if(cvar_modifiedFlags & CVAR_USERINFO4)
	{
		cvar_modifiedFlags &= ~CVAR_USERINFO4;
		CL_AddReliableCommand(va("userinfo4 \"%s\"", Cvar_InfoString( CVAR_USERINFO4 ) ), qfalse);
	}
}

/*
==================
CL_Frame

==================
*/
void CL_Frame ( int msec ) {

	if ( !com_cl_running->integer ) {
		return;
	}

#ifdef USE_CURL
	if(clc.downloadCURLM) {
		CL_cURL_PerformDownload();
		// we can't process frames normally when in disconnected
		// download mode since the ui vm expects clc.state to be
		// CA_CONNECTED
		if(clc.cURLDisconnected) {
			cls.realFrametime = msec;
			cls.frametime = msec;
			cls.realtime += cls.frametime;
			SCR_UpdateScreen();
			S_Update();
			Con_RunConsole();
			cls.framecount++;
			return;
		}
	}
#endif

	if ( clc.state == CA_DISCONNECTED && !( Key_GetCatcher( ) & KEYCATCH_UI )
		&& !com_sv_running->integer && uivm ) {
		// if disconnected, bring up the menu
		S_StopAllSounds();
		VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
	}

	// if recording an avi, lock to a fixed fps
	if ( CL_VideoRecording( ) && cl_aviFrameRate->integer && msec) {
		// save the current screen
#ifdef IOQ3ZTM // IOQ3BUGFIX: It can record the main menu, etc, when not playing demo.
		if ( !clc.demoplaying || clc.state == CA_ACTIVE || cl_forceavidemo->integer )
#else
		if ( clc.state == CA_ACTIVE || cl_forceavidemo->integer)
#endif
		{
			CL_TakeVideoFrame( );

			// fixed time for next frame'
			msec = (int)ceil( (1000.0f / cl_aviFrameRate->value) * com_timescale->value );
			if (msec == 0) {
				msec = 1;
			}
		}
	}
	
	if( cl_autoRecordDemo->integer ) {
		if( clc.state == CA_ACTIVE && !clc.demorecording && !clc.demoplaying ) {
			// If not recording a demo, and we should be, start one
			qtime_t	now;
			char		*nowString;
			char		*p;
			char		mapName[ MAX_QPATH ];
			char		serverName[ MAX_OSPATH ];

			Com_RealTime( &now );
			nowString = va( "%04d%02d%02d%02d%02d%02d",
					1900 + now.tm_year,
					1 + now.tm_mon,
					now.tm_mday,
					now.tm_hour,
					now.tm_min,
					now.tm_sec );

			Q_strncpyz( serverName, clc.servername, MAX_OSPATH );
			// Replace the ":" in the address as it is not a valid
			// file name character
			p = strstr( serverName, ":" );
			if( p ) {
				*p = '.';
			}

			Q_strncpyz( mapName, COM_SkipPath( cl.mapname ), sizeof( cl.mapname ) );
			COM_StripExtension(mapName, mapName, sizeof(mapName));

			Cbuf_ExecuteText( EXEC_NOW,
					va( "record %s-%s-%s", nowString, serverName, mapName ) );
		}
		else if( clc.state != CA_ACTIVE && clc.demorecording ) {
			// Recording, but not CA_ACTIVE, so stop recording
			CL_StopRecord_f( );
		}
	}

	// save the msec before checking pause
	cls.realFrametime = msec;

	// decide the simulation time
	cls.frametime = msec;

	cls.realtime += cls.frametime;

	if ( cl_timegraph->integer ) {
		SCR_DebugGraph ( cls.realFrametime * 0.25 );
	}

	// see if we need to update any userinfo
	CL_CheckUserinfo();

	// if we haven't gotten a packet in a long time,
	// drop the connection
	CL_CheckTimeout();

	// send intentions now
	CL_SendCmd();

	// resend a connection request if necessary
	CL_CheckForResend();

	// decide on the serverTime to render
	CL_SetCGameTime();

	// update the screen
	SCR_UpdateScreen();

	// update audio
	S_Update();

#ifdef USE_VOIP
	CL_CaptureVoip();
#endif

#ifdef USE_MUMBLE
	CL_UpdateMumble();
#endif

	// advance local effects for next frame
	SCR_RunCinematic();

	Con_RunConsole();

	cls.framecount++;
}


//============================================================================

/*
================
CL_RefPrintf

DLL glue
================
*/
static __attribute__ ((format (printf, 2, 3))) void QDECL CL_RefPrintf( int print_level, const char *fmt, ...) {
	va_list		argptr;
	char		msg[MAXPRINTMSG];
	
	va_start (argptr,fmt);
	Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
	va_end (argptr);

	if ( print_level == PRINT_ALL ) {
		Com_Printf ("%s", msg);
	} else if ( print_level == PRINT_WARNING ) {
		Com_Printf (S_COLOR_YELLOW "%s", msg);		// yellow
	} else if ( print_level == PRINT_DEVELOPER ) {
		Com_DPrintf (S_COLOR_RED "%s", msg);		// red
	}
}



/*
============
CL_ShutdownRef
============
*/
void CL_ShutdownRef( void ) {
	if ( !re.Shutdown ) {
		return;
	}
	re.Shutdown( qtrue );
	Com_Memset( &re, 0, sizeof( re ) );
}

#ifdef TA_DATA // LOADING_SCREEN
/*
==========
CL_DrawPicFullScreen

Draw shader fullscreen (including in widescreen), in widescreen center shader
and repeat horizontally without changing the aspect.
==========
*/
void CL_DrawPicFullScreen(qhandle_t hShader)
{
	float x = 0, y = 0, w = cls.glconfig.vidWidth, h = cls.glconfig.vidHeight;
	const float picX = SCREEN_WIDTH;
	const float picY = SCREEN_HEIGHT;
	float scale = h / picY; // scale shader to fit vertically
	float s1, t1, s2, t2;
	float sDelta, tDelta;

	// Get aspect correct coords
	s1 = x/(picX * scale);
	t1 = y/(picY * scale);
	s2 = (x+w)/(picX * scale);
	t2 = (y+h)/(picY * scale);

	// Center pic
	sDelta = (1.0f - s2) / 2.0f;
	tDelta = (1.0f - t2) / 2.0f;
	s1 += sDelta;
	s2 += sDelta;
	t1 += tDelta;
	t2 += tDelta;

	re.DrawStretchPic( x, y, w, h, s1, t1, s2, t2, hShader );
}

/*
============
CL_DrawLoadingScreen
============
*/
void CL_DrawLoadingScreen(void)
{
	re.BeginFrame( STEREO_CENTER );

	CL_DrawPicFullScreen(re.RegisterShaderNoMip("clientLoading"));

	if ( com_speeds->integer ) {
		re.EndFrame( &time_frontend, &time_backend );
	} else {
		re.EndFrame( NULL, NULL );
	}
}
#endif

/*
============
CL_InitRenderer
============
*/
void CL_InitRenderer( void ) {
	// this sets up the renderer and calls R_Init
	re.BeginRegistration( &cls.glconfig );

#ifdef TA_DATA // LOADING_SCREEN
	// Draw loading screen the first time the game starts.
	extern qboolean	com_fullyInitialized;
	if (!com_fullyInitialized) {
		CL_DrawLoadingScreen();
	}
#endif

	// load character sets
#ifdef IOQ3ZTM // FONT_REWRITE
	SCR_LoadFont(&cls.fontTiny, "fonts/mplus-1c-regular.ttf", "gfx/2d/bigchars", 8, 8, 0);
	SCR_LoadFont(&cls.fontSmall, cl_consoleFont->string, "gfx/2d/bigchars", cl_consoleFontSize->integer,
			cl_consoleFontSize->integer*0.66f, cl_consoleFontKerning->value);
	SCR_LoadFont(&cls.fontBig, "fonts/mplus-1c-regular.ttf", "gfx/2d/bigchars", 16, 16, 0);
	//SCR_LoadFont(&cls.fontGiant, "fonts/mplus-1c-regular.ttf", "gfx/2d/bigchars", 48, 32, 0);
#else
	cls.charSetShader = re.RegisterShader( "gfx/2d/bigchars" );
#endif
	cls.whiteShader = re.RegisterShader( "white" );
	cls.consoleShader = re.RegisterShader( "console" );
	g_console_field_width = cls.glconfig.vidWidth / SMALLCHAR_WIDTH - 2;
	g_consoleField.widthInChars = g_console_field_width;
}

/*
============================
CL_StartHunkUsers

After the server has cleared the hunk, these will need to be restarted
This is the only place that any of these functions are called from
============================
*/
void CL_StartHunkUsers( qboolean rendererOnly ) {
	if (!com_cl_running) {
		return;
	}

	if ( !com_cl_running->integer ) {
		return;
	}

	if ( !cls.rendererStarted ) {
		cls.rendererStarted = qtrue;
		CL_InitRenderer();
	}

	if ( rendererOnly ) {
		return;
	}

	if ( !cls.soundStarted ) {
		cls.soundStarted = qtrue;
		S_Init();
	}

	if ( !cls.soundRegistered ) {
		cls.soundRegistered = qtrue;
		S_BeginRegistration();
	}

	if( com_dedicated->integer ) {
		return;
	}

	if ( !cls.uiStarted ) {
		cls.uiStarted = qtrue;
		CL_InitUI();
	}
}

/*
============
CL_RefMalloc
============
*/
void *CL_RefMalloc( int size ) {
	return Z_TagMalloc( size, TAG_RENDERER );
}

int CL_ScaledMilliseconds(void) {
	return Sys_Milliseconds()*com_timescale->value;
}

/*
============
CL_InitRef
============
*/
void CL_InitRef( void ) {
	refimport_t	ri;
	refexport_t	*ret;
#ifdef USE_RENDERER_DLOPEN
	GetRefAPI_t		GetRefAPI;
	char			dllName[MAX_OSPATH];
#endif

	Com_Printf( "----- Initializing Renderer ----\n" );

#ifdef USE_RENDERER_DLOPEN
	cl_renderer = Cvar_Get("cl_renderer", "opengl1", CVAR_ARCHIVE | CVAR_LATCH);

	Com_sprintf(dllName, sizeof(dllName), "renderer_%s_" ARCH_STRING DLL_EXT, cl_renderer->string);

	if(!(rendererLib = Sys_LoadDll(dllName, qfalse)) && strcmp(cl_renderer->string, cl_renderer->resetString))
	{
		Cvar_ForceReset("cl_renderer");

		Com_sprintf(dllName, sizeof(dllName), "renderer_opengl1_" ARCH_STRING DLL_EXT);
		rendererLib = Sys_LoadDll(dllName, qfalse);
	}

	if(!rendererLib)
	{
		Com_Printf("failed:\n\"%s\"\n", Sys_LibraryError());
		Com_Error(ERR_FATAL, "Failed to load renderer");
	}

	GetRefAPI = Sys_LoadFunction(rendererLib, "GetRefAPI");
	if(!GetRefAPI)
	{
		Com_Error(ERR_FATAL, "Can't load symbol GetRefAPI: '%s'",  Sys_LibraryError());
	}
#endif

	ri.Cmd_AddCommand = Cmd_AddCommand;
	ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
	ri.Cmd_Argc = Cmd_Argc;
	ri.Cmd_Argv = Cmd_Argv;
	ri.Cmd_ExecuteText = Cbuf_ExecuteText;
	ri.Printf = CL_RefPrintf;
	ri.Error = Com_Error;
	ri.Milliseconds = CL_ScaledMilliseconds;
	ri.Malloc = CL_RefMalloc;
	ri.Free = Z_Free;
#ifdef HUNK_DEBUG
	ri.Hunk_AllocDebug = Hunk_AllocDebug;
#else
	ri.Hunk_Alloc = Hunk_Alloc;
#endif
	ri.Hunk_AllocateTempMemory = Hunk_AllocateTempMemory;
	ri.Hunk_FreeTempMemory = Hunk_FreeTempMemory;

	ri.CM_ClusterPVS = CM_ClusterPVS;
	ri.CM_DrawDebugSurface = CM_DrawDebugSurface;

	ri.FS_ReadFile = FS_ReadFile;
	ri.FS_FreeFile = FS_FreeFile;
	ri.FS_WriteFile = FS_WriteFile;
	ri.FS_FreeFileList = FS_FreeFileList;
	ri.FS_ListFiles = FS_ListFiles;
	ri.FS_FileIsInPAK = FS_FileIsInPAK;
	ri.FS_FileExists = FS_FileExists;
	ri.Cvar_Get = Cvar_Get;
	ri.Cvar_Set = Cvar_Set;
	ri.Cvar_SetValue = Cvar_SetValue;
	ri.Cvar_CheckRange = Cvar_CheckRange;
	ri.Cvar_VariableIntegerValue = Cvar_VariableIntegerValue;
#ifdef IOQ3ZTM // PNG_SCREENSHOTS
	ri.Cvar_VariableStringBuffer = Cvar_VariableStringBuffer;
#endif

	// cinematic stuff

	ri.CIN_UploadCinematic = CIN_UploadCinematic;
	ri.CIN_PlayCinematic = CIN_PlayCinematic;
	ri.CIN_RunCinematic = CIN_RunCinematic;
  
	ri.CL_WriteAVIVideoFrame = CL_WriteAVIVideoFrame;
#ifdef IOQ3ZTM // PNG_SCREENSHOTS
	ri.CL_GetMapMessage = CL_GetMapMessage;
	ri.CL_GetClientLocation = CL_GetClientLocation;
	ri.zlib_compress = compress;
	ri.zlib_crc32 = crc32;
#endif

	ri.IN_Init = IN_Init;
	ri.IN_Shutdown = IN_Shutdown;
	ri.IN_Restart = IN_Restart;

	ri.ftol = Q_ftol;

	ri.Sys_SetEnv = Sys_SetEnv;
	ri.Sys_GLimpSafeInit = Sys_GLimpSafeInit;
	ri.Sys_GLimpInit = Sys_GLimpInit;
	ri.Sys_LowPhysicalMemory = Sys_LowPhysicalMemory;

#ifdef TA_GAME_MODELS
	// XXX
	extern void SV_UpdateUserinfos(void);
	ri.ServerUpdateUserinfos = SV_UpdateUserinfos;
#endif

	ret = GetRefAPI( REF_API_VERSION, &ri );

#if defined __USEA3D && defined __A3D_GEOM
	hA3Dg_ExportRenderGeom (ret);
#endif

	Com_Printf( "-------------------------------\n");

	if ( !ret ) {
		Com_Error (ERR_FATAL, "Couldn't initialize refresh" );
	}

	re = *ret;

	// unpause so the cgame definately gets a snapshot and renders a frame
	Cvar_Set( "cl_paused", "0" );
}


//===========================================================================================


void CL_SetModel_f( void ) {
	char	*arg;
	char	name[256];
#ifdef IOQ3ZTM // BLANK_HEADMODEL
	char	head[256];
#endif

	arg = Cmd_Argv( 1 );
	if (arg[0]) {
		Cvar_Set( "model", arg );
#ifdef IOQ3ZTM // BLANK_HEADMODEL
		arg = Cmd_Argv( 2 );
		if (arg[0])
			Cvar_Set( "headmodel", arg );
		else
			Cvar_Set( "headmodel", "" );
#else
		Cvar_Set( "headmodel", arg );
#endif
	} else {
		Cvar_VariableStringBuffer( "model", name, sizeof(name) );
#ifdef IOQ3ZTM // BLANK_HEADMODEL
		Cvar_VariableStringBuffer( "headmodel", head, sizeof(head) );
		if (Q_stricmp(name, head) == 0) {
			Com_Printf("player model is set to %s\n", name);
		} else {
			Com_Printf("player model is set to %s, player head model is set to %s\n", name, head);
		}
#else
		Com_Printf("model is set to %s\n", name);
#endif
	}
}


//===========================================================================================


/*
===============
CL_Video_f

video
video [filename]
===============
*/
void CL_Video_f( void )
{
  char  filename[ MAX_OSPATH ];
  int   i, last;

#ifndef IOQ3ZTM // IOQ3BUGFIX: It can record the main menu, etc, when not playing demo.
  if( !clc.demoplaying )
  {
    Com_Printf( "The video command can only be used when playing back demos\n" );
    return;
  }
#endif

  if( Cmd_Argc( ) == 2 )
  {
    // explicit filename
    Com_sprintf( filename, MAX_OSPATH, "videos/%s.avi", Cmd_Argv( 1 ) );
  }
  else
  {
    // scan for a free filename
    for( i = 0; i <= 9999; i++ )
    {
      int a, b, c, d;

      last = i;

      a = last / 1000;
      last -= a * 1000;
      b = last / 100;
      last -= b * 100;
      c = last / 10;
      last -= c * 10;
      d = last;

      Com_sprintf( filename, MAX_OSPATH, "videos/video%d%d%d%d.avi",
          a, b, c, d );

      if( !FS_FileExists( filename ) )
        break; // file doesn't exist
    }

    if( i > 9999 )
    {
      Com_Printf( S_COLOR_RED "ERROR: no free file names to create video\n" );
      return;
    }
  }

  CL_OpenAVIForWriting( filename );
}

/*
===============
CL_StopVideo_f
===============
*/
void CL_StopVideo_f( void )
{
  CL_CloseAVI( );
}

/*
===============
CL_GenerateQKey

test to see if a valid QKEY_FILE exists.  If one does not, try to generate
it by filling it with 2048 bytes of random data.
===============
*/
static void CL_GenerateQKey(void)
{
	int len = 0;
	unsigned char buff[ QKEY_SIZE ];
	fileHandle_t f;

	len = FS_SV_FOpenFileRead( QKEY_FILE, &f );
	FS_FCloseFile( f );
	if( len == QKEY_SIZE ) {
		Com_Printf( "QKEY found.\n" );
		return;
	}
	else {
		if( len > 0 ) {
			Com_Printf( "QKEY file size != %d, regenerating\n",
				QKEY_SIZE );
		}

		Com_Printf( "QKEY building random string\n" );
		Com_RandomBytes( buff, sizeof(buff) );

		f = FS_SV_FOpenFileWrite( QKEY_FILE );
		if( !f ) {
			Com_Printf( "QKEY could not open %s for write\n",
				QKEY_FILE );
			return;
		}
		FS_Write( buff, sizeof(buff), f );
		FS_FCloseFile( f );
		Com_Printf( "QKEY generated\n" );
	}
} 

/*
====================
CL_Init
====================
*/
void CL_Init( void ) {
	int		i;

	Com_Printf( "----- Client Initialization -----\n" );

	Con_Init ();

	if(!com_fullyInitialized)
	{
		CL_ClearState();
		clc.state = CA_DISCONNECTED;	// no longer CA_UNINITIALIZED
		cls.oldGameSet = qfalse;
	}

	cls.realtime = 0;

	CL_InitInput ();

	//
	// register our variables
	//
	cl_noprint = Cvar_Get( "cl_noprint", "0", 0 );
#ifdef UPDATE_SERVER_NAME
	cl_motd = Cvar_Get ("cl_motd", "1", 0);
#endif

	cl_timeout = Cvar_Get ("cl_timeout", "200", 0);

	cl_timeNudge = Cvar_Get ("cl_timeNudge", "0", CVAR_TEMP );
	cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
	cl_showSend = Cvar_Get ("cl_showSend", "0", CVAR_TEMP );
	cl_showTimeDelta = Cvar_Get ("cl_showTimeDelta", "0", CVAR_TEMP );
	cl_freezeDemo = Cvar_Get ("cl_freezeDemo", "0", CVAR_TEMP );
	rcon_client_password = Cvar_Get ("rconPassword", "", CVAR_TEMP );
	cl_activeAction = Cvar_Get( "activeAction", "", CVAR_TEMP );

	cl_timedemo = Cvar_Get ("timedemo", "0", 0);
	cl_timedemoLog = Cvar_Get ("cl_timedemoLog", "", CVAR_ARCHIVE);
	cl_autoRecordDemo = Cvar_Get ("cl_autoRecordDemo", "0", CVAR_ARCHIVE);
	cl_aviFrameRate = Cvar_Get ("cl_aviFrameRate", "25", CVAR_ARCHIVE);
	cl_aviMotionJpeg = Cvar_Get ("cl_aviMotionJpeg", "1", CVAR_ARCHIVE);
	cl_forceavidemo = Cvar_Get ("cl_forceavidemo", "0", 0);

	rconAddress = Cvar_Get ("rconAddress", "", 0);

	for (i = 0; i < MAX_SPLITVIEW; i++) {
		cl_yawspeed[i] = Cvar_Get (Com_LocalClientCvarName(i, "cl_yawspeed"), "140", CVAR_ARCHIVE);
		cl_pitchspeed[i] = Cvar_Get (Com_LocalClientCvarName(i, "cl_pitchspeed"), "140", CVAR_ARCHIVE);
		cl_anglespeedkey[i] = Cvar_Get (Com_LocalClientCvarName(i, "cl_anglespeedkey"), "1.5", 0);
#ifndef TURTLEARENA // ALWAYS_RUN
		cl_run[i] = Cvar_Get (Com_LocalClientCvarName(i, "cl_run"), "1", CVAR_ARCHIVE);
#endif
	}

	cl_maxpackets = Cvar_Get ("cl_maxpackets", "30", CVAR_ARCHIVE );
	cl_packetdup = Cvar_Get ("cl_packetdup", "1", CVAR_ARCHIVE );

	cl_sensitivity = Cvar_Get ("sensitivity", "5", CVAR_ARCHIVE);
	cl_mouseAccel = Cvar_Get ("cl_mouseAccel", "0", CVAR_ARCHIVE);
	cl_freelook = Cvar_Get( "cl_freelook", "1", CVAR_ARCHIVE );

	// 0: legacy mouse acceleration
	// 1: new implementation
	cl_mouseAccelStyle = Cvar_Get( "cl_mouseAccelStyle", "0", CVAR_ARCHIVE );
	// offset for the power function (for style 1, ignored otherwise)
	// this should be set to the max rate value
	cl_mouseAccelOffset = Cvar_Get( "cl_mouseAccelOffset", "5", CVAR_ARCHIVE );
	Cvar_CheckRange(cl_mouseAccelOffset, 0.001f, 50000.0f, qfalse);

	cl_showMouseRate = Cvar_Get ("cl_showmouserate", "0", 0);

	cl_allowDownload = Cvar_Get ("cl_allowDownload", "0", CVAR_ARCHIVE);
#ifdef USE_CURL_DLOPEN
	cl_cURLLib = Cvar_Get("cl_cURLLib", DEFAULT_CURL_LIB, CVAR_ARCHIVE);
#endif

#ifdef IOQ3ZTM // USE_FREETYPE
	cl_conXOffset = Cvar_Get ("cl_conXOffset", "10", 0);
#else
	cl_conXOffset = Cvar_Get ("cl_conXOffset", "0", 0);
#endif
#ifdef MACOS_X
	// In game video is REALLY slow in Mac OS X right now due to driver slowness
	cl_inGameVideo = Cvar_Get ("r_inGameVideo", "0", CVAR_ARCHIVE);
#else
	cl_inGameVideo = Cvar_Get ("r_inGameVideo", "1", CVAR_ARCHIVE);
#endif

	cl_serverStatusResendTime = Cvar_Get ("cl_serverStatusResendTime", "750", 0);

#ifndef TA_WEAPSYS_EX
	// init autoswitch so the ui will have it correctly even
	// if the cgame hasn't been started
	for (i = 0; i < MAX_SPLITVIEW; i++) {
		Cvar_Get (Com_LocalClientCvarName(i, "cg_autoswitch"), "1", CVAR_ARCHIVE);
	}
#endif

	m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE);
	m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE);
	m_forward = Cvar_Get ("m_forward", "0.25", CVAR_ARCHIVE);
	m_side = Cvar_Get ("m_side", "0.25", CVAR_ARCHIVE);
#ifdef MACOS_X
	// Input is jittery on OS X w/o this
	m_filter = Cvar_Get ("m_filter", "1", CVAR_ARCHIVE);
#else
	m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE);
#endif

	for (i = 0; i < MAX_SPLITVIEW; i++) {
		j_pitch[i] =        Cvar_Get (Com_LocalClientCvarName(i, "j_pitch"),        "0.022", CVAR_ARCHIVE);
		j_yaw[i] =          Cvar_Get (Com_LocalClientCvarName(i, "j_yaw"),          "-0.022", CVAR_ARCHIVE);
		j_forward[i] =      Cvar_Get (Com_LocalClientCvarName(i, "j_forward"),      "-0.25", CVAR_ARCHIVE);
		j_side[i] =         Cvar_Get (Com_LocalClientCvarName(i, "j_side"),         "0.25", CVAR_ARCHIVE);
		j_up[i] = 	        Cvar_Get (Com_LocalClientCvarName(i, "j_up"),           "1", CVAR_ARCHIVE);

		j_pitch_axis[i] =   Cvar_Get (Com_LocalClientCvarName(i, "j_pitch_axis"),   "3", CVAR_ARCHIVE);
		j_yaw_axis[i] =     Cvar_Get (Com_LocalClientCvarName(i, "j_yaw_axis"),     "4", CVAR_ARCHIVE);
		j_forward_axis[i] = Cvar_Get (Com_LocalClientCvarName(i, "j_forward_axis"), "1", CVAR_ARCHIVE);
		j_side_axis[i] =    Cvar_Get (Com_LocalClientCvarName(i, "j_side_axis"),    "0", CVAR_ARCHIVE);
		j_up_axis[i] =      Cvar_Get (Com_LocalClientCvarName(i, "j_up_axis"),      "2", CVAR_ARCHIVE);

		Cvar_CheckRange(j_pitch_axis[i], 0, MAX_JOYSTICK_AXIS-1, qtrue);
		Cvar_CheckRange(j_yaw_axis[i], 0, MAX_JOYSTICK_AXIS-1, qtrue);
		Cvar_CheckRange(j_forward_axis[i], 0, MAX_JOYSTICK_AXIS-1, qtrue);
		Cvar_CheckRange(j_side_axis[i], 0, MAX_JOYSTICK_AXIS-1, qtrue);
		Cvar_CheckRange(j_up_axis[i], 0, MAX_JOYSTICK_AXIS-1, qtrue);
	}

	cl_motdString = Cvar_Get( "cl_motdString", "", CVAR_ROM );

	Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE );

	cl_lanForcePackets = Cvar_Get ("cl_lanForcePackets", "1", CVAR_ARCHIVE);

	cl_guidServerUniq = Cvar_Get ("cl_guidServerUniq", "1", CVAR_ARCHIVE);

	// ~ and `, as keys and characters
	cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE);
#ifdef IOQ3ZTM // USE_FREETYPE
	cl_consoleFont = Cvar_Get ("cl_consoleFont", "fonts/mplus-1mn-regular.ttf", CVAR_ARCHIVE);
	cl_consoleFontSize = Cvar_Get ("cl_consoleFontSize", "16", CVAR_ARCHIVE);
	cl_consoleFontKerning = Cvar_Get ("cl_consoleFontKerning", "0", CVAR_ARCHIVE);
#endif

#ifdef IOQ3ZTM // ANALOG
	for (i = 0; i < MAX_SPLITVIEW; i++) {
		cl_thirdPerson[i] = Cvar_Get (Com_LocalClientCvarName(i, "cg_thirdPerson"), "1", 0);
		cl_thirdPersonAngle[i] = Cvar_Get (Com_LocalClientCvarName(i, "cg_thirdPersonAngle"), "0", 0);
		cl_thirdPersonAnalog[i] = Cvar_Get (Com_LocalClientCvarName(i, "cl_thirdPersonAnalog"), "0", CVAR_ARCHIVE);
	}
#endif

	// select which local client (using bits) should join a server on connect
	Cvar_Get ("cl_localClients", "1", 0 );

	// userinfo
	Cvar_Get ("rate", "25000", CVAR_USERINFO_ALL | CVAR_ARCHIVE );
	Cvar_Get ("snaps", "20", CVAR_USERINFO_ALL | CVAR_ARCHIVE );
	Cvar_Get ("cl_anonymous", "0", CVAR_USERINFO_ALL | CVAR_ARCHIVE );
	Cvar_Get ("password", "", CVAR_USERINFO_ALL);
	Cvar_Get ("cg_predictItems", "1", CVAR_USERINFO_ALL | CVAR_ARCHIVE );

	// Main local client userinfo
	Cvar_Get ("name", "UnnamedPlayer", CVAR_USERINFO | CVAR_ARCHIVE );
#ifdef TURTLEARENA
	// DEFAULT_PLAYER
#ifdef TA_SP // SPMODEL
	Cvar_Get ("spmodel", "leo", CVAR_USERINFO | CVAR_ROM );
	Cvar_Get ("spheadmodel", "", CVAR_USERINFO | CVAR_ROM );
#endif
	Cvar_Get ("model", "leo", CVAR_USERINFO | CVAR_ARCHIVE );
	Cvar_Get ("headmodel", "", CVAR_USERINFO | CVAR_ARCHIVE );
#ifndef IOQ3ZTM_NO_TEAM_MODEL
	Cvar_Get ("team_model", "leo", CVAR_USERINFO | CVAR_ARCHIVE );
	Cvar_Get ("team_headmodel", "", CVAR_USERINFO | CVAR_ARCHIVE );
#endif
	// DEFAULT_TEAMS
	Cvar_Get ("g_redTeam", "Clover", CVAR_SERVERINFO | CVAR_ARCHIVE);
	Cvar_Get ("g_blueTeam", "Shell", CVAR_SERVERINFO | CVAR_ARCHIVE);
#else
	Cvar_Get ("model", "sarge", CVAR_USERINFO | CVAR_ARCHIVE );
#ifdef IOQ3ZTM // BLANK_HEADMODEL
	Cvar_Get ("headmodel", "", CVAR_USERINFO | CVAR_ARCHIVE );
#else
	Cvar_Get ("headmodel", "sarge", CVAR_USERINFO | CVAR_ARCHIVE );
#endif
#ifndef IOQ3ZTM_NO_TEAM_MODEL
	Cvar_Get ("team_model", "james", CVAR_USERINFO | CVAR_ARCHIVE );
	Cvar_Get ("team_headmodel", "*james", CVAR_USERINFO | CVAR_ARCHIVE );
#endif
	Cvar_Get ("g_redTeam", "Stroggs", CVAR_SERVERINFO | CVAR_ARCHIVE);
	Cvar_Get ("g_blueTeam", "Pagans", CVAR_SERVERINFO | CVAR_ARCHIVE);
#endif
#ifdef TURTLEARENA
	Cvar_Get ("color1",  "5", CVAR_USERINFO | CVAR_ARCHIVE );
	Cvar_Get ("color2", "4", CVAR_USERINFO | CVAR_ARCHIVE );
#else
	Cvar_Get ("color1",  "4", CVAR_USERINFO | CVAR_ARCHIVE );
	Cvar_Get ("color2", "5", CVAR_USERINFO | CVAR_ARCHIVE );
#endif
	Cvar_Get ("handicap", "100", CVAR_USERINFO | CVAR_ARCHIVE );
	Cvar_Get ("teamtask", "0", CVAR_USERINFO );
#ifndef IOQ3ZTM // UNUSED_USERINFO
	Cvar_Get ("sex", "male", CVAR_USERINFO | CVAR_ARCHIVE );
#endif

	// Second local client userinfo
	Cvar_Get ("2name", "UnnamedPlayer2", CVAR_USERINFO2 | CVAR_ARCHIVE );
#ifdef TA_SP // SPMODEL
	Cvar_Get ("2spmodel", "don", CVAR_USERINFO2 | CVAR_ROM );
	Cvar_Get ("2spheadmodel", "", CVAR_USERINFO2 | CVAR_ROM );
#endif
#ifdef TURTLEARENA
	Cvar_Get ("2model", "don", CVAR_USERINFO2 | CVAR_ARCHIVE );
#else
	Cvar_Get ("2model", "grunt", CVAR_USERINFO2 | CVAR_ARCHIVE );
#endif
#ifdef IOQ3ZTM // BLANK_HEADMODEL
	Cvar_Get ("2headmodel", "", CVAR_USERINFO2 | CVAR_ARCHIVE );
#else
	Cvar_Get ("2headmodel", "grunt", CVAR_USERINFO2 | CVAR_ARCHIVE );
#endif
#ifndef IOQ3ZTM_NO_TEAM_MODEL
	Cvar_Get ("2team_model", "james", CVAR_USERINFO2 | CVAR_ARCHIVE );
	Cvar_Get ("2team_headmodel", "*james", CVAR_USERINFO2 | CVAR_ARCHIVE );
#endif
#ifdef TURTLEARENA
	Cvar_Get ("2color1", "5", CVAR_USERINFO2 | CVAR_ARCHIVE );
	Cvar_Get ("2color2", "4", CVAR_USERINFO2 | CVAR_ARCHIVE );
#else
	Cvar_Get ("2color1", "4", CVAR_USERINFO2 | CVAR_ARCHIVE );
	Cvar_Get ("2color2", "5", CVAR_USERINFO2 | CVAR_ARCHIVE );
#endif
	Cvar_Get ("2handicap", "100", CVAR_USERINFO2 | CVAR_ARCHIVE );
	Cvar_Get ("2teamtask", "0", CVAR_USERINFO2 );
#ifndef IOQ3ZTM // UNUSED_USERINFO
	Cvar_Get ("2sex", "male", CVAR_USERINFO2 | CVAR_ARCHIVE );
#endif

	// Third local client userinfo
	Cvar_Get ("3name", "UnnamedPlayer3", CVAR_USERINFO3 | CVAR_ARCHIVE );
#ifdef TA_SP // SPMODEL
	Cvar_Get ("3spmodel", "raph", CVAR_USERINFO3 | CVAR_ROM );
	Cvar_Get ("3spheadmodel", "", CVAR_USERINFO3 | CVAR_ROM );
#endif
#ifdef TURTLEARENA
	Cvar_Get ("3model", "raph", CVAR_USERINFO3 | CVAR_ARCHIVE );
#else
	Cvar_Get ("3model", "major", CVAR_USERINFO3 | CVAR_ARCHIVE );
#endif
#ifdef IOQ3ZTM // BLANK_HEADMODEL
	Cvar_Get ("3headmodel", "", CVAR_USERINFO3 | CVAR_ARCHIVE );
#else
	Cvar_Get ("3headmodel", "major", CVAR_USERINFO3 | CVAR_ARCHIVE );
#endif
#ifndef IOQ3ZTM_NO_TEAM_MODEL
	Cvar_Get ("3team_model", "janet", CVAR_USERINFO3 | CVAR_ARCHIVE );
	Cvar_Get ("3team_headmodel", "*janet", CVAR_USERINFO3 | CVAR_ARCHIVE );
#endif
#ifdef TURTLEARENA
	Cvar_Get ("3color1", "5", CVAR_USERINFO3 | CVAR_ARCHIVE );
	Cvar_Get ("3color2", "4", CVAR_USERINFO3 | CVAR_ARCHIVE );
#else
	Cvar_Get ("3color1", "4", CVAR_USERINFO3 | CVAR_ARCHIVE );
	Cvar_Get ("3color2", "5", CVAR_USERINFO3 | CVAR_ARCHIVE );
#endif
	Cvar_Get ("3handicap", "100", CVAR_USERINFO3 | CVAR_ARCHIVE );
	Cvar_Get ("3teamtask", "0", CVAR_USERINFO3 );
#ifndef IOQ3ZTM // UNUSED_USERINFO
	Cvar_Get ("3sex", "male", CVAR_USERINFO3 | CVAR_ARCHIVE );
#endif

	// Fourth local client userinfo
	Cvar_Get ("4name", "UnnamedPlayer4", CVAR_USERINFO4 | CVAR_ARCHIVE );
#ifdef TA_SP // SPMODEL
	Cvar_Get ("4spmodel", "mike", CVAR_USERINFO4 | CVAR_ROM );
	Cvar_Get ("4spheadmodel", "", CVAR_USERINFO4 | CVAR_ROM );
#endif
#ifdef TURTLEARENA
	Cvar_Get ("4model", "mike", CVAR_USERINFO4 | CVAR_ARCHIVE );
#else
	Cvar_Get ("4model", "visor", CVAR_USERINFO4 | CVAR_ARCHIVE );
#endif
#ifdef IOQ3ZTM // BLANK_HEADMODEL
	Cvar_Get ("4headmodel", "", CVAR_USERINFO4 | CVAR_ARCHIVE );
#else
	Cvar_Get ("4headmodel", "visor", CVAR_USERINFO4 | CVAR_ARCHIVE );
#endif
#ifndef IOQ3ZTM_NO_TEAM_MODEL
	Cvar_Get ("4team_model", "janet", CVAR_USERINFO4 | CVAR_ARCHIVE );
	Cvar_Get ("4team_headmodel", "*janet", CVAR_USERINFO4 | CVAR_ARCHIVE );
#endif
#ifdef TURTLEARENA
	Cvar_Get ("4color1", "5", CVAR_USERINFO4 | CVAR_ARCHIVE );
	Cvar_Get ("4color2", "4", CVAR_USERINFO4 | CVAR_ARCHIVE );
#else
	Cvar_Get ("4color1", "4", CVAR_USERINFO4 | CVAR_ARCHIVE );
	Cvar_Get ("4color2", "5", CVAR_USERINFO4 | CVAR_ARCHIVE );
#endif
	Cvar_Get ("4handicap", "100", CVAR_USERINFO4 | CVAR_ARCHIVE );
	Cvar_Get ("4teamtask", "0", CVAR_USERINFO4 );
#ifndef IOQ3ZTM // UNUSED_USERINFO
	Cvar_Get ("4sex", "male", CVAR_USERINFO4 | CVAR_ARCHIVE );
#endif

#ifdef USE_MUMBLE
	cl_useMumble = Cvar_Get ("cl_useMumble", "0", CVAR_ARCHIVE | CVAR_LATCH);
	cl_mumbleScale = Cvar_Get ("cl_mumbleScale", "0.0254", CVAR_ARCHIVE);
#endif

#ifdef USE_VOIP
	cl_voipSend = Cvar_Get ("cl_voipSend", "0", 0);
	cl_voipSendTarget = Cvar_Get ("cl_voipSendTarget", "spatial", 0);
	cl_voipGainDuringCapture = Cvar_Get ("cl_voipGainDuringCapture", "0.2", CVAR_ARCHIVE);
	cl_voipCaptureMult = Cvar_Get ("cl_voipCaptureMult", "2.0", CVAR_ARCHIVE);
	cl_voipUseVAD = Cvar_Get ("cl_voipUseVAD", "0", CVAR_ARCHIVE);
	cl_voipVADThreshold = Cvar_Get ("cl_voipVADThreshold", "0.25", CVAR_ARCHIVE);
	cl_voipShowMeter = Cvar_Get ("cl_voipShowMeter", "1", CVAR_ARCHIVE);

	// This is a protocol version number.
#ifdef IOQ3ZTM // Default voip to off in client
	cl_voip = Cvar_Get ("cl_voip", "0", CVAR_USERINFO | CVAR_ARCHIVE | CVAR_LATCH);
#else
	cl_voip = Cvar_Get ("cl_voip", "1", CVAR_USERINFO | CVAR_ARCHIVE | CVAR_LATCH);
#endif
	Cvar_CheckRange( cl_voip, 0, 1, qtrue );

	// If your data rate is too low, you'll get Connection Interrupted warnings
	//  when VoIP packets arrive, even if you have a broadband connection.
	//  This might work on rates lower than 25000, but for safety's sake, we'll
	//  just demand it. Who doesn't have at least a DSL line now, anyhow? If
	//  you don't, you don't need VoIP.  :)
	if ((cl_voip->integer) && (Cvar_VariableIntegerValue("rate") < 25000)) {
		Com_Printf(S_COLOR_YELLOW "Your network rate is too slow for VoIP.\n");
		Com_Printf("Set 'Data Rate' to 'LAN/Cable/xDSL' in 'Setup/System/Network' and restart.\n");
		Com_Printf("Until then, VoIP is disabled.\n");
		Cvar_Set("cl_voip", "0");
	}
#endif


	// cgame might not be initialized before menu is used
	Cvar_Get ("cg_viewsize", "100", CVAR_ARCHIVE );
	// Make sure cg_stereoSeparation is zero as that variable is deprecated and should not be used anymore.
	Cvar_Get ("cg_stereoSeparation", "0", CVAR_ROM);

	//
	// register our commands
	//
	Cmd_AddCommand ("cmd", CL_ForwardToServer_f);
	Cmd_AddCommand ("2dropout", CL_2DropOut_f);
	Cmd_AddCommand ("3dropout", CL_3DropOut_f);
	Cmd_AddCommand ("4dropout", CL_4DropOut_f);
	Cmd_AddCommand ("2dropin", CL_2DropIn_f);
	Cmd_AddCommand ("3dropin", CL_3DropIn_f);
	Cmd_AddCommand ("4dropin", CL_4DropIn_f);
	Cmd_AddCommand ("configstrings", CL_Configstrings_f);
	Cmd_AddCommand ("clientinfo", CL_Clientinfo_f);
	Cmd_AddCommand ("snd_restart", CL_Snd_Restart_f);
	Cmd_AddCommand ("vid_restart", CL_Vid_Restart_f);
	Cmd_AddCommand ("disconnect", CL_Disconnect_f);
	Cmd_AddCommand ("record", CL_Record_f);
	Cmd_AddCommand ("demo", CL_PlayDemo_f);
	Cmd_SetCommandCompletionFunc( "demo", CL_CompleteDemoName );
	Cmd_AddCommand ("cinematic", CL_PlayCinematic_f);
	Cmd_AddCommand ("stoprecord", CL_StopRecord_f);
	Cmd_AddCommand ("connect", CL_Connect_f);
	Cmd_AddCommand ("reconnect", CL_Reconnect_f);
	Cmd_AddCommand ("localservers", CL_LocalServers_f);
	Cmd_AddCommand ("globalservers", CL_GlobalServers_f);
	Cmd_AddCommand ("rcon", CL_Rcon_f);
	Cmd_SetCommandCompletionFunc( "rcon", CL_CompleteRcon );
	Cmd_AddCommand ("ping", CL_Ping_f );
	Cmd_AddCommand ("serverstatus", CL_ServerStatus_f );
	Cmd_AddCommand ("showip", CL_ShowIP_f );
	Cmd_AddCommand ("fs_openedList", CL_OpenedPK3List_f );
	Cmd_AddCommand ("fs_referencedList", CL_ReferencedPK3List_f );
#ifdef IOQ3ZTM // BLANK_HEADMODEL
	Cmd_AddCommand ("player", CL_SetModel_f );
#else
	Cmd_AddCommand ("model", CL_SetModel_f );
#endif
	Cmd_AddCommand ("video", CL_Video_f );
	Cmd_AddCommand ("stopvideo", CL_StopVideo_f );
	CL_InitRef();

	SCR_Init ();

//	Cbuf_Execute ();

	Cvar_Set( "cl_running", "1" );

	CL_GenerateQKey();
	Cvar_Get( "cl_guid", "", CVAR_USERINFO | CVAR_ROM );
	CL_UpdateGUID( NULL, 0 );

	Com_Printf( "----- Client Initialization Complete -----\n" );
}


/*
===============
CL_Shutdown

===============
*/
void CL_Shutdown(char *finalmsg, qboolean disconnect, qboolean quit)
{
	static qboolean recursive = qfalse;
	
	// check whether the client is running at all.
	if(!(com_cl_running && com_cl_running->integer))
		return;
	
	Com_Printf( "----- Client Shutdown (%s) -----\n", finalmsg );

	if ( recursive ) {
		Com_Printf( "WARNING: Recursive shutdown\n" );
		return;
	}
	recursive = qtrue;

	noGameRestart = quit;

	if(disconnect)
		CL_Disconnect(qtrue);
	
	CL_ClearMemory(qtrue);
	CL_Snd_Shutdown();

	Cmd_RemoveCommand ("cmd");
	Cmd_RemoveCommand ("2dropout");
	Cmd_RemoveCommand ("3dropout");
	Cmd_RemoveCommand ("4dropout");
	Cmd_RemoveCommand ("2dropin");
	Cmd_RemoveCommand ("3dropin");
	Cmd_RemoveCommand ("4dropin");
	Cmd_RemoveCommand ("configstrings");
	Cmd_RemoveCommand ("clientinfo");
	Cmd_RemoveCommand ("snd_restart");
	Cmd_RemoveCommand ("vid_restart");
	Cmd_RemoveCommand ("disconnect");
	Cmd_RemoveCommand ("record");
	Cmd_RemoveCommand ("demo");
	Cmd_RemoveCommand ("cinematic");
	Cmd_RemoveCommand ("stoprecord");
	Cmd_RemoveCommand ("connect");
	Cmd_RemoveCommand ("reconnect");
	Cmd_RemoveCommand ("localservers");
	Cmd_RemoveCommand ("globalservers");
	Cmd_RemoveCommand ("rcon");
	Cmd_RemoveCommand ("ping");
	Cmd_RemoveCommand ("serverstatus");
	Cmd_RemoveCommand ("showip");
	Cmd_RemoveCommand ("fs_openedList");
	Cmd_RemoveCommand ("fs_referencedList");
	Cmd_RemoveCommand ("model");
	Cmd_RemoveCommand ("video");
	Cmd_RemoveCommand ("stopvideo");

	CL_ShutdownInput();
	Con_Shutdown();

	Cvar_Set( "cl_running", "0" );

	recursive = qfalse;

	Com_Memset( &cls, 0, sizeof( cls ) );
	Key_SetCatcher( 0 );

	Com_Printf( "-----------------------\n" );

}

static void CL_SetServerInfo(serverInfo_t *server, const char *info, int ping) {
	if (server) {
		if (info) {
			server->clients = atoi(Info_ValueForKey(info, "clients"));
			Q_strncpyz(server->hostName,Info_ValueForKey(info, "hostname"), MAX_NAME_LENGTH);
			Q_strncpyz(server->mapName, Info_ValueForKey(info, "mapname"), MAX_NAME_LENGTH);
			server->maxClients = atoi(Info_ValueForKey(info, "sv_maxclients"));
			Q_strncpyz(server->game,Info_ValueForKey(info, "game"), MAX_NAME_LENGTH);
			server->gameType = atoi(Info_ValueForKey(info, "gametype"));
			server->netType = atoi(Info_ValueForKey(info, "nettype"));
			server->minPing = atoi(Info_ValueForKey(info, "minping"));
			server->maxPing = atoi(Info_ValueForKey(info, "maxping"));
			server->g_humanplayers = atoi(Info_ValueForKey(info, "g_humanplayers"));
			server->g_needpass = atoi(Info_ValueForKey(info, "g_needpass"));
		}
		server->ping = ping;
	}
}

static void CL_SetServerInfoByAddress(netadr_t from, const char *info, int ping) {
	int i;

	for (i = 0; i < MAX_OTHER_SERVERS; i++) {
		if (NET_CompareAdr(from, cls.localServers[i].adr)) {
			CL_SetServerInfo(&cls.localServers[i], info, ping);
		}
	}

	for (i = 0; i < MAX_GLOBAL_SERVERS; i++) {
		if (NET_CompareAdr(from, cls.globalServers[i].adr)) {
			CL_SetServerInfo(&cls.globalServers[i], info, ping);
		}
	}

	for (i = 0; i < MAX_OTHER_SERVERS; i++) {
		if (NET_CompareAdr(from, cls.favoriteServers[i].adr)) {
			CL_SetServerInfo(&cls.favoriteServers[i], info, ping);
		}
	}

}

/*
===================
CL_ServerInfoPacket
===================
*/
void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
	int		i, type;
	char	info[MAX_INFO_STRING];
	char	*infoString;
	int		prot;
	char	*gamename;
	qboolean gameMismatch;

	infoString = MSG_ReadString( msg );

	// if this isn't the correct gamename, ignore it
	gamename = Info_ValueForKey( infoString, "gamename" );

#ifdef LEGACY_PROTOCOL
	// gamename is optional for legacy protocol
	if (com_legacyprotocol->integer && !*gamename)
		gameMismatch = qfalse;
	else
#endif
		gameMismatch = !*gamename || strcmp(gamename, com_gamename->string) != 0;

	if (gameMismatch)
	{
		Com_DPrintf( "Game mismatch in info packet: %s\n", infoString );
		return;
	}

	// if this isn't the correct protocol version, ignore it
	prot = atoi( Info_ValueForKey( infoString, "protocol" ) );

	if(prot != com_protocol->integer
#ifdef LEGACY_PROTOCOL
	   && prot != com_legacyprotocol->integer
#endif
	  )
	{
		Com_DPrintf( "Different protocol info packet: %s\n", infoString );
		return;
	}

	// iterate servers waiting for ping response
	for (i=0; i<MAX_PINGREQUESTS; i++)
	{
		if ( cl_pinglist[i].adr.port && !cl_pinglist[i].time && NET_CompareAdr( from, cl_pinglist[i].adr ) )
		{
			// calc ping time
			cl_pinglist[i].time = Sys_Milliseconds() - cl_pinglist[i].start;
			Com_DPrintf( "ping time %dms from %s\n", cl_pinglist[i].time, NET_AdrToString( from ) );

			// save of info
			Q_strncpyz( cl_pinglist[i].info, infoString, sizeof( cl_pinglist[i].info ) );

			// tack on the net type
			// NOTE: make sure these types are in sync with the netnames strings in the UI
			switch (from.type)
			{
				case NA_BROADCAST:
				case NA_IP:
					type = 1;
					break;
				case NA_IP6:
					type = 2;
					break;
				default:
					type = 0;
					break;
			}
			Info_SetValueForKey( cl_pinglist[i].info, "nettype", va("%d", type) );
			CL_SetServerInfoByAddress(from, infoString, cl_pinglist[i].time);

			return;
		}
	}

	// if not just sent a local broadcast or pinging local servers
	if (cls.pingUpdateSource != AS_LOCAL) {
		return;
	}

	for ( i = 0 ; i < MAX_OTHER_SERVERS ; i++ ) {
		// empty slot
		if ( cls.localServers[i].adr.port == 0 ) {
			break;
		}

		// avoid duplicate
		if ( NET_CompareAdr( from, cls.localServers[i].adr ) ) {
			return;
		}
	}

	if ( i == MAX_OTHER_SERVERS ) {
		Com_DPrintf( "MAX_OTHER_SERVERS hit, dropping infoResponse\n" );
		return;
	}

	// add this to the list
	cls.numlocalservers = i+1;
	cls.localServers[i].adr = from;
	cls.localServers[i].clients = 0;
	cls.localServers[i].hostName[0] = '\0';
	cls.localServers[i].mapName[0] = '\0';
	cls.localServers[i].maxClients = 0;
	cls.localServers[i].maxPing = 0;
	cls.localServers[i].minPing = 0;
	cls.localServers[i].ping = -1;
	cls.localServers[i].game[0] = '\0';
	cls.localServers[i].gameType = 0;
	cls.localServers[i].netType = from.type;
	cls.localServers[i].g_humanplayers = 0;
	cls.localServers[i].g_needpass = 0;
									 
	Q_strncpyz( info, MSG_ReadString( msg ), MAX_INFO_STRING );
	if (strlen(info)) {
		if (info[strlen(info)-1] != '\n') {
			strncat(info, "\n", sizeof(info) - 1);
		}
		Com_Printf( "%s: %s", NET_AdrToStringwPort( from ), info );
	}
}

/*
===================
CL_GetServerStatus
===================
*/
serverStatus_t *CL_GetServerStatus( netadr_t from ) {
	int i, oldest, oldestTime;

	for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
		if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) {
			return &cl_serverStatusList[i];
		}
	}
	for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
		if ( cl_serverStatusList[i].retrieved ) {
			return &cl_serverStatusList[i];
		}
	}
	oldest = -1;
	oldestTime = 0;
	for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
		if (oldest == -1 || cl_serverStatusList[i].startTime < oldestTime) {
			oldest = i;
			oldestTime = cl_serverStatusList[i].startTime;
		}
	}
	if (oldest != -1) {
		return &cl_serverStatusList[oldest];
	}
	serverStatusCount++;
	return &cl_serverStatusList[serverStatusCount & (MAX_SERVERSTATUSREQUESTS-1)];
}

/*
===================
CL_ServerStatus
===================
*/
int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen ) {
	int i;
	netadr_t	to;
	serverStatus_t *serverStatus;

	// if no server address then reset all server status requests
	if ( !serverAddress ) {
		for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
			cl_serverStatusList[i].address.port = 0;
			cl_serverStatusList[i].retrieved = qtrue;
		}
		return qfalse;
	}
	// get the address
	if ( !NET_StringToAdr( serverAddress, &to, NA_UNSPEC) ) {
		return qfalse;
	}
	serverStatus = CL_GetServerStatus( to );
	// if no server status string then reset the server status request for this address
	if ( !serverStatusString ) {
		serverStatus->retrieved = qtrue;
		return qfalse;
	}

	// if this server status request has the same address
	if ( NET_CompareAdr( to, serverStatus->address) ) {
		// if we recieved an response for this server status request
		if (!serverStatus->pending) {
			Q_strncpyz(serverStatusString, serverStatus->string, maxLen);
			serverStatus->retrieved = qtrue;
			serverStatus->startTime = 0;
			return qtrue;
		}
		// resend the request regularly
		else if ( serverStatus->startTime < Com_Milliseconds() - cl_serverStatusResendTime->integer ) {
			serverStatus->print = qfalse;
			serverStatus->pending = qtrue;
			serverStatus->retrieved = qfalse;
			serverStatus->time = 0;
			serverStatus->startTime = Com_Milliseconds();
			NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
			return qfalse;
		}
	}
	// if retrieved
	else if ( serverStatus->retrieved ) {
		serverStatus->address = to;
		serverStatus->print = qfalse;
		serverStatus->pending = qtrue;
		serverStatus->retrieved = qfalse;
		serverStatus->startTime = Com_Milliseconds();
		serverStatus->time = 0;
		NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
		return qfalse;
	}
	return qfalse;
}

/*
===================
CL_ServerStatusResponse
===================
*/
void CL_ServerStatusResponse( netadr_t from, msg_t *msg ) {
	char	*s;
	char	info[MAX_INFO_STRING];
	int		i, l, score, ping;
	int		len;
	serverStatus_t *serverStatus;

	serverStatus = NULL;
	for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
		if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) {
			serverStatus = &cl_serverStatusList[i];
			break;
		}
	}
	// if we didn't request this server status
	if (!serverStatus) {
		return;
	}

	s = MSG_ReadStringLine( msg );

	len = 0;
	Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "%s", s);

	if (serverStatus->print) {
		Com_Printf("Server settings:\n");
		// print cvars
		while (*s) {
			for (i = 0; i < 2 && *s; i++) {
				if (*s == '\\')
					s++;
				l = 0;
				while (*s) {
					info[l++] = *s;
					if (l >= MAX_INFO_STRING-1)
						break;
					s++;
					if (*s == '\\') {
						break;
					}
				}
				info[l] = '\0';
				if (i) {
					Com_Printf("%s\n", info);
				}
				else {
					Com_Printf("%-24s", info);
				}
			}
		}
	}

	len = strlen(serverStatus->string);
	Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\");

	if (serverStatus->print) {
		Com_Printf("\nPlayers:\n");
		Com_Printf("num: score: ping: name:\n");
	}
	for (i = 0, s = MSG_ReadStringLine( msg ); *s; s = MSG_ReadStringLine( msg ), i++) {

		len = strlen(serverStatus->string);
		Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\%s", s);

		if (serverStatus->print) {
			score = ping = 0;
			sscanf(s, "%d %d", &score, &ping);
			s = strchr(s, ' ');
			if (s)
				s = strchr(s+1, ' ');
			if (s)
				s++;
			else
				s = "unknown";
			Com_Printf("%-2d   %-3d    %-3d   %s\n", i, score, ping, s );
		}
	}
	len = strlen(serverStatus->string);
	Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\");

	serverStatus->time = Com_Milliseconds();
	serverStatus->address = from;
	serverStatus->pending = qfalse;
	if (serverStatus->print) {
		serverStatus->retrieved = qtrue;
	}
}

/*
==================
CL_LocalServers_f
==================
*/
void CL_LocalServers_f( void ) {
	char		*message;
	int			i, j;
	netadr_t	to;

	Com_Printf( "Scanning for servers on the local network...\n");

	// reset the list, waiting for response
	cls.numlocalservers = 0;
	cls.pingUpdateSource = AS_LOCAL;

	for (i = 0; i < MAX_OTHER_SERVERS; i++) {
		qboolean b = cls.localServers[i].visible;
		Com_Memset(&cls.localServers[i], 0, sizeof(cls.localServers[i]));
		cls.localServers[i].visible = b;
	}
	Com_Memset( &to, 0, sizeof( to ) );

	// The 'xxx' in the message is a challenge that will be echoed back
	// by the server.  We don't care about that here, but master servers
	// can use that to prevent spoofed server responses from invalid ip
	message = "\377\377\377\377getinfo xxx";

	// send each message twice in case one is dropped
	for ( i = 0 ; i < 2 ; i++ ) {
		// send a broadcast packet on each server port
		// we support multiple server ports so a single machine
		// can nicely run multiple servers
		for ( j = 0 ; j < NUM_SERVER_PORTS ; j++ ) {
			to.port = BigShort( (short)(PORT_SERVER + j) );

			to.type = NA_BROADCAST;
			NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
			to.type = NA_MULTICAST6;
			NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
		}
	}
}

/*
==================
CL_GlobalServers_f
==================
*/
void CL_GlobalServers_f( void ) {
	netadr_t	to;
	int			count, i, masterNum;
	char		command[1024], *masteraddress;
	
	if ((count = Cmd_Argc()) < 3 || (masterNum = atoi(Cmd_Argv(1))) < 0 || masterNum > MAX_MASTER_SERVERS - 1)
	{
		Com_Printf("usage: globalservers <master# 0-%d> <protocol> [keywords]\n", MAX_MASTER_SERVERS - 1);
		return;	
	}

	sprintf(command, "sv_master%d", masterNum + 1);
	masteraddress = Cvar_VariableString(command);
	
	if(!*masteraddress)
	{
		Com_Printf( "CL_GlobalServers_f: Error: No master server address given.\n");
		return;	
	}

	// reset the list, waiting for response
	// -1 is used to distinguish a "no response"

	i = NET_StringToAdr(masteraddress, &to, NA_UNSPEC);
	
	if(!i)
	{
		Com_Printf( "CL_GlobalServers_f: Error: could not resolve address of master %s\n", masteraddress);
		return;	
	}
	else if(i == 2)
		to.port = BigShort(PORT_MASTER);

	Com_Printf("Requesting servers from master %s...\n", masteraddress);

	cls.numglobalservers = -1;
	cls.pingUpdateSource = AS_GLOBAL;

	// Use the extended query for IPv6 masters
	if (to.type == NA_IP6 || to.type == NA_MULTICAST6)
	{
		int v4enabled = Cvar_VariableIntegerValue("net_enabled") & NET_ENABLEV4;
		
		if(v4enabled)
		{
			Com_sprintf(command, sizeof(command), "getserversExt %s %s",
				com_gamename->string, Cmd_Argv(2));
		}
		else
		{
			Com_sprintf(command, sizeof(command), "getserversExt %s %s ipv6",
				com_gamename->string, Cmd_Argv(2));
		}
	}
	else
		Com_sprintf(command, sizeof(command), "getservers %s %s",
			com_gamename->string, Cmd_Argv(2));

	for (i=3; i < count; i++)
	{
		Q_strcat(command, sizeof(command), " ");
		Q_strcat(command, sizeof(command), Cmd_Argv(i));
	}

	NET_OutOfBandPrint( NS_SERVER, to, "%s", command );
}


/*
==================
CL_GetPing
==================
*/
void CL_GetPing( int n, char *buf, int buflen, int *pingtime )
{
	const char	*str;
	int		time;
	int		maxPing;

	if (n < 0 || n >= MAX_PINGREQUESTS || !cl_pinglist[n].adr.port)
	{
		// empty or invalid slot
		buf[0]    = '\0';
		*pingtime = 0;
		return;
	}

	str = NET_AdrToStringwPort( cl_pinglist[n].adr );
	Q_strncpyz( buf, str, buflen );

	time = cl_pinglist[n].time;
	if (!time)
	{
		// check for timeout
		time = Sys_Milliseconds() - cl_pinglist[n].start;
		maxPing = Cvar_VariableIntegerValue( "cl_maxPing" );
		if( maxPing < 100 ) {
			maxPing = 100;
		}
		if (time < maxPing)
		{
			// not timed out yet
			time = 0;
		}
	}

	CL_SetServerInfoByAddress(cl_pinglist[n].adr, cl_pinglist[n].info, cl_pinglist[n].time);

	*pingtime = time;
}

/*
==================
CL_GetPingInfo
==================
*/
void CL_GetPingInfo( int n, char *buf, int buflen )
{
	if (n < 0 || n >= MAX_PINGREQUESTS || !cl_pinglist[n].adr.port)
	{
		// empty or invalid slot
		if (buflen)
			buf[0] = '\0';
		return;
	}

	Q_strncpyz( buf, cl_pinglist[n].info, buflen );
}

/*
==================
CL_ClearPing
==================
*/
void CL_ClearPing( int n )
{
	if (n < 0 || n >= MAX_PINGREQUESTS)
		return;

	cl_pinglist[n].adr.port = 0;
}

/*
==================
CL_GetPingQueueCount
==================
*/
int CL_GetPingQueueCount( void )
{
	int		i;
	int		count;
	ping_t*	pingptr;

	count   = 0;
	pingptr = cl_pinglist;

	for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ ) {
		if (pingptr->adr.port) {
			count++;
		}
	}

	return (count);
}

/*
==================
CL_GetFreePing
==================
*/
ping_t* CL_GetFreePing( void )
{
	ping_t*	pingptr;
	ping_t*	best;	
	int		oldest;
	int		i;
	int		time;

	pingptr = cl_pinglist;
	for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ )
	{
		// find free ping slot
		if (pingptr->adr.port)
		{
			if (!pingptr->time)
			{
				if (Sys_Milliseconds() - pingptr->start < 500)
				{
					// still waiting for response
					continue;
				}
			}
			else if (pingptr->time < 500)
			{
				// results have not been queried
				continue;
			}
		}

		// clear it
		pingptr->adr.port = 0;
		return (pingptr);
	}

	// use oldest entry
	pingptr = cl_pinglist;
	best    = cl_pinglist;
	oldest  = INT_MIN;
	for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ )
	{
		// scan for oldest
		time = Sys_Milliseconds() - pingptr->start;
		if (time > oldest)
		{
			oldest = time;
			best   = pingptr;
		}
	}

	return (best);
}

/*
==================
CL_Ping_f
==================
*/
void CL_Ping_f( void ) {
	netadr_t	to;
	ping_t*		pingptr;
	char*		server;
	int			argc;
	netadrtype_t	family = NA_UNSPEC;

	argc = Cmd_Argc();

	if ( argc != 2 && argc != 3 ) {
		Com_Printf( "usage: ping [-4|-6] server\n");
		return;	
	}
	
	if(argc == 2)
		server = Cmd_Argv(1);
	else
	{
		if(!strcmp(Cmd_Argv(1), "-4"))
			family = NA_IP;
		else if(!strcmp(Cmd_Argv(1), "-6"))
			family = NA_IP6;
		else
			Com_Printf( "warning: only -4 or -6 as address type understood.\n");
		
		server = Cmd_Argv(2);
	}

	Com_Memset( &to, 0, sizeof(netadr_t) );

	if ( !NET_StringToAdr( server, &to, family ) ) {
		return;
	}

	pingptr = CL_GetFreePing();

	memcpy( &pingptr->adr, &to, sizeof (netadr_t) );
	pingptr->start = Sys_Milliseconds();
	pingptr->time  = 0;

	CL_SetServerInfoByAddress(pingptr->adr, NULL, 0);
		
	NET_OutOfBandPrint( NS_CLIENT, to, "getinfo xxx" );
}

/*
==================
CL_UpdateVisiblePings_f
==================
*/
qboolean CL_UpdateVisiblePings_f(int source) {
	int			slots, i;
	char		buff[MAX_STRING_CHARS];
	int			pingTime;
	int			max;
	qboolean status = qfalse;

	if (source < 0 || source > AS_FAVORITES) {
		return qfalse;
	}

	cls.pingUpdateSource = source;

	slots = CL_GetPingQueueCount();
	if (slots < MAX_PINGREQUESTS) {
		serverInfo_t *server = NULL;

		switch (source) {
			case AS_LOCAL :
				server = &cls.localServers[0];
				max = cls.numlocalservers;
			break;
			case AS_GLOBAL :
				server = &cls.globalServers[0];
				max = cls.numglobalservers;
			break;
			case AS_FAVORITES :
				server = &cls.favoriteServers[0];
				max = cls.numfavoriteservers;
			break;
			default:
				return qfalse;
		}
		for (i = 0; i < max; i++) {
			if (server[i].visible) {
				if (server[i].ping == -1) {
					int j;

					if (slots >= MAX_PINGREQUESTS) {
						break;
					}
					for (j = 0; j < MAX_PINGREQUESTS; j++) {
						if (!cl_pinglist[j].adr.port) {
							continue;
						}
						if (NET_CompareAdr( cl_pinglist[j].adr, server[i].adr)) {
							// already on the list
							break;
						}
					}
					if (j >= MAX_PINGREQUESTS) {
						status = qtrue;
						for (j = 0; j < MAX_PINGREQUESTS; j++) {
							if (!cl_pinglist[j].adr.port) {
								break;
							}
						}
						memcpy(&cl_pinglist[j].adr, &server[i].adr, sizeof(netadr_t));
						cl_pinglist[j].start = Sys_Milliseconds();
						cl_pinglist[j].time = 0;
						NET_OutOfBandPrint( NS_CLIENT, cl_pinglist[j].adr, "getinfo xxx" );
						slots++;
					}
				}
				// if the server has a ping higher than cl_maxPing or
				// the ping packet got lost
				else if (server[i].ping == 0) {
					// if we are updating global servers
					if (source == AS_GLOBAL) {
						//
						if ( cls.numGlobalServerAddresses > 0 ) {
							// overwrite this server with one from the additional global servers
							cls.numGlobalServerAddresses--;
							CL_InitServerInfo(&server[i], &cls.globalServerAddresses[cls.numGlobalServerAddresses]);
							// NOTE: the server[i].visible flag stays untouched
						}
					}
				}
			}
		}
	} 

	if (slots) {
		status = qtrue;
	}
	for (i = 0; i < MAX_PINGREQUESTS; i++) {
		if (!cl_pinglist[i].adr.port) {
			continue;
		}
		CL_GetPing( i, buff, MAX_STRING_CHARS, &pingTime );
		if (pingTime != 0) {
			CL_ClearPing(i);
			status = qtrue;
		}
	}

	return status;
}

/*
==================
CL_ServerStatus_f
==================
*/
void CL_ServerStatus_f(void) {
	netadr_t	to, *toptr = NULL;
	char		*server;
	serverStatus_t *serverStatus;
	int			argc;
	netadrtype_t	family = NA_UNSPEC;

	argc = Cmd_Argc();

	if ( argc != 2 && argc != 3 )
	{
		if (clc.state != CA_ACTIVE || clc.demoplaying)
		{
			Com_Printf ("Not connected to a server.\n");
			Com_Printf( "usage: serverstatus [-4|-6] server\n");
			return;
		}

		toptr = &clc.serverAddress;
	}
	
	if(!toptr)
	{
		Com_Memset( &to, 0, sizeof(netadr_t) );
	
		if(argc == 2)
			server = Cmd_Argv(1);
		else
		{
			if(!strcmp(Cmd_Argv(1), "-4"))
				family = NA_IP;
			else if(!strcmp(Cmd_Argv(1), "-6"))
				family = NA_IP6;
			else
				Com_Printf( "warning: only -4 or -6 as address type understood.\n");
		
			server = Cmd_Argv(2);
		}

		toptr = &to;
		if ( !NET_StringToAdr( server, toptr, family ) )
			return;
	}

	NET_OutOfBandPrint( NS_CLIENT, *toptr, "getstatus" );

	serverStatus = CL_GetServerStatus( *toptr );
	serverStatus->address = *toptr;
	serverStatus->print = qtrue;
	serverStatus->pending = qtrue;
}

/*
==================
CL_ShowIP_f
==================
*/
void CL_ShowIP_f(void) {
	Sys_ShowIP();
}

#ifdef IOQ3ZTM // PNG_SCREENSHOTS
/*
=================
CL_GetMapMessage
=================
*/
void CL_GetMapMessage(char *buf, int bufLength)
{
	int		offset;

	offset = cl.gameState.stringOffsets[CS_MESSAGE];
	if (!offset) {
		if( bufLength ) {
			Q_strncpyz( buf, "Unknown", bufLength);
		}
		return;
	}

	Q_strncpyz( buf, cl.gameState.stringData+offset, bufLength);
}

/*
=================
CL_GetClientLocation
=================
*/
#ifdef TA_SPLITVIEW
qboolean CL_GetClientLocation(char *buf, int bufLength, int localClientNum)
#else
qboolean CL_GetClientLocation(char *buf, int bufLength)
#endif
{
	if (!cl.snap.valid || cl.snap.numPSs <= localClientNum) {
		Q_strncpyz(buf, "Unknown", bufLength);
		return qfalse;
	}

#ifdef TA_SPLITVIEW
	snprintf(buf, bufLength, "X:%d Y:%d Z:%d A:%d", (int)cl.snap.pss[localClientNum].origin[0],
			(int)cl.snap.pss[localClientNum].origin[1], (int)(cl.snap.pss[localClientNum].origin[2]),
			(int)(cl.snap.pss[localClientNum].viewangles[YAW]+360)%360);
#else
	snprintf(buf, bufLength, "X:%d Y:%d Z:%d A:%d", (int)cl.snap.ps.origin[0],
			(int)cl.snap.ps.origin[1], (int)(cl.snap.ps.origin[2]),
			(int)(cl.snap.ps.viewangles[YAW]+360)%360);
#endif
	return qtrue;
}
#endif
