/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.

This file is part of Quake III Arena source code.

Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.

Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
===========================================================================
*/

#define BBOXFL_GROUNDED			1	//bounding box only valid when on ground
#define BBOXFL_NOTGROUNDED		2	//bounding box only valid when NOT on ground

typedef struct cfg_s
{
	int numbboxes;						//number of bounding boxes
	aas_bbox_t bboxes[AAS_MAX_BBOXES];	//all the bounding boxes
	int allpresencetypes;				//or of all presence types
	// aas settings
	vec3_t phys_gravitydirection;
	float phys_friction;
	float phys_stopspeed;
	float phys_gravity;
	float phys_waterfriction;
	float phys_watergravity;
	float phys_maxvelocity;
	float phys_maxwalkvelocity;
	float phys_maxcrouchvelocity;
	float phys_maxswimvelocity;
	float phys_walkaccelerate;
	float phys_airaccelerate;
	float phys_swimaccelerate;
	float phys_maxstep;
	float phys_maxsteepness;
	float phys_maxwaterjump;
	float phys_maxbarrier;
	float phys_jumpvel;
	float phys_falldelta5;
	float phys_falldelta10;
	float rs_waterjump;
	float rs_teleport;
	float rs_barrierjump;
	float rs_startcrouch;
	float rs_startgrapple;
	float rs_startwalkoffledge;
	float rs_startjump;
	float rs_rocketjump;
	float rs_bfgjump;
	float rs_jumppad;
	float rs_aircontrolledjumppad;
	float rs_funcbob;
	float rs_startelevator;
	float rs_falldamage5;
	float rs_falldamage10;
	float rs_maxjumpfallheight;
} cfg_t;

extern cfg_t cfg;

void DefaultCfg(void);
int LoadCfgFile(char *filename);
