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		<Option compiler="gcc" />
		<Build>
			<Target title="Release Win32">
				<Option platforms="Windows;" />
				<Option output="../../build/cgame_release/cgamex86.dll" prefix_auto="0" extension_auto="0" />
				<Option object_output="../../build/cgame_release" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O2" />
					<Add option="-Wall" />
					<Add option="-W" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-DMISSIONPACK" />
					<Add option="-DTA_HUD" />
				</Compiler>
			</Target>
			<Target title="Debug Win32">
				<Option platforms="Windows;" />
				<Option output="../../build/cgame_debug/cgamex86.dll" prefix_auto="0" extension_auto="0" />
				<Option object_output="../../build/cgame_debug" />
				<Option type="3" />
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				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-g" />
					<Add option="-W" />
					<Add option="-O0" />
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					<Add option="-D_DEBUG" />
					<Add option="-D_WINDOWS" />
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					<Add option="-DMISSIONPACK" />
					<Add option="-DTA_HUD" />
				</Compiler>
			</Target>
			<Target title="Release TA_UI Win32">
				<Option platforms="Windows;" />
				<Option output="../../build/cgame_release_ta/cgamex86.dll" prefix_auto="0" extension_auto="0" />
				<Option object_output="../../build/cgame_release_ta" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O2" />
					<Add option="-Wall" />
					<Add option="-W" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
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					<Add option="-DMISSIONPACK" />
					<Add option="-DMISSIONPACK_HUD" />
				</Compiler>
			</Target>
			<Target title="Debug TA_UI Win32">
				<Option platforms="Windows;" />
				<Option output="../../build/cgame_debug_ta/cgamex86.dll" prefix_auto="0" extension_auto="0" />
				<Option object_output="../../build/cgame_debug_ta" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-W" />
					<Add option="-g" />
					<Add option="-O0" />
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					<Add option="-D_WINDOWS" />
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					<Add option="-DMISSIONPACK" />
					<Add option="-DMISSIONPACK_HUD" />
				</Compiler>
			</Target>
			<Target title="Release Linux i386">
				<Option platforms="Unix;" />
				<Option output="../../build/cgame_release/cgamei386.so" prefix_auto="0" extension_auto="0" />
				<Option object_output="../../build/cgame_release" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O2" />
					<Add option="-Wall" />
					<Add option="-fPIC" />
					<Add option="-W" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-DMISSIONPACK" />
					<Add option="-DTA_HUD" />
				</Compiler>
			</Target>
			<Target title="Debug Linux i386">
				<Option platforms="Unix;" />
				<Option output="../../build/cgame_debug/cgamei386.so" prefix_auto="0" extension_auto="0" />
				<Option object_output="../../build/cgame_debug" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-g" />
					<Add option="-fPIC" />
					<Add option="-W" />
					<Add option="-O0" />
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					<Add option="-D_DEBUG" />
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					<Add option="-DMISSIONPACK" />
					<Add option="-DTA_HUD" />
				</Compiler>
			</Target>
			<Target title="Release TA_UI Linux i386">
				<Option platforms="Unix;" />
				<Option output="../../build/cgame_release_ta/cgamei386.so" prefix_auto="0" extension_auto="0" />
				<Option object_output="../../build/cgame_release_ta" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O2" />
					<Add option="-Wall" />
					<Add option="-fPIC" />
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					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-DMISSIONPACK" />
					<Add option="-DMISSIONPACK_HUD" />
				</Compiler>
			</Target>
			<Target title="Debug TA_UI Linux i386">
				<Option platforms="Unix;" />
				<Option output="../../build/cgame_debug_ta/cgamei386.so" prefix_auto="0" extension_auto="0" />
				<Option object_output="../../build/cgame_debug_ta" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
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					<Add option="-D_DEBUG" />
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				</Compiler>
			</Target>
			<Target title="Release Linux x86_64">
				<Option platforms="Unix;" />
				<Option output="../../build/cgame_release/cgamex86_64.so" prefix_auto="0" extension_auto="0" />
				<Option object_output="../../build/cgame_release" />
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				<Option createStaticLib="1" />
				<Compiler>
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					<Add option="-Wall" />
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					<Add option="-W" />
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					<Add option="-DNDEBUG" />
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					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-DMISSIONPACK" />
					<Add option="-DTA_HUD" />
				</Compiler>
			</Target>
			<Target title="Debug Linux x86_64">
				<Option platforms="Unix;" />
				<Option output="../../build/cgame_debug/cgamex86_64.so" prefix_auto="0" extension_auto="0" />
				<Option object_output="../../build/cgame_debug" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-g" />
					<Add option="-fPIC" />
					<Add option="-W" />
					<Add option="-O0" />
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					<Add option="-D_DEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-DMISSIONPACK" />
					<Add option="-DTA_HUD" />
				</Compiler>
			</Target>
			<Target title="Release TA_UI Linux x86_64">
				<Option platforms="Unix;" />
				<Option output="../../build/cgame_release_ta/cgamex86_64.so" prefix_auto="0" extension_auto="0" />
				<Option object_output="../../build/cgame_release_ta" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-O2" />
					<Add option="-Wall" />
					<Add option="-fPIC" />
					<Add option="-W" />
					<Add option="-DWIN32" />
					<Add option="-DNDEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-DMISSIONPACK" />
					<Add option="-DMISSIONPACK_HUD" />
				</Compiler>
			</Target>
			<Target title="Debug TA_UI Linux x86_64">
				<Option platforms="Unix;" />
				<Option output="../../build/cgame_debug_ta/cgamex86_64.so" prefix_auto="0" extension_auto="0" />
				<Option object_output="../../build/cgame_debug_ta" />
				<Option type="3" />
				<Option compiler="gcc" />
				<Option createDefFile="1" />
				<Option createStaticLib="1" />
				<Compiler>
					<Add option="-g" />
					<Add option="-fPIC" />
					<Add option="-W" />
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					<Add option="-DWIN32" />
					<Add option="-D_DEBUG" />
					<Add option="-D_WINDOWS" />
					<Add option="-D_CRT_SECURE_NO_DEPRECATE" />
					<Add option="-DMISSIONPACK" />
					<Add option="-DMISSIONPACK_HUD" />
				</Compiler>
			</Target>
		</Build>
		<Compiler>
			<Add option="-DNOTRATEDM" />
			<Add option="-DNOBLOOD" />
			<Add option="-DIOQ3ZTM" />
			<Add option="-DIOQ3ZTM_NO_COMPAT" />
			<Add option="-DIOQ3ZTM_NO_TEAM_MODEL" />
			<Add option="-DTA_HOLDSYS" />
			<Add option="-DTA_ITEMSYS" />
			<Add option="-DTA_WEAPSYS" />
			<Add option="-DTA_PLAYERSYS" />
			<Add option="-DTA_SUPPORTQ3" />
			<Add option="-DTA_ENTSYS" />
			<Add option="-DTA_NPCSYS" />
			<Add option="-DTA_PATHSYS" />
			<Add option="-DTA_WEAPSYS_EX_COMPAT" />
			<Add option="-DTA_BLOOM" />
			<Add option="-DTA_SPLITVIEW" />
			<Add option="-DTURTLEARENA" />
			<Add option="-DTA_MISC" />
			<Add option="-DTA_SP" />
			<Add option="-DTA_HOLDABLE" />
			<Add option="-DTA_WEAPSYS_EX" />
			<Add option="-DTA_DATA" />
			<Add option="-DNIGHTSMODE" />
			<Add option="-DTA_GAME_MODELS" />
		</Compiler>
		<Unit filename="../../code/cgame/cg_consolecmds.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_draw.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_drawtools.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_effects.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_ents.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_event.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_info.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_local.h" />
		<Unit filename="../../code/cgame/cg_localents.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_main.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_marks.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_newdraw.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_particles.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_players.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_playerstate.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_predict.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_public.h" />
		<Unit filename="../../code/cgame/cg_scoreboard.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_servercmds.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_snapshot.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_syscalls.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_view.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/cgame/cg_weapons.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/game/bg_lib.c">
			<Option compilerVar="CC" />
			<Option target="&lt;{~None~}&gt;" />
		</Unit>
		<Unit filename="../../code/game/bg_misc.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/game/bg_misc.h" />
		<Unit filename="../../code/game/bg_pmove.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/game/bg_slidemove.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/qcommon/q_math.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/qcommon/q_shared.c">
			<Option compilerVar="CC" />
		</Unit>
		<Unit filename="../../code/qcommon/q_shared.h" />
		<Unit filename="../../code/qcommon/surfaceflags.h" />
		<Unit filename="../../code/ui/ui_shared.c">
			<Option compilerVar="CC" />
		</Unit>
		<Extensions>
			<code_completion />
			<debugger />
		</Extensions>
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