# $Id$
# File: d_info.txt


# This file is used to initialize the "lib/raw/d_info.raw" file, which is
# used to initialize the "dungeon type" information for the Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

# Some store indexes are defined in "defines.h", and must not be
# changed.

# NOTE: Changed L and A to permille instead of percent after increasing arrays from 3 to 5. - C. Blue
# NOTE: Indices are hardcoded in defines.h, do not change.

# N:<index>:<name>
# D:<3 letter short name>:<long name>
# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance>
# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3>:<floor4>:<%4>:<floor5>:<%5>
# L:<%end1>:<%end2>:<%end3>:<%end4>:<%end5>
# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<wall4>:<%4>:<wall5>:<%5>:<outer wall>:<inner wall>
# A:<%end1>:<%end2>:<%end3>:<%end4>:<%end5>
# O:<%treasure>:<%combat>:<%magic>:<%tools>
# E:<dices>d<sides>:<frequency>:<attack type>
# F:<flags>
# R:<percent>:<flags mode>
# M:<monster flags>
# S:<monster spells>

# Note for <flags mode> :
# 0 = No restriction
# 1 = AND
# 2 = NAND
# 3 = OR
# 4 = NOR

# Note:
# FLoor/Filltype fields 4 and 5 are now (ab)used for IRONDEEPDIVE_MIXED_TYPES exclusively.

# Version stamp (required)

V:4.0.0

### Wilderness(purely cosmetic, never used) ###
# (actually, not used but often refered)

N:0:Wilderness
D:Wil:a way to the Wilderness
W:0:0:0:0:0:14:500
L:89:800:199:200:1:0:0:0:0:0
A:96:1000:56:0:56:0:0:0:0:0:57:58
O:20:20:20:20
F:PRINCIPAL | FLAT | NO_RECALL
R:100:0

### The principal dungeons, they were created by spliting the vanilla dungeon ###

N:1:Mirkwood
D:Mkw:a way to the Mirkwood Forest.
B:81
W:11:34:5:0:14:160
#L:89:950:199:50:88:0:0:0:0:0
#IDDC
L:89:950:199:50:88:0:89:317:89:317
#A:96:1000:97:0:56:0:0:0:0:0:202:96
#IDDC
A:96:1000:97:0:56:0:96:333:96:333:202:96
O:20:20:20:20
F:PRINCIPAL | NO_DOORS | NO_DESTROY | FLAT
F:FILL_METHOD_0 | FINAL_GUARDIAN_1155 | FINAL_OBJECT_7
R:90:1
M:SPIDER
R:10:0

N:2:Mordor
D:Mdr:a door to the Land of Mordor.
W:34:66:15:0:14:160
B:81
#L:88:667:93:333:1:0:0:0:0:0
#IDDC
L:88:667:93:333:1:0:88:333:93:166
L:0:1000:0:0:0
#A:97:500:56:500:56:0:0:0:0:0:57:97
#IDDC
A:97:500:56:500:56:0:97:250:56:250:57:97
A:0:1000:0:0:0
O:20:20:20:20
F:PRINCIPAL | LAVA_RIVER | CAVERN | NO_STREAMERS
F:FILL_METHOD_2
R:100:0

N:3:Angband
D:Ang:an entrance to the Pits of Angband.
W:67:127:30:0:14:160
#L:1:1000:1:0:1:0:0:0:0:0
#IDDC
L:1:1000:1:0:1:0:1:333:1:333
#A:56:1000:56:0:56:0:0:0:0:0:57:58
#IDDC
A:56:1000:56:0:56:0:56:333:56:333:57:58
O:20:20:20:20
F:PRINCIPAL | CAVERN
F:ADJUST_LEVEL_1_2 | ADJUST_LEVEL_1
F:FILL_METHOD_0
R:100:0

N:4:Barrow-Downs
D:BDw:a way to the Barrow-Downs.
B:81
# tmp. Made deeper (consider building Mirkwood near Bree)
# instantiated the Wight-King, who holds a cheaper, still funny art ;) The Stone of Lore
#W:1:10:1:0:14:160
W:1:35:1:0:14:160
#L:88:780:89:180:199:40:0:0:0:0
#IDDC
L:88:780:89:180:199:40:88:390:89:90
L:0:950:50:0:0
#A:96:290:97:610:219:100:0:0:0:0:57:97
#IDDC
A:96:290:97:610:219:100:96:145:97:305:57:97
A:1000:0:0:0:0
O:20:20:20:20
F:PRINCIPAL | FLAT
F:FILL_METHOD_3
F:FINAL_GUARDIAN_971 | FINAL_ARTIFACT_15
R:25:1
M:UNDEAD
R:75:0

# The Additional dungeons

# Mount Doom
# Levels 85-99
# finally meet Sauron here, now exclusively
N:5:Mount Doom
D:MDm:a way to the top of the Mount Doom.
B:81
W:85:99:38:0:14:160
#L:86:900:205:100:1:0:0:0:0:0
#IDDC
L:86:900:205:100:1:0:86:300:86:300
#eek! pits with essentially no walls? - adam
#A:177:1000:0:0:0:0:85:87
#changed to sandwall instead
#A:177:1000:0:0:0:0:0:0:0:0:85:98
#IDDC
A:177:1000:0:0:0:0:177:344:177:344:85:98
O:10:10:30:30
E:2d10:10:FIRE
F:CAVE | LAVA_RIVER | NO_RECALL | NO_STREAMERS | NOT_WATERY
F:FILL_METHOD_0
F:FINAL_GUARDIAN_860
R:100:1
M:IM_FIRE

# Nether Realm
# Levels 166-196
# guarded by Zu-Aon, w/ Ring of Phasing, which opens the last gate to Valinor
# HARDCODING-WARNINGS: netherrealm_bottom/netherrealm_level/special stores depend on NR going from dlev 166 to 166 + 30
N:6:Nether Realm
D:Nth:a magical portal to the Nether Realm.
B:80
#W:666:696:40:0:14:160
W:166:196:40:0:14:160
L:102:800:86:150:85:50:0:0:0:0
A:85:800:87:200:87:0:0:0:0:0:57:85
#A:86:800:210:200:210:0:57:85
A:500:500:0:0:0
O:25:25:25:25
E:10d10:3:NETHER
F:NO_RECALL_INTO | NO_STREAMERS | BIG | NOT_WATERY | NO_WALL_STREAMERS
F:ADJUST_LEVEL_2 | FILL_METHOD_9
F:NO_MAGIC_MAP | FINAL_GUARDIAN_1097 | FINAL_ARTIFACT_203
#F:LAVA_RIVER
R:5:0
R:95:3
M:RES_NETH | R_CHAR_G | R_CHAR_W | R_CHAR_U | R_CHAR_x | R_CHAR_N

# The Lost Land of Numenor
# levels 35-50
# guarded by Ar-Pharazon the Golden, who has the stone "Toris Mejistos".
N:7:Submerged Ruins
D:Num:a submerged way to the lost land of Numenor.
#W:35:51:15:0:14:160
#W:35:42:15:0:14:160 for Ar-Pharazon level consistency again:
W:35:51:15:0:14:160
#L:84:950:187:50:1:0:0:0:0:0  changed to deep water, for druids
#L:187:1000:84:0:1:0:0:0:0:0
#IDDC
L:187:1000:84:0:1:0:187:333:187:333
#A:187:900:84:90:56:10:0:0:0:0:57:187
#IDDC
A:187:900:84:90:56:10:187:300:187:300:57:187
A:600:0:400:0:0
O:30:30:10:10
E:1d1:1:ACID
F:NO_STREAMERS | FILL_METHOD_3
#F:NO_WALL_STREAMERS
F:FINAL_GUARDIAN_980 | FINAL_ARTIFACT_204
F:SHORT_IDDC
R:20:0
R:80:3
M:AQUATIC | CAN_SWIM | CAN_FLY

# Used for astral mode
N:8:The Halls of Mandos
D:HMa:*A BUG*
#W:1:98:1:0:14:160
W:1:100:1:0:14:160
#L:1:1000:1:0:1:0:0:0:0:0
#IDDC
L:1:1000:1:0:1:0:1:333:1:333
#A:56:1000:56:0:56:0:0:0:0:0:57:58
A:56:1000:56:0:56:0:56:333:56:333:57:58
O:20:20:20:20
#F:RANDOM_TOWNS | NO_RECALL | NO_SHAFT
F:RANDOM_TOWNS | NO_SHAFT | IRON | NO_DUNGEON_BONUS | EXP_20
F:FILL_METHOD_0
R:100:2
M:UNIQUE
R:100:0

# Cirith Ungol
# levels 25-50
# guarded by Shelob, who guards Sting. (As an artifact which gains levels, it's
# a worthwhile reward...)
N:9:Cirith Ungol
D:CUg:an entrance to Cirith Ungol.
B:81
W:25:51:10:0:14:160
#L:87:50:88:650:16:300:0:0:0:0
#IDDC
L:87:50:88:650:16:300:88:217:88:217
#A:97:900:16:100:56:0:0:0:0:0:16:58
#IDDC
A:97:900:16:100:56:0:97:300:97:300:16:58
O:30:30:30:10
E:4d4:20:POISON
F:FINAL_GUARDIAN_481 | FINAL_ARTIFACT_88
F:CIRCULAR_ROOMS
F:FILL_METHOD_2
F:MANY_MONSTERS | SHORT_IDDC | EMPTY | DARK
R:2:0
R:90:1
M:SPIDER
R:8:3
M:ORC | RES_DARK | RES_POIS
S:BR_POIS | BR_DARK

# The Heart of the Earth
# levels 25-36
# guarded by Golgarach, the Living Rock, with the Anchor of Space-Time
N:10:The Heart of the Earth
D:HoE:a passage leading into the very heart of the world.
B:81
W:25:37:10:0:14:160
#L:1:1000:1:0:1:0:0:0:0:0
#IDDC
L:1:1000:1:0:1:0:1:333:1:333
#A:56:1000:56:0:56:0:0:0:0:0:57:58
#IDDC
A:56:1000:56:0:56:0:56:333:56:333:57:58
O:40:10:10:20
F:LIFE_LEVEL | EVOLVE | NO_RECALL | FINAL_GUARDIAN_1035 | FINAL_ARTIFACT_14
R:40:3
M:R_CHAR_# | R_CHAR_X | R_CHAR_g | R_CHAR_E |
R:30:3
M:PASS_WALL | KILL_WALL | HURT_ROCK
R:30:0

# The Paths of the Dead
# levels 40-70
# Feagwath is there, guarding Doomcaller
N:16:The Paths of the Dead
D:PoD:the entrance to the Paths of the Dead.
W:40:70:20:0:24:100
#L:88:850:84:150:1:0:0:0:0:0
#IDDC
L:88:850:84:150:1:0:88:283:88:283
#A:56:750:87:250:56:0:0:0:0:0:57:58
#IDDC
A:56:750:87:250:56:0:56:375:87:125:57:58
O:30:30:30:2
E:1d1:20:RAISE
F:FINAL_GUARDIAN_804 | FINAL_ARTIFACT_91
F:FILL_METHOD_3
R:5:0
R:10:3
M:R_CHAR_p
R:85:3
M:UNDEAD | NONLIVING

# The Illusory Castle
# levels 35-52
# Guarded by The Glass Golem guarding The Helm of Knowledge -> now The King in Yellow
N:17:The Illusory Castle
D:Ill:an entrance to the Illusory Castle.
W:35:52:10:0:24:100
#L:1:980:188:20:1:0:0:0:0:0
#IDDC
L:1:980:188:20:1:0:1:327:1:327
#A:56:500:189:500:56:0:0:0:0:0:57:58
#IDDC
A:56:500:189:500:56:0:56:250:189:250:57:58
O:50:10:20:20
E:6d2:6:CONFUSION
F:RANDOM_TOWNS | NO_STREAMERS | NO_WALL_STREAMERS | NOT_WATERY
F:FINAL_GUARDIAN_735 | FINAL_ARTIFACT_160
F:FILL_METHOD_1 | TOWER
R:30:0
R:70:3
M:STUPID | WEIRD_MIND | SHAPECHANGER | ATTR_MULTI | CHAR_MULTI | RAND_25 |
M:RAND_50 | EMPTY_MIND | INVISIBLE | PASS_WALL | KILL_WALL
M:MULTIPLY
S:BR_CONF | BR_CHAO | BA_CHAO | CONF | FORGET | TRAPS

# The Maze
# Levels 25-37
# Guarded by The Minotaur of the Labyrinth with the Steel Helm of Hammerhand
N:18:The Maze
D:Maz:a small tunnel leading to a maze of twisty little passages, all alike.
W:25:38:15:0:20:160
#L:1:1000:1:0:1:0:0:0:0:0
#IDDC
L:1:1000:1:0:1:0:1:333:1:333
#A:56:980:48:20:56:0:0:0:0:0:57:58
#IDDC
A:56:980:48:20:56:0:56:327:56:327:57:58
O:2:40:10:40
F:MAZE | SMALLEST | FORGET
F:FINAL_GUARDIAN_1029 | FINAL_ARTIFACT_38
F:SHORT_IDDC
R:80:0
R:20:3
M:R_CHAR_p

# The Orc Cave
# levels 10-22
# There is Azog with the Wand of Thrain at the bottom
N:19:The Orc Cave
D:Orc:a dark tunnel leading to an Orc Cave.
B:81
W:10:23:3:0:35:200
#L:88:1000:1:0:1:0:0:0:0:0
#IDDC
L:88:1000:1:0:1:0:88:333:88:333
#A:97:1000:56:0:56:0:0:0:0:0:57:97
#IDDC
A:97:1000:56:0:56:0:97:333:97:333:57:97
O:5:50:10:25
F:RANDOM_TOWNS |
#65 is wand-tval, 810 was k_info-idx of his wand
#F:FINAL_OBJECT_65
F:FINAL_GUARDIAN_373 | CAVE |
F:FILL_METHOD_0
R:30:3
M:TROLL
R:20:0
R:50:3
M:ORC | R_CHAR_k | R_CHAR_o | R_CHAR_O

# Erebor
# levels 60-72
# Glaurung (715) guards Nauglamir -> Smaug (697) guards Arkenstone
N:20:Erebor
D:Ere:a tunnel leading into depths of the Lonely Mountain.
B:104
W:50:61:35:0:20:140
#L:88:1000:1:0:1:0:0:0:0:0
#IDDC
L:88:1000:1:0:1:0:88:333:88:333
#A:97:900:87:100:56:0:0:0:0:0:57:97
#IDDC
A:97:900:87:100:56:0:97:300:97:300:57:97
O:40:40:40:40
F:BIG | LAVA_RIVER | CAVERN | FORCE_DOWN | NO_STREAMERS | NO_WALL_STREAMERS
F:CAVE | DOUBLE | FINAL_GUARDIAN_697 | FINAL_ARTIFACT_3
F:FILL_METHOD_2
#R:10:0
R:60:1
M:DRAGON | R_CHAR_D
R:30:1
M:DRAGON | R_CHAR_d
R:100:4
M:R_CHAR_A
R:10:0

# The Old Forest
# levels 13-25
# Old Man Willow protects it, with the Boomerang of Beor.
N:21:The Old Forest
D:OFr:a path into the Old Forest.
B:81
W:13:26:5:0:15:100
#L:88:760:84:160:199:80:0:0:0:0
#IDDC
L:88:760:84:160:199:80:88:253:88:253
L:680:160:160:0:0
#A:96:1000:56:0:56:0:0:0:0:0:202:96
#IDDC
A:96:1000:56:0:56:0:96:333:96:333:202:96
O:20:5:15:30
F:WATER_RIVERS | NO_DOORS | NO_DESTROY | FLAT | NO_STREAMERS | NO_WALL_STREAMERS
F:RANDOM_TOWNS | FINAL_GUARDIAN_206 | FINAL_ARTIFACT_128
F:FILL_METHOD_3
R:30:0
R:40:3
M:ANIMAL
R:30:3
M:UNDEAD | R_CHAR_h

# The Mines of Moria
# levels 30-50
# There is the Balrog of Moria with The Quarterstaff of Olorin
N:22:The Mines of Moria
D:MoM:a stone door leading to the Mines of Moria.
B:81
W:30:50:15:0:40:40
#L:88:995:49:5:1:0:0:0:0:0
#IDDC
L:88:995:49:5:1:0:88:332:88:332
#A:97:1000:56:0:56:0:0:0:0:0:57:97
#IDDC
A:97:1000:56:0:56:0:97:333:97:333:57:97
O:30:50:10:5
F:WATER_RIVER | BIG | NO_STREAMERS
F:FORCE_DOWN | FINAL_GUARDIAN_872 | FINAL_ARTIFACT_120
F:RANDOM_TOWNS
F:WILD_45_30__44_37
F:FILL_METHOD_0
R:40:3
M:ORC
R:30:3
M:TROLL | GIANT
R:20:3
M:DEMON
R:10:0

# The tower of Dol Guldur
# Levels 57-70
# The Necromancer (weak sauron) at the bottom, with the Ring of Durin
N:23:Dol Guldur
D:TDG:a gate leading to the tower of Dol Guldur.
W:57:71:28:0:24:160
#L:1:800:174:200:1:0:0:0:0:0
#IDDC
L:1:800:174:200:1:0:1:400:174:100
#A:56:1000:56:0:56:0:0:0:0:0:57:58
#IDDC
A:56:1000:56:0:56:0:56:333:56:333:57:58
O:20:1:70:9
F:SMALL | FINAL_GUARDIAN_819 | FINAL_ARTIFACT_205
F:FILL_METHOD_3 | TOWER
R:30:3
M:R_CHAR_p | R_CHAR_P
R:10:3
M:ORC | TROLL
R:20:3
M:UNDEAD
R:30:3
M:DEMON | DRAGON
R:10:0

# Dungeons from Variaz

# The Small Water Cave
# levels 32-34
# The Watcher in the Water at the bottom guarding the Trident of Wrath
N:24:The Small Water Cave
D:SWC:the entrance to a small water cave.
B:81
W:32:35:15:0:14:160
#L:84:1000:84:0:84:0:0:0:0:0  changed to deep water, for druids
#L:187:1000:84:0:84:0:0:0:0:0
#IDDC
L:187:1000:84:0:84:0:187:333:187:333
#A:97:1000:56:0:56:0:0:0:0:0:57:58
#IDDC
A:97:1000:56:0:56:0:97:333:97:333:57:58
O:10:10:30:30
E:1d1:20:ACID
F:FINAL_GUARDIAN_517 | FINAL_ARTIFACT_107
F:FILL_METHOD_0 | NO_RECALL | SMALL | NO_DOORS
R:10:0
R:10:3
M:AQUATIC
R:40:1
M:IM_COLD
S:BA_WATE
R:40:3
M:IM_COLD

# The Land of Mountains
# T'ron the rebel Dragonrider is hiding here, with his suit of
# dragonrider armour.
# Levels 45-70
N:25:The Sacred Land of Mountains
D:LoM:the way to The Sacred Land of Mountains.
B:104
W:40:45:20:0:14:160
#L:89:1000:89:0:89:0:0:0:0:0
#IDDC
L:89:1000:89:0:89:0:89:333:89:333
#A:97:1000:56:0:56:0:0:0:0:0:97:97
#IDDC
A:97:1000:56:0:56:0:97:333:97:333:97:97
O:20:20:20:20
F:RANDOM_TOWNS | FLAT | NO_STREAMERS | NO_WALL_STREAMERS
F:FINAL_GUARDIAN_789 | FINAL_ARTIFACT_27
F:FILL_METHOD_0
F:SHORT_IDDC
R:100:0
#really correct @ CAN_FLY? I guess, since lore-wise T'ron is supposed to hide
# there, as someone who can actually fly.. or something.
R:60:2
M:CAN_FLY
R:100:4
M:R_CHAR_A

# The Land of Rhun
# levels 26-40
# Guarded by Ulfang the Black, Morgoth's first Easterling follower.
# He has Careth Asdriag (an heirloom of Rhun according to its description.)
N:26:The Land of Rhun
D:LoR:a way to the the Land of Rhun.
W:26:41:13:0:14:160
#L:89:1000:1:0:1:0:0:0:0:0
#IDDC
L:89:1000:1:0:1:0:89:334:89:334
#A:89:500:96:250:84:250:0:0:0:0:57:58
#IDDC
A:89:500:96:250:84:250:89:250:96:125:57:58
O:20:20:20:20
F:RANDOM_TOWNS | FLAT | NO_STREAMERS | FINAL_GUARDIAN_990 | FINAL_ARTIFACT_87
F:FILL_METHOD_1 | NO_WALL_STREAMERS
R:30:3
M:R_CHAR_p | R_CHAR_h
R:30:3
M:ANIMAL
R:40:0

# The Sandworm's Lair
# level 22-30
# guarded by the Sandworm Queen (and her children), who will drop her armour
N:27:The Sandworm lair
D:SwL:a sandhole.
B:81
W:22:30:12:0:5:200
#L:91:850:94:100:93:50:0:0:0:0
#IDDC
L:91:850:94:100:93:50:91:284:91:284
#A:98:1000:96:0:84:0:0:0:0:0:94:94
#IDDC
A:98:1000:96:0:84:0:98:333:98:333:94:94
O:15:5:60:20
F:NO_DOORS | SAND_VEIN |
F:FINAL_GUARDIAN_1030 | FINAL_ARTIFACT_153
F:FILL_METHOD_0
F:SHORT_IDDC | MANY_MONSTERS | VMANY_MONSTERS
#DERARE_MONSTERS |
R:90:3
M:R_CHAR_w
R:10:3
M:MULTIPLY
#S:MULTIPLY

# Used by the death fate
N:28:Death Fate
D:Dth:a fated death.
W:1:1:1:0:30:255
L:1:1000:1:0:1:0:0:0:0:0
A:1:1000:1:0:1:0:0:0:0:0:1:1
O:1:1:1:1
F:EMPTY | SMALLEST | NO_RECALL | NO_STREAMERS | NO_WALL_STREAMERS | NOT_WATERY
F:NO_EXIT_WOR | NO_EXIT_STAIR | NO_EXIT_PROB | NO_EXIT_FLOAT | NO_RECALL_INTO
F:FILL_METHOD_0
R:100:0

# The Grinding Ice
# levels 20-40
# Guarded by the White Balrog guarding The Pike 'Til-i-arc'
N:29:The Helcaraxe
D:Ice:the entrance to the Grinding Ice of the Helcaraxe.
W:20:41:10:0:14:160
#L:90:0:88:700:84:300:0:0:0:0
#IDDC
L:90:0:88:700:84:300:88:350:84:150
L:900:0:100:0:0
#A:95:0:56:1000:56:0:0:0:0:0:57:58
#IDDC
A:95:0:56:1000:56:0:56:333:56:333:57:58
A:1000:0:0:0:0
O:20:20:20:20
E:1d4:15:COLD
F:DOUBLE | WATER_RIVER | CAVERN | NO_STREAMERS | NO_WALL_STREAMERS
F:FINAL_GUARDIAN_1034 | FINAL_ARTIFACT_96
F:FILL_METHOD_2
R:100:1
M:IM_COLD

# The Training Tower
# levels 1-2
N:30:The Training Tower
D:Nwb:A tower for newbies.
$ARCADE_SERVER!W:1:2:1:0:14:160
$ARCADE_SERVER$W:1:98:1:0:14:160
#L:1:800:174:200:1:0:0:0:0:0
#IDDC
L:1:800:174:200:1:0:1:400:174:100
#A:56:1000:56:0:56:0:0:0:0:0:57:58
#IDDC
A:56:1000:56:0:56:0:56:334:56:334:57:58
O:20:20:20:20
F:PRINCIPAL | TOWER | EMPTY | NO_DEATH
F:FILL_METHOD_3
R:25:1
M:ANIMAL
R:75:0


# For the Ring of Phasing's activation:
#
# levels 1-2
N:31:The Shores of Valinor
D:SOV:Valinor, for retirement.
B:104
W:200:200:1:0:14:160
L:89:1000:0:0:0:0:0:0:0:0
A:101:1000:0:0:0:0:0:0:0:0:101:101
O:0:0:0:0
F:TOWER | EMPTY | NO_DEATH | SMALLEST
F:FILL_METHOD_0 | NO_STREAMERS | NO_WALL_STREAMERS | NOT_WATERY | NO_RECALL_INTO
F:NO_ENTRY_STAIR | NO_ENTRY_WOR | NO_ENTRY_PROB | NO_ENTRY_FLOAT
#no monsters allowed (R:0)


# Experimental post-king dungeon to close gap between Angband and Nether Realm:
#
# levels 130-149
N:32:The Cloud Planes
D:TCP:the planes in the skies.
B:108
W:130:149:40:0:14:160
L:82:1000:0:0:0:0:0:0:0:0
#A:106:1000:0:0:0:0:0:0:0:0:95:95
A:107:1000:0:0:0:0:0:0:0:0:95:95
O:0:0:0:0
F:TOWER | FILL_METHOD_3 | FLAT | FINAL_GUARDIAN_1147 | NO_DESTROY
F:NO_STREAMERS | NO_WALL_STREAMERS | NOT_WATERY | BIG | NOT_EMPTY
F:NO_ENTRY_WOR | NO_ENTRY_PROB | NO_ENTRY_FLOAT | NO_RECALL_INTO | NO_DOORS
#F:FEW_ROOMS
R:100:1
M:RES_ELEC | RES_COLD
R:100:1
M:CAN_FLY | RES_COLD
R:100:4
M:UNDEAD | DEMON | MULTIPLY | R_CHAR_j | R_CHAR_m
#R:25:4
R:100:4
M:R_CHAR_Z


# N:<index>:<name>
# D:<3 letter short name>:<long name>
# B:<boundary wall> [FEAT_PERM_SOLID]
# W:<min depth>:<max depth>:<min player level>:<next dungeon>:<min alloc>:<max alloc chance>
# L:<floor1>:<%1>:<floor2>:<%2>:<floor3>:<%3>
# A:<wall1>:<%1>:<wall2>:<%2>:<wall3>:<%3>:<outer wall>:<inner wall>
# O:<%treasure>:<%combat>:<%magic>:<%tools>
# E:<dices>d<sides>:<frequency>:<attack type>
# F:<flags>
# R:<percent>:<flags mode>
# M:<monster flags>
# S:<monster spells>
# 0 = No restriction
# 1 = AND
# 2 = NAND
# 3 = OR
# 4 = NOR
