#include <list>
#include <map>
#include <vector>

#define MACRO(T) f<T>()

class MyClass
{
public:
  std::map < int, bool > someData;
  std::map < int, std::list < bool > > otherData;
};

void foo()
{
   List < byte >bob = new List<byte>                         ();

}

A<B> foo;
A<B,C> bar;
A<B*> baz;
A<B<C> > bay;

void asd(void)
{
A<B> foo;
A<B,C> bar;
A<B*> baz;
A<B<C> > bay;
   if (a < b && b > c)
   {
      a = b < c > 0;
   }
   if (a < bar() > c)
   {
   }
   a < up_lim() ? do_hi() : do_low;
   a[ a<b>c] = d;
}

template<typename T> class MyClass
{

}

  template<typename T>
  class MyClass
  {
  }

  template<typename A, typename B, typename C> class MyClass : myvar(0),
     myvar2(0)
  {

  }

  template<typename A, typename B, typename C> class MyClass
     : myvar(0),
     myvar2(0)
  {

  }


static int max_value()
   {
       return (std :: numeric_limits  <int >:: max ) ();
   }

template < class Config_    >
priority_queue < Config_ >   ::   ~  priority_queue ()  {

 }

template<class T>
T test(T a) {
return a;
}

int main() {
int k;
int j;
h g<int>;
k=test<int>          (j);
return 0;
}

template<typename T, template<typename, unsigned int, unsigned int> class ConcreteStorageClass>
class RotationMatrix
  : public StaticBaseMatrix<T, 3, 3, ConcreteStorageClass>
{

public:

  RotationMatrix()
    : StaticBaseMatrix<T, 3, 3, ConcreteStorageClass>()
  {
  	// do some initialization
  }

  void assign(const OtherClass<T, 3, 3 >& other)
  {
    // do something
  }

};

int main()
{
  MyClass<double, 3, 3, MyStorage> foo;
}

template< typename CharT, int N, typename Traits >
inline std::basic_ostream<CharT,Traits>& FWStreamOut(std::basic_ostream<CharT,Traits> &os,
 const W::S<CharT,N,Traits> &s)
     {
           return operator<< <CharT, N, Traits, char, std::char_traits<char> >                ( os, s );
     }

struct foo {
type1 < int  & > bar;
};
struct foo {
type1 < int  const > bar;
};


template <int i> void f();
template <int i> void g() {
f<i-1>();
f< i >();
f<i+1>();
f<bar()>();
}
void h() { g<42>(); }

#include <vector>
std::vector<int> A(2);
std::vector<int> B;
std::vector<int>C(2);
std::vector<int>D;

template<class T>struct X{template<class U>void operator()(U);};

template<class T>class Y{template<class V>void f(V);};

void (* foobar)(void) = NULL;
std::vector<void (*)(void)> functions;

#define MACRO( a ) a
template < typename = int > class X ;
MACRO ( void f ( X < > & x ) ) ;
void g ( X < > & x ) ;

#include <vector>
typedef std::vector<std::vector<int> > Table;  // OK
typedef std::vector<std::vector<bool>> Flags;  // Error

void func(List<B>= default_val1);
void func(List<List<B>>= default_val2);

BLAH<(3.14 >= 42)> blah;
bool X = j<3>>1;

void foo()
{
  A<(X>Y)> a;
  a = static_cast<List<B>>(ld);
}

template<int i> class X { /* ... */ };
X< 1>2 > x1;    // Syntax error.
X<(1>2)> x2;    // Okay.

template<class T> class Y { /* ... */ };
Y<X<1>> x3;     // Okay, same as "Y<X<1> > x3;".
Y<X<(6>>1)>> x4;


template <typename T>
int
myFunc1(typename T::Subtype val);

int
myFunc2(T::Subtype val);
