namespace Unity
{
internal class Class
{
	public void Foo()
	{
		if (data)	go = new ClassA();
		else		go = new ClassB();

		if (evt.alt)		modifiers += "Alt+";
		if (evt.command)	modifiers += "Cmd+";
		if (evt.control)	modifiers += "Ctrl+";
		if (evt.shift)		modifiers += "Shift+";
	}
}
}