/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */

/*
 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
 * (C) Copyright IBM Corporation 2004, 2006
 * All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sub license,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice (including the next
 * paragraph) shall be included in all copies or substantial portions of the
 * Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL, IBM,
 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */


/* This file is only included by glapi.c and is used for
 * the GetProcAddress() function
 */

typedef struct {
    GLint Name_offset;
#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
    _glapi_proc Address;
#endif
    GLuint Offset;
} glprocs_table_t;

#if   !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
#  define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o }
#elif  defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING)
#  define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o }
#elif  defined(NEED_FUNCTION_POINTER) &&  defined(GLX_INDIRECT_RENDERING)
#  define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o }
#elif !defined(NEED_FUNCTION_POINTER) &&  defined(GLX_INDIRECT_RENDERING)
#  define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o }
#endif



static const char gl_string_table[] =
    "glNewList\0"
    "glEndList\0"
    "glCallList\0"
    "glCallLists\0"
    "glDeleteLists\0"
    "glGenLists\0"
    "glListBase\0"
    "glBegin\0"
    "glBitmap\0"
    "glColor3b\0"
    "glColor3bv\0"
    "glColor3d\0"
    "glColor3dv\0"
    "glColor3f\0"
    "glColor3fv\0"
    "glColor3i\0"
    "glColor3iv\0"
    "glColor3s\0"
    "glColor3sv\0"
    "glColor3ub\0"
    "glColor3ubv\0"
    "glColor3ui\0"
    "glColor3uiv\0"
    "glColor3us\0"
    "glColor3usv\0"
    "glColor4b\0"
    "glColor4bv\0"
    "glColor4d\0"
    "glColor4dv\0"
    "glColor4f\0"
    "glColor4fv\0"
    "glColor4i\0"
    "glColor4iv\0"
    "glColor4s\0"
    "glColor4sv\0"
    "glColor4ub\0"
    "glColor4ubv\0"
    "glColor4ui\0"
    "glColor4uiv\0"
    "glColor4us\0"
    "glColor4usv\0"
    "glEdgeFlag\0"
    "glEdgeFlagv\0"
    "glEnd\0"
    "glIndexd\0"
    "glIndexdv\0"
    "glIndexf\0"
    "glIndexfv\0"
    "glIndexi\0"
    "glIndexiv\0"
    "glIndexs\0"
    "glIndexsv\0"
    "glNormal3b\0"
    "glNormal3bv\0"
    "glNormal3d\0"
    "glNormal3dv\0"
    "glNormal3f\0"
    "glNormal3fv\0"
    "glNormal3i\0"
    "glNormal3iv\0"
    "glNormal3s\0"
    "glNormal3sv\0"
    "glRasterPos2d\0"
    "glRasterPos2dv\0"
    "glRasterPos2f\0"
    "glRasterPos2fv\0"
    "glRasterPos2i\0"
    "glRasterPos2iv\0"
    "glRasterPos2s\0"
    "glRasterPos2sv\0"
    "glRasterPos3d\0"
    "glRasterPos3dv\0"
    "glRasterPos3f\0"
    "glRasterPos3fv\0"
    "glRasterPos3i\0"
    "glRasterPos3iv\0"
    "glRasterPos3s\0"
    "glRasterPos3sv\0"
    "glRasterPos4d\0"
    "glRasterPos4dv\0"
    "glRasterPos4f\0"
    "glRasterPos4fv\0"
    "glRasterPos4i\0"
    "glRasterPos4iv\0"
    "glRasterPos4s\0"
    "glRasterPos4sv\0"
    "glRectd\0"
    "glRectdv\0"
    "glRectf\0"
    "glRectfv\0"
    "glRecti\0"
    "glRectiv\0"
    "glRects\0"
    "glRectsv\0"
    "glTexCoord1d\0"
    "glTexCoord1dv\0"
    "glTexCoord1f\0"
    "glTexCoord1fv\0"
    "glTexCoord1i\0"
    "glTexCoord1iv\0"
    "glTexCoord1s\0"
    "glTexCoord1sv\0"
    "glTexCoord2d\0"
    "glTexCoord2dv\0"
    "glTexCoord2f\0"
    "glTexCoord2fv\0"
    "glTexCoord2i\0"
    "glTexCoord2iv\0"
    "glTexCoord2s\0"
    "glTexCoord2sv\0"
    "glTexCoord3d\0"
    "glTexCoord3dv\0"
    "glTexCoord3f\0"
    "glTexCoord3fv\0"
    "glTexCoord3i\0"
    "glTexCoord3iv\0"
    "glTexCoord3s\0"
    "glTexCoord3sv\0"
    "glTexCoord4d\0"
    "glTexCoord4dv\0"
    "glTexCoord4f\0"
    "glTexCoord4fv\0"
    "glTexCoord4i\0"
    "glTexCoord4iv\0"
    "glTexCoord4s\0"
    "glTexCoord4sv\0"
    "glVertex2d\0"
    "glVertex2dv\0"
    "glVertex2f\0"
    "glVertex2fv\0"
    "glVertex2i\0"
    "glVertex2iv\0"
    "glVertex2s\0"
    "glVertex2sv\0"
    "glVertex3d\0"
    "glVertex3dv\0"
    "glVertex3f\0"
    "glVertex3fv\0"
    "glVertex3i\0"
    "glVertex3iv\0"
    "glVertex3s\0"
    "glVertex3sv\0"
    "glVertex4d\0"
    "glVertex4dv\0"
    "glVertex4f\0"
    "glVertex4fv\0"
    "glVertex4i\0"
    "glVertex4iv\0"
    "glVertex4s\0"
    "glVertex4sv\0"
    "glClipPlane\0"
    "glColorMaterial\0"
    "glCullFace\0"
    "glFogf\0"
    "glFogfv\0"
    "glFogi\0"
    "glFogiv\0"
    "glFrontFace\0"
    "glHint\0"
    "glLightf\0"
    "glLightfv\0"
    "glLighti\0"
    "glLightiv\0"
    "glLightModelf\0"
    "glLightModelfv\0"
    "glLightModeli\0"
    "glLightModeliv\0"
    "glLineStipple\0"
    "glLineWidth\0"
    "glMaterialf\0"
    "glMaterialfv\0"
    "glMateriali\0"
    "glMaterialiv\0"
    "glPointSize\0"
    "glPolygonMode\0"
    "glPolygonStipple\0"
    "glScissor\0"
    "glShadeModel\0"
    "glTexParameterf\0"
    "glTexParameterfv\0"
    "glTexParameteri\0"
    "glTexParameteriv\0"
    "glTexImage1D\0"
    "glTexImage2D\0"
    "glTexEnvf\0"
    "glTexEnvfv\0"
    "glTexEnvi\0"
    "glTexEnviv\0"
    "glTexGend\0"
    "glTexGendv\0"
    "glTexGenf\0"
    "glTexGenfv\0"
    "glTexGeni\0"
    "glTexGeniv\0"
    "glFeedbackBuffer\0"
    "glSelectBuffer\0"
    "glRenderMode\0"
    "glInitNames\0"
    "glLoadName\0"
    "glPassThrough\0"
    "glPopName\0"
    "glPushName\0"
    "glDrawBuffer\0"
    "glClear\0"
    "glClearAccum\0"
    "glClearIndex\0"
    "glClearColor\0"
    "glClearStencil\0"
    "glClearDepth\0"
    "glStencilMask\0"
    "glColorMask\0"
    "glDepthMask\0"
    "glIndexMask\0"
    "glAccum\0"
    "glDisable\0"
    "glEnable\0"
    "glFinish\0"
    "glFlush\0"
    "glPopAttrib\0"
    "glPushAttrib\0"
    "glMap1d\0"
    "glMap1f\0"
    "glMap2d\0"
    "glMap2f\0"
    "glMapGrid1d\0"
    "glMapGrid1f\0"
    "glMapGrid2d\0"
    "glMapGrid2f\0"
    "glEvalCoord1d\0"
    "glEvalCoord1dv\0"
    "glEvalCoord1f\0"
    "glEvalCoord1fv\0"
    "glEvalCoord2d\0"
    "glEvalCoord2dv\0"
    "glEvalCoord2f\0"
    "glEvalCoord2fv\0"
    "glEvalMesh1\0"
    "glEvalPoint1\0"
    "glEvalMesh2\0"
    "glEvalPoint2\0"
    "glAlphaFunc\0"
    "glBlendFunc\0"
    "glLogicOp\0"
    "glStencilFunc\0"
    "glStencilOp\0"
    "glDepthFunc\0"
    "glPixelZoom\0"
    "glPixelTransferf\0"
    "glPixelTransferi\0"
    "glPixelStoref\0"
    "glPixelStorei\0"
    "glPixelMapfv\0"
    "glPixelMapuiv\0"
    "glPixelMapusv\0"
    "glReadBuffer\0"
    "glCopyPixels\0"
    "glReadPixels\0"
    "glDrawPixels\0"
    "glGetBooleanv\0"
    "glGetClipPlane\0"
    "glGetDoublev\0"
    "glGetError\0"
    "glGetFloatv\0"
    "glGetIntegerv\0"
    "glGetLightfv\0"
    "glGetLightiv\0"
    "glGetMapdv\0"
    "glGetMapfv\0"
    "glGetMapiv\0"
    "glGetMaterialfv\0"
    "glGetMaterialiv\0"
    "glGetPixelMapfv\0"
    "glGetPixelMapuiv\0"
    "glGetPixelMapusv\0"
    "glGetPolygonStipple\0"
    "glGetString\0"
    "glGetTexEnvfv\0"
    "glGetTexEnviv\0"
    "glGetTexGendv\0"
    "glGetTexGenfv\0"
    "glGetTexGeniv\0"
    "glGetTexImage\0"
    "glGetTexParameterfv\0"
    "glGetTexParameteriv\0"
    "glGetTexLevelParameterfv\0"
    "glGetTexLevelParameteriv\0"
    "glIsEnabled\0"
    "glIsList\0"
    "glDepthRange\0"
    "glFrustum\0"
    "glLoadIdentity\0"
    "glLoadMatrixf\0"
    "glLoadMatrixd\0"
    "glMatrixMode\0"
    "glMultMatrixf\0"
    "glMultMatrixd\0"
    "glOrtho\0"
    "glPopMatrix\0"
    "glPushMatrix\0"
    "glRotated\0"
    "glRotatef\0"
    "glScaled\0"
    "glScalef\0"
    "glTranslated\0"
    "glTranslatef\0"
    "glViewport\0"
    "glArrayElement\0"
    "glBindTexture\0"
    "glColorPointer\0"
    "glDisableClientState\0"
    "glDrawArrays\0"
    "glDrawElements\0"
    "glEdgeFlagPointer\0"
    "glEnableClientState\0"
    "glIndexPointer\0"
    "glIndexub\0"
    "glIndexubv\0"
    "glInterleavedArrays\0"
    "glNormalPointer\0"
    "glPolygonOffset\0"
    "glTexCoordPointer\0"
    "glVertexPointer\0"
    "glAreTexturesResident\0"
    "glCopyTexImage1D\0"
    "glCopyTexImage2D\0"
    "glCopyTexSubImage1D\0"
    "glCopyTexSubImage2D\0"
    "glDeleteTextures\0"
    "glGenTextures\0"
    "glGetPointerv\0"
    "glIsTexture\0"
    "glPrioritizeTextures\0"
    "glTexSubImage1D\0"
    "glTexSubImage2D\0"
    "glPopClientAttrib\0"
    "glPushClientAttrib\0"
    "glBlendColor\0"
    "glBlendEquation\0"
    "glDrawRangeElements\0"
    "glColorTable\0"
    "glColorTableParameterfv\0"
    "glColorTableParameteriv\0"
    "glCopyColorTable\0"
    "glGetColorTable\0"
    "glGetColorTableParameterfv\0"
    "glGetColorTableParameteriv\0"
    "glColorSubTable\0"
    "glCopyColorSubTable\0"
    "glConvolutionFilter1D\0"
    "glConvolutionFilter2D\0"
    "glConvolutionParameterf\0"
    "glConvolutionParameterfv\0"
    "glConvolutionParameteri\0"
    "glConvolutionParameteriv\0"
    "glCopyConvolutionFilter1D\0"
    "glCopyConvolutionFilter2D\0"
    "glGetConvolutionFilter\0"
    "glGetConvolutionParameterfv\0"
    "glGetConvolutionParameteriv\0"
    "glGetSeparableFilter\0"
    "glSeparableFilter2D\0"
    "glGetHistogram\0"
    "glGetHistogramParameterfv\0"
    "glGetHistogramParameteriv\0"
    "glGetMinmax\0"
    "glGetMinmaxParameterfv\0"
    "glGetMinmaxParameteriv\0"
    "glHistogram\0"
    "glMinmax\0"
    "glResetHistogram\0"
    "glResetMinmax\0"
    "glTexImage3D\0"
    "glTexSubImage3D\0"
    "glCopyTexSubImage3D\0"
    "glActiveTexture\0"
    "glClientActiveTexture\0"
    "glMultiTexCoord1d\0"
    "glMultiTexCoord1dv\0"
    "glMultiTexCoord1fARB\0"
    "glMultiTexCoord1fvARB\0"
    "glMultiTexCoord1i\0"
    "glMultiTexCoord1iv\0"
    "glMultiTexCoord1s\0"
    "glMultiTexCoord1sv\0"
    "glMultiTexCoord2d\0"
    "glMultiTexCoord2dv\0"
    "glMultiTexCoord2fARB\0"
    "glMultiTexCoord2fvARB\0"
    "glMultiTexCoord2i\0"
    "glMultiTexCoord2iv\0"
    "glMultiTexCoord2s\0"
    "glMultiTexCoord2sv\0"
    "glMultiTexCoord3d\0"
    "glMultiTexCoord3dv\0"
    "glMultiTexCoord3fARB\0"
    "glMultiTexCoord3fvARB\0"
    "glMultiTexCoord3i\0"
    "glMultiTexCoord3iv\0"
    "glMultiTexCoord3s\0"
    "glMultiTexCoord3sv\0"
    "glMultiTexCoord4d\0"
    "glMultiTexCoord4dv\0"
    "glMultiTexCoord4fARB\0"
    "glMultiTexCoord4fvARB\0"
    "glMultiTexCoord4i\0"
    "glMultiTexCoord4iv\0"
    "glMultiTexCoord4s\0"
    "glMultiTexCoord4sv\0"
    "glCompressedTexImage1D\0"
    "glCompressedTexImage2D\0"
    "glCompressedTexImage3D\0"
    "glCompressedTexSubImage1D\0"
    "glCompressedTexSubImage2D\0"
    "glCompressedTexSubImage3D\0"
    "glGetCompressedTexImage\0"
    "glLoadTransposeMatrixd\0"
    "glLoadTransposeMatrixf\0"
    "glMultTransposeMatrixd\0"
    "glMultTransposeMatrixf\0"
    "glSampleCoverage\0"
    "glBlendFuncSeparate\0"
    "glFogCoordPointer\0"
    "glFogCoordd\0"
    "glFogCoorddv\0"
    "glMultiDrawArrays\0"
    "glPointParameterf\0"
    "glPointParameterfv\0"
    "glPointParameteri\0"
    "glPointParameteriv\0"
    "glSecondaryColor3b\0"
    "glSecondaryColor3bv\0"
    "glSecondaryColor3d\0"
    "glSecondaryColor3dv\0"
    "glSecondaryColor3i\0"
    "glSecondaryColor3iv\0"
    "glSecondaryColor3s\0"
    "glSecondaryColor3sv\0"
    "glSecondaryColor3ub\0"
    "glSecondaryColor3ubv\0"
    "glSecondaryColor3ui\0"
    "glSecondaryColor3uiv\0"
    "glSecondaryColor3us\0"
    "glSecondaryColor3usv\0"
    "glSecondaryColorPointer\0"
    "glWindowPos2d\0"
    "glWindowPos2dv\0"
    "glWindowPos2f\0"
    "glWindowPos2fv\0"
    "glWindowPos2i\0"
    "glWindowPos2iv\0"
    "glWindowPos2s\0"
    "glWindowPos2sv\0"
    "glWindowPos3d\0"
    "glWindowPos3dv\0"
    "glWindowPos3f\0"
    "glWindowPos3fv\0"
    "glWindowPos3i\0"
    "glWindowPos3iv\0"
    "glWindowPos3s\0"
    "glWindowPos3sv\0"
    "glBeginQuery\0"
    "glBindBuffer\0"
    "glBufferData\0"
    "glBufferSubData\0"
    "glDeleteBuffers\0"
    "glDeleteQueries\0"
    "glEndQuery\0"
    "glGenBuffers\0"
    "glGenQueries\0"
    "glGetBufferParameteriv\0"
    "glGetBufferPointerv\0"
    "glGetBufferSubData\0"
    "glGetQueryObjectiv\0"
    "glGetQueryObjectuiv\0"
    "glGetQueryiv\0"
    "glIsBuffer\0"
    "glIsQuery\0"
    "glMapBuffer\0"
    "glUnmapBuffer\0"
    "glAttachShader\0"
    "glBindAttribLocation\0"
    "glBlendEquationSeparate\0"
    "glCompileShader\0"
    "glCreateProgram\0"
    "glCreateShader\0"
    "glDeleteProgram\0"
    "glDeleteShader\0"
    "glDetachShader\0"
    "glDisableVertexAttribArray\0"
    "glDrawBuffers\0"
    "glEnableVertexAttribArray\0"
    "glGetActiveAttrib\0"
    "glGetActiveUniform\0"
    "glGetAttachedShaders\0"
    "glGetAttribLocation\0"
    "glGetProgramInfoLog\0"
    "glGetProgramiv\0"
    "glGetShaderInfoLog\0"
    "glGetShaderSource\0"
    "glGetShaderiv\0"
    "glGetUniformLocation\0"
    "glGetUniformfv\0"
    "glGetUniformiv\0"
    "glGetVertexAttribPointerv\0"
    "glGetVertexAttribdv\0"
    "glGetVertexAttribfv\0"
    "glGetVertexAttribiv\0"
    "glIsProgram\0"
    "glIsShader\0"
    "glLinkProgram\0"
    "glShaderSource\0"
    "glStencilFuncSeparate\0"
    "glStencilMaskSeparate\0"
    "glStencilOpSeparate\0"
    "glUniform1f\0"
    "glUniform1fv\0"
    "glUniform1i\0"
    "glUniform1iv\0"
    "glUniform2f\0"
    "glUniform2fv\0"
    "glUniform2i\0"
    "glUniform2iv\0"
    "glUniform3f\0"
    "glUniform3fv\0"
    "glUniform3i\0"
    "glUniform3iv\0"
    "glUniform4f\0"
    "glUniform4fv\0"
    "glUniform4i\0"
    "glUniform4iv\0"
    "glUniformMatrix2fv\0"
    "glUniformMatrix3fv\0"
    "glUniformMatrix4fv\0"
    "glUseProgram\0"
    "glValidateProgram\0"
    "glVertexAttrib1d\0"
    "glVertexAttrib1dv\0"
    "glVertexAttrib1s\0"
    "glVertexAttrib1sv\0"
    "glVertexAttrib2d\0"
    "glVertexAttrib2dv\0"
    "glVertexAttrib2s\0"
    "glVertexAttrib2sv\0"
    "glVertexAttrib3d\0"
    "glVertexAttrib3dv\0"
    "glVertexAttrib3s\0"
    "glVertexAttrib3sv\0"
    "glVertexAttrib4Nbv\0"
    "glVertexAttrib4Niv\0"
    "glVertexAttrib4Nsv\0"
    "glVertexAttrib4Nub\0"
    "glVertexAttrib4Nubv\0"
    "glVertexAttrib4Nuiv\0"
    "glVertexAttrib4Nusv\0"
    "glVertexAttrib4bv\0"
    "glVertexAttrib4d\0"
    "glVertexAttrib4dv\0"
    "glVertexAttrib4iv\0"
    "glVertexAttrib4s\0"
    "glVertexAttrib4sv\0"
    "glVertexAttrib4ubv\0"
    "glVertexAttrib4uiv\0"
    "glVertexAttrib4usv\0"
    "glVertexAttribPointer\0"
    "glUniformMatrix2x3fv\0"
    "glUniformMatrix2x4fv\0"
    "glUniformMatrix3x2fv\0"
    "glUniformMatrix3x4fv\0"
    "glUniformMatrix4x2fv\0"
    "glUniformMatrix4x3fv\0"
    "glBeginConditionalRender\0"
    "glBeginTransformFeedback\0"
    "glBindBufferBase\0"
    "glBindBufferRange\0"
    "glBindFragDataLocation\0"
    "glClampColor\0"
    "glClearBufferfi\0"
    "glClearBufferfv\0"
    "glClearBufferiv\0"
    "glClearBufferuiv\0"
    "glColorMaski\0"
    "glDisablei\0"
    "glEnablei\0"
    "glEndConditionalRender\0"
    "glEndTransformFeedback\0"
    "glGetBooleani_v\0"
    "glGetFragDataLocation\0"
    "glGetIntegeri_v\0"
    "glGetStringi\0"
    "glGetTexParameterIiv\0"
    "glGetTexParameterIuiv\0"
    "glGetTransformFeedbackVarying\0"
    "glGetUniformuiv\0"
    "glGetVertexAttribIiv\0"
    "glGetVertexAttribIuiv\0"
    "glIsEnabledi\0"
    "glTexParameterIiv\0"
    "glTexParameterIuiv\0"
    "glTransformFeedbackVaryings\0"
    "glUniform1ui\0"
    "glUniform1uiv\0"
    "glUniform2ui\0"
    "glUniform2uiv\0"
    "glUniform3ui\0"
    "glUniform3uiv\0"
    "glUniform4ui\0"
    "glUniform4uiv\0"
    "glVertexAttribI1iv\0"
    "glVertexAttribI1uiv\0"
    "glVertexAttribI4bv\0"
    "glVertexAttribI4sv\0"
    "glVertexAttribI4ubv\0"
    "glVertexAttribI4usv\0"
    "glVertexAttribIPointer\0"
    "glPrimitiveRestartIndex\0"
    "glTexBuffer\0"
    "glFramebufferTexture\0"
    "glGetBufferParameteri64v\0"
    "glGetInteger64i_v\0"
    "glVertexAttribDivisor\0"
    "glMinSampleShading\0"
    "glMemoryBarrierByRegion\0"
    "glBindProgramARB\0"
    "glDeleteProgramsARB\0"
    "glGenProgramsARB\0"
    "glGetProgramEnvParameterdvARB\0"
    "glGetProgramEnvParameterfvARB\0"
    "glGetProgramLocalParameterdvARB\0"
    "glGetProgramLocalParameterfvARB\0"
    "glGetProgramStringARB\0"
    "glGetProgramivARB\0"
    "glIsProgramARB\0"
    "glProgramEnvParameter4dARB\0"
    "glProgramEnvParameter4dvARB\0"
    "glProgramEnvParameter4fARB\0"
    "glProgramEnvParameter4fvARB\0"
    "glProgramLocalParameter4dARB\0"
    "glProgramLocalParameter4dvARB\0"
    "glProgramLocalParameter4fARB\0"
    "glProgramLocalParameter4fvARB\0"
    "glProgramStringARB\0"
    "glVertexAttrib1fARB\0"
    "glVertexAttrib1fvARB\0"
    "glVertexAttrib2fARB\0"
    "glVertexAttrib2fvARB\0"
    "glVertexAttrib3fARB\0"
    "glVertexAttrib3fvARB\0"
    "glVertexAttrib4fARB\0"
    "glVertexAttrib4fvARB\0"
    "glAttachObjectARB\0"
    "glCreateProgramObjectARB\0"
    "glCreateShaderObjectARB\0"
    "glDeleteObjectARB\0"
    "glDetachObjectARB\0"
    "glGetAttachedObjectsARB\0"
    "glGetHandleARB\0"
    "glGetInfoLogARB\0"
    "glGetObjectParameterfvARB\0"
    "glGetObjectParameterivARB\0"
    "glDrawArraysInstancedARB\0"
    "glDrawElementsInstancedARB\0"
    "glBindFramebuffer\0"
    "glBindRenderbuffer\0"
    "glBlitFramebuffer\0"
    "glCheckFramebufferStatus\0"
    "glDeleteFramebuffers\0"
    "glDeleteRenderbuffers\0"
    "glFramebufferRenderbuffer\0"
    "glFramebufferTexture1D\0"
    "glFramebufferTexture2D\0"
    "glFramebufferTexture3D\0"
    "glFramebufferTextureLayer\0"
    "glGenFramebuffers\0"
    "glGenRenderbuffers\0"
    "glGenerateMipmap\0"
    "glGetFramebufferAttachmentParameteriv\0"
    "glGetRenderbufferParameteriv\0"
    "glIsFramebuffer\0"
    "glIsRenderbuffer\0"
    "glRenderbufferStorage\0"
    "glRenderbufferStorageMultisample\0"
    "glFlushMappedBufferRange\0"
    "glMapBufferRange\0"
    "glBindVertexArray\0"
    "glDeleteVertexArrays\0"
    "glGenVertexArrays\0"
    "glIsVertexArray\0"
    "glGetActiveUniformBlockName\0"
    "glGetActiveUniformBlockiv\0"
    "glGetActiveUniformName\0"
    "glGetActiveUniformsiv\0"
    "glGetUniformBlockIndex\0"
    "glGetUniformIndices\0"
    "glUniformBlockBinding\0"
    "glCopyBufferSubData\0"
    "glClientWaitSync\0"
    "glDeleteSync\0"
    "glFenceSync\0"
    "glGetInteger64v\0"
    "glGetSynciv\0"
    "glIsSync\0"
    "glWaitSync\0"
    "glDrawElementsBaseVertex\0"
    "glDrawElementsInstancedBaseVertex\0"
    "glDrawRangeElementsBaseVertex\0"
    "glMultiDrawElementsBaseVertex\0"
    "glProvokingVertex\0"
    "glGetMultisamplefv\0"
    "glSampleMaski\0"
    "glTexImage2DMultisample\0"
    "glTexImage3DMultisample\0"
    "glBlendEquationSeparateiARB\0"
    "glBlendEquationiARB\0"
    "glBlendFuncSeparateiARB\0"
    "glBlendFunciARB\0"
    "glBindFragDataLocationIndexed\0"
    "glGetFragDataIndex\0"
    "glBindSampler\0"
    "glDeleteSamplers\0"
    "glGenSamplers\0"
    "glGetSamplerParameterIiv\0"
    "glGetSamplerParameterIuiv\0"
    "glGetSamplerParameterfv\0"
    "glGetSamplerParameteriv\0"
    "glIsSampler\0"
    "glSamplerParameterIiv\0"
    "glSamplerParameterIuiv\0"
    "glSamplerParameterf\0"
    "glSamplerParameterfv\0"
    "glSamplerParameteri\0"
    "glSamplerParameteriv\0"
    "glGetQueryObjecti64v\0"
    "glGetQueryObjectui64v\0"
    "glQueryCounter\0"
    "glColorP3ui\0"
    "glColorP3uiv\0"
    "glColorP4ui\0"
    "glColorP4uiv\0"
    "glMultiTexCoordP1ui\0"
    "glMultiTexCoordP1uiv\0"
    "glMultiTexCoordP2ui\0"
    "glMultiTexCoordP2uiv\0"
    "glMultiTexCoordP3ui\0"
    "glMultiTexCoordP3uiv\0"
    "glMultiTexCoordP4ui\0"
    "glMultiTexCoordP4uiv\0"
    "glNormalP3ui\0"
    "glNormalP3uiv\0"
    "glSecondaryColorP3ui\0"
    "glSecondaryColorP3uiv\0"
    "glTexCoordP1ui\0"
    "glTexCoordP1uiv\0"
    "glTexCoordP2ui\0"
    "glTexCoordP2uiv\0"
    "glTexCoordP3ui\0"
    "glTexCoordP3uiv\0"
    "glTexCoordP4ui\0"
    "glTexCoordP4uiv\0"
    "glVertexAttribP1ui\0"
    "glVertexAttribP1uiv\0"
    "glVertexAttribP2ui\0"
    "glVertexAttribP2uiv\0"
    "glVertexAttribP3ui\0"
    "glVertexAttribP3uiv\0"
    "glVertexAttribP4ui\0"
    "glVertexAttribP4uiv\0"
    "glVertexP2ui\0"
    "glVertexP2uiv\0"
    "glVertexP3ui\0"
    "glVertexP3uiv\0"
    "glVertexP4ui\0"
    "glVertexP4uiv\0"
    "glDrawArraysIndirect\0"
    "glDrawElementsIndirect\0"
    "glGetUniformdv\0"
    "glUniform1d\0"
    "glUniform1dv\0"
    "glUniform2d\0"
    "glUniform2dv\0"
    "glUniform3d\0"
    "glUniform3dv\0"
    "glUniform4d\0"
    "glUniform4dv\0"
    "glUniformMatrix2dv\0"
    "glUniformMatrix2x3dv\0"
    "glUniformMatrix2x4dv\0"
    "glUniformMatrix3dv\0"
    "glUniformMatrix3x2dv\0"
    "glUniformMatrix3x4dv\0"
    "glUniformMatrix4dv\0"
    "glUniformMatrix4x2dv\0"
    "glUniformMatrix4x3dv\0"
    "glGetActiveSubroutineName\0"
    "glGetActiveSubroutineUniformName\0"
    "glGetActiveSubroutineUniformiv\0"
    "glGetProgramStageiv\0"
    "glGetSubroutineIndex\0"
    "glGetSubroutineUniformLocation\0"
    "glGetUniformSubroutineuiv\0"
    "glUniformSubroutinesuiv\0"
    "glPatchParameterfv\0"
    "glPatchParameteri\0"
    "glBindTransformFeedback\0"
    "glDeleteTransformFeedbacks\0"
    "glDrawTransformFeedback\0"
    "glGenTransformFeedbacks\0"
    "glIsTransformFeedback\0"
    "glPauseTransformFeedback\0"
    "glResumeTransformFeedback\0"
    "glBeginQueryIndexed\0"
    "glDrawTransformFeedbackStream\0"
    "glEndQueryIndexed\0"
    "glGetQueryIndexediv\0"
    "glClearDepthf\0"
    "glDepthRangef\0"
    "glGetShaderPrecisionFormat\0"
    "glReleaseShaderCompiler\0"
    "glShaderBinary\0"
    "glGetProgramBinary\0"
    "glProgramBinary\0"
    "glProgramParameteri\0"
    "glGetVertexAttribLdv\0"
    "glVertexAttribL1d\0"
    "glVertexAttribL1dv\0"
    "glVertexAttribL2d\0"
    "glVertexAttribL2dv\0"
    "glVertexAttribL3d\0"
    "glVertexAttribL3dv\0"
    "glVertexAttribL4d\0"
    "glVertexAttribL4dv\0"
    "glVertexAttribLPointer\0"
    "glDepthRangeArrayv\0"
    "glDepthRangeIndexed\0"
    "glGetDoublei_v\0"
    "glGetFloati_v\0"
    "glScissorArrayv\0"
    "glScissorIndexed\0"
    "glScissorIndexedv\0"
    "glViewportArrayv\0"
    "glViewportIndexedf\0"
    "glViewportIndexedfv\0"
    "glGetGraphicsResetStatusARB\0"
    "glGetnColorTableARB\0"
    "glGetnCompressedTexImageARB\0"
    "glGetnConvolutionFilterARB\0"
    "glGetnHistogramARB\0"
    "glGetnMapdvARB\0"
    "glGetnMapfvARB\0"
    "glGetnMapivARB\0"
    "glGetnMinmaxARB\0"
    "glGetnPixelMapfvARB\0"
    "glGetnPixelMapuivARB\0"
    "glGetnPixelMapusvARB\0"
    "glGetnPolygonStippleARB\0"
    "glGetnSeparableFilterARB\0"
    "glGetnTexImageARB\0"
    "glGetnUniformdvARB\0"
    "glGetnUniformfvARB\0"
    "glGetnUniformivARB\0"
    "glGetnUniformuivARB\0"
    "glReadnPixelsARB\0"
    "glDrawArraysInstancedBaseInstance\0"
    "glDrawElementsInstancedBaseInstance\0"
    "glDrawElementsInstancedBaseVertexBaseInstance\0"
    "glDrawTransformFeedbackInstanced\0"
    "glDrawTransformFeedbackStreamInstanced\0"
    "glGetInternalformativ\0"
    "glGetActiveAtomicCounterBufferiv\0"
    "glBindImageTexture\0"
    "glMemoryBarrier\0"
    "glTexStorage1D\0"
    "glTexStorage2D\0"
    "glTexStorage3D\0"
    "glTextureStorage1DEXT\0"
    "glTextureStorage2DEXT\0"
    "glTextureStorage3DEXT\0"
    "glClearBufferData\0"
    "glClearBufferSubData\0"
    "glDispatchCompute\0"
    "glDispatchComputeIndirect\0"
    "glCopyImageSubData\0"
    "glTextureView\0"
    "glBindVertexBuffer\0"
    "glVertexAttribBinding\0"
    "glVertexAttribFormat\0"
    "glVertexAttribIFormat\0"
    "glVertexAttribLFormat\0"
    "glVertexBindingDivisor\0"
    "glFramebufferParameteri\0"
    "glGetFramebufferParameteriv\0"
    "glGetInternalformati64v\0"
    "glMultiDrawArraysIndirect\0"
    "glMultiDrawElementsIndirect\0"
    "glGetProgramInterfaceiv\0"
    "glGetProgramResourceIndex\0"
    "glGetProgramResourceLocation\0"
    "glGetProgramResourceLocationIndex\0"
    "glGetProgramResourceName\0"
    "glGetProgramResourceiv\0"
    "glShaderStorageBlockBinding\0"
    "glTexBufferRange\0"
    "glTexStorage2DMultisample\0"
    "glTexStorage3DMultisample\0"
    "glBufferStorage\0"
    "glClearTexImage\0"
    "glClearTexSubImage\0"
    "glBindBuffersBase\0"
    "glBindBuffersRange\0"
    "glBindImageTextures\0"
    "glBindSamplers\0"
    "glBindTextures\0"
    "glBindVertexBuffers\0"
    "glGetImageHandleARB\0"
    "glGetTextureHandleARB\0"
    "glGetTextureSamplerHandleARB\0"
    "glGetVertexAttribLui64vARB\0"
    "glIsImageHandleResidentARB\0"
    "glIsTextureHandleResidentARB\0"
    "glMakeImageHandleNonResidentARB\0"
    "glMakeImageHandleResidentARB\0"
    "glMakeTextureHandleNonResidentARB\0"
    "glMakeTextureHandleResidentARB\0"
    "glProgramUniformHandleui64ARB\0"
    "glProgramUniformHandleui64vARB\0"
    "glUniformHandleui64ARB\0"
    "glUniformHandleui64vARB\0"
    "glVertexAttribL1ui64ARB\0"
    "glVertexAttribL1ui64vARB\0"
    "glDispatchComputeGroupSizeARB\0"
    "glMultiDrawArraysIndirectCountARB\0"
    "glMultiDrawElementsIndirectCountARB\0"
    "glClipControl\0"
    "glBindTextureUnit\0"
    "glBlitNamedFramebuffer\0"
    "glCheckNamedFramebufferStatus\0"
    "glClearNamedBufferData\0"
    "glClearNamedBufferSubData\0"
    "glClearNamedFramebufferfi\0"
    "glClearNamedFramebufferfv\0"
    "glClearNamedFramebufferiv\0"
    "glClearNamedFramebufferuiv\0"
    "glCompressedTextureSubImage1D\0"
    "glCompressedTextureSubImage2D\0"
    "glCompressedTextureSubImage3D\0"
    "glCopyNamedBufferSubData\0"
    "glCopyTextureSubImage1D\0"
    "glCopyTextureSubImage2D\0"
    "glCopyTextureSubImage3D\0"
    "glCreateBuffers\0"
    "glCreateFramebuffers\0"
    "glCreateProgramPipelines\0"
    "glCreateQueries\0"
    "glCreateRenderbuffers\0"
    "glCreateSamplers\0"
    "glCreateTextures\0"
    "glCreateTransformFeedbacks\0"
    "glCreateVertexArrays\0"
    "glDisableVertexArrayAttrib\0"
    "glEnableVertexArrayAttrib\0"
    "glFlushMappedNamedBufferRange\0"
    "glGenerateTextureMipmap\0"
    "glGetCompressedTextureImage\0"
    "glGetNamedBufferParameteri64v\0"
    "glGetNamedBufferParameteriv\0"
    "glGetNamedBufferPointerv\0"
    "glGetNamedBufferSubData\0"
    "glGetNamedFramebufferAttachmentParameteriv\0"
    "glGetNamedFramebufferParameteriv\0"
    "glGetNamedRenderbufferParameteriv\0"
    "glGetQueryBufferObjecti64v\0"
    "glGetQueryBufferObjectiv\0"
    "glGetQueryBufferObjectui64v\0"
    "glGetQueryBufferObjectuiv\0"
    "glGetTextureImage\0"
    "glGetTextureLevelParameterfv\0"
    "glGetTextureLevelParameteriv\0"
    "glGetTextureParameterIiv\0"
    "glGetTextureParameterIuiv\0"
    "glGetTextureParameterfv\0"
    "glGetTextureParameteriv\0"
    "glGetTransformFeedbacki64_v\0"
    "glGetTransformFeedbacki_v\0"
    "glGetTransformFeedbackiv\0"
    "glGetVertexArrayIndexed64iv\0"
    "glGetVertexArrayIndexediv\0"
    "glGetVertexArrayiv\0"
    "glInvalidateNamedFramebufferData\0"
    "glInvalidateNamedFramebufferSubData\0"
    "glMapNamedBuffer\0"
    "glMapNamedBufferRange\0"
    "glNamedBufferData\0"
    "glNamedBufferStorage\0"
    "glNamedBufferSubData\0"
    "glNamedFramebufferDrawBuffer\0"
    "glNamedFramebufferDrawBuffers\0"
    "glNamedFramebufferParameteri\0"
    "glNamedFramebufferReadBuffer\0"
    "glNamedFramebufferRenderbuffer\0"
    "glNamedFramebufferTexture\0"
    "glNamedFramebufferTextureLayer\0"
    "glNamedRenderbufferStorage\0"
    "glNamedRenderbufferStorageMultisample\0"
    "glTextureBuffer\0"
    "glTextureBufferRange\0"
    "glTextureParameterIiv\0"
    "glTextureParameterIuiv\0"
    "glTextureParameterf\0"
    "glTextureParameterfv\0"
    "glTextureParameteri\0"
    "glTextureParameteriv\0"
    "glTextureStorage1D\0"
    "glTextureStorage2D\0"
    "glTextureStorage2DMultisample\0"
    "glTextureStorage3D\0"
    "glTextureStorage3DMultisample\0"
    "glTextureSubImage1D\0"
    "glTextureSubImage2D\0"
    "glTextureSubImage3D\0"
    "glTransformFeedbackBufferBase\0"
    "glTransformFeedbackBufferRange\0"
    "glUnmapNamedBufferEXT\0"
    "glVertexArrayAttribBinding\0"
    "glVertexArrayAttribFormat\0"
    "glVertexArrayAttribIFormat\0"
    "glVertexArrayAttribLFormat\0"
    "glVertexArrayBindingDivisor\0"
    "glVertexArrayElementBuffer\0"
    "glVertexArrayVertexBuffer\0"
    "glVertexArrayVertexBuffers\0"
    "glGetCompressedTextureSubImage\0"
    "glGetTextureSubImage\0"
    "glBufferPageCommitmentARB\0"
    "glNamedBufferPageCommitmentARB\0"
    "glGetUniformi64vARB\0"
    "glGetUniformui64vARB\0"
    "glGetnUniformi64vARB\0"
    "glGetnUniformui64vARB\0"
    "glProgramUniform1i64ARB\0"
    "glProgramUniform1i64vARB\0"
    "glProgramUniform1ui64ARB\0"
    "glProgramUniform1ui64vARB\0"
    "glProgramUniform2i64ARB\0"
    "glProgramUniform2i64vARB\0"
    "glProgramUniform2ui64ARB\0"
    "glProgramUniform2ui64vARB\0"
    "glProgramUniform3i64ARB\0"
    "glProgramUniform3i64vARB\0"
    "glProgramUniform3ui64ARB\0"
    "glProgramUniform3ui64vARB\0"
    "glProgramUniform4i64ARB\0"
    "glProgramUniform4i64vARB\0"
    "glProgramUniform4ui64ARB\0"
    "glProgramUniform4ui64vARB\0"
    "glUniform1i64ARB\0"
    "glUniform1i64vARB\0"
    "glUniform1ui64ARB\0"
    "glUniform1ui64vARB\0"
    "glUniform2i64ARB\0"
    "glUniform2i64vARB\0"
    "glUniform2ui64ARB\0"
    "glUniform2ui64vARB\0"
    "glUniform3i64ARB\0"
    "glUniform3i64vARB\0"
    "glUniform3ui64ARB\0"
    "glUniform3ui64vARB\0"
    "glUniform4i64ARB\0"
    "glUniform4i64vARB\0"
    "glUniform4ui64ARB\0"
    "glUniform4ui64vARB\0"
    "glEvaluateDepthValuesARB\0"
    "glFramebufferSampleLocationsfvARB\0"
    "glNamedFramebufferSampleLocationsfvARB\0"
    "glSpecializeShaderARB\0"
    "glInvalidateBufferData\0"
    "glInvalidateBufferSubData\0"
    "glInvalidateFramebuffer\0"
    "glInvalidateSubFramebuffer\0"
    "glInvalidateTexImage\0"
    "glInvalidateTexSubImage\0"
    "glDrawTexfOES\0"
    "glDrawTexfvOES\0"
    "glDrawTexiOES\0"
    "glDrawTexivOES\0"
    "glDrawTexsOES\0"
    "glDrawTexsvOES\0"
    "glDrawTexxOES\0"
    "glDrawTexxvOES\0"
    "glPointSizePointerOES\0"
    "glQueryMatrixxOES\0"
    "glSampleMaskSGIS\0"
    "glSamplePatternSGIS\0"
    "glColorPointerEXT\0"
    "glEdgeFlagPointerEXT\0"
    "glIndexPointerEXT\0"
    "glNormalPointerEXT\0"
    "glTexCoordPointerEXT\0"
    "glVertexPointerEXT\0"
    "glDiscardFramebufferEXT\0"
    "glActiveShaderProgram\0"
    "glBindProgramPipeline\0"
    "glCreateShaderProgramv\0"
    "glDeleteProgramPipelines\0"
    "glGenProgramPipelines\0"
    "glGetProgramPipelineInfoLog\0"
    "glGetProgramPipelineiv\0"
    "glIsProgramPipeline\0"
    "glLockArraysEXT\0"
    "glProgramUniform1d\0"
    "glProgramUniform1dv\0"
    "glProgramUniform1f\0"
    "glProgramUniform1fv\0"
    "glProgramUniform1i\0"
    "glProgramUniform1iv\0"
    "glProgramUniform1ui\0"
    "glProgramUniform1uiv\0"
    "glProgramUniform2d\0"
    "glProgramUniform2dv\0"
    "glProgramUniform2f\0"
    "glProgramUniform2fv\0"
    "glProgramUniform2i\0"
    "glProgramUniform2iv\0"
    "glProgramUniform2ui\0"
    "glProgramUniform2uiv\0"
    "glProgramUniform3d\0"
    "glProgramUniform3dv\0"
    "glProgramUniform3f\0"
    "glProgramUniform3fv\0"
    "glProgramUniform3i\0"
    "glProgramUniform3iv\0"
    "glProgramUniform3ui\0"
    "glProgramUniform3uiv\0"
    "glProgramUniform4d\0"
    "glProgramUniform4dv\0"
    "glProgramUniform4f\0"
    "glProgramUniform4fv\0"
    "glProgramUniform4i\0"
    "glProgramUniform4iv\0"
    "glProgramUniform4ui\0"
    "glProgramUniform4uiv\0"
    "glProgramUniformMatrix2dv\0"
    "glProgramUniformMatrix2fv\0"
    "glProgramUniformMatrix2x3dv\0"
    "glProgramUniformMatrix2x3fv\0"
    "glProgramUniformMatrix2x4dv\0"
    "glProgramUniformMatrix2x4fv\0"
    "glProgramUniformMatrix3dv\0"
    "glProgramUniformMatrix3fv\0"
    "glProgramUniformMatrix3x2dv\0"
    "glProgramUniformMatrix3x2fv\0"
    "glProgramUniformMatrix3x4dv\0"
    "glProgramUniformMatrix3x4fv\0"
    "glProgramUniformMatrix4dv\0"
    "glProgramUniformMatrix4fv\0"
    "glProgramUniformMatrix4x2dv\0"
    "glProgramUniformMatrix4x2fv\0"
    "glProgramUniformMatrix4x3dv\0"
    "glProgramUniformMatrix4x3fv\0"
    "glUnlockArraysEXT\0"
    "glUseProgramStages\0"
    "glValidateProgramPipeline\0"
    "glFramebufferTexture2DMultisampleEXT\0"
    "glDebugMessageCallback\0"
    "glDebugMessageControl\0"
    "glDebugMessageInsert\0"
    "glGetDebugMessageLog\0"
    "glGetObjectLabel\0"
    "glGetObjectPtrLabel\0"
    "glObjectLabel\0"
    "glObjectPtrLabel\0"
    "glPopDebugGroup\0"
    "glPushDebugGroup\0"
    "glSecondaryColor3fEXT\0"
    "glSecondaryColor3fvEXT\0"
    "glMultiDrawElementsEXT\0"
    "glFogCoordfEXT\0"
    "glFogCoordfvEXT\0"
    "glResizeBuffersMESA\0"
    "glWindowPos4dMESA\0"
    "glWindowPos4dvMESA\0"
    "glWindowPos4fMESA\0"
    "glWindowPos4fvMESA\0"
    "glWindowPos4iMESA\0"
    "glWindowPos4ivMESA\0"
    "glWindowPos4sMESA\0"
    "glWindowPos4svMESA\0"
    "glMultiModeDrawArraysIBM\0"
    "glMultiModeDrawElementsIBM\0"
    "glAreProgramsResidentNV\0"
    "glExecuteProgramNV\0"
    "glGetProgramParameterdvNV\0"
    "glGetProgramParameterfvNV\0"
    "glGetProgramStringNV\0"
    "glGetProgramivNV\0"
    "glGetTrackMatrixivNV\0"
    "glGetVertexAttribdvNV\0"
    "glGetVertexAttribfvNV\0"
    "glGetVertexAttribivNV\0"
    "glLoadProgramNV\0"
    "glProgramParameters4dvNV\0"
    "glProgramParameters4fvNV\0"
    "glRequestResidentProgramsNV\0"
    "glTrackMatrixNV\0"
    "glVertexAttrib1dNV\0"
    "glVertexAttrib1dvNV\0"
    "glVertexAttrib1fNV\0"
    "glVertexAttrib1fvNV\0"
    "glVertexAttrib1sNV\0"
    "glVertexAttrib1svNV\0"
    "glVertexAttrib2dNV\0"
    "glVertexAttrib2dvNV\0"
    "glVertexAttrib2fNV\0"
    "glVertexAttrib2fvNV\0"
    "glVertexAttrib2sNV\0"
    "glVertexAttrib2svNV\0"
    "glVertexAttrib3dNV\0"
    "glVertexAttrib3dvNV\0"
    "glVertexAttrib3fNV\0"
    "glVertexAttrib3fvNV\0"
    "glVertexAttrib3sNV\0"
    "glVertexAttrib3svNV\0"
    "glVertexAttrib4dNV\0"
    "glVertexAttrib4dvNV\0"
    "glVertexAttrib4fNV\0"
    "glVertexAttrib4fvNV\0"
    "glVertexAttrib4sNV\0"
    "glVertexAttrib4svNV\0"
    "glVertexAttrib4ubNV\0"
    "glVertexAttrib4ubvNV\0"
    "glVertexAttribPointerNV\0"
    "glVertexAttribs1dvNV\0"
    "glVertexAttribs1fvNV\0"
    "glVertexAttribs1svNV\0"
    "glVertexAttribs2dvNV\0"
    "glVertexAttribs2fvNV\0"
    "glVertexAttribs2svNV\0"
    "glVertexAttribs3dvNV\0"
    "glVertexAttribs3fvNV\0"
    "glVertexAttribs3svNV\0"
    "glVertexAttribs4dvNV\0"
    "glVertexAttribs4fvNV\0"
    "glVertexAttribs4svNV\0"
    "glVertexAttribs4ubvNV\0"
    "glGetTexBumpParameterfvATI\0"
    "glGetTexBumpParameterivATI\0"
    "glTexBumpParameterfvATI\0"
    "glTexBumpParameterivATI\0"
    "glAlphaFragmentOp1ATI\0"
    "glAlphaFragmentOp2ATI\0"
    "glAlphaFragmentOp3ATI\0"
    "glBeginFragmentShaderATI\0"
    "glBindFragmentShaderATI\0"
    "glColorFragmentOp1ATI\0"
    "glColorFragmentOp2ATI\0"
    "glColorFragmentOp3ATI\0"
    "glDeleteFragmentShaderATI\0"
    "glEndFragmentShaderATI\0"
    "glGenFragmentShadersATI\0"
    "glPassTexCoordATI\0"
    "glSampleMapATI\0"
    "glSetFragmentShaderConstantATI\0"
    "glDepthRangeArrayfvOES\0"
    "glDepthRangeIndexedfOES\0"
    "glActiveStencilFaceEXT\0"
    "glGetProgramNamedParameterdvNV\0"
    "glGetProgramNamedParameterfvNV\0"
    "glProgramNamedParameter4dNV\0"
    "glProgramNamedParameter4dvNV\0"
    "glProgramNamedParameter4fNV\0"
    "glProgramNamedParameter4fvNV\0"
    "glPrimitiveRestartNV\0"
    "glGetTexGenxvOES\0"
    "glTexGenxOES\0"
    "glTexGenxvOES\0"
    "glDepthBoundsEXT\0"
    "glBindFramebufferEXT\0"
    "glBindRenderbufferEXT\0"
    "glStringMarkerGREMEDY\0"
    "glBufferParameteriAPPLE\0"
    "glFlushMappedBufferRangeAPPLE\0"
    "glVertexAttribI1iEXT\0"
    "glVertexAttribI1uiEXT\0"
    "glVertexAttribI2iEXT\0"
    "glVertexAttribI2ivEXT\0"
    "glVertexAttribI2uiEXT\0"
    "glVertexAttribI2uivEXT\0"
    "glVertexAttribI3iEXT\0"
    "glVertexAttribI3ivEXT\0"
    "glVertexAttribI3uiEXT\0"
    "glVertexAttribI3uivEXT\0"
    "glVertexAttribI4iEXT\0"
    "glVertexAttribI4ivEXT\0"
    "glVertexAttribI4uiEXT\0"
    "glVertexAttribI4uivEXT\0"
    "glClearColorIiEXT\0"
    "glClearColorIuiEXT\0"
    "glBindBufferOffsetEXT\0"
    "glBeginPerfMonitorAMD\0"
    "glDeletePerfMonitorsAMD\0"
    "glEndPerfMonitorAMD\0"
    "glGenPerfMonitorsAMD\0"
    "glGetPerfMonitorCounterDataAMD\0"
    "glGetPerfMonitorCounterInfoAMD\0"
    "glGetPerfMonitorCounterStringAMD\0"
    "glGetPerfMonitorCountersAMD\0"
    "glGetPerfMonitorGroupStringAMD\0"
    "glGetPerfMonitorGroupsAMD\0"
    "glSelectPerfMonitorCountersAMD\0"
    "glGetObjectParameterivAPPLE\0"
    "glObjectPurgeableAPPLE\0"
    "glObjectUnpurgeableAPPLE\0"
    "glActiveProgramEXT\0"
    "glCreateShaderProgramEXT\0"
    "glUseShaderProgramEXT\0"
    "glTextureBarrierNV\0"
    "glVDPAUFiniNV\0"
    "glVDPAUGetSurfaceivNV\0"
    "glVDPAUInitNV\0"
    "glVDPAUIsSurfaceNV\0"
    "glVDPAUMapSurfacesNV\0"
    "glVDPAURegisterOutputSurfaceNV\0"
    "glVDPAURegisterVideoSurfaceNV\0"
    "glVDPAUSurfaceAccessNV\0"
    "glVDPAUUnmapSurfacesNV\0"
    "glVDPAUUnregisterSurfaceNV\0"
    "glBeginPerfQueryINTEL\0"
    "glCreatePerfQueryINTEL\0"
    "glDeletePerfQueryINTEL\0"
    "glEndPerfQueryINTEL\0"
    "glGetFirstPerfQueryIdINTEL\0"
    "glGetNextPerfQueryIdINTEL\0"
    "glGetPerfCounterInfoINTEL\0"
    "glGetPerfQueryDataINTEL\0"
    "glGetPerfQueryIdByNameINTEL\0"
    "glGetPerfQueryInfoINTEL\0"
    "glPolygonOffsetClampEXT\0"
    "glSubpixelPrecisionBiasNV\0"
    "glConservativeRasterParameterfNV\0"
    "glConservativeRasterParameteriNV\0"
    "glWindowRectanglesEXT\0"
    "glBufferStorageMemEXT\0"
    "glCreateMemoryObjectsEXT\0"
    "glDeleteMemoryObjectsEXT\0"
    "glDeleteSemaphoresEXT\0"
    "glGenSemaphoresEXT\0"
    "glGetMemoryObjectParameterivEXT\0"
    "glGetSemaphoreParameterui64vEXT\0"
    "glGetUnsignedBytei_vEXT\0"
    "glGetUnsignedBytevEXT\0"
    "glIsMemoryObjectEXT\0"
    "glIsSemaphoreEXT\0"
    "glMemoryObjectParameterivEXT\0"
    "glNamedBufferStorageMemEXT\0"
    "glSemaphoreParameterui64vEXT\0"
    "glSignalSemaphoreEXT\0"
    "glTexStorageMem1DEXT\0"
    "glTexStorageMem2DEXT\0"
    "glTexStorageMem2DMultisampleEXT\0"
    "glTexStorageMem3DEXT\0"
    "glTexStorageMem3DMultisampleEXT\0"
    "glTextureStorageMem1DEXT\0"
    "glTextureStorageMem2DEXT\0"
    "glTextureStorageMem2DMultisampleEXT\0"
    "glTextureStorageMem3DEXT\0"
    "glTextureStorageMem3DMultisampleEXT\0"
    "glWaitSemaphoreEXT\0"
    "glImportMemoryFdEXT\0"
    "glImportSemaphoreFdEXT\0"
    "glFramebufferFetchBarrierEXT\0"
    "glNamedRenderbufferStorageMultisampleAdvancedAMD\0"
    "glRenderbufferStorageMultisampleAdvancedAMD\0"
    "glStencilFuncSeparateATI\0"
    "glProgramEnvParameters4fvEXT\0"
    "glProgramLocalParameters4fvEXT\0"
    "glEGLImageTargetRenderbufferStorageOES\0"
    "glEGLImageTargetTexture2DOES\0"
    "glAlphaFuncx\0"
    "glClearColorx\0"
    "glClearDepthx\0"
    "glColor4x\0"
    "glDepthRangex\0"
    "glFogx\0"
    "glFogxv\0"
    "glFrustumf\0"
    "glFrustumx\0"
    "glLightModelx\0"
    "glLightModelxv\0"
    "glLightx\0"
    "glLightxv\0"
    "glLineWidthx\0"
    "glLoadMatrixx\0"
    "glMaterialx\0"
    "glMaterialxv\0"
    "glMultMatrixx\0"
    "glMultiTexCoord4x\0"
    "glNormal3x\0"
    "glOrthof\0"
    "glOrthox\0"
    "glPointSizex\0"
    "glPolygonOffsetx\0"
    "glRotatex\0"
    "glSampleCoveragex\0"
    "glScalex\0"
    "glTexEnvx\0"
    "glTexEnvxv\0"
    "glTexParameterx\0"
    "glTranslatex\0"
    "glClipPlanef\0"
    "glClipPlanex\0"
    "glGetClipPlanef\0"
    "glGetClipPlanex\0"
    "glGetFixedv\0"
    "glGetLightxv\0"
    "glGetMaterialxv\0"
    "glGetTexEnvxv\0"
    "glGetTexParameterxv\0"
    "glPointParameterx\0"
    "glPointParameterxv\0"
    "glTexParameterxv\0"
    "glBlendBarrier\0"
    "glPrimitiveBoundingBox\0"
    "glMaxShaderCompilerThreadsKHR\0"
    "glMatrixLoadfEXT\0"
    "glMatrixLoaddEXT\0"
    "glMatrixMultfEXT\0"
    "glMatrixMultdEXT\0"
    "glMatrixLoadIdentityEXT\0"
    "glMatrixRotatefEXT\0"
    "glMatrixRotatedEXT\0"
    "glMatrixScalefEXT\0"
    "glMatrixScaledEXT\0"
    "glMatrixTranslatefEXT\0"
    "glMatrixTranslatedEXT\0"
    "glMatrixOrthoEXT\0"
    "glMatrixFrustumEXT\0"
    "glMatrixPushEXT\0"
    "glMatrixPopEXT\0"
    "glMatrixLoadTransposefEXT\0"
    "glMatrixLoadTransposedEXT\0"
    "glMatrixMultTransposefEXT\0"
    "glMatrixMultTransposedEXT\0"
    "glBindMultiTextureEXT\0"
    "glNamedBufferDataEXT\0"
    "glNamedBufferSubDataEXT\0"
    "glNamedBufferStorageEXT\0"
    "glMapNamedBufferRangeEXT\0"
    "glTextureImage1DEXT\0"
    "glTextureImage2DEXT\0"
    "glTextureImage3DEXT\0"
    "glTextureSubImage1DEXT\0"
    "glTextureSubImage2DEXT\0"
    "glTextureSubImage3DEXT\0"
    "glCopyTextureImage1DEXT\0"
    "glCopyTextureImage2DEXT\0"
    "glCopyTextureSubImage1DEXT\0"
    "glCopyTextureSubImage2DEXT\0"
    "glCopyTextureSubImage3DEXT\0"
    "glMapNamedBufferEXT\0"
    "glGetTextureParameterivEXT\0"
    "glGetTextureParameterfvEXT\0"
    "glTextureParameteriEXT\0"
    "glTextureParameterivEXT\0"
    "glTextureParameterfEXT\0"
    "glTextureParameterfvEXT\0"
    "glGetTextureImageEXT\0"
    "glGetTextureLevelParameterivEXT\0"
    "glGetTextureLevelParameterfvEXT\0"
    "glGetNamedBufferSubDataEXT\0"
    "glGetNamedBufferPointervEXT\0"
    "glGetNamedBufferParameterivEXT\0"
    "glFlushMappedNamedBufferRangeEXT\0"
    "glFramebufferDrawBufferEXT\0"
    "glFramebufferDrawBuffersEXT\0"
    "glFramebufferReadBufferEXT\0"
    "glGetFramebufferParameterivEXT\0"
    "glCheckNamedFramebufferStatusEXT\0"
    "glNamedFramebufferTexture1DEXT\0"
    "glNamedFramebufferTexture2DEXT\0"
    "glNamedFramebufferTexture3DEXT\0"
    "glNamedFramebufferRenderbufferEXT\0"
    "glGetNamedFramebufferAttachmentParameterivEXT\0"
    "glEnableClientStateiEXT\0"
    "glDisableClientStateiEXT\0"
    "glGetPointerIndexedvEXT\0"
    "glMultiTexEnviEXT\0"
    "glMultiTexEnvivEXT\0"
    "glMultiTexEnvfEXT\0"
    "glMultiTexEnvfvEXT\0"
    "glGetMultiTexEnvivEXT\0"
    "glGetMultiTexEnvfvEXT\0"
    "glMultiTexParameteriEXT\0"
    "glMultiTexParameterivEXT\0"
    "glMultiTexParameterfEXT\0"
    "glMultiTexParameterfvEXT\0"
    "glGetMultiTexImageEXT\0"
    "glMultiTexImage1DEXT\0"
    "glMultiTexImage2DEXT\0"
    "glMultiTexImage3DEXT\0"
    "glMultiTexSubImage1DEXT\0"
    "glMultiTexSubImage2DEXT\0"
    "glMultiTexSubImage3DEXT\0"
    "glGetMultiTexParameterivEXT\0"
    "glGetMultiTexParameterfvEXT\0"
    "glCopyMultiTexImage1DEXT\0"
    "glCopyMultiTexImage2DEXT\0"
    "glCopyMultiTexSubImage1DEXT\0"
    "glCopyMultiTexSubImage2DEXT\0"
    "glCopyMultiTexSubImage3DEXT\0"
    "glMultiTexGendEXT\0"
    "glMultiTexGendvEXT\0"
    "glMultiTexGenfEXT\0"
    "glMultiTexGenfvEXT\0"
    "glMultiTexGeniEXT\0"
    "glMultiTexGenivEXT\0"
    "glGetMultiTexGendvEXT\0"
    "glGetMultiTexGenfvEXT\0"
    "glGetMultiTexGenivEXT\0"
    "glMultiTexCoordPointerEXT\0"
    "glBindImageTextureEXT\0"
    "glCompressedTextureImage1DEXT\0"
    "glCompressedTextureImage2DEXT\0"
    "glCompressedTextureImage3DEXT\0"
    "glCompressedTextureSubImage1DEXT\0"
    "glCompressedTextureSubImage2DEXT\0"
    "glCompressedTextureSubImage3DEXT\0"
    "glGetCompressedTextureImageEXT\0"
    "glCompressedMultiTexImage1DEXT\0"
    "glCompressedMultiTexImage2DEXT\0"
    "glCompressedMultiTexImage3DEXT\0"
    "glCompressedMultiTexSubImage1DEXT\0"
    "glCompressedMultiTexSubImage2DEXT\0"
    "glCompressedMultiTexSubImage3DEXT\0"
    "glGetCompressedMultiTexImageEXT\0"
    "glGetMultiTexLevelParameterivEXT\0"
    "glGetMultiTexLevelParameterfvEXT\0"
    "glFramebufferParameteriMESA\0"
    "glGetFramebufferParameterivMESA\0"
    "glNamedRenderbufferStorageEXT\0"
    "glGetNamedRenderbufferParameterivEXT\0"
    "glClientAttribDefaultEXT\0"
    "glPushClientAttribDefaultEXT\0"
    "glNamedProgramStringEXT\0"
    "glGetNamedProgramStringEXT\0"
    "glNamedProgramLocalParameter4fEXT\0"
    "glNamedProgramLocalParameter4fvEXT\0"
    "glGetNamedProgramLocalParameterfvEXT\0"
    "glNamedProgramLocalParameter4dEXT\0"
    "glNamedProgramLocalParameter4dvEXT\0"
    "glGetNamedProgramLocalParameterdvEXT\0"
    "glGetNamedProgramivEXT\0"
    "glTextureBufferEXT\0"
    "glMultiTexBufferEXT\0"
    "glTextureParameterIivEXT\0"
    "glTextureParameterIuivEXT\0"
    "glGetTextureParameterIivEXT\0"
    "glGetTextureParameterIuivEXT\0"
    "glMultiTexParameterIivEXT\0"
    "glMultiTexParameterIuivEXT\0"
    "glGetMultiTexParameterIivEXT\0"
    "glGetMultiTexParameterIuivEXT\0"
    "glNamedProgramLocalParameters4fvEXT\0"
    "glGenerateTextureMipmapEXT\0"
    "glGenerateMultiTexMipmapEXT\0"
    "glNamedRenderbufferStorageMultisampleEXT\0"
    "glNamedCopyBufferSubDataEXT\0"
    "glVertexArrayVertexOffsetEXT\0"
    "glVertexArrayColorOffsetEXT\0"
    "glVertexArrayEdgeFlagOffsetEXT\0"
    "glVertexArrayIndexOffsetEXT\0"
    "glVertexArrayNormalOffsetEXT\0"
    "glVertexArrayTexCoordOffsetEXT\0"
    "glVertexArrayMultiTexCoordOffsetEXT\0"
    "glVertexArrayFogCoordOffsetEXT\0"
    "glVertexArraySecondaryColorOffsetEXT\0"
    "glVertexArrayVertexAttribOffsetEXT\0"
    "glVertexArrayVertexAttribIOffsetEXT\0"
    "glEnableVertexArrayEXT\0"
    "glDisableVertexArrayEXT\0"
    "glEnableVertexArrayAttribEXT\0"
    "glDisableVertexArrayAttribEXT\0"
    "glGetVertexArrayIntegervEXT\0"
    "glGetVertexArrayPointervEXT\0"
    "glGetVertexArrayIntegeri_vEXT\0"
    "glGetVertexArrayPointeri_vEXT\0"
    "glClearNamedBufferDataEXT\0"
    "glClearNamedBufferSubDataEXT\0"
    "glNamedFramebufferParameteriEXT\0"
    "glGetNamedFramebufferParameterivEXT\0"
    "glVertexArrayVertexAttribLOffsetEXT\0"
    "glVertexArrayVertexAttribDivisorEXT\0"
    "glTextureBufferRangeEXT\0"
    "glTextureStorage2DMultisampleEXT\0"
    "glTextureStorage3DMultisampleEXT\0"
    "glVertexArrayBindVertexBufferEXT\0"
    "glVertexArrayVertexAttribFormatEXT\0"
    "glVertexArrayVertexAttribIFormatEXT\0"
    "glVertexArrayVertexAttribLFormatEXT\0"
    "glVertexArrayVertexAttribBindingEXT\0"
    "glVertexArrayVertexBindingDivisorEXT\0"
    "glNamedBufferPageCommitmentEXT\0"
    "glNamedStringARB\0"
    "glDeleteNamedStringARB\0"
    "glCompileShaderIncludeARB\0"
    "glIsNamedStringARB\0"
    "glGetNamedStringARB\0"
    "glGetNamedStringivARB\0"
    "glEGLImageTargetTexStorageEXT\0"
    "glEGLImageTargetTextureStorageEXT\0"
    "glCopyImageSubDataNV\0"
    "glViewportSwizzleNV\0"
    "glAlphaToCoverageDitherControlNV\0"
    "glInternalBufferSubDataCopyMESA\0"
    "glVertex2hNV\0"
    "glVertex2hvNV\0"
    "glVertex3hNV\0"
    "glVertex3hvNV\0"
    "glVertex4hNV\0"
    "glVertex4hvNV\0"
    "glNormal3hNV\0"
    "glNormal3hvNV\0"
    "glColor3hNV\0"
    "glColor3hvNV\0"
    "glColor4hNV\0"
    "glColor4hvNV\0"
    "glTexCoord1hNV\0"
    "glTexCoord1hvNV\0"
    "glTexCoord2hNV\0"
    "glTexCoord2hvNV\0"
    "glTexCoord3hNV\0"
    "glTexCoord3hvNV\0"
    "glTexCoord4hNV\0"
    "glTexCoord4hvNV\0"
    "glMultiTexCoord1hNV\0"
    "glMultiTexCoord1hvNV\0"
    "glMultiTexCoord2hNV\0"
    "glMultiTexCoord2hvNV\0"
    "glMultiTexCoord3hNV\0"
    "glMultiTexCoord3hvNV\0"
    "glMultiTexCoord4hNV\0"
    "glMultiTexCoord4hvNV\0"
    "glFogCoordhNV\0"
    "glFogCoordhvNV\0"
    "glSecondaryColor3hNV\0"
    "glSecondaryColor3hvNV\0"
    "glTexGenfOES\0"
    "glTexGenfvOES\0"
    "glTexGeniOES\0"
    "glTexGenivOES\0"
    "glReadBufferNV\0"
    "glGetTexGenfvOES\0"
    "glGetTexGenivOES\0"
    "glArrayElementEXT\0"
    "glBindTextureEXT\0"
    "glDrawArraysEXT\0"
    "glAreTexturesResidentEXT\0"
    "glCopyTexImage1DEXT\0"
    "glCopyTexImage2DEXT\0"
    "glCopyTexSubImage1DEXT\0"
    "glCopyTexSubImage2DEXT\0"
    "glDeleteTexturesEXT\0"
    "glGenTexturesEXT\0"
    "glGetPointervKHR\0"
    "glGetPointervEXT\0"
    "glIsTextureEXT\0"
    "glPrioritizeTexturesEXT\0"
    "glTexSubImage1DEXT\0"
    "glTexSubImage2DEXT\0"
    "glBlendColorEXT\0"
    "glBlendEquationEXT\0"
    "glBlendEquationOES\0"
    "glDrawRangeElementsEXT\0"
    "glColorTableSGI\0"
    "glColorTableEXT\0"
    "glColorTableParameterfvSGI\0"
    "glColorTableParameterivSGI\0"
    "glCopyColorTableSGI\0"
    "glGetColorTableSGI\0"
    "glGetColorTableEXT\0"
    "glGetColorTableParameterfvSGI\0"
    "glGetColorTableParameterfvEXT\0"
    "glGetColorTableParameterivSGI\0"
    "glGetColorTableParameterivEXT\0"
    "glColorSubTableEXT\0"
    "glCopyColorSubTableEXT\0"
    "glConvolutionFilter1DEXT\0"
    "glConvolutionFilter2DEXT\0"
    "glConvolutionParameterfEXT\0"
    "glConvolutionParameterfvEXT\0"
    "glConvolutionParameteriEXT\0"
    "glConvolutionParameterivEXT\0"
    "glCopyConvolutionFilter1DEXT\0"
    "glCopyConvolutionFilter2DEXT\0"
    "glGetConvolutionFilterEXT\0"
    "glGetConvolutionParameterfvEXT\0"
    "glGetConvolutionParameterivEXT\0"
    "glGetSeparableFilterEXT\0"
    "glSeparableFilter2DEXT\0"
    "glGetHistogramEXT\0"
    "glGetHistogramParameterfvEXT\0"
    "glGetHistogramParameterivEXT\0"
    "glGetMinmaxEXT\0"
    "glGetMinmaxParameterfvEXT\0"
    "glGetMinmaxParameterivEXT\0"
    "glHistogramEXT\0"
    "glMinmaxEXT\0"
    "glResetHistogramEXT\0"
    "glResetMinmaxEXT\0"
    "glTexImage3DEXT\0"
    "glTexImage3DOES\0"
    "glTexSubImage3DEXT\0"
    "glTexSubImage3DOES\0"
    "glCopyTexSubImage3DEXT\0"
    "glCopyTexSubImage3DOES\0"
    "glActiveTextureARB\0"
    "glClientActiveTextureARB\0"
    "glMultiTexCoord1dARB\0"
    "glMultiTexCoord1dvARB\0"
    "glMultiTexCoord1f\0"
    "glMultiTexCoord1fv\0"
    "glMultiTexCoord1iARB\0"
    "glMultiTexCoord1ivARB\0"
    "glMultiTexCoord1sARB\0"
    "glMultiTexCoord1svARB\0"
    "glMultiTexCoord2dARB\0"
    "glMultiTexCoord2dvARB\0"
    "glMultiTexCoord2f\0"
    "glMultiTexCoord2fv\0"
    "glMultiTexCoord2iARB\0"
    "glMultiTexCoord2ivARB\0"
    "glMultiTexCoord2sARB\0"
    "glMultiTexCoord2svARB\0"
    "glMultiTexCoord3dARB\0"
    "glMultiTexCoord3dvARB\0"
    "glMultiTexCoord3f\0"
    "glMultiTexCoord3fv\0"
    "glMultiTexCoord3iARB\0"
    "glMultiTexCoord3ivARB\0"
    "glMultiTexCoord3sARB\0"
    "glMultiTexCoord3svARB\0"
    "glMultiTexCoord4dARB\0"
    "glMultiTexCoord4dvARB\0"
    "glMultiTexCoord4f\0"
    "glMultiTexCoord4fv\0"
    "glMultiTexCoord4iARB\0"
    "glMultiTexCoord4ivARB\0"
    "glMultiTexCoord4sARB\0"
    "glMultiTexCoord4svARB\0"
    "glCompressedTexImage1DARB\0"
    "glCompressedTexImage2DARB\0"
    "glCompressedTexImage3DARB\0"
    "glCompressedTexImage3DOES\0"
    "glCompressedTexSubImage1DARB\0"
    "glCompressedTexSubImage2DARB\0"
    "glCompressedTexSubImage3DARB\0"
    "glCompressedTexSubImage3DOES\0"
    "glGetCompressedTexImageARB\0"
    "glLoadTransposeMatrixdARB\0"
    "glLoadTransposeMatrixfARB\0"
    "glMultTransposeMatrixdARB\0"
    "glMultTransposeMatrixfARB\0"
    "glSampleCoverageARB\0"
    "glBlendFuncSeparateEXT\0"
    "glBlendFuncSeparateINGR\0"
    "glBlendFuncSeparateOES\0"
    "glFogCoordPointerEXT\0"
    "glFogCoorddEXT\0"
    "glFogCoorddvEXT\0"
    "glMultiDrawArraysEXT\0"
    "glPointParameterfARB\0"
    "glPointParameterfEXT\0"
    "glPointParameterfSGIS\0"
    "glPointParameterfvARB\0"
    "glPointParameterfvEXT\0"
    "glPointParameterfvSGIS\0"
    "glPointParameteriNV\0"
    "glPointParameterivNV\0"
    "glSecondaryColor3bEXT\0"
    "glSecondaryColor3bvEXT\0"
    "glSecondaryColor3dEXT\0"
    "glSecondaryColor3dvEXT\0"
    "glSecondaryColor3iEXT\0"
    "glSecondaryColor3ivEXT\0"
    "glSecondaryColor3sEXT\0"
    "glSecondaryColor3svEXT\0"
    "glSecondaryColor3ubEXT\0"
    "glSecondaryColor3ubvEXT\0"
    "glSecondaryColor3uiEXT\0"
    "glSecondaryColor3uivEXT\0"
    "glSecondaryColor3usEXT\0"
    "glSecondaryColor3usvEXT\0"
    "glSecondaryColorPointerEXT\0"
    "glWindowPos2dARB\0"
    "glWindowPos2dMESA\0"
    "glWindowPos2dvARB\0"
    "glWindowPos2dvMESA\0"
    "glWindowPos2fARB\0"
    "glWindowPos2fMESA\0"
    "glWindowPos2fvARB\0"
    "glWindowPos2fvMESA\0"
    "glWindowPos2iARB\0"
    "glWindowPos2iMESA\0"
    "glWindowPos2ivARB\0"
    "glWindowPos2ivMESA\0"
    "glWindowPos2sARB\0"
    "glWindowPos2sMESA\0"
    "glWindowPos2svARB\0"
    "glWindowPos2svMESA\0"
    "glWindowPos3dARB\0"
    "glWindowPos3dMESA\0"
    "glWindowPos3dvARB\0"
    "glWindowPos3dvMESA\0"
    "glWindowPos3fARB\0"
    "glWindowPos3fMESA\0"
    "glWindowPos3fvARB\0"
    "glWindowPos3fvMESA\0"
    "glWindowPos3iARB\0"
    "glWindowPos3iMESA\0"
    "glWindowPos3ivARB\0"
    "glWindowPos3ivMESA\0"
    "glWindowPos3sARB\0"
    "glWindowPos3sMESA\0"
    "glWindowPos3svARB\0"
    "glWindowPos3svMESA\0"
    "glBeginQueryARB\0"
    "glBeginQueryEXT\0"
    "glBindBufferARB\0"
    "glBufferDataARB\0"
    "glBufferSubDataARB\0"
    "glDeleteBuffersARB\0"
    "glDeleteQueriesARB\0"
    "glDeleteQueriesEXT\0"
    "glEndQueryARB\0"
    "glEndQueryEXT\0"
    "glGenBuffersARB\0"
    "glGenQueriesARB\0"
    "glGenQueriesEXT\0"
    "glGetBufferParameterivARB\0"
    "glGetBufferPointervARB\0"
    "glGetBufferPointervOES\0"
    "glGetBufferSubDataARB\0"
    "glGetQueryObjectivARB\0"
    "glGetQueryObjectivEXT\0"
    "glGetQueryObjectuivARB\0"
    "glGetQueryObjectuivEXT\0"
    "glGetQueryivARB\0"
    "glGetQueryivEXT\0"
    "glIsBufferARB\0"
    "glIsQueryARB\0"
    "glIsQueryEXT\0"
    "glMapBufferARB\0"
    "glMapBufferOES\0"
    "glUnmapBufferARB\0"
    "glUnmapBufferOES\0"
    "glBindAttribLocationARB\0"
    "glBlendEquationSeparateEXT\0"
    "glBlendEquationSeparateATI\0"
    "glBlendEquationSeparateOES\0"
    "glCompileShaderARB\0"
    "glDisableVertexAttribArrayARB\0"
    "glDrawBuffersARB\0"
    "glDrawBuffersATI\0"
    "glDrawBuffersNV\0"
    "glDrawBuffersEXT\0"
    "glEnableVertexAttribArrayARB\0"
    "glGetActiveAttribARB\0"
    "glGetActiveUniformARB\0"
    "glGetAttribLocationARB\0"
    "glGetShaderSourceARB\0"
    "glGetUniformLocationARB\0"
    "glGetUniformfvARB\0"
    "glGetUniformivARB\0"
    "glGetVertexAttribPointervARB\0"
    "glGetVertexAttribPointervNV\0"
    "glGetVertexAttribdvARB\0"
    "glGetVertexAttribfvARB\0"
    "glGetVertexAttribivARB\0"
    "glLinkProgramARB\0"
    "glShaderSourceARB\0"
    "glStencilOpSeparateATI\0"
    "glUniform1fARB\0"
    "glUniform1fvARB\0"
    "glUniform1iARB\0"
    "glUniform1ivARB\0"
    "glUniform2fARB\0"
    "glUniform2fvARB\0"
    "glUniform2iARB\0"
    "glUniform2ivARB\0"
    "glUniform3fARB\0"
    "glUniform3fvARB\0"
    "glUniform3iARB\0"
    "glUniform3ivARB\0"
    "glUniform4fARB\0"
    "glUniform4fvARB\0"
    "glUniform4iARB\0"
    "glUniform4ivARB\0"
    "glUniformMatrix2fvARB\0"
    "glUniformMatrix3fvARB\0"
    "glUniformMatrix4fvARB\0"
    "glUseProgramObjectARB\0"
    "glValidateProgramARB\0"
    "glVertexAttrib1dARB\0"
    "glVertexAttrib1dvARB\0"
    "glVertexAttrib1sARB\0"
    "glVertexAttrib1svARB\0"
    "glVertexAttrib2dARB\0"
    "glVertexAttrib2dvARB\0"
    "glVertexAttrib2sARB\0"
    "glVertexAttrib2svARB\0"
    "glVertexAttrib3dARB\0"
    "glVertexAttrib3dvARB\0"
    "glVertexAttrib3sARB\0"
    "glVertexAttrib3svARB\0"
    "glVertexAttrib4NbvARB\0"
    "glVertexAttrib4NivARB\0"
    "glVertexAttrib4NsvARB\0"
    "glVertexAttrib4NubARB\0"
    "glVertexAttrib4NubvARB\0"
    "glVertexAttrib4NuivARB\0"
    "glVertexAttrib4NusvARB\0"
    "glVertexAttrib4bvARB\0"
    "glVertexAttrib4dARB\0"
    "glVertexAttrib4dvARB\0"
    "glVertexAttrib4ivARB\0"
    "glVertexAttrib4sARB\0"
    "glVertexAttrib4svARB\0"
    "glVertexAttrib4ubvARB\0"
    "glVertexAttrib4uivARB\0"
    "glVertexAttrib4usvARB\0"
    "glVertexAttribPointerARB\0"
    "glBeginConditionalRenderNV\0"
    "glBeginTransformFeedbackEXT\0"
    "glBindBufferBaseEXT\0"
    "glBindBufferRangeEXT\0"
    "glBindFragDataLocationEXT\0"
    "glClampColorARB\0"
    "glColorMaskIndexedEXT\0"
    "glColorMaskiEXT\0"
    "glColorMaskiOES\0"
    "glDisableIndexedEXT\0"
    "glDisableiEXT\0"
    "glDisableiOES\0"
    "glEnableIndexedEXT\0"
    "glEnableiEXT\0"
    "glEnableiOES\0"
    "glEndConditionalRenderNV\0"
    "glEndTransformFeedbackEXT\0"
    "glGetBooleanIndexedvEXT\0"
    "glGetFragDataLocationEXT\0"
    "glGetIntegerIndexedvEXT\0"
    "glGetTexParameterIivEXT\0"
    "glGetTexParameterIivOES\0"
    "glGetTexParameterIuivEXT\0"
    "glGetTexParameterIuivOES\0"
    "glGetTransformFeedbackVaryingEXT\0"
    "glGetUniformuivEXT\0"
    "glGetVertexAttribIivEXT\0"
    "glGetVertexAttribIuivEXT\0"
    "glIsEnabledIndexedEXT\0"
    "glIsEnablediEXT\0"
    "glIsEnablediOES\0"
    "glTexParameterIivEXT\0"
    "glTexParameterIivOES\0"
    "glTexParameterIuivEXT\0"
    "glTexParameterIuivOES\0"
    "glTransformFeedbackVaryingsEXT\0"
    "glUniform1uiEXT\0"
    "glUniform1uivEXT\0"
    "glUniform2uiEXT\0"
    "glUniform2uivEXT\0"
    "glUniform3uiEXT\0"
    "glUniform3uivEXT\0"
    "glUniform4uiEXT\0"
    "glUniform4uivEXT\0"
    "glVertexAttribI1ivEXT\0"
    "glVertexAttribI1uivEXT\0"
    "glVertexAttribI4bvEXT\0"
    "glVertexAttribI4svEXT\0"
    "glVertexAttribI4ubvEXT\0"
    "glVertexAttribI4usvEXT\0"
    "glVertexAttribIPointerEXT\0"
    "glPrimitiveRestartIndexNV\0"
    "glTexBufferARB\0"
    "glTexBufferEXT\0"
    "glTexBufferOES\0"
    "glFramebufferTextureEXT\0"
    "glFramebufferTextureOES\0"
    "glVertexAttribDivisorARB\0"
    "glMinSampleShadingARB\0"
    "glMinSampleShadingOES\0"
    "glBindProgramNV\0"
    "glDeleteProgramsNV\0"
    "glGenProgramsNV\0"
    "glIsProgramNV\0"
    "glProgramParameter4dNV\0"
    "glProgramParameter4dvNV\0"
    "glProgramParameter4fNV\0"
    "glProgramParameter4fvNV\0"
    "glVertexAttrib1f\0"
    "glVertexAttrib1fv\0"
    "glVertexAttrib2f\0"
    "glVertexAttrib2fv\0"
    "glVertexAttrib3f\0"
    "glVertexAttrib3fv\0"
    "glVertexAttrib4f\0"
    "glVertexAttrib4fv\0"
    "glDrawArraysInstancedEXT\0"
    "glDrawArraysInstanced\0"
    "glDrawElementsInstancedEXT\0"
    "glDrawElementsInstanced\0"
    "glBindFramebufferOES\0"
    "glBindRenderbufferOES\0"
    "glBlitFramebufferEXT\0"
    "glCheckFramebufferStatusEXT\0"
    "glCheckFramebufferStatusOES\0"
    "glDeleteFramebuffersEXT\0"
    "glDeleteFramebuffersOES\0"
    "glDeleteRenderbuffersEXT\0"
    "glDeleteRenderbuffersOES\0"
    "glFramebufferRenderbufferEXT\0"
    "glFramebufferRenderbufferOES\0"
    "glFramebufferTexture1DEXT\0"
    "glFramebufferTexture2DEXT\0"
    "glFramebufferTexture2DOES\0"
    "glFramebufferTexture3DEXT\0"
    "glFramebufferTexture3DOES\0"
    "glFramebufferTextureLayerEXT\0"
    "glGenFramebuffersEXT\0"
    "glGenFramebuffersOES\0"
    "glGenRenderbuffersEXT\0"
    "glGenRenderbuffersOES\0"
    "glGenerateMipmapEXT\0"
    "glGenerateMipmapOES\0"
    "glGetFramebufferAttachmentParameterivEXT\0"
    "glGetFramebufferAttachmentParameterivOES\0"
    "glGetRenderbufferParameterivEXT\0"
    "glGetRenderbufferParameterivOES\0"
    "glIsFramebufferEXT\0"
    "glIsFramebufferOES\0"
    "glIsRenderbufferEXT\0"
    "glIsRenderbufferOES\0"
    "glRenderbufferStorageEXT\0"
    "glRenderbufferStorageOES\0"
    "glRenderbufferStorageMultisampleEXT\0"
    "glFlushMappedBufferRangeEXT\0"
    "glMapBufferRangeEXT\0"
    "glBindVertexArrayOES\0"
    "glDeleteVertexArraysOES\0"
    "glGenVertexArraysOES\0"
    "glIsVertexArrayOES\0"
    "glGetInteger64vEXT\0"
    "glDrawElementsBaseVertexEXT\0"
    "glDrawElementsBaseVertexOES\0"
    "glDrawElementsInstancedBaseVertexEXT\0"
    "glDrawElementsInstancedBaseVertexOES\0"
    "glDrawRangeElementsBaseVertexEXT\0"
    "glDrawRangeElementsBaseVertexOES\0"
    "glMultiDrawElementsBaseVertexEXT\0"
    "glProvokingVertexEXT\0"
    "glBlendEquationSeparateIndexedAMD\0"
    "glBlendEquationSeparatei\0"
    "glBlendEquationSeparateiEXT\0"
    "glBlendEquationSeparateiOES\0"
    "glBlendEquationIndexedAMD\0"
    "glBlendEquationi\0"
    "glBlendEquationiEXT\0"
    "glBlendEquationiOES\0"
    "glBlendFuncSeparateIndexedAMD\0"
    "glBlendFuncSeparatei\0"
    "glBlendFuncSeparateiEXT\0"
    "glBlendFuncSeparateiOES\0"
    "glBlendFuncIndexedAMD\0"
    "glBlendFunci\0"
    "glBlendFunciEXT\0"
    "glBlendFunciOES\0"
    "glBindFragDataLocationIndexedEXT\0"
    "glGetFragDataIndexEXT\0"
    "glGetSamplerParameterIivEXT\0"
    "glGetSamplerParameterIivOES\0"
    "glGetSamplerParameterIuivEXT\0"
    "glGetSamplerParameterIuivOES\0"
    "glSamplerParameterIivEXT\0"
    "glSamplerParameterIivOES\0"
    "glSamplerParameterIuivEXT\0"
    "glSamplerParameterIuivOES\0"
    "glGetQueryObjecti64vEXT\0"
    "glGetQueryObjectui64vEXT\0"
    "glQueryCounterEXT\0"
    "glPatchParameteriEXT\0"
    "glPatchParameteriOES\0"
    "glClearDepthfOES\0"
    "glDepthRangefOES\0"
    "glGetProgramBinaryOES\0"
    "glProgramBinaryOES\0"
    "glProgramParameteriEXT\0"
    "glGetVertexAttribLdvEXT\0"
    "glVertexAttribL1dEXT\0"
    "glVertexAttribL1dvEXT\0"
    "glVertexAttribL2dEXT\0"
    "glVertexAttribL2dvEXT\0"
    "glVertexAttribL3dEXT\0"
    "glVertexAttribL3dvEXT\0"
    "glVertexAttribL4dEXT\0"
    "glVertexAttribL4dvEXT\0"
    "glVertexAttribLPointerEXT\0"
    "glGetDoubleIndexedvEXT\0"
    "glGetDoublei_vEXT\0"
    "glGetFloatIndexedvEXT\0"
    "glGetFloati_vEXT\0"
    "glGetFloati_vOES\0"
    "glScissorArrayvOES\0"
    "glScissorIndexedOES\0"
    "glScissorIndexedvOES\0"
    "glViewportArrayvOES\0"
    "glViewportIndexedfOES\0"
    "glViewportIndexedfvOES\0"
    "glGetGraphicsResetStatus\0"
    "glGetGraphicsResetStatusKHR\0"
    "glGetGraphicsResetStatusEXT\0"
    "glGetnUniformfv\0"
    "glGetnUniformfvKHR\0"
    "glGetnUniformfvEXT\0"
    "glGetnUniformiv\0"
    "glGetnUniformivKHR\0"
    "glGetnUniformivEXT\0"
    "glGetnUniformuiv\0"
    "glGetnUniformuivKHR\0"
    "glReadnPixels\0"
    "glReadnPixelsKHR\0"
    "glReadnPixelsEXT\0"
    "glDrawArraysInstancedBaseInstanceEXT\0"
    "glDrawElementsInstancedBaseInstanceEXT\0"
    "glDrawElementsInstancedBaseVertexBaseInstanceEXT\0"
    "glMemoryBarrierEXT\0"
    "glCopyImageSubDataEXT\0"
    "glCopyImageSubDataOES\0"
    "glTextureViewOES\0"
    "glTextureViewEXT\0"
    "glMultiDrawArraysIndirectAMD\0"
    "glMultiDrawElementsIndirectAMD\0"
    "glGetProgramResourceLocationIndexEXT\0"
    "glTexBufferRangeEXT\0"
    "glTexBufferRangeOES\0"
    "glTexStorage3DMultisampleOES\0"
    "glBufferStorageEXT\0"
    "glMultiDrawArraysIndirectCount\0"
    "glMultiDrawElementsIndirectCount\0"
    "glClipControlEXT\0"
    "glUnmapNamedBuffer\0"
    "glGetUniformi64vNV\0"
    "glGetUniformui64vNV\0"
    "glProgramUniform1i64NV\0"
    "glProgramUniform1i64vNV\0"
    "glProgramUniform1ui64NV\0"
    "glProgramUniform1ui64vNV\0"
    "glProgramUniform2i64NV\0"
    "glProgramUniform2i64vNV\0"
    "glProgramUniform2ui64NV\0"
    "glProgramUniform2ui64vNV\0"
    "glProgramUniform3i64NV\0"
    "glProgramUniform3i64vNV\0"
    "glProgramUniform3ui64NV\0"
    "glProgramUniform3ui64vNV\0"
    "glProgramUniform4i64NV\0"
    "glProgramUniform4i64vNV\0"
    "glProgramUniform4ui64NV\0"
    "glProgramUniform4ui64vNV\0"
    "glUniform1i64NV\0"
    "glUniform1i64vNV\0"
    "glUniform1ui64NV\0"
    "glUniform1ui64vNV\0"
    "glUniform2i64NV\0"
    "glUniform2i64vNV\0"
    "glUniform2ui64NV\0"
    "glUniform2ui64vNV\0"
    "glUniform3i64NV\0"
    "glUniform3i64vNV\0"
    "glUniform3ui64NV\0"
    "glUniform3ui64vNV\0"
    "glUniform4i64NV\0"
    "glUniform4i64vNV\0"
    "glUniform4ui64NV\0"
    "glUniform4ui64vNV\0"
    "glResolveDepthValuesNV\0"
    "glFramebufferSampleLocationsfvNV\0"
    "glNamedFramebufferSampleLocationsfvNV\0"
    "glSpecializeShader\0"
    "glSampleMaskEXT\0"
    "glSamplePatternEXT\0"
    "glActiveShaderProgramEXT\0"
    "glBindProgramPipelineEXT\0"
    "glCreateShaderProgramvEXT\0"
    "glDeleteProgramPipelinesEXT\0"
    "glGenProgramPipelinesEXT\0"
    "glGetProgramPipelineInfoLogEXT\0"
    "glGetProgramPipelineivEXT\0"
    "glIsProgramPipelineEXT\0"
    "glProgramUniform1dEXT\0"
    "glProgramUniform1dvEXT\0"
    "glProgramUniform1fEXT\0"
    "glProgramUniform1fvEXT\0"
    "glProgramUniform1iEXT\0"
    "glProgramUniform1ivEXT\0"
    "glProgramUniform1uiEXT\0"
    "glProgramUniform1uivEXT\0"
    "glProgramUniform2dEXT\0"
    "glProgramUniform2dvEXT\0"
    "glProgramUniform2fEXT\0"
    "glProgramUniform2fvEXT\0"
    "glProgramUniform2iEXT\0"
    "glProgramUniform2ivEXT\0"
    "glProgramUniform2uiEXT\0"
    "glProgramUniform2uivEXT\0"
    "glProgramUniform3dEXT\0"
    "glProgramUniform3dvEXT\0"
    "glProgramUniform3fEXT\0"
    "glProgramUniform3fvEXT\0"
    "glProgramUniform3iEXT\0"
    "glProgramUniform3ivEXT\0"
    "glProgramUniform3uiEXT\0"
    "glProgramUniform3uivEXT\0"
    "glProgramUniform4dEXT\0"
    "glProgramUniform4dvEXT\0"
    "glProgramUniform4fEXT\0"
    "glProgramUniform4fvEXT\0"
    "glProgramUniform4iEXT\0"
    "glProgramUniform4ivEXT\0"
    "glProgramUniform4uiEXT\0"
    "glProgramUniform4uivEXT\0"
    "glProgramUniformMatrix2dvEXT\0"
    "glProgramUniformMatrix2fvEXT\0"
    "glProgramUniformMatrix2x3dvEXT\0"
    "glProgramUniformMatrix2x3fvEXT\0"
    "glProgramUniformMatrix2x4dvEXT\0"
    "glProgramUniformMatrix2x4fvEXT\0"
    "glProgramUniformMatrix3dvEXT\0"
    "glProgramUniformMatrix3fvEXT\0"
    "glProgramUniformMatrix3x2dvEXT\0"
    "glProgramUniformMatrix3x2fvEXT\0"
    "glProgramUniformMatrix3x4dvEXT\0"
    "glProgramUniformMatrix3x4fvEXT\0"
    "glProgramUniformMatrix4dvEXT\0"
    "glProgramUniformMatrix4fvEXT\0"
    "glProgramUniformMatrix4x2dvEXT\0"
    "glProgramUniformMatrix4x2fvEXT\0"
    "glProgramUniformMatrix4x3dvEXT\0"
    "glProgramUniformMatrix4x3fvEXT\0"
    "glUseProgramStagesEXT\0"
    "glValidateProgramPipelineEXT\0"
    "glDebugMessageCallbackARB\0"
    "glDebugMessageCallbackKHR\0"
    "glDebugMessageControlARB\0"
    "glDebugMessageControlKHR\0"
    "glDebugMessageInsertARB\0"
    "glDebugMessageInsertKHR\0"
    "glGetDebugMessageLogARB\0"
    "glGetDebugMessageLogKHR\0"
    "glGetObjectLabelKHR\0"
    "glGetObjectPtrLabelKHR\0"
    "glObjectLabelKHR\0"
    "glObjectPtrLabelKHR\0"
    "glPopDebugGroupKHR\0"
    "glPushDebugGroupKHR\0"
    "glSecondaryColor3f\0"
    "glSecondaryColor3fv\0"
    "glMultiDrawElements\0"
    "glFogCoordf\0"
    "glFogCoordfv\0"
    "glVertexAttribI1i\0"
    "glVertexAttribI1ui\0"
    "glVertexAttribI2i\0"
    "glVertexAttribI2iv\0"
    "glVertexAttribI2ui\0"
    "glVertexAttribI2uiv\0"
    "glVertexAttribI3i\0"
    "glVertexAttribI3iv\0"
    "glVertexAttribI3ui\0"
    "glVertexAttribI3uiv\0"
    "glVertexAttribI4i\0"
    "glVertexAttribI4iv\0"
    "glVertexAttribI4ui\0"
    "glVertexAttribI4uiv\0"
    "glTextureBarrier\0"
    "glPolygonOffsetClamp\0"
    "glAlphaFuncxOES\0"
    "glClearColorxOES\0"
    "glClearDepthxOES\0"
    "glColor4xOES\0"
    "glDepthRangexOES\0"
    "glFogxOES\0"
    "glFogxvOES\0"
    "glFrustumfOES\0"
    "glFrustumxOES\0"
    "glLightModelxOES\0"
    "glLightModelxvOES\0"
    "glLightxOES\0"
    "glLightxvOES\0"
    "glLineWidthxOES\0"
    "glLoadMatrixxOES\0"
    "glMaterialxOES\0"
    "glMaterialxvOES\0"
    "glMultMatrixxOES\0"
    "glMultiTexCoord4xOES\0"
    "glNormal3xOES\0"
    "glOrthofOES\0"
    "glOrthoxOES\0"
    "glPointSizexOES\0"
    "glPolygonOffsetxOES\0"
    "glRotatexOES\0"
    "glSampleCoveragexOES\0"
    "glScalexOES\0"
    "glTexEnvxOES\0"
    "glTexEnvxvOES\0"
    "glTexParameterxOES\0"
    "glTranslatexOES\0"
    "glClipPlanefOES\0"
    "glClipPlanexOES\0"
    "glGetClipPlanefOES\0"
    "glGetClipPlanexOES\0"
    "glGetFixedvOES\0"
    "glGetLightxvOES\0"
    "glGetMaterialxvOES\0"
    "glGetTexEnvxvOES\0"
    "glGetTexParameterxvOES\0"
    "glPointParameterxOES\0"
    "glPointParameterxvOES\0"
    "glTexParameterxvOES\0"
    "glBlendBarrierKHR\0"
    "glPrimitiveBoundingBoxARB\0"
    "glPrimitiveBoundingBoxEXT\0"
    "glPrimitiveBoundingBoxOES\0"
    "glMaxShaderCompilerThreadsARB\0"
    "glEnableClientStateIndexedEXT\0"
    "glDisableClientStateIndexedEXT\0"
    "glGetPointeri_vEXT\0"
    ;


#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING)
void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table);
void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image);
void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span);
void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values);
void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_731(GLuint id, GLenum pname, GLint64 * params);
void GLAPIENTRY gl_dispatch_stub_732(GLuint id, GLenum pname, GLuint64 * params);
void GLAPIENTRY gl_dispatch_stub_733(GLuint id, GLenum target);
void GLAPIENTRY gl_dispatch_stub_774(GLuint program, GLint location, GLdouble * params);
void GLAPIENTRY gl_dispatch_stub_775(GLint location, GLdouble x);
void GLAPIENTRY gl_dispatch_stub_776(GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_777(GLint location, GLdouble x, GLdouble y);
void GLAPIENTRY gl_dispatch_stub_778(GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_779(GLint location, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY gl_dispatch_stub_780(GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_781(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY gl_dispatch_stub_782(GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_783(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_784(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_785(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_786(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_787(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_788(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_789(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_790(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_791(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_792(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
void GLAPIENTRY gl_dispatch_stub_793(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
void GLAPIENTRY gl_dispatch_stub_794(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
void GLAPIENTRY gl_dispatch_stub_795(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
GLuint GLAPIENTRY gl_dispatch_stub_796(GLuint program, GLenum shadertype, const GLchar * name);
GLint GLAPIENTRY gl_dispatch_stub_797(GLuint program, GLenum shadertype, const GLchar * name);
void GLAPIENTRY gl_dispatch_stub_798(GLenum shadertype, GLint location, GLuint * params);
void GLAPIENTRY gl_dispatch_stub_799(GLenum shadertype, GLsizei count, const GLuint * indices);
void GLAPIENTRY gl_dispatch_stub_800(GLenum pname, const GLfloat * values);
void GLAPIENTRY gl_dispatch_stub_821(GLuint index, GLenum pname, GLdouble * params);
void GLAPIENTRY gl_dispatch_stub_822(GLuint index, GLdouble x);
void GLAPIENTRY gl_dispatch_stub_823(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_824(GLuint index, GLdouble x, GLdouble y);
void GLAPIENTRY gl_dispatch_stub_825(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_826(GLuint index, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY gl_dispatch_stub_827(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_828(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY gl_dispatch_stub_829(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_830(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
void GLAPIENTRY gl_dispatch_stub_866(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
void GLAPIENTRY gl_dispatch_stub_890(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params);
GLint GLAPIENTRY gl_dispatch_stub_896(GLuint program, GLenum programInterface, const GLchar * name);
void GLAPIENTRY gl_dispatch_stub_899(GLuint program, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding);
GLuint64 GLAPIENTRY gl_dispatch_stub_912(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
GLuint64 GLAPIENTRY gl_dispatch_stub_913(GLuint texture);
GLuint64 GLAPIENTRY gl_dispatch_stub_914(GLuint texture, GLuint sampler);
void GLAPIENTRY gl_dispatch_stub_915(GLuint index, GLenum pname, GLuint64EXT * params);
GLboolean GLAPIENTRY gl_dispatch_stub_916(GLuint64 handle);
GLboolean GLAPIENTRY gl_dispatch_stub_917(GLuint64 handle);
void GLAPIENTRY gl_dispatch_stub_918(GLuint64 handle);
void GLAPIENTRY gl_dispatch_stub_919(GLuint64 handle, GLenum access);
void GLAPIENTRY gl_dispatch_stub_920(GLuint64 handle);
void GLAPIENTRY gl_dispatch_stub_921(GLuint64 handle);
void GLAPIENTRY gl_dispatch_stub_922(GLuint program, GLint location, GLuint64 value);
void GLAPIENTRY gl_dispatch_stub_923(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
void GLAPIENTRY gl_dispatch_stub_924(GLint location, GLuint64 value);
void GLAPIENTRY gl_dispatch_stub_925(GLint location, GLsizei count, const GLuint64 * value);
void GLAPIENTRY gl_dispatch_stub_926(GLuint index, GLuint64EXT x);
void GLAPIENTRY gl_dispatch_stub_927(GLuint index, const GLuint64EXT * v);
void GLAPIENTRY gl_dispatch_stub_928(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
void GLAPIENTRY gl_dispatch_stub_929(GLenum mode, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
void GLAPIENTRY gl_dispatch_stub_930(GLenum mode, GLenum type, GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
void GLAPIENTRY gl_dispatch_stub_931(GLenum origin, GLenum depth);
void GLAPIENTRY gl_dispatch_stub_932(GLuint unit, GLuint texture);
void GLAPIENTRY gl_dispatch_stub_933(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GLenum GLAPIENTRY gl_dispatch_stub_934(GLuint framebuffer, GLenum target);
void GLAPIENTRY gl_dispatch_stub_935(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_936(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_937(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
void GLAPIENTRY gl_dispatch_stub_938(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat * value);
void GLAPIENTRY gl_dispatch_stub_939(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint * value);
void GLAPIENTRY gl_dispatch_stub_940(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint * value);
void GLAPIENTRY gl_dispatch_stub_941(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_942(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_943(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_944(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
void GLAPIENTRY gl_dispatch_stub_945(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void GLAPIENTRY gl_dispatch_stub_946(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_947(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_948(GLsizei n, GLuint * buffers);
void GLAPIENTRY gl_dispatch_stub_949(GLsizei n, GLuint * framebuffers);
void GLAPIENTRY gl_dispatch_stub_950(GLsizei n, GLuint * pipelines);
void GLAPIENTRY gl_dispatch_stub_951(GLenum target, GLsizei n, GLuint * ids);
void GLAPIENTRY gl_dispatch_stub_952(GLsizei n, GLuint * renderbuffers);
void GLAPIENTRY gl_dispatch_stub_953(GLsizei n, GLuint * samplers);
void GLAPIENTRY gl_dispatch_stub_954(GLenum target, GLsizei n, GLuint * textures);
void GLAPIENTRY gl_dispatch_stub_955(GLsizei n, GLuint * ids);
void GLAPIENTRY gl_dispatch_stub_956(GLsizei n, GLuint * arrays);
void GLAPIENTRY gl_dispatch_stub_957(GLuint vaobj, GLuint index);
void GLAPIENTRY gl_dispatch_stub_958(GLuint vaobj, GLuint index);
void GLAPIENTRY gl_dispatch_stub_959(GLuint buffer, GLintptr offset, GLsizeiptr length);
void GLAPIENTRY gl_dispatch_stub_960(GLuint texture);
void GLAPIENTRY gl_dispatch_stub_961(GLuint texture, GLint level, GLsizei bufSize, GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_962(GLuint buffer, GLenum pname, GLint64 * params);
void GLAPIENTRY gl_dispatch_stub_963(GLuint buffer, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_964(GLuint buffer, GLenum pname, GLvoid ** params);
void GLAPIENTRY gl_dispatch_stub_965(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_966(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_967(GLuint framebuffer, GLenum pname, GLint * param);
void GLAPIENTRY gl_dispatch_stub_968(GLuint renderbuffer, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_969(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_970(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_971(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_972(GLuint id, GLuint buffer, GLenum pname, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_973(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_974(GLuint texture, GLint level, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_975(GLuint texture, GLint level, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_976(GLuint texture, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_977(GLuint texture, GLenum pname, GLuint * params);
void GLAPIENTRY gl_dispatch_stub_978(GLuint texture, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_979(GLuint texture, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_980(GLuint xfb, GLenum pname, GLuint index, GLint64 * param);
void GLAPIENTRY gl_dispatch_stub_981(GLuint xfb, GLenum pname, GLuint index, GLint * param);
void GLAPIENTRY gl_dispatch_stub_982(GLuint xfb, GLenum pname, GLint * param);
void GLAPIENTRY gl_dispatch_stub_983(GLuint vaobj, GLuint index, GLenum pname, GLint64 * param);
void GLAPIENTRY gl_dispatch_stub_984(GLuint vaobj, GLuint index, GLenum pname, GLint * param);
void GLAPIENTRY gl_dispatch_stub_985(GLuint vaobj, GLenum pname, GLint * param);
void GLAPIENTRY gl_dispatch_stub_986(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments);
void GLAPIENTRY gl_dispatch_stub_987(GLuint framebuffer, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height);
GLvoid * GLAPIENTRY gl_dispatch_stub_988(GLuint buffer, GLenum access);
GLvoid * GLAPIENTRY gl_dispatch_stub_989(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
void GLAPIENTRY gl_dispatch_stub_990(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage);
void GLAPIENTRY gl_dispatch_stub_991(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLbitfield flags);
void GLAPIENTRY gl_dispatch_stub_992(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_993(GLuint framebuffer, GLenum buf);
void GLAPIENTRY gl_dispatch_stub_994(GLuint framebuffer, GLsizei n, const GLenum * bufs);
void GLAPIENTRY gl_dispatch_stub_995(GLuint framebuffer, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_996(GLuint framebuffer, GLenum buf);
void GLAPIENTRY gl_dispatch_stub_997(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void GLAPIENTRY gl_dispatch_stub_998(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
void GLAPIENTRY gl_dispatch_stub_999(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
void GLAPIENTRY gl_dispatch_stub_1000(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_1001(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_1002(GLuint texture, GLenum internalformat, GLuint buffer);
void GLAPIENTRY gl_dispatch_stub_1003(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
void GLAPIENTRY gl_dispatch_stub_1004(GLuint texture, GLenum pname, const GLint * params);
void GLAPIENTRY gl_dispatch_stub_1005(GLuint texture, GLenum pname, const GLuint * params);
void GLAPIENTRY gl_dispatch_stub_1006(GLuint texture, GLenum pname, GLfloat param);
void GLAPIENTRY gl_dispatch_stub_1007(GLuint texture, GLenum pname, const GLfloat * param);
void GLAPIENTRY gl_dispatch_stub_1008(GLuint texture, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_1009(GLuint texture, GLenum pname, const GLint * param);
void GLAPIENTRY gl_dispatch_stub_1010(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width);
void GLAPIENTRY gl_dispatch_stub_1011(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_1012(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void GLAPIENTRY gl_dispatch_stub_1013(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
void GLAPIENTRY gl_dispatch_stub_1014(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void GLAPIENTRY gl_dispatch_stub_1015(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1016(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1017(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1018(GLuint xfb, GLuint index, GLuint buffer);
void GLAPIENTRY gl_dispatch_stub_1019(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
GLboolean GLAPIENTRY gl_dispatch_stub_1020(GLuint buffer);
void GLAPIENTRY gl_dispatch_stub_1021(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
void GLAPIENTRY gl_dispatch_stub_1022(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
void GLAPIENTRY gl_dispatch_stub_1023(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void GLAPIENTRY gl_dispatch_stub_1024(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void GLAPIENTRY gl_dispatch_stub_1025(GLuint vaobj, GLuint bindingindex, GLuint divisor);
void GLAPIENTRY gl_dispatch_stub_1026(GLuint vaobj, GLuint buffer);
void GLAPIENTRY gl_dispatch_stub_1027(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
void GLAPIENTRY gl_dispatch_stub_1028(GLuint vaobj, GLuint first, GLsizei count, const GLuint * buffers, const GLintptr * offsets, const GLsizei * strides);
void GLAPIENTRY gl_dispatch_stub_1029(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1030(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1031(GLenum target, GLintptr offset, GLsizeiptr size, GLboolean commit);
void GLAPIENTRY gl_dispatch_stub_1032(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
void GLAPIENTRY gl_dispatch_stub_1033(GLuint program, GLint location, GLint64 * params);
void GLAPIENTRY gl_dispatch_stub_1034(GLuint program, GLint location, GLuint64 * params);
void GLAPIENTRY gl_dispatch_stub_1035(GLuint program, GLint location, GLsizei bufSize, GLint64 * params);
void GLAPIENTRY gl_dispatch_stub_1036(GLuint program, GLint location, GLsizei bufSize, GLuint64 * params);
void GLAPIENTRY gl_dispatch_stub_1037(GLuint program, GLint location, GLint64 x);
void GLAPIENTRY gl_dispatch_stub_1038(GLuint program, GLint location, GLsizei count, const GLint64 * value);
void GLAPIENTRY gl_dispatch_stub_1039(GLuint program, GLint location, GLuint64 x);
void GLAPIENTRY gl_dispatch_stub_1040(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
void GLAPIENTRY gl_dispatch_stub_1041(GLuint program, GLint location, GLint64 x, GLint64 y);
void GLAPIENTRY gl_dispatch_stub_1042(GLuint program, GLint location, GLsizei count, const GLint64 * value);
void GLAPIENTRY gl_dispatch_stub_1043(GLuint program, GLint location, GLuint64 x, GLuint64 y);
void GLAPIENTRY gl_dispatch_stub_1044(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
void GLAPIENTRY gl_dispatch_stub_1045(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z);
void GLAPIENTRY gl_dispatch_stub_1046(GLuint program, GLint location, GLsizei count, const GLint64 * value);
void GLAPIENTRY gl_dispatch_stub_1047(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
void GLAPIENTRY gl_dispatch_stub_1048(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
void GLAPIENTRY gl_dispatch_stub_1049(GLuint program, GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
void GLAPIENTRY gl_dispatch_stub_1050(GLuint program, GLint location, GLsizei count, const GLint64 * value);
void GLAPIENTRY gl_dispatch_stub_1051(GLuint program, GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
void GLAPIENTRY gl_dispatch_stub_1052(GLuint program, GLint location, GLsizei count, const GLuint64 * value);
void GLAPIENTRY gl_dispatch_stub_1053(GLint location, GLint64 x);
void GLAPIENTRY gl_dispatch_stub_1054(GLint location, GLsizei count, const GLint64 * value);
void GLAPIENTRY gl_dispatch_stub_1055(GLint location, GLuint64 x);
void GLAPIENTRY gl_dispatch_stub_1056(GLint location, GLsizei count, const GLuint64 * value);
void GLAPIENTRY gl_dispatch_stub_1057(GLint location, GLint64 x, GLint64 y);
void GLAPIENTRY gl_dispatch_stub_1058(GLint location, GLsizei count, const GLint64 * value);
void GLAPIENTRY gl_dispatch_stub_1059(GLint location, GLuint64 x, GLuint64 y);
void GLAPIENTRY gl_dispatch_stub_1060(GLint location, GLsizei count, const GLuint64 * value);
void GLAPIENTRY gl_dispatch_stub_1061(GLint location, GLint64 x, GLint64 y, GLint64 z);
void GLAPIENTRY gl_dispatch_stub_1062(GLint location, GLsizei count, const GLint64 * value);
void GLAPIENTRY gl_dispatch_stub_1063(GLint location, GLuint64 x, GLuint64 y, GLuint64 z);
void GLAPIENTRY gl_dispatch_stub_1064(GLint location, GLsizei count, const GLuint64 * value);
void GLAPIENTRY gl_dispatch_stub_1065(GLint location, GLint64 x, GLint64 y, GLint64 z, GLint64 w);
void GLAPIENTRY gl_dispatch_stub_1066(GLint location, GLsizei count, const GLint64 * value);
void GLAPIENTRY gl_dispatch_stub_1067(GLint location, GLuint64 x, GLuint64 y, GLuint64 z, GLuint64 w);
void GLAPIENTRY gl_dispatch_stub_1068(GLint location, GLsizei count, const GLuint64 * value);
void GLAPIENTRY gl_dispatch_stub_1069(void);
void GLAPIENTRY gl_dispatch_stub_1070(GLenum target, GLuint start, GLsizei count, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1071(GLuint framebuffer, GLuint start, GLsizei count, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1072(GLuint shader, const GLchar * pEntryPoint, GLuint numSpecializationConstants, const GLuint * pConstantIndex, const GLuint * pConstantValue);
void GLAPIENTRY gl_dispatch_stub_1079(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
void GLAPIENTRY gl_dispatch_stub_1080(const GLfloat * coords);
void GLAPIENTRY gl_dispatch_stub_1081(GLint x, GLint y, GLint z, GLint width, GLint height);
void GLAPIENTRY gl_dispatch_stub_1082(const GLint * coords);
void GLAPIENTRY gl_dispatch_stub_1083(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
void GLAPIENTRY gl_dispatch_stub_1084(const GLshort * coords);
void GLAPIENTRY gl_dispatch_stub_1085(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
void GLAPIENTRY gl_dispatch_stub_1086(const GLfixed * coords);
GLbitfield GLAPIENTRY gl_dispatch_stub_1088(GLfixed * mantissa, GLint * exponent);
void GLAPIENTRY gl_dispatch_stub_1089(GLclampf value, GLboolean invert);
void GLAPIENTRY gl_dispatch_stub_1090(GLenum pattern);
void GLAPIENTRY gl_dispatch_stub_1097(GLenum target, GLsizei numAttachments, const GLenum * attachments);
void GLAPIENTRY gl_dispatch_stub_1107(GLuint program, GLint location, GLdouble x);
void GLAPIENTRY gl_dispatch_stub_1108(GLuint program, GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1115(GLuint program, GLint location, GLdouble x, GLdouble y);
void GLAPIENTRY gl_dispatch_stub_1116(GLuint program, GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1123(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY gl_dispatch_stub_1124(GLuint program, GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1131(GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY gl_dispatch_stub_1132(GLuint program, GLint location, GLsizei count, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1139(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1141(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1143(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1145(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1147(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1149(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1151(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1153(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1155(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
void GLAPIENTRY gl_dispatch_stub_1160(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
void GLAPIENTRY gl_dispatch_stub_1176(void);
void GLAPIENTRY gl_dispatch_stub_1177(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY gl_dispatch_stub_1178(const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1179(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY gl_dispatch_stub_1180(const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1181(GLint x, GLint y, GLint z, GLint w);
void GLAPIENTRY gl_dispatch_stub_1182(const GLint * v);
void GLAPIENTRY gl_dispatch_stub_1183(GLshort x, GLshort y, GLshort z, GLshort w);
void GLAPIENTRY gl_dispatch_stub_1184(const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1185(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride);
void GLAPIENTRY gl_dispatch_stub_1186(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride);
GLboolean GLAPIENTRY gl_dispatch_stub_1187(GLsizei n, const GLuint * ids, GLboolean * residences);
void GLAPIENTRY gl_dispatch_stub_1188(GLenum target, GLuint id, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1189(GLenum target, GLuint index, GLenum pname, GLdouble * params);
void GLAPIENTRY gl_dispatch_stub_1190(GLenum target, GLuint index, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1191(GLuint id, GLenum pname, GLubyte * program);
void GLAPIENTRY gl_dispatch_stub_1192(GLuint id, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1193(GLenum target, GLuint address, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1194(GLuint index, GLenum pname, GLdouble * params);
void GLAPIENTRY gl_dispatch_stub_1195(GLuint index, GLenum pname, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1196(GLuint index, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1197(GLenum target, GLuint id, GLsizei len, const GLubyte * program);
void GLAPIENTRY gl_dispatch_stub_1198(GLenum target, GLuint index, GLsizei num, const GLdouble * params);
void GLAPIENTRY gl_dispatch_stub_1199(GLenum target, GLuint index, GLsizei num, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1200(GLsizei n, const GLuint * ids);
void GLAPIENTRY gl_dispatch_stub_1201(GLenum target, GLuint address, GLenum matrix, GLenum transform);
void GLAPIENTRY gl_dispatch_stub_1202(GLuint index, GLdouble x);
void GLAPIENTRY gl_dispatch_stub_1203(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1204(GLuint index, GLfloat x);
void GLAPIENTRY gl_dispatch_stub_1205(GLuint index, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1206(GLuint index, GLshort x);
void GLAPIENTRY gl_dispatch_stub_1207(GLuint index, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1208(GLuint index, GLdouble x, GLdouble y);
void GLAPIENTRY gl_dispatch_stub_1209(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1210(GLuint index, GLfloat x, GLfloat y);
void GLAPIENTRY gl_dispatch_stub_1211(GLuint index, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1212(GLuint index, GLshort x, GLshort y);
void GLAPIENTRY gl_dispatch_stub_1213(GLuint index, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1214(GLuint index, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY gl_dispatch_stub_1215(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1216(GLuint index, GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY gl_dispatch_stub_1217(GLuint index, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1218(GLuint index, GLshort x, GLshort y, GLshort z);
void GLAPIENTRY gl_dispatch_stub_1219(GLuint index, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1220(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY gl_dispatch_stub_1221(GLuint index, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1222(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY gl_dispatch_stub_1223(GLuint index, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1224(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
void GLAPIENTRY gl_dispatch_stub_1225(GLuint index, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1226(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
void GLAPIENTRY gl_dispatch_stub_1227(GLuint index, const GLubyte * v);
void GLAPIENTRY gl_dispatch_stub_1228(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
void GLAPIENTRY gl_dispatch_stub_1229(GLuint index, GLsizei n, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1230(GLuint index, GLsizei n, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1231(GLuint index, GLsizei n, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1232(GLuint index, GLsizei n, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1233(GLuint index, GLsizei n, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1234(GLuint index, GLsizei n, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1235(GLuint index, GLsizei n, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1236(GLuint index, GLsizei n, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1237(GLuint index, GLsizei n, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1238(GLuint index, GLsizei n, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1239(GLuint index, GLsizei n, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1240(GLuint index, GLsizei n, const GLshort * v);
void GLAPIENTRY gl_dispatch_stub_1241(GLuint index, GLsizei n, const GLubyte * v);
void GLAPIENTRY gl_dispatch_stub_1242(GLenum pname, GLfloat * param);
void GLAPIENTRY gl_dispatch_stub_1243(GLenum pname, GLint * param);
void GLAPIENTRY gl_dispatch_stub_1244(GLenum pname, const GLfloat * param);
void GLAPIENTRY gl_dispatch_stub_1245(GLenum pname, const GLint * param);
void GLAPIENTRY gl_dispatch_stub_1246(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
void GLAPIENTRY gl_dispatch_stub_1247(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void GLAPIENTRY gl_dispatch_stub_1248(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void GLAPIENTRY gl_dispatch_stub_1249(void);
void GLAPIENTRY gl_dispatch_stub_1250(GLuint id);
void GLAPIENTRY gl_dispatch_stub_1251(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
void GLAPIENTRY gl_dispatch_stub_1252(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
void GLAPIENTRY gl_dispatch_stub_1253(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
void GLAPIENTRY gl_dispatch_stub_1254(GLuint id);
void GLAPIENTRY gl_dispatch_stub_1255(void);
GLuint GLAPIENTRY gl_dispatch_stub_1256(GLuint range);
void GLAPIENTRY gl_dispatch_stub_1257(GLuint dst, GLuint coord, GLenum swizzle);
void GLAPIENTRY gl_dispatch_stub_1258(GLuint dst, GLuint interp, GLenum swizzle);
void GLAPIENTRY gl_dispatch_stub_1259(GLuint dst, const GLfloat * value);
void GLAPIENTRY gl_dispatch_stub_1260(GLuint first, GLsizei count, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1261(GLuint index, GLfloat n, GLfloat f);
void GLAPIENTRY gl_dispatch_stub_1262(GLenum face);
void GLAPIENTRY gl_dispatch_stub_1263(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params);
void GLAPIENTRY gl_dispatch_stub_1264(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1265(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY gl_dispatch_stub_1266(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v);
void GLAPIENTRY gl_dispatch_stub_1267(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY gl_dispatch_stub_1268(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v);
void GLAPIENTRY gl_dispatch_stub_1270(GLenum coord, GLenum pname, GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1271(GLenum coord, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_1272(GLenum coord, GLenum pname, const GLfixed * params);
void GLAPIENTRY gl_dispatch_stub_1273(GLclampd zmin, GLclampd zmax);
void GLAPIENTRY gl_dispatch_stub_1276(GLsizei len, const GLvoid * string);
void GLAPIENTRY gl_dispatch_stub_1277(GLenum target, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_1278(GLenum target, GLintptr offset, GLsizeiptr size);
void GLAPIENTRY gl_dispatch_stub_1295(GLenum target, GLuint index, GLuint buffer, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1296(GLuint monitor);
void GLAPIENTRY gl_dispatch_stub_1297(GLsizei n, GLuint * monitors);
void GLAPIENTRY gl_dispatch_stub_1298(GLuint monitor);
void GLAPIENTRY gl_dispatch_stub_1299(GLsizei n, GLuint * monitors);
void GLAPIENTRY gl_dispatch_stub_1300(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten);
void GLAPIENTRY gl_dispatch_stub_1301(GLuint group, GLuint counter, GLenum pname, GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1302(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString);
void GLAPIENTRY gl_dispatch_stub_1303(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei countersSize, GLuint * counters);
void GLAPIENTRY gl_dispatch_stub_1304(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString);
void GLAPIENTRY gl_dispatch_stub_1305(GLint * numGroups, GLsizei groupsSize, GLuint * groups);
void GLAPIENTRY gl_dispatch_stub_1306(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList);
void GLAPIENTRY gl_dispatch_stub_1307(GLenum objectType, GLuint name, GLenum pname, GLint * value);
GLenum GLAPIENTRY gl_dispatch_stub_1308(GLenum objectType, GLuint name, GLenum option);
GLenum GLAPIENTRY gl_dispatch_stub_1309(GLenum objectType, GLuint name, GLenum option);
void GLAPIENTRY gl_dispatch_stub_1310(GLuint program);
GLuint GLAPIENTRY gl_dispatch_stub_1311(GLenum type, const GLchar * string);
void GLAPIENTRY gl_dispatch_stub_1312(GLenum type, GLuint program);
void GLAPIENTRY gl_dispatch_stub_1314(void);
void GLAPIENTRY gl_dispatch_stub_1315(GLintptr surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values);
void GLAPIENTRY gl_dispatch_stub_1316(const GLvoid * vdpDevice, const GLvoid * getProcAddress);
GLboolean GLAPIENTRY gl_dispatch_stub_1317(GLintptr surface);
void GLAPIENTRY gl_dispatch_stub_1318(GLsizei numSurfaces, const GLintptr * surfaces);
GLintptr GLAPIENTRY gl_dispatch_stub_1319(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
GLintptr GLAPIENTRY gl_dispatch_stub_1320(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames);
void GLAPIENTRY gl_dispatch_stub_1321(GLintptr surface, GLenum access);
void GLAPIENTRY gl_dispatch_stub_1322(GLsizei numSurfaces, const GLintptr * surfaces);
void GLAPIENTRY gl_dispatch_stub_1323(GLintptr surface);
void GLAPIENTRY gl_dispatch_stub_1324(GLuint queryHandle);
void GLAPIENTRY gl_dispatch_stub_1325(GLuint queryId, GLuint * queryHandle);
void GLAPIENTRY gl_dispatch_stub_1326(GLuint queryHandle);
void GLAPIENTRY gl_dispatch_stub_1327(GLuint queryHandle);
void GLAPIENTRY gl_dispatch_stub_1328(GLuint * queryId);
void GLAPIENTRY gl_dispatch_stub_1329(GLuint queryId, GLuint * nextQueryId);
void GLAPIENTRY gl_dispatch_stub_1330(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue);
void GLAPIENTRY gl_dispatch_stub_1331(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten);
void GLAPIENTRY gl_dispatch_stub_1332(GLchar * queryName, GLuint * queryId);
void GLAPIENTRY gl_dispatch_stub_1333(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask);
void GLAPIENTRY gl_dispatch_stub_1334(GLfloat factor, GLfloat units, GLfloat clamp);
void GLAPIENTRY gl_dispatch_stub_1335(GLuint xbits, GLuint ybits);
void GLAPIENTRY gl_dispatch_stub_1336(GLenum pname, GLfloat param);
void GLAPIENTRY gl_dispatch_stub_1337(GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_1338(GLenum mode, GLsizei count, const GLint * box);
void GLAPIENTRY gl_dispatch_stub_1339(GLenum target, GLsizeiptr size, GLuint memory, GLuint64 offset);
void GLAPIENTRY gl_dispatch_stub_1340(GLsizei n, GLuint * memoryObjects);
void GLAPIENTRY gl_dispatch_stub_1341(GLsizei n, const GLuint * memoryObjects);
void GLAPIENTRY gl_dispatch_stub_1342(GLsizei n, const GLuint * semaphores);
void GLAPIENTRY gl_dispatch_stub_1343(GLsizei n, GLuint * semaphores);
void GLAPIENTRY gl_dispatch_stub_1344(GLuint memoryObject, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1345(GLuint semaphore, GLenum pname, GLuint64 * params);
void GLAPIENTRY gl_dispatch_stub_1346(GLenum target, GLuint index, GLubyte * data);
void GLAPIENTRY gl_dispatch_stub_1347(GLenum pname, GLubyte * data);
GLboolean GLAPIENTRY gl_dispatch_stub_1348(GLuint memoryObject);
GLboolean GLAPIENTRY gl_dispatch_stub_1349(GLuint semaphore);
void GLAPIENTRY gl_dispatch_stub_1350(GLuint memoryObject, GLenum pname, const GLint * params);
void GLAPIENTRY gl_dispatch_stub_1351(GLuint buffer, GLsizeiptr size, GLuint memory, GLuint64 offset);
void GLAPIENTRY gl_dispatch_stub_1352(GLuint semaphore, GLenum pname, const GLuint64 * params);
void GLAPIENTRY gl_dispatch_stub_1353(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * dstLayouts);
void GLAPIENTRY gl_dispatch_stub_1354(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
void GLAPIENTRY gl_dispatch_stub_1355(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
void GLAPIENTRY gl_dispatch_stub_1356(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
void GLAPIENTRY gl_dispatch_stub_1357(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
void GLAPIENTRY gl_dispatch_stub_1358(GLenum target, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
void GLAPIENTRY gl_dispatch_stub_1359(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLuint memory, GLuint64 offset);
void GLAPIENTRY gl_dispatch_stub_1360(GLenum texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLuint memory, GLuint64 offset);
void GLAPIENTRY gl_dispatch_stub_1361(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
void GLAPIENTRY gl_dispatch_stub_1362(GLuint texture, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLuint memory, GLuint64 offset);
void GLAPIENTRY gl_dispatch_stub_1363(GLuint texture, GLsizei samples, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations, GLuint memory, GLuint64 offset);
void GLAPIENTRY gl_dispatch_stub_1364(GLuint semaphore, GLuint numBufferBarriers, const GLuint * buffers, GLuint numTextureBarriers, const GLuint * textures, const GLenum * srcLayouts);
void GLAPIENTRY gl_dispatch_stub_1365(GLuint memory, GLuint64 size, GLenum handleType, GLint fd);
void GLAPIENTRY gl_dispatch_stub_1366(GLuint semaphore, GLenum handleType, GLint fd);
void GLAPIENTRY gl_dispatch_stub_1367(void);
void GLAPIENTRY gl_dispatch_stub_1368(GLuint renderbuffer, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_1369(GLenum target, GLsizei samples, GLsizei storageSamples, GLenum internalformat, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_1370(GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
void GLAPIENTRY gl_dispatch_stub_1371(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1372(GLenum target, GLuint index, GLsizei count, const GLfloat * params);
void GLAPIENTRY gl_dispatch_stub_1373(GLenum target, GLvoid * writeOffset);
void GLAPIENTRY gl_dispatch_stub_1374(GLenum target, GLvoid * writeOffset);
void GLAPIENTRY gl_dispatch_stub_1420(GLuint count);
void GLAPIENTRY gl_dispatch_stub_1421(GLenum matrixMode, const GLfloat * m);
void GLAPIENTRY gl_dispatch_stub_1422(GLenum matrixMode, const GLdouble * m);
void GLAPIENTRY gl_dispatch_stub_1423(GLenum matrixMode, const GLfloat * m);
void GLAPIENTRY gl_dispatch_stub_1424(GLenum matrixMode, const GLdouble * m);
void GLAPIENTRY gl_dispatch_stub_1425(GLenum matrixMode);
void GLAPIENTRY gl_dispatch_stub_1426(GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY gl_dispatch_stub_1427(GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY gl_dispatch_stub_1428(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY gl_dispatch_stub_1429(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY gl_dispatch_stub_1430(GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
void GLAPIENTRY gl_dispatch_stub_1431(GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
void GLAPIENTRY gl_dispatch_stub_1432(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
void GLAPIENTRY gl_dispatch_stub_1433(GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
void GLAPIENTRY gl_dispatch_stub_1434(GLenum matrixMode);
void GLAPIENTRY gl_dispatch_stub_1435(GLenum matrixMode);
void GLAPIENTRY gl_dispatch_stub_1436(GLenum matrixMode, const GLfloat * m);
void GLAPIENTRY gl_dispatch_stub_1437(GLenum matrixMode, const GLdouble * m);
void GLAPIENTRY gl_dispatch_stub_1438(GLenum matrixMode, const GLfloat * m);
void GLAPIENTRY gl_dispatch_stub_1439(GLenum matrixMode, const GLdouble * m);
void GLAPIENTRY gl_dispatch_stub_1440(GLenum texunit, GLenum target, GLuint texture);
void GLAPIENTRY gl_dispatch_stub_1441(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage);
void GLAPIENTRY gl_dispatch_stub_1442(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1443(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLbitfield flags);
GLvoid * GLAPIENTRY gl_dispatch_stub_1444(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
void GLAPIENTRY gl_dispatch_stub_1445(GLuint texture, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1446(GLuint texture, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1447(GLuint texture, GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1448(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1449(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1450(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1451(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, int border);
void GLAPIENTRY gl_dispatch_stub_1452(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, int border);
void GLAPIENTRY gl_dispatch_stub_1453(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void GLAPIENTRY gl_dispatch_stub_1454(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_1455(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLvoid * GLAPIENTRY gl_dispatch_stub_1456(GLuint buffer, GLenum access);
void GLAPIENTRY gl_dispatch_stub_1457(GLuint texture, GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1458(GLuint texture, GLenum target, GLenum pname, float * params);
void GLAPIENTRY gl_dispatch_stub_1459(GLuint texture, GLenum target, GLenum pname, int param);
void GLAPIENTRY gl_dispatch_stub_1460(GLuint texture, GLenum target, GLenum pname, const GLint * params);
void GLAPIENTRY gl_dispatch_stub_1461(GLuint texture, GLenum target, GLenum pname, float param);
void GLAPIENTRY gl_dispatch_stub_1462(GLuint texture, GLenum target, GLenum pname, const float * params);
void GLAPIENTRY gl_dispatch_stub_1463(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
void GLAPIENTRY gl_dispatch_stub_1464(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1465(GLuint texture, GLenum target, GLint level, GLenum pname, float * params);
void GLAPIENTRY gl_dispatch_stub_1466(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1467(GLuint buffer, GLenum pname, GLvoid ** params);
void GLAPIENTRY gl_dispatch_stub_1468(GLuint buffer, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1469(GLuint buffer, GLintptr offset, GLsizeiptr length);
void GLAPIENTRY gl_dispatch_stub_1470(GLuint framebuffer, GLenum mode);
void GLAPIENTRY gl_dispatch_stub_1471(GLuint framebuffer, GLsizei n, const GLenum * bufs);
void GLAPIENTRY gl_dispatch_stub_1472(GLuint framebuffer, GLenum mode);
void GLAPIENTRY gl_dispatch_stub_1473(GLuint framebuffer, GLenum pname, GLint * param);
GLenum GLAPIENTRY gl_dispatch_stub_1474(GLuint framebuffer, GLenum target);
void GLAPIENTRY gl_dispatch_stub_1475(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void GLAPIENTRY gl_dispatch_stub_1476(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void GLAPIENTRY gl_dispatch_stub_1477(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
void GLAPIENTRY gl_dispatch_stub_1478(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void GLAPIENTRY gl_dispatch_stub_1479(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1480(GLenum array, GLuint index);
void GLAPIENTRY gl_dispatch_stub_1481(GLenum array, GLuint index);
void GLAPIENTRY gl_dispatch_stub_1482(GLenum target, GLuint index, GLvoid** params);
void GLAPIENTRY gl_dispatch_stub_1483(GLenum texunit, GLenum target, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_1484(GLenum texunit, GLenum target, GLenum pname, const GLint * param);
void GLAPIENTRY gl_dispatch_stub_1485(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
void GLAPIENTRY gl_dispatch_stub_1486(GLenum texunit, GLenum target, GLenum pname, const GLfloat * param);
void GLAPIENTRY gl_dispatch_stub_1487(GLenum texunit, GLenum target, GLenum pname, GLint * param);
void GLAPIENTRY gl_dispatch_stub_1488(GLenum texunit, GLenum target, GLenum pname, GLfloat * param);
void GLAPIENTRY gl_dispatch_stub_1489(GLenum texunit, GLenum target, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_1490(GLenum texunit, GLenum target, GLenum pname, const GLint* param);
void GLAPIENTRY gl_dispatch_stub_1491(GLenum texunit, GLenum target, GLenum pname, GLfloat param);
void GLAPIENTRY gl_dispatch_stub_1492(GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
void GLAPIENTRY gl_dispatch_stub_1493(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
void GLAPIENTRY gl_dispatch_stub_1494(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
void GLAPIENTRY gl_dispatch_stub_1495(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
void GLAPIENTRY gl_dispatch_stub_1496(GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
void GLAPIENTRY gl_dispatch_stub_1497(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid* pixels);
void GLAPIENTRY gl_dispatch_stub_1498(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
void GLAPIENTRY gl_dispatch_stub_1499(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
void GLAPIENTRY gl_dispatch_stub_1500(GLenum texunit, GLenum target, GLenum pname, GLint* params);
void GLAPIENTRY gl_dispatch_stub_1501(GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
void GLAPIENTRY gl_dispatch_stub_1502(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
void GLAPIENTRY gl_dispatch_stub_1503(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void GLAPIENTRY gl_dispatch_stub_1504(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
void GLAPIENTRY gl_dispatch_stub_1505(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_1506(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_1507(GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
void GLAPIENTRY gl_dispatch_stub_1508(GLenum texunit, GLenum coord, GLenum pname, const GLdouble* param);
void GLAPIENTRY gl_dispatch_stub_1509(GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
void GLAPIENTRY gl_dispatch_stub_1510(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * param);
void GLAPIENTRY gl_dispatch_stub_1511(GLenum texunit, GLenum coord, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_1512(GLenum texunit, GLenum coord, GLenum pname, const GLint * param);
void GLAPIENTRY gl_dispatch_stub_1513(GLenum texunit, GLenum coord, GLenum pname, GLdouble * param);
void GLAPIENTRY gl_dispatch_stub_1514(GLenum texunit, GLenum coord, GLenum pname, GLfloat * param);
void GLAPIENTRY gl_dispatch_stub_1515(GLenum texunit, GLenum coord, GLenum pname, GLint * param);
void GLAPIENTRY gl_dispatch_stub_1516(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
void GLAPIENTRY gl_dispatch_stub_1517(GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
void GLAPIENTRY gl_dispatch_stub_1518(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei border, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1519(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei border, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1520(GLuint texture, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei border, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1521(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1522(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1523(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1524(GLuint texture, GLenum target, GLint level, GLvoid * img);
void GLAPIENTRY gl_dispatch_stub_1525(GLenum texunit, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei border, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1526(GLenum texunit, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei border, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1527(GLenum texunit, GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei border, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1528(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1529(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1530(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1531(GLenum texunit, GLenum target, GLint level, GLvoid * img);
void GLAPIENTRY gl_dispatch_stub_1532(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
void GLAPIENTRY gl_dispatch_stub_1533(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
void GLAPIENTRY gl_dispatch_stub_1534(GLenum target, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_1535(GLenum target, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1536(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_1537(GLuint renderbuffer, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1538(GLbitfield mask);
void GLAPIENTRY gl_dispatch_stub_1539(GLbitfield mask);
void GLAPIENTRY gl_dispatch_stub_1540(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid* string);
void GLAPIENTRY gl_dispatch_stub_1541(GLuint program, GLenum target, GLenum pname, GLvoid* string);
void GLAPIENTRY gl_dispatch_stub_1542(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void GLAPIENTRY gl_dispatch_stub_1543(GLuint program, GLenum target, GLuint index, const GLfloat* params);
void GLAPIENTRY gl_dispatch_stub_1544(GLuint program, GLenum target, GLuint index, GLfloat* params);
void GLAPIENTRY gl_dispatch_stub_1545(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
void GLAPIENTRY gl_dispatch_stub_1546(GLuint program, GLenum target, GLuint index, const GLdouble* params);
void GLAPIENTRY gl_dispatch_stub_1547(GLuint program, GLenum target, GLuint index, GLdouble* params);
void GLAPIENTRY gl_dispatch_stub_1548(GLuint program, GLenum target, GLenum pname, GLint* params);
void GLAPIENTRY gl_dispatch_stub_1549(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
void GLAPIENTRY gl_dispatch_stub_1550(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
void GLAPIENTRY gl_dispatch_stub_1551(GLuint texture, GLenum target, GLenum pname, const GLint* params);
void GLAPIENTRY gl_dispatch_stub_1552(GLuint texture, GLenum target, GLenum pname, const GLuint* params);
void GLAPIENTRY gl_dispatch_stub_1553(GLuint texture, GLenum target, GLenum pname, GLint* params);
void GLAPIENTRY gl_dispatch_stub_1554(GLuint texture, GLenum target, GLenum pname, GLuint* params);
void GLAPIENTRY gl_dispatch_stub_1555(GLenum texunit, GLenum target, GLenum pname, const GLint* params);
void GLAPIENTRY gl_dispatch_stub_1556(GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
void GLAPIENTRY gl_dispatch_stub_1557(GLenum texunit, GLenum target, GLenum pname, GLint* params);
void GLAPIENTRY gl_dispatch_stub_1558(GLenum texunit, GLenum target, GLenum pname, GLuint* params);
void GLAPIENTRY gl_dispatch_stub_1559(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
void GLAPIENTRY gl_dispatch_stub_1560(GLuint texture, GLenum target);
void GLAPIENTRY gl_dispatch_stub_1561(GLenum texunit, GLenum target);
void GLAPIENTRY gl_dispatch_stub_1562(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
void GLAPIENTRY gl_dispatch_stub_1563(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
void GLAPIENTRY gl_dispatch_stub_1564(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1565(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1566(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1567(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1568(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1569(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1570(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1571(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1572(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1573(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1574(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1575(GLuint vaobj, GLenum array);
void GLAPIENTRY gl_dispatch_stub_1576(GLuint vaobj, GLenum array);
void GLAPIENTRY gl_dispatch_stub_1577(GLuint vaobj, GLuint index);
void GLAPIENTRY gl_dispatch_stub_1578(GLuint vaobj, GLuint index);
void GLAPIENTRY gl_dispatch_stub_1579(GLuint vaobj, GLenum pname, GLint* param);
void GLAPIENTRY gl_dispatch_stub_1580(GLuint vaobj, GLenum pname, GLvoid** param);
void GLAPIENTRY gl_dispatch_stub_1581(GLuint vaobj, GLuint index, GLenum pname, GLint* param);
void GLAPIENTRY gl_dispatch_stub_1582(GLuint vaobj, GLuint index, GLenum pname, GLvoid** param);
void GLAPIENTRY gl_dispatch_stub_1583(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1584(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid * data);
void GLAPIENTRY gl_dispatch_stub_1585(GLuint framebuffer, GLenum pname, GLint param);
void GLAPIENTRY gl_dispatch_stub_1586(GLuint framebuffer, GLenum pname, GLint* params);
void GLAPIENTRY gl_dispatch_stub_1587(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
void GLAPIENTRY gl_dispatch_stub_1588(GLuint vaobj, GLuint index, GLuint divisor);
void GLAPIENTRY gl_dispatch_stub_1589(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
void GLAPIENTRY gl_dispatch_stub_1590(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
void GLAPIENTRY gl_dispatch_stub_1591(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
void GLAPIENTRY gl_dispatch_stub_1592(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
void GLAPIENTRY gl_dispatch_stub_1593(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
void GLAPIENTRY gl_dispatch_stub_1594(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void GLAPIENTRY gl_dispatch_stub_1595(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
void GLAPIENTRY gl_dispatch_stub_1596(GLuint vaobj, GLuint attribindex, GLuint bindingindex);
void GLAPIENTRY gl_dispatch_stub_1597(GLuint vaobj, GLuint bindingindex, GLuint divisor);
void GLAPIENTRY gl_dispatch_stub_1598(GLuint buffer, GLintptr offset, GLsizeiptr size, GLboolean commit);
void GLAPIENTRY gl_dispatch_stub_1599(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
void GLAPIENTRY gl_dispatch_stub_1600(GLint namelen, const GLchar * name);
void GLAPIENTRY gl_dispatch_stub_1601(GLuint shader, GLsizei count, const GLchar * const * path, const GLint * length);
GLboolean GLAPIENTRY gl_dispatch_stub_1602(GLint namelen, const GLchar * name);
void GLAPIENTRY gl_dispatch_stub_1603(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
void GLAPIENTRY gl_dispatch_stub_1604(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
void GLAPIENTRY gl_dispatch_stub_1605(GLenum target, GLvoid * image, const GLint * attrib_list);
void GLAPIENTRY gl_dispatch_stub_1606(GLuint texture, GLvoid * image, const GLint * attrib_list);
void GLAPIENTRY gl_dispatch_stub_1607(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
void GLAPIENTRY gl_dispatch_stub_1608(GLuint index, GLenum swizzlex, GLenum swizzley, GLenum swizzlez, GLenum swizzlew);
void GLAPIENTRY gl_dispatch_stub_1609(GLenum mode);
void GLAPIENTRY gl_dispatch_stub_1610(GLintptr srcBuffer, GLuint srcOffset, GLuint dstTargetOrName, GLintptr dstOffset, GLsizeiptr size, GLboolean named, GLboolean ext_dsa);
void GLAPIENTRY gl_dispatch_stub_1611(GLhalfNV x, GLhalfNV y);
void GLAPIENTRY gl_dispatch_stub_1612(const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1613(GLhalfNV x, GLhalfNV y, GLhalfNV z);
void GLAPIENTRY gl_dispatch_stub_1614(const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1615(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w);
void GLAPIENTRY gl_dispatch_stub_1616(const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1617(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz);
void GLAPIENTRY gl_dispatch_stub_1618(const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1619(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void GLAPIENTRY gl_dispatch_stub_1620(const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1621(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha);
void GLAPIENTRY gl_dispatch_stub_1622(const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1623(GLhalfNV s);
void GLAPIENTRY gl_dispatch_stub_1624(const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1625(GLhalfNV s, GLhalfNV t);
void GLAPIENTRY gl_dispatch_stub_1626(const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1627(GLhalfNV s, GLhalfNV t, GLhalfNV r);
void GLAPIENTRY gl_dispatch_stub_1628(const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1629(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
void GLAPIENTRY gl_dispatch_stub_1630(const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1631(GLenum target, GLhalfNV s);
void GLAPIENTRY gl_dispatch_stub_1632(GLenum target, const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1633(GLenum target, GLhalfNV s, GLhalfNV t);
void GLAPIENTRY gl_dispatch_stub_1634(GLenum target, const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1635(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r);
void GLAPIENTRY gl_dispatch_stub_1636(GLenum target, const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1637(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q);
void GLAPIENTRY gl_dispatch_stub_1638(GLenum target, const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1639(GLhalfNV x);
void GLAPIENTRY gl_dispatch_stub_1640(const GLhalfNV * v);
void GLAPIENTRY gl_dispatch_stub_1641(GLhalfNV red, GLhalfNV green, GLhalfNV blue);
void GLAPIENTRY gl_dispatch_stub_1642(const GLhalfNV * v);

/* OpenGL ES specific prototypes */

/* category GL_OES_EGL_image */
GLAPI void GLAPIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid * writeOffset);
GLAPI void GLAPIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid * writeOffset);
/* category GL_OES_blend_equation_separate */
GLAPI void GLAPIENTRY glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeA);
/* category GL_OES_blend_func_separate */
GLAPI void GLAPIENTRY glBlendFuncSeparateOES(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
/* category GL_OES_blend_subtract */
GLAPI void GLAPIENTRY glBlendEquationOES(GLenum mode);
/* category GL_OES_copy_image */
GLAPI void GLAPIENTRY glCopyImageSubDataOES(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
/* category GL_OES_draw_buffers_indexed */
GLAPI void GLAPIENTRY glColorMaskiOES(GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
GLAPI void GLAPIENTRY glDisableiOES(GLenum target, GLuint index);
GLAPI void GLAPIENTRY glEnableiOES(GLenum target, GLuint index);
GLAPI GLboolean GLAPIENTRY glIsEnablediOES(GLenum target, GLuint index);
GLAPI void GLAPIENTRY glBlendEquationSeparateiOES(GLuint buf, GLenum modeRGB, GLenum modeA);
GLAPI void GLAPIENTRY glBlendEquationiOES(GLuint buf, GLenum mode);
GLAPI void GLAPIENTRY glBlendFuncSeparateiOES(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
GLAPI void GLAPIENTRY glBlendFunciOES(GLuint buf, GLenum sfactor, GLenum dfactor);
/* category GL_OES_draw_elements_base_vertex */
GLAPI void GLAPIENTRY glDrawElementsBaseVertexOES(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GLAPI void GLAPIENTRY glDrawElementsInstancedBaseVertexOES(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
GLAPI void GLAPIENTRY glDrawRangeElementsBaseVertexOES(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
/* category GL_OES_draw_texture */
GLAPI void GLAPIENTRY glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height);
GLAPI void GLAPIENTRY glDrawTexfvOES(const GLfloat * coords);
GLAPI void GLAPIENTRY glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height);
GLAPI void GLAPIENTRY glDrawTexivOES(const GLint * coords);
GLAPI void GLAPIENTRY glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height);
GLAPI void GLAPIENTRY glDrawTexsvOES(const GLshort * coords);
GLAPI void GLAPIENTRY glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height);
GLAPI void GLAPIENTRY glDrawTexxvOES(const GLfixed * coords);
/* category GL_OES_fixed_point */
GLAPI void GLAPIENTRY glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glTexGenxOES(GLenum coord, GLenum pname, GLint param);
GLAPI void GLAPIENTRY glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glAlphaFuncxOES(GLenum func, GLclampx ref);
GLAPI void GLAPIENTRY glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
GLAPI void GLAPIENTRY glClearDepthxOES(GLclampx depth);
GLAPI void GLAPIENTRY glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GLAPI void GLAPIENTRY glDepthRangexOES(GLclampx zNear, GLclampx zFar);
GLAPI void GLAPIENTRY glFogxOES(GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glFogxvOES(GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GLAPI void GLAPIENTRY glLightModelxOES(GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glLightModelxvOES(GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glLightxOES(GLenum light, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glLightxvOES(GLenum light, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glLineWidthxOES(GLfixed width);
GLAPI void GLAPIENTRY glLoadMatrixxOES(const GLfixed * m);
GLAPI void GLAPIENTRY glMaterialxOES(GLenum face, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glMaterialxvOES(GLenum face, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glMultMatrixxOES(const GLfixed * m);
GLAPI void GLAPIENTRY glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GLAPI void GLAPIENTRY glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz);
GLAPI void GLAPIENTRY glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GLAPI void GLAPIENTRY glPointSizexOES(GLfixed size);
GLAPI void GLAPIENTRY glPolygonOffsetxOES(GLfixed factor, GLfixed units);
GLAPI void GLAPIENTRY glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GLAPI void GLAPIENTRY glSampleCoveragexOES(GLclampx value, GLboolean invert);
GLAPI void GLAPIENTRY glScalexOES(GLfixed x, GLfixed y, GLfixed z);
GLAPI void GLAPIENTRY glTexEnvxOES(GLenum target, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glTexParameterxOES(GLenum target, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glTranslatexOES(GLfixed x, GLfixed y, GLfixed z);
GLAPI void GLAPIENTRY glClipPlanexOES(GLenum plane, const GLfixed * equation);
GLAPI void GLAPIENTRY glGetClipPlanexOES(GLenum plane, GLfixed * equation);
GLAPI void GLAPIENTRY glGetFixedvOES(GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetLightxvOES(GLenum light, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetTexEnvxvOES(GLenum target, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glPointParameterxOES(GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glPointParameterxvOES(GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed * params);
/* category GL_OES_framebuffer_object */
GLAPI void GLAPIENTRY glBindFramebufferOES(GLenum target, GLuint framebuffer);
GLAPI void GLAPIENTRY glBindRenderbufferOES(GLenum target, GLuint renderbuffer);
GLAPI GLenum GLAPIENTRY glCheckFramebufferStatusOES(GLenum target);
GLAPI void GLAPIENTRY glDeleteFramebuffersOES(GLsizei n, const GLuint * framebuffers);
GLAPI void GLAPIENTRY glDeleteRenderbuffersOES(GLsizei n, const GLuint * renderbuffers);
GLAPI void GLAPIENTRY glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GLAPI void GLAPIENTRY glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GLAPI void GLAPIENTRY glGenFramebuffersOES(GLsizei n, GLuint * framebuffers);
GLAPI void GLAPIENTRY glGenRenderbuffersOES(GLsizei n, GLuint * renderbuffers);
GLAPI void GLAPIENTRY glGenerateMipmapOES(GLenum target);
GLAPI void GLAPIENTRY glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint * params);
GLAPI void GLAPIENTRY glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint * params);
GLAPI GLboolean GLAPIENTRY glIsFramebufferOES(GLuint framebuffer);
GLAPI GLboolean GLAPIENTRY glIsRenderbufferOES(GLuint renderbuffer);
GLAPI void GLAPIENTRY glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
/* category GL_OES_geometry_shader */
GLAPI void GLAPIENTRY glFramebufferTextureOES(GLenum target, GLenum attachment, GLuint texture, GLint level);
/* category GL_OES_get_program_binary */
GLAPI void GLAPIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary);
GLAPI void GLAPIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length);
/* category GL_OES_mapbuffer */
GLAPI void GLAPIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid ** params);
GLAPI GLvoid * GLAPIENTRY glMapBufferOES(GLenum target, GLenum access);
GLAPI GLboolean GLAPIENTRY glUnmapBufferOES(GLenum target);
/* category GL_OES_point_size_array */
GLAPI void GLAPIENTRY glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid * pointer);
/* category GL_OES_query_matrix */
GLAPI GLbitfield GLAPIENTRY glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent);
/* category GL_OES_sample_shading */
GLAPI void GLAPIENTRY glMinSampleShadingOES(GLfloat value);
/* category GL_OES_single_precision */
GLAPI void GLAPIENTRY glClearDepthfOES(GLclampf depth);
GLAPI void GLAPIENTRY glDepthRangefOES(GLclampf zNear, GLclampf zFar);
GLAPI void GLAPIENTRY glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GLAPI void GLAPIENTRY glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GLAPI void GLAPIENTRY glClipPlanefOES(GLenum plane, const GLfloat * equation);
GLAPI void GLAPIENTRY glGetClipPlanefOES(GLenum plane, GLfloat * equation);
/* category GL_OES_texture_3D */
GLAPI void GLAPIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GLAPI void GLAPIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GLAPI void GLAPIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GLAPI void GLAPIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GLAPI void GLAPIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
/* category GL_OES_texture_border_clamp */
GLAPI void GLAPIENTRY glGetTexParameterIivOES(GLenum target, GLenum pname, GLint * params);
GLAPI void GLAPIENTRY glGetTexParameterIuivOES(GLenum target, GLenum pname, GLuint * params);
GLAPI void GLAPIENTRY glTexParameterIivOES(GLenum target, GLenum pname, const GLint * params);
GLAPI void GLAPIENTRY glTexParameterIuivOES(GLenum target, GLenum pname, const GLuint * params);
GLAPI void GLAPIENTRY glGetSamplerParameterIivOES(GLuint sampler, GLenum pname, GLint * params);
GLAPI void GLAPIENTRY glGetSamplerParameterIuivOES(GLuint sampler, GLenum pname, GLuint * params);
GLAPI void GLAPIENTRY glSamplerParameterIivOES(GLuint sampler, GLenum pname, const GLint * params);
GLAPI void GLAPIENTRY glSamplerParameterIuivOES(GLuint sampler, GLenum pname, const GLuint * params);
/* category GL_OES_texture_buffer */
GLAPI void GLAPIENTRY glTexBufferOES(GLenum target, GLenum internalFormat, GLuint buffer);
GLAPI void GLAPIENTRY glTexBufferRangeOES(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
/* category GL_OES_texture_cube_map */
GLAPI void GLAPIENTRY glTexGenfOES(GLenum coord, GLenum pname, GLfloat param);
GLAPI void GLAPIENTRY glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat * params);
GLAPI void GLAPIENTRY glTexGeniOES(GLenum coord, GLenum pname, GLint param);
GLAPI void GLAPIENTRY glTexGenivOES(GLenum coord, GLenum pname, const GLint * params);
GLAPI void GLAPIENTRY glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat * params);
GLAPI void GLAPIENTRY glGetTexGenivOES(GLenum coord, GLenum pname, GLint * params);
/* category GL_OES_texture_storage_multisample_2d_array */
GLAPI void GLAPIENTRY glTexStorage3DMultisampleOES(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
/* category GL_OES_texture_view */
GLAPI void GLAPIENTRY glTextureViewOES(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
/* category GL_OES_vertex_array_object */
GLAPI void GLAPIENTRY glBindVertexArrayOES(GLuint array);
GLAPI void GLAPIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays);
GLAPI void GLAPIENTRY glGenVertexArraysOES(GLsizei n, GLuint * arrays);
GLAPI GLboolean GLAPIENTRY glIsVertexArrayOES(GLuint array);
/* category GL_OES_viewport_array */
GLAPI void GLAPIENTRY glGetFloati_vOES(GLenum target, GLuint index, GLfloat * data);
GLAPI void GLAPIENTRY glScissorArrayvOES(GLuint first, GLsizei count, const int * v);
GLAPI void GLAPIENTRY glScissorIndexedOES(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
GLAPI void GLAPIENTRY glScissorIndexedvOES(GLuint index, const GLint * v);
GLAPI void GLAPIENTRY glViewportArrayvOES(GLuint first, GLsizei count, const GLfloat * v);
GLAPI void GLAPIENTRY glViewportIndexedfOES(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
GLAPI void GLAPIENTRY glViewportIndexedfvOES(GLuint index, const GLfloat * v);
GLAPI void GLAPIENTRY glDepthRangeArrayfvOES(GLuint first, GLsizei count, const GLfloat * v);
GLAPI void GLAPIENTRY glDepthRangeIndexedfOES(GLuint index, GLfloat n, GLfloat f);
/* category es1.0 */
GLAPI void GLAPIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
GLAPI void GLAPIENTRY glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
GLAPI void GLAPIENTRY glClearDepthx(GLclampx depth);
GLAPI void GLAPIENTRY glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
GLAPI void GLAPIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
GLAPI void GLAPIENTRY glFogx(GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glFogxv(GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GLAPI void GLAPIENTRY glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GLAPI void GLAPIENTRY glLightModelx(GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glLightModelxv(GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glLightx(GLenum light, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glLightxv(GLenum light, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glLineWidthx(GLfixed width);
GLAPI void GLAPIENTRY glLoadMatrixx(const GLfixed * m);
GLAPI void GLAPIENTRY glMaterialx(GLenum face, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glMaterialxv(GLenum face, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glMultMatrixx(const GLfixed * m);
GLAPI void GLAPIENTRY glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
GLAPI void GLAPIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
GLAPI void GLAPIENTRY glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
GLAPI void GLAPIENTRY glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
GLAPI void GLAPIENTRY glPointSizex(GLfixed size);
GLAPI void GLAPIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
GLAPI void GLAPIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
GLAPI void GLAPIENTRY glSampleCoveragex(GLclampx value, GLboolean invert);
GLAPI void GLAPIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
GLAPI void GLAPIENTRY glTexEnvx(GLenum target, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glTexEnvxv(GLenum target, GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glTexParameterx(GLenum target, GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
/* category es1.1 */
GLAPI void GLAPIENTRY glClipPlanef(GLenum plane, const GLfloat * equation);
GLAPI void GLAPIENTRY glClipPlanex(GLenum plane, const GLfixed * equation);
GLAPI void GLAPIENTRY glGetClipPlanef(GLenum plane, GLfloat * equation);
GLAPI void GLAPIENTRY glGetClipPlanex(GLenum plane, GLfixed * equation);
GLAPI void GLAPIENTRY glGetFixedv(GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetLightxv(GLenum light, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetMaterialxv(GLenum face, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetTexEnvxv(GLenum target, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glGetTexParameterxv(GLenum target, GLenum pname, GLfixed * params);
GLAPI void GLAPIENTRY glPointParameterx(GLenum pname, GLfixed param);
GLAPI void GLAPIENTRY glPointParameterxv(GLenum pname, const GLfixed * params);
GLAPI void GLAPIENTRY glTexParameterxv(GLenum target, GLenum pname, const GLfixed * params);
/* category es3.2 */
GLAPI void GLAPIENTRY glBlendBarrier(void);
GLAPI void GLAPIENTRY glPrimitiveBoundingBox(GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);

#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */

static const glprocs_table_t static_functions[] = {
    NAME_FUNC_OFFSET(    0, glNewList, glNewList, NULL, 0),
    NAME_FUNC_OFFSET(   10, glEndList, glEndList, NULL, 1),
    NAME_FUNC_OFFSET(   20, glCallList, glCallList, NULL, 2),
    NAME_FUNC_OFFSET(   31, glCallLists, glCallLists, NULL, 3),
    NAME_FUNC_OFFSET(   43, glDeleteLists, glDeleteLists, NULL, 4),
    NAME_FUNC_OFFSET(   57, glGenLists, glGenLists, NULL, 5),
    NAME_FUNC_OFFSET(   68, glListBase, glListBase, NULL, 6),
    NAME_FUNC_OFFSET(   79, glBegin, glBegin, NULL, 7),
    NAME_FUNC_OFFSET(   87, glBitmap, glBitmap, NULL, 8),
    NAME_FUNC_OFFSET(   96, glColor3b, glColor3b, NULL, 9),
    NAME_FUNC_OFFSET(  106, glColor3bv, glColor3bv, NULL, 10),
    NAME_FUNC_OFFSET(  117, glColor3d, glColor3d, NULL, 11),
    NAME_FUNC_OFFSET(  127, glColor3dv, glColor3dv, NULL, 12),
    NAME_FUNC_OFFSET(  138, glColor3f, glColor3f, NULL, 13),
    NAME_FUNC_OFFSET(  148, glColor3fv, glColor3fv, NULL, 14),
    NAME_FUNC_OFFSET(  159, glColor3i, glColor3i, NULL, 15),
    NAME_FUNC_OFFSET(  169, glColor3iv, glColor3iv, NULL, 16),
    NAME_FUNC_OFFSET(  180, glColor3s, glColor3s, NULL, 17),
    NAME_FUNC_OFFSET(  190, glColor3sv, glColor3sv, NULL, 18),
    NAME_FUNC_OFFSET(  201, glColor3ub, glColor3ub, NULL, 19),
    NAME_FUNC_OFFSET(  212, glColor3ubv, glColor3ubv, NULL, 20),
    NAME_FUNC_OFFSET(  224, glColor3ui, glColor3ui, NULL, 21),
    NAME_FUNC_OFFSET(  235, glColor3uiv, glColor3uiv, NULL, 22),
    NAME_FUNC_OFFSET(  247, glColor3us, glColor3us, NULL, 23),
    NAME_FUNC_OFFSET(  258, glColor3usv, glColor3usv, NULL, 24),
    NAME_FUNC_OFFSET(  270, glColor4b, glColor4b, NULL, 25),
    NAME_FUNC_OFFSET(  280, glColor4bv, glColor4bv, NULL, 26),
    NAME_FUNC_OFFSET(  291, glColor4d, glColor4d, NULL, 27),
    NAME_FUNC_OFFSET(  301, glColor4dv, glColor4dv, NULL, 28),
    NAME_FUNC_OFFSET(  312, glColor4f, glColor4f, NULL, 29),
    NAME_FUNC_OFFSET(  322, glColor4fv, glColor4fv, NULL, 30),
    NAME_FUNC_OFFSET(  333, glColor4i, glColor4i, NULL, 31),
    NAME_FUNC_OFFSET(  343, glColor4iv, glColor4iv, NULL, 32),
    NAME_FUNC_OFFSET(  354, glColor4s, glColor4s, NULL, 33),
    NAME_FUNC_OFFSET(  364, glColor4sv, glColor4sv, NULL, 34),
    NAME_FUNC_OFFSET(  375, glColor4ub, glColor4ub, NULL, 35),
    NAME_FUNC_OFFSET(  386, glColor4ubv, glColor4ubv, NULL, 36),
    NAME_FUNC_OFFSET(  398, glColor4ui, glColor4ui, NULL, 37),
    NAME_FUNC_OFFSET(  409, glColor4uiv, glColor4uiv, NULL, 38),
    NAME_FUNC_OFFSET(  421, glColor4us, glColor4us, NULL, 39),
    NAME_FUNC_OFFSET(  432, glColor4usv, glColor4usv, NULL, 40),
    NAME_FUNC_OFFSET(  444, glEdgeFlag, glEdgeFlag, NULL, 41),
    NAME_FUNC_OFFSET(  455, glEdgeFlagv, glEdgeFlagv, NULL, 42),
    NAME_FUNC_OFFSET(  467, glEnd, glEnd, NULL, 43),
    NAME_FUNC_OFFSET(  473, glIndexd, glIndexd, NULL, 44),
    NAME_FUNC_OFFSET(  482, glIndexdv, glIndexdv, NULL, 45),
    NAME_FUNC_OFFSET(  492, glIndexf, glIndexf, NULL, 46),
    NAME_FUNC_OFFSET(  501, glIndexfv, glIndexfv, NULL, 47),
    NAME_FUNC_OFFSET(  511, glIndexi, glIndexi, NULL, 48),
    NAME_FUNC_OFFSET(  520, glIndexiv, glIndexiv, NULL, 49),
    NAME_FUNC_OFFSET(  530, glIndexs, glIndexs, NULL, 50),
    NAME_FUNC_OFFSET(  539, glIndexsv, glIndexsv, NULL, 51),
    NAME_FUNC_OFFSET(  549, glNormal3b, glNormal3b, NULL, 52),
    NAME_FUNC_OFFSET(  560, glNormal3bv, glNormal3bv, NULL, 53),
    NAME_FUNC_OFFSET(  572, glNormal3d, glNormal3d, NULL, 54),
    NAME_FUNC_OFFSET(  583, glNormal3dv, glNormal3dv, NULL, 55),
    NAME_FUNC_OFFSET(  595, glNormal3f, glNormal3f, NULL, 56),
    NAME_FUNC_OFFSET(  606, glNormal3fv, glNormal3fv, NULL, 57),
    NAME_FUNC_OFFSET(  618, glNormal3i, glNormal3i, NULL, 58),
    NAME_FUNC_OFFSET(  629, glNormal3iv, glNormal3iv, NULL, 59),
    NAME_FUNC_OFFSET(  641, glNormal3s, glNormal3s, NULL, 60),
    NAME_FUNC_OFFSET(  652, glNormal3sv, glNormal3sv, NULL, 61),
    NAME_FUNC_OFFSET(  664, glRasterPos2d, glRasterPos2d, NULL, 62),
    NAME_FUNC_OFFSET(  678, glRasterPos2dv, glRasterPos2dv, NULL, 63),
    NAME_FUNC_OFFSET(  693, glRasterPos2f, glRasterPos2f, NULL, 64),
    NAME_FUNC_OFFSET(  707, glRasterPos2fv, glRasterPos2fv, NULL, 65),
    NAME_FUNC_OFFSET(  722, glRasterPos2i, glRasterPos2i, NULL, 66),
    NAME_FUNC_OFFSET(  736, glRasterPos2iv, glRasterPos2iv, NULL, 67),
    NAME_FUNC_OFFSET(  751, glRasterPos2s, glRasterPos2s, NULL, 68),
    NAME_FUNC_OFFSET(  765, glRasterPos2sv, glRasterPos2sv, NULL, 69),
    NAME_FUNC_OFFSET(  780, glRasterPos3d, glRasterPos3d, NULL, 70),
    NAME_FUNC_OFFSET(  794, glRasterPos3dv, glRasterPos3dv, NULL, 71),
    NAME_FUNC_OFFSET(  809, glRasterPos3f, glRasterPos3f, NULL, 72),
    NAME_FUNC_OFFSET(  823, glRasterPos3fv, glRasterPos3fv, NULL, 73),
    NAME_FUNC_OFFSET(  838, glRasterPos3i, glRasterPos3i, NULL, 74),
    NAME_FUNC_OFFSET(  852, glRasterPos3iv, glRasterPos3iv, NULL, 75),
    NAME_FUNC_OFFSET(  867, glRasterPos3s, glRasterPos3s, NULL, 76),
    NAME_FUNC_OFFSET(  881, glRasterPos3sv, glRasterPos3sv, NULL, 77),
    NAME_FUNC_OFFSET(  896, glRasterPos4d, glRasterPos4d, NULL, 78),
    NAME_FUNC_OFFSET(  910, glRasterPos4dv, glRasterPos4dv, NULL, 79),
    NAME_FUNC_OFFSET(  925, glRasterPos4f, glRasterPos4f, NULL, 80),
    NAME_FUNC_OFFSET(  939, glRasterPos4fv, glRasterPos4fv, NULL, 81),
    NAME_FUNC_OFFSET(  954, glRasterPos4i, glRasterPos4i, NULL, 82),
    NAME_FUNC_OFFSET(  968, glRasterPos4iv, glRasterPos4iv, NULL, 83),
    NAME_FUNC_OFFSET(  983, glRasterPos4s, glRasterPos4s, NULL, 84),
    NAME_FUNC_OFFSET(  997, glRasterPos4sv, glRasterPos4sv, NULL, 85),
    NAME_FUNC_OFFSET( 1012, glRectd, glRectd, NULL, 86),
    NAME_FUNC_OFFSET( 1020, glRectdv, glRectdv, NULL, 87),
    NAME_FUNC_OFFSET( 1029, glRectf, glRectf, NULL, 88),
    NAME_FUNC_OFFSET( 1037, glRectfv, glRectfv, NULL, 89),
    NAME_FUNC_OFFSET( 1046, glRecti, glRecti, NULL, 90),
    NAME_FUNC_OFFSET( 1054, glRectiv, glRectiv, NULL, 91),
    NAME_FUNC_OFFSET( 1063, glRects, glRects, NULL, 92),
    NAME_FUNC_OFFSET( 1071, glRectsv, glRectsv, NULL, 93),
    NAME_FUNC_OFFSET( 1080, glTexCoord1d, glTexCoord1d, NULL, 94),
    NAME_FUNC_OFFSET( 1093, glTexCoord1dv, glTexCoord1dv, NULL, 95),
    NAME_FUNC_OFFSET( 1107, glTexCoord1f, glTexCoord1f, NULL, 96),
    NAME_FUNC_OFFSET( 1120, glTexCoord1fv, glTexCoord1fv, NULL, 97),
    NAME_FUNC_OFFSET( 1134, glTexCoord1i, glTexCoord1i, NULL, 98),
    NAME_FUNC_OFFSET( 1147, glTexCoord1iv, glTexCoord1iv, NULL, 99),
    NAME_FUNC_OFFSET( 1161, glTexCoord1s, glTexCoord1s, NULL, 100),
    NAME_FUNC_OFFSET( 1174, glTexCoord1sv, glTexCoord1sv, NULL, 101),
    NAME_FUNC_OFFSET( 1188, glTexCoord2d, glTexCoord2d, NULL, 102),
    NAME_FUNC_OFFSET( 1201, glTexCoord2dv, glTexCoord2dv, NULL, 103),
    NAME_FUNC_OFFSET( 1215, glTexCoord2f, glTexCoord2f, NULL, 104),
    NAME_FUNC_OFFSET( 1228, glTexCoord2fv, glTexCoord2fv, NULL, 105),
    NAME_FUNC_OFFSET( 1242, glTexCoord2i, glTexCoord2i, NULL, 106),
    NAME_FUNC_OFFSET( 1255, glTexCoord2iv, glTexCoord2iv, NULL, 107),
    NAME_FUNC_OFFSET( 1269, glTexCoord2s, glTexCoord2s, NULL, 108),
    NAME_FUNC_OFFSET( 1282, glTexCoord2sv, glTexCoord2sv, NULL, 109),
    NAME_FUNC_OFFSET( 1296, glTexCoord3d, glTexCoord3d, NULL, 110),
    NAME_FUNC_OFFSET( 1309, glTexCoord3dv, glTexCoord3dv, NULL, 111),
    NAME_FUNC_OFFSET( 1323, glTexCoord3f, glTexCoord3f, NULL, 112),
    NAME_FUNC_OFFSET( 1336, glTexCoord3fv, glTexCoord3fv, NULL, 113),
    NAME_FUNC_OFFSET( 1350, glTexCoord3i, glTexCoord3i, NULL, 114),
    NAME_FUNC_OFFSET( 1363, glTexCoord3iv, glTexCoord3iv, NULL, 115),
    NAME_FUNC_OFFSET( 1377, glTexCoord3s, glTexCoord3s, NULL, 116),
    NAME_FUNC_OFFSET( 1390, glTexCoord3sv, glTexCoord3sv, NULL, 117),
    NAME_FUNC_OFFSET( 1404, glTexCoord4d, glTexCoord4d, NULL, 118),
    NAME_FUNC_OFFSET( 1417, glTexCoord4dv, glTexCoord4dv, NULL, 119),
    NAME_FUNC_OFFSET( 1431, glTexCoord4f, glTexCoord4f, NULL, 120),
    NAME_FUNC_OFFSET( 1444, glTexCoord4fv, glTexCoord4fv, NULL, 121),
    NAME_FUNC_OFFSET( 1458, glTexCoord4i, glTexCoord4i, NULL, 122),
    NAME_FUNC_OFFSET( 1471, glTexCoord4iv, glTexCoord4iv, NULL, 123),
    NAME_FUNC_OFFSET( 1485, glTexCoord4s, glTexCoord4s, NULL, 124),
    NAME_FUNC_OFFSET( 1498, glTexCoord4sv, glTexCoord4sv, NULL, 125),
    NAME_FUNC_OFFSET( 1512, glVertex2d, glVertex2d, NULL, 126),
    NAME_FUNC_OFFSET( 1523, glVertex2dv, glVertex2dv, NULL, 127),
    NAME_FUNC_OFFSET( 1535, glVertex2f, glVertex2f, NULL, 128),
    NAME_FUNC_OFFSET( 1546, glVertex2fv, glVertex2fv, NULL, 129),
    NAME_FUNC_OFFSET( 1558, glVertex2i, glVertex2i, NULL, 130),
    NAME_FUNC_OFFSET( 1569, glVertex2iv, glVertex2iv, NULL, 131),
    NAME_FUNC_OFFSET( 1581, glVertex2s, glVertex2s, NULL, 132),
    NAME_FUNC_OFFSET( 1592, glVertex2sv, glVertex2sv, NULL, 133),
    NAME_FUNC_OFFSET( 1604, glVertex3d, glVertex3d, NULL, 134),
    NAME_FUNC_OFFSET( 1615, glVertex3dv, glVertex3dv, NULL, 135),
    NAME_FUNC_OFFSET( 1627, glVertex3f, glVertex3f, NULL, 136),
    NAME_FUNC_OFFSET( 1638, glVertex3fv, glVertex3fv, NULL, 137),
    NAME_FUNC_OFFSET( 1650, glVertex3i, glVertex3i, NULL, 138),
    NAME_FUNC_OFFSET( 1661, glVertex3iv, glVertex3iv, NULL, 139),
    NAME_FUNC_OFFSET( 1673, glVertex3s, glVertex3s, NULL, 140),
    NAME_FUNC_OFFSET( 1684, glVertex3sv, glVertex3sv, NULL, 141),
    NAME_FUNC_OFFSET( 1696, glVertex4d, glVertex4d, NULL, 142),
    NAME_FUNC_OFFSET( 1707, glVertex4dv, glVertex4dv, NULL, 143),
    NAME_FUNC_OFFSET( 1719, glVertex4f, glVertex4f, NULL, 144),
    NAME_FUNC_OFFSET( 1730, glVertex4fv, glVertex4fv, NULL, 145),
    NAME_FUNC_OFFSET( 1742, glVertex4i, glVertex4i, NULL, 146),
    NAME_FUNC_OFFSET( 1753, glVertex4iv, glVertex4iv, NULL, 147),
    NAME_FUNC_OFFSET( 1765, glVertex4s, glVertex4s, NULL, 148),
    NAME_FUNC_OFFSET( 1776, glVertex4sv, glVertex4sv, NULL, 149),
    NAME_FUNC_OFFSET( 1788, glClipPlane, glClipPlane, NULL, 150),
    NAME_FUNC_OFFSET( 1800, glColorMaterial, glColorMaterial, NULL, 151),
    NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152),
    NAME_FUNC_OFFSET( 1827, glFogf, glFogf, NULL, 153),
    NAME_FUNC_OFFSET( 1834, glFogfv, glFogfv, NULL, 154),
    NAME_FUNC_OFFSET( 1842, glFogi, glFogi, NULL, 155),
    NAME_FUNC_OFFSET( 1849, glFogiv, glFogiv, NULL, 156),
    NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157),
    NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158),
    NAME_FUNC_OFFSET( 1876, glLightf, glLightf, NULL, 159),
    NAME_FUNC_OFFSET( 1885, glLightfv, glLightfv, NULL, 160),
    NAME_FUNC_OFFSET( 1895, glLighti, glLighti, NULL, 161),
    NAME_FUNC_OFFSET( 1904, glLightiv, glLightiv, NULL, 162),
    NAME_FUNC_OFFSET( 1914, glLightModelf, glLightModelf, NULL, 163),
    NAME_FUNC_OFFSET( 1928, glLightModelfv, glLightModelfv, NULL, 164),
    NAME_FUNC_OFFSET( 1943, glLightModeli, glLightModeli, NULL, 165),
    NAME_FUNC_OFFSET( 1957, glLightModeliv, glLightModeliv, NULL, 166),
    NAME_FUNC_OFFSET( 1972, glLineStipple, glLineStipple, NULL, 167),
    NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168),
    NAME_FUNC_OFFSET( 1998, glMaterialf, glMaterialf, NULL, 169),
    NAME_FUNC_OFFSET( 2010, glMaterialfv, glMaterialfv, NULL, 170),
    NAME_FUNC_OFFSET( 2023, glMateriali, glMateriali, NULL, 171),
    NAME_FUNC_OFFSET( 2035, glMaterialiv, glMaterialiv, NULL, 172),
    NAME_FUNC_OFFSET( 2048, glPointSize, glPointSize, NULL, 173),
    NAME_FUNC_OFFSET( 2060, glPolygonMode, glPolygonMode, NULL, 174),
    NAME_FUNC_OFFSET( 2074, glPolygonStipple, glPolygonStipple, NULL, 175),
    NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176),
    NAME_FUNC_OFFSET( 2101, glShadeModel, glShadeModel, NULL, 177),
    NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178),
    NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179),
    NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180),
    NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181),
    NAME_FUNC_OFFSET( 2180, glTexImage1D, glTexImage1D, NULL, 182),
    NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183),
    NAME_FUNC_OFFSET( 2206, glTexEnvf, glTexEnvf, NULL, 184),
    NAME_FUNC_OFFSET( 2216, glTexEnvfv, glTexEnvfv, NULL, 185),
    NAME_FUNC_OFFSET( 2227, glTexEnvi, glTexEnvi, NULL, 186),
    NAME_FUNC_OFFSET( 2237, glTexEnviv, glTexEnviv, NULL, 187),
    NAME_FUNC_OFFSET( 2248, glTexGend, glTexGend, NULL, 188),
    NAME_FUNC_OFFSET( 2258, glTexGendv, glTexGendv, NULL, 189),
    NAME_FUNC_OFFSET( 2269, glTexGenf, glTexGenf, NULL, 190),
    NAME_FUNC_OFFSET( 2279, glTexGenfv, glTexGenfv, NULL, 191),
    NAME_FUNC_OFFSET( 2290, glTexGeni, glTexGeni, NULL, 192),
    NAME_FUNC_OFFSET( 2300, glTexGeniv, glTexGeniv, NULL, 193),
    NAME_FUNC_OFFSET( 2311, glFeedbackBuffer, glFeedbackBuffer, NULL, 194),
    NAME_FUNC_OFFSET( 2328, glSelectBuffer, glSelectBuffer, NULL, 195),
    NAME_FUNC_OFFSET( 2343, glRenderMode, glRenderMode, NULL, 196),
    NAME_FUNC_OFFSET( 2356, glInitNames, glInitNames, NULL, 197),
    NAME_FUNC_OFFSET( 2368, glLoadName, glLoadName, NULL, 198),
    NAME_FUNC_OFFSET( 2379, glPassThrough, glPassThrough, NULL, 199),
    NAME_FUNC_OFFSET( 2393, glPopName, glPopName, NULL, 200),
    NAME_FUNC_OFFSET( 2403, glPushName, glPushName, NULL, 201),
    NAME_FUNC_OFFSET( 2414, glDrawBuffer, glDrawBuffer, NULL, 202),
    NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203),
    NAME_FUNC_OFFSET( 2435, glClearAccum, glClearAccum, NULL, 204),
    NAME_FUNC_OFFSET( 2448, glClearIndex, glClearIndex, NULL, 205),
    NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206),
    NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207),
    NAME_FUNC_OFFSET( 2489, glClearDepth, glClearDepth, NULL, 208),
    NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209),
    NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210),
    NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211),
    NAME_FUNC_OFFSET( 2540, glIndexMask, glIndexMask, NULL, 212),
    NAME_FUNC_OFFSET( 2552, glAccum, glAccum, NULL, 213),
    NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214),
    NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215),
    NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216),
    NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217),
    NAME_FUNC_OFFSET( 2596, glPopAttrib, glPopAttrib, NULL, 218),
    NAME_FUNC_OFFSET( 2608, glPushAttrib, glPushAttrib, NULL, 219),
    NAME_FUNC_OFFSET( 2621, glMap1d, glMap1d, NULL, 220),
    NAME_FUNC_OFFSET( 2629, glMap1f, glMap1f, NULL, 221),
    NAME_FUNC_OFFSET( 2637, glMap2d, glMap2d, NULL, 222),
    NAME_FUNC_OFFSET( 2645, glMap2f, glMap2f, NULL, 223),
    NAME_FUNC_OFFSET( 2653, glMapGrid1d, glMapGrid1d, NULL, 224),
    NAME_FUNC_OFFSET( 2665, glMapGrid1f, glMapGrid1f, NULL, 225),
    NAME_FUNC_OFFSET( 2677, glMapGrid2d, glMapGrid2d, NULL, 226),
    NAME_FUNC_OFFSET( 2689, glMapGrid2f, glMapGrid2f, NULL, 227),
    NAME_FUNC_OFFSET( 2701, glEvalCoord1d, glEvalCoord1d, NULL, 228),
    NAME_FUNC_OFFSET( 2715, glEvalCoord1dv, glEvalCoord1dv, NULL, 229),
    NAME_FUNC_OFFSET( 2730, glEvalCoord1f, glEvalCoord1f, NULL, 230),
    NAME_FUNC_OFFSET( 2744, glEvalCoord1fv, glEvalCoord1fv, NULL, 231),
    NAME_FUNC_OFFSET( 2759, glEvalCoord2d, glEvalCoord2d, NULL, 232),
    NAME_FUNC_OFFSET( 2773, glEvalCoord2dv, glEvalCoord2dv, NULL, 233),
    NAME_FUNC_OFFSET( 2788, glEvalCoord2f, glEvalCoord2f, NULL, 234),
    NAME_FUNC_OFFSET( 2802, glEvalCoord2fv, glEvalCoord2fv, NULL, 235),
    NAME_FUNC_OFFSET( 2817, glEvalMesh1, glEvalMesh1, NULL, 236),
    NAME_FUNC_OFFSET( 2829, glEvalPoint1, glEvalPoint1, NULL, 237),
    NAME_FUNC_OFFSET( 2842, glEvalMesh2, glEvalMesh2, NULL, 238),
    NAME_FUNC_OFFSET( 2854, glEvalPoint2, glEvalPoint2, NULL, 239),
    NAME_FUNC_OFFSET( 2867, glAlphaFunc, glAlphaFunc, NULL, 240),
    NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241),
    NAME_FUNC_OFFSET( 2891, glLogicOp, glLogicOp, NULL, 242),
    NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243),
    NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244),
    NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245),
    NAME_FUNC_OFFSET( 2939, glPixelZoom, glPixelZoom, NULL, 246),
    NAME_FUNC_OFFSET( 2951, glPixelTransferf, glPixelTransferf, NULL, 247),
    NAME_FUNC_OFFSET( 2968, glPixelTransferi, glPixelTransferi, NULL, 248),
    NAME_FUNC_OFFSET( 2985, glPixelStoref, glPixelStoref, NULL, 249),
    NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250),
    NAME_FUNC_OFFSET( 3013, glPixelMapfv, glPixelMapfv, NULL, 251),
    NAME_FUNC_OFFSET( 3026, glPixelMapuiv, glPixelMapuiv, NULL, 252),
    NAME_FUNC_OFFSET( 3040, glPixelMapusv, glPixelMapusv, NULL, 253),
    NAME_FUNC_OFFSET( 3054, glReadBuffer, glReadBuffer, NULL, 254),
    NAME_FUNC_OFFSET( 3067, glCopyPixels, glCopyPixels, NULL, 255),
    NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256),
    NAME_FUNC_OFFSET( 3093, glDrawPixels, glDrawPixels, NULL, 257),
    NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258),
    NAME_FUNC_OFFSET( 3120, glGetClipPlane, glGetClipPlane, NULL, 259),
    NAME_FUNC_OFFSET( 3135, glGetDoublev, glGetDoublev, NULL, 260),
    NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261),
    NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262),
    NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263),
    NAME_FUNC_OFFSET( 3185, glGetLightfv, glGetLightfv, NULL, 264),
    NAME_FUNC_OFFSET( 3198, glGetLightiv, glGetLightiv, NULL, 265),
    NAME_FUNC_OFFSET( 3211, glGetMapdv, glGetMapdv, NULL, 266),
    NAME_FUNC_OFFSET( 3222, glGetMapfv, glGetMapfv, NULL, 267),
    NAME_FUNC_OFFSET( 3233, glGetMapiv, glGetMapiv, NULL, 268),
    NAME_FUNC_OFFSET( 3244, glGetMaterialfv, glGetMaterialfv, NULL, 269),
    NAME_FUNC_OFFSET( 3260, glGetMaterialiv, glGetMaterialiv, NULL, 270),
    NAME_FUNC_OFFSET( 3276, glGetPixelMapfv, glGetPixelMapfv, NULL, 271),
    NAME_FUNC_OFFSET( 3292, glGetPixelMapuiv, glGetPixelMapuiv, NULL, 272),
    NAME_FUNC_OFFSET( 3309, glGetPixelMapusv, glGetPixelMapusv, NULL, 273),
    NAME_FUNC_OFFSET( 3326, glGetPolygonStipple, glGetPolygonStipple, NULL, 274),
    NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275),
    NAME_FUNC_OFFSET( 3358, glGetTexEnvfv, glGetTexEnvfv, NULL, 276),
    NAME_FUNC_OFFSET( 3372, glGetTexEnviv, glGetTexEnviv, NULL, 277),
    NAME_FUNC_OFFSET( 3386, glGetTexGendv, glGetTexGendv, NULL, 278),
    NAME_FUNC_OFFSET( 3400, glGetTexGenfv, glGetTexGenfv, NULL, 279),
    NAME_FUNC_OFFSET( 3414, glGetTexGeniv, glGetTexGeniv, NULL, 280),
    NAME_FUNC_OFFSET( 3428, glGetTexImage, glGetTexImage, NULL, 281),
    NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282),
    NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283),
    NAME_FUNC_OFFSET( 3482, glGetTexLevelParameterfv, glGetTexLevelParameterfv, NULL, 284),
    NAME_FUNC_OFFSET( 3507, glGetTexLevelParameteriv, glGetTexLevelParameteriv, NULL, 285),
    NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286),
    NAME_FUNC_OFFSET( 3544, glIsList, glIsList, NULL, 287),
    NAME_FUNC_OFFSET( 3553, glDepthRange, glDepthRange, NULL, 288),
    NAME_FUNC_OFFSET( 3566, glFrustum, glFrustum, NULL, 289),
    NAME_FUNC_OFFSET( 3576, glLoadIdentity, glLoadIdentity, NULL, 290),
    NAME_FUNC_OFFSET( 3591, glLoadMatrixf, glLoadMatrixf, NULL, 291),
    NAME_FUNC_OFFSET( 3605, glLoadMatrixd, glLoadMatrixd, NULL, 292),
    NAME_FUNC_OFFSET( 3619, glMatrixMode, glMatrixMode, NULL, 293),
    NAME_FUNC_OFFSET( 3632, glMultMatrixf, glMultMatrixf, NULL, 294),
    NAME_FUNC_OFFSET( 3646, glMultMatrixd, glMultMatrixd, NULL, 295),
    NAME_FUNC_OFFSET( 3660, glOrtho, glOrtho, NULL, 296),
    NAME_FUNC_OFFSET( 3668, glPopMatrix, glPopMatrix, NULL, 297),
    NAME_FUNC_OFFSET( 3680, glPushMatrix, glPushMatrix, NULL, 298),
    NAME_FUNC_OFFSET( 3693, glRotated, glRotated, NULL, 299),
    NAME_FUNC_OFFSET( 3703, glRotatef, glRotatef, NULL, 300),
    NAME_FUNC_OFFSET( 3713, glScaled, glScaled, NULL, 301),
    NAME_FUNC_OFFSET( 3722, glScalef, glScalef, NULL, 302),
    NAME_FUNC_OFFSET( 3731, glTranslated, glTranslated, NULL, 303),
    NAME_FUNC_OFFSET( 3744, glTranslatef, glTranslatef, NULL, 304),
    NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305),
    NAME_FUNC_OFFSET( 3768, glArrayElement, glArrayElement, NULL, 306),
    NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307),
    NAME_FUNC_OFFSET( 3797, glColorPointer, glColorPointer, NULL, 308),
    NAME_FUNC_OFFSET( 3812, glDisableClientState, glDisableClientState, NULL, 309),
    NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310),
    NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311),
    NAME_FUNC_OFFSET( 3861, glEdgeFlagPointer, glEdgeFlagPointer, NULL, 312),
    NAME_FUNC_OFFSET( 3879, glEnableClientState, glEnableClientState, NULL, 313),
    NAME_FUNC_OFFSET( 3899, glIndexPointer, glIndexPointer, NULL, 314),
    NAME_FUNC_OFFSET( 3914, glIndexub, glIndexub, NULL, 315),
    NAME_FUNC_OFFSET( 3924, glIndexubv, glIndexubv, NULL, 316),
    NAME_FUNC_OFFSET( 3935, glInterleavedArrays, glInterleavedArrays, NULL, 317),
    NAME_FUNC_OFFSET( 3955, glNormalPointer, glNormalPointer, NULL, 318),
    NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319),
    NAME_FUNC_OFFSET( 3987, glTexCoordPointer, glTexCoordPointer, NULL, 320),
    NAME_FUNC_OFFSET( 4005, glVertexPointer, glVertexPointer, NULL, 321),
    NAME_FUNC_OFFSET( 4021, glAreTexturesResident, glAreTexturesResident, NULL, 322),
    NAME_FUNC_OFFSET( 4043, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
    NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
    NAME_FUNC_OFFSET( 4077, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
    NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
    NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327),
    NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328),
    NAME_FUNC_OFFSET( 4148, glGetPointerv, glGetPointerv, NULL, 329),
    NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330),
    NAME_FUNC_OFFSET( 4174, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
    NAME_FUNC_OFFSET( 4195, glTexSubImage1D, glTexSubImage1D, NULL, 332),
    NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333),
    NAME_FUNC_OFFSET( 4227, glPopClientAttrib, glPopClientAttrib, NULL, 334),
    NAME_FUNC_OFFSET( 4245, glPushClientAttrib, glPushClientAttrib, NULL, 335),
    NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336),
    NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337),
    NAME_FUNC_OFFSET( 4293, glDrawRangeElements, glDrawRangeElements, NULL, 338),
    NAME_FUNC_OFFSET( 4313, glColorTable, glColorTable, NULL, 339),
    NAME_FUNC_OFFSET( 4326, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
    NAME_FUNC_OFFSET( 4350, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
    NAME_FUNC_OFFSET( 4374, glCopyColorTable, glCopyColorTable, NULL, 342),
    NAME_FUNC_OFFSET( 4391, glGetColorTable, glGetColorTable, NULL, 343),
    NAME_FUNC_OFFSET( 4407, glGetColorTableParameterfv, glGetColorTableParameterfv, NULL, 344),
    NAME_FUNC_OFFSET( 4434, glGetColorTableParameteriv, glGetColorTableParameteriv, NULL, 345),
    NAME_FUNC_OFFSET( 4461, glColorSubTable, glColorSubTable, NULL, 346),
    NAME_FUNC_OFFSET( 4477, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
    NAME_FUNC_OFFSET( 4497, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
    NAME_FUNC_OFFSET( 4519, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
    NAME_FUNC_OFFSET( 4541, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
    NAME_FUNC_OFFSET( 4565, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
    NAME_FUNC_OFFSET( 4590, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
    NAME_FUNC_OFFSET( 4614, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
    NAME_FUNC_OFFSET( 4639, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
    NAME_FUNC_OFFSET( 4665, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
    NAME_FUNC_OFFSET( 4691, glGetConvolutionFilter, glGetConvolutionFilter, NULL, 356),
    NAME_FUNC_OFFSET( 4714, glGetConvolutionParameterfv, glGetConvolutionParameterfv, NULL, 357),
    NAME_FUNC_OFFSET( 4742, glGetConvolutionParameteriv, glGetConvolutionParameteriv, NULL, 358),
    NAME_FUNC_OFFSET( 4770, glGetSeparableFilter, glGetSeparableFilter, NULL, 359),
    NAME_FUNC_OFFSET( 4791, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
    NAME_FUNC_OFFSET( 4811, glGetHistogram, glGetHistogram, NULL, 361),
    NAME_FUNC_OFFSET( 4826, glGetHistogramParameterfv, glGetHistogramParameterfv, NULL, 362),
    NAME_FUNC_OFFSET( 4852, glGetHistogramParameteriv, glGetHistogramParameteriv, NULL, 363),
    NAME_FUNC_OFFSET( 4878, glGetMinmax, glGetMinmax, NULL, 364),
    NAME_FUNC_OFFSET( 4890, glGetMinmaxParameterfv, glGetMinmaxParameterfv, NULL, 365),
    NAME_FUNC_OFFSET( 4913, glGetMinmaxParameteriv, glGetMinmaxParameteriv, NULL, 366),
    NAME_FUNC_OFFSET( 4936, glHistogram, glHistogram, NULL, 367),
    NAME_FUNC_OFFSET( 4948, glMinmax, glMinmax, NULL, 368),
    NAME_FUNC_OFFSET( 4957, glResetHistogram, glResetHistogram, NULL, 369),
    NAME_FUNC_OFFSET( 4974, glResetMinmax, glResetMinmax, NULL, 370),
    NAME_FUNC_OFFSET( 4988, glTexImage3D, glTexImage3D, NULL, 371),
    NAME_FUNC_OFFSET( 5001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
    NAME_FUNC_OFFSET( 5017, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
    NAME_FUNC_OFFSET( 5037, glActiveTexture, glActiveTexture, NULL, 374),
    NAME_FUNC_OFFSET( 5053, glClientActiveTexture, glClientActiveTexture, NULL, 375),
    NAME_FUNC_OFFSET( 5075, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
    NAME_FUNC_OFFSET( 5093, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
    NAME_FUNC_OFFSET( 5112, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
    NAME_FUNC_OFFSET( 5133, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
    NAME_FUNC_OFFSET( 5155, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
    NAME_FUNC_OFFSET( 5173, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
    NAME_FUNC_OFFSET( 5192, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
    NAME_FUNC_OFFSET( 5210, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
    NAME_FUNC_OFFSET( 5229, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
    NAME_FUNC_OFFSET( 5247, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
    NAME_FUNC_OFFSET( 5266, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
    NAME_FUNC_OFFSET( 5287, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
    NAME_FUNC_OFFSET( 5309, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
    NAME_FUNC_OFFSET( 5327, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
    NAME_FUNC_OFFSET( 5346, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
    NAME_FUNC_OFFSET( 5364, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
    NAME_FUNC_OFFSET( 5383, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
    NAME_FUNC_OFFSET( 5401, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
    NAME_FUNC_OFFSET( 5420, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
    NAME_FUNC_OFFSET( 5441, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
    NAME_FUNC_OFFSET( 5463, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
    NAME_FUNC_OFFSET( 5481, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
    NAME_FUNC_OFFSET( 5500, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
    NAME_FUNC_OFFSET( 5518, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
    NAME_FUNC_OFFSET( 5537, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
    NAME_FUNC_OFFSET( 5555, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
    NAME_FUNC_OFFSET( 5574, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
    NAME_FUNC_OFFSET( 5595, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
    NAME_FUNC_OFFSET( 5617, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
    NAME_FUNC_OFFSET( 5635, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
    NAME_FUNC_OFFSET( 5654, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
    NAME_FUNC_OFFSET( 5672, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
    NAME_FUNC_OFFSET( 5691, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
    NAME_FUNC_OFFSET( 5714, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
    NAME_FUNC_OFFSET( 5737, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
    NAME_FUNC_OFFSET( 5760, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
    NAME_FUNC_OFFSET( 5786, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
    NAME_FUNC_OFFSET( 5812, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
    NAME_FUNC_OFFSET( 5838, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
    NAME_FUNC_OFFSET( 5862, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
    NAME_FUNC_OFFSET( 5885, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
    NAME_FUNC_OFFSET( 5908, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
    NAME_FUNC_OFFSET( 5931, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
    NAME_FUNC_OFFSET( 5954, glSampleCoverage, glSampleCoverage, NULL, 419),
    NAME_FUNC_OFFSET( 5971, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
    NAME_FUNC_OFFSET( 5991, glFogCoordPointer, glFogCoordPointer, NULL, 421),
    NAME_FUNC_OFFSET( 6009, glFogCoordd, glFogCoordd, NULL, 422),
    NAME_FUNC_OFFSET( 6021, glFogCoorddv, glFogCoorddv, NULL, 423),
    NAME_FUNC_OFFSET( 6034, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
    NAME_FUNC_OFFSET( 6052, glPointParameterf, glPointParameterf, NULL, 425),
    NAME_FUNC_OFFSET( 6070, glPointParameterfv, glPointParameterfv, NULL, 426),
    NAME_FUNC_OFFSET( 6089, glPointParameteri, glPointParameteri, NULL, 427),
    NAME_FUNC_OFFSET( 6107, glPointParameteriv, glPointParameteriv, NULL, 428),
    NAME_FUNC_OFFSET( 6126, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
    NAME_FUNC_OFFSET( 6145, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
    NAME_FUNC_OFFSET( 6165, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
    NAME_FUNC_OFFSET( 6184, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
    NAME_FUNC_OFFSET( 6204, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
    NAME_FUNC_OFFSET( 6223, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
    NAME_FUNC_OFFSET( 6243, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
    NAME_FUNC_OFFSET( 6262, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
    NAME_FUNC_OFFSET( 6282, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
    NAME_FUNC_OFFSET( 6302, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
    NAME_FUNC_OFFSET( 6323, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
    NAME_FUNC_OFFSET( 6343, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
    NAME_FUNC_OFFSET( 6364, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
    NAME_FUNC_OFFSET( 6384, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
    NAME_FUNC_OFFSET( 6405, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
    NAME_FUNC_OFFSET( 6429, glWindowPos2d, glWindowPos2d, NULL, 444),
    NAME_FUNC_OFFSET( 6443, glWindowPos2dv, glWindowPos2dv, NULL, 445),
    NAME_FUNC_OFFSET( 6458, glWindowPos2f, glWindowPos2f, NULL, 446),
    NAME_FUNC_OFFSET( 6472, glWindowPos2fv, glWindowPos2fv, NULL, 447),
    NAME_FUNC_OFFSET( 6487, glWindowPos2i, glWindowPos2i, NULL, 448),
    NAME_FUNC_OFFSET( 6501, glWindowPos2iv, glWindowPos2iv, NULL, 449),
    NAME_FUNC_OFFSET( 6516, glWindowPos2s, glWindowPos2s, NULL, 450),
    NAME_FUNC_OFFSET( 6530, glWindowPos2sv, glWindowPos2sv, NULL, 451),
    NAME_FUNC_OFFSET( 6545, glWindowPos3d, glWindowPos3d, NULL, 452),
    NAME_FUNC_OFFSET( 6559, glWindowPos3dv, glWindowPos3dv, NULL, 453),
    NAME_FUNC_OFFSET( 6574, glWindowPos3f, glWindowPos3f, NULL, 454),
    NAME_FUNC_OFFSET( 6588, glWindowPos3fv, glWindowPos3fv, NULL, 455),
    NAME_FUNC_OFFSET( 6603, glWindowPos3i, glWindowPos3i, NULL, 456),
    NAME_FUNC_OFFSET( 6617, glWindowPos3iv, glWindowPos3iv, NULL, 457),
    NAME_FUNC_OFFSET( 6632, glWindowPos3s, glWindowPos3s, NULL, 458),
    NAME_FUNC_OFFSET( 6646, glWindowPos3sv, glWindowPos3sv, NULL, 459),
    NAME_FUNC_OFFSET( 6661, glBeginQuery, glBeginQuery, NULL, 460),
    NAME_FUNC_OFFSET( 6674, glBindBuffer, glBindBuffer, NULL, 461),
    NAME_FUNC_OFFSET( 6687, glBufferData, glBufferData, NULL, 462),
    NAME_FUNC_OFFSET( 6700, glBufferSubData, glBufferSubData, NULL, 463),
    NAME_FUNC_OFFSET( 6716, glDeleteBuffers, glDeleteBuffers, NULL, 464),
    NAME_FUNC_OFFSET( 6732, glDeleteQueries, glDeleteQueries, NULL, 465),
    NAME_FUNC_OFFSET( 6748, glEndQuery, glEndQuery, NULL, 466),
    NAME_FUNC_OFFSET( 6759, glGenBuffers, glGenBuffers, NULL, 467),
    NAME_FUNC_OFFSET( 6772, glGenQueries, glGenQueries, NULL, 468),
    NAME_FUNC_OFFSET( 6785, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
    NAME_FUNC_OFFSET( 6808, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
    NAME_FUNC_OFFSET( 6828, glGetBufferSubData, glGetBufferSubData, NULL, 471),
    NAME_FUNC_OFFSET( 6847, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
    NAME_FUNC_OFFSET( 6866, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
    NAME_FUNC_OFFSET( 6886, glGetQueryiv, glGetQueryiv, NULL, 474),
    NAME_FUNC_OFFSET( 6899, glIsBuffer, glIsBuffer, NULL, 475),
    NAME_FUNC_OFFSET( 6910, glIsQuery, glIsQuery, NULL, 476),
    NAME_FUNC_OFFSET( 6920, glMapBuffer, glMapBuffer, NULL, 477),
    NAME_FUNC_OFFSET( 6932, glUnmapBuffer, glUnmapBuffer, NULL, 478),
    NAME_FUNC_OFFSET( 6946, glAttachShader, glAttachShader, NULL, 479),
    NAME_FUNC_OFFSET( 6961, glBindAttribLocation, glBindAttribLocation, NULL, 480),
    NAME_FUNC_OFFSET( 6982, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
    NAME_FUNC_OFFSET( 7006, glCompileShader, glCompileShader, NULL, 482),
    NAME_FUNC_OFFSET( 7022, glCreateProgram, glCreateProgram, NULL, 483),
    NAME_FUNC_OFFSET( 7038, glCreateShader, glCreateShader, NULL, 484),
    NAME_FUNC_OFFSET( 7053, glDeleteProgram, glDeleteProgram, NULL, 485),
    NAME_FUNC_OFFSET( 7069, glDeleteShader, glDeleteShader, NULL, 486),
    NAME_FUNC_OFFSET( 7084, glDetachShader, glDetachShader, NULL, 487),
    NAME_FUNC_OFFSET( 7099, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
    NAME_FUNC_OFFSET( 7126, glDrawBuffers, glDrawBuffers, NULL, 489),
    NAME_FUNC_OFFSET( 7140, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
    NAME_FUNC_OFFSET( 7166, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
    NAME_FUNC_OFFSET( 7184, glGetActiveUniform, glGetActiveUniform, NULL, 492),
    NAME_FUNC_OFFSET( 7203, glGetAttachedShaders, glGetAttachedShaders, NULL, 493),
    NAME_FUNC_OFFSET( 7224, glGetAttribLocation, glGetAttribLocation, NULL, 494),
    NAME_FUNC_OFFSET( 7244, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 495),
    NAME_FUNC_OFFSET( 7264, glGetProgramiv, glGetProgramiv, NULL, 496),
    NAME_FUNC_OFFSET( 7279, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 497),
    NAME_FUNC_OFFSET( 7298, glGetShaderSource, glGetShaderSource, NULL, 498),
    NAME_FUNC_OFFSET( 7316, glGetShaderiv, glGetShaderiv, NULL, 499),
    NAME_FUNC_OFFSET( 7330, glGetUniformLocation, glGetUniformLocation, NULL, 500),
    NAME_FUNC_OFFSET( 7351, glGetUniformfv, glGetUniformfv, NULL, 501),
    NAME_FUNC_OFFSET( 7366, glGetUniformiv, glGetUniformiv, NULL, 502),
    NAME_FUNC_OFFSET( 7381, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
    NAME_FUNC_OFFSET( 7407, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
    NAME_FUNC_OFFSET( 7427, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
    NAME_FUNC_OFFSET( 7447, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
    NAME_FUNC_OFFSET( 7467, glIsProgram, glIsProgram, NULL, 507),
    NAME_FUNC_OFFSET( 7479, glIsShader, glIsShader, NULL, 508),
    NAME_FUNC_OFFSET( 7490, glLinkProgram, glLinkProgram, NULL, 509),
    NAME_FUNC_OFFSET( 7504, glShaderSource, glShaderSource, NULL, 510),
    NAME_FUNC_OFFSET( 7519, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 511),
    NAME_FUNC_OFFSET( 7541, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 512),
    NAME_FUNC_OFFSET( 7563, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
    NAME_FUNC_OFFSET( 7583, glUniform1f, glUniform1f, NULL, 514),
    NAME_FUNC_OFFSET( 7595, glUniform1fv, glUniform1fv, NULL, 515),
    NAME_FUNC_OFFSET( 7608, glUniform1i, glUniform1i, NULL, 516),
    NAME_FUNC_OFFSET( 7620, glUniform1iv, glUniform1iv, NULL, 517),
    NAME_FUNC_OFFSET( 7633, glUniform2f, glUniform2f, NULL, 518),
    NAME_FUNC_OFFSET( 7645, glUniform2fv, glUniform2fv, NULL, 519),
    NAME_FUNC_OFFSET( 7658, glUniform2i, glUniform2i, NULL, 520),
    NAME_FUNC_OFFSET( 7670, glUniform2iv, glUniform2iv, NULL, 521),
    NAME_FUNC_OFFSET( 7683, glUniform3f, glUniform3f, NULL, 522),
    NAME_FUNC_OFFSET( 7695, glUniform3fv, glUniform3fv, NULL, 523),
    NAME_FUNC_OFFSET( 7708, glUniform3i, glUniform3i, NULL, 524),
    NAME_FUNC_OFFSET( 7720, glUniform3iv, glUniform3iv, NULL, 525),
    NAME_FUNC_OFFSET( 7733, glUniform4f, glUniform4f, NULL, 526),
    NAME_FUNC_OFFSET( 7745, glUniform4fv, glUniform4fv, NULL, 527),
    NAME_FUNC_OFFSET( 7758, glUniform4i, glUniform4i, NULL, 528),
    NAME_FUNC_OFFSET( 7770, glUniform4iv, glUniform4iv, NULL, 529),
    NAME_FUNC_OFFSET( 7783, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
    NAME_FUNC_OFFSET( 7802, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
    NAME_FUNC_OFFSET( 7821, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
    NAME_FUNC_OFFSET( 7840, glUseProgram, glUseProgram, NULL, 533),
    NAME_FUNC_OFFSET( 7853, glValidateProgram, glValidateProgram, NULL, 534),
    NAME_FUNC_OFFSET( 7871, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
    NAME_FUNC_OFFSET( 7888, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
    NAME_FUNC_OFFSET( 7906, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
    NAME_FUNC_OFFSET( 7923, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
    NAME_FUNC_OFFSET( 7941, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
    NAME_FUNC_OFFSET( 7958, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
    NAME_FUNC_OFFSET( 7976, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
    NAME_FUNC_OFFSET( 7993, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
    NAME_FUNC_OFFSET( 8011, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
    NAME_FUNC_OFFSET( 8028, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
    NAME_FUNC_OFFSET( 8046, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
    NAME_FUNC_OFFSET( 8063, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
    NAME_FUNC_OFFSET( 8081, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
    NAME_FUNC_OFFSET( 8100, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
    NAME_FUNC_OFFSET( 8119, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
    NAME_FUNC_OFFSET( 8138, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
    NAME_FUNC_OFFSET( 8157, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
    NAME_FUNC_OFFSET( 8177, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
    NAME_FUNC_OFFSET( 8197, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
    NAME_FUNC_OFFSET( 8217, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
    NAME_FUNC_OFFSET( 8235, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
    NAME_FUNC_OFFSET( 8252, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
    NAME_FUNC_OFFSET( 8270, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
    NAME_FUNC_OFFSET( 8288, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
    NAME_FUNC_OFFSET( 8305, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
    NAME_FUNC_OFFSET( 8323, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
    NAME_FUNC_OFFSET( 8342, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
    NAME_FUNC_OFFSET( 8361, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
    NAME_FUNC_OFFSET( 8380, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
    NAME_FUNC_OFFSET( 8402, glUniformMatrix2x3fv, glUniformMatrix2x3fv, NULL, 564),
    NAME_FUNC_OFFSET( 8423, glUniformMatrix2x4fv, glUniformMatrix2x4fv, NULL, 565),
    NAME_FUNC_OFFSET( 8444, glUniformMatrix3x2fv, glUniformMatrix3x2fv, NULL, 566),
    NAME_FUNC_OFFSET( 8465, glUniformMatrix3x4fv, glUniformMatrix3x4fv, NULL, 567),
    NAME_FUNC_OFFSET( 8486, glUniformMatrix4x2fv, glUniformMatrix4x2fv, NULL, 568),
    NAME_FUNC_OFFSET( 8507, glUniformMatrix4x3fv, glUniformMatrix4x3fv, NULL, 569),
    NAME_FUNC_OFFSET( 8528, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
    NAME_FUNC_OFFSET( 8553, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
    NAME_FUNC_OFFSET( 8578, glBindBufferBase, glBindBufferBase, NULL, 572),
    NAME_FUNC_OFFSET( 8595, glBindBufferRange, glBindBufferRange, NULL, 573),
    NAME_FUNC_OFFSET( 8613, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
    NAME_FUNC_OFFSET( 8636, glClampColor, glClampColor, NULL, 575),
    NAME_FUNC_OFFSET( 8649, glClearBufferfi, glClearBufferfi, NULL, 576),
    NAME_FUNC_OFFSET( 8665, glClearBufferfv, glClearBufferfv, NULL, 577),
    NAME_FUNC_OFFSET( 8681, glClearBufferiv, glClearBufferiv, NULL, 578),
    NAME_FUNC_OFFSET( 8697, glClearBufferuiv, glClearBufferuiv, NULL, 579),
    NAME_FUNC_OFFSET( 8714, glColorMaski, glColorMaski, NULL, 580),
    NAME_FUNC_OFFSET( 8727, glDisablei, glDisablei, NULL, 581),
    NAME_FUNC_OFFSET( 8738, glEnablei, glEnablei, NULL, 582),
    NAME_FUNC_OFFSET( 8748, glEndConditionalRender, glEndConditionalRender, NULL, 583),
    NAME_FUNC_OFFSET( 8771, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
    NAME_FUNC_OFFSET( 8794, glGetBooleani_v, glGetBooleani_v, NULL, 585),
    NAME_FUNC_OFFSET( 8810, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
    NAME_FUNC_OFFSET( 8832, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
    NAME_FUNC_OFFSET( 8848, glGetStringi, glGetStringi, NULL, 588),
    NAME_FUNC_OFFSET( 8861, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
    NAME_FUNC_OFFSET( 8882, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
    NAME_FUNC_OFFSET( 8904, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
    NAME_FUNC_OFFSET( 8934, glGetUniformuiv, glGetUniformuiv, NULL, 592),
    NAME_FUNC_OFFSET( 8950, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
    NAME_FUNC_OFFSET( 8971, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
    NAME_FUNC_OFFSET( 8993, glIsEnabledi, glIsEnabledi, NULL, 595),
    NAME_FUNC_OFFSET( 9006, glTexParameterIiv, glTexParameterIiv, NULL, 596),
    NAME_FUNC_OFFSET( 9024, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
    NAME_FUNC_OFFSET( 9043, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
    NAME_FUNC_OFFSET( 9071, glUniform1ui, glUniform1ui, NULL, 599),
    NAME_FUNC_OFFSET( 9084, glUniform1uiv, glUniform1uiv, NULL, 600),
    NAME_FUNC_OFFSET( 9098, glUniform2ui, glUniform2ui, NULL, 601),
    NAME_FUNC_OFFSET( 9111, glUniform2uiv, glUniform2uiv, NULL, 602),
    NAME_FUNC_OFFSET( 9125, glUniform3ui, glUniform3ui, NULL, 603),
    NAME_FUNC_OFFSET( 9138, glUniform3uiv, glUniform3uiv, NULL, 604),
    NAME_FUNC_OFFSET( 9152, glUniform4ui, glUniform4ui, NULL, 605),
    NAME_FUNC_OFFSET( 9165, glUniform4uiv, glUniform4uiv, NULL, 606),
    NAME_FUNC_OFFSET( 9179, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
    NAME_FUNC_OFFSET( 9198, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
    NAME_FUNC_OFFSET( 9218, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
    NAME_FUNC_OFFSET( 9237, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
    NAME_FUNC_OFFSET( 9256, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
    NAME_FUNC_OFFSET( 9276, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
    NAME_FUNC_OFFSET( 9296, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
    NAME_FUNC_OFFSET( 9319, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
    NAME_FUNC_OFFSET( 9343, glTexBuffer, glTexBuffer, NULL, 615),
    NAME_FUNC_OFFSET( 9355, glFramebufferTexture, glFramebufferTexture, NULL, 616),
    NAME_FUNC_OFFSET( 9376, glGetBufferParameteri64v, glGetBufferParameteri64v, NULL, 617),
    NAME_FUNC_OFFSET( 9401, glGetInteger64i_v, glGetInteger64i_v, NULL, 618),
    NAME_FUNC_OFFSET( 9419, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
    NAME_FUNC_OFFSET( 9441, glMinSampleShading, glMinSampleShading, NULL, 620),
    NAME_FUNC_OFFSET( 9460, glMemoryBarrierByRegion, glMemoryBarrierByRegion, NULL, 621),
    NAME_FUNC_OFFSET( 9484, glBindProgramARB, glBindProgramARB, NULL, 622),
    NAME_FUNC_OFFSET( 9501, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 623),
    NAME_FUNC_OFFSET( 9521, glGenProgramsARB, glGenProgramsARB, NULL, 624),
    NAME_FUNC_OFFSET( 9538, glGetProgramEnvParameterdvARB, glGetProgramEnvParameterdvARB, NULL, 625),
    NAME_FUNC_OFFSET( 9568, glGetProgramEnvParameterfvARB, glGetProgramEnvParameterfvARB, NULL, 626),
    NAME_FUNC_OFFSET( 9598, glGetProgramLocalParameterdvARB, glGetProgramLocalParameterdvARB, NULL, 627),
    NAME_FUNC_OFFSET( 9630, glGetProgramLocalParameterfvARB, glGetProgramLocalParameterfvARB, NULL, 628),
    NAME_FUNC_OFFSET( 9662, glGetProgramStringARB, glGetProgramStringARB, NULL, 629),
    NAME_FUNC_OFFSET( 9684, glGetProgramivARB, glGetProgramivARB, NULL, 630),
    NAME_FUNC_OFFSET( 9702, glIsProgramARB, glIsProgramARB, NULL, 631),
    NAME_FUNC_OFFSET( 9717, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 632),
    NAME_FUNC_OFFSET( 9744, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 633),
    NAME_FUNC_OFFSET( 9772, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 634),
    NAME_FUNC_OFFSET( 9799, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 635),
    NAME_FUNC_OFFSET( 9827, glProgramLocalParameter4dARB, glProgramLocalParameter4dARB, NULL, 636),
    NAME_FUNC_OFFSET( 9856, glProgramLocalParameter4dvARB, glProgramLocalParameter4dvARB, NULL, 637),
    NAME_FUNC_OFFSET( 9886, glProgramLocalParameter4fARB, glProgramLocalParameter4fARB, NULL, 638),
    NAME_FUNC_OFFSET( 9915, glProgramLocalParameter4fvARB, glProgramLocalParameter4fvARB, NULL, 639),
    NAME_FUNC_OFFSET( 9945, glProgramStringARB, glProgramStringARB, NULL, 640),
    NAME_FUNC_OFFSET( 9964, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 641),
    NAME_FUNC_OFFSET( 9984, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 642),
    NAME_FUNC_OFFSET(10005, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 643),
    NAME_FUNC_OFFSET(10025, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 644),
    NAME_FUNC_OFFSET(10046, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 645),
    NAME_FUNC_OFFSET(10066, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 646),
    NAME_FUNC_OFFSET(10087, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 647),
    NAME_FUNC_OFFSET(10107, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 648),
    NAME_FUNC_OFFSET(10128, glAttachObjectARB, glAttachObjectARB, NULL, 649),
    NAME_FUNC_OFFSET(10146, glCreateProgramObjectARB, glCreateProgramObjectARB, NULL, 650),
    NAME_FUNC_OFFSET(10171, glCreateShaderObjectARB, glCreateShaderObjectARB, NULL, 651),
    NAME_FUNC_OFFSET(10195, glDeleteObjectARB, glDeleteObjectARB, NULL, 652),
    NAME_FUNC_OFFSET(10213, glDetachObjectARB, glDetachObjectARB, NULL, 653),
    NAME_FUNC_OFFSET(10231, glGetAttachedObjectsARB, glGetAttachedObjectsARB, NULL, 654),
    NAME_FUNC_OFFSET(10255, glGetHandleARB, glGetHandleARB, NULL, 655),
    NAME_FUNC_OFFSET(10270, glGetInfoLogARB, glGetInfoLogARB, NULL, 656),
    NAME_FUNC_OFFSET(10286, glGetObjectParameterfvARB, glGetObjectParameterfvARB, NULL, 657),
    NAME_FUNC_OFFSET(10312, glGetObjectParameterivARB, glGetObjectParameterivARB, NULL, 658),
    NAME_FUNC_OFFSET(10338, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 659),
    NAME_FUNC_OFFSET(10363, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 660),
    NAME_FUNC_OFFSET(10390, glBindFramebuffer, glBindFramebuffer, NULL, 661),
    NAME_FUNC_OFFSET(10408, glBindRenderbuffer, glBindRenderbuffer, NULL, 662),
    NAME_FUNC_OFFSET(10427, glBlitFramebuffer, glBlitFramebuffer, NULL, 663),
    NAME_FUNC_OFFSET(10445, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 664),
    NAME_FUNC_OFFSET(10470, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 665),
    NAME_FUNC_OFFSET(10491, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 666),
    NAME_FUNC_OFFSET(10513, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 667),
    NAME_FUNC_OFFSET(10539, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 668),
    NAME_FUNC_OFFSET(10562, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 669),
    NAME_FUNC_OFFSET(10585, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 670),
    NAME_FUNC_OFFSET(10608, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 671),
    NAME_FUNC_OFFSET(10634, glGenFramebuffers, glGenFramebuffers, NULL, 672),
    NAME_FUNC_OFFSET(10652, glGenRenderbuffers, glGenRenderbuffers, NULL, 673),
    NAME_FUNC_OFFSET(10671, glGenerateMipmap, glGenerateMipmap, NULL, 674),
    NAME_FUNC_OFFSET(10688, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 675),
    NAME_FUNC_OFFSET(10726, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 676),
    NAME_FUNC_OFFSET(10755, glIsFramebuffer, glIsFramebuffer, NULL, 677),
    NAME_FUNC_OFFSET(10771, glIsRenderbuffer, glIsRenderbuffer, NULL, 678),
    NAME_FUNC_OFFSET(10788, glRenderbufferStorage, glRenderbufferStorage, NULL, 679),
    NAME_FUNC_OFFSET(10810, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 680),
    NAME_FUNC_OFFSET(10843, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681),
    NAME_FUNC_OFFSET(10868, glMapBufferRange, glMapBufferRange, NULL, 682),
    NAME_FUNC_OFFSET(10885, glBindVertexArray, glBindVertexArray, NULL, 683),
    NAME_FUNC_OFFSET(10903, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
    NAME_FUNC_OFFSET(10924, glGenVertexArrays, glGenVertexArrays, NULL, 685),
    NAME_FUNC_OFFSET(10942, glIsVertexArray, glIsVertexArray, NULL, 686),
    NAME_FUNC_OFFSET(10958, glGetActiveUniformBlockName, glGetActiveUniformBlockName, NULL, 687),
    NAME_FUNC_OFFSET(10986, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, NULL, 688),
    NAME_FUNC_OFFSET(11012, glGetActiveUniformName, glGetActiveUniformName, NULL, 689),
    NAME_FUNC_OFFSET(11035, glGetActiveUniformsiv, glGetActiveUniformsiv, NULL, 690),
    NAME_FUNC_OFFSET(11057, glGetUniformBlockIndex, glGetUniformBlockIndex, NULL, 691),
    NAME_FUNC_OFFSET(11080, glGetUniformIndices, glGetUniformIndices, NULL, 692),
    NAME_FUNC_OFFSET(11100, glUniformBlockBinding, glUniformBlockBinding, NULL, 693),
    NAME_FUNC_OFFSET(11122, glCopyBufferSubData, glCopyBufferSubData, NULL, 694),
    NAME_FUNC_OFFSET(11142, glClientWaitSync, glClientWaitSync, NULL, 695),
    NAME_FUNC_OFFSET(11159, glDeleteSync, glDeleteSync, NULL, 696),
    NAME_FUNC_OFFSET(11172, glFenceSync, glFenceSync, NULL, 697),
    NAME_FUNC_OFFSET(11184, glGetInteger64v, glGetInteger64v, NULL, 698),
    NAME_FUNC_OFFSET(11200, glGetSynciv, glGetSynciv, NULL, 699),
    NAME_FUNC_OFFSET(11212, glIsSync, glIsSync, NULL, 700),
    NAME_FUNC_OFFSET(11221, glWaitSync, glWaitSync, NULL, 701),
    NAME_FUNC_OFFSET(11232, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 702),
    NAME_FUNC_OFFSET(11257, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 703),
    NAME_FUNC_OFFSET(11291, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 704),
    NAME_FUNC_OFFSET(11321, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 705),
    NAME_FUNC_OFFSET(11351, glProvokingVertex, glProvokingVertex, NULL, 706),
    NAME_FUNC_OFFSET(11369, glGetMultisamplefv, glGetMultisamplefv, NULL, 707),
    NAME_FUNC_OFFSET(11388, glSampleMaski, glSampleMaski, NULL, 708),
    NAME_FUNC_OFFSET(11402, glTexImage2DMultisample, glTexImage2DMultisample, NULL, 709),
    NAME_FUNC_OFFSET(11426, glTexImage3DMultisample, glTexImage3DMultisample, NULL, 710),
    NAME_FUNC_OFFSET(11450, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
    NAME_FUNC_OFFSET(11478, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
    NAME_FUNC_OFFSET(11498, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
    NAME_FUNC_OFFSET(11522, glBlendFunciARB, glBlendFunciARB, NULL, 714),
    NAME_FUNC_OFFSET(11538, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 715),
    NAME_FUNC_OFFSET(11568, glGetFragDataIndex, glGetFragDataIndex, NULL, 716),
    NAME_FUNC_OFFSET(11587, glBindSampler, glBindSampler, NULL, 717),
    NAME_FUNC_OFFSET(11601, glDeleteSamplers, glDeleteSamplers, NULL, 718),
    NAME_FUNC_OFFSET(11618, glGenSamplers, glGenSamplers, NULL, 719),
    NAME_FUNC_OFFSET(11632, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 720),
    NAME_FUNC_OFFSET(11657, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 721),
    NAME_FUNC_OFFSET(11683, glGetSamplerParameterfv, glGetSamplerParameterfv, NULL, 722),
    NAME_FUNC_OFFSET(11707, glGetSamplerParameteriv, glGetSamplerParameteriv, NULL, 723),
    NAME_FUNC_OFFSET(11731, glIsSampler, glIsSampler, NULL, 724),
    NAME_FUNC_OFFSET(11743, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 725),
    NAME_FUNC_OFFSET(11765, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 726),
    NAME_FUNC_OFFSET(11788, glSamplerParameterf, glSamplerParameterf, NULL, 727),
    NAME_FUNC_OFFSET(11808, glSamplerParameterfv, glSamplerParameterfv, NULL, 728),
    NAME_FUNC_OFFSET(11829, glSamplerParameteri, glSamplerParameteri, NULL, 729),
    NAME_FUNC_OFFSET(11849, glSamplerParameteriv, glSamplerParameteriv, NULL, 730),
    NAME_FUNC_OFFSET(11870, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
    NAME_FUNC_OFFSET(11891, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
    NAME_FUNC_OFFSET(11913, gl_dispatch_stub_733, gl_dispatch_stub_733, NULL, 733),
    NAME_FUNC_OFFSET(11928, glColorP3ui, glColorP3ui, NULL, 734),
    NAME_FUNC_OFFSET(11940, glColorP3uiv, glColorP3uiv, NULL, 735),
    NAME_FUNC_OFFSET(11953, glColorP4ui, glColorP4ui, NULL, 736),
    NAME_FUNC_OFFSET(11965, glColorP4uiv, glColorP4uiv, NULL, 737),
    NAME_FUNC_OFFSET(11978, glMultiTexCoordP1ui, glMultiTexCoordP1ui, NULL, 738),
    NAME_FUNC_OFFSET(11998, glMultiTexCoordP1uiv, glMultiTexCoordP1uiv, NULL, 739),
    NAME_FUNC_OFFSET(12019, glMultiTexCoordP2ui, glMultiTexCoordP2ui, NULL, 740),
    NAME_FUNC_OFFSET(12039, glMultiTexCoordP2uiv, glMultiTexCoordP2uiv, NULL, 741),
    NAME_FUNC_OFFSET(12060, glMultiTexCoordP3ui, glMultiTexCoordP3ui, NULL, 742),
    NAME_FUNC_OFFSET(12080, glMultiTexCoordP3uiv, glMultiTexCoordP3uiv, NULL, 743),
    NAME_FUNC_OFFSET(12101, glMultiTexCoordP4ui, glMultiTexCoordP4ui, NULL, 744),
    NAME_FUNC_OFFSET(12121, glMultiTexCoordP4uiv, glMultiTexCoordP4uiv, NULL, 745),
    NAME_FUNC_OFFSET(12142, glNormalP3ui, glNormalP3ui, NULL, 746),
    NAME_FUNC_OFFSET(12155, glNormalP3uiv, glNormalP3uiv, NULL, 747),
    NAME_FUNC_OFFSET(12169, glSecondaryColorP3ui, glSecondaryColorP3ui, NULL, 748),
    NAME_FUNC_OFFSET(12190, glSecondaryColorP3uiv, glSecondaryColorP3uiv, NULL, 749),
    NAME_FUNC_OFFSET(12212, glTexCoordP1ui, glTexCoordP1ui, NULL, 750),
    NAME_FUNC_OFFSET(12227, glTexCoordP1uiv, glTexCoordP1uiv, NULL, 751),
    NAME_FUNC_OFFSET(12243, glTexCoordP2ui, glTexCoordP2ui, NULL, 752),
    NAME_FUNC_OFFSET(12258, glTexCoordP2uiv, glTexCoordP2uiv, NULL, 753),
    NAME_FUNC_OFFSET(12274, glTexCoordP3ui, glTexCoordP3ui, NULL, 754),
    NAME_FUNC_OFFSET(12289, glTexCoordP3uiv, glTexCoordP3uiv, NULL, 755),
    NAME_FUNC_OFFSET(12305, glTexCoordP4ui, glTexCoordP4ui, NULL, 756),
    NAME_FUNC_OFFSET(12320, glTexCoordP4uiv, glTexCoordP4uiv, NULL, 757),
    NAME_FUNC_OFFSET(12336, glVertexAttribP1ui, glVertexAttribP1ui, NULL, 758),
    NAME_FUNC_OFFSET(12355, glVertexAttribP1uiv, glVertexAttribP1uiv, NULL, 759),
    NAME_FUNC_OFFSET(12375, glVertexAttribP2ui, glVertexAttribP2ui, NULL, 760),
    NAME_FUNC_OFFSET(12394, glVertexAttribP2uiv, glVertexAttribP2uiv, NULL, 761),
    NAME_FUNC_OFFSET(12414, glVertexAttribP3ui, glVertexAttribP3ui, NULL, 762),
    NAME_FUNC_OFFSET(12433, glVertexAttribP3uiv, glVertexAttribP3uiv, NULL, 763),
    NAME_FUNC_OFFSET(12453, glVertexAttribP4ui, glVertexAttribP4ui, NULL, 764),
    NAME_FUNC_OFFSET(12472, glVertexAttribP4uiv, glVertexAttribP4uiv, NULL, 765),
    NAME_FUNC_OFFSET(12492, glVertexP2ui, glVertexP2ui, NULL, 766),
    NAME_FUNC_OFFSET(12505, glVertexP2uiv, glVertexP2uiv, NULL, 767),
    NAME_FUNC_OFFSET(12519, glVertexP3ui, glVertexP3ui, NULL, 768),
    NAME_FUNC_OFFSET(12532, glVertexP3uiv, glVertexP3uiv, NULL, 769),
    NAME_FUNC_OFFSET(12546, glVertexP4ui, glVertexP4ui, NULL, 770),
    NAME_FUNC_OFFSET(12559, glVertexP4uiv, glVertexP4uiv, NULL, 771),
    NAME_FUNC_OFFSET(12573, glDrawArraysIndirect, glDrawArraysIndirect, NULL, 772),
    NAME_FUNC_OFFSET(12594, glDrawElementsIndirect, glDrawElementsIndirect, NULL, 773),
    NAME_FUNC_OFFSET(12617, gl_dispatch_stub_774, gl_dispatch_stub_774, NULL, 774),
    NAME_FUNC_OFFSET(12632, gl_dispatch_stub_775, gl_dispatch_stub_775, NULL, 775),
    NAME_FUNC_OFFSET(12644, gl_dispatch_stub_776, gl_dispatch_stub_776, NULL, 776),
    NAME_FUNC_OFFSET(12657, gl_dispatch_stub_777, gl_dispatch_stub_777, NULL, 777),
    NAME_FUNC_OFFSET(12669, gl_dispatch_stub_778, gl_dispatch_stub_778, NULL, 778),
    NAME_FUNC_OFFSET(12682, gl_dispatch_stub_779, gl_dispatch_stub_779, NULL, 779),
    NAME_FUNC_OFFSET(12694, gl_dispatch_stub_780, gl_dispatch_stub_780, NULL, 780),
    NAME_FUNC_OFFSET(12707, gl_dispatch_stub_781, gl_dispatch_stub_781, NULL, 781),
    NAME_FUNC_OFFSET(12719, gl_dispatch_stub_782, gl_dispatch_stub_782, NULL, 782),
    NAME_FUNC_OFFSET(12732, gl_dispatch_stub_783, gl_dispatch_stub_783, NULL, 783),
    NAME_FUNC_OFFSET(12751, gl_dispatch_stub_784, gl_dispatch_stub_784, NULL, 784),
    NAME_FUNC_OFFSET(12772, gl_dispatch_stub_785, gl_dispatch_stub_785, NULL, 785),
    NAME_FUNC_OFFSET(12793, gl_dispatch_stub_786, gl_dispatch_stub_786, NULL, 786),
    NAME_FUNC_OFFSET(12812, gl_dispatch_stub_787, gl_dispatch_stub_787, NULL, 787),
    NAME_FUNC_OFFSET(12833, gl_dispatch_stub_788, gl_dispatch_stub_788, NULL, 788),
    NAME_FUNC_OFFSET(12854, gl_dispatch_stub_789, gl_dispatch_stub_789, NULL, 789),
    NAME_FUNC_OFFSET(12873, gl_dispatch_stub_790, gl_dispatch_stub_790, NULL, 790),
    NAME_FUNC_OFFSET(12894, gl_dispatch_stub_791, gl_dispatch_stub_791, NULL, 791),
    NAME_FUNC_OFFSET(12915, gl_dispatch_stub_792, gl_dispatch_stub_792, NULL, 792),
    NAME_FUNC_OFFSET(12941, gl_dispatch_stub_793, gl_dispatch_stub_793, NULL, 793),
    NAME_FUNC_OFFSET(12974, gl_dispatch_stub_794, gl_dispatch_stub_794, NULL, 794),
    NAME_FUNC_OFFSET(13005, gl_dispatch_stub_795, gl_dispatch_stub_795, NULL, 795),
    NAME_FUNC_OFFSET(13025, gl_dispatch_stub_796, gl_dispatch_stub_796, NULL, 796),
    NAME_FUNC_OFFSET(13046, gl_dispatch_stub_797, gl_dispatch_stub_797, NULL, 797),
    NAME_FUNC_OFFSET(13077, gl_dispatch_stub_798, gl_dispatch_stub_798, NULL, 798),
    NAME_FUNC_OFFSET(13103, gl_dispatch_stub_799, gl_dispatch_stub_799, NULL, 799),
    NAME_FUNC_OFFSET(13127, gl_dispatch_stub_800, gl_dispatch_stub_800, NULL, 800),
    NAME_FUNC_OFFSET(13146, glPatchParameteri, glPatchParameteri, NULL, 801),
    NAME_FUNC_OFFSET(13164, glBindTransformFeedback, glBindTransformFeedback, NULL, 802),
    NAME_FUNC_OFFSET(13188, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, NULL, 803),
    NAME_FUNC_OFFSET(13215, glDrawTransformFeedback, glDrawTransformFeedback, NULL, 804),
    NAME_FUNC_OFFSET(13239, glGenTransformFeedbacks, glGenTransformFeedbacks, NULL, 805),
    NAME_FUNC_OFFSET(13263, glIsTransformFeedback, glIsTransformFeedback, NULL, 806),
    NAME_FUNC_OFFSET(13285, glPauseTransformFeedback, glPauseTransformFeedback, NULL, 807),
    NAME_FUNC_OFFSET(13310, glResumeTransformFeedback, glResumeTransformFeedback, NULL, 808),
    NAME_FUNC_OFFSET(13336, glBeginQueryIndexed, glBeginQueryIndexed, NULL, 809),
    NAME_FUNC_OFFSET(13356, glDrawTransformFeedbackStream, glDrawTransformFeedbackStream, NULL, 810),
    NAME_FUNC_OFFSET(13386, glEndQueryIndexed, glEndQueryIndexed, NULL, 811),
    NAME_FUNC_OFFSET(13404, glGetQueryIndexediv, glGetQueryIndexediv, NULL, 812),
    NAME_FUNC_OFFSET(13424, glClearDepthf, glClearDepthf, NULL, 813),
    NAME_FUNC_OFFSET(13438, glDepthRangef, glDepthRangef, NULL, 814),
    NAME_FUNC_OFFSET(13452, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 815),
    NAME_FUNC_OFFSET(13479, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 816),
    NAME_FUNC_OFFSET(13503, glShaderBinary, glShaderBinary, NULL, 817),
    NAME_FUNC_OFFSET(13518, glGetProgramBinary, glGetProgramBinary, NULL, 818),
    NAME_FUNC_OFFSET(13537, glProgramBinary, glProgramBinary, NULL, 819),
    NAME_FUNC_OFFSET(13553, glProgramParameteri, glProgramParameteri, NULL, 820),
    NAME_FUNC_OFFSET(13573, gl_dispatch_stub_821, gl_dispatch_stub_821, NULL, 821),
    NAME_FUNC_OFFSET(13594, gl_dispatch_stub_822, gl_dispatch_stub_822, NULL, 822),
    NAME_FUNC_OFFSET(13612, gl_dispatch_stub_823, gl_dispatch_stub_823, NULL, 823),
    NAME_FUNC_OFFSET(13631, gl_dispatch_stub_824, gl_dispatch_stub_824, NULL, 824),
    NAME_FUNC_OFFSET(13649, gl_dispatch_stub_825, gl_dispatch_stub_825, NULL, 825),
    NAME_FUNC_OFFSET(13668, gl_dispatch_stub_826, gl_dispatch_stub_826, NULL, 826),
    NAME_FUNC_OFFSET(13686, gl_dispatch_stub_827, gl_dispatch_stub_827, NULL, 827),
    NAME_FUNC_OFFSET(13705, gl_dispatch_stub_828, gl_dispatch_stub_828, NULL, 828),
    NAME_FUNC_OFFSET(13723, gl_dispatch_stub_829, gl_dispatch_stub_829, NULL, 829),
    NAME_FUNC_OFFSET(13742, gl_dispatch_stub_830, gl_dispatch_stub_830, NULL, 830),
    NAME_FUNC_OFFSET(13765, glDepthRangeArrayv, glDepthRangeArrayv, NULL, 831),
    NAME_FUNC_OFFSET(13784, glDepthRangeIndexed, glDepthRangeIndexed, NULL, 832),
    NAME_FUNC_OFFSET(13804, glGetDoublei_v, glGetDoublei_v, NULL, 833),
    NAME_FUNC_OFFSET(13819, glGetFloati_v, glGetFloati_v, NULL, 834),
    NAME_FUNC_OFFSET(13833, glScissorArrayv, glScissorArrayv, NULL, 835),
    NAME_FUNC_OFFSET(13849, glScissorIndexed, glScissorIndexed, NULL, 836),
    NAME_FUNC_OFFSET(13866, glScissorIndexedv, glScissorIndexedv, NULL, 837),
    NAME_FUNC_OFFSET(13884, glViewportArrayv, glViewportArrayv, NULL, 838),
    NAME_FUNC_OFFSET(13901, glViewportIndexedf, glViewportIndexedf, NULL, 839),
    NAME_FUNC_OFFSET(13920, glViewportIndexedfv, glViewportIndexedfv, NULL, 840),
    NAME_FUNC_OFFSET(13940, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 841),
    NAME_FUNC_OFFSET(13968, glGetnColorTableARB, glGetnColorTableARB, NULL, 842),
    NAME_FUNC_OFFSET(13988, glGetnCompressedTexImageARB, glGetnCompressedTexImageARB, NULL, 843),
    NAME_FUNC_OFFSET(14016, glGetnConvolutionFilterARB, glGetnConvolutionFilterARB, NULL, 844),
    NAME_FUNC_OFFSET(14043, glGetnHistogramARB, glGetnHistogramARB, NULL, 845),
    NAME_FUNC_OFFSET(14062, glGetnMapdvARB, glGetnMapdvARB, NULL, 846),
    NAME_FUNC_OFFSET(14077, glGetnMapfvARB, glGetnMapfvARB, NULL, 847),
    NAME_FUNC_OFFSET(14092, glGetnMapivARB, glGetnMapivARB, NULL, 848),
    NAME_FUNC_OFFSET(14107, glGetnMinmaxARB, glGetnMinmaxARB, NULL, 849),
    NAME_FUNC_OFFSET(14123, glGetnPixelMapfvARB, glGetnPixelMapfvARB, NULL, 850),
    NAME_FUNC_OFFSET(14143, glGetnPixelMapuivARB, glGetnPixelMapuivARB, NULL, 851),
    NAME_FUNC_OFFSET(14164, glGetnPixelMapusvARB, glGetnPixelMapusvARB, NULL, 852),
    NAME_FUNC_OFFSET(14185, glGetnPolygonStippleARB, glGetnPolygonStippleARB, NULL, 853),
    NAME_FUNC_OFFSET(14209, glGetnSeparableFilterARB, glGetnSeparableFilterARB, NULL, 854),
    NAME_FUNC_OFFSET(14234, glGetnTexImageARB, glGetnTexImageARB, NULL, 855),
    NAME_FUNC_OFFSET(14252, glGetnUniformdvARB, glGetnUniformdvARB, NULL, 856),
    NAME_FUNC_OFFSET(14271, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 857),
    NAME_FUNC_OFFSET(14290, glGetnUniformivARB, glGetnUniformivARB, NULL, 858),
    NAME_FUNC_OFFSET(14309, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 859),
    NAME_FUNC_OFFSET(14329, glReadnPixelsARB, glReadnPixelsARB, NULL, 860),
    NAME_FUNC_OFFSET(14346, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 861),
    NAME_FUNC_OFFSET(14380, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 862),
    NAME_FUNC_OFFSET(14416, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 863),
    NAME_FUNC_OFFSET(14462, glDrawTransformFeedbackInstanced, glDrawTransformFeedbackInstanced, NULL, 864),
    NAME_FUNC_OFFSET(14495, glDrawTransformFeedbackStreamInstanced, glDrawTransformFeedbackStreamInstanced, NULL, 865),
    NAME_FUNC_OFFSET(14534, gl_dispatch_stub_866, gl_dispatch_stub_866, NULL, 866),
    NAME_FUNC_OFFSET(14556, glGetActiveAtomicCounterBufferiv, glGetActiveAtomicCounterBufferiv, NULL, 867),
    NAME_FUNC_OFFSET(14589, glBindImageTexture, glBindImageTexture, NULL, 868),
    NAME_FUNC_OFFSET(14608, glMemoryBarrier, glMemoryBarrier, NULL, 869),
    NAME_FUNC_OFFSET(14624, glTexStorage1D, glTexStorage1D, NULL, 870),
    NAME_FUNC_OFFSET(14639, glTexStorage2D, glTexStorage2D, NULL, 871),
    NAME_FUNC_OFFSET(14654, glTexStorage3D, glTexStorage3D, NULL, 872),
    NAME_FUNC_OFFSET(14669, glTextureStorage1DEXT, glTextureStorage1DEXT, NULL, 873),
    NAME_FUNC_OFFSET(14691, glTextureStorage2DEXT, glTextureStorage2DEXT, NULL, 874),
    NAME_FUNC_OFFSET(14713, glTextureStorage3DEXT, glTextureStorage3DEXT, NULL, 875),
    NAME_FUNC_OFFSET(14735, glClearBufferData, glClearBufferData, NULL, 876),
    NAME_FUNC_OFFSET(14753, glClearBufferSubData, glClearBufferSubData, NULL, 877),
    NAME_FUNC_OFFSET(14774, glDispatchCompute, glDispatchCompute, NULL, 878),
    NAME_FUNC_OFFSET(14792, glDispatchComputeIndirect, glDispatchComputeIndirect, NULL, 879),
    NAME_FUNC_OFFSET(14818, glCopyImageSubData, glCopyImageSubData, NULL, 880),
    NAME_FUNC_OFFSET(14837, glTextureView, glTextureView, NULL, 881),
    NAME_FUNC_OFFSET(14851, glBindVertexBuffer, glBindVertexBuffer, NULL, 882),
    NAME_FUNC_OFFSET(14870, glVertexAttribBinding, glVertexAttribBinding, NULL, 883),
    NAME_FUNC_OFFSET(14892, glVertexAttribFormat, glVertexAttribFormat, NULL, 884),
    NAME_FUNC_OFFSET(14913, glVertexAttribIFormat, glVertexAttribIFormat, NULL, 885),
    NAME_FUNC_OFFSET(14935, glVertexAttribLFormat, glVertexAttribLFormat, NULL, 886),
    NAME_FUNC_OFFSET(14957, glVertexBindingDivisor, glVertexBindingDivisor, NULL, 887),
    NAME_FUNC_OFFSET(14980, glFramebufferParameteri, glFramebufferParameteri, NULL, 888),
    NAME_FUNC_OFFSET(15004, glGetFramebufferParameteriv, glGetFramebufferParameteriv, NULL, 889),
    NAME_FUNC_OFFSET(15032, gl_dispatch_stub_890, gl_dispatch_stub_890, NULL, 890),
    NAME_FUNC_OFFSET(15056, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 891),
    NAME_FUNC_OFFSET(15082, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 892),
    NAME_FUNC_OFFSET(15110, glGetProgramInterfaceiv, glGetProgramInterfaceiv, NULL, 893),
    NAME_FUNC_OFFSET(15134, glGetProgramResourceIndex, glGetProgramResourceIndex, NULL, 894),
    NAME_FUNC_OFFSET(15160, glGetProgramResourceLocation, glGetProgramResourceLocation, NULL, 895),
    NAME_FUNC_OFFSET(15189, gl_dispatch_stub_896, gl_dispatch_stub_896, NULL, 896),
    NAME_FUNC_OFFSET(15223, glGetProgramResourceName, glGetProgramResourceName, NULL, 897),
    NAME_FUNC_OFFSET(15248, glGetProgramResourceiv, glGetProgramResourceiv, NULL, 898),
    NAME_FUNC_OFFSET(15271, gl_dispatch_stub_899, gl_dispatch_stub_899, NULL, 899),
    NAME_FUNC_OFFSET(15299, glTexBufferRange, glTexBufferRange, NULL, 900),
    NAME_FUNC_OFFSET(15316, glTexStorage2DMultisample, glTexStorage2DMultisample, NULL, 901),
    NAME_FUNC_OFFSET(15342, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 902),
    NAME_FUNC_OFFSET(15368, glBufferStorage, glBufferStorage, NULL, 903),
    NAME_FUNC_OFFSET(15384, glClearTexImage, glClearTexImage, NULL, 904),
    NAME_FUNC_OFFSET(15400, glClearTexSubImage, glClearTexSubImage, NULL, 905),
    NAME_FUNC_OFFSET(15419, glBindBuffersBase, glBindBuffersBase, NULL, 906),
    NAME_FUNC_OFFSET(15437, glBindBuffersRange, glBindBuffersRange, NULL, 907),
    NAME_FUNC_OFFSET(15456, glBindImageTextures, glBindImageTextures, NULL, 908),
    NAME_FUNC_OFFSET(15476, glBindSamplers, glBindSamplers, NULL, 909),
    NAME_FUNC_OFFSET(15491, glBindTextures, glBindTextures, NULL, 910),
    NAME_FUNC_OFFSET(15506, glBindVertexBuffers, glBindVertexBuffers, NULL, 911),
    NAME_FUNC_OFFSET(15526, gl_dispatch_stub_912, gl_dispatch_stub_912, NULL, 912),
    NAME_FUNC_OFFSET(15546, gl_dispatch_stub_913, gl_dispatch_stub_913, NULL, 913),
    NAME_FUNC_OFFSET(15568, gl_dispatch_stub_914, gl_dispatch_stub_914, NULL, 914),
    NAME_FUNC_OFFSET(15597, gl_dispatch_stub_915, gl_dispatch_stub_915, NULL, 915),
    NAME_FUNC_OFFSET(15624, gl_dispatch_stub_916, gl_dispatch_stub_916, NULL, 916),
    NAME_FUNC_OFFSET(15651, gl_dispatch_stub_917, gl_dispatch_stub_917, NULL, 917),
    NAME_FUNC_OFFSET(15680, gl_dispatch_stub_918, gl_dispatch_stub_918, NULL, 918),
    NAME_FUNC_OFFSET(15712, gl_dispatch_stub_919, gl_dispatch_stub_919, NULL, 919),
    NAME_FUNC_OFFSET(15741, gl_dispatch_stub_920, gl_dispatch_stub_920, NULL, 920),
    NAME_FUNC_OFFSET(15775, gl_dispatch_stub_921, gl_dispatch_stub_921, NULL, 921),
    NAME_FUNC_OFFSET(15806, gl_dispatch_stub_922, gl_dispatch_stub_922, NULL, 922),
    NAME_FUNC_OFFSET(15836, gl_dispatch_stub_923, gl_dispatch_stub_923, NULL, 923),
    NAME_FUNC_OFFSET(15867, gl_dispatch_stub_924, gl_dispatch_stub_924, NULL, 924),
    NAME_FUNC_OFFSET(15890, gl_dispatch_stub_925, gl_dispatch_stub_925, NULL, 925),
    NAME_FUNC_OFFSET(15914, gl_dispatch_stub_926, gl_dispatch_stub_926, NULL, 926),
    NAME_FUNC_OFFSET(15938, gl_dispatch_stub_927, gl_dispatch_stub_927, NULL, 927),
    NAME_FUNC_OFFSET(15963, gl_dispatch_stub_928, gl_dispatch_stub_928, NULL, 928),
    NAME_FUNC_OFFSET(15993, gl_dispatch_stub_929, gl_dispatch_stub_929, NULL, 929),
    NAME_FUNC_OFFSET(16027, gl_dispatch_stub_930, gl_dispatch_stub_930, NULL, 930),
    NAME_FUNC_OFFSET(16063, gl_dispatch_stub_931, gl_dispatch_stub_931, NULL, 931),
    NAME_FUNC_OFFSET(16077, gl_dispatch_stub_932, gl_dispatch_stub_932, NULL, 932),
    NAME_FUNC_OFFSET(16095, gl_dispatch_stub_933, gl_dispatch_stub_933, NULL, 933),
    NAME_FUNC_OFFSET(16118, gl_dispatch_stub_934, gl_dispatch_stub_934, NULL, 934),
    NAME_FUNC_OFFSET(16148, gl_dispatch_stub_935, gl_dispatch_stub_935, NULL, 935),
    NAME_FUNC_OFFSET(16171, gl_dispatch_stub_936, gl_dispatch_stub_936, NULL, 936),
    NAME_FUNC_OFFSET(16197, gl_dispatch_stub_937, gl_dispatch_stub_937, NULL, 937),
    NAME_FUNC_OFFSET(16223, gl_dispatch_stub_938, gl_dispatch_stub_938, NULL, 938),
    NAME_FUNC_OFFSET(16249, gl_dispatch_stub_939, gl_dispatch_stub_939, NULL, 939),
    NAME_FUNC_OFFSET(16275, gl_dispatch_stub_940, gl_dispatch_stub_940, NULL, 940),
    NAME_FUNC_OFFSET(16302, gl_dispatch_stub_941, gl_dispatch_stub_941, NULL, 941),
    NAME_FUNC_OFFSET(16332, gl_dispatch_stub_942, gl_dispatch_stub_942, NULL, 942),
    NAME_FUNC_OFFSET(16362, gl_dispatch_stub_943, gl_dispatch_stub_943, NULL, 943),
    NAME_FUNC_OFFSET(16392, gl_dispatch_stub_944, gl_dispatch_stub_944, NULL, 944),
    NAME_FUNC_OFFSET(16417, gl_dispatch_stub_945, gl_dispatch_stub_945, NULL, 945),
    NAME_FUNC_OFFSET(16441, gl_dispatch_stub_946, gl_dispatch_stub_946, NULL, 946),
    NAME_FUNC_OFFSET(16465, gl_dispatch_stub_947, gl_dispatch_stub_947, NULL, 947),
    NAME_FUNC_OFFSET(16489, gl_dispatch_stub_948, gl_dispatch_stub_948, NULL, 948),
    NAME_FUNC_OFFSET(16505, gl_dispatch_stub_949, gl_dispatch_stub_949, NULL, 949),
    NAME_FUNC_OFFSET(16526, gl_dispatch_stub_950, gl_dispatch_stub_950, NULL, 950),
    NAME_FUNC_OFFSET(16551, gl_dispatch_stub_951, gl_dispatch_stub_951, NULL, 951),
    NAME_FUNC_OFFSET(16567, gl_dispatch_stub_952, gl_dispatch_stub_952, NULL, 952),
    NAME_FUNC_OFFSET(16589, gl_dispatch_stub_953, gl_dispatch_stub_953, NULL, 953),
    NAME_FUNC_OFFSET(16606, gl_dispatch_stub_954, gl_dispatch_stub_954, NULL, 954),
    NAME_FUNC_OFFSET(16623, gl_dispatch_stub_955, gl_dispatch_stub_955, NULL, 955),
    NAME_FUNC_OFFSET(16650, gl_dispatch_stub_956, gl_dispatch_stub_956, NULL, 956),
    NAME_FUNC_OFFSET(16671, gl_dispatch_stub_957, gl_dispatch_stub_957, NULL, 957),
    NAME_FUNC_OFFSET(16698, gl_dispatch_stub_958, gl_dispatch_stub_958, NULL, 958),
    NAME_FUNC_OFFSET(16724, gl_dispatch_stub_959, gl_dispatch_stub_959, NULL, 959),
    NAME_FUNC_OFFSET(16754, gl_dispatch_stub_960, gl_dispatch_stub_960, NULL, 960),
    NAME_FUNC_OFFSET(16778, gl_dispatch_stub_961, gl_dispatch_stub_961, NULL, 961),
    NAME_FUNC_OFFSET(16806, gl_dispatch_stub_962, gl_dispatch_stub_962, NULL, 962),
    NAME_FUNC_OFFSET(16836, gl_dispatch_stub_963, gl_dispatch_stub_963, NULL, 963),
    NAME_FUNC_OFFSET(16864, gl_dispatch_stub_964, gl_dispatch_stub_964, NULL, 964),
    NAME_FUNC_OFFSET(16889, gl_dispatch_stub_965, gl_dispatch_stub_965, NULL, 965),
    NAME_FUNC_OFFSET(16913, gl_dispatch_stub_966, gl_dispatch_stub_966, NULL, 966),
    NAME_FUNC_OFFSET(16956, gl_dispatch_stub_967, gl_dispatch_stub_967, NULL, 967),
    NAME_FUNC_OFFSET(16989, gl_dispatch_stub_968, gl_dispatch_stub_968, NULL, 968),
    NAME_FUNC_OFFSET(17023, gl_dispatch_stub_969, gl_dispatch_stub_969, NULL, 969),
    NAME_FUNC_OFFSET(17050, gl_dispatch_stub_970, gl_dispatch_stub_970, NULL, 970),
    NAME_FUNC_OFFSET(17075, gl_dispatch_stub_971, gl_dispatch_stub_971, NULL, 971),
    NAME_FUNC_OFFSET(17103, gl_dispatch_stub_972, gl_dispatch_stub_972, NULL, 972),
    NAME_FUNC_OFFSET(17129, gl_dispatch_stub_973, gl_dispatch_stub_973, NULL, 973),
    NAME_FUNC_OFFSET(17147, gl_dispatch_stub_974, gl_dispatch_stub_974, NULL, 974),
    NAME_FUNC_OFFSET(17176, gl_dispatch_stub_975, gl_dispatch_stub_975, NULL, 975),
    NAME_FUNC_OFFSET(17205, gl_dispatch_stub_976, gl_dispatch_stub_976, NULL, 976),
    NAME_FUNC_OFFSET(17230, gl_dispatch_stub_977, gl_dispatch_stub_977, NULL, 977),
    NAME_FUNC_OFFSET(17256, gl_dispatch_stub_978, gl_dispatch_stub_978, NULL, 978),
    NAME_FUNC_OFFSET(17280, gl_dispatch_stub_979, gl_dispatch_stub_979, NULL, 979),
    NAME_FUNC_OFFSET(17304, gl_dispatch_stub_980, gl_dispatch_stub_980, NULL, 980),
    NAME_FUNC_OFFSET(17332, gl_dispatch_stub_981, gl_dispatch_stub_981, NULL, 981),
    NAME_FUNC_OFFSET(17358, gl_dispatch_stub_982, gl_dispatch_stub_982, NULL, 982),
    NAME_FUNC_OFFSET(17383, gl_dispatch_stub_983, gl_dispatch_stub_983, NULL, 983),
    NAME_FUNC_OFFSET(17411, gl_dispatch_stub_984, gl_dispatch_stub_984, NULL, 984),
    NAME_FUNC_OFFSET(17437, gl_dispatch_stub_985, gl_dispatch_stub_985, NULL, 985),
    NAME_FUNC_OFFSET(17456, gl_dispatch_stub_986, gl_dispatch_stub_986, NULL, 986),
    NAME_FUNC_OFFSET(17489, gl_dispatch_stub_987, gl_dispatch_stub_987, NULL, 987),
    NAME_FUNC_OFFSET(17525, gl_dispatch_stub_988, gl_dispatch_stub_988, NULL, 988),
    NAME_FUNC_OFFSET(17542, gl_dispatch_stub_989, gl_dispatch_stub_989, NULL, 989),
    NAME_FUNC_OFFSET(17564, gl_dispatch_stub_990, gl_dispatch_stub_990, NULL, 990),
    NAME_FUNC_OFFSET(17582, gl_dispatch_stub_991, gl_dispatch_stub_991, NULL, 991),
    NAME_FUNC_OFFSET(17603, gl_dispatch_stub_992, gl_dispatch_stub_992, NULL, 992),
    NAME_FUNC_OFFSET(17624, gl_dispatch_stub_993, gl_dispatch_stub_993, NULL, 993),
    NAME_FUNC_OFFSET(17653, gl_dispatch_stub_994, gl_dispatch_stub_994, NULL, 994),
    NAME_FUNC_OFFSET(17683, gl_dispatch_stub_995, gl_dispatch_stub_995, NULL, 995),
    NAME_FUNC_OFFSET(17712, gl_dispatch_stub_996, gl_dispatch_stub_996, NULL, 996),
    NAME_FUNC_OFFSET(17741, gl_dispatch_stub_997, gl_dispatch_stub_997, NULL, 997),
    NAME_FUNC_OFFSET(17772, gl_dispatch_stub_998, gl_dispatch_stub_998, NULL, 998),
    NAME_FUNC_OFFSET(17798, gl_dispatch_stub_999, gl_dispatch_stub_999, NULL, 999),
    NAME_FUNC_OFFSET(17829, gl_dispatch_stub_1000, gl_dispatch_stub_1000, NULL, 1000),
    NAME_FUNC_OFFSET(17856, gl_dispatch_stub_1001, gl_dispatch_stub_1001, NULL, 1001),
    NAME_FUNC_OFFSET(17894, gl_dispatch_stub_1002, gl_dispatch_stub_1002, NULL, 1002),
    NAME_FUNC_OFFSET(17910, gl_dispatch_stub_1003, gl_dispatch_stub_1003, NULL, 1003),
    NAME_FUNC_OFFSET(17931, gl_dispatch_stub_1004, gl_dispatch_stub_1004, NULL, 1004),
    NAME_FUNC_OFFSET(17953, gl_dispatch_stub_1005, gl_dispatch_stub_1005, NULL, 1005),
    NAME_FUNC_OFFSET(17976, gl_dispatch_stub_1006, gl_dispatch_stub_1006, NULL, 1006),
    NAME_FUNC_OFFSET(17996, gl_dispatch_stub_1007, gl_dispatch_stub_1007, NULL, 1007),
    NAME_FUNC_OFFSET(18017, gl_dispatch_stub_1008, gl_dispatch_stub_1008, NULL, 1008),
    NAME_FUNC_OFFSET(18037, gl_dispatch_stub_1009, gl_dispatch_stub_1009, NULL, 1009),
    NAME_FUNC_OFFSET(18058, gl_dispatch_stub_1010, gl_dispatch_stub_1010, NULL, 1010),
    NAME_FUNC_OFFSET(18077, gl_dispatch_stub_1011, gl_dispatch_stub_1011, NULL, 1011),
    NAME_FUNC_OFFSET(18096, gl_dispatch_stub_1012, gl_dispatch_stub_1012, NULL, 1012),
    NAME_FUNC_OFFSET(18126, gl_dispatch_stub_1013, gl_dispatch_stub_1013, NULL, 1013),
    NAME_FUNC_OFFSET(18145, gl_dispatch_stub_1014, gl_dispatch_stub_1014, NULL, 1014),
    NAME_FUNC_OFFSET(18175, gl_dispatch_stub_1015, gl_dispatch_stub_1015, NULL, 1015),
    NAME_FUNC_OFFSET(18195, gl_dispatch_stub_1016, gl_dispatch_stub_1016, NULL, 1016),
    NAME_FUNC_OFFSET(18215, gl_dispatch_stub_1017, gl_dispatch_stub_1017, NULL, 1017),
    NAME_FUNC_OFFSET(18235, gl_dispatch_stub_1018, gl_dispatch_stub_1018, NULL, 1018),
    NAME_FUNC_OFFSET(18265, gl_dispatch_stub_1019, gl_dispatch_stub_1019, NULL, 1019),
    NAME_FUNC_OFFSET(18296, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
    NAME_FUNC_OFFSET(18318, gl_dispatch_stub_1021, gl_dispatch_stub_1021, NULL, 1021),
    NAME_FUNC_OFFSET(18345, gl_dispatch_stub_1022, gl_dispatch_stub_1022, NULL, 1022),
    NAME_FUNC_OFFSET(18371, gl_dispatch_stub_1023, gl_dispatch_stub_1023, NULL, 1023),
    NAME_FUNC_OFFSET(18398, gl_dispatch_stub_1024, gl_dispatch_stub_1024, NULL, 1024),
    NAME_FUNC_OFFSET(18425, gl_dispatch_stub_1025, gl_dispatch_stub_1025, NULL, 1025),
    NAME_FUNC_OFFSET(18453, gl_dispatch_stub_1026, gl_dispatch_stub_1026, NULL, 1026),
    NAME_FUNC_OFFSET(18480, gl_dispatch_stub_1027, gl_dispatch_stub_1027, NULL, 1027),
    NAME_FUNC_OFFSET(18506, gl_dispatch_stub_1028, gl_dispatch_stub_1028, NULL, 1028),
    NAME_FUNC_OFFSET(18533, gl_dispatch_stub_1029, gl_dispatch_stub_1029, NULL, 1029),
    NAME_FUNC_OFFSET(18564, gl_dispatch_stub_1030, gl_dispatch_stub_1030, NULL, 1030),
    NAME_FUNC_OFFSET(18585, gl_dispatch_stub_1031, gl_dispatch_stub_1031, NULL, 1031),
    NAME_FUNC_OFFSET(18611, gl_dispatch_stub_1032, gl_dispatch_stub_1032, NULL, 1032),
    NAME_FUNC_OFFSET(18642, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
    NAME_FUNC_OFFSET(18662, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
    NAME_FUNC_OFFSET(18683, gl_dispatch_stub_1035, gl_dispatch_stub_1035, NULL, 1035),
    NAME_FUNC_OFFSET(18704, gl_dispatch_stub_1036, gl_dispatch_stub_1036, NULL, 1036),
    NAME_FUNC_OFFSET(18726, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037),
    NAME_FUNC_OFFSET(18750, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038),
    NAME_FUNC_OFFSET(18775, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039),
    NAME_FUNC_OFFSET(18800, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040),
    NAME_FUNC_OFFSET(18826, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041),
    NAME_FUNC_OFFSET(18850, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042),
    NAME_FUNC_OFFSET(18875, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043),
    NAME_FUNC_OFFSET(18900, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044),
    NAME_FUNC_OFFSET(18926, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045),
    NAME_FUNC_OFFSET(18950, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046),
    NAME_FUNC_OFFSET(18975, gl_dispatch_stub_1047, gl_dispatch_stub_1047, NULL, 1047),
    NAME_FUNC_OFFSET(19000, gl_dispatch_stub_1048, gl_dispatch_stub_1048, NULL, 1048),
    NAME_FUNC_OFFSET(19026, gl_dispatch_stub_1049, gl_dispatch_stub_1049, NULL, 1049),
    NAME_FUNC_OFFSET(19050, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050),
    NAME_FUNC_OFFSET(19075, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051),
    NAME_FUNC_OFFSET(19100, gl_dispatch_stub_1052, gl_dispatch_stub_1052, NULL, 1052),
    NAME_FUNC_OFFSET(19126, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053),
    NAME_FUNC_OFFSET(19143, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054),
    NAME_FUNC_OFFSET(19161, gl_dispatch_stub_1055, gl_dispatch_stub_1055, NULL, 1055),
    NAME_FUNC_OFFSET(19179, gl_dispatch_stub_1056, gl_dispatch_stub_1056, NULL, 1056),
    NAME_FUNC_OFFSET(19198, gl_dispatch_stub_1057, gl_dispatch_stub_1057, NULL, 1057),
    NAME_FUNC_OFFSET(19215, gl_dispatch_stub_1058, gl_dispatch_stub_1058, NULL, 1058),
    NAME_FUNC_OFFSET(19233, gl_dispatch_stub_1059, gl_dispatch_stub_1059, NULL, 1059),
    NAME_FUNC_OFFSET(19251, gl_dispatch_stub_1060, gl_dispatch_stub_1060, NULL, 1060),
    NAME_FUNC_OFFSET(19270, gl_dispatch_stub_1061, gl_dispatch_stub_1061, NULL, 1061),
    NAME_FUNC_OFFSET(19287, gl_dispatch_stub_1062, gl_dispatch_stub_1062, NULL, 1062),
    NAME_FUNC_OFFSET(19305, gl_dispatch_stub_1063, gl_dispatch_stub_1063, NULL, 1063),
    NAME_FUNC_OFFSET(19323, gl_dispatch_stub_1064, gl_dispatch_stub_1064, NULL, 1064),
    NAME_FUNC_OFFSET(19342, gl_dispatch_stub_1065, gl_dispatch_stub_1065, NULL, 1065),
    NAME_FUNC_OFFSET(19359, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066),
    NAME_FUNC_OFFSET(19377, gl_dispatch_stub_1067, gl_dispatch_stub_1067, NULL, 1067),
    NAME_FUNC_OFFSET(19395, gl_dispatch_stub_1068, gl_dispatch_stub_1068, NULL, 1068),
    NAME_FUNC_OFFSET(19414, gl_dispatch_stub_1069, gl_dispatch_stub_1069, NULL, 1069),
    NAME_FUNC_OFFSET(19439, gl_dispatch_stub_1070, gl_dispatch_stub_1070, NULL, 1070),
    NAME_FUNC_OFFSET(19473, gl_dispatch_stub_1071, gl_dispatch_stub_1071, NULL, 1071),
    NAME_FUNC_OFFSET(19512, gl_dispatch_stub_1072, gl_dispatch_stub_1072, NULL, 1072),
    NAME_FUNC_OFFSET(19534, glInvalidateBufferData, glInvalidateBufferData, NULL, 1073),
    NAME_FUNC_OFFSET(19557, glInvalidateBufferSubData, glInvalidateBufferSubData, NULL, 1074),
    NAME_FUNC_OFFSET(19583, glInvalidateFramebuffer, glInvalidateFramebuffer, NULL, 1075),
    NAME_FUNC_OFFSET(19607, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, NULL, 1076),
    NAME_FUNC_OFFSET(19634, glInvalidateTexImage, glInvalidateTexImage, NULL, 1077),
    NAME_FUNC_OFFSET(19655, glInvalidateTexSubImage, glInvalidateTexSubImage, NULL, 1078),
    NAME_FUNC_OFFSET(19679, gl_dispatch_stub_1079, gl_dispatch_stub_1079, NULL, 1079),
    NAME_FUNC_OFFSET(19693, gl_dispatch_stub_1080, gl_dispatch_stub_1080, NULL, 1080),
    NAME_FUNC_OFFSET(19708, gl_dispatch_stub_1081, gl_dispatch_stub_1081, NULL, 1081),
    NAME_FUNC_OFFSET(19722, gl_dispatch_stub_1082, gl_dispatch_stub_1082, NULL, 1082),
    NAME_FUNC_OFFSET(19737, gl_dispatch_stub_1083, gl_dispatch_stub_1083, NULL, 1083),
    NAME_FUNC_OFFSET(19751, gl_dispatch_stub_1084, gl_dispatch_stub_1084, NULL, 1084),
    NAME_FUNC_OFFSET(19766, gl_dispatch_stub_1085, gl_dispatch_stub_1085, NULL, 1085),
    NAME_FUNC_OFFSET(19780, gl_dispatch_stub_1086, gl_dispatch_stub_1086, NULL, 1086),
    NAME_FUNC_OFFSET(19795, glPointSizePointerOES, glPointSizePointerOES, NULL, 1087),
    NAME_FUNC_OFFSET(19817, gl_dispatch_stub_1088, gl_dispatch_stub_1088, NULL, 1088),
    NAME_FUNC_OFFSET(19835, gl_dispatch_stub_1089, gl_dispatch_stub_1089, NULL, 1089),
    NAME_FUNC_OFFSET(19852, gl_dispatch_stub_1090, gl_dispatch_stub_1090, NULL, 1090),
    NAME_FUNC_OFFSET(19872, glColorPointerEXT, glColorPointerEXT, NULL, 1091),
    NAME_FUNC_OFFSET(19890, glEdgeFlagPointerEXT, glEdgeFlagPointerEXT, NULL, 1092),
    NAME_FUNC_OFFSET(19911, glIndexPointerEXT, glIndexPointerEXT, NULL, 1093),
    NAME_FUNC_OFFSET(19929, glNormalPointerEXT, glNormalPointerEXT, NULL, 1094),
    NAME_FUNC_OFFSET(19948, glTexCoordPointerEXT, glTexCoordPointerEXT, NULL, 1095),
    NAME_FUNC_OFFSET(19969, glVertexPointerEXT, glVertexPointerEXT, NULL, 1096),
    NAME_FUNC_OFFSET(19988, gl_dispatch_stub_1097, gl_dispatch_stub_1097, NULL, 1097),
    NAME_FUNC_OFFSET(20012, glActiveShaderProgram, glActiveShaderProgram, NULL, 1098),
    NAME_FUNC_OFFSET(20034, glBindProgramPipeline, glBindProgramPipeline, NULL, 1099),
    NAME_FUNC_OFFSET(20056, glCreateShaderProgramv, glCreateShaderProgramv, NULL, 1100),
    NAME_FUNC_OFFSET(20079, glDeleteProgramPipelines, glDeleteProgramPipelines, NULL, 1101),
    NAME_FUNC_OFFSET(20104, glGenProgramPipelines, glGenProgramPipelines, NULL, 1102),
    NAME_FUNC_OFFSET(20126, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, NULL, 1103),
    NAME_FUNC_OFFSET(20154, glGetProgramPipelineiv, glGetProgramPipelineiv, NULL, 1104),
    NAME_FUNC_OFFSET(20177, glIsProgramPipeline, glIsProgramPipeline, NULL, 1105),
    NAME_FUNC_OFFSET(20197, glLockArraysEXT, glLockArraysEXT, NULL, 1106),
    NAME_FUNC_OFFSET(20213, gl_dispatch_stub_1107, gl_dispatch_stub_1107, NULL, 1107),
    NAME_FUNC_OFFSET(20232, gl_dispatch_stub_1108, gl_dispatch_stub_1108, NULL, 1108),
    NAME_FUNC_OFFSET(20252, glProgramUniform1f, glProgramUniform1f, NULL, 1109),
    NAME_FUNC_OFFSET(20271, glProgramUniform1fv, glProgramUniform1fv, NULL, 1110),
    NAME_FUNC_OFFSET(20291, glProgramUniform1i, glProgramUniform1i, NULL, 1111),
    NAME_FUNC_OFFSET(20310, glProgramUniform1iv, glProgramUniform1iv, NULL, 1112),
    NAME_FUNC_OFFSET(20330, glProgramUniform1ui, glProgramUniform1ui, NULL, 1113),
    NAME_FUNC_OFFSET(20350, glProgramUniform1uiv, glProgramUniform1uiv, NULL, 1114),
    NAME_FUNC_OFFSET(20371, gl_dispatch_stub_1115, gl_dispatch_stub_1115, NULL, 1115),
    NAME_FUNC_OFFSET(20390, gl_dispatch_stub_1116, gl_dispatch_stub_1116, NULL, 1116),
    NAME_FUNC_OFFSET(20410, glProgramUniform2f, glProgramUniform2f, NULL, 1117),
    NAME_FUNC_OFFSET(20429, glProgramUniform2fv, glProgramUniform2fv, NULL, 1118),
    NAME_FUNC_OFFSET(20449, glProgramUniform2i, glProgramUniform2i, NULL, 1119),
    NAME_FUNC_OFFSET(20468, glProgramUniform2iv, glProgramUniform2iv, NULL, 1120),
    NAME_FUNC_OFFSET(20488, glProgramUniform2ui, glProgramUniform2ui, NULL, 1121),
    NAME_FUNC_OFFSET(20508, glProgramUniform2uiv, glProgramUniform2uiv, NULL, 1122),
    NAME_FUNC_OFFSET(20529, gl_dispatch_stub_1123, gl_dispatch_stub_1123, NULL, 1123),
    NAME_FUNC_OFFSET(20548, gl_dispatch_stub_1124, gl_dispatch_stub_1124, NULL, 1124),
    NAME_FUNC_OFFSET(20568, glProgramUniform3f, glProgramUniform3f, NULL, 1125),
    NAME_FUNC_OFFSET(20587, glProgramUniform3fv, glProgramUniform3fv, NULL, 1126),
    NAME_FUNC_OFFSET(20607, glProgramUniform3i, glProgramUniform3i, NULL, 1127),
    NAME_FUNC_OFFSET(20626, glProgramUniform3iv, glProgramUniform3iv, NULL, 1128),
    NAME_FUNC_OFFSET(20646, glProgramUniform3ui, glProgramUniform3ui, NULL, 1129),
    NAME_FUNC_OFFSET(20666, glProgramUniform3uiv, glProgramUniform3uiv, NULL, 1130),
    NAME_FUNC_OFFSET(20687, gl_dispatch_stub_1131, gl_dispatch_stub_1131, NULL, 1131),
    NAME_FUNC_OFFSET(20706, gl_dispatch_stub_1132, gl_dispatch_stub_1132, NULL, 1132),
    NAME_FUNC_OFFSET(20726, glProgramUniform4f, glProgramUniform4f, NULL, 1133),
    NAME_FUNC_OFFSET(20745, glProgramUniform4fv, glProgramUniform4fv, NULL, 1134),
    NAME_FUNC_OFFSET(20765, glProgramUniform4i, glProgramUniform4i, NULL, 1135),
    NAME_FUNC_OFFSET(20784, glProgramUniform4iv, glProgramUniform4iv, NULL, 1136),
    NAME_FUNC_OFFSET(20804, glProgramUniform4ui, glProgramUniform4ui, NULL, 1137),
    NAME_FUNC_OFFSET(20824, glProgramUniform4uiv, glProgramUniform4uiv, NULL, 1138),
    NAME_FUNC_OFFSET(20845, gl_dispatch_stub_1139, gl_dispatch_stub_1139, NULL, 1139),
    NAME_FUNC_OFFSET(20871, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, NULL, 1140),
    NAME_FUNC_OFFSET(20897, gl_dispatch_stub_1141, gl_dispatch_stub_1141, NULL, 1141),
    NAME_FUNC_OFFSET(20925, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, NULL, 1142),
    NAME_FUNC_OFFSET(20953, gl_dispatch_stub_1143, gl_dispatch_stub_1143, NULL, 1143),
    NAME_FUNC_OFFSET(20981, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, NULL, 1144),
    NAME_FUNC_OFFSET(21009, gl_dispatch_stub_1145, gl_dispatch_stub_1145, NULL, 1145),
    NAME_FUNC_OFFSET(21035, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, NULL, 1146),
    NAME_FUNC_OFFSET(21061, gl_dispatch_stub_1147, gl_dispatch_stub_1147, NULL, 1147),
    NAME_FUNC_OFFSET(21089, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, NULL, 1148),
    NAME_FUNC_OFFSET(21117, gl_dispatch_stub_1149, gl_dispatch_stub_1149, NULL, 1149),
    NAME_FUNC_OFFSET(21145, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, NULL, 1150),
    NAME_FUNC_OFFSET(21173, gl_dispatch_stub_1151, gl_dispatch_stub_1151, NULL, 1151),
    NAME_FUNC_OFFSET(21199, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, NULL, 1152),
    NAME_FUNC_OFFSET(21225, gl_dispatch_stub_1153, gl_dispatch_stub_1153, NULL, 1153),
    NAME_FUNC_OFFSET(21253, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, NULL, 1154),
    NAME_FUNC_OFFSET(21281, gl_dispatch_stub_1155, gl_dispatch_stub_1155, NULL, 1155),
    NAME_FUNC_OFFSET(21309, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, NULL, 1156),
    NAME_FUNC_OFFSET(21337, glUnlockArraysEXT, glUnlockArraysEXT, NULL, 1157),
    NAME_FUNC_OFFSET(21355, glUseProgramStages, glUseProgramStages, NULL, 1158),
    NAME_FUNC_OFFSET(21374, glValidateProgramPipeline, glValidateProgramPipeline, NULL, 1159),
    NAME_FUNC_OFFSET(21400, gl_dispatch_stub_1160, gl_dispatch_stub_1160, NULL, 1160),
    NAME_FUNC_OFFSET(21437, glDebugMessageCallback, glDebugMessageCallback, NULL, 1161),
    NAME_FUNC_OFFSET(21460, glDebugMessageControl, glDebugMessageControl, NULL, 1162),
    NAME_FUNC_OFFSET(21482, glDebugMessageInsert, glDebugMessageInsert, NULL, 1163),
    NAME_FUNC_OFFSET(21503, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 1164),
    NAME_FUNC_OFFSET(21524, glGetObjectLabel, glGetObjectLabel, NULL, 1165),
    NAME_FUNC_OFFSET(21541, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 1166),
    NAME_FUNC_OFFSET(21561, glObjectLabel, glObjectLabel, NULL, 1167),
    NAME_FUNC_OFFSET(21575, glObjectPtrLabel, glObjectPtrLabel, NULL, 1168),
    NAME_FUNC_OFFSET(21592, glPopDebugGroup, glPopDebugGroup, NULL, 1169),
    NAME_FUNC_OFFSET(21608, glPushDebugGroup, glPushDebugGroup, NULL, 1170),
    NAME_FUNC_OFFSET(21625, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 1171),
    NAME_FUNC_OFFSET(21647, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 1172),
    NAME_FUNC_OFFSET(21670, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 1173),
    NAME_FUNC_OFFSET(21693, glFogCoordfEXT, glFogCoordfEXT, NULL, 1174),
    NAME_FUNC_OFFSET(21708, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 1175),
    NAME_FUNC_OFFSET(21724, gl_dispatch_stub_1176, gl_dispatch_stub_1176, NULL, 1176),
    NAME_FUNC_OFFSET(21744, gl_dispatch_stub_1177, gl_dispatch_stub_1177, NULL, 1177),
    NAME_FUNC_OFFSET(21762, gl_dispatch_stub_1178, gl_dispatch_stub_1178, NULL, 1178),
    NAME_FUNC_OFFSET(21781, gl_dispatch_stub_1179, gl_dispatch_stub_1179, NULL, 1179),
    NAME_FUNC_OFFSET(21799, gl_dispatch_stub_1180, gl_dispatch_stub_1180, NULL, 1180),
    NAME_FUNC_OFFSET(21818, gl_dispatch_stub_1181, gl_dispatch_stub_1181, NULL, 1181),
    NAME_FUNC_OFFSET(21836, gl_dispatch_stub_1182, gl_dispatch_stub_1182, NULL, 1182),
    NAME_FUNC_OFFSET(21855, gl_dispatch_stub_1183, gl_dispatch_stub_1183, NULL, 1183),
    NAME_FUNC_OFFSET(21873, gl_dispatch_stub_1184, gl_dispatch_stub_1184, NULL, 1184),
    NAME_FUNC_OFFSET(21892, gl_dispatch_stub_1185, gl_dispatch_stub_1185, NULL, 1185),
    NAME_FUNC_OFFSET(21917, gl_dispatch_stub_1186, gl_dispatch_stub_1186, NULL, 1186),
    NAME_FUNC_OFFSET(21944, gl_dispatch_stub_1187, gl_dispatch_stub_1187, NULL, 1187),
    NAME_FUNC_OFFSET(21968, gl_dispatch_stub_1188, gl_dispatch_stub_1188, NULL, 1188),
    NAME_FUNC_OFFSET(21987, gl_dispatch_stub_1189, gl_dispatch_stub_1189, NULL, 1189),
    NAME_FUNC_OFFSET(22013, gl_dispatch_stub_1190, gl_dispatch_stub_1190, NULL, 1190),
    NAME_FUNC_OFFSET(22039, gl_dispatch_stub_1191, gl_dispatch_stub_1191, NULL, 1191),
    NAME_FUNC_OFFSET(22060, gl_dispatch_stub_1192, gl_dispatch_stub_1192, NULL, 1192),
    NAME_FUNC_OFFSET(22077, gl_dispatch_stub_1193, gl_dispatch_stub_1193, NULL, 1193),
    NAME_FUNC_OFFSET(22098, gl_dispatch_stub_1194, gl_dispatch_stub_1194, NULL, 1194),
    NAME_FUNC_OFFSET(22120, gl_dispatch_stub_1195, gl_dispatch_stub_1195, NULL, 1195),
    NAME_FUNC_OFFSET(22142, gl_dispatch_stub_1196, gl_dispatch_stub_1196, NULL, 1196),
    NAME_FUNC_OFFSET(22164, gl_dispatch_stub_1197, gl_dispatch_stub_1197, NULL, 1197),
    NAME_FUNC_OFFSET(22180, gl_dispatch_stub_1198, gl_dispatch_stub_1198, NULL, 1198),
    NAME_FUNC_OFFSET(22205, gl_dispatch_stub_1199, gl_dispatch_stub_1199, NULL, 1199),
    NAME_FUNC_OFFSET(22230, gl_dispatch_stub_1200, gl_dispatch_stub_1200, NULL, 1200),
    NAME_FUNC_OFFSET(22258, gl_dispatch_stub_1201, gl_dispatch_stub_1201, NULL, 1201),
    NAME_FUNC_OFFSET(22274, gl_dispatch_stub_1202, gl_dispatch_stub_1202, NULL, 1202),
    NAME_FUNC_OFFSET(22293, gl_dispatch_stub_1203, gl_dispatch_stub_1203, NULL, 1203),
    NAME_FUNC_OFFSET(22313, gl_dispatch_stub_1204, gl_dispatch_stub_1204, NULL, 1204),
    NAME_FUNC_OFFSET(22332, gl_dispatch_stub_1205, gl_dispatch_stub_1205, NULL, 1205),
    NAME_FUNC_OFFSET(22352, gl_dispatch_stub_1206, gl_dispatch_stub_1206, NULL, 1206),
    NAME_FUNC_OFFSET(22371, gl_dispatch_stub_1207, gl_dispatch_stub_1207, NULL, 1207),
    NAME_FUNC_OFFSET(22391, gl_dispatch_stub_1208, gl_dispatch_stub_1208, NULL, 1208),
    NAME_FUNC_OFFSET(22410, gl_dispatch_stub_1209, gl_dispatch_stub_1209, NULL, 1209),
    NAME_FUNC_OFFSET(22430, gl_dispatch_stub_1210, gl_dispatch_stub_1210, NULL, 1210),
    NAME_FUNC_OFFSET(22449, gl_dispatch_stub_1211, gl_dispatch_stub_1211, NULL, 1211),
    NAME_FUNC_OFFSET(22469, gl_dispatch_stub_1212, gl_dispatch_stub_1212, NULL, 1212),
    NAME_FUNC_OFFSET(22488, gl_dispatch_stub_1213, gl_dispatch_stub_1213, NULL, 1213),
    NAME_FUNC_OFFSET(22508, gl_dispatch_stub_1214, gl_dispatch_stub_1214, NULL, 1214),
    NAME_FUNC_OFFSET(22527, gl_dispatch_stub_1215, gl_dispatch_stub_1215, NULL, 1215),
    NAME_FUNC_OFFSET(22547, gl_dispatch_stub_1216, gl_dispatch_stub_1216, NULL, 1216),
    NAME_FUNC_OFFSET(22566, gl_dispatch_stub_1217, gl_dispatch_stub_1217, NULL, 1217),
    NAME_FUNC_OFFSET(22586, gl_dispatch_stub_1218, gl_dispatch_stub_1218, NULL, 1218),
    NAME_FUNC_OFFSET(22605, gl_dispatch_stub_1219, gl_dispatch_stub_1219, NULL, 1219),
    NAME_FUNC_OFFSET(22625, gl_dispatch_stub_1220, gl_dispatch_stub_1220, NULL, 1220),
    NAME_FUNC_OFFSET(22644, gl_dispatch_stub_1221, gl_dispatch_stub_1221, NULL, 1221),
    NAME_FUNC_OFFSET(22664, gl_dispatch_stub_1222, gl_dispatch_stub_1222, NULL, 1222),
    NAME_FUNC_OFFSET(22683, gl_dispatch_stub_1223, gl_dispatch_stub_1223, NULL, 1223),
    NAME_FUNC_OFFSET(22703, gl_dispatch_stub_1224, gl_dispatch_stub_1224, NULL, 1224),
    NAME_FUNC_OFFSET(22722, gl_dispatch_stub_1225, gl_dispatch_stub_1225, NULL, 1225),
    NAME_FUNC_OFFSET(22742, gl_dispatch_stub_1226, gl_dispatch_stub_1226, NULL, 1226),
    NAME_FUNC_OFFSET(22762, gl_dispatch_stub_1227, gl_dispatch_stub_1227, NULL, 1227),
    NAME_FUNC_OFFSET(22783, gl_dispatch_stub_1228, gl_dispatch_stub_1228, NULL, 1228),
    NAME_FUNC_OFFSET(22807, gl_dispatch_stub_1229, gl_dispatch_stub_1229, NULL, 1229),
    NAME_FUNC_OFFSET(22828, gl_dispatch_stub_1230, gl_dispatch_stub_1230, NULL, 1230),
    NAME_FUNC_OFFSET(22849, gl_dispatch_stub_1231, gl_dispatch_stub_1231, NULL, 1231),
    NAME_FUNC_OFFSET(22870, gl_dispatch_stub_1232, gl_dispatch_stub_1232, NULL, 1232),
    NAME_FUNC_OFFSET(22891, gl_dispatch_stub_1233, gl_dispatch_stub_1233, NULL, 1233),
    NAME_FUNC_OFFSET(22912, gl_dispatch_stub_1234, gl_dispatch_stub_1234, NULL, 1234),
    NAME_FUNC_OFFSET(22933, gl_dispatch_stub_1235, gl_dispatch_stub_1235, NULL, 1235),
    NAME_FUNC_OFFSET(22954, gl_dispatch_stub_1236, gl_dispatch_stub_1236, NULL, 1236),
    NAME_FUNC_OFFSET(22975, gl_dispatch_stub_1237, gl_dispatch_stub_1237, NULL, 1237),
    NAME_FUNC_OFFSET(22996, gl_dispatch_stub_1238, gl_dispatch_stub_1238, NULL, 1238),
    NAME_FUNC_OFFSET(23017, gl_dispatch_stub_1239, gl_dispatch_stub_1239, NULL, 1239),
    NAME_FUNC_OFFSET(23038, gl_dispatch_stub_1240, gl_dispatch_stub_1240, NULL, 1240),
    NAME_FUNC_OFFSET(23059, gl_dispatch_stub_1241, gl_dispatch_stub_1241, NULL, 1241),
    NAME_FUNC_OFFSET(23081, gl_dispatch_stub_1242, gl_dispatch_stub_1242, NULL, 1242),
    NAME_FUNC_OFFSET(23108, gl_dispatch_stub_1243, gl_dispatch_stub_1243, NULL, 1243),
    NAME_FUNC_OFFSET(23135, gl_dispatch_stub_1244, gl_dispatch_stub_1244, NULL, 1244),
    NAME_FUNC_OFFSET(23159, gl_dispatch_stub_1245, gl_dispatch_stub_1245, NULL, 1245),
    NAME_FUNC_OFFSET(23183, gl_dispatch_stub_1246, gl_dispatch_stub_1246, NULL, 1246),
    NAME_FUNC_OFFSET(23205, gl_dispatch_stub_1247, gl_dispatch_stub_1247, NULL, 1247),
    NAME_FUNC_OFFSET(23227, gl_dispatch_stub_1248, gl_dispatch_stub_1248, NULL, 1248),
    NAME_FUNC_OFFSET(23249, gl_dispatch_stub_1249, gl_dispatch_stub_1249, NULL, 1249),
    NAME_FUNC_OFFSET(23274, gl_dispatch_stub_1250, gl_dispatch_stub_1250, NULL, 1250),
    NAME_FUNC_OFFSET(23298, gl_dispatch_stub_1251, gl_dispatch_stub_1251, NULL, 1251),
    NAME_FUNC_OFFSET(23320, gl_dispatch_stub_1252, gl_dispatch_stub_1252, NULL, 1252),
    NAME_FUNC_OFFSET(23342, gl_dispatch_stub_1253, gl_dispatch_stub_1253, NULL, 1253),
    NAME_FUNC_OFFSET(23364, gl_dispatch_stub_1254, gl_dispatch_stub_1254, NULL, 1254),
    NAME_FUNC_OFFSET(23390, gl_dispatch_stub_1255, gl_dispatch_stub_1255, NULL, 1255),
    NAME_FUNC_OFFSET(23413, gl_dispatch_stub_1256, gl_dispatch_stub_1256, NULL, 1256),
    NAME_FUNC_OFFSET(23437, gl_dispatch_stub_1257, gl_dispatch_stub_1257, NULL, 1257),
    NAME_FUNC_OFFSET(23455, gl_dispatch_stub_1258, gl_dispatch_stub_1258, NULL, 1258),
    NAME_FUNC_OFFSET(23470, gl_dispatch_stub_1259, gl_dispatch_stub_1259, NULL, 1259),
    NAME_FUNC_OFFSET(23501, gl_dispatch_stub_1260, gl_dispatch_stub_1260, NULL, 1260),
    NAME_FUNC_OFFSET(23524, gl_dispatch_stub_1261, gl_dispatch_stub_1261, NULL, 1261),
    NAME_FUNC_OFFSET(23548, gl_dispatch_stub_1262, gl_dispatch_stub_1262, NULL, 1262),
    NAME_FUNC_OFFSET(23571, gl_dispatch_stub_1263, gl_dispatch_stub_1263, NULL, 1263),
    NAME_FUNC_OFFSET(23602, gl_dispatch_stub_1264, gl_dispatch_stub_1264, NULL, 1264),
    NAME_FUNC_OFFSET(23633, gl_dispatch_stub_1265, gl_dispatch_stub_1265, NULL, 1265),
    NAME_FUNC_OFFSET(23661, gl_dispatch_stub_1266, gl_dispatch_stub_1266, NULL, 1266),
    NAME_FUNC_OFFSET(23690, gl_dispatch_stub_1267, gl_dispatch_stub_1267, NULL, 1267),
    NAME_FUNC_OFFSET(23718, gl_dispatch_stub_1268, gl_dispatch_stub_1268, NULL, 1268),
    NAME_FUNC_OFFSET(23747, glPrimitiveRestartNV, glPrimitiveRestartNV, NULL, 1269),
    NAME_FUNC_OFFSET(23768, gl_dispatch_stub_1270, gl_dispatch_stub_1270, NULL, 1270),
    NAME_FUNC_OFFSET(23785, gl_dispatch_stub_1271, gl_dispatch_stub_1271, NULL, 1271),
    NAME_FUNC_OFFSET(23798, gl_dispatch_stub_1272, gl_dispatch_stub_1272, NULL, 1272),
    NAME_FUNC_OFFSET(23812, gl_dispatch_stub_1273, gl_dispatch_stub_1273, NULL, 1273),
    NAME_FUNC_OFFSET(23829, glBindFramebufferEXT, glBindFramebufferEXT, NULL, 1274),
    NAME_FUNC_OFFSET(23850, glBindRenderbufferEXT, glBindRenderbufferEXT, NULL, 1275),
    NAME_FUNC_OFFSET(23872, gl_dispatch_stub_1276, gl_dispatch_stub_1276, NULL, 1276),
    NAME_FUNC_OFFSET(23894, gl_dispatch_stub_1277, gl_dispatch_stub_1277, NULL, 1277),
    NAME_FUNC_OFFSET(23918, gl_dispatch_stub_1278, gl_dispatch_stub_1278, NULL, 1278),
    NAME_FUNC_OFFSET(23948, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1279),
    NAME_FUNC_OFFSET(23969, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1280),
    NAME_FUNC_OFFSET(23991, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1281),
    NAME_FUNC_OFFSET(24012, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1282),
    NAME_FUNC_OFFSET(24034, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1283),
    NAME_FUNC_OFFSET(24056, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1284),
    NAME_FUNC_OFFSET(24079, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1285),
    NAME_FUNC_OFFSET(24100, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1286),
    NAME_FUNC_OFFSET(24122, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1287),
    NAME_FUNC_OFFSET(24144, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1288),
    NAME_FUNC_OFFSET(24167, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1289),
    NAME_FUNC_OFFSET(24188, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1290),
    NAME_FUNC_OFFSET(24210, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1291),
    NAME_FUNC_OFFSET(24232, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1292),
    NAME_FUNC_OFFSET(24255, glClearColorIiEXT, glClearColorIiEXT, NULL, 1293),
    NAME_FUNC_OFFSET(24273, glClearColorIuiEXT, glClearColorIuiEXT, NULL, 1294),
    NAME_FUNC_OFFSET(24292, gl_dispatch_stub_1295, gl_dispatch_stub_1295, NULL, 1295),
    NAME_FUNC_OFFSET(24314, gl_dispatch_stub_1296, gl_dispatch_stub_1296, NULL, 1296),
    NAME_FUNC_OFFSET(24336, gl_dispatch_stub_1297, gl_dispatch_stub_1297, NULL, 1297),
    NAME_FUNC_OFFSET(24360, gl_dispatch_stub_1298, gl_dispatch_stub_1298, NULL, 1298),
    NAME_FUNC_OFFSET(24380, gl_dispatch_stub_1299, gl_dispatch_stub_1299, NULL, 1299),
    NAME_FUNC_OFFSET(24401, gl_dispatch_stub_1300, gl_dispatch_stub_1300, NULL, 1300),
    NAME_FUNC_OFFSET(24432, gl_dispatch_stub_1301, gl_dispatch_stub_1301, NULL, 1301),
    NAME_FUNC_OFFSET(24463, gl_dispatch_stub_1302, gl_dispatch_stub_1302, NULL, 1302),
    NAME_FUNC_OFFSET(24496, gl_dispatch_stub_1303, gl_dispatch_stub_1303, NULL, 1303),
    NAME_FUNC_OFFSET(24524, gl_dispatch_stub_1304, gl_dispatch_stub_1304, NULL, 1304),
    NAME_FUNC_OFFSET(24555, gl_dispatch_stub_1305, gl_dispatch_stub_1305, NULL, 1305),
    NAME_FUNC_OFFSET(24581, gl_dispatch_stub_1306, gl_dispatch_stub_1306, NULL, 1306),
    NAME_FUNC_OFFSET(24612, gl_dispatch_stub_1307, gl_dispatch_stub_1307, NULL, 1307),
    NAME_FUNC_OFFSET(24640, gl_dispatch_stub_1308, gl_dispatch_stub_1308, NULL, 1308),
    NAME_FUNC_OFFSET(24663, gl_dispatch_stub_1309, gl_dispatch_stub_1309, NULL, 1309),
    NAME_FUNC_OFFSET(24688, gl_dispatch_stub_1310, gl_dispatch_stub_1310, NULL, 1310),
    NAME_FUNC_OFFSET(24707, gl_dispatch_stub_1311, gl_dispatch_stub_1311, NULL, 1311),
    NAME_FUNC_OFFSET(24732, gl_dispatch_stub_1312, gl_dispatch_stub_1312, NULL, 1312),
    NAME_FUNC_OFFSET(24754, glTextureBarrierNV, glTextureBarrierNV, NULL, 1313),
    NAME_FUNC_OFFSET(24773, gl_dispatch_stub_1314, gl_dispatch_stub_1314, NULL, 1314),
    NAME_FUNC_OFFSET(24787, gl_dispatch_stub_1315, gl_dispatch_stub_1315, NULL, 1315),
    NAME_FUNC_OFFSET(24809, gl_dispatch_stub_1316, gl_dispatch_stub_1316, NULL, 1316),
    NAME_FUNC_OFFSET(24823, gl_dispatch_stub_1317, gl_dispatch_stub_1317, NULL, 1317),
    NAME_FUNC_OFFSET(24842, gl_dispatch_stub_1318, gl_dispatch_stub_1318, NULL, 1318),
    NAME_FUNC_OFFSET(24863, gl_dispatch_stub_1319, gl_dispatch_stub_1319, NULL, 1319),
    NAME_FUNC_OFFSET(24894, gl_dispatch_stub_1320, gl_dispatch_stub_1320, NULL, 1320),
    NAME_FUNC_OFFSET(24924, gl_dispatch_stub_1321, gl_dispatch_stub_1321, NULL, 1321),
    NAME_FUNC_OFFSET(24947, gl_dispatch_stub_1322, gl_dispatch_stub_1322, NULL, 1322),
    NAME_FUNC_OFFSET(24970, gl_dispatch_stub_1323, gl_dispatch_stub_1323, NULL, 1323),
    NAME_FUNC_OFFSET(24997, gl_dispatch_stub_1324, gl_dispatch_stub_1324, NULL, 1324),
    NAME_FUNC_OFFSET(25019, gl_dispatch_stub_1325, gl_dispatch_stub_1325, NULL, 1325),
    NAME_FUNC_OFFSET(25042, gl_dispatch_stub_1326, gl_dispatch_stub_1326, NULL, 1326),
    NAME_FUNC_OFFSET(25065, gl_dispatch_stub_1327, gl_dispatch_stub_1327, NULL, 1327),
    NAME_FUNC_OFFSET(25085, gl_dispatch_stub_1328, gl_dispatch_stub_1328, NULL, 1328),
    NAME_FUNC_OFFSET(25112, gl_dispatch_stub_1329, gl_dispatch_stub_1329, NULL, 1329),
    NAME_FUNC_OFFSET(25138, gl_dispatch_stub_1330, gl_dispatch_stub_1330, NULL, 1330),
    NAME_FUNC_OFFSET(25164, gl_dispatch_stub_1331, gl_dispatch_stub_1331, NULL, 1331),
    NAME_FUNC_OFFSET(25188, gl_dispatch_stub_1332, gl_dispatch_stub_1332, NULL, 1332),
    NAME_FUNC_OFFSET(25216, gl_dispatch_stub_1333, gl_dispatch_stub_1333, NULL, 1333),
    NAME_FUNC_OFFSET(25240, gl_dispatch_stub_1334, gl_dispatch_stub_1334, NULL, 1334),
    NAME_FUNC_OFFSET(25264, gl_dispatch_stub_1335, gl_dispatch_stub_1335, NULL, 1335),
    NAME_FUNC_OFFSET(25290, gl_dispatch_stub_1336, gl_dispatch_stub_1336, NULL, 1336),
    NAME_FUNC_OFFSET(25323, gl_dispatch_stub_1337, gl_dispatch_stub_1337, NULL, 1337),
    NAME_FUNC_OFFSET(25356, gl_dispatch_stub_1338, gl_dispatch_stub_1338, NULL, 1338),
    NAME_FUNC_OFFSET(25378, gl_dispatch_stub_1339, gl_dispatch_stub_1339, NULL, 1339),
    NAME_FUNC_OFFSET(25400, gl_dispatch_stub_1340, gl_dispatch_stub_1340, NULL, 1340),
    NAME_FUNC_OFFSET(25425, gl_dispatch_stub_1341, gl_dispatch_stub_1341, NULL, 1341),
    NAME_FUNC_OFFSET(25450, gl_dispatch_stub_1342, gl_dispatch_stub_1342, NULL, 1342),
    NAME_FUNC_OFFSET(25472, gl_dispatch_stub_1343, gl_dispatch_stub_1343, NULL, 1343),
    NAME_FUNC_OFFSET(25491, gl_dispatch_stub_1344, gl_dispatch_stub_1344, NULL, 1344),
    NAME_FUNC_OFFSET(25523, gl_dispatch_stub_1345, gl_dispatch_stub_1345, NULL, 1345),
    NAME_FUNC_OFFSET(25555, gl_dispatch_stub_1346, gl_dispatch_stub_1346, NULL, 1346),
    NAME_FUNC_OFFSET(25579, gl_dispatch_stub_1347, gl_dispatch_stub_1347, NULL, 1347),
    NAME_FUNC_OFFSET(25601, gl_dispatch_stub_1348, gl_dispatch_stub_1348, NULL, 1348),
    NAME_FUNC_OFFSET(25621, gl_dispatch_stub_1349, gl_dispatch_stub_1349, NULL, 1349),
    NAME_FUNC_OFFSET(25638, gl_dispatch_stub_1350, gl_dispatch_stub_1350, NULL, 1350),
    NAME_FUNC_OFFSET(25667, gl_dispatch_stub_1351, gl_dispatch_stub_1351, NULL, 1351),
    NAME_FUNC_OFFSET(25694, gl_dispatch_stub_1352, gl_dispatch_stub_1352, NULL, 1352),
    NAME_FUNC_OFFSET(25723, gl_dispatch_stub_1353, gl_dispatch_stub_1353, NULL, 1353),
    NAME_FUNC_OFFSET(25744, gl_dispatch_stub_1354, gl_dispatch_stub_1354, NULL, 1354),
    NAME_FUNC_OFFSET(25765, gl_dispatch_stub_1355, gl_dispatch_stub_1355, NULL, 1355),
    NAME_FUNC_OFFSET(25786, gl_dispatch_stub_1356, gl_dispatch_stub_1356, NULL, 1356),
    NAME_FUNC_OFFSET(25818, gl_dispatch_stub_1357, gl_dispatch_stub_1357, NULL, 1357),
    NAME_FUNC_OFFSET(25839, gl_dispatch_stub_1358, gl_dispatch_stub_1358, NULL, 1358),
    NAME_FUNC_OFFSET(25871, gl_dispatch_stub_1359, gl_dispatch_stub_1359, NULL, 1359),
    NAME_FUNC_OFFSET(25896, gl_dispatch_stub_1360, gl_dispatch_stub_1360, NULL, 1360),
    NAME_FUNC_OFFSET(25921, gl_dispatch_stub_1361, gl_dispatch_stub_1361, NULL, 1361),
    NAME_FUNC_OFFSET(25957, gl_dispatch_stub_1362, gl_dispatch_stub_1362, NULL, 1362),
    NAME_FUNC_OFFSET(25982, gl_dispatch_stub_1363, gl_dispatch_stub_1363, NULL, 1363),
    NAME_FUNC_OFFSET(26018, gl_dispatch_stub_1364, gl_dispatch_stub_1364, NULL, 1364),
    NAME_FUNC_OFFSET(26037, gl_dispatch_stub_1365, gl_dispatch_stub_1365, NULL, 1365),
    NAME_FUNC_OFFSET(26057, gl_dispatch_stub_1366, gl_dispatch_stub_1366, NULL, 1366),
    NAME_FUNC_OFFSET(26080, gl_dispatch_stub_1367, gl_dispatch_stub_1367, NULL, 1367),
    NAME_FUNC_OFFSET(26109, gl_dispatch_stub_1368, gl_dispatch_stub_1368, NULL, 1368),
    NAME_FUNC_OFFSET(26158, gl_dispatch_stub_1369, gl_dispatch_stub_1369, NULL, 1369),
    NAME_FUNC_OFFSET(26202, gl_dispatch_stub_1370, gl_dispatch_stub_1370, NULL, 1370),
    NAME_FUNC_OFFSET(26227, gl_dispatch_stub_1371, gl_dispatch_stub_1371, NULL, 1371),
    NAME_FUNC_OFFSET(26256, gl_dispatch_stub_1372, gl_dispatch_stub_1372, NULL, 1372),
    NAME_FUNC_OFFSET(26287, gl_dispatch_stub_1373, gl_dispatch_stub_1373, NULL, 1373),
    NAME_FUNC_OFFSET(26326, gl_dispatch_stub_1374, gl_dispatch_stub_1374, NULL, 1374),
    NAME_FUNC_OFFSET(26355, glAlphaFuncx, glAlphaFuncx, NULL, 1375),
    NAME_FUNC_OFFSET(26368, glClearColorx, glClearColorx, NULL, 1376),
    NAME_FUNC_OFFSET(26382, glClearDepthx, glClearDepthx, NULL, 1377),
    NAME_FUNC_OFFSET(26396, glColor4x, glColor4x, NULL, 1378),
    NAME_FUNC_OFFSET(26406, glDepthRangex, glDepthRangex, NULL, 1379),
    NAME_FUNC_OFFSET(26420, glFogx, glFogx, NULL, 1380),
    NAME_FUNC_OFFSET(26427, glFogxv, glFogxv, NULL, 1381),
    NAME_FUNC_OFFSET(26435, glFrustumf, glFrustumf, NULL, 1382),
    NAME_FUNC_OFFSET(26446, glFrustumx, glFrustumx, NULL, 1383),
    NAME_FUNC_OFFSET(26457, glLightModelx, glLightModelx, NULL, 1384),
    NAME_FUNC_OFFSET(26471, glLightModelxv, glLightModelxv, NULL, 1385),
    NAME_FUNC_OFFSET(26486, glLightx, glLightx, NULL, 1386),
    NAME_FUNC_OFFSET(26495, glLightxv, glLightxv, NULL, 1387),
    NAME_FUNC_OFFSET(26505, glLineWidthx, glLineWidthx, NULL, 1388),
    NAME_FUNC_OFFSET(26518, glLoadMatrixx, glLoadMatrixx, NULL, 1389),
    NAME_FUNC_OFFSET(26532, glMaterialx, glMaterialx, NULL, 1390),
    NAME_FUNC_OFFSET(26544, glMaterialxv, glMaterialxv, NULL, 1391),
    NAME_FUNC_OFFSET(26557, glMultMatrixx, glMultMatrixx, NULL, 1392),
    NAME_FUNC_OFFSET(26571, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1393),
    NAME_FUNC_OFFSET(26589, glNormal3x, glNormal3x, NULL, 1394),
    NAME_FUNC_OFFSET(26600, glOrthof, glOrthof, NULL, 1395),
    NAME_FUNC_OFFSET(26609, glOrthox, glOrthox, NULL, 1396),
    NAME_FUNC_OFFSET(26618, glPointSizex, glPointSizex, NULL, 1397),
    NAME_FUNC_OFFSET(26631, glPolygonOffsetx, glPolygonOffsetx, NULL, 1398),
    NAME_FUNC_OFFSET(26648, glRotatex, glRotatex, NULL, 1399),
    NAME_FUNC_OFFSET(26658, glSampleCoveragex, glSampleCoveragex, NULL, 1400),
    NAME_FUNC_OFFSET(26676, glScalex, glScalex, NULL, 1401),
    NAME_FUNC_OFFSET(26685, glTexEnvx, glTexEnvx, NULL, 1402),
    NAME_FUNC_OFFSET(26695, glTexEnvxv, glTexEnvxv, NULL, 1403),
    NAME_FUNC_OFFSET(26706, glTexParameterx, glTexParameterx, NULL, 1404),
    NAME_FUNC_OFFSET(26722, glTranslatex, glTranslatex, NULL, 1405),
    NAME_FUNC_OFFSET(26735, glClipPlanef, glClipPlanef, NULL, 1406),
    NAME_FUNC_OFFSET(26748, glClipPlanex, glClipPlanex, NULL, 1407),
    NAME_FUNC_OFFSET(26761, glGetClipPlanef, glGetClipPlanef, NULL, 1408),
    NAME_FUNC_OFFSET(26777, glGetClipPlanex, glGetClipPlanex, NULL, 1409),
    NAME_FUNC_OFFSET(26793, glGetFixedv, glGetFixedv, NULL, 1410),
    NAME_FUNC_OFFSET(26805, glGetLightxv, glGetLightxv, NULL, 1411),
    NAME_FUNC_OFFSET(26818, glGetMaterialxv, glGetMaterialxv, NULL, 1412),
    NAME_FUNC_OFFSET(26834, glGetTexEnvxv, glGetTexEnvxv, NULL, 1413),
    NAME_FUNC_OFFSET(26848, glGetTexParameterxv, glGetTexParameterxv, NULL, 1414),
    NAME_FUNC_OFFSET(26868, glPointParameterx, glPointParameterx, NULL, 1415),
    NAME_FUNC_OFFSET(26886, glPointParameterxv, glPointParameterxv, NULL, 1416),
    NAME_FUNC_OFFSET(26905, glTexParameterxv, glTexParameterxv, NULL, 1417),
    NAME_FUNC_OFFSET(26922, glBlendBarrier, glBlendBarrier, NULL, 1418),
    NAME_FUNC_OFFSET(26937, glPrimitiveBoundingBox, glPrimitiveBoundingBox, NULL, 1419),
    NAME_FUNC_OFFSET(26960, gl_dispatch_stub_1420, gl_dispatch_stub_1420, NULL, 1420),
    NAME_FUNC_OFFSET(26990, gl_dispatch_stub_1421, gl_dispatch_stub_1421, NULL, 1421),
    NAME_FUNC_OFFSET(27007, gl_dispatch_stub_1422, gl_dispatch_stub_1422, NULL, 1422),
    NAME_FUNC_OFFSET(27024, gl_dispatch_stub_1423, gl_dispatch_stub_1423, NULL, 1423),
    NAME_FUNC_OFFSET(27041, gl_dispatch_stub_1424, gl_dispatch_stub_1424, NULL, 1424),
    NAME_FUNC_OFFSET(27058, gl_dispatch_stub_1425, gl_dispatch_stub_1425, NULL, 1425),
    NAME_FUNC_OFFSET(27082, gl_dispatch_stub_1426, gl_dispatch_stub_1426, NULL, 1426),
    NAME_FUNC_OFFSET(27101, gl_dispatch_stub_1427, gl_dispatch_stub_1427, NULL, 1427),
    NAME_FUNC_OFFSET(27120, gl_dispatch_stub_1428, gl_dispatch_stub_1428, NULL, 1428),
    NAME_FUNC_OFFSET(27138, gl_dispatch_stub_1429, gl_dispatch_stub_1429, NULL, 1429),
    NAME_FUNC_OFFSET(27156, gl_dispatch_stub_1430, gl_dispatch_stub_1430, NULL, 1430),
    NAME_FUNC_OFFSET(27178, gl_dispatch_stub_1431, gl_dispatch_stub_1431, NULL, 1431),
    NAME_FUNC_OFFSET(27200, gl_dispatch_stub_1432, gl_dispatch_stub_1432, NULL, 1432),
    NAME_FUNC_OFFSET(27217, gl_dispatch_stub_1433, gl_dispatch_stub_1433, NULL, 1433),
    NAME_FUNC_OFFSET(27236, gl_dispatch_stub_1434, gl_dispatch_stub_1434, NULL, 1434),
    NAME_FUNC_OFFSET(27252, gl_dispatch_stub_1435, gl_dispatch_stub_1435, NULL, 1435),
    NAME_FUNC_OFFSET(27267, gl_dispatch_stub_1436, gl_dispatch_stub_1436, NULL, 1436),
    NAME_FUNC_OFFSET(27293, gl_dispatch_stub_1437, gl_dispatch_stub_1437, NULL, 1437),
    NAME_FUNC_OFFSET(27319, gl_dispatch_stub_1438, gl_dispatch_stub_1438, NULL, 1438),
    NAME_FUNC_OFFSET(27345, gl_dispatch_stub_1439, gl_dispatch_stub_1439, NULL, 1439),
    NAME_FUNC_OFFSET(27371, gl_dispatch_stub_1440, gl_dispatch_stub_1440, NULL, 1440),
    NAME_FUNC_OFFSET(27393, gl_dispatch_stub_1441, gl_dispatch_stub_1441, NULL, 1441),
    NAME_FUNC_OFFSET(27414, gl_dispatch_stub_1442, gl_dispatch_stub_1442, NULL, 1442),
    NAME_FUNC_OFFSET(27438, gl_dispatch_stub_1443, gl_dispatch_stub_1443, NULL, 1443),
    NAME_FUNC_OFFSET(27462, gl_dispatch_stub_1444, gl_dispatch_stub_1444, NULL, 1444),
    NAME_FUNC_OFFSET(27487, gl_dispatch_stub_1445, gl_dispatch_stub_1445, NULL, 1445),
    NAME_FUNC_OFFSET(27507, gl_dispatch_stub_1446, gl_dispatch_stub_1446, NULL, 1446),
    NAME_FUNC_OFFSET(27527, gl_dispatch_stub_1447, gl_dispatch_stub_1447, NULL, 1447),
    NAME_FUNC_OFFSET(27547, gl_dispatch_stub_1448, gl_dispatch_stub_1448, NULL, 1448),
    NAME_FUNC_OFFSET(27570, gl_dispatch_stub_1449, gl_dispatch_stub_1449, NULL, 1449),
    NAME_FUNC_OFFSET(27593, gl_dispatch_stub_1450, gl_dispatch_stub_1450, NULL, 1450),
    NAME_FUNC_OFFSET(27616, gl_dispatch_stub_1451, gl_dispatch_stub_1451, NULL, 1451),
    NAME_FUNC_OFFSET(27640, gl_dispatch_stub_1452, gl_dispatch_stub_1452, NULL, 1452),
    NAME_FUNC_OFFSET(27664, gl_dispatch_stub_1453, gl_dispatch_stub_1453, NULL, 1453),
    NAME_FUNC_OFFSET(27691, gl_dispatch_stub_1454, gl_dispatch_stub_1454, NULL, 1454),
    NAME_FUNC_OFFSET(27718, gl_dispatch_stub_1455, gl_dispatch_stub_1455, NULL, 1455),
    NAME_FUNC_OFFSET(27745, gl_dispatch_stub_1456, gl_dispatch_stub_1456, NULL, 1456),
    NAME_FUNC_OFFSET(27765, gl_dispatch_stub_1457, gl_dispatch_stub_1457, NULL, 1457),
    NAME_FUNC_OFFSET(27792, gl_dispatch_stub_1458, gl_dispatch_stub_1458, NULL, 1458),
    NAME_FUNC_OFFSET(27819, gl_dispatch_stub_1459, gl_dispatch_stub_1459, NULL, 1459),
    NAME_FUNC_OFFSET(27842, gl_dispatch_stub_1460, gl_dispatch_stub_1460, NULL, 1460),
    NAME_FUNC_OFFSET(27866, gl_dispatch_stub_1461, gl_dispatch_stub_1461, NULL, 1461),
    NAME_FUNC_OFFSET(27889, gl_dispatch_stub_1462, gl_dispatch_stub_1462, NULL, 1462),
    NAME_FUNC_OFFSET(27913, gl_dispatch_stub_1463, gl_dispatch_stub_1463, NULL, 1463),
    NAME_FUNC_OFFSET(27934, gl_dispatch_stub_1464, gl_dispatch_stub_1464, NULL, 1464),
    NAME_FUNC_OFFSET(27966, gl_dispatch_stub_1465, gl_dispatch_stub_1465, NULL, 1465),
    NAME_FUNC_OFFSET(27998, gl_dispatch_stub_1466, gl_dispatch_stub_1466, NULL, 1466),
    NAME_FUNC_OFFSET(28025, gl_dispatch_stub_1467, gl_dispatch_stub_1467, NULL, 1467),
    NAME_FUNC_OFFSET(28053, gl_dispatch_stub_1468, gl_dispatch_stub_1468, NULL, 1468),
    NAME_FUNC_OFFSET(28084, gl_dispatch_stub_1469, gl_dispatch_stub_1469, NULL, 1469),
    NAME_FUNC_OFFSET(28117, gl_dispatch_stub_1470, gl_dispatch_stub_1470, NULL, 1470),
    NAME_FUNC_OFFSET(28144, gl_dispatch_stub_1471, gl_dispatch_stub_1471, NULL, 1471),
    NAME_FUNC_OFFSET(28172, gl_dispatch_stub_1472, gl_dispatch_stub_1472, NULL, 1472),
    NAME_FUNC_OFFSET(28199, gl_dispatch_stub_1473, gl_dispatch_stub_1473, NULL, 1473),
    NAME_FUNC_OFFSET(28230, gl_dispatch_stub_1474, gl_dispatch_stub_1474, NULL, 1474),
    NAME_FUNC_OFFSET(28263, gl_dispatch_stub_1475, gl_dispatch_stub_1475, NULL, 1475),
    NAME_FUNC_OFFSET(28294, gl_dispatch_stub_1476, gl_dispatch_stub_1476, NULL, 1476),
    NAME_FUNC_OFFSET(28325, gl_dispatch_stub_1477, gl_dispatch_stub_1477, NULL, 1477),
    NAME_FUNC_OFFSET(28356, gl_dispatch_stub_1478, gl_dispatch_stub_1478, NULL, 1478),
    NAME_FUNC_OFFSET(28390, gl_dispatch_stub_1479, gl_dispatch_stub_1479, NULL, 1479),
    NAME_FUNC_OFFSET(28436, gl_dispatch_stub_1480, gl_dispatch_stub_1480, NULL, 1480),
    NAME_FUNC_OFFSET(28460, gl_dispatch_stub_1481, gl_dispatch_stub_1481, NULL, 1481),
    NAME_FUNC_OFFSET(28485, gl_dispatch_stub_1482, gl_dispatch_stub_1482, NULL, 1482),
    NAME_FUNC_OFFSET(28509, gl_dispatch_stub_1483, gl_dispatch_stub_1483, NULL, 1483),
    NAME_FUNC_OFFSET(28527, gl_dispatch_stub_1484, gl_dispatch_stub_1484, NULL, 1484),
    NAME_FUNC_OFFSET(28546, gl_dispatch_stub_1485, gl_dispatch_stub_1485, NULL, 1485),
    NAME_FUNC_OFFSET(28564, gl_dispatch_stub_1486, gl_dispatch_stub_1486, NULL, 1486),
    NAME_FUNC_OFFSET(28583, gl_dispatch_stub_1487, gl_dispatch_stub_1487, NULL, 1487),
    NAME_FUNC_OFFSET(28605, gl_dispatch_stub_1488, gl_dispatch_stub_1488, NULL, 1488),
    NAME_FUNC_OFFSET(28627, gl_dispatch_stub_1489, gl_dispatch_stub_1489, NULL, 1489),
    NAME_FUNC_OFFSET(28651, gl_dispatch_stub_1490, gl_dispatch_stub_1490, NULL, 1490),
    NAME_FUNC_OFFSET(28676, gl_dispatch_stub_1491, gl_dispatch_stub_1491, NULL, 1491),
    NAME_FUNC_OFFSET(28700, gl_dispatch_stub_1492, gl_dispatch_stub_1492, NULL, 1492),
    NAME_FUNC_OFFSET(28725, gl_dispatch_stub_1493, gl_dispatch_stub_1493, NULL, 1493),
    NAME_FUNC_OFFSET(28747, gl_dispatch_stub_1494, gl_dispatch_stub_1494, NULL, 1494),
    NAME_FUNC_OFFSET(28768, gl_dispatch_stub_1495, gl_dispatch_stub_1495, NULL, 1495),
    NAME_FUNC_OFFSET(28789, gl_dispatch_stub_1496, gl_dispatch_stub_1496, NULL, 1496),
    NAME_FUNC_OFFSET(28810, gl_dispatch_stub_1497, gl_dispatch_stub_1497, NULL, 1497),
    NAME_FUNC_OFFSET(28834, gl_dispatch_stub_1498, gl_dispatch_stub_1498, NULL, 1498),
    NAME_FUNC_OFFSET(28858, gl_dispatch_stub_1499, gl_dispatch_stub_1499, NULL, 1499),
    NAME_FUNC_OFFSET(28882, gl_dispatch_stub_1500, gl_dispatch_stub_1500, NULL, 1500),
    NAME_FUNC_OFFSET(28910, gl_dispatch_stub_1501, gl_dispatch_stub_1501, NULL, 1501),
    NAME_FUNC_OFFSET(28938, gl_dispatch_stub_1502, gl_dispatch_stub_1502, NULL, 1502),
    NAME_FUNC_OFFSET(28963, gl_dispatch_stub_1503, gl_dispatch_stub_1503, NULL, 1503),
    NAME_FUNC_OFFSET(28988, gl_dispatch_stub_1504, gl_dispatch_stub_1504, NULL, 1504),
    NAME_FUNC_OFFSET(29016, gl_dispatch_stub_1505, gl_dispatch_stub_1505, NULL, 1505),
    NAME_FUNC_OFFSET(29044, gl_dispatch_stub_1506, gl_dispatch_stub_1506, NULL, 1506),
    NAME_FUNC_OFFSET(29072, gl_dispatch_stub_1507, gl_dispatch_stub_1507, NULL, 1507),
    NAME_FUNC_OFFSET(29090, gl_dispatch_stub_1508, gl_dispatch_stub_1508, NULL, 1508),
    NAME_FUNC_OFFSET(29109, gl_dispatch_stub_1509, gl_dispatch_stub_1509, NULL, 1509),
    NAME_FUNC_OFFSET(29127, gl_dispatch_stub_1510, gl_dispatch_stub_1510, NULL, 1510),
    NAME_FUNC_OFFSET(29146, gl_dispatch_stub_1511, gl_dispatch_stub_1511, NULL, 1511),
    NAME_FUNC_OFFSET(29164, gl_dispatch_stub_1512, gl_dispatch_stub_1512, NULL, 1512),
    NAME_FUNC_OFFSET(29183, gl_dispatch_stub_1513, gl_dispatch_stub_1513, NULL, 1513),
    NAME_FUNC_OFFSET(29205, gl_dispatch_stub_1514, gl_dispatch_stub_1514, NULL, 1514),
    NAME_FUNC_OFFSET(29227, gl_dispatch_stub_1515, gl_dispatch_stub_1515, NULL, 1515),
    NAME_FUNC_OFFSET(29249, gl_dispatch_stub_1516, gl_dispatch_stub_1516, NULL, 1516),
    NAME_FUNC_OFFSET(29275, gl_dispatch_stub_1517, gl_dispatch_stub_1517, NULL, 1517),
    NAME_FUNC_OFFSET(29297, gl_dispatch_stub_1518, gl_dispatch_stub_1518, NULL, 1518),
    NAME_FUNC_OFFSET(29327, gl_dispatch_stub_1519, gl_dispatch_stub_1519, NULL, 1519),
    NAME_FUNC_OFFSET(29357, gl_dispatch_stub_1520, gl_dispatch_stub_1520, NULL, 1520),
    NAME_FUNC_OFFSET(29387, gl_dispatch_stub_1521, gl_dispatch_stub_1521, NULL, 1521),
    NAME_FUNC_OFFSET(29420, gl_dispatch_stub_1522, gl_dispatch_stub_1522, NULL, 1522),
    NAME_FUNC_OFFSET(29453, gl_dispatch_stub_1523, gl_dispatch_stub_1523, NULL, 1523),
    NAME_FUNC_OFFSET(29486, gl_dispatch_stub_1524, gl_dispatch_stub_1524, NULL, 1524),
    NAME_FUNC_OFFSET(29517, gl_dispatch_stub_1525, gl_dispatch_stub_1525, NULL, 1525),
    NAME_FUNC_OFFSET(29548, gl_dispatch_stub_1526, gl_dispatch_stub_1526, NULL, 1526),
    NAME_FUNC_OFFSET(29579, gl_dispatch_stub_1527, gl_dispatch_stub_1527, NULL, 1527),
    NAME_FUNC_OFFSET(29610, gl_dispatch_stub_1528, gl_dispatch_stub_1528, NULL, 1528),
    NAME_FUNC_OFFSET(29644, gl_dispatch_stub_1529, gl_dispatch_stub_1529, NULL, 1529),
    NAME_FUNC_OFFSET(29678, gl_dispatch_stub_1530, gl_dispatch_stub_1530, NULL, 1530),
    NAME_FUNC_OFFSET(29712, gl_dispatch_stub_1531, gl_dispatch_stub_1531, NULL, 1531),
    NAME_FUNC_OFFSET(29744, gl_dispatch_stub_1532, gl_dispatch_stub_1532, NULL, 1532),
    NAME_FUNC_OFFSET(29777, gl_dispatch_stub_1533, gl_dispatch_stub_1533, NULL, 1533),
    NAME_FUNC_OFFSET(29810, gl_dispatch_stub_1534, gl_dispatch_stub_1534, NULL, 1534),
    NAME_FUNC_OFFSET(29838, gl_dispatch_stub_1535, gl_dispatch_stub_1535, NULL, 1535),
    NAME_FUNC_OFFSET(29870, gl_dispatch_stub_1536, gl_dispatch_stub_1536, NULL, 1536),
    NAME_FUNC_OFFSET(29900, gl_dispatch_stub_1537, gl_dispatch_stub_1537, NULL, 1537),
    NAME_FUNC_OFFSET(29937, gl_dispatch_stub_1538, gl_dispatch_stub_1538, NULL, 1538),
    NAME_FUNC_OFFSET(29962, gl_dispatch_stub_1539, gl_dispatch_stub_1539, NULL, 1539),
    NAME_FUNC_OFFSET(29991, gl_dispatch_stub_1540, gl_dispatch_stub_1540, NULL, 1540),
    NAME_FUNC_OFFSET(30015, gl_dispatch_stub_1541, gl_dispatch_stub_1541, NULL, 1541),
    NAME_FUNC_OFFSET(30042, gl_dispatch_stub_1542, gl_dispatch_stub_1542, NULL, 1542),
    NAME_FUNC_OFFSET(30076, gl_dispatch_stub_1543, gl_dispatch_stub_1543, NULL, 1543),
    NAME_FUNC_OFFSET(30111, gl_dispatch_stub_1544, gl_dispatch_stub_1544, NULL, 1544),
    NAME_FUNC_OFFSET(30148, gl_dispatch_stub_1545, gl_dispatch_stub_1545, NULL, 1545),
    NAME_FUNC_OFFSET(30182, gl_dispatch_stub_1546, gl_dispatch_stub_1546, NULL, 1546),
    NAME_FUNC_OFFSET(30217, gl_dispatch_stub_1547, gl_dispatch_stub_1547, NULL, 1547),
    NAME_FUNC_OFFSET(30254, gl_dispatch_stub_1548, gl_dispatch_stub_1548, NULL, 1548),
    NAME_FUNC_OFFSET(30277, gl_dispatch_stub_1549, gl_dispatch_stub_1549, NULL, 1549),
    NAME_FUNC_OFFSET(30296, gl_dispatch_stub_1550, gl_dispatch_stub_1550, NULL, 1550),
    NAME_FUNC_OFFSET(30316, gl_dispatch_stub_1551, gl_dispatch_stub_1551, NULL, 1551),
    NAME_FUNC_OFFSET(30341, gl_dispatch_stub_1552, gl_dispatch_stub_1552, NULL, 1552),
    NAME_FUNC_OFFSET(30367, gl_dispatch_stub_1553, gl_dispatch_stub_1553, NULL, 1553),
    NAME_FUNC_OFFSET(30395, gl_dispatch_stub_1554, gl_dispatch_stub_1554, NULL, 1554),
    NAME_FUNC_OFFSET(30424, gl_dispatch_stub_1555, gl_dispatch_stub_1555, NULL, 1555),
    NAME_FUNC_OFFSET(30450, gl_dispatch_stub_1556, gl_dispatch_stub_1556, NULL, 1556),
    NAME_FUNC_OFFSET(30477, gl_dispatch_stub_1557, gl_dispatch_stub_1557, NULL, 1557),
    NAME_FUNC_OFFSET(30506, gl_dispatch_stub_1558, gl_dispatch_stub_1558, NULL, 1558),
    NAME_FUNC_OFFSET(30536, gl_dispatch_stub_1559, gl_dispatch_stub_1559, NULL, 1559),
    NAME_FUNC_OFFSET(30572, gl_dispatch_stub_1560, gl_dispatch_stub_1560, NULL, 1560),
    NAME_FUNC_OFFSET(30599, gl_dispatch_stub_1561, gl_dispatch_stub_1561, NULL, 1561),
    NAME_FUNC_OFFSET(30627, gl_dispatch_stub_1562, gl_dispatch_stub_1562, NULL, 1562),
    NAME_FUNC_OFFSET(30668, gl_dispatch_stub_1563, gl_dispatch_stub_1563, NULL, 1563),
    NAME_FUNC_OFFSET(30696, gl_dispatch_stub_1564, gl_dispatch_stub_1564, NULL, 1564),
    NAME_FUNC_OFFSET(30725, gl_dispatch_stub_1565, gl_dispatch_stub_1565, NULL, 1565),
    NAME_FUNC_OFFSET(30753, gl_dispatch_stub_1566, gl_dispatch_stub_1566, NULL, 1566),
    NAME_FUNC_OFFSET(30784, gl_dispatch_stub_1567, gl_dispatch_stub_1567, NULL, 1567),
    NAME_FUNC_OFFSET(30812, gl_dispatch_stub_1568, gl_dispatch_stub_1568, NULL, 1568),
    NAME_FUNC_OFFSET(30841, gl_dispatch_stub_1569, gl_dispatch_stub_1569, NULL, 1569),
    NAME_FUNC_OFFSET(30872, gl_dispatch_stub_1570, gl_dispatch_stub_1570, NULL, 1570),
    NAME_FUNC_OFFSET(30908, gl_dispatch_stub_1571, gl_dispatch_stub_1571, NULL, 1571),
    NAME_FUNC_OFFSET(30939, gl_dispatch_stub_1572, gl_dispatch_stub_1572, NULL, 1572),
    NAME_FUNC_OFFSET(30976, gl_dispatch_stub_1573, gl_dispatch_stub_1573, NULL, 1573),
    NAME_FUNC_OFFSET(31011, gl_dispatch_stub_1574, gl_dispatch_stub_1574, NULL, 1574),
    NAME_FUNC_OFFSET(31047, gl_dispatch_stub_1575, gl_dispatch_stub_1575, NULL, 1575),
    NAME_FUNC_OFFSET(31070, gl_dispatch_stub_1576, gl_dispatch_stub_1576, NULL, 1576),
    NAME_FUNC_OFFSET(31094, gl_dispatch_stub_1577, gl_dispatch_stub_1577, NULL, 1577),
    NAME_FUNC_OFFSET(31123, gl_dispatch_stub_1578, gl_dispatch_stub_1578, NULL, 1578),
    NAME_FUNC_OFFSET(31153, gl_dispatch_stub_1579, gl_dispatch_stub_1579, NULL, 1579),
    NAME_FUNC_OFFSET(31181, gl_dispatch_stub_1580, gl_dispatch_stub_1580, NULL, 1580),
    NAME_FUNC_OFFSET(31209, gl_dispatch_stub_1581, gl_dispatch_stub_1581, NULL, 1581),
    NAME_FUNC_OFFSET(31239, gl_dispatch_stub_1582, gl_dispatch_stub_1582, NULL, 1582),
    NAME_FUNC_OFFSET(31269, gl_dispatch_stub_1583, gl_dispatch_stub_1583, NULL, 1583),
    NAME_FUNC_OFFSET(31295, gl_dispatch_stub_1584, gl_dispatch_stub_1584, NULL, 1584),
    NAME_FUNC_OFFSET(31324, gl_dispatch_stub_1585, gl_dispatch_stub_1585, NULL, 1585),
    NAME_FUNC_OFFSET(31356, gl_dispatch_stub_1586, gl_dispatch_stub_1586, NULL, 1586),
    NAME_FUNC_OFFSET(31392, gl_dispatch_stub_1587, gl_dispatch_stub_1587, NULL, 1587),
    NAME_FUNC_OFFSET(31428, gl_dispatch_stub_1588, gl_dispatch_stub_1588, NULL, 1588),
    NAME_FUNC_OFFSET(31464, gl_dispatch_stub_1589, gl_dispatch_stub_1589, NULL, 1589),
    NAME_FUNC_OFFSET(31488, gl_dispatch_stub_1590, gl_dispatch_stub_1590, NULL, 1590),
    NAME_FUNC_OFFSET(31521, gl_dispatch_stub_1591, gl_dispatch_stub_1591, NULL, 1591),
    NAME_FUNC_OFFSET(31554, gl_dispatch_stub_1592, gl_dispatch_stub_1592, NULL, 1592),
    NAME_FUNC_OFFSET(31587, gl_dispatch_stub_1593, gl_dispatch_stub_1593, NULL, 1593),
    NAME_FUNC_OFFSET(31622, gl_dispatch_stub_1594, gl_dispatch_stub_1594, NULL, 1594),
    NAME_FUNC_OFFSET(31658, gl_dispatch_stub_1595, gl_dispatch_stub_1595, NULL, 1595),
    NAME_FUNC_OFFSET(31694, gl_dispatch_stub_1596, gl_dispatch_stub_1596, NULL, 1596),
    NAME_FUNC_OFFSET(31730, gl_dispatch_stub_1597, gl_dispatch_stub_1597, NULL, 1597),
    NAME_FUNC_OFFSET(31767, gl_dispatch_stub_1598, gl_dispatch_stub_1598, NULL, 1598),
    NAME_FUNC_OFFSET(31798, gl_dispatch_stub_1599, gl_dispatch_stub_1599, NULL, 1599),
    NAME_FUNC_OFFSET(31815, gl_dispatch_stub_1600, gl_dispatch_stub_1600, NULL, 1600),
    NAME_FUNC_OFFSET(31838, gl_dispatch_stub_1601, gl_dispatch_stub_1601, NULL, 1601),
    NAME_FUNC_OFFSET(31864, gl_dispatch_stub_1602, gl_dispatch_stub_1602, NULL, 1602),
    NAME_FUNC_OFFSET(31883, gl_dispatch_stub_1603, gl_dispatch_stub_1603, NULL, 1603),
    NAME_FUNC_OFFSET(31903, gl_dispatch_stub_1604, gl_dispatch_stub_1604, NULL, 1604),
    NAME_FUNC_OFFSET(31925, gl_dispatch_stub_1605, gl_dispatch_stub_1605, NULL, 1605),
    NAME_FUNC_OFFSET(31955, gl_dispatch_stub_1606, gl_dispatch_stub_1606, NULL, 1606),
    NAME_FUNC_OFFSET(31989, gl_dispatch_stub_1607, gl_dispatch_stub_1607, NULL, 1607),
    NAME_FUNC_OFFSET(32010, gl_dispatch_stub_1608, gl_dispatch_stub_1608, NULL, 1608),
    NAME_FUNC_OFFSET(32030, gl_dispatch_stub_1609, gl_dispatch_stub_1609, NULL, 1609),
    NAME_FUNC_OFFSET(32063, gl_dispatch_stub_1610, gl_dispatch_stub_1610, NULL, 1610),
    NAME_FUNC_OFFSET(32095, gl_dispatch_stub_1611, gl_dispatch_stub_1611, NULL, 1611),
    NAME_FUNC_OFFSET(32108, gl_dispatch_stub_1612, gl_dispatch_stub_1612, NULL, 1612),
    NAME_FUNC_OFFSET(32122, gl_dispatch_stub_1613, gl_dispatch_stub_1613, NULL, 1613),
    NAME_FUNC_OFFSET(32135, gl_dispatch_stub_1614, gl_dispatch_stub_1614, NULL, 1614),
    NAME_FUNC_OFFSET(32149, gl_dispatch_stub_1615, gl_dispatch_stub_1615, NULL, 1615),
    NAME_FUNC_OFFSET(32162, gl_dispatch_stub_1616, gl_dispatch_stub_1616, NULL, 1616),
    NAME_FUNC_OFFSET(32176, gl_dispatch_stub_1617, gl_dispatch_stub_1617, NULL, 1617),
    NAME_FUNC_OFFSET(32189, gl_dispatch_stub_1618, gl_dispatch_stub_1618, NULL, 1618),
    NAME_FUNC_OFFSET(32203, gl_dispatch_stub_1619, gl_dispatch_stub_1619, NULL, 1619),
    NAME_FUNC_OFFSET(32215, gl_dispatch_stub_1620, gl_dispatch_stub_1620, NULL, 1620),
    NAME_FUNC_OFFSET(32228, gl_dispatch_stub_1621, gl_dispatch_stub_1621, NULL, 1621),
    NAME_FUNC_OFFSET(32240, gl_dispatch_stub_1622, gl_dispatch_stub_1622, NULL, 1622),
    NAME_FUNC_OFFSET(32253, gl_dispatch_stub_1623, gl_dispatch_stub_1623, NULL, 1623),
    NAME_FUNC_OFFSET(32268, gl_dispatch_stub_1624, gl_dispatch_stub_1624, NULL, 1624),
    NAME_FUNC_OFFSET(32284, gl_dispatch_stub_1625, gl_dispatch_stub_1625, NULL, 1625),
    NAME_FUNC_OFFSET(32299, gl_dispatch_stub_1626, gl_dispatch_stub_1626, NULL, 1626),
    NAME_FUNC_OFFSET(32315, gl_dispatch_stub_1627, gl_dispatch_stub_1627, NULL, 1627),
    NAME_FUNC_OFFSET(32330, gl_dispatch_stub_1628, gl_dispatch_stub_1628, NULL, 1628),
    NAME_FUNC_OFFSET(32346, gl_dispatch_stub_1629, gl_dispatch_stub_1629, NULL, 1629),
    NAME_FUNC_OFFSET(32361, gl_dispatch_stub_1630, gl_dispatch_stub_1630, NULL, 1630),
    NAME_FUNC_OFFSET(32377, gl_dispatch_stub_1631, gl_dispatch_stub_1631, NULL, 1631),
    NAME_FUNC_OFFSET(32397, gl_dispatch_stub_1632, gl_dispatch_stub_1632, NULL, 1632),
    NAME_FUNC_OFFSET(32418, gl_dispatch_stub_1633, gl_dispatch_stub_1633, NULL, 1633),
    NAME_FUNC_OFFSET(32438, gl_dispatch_stub_1634, gl_dispatch_stub_1634, NULL, 1634),
    NAME_FUNC_OFFSET(32459, gl_dispatch_stub_1635, gl_dispatch_stub_1635, NULL, 1635),
    NAME_FUNC_OFFSET(32479, gl_dispatch_stub_1636, gl_dispatch_stub_1636, NULL, 1636),
    NAME_FUNC_OFFSET(32500, gl_dispatch_stub_1637, gl_dispatch_stub_1637, NULL, 1637),
    NAME_FUNC_OFFSET(32520, gl_dispatch_stub_1638, gl_dispatch_stub_1638, NULL, 1638),
    NAME_FUNC_OFFSET(32541, gl_dispatch_stub_1639, gl_dispatch_stub_1639, NULL, 1639),
    NAME_FUNC_OFFSET(32555, gl_dispatch_stub_1640, gl_dispatch_stub_1640, NULL, 1640),
    NAME_FUNC_OFFSET(32570, gl_dispatch_stub_1641, gl_dispatch_stub_1641, NULL, 1641),
    NAME_FUNC_OFFSET(32591, gl_dispatch_stub_1642, gl_dispatch_stub_1642, NULL, 1642),
    NAME_FUNC_OFFSET(32613, glTexGenf, glTexGenf, NULL, 190),
    NAME_FUNC_OFFSET(32626, glTexGenfv, glTexGenfv, NULL, 191),
    NAME_FUNC_OFFSET(32640, glTexGeni, glTexGeni, NULL, 192),
    NAME_FUNC_OFFSET(32653, glTexGeniv, glTexGeniv, NULL, 193),
    NAME_FUNC_OFFSET(32667, glReadBuffer, glReadBuffer, NULL, 254),
    NAME_FUNC_OFFSET(32682, glGetTexGenfv, glGetTexGenfv, NULL, 279),
    NAME_FUNC_OFFSET(32699, glGetTexGeniv, glGetTexGeniv, NULL, 280),
    NAME_FUNC_OFFSET(32716, glArrayElement, glArrayElement, NULL, 306),
    NAME_FUNC_OFFSET(32734, glBindTexture, glBindTexture, NULL, 307),
    NAME_FUNC_OFFSET(32751, glDrawArrays, glDrawArrays, NULL, 310),
    NAME_FUNC_OFFSET(32767, glAreTexturesResident, glAreTexturesResidentEXT, glAreTexturesResidentEXT, 322),
    NAME_FUNC_OFFSET(32792, glCopyTexImage1D, glCopyTexImage1D, NULL, 323),
    NAME_FUNC_OFFSET(32812, glCopyTexImage2D, glCopyTexImage2D, NULL, 324),
    NAME_FUNC_OFFSET(32832, glCopyTexSubImage1D, glCopyTexSubImage1D, NULL, 325),
    NAME_FUNC_OFFSET(32855, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326),
    NAME_FUNC_OFFSET(32878, glDeleteTextures, glDeleteTexturesEXT, glDeleteTexturesEXT, 327),
    NAME_FUNC_OFFSET(32898, glGenTextures, glGenTexturesEXT, glGenTexturesEXT, 328),
    NAME_FUNC_OFFSET(32915, glGetPointerv, glGetPointerv, NULL, 329),
    NAME_FUNC_OFFSET(32932, glGetPointerv, glGetPointerv, NULL, 329),
    NAME_FUNC_OFFSET(32949, glIsTexture, glIsTextureEXT, glIsTextureEXT, 330),
    NAME_FUNC_OFFSET(32964, glPrioritizeTextures, glPrioritizeTextures, NULL, 331),
    NAME_FUNC_OFFSET(32988, glTexSubImage1D, glTexSubImage1D, NULL, 332),
    NAME_FUNC_OFFSET(33007, glTexSubImage2D, glTexSubImage2D, NULL, 333),
    NAME_FUNC_OFFSET(33026, glBlendColor, glBlendColor, NULL, 336),
    NAME_FUNC_OFFSET(33042, glBlendEquation, glBlendEquation, NULL, 337),
    NAME_FUNC_OFFSET(33061, glBlendEquation, glBlendEquation, NULL, 337),
    NAME_FUNC_OFFSET(33080, glDrawRangeElements, glDrawRangeElements, NULL, 338),
    NAME_FUNC_OFFSET(33103, glColorTable, glColorTable, NULL, 339),
    NAME_FUNC_OFFSET(33119, glColorTable, glColorTable, NULL, 339),
    NAME_FUNC_OFFSET(33135, glColorTableParameterfv, glColorTableParameterfv, NULL, 340),
    NAME_FUNC_OFFSET(33162, glColorTableParameteriv, glColorTableParameteriv, NULL, 341),
    NAME_FUNC_OFFSET(33189, glCopyColorTable, glCopyColorTable, NULL, 342),
    NAME_FUNC_OFFSET(33209, glGetColorTable, gl_dispatch_stub_343, gl_dispatch_stub_343, 343),
    NAME_FUNC_OFFSET(33228, glGetColorTable, gl_dispatch_stub_343, gl_dispatch_stub_343, 343),
    NAME_FUNC_OFFSET(33247, glGetColorTableParameterfv, gl_dispatch_stub_344, gl_dispatch_stub_344, 344),
    NAME_FUNC_OFFSET(33277, glGetColorTableParameterfv, gl_dispatch_stub_344, gl_dispatch_stub_344, 344),
    NAME_FUNC_OFFSET(33307, glGetColorTableParameteriv, gl_dispatch_stub_345, gl_dispatch_stub_345, 345),
    NAME_FUNC_OFFSET(33337, glGetColorTableParameteriv, gl_dispatch_stub_345, gl_dispatch_stub_345, 345),
    NAME_FUNC_OFFSET(33367, glColorSubTable, glColorSubTable, NULL, 346),
    NAME_FUNC_OFFSET(33386, glCopyColorSubTable, glCopyColorSubTable, NULL, 347),
    NAME_FUNC_OFFSET(33409, glConvolutionFilter1D, glConvolutionFilter1D, NULL, 348),
    NAME_FUNC_OFFSET(33434, glConvolutionFilter2D, glConvolutionFilter2D, NULL, 349),
    NAME_FUNC_OFFSET(33459, glConvolutionParameterf, glConvolutionParameterf, NULL, 350),
    NAME_FUNC_OFFSET(33486, glConvolutionParameterfv, glConvolutionParameterfv, NULL, 351),
    NAME_FUNC_OFFSET(33514, glConvolutionParameteri, glConvolutionParameteri, NULL, 352),
    NAME_FUNC_OFFSET(33541, glConvolutionParameteriv, glConvolutionParameteriv, NULL, 353),
    NAME_FUNC_OFFSET(33569, glCopyConvolutionFilter1D, glCopyConvolutionFilter1D, NULL, 354),
    NAME_FUNC_OFFSET(33598, glCopyConvolutionFilter2D, glCopyConvolutionFilter2D, NULL, 355),
    NAME_FUNC_OFFSET(33627, glGetConvolutionFilter, gl_dispatch_stub_356, gl_dispatch_stub_356, 356),
    NAME_FUNC_OFFSET(33653, glGetConvolutionParameterfv, gl_dispatch_stub_357, gl_dispatch_stub_357, 357),
    NAME_FUNC_OFFSET(33684, glGetConvolutionParameteriv, gl_dispatch_stub_358, gl_dispatch_stub_358, 358),
    NAME_FUNC_OFFSET(33715, glGetSeparableFilter, gl_dispatch_stub_359, gl_dispatch_stub_359, 359),
    NAME_FUNC_OFFSET(33739, glSeparableFilter2D, glSeparableFilter2D, NULL, 360),
    NAME_FUNC_OFFSET(33762, glGetHistogram, gl_dispatch_stub_361, gl_dispatch_stub_361, 361),
    NAME_FUNC_OFFSET(33780, glGetHistogramParameterfv, gl_dispatch_stub_362, gl_dispatch_stub_362, 362),
    NAME_FUNC_OFFSET(33809, glGetHistogramParameteriv, gl_dispatch_stub_363, gl_dispatch_stub_363, 363),
    NAME_FUNC_OFFSET(33838, glGetMinmax, gl_dispatch_stub_364, gl_dispatch_stub_364, 364),
    NAME_FUNC_OFFSET(33853, glGetMinmaxParameterfv, gl_dispatch_stub_365, gl_dispatch_stub_365, 365),
    NAME_FUNC_OFFSET(33879, glGetMinmaxParameteriv, gl_dispatch_stub_366, gl_dispatch_stub_366, 366),
    NAME_FUNC_OFFSET(33905, glHistogram, glHistogram, NULL, 367),
    NAME_FUNC_OFFSET(33920, glMinmax, glMinmax, NULL, 368),
    NAME_FUNC_OFFSET(33932, glResetHistogram, glResetHistogram, NULL, 369),
    NAME_FUNC_OFFSET(33952, glResetMinmax, glResetMinmax, NULL, 370),
    NAME_FUNC_OFFSET(33969, glTexImage3D, glTexImage3D, NULL, 371),
    NAME_FUNC_OFFSET(33985, glTexImage3D, glTexImage3D, NULL, 371),
    NAME_FUNC_OFFSET(34001, glTexSubImage3D, glTexSubImage3D, NULL, 372),
    NAME_FUNC_OFFSET(34020, glTexSubImage3D, glTexSubImage3D, NULL, 372),
    NAME_FUNC_OFFSET(34039, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
    NAME_FUNC_OFFSET(34062, glCopyTexSubImage3D, glCopyTexSubImage3D, NULL, 373),
    NAME_FUNC_OFFSET(34085, glActiveTexture, glActiveTexture, NULL, 374),
    NAME_FUNC_OFFSET(34104, glClientActiveTexture, glClientActiveTexture, NULL, 375),
    NAME_FUNC_OFFSET(34129, glMultiTexCoord1d, glMultiTexCoord1d, NULL, 376),
    NAME_FUNC_OFFSET(34150, glMultiTexCoord1dv, glMultiTexCoord1dv, NULL, 377),
    NAME_FUNC_OFFSET(34172, glMultiTexCoord1fARB, glMultiTexCoord1fARB, NULL, 378),
    NAME_FUNC_OFFSET(34190, glMultiTexCoord1fvARB, glMultiTexCoord1fvARB, NULL, 379),
    NAME_FUNC_OFFSET(34209, glMultiTexCoord1i, glMultiTexCoord1i, NULL, 380),
    NAME_FUNC_OFFSET(34230, glMultiTexCoord1iv, glMultiTexCoord1iv, NULL, 381),
    NAME_FUNC_OFFSET(34252, glMultiTexCoord1s, glMultiTexCoord1s, NULL, 382),
    NAME_FUNC_OFFSET(34273, glMultiTexCoord1sv, glMultiTexCoord1sv, NULL, 383),
    NAME_FUNC_OFFSET(34295, glMultiTexCoord2d, glMultiTexCoord2d, NULL, 384),
    NAME_FUNC_OFFSET(34316, glMultiTexCoord2dv, glMultiTexCoord2dv, NULL, 385),
    NAME_FUNC_OFFSET(34338, glMultiTexCoord2fARB, glMultiTexCoord2fARB, NULL, 386),
    NAME_FUNC_OFFSET(34356, glMultiTexCoord2fvARB, glMultiTexCoord2fvARB, NULL, 387),
    NAME_FUNC_OFFSET(34375, glMultiTexCoord2i, glMultiTexCoord2i, NULL, 388),
    NAME_FUNC_OFFSET(34396, glMultiTexCoord2iv, glMultiTexCoord2iv, NULL, 389),
    NAME_FUNC_OFFSET(34418, glMultiTexCoord2s, glMultiTexCoord2s, NULL, 390),
    NAME_FUNC_OFFSET(34439, glMultiTexCoord2sv, glMultiTexCoord2sv, NULL, 391),
    NAME_FUNC_OFFSET(34461, glMultiTexCoord3d, glMultiTexCoord3d, NULL, 392),
    NAME_FUNC_OFFSET(34482, glMultiTexCoord3dv, glMultiTexCoord3dv, NULL, 393),
    NAME_FUNC_OFFSET(34504, glMultiTexCoord3fARB, glMultiTexCoord3fARB, NULL, 394),
    NAME_FUNC_OFFSET(34522, glMultiTexCoord3fvARB, glMultiTexCoord3fvARB, NULL, 395),
    NAME_FUNC_OFFSET(34541, glMultiTexCoord3i, glMultiTexCoord3i, NULL, 396),
    NAME_FUNC_OFFSET(34562, glMultiTexCoord3iv, glMultiTexCoord3iv, NULL, 397),
    NAME_FUNC_OFFSET(34584, glMultiTexCoord3s, glMultiTexCoord3s, NULL, 398),
    NAME_FUNC_OFFSET(34605, glMultiTexCoord3sv, glMultiTexCoord3sv, NULL, 399),
    NAME_FUNC_OFFSET(34627, glMultiTexCoord4d, glMultiTexCoord4d, NULL, 400),
    NAME_FUNC_OFFSET(34648, glMultiTexCoord4dv, glMultiTexCoord4dv, NULL, 401),
    NAME_FUNC_OFFSET(34670, glMultiTexCoord4fARB, glMultiTexCoord4fARB, NULL, 402),
    NAME_FUNC_OFFSET(34688, glMultiTexCoord4fvARB, glMultiTexCoord4fvARB, NULL, 403),
    NAME_FUNC_OFFSET(34707, glMultiTexCoord4i, glMultiTexCoord4i, NULL, 404),
    NAME_FUNC_OFFSET(34728, glMultiTexCoord4iv, glMultiTexCoord4iv, NULL, 405),
    NAME_FUNC_OFFSET(34750, glMultiTexCoord4s, glMultiTexCoord4s, NULL, 406),
    NAME_FUNC_OFFSET(34771, glMultiTexCoord4sv, glMultiTexCoord4sv, NULL, 407),
    NAME_FUNC_OFFSET(34793, glCompressedTexImage1D, glCompressedTexImage1D, NULL, 408),
    NAME_FUNC_OFFSET(34819, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 409),
    NAME_FUNC_OFFSET(34845, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
    NAME_FUNC_OFFSET(34871, glCompressedTexImage3D, glCompressedTexImage3D, NULL, 410),
    NAME_FUNC_OFFSET(34897, glCompressedTexSubImage1D, glCompressedTexSubImage1D, NULL, 411),
    NAME_FUNC_OFFSET(34926, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 412),
    NAME_FUNC_OFFSET(34955, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
    NAME_FUNC_OFFSET(34984, glCompressedTexSubImage3D, glCompressedTexSubImage3D, NULL, 413),
    NAME_FUNC_OFFSET(35013, glGetCompressedTexImage, glGetCompressedTexImage, NULL, 414),
    NAME_FUNC_OFFSET(35040, glLoadTransposeMatrixd, glLoadTransposeMatrixd, NULL, 415),
    NAME_FUNC_OFFSET(35066, glLoadTransposeMatrixf, glLoadTransposeMatrixf, NULL, 416),
    NAME_FUNC_OFFSET(35092, glMultTransposeMatrixd, glMultTransposeMatrixd, NULL, 417),
    NAME_FUNC_OFFSET(35118, glMultTransposeMatrixf, glMultTransposeMatrixf, NULL, 418),
    NAME_FUNC_OFFSET(35144, glSampleCoverage, glSampleCoverage, NULL, 419),
    NAME_FUNC_OFFSET(35164, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
    NAME_FUNC_OFFSET(35187, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
    NAME_FUNC_OFFSET(35211, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 420),
    NAME_FUNC_OFFSET(35234, glFogCoordPointer, glFogCoordPointer, NULL, 421),
    NAME_FUNC_OFFSET(35255, glFogCoordd, glFogCoordd, NULL, 422),
    NAME_FUNC_OFFSET(35270, glFogCoorddv, glFogCoorddv, NULL, 423),
    NAME_FUNC_OFFSET(35286, glMultiDrawArrays, glMultiDrawArrays, NULL, 424),
    NAME_FUNC_OFFSET(35307, glPointParameterf, glPointParameterf, NULL, 425),
    NAME_FUNC_OFFSET(35328, glPointParameterf, glPointParameterf, NULL, 425),
    NAME_FUNC_OFFSET(35349, glPointParameterf, glPointParameterf, NULL, 425),
    NAME_FUNC_OFFSET(35371, glPointParameterfv, glPointParameterfv, NULL, 426),
    NAME_FUNC_OFFSET(35393, glPointParameterfv, glPointParameterfv, NULL, 426),
    NAME_FUNC_OFFSET(35415, glPointParameterfv, glPointParameterfv, NULL, 426),
    NAME_FUNC_OFFSET(35438, glPointParameteri, glPointParameteri, NULL, 427),
    NAME_FUNC_OFFSET(35458, glPointParameteriv, glPointParameteriv, NULL, 428),
    NAME_FUNC_OFFSET(35479, glSecondaryColor3b, glSecondaryColor3b, NULL, 429),
    NAME_FUNC_OFFSET(35501, glSecondaryColor3bv, glSecondaryColor3bv, NULL, 430),
    NAME_FUNC_OFFSET(35524, glSecondaryColor3d, glSecondaryColor3d, NULL, 431),
    NAME_FUNC_OFFSET(35546, glSecondaryColor3dv, glSecondaryColor3dv, NULL, 432),
    NAME_FUNC_OFFSET(35569, glSecondaryColor3i, glSecondaryColor3i, NULL, 433),
    NAME_FUNC_OFFSET(35591, glSecondaryColor3iv, glSecondaryColor3iv, NULL, 434),
    NAME_FUNC_OFFSET(35614, glSecondaryColor3s, glSecondaryColor3s, NULL, 435),
    NAME_FUNC_OFFSET(35636, glSecondaryColor3sv, glSecondaryColor3sv, NULL, 436),
    NAME_FUNC_OFFSET(35659, glSecondaryColor3ub, glSecondaryColor3ub, NULL, 437),
    NAME_FUNC_OFFSET(35682, glSecondaryColor3ubv, glSecondaryColor3ubv, NULL, 438),
    NAME_FUNC_OFFSET(35706, glSecondaryColor3ui, glSecondaryColor3ui, NULL, 439),
    NAME_FUNC_OFFSET(35729, glSecondaryColor3uiv, glSecondaryColor3uiv, NULL, 440),
    NAME_FUNC_OFFSET(35753, glSecondaryColor3us, glSecondaryColor3us, NULL, 441),
    NAME_FUNC_OFFSET(35776, glSecondaryColor3usv, glSecondaryColor3usv, NULL, 442),
    NAME_FUNC_OFFSET(35800, glSecondaryColorPointer, glSecondaryColorPointer, NULL, 443),
    NAME_FUNC_OFFSET(35827, glWindowPos2d, glWindowPos2d, NULL, 444),
    NAME_FUNC_OFFSET(35844, glWindowPos2d, glWindowPos2d, NULL, 444),
    NAME_FUNC_OFFSET(35862, glWindowPos2dv, glWindowPos2dv, NULL, 445),
    NAME_FUNC_OFFSET(35880, glWindowPos2dv, glWindowPos2dv, NULL, 445),
    NAME_FUNC_OFFSET(35899, glWindowPos2f, glWindowPos2f, NULL, 446),
    NAME_FUNC_OFFSET(35916, glWindowPos2f, glWindowPos2f, NULL, 446),
    NAME_FUNC_OFFSET(35934, glWindowPos2fv, glWindowPos2fv, NULL, 447),
    NAME_FUNC_OFFSET(35952, glWindowPos2fv, glWindowPos2fv, NULL, 447),
    NAME_FUNC_OFFSET(35971, glWindowPos2i, glWindowPos2i, NULL, 448),
    NAME_FUNC_OFFSET(35988, glWindowPos2i, glWindowPos2i, NULL, 448),
    NAME_FUNC_OFFSET(36006, glWindowPos2iv, glWindowPos2iv, NULL, 449),
    NAME_FUNC_OFFSET(36024, glWindowPos2iv, glWindowPos2iv, NULL, 449),
    NAME_FUNC_OFFSET(36043, glWindowPos2s, glWindowPos2s, NULL, 450),
    NAME_FUNC_OFFSET(36060, glWindowPos2s, glWindowPos2s, NULL, 450),
    NAME_FUNC_OFFSET(36078, glWindowPos2sv, glWindowPos2sv, NULL, 451),
    NAME_FUNC_OFFSET(36096, glWindowPos2sv, glWindowPos2sv, NULL, 451),
    NAME_FUNC_OFFSET(36115, glWindowPos3d, glWindowPos3d, NULL, 452),
    NAME_FUNC_OFFSET(36132, glWindowPos3d, glWindowPos3d, NULL, 452),
    NAME_FUNC_OFFSET(36150, glWindowPos3dv, glWindowPos3dv, NULL, 453),
    NAME_FUNC_OFFSET(36168, glWindowPos3dv, glWindowPos3dv, NULL, 453),
    NAME_FUNC_OFFSET(36187, glWindowPos3f, glWindowPos3f, NULL, 454),
    NAME_FUNC_OFFSET(36204, glWindowPos3f, glWindowPos3f, NULL, 454),
    NAME_FUNC_OFFSET(36222, glWindowPos3fv, glWindowPos3fv, NULL, 455),
    NAME_FUNC_OFFSET(36240, glWindowPos3fv, glWindowPos3fv, NULL, 455),
    NAME_FUNC_OFFSET(36259, glWindowPos3i, glWindowPos3i, NULL, 456),
    NAME_FUNC_OFFSET(36276, glWindowPos3i, glWindowPos3i, NULL, 456),
    NAME_FUNC_OFFSET(36294, glWindowPos3iv, glWindowPos3iv, NULL, 457),
    NAME_FUNC_OFFSET(36312, glWindowPos3iv, glWindowPos3iv, NULL, 457),
    NAME_FUNC_OFFSET(36331, glWindowPos3s, glWindowPos3s, NULL, 458),
    NAME_FUNC_OFFSET(36348, glWindowPos3s, glWindowPos3s, NULL, 458),
    NAME_FUNC_OFFSET(36366, glWindowPos3sv, glWindowPos3sv, NULL, 459),
    NAME_FUNC_OFFSET(36384, glWindowPos3sv, glWindowPos3sv, NULL, 459),
    NAME_FUNC_OFFSET(36403, glBeginQuery, glBeginQuery, NULL, 460),
    NAME_FUNC_OFFSET(36419, glBeginQuery, glBeginQuery, NULL, 460),
    NAME_FUNC_OFFSET(36435, glBindBuffer, glBindBuffer, NULL, 461),
    NAME_FUNC_OFFSET(36451, glBufferData, glBufferData, NULL, 462),
    NAME_FUNC_OFFSET(36467, glBufferSubData, glBufferSubData, NULL, 463),
    NAME_FUNC_OFFSET(36486, glDeleteBuffers, glDeleteBuffers, NULL, 464),
    NAME_FUNC_OFFSET(36505, glDeleteQueries, glDeleteQueries, NULL, 465),
    NAME_FUNC_OFFSET(36524, glDeleteQueries, glDeleteQueries, NULL, 465),
    NAME_FUNC_OFFSET(36543, glEndQuery, glEndQuery, NULL, 466),
    NAME_FUNC_OFFSET(36557, glEndQuery, glEndQuery, NULL, 466),
    NAME_FUNC_OFFSET(36571, glGenBuffers, glGenBuffers, NULL, 467),
    NAME_FUNC_OFFSET(36587, glGenQueries, glGenQueries, NULL, 468),
    NAME_FUNC_OFFSET(36603, glGenQueries, glGenQueries, NULL, 468),
    NAME_FUNC_OFFSET(36619, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 469),
    NAME_FUNC_OFFSET(36645, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
    NAME_FUNC_OFFSET(36668, glGetBufferPointerv, glGetBufferPointerv, NULL, 470),
    NAME_FUNC_OFFSET(36691, glGetBufferSubData, glGetBufferSubData, NULL, 471),
    NAME_FUNC_OFFSET(36713, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
    NAME_FUNC_OFFSET(36735, glGetQueryObjectiv, glGetQueryObjectiv, NULL, 472),
    NAME_FUNC_OFFSET(36757, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
    NAME_FUNC_OFFSET(36780, glGetQueryObjectuiv, glGetQueryObjectuiv, NULL, 473),
    NAME_FUNC_OFFSET(36803, glGetQueryiv, glGetQueryiv, NULL, 474),
    NAME_FUNC_OFFSET(36819, glGetQueryiv, glGetQueryiv, NULL, 474),
    NAME_FUNC_OFFSET(36835, glIsBuffer, glIsBuffer, NULL, 475),
    NAME_FUNC_OFFSET(36849, glIsQuery, glIsQuery, NULL, 476),
    NAME_FUNC_OFFSET(36862, glIsQuery, glIsQuery, NULL, 476),
    NAME_FUNC_OFFSET(36875, glMapBuffer, glMapBuffer, NULL, 477),
    NAME_FUNC_OFFSET(36890, glMapBuffer, glMapBuffer, NULL, 477),
    NAME_FUNC_OFFSET(36905, glUnmapBuffer, glUnmapBuffer, NULL, 478),
    NAME_FUNC_OFFSET(36922, glUnmapBuffer, glUnmapBuffer, NULL, 478),
    NAME_FUNC_OFFSET(36939, glBindAttribLocation, glBindAttribLocation, NULL, 480),
    NAME_FUNC_OFFSET(36963, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
    NAME_FUNC_OFFSET(36990, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
    NAME_FUNC_OFFSET(37017, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 481),
    NAME_FUNC_OFFSET(37044, glCompileShader, glCompileShader, NULL, 482),
    NAME_FUNC_OFFSET(37063, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 488),
    NAME_FUNC_OFFSET(37093, glDrawBuffers, glDrawBuffers, NULL, 489),
    NAME_FUNC_OFFSET(37110, glDrawBuffers, glDrawBuffers, NULL, 489),
    NAME_FUNC_OFFSET(37127, glDrawBuffers, glDrawBuffers, NULL, 489),
    NAME_FUNC_OFFSET(37143, glDrawBuffers, glDrawBuffers, NULL, 489),
    NAME_FUNC_OFFSET(37160, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 490),
    NAME_FUNC_OFFSET(37189, glGetActiveAttrib, glGetActiveAttrib, NULL, 491),
    NAME_FUNC_OFFSET(37210, glGetActiveUniform, glGetActiveUniform, NULL, 492),
    NAME_FUNC_OFFSET(37232, glGetAttribLocation, glGetAttribLocation, NULL, 494),
    NAME_FUNC_OFFSET(37255, glGetShaderSource, glGetShaderSource, NULL, 498),
    NAME_FUNC_OFFSET(37276, glGetUniformLocation, glGetUniformLocation, NULL, 500),
    NAME_FUNC_OFFSET(37300, glGetUniformfv, glGetUniformfv, NULL, 501),
    NAME_FUNC_OFFSET(37318, glGetUniformiv, glGetUniformiv, NULL, 502),
    NAME_FUNC_OFFSET(37336, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
    NAME_FUNC_OFFSET(37365, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 503),
    NAME_FUNC_OFFSET(37393, glGetVertexAttribdv, glGetVertexAttribdv, NULL, 504),
    NAME_FUNC_OFFSET(37416, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 505),
    NAME_FUNC_OFFSET(37439, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 506),
    NAME_FUNC_OFFSET(37462, glLinkProgram, glLinkProgram, NULL, 509),
    NAME_FUNC_OFFSET(37479, glShaderSource, glShaderSource, NULL, 510),
    NAME_FUNC_OFFSET(37497, glStencilOpSeparate, glStencilOpSeparate, NULL, 513),
    NAME_FUNC_OFFSET(37520, glUniform1f, glUniform1f, NULL, 514),
    NAME_FUNC_OFFSET(37535, glUniform1fv, glUniform1fv, NULL, 515),
    NAME_FUNC_OFFSET(37551, glUniform1i, glUniform1i, NULL, 516),
    NAME_FUNC_OFFSET(37566, glUniform1iv, glUniform1iv, NULL, 517),
    NAME_FUNC_OFFSET(37582, glUniform2f, glUniform2f, NULL, 518),
    NAME_FUNC_OFFSET(37597, glUniform2fv, glUniform2fv, NULL, 519),
    NAME_FUNC_OFFSET(37613, glUniform2i, glUniform2i, NULL, 520),
    NAME_FUNC_OFFSET(37628, glUniform2iv, glUniform2iv, NULL, 521),
    NAME_FUNC_OFFSET(37644, glUniform3f, glUniform3f, NULL, 522),
    NAME_FUNC_OFFSET(37659, glUniform3fv, glUniform3fv, NULL, 523),
    NAME_FUNC_OFFSET(37675, glUniform3i, glUniform3i, NULL, 524),
    NAME_FUNC_OFFSET(37690, glUniform3iv, glUniform3iv, NULL, 525),
    NAME_FUNC_OFFSET(37706, glUniform4f, glUniform4f, NULL, 526),
    NAME_FUNC_OFFSET(37721, glUniform4fv, glUniform4fv, NULL, 527),
    NAME_FUNC_OFFSET(37737, glUniform4i, glUniform4i, NULL, 528),
    NAME_FUNC_OFFSET(37752, glUniform4iv, glUniform4iv, NULL, 529),
    NAME_FUNC_OFFSET(37768, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 530),
    NAME_FUNC_OFFSET(37790, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 531),
    NAME_FUNC_OFFSET(37812, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 532),
    NAME_FUNC_OFFSET(37834, glUseProgram, glUseProgram, NULL, 533),
    NAME_FUNC_OFFSET(37856, glValidateProgram, glValidateProgram, NULL, 534),
    NAME_FUNC_OFFSET(37877, glVertexAttrib1d, glVertexAttrib1d, NULL, 535),
    NAME_FUNC_OFFSET(37897, glVertexAttrib1dv, glVertexAttrib1dv, NULL, 536),
    NAME_FUNC_OFFSET(37918, glVertexAttrib1s, glVertexAttrib1s, NULL, 537),
    NAME_FUNC_OFFSET(37938, glVertexAttrib1sv, glVertexAttrib1sv, NULL, 538),
    NAME_FUNC_OFFSET(37959, glVertexAttrib2d, glVertexAttrib2d, NULL, 539),
    NAME_FUNC_OFFSET(37979, glVertexAttrib2dv, glVertexAttrib2dv, NULL, 540),
    NAME_FUNC_OFFSET(38000, glVertexAttrib2s, glVertexAttrib2s, NULL, 541),
    NAME_FUNC_OFFSET(38020, glVertexAttrib2sv, glVertexAttrib2sv, NULL, 542),
    NAME_FUNC_OFFSET(38041, glVertexAttrib3d, glVertexAttrib3d, NULL, 543),
    NAME_FUNC_OFFSET(38061, glVertexAttrib3dv, glVertexAttrib3dv, NULL, 544),
    NAME_FUNC_OFFSET(38082, glVertexAttrib3s, glVertexAttrib3s, NULL, 545),
    NAME_FUNC_OFFSET(38102, glVertexAttrib3sv, glVertexAttrib3sv, NULL, 546),
    NAME_FUNC_OFFSET(38123, glVertexAttrib4Nbv, glVertexAttrib4Nbv, NULL, 547),
    NAME_FUNC_OFFSET(38145, glVertexAttrib4Niv, glVertexAttrib4Niv, NULL, 548),
    NAME_FUNC_OFFSET(38167, glVertexAttrib4Nsv, glVertexAttrib4Nsv, NULL, 549),
    NAME_FUNC_OFFSET(38189, glVertexAttrib4Nub, glVertexAttrib4Nub, NULL, 550),
    NAME_FUNC_OFFSET(38211, glVertexAttrib4Nubv, glVertexAttrib4Nubv, NULL, 551),
    NAME_FUNC_OFFSET(38234, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, NULL, 552),
    NAME_FUNC_OFFSET(38257, glVertexAttrib4Nusv, glVertexAttrib4Nusv, NULL, 553),
    NAME_FUNC_OFFSET(38280, glVertexAttrib4bv, glVertexAttrib4bv, NULL, 554),
    NAME_FUNC_OFFSET(38301, glVertexAttrib4d, glVertexAttrib4d, NULL, 555),
    NAME_FUNC_OFFSET(38321, glVertexAttrib4dv, glVertexAttrib4dv, NULL, 556),
    NAME_FUNC_OFFSET(38342, glVertexAttrib4iv, glVertexAttrib4iv, NULL, 557),
    NAME_FUNC_OFFSET(38363, glVertexAttrib4s, glVertexAttrib4s, NULL, 558),
    NAME_FUNC_OFFSET(38383, glVertexAttrib4sv, glVertexAttrib4sv, NULL, 559),
    NAME_FUNC_OFFSET(38404, glVertexAttrib4ubv, glVertexAttrib4ubv, NULL, 560),
    NAME_FUNC_OFFSET(38426, glVertexAttrib4uiv, glVertexAttrib4uiv, NULL, 561),
    NAME_FUNC_OFFSET(38448, glVertexAttrib4usv, glVertexAttrib4usv, NULL, 562),
    NAME_FUNC_OFFSET(38470, glVertexAttribPointer, glVertexAttribPointer, NULL, 563),
    NAME_FUNC_OFFSET(38495, glBeginConditionalRender, glBeginConditionalRender, NULL, 570),
    NAME_FUNC_OFFSET(38522, glBeginTransformFeedback, glBeginTransformFeedback, NULL, 571),
    NAME_FUNC_OFFSET(38550, glBindBufferBase, glBindBufferBase, NULL, 572),
    NAME_FUNC_OFFSET(38570, glBindBufferRange, glBindBufferRange, NULL, 573),
    NAME_FUNC_OFFSET(38591, glBindFragDataLocation, glBindFragDataLocation, NULL, 574),
    NAME_FUNC_OFFSET(38617, glClampColor, glClampColor, NULL, 575),
    NAME_FUNC_OFFSET(38633, glColorMaski, glColorMaski, NULL, 580),
    NAME_FUNC_OFFSET(38655, glColorMaski, glColorMaski, NULL, 580),
    NAME_FUNC_OFFSET(38671, glColorMaski, glColorMaski, NULL, 580),
    NAME_FUNC_OFFSET(38687, glDisablei, glDisablei, NULL, 581),
    NAME_FUNC_OFFSET(38707, glDisablei, glDisablei, NULL, 581),
    NAME_FUNC_OFFSET(38721, glDisablei, glDisablei, NULL, 581),
    NAME_FUNC_OFFSET(38735, glEnablei, glEnablei, NULL, 582),
    NAME_FUNC_OFFSET(38754, glEnablei, glEnablei, NULL, 582),
    NAME_FUNC_OFFSET(38767, glEnablei, glEnablei, NULL, 582),
    NAME_FUNC_OFFSET(38780, glEndConditionalRender, glEndConditionalRender, NULL, 583),
    NAME_FUNC_OFFSET(38805, glEndTransformFeedback, glEndTransformFeedback, NULL, 584),
    NAME_FUNC_OFFSET(38831, glGetBooleani_v, glGetBooleani_v, NULL, 585),
    NAME_FUNC_OFFSET(38855, glGetFragDataLocation, glGetFragDataLocation, NULL, 586),
    NAME_FUNC_OFFSET(38880, glGetIntegeri_v, glGetIntegeri_v, NULL, 587),
    NAME_FUNC_OFFSET(38904, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
    NAME_FUNC_OFFSET(38928, glGetTexParameterIiv, glGetTexParameterIiv, NULL, 589),
    NAME_FUNC_OFFSET(38952, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
    NAME_FUNC_OFFSET(38977, glGetTexParameterIuiv, glGetTexParameterIuiv, NULL, 590),
    NAME_FUNC_OFFSET(39002, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, NULL, 591),
    NAME_FUNC_OFFSET(39035, glGetUniformuiv, glGetUniformuiv, NULL, 592),
    NAME_FUNC_OFFSET(39054, glGetVertexAttribIiv, glGetVertexAttribIiv, NULL, 593),
    NAME_FUNC_OFFSET(39078, glGetVertexAttribIuiv, glGetVertexAttribIuiv, NULL, 594),
    NAME_FUNC_OFFSET(39103, glIsEnabledi, glIsEnabledi, NULL, 595),
    NAME_FUNC_OFFSET(39125, glIsEnabledi, glIsEnabledi, NULL, 595),
    NAME_FUNC_OFFSET(39141, glIsEnabledi, glIsEnabledi, NULL, 595),
    NAME_FUNC_OFFSET(39157, glTexParameterIiv, glTexParameterIiv, NULL, 596),
    NAME_FUNC_OFFSET(39178, glTexParameterIiv, glTexParameterIiv, NULL, 596),
    NAME_FUNC_OFFSET(39199, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
    NAME_FUNC_OFFSET(39221, glTexParameterIuiv, glTexParameterIuiv, NULL, 597),
    NAME_FUNC_OFFSET(39243, glTransformFeedbackVaryings, glTransformFeedbackVaryings, NULL, 598),
    NAME_FUNC_OFFSET(39274, glUniform1ui, glUniform1ui, NULL, 599),
    NAME_FUNC_OFFSET(39290, glUniform1uiv, glUniform1uiv, NULL, 600),
    NAME_FUNC_OFFSET(39307, glUniform2ui, glUniform2ui, NULL, 601),
    NAME_FUNC_OFFSET(39323, glUniform2uiv, glUniform2uiv, NULL, 602),
    NAME_FUNC_OFFSET(39340, glUniform3ui, glUniform3ui, NULL, 603),
    NAME_FUNC_OFFSET(39356, glUniform3uiv, glUniform3uiv, NULL, 604),
    NAME_FUNC_OFFSET(39373, glUniform4ui, glUniform4ui, NULL, 605),
    NAME_FUNC_OFFSET(39389, glUniform4uiv, glUniform4uiv, NULL, 606),
    NAME_FUNC_OFFSET(39406, glVertexAttribI1iv, glVertexAttribI1iv, NULL, 607),
    NAME_FUNC_OFFSET(39428, glVertexAttribI1uiv, glVertexAttribI1uiv, NULL, 608),
    NAME_FUNC_OFFSET(39451, glVertexAttribI4bv, glVertexAttribI4bv, NULL, 609),
    NAME_FUNC_OFFSET(39473, glVertexAttribI4sv, glVertexAttribI4sv, NULL, 610),
    NAME_FUNC_OFFSET(39495, glVertexAttribI4ubv, glVertexAttribI4ubv, NULL, 611),
    NAME_FUNC_OFFSET(39518, glVertexAttribI4usv, glVertexAttribI4usv, NULL, 612),
    NAME_FUNC_OFFSET(39541, glVertexAttribIPointer, glVertexAttribIPointer, NULL, 613),
    NAME_FUNC_OFFSET(39567, glPrimitiveRestartIndex, glPrimitiveRestartIndex, NULL, 614),
    NAME_FUNC_OFFSET(39593, glTexBuffer, glTexBuffer, NULL, 615),
    NAME_FUNC_OFFSET(39608, glTexBuffer, glTexBuffer, NULL, 615),
    NAME_FUNC_OFFSET(39623, glTexBuffer, glTexBuffer, NULL, 615),
    NAME_FUNC_OFFSET(39638, glFramebufferTexture, glFramebufferTexture, NULL, 616),
    NAME_FUNC_OFFSET(39662, glFramebufferTexture, glFramebufferTexture, NULL, 616),
    NAME_FUNC_OFFSET(39686, glVertexAttribDivisor, glVertexAttribDivisor, NULL, 619),
    NAME_FUNC_OFFSET(39711, glMinSampleShading, glMinSampleShading, NULL, 620),
    NAME_FUNC_OFFSET(39733, glMinSampleShading, glMinSampleShading, NULL, 620),
    NAME_FUNC_OFFSET(39755, glBindProgramARB, glBindProgramARB, NULL, 622),
    NAME_FUNC_OFFSET(39771, glDeleteProgramsARB, glDeleteProgramsARB, NULL, 623),
    NAME_FUNC_OFFSET(39790, glGenProgramsARB, glGenProgramsARB, NULL, 624),
    NAME_FUNC_OFFSET(39806, glIsProgramARB, glIsProgramARB, NULL, 631),
    NAME_FUNC_OFFSET(39820, glProgramEnvParameter4dARB, glProgramEnvParameter4dARB, NULL, 632),
    NAME_FUNC_OFFSET(39843, glProgramEnvParameter4dvARB, glProgramEnvParameter4dvARB, NULL, 633),
    NAME_FUNC_OFFSET(39867, glProgramEnvParameter4fARB, glProgramEnvParameter4fARB, NULL, 634),
    NAME_FUNC_OFFSET(39890, glProgramEnvParameter4fvARB, glProgramEnvParameter4fvARB, NULL, 635),
    NAME_FUNC_OFFSET(39914, glVertexAttrib1fARB, glVertexAttrib1fARB, NULL, 641),
    NAME_FUNC_OFFSET(39931, glVertexAttrib1fvARB, glVertexAttrib1fvARB, NULL, 642),
    NAME_FUNC_OFFSET(39949, glVertexAttrib2fARB, glVertexAttrib2fARB, NULL, 643),
    NAME_FUNC_OFFSET(39966, glVertexAttrib2fvARB, glVertexAttrib2fvARB, NULL, 644),
    NAME_FUNC_OFFSET(39984, glVertexAttrib3fARB, glVertexAttrib3fARB, NULL, 645),
    NAME_FUNC_OFFSET(40001, glVertexAttrib3fvARB, glVertexAttrib3fvARB, NULL, 646),
    NAME_FUNC_OFFSET(40019, glVertexAttrib4fARB, glVertexAttrib4fARB, NULL, 647),
    NAME_FUNC_OFFSET(40036, glVertexAttrib4fvARB, glVertexAttrib4fvARB, NULL, 648),
    NAME_FUNC_OFFSET(40054, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 659),
    NAME_FUNC_OFFSET(40079, glDrawArraysInstancedARB, glDrawArraysInstancedARB, NULL, 659),
    NAME_FUNC_OFFSET(40101, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 660),
    NAME_FUNC_OFFSET(40128, glDrawElementsInstancedARB, glDrawElementsInstancedARB, NULL, 660),
    NAME_FUNC_OFFSET(40152, glBindFramebuffer, glBindFramebuffer, NULL, 661),
    NAME_FUNC_OFFSET(40173, glBindRenderbuffer, glBindRenderbuffer, NULL, 662),
    NAME_FUNC_OFFSET(40195, glBlitFramebuffer, glBlitFramebuffer, NULL, 663),
    NAME_FUNC_OFFSET(40216, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 664),
    NAME_FUNC_OFFSET(40244, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 664),
    NAME_FUNC_OFFSET(40272, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 665),
    NAME_FUNC_OFFSET(40296, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 665),
    NAME_FUNC_OFFSET(40320, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 666),
    NAME_FUNC_OFFSET(40345, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 666),
    NAME_FUNC_OFFSET(40370, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 667),
    NAME_FUNC_OFFSET(40399, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 667),
    NAME_FUNC_OFFSET(40428, glFramebufferTexture1D, glFramebufferTexture1D, NULL, 668),
    NAME_FUNC_OFFSET(40454, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 669),
    NAME_FUNC_OFFSET(40480, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 669),
    NAME_FUNC_OFFSET(40506, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 670),
    NAME_FUNC_OFFSET(40532, glFramebufferTexture3D, glFramebufferTexture3D, NULL, 670),
    NAME_FUNC_OFFSET(40558, glFramebufferTextureLayer, glFramebufferTextureLayer, NULL, 671),
    NAME_FUNC_OFFSET(40587, glGenFramebuffers, glGenFramebuffers, NULL, 672),
    NAME_FUNC_OFFSET(40608, glGenFramebuffers, glGenFramebuffers, NULL, 672),
    NAME_FUNC_OFFSET(40629, glGenRenderbuffers, glGenRenderbuffers, NULL, 673),
    NAME_FUNC_OFFSET(40651, glGenRenderbuffers, glGenRenderbuffers, NULL, 673),
    NAME_FUNC_OFFSET(40673, glGenerateMipmap, glGenerateMipmap, NULL, 674),
    NAME_FUNC_OFFSET(40693, glGenerateMipmap, glGenerateMipmap, NULL, 674),
    NAME_FUNC_OFFSET(40713, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 675),
    NAME_FUNC_OFFSET(40754, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 675),
    NAME_FUNC_OFFSET(40795, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 676),
    NAME_FUNC_OFFSET(40827, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 676),
    NAME_FUNC_OFFSET(40859, glIsFramebuffer, glIsFramebuffer, NULL, 677),
    NAME_FUNC_OFFSET(40878, glIsFramebuffer, glIsFramebuffer, NULL, 677),
    NAME_FUNC_OFFSET(40897, glIsRenderbuffer, glIsRenderbuffer, NULL, 678),
    NAME_FUNC_OFFSET(40917, glIsRenderbuffer, glIsRenderbuffer, NULL, 678),
    NAME_FUNC_OFFSET(40937, glRenderbufferStorage, glRenderbufferStorage, NULL, 679),
    NAME_FUNC_OFFSET(40962, glRenderbufferStorage, glRenderbufferStorage, NULL, 679),
    NAME_FUNC_OFFSET(40987, glRenderbufferStorageMultisample, glRenderbufferStorageMultisample, NULL, 680),
    NAME_FUNC_OFFSET(41023, glFlushMappedBufferRange, glFlushMappedBufferRange, NULL, 681),
    NAME_FUNC_OFFSET(41051, glMapBufferRange, glMapBufferRange, NULL, 682),
    NAME_FUNC_OFFSET(41071, glBindVertexArray, glBindVertexArray, NULL, 683),
    NAME_FUNC_OFFSET(41092, glDeleteVertexArrays, glDeleteVertexArrays, NULL, 684),
    NAME_FUNC_OFFSET(41116, glGenVertexArrays, glGenVertexArrays, NULL, 685),
    NAME_FUNC_OFFSET(41137, glIsVertexArray, glIsVertexArray, NULL, 686),
    NAME_FUNC_OFFSET(41156, glGetInteger64v, glGetInteger64v, NULL, 698),
    NAME_FUNC_OFFSET(41175, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 702),
    NAME_FUNC_OFFSET(41203, glDrawElementsBaseVertex, glDrawElementsBaseVertex, NULL, 702),
    NAME_FUNC_OFFSET(41231, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 703),
    NAME_FUNC_OFFSET(41268, glDrawElementsInstancedBaseVertex, glDrawElementsInstancedBaseVertex, NULL, 703),
    NAME_FUNC_OFFSET(41305, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 704),
    NAME_FUNC_OFFSET(41338, glDrawRangeElementsBaseVertex, glDrawRangeElementsBaseVertex, NULL, 704),
    NAME_FUNC_OFFSET(41371, glMultiDrawElementsBaseVertex, glMultiDrawElementsBaseVertex, NULL, 705),
    NAME_FUNC_OFFSET(41404, glProvokingVertex, glProvokingVertex, NULL, 706),
    NAME_FUNC_OFFSET(41425, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
    NAME_FUNC_OFFSET(41459, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
    NAME_FUNC_OFFSET(41484, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
    NAME_FUNC_OFFSET(41512, glBlendEquationSeparateiARB, glBlendEquationSeparateiARB, NULL, 711),
    NAME_FUNC_OFFSET(41540, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
    NAME_FUNC_OFFSET(41566, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
    NAME_FUNC_OFFSET(41583, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
    NAME_FUNC_OFFSET(41603, glBlendEquationiARB, glBlendEquationiARB, NULL, 712),
    NAME_FUNC_OFFSET(41623, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
    NAME_FUNC_OFFSET(41653, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
    NAME_FUNC_OFFSET(41674, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
    NAME_FUNC_OFFSET(41698, glBlendFuncSeparateiARB, glBlendFuncSeparateiARB, NULL, 713),
    NAME_FUNC_OFFSET(41722, glBlendFunciARB, glBlendFunciARB, NULL, 714),
    NAME_FUNC_OFFSET(41744, glBlendFunciARB, glBlendFunciARB, NULL, 714),
    NAME_FUNC_OFFSET(41757, glBlendFunciARB, glBlendFunciARB, NULL, 714),
    NAME_FUNC_OFFSET(41773, glBlendFunciARB, glBlendFunciARB, NULL, 714),
    NAME_FUNC_OFFSET(41789, glBindFragDataLocationIndexed, glBindFragDataLocationIndexed, NULL, 715),
    NAME_FUNC_OFFSET(41822, glGetFragDataIndex, glGetFragDataIndex, NULL, 716),
    NAME_FUNC_OFFSET(41844, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 720),
    NAME_FUNC_OFFSET(41872, glGetSamplerParameterIiv, glGetSamplerParameterIiv, NULL, 720),
    NAME_FUNC_OFFSET(41900, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 721),
    NAME_FUNC_OFFSET(41929, glGetSamplerParameterIuiv, glGetSamplerParameterIuiv, NULL, 721),
    NAME_FUNC_OFFSET(41958, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 725),
    NAME_FUNC_OFFSET(41983, glSamplerParameterIiv, glSamplerParameterIiv, NULL, 725),
    NAME_FUNC_OFFSET(42008, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 726),
    NAME_FUNC_OFFSET(42034, glSamplerParameterIuiv, glSamplerParameterIuiv, NULL, 726),
    NAME_FUNC_OFFSET(42060, gl_dispatch_stub_731, gl_dispatch_stub_731, NULL, 731),
    NAME_FUNC_OFFSET(42084, gl_dispatch_stub_732, gl_dispatch_stub_732, NULL, 732),
    NAME_FUNC_OFFSET(42109, gl_dispatch_stub_733, gl_dispatch_stub_733, NULL, 733),
    NAME_FUNC_OFFSET(42127, glPatchParameteri, glPatchParameteri, NULL, 801),
    NAME_FUNC_OFFSET(42148, glPatchParameteri, glPatchParameteri, NULL, 801),
    NAME_FUNC_OFFSET(42169, glClearDepthf, glClearDepthf, NULL, 813),
    NAME_FUNC_OFFSET(42186, glDepthRangef, glDepthRangef, NULL, 814),
    NAME_FUNC_OFFSET(42203, glGetProgramBinary, glGetProgramBinary, NULL, 818),
    NAME_FUNC_OFFSET(42225, glProgramBinary, glProgramBinary, NULL, 819),
    NAME_FUNC_OFFSET(42244, glProgramParameteri, glProgramParameteri, NULL, 820),
    NAME_FUNC_OFFSET(42267, gl_dispatch_stub_821, gl_dispatch_stub_821, NULL, 821),
    NAME_FUNC_OFFSET(42291, gl_dispatch_stub_822, gl_dispatch_stub_822, NULL, 822),
    NAME_FUNC_OFFSET(42312, gl_dispatch_stub_823, gl_dispatch_stub_823, NULL, 823),
    NAME_FUNC_OFFSET(42334, gl_dispatch_stub_824, gl_dispatch_stub_824, NULL, 824),
    NAME_FUNC_OFFSET(42355, gl_dispatch_stub_825, gl_dispatch_stub_825, NULL, 825),
    NAME_FUNC_OFFSET(42377, gl_dispatch_stub_826, gl_dispatch_stub_826, NULL, 826),
    NAME_FUNC_OFFSET(42398, gl_dispatch_stub_827, gl_dispatch_stub_827, NULL, 827),
    NAME_FUNC_OFFSET(42420, gl_dispatch_stub_828, gl_dispatch_stub_828, NULL, 828),
    NAME_FUNC_OFFSET(42441, gl_dispatch_stub_829, gl_dispatch_stub_829, NULL, 829),
    NAME_FUNC_OFFSET(42463, gl_dispatch_stub_830, gl_dispatch_stub_830, NULL, 830),
    NAME_FUNC_OFFSET(42489, glGetDoublei_v, glGetDoublei_v, NULL, 833),
    NAME_FUNC_OFFSET(42512, glGetDoublei_v, glGetDoublei_v, NULL, 833),
    NAME_FUNC_OFFSET(42530, glGetFloati_v, glGetFloati_v, NULL, 834),
    NAME_FUNC_OFFSET(42552, glGetFloati_v, glGetFloati_v, NULL, 834),
    NAME_FUNC_OFFSET(42569, glGetFloati_v, glGetFloati_v, NULL, 834),
    NAME_FUNC_OFFSET(42586, glScissorArrayv, glScissorArrayv, NULL, 835),
    NAME_FUNC_OFFSET(42605, glScissorIndexed, glScissorIndexed, NULL, 836),
    NAME_FUNC_OFFSET(42625, glScissorIndexedv, glScissorIndexedv, NULL, 837),
    NAME_FUNC_OFFSET(42646, glViewportArrayv, glViewportArrayv, NULL, 838),
    NAME_FUNC_OFFSET(42666, glViewportIndexedf, glViewportIndexedf, NULL, 839),
    NAME_FUNC_OFFSET(42688, glViewportIndexedfv, glViewportIndexedfv, NULL, 840),
    NAME_FUNC_OFFSET(42711, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 841),
    NAME_FUNC_OFFSET(42736, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 841),
    NAME_FUNC_OFFSET(42764, glGetGraphicsResetStatusARB, glGetGraphicsResetStatusARB, NULL, 841),
    NAME_FUNC_OFFSET(42792, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 857),
    NAME_FUNC_OFFSET(42808, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 857),
    NAME_FUNC_OFFSET(42827, glGetnUniformfvARB, glGetnUniformfvARB, NULL, 857),
    NAME_FUNC_OFFSET(42846, glGetnUniformivARB, glGetnUniformivARB, NULL, 858),
    NAME_FUNC_OFFSET(42862, glGetnUniformivARB, glGetnUniformivARB, NULL, 858),
    NAME_FUNC_OFFSET(42881, glGetnUniformivARB, glGetnUniformivARB, NULL, 858),
    NAME_FUNC_OFFSET(42900, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 859),
    NAME_FUNC_OFFSET(42917, glGetnUniformuivARB, glGetnUniformuivARB, NULL, 859),
    NAME_FUNC_OFFSET(42937, glReadnPixelsARB, glReadnPixelsARB, NULL, 860),
    NAME_FUNC_OFFSET(42951, glReadnPixelsARB, glReadnPixelsARB, NULL, 860),
    NAME_FUNC_OFFSET(42968, glReadnPixelsARB, glReadnPixelsARB, NULL, 860),
    NAME_FUNC_OFFSET(42985, glDrawArraysInstancedBaseInstance, glDrawArraysInstancedBaseInstance, NULL, 861),
    NAME_FUNC_OFFSET(43022, glDrawElementsInstancedBaseInstance, glDrawElementsInstancedBaseInstance, NULL, 862),
    NAME_FUNC_OFFSET(43061, glDrawElementsInstancedBaseVertexBaseInstance, glDrawElementsInstancedBaseVertexBaseInstance, NULL, 863),
    NAME_FUNC_OFFSET(43110, glMemoryBarrier, glMemoryBarrier, NULL, 869),
    NAME_FUNC_OFFSET(43129, glCopyImageSubData, glCopyImageSubData, NULL, 880),
    NAME_FUNC_OFFSET(43151, glCopyImageSubData, glCopyImageSubData, NULL, 880),
    NAME_FUNC_OFFSET(43173, glTextureView, glTextureView, NULL, 881),
    NAME_FUNC_OFFSET(43190, glTextureView, glTextureView, NULL, 881),
    NAME_FUNC_OFFSET(43207, glMultiDrawArraysIndirect, glMultiDrawArraysIndirect, NULL, 891),
    NAME_FUNC_OFFSET(43236, glMultiDrawElementsIndirect, glMultiDrawElementsIndirect, NULL, 892),
    NAME_FUNC_OFFSET(43267, gl_dispatch_stub_896, gl_dispatch_stub_896, NULL, 896),
    NAME_FUNC_OFFSET(43304, glTexBufferRange, glTexBufferRange, NULL, 900),
    NAME_FUNC_OFFSET(43324, glTexBufferRange, glTexBufferRange, NULL, 900),
    NAME_FUNC_OFFSET(43344, glTexStorage3DMultisample, glTexStorage3DMultisample, NULL, 902),
    NAME_FUNC_OFFSET(43373, glBufferStorage, glBufferStorage, NULL, 903),
    NAME_FUNC_OFFSET(43392, gl_dispatch_stub_929, gl_dispatch_stub_929, NULL, 929),
    NAME_FUNC_OFFSET(43423, gl_dispatch_stub_930, gl_dispatch_stub_930, NULL, 930),
    NAME_FUNC_OFFSET(43456, gl_dispatch_stub_931, gl_dispatch_stub_931, NULL, 931),
    NAME_FUNC_OFFSET(43473, gl_dispatch_stub_1020, gl_dispatch_stub_1020, NULL, 1020),
    NAME_FUNC_OFFSET(43492, gl_dispatch_stub_1033, gl_dispatch_stub_1033, NULL, 1033),
    NAME_FUNC_OFFSET(43511, gl_dispatch_stub_1034, gl_dispatch_stub_1034, NULL, 1034),
    NAME_FUNC_OFFSET(43531, gl_dispatch_stub_1037, gl_dispatch_stub_1037, NULL, 1037),
    NAME_FUNC_OFFSET(43554, gl_dispatch_stub_1038, gl_dispatch_stub_1038, NULL, 1038),
    NAME_FUNC_OFFSET(43578, gl_dispatch_stub_1039, gl_dispatch_stub_1039, NULL, 1039),
    NAME_FUNC_OFFSET(43602, gl_dispatch_stub_1040, gl_dispatch_stub_1040, NULL, 1040),
    NAME_FUNC_OFFSET(43627, gl_dispatch_stub_1041, gl_dispatch_stub_1041, NULL, 1041),
    NAME_FUNC_OFFSET(43650, gl_dispatch_stub_1042, gl_dispatch_stub_1042, NULL, 1042),
    NAME_FUNC_OFFSET(43674, gl_dispatch_stub_1043, gl_dispatch_stub_1043, NULL, 1043),
    NAME_FUNC_OFFSET(43698, gl_dispatch_stub_1044, gl_dispatch_stub_1044, NULL, 1044),
    NAME_FUNC_OFFSET(43723, gl_dispatch_stub_1045, gl_dispatch_stub_1045, NULL, 1045),
    NAME_FUNC_OFFSET(43746, gl_dispatch_stub_1046, gl_dispatch_stub_1046, NULL, 1046),
    NAME_FUNC_OFFSET(43770, gl_dispatch_stub_1047, gl_dispatch_stub_1047, NULL, 1047),
    NAME_FUNC_OFFSET(43794, gl_dispatch_stub_1048, gl_dispatch_stub_1048, NULL, 1048),
    NAME_FUNC_OFFSET(43819, gl_dispatch_stub_1049, gl_dispatch_stub_1049, NULL, 1049),
    NAME_FUNC_OFFSET(43842, gl_dispatch_stub_1050, gl_dispatch_stub_1050, NULL, 1050),
    NAME_FUNC_OFFSET(43866, gl_dispatch_stub_1051, gl_dispatch_stub_1051, NULL, 1051),
    NAME_FUNC_OFFSET(43890, gl_dispatch_stub_1052, gl_dispatch_stub_1052, NULL, 1052),
    NAME_FUNC_OFFSET(43915, gl_dispatch_stub_1053, gl_dispatch_stub_1053, NULL, 1053),
    NAME_FUNC_OFFSET(43931, gl_dispatch_stub_1054, gl_dispatch_stub_1054, NULL, 1054),
    NAME_FUNC_OFFSET(43948, gl_dispatch_stub_1055, gl_dispatch_stub_1055, NULL, 1055),
    NAME_FUNC_OFFSET(43965, gl_dispatch_stub_1056, gl_dispatch_stub_1056, NULL, 1056),
    NAME_FUNC_OFFSET(43983, gl_dispatch_stub_1057, gl_dispatch_stub_1057, NULL, 1057),
    NAME_FUNC_OFFSET(43999, gl_dispatch_stub_1058, gl_dispatch_stub_1058, NULL, 1058),
    NAME_FUNC_OFFSET(44016, gl_dispatch_stub_1059, gl_dispatch_stub_1059, NULL, 1059),
    NAME_FUNC_OFFSET(44033, gl_dispatch_stub_1060, gl_dispatch_stub_1060, NULL, 1060),
    NAME_FUNC_OFFSET(44051, gl_dispatch_stub_1061, gl_dispatch_stub_1061, NULL, 1061),
    NAME_FUNC_OFFSET(44067, gl_dispatch_stub_1062, gl_dispatch_stub_1062, NULL, 1062),
    NAME_FUNC_OFFSET(44084, gl_dispatch_stub_1063, gl_dispatch_stub_1063, NULL, 1063),
    NAME_FUNC_OFFSET(44101, gl_dispatch_stub_1064, gl_dispatch_stub_1064, NULL, 1064),
    NAME_FUNC_OFFSET(44119, gl_dispatch_stub_1065, gl_dispatch_stub_1065, NULL, 1065),
    NAME_FUNC_OFFSET(44135, gl_dispatch_stub_1066, gl_dispatch_stub_1066, NULL, 1066),
    NAME_FUNC_OFFSET(44152, gl_dispatch_stub_1067, gl_dispatch_stub_1067, NULL, 1067),
    NAME_FUNC_OFFSET(44169, gl_dispatch_stub_1068, gl_dispatch_stub_1068, NULL, 1068),
    NAME_FUNC_OFFSET(44187, gl_dispatch_stub_1069, gl_dispatch_stub_1069, NULL, 1069),
    NAME_FUNC_OFFSET(44210, gl_dispatch_stub_1070, gl_dispatch_stub_1070, NULL, 1070),
    NAME_FUNC_OFFSET(44243, gl_dispatch_stub_1071, gl_dispatch_stub_1071, NULL, 1071),
    NAME_FUNC_OFFSET(44281, gl_dispatch_stub_1072, gl_dispatch_stub_1072, NULL, 1072),
    NAME_FUNC_OFFSET(44300, gl_dispatch_stub_1089, gl_dispatch_stub_1089, NULL, 1089),
    NAME_FUNC_OFFSET(44316, gl_dispatch_stub_1090, gl_dispatch_stub_1090, NULL, 1090),
    NAME_FUNC_OFFSET(44335, glActiveShaderProgram, glActiveShaderProgram, NULL, 1098),
    NAME_FUNC_OFFSET(44360, glBindProgramPipeline, glBindProgramPipeline, NULL, 1099),
    NAME_FUNC_OFFSET(44385, glCreateShaderProgramv, glCreateShaderProgramv, NULL, 1100),
    NAME_FUNC_OFFSET(44411, glDeleteProgramPipelines, glDeleteProgramPipelines, NULL, 1101),
    NAME_FUNC_OFFSET(44439, glGenProgramPipelines, glGenProgramPipelines, NULL, 1102),
    NAME_FUNC_OFFSET(44464, glGetProgramPipelineInfoLog, glGetProgramPipelineInfoLog, NULL, 1103),
    NAME_FUNC_OFFSET(44495, glGetProgramPipelineiv, glGetProgramPipelineiv, NULL, 1104),
    NAME_FUNC_OFFSET(44521, glIsProgramPipeline, glIsProgramPipeline, NULL, 1105),
    NAME_FUNC_OFFSET(44544, gl_dispatch_stub_1107, gl_dispatch_stub_1107, NULL, 1107),
    NAME_FUNC_OFFSET(44566, gl_dispatch_stub_1108, gl_dispatch_stub_1108, NULL, 1108),
    NAME_FUNC_OFFSET(44589, glProgramUniform1f, glProgramUniform1f, NULL, 1109),
    NAME_FUNC_OFFSET(44611, glProgramUniform1fv, glProgramUniform1fv, NULL, 1110),
    NAME_FUNC_OFFSET(44634, glProgramUniform1i, glProgramUniform1i, NULL, 1111),
    NAME_FUNC_OFFSET(44656, glProgramUniform1iv, glProgramUniform1iv, NULL, 1112),
    NAME_FUNC_OFFSET(44679, glProgramUniform1ui, glProgramUniform1ui, NULL, 1113),
    NAME_FUNC_OFFSET(44702, glProgramUniform1uiv, glProgramUniform1uiv, NULL, 1114),
    NAME_FUNC_OFFSET(44726, gl_dispatch_stub_1115, gl_dispatch_stub_1115, NULL, 1115),
    NAME_FUNC_OFFSET(44748, gl_dispatch_stub_1116, gl_dispatch_stub_1116, NULL, 1116),
    NAME_FUNC_OFFSET(44771, glProgramUniform2f, glProgramUniform2f, NULL, 1117),
    NAME_FUNC_OFFSET(44793, glProgramUniform2fv, glProgramUniform2fv, NULL, 1118),
    NAME_FUNC_OFFSET(44816, glProgramUniform2i, glProgramUniform2i, NULL, 1119),
    NAME_FUNC_OFFSET(44838, glProgramUniform2iv, glProgramUniform2iv, NULL, 1120),
    NAME_FUNC_OFFSET(44861, glProgramUniform2ui, glProgramUniform2ui, NULL, 1121),
    NAME_FUNC_OFFSET(44884, glProgramUniform2uiv, glProgramUniform2uiv, NULL, 1122),
    NAME_FUNC_OFFSET(44908, gl_dispatch_stub_1123, gl_dispatch_stub_1123, NULL, 1123),
    NAME_FUNC_OFFSET(44930, gl_dispatch_stub_1124, gl_dispatch_stub_1124, NULL, 1124),
    NAME_FUNC_OFFSET(44953, glProgramUniform3f, glProgramUniform3f, NULL, 1125),
    NAME_FUNC_OFFSET(44975, glProgramUniform3fv, glProgramUniform3fv, NULL, 1126),
    NAME_FUNC_OFFSET(44998, glProgramUniform3i, glProgramUniform3i, NULL, 1127),
    NAME_FUNC_OFFSET(45020, glProgramUniform3iv, glProgramUniform3iv, NULL, 1128),
    NAME_FUNC_OFFSET(45043, glProgramUniform3ui, glProgramUniform3ui, NULL, 1129),
    NAME_FUNC_OFFSET(45066, glProgramUniform3uiv, glProgramUniform3uiv, NULL, 1130),
    NAME_FUNC_OFFSET(45090, gl_dispatch_stub_1131, gl_dispatch_stub_1131, NULL, 1131),
    NAME_FUNC_OFFSET(45112, gl_dispatch_stub_1132, gl_dispatch_stub_1132, NULL, 1132),
    NAME_FUNC_OFFSET(45135, glProgramUniform4f, glProgramUniform4f, NULL, 1133),
    NAME_FUNC_OFFSET(45157, glProgramUniform4fv, glProgramUniform4fv, NULL, 1134),
    NAME_FUNC_OFFSET(45180, glProgramUniform4i, glProgramUniform4i, NULL, 1135),
    NAME_FUNC_OFFSET(45202, glProgramUniform4iv, glProgramUniform4iv, NULL, 1136),
    NAME_FUNC_OFFSET(45225, glProgramUniform4ui, glProgramUniform4ui, NULL, 1137),
    NAME_FUNC_OFFSET(45248, glProgramUniform4uiv, glProgramUniform4uiv, NULL, 1138),
    NAME_FUNC_OFFSET(45272, gl_dispatch_stub_1139, gl_dispatch_stub_1139, NULL, 1139),
    NAME_FUNC_OFFSET(45301, glProgramUniformMatrix2fv, glProgramUniformMatrix2fv, NULL, 1140),
    NAME_FUNC_OFFSET(45330, gl_dispatch_stub_1141, gl_dispatch_stub_1141, NULL, 1141),
    NAME_FUNC_OFFSET(45361, glProgramUniformMatrix2x3fv, glProgramUniformMatrix2x3fv, NULL, 1142),
    NAME_FUNC_OFFSET(45392, gl_dispatch_stub_1143, gl_dispatch_stub_1143, NULL, 1143),
    NAME_FUNC_OFFSET(45423, glProgramUniformMatrix2x4fv, glProgramUniformMatrix2x4fv, NULL, 1144),
    NAME_FUNC_OFFSET(45454, gl_dispatch_stub_1145, gl_dispatch_stub_1145, NULL, 1145),
    NAME_FUNC_OFFSET(45483, glProgramUniformMatrix3fv, glProgramUniformMatrix3fv, NULL, 1146),
    NAME_FUNC_OFFSET(45512, gl_dispatch_stub_1147, gl_dispatch_stub_1147, NULL, 1147),
    NAME_FUNC_OFFSET(45543, glProgramUniformMatrix3x2fv, glProgramUniformMatrix3x2fv, NULL, 1148),
    NAME_FUNC_OFFSET(45574, gl_dispatch_stub_1149, gl_dispatch_stub_1149, NULL, 1149),
    NAME_FUNC_OFFSET(45605, glProgramUniformMatrix3x4fv, glProgramUniformMatrix3x4fv, NULL, 1150),
    NAME_FUNC_OFFSET(45636, gl_dispatch_stub_1151, gl_dispatch_stub_1151, NULL, 1151),
    NAME_FUNC_OFFSET(45665, glProgramUniformMatrix4fv, glProgramUniformMatrix4fv, NULL, 1152),
    NAME_FUNC_OFFSET(45694, gl_dispatch_stub_1153, gl_dispatch_stub_1153, NULL, 1153),
    NAME_FUNC_OFFSET(45725, glProgramUniformMatrix4x2fv, glProgramUniformMatrix4x2fv, NULL, 1154),
    NAME_FUNC_OFFSET(45756, gl_dispatch_stub_1155, gl_dispatch_stub_1155, NULL, 1155),
    NAME_FUNC_OFFSET(45787, glProgramUniformMatrix4x3fv, glProgramUniformMatrix4x3fv, NULL, 1156),
    NAME_FUNC_OFFSET(45818, glUseProgramStages, glUseProgramStages, NULL, 1158),
    NAME_FUNC_OFFSET(45840, glValidateProgramPipeline, glValidateProgramPipeline, NULL, 1159),
    NAME_FUNC_OFFSET(45869, glDebugMessageCallback, glDebugMessageCallback, NULL, 1161),
    NAME_FUNC_OFFSET(45895, glDebugMessageCallback, glDebugMessageCallback, NULL, 1161),
    NAME_FUNC_OFFSET(45921, glDebugMessageControl, glDebugMessageControl, NULL, 1162),
    NAME_FUNC_OFFSET(45946, glDebugMessageControl, glDebugMessageControl, NULL, 1162),
    NAME_FUNC_OFFSET(45971, glDebugMessageInsert, glDebugMessageInsert, NULL, 1163),
    NAME_FUNC_OFFSET(45995, glDebugMessageInsert, glDebugMessageInsert, NULL, 1163),
    NAME_FUNC_OFFSET(46019, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 1164),
    NAME_FUNC_OFFSET(46043, glGetDebugMessageLog, glGetDebugMessageLog, NULL, 1164),
    NAME_FUNC_OFFSET(46067, glGetObjectLabel, glGetObjectLabel, NULL, 1165),
    NAME_FUNC_OFFSET(46087, glGetObjectPtrLabel, glGetObjectPtrLabel, NULL, 1166),
    NAME_FUNC_OFFSET(46110, glObjectLabel, glObjectLabel, NULL, 1167),
    NAME_FUNC_OFFSET(46127, glObjectPtrLabel, glObjectPtrLabel, NULL, 1168),
    NAME_FUNC_OFFSET(46147, glPopDebugGroup, glPopDebugGroup, NULL, 1169),
    NAME_FUNC_OFFSET(46166, glPushDebugGroup, glPushDebugGroup, NULL, 1170),
    NAME_FUNC_OFFSET(46186, glSecondaryColor3fEXT, glSecondaryColor3fEXT, NULL, 1171),
    NAME_FUNC_OFFSET(46205, glSecondaryColor3fvEXT, glSecondaryColor3fvEXT, NULL, 1172),
    NAME_FUNC_OFFSET(46225, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 1173),
    NAME_FUNC_OFFSET(46245, glFogCoordfEXT, glFogCoordfEXT, NULL, 1174),
    NAME_FUNC_OFFSET(46257, glFogCoordfvEXT, glFogCoordfvEXT, NULL, 1175),
    NAME_FUNC_OFFSET(46270, glVertexAttribI1iEXT, glVertexAttribI1iEXT, NULL, 1279),
    NAME_FUNC_OFFSET(46288, glVertexAttribI1uiEXT, glVertexAttribI1uiEXT, NULL, 1280),
    NAME_FUNC_OFFSET(46307, glVertexAttribI2iEXT, glVertexAttribI2iEXT, NULL, 1281),
    NAME_FUNC_OFFSET(46325, glVertexAttribI2ivEXT, glVertexAttribI2ivEXT, NULL, 1282),
    NAME_FUNC_OFFSET(46344, glVertexAttribI2uiEXT, glVertexAttribI2uiEXT, NULL, 1283),
    NAME_FUNC_OFFSET(46363, glVertexAttribI2uivEXT, glVertexAttribI2uivEXT, NULL, 1284),
    NAME_FUNC_OFFSET(46383, glVertexAttribI3iEXT, glVertexAttribI3iEXT, NULL, 1285),
    NAME_FUNC_OFFSET(46401, glVertexAttribI3ivEXT, glVertexAttribI3ivEXT, NULL, 1286),
    NAME_FUNC_OFFSET(46420, glVertexAttribI3uiEXT, glVertexAttribI3uiEXT, NULL, 1287),
    NAME_FUNC_OFFSET(46439, glVertexAttribI3uivEXT, glVertexAttribI3uivEXT, NULL, 1288),
    NAME_FUNC_OFFSET(46459, glVertexAttribI4iEXT, glVertexAttribI4iEXT, NULL, 1289),
    NAME_FUNC_OFFSET(46477, glVertexAttribI4ivEXT, glVertexAttribI4ivEXT, NULL, 1290),
    NAME_FUNC_OFFSET(46496, glVertexAttribI4uiEXT, glVertexAttribI4uiEXT, NULL, 1291),
    NAME_FUNC_OFFSET(46515, glVertexAttribI4uivEXT, glVertexAttribI4uivEXT, NULL, 1292),
    NAME_FUNC_OFFSET(46535, glTextureBarrierNV, glTextureBarrierNV, NULL, 1313),
    NAME_FUNC_OFFSET(46552, gl_dispatch_stub_1334, gl_dispatch_stub_1334, NULL, 1334),
    NAME_FUNC_OFFSET(46573, glAlphaFuncx, glAlphaFuncx, NULL, 1375),
    NAME_FUNC_OFFSET(46589, glClearColorx, glClearColorx, NULL, 1376),
    NAME_FUNC_OFFSET(46606, glClearDepthx, glClearDepthx, NULL, 1377),
    NAME_FUNC_OFFSET(46623, glColor4x, glColor4x, NULL, 1378),
    NAME_FUNC_OFFSET(46636, glDepthRangex, glDepthRangex, NULL, 1379),
    NAME_FUNC_OFFSET(46653, glFogx, glFogx, NULL, 1380),
    NAME_FUNC_OFFSET(46663, glFogxv, glFogxv, NULL, 1381),
    NAME_FUNC_OFFSET(46674, glFrustumf, glFrustumf, NULL, 1382),
    NAME_FUNC_OFFSET(46688, glFrustumx, glFrustumx, NULL, 1383),
    NAME_FUNC_OFFSET(46702, glLightModelx, glLightModelx, NULL, 1384),
    NAME_FUNC_OFFSET(46719, glLightModelxv, glLightModelxv, NULL, 1385),
    NAME_FUNC_OFFSET(46737, glLightx, glLightx, NULL, 1386),
    NAME_FUNC_OFFSET(46749, glLightxv, glLightxv, NULL, 1387),
    NAME_FUNC_OFFSET(46762, glLineWidthx, glLineWidthx, NULL, 1388),
    NAME_FUNC_OFFSET(46778, glLoadMatrixx, glLoadMatrixx, NULL, 1389),
    NAME_FUNC_OFFSET(46795, glMaterialx, glMaterialx, NULL, 1390),
    NAME_FUNC_OFFSET(46810, glMaterialxv, glMaterialxv, NULL, 1391),
    NAME_FUNC_OFFSET(46826, glMultMatrixx, glMultMatrixx, NULL, 1392),
    NAME_FUNC_OFFSET(46843, glMultiTexCoord4x, glMultiTexCoord4x, NULL, 1393),
    NAME_FUNC_OFFSET(46864, glNormal3x, glNormal3x, NULL, 1394),
    NAME_FUNC_OFFSET(46878, glOrthof, glOrthof, NULL, 1395),
    NAME_FUNC_OFFSET(46890, glOrthox, glOrthox, NULL, 1396),
    NAME_FUNC_OFFSET(46902, glPointSizex, glPointSizex, NULL, 1397),
    NAME_FUNC_OFFSET(46918, glPolygonOffsetx, glPolygonOffsetx, NULL, 1398),
    NAME_FUNC_OFFSET(46938, glRotatex, glRotatex, NULL, 1399),
    NAME_FUNC_OFFSET(46951, glSampleCoveragex, glSampleCoveragex, NULL, 1400),
    NAME_FUNC_OFFSET(46972, glScalex, glScalex, NULL, 1401),
    NAME_FUNC_OFFSET(46984, glTexEnvx, glTexEnvx, NULL, 1402),
    NAME_FUNC_OFFSET(46997, glTexEnvxv, glTexEnvxv, NULL, 1403),
    NAME_FUNC_OFFSET(47011, glTexParameterx, glTexParameterx, NULL, 1404),
    NAME_FUNC_OFFSET(47030, glTranslatex, glTranslatex, NULL, 1405),
    NAME_FUNC_OFFSET(47046, glClipPlanef, glClipPlanef, NULL, 1406),
    NAME_FUNC_OFFSET(47062, glClipPlanex, glClipPlanex, NULL, 1407),
    NAME_FUNC_OFFSET(47078, glGetClipPlanef, glGetClipPlanef, NULL, 1408),
    NAME_FUNC_OFFSET(47097, glGetClipPlanex, glGetClipPlanex, NULL, 1409),
    NAME_FUNC_OFFSET(47116, glGetFixedv, glGetFixedv, NULL, 1410),
    NAME_FUNC_OFFSET(47131, glGetLightxv, glGetLightxv, NULL, 1411),
    NAME_FUNC_OFFSET(47147, glGetMaterialxv, glGetMaterialxv, NULL, 1412),
    NAME_FUNC_OFFSET(47166, glGetTexEnvxv, glGetTexEnvxv, NULL, 1413),
    NAME_FUNC_OFFSET(47183, glGetTexParameterxv, glGetTexParameterxv, NULL, 1414),
    NAME_FUNC_OFFSET(47206, glPointParameterx, glPointParameterx, NULL, 1415),
    NAME_FUNC_OFFSET(47227, glPointParameterxv, glPointParameterxv, NULL, 1416),
    NAME_FUNC_OFFSET(47249, glTexParameterxv, glTexParameterxv, NULL, 1417),
    NAME_FUNC_OFFSET(47269, glBlendBarrier, glBlendBarrier, NULL, 1418),
    NAME_FUNC_OFFSET(47287, glPrimitiveBoundingBox, glPrimitiveBoundingBox, NULL, 1419),
    NAME_FUNC_OFFSET(47313, glPrimitiveBoundingBox, glPrimitiveBoundingBox, NULL, 1419),
    NAME_FUNC_OFFSET(47339, glPrimitiveBoundingBox, glPrimitiveBoundingBox, NULL, 1419),
    NAME_FUNC_OFFSET(47365, gl_dispatch_stub_1420, gl_dispatch_stub_1420, NULL, 1420),
    NAME_FUNC_OFFSET(47395, gl_dispatch_stub_1480, gl_dispatch_stub_1480, NULL, 1480),
    NAME_FUNC_OFFSET(47425, gl_dispatch_stub_1481, gl_dispatch_stub_1481, NULL, 1481),
    NAME_FUNC_OFFSET(47456, gl_dispatch_stub_1482, gl_dispatch_stub_1482, NULL, 1482),
    NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0)
};

#undef NAME_FUNC_OFFSET
