vertex_program Gazebo/ShaderTestVS glsl
{
  source shader_test_vp.glsl

  default_params
  {
  }
}

fragment_program Gazebo/ShaderTestFS glsl
{
  source shader_test_fp.glsl

  default_params
  {
    param_named color float4 1 0 0 1
  }
}

material Gazebo/ShaderTest
{
  technique
  {
    pass
    {
      ambient 1 0 0 1
      diffuse 1 0 0 1

      vertex_program_ref Gazebo/ShaderTestVS
      {
      }

      fragment_program_ref Gazebo/ShaderTestFS
      {
      }
    }
  }
}
