* Notes:
do tile animation in parallel - tileSynch
maps on demand

* Initialize at start of game:

short mickStartingYear;
extern char *cityName;
extern char *CityFileName;
extern short GameLevel;

* Share data:

** global
long CityTime;
short *Map[WORLD_X];
** editor window
short Oframe[OBJN];
short GlobalX[OBJN];
short GlobalY[OBJN];
long totalFunds;
short RValve, CValve, IValve;
** map window
short *PowerMap;
Byte *PopDensity[HWLDX];		/* 2X2 Maps  60 x 50 */
Byte *TrfDensity[HWLDX];
Byte *PollutionMem[HWLDX];
Byte *LandValueMem[HWLDX];
Byte *CrimeMem[HWLDX];
short RateOGMem[SmX][SmY];
short PoliceMapEffect[SmX][SmY];
short FireRate[SmX][SmY];
** graph window
short ResHisMax, Res2HisMax;
short ComHisMax, Com2HisMax;
short IndHisMax, Ind2HisMax;
short *ResHis;
short *ComHis;
short *IndHis;
short *MoneyHis;
short *PollutionHis;
short *CrimeHis;
short *MiscHis;
short Graph10Max, Graph120Max;
short Res2HisMax, Com2HisMax, Ind2HisMax;
** evaluation window
** budget window
short CityTax;
long RoadSpend, PoliceSpend, FireSpend;
long RoadFund, PoliceFund, FireFund;
float roadPercent, policePercent, firePercent;
long roadMaxValue, policeMaxValue, fireMaxValue;
long TaxFund, RoadFund, PoliceFund, FireFund;


* Messages
censusChanged
message(msg, x, y)
earthquake
newMap

formalize all global variable setter functions, to go through tcl
