<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="tr" sourcelanguage="en">
  <context>
    <name>CmdMeshPartCrossSections</name>
    <message>
      <location filename="../../Command.cpp" line="281"/>
      <source>MeshPart</source>
      <translation>Metal Örgü Bölümü</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="282"/>
      <source>Cross-sections...</source>
      <translation>Kesitler...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="283"/>
      <source>Cross-sections</source>
      <translation>Kesit</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartCurveOnMesh</name>
    <message>
      <location filename="../../Command.cpp" line="317"/>
      <source>Mesh</source>
      <translation>Parçacık</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="318"/>
      <source>Curve on mesh...</source>
      <translation>Metal örgü üzerinde eğri...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="319"/>
      <source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
      <translation>Bir metal örgünün üstünde yaklaşık bir eğri oluşturur. 
Bu komut yalnızca bir 'metal örgü' nesnesiyle çalışır.</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartMesher</name>
    <message>
      <location filename="../../Command.cpp" line="58"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="59"/>
      <source>Create mesh from shape...</source>
      <translation>Şekilden metal örgü oluştur...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="60"/>
      <source>Tessellate shape</source>
      <translation>Mozaik şekil döşe</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartSection</name>
    <message>
      <location filename="../../Command.cpp" line="192"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="193"/>
      <source>Create section from mesh and plane</source>
      <translation>Örgü ve düzlemden kesit oluştur</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="194"/>
      <source>Section</source>
      <translation>Kesişim</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartTrimByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="83"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="84"/>
      <source>Trim mesh with a plane</source>
      <translation>Bir düzlem ile örgü bölme</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="85"/>
      <location filename="../../Command.cpp" line="86"/>
      <source>Trims a mesh with a plane</source>
      <translation>Bir düzlemle örgü kesme</translation>
    </message>
  </context>
  <context>
    <name>Command</name>
    <message>
      <location filename="../../Command.cpp" line="134"/>
      <source>Trim with plane</source>
      <translation>Düzlem ile kes</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="217"/>
      <source>Section with plane</source>
      <translation>Düzlemli bölüm</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::CrossSections</name>
    <message>
      <location filename="../../CrossSections.ui" line="14"/>
      <source>Cross sections</source>
      <translation>Kesitler</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="20"/>
      <source>Guiding plane</source>
      <translation>Rehberlik düzlemi</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="26"/>
      <source>XY</source>
      <translation>XY</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="36"/>
      <source>XZ</source>
      <translation>XZ</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="43"/>
      <source>YZ</source>
      <translation>YZ</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="52"/>
      <source>Position:</source>
      <translation>Pozisyon:</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="71"/>
      <source>Sections</source>
      <translation>Kesişimler</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="83"/>
      <source>On both sides</source>
      <translation>İki tarafta da</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="92"/>
      <source>Count</source>
      <translation>Saymak</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="109"/>
      <source>Distance:</source>
      <translation>Mesafe:</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="128"/>
      <source>Options</source>
      <translation>Seçenekler</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="134"/>
      <source>Connect edges if distance less than</source>
      <translation>Mesafe şundan azsa kenarları birleştirin</translation>
    </message>
    <message>
      <location filename="../../CrossSections.cpp" line="384"/>
      <source>Failure</source>
      <translation>Başarısız</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::CurveOnMeshHandler</name>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="362"/>
      <source>Create</source>
      <translation>Oluştur</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="364"/>
      <source>Close wire</source>
      <translation>Telin Yakını</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="366"/>
      <source>Clear</source>
      <translation>Temizle</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="367"/>
      <source>Cancel</source>
      <translation>İptal</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="624"/>
      <source>Wrong mesh picked</source>
      <translation>Yanlış metal örgü seçildi</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="663"/>
      <source>No point was picked</source>
      <translation>Hiçbir nokta seçilmedi</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::TaskCurveOnMesh</name>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="14"/>
      <source>Curve on mesh</source>
      <translation>Metal örgü üzerinde eğri</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="23"/>
      <source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.

This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
      <translation>"Başlat"a basın, ardından metal örgü üzerindeki noktaları seçin; Yeterli nokta ayarlandığında, sağ tıklayın ve 'Oluştur'u seçin. Daha fazla spline oluşturmak için bu işlemi tekrarlayın. İşlemi tamamlamak için bu görev panelini kapatın. 

Bu komut, normal bir yüz veya yüzeyle değil, yalnızca 'metal örgü' nesnesiyle çalışır. Bir nesneyi metal örgüye dönüştürmek için Metal Örgü Çalışma Tezgahının araçlarını kullanın.</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="38"/>
      <source>Wire</source>
      <translation>Yay</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="44"/>
      <source>Snap tolerance to vertices</source>
      <translation>Toleransı köşelere yasla</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="51"/>
      <source> px</source>
      <translation> piksel</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="61"/>
      <source>Split threshold</source>
      <translation>Bölme eşiği</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="87"/>
      <source>Spline Approximation</source>
      <translation>Spline Yaklaşımı</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="96"/>
      <source>Tolerance to mesh</source>
      <translation>Örgü toleransı</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="122"/>
      <source>Continuity</source>
      <translation>Süreklilik</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="136"/>
      <source>Maximum curve degree</source>
      <translation>Maksimum eğri derecesi</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="153"/>
      <source>Start</source>
      <translation>Başla</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::Tessellation</name>
    <message>
      <location filename="../../Tessellation.ui" line="14"/>
      <source>Tessellation</source>
      <translation>Mozaikleme</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="20"/>
      <source>Meshing options</source>
      <translation>Metal örgüleme seçenekleri</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="30"/>
      <source>Standard</source>
      <translation>Standart</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="33"/>
      <source>Use the standard mesher</source>
      <translation>Standart metal örücüyü kullanın</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="41"/>
      <source>Surface deviation:</source>
      <translation>Yüzey sapması:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="48"/>
      <source>Maximal linear deflection of a mesh section from the surface of the object</source>
      <translation>Metal örgü bölümünün, nesnenin yüzeyinden en fazla doğrusal sapması</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="67"/>
      <source>Angular deviation:</source>
      <translation>Açısal sapma:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="74"/>
      <source>Maximal angular deflection of a mesh section to the next section</source>
      <translation>Bir metal örgü bölümünün, daha sonraki bölüm için en fazla açısal sapması</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="98"/>
      <source>The maximal linear deviation of a mesh segment will be the specified
Surface deviation multiplied by the length of the current mesh segment (edge)</source>
      <translation>Bir metal örgü bölümünün en fazla doğrusal sapması, belirtilen Yüzey sapmasının mevcut metal örgü bölümünün (kenar) uzunluğu ile çarpımı olacaktır</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="102"/>
      <source>Relative surface deviation</source>
      <translation>Göreceli yüzey sapması</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="109"/>
      <source>Mesh will get face colors of the object</source>
      <translation>Metal örgü, nesnenin yüz renklerini alacak</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="112"/>
      <source>Apply face colors to mesh</source>
      <translation>Metal örgü için yüz renkleri uygula</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="119"/>
      <source>Mesh segments will be grouped according to the color of the object faces.
These groups will be exported for mesh output formats supporting
this feature (e.g. the format OBJ).</source>
      <translation>Metal örgü bölümleri, nesne yüzlerinin rengine göre gruplandırılacaktır. 
Bu gruplar, bu özelliği destekleyen metal örgü çıktı biçimleri için dışa aktarılacaktır (ör. OBJ biçimi).</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="124"/>
      <source>Define segments by face colors</source>
      <translation>Kesimleri yüz renkleriyle tanımlama</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="145"/>
      <source>Mefisto</source>
      <translation>Mefisto</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="148"/>
      <source>Use the Mefisto mesher</source>
      <translation>Mefisto metal örücüyü kullanın</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="156"/>
      <source>Maximum edge length:</source>
      <translation>En fazla kenar uzunluğu:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="162"/>
      <source>If this number is smaller the mesh becomes finer.
The smallest value is 0.</source>
      <translation>Bu sayı daha küçükse, metal örgü daha ince hale gelir.
En küçük değer 0'dır.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="183"/>
      <source>Estimate</source>
      <translation>Tahmin</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="206"/>
      <source>Netgen</source>
      <translation>Netgen</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="209"/>
      <source>Use the Netgen mesher</source>
      <translation>Netgen metal örücüyü kullanın</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="217"/>
      <source>Fineness:</source>
      <translation>İnceliği:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="234"/>
      <source>Very coarse</source>
      <translation>Çok kaba</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="239"/>
      <source>Coarse</source>
      <translation>Kaba</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="244"/>
      <source>Moderate</source>
      <translation>Normal</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="249"/>
      <source>Fine</source>
      <translation>İyi</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="254"/>
      <source>Very fine</source>
      <translation>Çok iyi</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="259"/>
      <source>User defined</source>
      <translation>Kullanıcı tanımlı</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="269"/>
      <source>Mesh size grading:</source>
      <translation>Metal örgü ebadı derecelendirmesi:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="279"/>
      <source>If this parameter is smaller, the mesh becomes finer.
A value in the range of 0.1-1.</source>
      <translation>Bu parametre daha küçükse, metal örgü daha ince hale gelir. 
0.1-1 aralığında bir değer.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="302"/>
      <source>Elements per edge:</source>
      <translation>Kenar başına öğeler:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="312"/>
      <location filename="../../Tessellation.ui" line="345"/>
      <source>If this parameter is larger, the mesh becomes finer.
A value in the range of 0.2-10.</source>
      <translation>Bu parametre daha büyükse, ağ daha ince hale gelir. 0,2-10 aralığında bir değer.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="335"/>
      <source>Elements per curvature radius:</source>
      <translation>Eğrilik yarıçapındaki elemanlar:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="370"/>
      <source>Whether optimization of surface shape will be done</source>
      <translation>Yüzey şekli optimizasyonunun yapılıp yapılmayacağı</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="373"/>
      <source>Optimize surface</source>
      <translation>Yüzeyi en iyileştir</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="383"/>
      <source>Whether second order elements will be generated</source>
      <translation>İkinci dereceden elemanların üretilip üretilmeyeceği</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="386"/>
      <source>Second order elements</source>
      <translation>İkinci mertebeden elemanlar</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="393"/>
      <source>Whether meshes will be arranged preferably using quadrilateral faces</source>
      <translation>Metal örgülerin tercihen dörtgen yüzler kullanılarak düzenlenip düzenlenmeyeceği</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="396"/>
      <source>Quad dominated</source>
      <translation>Dörtlüye hakim olundu</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="422"/>
      <source>Leave panel open</source>
      <translation>Paneli açık bırak</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="62"/>
      <source>Gmsh</source>
      <translation>Gmsh</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="237"/>
      <location filename="../../Tessellation.cpp" line="243"/>
      <source>No active document</source>
      <translation>Etkin belge yok</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="273"/>
      <source>You have selected a body without tip.
Either set the tip of the body or select a different shape, please.</source>
      <translation>Uçsuz bir gövde seçtiniz. Ya gövdenin ucunu ayarlayın ya da farklı bir şekil seçin lütfen.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="279"/>
      <source>You have selected a shape without faces.
Select a different shape, please.</source>
      <translation>Yüzleri olmayan bir şekil seçtiniz.
Lütfen farklı bir şekil seçin.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="283"/>
      <source>Select a shape for meshing, first.</source>
      <translation>Önce metal örgü haline getirmek için bir şekil seçiniz.</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_Section</name>
    <message>
      <location filename="../../Command.cpp" line="206"/>
      <source>Select plane</source>
      <translation>Bir düzlem seçin</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="207"/>
      <source>Please select a plane at which you section the mesh.</source>
      <translation>Lütfen metal örgüyü bölümlendireceğiniz bir düzlem seçin.</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_TrimByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="95"/>
      <source>Select plane</source>
      <translation>Bir düzlem seçin</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="96"/>
      <source>Please select a plane at which you trim the mesh.</source>
      <translation>Lütfen metal örgüyü kırpacağınız bir düzlem seçin.</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="103"/>
      <source>Trim by plane</source>
      <translation>Düzlemden Kırp</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="104"/>
      <source>Select the side you want to keep.</source>
      <translation>Tutmak istediğiniz tarafı seçiniz.</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="106"/>
      <source>Below</source>
      <translation>Altta</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="108"/>
      <source>Above</source>
      <translation>Üstünde</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="110"/>
      <source>Split</source>
      <translation>Ayır</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <location filename="../../Workbench.cpp" line="36"/>
      <source>MeshPart</source>
      <translation>Metal Örgü Bölümü</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_CreateFlatMesh</name>
    <message>
      <location filename="../../MeshFlatteningCommand.py" line="49"/>
      <source>Unwrap mesh</source>
      <translation type="unfinished">Unwrap mesh</translation>
    </message>
    <message>
      <location filename="../../MeshFlatteningCommand.py" line="52"/>
      <source>Find a flat representation of a mesh.</source>
      <translation type="unfinished">Find a flat representation of a mesh.</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_CreateFlatFace</name>
    <message>
      <location filename="../../MeshFlatteningCommand.py" line="88"/>
      <source>Unwrap face</source>
      <translation type="unfinished">Unwrap face</translation>
    </message>
    <message>
      <location filename="../../MeshFlatteningCommand.py" line="91"/>
      <source>Find a flat representation of a face.</source>
      <translation type="unfinished">Find a flat representation of a face.</translation>
    </message>
  </context>
</TS>
