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<!DOCTYPE TS>
<TS version="2.1" language="nl" sourcelanguage="en">
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Add triangle</source>
      <translation>Driehoek toevoegen</translation>
    </message>
    <message>
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      <location filename="../../Command.cpp" line="723"/>
      <source>Add triangle manually to a mesh</source>
      <translation>Handmatig een driehoek toevoegen aan een mesh</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Boundings info...</source>
      <translation>Begrenzingsinfo...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1442"/>
      <source>Shows the boundings of the selected mesh</source>
      <translation>Toont de begrenzingen van het geselecteerde mesh</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation>Mesh</translation>
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    <message>
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      <source>Regular solid...</source>
      <translation>Regelmatig volumemodel...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1494"/>
      <source>Builds a regular solid</source>
      <translation>Bouwt volumemodel</translation>
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  <context>
    <name>CmdMeshCrossSections</name>
    <message>
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      <source>Mesh</source>
      <translation>Mesh</translation>
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    <message>
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      <source>Cross-sections...</source>
      <translation>Doorsnedes...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="963"/>
      <source>Cross-sections</source>
      <translation>Doorsnedes</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation>Mesh</translation>
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    <message>
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      <source>Decimation...</source>
      <translation>Decimatie...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1337"/>
      <location filename="../../Command.cpp" line="1338"/>
      <source>Decimates a mesh</source>
      <translation>Decimeert een rooster</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation>Mesh</translation>
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    <message>
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      <source>Difference</source>
      <translation>Verschil</translation>
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  <context>
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      <source>Mesh</source>
      <translation>Mesh</translation>
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    <message>
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      <source>Face info</source>
      <translation>Vlak-info</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1093"/>
      <source>Information about face</source>
      <translation>Informatie over vlak</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation>Mesh</translation>
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    <message>
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      <source>Check solid mesh</source>
      <translation>Controleer vaste mesh</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1268"/>
      <source>Checks whether the mesh is a solid</source>
      <translation>Controleert of de mesh een volumemodel is</translation>
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  <context>
    <name>CmdMeshEvaluation</name>
    <message>
      <location filename="../../Command.cpp" line="1044"/>
      <source>Mesh</source>
      <translation>Mesh</translation>
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    <message>
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      <source>Evaluate and repair mesh...</source>
      <translation>Evalueer en repareer mesh...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1049"/>
      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation>Opent een venster voor analyse en reparatie van een mesh</translation>
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  <context>
    <name>CmdMeshExport</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Export mesh...</source>
      <translation>Mesh exporteren...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="380"/>
      <source>Exports a mesh to file</source>
      <translation>Exporteert een mesh naar een bestand</translation>
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  <context>
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    <message>
      <location filename="../../Command.cpp" line="1573"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Close hole</source>
      <translation>Dicht gat</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1577"/>
      <source>Close holes interactively</source>
      <translation>Sluit gaten interactief</translation>
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  <context>
    <name>CmdMeshFillupHoles</name>
    <message>
      <location filename="../../Command.cpp" line="1522"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1523"/>
      <source>Fill holes...</source>
      <translation>Vul gaten...</translation>
    </message>
    <message>
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      <location filename="../../Command.cpp" line="1526"/>
      <source>Fill holes of the mesh</source>
      <translation>Gaten in de mesh vullen</translation>
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  <context>
    <name>CmdMeshFlipNormals</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Flip normals</source>
      <translation>Loodlijnen spiegelen</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1406"/>
      <source>Flips the normals of the mesh</source>
      <translation>De normalen van de mesh omkeren</translation>
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  <context>
    <name>CmdMeshFromGeometry</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Create mesh from geometry...</source>
      <translation>Genereer mesh vanuit geometrie...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="463"/>
      <source>Create mesh from the selected geometry</source>
      <translation>Genereer mesh vanuit geselecteerde vorm</translation>
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  <context>
    <name>CmdMeshFromPartShape</name>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Create mesh from shape...</source>
      <translation>Maak een mesh van vorm...</translation>
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    <message>
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      <source>Tessellate shape</source>
      <translation>Tegel vorm</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Harmonize normals</source>
      <translation>Harmoniseer loodlijnen</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1370"/>
      <source>Harmonizes the normals of the mesh</source>
      <translation>Harmoniseert de loodlijnen van de mesh</translation>
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  <context>
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    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Import mesh...</source>
      <translation>Mesh importeren...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="327"/>
      <source>Imports a mesh from file</source>
      <translation>Importeer een mesh uit een bestand</translation>
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  <context>
    <name>CmdMeshIntersection</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
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      <source>Intersection</source>
      <translation>Snijpunt</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Merge</source>
      <translation>Samenvoegen</translation>
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    <message>
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      <source>Merges selected meshes into one</source>
      <translation>Voegt geselecteerde mesh-en samen tot één enkele</translation>
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  <context>
    <name>CmdMeshPolyCut</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Cut mesh</source>
      <translation>Snij de mesh</translation>
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    <message>
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      <location filename="../../Command.cpp" line="772"/>
      <source>Cuts a mesh with a picked polygon</source>
      <translation>Een mesh snijden met een geselecteerde polygoon</translation>
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  <context>
    <name>CmdMeshPolySegm</name>
    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Make segment</source>
      <translation>Maak segment</translation>
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    <message>
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      <location filename="../../Command.cpp" line="664"/>
      <source>Creates a mesh segment</source>
      <translation>Maakt een mesh segment</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Split mesh</source>
      <translation>Verdeel de mesh</translation>
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    <message>
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      <location filename="../../Command.cpp" line="991"/>
      <source>Splits a mesh into two meshes</source>
      <translation>Verdeelt een mesh in twee mesh-en</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Trim mesh</source>
      <translation>Mesh bijsnijden</translation>
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    <message>
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      <location filename="../../Command.cpp" line="837"/>
      <source>Trims a mesh with a picked polygon</source>
      <translation>Verkleint een mesh met een geselecteerde veelhoek</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Refinement...</source>
      <translation>Verfijning...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1186"/>
      <source>Refine existing mesh</source>
      <translation>Verfijn bestaande mesh</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Remove components by hand...</source>
      <translation>Verwijder componenten met de hand...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1221"/>
      <source>Mark a component to remove it from the mesh</source>
      <translation>Markeer een te verwijderen deel in de mesh</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Remove components...</source>
      <translation>Verwijder componenten...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1139"/>
      <source>Remove topologic independent components from the mesh</source>
      <translation>Ruimtelijk onafhankelijke onderdelen van de mesh verwijderen</translation>
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    <message>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Scale...</source>
      <translation>Schaal...</translation>
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    <message>
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      <source>Scale selected meshes</source>
      <translation>Geselecteerde mesh schalen</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Create section from mesh and plane</source>
      <translation>Genereer doorsnede van mesh en vlak</translation>
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    <message>
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      <location filename="../../Command.cpp" line="932"/>
      <source>Section from mesh and plane</source>
      <translation>Doorsnede van mesh en vlak</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Create mesh segments...</source>
      <translation>Genereer maaswerk-segmenten...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1624"/>
      <source>Create mesh segments</source>
      <translation>Mesh segmenten aanmaken</translation>
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      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Create mesh segments from best-fit surfaces...</source>
      <translation>Genereer maaswerk-segmenten uit meest passende oppervlakken...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1660"/>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Smooth...</source>
      <translation>Glad...</translation>
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    <message>
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      <location filename="../../Command.cpp" line="1309"/>
      <source>Smooth the selected meshes</source>
      <translation>De geselecteerde meshes glad maken</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Split by components</source>
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    <message>
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      <source>Split selected mesh into its components</source>
      <translation>Splits geselecteerde maaswerk tot zijn componenten</translation>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Trim mesh with a plane</source>
      <translation>Maaswerk bijsnijden met een vlak</translation>
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    <message>
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      <location filename="../../Command.cpp" line="901"/>
      <source>Trims a mesh with a plane</source>
      <translation>Snijdt een maaswerk bij met een vlak</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Union</source>
      <translation>Verbinden</translation>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Curvature plot</source>
      <translation>Kromming definitie</translation>
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    <message>
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      <location filename="../../Command.cpp" line="561"/>
      <source>Calculates the curvature of the vertices of a mesh</source>
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  <context>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Curvature info</source>
      <translation>Kromming info</translation>
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    <message>
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      <location filename="../../Command.cpp" line="616"/>
      <source>Information about curvature</source>
      <translation>Informatie over kromming</translation>
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  <context>
    <name>Command</name>
    <message>
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      <source>Mesh union</source>
      <translation>Maaswerk samensmelten</translation>
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    <message>
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      <source>Mesh difference</source>
      <translation>Maaswerk van elkaar aftrekken</translation>
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    <message>
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      <source>Mesh intersection</source>
      <translation>Maaswerk overlapping</translation>
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    <message>
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      <source>Import Mesh</source>
      <translation>Importeer maaswerk</translation>
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    <message>
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      <source>Mesh VertexCurvature</source>
      <translation>Maaswerk HoekpuntKromming</translation>
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    <message>
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      <source>Mesh Smoothing</source>
      <translation>Maaswerk Vloeiend maken</translation>
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    <message>
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      <source>Harmonize mesh normals</source>
      <translation>Harmonize maaswerk normalen</translation>
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    <message>
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      <source>Flip mesh normals</source>
      <translation>Normalen spiegelen van de mesh</translation>
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    <message>
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      <source>Fill up holes</source>
      <translation>Gaten vullen</translation>
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    <message>
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      <source>Mesh merge</source>
      <translation>Samenvoegen van mesh</translation>
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    <message>
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      <source>Mesh split</source>
      <translation>Maaswerk splitsen</translation>
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    <message>
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      <source>Mesh scale</source>
      <translation>Maaswerk verschalen</translation>
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    <message>
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      <source>Mesh Decimating</source>
      <translation>Maaswerk verminderen</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="548"/>
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      <location filename="../../DlgSettingsImportExport.ui" line="66"/>
      <source>Export AMF files using compression</source>
      <translation>AMF-bestanden exporteren met behulp van compressie</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="82"/>
      <source>Always export mesh as model type in 3MF format even if not a solid</source>
      <translation type="unfinished">Always export mesh as model type in 3MF format even if not a solid</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="85"/>
      <source>Export 3MF files as model type</source>
      <translation type="unfinished">Export 3MF files as model type</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="114"/>
      <source>Width:</source>
      <translation>Breedte:</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="138"/>
      <source>Height:</source>
      <translation>Hoogte:</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExportImp.cpp" line="39"/>
      <source>This parameter indicates whether ZIP compression
is used when writing a file in AMF format</source>
      <translation>Deze parameter geeft aan of ZIP-compressie
wordt gebruikt bij het schrijven van een bestand in AMF-formaat</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="14"/>
      <source>Mesh view</source>
      <translation>Mesh weergave</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="35"/>
      <source>Default appearance for new meshes</source>
      <translation>Standaardweergave voor nieuwe rasters</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="73"/>
      <source>Default mesh color</source>
      <translation>Standaard rasterkleur</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="80"/>
      <source>Default color for new meshes</source>
      <translation>Standaardkleur voor nieuwe meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="116"/>
      <source>Mesh transparency</source>
      <translation>Raster-transparantie</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="142"/>
      <source>Default line color</source>
      <translation>Standaardlijnkleur</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="149"/>
      <source>Default line color for new meshes</source>
      <translation>Standaardlijnkleur voor nieuwe meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="185"/>
      <source>Line transparency</source>
      <translation>Lijn transparantie</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="211"/>
      <source>Backface color</source>
      <translation>Achtervlak kleur</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="251"/>
      <source>The bottom side of surface will be rendered the same way than top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</source>
      <translation>De onderkant van het oppervlak wordt op dezelfde manier weergegeven als de bovenkant.
Indien niet aangevinkt, hangt het af van de optie "Kleur van de achtergrondverlichting inschakelen"
(voorkeurssectie Weergave -&gt; 3D-weergave). Ofwel wordt de kleur van het tegenlicht
gebruikt ofwel wordt deze zwart.</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="257"/>
      <source>Two-side rendering</source>
      <translation>Twee-zijdig rendering</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="273"/>
      <source>A bounding box will be displayed</source>
      <translation>Een begrenzingsdoos zal weergegeven worden</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="276"/>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation>Toon de begrenzingsdoos voor de gemarkeerde of geselecteerde meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="313"/>
      <source>Smoothing</source>
      <translation>Vloeiend maken</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="334"/>
      <source>If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to a unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</source>
      <translation>Als deze optie is ingesteld, wordt de Phong-beschaduwing gebruikt, anders vlakke schaduwen.
De beschaduwing bepaalt het uiterlijk van de oppervlakken.

Bij vlakke beschaduwingen worden de loodlijnen niet per hoekpunt gedefinieerd, wat leidt 
tot een onrealistisch uiterlijk voor gebogen oppervlakken, terwijl het gebruik van Phong-beschaduwing
tot een gladder uiterlijk leidt.
</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="343"/>
      <source>Define normal per vertex</source>
      <translation>Definieer normaal per vertex</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="356"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="404"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="359"/>
      <source>Crease angle</source>
      <translation>Vouwhoek</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="369"/>
      <source>Crease angle is a threshold angle between two faces.

 If face angle ≥ crease angle, facet shading is used
 If face angle &lt; crease angle, smooth shading is used</source>
      <translation>De vouwhoek is een drempelhoek tussen twee oppervlakken.

 Indien de vlakhoek ≥ vouwhoek, wordt facetschaduw gebruikt
 Indien de facethoek &lt; vouwhoek, wordt gladde beschaduwing gebruikt</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <location filename="../../DlgSmoothing.ui" line="14"/>
      <source>Smoothing</source>
      <translation>Vloeiend maken</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="23"/>
      <source>Method</source>
      <translation>Methode</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="29"/>
      <source>Taubin</source>
      <translation>Taubin</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="39"/>
      <source>Laplace</source>
      <translation>Laplace</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="49"/>
      <source>Parameter</source>
      <translation>Parameter</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="55"/>
      <source>Iterations:</source>
      <translation>Iteraties:</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="72"/>
      <source>Lambda:</source>
      <translation>Lambda:</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="95"/>
      <source>Mu:</source>
      <translation>Mu:</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="118"/>
      <source>Only selection</source>
      <translation>Alleen selectie</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::GmshWidget</name>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="98"/>
      <source>Automatic</source>
      <translation>Automatisch</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="99"/>
      <source>Adaptive</source>
      <translation>Aanpasbaar</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="101"/>
      <source>Frontal</source>
      <translation>Frontaal</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="103"/>
      <source>Frontal Quad</source>
      <translation>Frontale vierhoek</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="104"/>
      <source>Parallelograms</source>
      <translation>Parallellogrammen</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="195"/>
      <location filename="../../RemeshGmsh.cpp" line="254"/>
      <source>Time:</source>
      <translation>Tijd:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="241"/>
      <source>Running gmsh...</source>
      <translation>Uitvoering van gmsh...</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="265"/>
      <source>Failed to start</source>
      <translation>Starten mislukt</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="272"/>
      <source>Error</source>
      <translation>Fout</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="396"/>
      <source>Add triangle</source>
      <translation>Driehoek toevoegen</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="397"/>
      <source>Flip normal</source>
      <translation>Normaal spiegelen</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="398"/>
      <source>Clear</source>
      <translation>Wissen</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="414"/>
      <source>Finish</source>
      <translation>Voltooien</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFillHole</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="767"/>
      <source>Finish</source>
      <translation>Voltooien</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::ParametersDialog</name>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="172"/>
      <source>Surface fit</source>
      <translation>Aanpassing van het oppervlak</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="179"/>
      <source>Parameters</source>
      <translation>Parameters</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="184"/>
      <source>Selection</source>
      <translation>Selectie</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="192"/>
      <source>Region</source>
      <translation>Sectie</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="198"/>
      <source>Triangle</source>
      <translation>Driehoek</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="204"/>
      <source>Clear</source>
      <translation>Wissen</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="210"/>
      <source>Compute</source>
      <translation>Berekenen</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="305"/>
      <source>No selection</source>
      <translation>Geen selectie</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="306"/>
      <source>Before fitting the surface select an area.</source>
      <translation>Selecteer een gebied alvorens het oppervlak aan te brengen.</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemeshGmsh</name>
    <message>
      <location filename="../../RemeshGmsh.ui" line="14"/>
      <source>Remesh by Gmsh</source>
      <translation type="unfinished">Remesh by Gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="26"/>
      <source>Remeshing Parameter</source>
      <translation>Remeshparameter</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="32"/>
      <source>Meshing:</source>
      <translation>Meshing:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="42"/>
      <source>Max element size (0.0 = Auto):</source>
      <translation>Maximale elementgrootte (0.0 = Auto):</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="68"/>
      <source>Min element size (0.0 = Auto):</source>
      <translation>Minimale elementgrootte (0.0 = Auto):</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="94"/>
      <source>Angle:</source>
      <translation>Hoek:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="126"/>
      <source>Gmsh</source>
      <translation>Gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="134"/>
      <source>Path</source>
      <translation>Pad</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="154"/>
      <source>Kill</source>
      <translation>Afbreken</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="181"/>
      <source>Time:</source>
      <translation>Tijd:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="188"/>
      <source>Clear</source>
      <translation>Wissen</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <location filename="../../RemoveComponents.ui" line="14"/>
      <source>Remove components</source>
      <translation>Verwijder componenten</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="20"/>
      <source>Select</source>
      <translation>Selecteer</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="32"/>
      <location filename="../../RemoveComponents.ui" line="118"/>
      <source>Region</source>
      <translation>Sectie</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="52"/>
      <location filename="../../RemoveComponents.ui" line="138"/>
      <source>All</source>
      <translation>Alle</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="72"/>
      <location filename="../../RemoveComponents.ui" line="158"/>
      <source>Components</source>
      <translation>Onderdelen</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="79"/>
      <source>&lt; faces than</source>
      <translation>&lt; vlakken dan</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="89"/>
      <location filename="../../RemoveComponents.ui" line="175"/>
      <source>Pick triangle</source>
      <translation>Kies driehoek</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="96"/>
      <source>Select whole component</source>
      <translation>Selecteer gehele component</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="106"/>
      <source>Deselect</source>
      <translation>Deselecteer</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="165"/>
      <source>&gt; faces than</source>
      <translation>&gt; vlakken dan</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="182"/>
      <source>Deselect whole component</source>
      <translation>Deselecteer gehele component</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="192"/>
      <source>Region options</source>
      <translation>Opties voor de sectie</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="198"/>
      <source>Respect only visible triangles</source>
      <translation>Respect alleen zichtbaar driehoeken</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="208"/>
      <source>Respect only triangles with normals facing screen</source>
      <translation>Respecteren alleen driehoeken met normalen naar het scherm toe</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Segmentation</name>
    <message>
      <location filename="../../Segmentation.ui" line="14"/>
      <source>Mesh segmentation</source>
      <translation>Meshsegmentatie</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="20"/>
      <source>Smooth mesh</source>
      <translation>Vloeiende mesh</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="37"/>
      <source>Plane</source>
      <translation>Vlak</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="46"/>
      <location filename="../../Segmentation.ui" line="189"/>
      <location filename="../../Segmentation.ui" line="252"/>
      <location filename="../../Segmentation.ui" line="286"/>
      <source>Tolerance</source>
      <translation>Tolerantie</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="63"/>
      <location filename="../../Segmentation.ui" line="143"/>
      <location filename="../../Segmentation.ui" line="206"/>
      <location filename="../../Segmentation.ui" line="303"/>
      <source>Minimum number of faces</source>
      <translation>Minimum aantal vlakken</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="83"/>
      <source>Cylinder</source>
      <translation>Cilinder</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="92"/>
      <location filename="../../Segmentation.ui" line="172"/>
      <source>Curvature</source>
      <translation>Kromming</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="109"/>
      <source>Tolerance (Flat)</source>
      <translation>Tolerantie (Plat)</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="126"/>
      <source>Tolerance (Curved)</source>
      <translation>Tolerantie (Gebogen)</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="163"/>
      <source>Sphere</source>
      <translation>Bol</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="226"/>
      <source>Freeform</source>
      <translation>Vrije vormgeving</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="235"/>
      <source>Max. Curvature</source>
      <translation>Max. kromming</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="269"/>
      <source>Min. Curvature</source>
      <translation>Min. kromming</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::SegmentationBestFit</name>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="14"/>
      <source>Mesh segmentation</source>
      <translation>Meshsegmentatie</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="20"/>
      <source>Plane</source>
      <translation>Vlak</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="29"/>
      <location filename="../../SegmentationBestFit.ui" line="82"/>
      <location filename="../../SegmentationBestFit.ui" line="135"/>
      <source>Parameters...</source>
      <translation>Parameters...</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="36"/>
      <location filename="../../SegmentationBestFit.ui" line="89"/>
      <location filename="../../SegmentationBestFit.ui" line="142"/>
      <source>Tolerance</source>
      <translation>Tolerantie</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.ui" line="53"/>
      <location filename="../../SegmentationBestFit.ui" line="106"/>
      <location filename="../../SegmentationBestFit.ui" line="159"/>
      <source>Minimum number of faces</source>
      <translation>Minimum aantal vlakken</translation>
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      <location filename="../../SegmentationBestFit.cpp" line="428"/>
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    <message>
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      <source>Add</source>
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      <source>Use a brush tool to select the area</source>
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      <source>X: %1	Y: %2	Z: %3</source>
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      <source>OpenSCAD</source>
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      <source>OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</source>
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Gelieve naar http://www.openscad.org/index.html te gaan om het te installeren.</translation>
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