/***************************************************************************
 *   Copyright (c) 2004 Werner Mayer <wmayer[at]users.sourceforge.net>     *
 *                                                                         *
 *   This file is part of the FreeCAD CAx development system.              *
 *                                                                         *
 *   This library is free software; you can redistribute it and/or         *
 *   modify it under the terms of the GNU Library General Public           *
 *   License as published by the Free Software Foundation; either          *
 *   version 2 of the License, or (at your option) any later version.      *
 *                                                                         *
 *   This library  is distributed in the hope that it will be useful,      *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU Library General Public License for more details.                  *
 *                                                                         *
 *   You should have received a copy of the GNU Library General Public     *
 *   License along with this library; see the file COPYING.LIB. If not,    *
 *   write to the Free Software Foundation, Inc., 59 Temple Place,         *
 *   Suite 330, Boston, MA  02111-1307, USA                                *
 *                                                                         *
 ***************************************************************************/


#include "PreCompiled.h"

#include "WorkbenchFactory.h"
#include "Workbench.h"

using namespace Gui;

Gui::WorkbenchFactoryInst* Gui::WorkbenchFactoryInst::_pcSingleton = nullptr;

WorkbenchFactoryInst& WorkbenchFactoryInst::instance()
{
  if (!_pcSingleton)
    _pcSingleton = new WorkbenchFactoryInst;
  return *_pcSingleton;
}

void WorkbenchFactoryInst::destruct ()
{
    delete _pcSingleton;
    _pcSingleton = nullptr;
}

Workbench* WorkbenchFactoryInst::createWorkbench ( const char* sName ) const
{
    auto obj = (Workbench*)Produce( sName );
    auto wb = dynamic_cast<Workbench*>(obj);
    if (!wb) {
        delete obj; // delete the unknown object as no workbench object
        return nullptr;
    }

    wb->setName( sName );
    return wb;
}

std::list<std::string> WorkbenchFactoryInst::workbenches() const
{
    std::list<std::string> wb;
    for (const auto& it : _mpcProducers) {
        wb.push_back(it.first);
    }
    return wb;
}
