// SPDX-License-Identifier: LGPL-2.1-or-later

/***************************************************************************
 *   Copyright (c) 2024 Eric Price (CorvusCorax)                           *
 *                      <eric.price[at]tuebingen.mpg.de>                   *
 *                                                                         *
 *   This file is part of FreeCAD.                                         *
 *                                                                         *
 *   FreeCAD is free software: you can redistribute it and/or modify it    *
 *   under the terms of the GNU Lesser General Public License as           *
 *   published by the Free Software Foundation, either version 2.1 of the  *
 *   License, or (at your option) any later version.                       *
 *                                                                         *
 *   FreeCAD is distributed in the hope that it will be useful, but        *
 *   WITHOUT ANY WARRANTY; without even the implied warranty of            *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU      *
 *   Lesser General Public License for more details.                       *
 *                                                                         *
 *   You should have received a copy of the GNU Lesser General Public      *
 *   License along with FreeCAD. If not, see                               *
 *   <https://www.gnu.org/licenses/>.                                      *
 *                                                                         *
 **************************************************************************/

/**
  * FCBRepAlgoAPI provides a wrapper for various OCCT functions.
  */

#include <FCBRepAlgoAPI_Cut.h>
#include <TopoDS_Shape.hxx>

FCBRepAlgoAPI_Cut::FCBRepAlgoAPI_Cut()
{
  myOperation=BOPAlgo_CUT;
}

FCBRepAlgoAPI_Cut::FCBRepAlgoAPI_Cut(const TopoDS_Shape& S1, 
                                       const TopoDS_Shape& S2)
: FCBRepAlgoAPI_BooleanOperation(S1, S2, BOPAlgo_CUT)
{
  Build();
}
